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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" xml:lang="en-US"><title type="text">Gamecrafters' Guild</title><link rel="alternate" type="text/html" href="http://www.gamecrafters.net" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/GamecraftersGuild" /><subtitle type="html">Advice on making your game great.</subtitle><updated>2013-05-20T20:23:15+00:00</updated><generator>http://wordpress.org/?v=3.5.1</generator><sy:updatePeriod xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">hourly</sy:updatePeriod><sy:updateFrequency xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">1</sy:updateFrequency><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/GamecraftersGuild" /><feedburner:info uri="gamecraftersguild" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-sa/2.0/" /><feedburner:emailServiceId>GamecraftersGuild</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><feedburner:feedFlare href="http://www.plusmo.com/add?url=http%3A%2F%2Ffeeds.feedburner.com%2FGamecraftersGuild" src="http://plusmo.com/res/graphics/fbplusmo.gif">Subscribe with Plusmo</feedburner:feedFlare><feedburner:feedFlare href="http://www.thefreedictionary.com/_/hp/AddRSS.aspx?http%3A%2F%2Ffeeds.feedburner.com%2FGamecraftersGuild" src="http://img.tfd.com/hp/addToTheFreeDictionary.gif">Subscribe with The Free Dictionary</feedburner:feedFlare><feedburner:feedFlare href="http://www.bitty.com/manual/?contenttype=rssfeed&amp;contentvalue=http%3A%2F%2Ffeeds.feedburner.com%2FGamecraftersGuild" src="http://www.bitty.com/img/bittychicklet_91x17.gif">Subscribe with Bitty Browser</feedburner:feedFlare><feedburner:feedFlare href="http://www.live.com/?add=http%3A%2F%2Ffeeds.feedburner.com%2FGamecraftersGuild" src="http://tkfiles.storage.msn.com/x1piYkpqHC_35nIp1gLE68-wvzLZO8iXl_JMledmJQXP-XTBOLfmQv4zhj4MhcWEJh_GtoBIiAl1Mjh-ndp9k47If7hTaFno0mxW9_i3p_5qQw">Subscribe with Live.com</feedburner:feedFlare><feedburner:feedFlare href="http://mix.excite.eu/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FGamecraftersGuild" src="http://image.excite.co.uk/mix/addtomix.gif">Subscribe with Excite MIX</feedburner:feedFlare><feedburner:feedFlare href="http://www.webwag.com/wwgthis.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FGamecraftersGuild" src="http://www.webwag.com/images/wwgthis.gif">Subscribe with Webwag</feedburner:feedFlare><feedburner:feedFlare href="http://www.podcastready.com/oneclick_bookmark.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FGamecraftersGuild" src="http://www.podcastready.com/images/podcastready_button.gif">Subscribe with Podcast Ready</feedburner:feedFlare><feedburner:feedFlare href="http://www.wikio.com/subscribe?url=http%3A%2F%2Ffeeds.feedburner.com%2FGamecraftersGuild" src="http://www.wikio.com/shared/img/add2wikio.gif">Subscribe with Wikio</feedburner:feedFlare><feedburner:feedFlare href="http://www.dailyrotation.com/index.php?feed=http%3A%2F%2Ffeeds.feedburner.com%2FGamecraftersGuild" src="http://www.dailyrotation.com/rss-dr2.gif">Subscribe with Daily Rotation</feedburner:feedFlare><entry><title type="text">Game Chef Entry: The Wicked World</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamecraftersGuild/~3/3etFpNvxA7Y/" /><category term="Game Design" /><category term="Role-Playing Games" /><category term="Writing and Freelancing" /><author><name>Brian</name></author><updated>2013-05-20T13:23:15-07:00</updated><id>http://2d6cents.com/?p=940</id><summary type="html">&lt;p&gt;This is my Game Chef entry, for your perusal. It&amp;#8217;s called The Wicked World, and it&amp;#8217;s a game about angel PIs who hunt down demons and their minions. Feedback is welcome!&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/05/game-chef-entry-the-wicked-world/"&gt;Game Chef Entry: The Wicked World&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;</summary><content type="html">&lt;p&gt;This is my &lt;a href="https://gamechef.wordpress.com/" &gt;Game Chef&lt;/a&gt; entry, for your perusal. It&amp;#8217;s called &lt;i&gt;&lt;a href="http://2d6cents.com/wp-content/uploads/2013/05/Brian-Engard-The-Wicked-World1.pdf"&gt;The Wicked World&lt;/a&gt;&lt;/i&gt;, and it&amp;#8217;s a game about angel PIs who hunt down demons and their minions. Feedback is welcome!