<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;D0MFSXw4eSp7ImA9WhVTFkk.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212</id><updated>2012-03-01T15:43:38.231-08:00</updated><category term="Pixel Art Tutorials" /><category term="Python" /><category term="Stuttering Problem" /><category term="BGHelper" /><category term="X-Emitter" /><category term="Games" /><category term="Video Tutorials" /><category term="OpenGL Tutorials" /><category term="Caanoo" /><category term="Blender" /><category term="SunVox" /><category term="Music" /><category term="JME3" /><category term="BGE Tutorials" /><category term="Midi-In" /><category term="GLSL" /><category term="Audaspace" /><category term="Blender Developing" /><category term="2D Sprites" /><category term="Game Development" /><category term="News" /><category term="Midi-Out" /><category term="Examples" /><category term="BGE Resources" /><title>Game Up! Game Development Blog</title><subtitle type="html">GAME UP! - A blog featuring tutorials and news about game development.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://solarlune-gameup.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>88</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/GameUpGameDevelopmentBlog" /><feedburner:info uri="gameupgamedevelopmentblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;A0YAQXk6fSp7ImA9WhVTEEQ.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-1447986160388187169</id><published>2012-02-24T07:53:00.001-08:00</published><updated>2012-02-24T07:59:00.715-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-24T07:59:00.715-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><category scheme="http://www.blogger.com/atom/ns#" term="Examples" /><category scheme="http://www.blogger.com/atom/ns#" term="Python" /><title>Voxels in the BGE Demo</title><content type="html">Hey. So instead of working on my games or tutorials, I messed around in the game engine, heh. This time, the subject that I was interested in was voxels. I tried to use them before, with pretty poor results, as I couldn&amp;#39;t get a large number of voxels to render in the BGE. Well, I then had an idea, which I tried to implement into the BGE, with pretty good results.&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2012/02/voxels-in-bge-demo.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-1447986160388187169?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4rnLCt628fLMOddtlhQhUXWt9oE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4rnLCt628fLMOddtlhQhUXWt9oE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4rnLCt628fLMOddtlhQhUXWt9oE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4rnLCt628fLMOddtlhQhUXWt9oE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/_17iQeopLNU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/1447986160388187169/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2012/02/voxels-in-bge-demo.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/1447986160388187169?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/1447986160388187169?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/_17iQeopLNU/voxels-in-bge-demo.html" title="Voxels in the BGE Demo" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-WqAoLpCgRBE/T0ex8OK1gGI/AAAAAAAAAEM/I3jEAJCdt04/s72-c/BetterLand.png" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2012/02/voxels-in-bge-demo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEACQX04eip7ImA9WhRaFUo.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-6396480116090109754</id><published>2012-02-18T06:52:00.000-08:00</published><updated>2012-02-18T06:52:40.332-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-18T06:52:40.332-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="BGE Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><title>Video Tutorial - 2D Sprites in the BGE</title><content type="html">Hey. So, someone from the BlenderArtists forum requested that I make a tutorial about implementing 2D sprites in the BGE, which I did yesterday.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2012/02/video-tutorial-2d-sprites-in-bge.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-6396480116090109754?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/66BlDOgyN3gJtPdY0DLFQMdcXak/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/66BlDOgyN3gJtPdY0DLFQMdcXak/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/66BlDOgyN3gJtPdY0DLFQMdcXak/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/66BlDOgyN3gJtPdY0DLFQMdcXak/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/8jAd3LvtCZ4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/6396480116090109754/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2012/02/video-tutorial-2d-sprites-in-bge.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/6396480116090109754?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/6396480116090109754?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/8jAd3LvtCZ4/video-tutorial-2d-sprites-in-bge.html" title="Video Tutorial - 2D Sprites in the BGE" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/hHeyqYhzPiU/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2012/02/video-tutorial-2d-sprites-in-bge.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEABQn05fCp7ImA9WhRUEkw.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-6782538611191613870</id><published>2012-01-21T22:11:00.000-08:00</published><updated>2012-01-21T22:12:33.324-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-21T22:12:33.324-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="BGE Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Python" /><title>Python in the BGE - Part 9 - Better Movement</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i1126.photobucket.com/albums/l620/SolarLuneTP/Ramps.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="108" src="http://i1126.photobucket.com/albums/l620/SolarLuneTP/Ramps.png" width="200"&gt;&lt;/a&gt;&lt;/div&gt;
