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      <title>GameStand</title>
      <description>Pipes Output</description>
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      <pubDate>Sun, 27 May 2012 12:50:28 +0000</pubDate>
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         <title>This is a test post Ignore me</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/FvKHtH-QSsM/this-is-test-post-ignore-me.html</link>
         <description>This is a test post Ignore me&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-2755687892803129454?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/FvKHtH-QSsM" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
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         <pubDate>Sun, 12 Sep 2010 13:32:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2010/09/this-is-test-post-ignore-me.html</feedburner:origLink></item>
      <item>
         <title>Command &amp; Conquer: Tiberian Dawn Full Version IMBACORE</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/tA3ZhuslMh0/command-conquer-tiberian-dawn-full.html</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://imgur.com/q5bBj.jpg"&gt;&lt;/a&gt;What was the last strategy game you played that had you so addicted you still think in the late hours of the night how to go about overcoming the defenses of stubborn AI-controlled bases that had obliterated every last unit you threw at them?&lt;br /&gt;&lt;br /&gt;In all the years that I’ve been playing strategy games, the answer is one and the same: Command &amp;amp; Conquer: Tiberian Dawn.&lt;br /&gt;&lt;br /&gt;The answer amused and shocked me as a few weeks ago, as I was mopping up what was left of a GDI base, I exclaimed “Heh!” with a smug grin. I haven’t felt so triumphant since 12 years ago, back when 486 systems reigned supreme and I was playing ---&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--- Command &amp;amp; Conquer: Tiberian Dawn, the. Exact. Same. Game.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color:#0000EE;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;Command &amp;amp; Conquer owes its charm to the traditional you-against-a-dumb-AI-with-resources-as-prodigious-as-Bill Gates single player campaign scheme. It may be annoying for some but it certainly glues me to my keyboard, mouse, and monitor. Who can remember the frustration and challenge of throwing Medium and Mammoth Tanks at an Obelisk of Light while MLRS work on the laser tower from behind only to witness despairingly as the AI erects another obelisk seconds later?.&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2009/02/freeware-strategy-games-review-command.html"&gt;Read more...&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2009/02/freeware-strategy-games-review-command.html"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2009/02/freeware-strategy-games-review-command.html"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2009/02/freeware-strategy-games-review-command.html"&gt;Freeware Strategy Games Review: Command &amp;amp; Conquer: Tiberian Dawn Full Version&lt;/a&gt; [&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/"&gt;IMBACORE&lt;/a&gt;]&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height:23px;font-family:Geneva, Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"&gt;&lt;span class="Apple-style-span" style="font-weight:normal;line-height:normal;font-size:16px;"&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/Downloads/details/id=7.html"&gt;Command &amp;amp; Conquer Tiberian Dawn Download FREE&lt;/a&gt; [&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/"&gt;GameStand&lt;/a&gt;]&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2009/02/freeware-strategy-games-review-command.html"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height:23px;font-family:Geneva, Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"&gt;&lt;span class="Apple-style-span" style="font-weight:normal;line-height:normal;font-size:16px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height:23px;font-family:Geneva, Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"&gt;&lt;span class="Apple-style-span" style="font-weight:normal;line-height:normal;font-size:16px;"&gt;&lt;span class="Apple-style-span" style="font-size:16px;"&gt;&lt;a rel="nofollow" target="_blank" href="http://imgur.com/q5bBj.jpg"&gt;&lt;img src="http://imgur.com/q5bBj.jpg" border="0" alt="" style="cursor:pointer;width:320px;height:240px;"/&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-8596067568083499667?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/tA3ZhuslMh0" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
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         <pubDate>Fri, 19 Mar 2010 00:02:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2010/03/command-conquer-tiberian-dawn-full.html</feedburner:origLink></item>
      <item>
         <title>Full Spectrum Warrior Lag Stutter Framerate Problems and How to Solve Them</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/mByyTzJcg4Y/full-spectrum-warrior-lag-stutter.html</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/images/2_full_spectrum_warrior.jpg"&gt;&lt;img style="float:left;margin:0 10px 10px 0;cursor:pointer;cursor:hand;width:353px;height:500px;" src="http://gamestand.net/images/2_full_spectrum_warrior.jpg" border="0" alt=""/&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color:rgb(204, 204, 204);line-height:16px;font-family:Arial, sans-serif;font-size:13px;"&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;I recently came across the news that Full Spectrum Warrior had been released as a downloadable free full version shooter game years ago. I downloaded the installer, installed the game, and... got confounded. The game ran alright --- except that my mouse lagged big time, the intro stuttered, and the free PC FPS game produced abysmal framerates. &lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2010/02/free-pc-fps-full-spectrum-warrior-lag.html"&gt;Read more...&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2010/02/free-pc-fps-full-spectrum-warrior-lag.html"&gt;Free PC FPS Full Spectrum Warrior Lag Stutter Framerate Problems and How to Solve Them&lt;/a&gt; [&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/"&gt;IMBACORE&lt;/a&gt;]&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-7360208491189140170?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/mByyTzJcg4Y" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
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         <pubDate>Thu, 18 Mar 2010 23:19:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2010/03/full-spectrum-warrior-lag-stutter.html</feedburner:origLink></item>
      <item>
         <title>New GameStand Blog</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/88uC93vu4Xo/new-gamestand-blog.html</link>
         <description>After some consideration I have decided to move the GameStand blog from Wordpress to Blogger. I have done this for one simple reason; Wordpress took too much time and effort to maintain and was overly complicated for what I needed for a blog. So here we are.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-394781633317784340?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/88uC93vu4Xo" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-394781633317784340</guid>
         <pubDate>Thu, 18 Mar 2010 16:48:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2010/03/new-gamestand-blog.html</feedburner:origLink></item>
      <item>
         <title>Warmonger: Operation Downtown Destruction: IMBACORE</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/_3Rj2cMmfeE/warmonger-operation-downtown.html</link>
