<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1407946674654874862</id><updated>2024-11-02T06:55:40.222+01:00</updated><category term="making of"/><category term="Polska"/><category term="wykłady"/><category term="dokument"/><category term="wywiady"/><category term="zespoły deweloperskie"/><category term="Grafika: concept art"/><category term="materiały konferencyjne"/><category term="twórcy"/><category term="wydarzenia"/><category term="artykuły"/><category term="książki"/><category term="programy tv"/><category term="blogi"/><category term="cmentarzysko"/><category term="inne"/><category term="narzędzia"/><title type='text'>GameDev-PL  - czyli o grach inaczej</title><subtitle type='html'>gamedev gry</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>RiBEL</name><uri>http://www.blogger.com/profile/11507510644535852147</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQwXeCSUh4LArHaLgZZdHaP7RUOfMdcrS77ZKfepyEI5TkMWHBGAjtpcZfoybHrW0lfUvoUjR_ji3oq5tAnK8Wsf1nSA1sahFkCp4fBDgvVH-5GasERf0KlsdRqFrNgQ/s220/Oozi_Avatar.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>276</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-7697642503568512106</id><published>2020-03-04T10:00:00.000+01:00</published><updated>2020-03-04T10:00:05.144+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><title type='text'>Making of GTA: Vice City</title><content type='html'>Poniżej filmik z tworzenia gry GTA: Vice City.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=h4V2lzIYOIA&quot;&gt;Behind the scenes GTA Vice City&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/7697642503568512106/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/7697642503568512106' title='Komentarze (1)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7697642503568512106'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7697642503568512106'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/03/making-of-gta-vice-city.html' title='Making of GTA: Vice City'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-965278186441962846</id><published>2020-02-26T10:00:00.000+01:00</published><updated>2020-02-26T10:00:01.591+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><title type='text'>Making of Detroit: Become Human</title><content type='html'>Filmik z produkcji gry &lt;i&gt;Detroit: Become Human&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=10vHHje9W1k&quot;&gt;Making of Detroit: Become Human&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/965278186441962846/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/965278186441962846' title='Komentarze (1)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/965278186441962846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/965278186441962846'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/02/making-of-detroit-become-human.html' title='Making of Detroit: Become Human'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-392915873986253409</id><published>2020-02-19T10:00:00.000+01:00</published><updated>2020-02-19T10:00:11.997+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><title type='text'>Making of Uncharted 3</title><content type='html'>Filmik z produkcji gry Uncharted 3.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=4ZY6sRAZ5pw&quot;&gt;Behind the Scenes - Uncharted 3  Drake&#39;s Deception&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/392915873986253409/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/392915873986253409' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/392915873986253409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/392915873986253409'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/02/making-of-uncharted-3.html' title='Making of Uncharted 3'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-1486279699614278885</id><published>2020-02-12T10:00:00.000+01:00</published><updated>2020-02-12T10:00:00.957+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><title type='text'>Making of Uncharted 2 Among Thieves</title><content type='html'>Filmik z produkcji gry &lt;i&gt;Uncharted 2: Among Thieves&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=_Bkzd07TUsU&quot;&gt;Behind the Scenes - Uncharted 2&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/1486279699614278885/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/1486279699614278885' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/1486279699614278885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/1486279699614278885'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/02/making-of-uncharted-2-among-thieves.html' title='Making of Uncharted 2 Among Thieves'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-9196703281807281664</id><published>2020-02-05T10:00:00.000+01:00</published><updated>2020-02-05T10:00:05.191+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><title type='text'>Making of Uncharted: Drake&#39;s Fortune</title><content type='html'>Poniżej filmik z wczesnych prototypów i mocupów &lt;i&gt;Uncharted: Drake&#39;s Fortune&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=Kj9r32xM7IQ&quot;&gt;Behind the Scenes - Uncharted&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/9196703281807281664/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/9196703281807281664' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/9196703281807281664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/9196703281807281664'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/02/making-of-uncharted-drakes-fortune.html' title='Making of Uncharted: Drake&#39;s Fortune'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-2551053025334155746</id><published>2020-01-29T10:00:00.000+01:00</published><updated>2020-01-29T10:00:01.702+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><title type='text'>Making of F.E.A.R.</title><content type='html'>Filmik z tworzenia gry &lt;i&gt;F.E.A.R.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=yR_TI4W1LWk&quot;&gt;Making of F.E.A.R.