<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearch/1.1/' xmlns:georss='http://www.georss.org/georss' xmlns:thr='http://purl.org/syndication/thread/1.0' xmlns:gd='http://schemas.google.com/g/2005' gd:etag='W/&quot;DEUNSHozfSp7ImA9WhdREEU.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617</id><updated>2011-07-30T21:24:59.485-07:00</updated><title>Gamedev(Leegoon's game control room)</title><subtitle type='html'>Think hard!Analysis and develop for game design.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default?redirect=false&amp;v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>100</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry gd:etag='W/&quot;DUMERXo-fCp7ImA9WhdSEE0.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-3689043438079316143</id><published>2011-07-18T09:43:00.000-07:00</published><updated>2011-07-18T09:43:24.454-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-07-18T09:43:24.454-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='구인'/><title>(구인)유니티 프로그래머 주니어 레벨,시니어 레벨 모집.!</title><content type='html'>&lt;span class="Apple-style-span" style="color: #333333; font-family: Tahoma, Arial, Helvetica, sans-serif; font-size: 13px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
안녕하세요.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;(주)데브클렌 모바일 개발실 다빈치 스튜디오 이정표 실장입니다.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;폐사는 스포츠 아케이드 하드웨어 개발 및 테마파크 체험 시뮬레이션 등을 개발 그리고 스마트폰 사업부를 신설 하여&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;스마트 폰 시장에 점진적인 새로운 페러다임을 만들고자 하는 젊은 벤처기업 입니다.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@회사명 : (주)데브클렌 http://www.devclan.org (임시 홈페이지 입니다. 대충 만들었어염..;;;)&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@주소지 : 서초구 우면동 케이티 중앙연구소 4층 에코노베이션 아키텍트 센터. 다빈치실&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@연구소 주소지 : 부천시 원미구 춘의 테크노파크 2차 . 경기 디지탈 진흥원 내 12층 1210 호.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@사원수 : 10명&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@2010년 하반기 법인 전환.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@기술보증기금 우수 평가 대상.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@2011년 상반기 경기디지탈 진흥원 입주업체 선정.기업부설 연구소 설립(부천)&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@2011년 상반기 자본금 2억 6천 증자.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@KT 글로벌 아키텍트 프론티어 그룹 최우수 팀 선정.(차이나 모바일,케이티 , 엔티티 도코모 연합인 오아시스 프로그램 선행 마케팅 지원팀 선정.)&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@중국 화린(중국 2위 아케이드 기업)과 스포츠 게임(디지탈 다트 머신) 공급 총판계약.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@2010년 결산 매출. 17억&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@주5일 근무.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@년차 제도.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@중식제공.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@기술 도서구매 지원.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@부천 연구소 근무 시 샤워시설 및 트레이닝 센터 사용 가능.(약 1개월 정도만 부천에서 근무 후 서울 우면동 KT 중앙 연구소 내에서 근무 하게 될 겁니다.)&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@연봉 TO 와 예산 배정이 시니어 레벨 (경력3년++)3600 ~ 4000++ (더 드릴 수 있는 규모가 되면 좋겠습니다.! 연봉 밀당에 따라 약간의 변동 가능성도 있긴 함.) 주니어 레벨(경력1년~2년+) 2800~3200 사이 로 나와 있기 때문에 이상은 조금 무리가 있음.ㅜㅜ;&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@성과급 지급.( 스마트폰 팀 자체로는 아직 매출이 없지만 아케이드 사업부 성과급을 공유 합니다. 소정의 금액이지만 한번 정도 받았음.)&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
* 아직 젊은 벤처 기업이라 규모는 그리 크지 않습니다.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
특히 저희 스마트폰 개발실인 다빈치 스튜디오는 4개월 정도 된 개발 처녀팀 이라고 보시면 됩니다.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;아직 TO 가 많지 않아 유니티 클라이언트 1분을 모시고자 합니다.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
현재 온라인 게임회사인 이야소프트와 협력 하여 루나 매직 디펜스를 개발 하고 있고 향후에는 퀄리티 베이스의 액션 알피지(인피니티 블레이드 같은…) , 소셜 미니 알피지 장르 등을 주력으로 개발 합니다.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
저희 다빈치 스튜디오에서 저(개발실장)와 함께 한 스텝 한 스텝 한 땀 한 땀 함께 고민 하고 열정적으로 개발 하 실 분을 꼭 만나고 싶습니다.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
1. 지원 분야.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@유니티 클라이언트 주니어 레벨 프로그래머.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@유니티 클라이언트 시니어 레벨 프로그래머.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
2.지원 가이드 라인입니다.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@온라인게임 등에서 클라이언트 개발 경험(액션 이나 전투 시스템 , 케릭터 관련 시스템 개발, 몬스터 인공지능 등…) 이나&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;유사 한 3D 게임 개발에 참여 경험이 있으신 분.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@저희는 기획자가 따로 없습니다. 즉 개발팀이 함께 생각 하고 방향을 공유 하며 짝 프로그래밍 처럼 즉각 즉각 구현 하고 피드백을 나누는 개발 타입입니다. 이런 개발 프로세스에 반감이 없으신 분.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@스크럼에 반감이 없으신 분.(아직 정착 되지 않았지만 정착 시키려고 합니다…)&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@3D 게임 개발 필드 경력 꽉 꽉 채워 3년 차 이상 이거나 그에 해당 하는 스킬을 보유 하신 분~&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@말보다는 선행 구현이 정답이라고 생각 하시는 분.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@C## 에 대한 사용 경험.(대부분 저희는 C## 으로 구현 합니다.)&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