&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/05/game-chef-entry-the-wicked-world/"&gt;Game Chef Entry: The Wicked World&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=3etFpNvxA7Y:bY82cVESl_Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=3etFpNvxA7Y:bY82cVESl_Q:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=3etFpNvxA7Y:bY82cVESl_Q:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=3etFpNvxA7Y:bY82cVESl_Q:YwkR-u9nhCs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=YwkR-u9nhCs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=3etFpNvxA7Y:bY82cVESl_Q:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=3etFpNvxA7Y:bY82cVESl_Q:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=3etFpNvxA7Y:bY82cVESl_Q:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=3etFpNvxA7Y:bY82cVESl_Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=3etFpNvxA7Y:bY82cVESl_Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gamecrafters.net/archives/1816/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://2d6cents.com/2013/05/game-chef-entry-the-wicked-world/</feedburner:origLink></entry><entry><title type="text">The Wetwork Venn Diagram</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamecraftersGuild/~3/kLA4DhhGxMI/" /><category term="Game Design" /><category term="Role-Playing Games" /><author><name>Brian</name></author><updated>2013-04-22T12:39:11-07:00</updated><id>http://2d6cents.com/?p=923</id><summary type="html">&lt;p&gt;This is a thing I&amp;#8217;ve been thinking about lately. It&amp;#8217;s an evolution of the comfort zone mechanic that I came up with a little while ago, but altered to work with a cyberpunk corporate espionage game I&amp;#8217;m working on called Wetwork. The idea is that your character sheet is a Venn diagram. You write things [...]&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/04/the-wetwork-venn-diagram/"&gt;The Wetwork Venn Diagram&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;</summary><content type="html">&lt;p&gt;This is a thing I&amp;#8217;ve been thinking about lately. It&amp;#8217;s an evolution of the &lt;a href="http://2d6cents.com/2013/04/comfort-zone-mechanic/" &gt;comfort zone&lt;/a&gt; mechanic that I came up with a little while ago, but altered to work with a cyberpunk corporate espionage game I&amp;#8217;m working on called &lt;i&gt;Wetwork&lt;/i&gt;. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://2d6cents.com/wp-content/uploads/2013/04/Comfort-Zone1.png"&gt;&lt;img src="http://2d6cents.com/wp-content/uploads/2013/04/Comfort-Zone1-300x286.png" alt="Comfort Zone" width="300" height="286" class="alignnone size-medium wp-image-924" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The idea is that your character sheet is a Venn diagram. You write things inside each of the sections of the Venn diagram, and those things inform what you&amp;#8217;re good at doing. There&amp;#8217;s a lot of overlap and bleed between the different sections, which is what you&amp;#8217;d expect from a Venn diagram.&lt;/p&gt;
&lt;p&gt;Things inside the Venn diagram are your comfort zone; these are the things you&amp;#8217;re good at, the things that make you a badass corporate operative. Stuff gets written outside of your comfort zone too, and these are the things that you &lt;em&gt;can&lt;/em&gt; do, but you fail at least as often as you succeed. &lt;/p&gt;
&lt;p&gt;You grow more when you call upon things outside your comfort zone, but you&amp;#8217;re more likely to succeed when you stick to things inside your comfort zone. Throughout play, things move from section to section, and each section has its own implications. Trust, for example, is potentially very powerful when called upon, but it&amp;#8217;s also dangerous to trust people because they can betray you to greater effect.&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/04/the-wetwork-venn-diagram/"&gt;The Wetwork Venn Diagram&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=kLA4DhhGxMI:JqKiXY2_xKI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=kLA4DhhGxMI:JqKiXY2_xKI:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=kLA4DhhGxMI:JqKiXY2_xKI:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=kLA4DhhGxMI:JqKiXY2_xKI:YwkR-u9nhCs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=YwkR-u9nhCs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=kLA4DhhGxMI:JqKiXY2_xKI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=kLA4DhhGxMI:JqKiXY2_xKI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=kLA4DhhGxMI:JqKiXY2_xKI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=kLA4DhhGxMI:JqKiXY2_xKI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=kLA4DhhGxMI:JqKiXY2_xKI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gamecrafters.net/archives/1815/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://2d6cents.com/2013/04/the-wetwork-venn-diagram/</feedburner:origLink></entry><entry><title