<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Game Info8</title><description>all info about gaming here</description><managingEditor>noreply@blogger.com (game.info8)</managingEditor><pubDate>Sat, 26 Jul 2025 14:56:55 +0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">20</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://gameinfo8.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle>All information about the game they're all here</itunes:subtitle><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><title>Online Store</title><link>http://gameinfo8.blogspot.com/2011/04/online-store_24.html</link><category>Online Store</category><author>noreply@blogger.com (game.info8)</author><pubDate>Sun, 24 Apr 2011 16:57:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-5282124779122722633</guid><description>&lt;script type="text/javascript"&gt;&lt;!--
amazon_ad_tag="tutorialspeed-20"; 
amazon_ad_width="600"; 
amazon_ad_height="520"; 
amazon_color_background="EDEDED"; 
amazon_color_border="EDEDED"; 
amazon_color_logo="EDEDED"; 
amazon_color_text="7E08F9"; 
amazon_color_link="0789E9"; 
amazon_ad_logo="hide"; 
amazon_ad_link_target="new"; 
amazon_ad_title="Online Store"; //--&gt;&lt;/script&gt;&lt;br /&gt;
&lt;script type="text/javascript" src="http://www.assoc-amazon.com/s/asw.js"&gt;&lt;/script&gt;</description></item><item><title>Offroad racers</title><link>http://gameinfo8.blogspot.com/2011/03/offroad-racers.html</link><category>game info</category><author>noreply@blogger.com (game.info8)</author><pubDate>Sat, 12 Mar 2011 22:31:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-4831603079342820832</guid><description>&lt;div style="text-align: right;"&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPAUN6EgqXaYgduhIcIaFz-3m7lTNQdu3F0Ek3GvD8k8fta4HXEznHcduL16pfz7EoJeINFhh6RrSY_dCdWMRrxtzzwM1LtdKz2uuuoEPdIA0hoLrfQSGvaUUDetnZ_p9T0i_XZS0PrWRn/s1600/Offroad+Racers.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPAUN6EgqXaYgduhIcIaFz-3m7lTNQdu3F0Ek3GvD8k8fta4HXEznHcduL16pfz7EoJeINFhh6RrSY_dCdWMRrxtzzwM1LtdKz2uuuoEPdIA0hoLrfQSGvaUUDetnZ_p9T0i_XZS0PrWRn/s320/Offroad+Racers.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;&lt;b&gt;offroad racers&lt;/b&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;There's enough there is a racing type game to date. Although the shrinkage to a more narrow in scope (freeware), still the game of this type can not be numbered in number. But in between it all just a bit that displays the level of the appeal and the high-tension. Well, one free racing game that you can try is &lt;a href="http://gameinfo8.blogspot.com/2011/03/offroad-racers.html"&gt;&lt;b&gt;offroad racers&lt;/b&gt;.&lt;/a&gt;&lt;br /&gt;
Overall, this game includes 8 types of cars with different advantages and disadvantages of types of monster trucks, &lt;a href="http://gameinfo8.blogspot.com/2011/03/offroad-racers.html"&gt;&lt;b&gt;rally cars&lt;/b&gt;&lt;/a&gt;, pickups, and bugie. There are 18 tracks which will open one after each race you win.&lt;br /&gt;
Just like most racing games, the vehicle is controlled by the arrow keys (up, down, left and right). In addition, also provided a turbo mode that will make you the speeding vehicle.&lt;br /&gt;
4 mode&lt;br /&gt;
There are 4 types of racing modes that you can choose: contest, time attack, circuit race, and the elimination race. Contest you can choose if you want to follow the existing racing scenario. Starting from the first track, will be continued if ye have been through it by being at least in third. If you select a time attack, you must pass through each check-points before the time fixed in the right end, you can record the best record time which could be a reference to win the next race.&lt;br /&gt;
Circuit race&lt;br /&gt;
Can you choose if you want to follow the race at random. Here you can choose the path can not be open before you go on and win contest choice. For those who want to heighten tensions, please select the mode elimination race.&lt;br /&gt;
Fraudulent or dishonest&lt;br /&gt;
You could win a race in many ways, can be dishonest or fraudulent manner. If you want honest, you're in &lt;span class="long_text short_text" id="result_box" lang="en"&gt;&lt;span class="hps" title="Klik untuk terjemahan alternatif"&gt;demanded&lt;/span&gt;&lt;/span&gt; for smart - smart control for stable and drove the vehicle without resistance. Whereas want a little cunning, you could try to block the opponent by means rammed vehicle for their cars going off track or to fall apart.&lt;br /&gt;
Each vehicle is equipped with a turbo mode to boost its speed is much faster. But be careful, because if you continually use it, the machine will heat which can eventually blow up your vehicle.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPAUN6EgqXaYgduhIcIaFz-3m7lTNQdu3F0Ek3GvD8k8fta4HXEznHcduL16pfz7EoJeINFhh6RrSY_dCdWMRrxtzzwM1LtdKz2uuuoEPdIA0hoLrfQSGvaUUDetnZ_p9T0i_XZS0PrWRn/s72-c/Offroad+Racers.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></item><item><title>Bejeweled 3</title><link>http://gameinfo8.blogspot.com/2011/01/bejeweled-3.html</link><category>game info</category><author>noreply@blogger.com (game.info8)</author><pubDate>Wed, 12 Jan 2011 14:32:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-8522434968226466213</guid><description>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl-orGws6zdbC6siapgYtnWM_qaCM8VdZUmkoLn_7TM-Yoyh6GziABpvGojtZa3Dn9_KgtvmzA4xTsMnAb-Ez2-8UN4NO7zeSfEK406pGEhso9qsPpxNmAyCzEMfvpGYIl_KveVS8Kzv5y/s1600/Bejeweled3.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl-orGws6zdbC6siapgYtnWM_qaCM8VdZUmkoLn_7TM-Yoyh6GziABpvGojtZa3Dn9_KgtvmzA4xTsMnAb-Ez2-8UN4NO7zeSfEK406pGEhso9qsPpxNmAyCzEMfvpGYIl_KveVS8Kzv5y/s320/Bejeweled3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;Bejeweled 3&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Manufacturer :&lt;/b&gt; PopCap Games&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Publisher&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; :&lt;/b&gt; PopCap Games&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Genre&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/b&gt;: Puzzle&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Players&lt;/b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; : single player&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Release date&amp;nbsp;&amp;nbsp; &lt;/b&gt;: December 7, 2010&lt;/li&gt;
&lt;li&gt;&lt;b&gt;PC Requirements&lt;/b&gt;: (Minimum) Windows XP/Vista/7, Intel Pentium 3. 1.2 GHz, AMD Athlon 1.2 GHz, 1GB memory, 64MB graphics card, 320MB hard disk space.&lt;/li&gt;
&lt;/ul&gt;Fans of puzzle games would know Bejewel. The game offers a classic indeed, but not discourage people to continue to play it. Proven to all three versions are now in release.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://gameinfo8.blogspot.com/2011/01/bejeweled-3.html" style="color: black;"&gt;&lt;b&gt;Bejeweled&lt;/b&gt;&lt;/a&gt; game model still relies on the ranks of the ranks of gem that is ready to be set. The challenge is to develop the gems with same color to form at least three gems in a vertical row or horizontal. How to make do with swapping positions between the gems. Once lined up three gems will disappear and produce bonus points.&lt;br /&gt;
If diamonds are lined up were four you will get a flaming jewel which, if successful in flats lined with the same type, will cause an explosion that would deteriorate the jewel jewel around and get a bonus for you. If diamonds are arranged can be lined up more than four and form a junction, the gem may turn into a more powerful bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;For Relaxation&lt;/b&gt;&lt;br /&gt;
In order for the game run more smooth mind must also be relaxed when playing &lt;a href="http://gameinfo8.blogspot.com/2011/01/bejeweled-3.html" style="color: black;"&gt;&lt;b&gt;Bejeweled 3&lt;/b&gt;&lt;/a&gt;. He cried no mode so that you can play more relaxed "Zen Mode" name. This mode is similar to Endless Mode in &lt;a href="http://gameinfo8.blogspot.com/2011/01/bejeweled-3.html" style="color: black;"&gt;&lt;b&gt;Bejeweled&lt;/b&gt;&lt;/a&gt; 2 where the game is not in limiting the time and you can play it until satisfied.&lt;br /&gt;
But the fun is not unlimited time mode, but the song that accompanies this game in the form of Audio Sound that has elements of relaxation, Natural Voice and respiratory modulation. Similar songs that use the pad in relaxation or meditation session. As a result you can be helped to be more relaxed playing &lt;b&gt;Bejeweled&lt;/b&gt;.&lt;br /&gt;
Oh yes, if all existing game modes are played one by one out of four new modes "secret mode" will open. They Is Butterflies, Diamond Mine, Ice Storm, and Poker.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;65 badges&lt;/b&gt;&lt;br /&gt;
Overview of the &lt;b&gt;popular game&lt;/b&gt; made by PopCap is the same as the previous series series. However, an additional blessing fashion you will find many new challenges after the game and play it some time. In summary there are four new modes in the offer with a better visual and an opportunity to gain 65 badges.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl-orGws6zdbC6siapgYtnWM_qaCM8VdZUmkoLn_7TM-Yoyh6GziABpvGojtZa3Dn9_KgtvmzA4xTsMnAb-Ez2-8UN4NO7zeSfEK406pGEhso9qsPpxNmAyCzEMfvpGYIl_KveVS8Kzv5y/s72-c/Bejeweled3.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Bad Company 2 Vietnam</title><link>http://gameinfo8.blogspot.com/2011/01/bad-company-2-vietnam.html</link><category>game info</category><author>noreply@blogger.com (game.info8)</author><pubDate>Tue, 11 Jan 2011 03:37:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-5328077565267536282</guid><description>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTEkVMYn5Z6leEnFsxiucmXajOLx_JVwNEgWOs4vZTLb_vwavR_oG2tLxYod74_gfWq9UKUyKQbvaqi8pcyNfREhWDr4XSuK7gzjwkY_hQXJfpET5PqRpDBHVgVLUcBcRn2384hj0Yzpvi/s1600/Battlefield-BadCompany2.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTEkVMYn5Z6leEnFsxiucmXajOLx_JVwNEgWOs4vZTLb_vwavR_oG2tLxYod74_gfWq9UKUyKQbvaqi8pcyNfREhWDr4XSuK7gzjwkY_hQXJfpET5PqRpDBHVgVLUcBcRn2384hj0Yzpvi/s200/Battlefield-BadCompany2.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;Bad Company 2 Vietnam&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;a href="http://gameinfo8.blogspot.com/2011/01/bad-company-2-vietnam.html" style="color: black;"&gt;Bad Company 2 Vietnam&lt;/a&gt; Specification:&amp;nbsp; &lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Windows XP, Intel Core 2 Duo E4700 2.6 GHz/AMD Athlon 64 x2 Dual Core 5800+, 2 GB&amp;nbsp; RAM, Hard Drive 5 GB Video Card 512 MB&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Genre&lt;/b&gt; : First Person Shooter&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Info &lt;/b&gt;: &lt;a href="http://www.battlefieldbadcompany2.com/vietnam"&gt;www.battlefieldbadcompany2.com/vietnam&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Vietnam&lt;/b&gt; is a &lt;b&gt;company &lt;/b&gt;exspansi game of &lt;a href="http://gameinfo8.blogspot.com/2011/01/bad-company-2-vietnam.html"&gt;&lt;b&gt;Battlefield 2&lt;/b&gt;&lt;/a&gt; that uses the game setting the war in Vietnam. there are a lot of new content added to this Vietnam exspansi package.&lt;br /&gt;