Hello. So, here&amp;#39;s another tutorial that covers moving with Python with our demo game, MazeCrawl. &lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2012/01/python-in-bge-part-9-better-movement.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-6782538611191613870?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Q6nyApJcAkZcek4q7OSeqy0ZW4U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q6nyApJcAkZcek4q7OSeqy0ZW4U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Q6nyApJcAkZcek4q7OSeqy0ZW4U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q6nyApJcAkZcek4q7OSeqy0ZW4U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/7k_rBIQzfvg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/6782538611191613870/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2012/01/python-in-bge-part-9-better-movement.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/6782538611191613870?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/6782538611191613870?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/7k_rBIQzfvg/python-in-bge-part-9-better-movement.html" title="Python in the BGE - Part 9 - Better Movement" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2012/01/python-in-bge-part-9-better-movement.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQASXo5cCp7ImA9WhRVE0Q.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-8091923056240239890</id><published>2012-01-12T10:52:00.000-08:00</published><updated>2012-01-12T10:52:28.428-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-12T10:52:28.428-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="BGHelper" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><category scheme="http://www.blogger.com/atom/ns#" term="Examples" /><title>BGHelper V1.8 - Joystick Input and Profiles</title><content type="html">Hey. So here&amp;#39;s yet another release of BGHelper. This one focuses on joystick input mostly, though there are a couple other new features.&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2012/01/bghelper-v18-joystick-input-and.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-8091923056240239890?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/f8cHp94KKpKU1HsDBSWxvkVUGV0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f8cHp94KKpKU1HsDBSWxvkVUGV0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/f8cHp94KKpKU1HsDBSWxvkVUGV0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f8cHp94KKpKU1HsDBSWxvkVUGV0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/dsidrh06QZg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/8091923056240239890/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2012/01/bghelper-v18-joystick-input-and.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/8091923056240239890?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/8091923056240239890?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/dsidrh06QZg/bghelper-v18-joystick-input-and.html" title="BGHelper V1.8 - Joystick Input and Profiles" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2012/01/bghelper-v18-joystick-input-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQGRH49eCp7ImA9WhRVEk8.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-5690006396818897194</id><published>2012-01-10T12:11:00.000-08:00</published><updated>2012-01-10T12:12:05.060-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-10T12:12:05.060-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><category scheme="http://www.blogger.com/atom/ns#" term="2D Sprites" /><category scheme="http://www.blogger.com/atom/ns#" term="Examples" /><title>2D Sprites V1.8.2</title><content type="html">Hey. So, here&amp;#39;s another iteration of my 2D Sprites Python module. This one just has a minor bugfix and an improved feature.&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2012/01/2d-sprites-v182.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-5690006396818897194?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/n37EOXqtmk-JCz-SMaS52ArZMbI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/n37EOXqtmk-JCz-SMaS52ArZMbI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/n37EOXqtmk-JCz-SMaS52ArZMbI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/n37EOXqtmk-JCz-SMaS52ArZMbI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/-3mztme62EA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/5690006396818897194/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2012/01/2d-sprites-v182.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/5690006396818897194?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/5690006396818897194?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/-3mztme62EA/2d-sprites-v182.html" title="2D Sprites V1.8.2" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2012/01/2d-sprites-v182.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcBSHw8eip7ImA9WhRXFko.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-738174285480898101</id><published>2011-12-23T11:53:00.000-08:00</published><updated>2011-12-23T11:54:19.272-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-23T11:54:19.272-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Pixel Art Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Examples" /><title>Pixel Art Tutorial Part 5 - Simple Animation</title><content type="html">Hey. So here&amp;#39;s another part to the pixel art tutorial series. This one deals with some simple animation to make a simple walk / run cycle.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/12/pixel-art-tutorial-part-5-simple.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-738174285480898101?