&lt;/a&gt;&lt;/i&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/2551053025334155746/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/2551053025334155746' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/2551053025334155746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/2551053025334155746'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/01/making-of-fear.html' title='Making of F.E.A.R.'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-7574703660369333590</id><published>2020-01-22T10:00:00.000+01:00</published><updated>2020-01-22T10:00:02.514+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><title type='text'>Making of Death Stranding</title><content type='html'>Poniżej filmik z produkcji gry &lt;b&gt;Death Stranding&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=faatWOs2c5c&quot;&gt;Behind the Scenes - Death Stranding&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/7574703660369333590/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/7574703660369333590' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7574703660369333590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7574703660369333590'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/01/making-of-death-stranding.html' title='Making of Death Stranding'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-95845751779348606</id><published>2020-01-15T10:00:00.000+01:00</published><updated>2020-02-04T21:41:23.613+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><title type='text'>Making of God of War (2018)</title><content type='html'>Filmik na temat produkcji gry &lt;i&gt;God of War&lt;/i&gt; z 2018 roku.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=yz4C_ZdFNWw&quot;&gt;Behind the scenes - God of War&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Dwugodzinny materiał dotyczący powstawania tej gry.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=ra_R-K_IoUc&quot;&gt;God of War | Raising Kratos | &quot;Making Of&quot; Documentary&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/95845751779348606/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/95845751779348606' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/95845751779348606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/95845751779348606'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/01/making-of-god-of-war-2018.html' title='Making of God of War (2018)'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-7290260771456579407</id><published>2020-01-08T10:00:00.000+01:00</published><updated>2020-01-11T19:35:38.714+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blogi"/><title type='text'>Another World od środka</title><content type='html'>&lt;b&gt;Fabien Sanglard &lt;/b&gt;stworzył serię artykułów na temat gry &lt;i&gt;Another World&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://fabiensanglard.net/another_world_polygons/index.html&quot;&gt;The Polygons of Another World&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://fabiensanglard.net/another_world_polygons_amiga500/index.html&quot;&gt;The Polygons of Another World: Amiga 500&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://fabiensanglard.net/another_world_polygons_atariST/index.html&quot;&gt;The Polygons of Another World: Atari ST&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://fabiensanglard.net/another_world_polygons_PC_DOS/index.html&quot;&gt;The Polygons of Another World: IBM PC&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://fabiensanglard.net/another_world_polygons_Genesis/index.html&quot;&gt;The Polygons of Another World: SEGA Genesis&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/7290260771456579407/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/7290260771456579407' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7290260771456579407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7290260771456579407'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/01/another-world-od-srodka.html' title='Another World od środka'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-1986547709715266937</id><published>2020-01-01T10:00:00.000+01:00</published><updated>2020-01-01T22:40:21.525+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dokument"/><title type='text'>Retro Tech</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Retro Tech &lt;/b&gt;to seria prezentująca kultowe urządzenia lat 80-tych. Dwa odcinki dotyczyły urządzeń do grania: &lt;b&gt;Sega Genesis&lt;/b&gt; i &lt;b&gt;Game Boy&lt;/b&gt;.&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=PRVr1heimY8&quot;&gt;RETRO TECH: SEGA GENESIS&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=Oy8zSYKkczI&quot;&gt;RETRO TECH: GAME BOY&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/1986547709715266937/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/1986547709715266937' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/1986547709715266937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/1986547709715266937'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2020/01/retro-tech.html' title='Retro Tech'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-7582596370527985654</id><published>2019-12-30T14:22:00.001+01:00</published><updated>2020-01-02T11:55:53.203+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="inne"/><title type='text'>Powrót bloga</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Po pięcioletniej przerwie w przyszłym roku wraca blog. Nowe posty będą ukazywały się raz w tygodniu. Zapraszam do czytania, oglądania i komentowania.