Among them there are four new multiplayer maps, an additional 6 units of vehicles a new war like Huey helicopter owned by American and T54 tanks from Russia presented in this game, and there are an additional 15 new weapons that can be used to add a devastating war situation.&lt;br /&gt;
In addition, if the number of players reached 69 million players in action, there will be an additional folder that is not locked anymore. For the audio in this game included all the 49 tracks of contemporary music can be heard via radio on the game and additional new voice in American troops and &lt;b&gt;Vietnam&lt;/b&gt;.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTEkVMYn5Z6leEnFsxiucmXajOLx_JVwNEgWOs4vZTLb_vwavR_oG2tLxYod74_gfWq9UKUyKQbvaqi8pcyNfREhWDr4XSuK7gzjwkY_hQXJfpET5PqRpDBHVgVLUcBcRn2384hj0Yzpvi/s72-c/Battlefield-BadCompany2.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Medal Of Honor U.S.  vs. Taliban</title><link>http://gameinfo8.blogspot.com/2010/12/medal-of-honor-us-vs-taliban.html</link><category>game info</category><author>noreply@blogger.com (game.info8)</author><pubDate>Tue, 21 Dec 2010 19:35:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-2092234527505785148</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuYaOTmi0jEW4IodfYcbgoM_Y8SYy_fDctRBmKWms9zVbiPzohtHFRz8ujPFJjEpGkyXjKct8L10zgKO0Z3vVasK3-c_YRs3aUZsP1MqvAxY_LU8XDCiJrnlYiPTZrU1Hg7pW3uzvjtUoj/s1600/medal.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuYaOTmi0jEW4IodfYcbgoM_Y8SYy_fDctRBmKWms9zVbiPzohtHFRz8ujPFJjEpGkyXjKct8L10zgKO0Z3vVasK3-c_YRs3aUZsP1MqvAxY_LU8XDCiJrnlYiPTZrU1Hg7pW3uzvjtUoj/s200/medal.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Medal of honor the U.S. vs. the Taliban &lt;/b&gt;are formidable. Game on this one as if to invite you to be in the middle of a real battle. Luxuriance bullet, blast bombs, until the enemy who came out no end coupled with beautiful visuals and a smooth 3D animation offers suspense as well as to the appeal.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The unique game that consists of single-player mode (campaign) and the multiplayer was developed by EA Los Angeles two parties specifically make games solo. While EA Digital illusions CE develops its multiplayer game. Second game mode it was using a different game engine.&lt;/div&gt;This game is intentionally made with a view serealistik possible. Even rumors EA contracted consultants from the U.S. military to create the design and gaming environments that resemble the original.&lt;br /&gt;
Once the game in the halted when the U.S. side intends invasion of Afghanistan after the 11th of september. You'll play as soldiers from the army DEVGRU coded name "RABBIT" besides, you also can choose a position as a sniper with the code name "Deuce", Army Specialist Rangger named Dante Adams, or sniper AH-64 Apache helicopter named Brad "Hawk" Hawkins.&lt;br /&gt;
Mission in single player mode is similar to actual military missions, ranging from hunting down terrorists, rescue hostages, through undercover operations. Its main mission is clear kill all Taliban troops in the encounter.&lt;br /&gt;
The fighting in open areas will require you to keep vigilant and also sniper fire. if injured or shot your opponent will cover the blood splattered point of view. Battle area vary from the rubble rubble rubble housing to broader fields. Unfortunately the single player game is short.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuYaOTmi0jEW4IodfYcbgoM_Y8SYy_fDctRBmKWms9zVbiPzohtHFRz8ujPFJjEpGkyXjKct8L10zgKO0Z3vVasK3-c_YRs3aUZsP1MqvAxY_LU8XDCiJrnlYiPTZrU1Hg7pW3uzvjtUoj/s72-c/medal.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>God of War Cheats and Hints</title><link>http://gameinfo8.blogspot.com/2010/12/god-of-war-cheats-and-hints.html</link><category>Hints and Cheats</category><category>PlayStation 2</category><author>noreply@blogger.com (game.info8)</author><pubDate>Sun, 19 Dec 2010 05:39:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-6004130090804832114</guid><description>&lt;div style="text-align: justify;"&gt;&lt;b&gt;God of War Easter Eggs&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;Secret Message 2&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Destroy the Ares and Minotaur statues in the throne room at Olympus (use Lance of the Furies: L1+Circle). The secret message is a scrambled telephone number, just read it from left to right to figure it out... it should be pretty obvious. Call the number to get a pre-recorded message describing how cool you are (or aren't).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;i&gt;&lt;b&gt;Sex Mini-game&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
In the Beginning of Act 2, there are 2 women in your bed when you are inside your ship. If you jump on the bed, A circle will appear above the bed, indicating a Mini-game. Press Circle, and the game will start. All you see is the vase, but as you get further, the vase will shake more and more, until it falls and breaks. you have to press the buttons as it commands it. closer to the end, you have to rotate the Left Analog Stick. If you win, the first time, you get a large amount of Red orbs. Everytime afterwards, you get 5 more.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Surrender Kratos Message&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
Outside the Temple of the Oracle, in the area with the Gravedigger. Look on the left ledge near a red orb chest, there should be a small firefly buzzing around, Press R2 near it. Now quickly run to where the Gravedigger is and stand on top of the highest mound of dirt, Press R2 again. Finally, run south across the bridge and stand between the two torches and press R2 one more time. If done correctly the words "Surrender Kratos" will be written in the night sky in cursive.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Secret Number after you beat God Mode&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
There is a secret number you receive after you defeat God Mode. The secret number is a non scrambled telephone number. Call the number to hear an interesting side story to what really happened to the final boss.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;God of War Secrets &lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
Secret 2 EU Version&lt;br /&gt;
In the European version of God of War you do not receive a telephone number scrambled up like in he American version. Instead you receive a secret cutscene which is ensued after destroying the Ares &amp;amp; Minotaur statues.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;God of War Glitches&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Infinite orbs&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
During the Challenge of Atlas after you cross the bridge and pass the saw room, there will be an enemy at the bottom of the tower. Don't kill him, just go to the ladder near the wall. Position yourself so that you are between the enemy and the ladder. Use the square, square, triangle combo to take him out. Make sure you kill the enemy above the ladder. Once you kill it, it should hit the ground, then bounce back up getting caught in this bounce. If done correctly, it will continually release red orbs. Once you get the glitch going, just stand there for about 10 minutes. You will get the max amount of orbs, 199 full red bars which is 59,700 orbs.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Skip conveyer belt area&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
When you first walk in to the conveyer belt area right before pandoras box you barely go past the entrance as to not activate the battle with harpies and arrowers. Immediately walk as far as your can to the left or right with running into a conveyer belt. Then walk forward next to the conveyer belt until you reach the first pedestal. Jump on it and you should be home free. Now you can liesurely walk to pandoras box without a battle.&lt;br /&gt;
&lt;br /&gt;
The whole idea is that there is an area near the entrance that if you walk in it you will initiate the battle. By walking as close as you can to the edge you are not "tripping the trigger" per say.&lt;br /&gt;
&lt;blockquote&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;&lt;b&gt;reference: http://asia.gamespot.com/ps2/action/godofwar/hints.html?om_act=convert&amp;amp;om_clk=gsbottomnav&amp;amp;tag=quicklinks%3Bcheats&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/blockquote&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Promote your blog via BlogUpp!</title><link>http://gameinfo8.blogspot.com/2010/12/promote-your-blog-via-blogupp.html</link><category>Tips</category><author>noreply@blogger.com (game.info8)</author><pubDate>Sat, 11 Dec 2010 03:27:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-4214432939712618856</guid><description>&lt;div&gt;&lt;div style="background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;"&gt;&lt;div style="background-color: transparent; border: medium none; color: black; overflow: hidden; text-decoration: none;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0aLe7ouBu_nAqU8cTXBxiEQEcKH5hG_OJN2MJfDm5lVTy0wKwfXww4la4DP25YhNHvEu7F958c6djlUX3hDt4cB7h3nk24g-yuk1GsFMGZ0zg_91aRvrTWoBHnng93BntMEFHGhKaFEsX/s1600/logo.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="63" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0aLe7ouBu_nAqU8cTXBxiEQEcKH5hG_OJN2MJfDm5lVTy0wKwfXww4la4DP25YhNHvEu7F958c6djlUX3hDt4cB7h3nk24g-yuk1GsFMGZ0zg_91aRvrTWoBHnng93BntMEFHGhKaFEsX/s200/logo.gif" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; What  is BlogUpp? BlogUpp is a free service to promote your blog in order to  appear in a blog in pairs with a widget from BlogUpp by displaying a  random blog, will indirectly give effect to traffic visits&lt;br /&gt;
&lt;span class="long_text" id="result_box" lang="en"&gt;&lt;span title=""&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span class="long_text" id="result_box" lang="en"&gt;&lt;span title=""&gt;The trick is very easy to install widgets from BlogUpp links by simply entering your own blog..!!&lt;/span&gt;&lt;/span&gt;when less understand me give a little example:&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;"&gt;&lt;ul&gt;&lt;li&gt;Go to address&lt;span style="color: blue;"&gt;&lt;i&gt; &lt;/i&gt;&lt;a href="http://www.blogupp.com/"&gt;&lt;i&gt;BlogUpp!&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&lt;a href="http://www.blogupp.com/"&gt;&lt;/a&gt;&lt;/i&gt; &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fill in the URL Blog buddies&lt;/li&gt;
&lt;li&gt;Click&lt;a href="http://www.blogupp.com/"&gt;&lt;span style="color: blue;"&gt;&lt;i&gt;&lt;b&gt; &lt;/b&gt;&lt;span style="color: black;"&gt;Get widget&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;After that comes the HTML code, copy its HTML code&lt;/li&gt;
&lt;li&gt;If my friend wants change model position, how to live just click on  the HTML code there are a variety of positions, after a friend click,  then automatically the HTML code below it will also change&lt;/li&gt;
&lt;li&gt;Paste the HTML code in your blog by clicking the Layout, click Add a  Gadget, HTML / Javascript, paste the code and save and see the results.&lt;/li&gt;