@개인적으로 저는 주말에 케이티 연구소에서 스터디를 합니다- 따로 스터디 맴버들도 있구요. 스터디 하는 거 좋아라 합니다.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
3. 지원 서류.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@신상 이력서.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@기술 이력서.- 프로젝트 명과 해당 프로젝트에서 어떠한 기능을 어떤 식으로 구현 했는지를 기술.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;@자기소개서.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;- 주제 : 스스로가 생각 하는 자기발전과 미래의 나. 목표가 주는 동기. 정도를 주제로 소개서를 써 주세염.&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
3. 제출처.&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;jplee@devclan.org&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;이정표 실장. (http://unity3dapp.wowip.kr)&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
대용량 파일의 경우 꼭 대용량 첨부로 보내 주세요. 메일 박스가 용량이 크지가 않습니다. -_-;&lt;/div&gt;
&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 18px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
PS : 오래 두고 마음을 나누는 개발 벗을 찾습니다.~ 감사합니다.~&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-3689043438079316143?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/3689043438079316143/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=3689043438079316143&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/3689043438079316143?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/3689043438079316143?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/07/blog-post.html' title='(구인)유니티 프로그래머 주니어 레벨,시니어 레벨 모집.!'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;A0UNSX87eSp7ImA9WhZWFkk.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-2399348953855825343</id><published>2011-05-17T09:21:00.000-07:00</published><updated>2011-05-17T09:21:38.101-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-05-17T09:21:38.101-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Personal'/><title>Has moved private blog.</title><content type='html'>&lt;a href="http://unity3dapp.wowip.kr/"&gt;http://unity3dapp.wowip.kr/&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-2399348953855825343?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://unity3dapp.wowip.kr/' title='Has moved private blog.'/><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/2399348953855825343/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=2399348953855825343&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/2399348953855825343?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/2399348953855825343?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/05/has-moved-private-blog.html' title='Has moved private blog.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CUUESXc_eip7ImA9WhZRF0Q.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-3846419752883221238</id><published>2011-04-14T08:00:00.000-07:00</published><updated>2011-04-14T08:00:08.942-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-14T08:00:08.942-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='VM'/><category scheme='http://www.blogger.com/atom/ns#' term='Link'/><title>윈도우즈7 의 가상화 소개.(링크)</title><content type='html'>&lt;a href="http://www.theprojecty.net/tt/index.php?pl=1071&amp;stag=응용프로그램+가상화"&gt;http://www.theprojecty.net/tt/index.php?pl=1071&amp;stag=응용프로그램+가상화&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-3846419752883221238?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.theprojecty.net/tt/index.php?pl=1071&amp;stag=응용프로그램+가상화' title='윈도우즈7 의 가상화 소개.(링크)'/><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/3846419752883221238/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=3846419752883221238&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/3846419752883221238?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/3846419752883221238?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/04/7.html' title='윈도우즈7 의 가상화 소개.(링크)'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DE8FRns6eSp7ImA9WhZRF00.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-2952386939918345513</id><published>2011-04-13T07:54:00.000-07:00</published><updated>2011-04-13T08:00:17.511-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-13T08:00:17.511-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='ScaleForm'/><title>Action Script for Game UI.Work-1</title><content type='html'>&lt;pre class="javascript" name="code"&gt;import flash.external.*;
import flash.events.Event;
import flash.display.MovieClip;
import com.greensock.TweenMax;
import flash.media.Sound;
import flash.media.SoundChannel;

var soundBG:Sound;
var soundMK:Sound;
var request : URLRequest;
var channel:SoundChannel;

soundMK = new Sound(); 
request = new URLRequest();
request.url = "./data/sound/CRICKET_GOOD2.mp3";
soundMK.load(request);

ExternalInterface.addCallback ("setGameCricketMarkAward",setGameCricketMarkAward);


init();

function init():void{//플래시로딩후초기화
 soundBG = new Sound(); 
 request = new URLRequest();
 request.url = "./data/sound/CRICKET_GOOD1.mp3";
 soundBG.load(request);
// soundBG.play(0)
}


   

var i:int;
var d:Number = 0.4; //딜레이
var mark:Array = [0,0,0]; //매개변수로 배열을 빼고 스레기값으로 셋팅.