         <description>&lt;img class="alignleft" title="Warmonger" src="http://imgur.com/KQxOR.jpg" alt="" width="250" height="150"/&gt;Back in 2002, a company named Ageia surfaced, bringing into the PC industry avant-garde hardware designed to offload physics calculations from the CPU. The hardware, a dedicated physics card (much like a separate sound card, only this one calculated physics, not audio) didn’t do so well, considering that enhanced physics didn’t produce game altering changes back in the early part of the decade. In 2008, Nvidia acquired Ageia, fusing the innovative physics technology with their video cards. Ageia might not have survived the decade, but their legacy, the hardware and the middleware PhysX, continues to live on in several games.&lt;br/&gt;&lt;br/&gt;One of these is Warmonger: Downtown Destruction, a game developed by NetDevil. Now released as a downloadable free PC FPS game, Warmonger was made to fully integrate physics-related gimmicks into its multiplayer-centric gameplay. I couldn’t find any information on how Warmonger found its way into Nvidia’s downloadable Graphics Plus Power Packs but the free PC FPS multiplayer shooter now acts as the flagship of the bunch of freebies, giving players the whole nine yards of what it feels like to have a physics-intensive game.&lt;br/&gt;&lt;br/&gt;Being a PhysX-centric game, when it comes to physics effects, Warmonger delivers in spades. The game is riddled with elements that flagrantly announce it to be a PhysX game. You turn a corner, a banner blocks your way, undulating and flapping in the breeze. You brush it aside and find yourself in an open area, cinders floating past you in a realistic manner as you run towards the sound of a firefight. You arrive at the scene and hastily take cover behind a concrete barrier as a hostile opens up with his chaingun. The concrete cover you ran from breaks apart in chunks. You take a bead, alt-fire, and launch a grenade. The thing sticks on the chaingunner. He runs towards you, in a desperate attempt to take you with him but blows apart several feet away, chunks of meat flying in all directions. These little things thoroughly immerse you in the urban-themed arenas of this free PC first-person shooter. &lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2010/03/downloadable-pc-free-fps-multiplayer.html"&gt;Read More...&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2010/03/downloadable-pc-free-fps-multiplayer.html"&gt;Review: Downloadable PC Free FPS Multiplayer Shooter - Full Game Warmonger: Downtown Destruction Review&lt;/a&gt; [&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/"&gt;IMBACORE&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-7126998821419107713?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/_3Rj2cMmfeE" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-7126998821419107713</guid>
         <pubDate>Thu, 18 Mar 2010 16:38:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2010/03/warmonger-operation-downtown.html</feedburner:origLink></item>
      <item>
         <title>3 Classic Command &amp; Conquer Games are Now Available as Freeware</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/5JraZ7wlDHM/3-classic-command-conquer-games-are-now.html</link>
         <description>&lt;span class="Apple-style-span" style="font-size:small;color:rgb(51, 51, 51);"&gt;&lt;h1 style="display:block;line-height:28px;font-size:26px;margin-top:0px;margin-right:0px;margin-bottom:0.8em;margin-left:0px;"&gt;3 Classic Command &amp;amp; Conquer Games are Now Available as Freeware&lt;/h1&gt;&lt;div id="previewbody" style="font-size:17px;color:rgb(102, 102, 102);margin-left:0.2em;display:block;"&gt;EA recently released the classic Command &amp;amp; Conquer game Tiberian Sun and the expansion pack Firestorm. This means that the first 3 titles from the epic real time strategy franchise are now freely available for download on GameStand.&lt;br /&gt;&lt;br /&gt;&lt;img class="alignleft" title="Tiberian Sun" src="http://gamestand.net/screens/2_cncts-win-cover[1].jpg" alt="" width="256" height="294" style="border-color:initial;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-color:initial;border-color:initial;"/&gt;&lt;div&gt;Tiberian sun continued the Story from the original Command &amp;amp; Conquer (Tiberian Dawn). the main storyline follows the second war between the Global Defense Initiative (GDI) and the Brotherhood of Nod taking place in 2030, roughly 30 years after the end of Command &amp;amp; Conquer.&lt;div&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/screens/2_water_57284[1].jpg" style="font-weight:bold;color:rgb(51, 102, 204);"&gt;&lt;img class="alignleft" title="Tiberian Sun Screen" src="http://gamestand.net/screens/2_water_57284[1].jpg" alt="" width="200" height="150" style="border-color:initial;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-color:initial;border-color:initial;"/&gt;&lt;/a&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/screens/2_water_57284[1].jpg" style="font-weight:bold;color:rgb(51, 102, 204);"&gt;&lt;/a&gt;&lt;em&gt;&lt;em&gt;This download also includes the Firestorm expansion pack &lt;/em&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/Downloads/details/id=125.html" style="font-weight:bold;color:rgb(51, 102, 204);"&gt;Download&lt;/a&gt; - 1.3GB&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-style:normal;font-weight:bold;font-size:32px;"&gt;Command &amp;amp; Conquer: Red Alert (1996)&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;&lt;div&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-style:normal;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/em&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/screens/2_ra1[1].jp" style="font-weight:bold;color:rgb(51, 102, 204);"&gt;&lt;img class="alignleft" title="Red Alert Cover" src="http://gamestand.net/images/2_cncra-win-cover.jpg" alt="" width="256" height="290" style="border-color:initial;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-color:initial;border-color:initial;"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/screens/2_ra1[1].jp" style="font-weight:bold;color:rgb(51, 102, 204);"&gt;&lt;/a&gt;Red Alert was the prequel to the original Command &amp;amp; Conquer (Tiberian Dawn). Set in a alternative universe where Eienstein travels back in time a kills Hitler allowing the Soviet Union power to dominate Europe. Allied Forces battle an aggressive Soviet Union for control over the European mainland.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight:bold;font-size:32px;"&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/screens/2_ra1[1].jp" style="font-weight:bold;color:rgb(51, 102, 204);"&gt;&lt;img class="alignleft" src="http://gamestand.net/screens/2_ra1[1].jpg" alt="" width="200" height="150" style="border-color:initial;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-color:initial;border-color:initial;"/&gt;&lt;/a&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/Downloads/details/id=36.html" style="font-weight:bold;color:rgb(51, 102, 204);"&gt;&lt;em&gt;Download&lt;/em&gt;&lt;/a&gt;&lt;em&gt; - 1GB&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;span class="Apple-style-span" style="font-weight:bold;font-size:32px;"&gt;Command &amp;amp; Conquer [Tiberian Dawn] (1995)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img class="alignleft" title="C&amp;amp;C Cover" src="http://gamestand.net/images/2_command-and-conquer.gif" alt="" width="256" height="290" style="border-color:initial;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-color:initial;border-color:initial;"/&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The first of the Command &amp;amp; Conquer games which saw the struggle between the the Global Defense Initiative (GDI) and the Brotherhood of Nod as they fight for control over the mysterious resource Tiberium.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight:bold;font-size:32px;"&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/images/2_2_lg.jpg" style="font-weight:bold;color:rgb(51, 102, 204);"&gt;&lt;img class="alignleft" title="C&amp;amp;C Screen" src="http://gamestand.net/images/2_2_lg.jpg" alt="" width="200" height="150" style="border-color:initial;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-color:initial;border-color:initial;"/&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-7026352259555787959?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/5JraZ7wlDHM" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
