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		<title>MahMusic: Icelandic Mysteries from Journey to the Center of the Earth by Alexandre Dudko</title>
		<link>http://gameluv.com/luv/?p=5672</link>
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		<pubDate>Fri, 17 May 2013 21:00:09 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Feature]]></category>
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		<description>MahMusic: a series of YouTube uploads showcasing a bunch of random music I like. I never cared much for the point-and-click adventure game itself but the music was pretty remarkable.</description>
				<content:encoded><![CDATA[<iframe title="YouTube video player" width="540" height="340" src="http://www.youtube.com/embed/d5AKhkyUDpg" frameborder="0" allowfullscreen allowTransparency="true"></iframe><p>MahMusic: a series of YouTube uploads showcasing a bunch of random music I like. I never cared much for the point-and-click adventure game itself but the music was pretty remarkable.</p>
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		<title>South Koreans can ‘just dance’ with K-Pop Dance Festival on the Wii</title>
		<link>http://gameluv.com/luv/?p=5664</link>
		<comments>http://gameluv.com/luv/?p=5664#comments</comments>
		<pubDate>Fri, 17 May 2013 11:53:51 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Dance Festival]]></category>
		<category><![CDATA[K-Pop]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Skonec]]></category>
		<category><![CDATA[Wii]]></category>

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		<description>Seeing how Katy’s open plea to Harmonix to make a K-Pop Dance Central continues to be one of our most active posts I figured it was our civic duty to talk about K-Pop Dance Festival. Developed by Skonec, it’s a very Just Dance-like game with vividly colored live action dancers showing you the moves to [...]</description>
				<content:encoded><![CDATA[<p dir="ltr"><img class="aligncenter size-full wp-image-5665" alt="kpopdancefestival" src="http://gameluv.com/luv/luv/wp-content/uploads/2013/05/kpopdancefestival-e1368791411522.jpg" width="540" height="342" /></p>
<p dir="ltr">Seeing how Katy’s <a href="http://gameluv.com/luv/?p=4244">open plea to Harmonix</a> to make a K-Pop Dance Central continues to be one of our most active posts I figured it was our civic duty to talk about K-Pop Dance Festival. Developed by Skonec, it’s a very Just Dance-like game with vividly colored live action dancers showing you the moves to mimic with the Wii remote.</p>
<p dir="ltr">It was released exclusively in Korea for the Wii at the end of April and I expected to buy it as soon as it popped up on Amazon or Play-Asia&#8230; only it never did. I dug around again this morning and haven’t been able to find it anywhere outside of a lone <a href="http://www.ebay.com/itm/K-POP-DANCE-FESTIVAL-Nintendo-Wii-Official-Game-BIGBANG-KARA-2NE1-PSY-SEALED-/261202613696?pt=LH_DefaultDomain_0&amp;hash=item3cd0e395c0">listing on eBay</a> at $50. Then I dug a little more and was reminded that the Wii is region locked.</p>
<p dir="ltr">That makes for a pretty hefty barrier to entry but we can at least check out the tracklist below and Skonec has been posting videos pretty regularly on their <a href="http://www.youtube.com/user/kpopdancefv/videos">YouTube channel</a> of the songs in the game and people playing it.</p>
<p><strong><span style="font-size: 13px; line-height: 19px;">2010 and newer</span></strong></p>
<ul>
<li><span style="font-size: 13px; line-height: 19px;">“Gangnam Style” from Psy</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“1, 2, 3, 4? from Lee Hi</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Beautiful Night” from Beast</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Fantastic Baby” from BigBang</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“You and I” from IU</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Shanghai Romance” from Orange Caramel</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Apgujeong Nallari” from Sagging Snail(</span><span style="font-size: 13px; line-height: 19px;">Lee Juck</span><span style="font-size: 13px; line-height: 19px;">, </span><span style="font-size: 13px; line-height: 19px;">Yoo Jae-Seok</span><span style="font-size: 13px; line-height: 19px;">)</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Shake It” from Chulssa(</span><span style="font-size: 13px; line-height: 19px;">Noh Hong-chul</span><span style="font-size: 13px; line-height: 19px;">, </span><span style="font-size: 13px; line-height: 19px;">PSY</span><span style="font-size: 13px; line-height: 19px;">)</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Roly Poly” from T-ARA</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Ma Boy” from SISTAR19</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Supa Dupa Diva” from Dal Shabet</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Shy Boy” from Secret</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“I Don’t Care” from 2NE1</span></li>
</ul>
<p dir="ltr"><strong>2000&#8242;s</strong></p>
<ul>
<li><span style="font-size: 13px; line-height: 19px;">“Mister” from Kara</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Superman” from Norazo</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Nobody” from Wonder Girls</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Look only at Me“ from Taeyang</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“10 Minutes” from Lee Hyo Ri</span></li>
</ul>
<p><strong><span style="font-size: 13px; line-height: 19px;">1990&#8242;s</span></strong></p>