var endCount:int; //종료 카운트에 대한 변수선언
//setGameCricketMarkAward(1,2,0); //테스트
function setGameCricketMarkAward(mark1:int,mark2:int,mark3:int):void{
// var mark:Array = [mark1,mark2,mark3];
// mark = new Array[3];
 mark[0] = mark1;
 mark[1] = mark2;
 mark[2] = mark3;
 endCount = 0;
 var delay:Number = 0;
 for(i=1;i&amp;lt;=3;i++){
  this["c"+i].visible = false;
  this["c"+i].gotoAndStop(mark[i-1]);
  if(mark[i-1]!=0){
   delay+=d;//d 값을 딜레이값으로 대입
   onMark(delay,this["c"+i]);
  }
    
  TweenMax.delayedCall(delay+d,endMark);
 }
}

function onMark(delay:Number,target:MovieClip){
 TweenMax.to(target,0,{delay:delay,autoAlpha:1});  
}



function endMark():void{
 if(mark[endCount++] != 0){
  soundMK.play(0);
  trace("끝");
 }
 
 if( endCount &gt;= 3 ) {
  ExternalInterface.call("notifyCricketMarkAwardOver"); 
 }
}
&lt;/pre&gt;&lt;br /&gt;
Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-2952386939918345513?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/2952386939918345513/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=2952386939918345513&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/2952386939918345513?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/2952386939918345513?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/04/action-script-for-game-uiwork-1.html' title='Action Script for Game UI.Work-1'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CUAGQHg4fSp7ImA9WhZREUw.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-3640655856704399086</id><published>2011-04-06T11:15:00.000-07:00</published><updated>2011-04-06T11:15:21.635-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-06T11:15:21.635-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='VB Study'/><title>VB. 문자열 기초 수업~~</title><content type='html'>학교 수업중.&lt;br /&gt;
스크랩&lt;br /&gt;
&lt;br /&gt;
Public Class Form1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dim strTitle As String&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; strTitle = New String("문자열 출력 테스트")&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; MessageBox.Show(strTitle, "실행결과창")&lt;br /&gt;
&lt;br /&gt;
End Sub&lt;br /&gt;
&lt;br /&gt;
End Class&lt;br /&gt;
&lt;br /&gt;
Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-3640655856704399086?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/3640655856704399086/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=3640655856704399086&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/3640655856704399086?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/3640655856704399086?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/04/vb.html' title='VB. 문자열 기초 수업~~'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;A0ANSHg-eyp7ImA9WhZSGEo.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-2617182251496447195</id><published>2011-04-03T18:16:00.000-07:00</published><updated>2011-04-03T18:16:39.653-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-03T18:16:39.653-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='UDK'/><title>Unreal script. Function.specification.</title><content type='html'>문자열 합쳐 할당하기&lt;br /&gt;
&lt;br /&gt;
이런 스크립트 코드를 자주 보시게 될 겁니다:&lt;br /&gt;
&lt;br /&gt;
for ( i = 0; i &lt; Count; i++ )&lt;br /&gt;
{&lt;br /&gt;
      if ( MyString != "" )&lt;br /&gt;
      {&lt;br /&gt;
            MyString = MyString + ", ";&lt;br /&gt;
      }&lt;br /&gt;
      MyString = MyString + NextArrayValue[i];&lt;br /&gt;
}&lt;br /&gt;
현재 문자열을 합쳐 할당하는 기능을 하는 문자열 연산자는 둘 있습니다:&lt;br /&gt;
&lt;br /&gt;
native(322) static final operator(44) string $= ( out  string A, coerce string B );&lt;br /&gt;
native(323) static final operator(44) string @= ( out  string A, coerce string B);&lt;br /&gt;
위의 코드를 이렇게 다시 쓸 수도 있겠습니다:&lt;br /&gt;
&lt;br /&gt;
for ( i = 0; i &lt; Count; i++ )&lt;br /&gt;
{&lt;br /&gt;
      if ( MyString != "" )&lt;br /&gt;
      {&lt;br /&gt;
            MyString $= ", ";&lt;br /&gt;
      }&lt;br /&gt;
      MyString $= NextArrayValue[i];&lt;br /&gt;
}&lt;br /&gt;
$= 연산자가 빠른 이유는 이렇습니다!&lt;br /&gt;
&lt;br /&gt;
각 버전에 대해 실제로 벌어지는 일은 이렇습니다:&lt;br /&gt;
&lt;br /&gt;
MyString = MyString + NextArrayValue[i];&lt;br /&gt;
왼쪽을 평가합니다; MyString 변수의 주소를 찾아봅니다.&lt;br /&gt;
오른쪽을 평가합니다; + 연산자를 인보크합니다. (execString_Concat)&lt;br /&gt;
MyString 변수의 주소를 찾아봅니다; 그 값을 + 연산자와 사용하기 위해 임시 버퍼에 복사해 넣습니다.&lt;br /&gt;
NextArrayValue (execArrayElement) 의 주소를 찾아봅니다; 그 값을 + 연산자와 사용하기 위해 임시 버퍼에 복사해 넣습니다.&lt;br /&gt;
두 임시 버퍼의 내용을 합치고; 그 문자열을 MyString 으로 복사합니다.&lt;br /&gt;
MyString $= NextArrayValue[i];&lt;br /&gt;
&lt;br /&gt;
From. Udk. Reference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-2617182251496447195?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/2617182251496447195/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=2617182251496447195&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/2617182251496447195?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/2617182251496447195?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/04/unreal-script-functionspecification.html' title='Unreal script. Function.specification.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;D08DQHg_eCp7ImA9WhZSFk8.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-5637210832607612432</id><published>2011-03-31T18:52:00.000-07:00</published><updated>2011-03-31T19:44:31.640-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-31T19:44:31.640-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='UDK'/><title></title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-o0HrAMxLElk/TZUwJVBqmVI/AAAAAAAAAmY/jkxie86BsDg/s1600/UDK_IDE.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="401" r6="true" src="http://2.bp.blogspot.com/-o0HrAMxLElk/TZUwJVBqmVI/AAAAAAAAAmY/jkxie86BsDg/s640/UDK_IDE.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;a href="http://creativebk.tistory.com/entry/nFringe%EC%96%B8%EB%A6%AC%EC%96%BC-%EC%8A%A4%ED%81%AC%EB%A6%BD%ED%8A%B8-%EB%B9%84%EC%A3%BC%EC%96%BC-IDE"&gt;언리얼 UDK 비주얼 스튜디오 셋업. 링크.(한글)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
필요 도구.&lt;br /&gt;
&lt;div&gt;&lt;blockquote&gt;&lt;a href="http://www.pixelminegames.com/downloads/nFringe/nFringeSetup-pre-1.2.7.322.msi"&gt;엔프링&lt;/a&gt;.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;