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         <pubDate>Tue, 16 Feb 2010 22:07:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2010/02/3-classic-command-conquer-games-are-now.html</feedburner:origLink></item>
      <item>
         <title>Command &amp; Conquer: Tiberian Sun and Firestorm Released as Freeware:
IMBACORE</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/_NsXPqU-c4w/command-conquer-tiberian-sun-and.html</link>
         <description>&lt;img class="alignleft" title="CNC Cover" src="http://gamestand.net/screens/2_cncts-win-cover[1].jpg" alt="" width="256" height="294"/&gt;That's right, EA has released two new chapters in the war against Kane and the Brotherhood of Nod as free strategy games. I'll download this over the weekend and "take the guns for a spin."&lt;br/&gt;&lt;br/&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/Downloads/details/id=125.html"&gt;Download&lt;/a&gt; - 1.2GB&lt;br/&gt;&lt;br/&gt;Read the Full post here...&lt;br/&gt;&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2010/02/free-full-version-pc-strategy-games.html"&gt;Free Full Version PC Strategy Games News: Command &amp;amp; Conquer: Tiberian Sun and Firestorm Released as Freeware&lt;/a&gt; [&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com"&gt;IMBACORE&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-3288841495446403319?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/_NsXPqU-c4w" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-3288841495446403319</guid>
         <pubDate>Tue, 16 Feb 2010 21:28:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2010/02/command-conquer-tiberian-sun-and.html</feedburner:origLink></item>
      <item>
         <title>GameStand v2.5 Released!</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/qu6TWe6N9c4/gamestand-v25-released.html</link>
         <description>I have been working on a UI overhaul of the site. I have listened to feedback about the current site and had more inspiration for it. This update includes some major tidying up of code. This meant hours of trawling though finding errors useless code and also rewriting the CSS page. But as you can see the update has been rolled out and the site looks better than ever.&lt;br/&gt;&lt;br/&gt;The next step is the look out for bugs and fix them (I already have a list of bugs to fix).&lt;br/&gt;&lt;br/&gt;Changes Summery:&lt;br/&gt;&lt;ul&gt;&lt;br/&gt;	&lt;li&gt;New revised design to improve the overall quality feel of the site&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;Major coding overhaul to improve performance and make my life easier&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;Revised categories&lt;/li&gt;&lt;br/&gt;	&lt;li&gt; More Patches&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;More free MMORPG games (Suggestions welcome)&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;Removal of the wibiya bar&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;Improved Ad placements&lt;/li&gt;&lt;br/&gt;&lt;/ul&gt;&lt;br/&gt;There are still items to complete, these include:&lt;br/&gt;&lt;ul&gt;&lt;br/&gt;	&lt;li&gt;New file search&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;Repair RSS (GGRRRR keeps breaking)&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;Integrating Google friend connect (specifically the review widget)&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;New download and editors pick buttons&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;Lots of random fixes&lt;/li&gt;&lt;br/&gt;	&lt;li&gt;Improved blog theme&lt;/li&gt;&lt;br/&gt;&lt;/ul&gt;&lt;br/&gt;Once these last additions are done and the bugs fixed that should be it for the site design. I may even remove the beta tag from my logo!&lt;br/&gt;&lt;br/&gt;Enjoy the Site!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-3749120459896040237?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/qu6TWe6N9c4" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-3749120459896040237</guid>
         <pubDate>Sun, 22 Nov 2009 02:28:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/11/gamestand-v25-released.html</feedburner:origLink></item>
      <item>
         <title>Prometheus</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/QFLm-Ejeg0k/prometheus.html</link>
         <description>New Game: Winner if the Intel Make Something Unreal Contest. An FPS with the ability to rewind the game and spawn a new version of yourself, with your old selves performing the same actions you did the first time around.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-7101226097744905110?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/QFLm-Ejeg0k" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-7101226097744905110</guid>
         <pubDate>Mon, 09 Nov 2009 03:24:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/11/prometheus.html</feedburner:origLink></item>
      <item>
         <title>The Unreal Development Kit is now Available</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/Ub9v13Dgwxw/unreal-development-kit-is-now-available.html</link>
         <description>The Unreal Development Kit has been released paving the way for many new free games for us to play.&lt;br/&gt;&lt;br/&gt;&lt;img class="alignnone" title="UDK Logo" src="http://i33.tinypic.com/1h7e4m.jpg" alt="" width="264" height="100"/&gt;&lt;br/&gt;&lt;br/&gt;The Unreal development kit is the free version of the Unreal Engine 3 for use with non commercial games (mods) and education. This basically means that Unreal 3 Mods can now be played without the need to own a copy for Unreal Tournament 3 effectively turning these mods in to there own game. All that is required is for the developers of the mods to start using the UDK.&lt;br/&gt;&lt;br/&gt;There are already a couple of titles released using the UDK and will be uploaded to GamStand soon. Any games that are released using the UDK that are added to this site will  have the UDK logo next to it so keep a look out for it.&lt;br/&gt;&lt;br/&gt;[caption id="" align="alignnone" width="456" caption="The Ball is one of the first titles to use the UDK"]&lt;img class=" " title="The Ball" src="http://i38.tinypic.com/3097c41.jpg" alt="" width="456" height="342"/&gt;[/caption]&lt;br/&gt;&lt;br/&gt;For more informaiton about the UDK visit &lt;a rel="nofollow" target="_blank" href="http://www.udk.com/"&gt;www.udk.com&lt;/a&gt; and check out the trailer below.&lt;br/&gt;&lt;br/&gt;&lt;embed src="http://www.youtube.com/v/_aH8K3VNr48&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;hd=1" type="application/x-shockwave-flash" width="640" height="385"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-5128703719558031214?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/Ub9v13Dgwxw" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-5128703719558031214</guid>
         <pubDate>Mon, 09 Nov 2009 03:07:00 +0000</pubDate>
         <media:thumbnail height="72" url="http://i33.tinypic.com/1h7e4m_th.jpg" width="72" />
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/11/unreal-development-kit-is-now-available.html</feedburner:origLink></item>
      <item>
         <title>Operation Flashpoint: Dragon Rising Patch</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/atJXLW3T64o/operation-flashpoint-dragon-rising.html</link>
         <description>New Game: This patch installs the Skirmish pack DLC expansion and addresses a number of gameplay issues. Content includes four multiplayer maps and two Fire Team Engagements.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-8034853311371585307?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/atJXLW3T64o" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-8034853311371585307</guid>
         <pubDate>Sat, 07 Nov 2009 01:38:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/11/operation-flashpoint-dragon-rising.html</feedburner:origLink></item>