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Qe7W6bLbbmSaU7p6TKLWrJYaeVk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Qe7W6bLbbmSaU7p6TKLWrJYaeVk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Qe7W6bLbbmSaU7p6TKLWrJYaeVk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Qe7W6bLbbmSaU7p6TKLWrJYaeVk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/koo7YaBuwMo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/738174285480898101/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/12/pixel-art-tutorial-part-5-simple.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/738174285480898101?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/738174285480898101?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/koo7YaBuwMo/pixel-art-tutorial-part-5-simple.html" title="Pixel Art Tutorial Part 5 - Simple Animation" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/g5eAQK42ezs/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/12/pixel-art-tutorial-part-5-simple.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcNQ387eCp7ImA9WhRUEk0.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-6894099398637211621</id><published>2011-12-12T21:53:00.000-08:00</published><updated>2012-01-21T20:21:32.100-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-21T20:21:32.100-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Audaspace" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="BGE Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Examples" /><category scheme="http://www.blogger.com/atom/ns#" term="Python" /><title>BGE Audaspace Python Tutorial</title><content type="html">Hey. So today, we&amp;#39;ll briefly go into using Audaspace, an audio library shipped with Blender distributions, with the game engine.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/12/bge-audaspace-python-tutorial.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-6894099398637211621?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/z6HzYuKph5FeLEHs73NRLxPVahQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z6HzYuKph5FeLEHs73NRLxPVahQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/z6HzYuKph5FeLEHs73NRLxPVahQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z6HzYuKph5FeLEHs73NRLxPVahQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/bV04JPJdPKA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/6894099398637211621/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/12/bge-audaspace-python-tutorial.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/6894099398637211621?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/6894099398637211621?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/bV04JPJdPKA/bge-audaspace-python-tutorial.html" title="BGE Audaspace Python Tutorial" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><thr:total>3</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/12/bge-audaspace-python-tutorial.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AGQn4_fSp7ImA9WhRQFU4.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-3723578582293855729</id><published>2011-12-10T08:37:00.001-08:00</published><updated>2011-12-10T08:48:43.045-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-10T08:48:43.045-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Stuttering Problem" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><title>About Blender Audio Crackle and Stutter</title><content type="html">Hello. I just wanted to post a solution to a little problem that I found with Blender and the BGE&amp;#39;s audio playback.&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/12/about-blender-audio-crackle-and-stutter.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-3723578582293855729?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/DasVS8I2eL6fqpKLyeTD7fLA7zg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DasVS8I2eL6fqpKLyeTD7fLA7zg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/DasVS8I2eL6fqpKLyeTD7fLA7zg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DasVS8I2eL6fqpKLyeTD7fLA7zg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/IHpf7JNRyTg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/3723578582293855729/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/12/about-blender-audio-crackle-and-stutter.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/3723578582293855729?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/3723578582293855729?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/IHpf7JNRyTg/about-blender-audio-crackle-and-stutter.html" title="About Blender Audio Crackle and Stutter" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/12/about-blender-audio-crackle-and-stutter.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8GQ38yeyp7ImA9WhRUEkw.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-1770919125555945313</id><published>2011-11-29T16:00:00.001-08:00</published><updated>2012-01-21T22:13:42.193-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-21T22:13:42.193-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Pixel Art Tutorials" /><title>Pixel Art Tutorial Part 4 - Color Contrast</title><content type="html">Hey. Here&amp;#39;s another entry in the pixel art tutorial series - this one&amp;#39;s about color contrast. The video can be found after the break.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-part-4.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-1770919125555945313?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4rwGe_2UB57CUk9R2dGuauF-I5g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4rwGe_2UB57CUk9R2dGuauF-I5g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4rwGe_2UB57CUk9R2dGuauF-I5g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4rwGe_2UB57CUk9R2dGuauF-I5g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/vvwjhg3c6v4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/1770919125555945313/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-part-4.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/1770919125555945313?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/1770919125555945313?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/vvwjhg3c6v4/pixel-art-tutorial-part-4.html" title="Pixel Art Tutorial Part 4 - Color Contrast" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/1wsxDtBSvt8/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-part-4.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQFRHc6fCp7ImA9WhRRFEs.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-3714369434140755576</id><published>2011-11-27T21:54:00.001-08:00</published><updated>2011-11-27T22:05:15.914-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-27T22:05:15.914-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><title>BGE Planet Demo and Free Normal Map Download</title><content type="html">Hey. So over the weekend I made a little planet demo. It&amp;#39;s not available for download, but I am giving something away.&lt;br&gt;