&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;iframe frameborder="0" height="188" marginheight="0" marginwidth="0" scrolling="no" src="http://adv.blogupp.com/code2558a64d-7226-4a99-ad54-e142c37caf652h" width="300"&gt;&lt;/iframe&gt; &lt;/div&gt;&lt;ul&gt;&lt;/ul&gt;Good luck  &lt;b&gt;Promote your blog via BlogUpp!!&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0aLe7ouBu_nAqU8cTXBxiEQEcKH5hG_OJN2MJfDm5lVTy0wKwfXww4la4DP25YhNHvEu7F958c6djlUX3hDt4cB7h3nk24g-yuk1GsFMGZ0zg_91aRvrTWoBHnng93BntMEFHGhKaFEsX/s72-c/logo.gif" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Assassin's Creed II</title><link>http://gameinfo8.blogspot.com/2010/10/assassins-creed-ii.html</link><category>Action role-playing video games</category><category>Fantasy video games</category><category>PlayStation 3</category><category>Windows games</category><category>Xbox 360 games</category><category>Xbox Originals games</category><author>noreply@blogger.com (game.info8)</author><pubDate>Sat, 27 Nov 2010 02:00:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-5843536591595575940</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWzX7XRh57uwr_BjLWmwxiI9kEblQx4xkTbhyphenhyphenwkqb81c-jUGa3UTaWDRzOupMJ2z_EJ4FwsFrb4Gd10qLNKHTsNvA7BChMf-MHaKdrrzjRZWJdgA6lHrILkad1fBbRlY7Wf_ZmcAaLQTw8/s1600/250px-Assassins_Creed_2_Box_Art.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWzX7XRh57uwr_BjLWmwxiI9kEblQx4xkTbhyphenhyphenwkqb81c-jUGa3UTaWDRzOupMJ2z_EJ4FwsFrb4Gd10qLNKHTsNvA7BChMf-MHaKdrrzjRZWJdgA6lHrILkad1fBbRlY7Wf_ZmcAaLQTw8/s320/250px-Assassins_Creed_2_Box_Art.JPG" width="225" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://gameinfo8.blogspot.com/2010/10/assassins-creed-ii.html" style="color: black;"&gt;&lt;i&gt;&lt;b&gt;Assassin's Creed II&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; is a historical fantasy third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3. It is the second video game installment of the&lt;b&gt; Assassin's Creed&lt;/b&gt; series and is a sequel to the 2007 video game &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt;. The game was released on video game consoles in November 2009, and released for Windows in March 2010. The direct sequel, &lt;a href="http://gameinfo8.blogspot.com/2010/10/assassins-creed-ii.html" style="color: black;"&gt;&lt;b&gt;&lt;i&gt;Assassin's Creed: Brotherhood&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;, comes out in November, 2010.&lt;br /&gt;
The game is set in the 21st century, with player-controlled protagonist Desmond Miles escaping from Abstergo Industries with an employee, Lucy Stillman, after being forced to relive the genetic memories of ancestral assassin Altaïr ibn La-Ahad  through a machine known as the "Animus". After escaping from Abstergo,  Desmond enters a device which is more advanced than the original Animus,  the Animus 2.0, and relives the genetic memories of ancestral nobleman Ezio Auditore da Firenze, who lived during the Renaissance period of the late 15th century in Italy.  The player controls Ezio, who becomes an Assassin after his father and  brothers are murdered by a traitor to the Auditore family. While  controlling Ezio, the player can explore game renditions of Italian  cities, regions and landmarks in open world gameplay.&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; was met with widespread acclaim, garnering  aggregated scores of 91% for the PlayStation 3 and Xbox 360 and 86% for  PC, from review aggregator Metacritic.  The game was praised for its stronger emphasis on open-world  exploration and interaction, non-linear gameplay and greater mission  variety compared to the first &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt;. The game was also credited with improved non-player character AI  and combat mechanics, and its new economic system allowing players to  purchase accessories, armor and improved weapons through the course of  the game.&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Gameplay&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt;,  provides in-game context for changes and additions to several game  elements. A database is also available, providing extra historical  information about key landmarks, characters and services that the player  encounters.&lt;br /&gt;
The health system has been made more dynamic, with  synchronization to the Animus and causing the character to recover only  from minor injuries.More grievous injuries require visiting a street-side doctor or use of  medicine which can be purchased from doctors or found on bodies.The player may now swim in water, and eagle vision —the ability to  identify specific people and landmarks— can now be used in third-person  view and while moving.&lt;sup class="reference" id="cite_ref-gi-ac2_0-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-gi-ac2-0"&gt;&lt;/a&gt;&lt;/sup&gt;A young Leonardo da Vinci  is present in the game, aiding the player by creating new weapons from  translated "codex pages" that Altaïr, the original game's main  character, left behind for future assassins' analysis and insight.&lt;sup class="reference" id="cite_ref-gi-ac2_0-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-gi-ac2-0"&gt;&lt;/a&gt;&lt;/sup&gt; Within the game, the player will be able to use Leonardo's flying machine  (based on real-life plans by Leonardo) while on one mission. The player  also has the ability to control a carriage on one level, but can row  gondolas, as well as ride horses at any point in the game where they are  readily available.&lt;sup class="reference" id="cite_ref-gi-ac2_0-4"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-gi-ac2-0"&gt;&lt;/a&gt;&lt;/sup&gt;The setting of the various places the player may go to have been made  relatively more detailed and in-depth. Civilians can carry objects and  sometimes sneeze. Additionally, one can hire different groups of NPCs  such as mercenaries or thieves.&lt;br /&gt;
The combat system is more complex than that of its predecessor, with  the ability to disarm opponents using counter attacks while unarmed. If  the player steals an enemy's weapon, it is possible to follow up with an  attack that instantly kills.Leonardo da Vinci provides the player with specialized weaponry, such  as the hidden dual blades, poison blade and the miniature firearm.  Generic swords, cutlasses, maces, axes, spears and daggers can all be  purchased from vendors in each city or otherwise looted from corpses. In  addition, players are able to purchase artwork for their villa, obtain  new armor as the game progresses and even dye Ezio's clothing with a  number of different colors. Other equipment includes: larger pouches to  carry more throwing knives and medicine. Six additional weapons can be  unlocked by connecting a PSP with &lt;i&gt;&lt;b&gt;Assassin's Creed&lt;/b&gt;: Bloodlines&lt;/i&gt; to the PS3.&lt;br /&gt;
The Auditore family's countryside villa acts as Ezio's headquarters,  and the surrounding property can be upgraded, drawing income for the  player's use. There are several outlets for using currency, with vendors  selling items such as medicine, poison, weapons, repairs, upgrades,  paintings and dyes for changing the color of Ezio's outfit. When these  shops are renovated, Ezio receives discounts at the shops on the goods  they sell.&lt;br /&gt;
There is now a broader array of methods for hiding or blending in the  area. One can dive underwater to break the guards' line of sight, and  blending may be performed with any group of people, rather than only a  specific type, as in the first &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt;.The game features a notoriety system, with Ezio becoming more  recognizable depending on his behavior, location, and current mission.  This infamy can be reduced with bribery, removing wanted posters, or assassinating corrupt officials.A day and night cycle has been added to the game, giving the game more  of a sense of time, in addition to setting missions and events at  certain times of the day.There are many ways to interact with non-player characters, with some NPCs available for hire, they serve as a distraction, and groups of thieves to fight alongside the player. Money  thrown to the ground may also serve as a distraction. There are also  several types of enemies, some more agile or stronger than others.&lt;br /&gt;
The missions in the game now have an expanded variety, with different  structuring. For example, a mission may have the objective to escort  someone, but may change to a chase and assassination. Investigation is  less explicit, and instead missions may follow people and/or a  narrative. There are roughly 200 missions in this game; about half are  part of the main storyline, while the rest are side quests. Cities also  contain hidden locations such as catacombs and caves, the design of  which have been compared, by the developers, to the &lt;i&gt;Prince of Persia&lt;/i&gt;  series, where the objective is to navigate the area. Exploring these  locations eventually rewards the player with an Assassin's seal, six of  which allow the player to unlock the armor of Altaïr in a concealed  section of the Villa.&lt;br /&gt;
Like &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt;, characters based on historical figures are present in the game including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi Family, and Pope Alexander VI.&lt;br /&gt;
Locations in the game include the Tuscany region&lt;sup class="reference" id="cite_ref-gi-ac2_0-9"&gt;&lt;/sup&gt; (Florence, Monteriggioni and San Gimignano&lt;sup class="reference" id="cite_ref-ve3d_13-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-ve3d-13"&gt;&lt;/a&gt;&lt;/sup&gt;), the Apennine Mountains, the Romagna region (Forlì&lt;sup class="reference" id="cite_ref-ve3d_13-1"&gt;&lt;/sup&gt;), Venice and Rome. Specific landmarks include St Mark's Basilica,&lt;sup class="reference" id="cite_ref-gi-ac2_0-10"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-gi-ac2-0"&gt;&lt;/a&gt;&lt;/sup&gt;the Grand Cana, the Little Canal, the Rialto Bridge,&lt;sup class="reference" id="cite_ref-gi-ac2_0-11"&gt;&lt;/sup&gt; Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Plot&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
The game continues shortly after the events of &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt;, where, in 2012, Desmond Miles (Nolan North) is still a prisoner at Abstergo Industries after searching the memories of his ancestor, the Assassin Altaïr, in the Animus. Abstergo, the modern-day Knights Templar,  had been using Desmond to locate powerful out-of-place artifacts called  "Pieces of Eden." Using the "Eagle Vision" ability he gained as a  result of the "bleeding effect" (from overexposure to the Animus),  Desmond is able to see messages and symbols written in blood on his  bedroom wall, written by the former test subject, named "Subject 16 (Cam Clarke)". Lucy Stillman (Kristen Bell),  a former researcher for Abstergo and an Assassin, frees Desmond and  brings him to a secret hideout used by herself and two other Assassins,  historian Shaun Hastings (Danny Wallace) and computer expert Rebecca Crane (Eliza Schneider).  With their own version of the Animus, dubbed the 'Animus 2.0', they  invite Desmond to help them discover the memories of his ancestor, Ezio Auditore da Firenze, for two reasons: to train Desmond in Assassin skills through the bleeding effect, and to find other Pieces of Eden.&lt;br /&gt;