<ul>
<li><span style="font-size: 13px; line-height: 19px;">“Festival” from Uhm Jung hwa</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“To my Boyfriend” from Fin.K.L.</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Tell Me” from Jinusean</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Honey” from JYP</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“Kungttali Syabala” from Clon</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“In Summer” from Deux</span></li>
<li><span style="font-size: 13px; line-height: 19px;">“I Know” from Seo Taiji and Boys</span></li>
</ul>
<p><strong><span style="font-size: 13px; line-height: 19px;">1980&#8242;s</span></strong></p>
<ul>
<li><span style="font-size: 13px; line-height: 19px;">“Last Night Story” from So Bang Cha</span></li>
</ul>
<p>&nbsp;</p>
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		<title>Oh Hey! I’m playing Jurassic Park Trespasser – Part 06</title>
		<link>http://gameluv.com/luv/?p=5663</link>
		<comments>http://gameluv.com/luv/?p=5663#comments</comments>
		<pubDate>Thu, 16 May 2013 20:30:06 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Feature]]></category>
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		<description>I legitimately love this game, no joke! Trespasser has taken a lot of hits over the years but it remains a very unique first-person survival/exploration game that&amp;#8217;s worth preserving. In Part 06 we single-handedly represent the raptor population&amp;#8217;s number one cause of (re)extinction.</description>
				<content:encoded><![CDATA[<iframe title="YouTube video player" width="540" height="340" src="http://www.youtube.com/embed/7qGd-5jJ1ag" frameborder="0" allowfullscreen allowTransparency="true"></iframe><p>I legitimately love this game, no joke! Trespasser has taken a lot of hits over the years but it remains a very unique first-person survival/exploration game that&#8217;s worth preserving. In Part  06 we single-handedly represent the raptor population&#8217;s number one cause of (re)extinction.</p>
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		<title>Oh Hey! I’m playing R-Type Command – Part 21 (Black Hole)</title>
		<link>http://gameluv.com/luv/?p=5661</link>
		<comments>http://gameluv.com/luv/?p=5661#comments</comments>
		<pubDate>Tue, 14 May 2013 17:30:07 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Feature]]></category>
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		<description>Join me as I delve back into my favorite PSP game, R-Type Command, and see how IREM took their own 2D shooter franchise and turned it into a turn-based, hex grid, strategy game. It doesn&amp;#8217;t look it but this is thrilling stuff! In Part 21 we split up the team to bypass a black hole [...]</description>
				<content:encoded><![CDATA[<iframe title="YouTube video player" width="540" height="340" src="http://www.youtube.com/embed/CUKKTcQU7XQ" frameborder="0" allowfullscreen allowTransparency="true"></iframe><p>Join me as I delve back into my favorite PSP game, R-Type Command, and see how IREM took their own 2D shooter franchise and turned it into a turn-based, hex grid, strategy game. It doesn&#8217;t look it but this is thrilling stuff! In Part 21 we split up the team to bypass a black hole and get smacked in the process.</p>
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		<title>MahMusic: Shooting Stars (Stage 4) from Fantavision by Ashif Hakik</title>
		<link>http://gameluv.com/luv/?p=5660</link>
		<comments>http://gameluv.com/luv/?p=5660#comments</comments>
		<pubDate>Fri, 10 May 2013 22:00:15 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[YouTube]]></category>

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		<description>MahMusic: a series of YouTube uploads showcasing a bunch of random music I like. You hear about 8 seconds of each track from Fantavision before the nonstop stream of fireworks explode across the screen. This is what caused a lot of reviews to ignore the soundtrack but it&amp;#8217;s one of my favorites, and this one [...]</description>
				<content:encoded><![CDATA[<iframe title="YouTube video player" width="540" height="340" src="http://www.youtube.com/embed/ARFdT9oF_VU" frameborder="0" allowfullscreen allowTransparency="true"></iframe><p>MahMusic: a series of YouTube uploads showcasing a bunch of random music I like. You hear about 8 seconds of each track from Fantavision before the nonstop stream of fireworks explode across the screen. This is what caused a lot of reviews to ignore the soundtrack but it&#8217;s one of my favorites, and this one of its best tracks.</p>
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		<title>Oh Hey! I’m playing Jurassic Park Trespasser – Part 05</title>
		<link>http://gameluv.com/luv/?p=5659</link>
		<comments>http://gameluv.com/luv/?p=5659#comments</comments>
		<pubDate>Thu, 09 May 2013 20:30:08 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Feature]]></category>
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		<description>I legitimately love this game, no joke! Trespasser has taken a lot of hits over the years but it remains a very unique first-person survival/exploration game that&amp;#8217;s worth preserving. In Part 05 we find out our invincibility cheat code has stopped working!</description>
				<content:encoded><![CDATA[<iframe title="YouTube video player" width="540" height="340" src="http://www.youtube.com/embed/sSnSiIQAW58" frameborder="0" allowfullscreen allowTransparency="true"></iframe><p>I legitimately love this game, no joke! Trespasser has taken a lot of hits over the years but it remains a very unique first-person survival/exploration game that&#8217;s worth preserving. In Part  05 we find out our invincibility cheat code has stopped working!</p>