&lt;br&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/sQLqT63tPJQ" width="420"&gt;&lt;/iframe&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/11/bge-island-demo-and-free-normal-map.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-3714369434140755576?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NVzgap216ghQW-8OKW1bjzHbW8c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NVzgap216ghQW-8OKW1bjzHbW8c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NVzgap216ghQW-8OKW1bjzHbW8c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NVzgap216ghQW-8OKW1bjzHbW8c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/dYKICo94JMk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/3714369434140755576/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/11/bge-island-demo-and-free-normal-map.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/3714369434140755576?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/3714369434140755576?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/dYKICo94JMk/bge-island-demo-and-free-normal-map.html" title="BGE Planet Demo and Free Normal Map Download" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/sQLqT63tPJQ/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/11/bge-island-demo-and-free-normal-map.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8NSH87eip7ImA9WhRREUw.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-1903627660866307066</id><published>2011-11-23T22:31:00.001-08:00</published><updated>2011-11-23T22:41:39.102-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-23T22:41:39.102-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="JME3" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><title>JME3 - Open-Source, Free, Cross-Platform 3D Game Engine</title><content type="html">&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-oNo1EfNQm5c/Ts3lriA3-7I/AAAAAAAAABM/Do_9Eza5N0Y/s1600/jme3test.water_.TestPostWater004.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="116" src="http://4.bp.blogspot.com/-oNo1EfNQm5c/Ts3lriA3-7I/AAAAAAAAABM/Do_9Eza5N0Y/s200/jme3test.water_.TestPostWater004.jpg" width="200"&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Screenshot from the jMonkeyEngine.com homepage.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Hey. I just wanted to post about another 3D game engine that I found. It&amp;#39;s called jME3 - jMonkeyEngine 3.0. It&amp;#39;s a powerful, Java-based 3D game engine that is cross-platform, and quite an interesting engine. &lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/11/jme3-open-source-free-cross-platform-3d.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-1903627660866307066?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ypovMG3h3scI7Qwk7NlCSBgkTy8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ypovMG3h3scI7Qwk7NlCSBgkTy8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ypovMG3h3scI7Qwk7NlCSBgkTy8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ypovMG3h3scI7Qwk7NlCSBgkTy8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/BoeUsr9XYzo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/1903627660866307066/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/11/jme3-open-source-free-cross-platform-3d.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/1903627660866307066?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/1903627660866307066?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/BoeUsr9XYzo/jme3-open-source-free-cross-platform-3d.html" title="JME3 - Open-Source, Free, Cross-Platform 3D Game Engine" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-oNo1EfNQm5c/Ts3lriA3-7I/AAAAAAAAABM/Do_9Eza5N0Y/s72-c/jme3test.water_.TestPostWater004.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/11/jme3-open-source-free-cross-platform-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYMRX0-eyp7ImA9WhRUEk0.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-7047437479188138954</id><published>2011-11-14T22:32:00.001-08:00</published><updated>2012-01-21T20:23:04.353-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-21T20:23:04.353-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Examples" /><category scheme="http://www.blogger.com/atom/ns#" term="Python" /><title>Python Tips and Tricks</title><content type="html">Hey. Here&amp;#39;s some quick Python tips and tricks that you can use when coding. There&amp;#39;s two that I&amp;#39;m going to go into detail on - conditional variable setting, and multiple equality checks.&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/11/python-tips-and-tricks_14.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-7047437479188138954?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AhUsMYHDeiQwwaIoXeOgpTEnR9c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AhUsMYHDeiQwwaIoXeOgpTEnR9c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AhUsMYHDeiQwwaIoXeOgpTEnR9c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AhUsMYHDeiQwwaIoXeOgpTEnR9c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/Ec7F_pyybME" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/7047437479188138954/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/11/python-tips-and-tricks_14.