&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/7582596370527985654/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/7582596370527985654' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7582596370527985654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7582596370527985654'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2019/12/powrot-bloga.html' title='Powrót bloga'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-7374640829714647866</id><published>2015-07-21T11:34:00.002+02:00</published><updated>2015-07-21T11:35:23.951+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="materiały konferencyjne"/><category scheme="http://www.blogger.com/atom/ns#" term="Polska"/><category scheme="http://www.blogger.com/atom/ns#" term="wykłady"/><title type='text'>Wydarzenia: Digital Dragons 2015</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Fs9dgVxEz46eWqtGr9IKUIv1fIzJMyuEgQYBNx-mbgNQf5Fcmdkpyfmwq7B_ufpBr6nuY2GkuBfJgt6mSSP6cZDTUNGnSEWjZgV3FdbB8Tu32GM5qG36fzuzh5vd2eO7URmqumuuL6A/s1600/Baner_DD_2013.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;92&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Fs9dgVxEz46eWqtGr9IKUIv1fIzJMyuEgQYBNx-mbgNQf5Fcmdkpyfmwq7B_ufpBr6nuY2GkuBfJgt6mSSP6cZDTUNGnSEWjZgV3FdbB8Tu32GM5qG36fzuzh5vd2eO7URmqumuuL6A/s400/Baner_DD_2013.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
W dniach &lt;b&gt;21-22 maja 2015&lt;/b&gt; w &lt;b&gt;Krakowie&lt;/b&gt; odbyła się czwarta&lt;span style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;edycja festiwalu poświęconego tworzeniu gier o nazwie &lt;b&gt;Digital Dragons&lt;/b&gt;. W ciągu dwóch dni trwania konferencji dziewięćdziesięciu dwóch mówców &amp;nbsp;dzieliło się swą wiedzą na tematy związane z produkcją gier wideo. Cztery sale konferencyjne zgromadziły setki uczestników biorących udział w wykładach, panelach i warsztatach. Wśród tegorocznych prezenterów byli &lt;b&gt;Brian Fargo&lt;/b&gt; (inXile Entertainment), &lt;b&gt;Marcin Iwiński&lt;/b&gt; i &lt;b&gt;Michał Nowakowski&lt;/b&gt; (CD Projekt RED) i &lt;b&gt;Matt MacLean&lt;/b&gt; (Obsydian Entertainment).&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/user/DigitalDragonsKrakow/videos&quot;&gt;Prezentacje z Digital Dragons [YouTube]&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/7374640829714647866/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/7374640829714647866' title='Komentarze (9)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7374640829714647866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7374640829714647866'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2015/07/wydarzenia-digital-dragons-2015.html' title='Wydarzenia: Digital Dragons 2015'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Fs9dgVxEz46eWqtGr9IKUIv1fIzJMyuEgQYBNx-mbgNQf5Fcmdkpyfmwq7B_ufpBr6nuY2GkuBfJgt6mSSP6cZDTUNGnSEWjZgV3FdbB8Tu32GM5qG36fzuzh5vd2eO7URmqumuuL6A/s72-c/Baner_DD_2013.JPG" height="72" width="72"/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-907363842853324122</id><published>2015-06-03T18:05:00.000+02:00</published><updated>2015-06-08T09:29:44.573+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="wykłady"/><category scheme="http://www.blogger.com/atom/ns#" term="wywiady"/><title type='text'>Przegrani</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsVp1DIyh1vd4_vIYvlDctlVTrfMEz-CBaA31dptfzEs5L0qfOjD3z9prDAn8mnmR3s47YapjTlhAe-PE-N7pbQWdMIOthA90HVInyvMkEabCs-Y8CsCMZ5au38KSArlhJw0N-WHHZePs/s1600/Baner_Przegrani.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;92&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsVp1DIyh1vd4_vIYvlDctlVTrfMEz-CBaA31dptfzEs5L0qfOjD3z9prDAn8mnmR3s47YapjTlhAe-PE-N7pbQWdMIOthA90HVInyvMkEabCs-Y8CsCMZ5au38KSArlhJw0N-WHHZePs/s400/Baner_Przegrani.JPG&quot; title=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Przegrani &lt;/b&gt;to videocasty na temat gier z punktu widzenia deweloperów. Poruszanymi tematami są gry iteracyjne, ewolucja MOBA, edukacja growa, wirtualna rzeczywistość, terminologia tworzenia gier, opowiadanie historii i wiele innych.&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/playlist?list=PL84httZAd1XT2MdK5VL8eVOWtKr7g6tcT&quot;&gt;Przegrani [YouTube]&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/907363842853324122/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/907363842853324122' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/907363842853324122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/907363842853324122'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2015/06/przegrani.html' title='Przegrani'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsVp1DIyh1vd4_vIYvlDctlVTrfMEz-CBaA31dptfzEs5L0qfOjD3z9prDAn8mnmR3s47YapjTlhAe-PE-N7pbQWdMIOthA90HVInyvMkEabCs-Y8CsCMZ5au38KSArlhJw0N-WHHZePs/s72-c/Baner_Przegrani.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-1796519923906866508</id><published>2015-05-25T16:54:00.001+02:00</published><updated>2015-06-08T09:29:35.119+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dokument"/><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><category scheme="http://www.blogger.com/atom/ns#" term="programy tv"/><title type='text'>Making of Broken Age</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
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&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDw0dkk7psJJZHPvIgk_zrg66J6noyVQoliVsu3sIqzdnHDZAMw5s8iPvf520W340_TO-qDmYrR3AD70V16YQ2wx-8UN3f6yhDKsnb0I1RHFYCxe01HxUSVRM4J4F3f1ucXTl33hjbLYs/s1600/Baner_BrokenAge.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;92&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDw0dkk7psJJZHPvIgk_zrg66J6noyVQoliVsu3sIqzdnHDZAMw5s8iPvf520W340_TO-qDmYrR3AD70V16YQ2wx-8UN3f6yhDKsnb0I1RHFYCxe01HxUSVRM4J4F3f1ucXTl33hjbLYs/s400/Baner_BrokenAge.JPG&quot; title=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;Broken Age&lt;/b&gt;&amp;nbsp;to tradycyjna gra przygodowa z atrakcyjną dwuwymiarową grafiką, którą opracował zespół &lt;b&gt;&lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=Double+Fine&quot;&gt;Double Fine&lt;/a&gt;.