관련 레퍼런스.&lt;br /&gt;
&lt;a href="http://udn.epicgames.com/Three/DevelopmentKitProgrammingKR.html"&gt;http://udn.epicgames.com/Three/DevelopmentKitProgrammingKR.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://dl.deathtouchstudios.com/videotutorials/UnrealScriptSeries/"&gt;http://dl.deathtouchstudios.com/videotutorials/UnrealScriptSeries/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://kiru81.tistory.com/category/언리얼UDK"&gt;http://kiru81.tistory.com/category/언리얼UDK&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-5637210832607612432?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/5637210832607612432/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=5637210832607612432&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5637210832607612432?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5637210832607612432?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/03/udk.html' title=''/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-o0HrAMxLElk/TZUwJVBqmVI/AAAAAAAAAmY/jkxie86BsDg/s72-c/UDK_IDE.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CU4DQ3kycSp7ImA9WhZSFEo.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-2288400224263448044</id><published>2011-03-30T01:32:00.000-07:00</published><updated>2011-03-30T01:32:52.799-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-30T01:32:52.799-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Unity3D Study'/><title>Unity, Flash &amp; 3D on the web</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-teoJ5VZjW00/TZLqhxarvTI/AAAAAAAAAmU/hNGypBdWUuQ/s1600/flash-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" r6="true" src="http://1.bp.blogspot.com/-teoJ5VZjW00/TZLqhxarvTI/AAAAAAAAAmU/hNGypBdWUuQ/s1600/flash-1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
예상은 했지만 역시 유니티 도 플레시를 지원 하게 되었군요!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
좋은 자세에요~~~~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
이제 인터페이스 UI 는 플레시로 제작하고 유니티 로 제작된 SWF 를 로드 함수로 불러서 컨트롤 하면 되겠습니다!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/?mkt_tok=3RkMMJWWfF9wsRonua%2FPZKXonjHpfsX%2F7ewrWaWzlMI%2F0ER3fOvrPUfGjI4AScdhI%2FqLAzICFpZo2FFNFOmBZdNE"&gt;http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/?mkt_tok=3RkMMJWWfF9wsRonua%2FPZKXonjHpfsX%2F7ewrWaWzlMI%2F0ER3fOvrPUfGjI4AScdhI%2FqLAzICFpZo2FFNFOmBZdNE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-2288400224263448044?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/2288400224263448044/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=2288400224263448044&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/2288400224263448044?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/2288400224263448044?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/03/unity-flash-3d-on-web.html' title='Unity, Flash &amp; 3D on the web'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-teoJ5VZjW00/TZLqhxarvTI/AAAAAAAAAmU/hNGypBdWUuQ/s72-c/flash-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CkICSX06fSp7ImA9Wx9aF0U.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-6579492832350281025</id><published>2011-03-10T07:01:00.001-08:00</published><updated>2011-03-10T10:09:28.315-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-10T10:09:28.315-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='VM'/><title>OSX 기반에서의 윈도우 시스템 가상화 구축.팁.1</title><content type='html'>OSX 에서 가상화 머신으로 DX 개발을 하려면 VMWARE FUSION 을 사용 하면 안됩니다.~ 윈 7 은 VMWARE FUSION 가 DirectX 9EX 라는 걸 사용 하기 때문에 9.0C 는 지원을 하지 않습니다.~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
페러럴 데스크탑을 OSX 와 심리스 로 설치 하고 사용 하는 것이 가장 수월 하죠~ 지금 UDK 를 맥을 통해서 아이폰 까지 올려 보는 것을 하고 있습니다.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;http://msdn.microsoft.com/en-us/library/ee890072(v=vs.85).aspx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VMWARE Fusion is not support native DirectX 9.0C.&lt;br /&gt;
&lt;br /&gt;
But They supported just directX 9.0L(That is Direct X 9.0EX)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direct X 9.0EX is some defference functional keyword and API.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for example.&lt;br /&gt;
&lt;br /&gt;
IDirect3D9Ex::CreateDeviceEx&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-6579492832350281025?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/6579492832350281025/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=6579492832350281025&amp;isPopup=true' title='1개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/6579492832350281025?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/6579492832350281025?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/03/osx-1.html' title='OSX 기반에서의 윈도우 시스템 가상화 구축.팁.1'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;DkYGRX04eyp7ImA9Wx9aFUs.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-5859763465586010474</id><published>2011-03-07T22:02:00.000-08:00</published><updated>2011-03-07T22:02:04.333-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-07T22:02:04.333-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Link'/><title>Social Networking Prefabs(Link)</title><content type='html'>by leegoonz on November 28, 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.unityprefabs.com/CategoryOverview-social-networking.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Networking Prefabs&lt;br /&gt;
&lt;br /&gt;
Twitter API&lt;br /&gt;
&lt;br /&gt;
Sooner or later your game has to integrate in social networks in order to survive, grow and spread.&lt;br /&gt;
&lt;br /&gt;
We’ve done the hard work for you and provide a couple of API’s that you can use to integrate your game smoothly with Facebook, Twitter and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more &amp;gt;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Facebook API&lt;br /&gt;
&lt;br /&gt;
Sooner or later your game has to integrate in social networks in order to survive, grow and spread.&lt;br /&gt;
&lt;br /&gt;