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/7047437479188138954?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/7047437479188138954?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/Ec7F_pyybME/python-tips-and-tricks_14.html" title="Python Tips and Tricks" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/11/python-tips-and-tricks_14.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMBSX89cSp7ImA9WhRTFE8.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-3291189402631432259</id><published>2011-11-04T10:07:00.000-07:00</published><updated>2011-11-04T10:07:38.169-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-04T10:07:38.169-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Pixel Art Tutorials" /><title>Pixel Art Tutorial Series - Part 3 - Light and Shadow</title><content type="html">Hey. So here&amp;#39;s a somewhat long and extensive entry in my pixel art tutorial series - this one deals with light and shadows.&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-series-part-3-light.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-3291189402631432259?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/PACIpDFZdxBi1izHtZ8ZDdPA0jA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PACIpDFZdxBi1izHtZ8ZDdPA0jA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/PACIpDFZdxBi1izHtZ8ZDdPA0jA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PACIpDFZdxBi1izHtZ8ZDdPA0jA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/ILhR7aNJ4oA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/3291189402631432259/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-series-part-3-light.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/3291189402631432259?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/3291189402631432259?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/ILhR7aNJ4oA/pixel-art-tutorial-series-part-3-light.html" title="Pixel Art Tutorial Series - Part 3 - Light and Shadow" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/lWH8-weFsbA/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-series-part-3-light.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8FR346fCp7ImA9WhRUEkw.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-7274343803127331691</id><published>2011-11-03T09:14:00.001-07:00</published><updated>2012-01-21T22:13:36.014-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-21T22:13:36.014-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Pixel Art Tutorials" /><title>Pixel Art Tutorial Series - Part 2 - Perspective</title><content type="html">Hey. Here&amp;#39;s another entry into my pixel art tutorial series.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-2.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-7274343803127331691?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/HffDdKygUCR8uQPpzs_0xVA8tEI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HffDdKygUCR8uQPpzs_0xVA8tEI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/HffDdKygUCR8uQPpzs_0xVA8tEI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HffDdKygUCR8uQPpzs_0xVA8tEI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/aqDog5htQyQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/7274343803127331691/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-2.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/7274343803127331691?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/7274343803127331691?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/aqDog5htQyQ/pixel-art-tutorial-2.html" title="Pixel Art Tutorial Series - Part 2 - Perspective" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/k7iclUKhccI/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QDQn0_fSp7ImA9WhRTEUQ.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-1917650977383408438</id><published>2011-11-01T17:56:00.000-07:00</published><updated>2011-11-01T17:56:13.345-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-01T17:56:13.345-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><category scheme="http://www.blogger.com/atom/ns#" term="X-Emitter" /><title>X-Emitter V1.10.2 - Bug-fix-fix</title><content type="html">Hey. So, after getting an E-mail from a user of X-Emitter, I decided to update it to fix a bug.&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/11/x-emitter-v1102-bug-fix-fix.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-1917650977383408438?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KY-5eZW6QyciEjBpkqvbWZZ43Ds/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KY-5eZW6QyciEjBpkqvbWZZ43Ds/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KY-5eZW6QyciEjBpkqvbWZZ43Ds/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KY-5eZW6QyciEjBpkqvbWZZ43Ds/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/lFp7AHD8b8M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/1917650977383408438/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/11/x-emitter-v1102-bug-fix-fix.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/1917650977383408438?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/1917650977383408438?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/lFp7AHD8b8M/x-emitter-v1102-bug-fix-fix.html" title="X-Emitter V1.10.2 - Bug-fix-fix" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><thr:total>1</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/11/x-emitter-v1102-bug-fix-fix.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYFQ30-fSp7ImA9WhdaGUg.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-2246254119722068011</id><published>2011-10-29T19:17:00.000-07:00</published><updated>2011-10-29T22:55:12.355-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-29T22:55:12.355-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><category scheme="http://www.blogger.com/atom/ns#" term="GLSL" /><title>GLSL Electricity Shader</title><content type="html">So, awhile ago, I was using RenderMonkey, a GLSL shader tool, and it shipped with a pre-made electricity shader. I have since readapted it to work with the BGE. :D&lt;br&gt;
