<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5540340668858020212</id><updated>2026-09-24T02:36:53.970-07:00</updated><category term="Game Development"/><category term="Blender"/><category term="News"/><category term="BGE Resources"/><category term="Games"/><category term="Examples"/><category term="Python"/><category term="BGE Tutorials"/><category term="X-Emitter"/><category term="Video Tutorials"/><category term="Pixel Art Tutorials"/><category term="Music"/><category term="SunVox"/><category term="BGHelper"/><category term="Blender Developing"/><category term="GLSL"/><category term="bgLauncher"/><category term="Caanoo"/><category term="OpenGL Tutorials"/><category term="2D Sprites"/><category term="BlendSling"/><category term="Midi-In"/><category term="Audaspace"/><category term="JME3"/><category term="LightTrail"/><category term="Midi-Out"/><category term="Stuttering Problem"/><title type='text'>Game Up! Game Development Blog</title><subtitle type='html'>GAME UP! - A blog featuring tutorials and news about game development.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>102</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-7245377478926163332</id><published>2013-05-30T00:24:00.000-07:00</published><updated>2013-05-30T00:24:57.413-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="LightTrail"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>New Resource: LightTrail</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9KPuR38c_CH3ap4qxWmYSUljamrA0bR5z6ATcMj5-iZJgYclVbvrU18cbW-vDaTNsX6OKwQP6wm1eLvxlBUOLY9S2YiEDnRfBijGADAPz6XOeE0ox133t4lM1NNR0-7IYtd9qOsBeibkO/s1600/TrailWorking.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;108&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9KPuR38c_CH3ap4qxWmYSUljamrA0bR5z6ATcMj5-iZJgYclVbvrU18cbW-vDaTNsX6OKwQP6wm1eLvxlBUOLY9S2YiEDnRfBijGADAPz6XOeE0ox133t4lM1NNR0-7IYtd9qOsBeibkO/s200/TrailWorking.png&quot; width=&quot;200&quot;&gt;&lt;/a&gt;&lt;/div&gt;
Hey. So, LightTrail is a trail system I made  because I needed the 
functionality of a trail / ribbon, but I couldn&amp;#39;t  find anything for 
Blender 2.6. It&amp;#39;s not exceptionally well made, but I&amp;#39;m  happy with it.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2013/05/new-resource-lighttrail.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/7245377478926163332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/05/new-resource-lighttrail.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/7245377478926163332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/7245377478926163332'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/05/new-resource-lighttrail.html' title='New Resource: LightTrail'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9KPuR38c_CH3ap4qxWmYSUljamrA0bR5z6ATcMj5-iZJgYclVbvrU18cbW-vDaTNsX6OKwQP6wm1eLvxlBUOLY9S2YiEDnRfBijGADAPz6XOeE0ox133t4lM1NNR0-7IYtd9qOsBeibkO/s72-c/TrailWorking.png" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-8493953005680470978</id><published>2013-04-30T21:09:00.001-07:00</published><updated>2013-04-30T21:10:53.915-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>Motion Blur</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCZjhBrWG4xpoWrY2zJArHuCsOjsZySVfs1PivB4CBVkabPh7BwjdCBazz5-gvvlLsghxk7lcU6G0d4V4mUCrvUa3HkQQVUANeZJVRrsrufweNHGswOgcfogFngydw5R1xzdqoDu2LumYP/s1600/BlurBetter.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCZjhBrWG4xpoWrY2zJArHuCsOjsZySVfs1PivB4CBVkabPh7BwjdCBazz5-gvvlLsghxk7lcU6G0d4V4mUCrvUa3HkQQVUANeZJVRrsrufweNHGswOgcfogFngydw5R1xzdqoDu2LumYP/s200/BlurBetter.png&quot; width=&quot;200&quot;&gt;&lt;/a&gt;&lt;/div&gt;
Hello! It&amp;#39;s been awhile since my last post. Here&amp;#39;s an example module that I made for motion blurring.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2013/04/motion-blur.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/8493953005680470978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/04/motion-blur.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/8493953005680470978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/8493953005680470978'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/04/motion-blur.html' title='Motion Blur'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCZjhBrWG4xpoWrY2zJArHuCsOjsZySVfs1PivB4CBVkabPh7BwjdCBazz5-gvvlLsghxk7lcU6G0d4V4mUCrvUa3HkQQVUANeZJVRrsrufweNHGswOgcfogFngydw5R1xzdqoDu2LumYP/s72-c/BlurBetter.png" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-819955459401534850</id><published>2013-03-25T21:54:00.001-07:00</published><updated>2013-04-07T07:54:08.950-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2D Sprites"/><category scheme="http://www.blogger.com/atom/ns#" term="BGE Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials"/><title type='text'>2D in the BGE Part 2.5 - Code Refactoring</title><content type='html'>Hey. So, here&amp;#39;s a little video in the &amp;quot;2D in the BGE&amp;quot; tutorial series that I&amp;#39;ve been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2013/03/2d-in-bge-part-25-code-refactoring.