We’ve done the hard work for you and provide a couple of API’s that you can use to integrate your game smoothly with Facebook, Twitter and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-5859763465586010474?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/5859763465586010474/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=5859763465586010474&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5859763465586010474?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5859763465586010474?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/03/social-networking-prefabslink.html' title='Social Networking Prefabs(Link)'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DkcCSX07eyp7ImA9Wx9aFUs.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-5019705408272746016</id><published>2011-03-07T22:01:00.000-08:00</published><updated>2011-03-07T22:01:08.303-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-07T22:01:08.303-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Unity3D Study'/><title>Two side turn on-Cull on to Unity shader.</title><content type='html'>아무리 찾아 봐도 메트리얼에 Cull 옵션이 없어서 고민 하다가… 간단히 해결.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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쉐어 코드 단에 cull off 라고 한 줄 입력 해 주시면 된다.ㅋ;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Shader “New Shader” {&lt;br /&gt;
&lt;br /&gt;
Properties {&lt;br /&gt;
&lt;br /&gt;
_MainTex (“Base (RGB)”, 2D) = “white” {}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
SubShader {&lt;br /&gt;
&lt;br /&gt;
Tags { “RenderType”=”Opaque” }&lt;br /&gt;
&lt;br /&gt;
LOD 200&lt;br /&gt;
&lt;br /&gt;
cull off //컬링 제거&lt;br /&gt;
&lt;br /&gt;
CGPROGRAM&lt;br /&gt;
&lt;br /&gt;
#pragma surface surf Lambert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void surf (Input IN, inout SurfaceOutput o) {&lt;br /&gt;
&lt;br /&gt;
half4 c = tex2D (_MainTex, IN.uv_MainTex);&lt;br /&gt;
&lt;br /&gt;
o.Albedo = c.rgb;&lt;br /&gt;
&lt;br /&gt;
o.Alpha = c.a;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ENDCG&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
FallBack “Diffuse”&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sampler2D _MainTex;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
struct Input {&lt;br /&gt;
&lt;br /&gt;
float2 uv_MainTex;&lt;br /&gt;
&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
단 아직 문제는 평면 메시에 셋 노멀에 대한 정화한 명시가 없어서 그런지 광원과 문제를 좀 일으킨다.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
이 부분은 유니티 쉐이더 문법 보다 범용 표준 쉐이더 문법으로 다시 짜는게 좋겠다.&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-5019705408272746016?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/5019705408272746016/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=5019705408272746016&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5019705408272746016?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5019705408272746016?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/03/two-side-turn-on-cull-on-to-unity.html' title='Two side turn on-Cull on to Unity shader.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DkcEQH07fyp7ImA9Wx9aFUs.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-7289098539976282648</id><published>2011-03-07T22:00:00.000-08:00</published><updated>2011-03-07T22:00:01.307-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-07T22:00:01.307-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Tech Asset'/><title>Pre Analyze for Real time Interaction Movie</title><content type='html'>&lt;div id="__ss_5633355" style="width: 425px;"&gt;&lt;strong style="display: block; margin: 12px 0px 4px;"&gt;&lt;a href="http://www.slideshare.net/LeeJungpyo/pre-analyze-for-5633355" title="Pre analyze for"&gt;Pre analyze for&lt;/a&gt;&lt;/strong&gt;&lt;object height="355" id="__sse5633355" width="425"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=preanalyzefor-101101084831-phpapp02&amp;stripped_title=pre-analyze-for-5633355&amp;userName=LeeJungpyo" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed name="__sse5633355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=preanalyzefor-101101084831-phpapp02&amp;stripped_title=pre-analyze-for-5633355&amp;userName=LeeJungpyo" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;div style="padding-bottom: 12px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/LeeJungpyo"&gt;Lee Jungpyo&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-7289098539976282648?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/7289098539976282648/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=7289098539976282648&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/7289098539976282648?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/7289098539976282648?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/03/pre-analyze-for-real-time-interaction.html' title='Pre Analyze for Real time Interaction Movie'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CU4GSX8_eSp7ImA9Wx9aFUs.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-5927151749139158519</id><published>2011-03-07T21:58:00.001-08:00</published><updated>2011-03-07T21:58:48.141-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-07T21:58:48.141-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Link'/><title>Learn for Unity3D.</title><content type='html'>&lt;a href="http://learnunity3d.com/"&gt;http://learnunity3d.com/&lt;/a&gt;&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-5927151749139158519?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/5927151749139158519/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=5927151749139158519&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5927151749139158519?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5927151749139158519?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/03/learn-for-unity3d.html' title='Learn for Unity3D.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CU8HRHgyeyp7ImA9Wx9aFUs.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-463413490324384827</id><published>2011-03-07T21:57:00.000-08:00</published><updated>2011-03-07T21:57:15.693-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-07T21:57:15.693-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Tech Asset'/><title>지형 섹터 생성과 기술적 이슈.1(RTS)</title><content type='html'>——————————————————————&lt;br /&gt;
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&lt;br /&gt;
1024 필드 셀 사이즈 직경 포함 개수&lt;br /&gt;
&lt;br /&gt;
배수*승수 계산.&lt;br /&gt;
&lt;br /&gt;