You can find a video of it below.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/10/glsl-electricity-shader.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-2246254119722068011?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hesvhEZcmKU79dcXuEeeAXWTceU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hesvhEZcmKU79dcXuEeeAXWTceU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hesvhEZcmKU79dcXuEeeAXWTceU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hesvhEZcmKU79dcXuEeeAXWTceU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/4f9Xbgk-088" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/2246254119722068011/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/10/glsl-electricity-shader.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/2246254119722068011?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/2246254119722068011?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/4f9Xbgk-088/glsl-electricity-shader.html" title="GLSL Electricity Shader" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/XVQDUcr6dwo/default.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/10/glsl-electricity-shader.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcARXs5fCp7ImA9WhRUEkw.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-2767923615508004129</id><published>2011-10-28T08:07:00.001-07:00</published><updated>2012-01-21T22:17:24.524-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-21T22:17:24.524-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Pixel Art Tutorials" /><title>Pixel Art Tutorial Series - Part 1 - A Torch!</title><content type="html">Hey. Sooo, I&amp;#39;ve decided to start a tutorial series on doing some pixel art in GIMP, which is free and pretty useful for pixel art.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/10/pixel-art-tutorial-series.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-2767923615508004129?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4QGX5sbWdbpG1axcAlpOlMtF-Hg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4QGX5sbWdbpG1axcAlpOlMtF-Hg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4QGX5sbWdbpG1axcAlpOlMtF-Hg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4QGX5sbWdbpG1axcAlpOlMtF-Hg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/YAUCQZar7vg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/2767923615508004129/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/10/pixel-art-tutorial-series.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/2767923615508004129?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/2767923615508004129?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/YAUCQZar7vg/pixel-art-tutorial-series.html" title="Pixel Art Tutorial Series - Part 1 - A Torch!" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/RLvDDZnccQE/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/10/pixel-art-tutorial-series.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4CRno6cCp7ImA9WhdbF0w.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-2132292927407991116</id><published>2011-10-15T15:30:00.000-07:00</published><updated>2011-10-15T15:32:47.418-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-15T15:32:47.418-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><title>Sprites Module Quick Bug-Fix</title><content type="html">Hey. Turns out there was a pretty large error in my code in my Sprites module! :S&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/10/sprites-module-bug-fix.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-2132292927407991116?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hwVDQRDkpbngxq-sRwlWiikcJiE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hwVDQRDkpbngxq-sRwlWiikcJiE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hwVDQRDkpbngxq-sRwlWiikcJiE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hwVDQRDkpbngxq-sRwlWiikcJiE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/KEU3F9igwns" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/2132292927407991116/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/10/sprites-module-bug-fix.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/2132292927407991116?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/2132292927407991116?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/KEU3F9igwns/sprites-module-bug-fix.html" title="Sprites Module Quick Bug-Fix" /><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-P2vFWp_k3n0/TtedrQyByWI/AAAAAAAAACU/cbVod7dKIgI/s220/doneavatarkicks.png" /></author><thr:total>1</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/10/sprites-module-bug-fix.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8FR386fip7ImA9WhdVF0Q.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-8833218122816950211</id><published>2011-09-23T10:07:00.000-07:00</published><updated>2011-09-23T10:10:16.116-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-23T10:10:16.116-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><category scheme="http://www.blogger.com/atom/ns#" term="Examples" /><title>Simple Quick Character Setup</title><content type="html">Hey. So while I was in the process of making a game, I found a nice setup that moves objects easily via linear velocity, but avoids the drifting that frequently arises.&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/09/quick-character-setup.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-8833218122816950211?