      <item>
         <title>Riot Act</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/syQfm_rnIU0/riot-act.html</link>
         <description>New Game: Riot Act It's a small singleplayer only mod for Half-Life 2&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-7930893742406580609?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/syQfm_rnIU0" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-7930893742406580609</guid>
         <pubDate>Fri, 06 Nov 2009 21:18:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/11/riot-act.html</feedburner:origLink></item>
      <item>
         <title>Battle Grounds 2</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/T6M87JsDdLU/battle-grounds-2.html</link>
         <description>New Game: The Battle Grounds 2(BG2) is a Half-Life 2 multiplayer modification based on the revolutionary war. It is the sequel to the popular HL1 mod with even more features and possibilities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-4275521820178783953?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/T6M87JsDdLU" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-4275521820178783953</guid>
         <pubDate>Fri, 06 Nov 2009 21:11:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/11/battle-grounds-2.html</feedburner:origLink></item>
      <item>
         <title>Out Of Hell</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/OuwpEj6WpCk/out-of-hell.html</link>
         <description>New Game: Out Of Hell is a horror-themed first-person adventure that takes place within Grinwood, an industrial town devastated by a zombie plague.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-7673347004095468091?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/OuwpEj6WpCk" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-7673347004095468091</guid>
         <pubDate>Fri, 06 Nov 2009 20:36:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/11/out-of-hell.html</feedburner:origLink></item>
      <item>
         <title>NEOTOKYO°</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/CT_nj-HQUUY/neotokyo.html</link>
         <description>New Game: NEOTOKYO is a first person shooter that provides a visceral &amp; realistic combat experience in a rich futuristic setting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-3337155844079401716?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/CT_nj-HQUUY" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-3337155844079401716</guid>
         <pubDate>Fri, 30 Oct 2009 02:56:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/neotokyo.html</feedburner:origLink></item>
      <item>
         <title>Fiesta Online</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/VF8ApMiaz84/fiesta-online.html</link>
         <description>New Game: n Fiesta Online thousands of players can discover a colorful and breathing world full of adventure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-5659158752694112027?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/VF8ApMiaz84" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-5659158752694112027</guid>
         <pubDate>Thu, 29 Oct 2009 19:05:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/fiesta-online.html</feedburner:origLink></item>
      <item>
         <title>Zombpocalypse Review: IMBACORE</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/z0eJcT_X7-Y/zombpocalypse-review-imbacore.html</link>
         <description>It's has got all the gore you want, the simple mindlessness of the catharsis that you crave for, all in one adrenaline-pumping package that recalls back the days of arcade yore. Layer this with advanced graphics effects like specular, lightmaps, dynamic shadows, muzzle flashes, and advanced shaders and you've got one hell of a zombie shooter. &lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2009/10/review-downloadable-free-pc-fps-horror.html"&gt;Read More...&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;img class="alignnone" title="zombies" src="http://gamestand.net/screens/2_screenshot02.jpg" alt="" width="480" height="300"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Read the Full Review here...&lt;/strong&gt;&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2009/10/review-downloadable-free-pc-fps-horror.html"&gt;&lt;strong&gt;&lt;br/&gt;Review: Downloadable Free PC FPS Horror Shooter Zombpocalypse&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; [&lt;/strong&gt;&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com"&gt;&lt;strong&gt;IMBACORE&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;]&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-3424212158454842191?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/z0eJcT_X7-Y" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-3424212158454842191</guid>
         <pubDate>Thu, 29 Oct 2009 17:18:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/zombpocalypse-review-imbacore.html</feedburner:origLink></item>
      <item>
         <title>Assult Tech 1: Battletech</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/IIpzMt6cIBs/assult-tech-1-battletech.html</link>
         <description>New Game: AT1:BT, a classic Mechwarrior2 remake, developed entirely from scratch, combines 'stompin elements from the entire Mechwarrior series.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-4520449810540838949?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/IIpzMt6cIBs" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-4520449810540838949</guid>
         <pubDate>Thu, 29 Oct 2009 15:01:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/assult-tech-1-battletech.html</feedburner:origLink></item>
      <item>
         <title>AssaultTech1: BattleTech Released on Mek Tek X</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/YCnpAahHM4s/assaulttech1-battletech-released-on-mek.html</link>
         <description>&lt;img class="alignright" src="http://i34.tinypic.com/2888v4i.gif" alt="little MechWarrior " width="32" height="32"/&gt;We are still eagerly waiting for the release of Mech Warrior 4. However MekTek have released there distribution software MekTek X for public beta which will be the platform for Mech Warrior 4 and other Mech Warrior games. Released with MekTek X  is AssaultTech1: BattleTech &lt;span&gt;a classic Mechwarrior2 remake. It currently only has an offline instant action mode that gives you the basics of the game. However online play will be available some time in the future. Playing it last night was fun once i figured out the controls and gave me a taste for more future Mech Warrior updates and releases. Remember this game and MekTek X is still in very early beta stages so expect some bugs and huge improvements over the coming months.&lt;br/&gt;&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;IMBACORE added:&lt;br/&gt;&lt;blockquote&gt;&lt;span&gt;Mektek.net surely has gotten an overhaul yesterday --- the site now has a brand new interface; it even shows a short animation clip of a Vulture (if memory serves). It also has a link to its YouTube channel.&lt;/span&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com/2009/10/mekteknet-releases-v23-its-downloadable.html"&gt;MekTek.net Releases v2.3 of its Downloadable Mechwarrior 2 Remake - Assault Tech 1: Battletech&lt;/a&gt; [&lt;a rel="nofollow" target="_blank" href="http://imbacore.blogspot.com"&gt;IMBACORE&lt;/a&gt;]&lt;br/&gt;&lt;blockquote&gt;&lt;span&gt;Celebrating our 10 year anniversary (and BattleTech's 25th anniversary) MekTek.net is pleased to announce the immediate community release of AssaultTech1: BattleTech version 2.3.0 (better known as AT1:BT). Mechwarriors, the wait is over, choose your mech, choose your map, and choose your battle in 'instant action style gameplay, featuring classic BattleTech rules, in this latest standalone installment of MekTek's MechWarrior action-simulator. Since our last AT1 release, 2.3.0 features more Mechs, new weapons, new singleplayer maps and dozens of upgrades to our ICE engine including water, weathering, and vegetation rendering updates. AT1:BT is not only sure to satisfy the Mechwarrior's thirst for battlemech action but is also sure to satisfy any gamer's appetite for mech havoc.