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/819955459401534850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/03/2d-in-bge-part-25-code-refactoring.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/819955459401534850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/819955459401534850'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/03/2d-in-bge-part-25-code-refactoring.html' title='2D in the BGE Part 2.5 - Code Refactoring'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/w1bdmB0Q16A/default.jpg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-6680760560463185981</id><published>2013-03-22T13:43:00.000-07:00</published><updated>2013-05-05T11:34:31.508-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="bgLauncher"/><category scheme="http://www.blogger.com/atom/ns#" term="BlendSling"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build</title><content type='html'>Hey. So, here&amp;#39;s another version of my BlendSling launcher. This one uses Blender 2.66a&amp;#39;s BlenderPlayer. I&amp;#39;ve also uploaded an OS X version. As a side-note, the Linux versions were created on Windows, so they may or may not work. Feel free to give &amp;#39;em a tug and see if they fall apart.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2013/03/blendsling-v02b-blender-266a-runtime.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/6680760560463185981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/03/blendsling-v02b-blender-266a-runtime.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/6680760560463185981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/6680760560463185981'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/03/blendsling-v02b-blender-266a-runtime.html' title='BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-7533021372790025617</id><published>2013-03-11T18:18:00.001-07:00</published><updated>2013-03-11T18:23:10.003-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>SolarLune-Game - Google Code Game Development Module Page</title><content type='html'>Hey. So, I thought it would be a good idea to make a central &lt;a href=&quot;http://code.google.com/p/solarlune-game/&quot; target=&quot;_blank&quot;&gt;Google Code page&lt;/a&gt; for my BGE Python modules. That way, it&amp;#39;s easy to make sure that you have the most up-to-date scripts and functions.  You can use an SVN tool like TortoiseSVN to download the latest versions and keep up to date. It&amp;#39;s pretty slick, I think.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2013/03/solarlune-game-google-code-game.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/7533021372790025617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/03/solarlune-game-google-code-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/7533021372790025617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/7533021372790025617'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/03/solarlune-game-google-code-game.html' title='SolarLune-Game - Google Code Game Development Module Page'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeS9_rZcqhc1OS0vfhCLjIE4z0QU21sqbnKtgOxUBLIp51TF_DzQ_6ZtZSj4fLl7KhBALIcY_b65Rb_vUbUZWGdMF6VJ1mBjXclBRBnXBUE-Ho0IpzOdQMqPgoQgGy57i03SbZvYFmNsJO/s72-c/StaticExample.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-5381038431278729931</id><published>2013-01-28T19:00:00.002-08:00</published><updated>2013-01-28T19:01:22.367-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Pixel Art Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials"/><title type='text'>Pixel Art Tips #7 - Outlines</title><content type='html'>Hello! So, after quite awhile, I got around to making another pixel art video. This one is about outlines. You can find it after the break (hit &amp;quot;Read More &amp;gt;&amp;quot; below if you don&amp;#39;t see it).&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2013/01/pixel-art-tips-7-outlines.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/5381038431278729931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/01/pixel-art-tips-7-outlines.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/5381038431278729931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/5381038431278729931'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2013/01/pixel-art-tips-7-outlines.html' title='Pixel Art Tips #7 - Outlines'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/4BSBb6YLe6M/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-2740209013913167991</id><published>2012-11-19T14:33:00.001-08:00</published><updated>2012-11-19T15:15:55.482-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="bgLauncher"/><category scheme="http://www.blogger.com/atom/ns#" term="BlendSling"/><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><title type='text'>BlendSling v0.2 - Launcher for BGE Games</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPu1NXLFOxvE5TupvczSR5lpujAbfSA0N9cQ2UvW48BKP0N0TpFg861FET1Ln2wD0uGSZJGIsosuQTb5fNj-JFRQkv-lsugJJq2y-zSi4at3oWRxLRNcpJggYWbnJ66aOO1s_m4JrYsKHb/s1600/BlendSling.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;155&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPu1NXLFOxvE5TupvczSR5lpujAbfSA0N9cQ2UvW48BKP0N0TpFg861FET1Ln2wD0uGSZJGIsosuQTb5fNj-JFRQkv-lsugJJq2y-zSi4at3oWRxLRNcpJggYWbnJ66aOO1s_m4JrYsKHb/s200/BlendSling.png&quot; width=&quot;200&quot;&gt;&lt;/a&gt;&lt;/div&gt;