Ezio, residing in Italy during the Renaissance in the late 15th century, finds his family in Florence the victims of a political plot, and is unable to prevent the hanging  of his father and the both of his brothers, Federico and Pettrucio  (Federico appears throughout the game as an assassin, but ends up  hanging). His father's final instructions lead Ezio to a chest  containing Assassin garments and tools. Ezio's uncle Mario allows Ezio  and his mother and sister to shelter in his countryside villa, and  trains Ezio in the art of combat. Mario further provides leads to those  in on his family's betrayal, and Ezio follows the trail of clues,  leading from Florence to San Gimignano, Forlì, Venice and eventually to Rome. Along the way, he encounters several allies that assist in his pursuit, including Leonardo da Vinci,  who is able to help decode pages from Altaïr's Codex, creating new  equipment. After assassinating many people involved in the plot, Ezio is  able to identify Rodrigo Borgia as the leader of the conspiracy, aimed to bring down the Medici family in Florence with the help of the Pazzi family and the Doge of Venice. Borgia later arrives in Venice with the "Apple," the Piece of Eden  that Altaïr originally had found. Borgia believes himself to be the  "Prophet" that would lead to the discovery of "The Vault", supposedly  containing more Pieces of Eden and other knowledge the Templars seek.  Ezio, joined by his allies, stop Borgia, who flees without the Apple.  His allies, including Niccolò Machiavelli,  reveal they are all members of the Assassins, and bring Ezio into their  ranks, telling him that they believe him to be the Prophet that will  lead them to the Vault.&lt;br /&gt;
&lt;table align="right" class="infobox" style="font-size: 80%;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th style="background-color: #ccccff;"&gt;&lt;span style="white-space: nowrap;"&gt;&lt;b&gt;&lt;i style="font-weight: normal;"&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt; series fictional chronology&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td align="center"&gt;&lt;span style="white-space: nowrap;"&gt;&lt;i&gt;Altaïr's Chronicles&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="white-space: nowrap;"&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="white-space: nowrap;"&gt;&lt;i&gt;Bloodlines&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="white-space: nowrap;"&gt;&lt;i&gt;Lineage&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="white-space: nowrap;"&gt;&lt;span class="selflink"&gt;&lt;b&gt;Assassin's Creed&lt;/b&gt; II&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="white-space: nowrap;"&gt;&lt;i&gt;II: Discovery&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="white-space: nowrap;"&gt;&lt;i&gt;&lt;span class="selflink"&gt;Assassin's Creed II&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt; (continued)&lt;br /&gt;
&lt;span style="white-space: nowrap;"&gt;&lt;i&gt;Brotherhood&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="white-space: nowrap;"&gt;&lt;i&gt;Lost Legacy&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;During one break from using the Animus 2.0, Desmond suffers a hallucination that returns him to the body of Altaïr in Acre, and has intercourse with Maria, a Templar he had earlier spared (a decoy for Robert de Sable in &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt; whom Altaïr formed a relationship with in &lt;i&gt;Bloodlines&lt;/i&gt;);  when Altaïr departs, Desmond finds the memory staying with Maria (thus  implying that she is now pregnant with one of his ancestors), and leaves  him confused when he recovers. He also learns of the case of Subject  16, one of several previous test subjects used by Abstergo, and the  person responsible for writing the images he saw in his room at  Abstergo. Subject 16 has managed to hack the Animus and place twenty  glyphs that can only be seen and decoded by the Animus user, revealing a  video of a man and a woman, claiming to be Adam and Eve, carrying the "Apple of Eden", running through a futuristic setting identified, by a flash of binary code, as Eden.&lt;br /&gt;
When Desmond returns to Ezio's memory after he fought off Borgia,  they find several corrupted memories, and are only able to return  Desmond to Ezio's memories in the year 1499 (The memories comprise the  semi-historical siege of Forli by the Orsi family and the Bonfire of the  Vanities), where Borgia has since become Pope Alexander VI at Vatican City.  Ezio's memories reveal that he and his allies have completed the Codex  and discovered that "The Vault" lies in Rome, and realize that the Papal Staff  is another Piece of Eden; Borgia's plan, upon deposition of the Medici  family, would allow him to become Pope and gain access to the staff and  the Vault.&lt;br /&gt;
Ezio travels to Rome; while his allies distract the rest of the city,  Ezio discreetly enters the Vatican and attempts to assassinate Borgia  inside the Sistine Chapel (while he preaches the Nicene Creed  in Latin). Borgia manages to escape with both the Apple and the Staff,  and attempts to use them to open the Vault, but Ezio catches up and  defeats him but does not kill Borgia, since revenge will not bring back  his family. In Ezio's hands, the Apple and Staff open the Vault; inside,  he finds a holographic figure that identifies him as The Prophet that  has brought Desmond and the 21st century observers to the Vault, much to  Ezio's confusion. The figure, calling herself "Minerva" and addressing Desmond directly, reveals that she and others of her kind were part of a far more advanced society  (Those Who Came Before) that lived on Earth and created humans in their  own image (it is hinted several times throughout the game that humans  were created as a slave race). Eventually man freed themselves and the  two races went to war against one another, soon halted by a natural  celestial catastrophe involving a massive solar flare which resulted in  the destruction of most life on Earth. The remaining people of both  races rebuilt society. The few remaining Ones Who Came Before  constructed several "temples" around the world (one being located within  the Vatican) that would help the human race to prevent the same  disaster from reoccurring once the Ones Who Came Before had become  extinct. Minerva insinuates that records of the existence of the Ones  Who Came Before, as well as their warning, had been misunderstood and  had, over time, evolved into various myths, legends and religions  throughout the modern world. As the hologram vanishes, Minerva says "the  rest is up to you, Desmond", confusing Ezio.&lt;br /&gt;
As the memory ends and the credits begin to roll, Desmond wakes to  find that Abstergo has discovered their hideout and, with his  assimilated skills from Ezio and Altaïr, he manages to escape with Lucy  and the others. As the scene fades to black with the credits still  rolling, they take a van with an Animus 2.0 built inside. Lucy then  explains that Minerva was referring to a great celestial catastrophe.  She goes on to explain that a weakness in the Earth's magnetic field has  been discovered, and that a single solar flare could cause worldwide  disaster. This hints towards the 2012 Doomsday prediction.  Desmond prepares to re-enter the Animus as the game ends, which allows  the player to continue as Ezio after the game has finished.&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Downloadable content&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
On December 1, 2009, Ubisoft announced the first of several downloadable content (DLC) expansions for the PlayStation 3 and Xbox 360 versions of &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt;. The first, entitled &lt;i&gt;Battle for Forlì&lt;/i&gt;,  continues the story of Caterina Sforza and was released on January 28,  2010. It also includes a special memory that allows users to pilot Leonardo da Vinci's flying machine over Forlì. The second expansion, entitled &lt;i&gt;Bonfire of the Vanities&lt;/i&gt;, concerns the mass burning of sinful objects in Florence and was released on February 18, 2010. These were both initially planned to be included as part of the main game, but were later cut due to time constraints.The retail PC version includes the following packages as part of the main storyline.&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;The Battle of Forlì&lt;/b&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-16"&gt;&lt;/sup&gt;&lt;br /&gt;
&amp;nbsp;The two downloadable content packs feature the corrupted memory sequences, which Rebecca is able to repair with a computer patch. Sequence 12, "Forlì Under Attack" (released as &lt;i&gt;The Battle for Forli&lt;/i&gt;) is set in 1488,  just after Ezio has recovered the Apple of Eden. Machiavelli, Mario  Auditore, Ezio and Leonardo da Vinci meet to discuss what to do to  protect the Apple, and it is decided that it will be sent to Romagna to  be defended by Catarina Sforza. When Ezio arrives however, he finds that  the city is under attack from the Orsi Brothers, who have been hired by  Borgia to take a map featuring the locations of the Codex pages, made  by Sforza's late husband. In an attempt to force Sforza to hand over the  map the brothers kidnap her children. Ezio leaves the Apple in Sforza's  protection; he rescues her children and kills one brother. When he  returns, he discovers that Checco, the other brother, used the  distraction to steal the Apple. Ezio gives chase, and kills Checco. As  he stands over Checco's body, Checco stabs Ezio. Ezio falls to the floor  bleeding, and before he passes out, he sees a man missing a finger and  wearing monastic robes take the Apple.&lt;br /&gt;
Ezio wakes up with Sforza at his side. He sets out to reclaim the  Apple, and Sforza gives him the map of the Codex page locations. He  travels to a monastery in the wetlands, where he is sent to Forli's  monastery. He attempts to speak to the abbot, but the abbot recognizes  him as the assassin who killed Brother Stefano (one of the Pazzi  conspirators) and flees. When Ezio catches him, the abbot names the monk  who stole the Apple as Girolamo Savonarola.&lt;br /&gt;