512=4개&lt;br /&gt;
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256=16개&lt;br /&gt;
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128=64개&lt;br /&gt;
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64=256개&lt;br /&gt;
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32=1024개&lt;br /&gt;
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16=4096개&lt;br /&gt;
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1024 오픈 필드일 경우 내적 안에 64개의 헥사 셀 존재.&lt;br /&gt;
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각 한 셀의 직경은 128미터.&lt;br /&gt;
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지형의 지오메트리 구조에 대한 팁.&lt;br /&gt;
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디사이플스 3 의 지형 지오메트리 데이터를 분석 해 본 결과.&lt;br /&gt;
&lt;br /&gt;
지형 지오메트리가 쿼드 트리 형태가 아니라 실제 TRI 지오메트리였음.&lt;br /&gt;
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총 삼각형 6개로 이루어진 헥사 트리 형태로 지형 터레인 자체를 구성 하였음.&lt;br /&gt;
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파일 가테고리에 관련 스크린샷을 올려 놓겠음.&lt;br /&gt;
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이 부분은 서버모델과 길찾기에 대한 개념과 연장선에 있는 내용임.&lt;br /&gt;
&lt;br /&gt;
패킷의 최소화에 대한 내용과 관련 하여 월드에서의 피킹 포지션 좌표를 교환 하지 않고&lt;br /&gt;
&lt;br /&gt;
헥사 셀 인덱스만을 서버에서 갖게 하고 이동 개체의 종착점은 종착 할 핵사 인덱스의 해당 셀 중심좌표가 된다.&lt;br /&gt;
&lt;br /&gt;
이럴 경우 세부 셀 안에서의 피킹은 서버로 좌표와 인덱스 패킷을 보내지 않고 현재 종착 하여 있는 핵사 셀의 인덱스를 제외 한 다른 셀을 피킹 하여 이동 결정을 할 경우에만 또 다른 종착지 헥사 셀의 인덱스만을 보내며 이 과정에서 길찾기 알고리즘(헥사 셀 연결성 안에서 대략의 길찾기 구현을 했다면) 거처 가게 되는 셀 인덱스만 알고 있으면 될 것이다.&lt;br /&gt;
&lt;br /&gt;
만약 클라이언트 상에서 서로 다른 두 사람의 이동 경로에 대한 일치성이 무시 되어도 된다면 중간단계 헥사 인덱스는 통신에서 배제 하고 마지막 종착지에 대한 패킷 관리만 이루어 지면 되겠다.&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-463413490324384827?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/463413490324384827/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=463413490324384827&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/463413490324384827?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/463413490324384827?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/03/1rts.html' title='지형 섹터 생성과 기술적 이슈.1(RTS)'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total><georss:point>38.8225909761771 -103.0078125</georss:point><georss:featurename>United States</georss:featurename><georss:box>5.482051476177105 -162.7734375 72.1631304761771 -43.2421875</georss:box></entry><entry gd:etag='W/&quot;Ak8DSHY6eyp7ImA9Wx9aFU0.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-7880732956392884518</id><published>2011-03-07T06:40:00.000-08:00</published><updated>2011-03-07T06:41:19.813-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-07T06:41:19.813-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><title>맥에 안드로이드 개발키트 설치 하기.</title><content type='html'>&lt;a href="http://nightworm.tistory.com/entry/Mac-OS-X%EC%97%90-Android-SDK-%EC%84%A4%EC%B9%98%ED%95%98%EA%B8%B0"&gt;http://nightworm.tistory.com/entry/Mac-OS-X에-Android-SDK-설치하기&lt;/a&gt;&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-7880732956392884518?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://nightworm.tistory.com/entry/Mac-OS-X에-Android-SDK-설치하기' title='맥에 안드로이드 개발키트 설치 하기.'/><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/7880732956392884518/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=7880732956392884518&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/7880732956392884518?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/7880732956392884518?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/03/blog-post.html' title='맥에 안드로이드 개발키트 설치 하기.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;AkQGQnYyeSp7ImA9Wx9bGUg.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-357505211107097983</id><published>2011-02-28T21:44:00.000-08:00</published><updated>2011-02-28T21:45:23.891-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-02-28T21:45:23.891-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='ScaleForm'/><title>ScalForm Flash interface work . ExternalInterface.</title><content type='html'>&lt;blockquote&gt;import flash.external.*;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
import flash.display.Sprite;&lt;br /&gt;
import flash.text.TextField;&lt;br /&gt;
import flash.utils.Timer;&lt;br /&gt;
import flash.events.TimerEvent;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// 콜백 함수 받기&lt;br /&gt;
function SetPlayer(nick:Number)&lt;br /&gt;
{&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Nick_txt.text = nick.toString();&lt;br /&gt;
}&lt;/blockquote&gt;//플레이어의 네이밍 값을 받아와서 화면에 출력하기 위함.&lt;br /&gt;
&lt;blockquote&gt;ExternalInterface.addCallback("setGameViewPlayerAssign", SetPlayer);&lt;/blockquote&gt;&lt;br /&gt;
&lt;blockquote&gt;function SetDrawNotify(setDrawNotify:Object)&lt;br /&gt;
{&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; DrawNotify.text = setDrawNotify.toString();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ExternalInterface.call("notifyGameViewAssignOver");&lt;/blockquote&gt;&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-357505211107097983?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/357505211107097983/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=357505211107097983&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/357505211107097983?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/357505211107097983?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/02/scalform-flash-interface-work.html' title='ScalForm Flash interface work . ExternalInterface.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;AkMASHYzeCp7ImA9Wx9bGUg.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-8807531661128674644</id><published>2011-02-28T04:58:00.000-08:00</published><updated>2011-02-28T21:47:29.880-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-02-28T21:47:29.880-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Game Project'/><title>Some New Character For SamChun.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-uBT4_uDBA60/TWu1ubliQfI/AAAAAAAAAlo/W_MVKsA7zBk/s1600/%25EC%25BA%25A1%25EC%25B2%2598.PNG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" l6="true" src="https://lh3.googleusercontent.com/-uBT4_uDBA60/TWu1ubliQfI/AAAAAAAAAlo/W_MVKsA7zBk/s640/%25EC%25BA%25A1%25EC%25B2%2598.PNG" width="340" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-8807531661128674644?