Hey. So, I renamed the launcher to BlendSling, as there had already been a &amp;#39;BGLauncher&amp;#39; that launches BGE games before. This version adds a little safety to the launcher by adding in some (very, very, poor, but functioning) encryption to BlendSling from my BlendCrypt project before. What&amp;#39;s more, thanks to a suggestion by Moguri from the BlenderArtists forums a few months ago (I was really slow to work on it for some reason), it doesn&amp;#39;t decode the files to disk (like BlendCrypt did), but rather decodes them into memory, loading their scenes (and so everything in them) into the game via LibLoad.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/11/blendsling-v02-launcher-for-bge-games.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/2740209013913167991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/11/blendsling-v02-launcher-for-bge-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/2740209013913167991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/2740209013913167991'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/11/blendsling-v02-launcher-for-bge-games.html' title='BlendSling v0.2 - Launcher for BGE Games'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPu1NXLFOxvE5TupvczSR5lpujAbfSA0N9cQ2UvW48BKP0N0TpFg861FET1Ln2wD0uGSZJGIsosuQTb5fNj-JFRQkv-lsugJJq2y-zSi4at3oWRxLRNcpJggYWbnJ66aOO1s_m4JrYsKHb/s72-c/BlendSling.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-687184940176982431</id><published>2012-11-07T13:40:00.001-08:00</published><updated>2012-11-07T13:44:12.628-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="bgLauncher"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>bgLauncher on Linux</title><content type='html'>Hey. So, I ported (or at least tried to port) the bgLauncher to Linux. I don&#39;t have a 32-bit version of Linux, so I couldn&#39;t test that version, but the 64-bit version seemed to run alright, though you can&#39;t spawn a terminal from it, so the &quot;Keep Terminal Open&quot; option is useless. Also, it would appear that you can&#39;t change the full-screen resolution - it will always be at desktop resolution (though that might be something to do with Linux or my graphics card and driver moreso than the BGE). Both versions of the launcher are present in the download. It requires 7-Zip to unzip. It can be found on the bgLauncher post &lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/11/bglauncher-launcher-for-bge-games.html&quot;&gt;here&lt;/a&gt;. Have fun!</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/687184940176982431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/11/bglauncher-on-linux.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/687184940176982431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/687184940176982431'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/11/bglauncher-on-linux.html' title='bgLauncher on Linux'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-7437531429532519688</id><published>2012-11-04T22:12:00.002-08:00</published><updated>2012-11-07T13:44:10.237-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="bgLauncher"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender Developing"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>bgLauncher - Launcher for BGE Games</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_seEIF0hbx-XFsljq5NPFBTDrtPyelKUf0vDitPvmevm9qzIa7roC4j9sPkmpc1Og-YlY39Mn_lpLdWQSx7QY68Iec0Wh3Mxbew9x8NF9on8Bh2WFp2MJ3c4wTPELj9h2ospU8OTZlcPR/s1600/bgLauncher.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;156&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_seEIF0hbx-XFsljq5NPFBTDrtPyelKUf0vDitPvmevm9qzIa7roC4j9sPkmpc1Og-YlY39Mn_lpLdWQSx7QY68Iec0Wh3Mxbew9x8NF9on8Bh2WFp2MJ3c4wTPELj9h2ospU8OTZlcPR/s200/bgLauncher.png&quot; width=&quot;200&quot;&gt;&lt;/a&gt;&lt;/div&gt;