&lt;/b&gt; Zabawa polega głównie na zwiedzaniu lokacji, prowadzeniu rozmów, zbieraniu przedmiotów i rozwiązywaniu łamigłówek. Projekt został sfinansowany dzięki kampanii na Kickstarterze, gdzie zebrał ponad 3 miliony dolarów, czyli 10-krotnie więcej niż planowano. Oprócz gry powstał również film dokumentalny z produkcji tego projektu, który w 19 odcinkach można obejrzeć w serwisie &lt;b&gt;YouTube&lt;/b&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=AdXvZgIV1Q0&amp;amp;list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D&amp;amp;index=1&quot;&gt;Double Fine Adventure [YouTube]&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/1796519923906866508/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/1796519923906866508' title='Komentarze (2)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/1796519923906866508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/1796519923906866508'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2015/05/making-of-broken-age.html' title='Making of Broken Age'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDw0dkk7psJJZHPvIgk_zrg66J6noyVQoliVsu3sIqzdnHDZAMw5s8iPvf520W340_TO-qDmYrR3AD70V16YQ2wx-8UN3f6yhDKsnb0I1RHFYCxe01HxUSVRM4J4F3f1ucXTl33hjbLYs/s72-c/Baner_BrokenAge.JPG" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-7807697475455990584</id><published>2015-05-13T17:44:00.000+02:00</published><updated>2015-05-13T22:18:10.937+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dokument"/><category scheme="http://www.blogger.com/atom/ns#" term="programy tv"/><title type='text'>Making of Hotline Miami</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJKs8RXZMqBz0bAX1wWmDtOWu9WX-WCgcCqFiH_mmBx2I4VfrYUQc2W0PsPCa3SIjln5PWAnS1WThfldIyvhlw8cLnS05IivBKFuxmI7wWDG9eWNjWwjpHjWhpgv2OK1aUeFD4luWpvFA/s1600/Baner_HotLine.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;92&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJKs8RXZMqBz0bAX1wWmDtOWu9WX-WCgcCqFiH_mmBx2I4VfrYUQc2W0PsPCa3SIjln5PWAnS1WThfldIyvhlw8cLnS05IivBKFuxmI7wWDG9eWNjWwjpHjWhpgv2OK1aUeFD4luWpvFA/s400/Baner_HotLine.JPG&quot; title=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;&lt;b&gt;&amp;nbsp; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;&lt;b&gt;Hotline Miami &lt;/b&gt;to jedna z najlepszych i najbardziej rozpoznawalnych produkcji niezależnych. Mieszanka fantastycznego klimatu z ostrą akcją doczekała się niedawno drugiej części. Dzięki półgodzinnemu filmowi dokumentalnemu możemy się dowiedzieć, jak doszło do powstania tego pomysłu.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=ilKzuY9tjyg&quot;&gt;The Hotline Miami Story&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/7807697475455990584/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/7807697475455990584' title='Komentarze (1)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7807697475455990584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7807697475455990584'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2015/05/making-of-hotline-miami.html' title='Making of Hotline Miami'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJKs8RXZMqBz0bAX1wWmDtOWu9WX-WCgcCqFiH_mmBx2I4VfrYUQc2W0PsPCa3SIjln5PWAnS1WThfldIyvhlw8cLnS05IivBKFuxmI7wWDG9eWNjWwjpHjWhpgv2OK1aUeFD4luWpvFA/s72-c/Baner_HotLine.JPG" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-2865156763419047975</id><published>2015-01-31T13:08:00.001+01:00</published><updated>2015-06-08T13:02:16.833+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="twórcy"/><category scheme="http://www.blogger.com/atom/ns#" term="wywiady"/><title type='text'>Wywiady z twórcami gier</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2p-W-KPLcyWBXTOhHPyA4jLq8-U7MPAWdkqSMMjRKZEwcRtMg3PMVMRwLeitcvLUVhbCRlFg5i7Q09YMJAmaOhZVxzqlT3PRqmP2z3OAKFERtXSkXEZr8IvqI9K4_rszVEuVPzeGPxJs/s1600/Baner_Wywaidy.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;92&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2p-W-KPLcyWBXTOhHPyA4jLq8-U7MPAWdkqSMMjRKZEwcRtMg3PMVMRwLeitcvLUVhbCRlFg5i7Q09YMJAmaOhZVxzqlT3PRqmP2z3OAKFERtXSkXEZr8IvqI9K4_rszVEuVPzeGPxJs/s1600/Baner_Wywaidy.JPG&quot; title=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
W wielu miejscach w internecie można znaleźć interesujące wywiady z twórcami gier komputerowych. &amp;nbsp;Poniżej zebrane wywiady z ostatnich paru miesięcy.&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;http://gry.onet.pl/artykuly/rozmawiamy-z-adamem-skorupa-legenda-muzyki-i-osobistym-kompozytorem-wiedzmina-geralta/7wzdm&quot;&gt;Wywiad z Adamem Skorupą&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.gamasutra.com/view/news/234962/Growing_a_studio_in_a_sustainable_way__QA_with_CD_Projekt_Red.php&quot;&gt;Wywiad z Marcinem Iwińskim i Michałem Nowakowskim&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://gry.onet.pl/artykuly/jak-pracuja-cyfrowi-rzezbiarze-rozmawiamy-z-izabela-zelmanska/167lk&quot;&gt;Wywiad z Izabelą Zelmańską&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://gry.onet.pl/artykuly/dagmara-gaska-utalentowana-ilustratorka-w-swiecie-zdominowanym-przez-mezczyzn/ke6m0&quot;&gt;Wywiad z Dagmarą Gąska&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://naekranie.pl/artykuly/mikolaj-stroinski-w-hollywood-ceni-sie-polakow-wywiad-z-polskim-kompozytorem&quot;&gt;Wywiad z Mikołajem Stroińskim&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/2865156763419047975/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/2865156763419047975' title='Komentarze (8)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/2865156763419047975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/2865156763419047975'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2015/01/wywiady-z-tworcami-gier.html' title='Wywiady z twórcami gier'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2p-W-KPLcyWBXTOhHPyA4jLq8-U7MPAWdkqSMMjRKZEwcRtMg3PMVMRwLeitcvLUVhbCRlFg5i7Q09YMJAmaOhZVxzqlT3PRqmP2z3OAKFERtXSkXEZr8IvqI9K4_rszVEuVPzeGPxJs/s72-c/Baner_Wywaidy.JPG" height="72" width="72"/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-9118790696156071517</id><published>2014-12-13T09:37:00.000+01:00</published><updated>2014-12-13T09:44:35.496+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dokument"/><title type='text'>A Brief History... czyli historia grafiki i gier wideo oczami youtubera</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW038Dzu11ctXPqMhcv3AgAzk6rVsjVN8uRbva-iqUCmbp-TNdXxVuTYsHApAB4xxafGHUX3XnLrGviZc4aDT7rACO6S9iXlEP59Bo6InDyv2P5FxiEZdEFcKxcVf_V6EnCWExn1Mpw5g/s1600/Baner_BriefHistory.