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/8807531661128674644/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=8807531661128674644&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/8807531661128674644?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/8807531661128674644?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/02/some-new-character-for-samchun.html' title='Some New Character For SamChun.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-uBT4_uDBA60/TWu1ubliQfI/AAAAAAAAAlo/W_MVKsA7zBk/s72-c/%25EC%25BA%25A1%25EC%25B2%2598.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DE4NQ3g6eyp7ImA9Wx9bGEQ.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-1506767286190283525</id><published>2011-02-28T04:43:00.000-08:00</published><updated>2011-02-28T04:43:12.613-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-02-28T04:43:12.613-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Unity3D Study'/><title>Smart Fox Server</title><content type='html'>Smart Fox Server is flexable server engine.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-xdKWBrnUSFE/TWuYRoL6vgI/AAAAAAAAAlY/qxS6fjd2V68/s1600/SmartFoxServer.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="156" width="400" src="http://2.bp.blogspot.com/-xdKWBrnUSFE/TWuYRoL6vgI/AAAAAAAAAlY/qxS6fjd2V68/s400/SmartFoxServer.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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http://www.smartfoxserver.com/2X/&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-1506767286190283525?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.smartfoxserver.com/2X/' title='Smart Fox Server'/><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/1506767286190283525/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=1506767286190283525&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/1506767286190283525?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/1506767286190283525?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/02/smart-fox-server.html' title='Smart Fox Server'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-xdKWBrnUSFE/TWuYRoL6vgI/AAAAAAAAAlY/qxS6fjd2V68/s72-c/SmartFoxServer.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DkMGQno7fSp7ImA9Wx9bFkk.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-7275480379016394487</id><published>2011-02-25T06:33:00.000-08:00</published><updated>2011-02-25T06:33:43.405-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-02-25T06:33:43.405-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Game Project'/><title>Defence Game Proto type.</title><content type='html'>&lt;iframe width="480" height="295" src="http://www.youtube.com/embed/mBY0xOCxbh8?fs=1" frameborder="0" allowFullScreen=""&gt;&lt;/iframe&gt;&lt;br /&gt;
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It made just take 11 hour for develope by Tow developer only.&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-7275480379016394487?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/7275480379016394487/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=7275480379016394487&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/7275480379016394487?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/7275480379016394487?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/02/defence-game-proto-type.html' title='Defence Game Proto type.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/mBY0xOCxbh8/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CkINR3s4fSp7ImA9Wx9UF0w.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-140303851703496246</id><published>2011-02-14T11:09:00.000-08:00</published><updated>2011-02-14T11:09:56.535-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-02-14T11:09:56.535-08:00</app:edited><title>개발자 아이폰에 app 다운로드를 위한 과정</title><content type='html'>&lt;a href="http://blog.pointbre.com/132/%ea%b0%9c%eb%b0%9c%ec%9e%90-%ec%95%84%ec%9d%b4%ed%8f%b0%ec%97%90-app-%eb%8b%a4%ec%9a%b4%eb%a1%9c%eb%93%9c%eb%a5%bc-%ec%9c%84%ed%95%9c-%ea%b3%bc%ec%a0%95.html"&gt;개발자 아이폰에 app 다운로드를 위한 과정&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-140303851703496246?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://blog.pointbre.com/132/%ea%b0%9c%eb%b0%9c%ec%9e%90-%ec%95%84%ec%9d%b4%ed%8f%b0%ec%97%90-app-%eb%8b%a4%ec%9a%b4%eb%a1%9c%eb%93%9c%eb%a5%bc-%ec%9c%84%ed%95%9c-%ea%b3%bc%ec%a0%95.html' title='개발자 아이폰에 app 다운로드를 위한 과정'/><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/140303851703496246/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=140303851703496246&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/140303851703496246?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/140303851703496246?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2011/02/app.html' title='개발자 아이폰에 app 다운로드를 위한 과정'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;AkICRX48fCp7ImA9Wx9TF0o.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-5241496603481488325</id><published>2010-11-26T05:35:00.000-08:00</published><updated>2010-11-26T05:36:04.074-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-11-26T05:36:04.074-08:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Tech Asset'/><title>지형 섹터 생성과 기술적 이슈.1(RTS)</title><content type='html'>&lt;a href="http://unity3d.iptime.org/leegoonz/archives/605"&gt;지형 섹터 생성과 기술적 이슈.1(RTS)&lt;/a&gt;&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-5241496603481488325?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://unity3d.iptime.org/leegoonz/archives/605' title='지형 섹터 생성과 기술적 이슈.1(RTS)'/><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/5241496603481488325/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=5241496603481488325&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5241496603481488325?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5241496603481488325?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2010/11/1rts.html' title='지형 섹터 생성과 기술적 이슈.1(RTS)'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CEUER3s6eCp7ImA9Wx5UFE4.