&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;AT1:BT, a classic Mechwarrior2 remake, developed entirely from scratch, combines 'stompin elements from the entire Mechwarrior series. AT1:BT was initially developed by &lt;a rel="nofollow" target="_blank" href="http://www.benzinestudios.com/"&gt;Benzine Studios&lt;/a&gt;, later adopted by &lt;a rel="nofollow" target="_blank" href="http://www.mektekdev.com/"&gt;Studio MekTek Inc.&lt;/a&gt; in conjunction with our community effort MekTek.net. For more information about AT1:BT, including new content and previews, visit MekTek at: &lt;a rel="nofollow" target="_blank" href="http://www.mektek.net/"&gt;http://www.mektek.net/&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;MekTek.net was founded in 1999 to provide free downloadable content and tools for the Mechwarrior series. In the past MekTek.net's developments were entirely reverse engineered because Mechwarrior3 and 4 are closed source engines. Recently, Studio MekTek Inc. was established in 2006 as a private software development studio specializing in 3D development and provides development support to the MekTek.net community. MekTek's commitment to this project is to continue the ongoing AT1 effort and follow through with the direction set forth by Benzine Studios and continue developing AT1 with these interests aligned.&lt;/blockquote&gt;&lt;br/&gt;&lt;p style="margin-top:0px;margin-right:10px;margin-bottom:1.5em;margin-left:10px;font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;padding:0px;border:0px initial initial;"&gt;&lt;img style="margin:0px;padding:0px;font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;" src="http://i37.tinypic.com/13yjvnn.jpg" alt="" width="600" height="375"/&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style="margin-top:0px;margin-right:10px;margin-bottom:1.5em;margin-left:10px;font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;padding:0px;border:0px initial initial;"&gt;&lt;a rel="nofollow" target="_blank" href="http://mektek.net/projects/at1/promo/press.html"&gt;&lt;span&gt;For Immediate Press Release&lt;/span&gt;&lt;/a&gt; [&lt;a rel="nofollow" style="margin:0px;padding:0px;font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;color:#a71212;outline-style:none;text-decoration:underline;" target="_blank" href="http://www.mektek.net"&gt;mektek.net&lt;/a&gt;]&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style="margin-top:0px;margin-right:10px;margin-bottom:1.5em;margin-left:10px;font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;padding:0px;border:0px initial initial;"&gt;&lt;a rel="nofollow" style="font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;color:#a71212;outline-style:none;outline-color:initial;text-decoration:underline;padding:0px;margin:0px;border:0px initial initial;" target="_blank" href="http://www.mektek.net/mtx/beta/SetupMTX1.0.0.9.exe"&gt;&lt;br/&gt;&lt;/a&gt;&lt;br/&gt;&lt;p style="margin-top:0px;margin-right:10px;margin-bottom:1.5em;margin-left:10px;font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;padding:0px;border:0px initial initial;"&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/Z_KSfIHtKWA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-3848035310047541944?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/YCnpAahHM4s" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-3848035310047541944</guid>
         <pubDate>Thu, 29 Oct 2009 14:15:00 +0000</pubDate>
         <media:thumbnail height="72" url="http://i34.tinypic.com/2888v4i_th.gif" width="72" />
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/assaulttech1-battletech-released-on-mek.html</feedburner:origLink></item>
      <item>
         <title>Zombie Panic: source v2.0 Released on Steam</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/CiB9VNGLYq0/zombie-panic-source-v20-released-on.html</link>
         <description>&lt;blockquote&gt;We told you we'd reveal more about Zombie Panic! Source v2.0 soon and by that we hoped to surprise you with an early release! We're all going to be busy celebrating Halloween and we hope to hear all about yours so instead of waiting till the 31st. Enjoy ZPS v2.0 Now! If you already have ZPS installed it should already be updating/updated and we've already contacted the Servers to let them know to update theirs. It's a very large patch (400+ MB) so get updating ASAP. If however you don't have ZPS...&lt;br/&gt;&lt;p style="margin-top:0px;margin-right:10px;margin-bottom:1.5em;margin-left:10px;font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;padding:0px;border:0px initial initial;"&gt;&lt;img class="alignnone" src="http://i33.tinypic.com/28lsvhy.jpg" alt="" width="512" height="334"/&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style="margin-top:0px;margin-right:10px;margin-bottom:1.5em;margin-left:10px;font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;padding:0px;border:0px initial initial;"&gt;&lt;a rel="nofollow" style="cursor:pointer;color:#cac102;font-size:11px;" target="_blank" href="http://www.zombiepanic.org/media/misc/zpa_hud.jpg"&gt;&lt;img style="border:0pt none;" src="http://i36.tinypic.com/294hvlf.jpg" border="0" alt="" width="512" height="320"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style="margin-top:0px;margin-right:10px;margin-bottom:1.5em;margin-left:10px;font-weight:inherit;font-style:inherit;font-size:12px;font-family:inherit;padding:0px;border:0px initial initial;"&gt;&lt;a rel="nofollow" style="cursor:pointer;color:#d8d8d8;font-size:11px;" target="_blank" href="http://i35.tinypic.com/16abf52.jpg"&gt;&lt;img style="border:0pt none;" src="http://www.zombiepanic.org/media/misc/zpa_preview01_th.jpg" border="0" alt="" width="170" height="106"/&gt;&lt;/a&gt; &lt;a rel="nofollow" style="cursor:pointer;color:#cac102;font-size:11px;" target="_blank" href="http://i35.tinypic.com/r9raxe.jpg"&gt;&lt;img style="border:0pt none;" src="http://www.zombiepanic.org/media/misc/zpa_preview02_th.jpg" border="0" alt="" width="170" height="106"/&gt;&lt;/a&gt; &lt;a rel="nofollow" style="cursor:pointer;color:#cac102;font-size:11px;" target="_blank" href="http://i36.tinypic.com/2jfdutf.jpg"&gt;&lt;img style="border:0pt none;" src="http://www.zombiepanic.org/media/misc/zpa_preview03_th.jpg" border="0" alt="" width="170" height="106"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;a rel="nofollow" target="_blank" href="http://www.zombiepanic.org/forums/showthread.php?t=14587"&gt;&lt;strong&gt;ZPS v2.0 Available NOW on Steam! Plus Contest Winners!&lt;/strong&gt;&lt;/a&gt; [&lt;a rel="nofollow" target="_blank" href="http://www.zombiepanic.org"&gt;zombiepanic.org&lt;/a&gt;]&lt;br/&gt;&lt;br/&gt;Changelog&lt;br/&gt;&lt;br/&gt;- Added ZPA gamemode.&lt;br/&gt;.- Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)&lt;br/&gt;.- Pistols and melee weapons dropped in ZPA fade after 20 seconds.&lt;br/&gt;.- Choose4 now functions again in ZPA, allows you to switch team&lt;br/&gt;.- Team autobalance is built-in.&lt;br/&gt;.- "mp_zpanobalance" turns autobalance off in ZPA.&lt;br/&gt;.- "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.&lt;br/&gt;.- "sv_zp_checkautobalance" forces an autobalance check.&lt;br/&gt;.- Automatic weapon spawning system, no need for weapon entities.&lt;br/&gt;.- New team score system implemented for ZPA. Your score is always on the left, color indicates team.&lt;br/&gt;.- "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.&lt;br/&gt;.- "mp_zparespawndelay" changes how long humans have to wait until they respawn.&lt;br/&gt;.- "mp_zpatimelimit" changes the time limit in ZPA mode.&lt;br/&gt;.- "sv_zp_solo" implemented for ZPA. It functions much like sv_testmode, but lets the round function normally.&lt;br/&gt;- Added a new song (KM_Horde.mp3)&lt;br/&gt;- Added Zpo_Shreddingfield&lt;br/&gt;- Added Zps_Clubzombo.