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW038Dzu11ctXPqMhcv3AgAzk6rVsjVN8uRbva-iqUCmbp-TNdXxVuTYsHApAB4xxafGHUX3XnLrGviZc4aDT7rACO6S9iXlEP59Bo6InDyv2P5FxiEZdEFcKxcVf_V6EnCWExn1Mpw5g/s1600/Baner_BriefHistory.jpg&quot; height=&quot;92&quot; title=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Na jutubowym kanale &lt;b&gt;Ahoy&lt;/b&gt; można znaleźć ciekawą historię grafiki komputerowej, opartej na przykładach z gier wideo. Autor przygotował 5 części, a każda dotyczy innego etapu w rozwoju grafiki: etap pikseli, sprajtów, polygonów, akceleracji 3d i na koniec etap kryzysu związanego z gwałtownym rozwojem gier &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=indie&quot;&gt;indie&lt;/a&gt;.&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/playlist?list=PLOQZmjD6P2HlOoEVKOPaCFvLnjP865X1f&quot;&gt;A Brief History of Graphics [YouTube]&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Dodatkowo polecam również obejrzeć inne filmiki tego autora o podobnej tematyce. Przykładowo poniżej odnośnik do ciekawego zestawienia wybranych tytułów, które przeszły do historii elektronicznej rozrywki jako kamienie milowe w rozwoju poszczególnych gatunków.&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=GoyGlyrYb9c&amp;amp;list=PLOQZmjD6P2Hm8lLVEEYR3MYMMh8uXwgu0&amp;amp;index=4&quot;&gt;A Brief History of Video Games [YouTube]&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/9118790696156071517/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/9118790696156071517' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/9118790696156071517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/9118790696156071517'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2014/12/a-brief-history-czyli-historia-grafiki.html' title='A Brief History... czyli historia grafiki i gier wideo oczami youtubera'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW038Dzu11ctXPqMhcv3AgAzk6rVsjVN8uRbva-iqUCmbp-TNdXxVuTYsHApAB4xxafGHUX3XnLrGviZc4aDT7rACO6S9iXlEP59Bo6InDyv2P5FxiEZdEFcKxcVf_V6EnCWExn1Mpw5g/s72-c/Baner_BriefHistory.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-1270084338316018137</id><published>2014-11-22T11:41:00.002+01:00</published><updated>2014-11-23T23:04:52.154+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blogi"/><category scheme="http://www.blogger.com/atom/ns#" term="wywiady"/><title type='text'>Blogi i podcasty związane z grami</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihla91UYM5Cqf9uJ65E44ynRJvzLe550gukIMIB14lK_5p6REYlhjxd6OekP_MfIPtvHyIJG9f1DgJTZ_z9TAqfKBvnfVakGvqc67dDqdK28_9qldm60LJG2z8CDNlQd_c50AZQoUtUGM/s1600/Baner_RetroFanatic.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihla91UYM5Cqf9uJ65E44ynRJvzLe550gukIMIB14lK_5p6REYlhjxd6OekP_MfIPtvHyIJG9f1DgJTZ_z9TAqfKBvnfVakGvqc67dDqdK28_9qldm60LJG2z8CDNlQd_c50AZQoUtUGM/s1600/Baner_RetroFanatic.jpg&quot; height=&quot;92&quot; title=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Marek Pańczyk&lt;/b&gt; (Big Daddy&#39;s Creations) założył bloga poświęconego retro graniu. Dawny sprzęt i kultowe gry, nostalgiczne historie, popkulturowe zjawiska i wiele innych ciekawych rzeczy można poczytać na jego blogu o nazwie &quot;&lt;i&gt;RetroFanatic&lt;/i&gt;&quot;.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;a href=&quot;http://retrofanatic.pl/&quot; style=&quot;text-align: start;&quot;&gt;RetroFanatic&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Kuba Ryszkiewicz&lt;/b&gt; prowadzi podkasty związane z szeroko pojętą kulturą o nazwie &quot;&lt;i&gt;Powyżej Uszu&lt;/i&gt;&quot;. Między innymi rozmawia z twórcami gier komputerowych. Gośćmi Kuby byli &lt;b&gt;Darren Korb&lt;/b&gt; (Supergiant Games), &lt;b&gt;Kai Tuovinen&lt;/b&gt; (Frozenbyte), czy twórca &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=Braid&quot;&gt;Braida&lt;/a&gt; &lt;b&gt;Johnatan Blow&lt;/b&gt;.&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;http://powyzejuszu.libsyn.com/webpage/category/gry%20wideo&quot;&gt;Powyżej Uszu - kategoria gry video&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://powyzejuszu.libsyn.com/59-jonathan-blow-indie-game-developer&quot;&gt;Powyżej Uszu - Johnatan Blow&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/1270084338316018137/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/1270084338316018137' title='Komentarze (1)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/1270084338316018137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/1270084338316018137'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2014/11/blogi-i-podcasty-zwiazane-z-grami.html' title='Blogi i podcasty związane z grami'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihla91UYM5Cqf9uJ65E44ynRJvzLe550gukIMIB14lK_5p6REYlhjxd6OekP_MfIPtvHyIJG9f1DgJTZ_z9TAqfKBvnfVakGvqc67dDqdK28_9qldm60LJG2z8CDNlQd_c50AZQoUtUGM/s72-c/Baner_RetroFanatic.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-3028402976471208205</id><published>2014-07-31T22:18:00.001+02:00</published><updated>2014-11-22T11:54:35.792+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="artykuły"/><category scheme="http://www.blogger.com/atom/ns#" term="dokument"/><category scheme="http://www.blogger.com/atom/ns#" term="Polska"/><category scheme="http://www.blogger.com/atom/ns#" term="twórcy"/><category scheme="http://www.blogger.com/atom/ns#" term="wywiady"/><category scheme="http://www.blogger.com/atom/ns#" term="zespoły deweloperskie"/><title type='text'>Polygon jedzie do Polski</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbn2ha-GKUpsI8SXxrlu9IIUSterCjtMIoe9N5JOQxrAs9qJr3IY50W2mhx9hRYCmgI_eO34APk6Uk_8g4ol24BRIZ0jNhL5MruYnNHoM7IYeHAEq2Ux6A3KCOpeMnMTmAb84WkE4Huao/s1600/Baner_PolygonPL.