The Pack also includes a bonus memory in which Ezio can pilot  Leonardo's Flying Machine over the Forli area. Unlike regular memories  the player is allowed to play this memory an unlimited number of times.&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Bonfire of the Vanities&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;Sequence 13 begins in 1497, two years prior to Sequence 14 and nine  years after Sequence 12. Ezio has tracked Savonarola to Florence, where  the player can now explore the southern province of the city. After  meeting with Machiavelli, Ezio devises that bringing unrest to the city  will force Savonarola to come out and settle the unrest. In order to  bring about this unrest, Ezio assassinates nine of Savonarola's  lieutenants who preach within the city. The people become angry and a  mob forms outside the plaza where Savonarola preaches to the mob to  disperse. He exposes the Apple to bewitch the mob, but Ezio quickly  throws a knife at the Piece of Eden and Savonarola drops it. The mob  proceeds to take the monk away, but a templar quickly rushes in to  retrieve the Apple. Ezio rushes after the guard and reclaims it.  Afterward, the mob takes Savonarola to the Piazza della Signoria  to burn him at the stake, but Ezio, believing no one deserves such a  painful fate, jumps on to a wooden platform, leaps at Savanarola, and  stabs the monk in the face with his hidden blade to spare him the pain.  Ezio stands before the confused crowd and declares that all should  follow their own path&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;i&gt;&lt;b&gt;Development&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table class="metadata plainlinks ambox mbox-small-left ambox-notice"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td class="mbox-image"&gt;&lt;br /&gt;
&lt;/td&gt;&lt;td class="mbox-image"&gt;&lt;br /&gt;
&lt;/td&gt;&lt;td class="mbox-image"&gt;&lt;br /&gt;
&lt;/td&gt; &lt;td class="mbox-text"&gt;This section requires expansion.&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table cellpadding="0" cellspacing="0" class="collapsible" id="collapsibleTable0" style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% transparent; float: right; font-size: 80%; margin: 0.5em 0pt 0.5em 1em; width: 32em;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th style="font-size: 120%; padding-left: 2.25em;"&gt;&lt;span class="collapseButton"&gt;&lt;/span&gt;&lt;b&gt;System requirements&lt;/b&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;table cellpadding="3" class="infobox wikitable" style="margin: 0pt; width: 100%;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th style="width: 10em;"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/th&gt; &lt;th style="width: 11em;"&gt;&lt;span style="font-size: xx-small;"&gt;Minimum&lt;/span&gt;&lt;/th&gt; &lt;th style="width: 11em;"&gt;Recommended&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th colspan="3" style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(209, 219, 223);"&gt;&lt;span style="font-size: xx-small;"&gt;Windows&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th&gt;&lt;span style="font-size: xx-small;"&gt;Operating system&lt;/span&gt;&lt;/th&gt; &lt;td colspan="2"&gt;&lt;span style="font-size: xx-small;"&gt;XP, Vista or Windows 7&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th&gt;&lt;span style="font-size: xx-small;"&gt;CPU&lt;/span&gt;&lt;/th&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Intel Core 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th&gt;&lt;span style="font-size: xx-small;"&gt;Memory&lt;/span&gt;&lt;/th&gt; &lt;td colspan="2"&gt;&lt;span style="font-size: xx-small;"&gt;1.5 GB for XP&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: xx-small;"&gt;2 GB for Vista or Windows 7&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th&gt;&lt;span style="font-size: xx-small;"&gt;Hard drive space&lt;/span&gt;&lt;/th&gt; &lt;td colspan="2"&gt;&lt;span style="font-size: xx-small;"&gt;8 GB&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th&gt;&lt;span style="font-size: xx-small;"&gt;Graphics hardware&lt;/span&gt;&lt;/th&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higher&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;GeForce 8800 GT or ATI Radeon HD 4700 or better&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th&gt;&lt;span style="font-size: xx-small;"&gt;Sound hardware&lt;/span&gt;&lt;/th&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;DirectX 9.0 –compliant sound card&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;5.1 sound card&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th&gt;&lt;span style="font-size: xx-small;"&gt;Network&lt;/span&gt;&lt;/th&gt; &lt;td colspan="2"&gt;&lt;span style="font-size: xx-small;"&gt;Constant Internet Connection: Broadband connection with 128 kbps upstream or faster.&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Ubisoft's Yves Guillemot officially confirmed that &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; was in development on November 26, 2008, during the company's financial performance report. This was followed by Michael Pachter speculating in GameTrailers' "Bonus Round" that game would change its setting to the events of the French Revolution, which turned out to be false.&lt;br /&gt;
A promotional video was released by Ubisoft on April 6 showing a  skull, some hidden blade designs, and Leonardo's flying machine on a  scroll.&lt;sup class="reference" id="cite_ref-20"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-20"&gt;&lt;/a&gt;&lt;/sup&gt; On April 16, &lt;i&gt;Game Informer&lt;/i&gt; released details of the game, including pictures of Ezio,&lt;sup class="reference" id="cite_ref-GameinformerApril_21-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-GameinformerApril-21"&gt;&lt;/a&gt;&lt;/sup&gt;a new teaser trailer&lt;sup class="reference" id="cite_ref-22"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-22"&gt;&lt;/a&gt;&lt;/sup&gt; was released, and the game was "officially" announced by Ubisoft.&lt;sup class="reference" id="cite_ref-ign-ac2rw_23-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-ign-ac2rw-23"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
In an interview, in May 2009, Sebastien Puel stated that the development team working on &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;i&gt; II&lt;/i&gt;&lt;/b&gt; had increased to 450 members, and the development team's size had tripled since the first game.&lt;br /&gt;
On June 1, 2009, Ubisoft released a new four-minute cinematic &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; trailer at E3.On June 2, 2009, Ubisoft revealed the first live gameplay demo, lasting 6 minutes, at the Sony Press Conference.GameTrailers features an exclusive developer walkthrough from E3 2009.  In an interview with GameTrailers Ubisoft Montreal creative director  Patrice Desilets stated Desmond would be doing more than walking around  and discovering clues.&lt;br /&gt;
It was announced at the &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt; panel at Comic Con 2009 that a mini-series of three episodes, &lt;i&gt;&lt;b&gt;Assassin's Creed&lt;/b&gt;: Lineage&lt;/i&gt;, would be released showing the events leading up to the game and the history of Ezio and his father.&lt;br /&gt;
It was also revealed that the humorist Danny Wallace would be voicing a new character in &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; by the name of Shaun Hastings, a sarcastic historian assisting Desmond. The character's face would also be modeled after him. Actress Kristen Bell returned for the character of Lucy Stillman.&lt;br /&gt;
The game was originally due to be released at the same time on all  the three platforms, but Ubisoft announced on September 24, 2009 via Twitter  that the PC version would be delayed to the first quarter of 2010 in  order to have "a bit more time for the dev team to deliver the best  quality game".  In the course of March, Ubisoft sent an e-mail to their PC-customers to  apologize for problems with the DRM (although some people never had  problems), and granted them a code to unlock the three Templar Lairs  that were playable in the Black edition for console.&lt;span class="mw-headline" id="Music"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;span class="mw-headline" id="Music"&gt;Music&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
The score to &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; was composed by Jesper Kyd. It was recorded at Capitol Records with a 35-piece string ensemble and a 13-person choir, and featured vocals by Melissa Kaplan.A  soundtrack was released via digital download on November 16, 2009. 14  tracks of the soundtrack were also released on the game disc available  with the special pre-order Black edition of &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt;.&lt;br /&gt;
In the marketing, "Genesis" by Justice was used in the "Visions of Venice" trailer.&lt;sup class="reference" id="cite_ref-32"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-32"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;div class="tracklist" style="border: 1px solid rgb(170, 170, 170); margin: -1px 21em 0pt 0pt; padding: 3px;"&gt;&lt;table cellpadding="0" class="tracklist collapsible collapsed" id="collapsibleTable1" style="border-collapse: collapse; border-width: 0px; width: 100%;"&gt;&lt;tbody&gt;
&lt;tr align="center"&gt; &lt;th class="tlheader" colspan="10" style="background-color: white;"&gt;&lt;span style="font-size: x-small;"&gt;Assassin's Creed II Original Soundtrack&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th class="tlheader" style="background-color: #eeeeee; font-weight: normal; padding-left: 10px; padding-right: 10px; text-align: center; width: 2em;"&gt;&lt;span style="font-size: x-small;"&gt;No.&lt;/span&gt;&lt;/th&gt; &lt;th class="tlheader" style="background-color: #eeeeee; font-weight: normal; text-align: left; width: 100%;"&gt;&lt;span style="font-size: x-small;"&gt;Title&lt;/span&gt;&lt;/th&gt; &lt;th class="tlheader" style="background-color: #eeeeee; font-weight: normal; padding-right: 10px; text-align: center; width: 4em;"&gt;&lt;span style="font-size: x-small;"&gt;Length&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr style="background-color: white;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;1.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Earth" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;3:59&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: #f7f7f7;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;2.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Venice Rooftops" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;3:18&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: white;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;3.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Ezio in Florence" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;2:19&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: #f7f7f7;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;4.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Home in Florence" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;5:02&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: white;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;5.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Ezio's Family" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;4:21&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: #f7f7f7;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;6.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Sanctuary" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;3:56&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: white;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;7.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Stealth" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;2:20&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: #f7f7f7;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;8.