&lt;br/&gt;- Added Zpa_Badbayou&lt;br/&gt;- Added Zpa_Town&lt;br/&gt;- Added Bezerk mode for Zombies.&lt;br/&gt;- Added Objective list for levels.&lt;br/&gt;- Added Objective beacons for levels.&lt;br/&gt;- Added trigger_capturepoint_zp (Capture points).&lt;br/&gt;- Added new Character (Lea).&lt;br/&gt;- Added Phong shader to models (All characters, hands, some guns, some props).&lt;br/&gt;- Added new melee weapon: Baseball bat!&lt;br/&gt;- Added a new rain precipitation sprite and tweaked settings to get better looking rain.&lt;br/&gt;- Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team).&lt;br/&gt;- Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).&lt;br/&gt;- Grenade cooking added.&lt;br/&gt;- Updated Policestation.&lt;br/&gt;- Updated Biotec&lt;br/&gt;- Updated Nightmare.&lt;br/&gt;- Updated Asylum.&lt;br/&gt;- Updated Deadend.&lt;br/&gt;- Updated Haunted.&lt;br/&gt;- Updated Tanker.&lt;br/&gt;- Updated Keretti.&lt;br/&gt;- Updated Subway (ZPO version).&lt;br/&gt;- Updated Deadblock (ZPO version).&lt;br/&gt;- Updated animations for all melee weapons.&lt;br/&gt;- Updated weapon pickup system, should be more accurate now.&lt;br/&gt;- Waitress playermodel and texture updated.&lt;br/&gt;- Replaced frying pan with a highly detailed cast iron pan.&lt;br/&gt;- Replaced pot.&lt;br/&gt;- Fixed Unload weapon bug.&lt;br/&gt;- Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)&lt;br/&gt;- Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.&lt;br/&gt;- Eugene playermodel fixed weights and small updates to texture.&lt;br/&gt;- Spawn points can now be enabled or disabled (Leveldesign).&lt;br/&gt;- Buttons now have a built-in team filter (Leveldesign).&lt;br/&gt;- Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).&lt;br/&gt;- Timer visibility and scaling improvements.&lt;br/&gt;- Removed Deadblock (ZPS version).&lt;br/&gt;- Removed Subway (ZPS version).&lt;br/&gt;- Removed Golfclub from Starting melee weapons.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-2583869815659071490?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/CiB9VNGLYq0" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-2583869815659071490</guid>
         <pubDate>Thu, 29 Oct 2009 13:45:00 +0000</pubDate>
         <media:thumbnail height="72" url="http://i33.tinypic.com/28lsvhy_th.jpg" width="72" />
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/zombie-panic-source-v20-released-on.html</feedburner:origLink></item>
      <item>
         <title>Zombie Panic: Source Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/Kp9mxd8DjlM/zombie-panic-source-update.html</link>
         <description>New Version: v2.0.  Zombie Panic: Source is a cooperative survival horror Half-Life 2 Modification&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-8825693600646800078?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/Kp9mxd8DjlM" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-8825693600646800078</guid>
         <pubDate>Thu, 29 Oct 2009 05:50:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/zombie-panic-source-update.html</feedburner:origLink></item>
      <item>
         <title>INSURGENCY: Modern Infantry Combat Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/l3KapsWUEiI/insurgency-modern-infantry-combat.html</link>
         <description>New Version: 2.5 Beta.  Insurgency (INS) is a total conversion based on Valve Software's Source Engine. Insurgency immerses you into an intense multiplayer combat experience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-3467106424175571544?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/l3KapsWUEiI" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-3467106424175571544</guid>
         <pubDate>Thu, 29 Oct 2009 04:37:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/insurgency-modern-infantry-combat.html</feedburner:origLink></item>
      <item>
         <title>GameStand is Now an Official Mirror for Zombpocalypse</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/0I56T0fiUfQ/gamestand-is-now-official-mirror-for.html</link>
         <description>GameStand has just been made an official mirror for the arcade zombie shooter Zombpocalypse&lt;br/&gt;&lt;br/&gt;&lt;a rel="nofollow" target="_blank" href="http://zombpocalypse.com/download.html"&gt;Zombpocalypse download page&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;a rel="nofollow" target="_blank" href="http://zombpocalypse.com/download.html"&gt;&lt;/a&gt;&lt;br/&gt;&lt;img class="alignnone" src="http://i36.tinypic.com/nq5p5.jpg" alt="Zombpocalypse" width="614" height="384"/&gt;&lt;br/&gt;&lt;a rel="nofollow" target="_blank" href="http://gamestand.net/Downloads/details/id=99.html"&gt;Download Now&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-6584106304476101622?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/0I56T0fiUfQ" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-6584106304476101622</guid>
         <pubDate>Thu, 29 Oct 2009 03:45:00 +0000</pubDate>
         <media:thumbnail height="72" url="http://i36.tinypic.com/nq5p5_th.jpg" width="72" />
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/gamestand-is-now-official-mirror-for.html</feedburner:origLink></item>
      <item>
         <title>Insurgancy 2.5 Beta Released on Steam</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/3n8BjGeh2tw/insurgancy-25-beta-released-on-steam.html</link>
         <description>The Latests version of Insurgancy has just been released free on steam if you haven't already &lt;a rel="nofollow" target="_blank" href="http://gamestand.net/Downloads/details/id=39.html"&gt;check it out&lt;/a&gt;.&lt;br/&gt;&lt;blockquote&gt;We're proud to announce the imminent release of Insurgency Beta 2.5 via Steam. This massive patch (the biggest we've ever released on Steam so far) comes with a long list of changes you can see in the following &lt;a rel="nofollow" style="color:#7d4900;text-decoration:none;font-weight:bold;font-size:8pt;" target="_blank" href="http://www.insmod.org/media/news/OCT09/insurgency_changelog_28Oct2009.txt"&gt;link&lt;/a&gt;. The update has already been uploaded and will be delivered to your Steam clients in the following hours.&lt;br/&gt;&lt;br/&gt;&lt;img style="border:0px initial initial;" src="http://i34.tinypic.com/qqslxz.jpg" border="0" alt="" width="350" height="197"/&gt;.&lt;br/&gt;&lt;br/&gt;Among these changes, we have new and long-awaited features such as the customizable &lt;a rel="nofollow" style="color:#7d4900;text-decoration:none;font-weight:bold;" target="_blank" href="http://forums.insmod.org/index.php?showtopic=19882&amp;amp;st=0&amp;amp;p=327885&amp;amp;#entry327885"&gt;Spawn Protection System&lt;/a&gt;, a new&lt;a rel="nofollow" style="color:#7d4900;text-decoration:none;font-weight:bold;" target="_blank" href="http://forums.insmod.org/index.php?showtopic=19882&amp;amp;st=0&amp;amp;p=327885&amp;amp;#entry327885"&gt;Scoring / Morale system&lt;/a&gt;, and other gameplay-affecting tweaks that we believe will make public and competitive gameplay much more enjoyable. From timed ammo caches to an increased importance of focusing on the capture points, there's a lot to experience in this release, and we're looking forward to hearing your feedback!&lt;br/&gt;&lt;br/&gt;A large part of our efforts have been focused on improving the visual quality of the mod. The list of upgraded skins, models, ironsights, maps or props is quite large, and you can also check each and every detail on the &lt;a rel="nofollow" style="color:#7d4900;text-decoration:none;font-weight:bold;font-size:8pt;" target="_blank" href="http://www.insmod.org/media/news/OCT09/insurgency_changelog_28Oct2009.txt"&gt;changelog&lt;/a&gt;. Some interface updates like more informative player icons or the all-new spectator menu (with proper first-person view of the other players) are also included.