Hey. So, I made a launcher for BGE games, something like Unity&amp;#39;s launcher. It basically is a standalone executable that will run a blend file named game.data or game.blend that&amp;#39;s in the same directory as the launcher, and with the command-line arguments that you specify (no mipmaps, specific resolution, fullscreen, etc).&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/11/bglauncher-launcher-for-bge-games.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/7437531429532519688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/11/bglauncher-launcher-for-bge-games.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/7437531429532519688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/7437531429532519688'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/11/bglauncher-launcher-for-bge-games.html' title='bgLauncher - Launcher for BGE Games'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_seEIF0hbx-XFsljq5NPFBTDrtPyelKUf0vDitPvmevm9qzIa7roC4j9sPkmpc1Og-YlY39Mn_lpLdWQSx7QY68Iec0Wh3Mxbew9x8NF9on8Bh2WFp2MJ3c4wTPELj9h2ospU8OTZlcPR/s72-c/bgLauncher.png" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-164710726452825492</id><published>2012-10-19T11:40:00.000-07:00</published><updated>2012-10-19T11:40:31.912-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>Simple Linear Velocity Motion Template V2.0</title><content type='html'>Hey. So, I made a template for simple movement with linear velocity awhile ago, and while it was alright, I made a new version that&#39;s a bit more refined. For one thing, it ties in better with the Bullet physics engine, and so won&#39;t operate separately from it. &lt;br /&gt;
&lt;br /&gt;
For example, I&#39;m pretty sure my old template wouldn&#39;t work well with bumping into objects, as it kept it speed separate from Bullet&#39;s speed values. The new version adds and subtracts its speed from the object&#39;s built-in linear velocity values, so if you go from bumping into an object to suddenly moving forward, you won&#39;t launch forward extremely fast.&lt;br /&gt;
&lt;br /&gt;
Anyway, check it out &lt;a href=&quot;http://www.mediafire.com/download.php?7zk79rhxum3rj97&quot;&gt;here&lt;/a&gt;.</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/164710726452825492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/10/simple-linear-velocity-motion-template.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/164710726452825492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/164710726452825492'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/10/simple-linear-velocity-motion-template.html' title='Simple Linear Velocity Motion Template V2.0'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-8156043083555737022</id><published>2012-10-13T21:02:00.000-07:00</published><updated>2012-10-13T21:02:03.979-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Pixel Art Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials"/><title type='text'>Pixel Art Tutorial 6 - Hue Shifting and Saturation Shading</title><content type='html'>Hello. So, it&amp;#39;s been awhile, unfortunately. Today I made and uploaded a pixel art tutorial video - this one deals with shading objects with more saturation the darker they get, and shifting the hue of colors as the shading gets darker. You can find the video after the break.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/10/pixel-art-tutorial-6-hue-shifting-and.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/8156043083555737022/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/10/pixel-art-tutorial-6-hue-shifting-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/8156043083555737022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/8156043083555737022'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/10/pixel-art-tutorial-6-hue-shifting-and.html' title='Pixel Art Tutorial 6 - Hue Shifting and Saturation Shading'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/yRCTL0PA4X0/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-214027443270162749</id><published>2012-08-03T21:03:00.003-07:00</published><updated>2012-08-03T21:13:53.276-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="BGHelper"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>BGHelper V1.9</title><content type='html'>Hey. It&amp;#39;s been awhile since I&amp;#39;ve last released a version of BGHelper, but I&amp;#39;ve been working on it quietly for my own projects. &lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/08/bghelper-v19.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/214027443270162749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/08/bghelper-v19.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/214027443270162749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/214027443270162749'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/08/bghelper-v19.html' title='BGHelper V1.9'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-2450682446440571018</id><published>2012-07-05T21:37:00.001-07:00</published><updated>2012-08-16T19:07:52.772-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="BGE Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials"/><title type='text'>2D Blender Game Engine Tutorial Part 2</title><content type='html'>Hey. Here&amp;#39;s another part to the 2D BGE video tutorial series that I started earlier. This part goes into movement, animation changing, mirroring the sprite based on facing, and other things.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/07/2d-blender-game-engine-tutorial-part-2.