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Florence Escape" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;2:50&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: white;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;9.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Approaching Target 1" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;3:34&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: #f7f7f7;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;10.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Approaching Target 2" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;6:07&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: white;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;11.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Leonardo's Invention Part 1" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;2:22&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: #f7f7f7;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;12.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Tour of Venice" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;3:16&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: white;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;13.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Flight over Venice" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;4:50&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="background-color: #f7f7f7;"&gt; &lt;td style="padding-right: 10px; text-align: center; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;14.&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;span style="font-size: x-small;"&gt;"Darkness Falls" &amp;nbsp;&lt;/span&gt;&lt;/td&gt; &lt;td style="padding-right: 10px; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;4:05&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Promotion"&gt;Promotion&lt;/span&gt;&lt;/h2&gt;On October 20, 2009, Ubisoft announced a series of short movies to be  broadcast via YouTube that would provide additional back story and the  introduction of some of the characters found in the game. The shorts,  called &lt;i&gt;&lt;b&gt;Assassin's Creed&lt;/b&gt;: Lineage&lt;/i&gt;, came in three parts and were developed by Ubisoft’s Hybride Technologies, who previously worked on the films &lt;i&gt;300&lt;/i&gt; and &lt;i&gt;Sin City&lt;/i&gt;.  The series focused on Ezio's father, Giovanni Auditore, and contained  live-action and computer generated imagery. The first of the films was  released on October 27, 2009, with the remaining two released on  November 13, 2009.&lt;br /&gt;
On November 12, 2009, Ubisoft released &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; themed virtual items on PlayStation Home to promote the release of the game, as well as the game &lt;i&gt;&lt;b&gt;Assassin's Creed&lt;/b&gt;: Bloodlines&lt;/i&gt; for PSP. &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; virtual items and an Ezio costume were also released on the Xbox Live Marketplace for the Xbox 360's avatars. On November 19, 2009, more &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; virtual items were released in PlayStation Home, along with a costume for Ezio, which was released on November 26, 2009. On December 3, 2009, more 15th century Italian renaissance themed items were released in Home Ezio's "Purple Assassin" costume is available to download on &lt;i&gt;LittleBigPlanet&lt;/i&gt;, as of December 8, 2009, on the PlayStation Network.&lt;sup class="Template-Fact" style="white-space: nowrap;" title="This claim needs references to reliable sources from December 2009"&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt; &lt;/a&gt;&lt;/i&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; is the first game to be linked to Ubisoft's Uplay feature.  Progression through the game allows Uplay members to acquire points  that can be redeemed for bonuses for use in the game, including a new  crypt to explore and an Altaïr costume.&lt;br /&gt;
A novel based on the game, called &lt;i&gt;&lt;b&gt;Assassin's Creed&lt;/b&gt;: Renaissance&lt;/i&gt; by Oliver Bowden was published by Penguin Books in November 2009.&lt;br /&gt;
&lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Reception"&gt;Reception&lt;/span&gt;&lt;/h2&gt;&lt;table cellpadding="0" cellspacing="0" class="wikitable infobox collapsible" id="collapsibleTable2" style="float: right; font-size: 80%; margin: 0.5em 0pt 0.5em 1em; padding: 0pt; text-align: center; width: 23em;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th colspan="2" style="font-size: 120%;"&gt;&lt;span class="collapseButton"&gt;&lt;/span&gt;&lt;span style="padding-left: 2.25em;"&gt;&amp;nbsp;&lt;/span&gt;Reception&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th colspan="2" style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(209, 219, 223); font-size: 120%;"&gt;Aggregate scores&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th&gt;Aggregator&lt;/th&gt; &lt;th&gt;Score&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;GameRankings&lt;/td&gt; &lt;td&gt;90.65% (360)&lt;sup class="reference" id="cite_ref-40"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-40"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
90.49% (PS3)&lt;sup class="reference" id="cite_ref-41"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-41"&gt;&lt;/a&gt;&lt;/sup&gt; 85.00% (PC)&lt;sup class="reference" id="cite_ref-42"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-42"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;Metacritic&lt;/td&gt; &lt;td&gt;90% (360)&lt;sup class="reference" id="cite_ref-metacritic360_43-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-metacritic360-43"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
91% (PS3)&lt;sup class="reference" id="cite_ref-metacriticps3_44-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-metacriticps3-44"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
86% (PC)&lt;sup class="reference" id="cite_ref-45"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-45"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th colspan="2" style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(209, 219, 223); font-size: 120%;"&gt;Review scores&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th&gt;Publication&lt;/th&gt; &lt;th&gt;Score&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;1UP.com&lt;/td&gt; &lt;td&gt;A-&lt;sup class="reference" id="cite_ref-46"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-46"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;i&gt;Computer and Video Games&lt;/i&gt;&lt;/td&gt; &lt;td&gt;9.4/10&lt;sup class="reference" id="cite_ref-47"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-47"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;i&gt;Game Informer&lt;/i&gt;&lt;/td&gt; &lt;td&gt;9.5/10&lt;sup class="reference" id="cite_ref-48"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-48"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;i&gt;GamePro&lt;/i&gt;&lt;/td&gt; &lt;td&gt;5/5&lt;sup class="reference" id="cite_ref-49"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-49"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;GameSpot&lt;/td&gt; &lt;td&gt;9/10&lt;sup class="reference" id="cite_ref-50"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-50"&gt;&lt;/a&gt;&lt;/sup&gt; (Xbox 360)&lt;br /&gt;
8/10 (Windows)&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;GameSpy&lt;/td&gt; &lt;td&gt;&lt;span style="white-space: nowrap;" title="5/5 stars"&gt;&lt;img alt="5/5 stars" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-GameSpy_review_51-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-GameSpy_review-51"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;GamesRadar&lt;/td&gt; &lt;td&gt;10/10&lt;sup class="reference" id="cite_ref-52"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-52"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;GameTrailers&lt;/td&gt; &lt;td&gt;9.2/10&lt;sup class="reference" id="cite_ref-53"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-53"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;IGN&lt;/td&gt; &lt;td&gt;9.2/10&lt;sup class="reference" id="cite_ref-54"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-54"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;i&gt;Official PlayStation Magazine&lt;/i&gt; (US)&lt;/td&gt; &lt;td&gt;10/10&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;i&gt;Official PlayStation Magazine&lt;/i&gt; (UK)&lt;/td&gt; &lt;td&gt;9/10&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;i&gt;Official Xbox Magazine&lt;/i&gt; (UK)&lt;/td&gt; &lt;td&gt;9/10&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;TeamXbox&lt;/td&gt; &lt;td&gt;9.5/10&lt;sup class="reference" id="cite_ref-55"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-55"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Upon release, &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; garnered widespread critical acclaim. Review aggregator site Metacritic gave the Xbox 360 and PlayStation 3 version a score of 91.&lt;br /&gt;
In an exclusive review by &lt;i&gt;Official Xbox Magazine&lt;/i&gt;, &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; scored 9/10. Its second review was a perfect score from the &lt;i&gt;Official PlayStation Magazine US&lt;/i&gt;, while the &lt;i&gt;Official PlayStation Magazine UK&lt;/i&gt; scored the game a 9/10.&lt;br /&gt;
German magazine, &lt;i&gt;Computer Bild Spiele&lt;/i&gt;, reported that the  game's publishers offered to provide a pre-release copy of the game if  the magazine would guarantee a review score of "very good". The magazine  rejected the request and instead opted to delay their review.&lt;sup class="reference" id="cite_ref-56"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-56"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-57"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-57"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
GameSpot which reviewed the PC version of the game, said despite the  game being "fun and beautiful" it was hard to justify the higher price  point. It was also mentioned that the game was hindered by Ubisoft's DRM  and the game "deserved better. For that matter, PC gamers deserved  better too."&lt;sup class="reference" id="cite_ref-58"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-58"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-59"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II#cite_note-59"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
According to pre-official sales estimates, Ubisoft announced that &lt;a href="http://gameinfo8.blogspot.com/2010/10/assassins-creed-ii.html"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black;"&gt;Assassin's Creed II&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;  sold 1.6 million copies worldwide during its first week of sale,  representing a 32 percent increase over the first week retail  performance of the original &lt;b&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/b&gt;. As of February 10, 2010, the game has shipped 8 million copies.&lt;br /&gt;