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbn2ha-GKUpsI8SXxrlu9IIUSterCjtMIoe9N5JOQxrAs9qJr3IY50W2mhx9hRYCmgI_eO34APk6Uk_8g4ol24BRIZ0jNhL5MruYnNHoM7IYeHAEq2Ux6A3KCOpeMnMTmAb84WkE4Huao/s1600/Baner_PolygonPL.jpg&quot; height=&quot;92&quot; title=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Niedawno serwis &lt;b&gt;Polygon&lt;/b&gt; odwiedził wiele polskich firm zajmujących się produkcją gier m.in. &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=CD+Projekt&quot;&gt;CD Projekt&lt;/a&gt;, &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=The+Astronauts&quot;&gt;The Astronauts&lt;/a&gt; i &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=Techland&quot;&gt;Techland&lt;/a&gt;, a także mniejsze studia niezależne. Oprócz przygotowania z tej okazji artykułu z wywiadami nakręcono materiał wideo promujący naszą branżę. &lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=llYSV1Edevg&quot;&gt;This Is Poland [YouTube]&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.polygon.com/features/2014/7/16/5885167/poland-game-industry&quot;&gt;Polygon goes to Poland&amp;nbsp; (cały artykuł)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/3028402976471208205/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/3028402976471208205' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/3028402976471208205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/3028402976471208205'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2014/07/polygon-jedzie-do-polski.html' title='Polygon jedzie do Polski'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbn2ha-GKUpsI8SXxrlu9IIUSterCjtMIoe9N5JOQxrAs9qJr3IY50W2mhx9hRYCmgI_eO34APk6Uk_8g4ol24BRIZ0jNhL5MruYnNHoM7IYeHAEq2Ux6A3KCOpeMnMTmAb84WkE4Huao/s72-c/Baner_PolygonPL.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-2360387690779990081</id><published>2014-07-05T08:38:00.000+02:00</published><updated>2014-07-05T08:44:02.263+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="materiały konferencyjne"/><category scheme="http://www.blogger.com/atom/ns#" term="Polska"/><category scheme="http://www.blogger.com/atom/ns#" term="wydarzenia"/><category scheme="http://www.blogger.com/atom/ns#" term="wykłady"/><title type='text'>Wydarzenia: Digital Dragons 2014</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Fs9dgVxEz46eWqtGr9IKUIv1fIzJMyuEgQYBNx-mbgNQf5Fcmdkpyfmwq7B_ufpBr6nuY2GkuBfJgt6mSSP6cZDTUNGnSEWjZgV3FdbB8Tu32GM5qG36fzuzh5vd2eO7URmqumuuL6A/s1600/Baner_DD_2013.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Fs9dgVxEz46eWqtGr9IKUIv1fIzJMyuEgQYBNx-mbgNQf5Fcmdkpyfmwq7B_ufpBr6nuY2GkuBfJgt6mSSP6cZDTUNGnSEWjZgV3FdbB8Tu32GM5qG36fzuzh5vd2eO7URmqumuuL6A/s400/Baner_DD_2013.JPG&quot; height=&quot;92&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
W dniach &lt;b&gt;8-9 maja 2014 roku&lt;/b&gt; w &lt;b&gt;Krakowie&lt;/b&gt; odbyła się trzecia edycja festiwalu poświęconego tworzeniu gier o nazwie &lt;b&gt;&lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=Digital+Dragons&quot;&gt;Digital Dragons&lt;/a&gt;.&lt;/b&gt; Była to idealna okazja do posłuchania ciekawych wykładów, nawiązania kontaktów i obejrzenia dobrze zapowiadających się tytułów. Wśród uczestników i prelegentów pojawiły się czołowe postaci polskiego i światowego gamedevu: &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=Adrian+Chmielarz&quot;&gt;Adrian Chmielarz&lt;/a&gt;&amp;nbsp;(The Astronauts), &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=Wojciech+Pazdur&quot;&gt;Wojciech Pazdur&lt;/a&gt; (The Farm 51), Michał Madej (Ubisoft Shanghai), &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=Micha%C5%82+Drobot&quot;&gt;Michał Drobot&lt;/a&gt; (Ubisoft Montreal), Bartłomiej Wroński (Ubisoft Montreal) i inni.&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;https://www.youtube.com/user/DigitalDragonsKrakow/videos&quot;&gt;Prezentacje z Digital Dragons [YouTube]&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/2360387690779990081/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/2360387690779990081' title='Komentarze (1)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/2360387690779990081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/2360387690779990081'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2014/07/wydarzenia-digital-dragons-2014.html' title='Wydarzenia: Digital Dragons 2014'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Fs9dgVxEz46eWqtGr9IKUIv1fIzJMyuEgQYBNx-mbgNQf5Fcmdkpyfmwq7B_ufpBr6nuY2GkuBfJgt6mSSP6cZDTUNGnSEWjZgV3FdbB8Tu32GM5qG36fzuzh5vd2eO7URmqumuuL6A/s72-c/Baner_DD_2013.JPG" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-8173347396096796839</id><published>2014-06-14T10:14:00.001+02:00</published><updated>2014-06-14T10:17:43.582+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dokument"/><category scheme="http://www.blogger.com/atom/ns#" term="zespoły deweloperskie"/><title type='text'>Minecraft: The Story of Mojang</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgugGK449CHBvEFCSHYA9vuGhUxODTKoIhVD8-LO6yB08X9Znm9XLdyW47NAkzenZX0OEyMqQHHCt9tbk9hCookz9zheYHka30Wr1zJ0VyQ7-GvUOuG7LPFjnFx-Sh8lSONH1DJqd901uk/s1600/Baner_Minecraft.JPG&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgugGK449CHBvEFCSHYA9vuGhUxODTKoIhVD8-LO6yB08X9Znm9XLdyW47NAkzenZX0OEyMqQHHCt9tbk9hCookz9zheYHka30Wr1zJ0VyQ7-GvUOuG7LPFjnFx-Sh8lSONH1DJqd901uk/s400/Baner_Minecraft.JPG&quot; id=&quot;BLOGGER_PHOTO_ID_5576501244508015810&quot; style=&quot;display: block; height: 93px; margin: 0px auto 10px; text-align: center; width: 400px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