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-5507316179354596119</id><published>2010-10-18T13:03:00.000-07:00</published><updated>2010-10-18T13:03:26.510-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-10-18T13:03:26.510-07:00</app:edited><title>Two side turn on-Cull on to Unity shader.</title><content type='html'>&lt;a href="http://unity3d.iptime.org/leegoonz/archives/587"&gt;Two side turn on-Cull on to Unity shader.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;아무리 찾아 봐도 메트리얼에 Cull 옵션이 없어서 고민 하다가... 간단히 해결.&lt;br /&gt;&lt;br /&gt;쉐어 코드 단에 cull off 라고 한 줄 입력 해 주시면 된다.ㅋ;&lt;br /&gt;&lt;blockquote&gt;Shader "New Shader" {&lt;br /&gt; Properties {&lt;br /&gt;  _MainTex ("Base (RGB)", 2D) = "white" {}&lt;br /&gt; }&lt;br /&gt; SubShader {&lt;br /&gt;  Tags { "RenderType"="Opaque" }&lt;br /&gt;  LOD 200&lt;br /&gt;&lt;strong&gt;  cull off //컬링 제거&lt;br /&gt;&lt;/strong&gt;  CGPROGRAM&lt;br /&gt;  #pragma surface surf Lambert&lt;br /&gt;&lt;br /&gt;  void surf (Input IN, inout SurfaceOutput o) {&lt;br /&gt;   half4 c = tex2D (_MainTex, IN.uv_MainTex);&lt;br /&gt;   o.Albedo = c.rgb;&lt;br /&gt;   o.Alpha = c.a;&lt;br /&gt;  }&lt;br /&gt;  ENDCG&lt;br /&gt; }&lt;br /&gt; FallBack "Diffuse"&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;  sampler2D _MainTex;&lt;br /&gt;&lt;br /&gt;  struct Input {&lt;br /&gt;   float2 uv_MainTex;&lt;br /&gt;  };&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-5507316179354596119?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://unity3d.iptime.org/leegoonz/archives/587' title='Two side turn on-Cull on to Unity shader.'/><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/5507316179354596119/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=5507316179354596119&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5507316179354596119?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5507316179354596119?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2010/10/two-side-turn-on-cull-on-to-unity.html' title='Two side turn on-Cull on to Unity shader.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CkQCQX4-eip7ImA9Wx5WFEU.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-3457916416665111880</id><published>2010-09-25T22:52:00.000-07:00</published><updated>2010-09-25T22:52:40.052-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-09-25T22:52:40.052-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Link'/><title>Game developers discuss the benefits of DirectX 11</title><content type='html'>&lt;object height="295" style="background-image: url(http://i4.ytimg.com/vi/ghazN5L7Ncw/hqdefault.jpg);" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ghazN5L7Ncw?fs=1&amp;amp;hl=ko_KR"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ghazN5L7Ncw?fs=1&amp;amp;hl=ko_KR" width="480" height="295" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-3457916416665111880?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/3457916416665111880/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=3457916416665111880&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/3457916416665111880?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/3457916416665111880?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2010/09/game-developers-discuss-benefits-of.html' title='Game developers discuss the benefits of DirectX 11'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;A0EAQ3gyeSp7ImA9Wx5WFEo.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-5752713784023133131</id><published>2010-09-25T22:40:00.000-07:00</published><updated>2010-09-25T22:40:42.691-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-09-25T22:40:42.691-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Unity3D Study'/><title>9월 17일 스터디 한 아이템 먹는것 까지 입니다.</title><content type='html'>&lt;a href="http://unity3d.iptime.org/leegoonz/?p=278"&gt;9월 17일 스터디 한 아이템 먹는것 까지 입니다.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-5752713784023133131?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://unity3d.iptime.org/leegoonz/?p=278' title='9월 17일 스터디 한 아이템 먹는것 까지 입니다.'/><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/5752713784023133131/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=5752713784023133131&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5752713784023133131?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/5752713784023133131?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2010/09/9-17.html' title='9월 17일 스터디 한 아이템 먹는것 까지 입니다.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;A0EFRHY7eSp7ImA9Wx5WFEo.&quot;'><id>tag:blogger.com,1999:blog-4746395560268098617.post-719366987945191655</id><published>2010-09-25T22:39:00.000-07:00</published><updated>2010-09-25T22:40:15.801-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-09-25T22:40:15.801-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='DOC'/><title>Sky Cubemap building technique archive.</title><content type='html'>&lt;a href="http://unity3d.iptime.org/leegoonz/?p=288"&gt;Sky Cubemap building technique archive.&lt;/a&gt;&lt;br /&gt;
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Game Developer Leegoon copyright all right reserved since 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4746395560268098617-719366987945191655?l=universeonlinedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://unity3d.iptime.org/leegoonz/?p=288' title='Sky Cubemap building technique archive.'/><link rel='replies' type='application/atom+xml' href='http://universeonlinedev.blogspot.com/feeds/719366987945191655/comments/default' title='댓글'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4746395560268098617&amp;postID=719366987945191655&amp;isPopup=true' title='0개의 덧글'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/719366987945191655?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4746395560268098617/posts/default/719366987945191655?v=2'/><link rel='alternate' type='text/html' href='http://universeonlinedev.blogspot.com/2010/09/sky-cubemap-building-technique-archive.html' title='Sky Cubemap building technique archive.'/><author><name>Lee.JungPyo</name><uri>http://www.blogger.com/profile/12533595053491684537</uri><email>mhp2000@nate.com</email><gd:extendedProperty name='OpenSocialUserId' value='11262594072274957017'/></author><thr:total>0</thr:total></entry></feed>