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/2450682446440571018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/07/2d-blender-game-engine-tutorial-part-2.html#comment-form' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/2450682446440571018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/2450682446440571018'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/07/2d-blender-game-engine-tutorial-part-2.html' title='2D Blender Game Engine Tutorial Part 2'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/7pNVdbDNGak/default.jpg" height="72" width="72"/><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-1088754295797337986</id><published>2012-04-12T13:26:00.004-07:00</published><updated>2013-04-07T07:54:08.930-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>Python Tip - Classes</title><content type='html'>Hey. So, I thought I would write up a little something on classes in Python.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/04/python-tip-classes.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/1088754295797337986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/04/python-tip-classes.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/1088754295797337986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/1088754295797337986'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/04/python-tip-classes.html' title='Python Tip - Classes'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-1447986160388187169</id><published>2012-02-24T07:53:00.001-08:00</published><updated>2012-02-24T07:59:00.715-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>Voxels in the BGE Demo</title><content type='html'>Hey. So instead of working on my games or tutorials, I messed around in the game engine, heh. This time, the subject that I was interested in was voxels. I tried to use them before, with pretty poor results, as I couldn&amp;#39;t get a large number of voxels to render in the BGE. Well, I then had an idea, which I tried to implement into the BGE, with pretty good results.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/02/voxels-in-bge-demo.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/1447986160388187169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/02/voxels-in-bge-demo.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/1447986160388187169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/1447986160388187169'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/02/voxels-in-bge-demo.html' title='Voxels in the BGE Demo'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpfaPLfTwV_izV8e7SYmQuQsX2_bJt_b67t6venD9zH7iEX3L-FFCwjXQwI4GZBT3TG_d-CFlpWLaLmPt_ikLVMoEa5NqEKfo119fq1p5KcGcoXoR4v7EWyFhkAUq2xcacwwGuHijwIsxe/s72-c/BetterLand.png" height="72" width="72"/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-6396480116090109754</id><published>2012-02-18T06:52:00.000-08:00</published><updated>2012-02-18T06:52:40.332-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials"/><title type='text'>Video Tutorial - 2D Sprites in the BGE</title><content type='html'>Hey. So, someone from the BlenderArtists forum requested that I make a tutorial about implementing 2D sprites in the BGE, which I did yesterday.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/02/video-tutorial-2d-sprites-in-bge.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/6396480116090109754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/02/video-tutorial-2d-sprites-in-bge.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/6396480116090109754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/6396480116090109754'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/02/video-tutorial-2d-sprites-in-bge.html' title='Video Tutorial - 2D Sprites in the BGE'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/hHeyqYhzPiU/default.jpg" height="72" width="72"/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-6782538611191613870</id><published>2012-01-21T22:11:00.000-08:00</published><updated>2013-04-07T07:54:08.943-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>Python in the BGE - Part 9 - Better Movement</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1126.photobucket.com/albums/l620/SolarLuneTP/Ramps.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;108&quot; src=&quot;http://i1126.photobucket.com/albums/l620/SolarLuneTP/Ramps.png&quot; width=&quot;200&quot;&gt;&lt;/a&gt;&lt;/div&gt;