type="text">Becoming: Quest Headers</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamecraftersGuild/~3/FZyKzDyODak/" /><category term="Becoming" /><category term="BecomingRPG" /><category term="Game Design" /><category term="Role-Playing Games" /><author><name>Brian</name></author><updated>2013-04-19T08:19:24-07:00</updated><id>http://2d6cents.com/?p=912</id><summary type="html">&lt;p&gt;Here are a few of the Quest headers for Becoming. These will give you a better idea of what the art&amp;#8217;s like in the game, as well as a glimpse into what kind of content you&amp;#8217;ll see.&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/04/becoming-quest-headers/"&gt;Becoming: Quest Headers&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Here are a few of the Quest headers for &lt;i&gt;Becoming&lt;/i&gt;. These will give you a better idea of what the art&amp;#8217;s like in the game, as well as a glimpse into what kind of content you&amp;#8217;ll see.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://2d6cents.com/wp-content/uploads/2013/04/Becoming-Sheep-Amidst-the-Wolves.png"&gt;&lt;img src="http://2d6cents.com/wp-content/uploads/2013/04/Becoming-Sheep-Amidst-the-Wolves-242x300.png" alt="Becoming - Sheep Amidst the Wolves" width="242" height="300" class="aligncenter size-medium wp-image-913" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://2d6cents.com/wp-content/uploads/2013/04/Becoming-The-Long-Road-Home.png"&gt;&lt;img src="http://2d6cents.com/wp-content/uploads/2013/04/Becoming-The-Long-Road-Home-242x300.png" alt="Becoming - The Long Road Home" width="242" height="300" class="aligncenter size-medium wp-image-914" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://2d6cents.com/wp-content/uploads/2013/04/Becoming-Rock-Star.png"&gt;&lt;img src="http://2d6cents.com/wp-content/uploads/2013/04/Becoming-Rock-Star-242x300.png" alt="Becoming - Rock Star" width="242" height="300" class="aligncenter size-medium wp-image-915" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/04/becoming-quest-headers/"&gt;Becoming: Quest Headers&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=FZyKzDyODak:wTZr2hUBpjk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=FZyKzDyODak:wTZr2hUBpjk:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=FZyKzDyODak:wTZr2hUBpjk:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=FZyKzDyODak:wTZr2hUBpjk:YwkR-u9nhCs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=YwkR-u9nhCs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=FZyKzDyODak:wTZr2hUBpjk:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=FZyKzDyODak:wTZr2hUBpjk:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=FZyKzDyODak:wTZr2hUBpjk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=FZyKzDyODak:wTZr2hUBpjk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=FZyKzDyODak:wTZr2hUBpjk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gamecrafters.net/archives/1814/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://2d6cents.com/2013/04/becoming-quest-headers/</feedburner:origLink></entry><entry><title type="text">Comfort Zone Mechanic</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamecraftersGuild/~3/rfqjCnsMFjM/" /><category term="Game Design" /><category term="Role-Playing Games" /><author><name>Brian</name></author><updated>2013-04-14T16:58:50-07:00</updated><id>http://2d6cents.com/?p=906</id><summary type="html">&lt;p&gt;Something I&amp;#8217;ve been noodling with today. The things inside the circle represent your comfort zone; the things outside of the circle are things that are outside of your comfort zone. In this case we&amp;#8217;ve got a lawyer who&amp;#8217;s been forced to do some less-than-legal things lately; maybe she&amp;#8217;s on the run from the law after [...]&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/04/comfort-zone-mechanic/"&gt;Comfort Zone Mechanic&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Something I&amp;#8217;ve been noodling with today.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://2d6cents.com/wp-content/uploads/2013/04/Comfort-Zone.png"&gt;&lt;img src="http://2d6cents.com/wp-content/uploads/2013/04/Comfort-Zone-300x225.png" alt="Comfort Zone" width="300" height="225" class="aligncenter size-medium wp-image-907" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The things inside the circle represent your comfort zone; the things outside of the circle are things that are outside of your comfort zone. In this case we&amp;#8217;ve got a lawyer who&amp;#8217;s been forced to do some less-than-legal things lately; maybe she&amp;#8217;s on the run from the law after being falsely accused of something.&lt;/p&gt;