O &lt;i&gt;Minecrafcie&lt;/i&gt; pisaliśmy &lt;a href=&quot;http://gamedev-pl.blogspot.com/2011/02/making-of-minecraft.html&quot;&gt;wcześniej&lt;/a&gt;. Okazuje się, że w marcu 2011 roku, fani sfinansowali na &lt;b&gt;Kickstarterze&lt;/b&gt; powstanie pełnometrażowego filmu dokumentalnego, poświęconego twórcom tej słynnej gry.&amp;nbsp; Kwota jaką udało się zebrać to ponad 200 tysięcy dolarów. Po kilku latach od tego wydarzenia, całość można obejrzeć w serwisie &lt;b&gt;YouTube&lt;/b&gt;.&lt;/div&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=ySRgVo1X_18&amp;amp;feature=kp&quot;&gt;&lt;br /&gt;&lt;/a&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=ySRgVo1X_18&amp;amp;feature=kp&quot;&gt;Minecraft: The Story of Mojang&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/8173347396096796839/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/8173347396096796839' title='Komentarze (2)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/8173347396096796839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/8173347396096796839'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2014/06/minecraft-story-of-mojang.html' title='Minecraft: The Story of Mojang'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgugGK449CHBvEFCSHYA9vuGhUxODTKoIhVD8-LO6yB08X9Znm9XLdyW47NAkzenZX0OEyMqQHHCt9tbk9hCookz9zheYHka30Wr1zJ0VyQ7-GvUOuG7LPFjnFx-Sh8lSONH1DJqd901uk/s72-c/Baner_Minecraft.JPG" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-6577492717160234205</id><published>2014-05-18T09:25:00.000+02:00</published><updated>2014-05-19T17:09:10.578+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><category scheme="http://www.blogger.com/atom/ns#" term="materiały konferencyjne"/><category scheme="http://www.blogger.com/atom/ns#" term="wykłady"/><title type='text'>Dźwięki w GTA V i inne darmowe wykłady z GDC</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia80Np7Y61Coz62RcR5QnRU9JKj3F2x02K-DDaaghZJRShU45J3D8qQtFUU0Xv8c5R_0DrwkhZ8ovB3pd2ShQUFJ2KYs7oNzqxR7b0plvZqqjX0LYTyfd7qW7e0IRnYC8kSg2K_nlu_JY/s1600/Baner_GTA5.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia80Np7Y61Coz62RcR5QnRU9JKj3F2x02K-DDaaghZJRShU45J3D8qQtFUU0Xv8c5R_0DrwkhZ8ovB3pd2ShQUFJ2KYs7oNzqxR7b0plvZqqjX0LYTyfd7qW7e0IRnYC8kSg2K_nlu_JY/s1600/Baner_GTA5.JPG&quot; height=&quot;92&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
W darmowej części &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=GDC+Vault&quot;&gt;&lt;b&gt;GDC Vault&lt;/b&gt;&lt;/a&gt; mamy dostęp do wielu ciekawych materiałów z tegorocznej konferencji &lt;b&gt;GDC&lt;/b&gt;. Na początek proponuję wykład poświęcony tworzeniu oprawy dźwiękowej do gry &lt;b&gt;Grand Theft Auto V&lt;/b&gt;. Prezentacja zawiera wiele porównań od strony audiowizualnej z poprzednią grą &lt;b&gt;Rockstara&lt;/b&gt;, czyli &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=gta&quot;&gt;&lt;b&gt;GTA IV&lt;/b&gt;&lt;/a&gt;. W serwisie dostępne są również post-mortemy klasyków takich jak&amp;nbsp;&lt;b&gt;&lt;a href=&quot;http://gamedev-pl.blogspot.com/2009/05/making-of-shenmue.html&quot;&gt;Shenmue&lt;/a&gt;&lt;/b&gt;,&lt;b&gt;&amp;nbsp;&lt;/b&gt;czy&lt;b&gt; &lt;/b&gt;gier firmy &lt;b&gt;Lucas Film&lt;/b&gt;,&lt;b&gt; &lt;/b&gt;tworzenie gier &lt;b&gt;Antichamber&lt;/b&gt;, &lt;b&gt;Child of Light&lt;/b&gt;, &lt;b&gt;Withness&lt;/b&gt;, polskiego&amp;nbsp;&lt;a href=&quot;http://gamedev-pl.blogspot.com/2009/03/making-of-witcher.html&quot;&gt;&lt;b&gt;Witchera 3&lt;/b&gt;&lt;/a&gt; i wielu, wielu innych.&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;http://gdcvault.com/play/1020587/The-Sound-of-Grand-Theft&quot;&gt;The Sound of Grand Theft Auto V&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://gdcvault.com/free/gdc-14&quot;&gt;Pozostałe darmowe materiały z GDC&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/6577492717160234205/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/6577492717160234205' title='Komentarze (3)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/6577492717160234205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/6577492717160234205'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2014/05/dzwieki-w-gta-v-i-inne-darmowe-wykady-z.html' title='Dźwięki w GTA V i inne darmowe wykłady z GDC'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia80Np7Y61Coz62RcR5QnRU9JKj3F2x02K-DDaaghZJRShU45J3D8qQtFUU0Xv8c5R_0DrwkhZ8ovB3pd2ShQUFJ2KYs7oNzqxR7b0plvZqqjX0LYTyfd7qW7e0IRnYC8kSg2K_nlu_JY/s72-c/Baner_GTA5.JPG" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-7918266505383659010</id><published>2014-04-07T16:59:00.001+02:00</published><updated>2015-06-08T13:02:42.213+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="wywiady"/><category scheme="http://www.blogger.com/atom/ns#" term="zespoły deweloperskie"/><title type='text'>Praca w Capcom Vancouver</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsqgnYi9u02Z4LTe0GEIfF2dGtADIms-5r_JfzTYjhsRJbNMUmkODe-oI4dtpb3PxjbMfzZUGczLqMuhiDDv3g5W78DMvZb6sRT7PhiCQe6cgMsztN9lAH75p8_3ypdjuV58_0_SzPuUA/s1600/Baner_CapcomVancouver.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;92&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsqgnYi9u02Z4LTe0GEIfF2dGtADIms-5r_JfzTYjhsRJbNMUmkODe-oI4dtpb3PxjbMfzZUGczLqMuhiDDv3g5W78DMvZb6sRT7PhiCQe6cgMsztN9lAH75p8_3ypdjuV58_0_SzPuUA/s1600/Baner_CapcomVancouver.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Capcom Vancouver&lt;/b&gt; to kanadyjskie studio znane z serii &lt;i&gt;&lt;b&gt;Dead Rising&lt;/b&gt;&lt;/i&gt;. Poprzednio nazywało się&lt;i style=&quot;font-weight: bold;&quot;&gt; Blue Castle Games&lt;/i&gt;.&lt;i style=&quot;font-weight: bold;&quot;&gt;&amp;nbsp;&lt;/i&gt;Aktualnie&amp;nbsp;liczy około 200 pracowników. W 2010 roku dołączyło do japońskiego &lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=Capcom&quot;&gt;Capcomu&lt;/a&gt;. &amp;nbsp;Jako że obecnie trwa rekrutacja na nowe stanowiska, na stronie Capcom Vancuver w dziale Career można znaleźć krótkie wypowiedzi twórców. Pracownicy z różnych działów firmy opowiadają o specyfice swojej pracy.