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ank3tD_tKkeC0Rdkg6c7_khyXnM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ank3tD_tKkeC0Rdkg6c7_khyXnM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ank3tD_tKkeC0Rdkg6c7_khyXnM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ank3tD_tKkeC0Rdkg6c7_khyXnM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/qNzeBYHZUOQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/8833218122816950211/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/09/quick-character-setup.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/8833218122816950211?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/8833218122816950211?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/qNzeBYHZUOQ/quick-character-setup.html" title="Simple Quick Character Setup" /><author><name>SolarLune</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://lh3.ggpht.com/_mJaXB0CwE1k/TTzC-WRFZoI/AAAAAAAAABo/fYw_LrR4ka0/profilepic.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/09/quick-character-setup.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04CRnY4fSp7ImA9WhdVE00.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-4741125901890985666</id><published>2011-09-17T17:23:00.000-07:00</published><updated>2011-09-17T17:32:47.835-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-17T17:32:47.835-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="BGHelper" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><category scheme="http://www.blogger.com/atom/ns#" term="Examples" /><title>BGHelper V1.6 - Node Map PathFinding and Soft-body Pinning</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://s1126.photobucket.com/albums/l620/SolarLuneTP/?action=view&amp;amp;current=nodemap-1.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="200" src="http://i1126.photobucket.com/albums/l620/SolarLuneTP/nodemap-1.png" width="200"&gt;&lt;/a&gt;&lt;/div&gt;
Hey. So today, I&amp;#39;m giving out BGHelper V1.6. This version includes quick and simple NodeMap-based pathfinding, along with a soft-body pinning function.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/09/bghelper-v16-node-map-pathfinding.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-4741125901890985666?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/iQnKbjTAhdWyCmPnPETnV2JqbvY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iQnKbjTAhdWyCmPnPETnV2JqbvY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/iQnKbjTAhdWyCmPnPETnV2JqbvY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iQnKbjTAhdWyCmPnPETnV2JqbvY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/y7dgzdpkvEs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/4741125901890985666/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/09/bghelper-v16-node-map-pathfinding.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/4741125901890985666?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/4741125901890985666?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/y7dgzdpkvEs/bghelper-v16-node-map-pathfinding.html" title="BGHelper V1.6 - Node Map PathFinding and Soft-body Pinning" /><author><name>SolarLune</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://lh3.ggpht.com/_mJaXB0CwE1k/TTzC-WRFZoI/AAAAAAAAABo/fYw_LrR4ka0/profilepic.png" /></author><thr:total>5</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/09/bghelper-v16-node-map-pathfinding.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYBRHs5fCp7ImA9WhdWF0Q.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-8715222446836519007</id><published>2011-09-11T18:15:00.001-07:00</published><updated>2011-09-11T18:15:55.524-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-11T18:15:55.524-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><title>Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader</title><content type="html">Hey. Here&amp;#39;s a quick little resource for you - it&amp;#39;s a Display Preloader for your BGE runtimes.&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/09/disable-mip-mapping-for-runtimes-script.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-8715222446836519007?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xK3F-Mgm-4dQi9rEbERsRInKkS4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xK3F-Mgm-4dQi9rEbERsRInKkS4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xK3F-Mgm-4dQi9rEbERsRInKkS4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xK3F-Mgm-4dQi9rEbERsRInKkS4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/J-0QLpkOhSw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/8715222446836519007/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/09/disable-mip-mapping-for-runtimes-script.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/8715222446836519007?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/8715222446836519007?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/J-0QLpkOhSw/disable-mip-mapping-for-runtimes-script.html" title="Disable Mip-mapping For Runtimes Python Script - BGE Pre-loader" /><author><name>SolarLune</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://lh3.ggpht.com/_mJaXB0CwE1k/TTzC-WRFZoI/AAAAAAAAABo/fYw_LrR4ka0/profilepic.png" /></author><thr:total>2</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/09/disable-mip-mapping-for-runtimes-script.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0AHQn89cCp7ImA9WhdWE0w.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-7096113865136805695</id><published>2011-09-06T07:35:00.000-07:00</published><updated>2011-09-06T07:35:33.168-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-06T07:35:33.168-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="BGHelper" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><category scheme="http://www.blogger.com/atom/ns#" term="Examples" /><title>BGHelper V1.5 - Nodes and Gradual Ranges</title><content type="html">Hey. So here&amp;#39;s another release of BGHelper. This one has a couple of new features.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/09/bghelper-v15-nodes-and-gradual-ranges.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-7096113865136805695?