At the 2009 Spike Video Game Awards, &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt;  was named Best Action Adventure Game, and IGN named it as the Action  Game of the Year for Xbox 360 and Xbox 360 Game of the Year. Game  Informer also named it as Xbox 360 Game of the Year. It also received  Game of the Year from &lt;i&gt;GamePro&lt;/i&gt;, Eurogamer and &lt;i&gt;The New York Times&lt;/i&gt;. &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt;  has been nominated for the "Outstanding Achievement in Animation",  "Outstanding Achievement in Art Direction", "Outstanding Achievement in  Visual Engineering", "Outstanding Achievement in Game Play Engineering",  "Outstanding Achievement in Original Story", "Outstanding Achievement  in Original Music Composition", "Outstanding Achievement in Sound  Design", "Outstanding Achievement in Game Direction", "Adventure Game of  the Year" and "Overall Game of the Year" Interactive Achievement Awards from the Academy of Interactive Arts &amp;amp; Sciences.The game was also nominated for several Game Developers Choice Awards including "Best Game Design", "Best Visual Art", "Best Technology", and "Game of the Year".&lt;br /&gt;
&lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt; &lt;span class="mw-headline" id="Editions"&gt;Editions&lt;/span&gt;&lt;/h2&gt;There are several different limited editions of &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt;. The &lt;i&gt;Black Edition&lt;/i&gt;  contains an Ezio figurine garbed in a black outfit and was released in  Europe and Australia. Included also are three bonus areas and missions,  an art book, and a DVD with part of the game's soundtrack, one premium  PS3 theme, behind the scenes videos and 2 desktop wallpapers. The &lt;i&gt;White Edition&lt;/i&gt; contains one bonus area/mission and an Ezio figurine in his white outfit. The &lt;i&gt;Master Assassin's Edition&lt;/i&gt;  is the North American limited edition, which contains an Ezio figurine,  two bonus areas, an art book and a Blu-ray with music and behind the  scenes videos.&lt;br /&gt;
After much complaining from &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; fans that they were unable to complete the game due to the need to play the three Templar Lairs - only available on the &lt;i&gt;White&lt;/i&gt; or &lt;i&gt;Black Editions&lt;/i&gt; - to earn 100% synchronisation, Ubisoft released &lt;i&gt;&lt;b&gt;Assassin's Creed II&lt;/b&gt;: The Complete Edition&lt;/i&gt;. Included on the package are download codes for the two DLCs, &lt;i&gt;Battle of Forli&lt;/i&gt; and &lt;i&gt;Bonfire of the Vanities&lt;/i&gt; and the three Templar Lairs. Later &lt;i&gt;&lt;b&gt;Assassin's Creed II&lt;/b&gt;: The Game of the Year Edition&lt;/i&gt; was released, containing the extra content incorporated on the game disc.&lt;br /&gt;
&lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Controversies_and_criticism"&gt;Controversies and criticism&lt;/span&gt;&lt;/h2&gt;The PC version of the game contains a DRM  system that requires all users remain connected to the Internet while  playing. In the initial retail version, any progress made subsequent to  the last checkpoint was lost if the Internet connection were severed.  Ubisoft stated that if the disconnection was temporary, the game would  pause. In addition, the company argued that there were numerous  checkpoints spread throughout &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt;.The company was also criticized by overseas members of the U.S. Armed  Forces, who could not play the game while in locations with sporadic and  expensive connections.  Ubisoft has since published a patch to alter the DRM: after resuming  their connection to the Internet, players are now able to resume the  game from the exact same point.&lt;br /&gt;
Shortly after the release of the Windows version, Ubisoft claimed  that a cracked version of the game had not been created, and was  confirmed by at least one website. During the following weekend, the DRM  servers for &lt;i&gt;Silent Hunter 5&lt;/i&gt; and &lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt; were, according to Ubisoft, affected by a denial-of-service attack.  Ubisoft later stated that "95 per cent of players were not affected,  but a small group of players attempting to open a game session did  receive denial of service errors."  A server emulator to overcome the DRM has been developed. A cracked  executable bypassing the connection requirement entirely was released in  late April.&lt;br /&gt;
Following the series of server outages, Ubisoft offered owners of the Windows version all DLC from the &lt;i&gt;&lt;b&gt;Assassin's Creed II&lt;/b&gt; &lt;b&gt;Black Edition&lt;/b&gt;&lt;/i&gt;, or a free copy of &lt;i&gt;Heroes Over Europe&lt;/i&gt;, &lt;i&gt;Tom Clancy's EndWar&lt;/i&gt;, &lt;i&gt;Tom Clancy's H.A.W.X&lt;/i&gt;, or &lt;i&gt;Prince of Persia (2008)&lt;/i&gt;.&lt;br /&gt;
The PC version of the game was also widely criticized for being  DirectX 9.0 only, whereas the original &lt;b&gt;Assassin's Creed&lt;/b&gt; was a DirectX 10  title.&lt;sup class="Template-Fact" style="white-space: nowrap;" title="This claim needs references to reliable sources from September 2010"&gt;&lt;i&gt; &lt;/i&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Sequel"&gt;Sequel&lt;/span&gt;&lt;/h2&gt;Intended to be a trilogy, discussions on the details of &lt;i&gt;&lt;b&gt;Assassin's Creed&amp;nbsp;II&lt;/b&gt;I&lt;/i&gt; were already present before the release of &lt;b&gt;&lt;i&gt;Assassin's&amp;nbsp;Creed&amp;nbsp;II&lt;/i&gt;&lt;/b&gt;, with the game's staff noting talks of possibly having a female ancestor in World War II.However, co-writer Corey May  has stated that the series will never take place during that period, as  a major goal was to take players to settings normally unvisited in  games. Ubisoft's Philippe Bergeron stated that potential settings could include England in the Middle Ages, during the era of King Arthur, and feudal Japan, the latter of which had been a "personal favorite" of many in the staff, although nothing has been confirmed yet.&lt;br /&gt;
Ubisoft has confirmed a game called &lt;a href="http://gameinfo8.blogspot.com/2010/10/assassins-creed-ii.html"&gt;&lt;b&gt;&lt;i&gt;Assassin's Creed: Brotherhood&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;, which will be released November 16, 2010.While not an expansion pack to &lt;a href="http://gameinfo8.blogspot.com/2010/10/assassins-creed-ii.html" style="color: black;"&gt;&lt;b&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;, this game will again feature Ezio Auditore da Firenze, and will include a new online multiplayer mode.  It has been confirmed that most of the game will take place in Rome,  the seat of power for the Borgia family and the Knights Templar.  However, Brotherhood is not the 3rd game in the series - though it  features Desmond, it is more on par with &lt;b&gt;Assassin's Creed&lt;/b&gt;: Bloodlines.&lt;span class="mw-headline" id="References"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;&lt;span class="mw-headline" id="References"&gt;References&lt;/span&gt;&lt;span class="mw-headline" id="External_links"&gt; : &lt;/span&gt;&lt;/i&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed_II"&gt;Wikipedia &lt;/a&gt;&lt;/span&gt;&lt;span class="mw-headline" id="External_links" style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="mw-headline" id="External_links" style="font-size: x-small;"&gt;External links&lt;/span&gt;&lt;span class="official website" style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span class="official website" style="font-size: x-small;"&gt;&lt;a class="external text" href="http://assassinscreed.us.ubi.com/assassins-creed-2/" rel="nofollow"&gt;Official website&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt; &lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.youtube.com/user/assassinscreed" rel="nofollow"&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt; YouTube Channel&lt;/a&gt; &lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.imdb.com/title/tt1201133/" rel="nofollow"&gt;&lt;i&gt;Assassin's Creed II&lt;/i&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-size: x-small;"&gt; at the &lt;a href="http://en.wikipedia.org/wiki/Internet_Movie_Database" title="Internet Movie Database"&gt;Internet Movie Database&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;div style="color: black; text-align: center;"&gt;&lt;a href="http://gameinfo8.blogspot.com/2010/10/assassins-creed-ii.html"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black;"&gt;Assassin's Creed II&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWzX7XRh57uwr_BjLWmwxiI9kEblQx4xkTbhyphenhyphenwkqb81c-jUGa3UTaWDRzOupMJ2z_EJ4FwsFrb4Gd10qLNKHTsNvA7BChMf-MHaKdrrzjRZWJdgA6lHrILkad1fBbRlY7Wf_ZmcAaLQTw8/s72-c/250px-Assassins_Creed_2_Box_Art.JPG" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Assassin's Creed</title><link>http://gameinfo8.blogspot.com/2010/10/assassins-creed.html</link><category>Fantasy video games</category><category>PlayStation 3</category><category>Windows games</category><category>Xbox 360 games</category><category>Xbox LiveVideo game lists by platform</category><category>Xbox Originals games</category><author>noreply@blogger.com (game.info8)</author><pubDate>Sat, 27 Nov 2010 01:58:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-4094379022410533557</guid><description>&lt;div style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;div style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Assassin's Creed.jpg" src="http://upload.wikimedia.org/wikipedia/en/thumb/5/52/Assassin%27s_Creed.jpg/250px-Assassin%27s_Creed.jpg" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;/div&gt;&lt;table cellpadding="3" cellspacing="0" class="infobox vevent" style="margin-left: 0px; margin-right: 0px; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;th class="summary" colspan="2" style="font-size: 110%; text-align: center;"&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Developer(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Ubisoft Montreal&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(240, 240, 240);"&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Publisher(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Ubisoft&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Designer(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Patrice Desilets (creative director), Jade Raymond (producer)&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(240, 240, 240);"&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Writer(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Corey May&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Composer(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Jesper Kyd&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(240, 240, 240);"&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Series&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Assassin's Creed&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Version&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Windows 1.02 (May 13, 2008), PS3 1.10 (October 16, 2008)&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(240, 240, 