&lt;p&gt;The idea is that, when you perform actions with the things inside your comfort zone, you&amp;#8217;re likelihood of success is very high. Maybe you even auto-succeed; I&amp;#8217;m not sure yet. However, the only way your character grows and gains new skills is by trying things outside her comfort zone, things she&amp;#8217;ll more than likely fail at when she attempts them. You get a high chance of success or you get growth; you never get both.&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/04/comfort-zone-mechanic/"&gt;Comfort Zone Mechanic&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=rfqjCnsMFjM:RYe-jtZ8_k0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=rfqjCnsMFjM:RYe-jtZ8_k0:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=rfqjCnsMFjM:RYe-jtZ8_k0:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=rfqjCnsMFjM:RYe-jtZ8_k0:YwkR-u9nhCs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=YwkR-u9nhCs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=rfqjCnsMFjM:RYe-jtZ8_k0:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=rfqjCnsMFjM:RYe-jtZ8_k0:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=rfqjCnsMFjM:RYe-jtZ8_k0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=rfqjCnsMFjM:RYe-jtZ8_k0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=rfqjCnsMFjM:RYe-jtZ8_k0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gamecrafters.net/archives/1813/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://2d6cents.com/2013/04/comfort-zone-mechanic/</feedburner:origLink></entry><entry><title type="text">Becoming: Chapter Header Art</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamecraftersGuild/~3/0xp028KAHdw/" /><category term="Becoming" /><category term="News" /><category term="Role-Playing Games" /><author><name>Brian</name></author><updated>2013-04-11T08:06:26-07:00</updated><id>http://2d6cents.com/?p=900</id><summary type="html">&lt;p&gt;I got some art from my artist, Christopher H. Barley, last night. Thought I&amp;#8217;d share some of it with you fine folks. This is the chapter header for the first chapter in the book.&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/04/becoming-chapter-header-art/"&gt;Becoming: Chapter Header Art&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;</summary><content type="html">&lt;p&gt;I got some art from my artist, &lt;a href="http://www.behance.net/gallery/Examples-of-Graphic-Work/342089" &gt;Christopher H. Barley&lt;/a&gt;, last night. Thought I&amp;#8217;d share some of it with you fine folks. This is the chapter header for the first chapter in the book.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://2d6cents.com/wp-content/uploads/2013/04/Becoming-Playing-the-Game-lo-res.png"&gt;&lt;img src="http://2d6cents.com/wp-content/uploads/2013/04/Becoming-Playing-the-Game-lo-res-300x180.png" alt="Becoming - Playing the Game lo-res" width="300" height="180" class="aligncenter size-medium wp-image-901" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The post &lt;a href="http://2d6cents.com/2013/04/becoming-chapter-header-art/"&gt;Becoming: Chapter Header Art&lt;/a&gt; appeared first on &lt;a href="http://2d6cents.com/"&gt;2d6 Cents&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=0xp028KAHdw:YpGgfS81IlQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=0xp028KAHdw:YpGgfS81IlQ:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=0xp028KAHdw:YpGgfS81IlQ:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=0xp028KAHdw:YpGgfS81IlQ:YwkR-u9nhCs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=YwkR-u9nhCs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=0xp028KAHdw:YpGgfS81IlQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=0xp028KAHdw:YpGgfS81IlQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=0xp028KAHdw:YpGgfS81IlQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamecraftersGuild?a=0xp028KAHdw:YpGgfS81IlQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamecraftersGuild?i=0xp028KAHdw:YpGgfS81IlQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gamecrafters.net/archives/1812/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://2d6cents.com/2013/04/becoming-chapter-header-art/</feedburner:origLink></entry></feed>