&lt;br/&gt;&lt;br/&gt;But this visual upgrade does not end here: the feel of some weapons has substantially been improved, there are some of them that have been made much more pleasant to use, re-aligned, and optimized in many ways. Thanks to all the feedback and suggestions received from the community in the past few months, and the hard work of many people, long-overdue upgrades have been now possible, and we hope you enjoy each and every one of them. We've included an extensive list on the &lt;a rel="nofollow" style="color:#7d4900;text-decoration:none;font-weight:bold;font-size:8pt;" target="_blank" href="http://www.insmod.org/media/news/OCT09/insurgency_changelog_28Oct2009.txt"&gt;changelog&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Of course, a patch wouldn't be a patch without its fair share of bug fixes... we have addressed a large number of issues such as hit detection when prone or third person view of LMG tracers, and also prevented exploits such as rapid reloading, grenade / RPG spam, etc. Again, please take a look at the &lt;a rel="nofollow" style="color:#7d4900;text-decoration:none;font-weight:bold;font-size:8pt;" target="_blank" href="http://www.insmod.org/media/news/OCT09/insurgency_changelog_28Oct2009.txt"&gt;changelog&lt;/a&gt; to see a detailed breakdown.&lt;br/&gt;&lt;br/&gt;Maps have also received substantial upgrades. ins_ramadi has changed quite a lot from the previous version, but there are also changes to ins_buhriz, ins_almaden, ins_karam, ins_karkar and ins_baghdad. There are some interesting layout and balance changes and tons of updates from community suggestions! The maps have also benefited from this visual upgrade to textures, models and props all around.&lt;br/&gt;&lt;br/&gt;Sound-wise, there is a lot to experience in this new version. From improved footsteps and player sounds to bullet sounds, impacts, soundscapes or weapon sounds (M9, M1014, M14, Makarov, Al-Kadesiah…), these all help creating a much more intense atmosphere that we hope you'll enjoy as soon as you get into a battle.&lt;br/&gt;&lt;br/&gt;With the holiday season already in sight, we'll be looking forward to seeing you on the Insurgency battlefields! We're not stopping here, though, as we're already working on future upgrades that couldn't make it into this patch, and remain focused on Beta 3 development!&lt;br/&gt;&lt;br/&gt;Last, but not least, we'd like to thank all of you for your continued enthusiasm (and patience!). You, the INS community, each and every clan and individual player, have provided invaluable feedback and have contributed decisively to making this update possible. You push us into making each version better than the previous one, and we hope you continue giving us your support in the upcoming months!&lt;/blockquote&gt;&lt;br/&gt;&lt;div&gt;&lt;span style="font-family:verdana, arial;color:#212121;font-size:small;"&gt;&lt;span style="line-height:normal;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br/&gt;&lt;a rel="nofollow" target="_blank" href="http://insmod.org/forums/index.php?showtopic=21480"&gt;Insurgency Beta 2.5 Released, via Steam&lt;/a&gt; [&lt;a rel="nofollow" target="_blank" href="http://insmod.org"&gt;insmod.org&lt;/a&gt;]&lt;br/&gt;&lt;br/&gt;&lt;embed src="http://www.youtube.com/v/51SuWY0hZ14&amp;hl=en&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" type="application/x-shockwave-flash" width="640" height="505"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-6536067295908797542?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/3n8BjGeh2tw" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-6536067295908797542</guid>
         <pubDate>Thu, 29 Oct 2009 03:39:00 +0000</pubDate>
         <media:thumbnail height="72" url="http://i34.tinypic.com/qqslxz_th.jpg" width="72" />
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/insurgancy-25-beta-released-on-steam.html</feedburner:origLink></item>
      <item>
         <title>Zombpocalypse</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/Me0RLvCgBa8/zombpocalypse.html</link>
         <description>New Game: Simply stated, Zombpocalyse is a no-frills action arcade shooter; reminiscent of the 8-bit era, but with next generation flare.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816570077319055715-7656371939737599378?l=gamestandnet.blogspot.com' alt=''/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/Me0RLvCgBa8" height="1" width="1"/&gt;</description>
         <author>GameStand Blog</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-816570077319055715.post-7656371939737599378</guid>
         <pubDate>Thu, 29 Oct 2009 02:51:00 +0000</pubDate>
      <feedburner:origLink>http://gamestandnet.blogspot.com/2009/10/zombpocalypse.html</feedburner:origLink></item>
      <item>
         <title>Warsow Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/jRQzQJckjtI/id=6.html</link>
         <description>New Version: 0.62.  Warsow is a free standalone first person shooter game for Windows and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2 GPL engine), and aimed on the competitive scene, or the e-sports community.&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/jRQzQJckjtI" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false" />
         <pubDate>Mon, 09 May 2011 17:46:47 +0000</pubDate>
      <feedburner:origLink>http://gamestand.net/Downloads/details/id=6.html</feedburner:origLink></item>
      <item>
         <title>MechWarrior: Living Legends Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/Y168s7wKFb4/id=128.html</link>
         <description>New Version: Beta 0.4.0.  MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM).&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/Y168s7wKFb4" height="1" width="1"/&gt;</description>
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         <pubDate>Sun, 08 May 2011 15:18:38 +0000</pubDate>
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         <title>Alien Arena Update</title>
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         <description>New Version: 7.51.  Do you like fast paced deathmatch? How about rich, colorful, arcadelike atmospheres?&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/TpzyYDgK8Cg" height="1" width="1"/&gt;</description>
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         <pubDate>Sun, 27 Mar 2011 09:48:16 +0000</pubDate>
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         <title>Hedgewars Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/pW5xCqQJ0Y8/id=136.html</link>
         <description>New Version: 0.9.15.  Hedgewars, it's a Blast! This is the funniest and most addictive game you'll ever play - hilarious fun that you can enjoy anywhere, anytime. Hedgewars is a turn based strategy game but the real buzz is from watching the devastation caused by those pesky h&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/pW5xCqQJ0Y8" height="1" width="1"/&gt;</description>
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         <pubDate>Fri, 04 Mar 2011 18:21:04 +0000</pubDate>
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         <title>UFO: Alien Invasion Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/wOGBBSUFtB8/id=34.html</link>
         <description>New Version: 2.3.1.  It is the year 2084. You control a secret organisation charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your team, and dive head-first into the fast and flowing turn-based combat&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/wOGBBSUFtB8" height="1" width="1"/&gt;</description>
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         <pubDate>Fri, 04 Mar 2011 18:17:22 +0000</pubDate>
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         <title>Warzone 2100 Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/VwnFBJMir0I/id=70.html</link>
         <description>New Version: 2.3.7.  In Warzone 2100 you command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/VwnFBJMir0I" height="1" width="1"/&gt;</description>
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         <pubDate>Fri, 04 Mar 2011 18:06:14 +0000</pubDate>
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         <title>World of Padman Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/V51aRigPnLo/id=26.html</link>