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		<title>Oh Hey! I’m playing R-Type Command – Part 20 (Uncertainty)</title>
		<link>http://gameluv.com/luv/?p=5658</link>
		<comments>http://gameluv.com/luv/?p=5658#comments</comments>
		<pubDate>Tue, 07 May 2013 17:30:07 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Feature]]></category>
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		<description>Join me as I delve back into my favorite PSP game, R-Type Command, and see how IREM took their own 2D shooter franchise and turned it into a turn-based, hex grid, strategy game. It doesn&amp;#8217;t look it but this is thrilling stuff! In Part 20 we&amp;#8217;re, umm&amp;#8230; well, I&amp;#8217;m not sure where this is&amp;#8230; underwater?</description>
				<content:encoded><![CDATA[<iframe title="YouTube video player" width="540" height="340" src="http://www.youtube.com/embed/LY-9xVkxU2c" frameborder="0" allowfullscreen allowTransparency="true"></iframe><p>Join me as I delve back into my favorite PSP game, R-Type Command, and see how IREM took their own 2D shooter franchise and turned it into a turn-based, hex grid, strategy game. It doesn&#8217;t look it but this is thrilling stuff! In Part 20 we&#8217;re, umm&#8230; well, I&#8217;m not sure where this is&#8230; underwater?</p>
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		<title>The Press Button for 05/04/13</title>
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		<pubDate>Sun, 05 May 2013 04:05:18 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Feature]]></category>
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		<description>Ryan and Shawn pour over the last few days of gaming news straight from the mouths of the marketeers.</description>
				<content:encoded><![CDATA[<iframe title="YouTube video player" width="540" height="340" src="http://www.youtube.com/embed/Q41wI6T3VJ0" frameborder="0" allowfullscreen allowTransparency="true"></iframe><p>Ryan and Shawn pour over the last few days of gaming news straight from the mouths of the marketeers.</p>
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		<title>Repost: Could Smell and Feel be the Next Gen’s fancy effects?</title>
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		<pubDate>Sat, 04 May 2013 11:48:43 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Culture]]></category>
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		<description>I originally wrote this one year ago today but it&amp;#8217;s something I&amp;#8217;ve just recently been thinking about again. And as no new examples have come up since I think it&amp;#8217;s worth reposting. Ghost Recon Future Soldier is definitely not the first time I’ve seen “cold breath” in a game but it’s been such a long time [...]</description>
				<content:encoded><![CDATA[<blockquote><p>I originally wrote this one year ago today but it&#8217;s something I&#8217;ve just recently been thinking about again. And as no new examples have come up since I think it&#8217;s worth reposting.</p></blockquote>
<p><img class="aligncenter size-full wp-image-4986" alt="050412-sensory" src="http://gameluv.com/luv/luv/wp-content/uploads/2012/05/050412-sensory.jpg" width="540" height="211" /></p>
<p><a href="http://ghost-recon.ubi.com/gr-portal/en-us/home/index.aspx">Ghost Recon Future Soldier</a> is definitely not the first time I’ve seen “cold breath” in a game but it’s been such a long time that the effect really caught me by surprise. Watching Giant Bomb’s <a href="http://www.youtube.com/watch?v=MkePEUeHWns&amp;t=9m48s">Quick Look</a> of the multiplayer beta I kept focusing on the effect after thinking to myself “<em>wow, I’ll bet that guy’s cold</em>”.</p>
<p>‘Smell’ and ‘Feel’ are two of the hardest senses to convey in any form of media but games have it hardest. Showing that an actor is sweating from heat takes almost no work at all. Doing the same to a player character requires immense feats of visual programming. Given a third-person perspective it’s work we might not even notice outside of a deliberate cutscene. What can help is the spoken word — a simple comment by a character about a smell or a change in temperature — but that relies heavily on the voice actor’s performance and a good bit of planning from designers and writers.</p>
<p>Approaching a lab that has recently been “decontaminated” with the staff still inside, one of your squadmates in <a href="http://youtu.be/IWwKZGg0SRg?t=24m30s">Mass Effect 3 exclaims</a> “<em>what’s that smell?</em>” and the otherwise sterile room takes on a whole different feel. It’s the only scene like that in the game and all it took was a tiny voice file and a note in the script to make a simple puzzle room memorable.  As the voice acting talent pool deepens and we move on to new hardware with power to spare these are the kinds of “sensory effects” I hope to see much more of in the future.</p>
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		<title>MahMusic: Marble Madness – Practice Race from That’s Atari Music Vol.1</title>
		<link>http://gameluv.com/luv/?p=5651</link>
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		<pubDate>Fri, 03 May 2013 20:30:06 +0000</pubDate>
		<dc:creator>ShawnS</dc:creator>
				<category><![CDATA[Feature]]></category>
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		<description>M</description>
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