&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/playlist?list=PLa8ssHEBxQLQPf21MPRBuNFwFEr7OiFff&quot;&gt;Working at Capcom Vancouver&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/7918266505383659010/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/7918266505383659010' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7918266505383659010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7918266505383659010'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2014/04/praca-w-capcom-vancouver.html' title='Praca w Capcom Vancouver'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsqgnYi9u02Z4LTe0GEIfF2dGtADIms-5r_JfzTYjhsRJbNMUmkODe-oI4dtpb3PxjbMfzZUGczLqMuhiDDv3g5W78DMvZb6sRT7PhiCQe6cgMsztN9lAH75p8_3ypdjuV58_0_SzPuUA/s72-c/Baner_CapcomVancouver.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-2369038128110354610</id><published>2014-03-15T10:24:00.002+01:00</published><updated>2014-03-15T10:25:41.302+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="wywiady"/><category scheme="http://www.blogger.com/atom/ns#" term="zespoły deweloperskie"/><title type='text'>Hangout with Ubisoft</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5uMhROPmynhftVWyasEhpsGatpBI7EiM_W1XtNyryNTsUCpnw7c04fG4lZfM9VUXb9Fm0i7nr-AVwFZTil1X_FYSyInl25AV7Sp6y-uLzH7N3D2GhZ1Q7o5EJzOvUYN0eEvArzoa1x18/s1600/Baner_Ubisoft.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5uMhROPmynhftVWyasEhpsGatpBI7EiM_W1XtNyryNTsUCpnw7c04fG4lZfM9VUXb9Fm0i7nr-AVwFZTil1X_FYSyInl25AV7Sp6y-uLzH7N3D2GhZ1Q7o5EJzOvUYN0eEvArzoa1x18/s1600/Baner_Ubisoft.JPG&quot; height=&quot;92&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Ubisoft&lt;/b&gt; uruchamia program stażów dla absolwentów zainteresowanych pracą w branży gier. Z tej okazji odbyło się kilka spotkań pracowników Ubisoftu z internautami.&amp;nbsp; O pracy w szwedzkim &lt;b&gt;Massive Studio&lt;/b&gt; opowiadają programiści i producenci, pracujący aktualnie nad &lt;i&gt;Tom Clancy The Devision&lt;/i&gt;. &lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=2RiLrnKNSBQ&quot;&gt;Hangout with Ubisoft Massive - Producers&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=o6uAf0fQRsM&amp;amp;feature=youtube_gdata&quot;&gt;Hangout with Ubisoft Massive Studio - Programmers&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/2369038128110354610/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/2369038128110354610' title='Komentarze (0)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/2369038128110354610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/2369038128110354610'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2014/03/hangout-with-ubisoft.html' title='Hangout with Ubisoft'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5uMhROPmynhftVWyasEhpsGatpBI7EiM_W1XtNyryNTsUCpnw7c04fG4lZfM9VUXb9Fm0i7nr-AVwFZTil1X_FYSyInl25AV7Sp6y-uLzH7N3D2GhZ1Q7o5EJzOvUYN0eEvArzoa1x18/s72-c/Baner_Ubisoft.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1407946674654874862.post-7202507182092884411</id><published>2014-03-08T18:53:00.002+01:00</published><updated>2014-03-09T08:34:21.737+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dokument"/><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><category scheme="http://www.blogger.com/atom/ns#" term="zespoły deweloperskie"/><title type='text'>Amnesia Fortnight</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvfZGeNKLeGXmy2vlRd0pDer4Y3VqB59FDL9dsLGgsMCzXZ5WjRFRc33XhD_LiHCgGZ-8xwnSgwGWVdGdbsOTNVATHcCOUXO2eijor22OQKJ2sArtx-8pp2MkC2B1In-PptxbqJ8UpZUw/s1600/Baner_AmnesiaFortnite_2012.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvfZGeNKLeGXmy2vlRd0pDer4Y3VqB59FDL9dsLGgsMCzXZ5WjRFRc33XhD_LiHCgGZ-8xwnSgwGWVdGdbsOTNVATHcCOUXO2eijor22OQKJ2sArtx-8pp2MkC2B1In-PptxbqJ8UpZUw/s1600/Baner_AmnesiaFortnite_2012.JPG&quot; height=&quot;92&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Amnesia Fortnight&lt;/b&gt; to nazwa &lt;a href=&quot;http://en.wikipedia.org/wiki/Game_jam&quot;&gt;game jamu&lt;/a&gt; / &lt;a href=&quot;http://en.wikipedia.org/wiki/Hackathon&quot;&gt;hackatonu&lt;/a&gt;&amp;nbsp; jaki odbywa się corocznie w studiu &lt;b&gt;&lt;a href=&quot;http://gamedev-pl.blogspot.com/search?q=Double+Fine&quot;&gt;Double Fine&lt;/a&gt;&lt;/b&gt;. Na dwa tygodnie twórcy porzucają bieżący projekt, po czym dzielą się na małe zespoły, które tworzą gry. W 2012 roku zdecydowano, że to internauci będą wybierać pomysły na prototyp, zaś wszystko zarejestruje kamera. Materiał filmowy z każdego dnia zostanie opublikowany w internecie. W ten sposób powstał swoisty miniserial dokumentalny, który przybliża problemy z jakimi zmagają się na co dzień twórcy gier. Dzięki temu mamy niecodzienną okazję na śledzenie postępów pracy przy powstawaniu oryginalnych prototypów. Niektóre z nich przerodziły się w pełnoprawne produkcje (&lt;i&gt;Costume Quest&lt;/i&gt;, &lt;i&gt;Stacking&lt;/i&gt;). Niedawno zakończył się &lt;b&gt;Amnesia Fortnight 2014&lt;/b&gt;, podczas którego stworzono cztery oryginalne projekty. Polecam oglądać po jednym odcinku dziennie.&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/playlist?list=PLIhLvue17Sd7Y5qXNqV1wDPtdNPjZ-tw0&quot;&gt;Amnesia Fortnight 2014 Documentary Series&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/playlist?list=PLIhLvue17Sd7ifSsJancSfPUVM8RnGwcl&quot;&gt;Amnesia Fortnight 2012 Documentary Series&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedev-pl.blogspot.com/feeds/7202507182092884411/comments/default' title='Komentarze do posta'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/1407946674654874862/7202507182092884411' title='Komentarze (2)'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7202507182092884411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1407946674654874862/posts/default/7202507182092884411'/><link rel='alternate' type='text/html' href='http://gamedev-pl.blogspot.com/2014/03/amnesia-fortnight.html' title='Amnesia Fortnight'/><author><name>artpoz</name><uri>http://www.blogger.com/profile/09986169805314260537</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvfZGeNKLeGXmy2vlRd0pDer4Y3VqB59FDL9dsLGgsMCzXZ5WjRFRc33XhD_LiHCgGZ-8xwnSgwGWVdGdbsOTNVATHcCOUXO2eijor22OQKJ2sArtx-8pp2MkC2B1In-PptxbqJ8UpZUw/s72-c/Baner_AmnesiaFortnite_2012.JPG" height="72" width="72"/><thr:total>2</thr:total></entry></feed>