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TDcbR28KPY_Swb2_xMJNEpNUK_M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TDcbR28KPY_Swb2_xMJNEpNUK_M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TDcbR28KPY_Swb2_xMJNEpNUK_M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TDcbR28KPY_Swb2_xMJNEpNUK_M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/nVOcxQQkx2s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/7096113865136805695/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/09/bghelper-v15-nodes-and-gradual-ranges.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/7096113865136805695?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/7096113865136805695?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/nVOcxQQkx2s/bghelper-v15-nodes-and-gradual-ranges.html" title="BGHelper V1.5 - Nodes and Gradual Ranges" /><author><name>SolarLune</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://lh3.ggpht.com/_mJaXB0CwE1k/TTzC-WRFZoI/AAAAAAAAABo/fYw_LrR4ka0/profilepic.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/09/bghelper-v15-nodes-and-gradual-ranges.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8NQ3s6eSp7ImA9WhdXFEg.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-2441994039511172251</id><published>2011-08-26T12:06:00.000-07:00</published><updated>2011-08-27T08:11:32.511-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-27T08:11:32.511-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><category scheme="http://www.blogger.com/atom/ns#" term="X-Emitter" /><title>X-Emitter V1.10.1</title><content type="html">Hey. So here&amp;#39;s a somewhat major update and bug-fix version of the X-Emitter V1.10.1 dealing with scene changes. &lt;br&gt;
&lt;a href="http://solarlune-gameup.blogspot.com/2011/08/x-emitter-v1101.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-2441994039511172251?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EJo-TRwY_Tcy3_faBK1XFc0oqn8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EJo-TRwY_Tcy3_faBK1XFc0oqn8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EJo-TRwY_Tcy3_faBK1XFc0oqn8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EJo-TRwY_Tcy3_faBK1XFc0oqn8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/Owkp-R8WDHk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/2441994039511172251/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/08/x-emitter-v1101.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/2441994039511172251?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/2441994039511172251?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/Owkp-R8WDHk/x-emitter-v1101.html" title="X-Emitter V1.10.1" /><author><name>SolarLune</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://lh3.ggpht.com/_mJaXB0CwE1k/TTzC-WRFZoI/AAAAAAAAABo/fYw_LrR4ka0/profilepic.png" /></author><thr:total>3</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/08/x-emitter-v1101.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EEQHo_eip7ImA9WhdQEkg.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-4825257618301350708</id><published>2011-08-13T09:06:00.000-07:00</published><updated>2011-08-13T09:06:41.442-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-13T09:06:41.442-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><title>Mini-Tutorial - Pixel-Perfect Sprites in the BGE</title><content type="html">Hey. So, some people were trying to do pixel-perfect sprites in the BGE awhile ago, but ran into some roadblocks. However, Blender can do quite a bit, and so I wrote a quick little mini-tutorial on creating pixel-perfect sprites in the BGE. You can find it &lt;a href="http://blenderartists.org/forum/showthread.php?227805-Mini-Tutorial-About-Pixel-Perfect-Sprites-in-the-BGE"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-4825257618301350708?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/G1Op5bnxRJrVpOrNgODaFUEOwUc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/G1Op5bnxRJrVpOrNgODaFUEOwUc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameUpGameDevelopmentBlog/~4/r2fBPUyY7A0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://solarlune-gameup.blogspot.com/feeds/4825257618301350708/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://solarlune-gameup.blogspot.com/2011/08/mini-tutorial-pixel-perfect-sprites-in.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/4825257618301350708?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5540340668858020212/posts/default/4825257618301350708?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameUpGameDevelopmentBlog/~3/r2fBPUyY7A0/mini-tutorial-pixel-perfect-sprites-in.html" title="Mini-Tutorial - Pixel-Perfect Sprites in the BGE" /><author><name>SolarLune</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://lh3.ggpht.com/_mJaXB0CwE1k/TTzC-WRFZoI/AAAAAAAAABo/fYw_LrR4ka0/profilepic.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://solarlune-gameup.blogspot.com/2011/08/mini-tutorial-pixel-perfect-sprites-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQCR3Y5eyp7ImA9WhdQEE4.&quot;"><id>tag:blogger.com,1999:blog-5540340668858020212.post-6564743275424745035</id><published>2011-08-10T20:07:00.000-07:00</published><updated>2011-08-10T20:12:46.823-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-10T20:12:46.823-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Development" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><title>Blender / Python Tutoring and Helper Service</title><content type="html">Hey. So, I've started a helper and tutor service for those who want to learn how to use the BGE and Python. The page can be found &lt;a href="http://solarlune-gameup.blogspot.com/p/blender-python-tutoring-and-helper.html"&gt;here&lt;/a&gt;. &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5540340668858020212-6564743275424745035?l=solarlune-gameup.blogspot.com' alt='' /&gt;&lt;/div&gt;
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