Hello. So, here&amp;#39;s another tutorial that covers moving with Python with our demo game, MazeCrawl. &lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/01/python-in-bge-part-9-better-movement.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/6782538611191613870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/01/python-in-bge-part-9-better-movement.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/6782538611191613870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/6782538611191613870'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/01/python-in-bge-part-9-better-movement.html' title='Python in the BGE - Part 9 - Better Movement'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-8091923056240239890</id><published>2012-01-12T10:52:00.000-08:00</published><updated>2012-01-12T10:52:28.428-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="BGHelper"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>BGHelper V1.8 - Joystick Input and Profiles</title><content type='html'>Hey. So here&amp;#39;s yet another release of BGHelper. This one focuses on joystick input mostly, though there are a couple other new features.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/01/bghelper-v18-joystick-input-and.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/8091923056240239890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/01/bghelper-v18-joystick-input-and.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/8091923056240239890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/8091923056240239890'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/01/bghelper-v18-joystick-input-and.html' title='BGHelper V1.8 - Joystick Input and Profiles'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-5690006396818897194</id><published>2012-01-10T12:11:00.000-08:00</published><updated>2014-11-02T17:57:05.545-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2D Sprites"/><category scheme="http://www.blogger.com/atom/ns#" term="BGE Resources"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>2D Sprites V1.8.2</title><content type='html'>Hey. So, here&amp;#39;s another iteration of my 2D Sprites Python module. This one just has a minor bugfix and an improved feature.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2012/01/2d-sprites-v182.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/5690006396818897194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/01/2d-sprites-v182.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/5690006396818897194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/5690006396818897194'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2012/01/2d-sprites-v182.html' title='2D Sprites V1.8.2'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-738174285480898101</id><published>2011-12-23T11:53:00.000-08:00</published><updated>2011-12-23T11:54:19.272-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Pixel Art Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials"/><title type='text'>Pixel Art Tutorial Part 5 - Simple Animation</title><content type='html'>Hey. So here&amp;#39;s another part to the pixel art tutorial series. This one deals with some simple animation to make a simple walk / run cycle.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2011/12/pixel-art-tutorial-part-5-simple.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/738174285480898101/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/12/pixel-art-tutorial-part-5-simple.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/738174285480898101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/738174285480898101'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/12/pixel-art-tutorial-part-5-simple.html' title='Pixel Art Tutorial Part 5 - Simple Animation'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/g5eAQK42ezs/default.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-6894099398637211621</id><published>2011-12-12T21:53:00.000-08:00</published><updated>2013-04-07T07:54:08.944-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Audaspace"/><category scheme="http://www.blogger.com/atom/ns#" term="BGE Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Examples"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><title type='text'>BGE Audaspace Python Tutorial</title><content type='html'>Hey. So today, we&amp;#39;ll briefly go into using Audaspace, an audio library shipped with Blender distributions, with the game engine.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2011/12/bge-audaspace-python-tutorial.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/6894099398637211621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/12/bge-audaspace-python-tutorial.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/6894099398637211621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/6894099398637211621'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/12/bge-audaspace-python-tutorial.html' title='BGE Audaspace Python Tutorial'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-3723578582293855729</id><published>2011-12-10T08:37:00.001-08:00</published><updated>2011-12-10T08:48:43.045-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Stuttering Problem"/><title type='text'>About Blender Audio Crackle and Stutter</title><content type='html'>Hello. I just wanted to post a solution to a little problem that I found with Blender and the BGE&amp;#39;s audio playback.&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2011/12/about-blender-audio-crackle-and-stutter.