         <description>New Version: 1.5.1.  World of Padman (WoP) is an open source first-person shooter computer game&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/V51aRigPnLo" height="1" width="1"/&gt;</description>
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         <pubDate>Fri, 04 Mar 2011 17:58:57 +0000</pubDate>
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         <title>Driving Speed 2 Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/tcMujPUYcsU/id=58.html</link>
         <description>New Version: 2.0.10.  Driving Speed 2 is a free high quality racing game simulation for your PC.&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/tcMujPUYcsU" height="1" width="1"/&gt;</description>
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         <pubDate>Fri, 04 Mar 2011 17:38:29 +0000</pubDate>
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         <title>Sam &amp; Max Abe Lincoln Must Die! Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/WrYnXldem-o/id=17.html</link>
         <description>New Version: 2.0.0.9.  The president's lost it. Federally mandated group hugs, a pudding embargo... what's next, gun control? Sam &amp; Max are off to Washington to take care of this bozo, but the political climate will only get stormier... and a new power will rise...&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/WrYnXldem-o" height="1" width="1"/&gt;</description>
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         <pubDate>Wed, 22 Sep 2010 20:18:24 +0000</pubDate>
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         <title>Minerva Metastasis Update</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/buDbryjo6XU/id=41.html</link>
         <description>New Version: 4.  Pervasive. Literary. Brutal. Experimental.

MINERVA is not a conventional modification, but instead is an ongoing, episodic series of single-player Half-Life 2 maps under development by Adam Foster.&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/buDbryjo6XU" height="1" width="1"/&gt;</description>
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         <pubDate>Sat, 11 Sep 2010 20:51:45 +0000</pubDate>
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         <title>The Battle for Wesnoth</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/US17uVUumaA/id=140.html</link>
         <description>New Game: Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand!&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/US17uVUumaA" height="1" width="1"/&gt;</description>
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         <pubDate>Sat, 11 Sep 2010 22:00:41 +0000</pubDate>
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         <title>Twisted Insurrection</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/DjkWrzJh2ck/id=139.html</link>
         <description>New Game: The year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat.&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/DjkWrzJh2ck" height="1" width="1"/&gt;</description>
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         <pubDate>Sat, 11 Sep 2010 16:04:09 +0000</pubDate>
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         <title>Nightmare House 2</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/hj1nM2l9IQo/id=138.html</link>
         <description>New Game: Nightmare House 2 is a free, horror-themed first-person-shooter game, and the direct successor of the first classic horror map pack "Nightmare House". Nightmare House 2 is based on the Source Engine by Valve, also considered a modification (mod) made for&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/hj1nM2l9IQo" height="1" width="1"/&gt;</description>
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         <pubDate>Sat, 11 Sep 2010 15:36:11 +0000</pubDate>
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         <title>Fistful of Frags</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/dM09EXd9QA0/id=137.html</link>
         <description>New Game: Fistful of Frags is a single/multiplayer modification for Source engine settled in the Old West.&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/dM09EXd9QA0" height="1" width="1"/&gt;</description>
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         <pubDate>Sat, 11 Sep 2010 14:55:58 +0000</pubDate>
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         <title>Hedgewars</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/pW5xCqQJ0Y8/id=136.html</link>
         <description>New Game: Hedgewars, it's a Blast! This is the funniest and most addictive game you'll ever play - hilarious fun that you can enjoy anywhere, anytime. Hedgewars is a turn based strategy game but the real buzz is from watching the devastation caused by those pesky h&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/pW5xCqQJ0Y8" height="1" width="1"/&gt;</description>
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         <pubDate>Fri, 27 Aug 2010 15:07:12 +0000</pubDate>
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         <title>Mechwarrior4: Mercenaries</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/qijLCqWO6mw/id=135.html</link>
         <description>New Game: Finally, the long awaited moment has arrived! . Studio MekTek, in association with Smith and Tinker, INC., Virtual World Entertainment, LLC, Catalyst Game Labs, and Microsoft Games, is happy to announce the release of Mechwarrior4 Free&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/qijLCqWO6mw" height="1" width="1"/&gt;</description>
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         <pubDate>Tue, 17 Aug 2010 19:09:33 +0000</pubDate>
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         <title>Bailter Ray</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/-aJY-xRFYoA/id=134.html</link>
         <description>New Game: Take control of marooned Astro-Explorer, Captain Phoenix Valentine as you're compelled to explore, jump and ray-gun to survive the dangerous attacks of an alien planet's inhabitants. In order to get home, Phoenix needs to retrieve his space ship's power s&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/-aJY-xRFYoA" height="1" width="1"/&gt;</description>
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         <pubDate>Sun, 09 May 2010 08:51:42 +0000</pubDate>
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         <title>Alien Arena</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/TpzyYDgK8Cg/id=133.html</link>
         <description>New Game: Do you like fast paced deathmatch? How about rich, colorful, arcadelike atmospheres?&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/TpzyYDgK8Cg" height="1" width="1"/&gt;</description>
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         <pubDate>Sat, 08 May 2010 21:24:44 +0000</pubDate>
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         <title>Blood Frontier</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/D_NKdc08XbM/id=132.html</link>
         <description>New Game: In the distant future, humanity has spread throughout the universe, to ends of the galaxy and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human.&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/D_NKdc08XbM" height="1" width="1"/&gt;</description>
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         <pubDate>Wed, 24 Feb 2010 21:33:45 +0000</pubDate>
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         <title>F.E.A.R First Encounter Assault Recon</title>
         <link>http://feedproxy.google.com/~r/GameStand/~3/vmKcjb2p65c/id=131.html</link>
         <description>New Game: Version 1.00/1.07 to 1.08 US &amp; UK Version&lt;img src="http://feeds.feedburner.com/~r/GameStand/~4/vmKcjb2p65c" height="1" width="1"/&gt;</description>
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         <pubDate>Wed, 24 Feb 2010 21:11:35 +0000</pubDate>
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