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/3723578582293855729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/12/about-blender-audio-crackle-and-stutter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/3723578582293855729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/3723578582293855729'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/12/about-blender-audio-crackle-and-stutter.html' title='About Blender Audio Crackle and Stutter'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-1770919125555945313</id><published>2011-11-29T16:00:00.001-08:00</published><updated>2012-01-21T22:13:42.193-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Pixel Art Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Video Tutorials"/><title type='text'>Pixel Art Tutorial Part 4 - Color Contrast</title><content type='html'>Hey. Here&amp;#39;s another entry in the pixel art tutorial series - this one&amp;#39;s about color contrast. The video can be found after the break.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-part-4.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/1770919125555945313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-part-4.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/1770919125555945313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/1770919125555945313'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/11/pixel-art-tutorial-part-4.html' title='Pixel Art Tutorial Part 4 - Color Contrast'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/1wsxDtBSvt8/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-3714369434140755576</id><published>2011-11-27T21:54:00.001-08:00</published><updated>2011-11-27T22:05:15.914-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><title type='text'>BGE Planet Demo and Free Normal Map Download</title><content type='html'>Hey. So over the weekend I made a little planet demo. It&amp;#39;s not available for download, but I am giving something away.&lt;br&gt;
&lt;br&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/sQLqT63tPJQ&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt;
&lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2011/11/bge-island-demo-and-free-normal-map.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/3714369434140755576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/11/bge-island-demo-and-free-normal-map.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/3714369434140755576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/3714369434140755576'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/11/bge-island-demo-and-free-normal-map.html' title='BGE Planet Demo and Free Normal Map Download'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/sQLqT63tPJQ/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5540340668858020212.post-1903627660866307066</id><published>2011-11-23T22:31:00.001-08:00</published><updated>2011-11-23T22:41:39.102-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="JME3"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><title type='text'>JME3 - Open-Source, Free, Cross-Platform 3D Game Engine</title><content type='html'>&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfuwd6Micipetp6Gan4UBkywIACW0GbfdBq7Ifi8lQ0gjAUCTHNoT-1jw3MitCczdNBijq7x_uEDzWPHtg5lA9xowJjeqh9-8s5dMcOeA_efSUoI4TZ0oxGqG7lkxFmH14FS4rHatwYPCp/s1600/jme3test.water_.TestPostWater004.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;116&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfuwd6Micipetp6Gan4UBkywIACW0GbfdBq7Ifi8lQ0gjAUCTHNoT-1jw3MitCczdNBijq7x_uEDzWPHtg5lA9xowJjeqh9-8s5dMcOeA_efSUoI4TZ0oxGqG7lkxFmH14FS4rHatwYPCp/s200/jme3test.water_.TestPostWater004.jpg&quot; width=&quot;200&quot;&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Screenshot from the jMonkeyEngine.com homepage.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Hey. I just wanted to post about another 3D game engine that I found. It&amp;#39;s called jME3 - jMonkeyEngine 3.0. It&amp;#39;s a powerful, Java-based 3D game engine that is cross-platform, and quite an interesting engine. &lt;br&gt;
&lt;a href=&quot;http://solarlune-gameup.blogspot.com/2011/11/jme3-open-source-free-cross-platform-3d.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://solarlune-gameup.blogspot.com/feeds/1903627660866307066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/11/jme3-open-source-free-cross-platform-3d.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/1903627660866307066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5540340668858020212/posts/default/1903627660866307066'/><link rel='alternate' type='text/html' href='http://solarlune-gameup.blogspot.com/2011/11/jme3-open-source-free-cross-platform-3d.html' title='JME3 - Open-Source, Free, Cross-Platform 3D Game Engine'/><author><name>SolarLune</name><uri>http://www.blogger.com/profile/16532428857445699165</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfuwd6Micipetp6Gan4UBkywIACW0GbfdBq7Ifi8lQ0gjAUCTHNoT-1jw3MitCczdNBijq7x_uEDzWPHtg5lA9xowJjeqh9-8s5dMcOeA_efSUoI4TZ0oxGqG7lkxFmH14FS4rHatwYPCp/s72-c/jme3test.water_.TestPostWater004.jpg" height="72" width="72"/><thr:total>2</thr:total></entry></feed>