240);"&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Platform(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;PlayStation 3, Xbox 360, Windows&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: xx-small; white-space: nowrap;"&gt;&lt;b&gt;Release date(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;PlayStation 3&lt;/b&gt;, &lt;b&gt;Xbox 360&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;ul style="list-style: none outside none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;&lt;sup&gt;NA&lt;/sup&gt; November 14, 2007&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;&lt;sup&gt;EU&lt;/sup&gt; November 14, 2007&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;&lt;sup&gt;AUS&lt;/sup&gt; November 21, 2007&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Microsoft Windows&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;ul style="list-style: none outside none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;&lt;sup&gt;NA&lt;/sup&gt; April 8, 2008&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;ul style="list-style: none outside none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;&lt;sup&gt;AUS&lt;/sup&gt; April 10/11, 2008&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;ul style="list-style: none outside none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;&lt;sup&gt;EU&lt;/sup&gt; April 10, 2008&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(240, 240, 240);"&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Genre(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Third person action-adventure&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Mode(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Single-player&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(240, 240, 240);"&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Rating(s)&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;ul style="list-style: none outside none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;BBFC: 15&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;ESRB: M&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;OFLC: MA15+&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;OFLC: R13&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;PEGI: 18+&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: xx-small;"&gt;USK: 16&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;Media&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: xx-small;"&gt;Blu-ray Disc, DVD-DL, download&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% rgb(240, 240, 240);"&gt; &lt;td colspan="2"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;b&gt;System requirements&lt;/b&gt; &lt;i&gt;See System requirements&lt;/i&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;&lt;b&gt;Assassin's Creed&lt;/b&gt;&lt;/i&gt; is a historical fantasy/science fiction third person action-adventure video game. The game is developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360,&lt;sup class="reference" id="cite_ref-Assassins_creed_Dated_1-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed#cite_note-Assassins_creed_Dated-1"&gt;&lt;/a&gt;&lt;/sup&gt;and April 2008 for PCs. The bulk of the game takes place during the Third Crusade, and is based upon the Hashshashin,  a Muslim sect known as the Secret Order of Assassins. The player is in  reality playing as a modern-day man named Desmond Miles, who through the  use of a machine named the "Animus", is allowed the viewing and  controlling of the protagonist's genetic memories of his ancestors, in this case, Altair, a member of the Hashshashin.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Through this plot device, details emerge of a struggle between two factions, the Knights Templar and the Assassins, over an artifact known as a "Piece of Eden" and the game primarily takes place during the Third Crusade in the Holy Land in 1191. The game received generally positive reviews, and won several awards at E3 in 2006. A sequel, &lt;i&gt;Assassin's Creed II&lt;/i&gt;, was released in November 2009.&lt;span class="mw-headline" id="Plot"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Plot"&gt;Plot&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Desmond Miles  is not accurately characterized as simply a barman despite his initial  protestations and bewilderment. He is an estranged member of the  modern-day Assassin’s Brotherhood. He attempted to live anonymously  under an assumed name after escaping from a secret Brotherhood compound  known as the “Farm” at age sixteen, avoiding all contact with technology  and agencies that might reveal his identity and location. His sole  mistake was to acquire a license for a motorcycle that required a photo  and a fingerprint.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Abstergo (Latin for “cleanse,” or “wipe away”) is a corporation run by modern-day Templars,  who still wage a secret crusade to protect mankind by restricting free  will, while the Brotherhood still fight to preserve humanity’s right to  self-determination. Through the exploration of Desmond’s genetic  memories of Altaïr ibn La-Ahad  (Arabic for “The Flying One Son of None”) by using the Animus (Latin  for “soul”), the Templars hope to discover the location of all existing  “Pieces of Eden,”  mystical devices that enable its holders to manipulate the minds of  others. The Templars plan to broadcast a Piece of Eden’s power by  subsequently launching it into orbit onboard a satellite, enslaving all  but a few with innate resistance to the control each device exerts.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In the sterile confines of the Abstergo laboratory, Desmond interacts with only two of the company’s employees: Warren Vidic (who, in a broad sense, invented the Animus), and his assistant, Lucy Stillman.  Warren is officious, driven and arrogant; a Templar with little regard  for Desmond’s well-being. Lucy is more pragmatic, and is quick to rebuke  Warren on his treatment of Desmond. The relationship between the two  scientists is complex. Lucy reveals to Desmond that Abstergo hired her  as a graduate, having taken a special interest in her studies. Three  company employees were sent to execute her once the Animus was complete  despite her vital contributions to the project. Only the timely  intervention of Warren saved her life. Tolerating Warren’s brusque  manner and assorted foibles is a small price for Lucy. She too is a  prisoner of the company like Desmond however, unable to leave the  premises.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Over the course of several days, Desmond enters the Animus for hours  at a time, before spending his evenings locked in a suite adjacent to  the laboratory. He gradually learns more of Abstergo’s activities and  intentions through conversations with Warren and Lucy, and his  experiences as Altaïr.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Desmond relives key moments in the life of his ancestor while  installed in the Animus. Altaïr is a senior member of the Assassin’s  Brotherhood during the Third Crusade. The memory begins with the  Assassin, joined by two Assassin brothers Malik and Kadar Al-Sayf,  attempting to secure an artifact from the Temple of Solomon.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Altaïr is a flawed character, defined by his arrogance and an almost  contemptuous disregard for the central tenets of the Brotherhood. Altaïr  is thrown aside by Robert de Sablé – Grand Master of the Knights Templar,  who are also seeking the same object – when he rashly confronts him,  cutting him off from the melee that ensues by a collapsing wall, and  escapes alone.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Altaïr meets with Assassin leader Al Mualim (Arabic for “The Teacher”) on his return to the Brotherhood stronghold at Masyaf in Syria,  and is shamed by the account offered by Malik, who barely survived with  the cost of losing his left arm, and successfully retrieved the strange  golden object. Altaïr is subjected to a mock execution despite his  bravery during a subsequent Templar siege of the fortress led by Robert.  He awakes to learn that he has been demoted to a mere Initiate, losing  all weapons and privileges unique to his previous high rank. Al Mualim  castigates Altaïr savagely, but offers a path of redemption. To be  restored to his former standing, he must assassinate nine targets:&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;&lt;b&gt;Tamir of Damascus&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Garnier de Naplouse&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Talal of Jerusalem&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Abu’l Nuqoud&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;William of Montferrat&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Majd Addin&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sibrand&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Jubair al Hakim&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Robert de Sable&lt;/b&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Altaïr begins to question the motivation for the killings as he  tracks down each target in turn. Many of the nine insist that their  actions were necessary to achieve a higher purpose, even though the  majority of them are ostensibly guilty of great cruelty or venality.  Altaïr learns that the object retrieved from Solomon’s Temple is a Piece  of Eden. The Templars would use it to bring peace to the region and,  ultimately the world, but at a more questionable price: the enforced  sacrifice of free will by all who fall under its spell.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Robert de Sablé reveals to Altaïr that only one other now knows the  device’s power: Al Mualim, who seeks to possess it exclusively for his  own ends. Desmond is then abruptly pulled from the Animus due to an  unsuccessful attempt by the Brotherhood to storm the facility. Lucy then  subtly reveals that she too is an Assassin, a sleeper agent sent to  infiltrate the Templar ranks.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Back in the Animus, Desmond unlocks the memory of Altaïr returning to  Masyaf to confront Al Mualim, finally comprehending the full import of  his tutor’s manipulation. Al Mualim reveals to Altaïr that he is  susceptible to the Piece of Eden unlike others, yet he still manages to  overcome its illusions during their climactic battle. Altaïr watches in  wonder as the Piece of Eden opens once Al Mualim falls to his blade,  projecting the location of other devices throughout the world.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The people at Abstergo obtain the locations of the Pieces of Eden  with the completion of the memory. Desmond hears Warren confirm the  existence of at least six of these to an unseen male colleague as he  lies on the Animus, with teams poised to explore each location to  retrieve them. Warren intends to execute Desmond, but refrains from  doing so when Lucy insists that he may yet still be of value. Desmond  realizes that something is seriously amiss as Warren and Lucy depart.  His vision is blurred yet augmented in a way that resembles Altaïr’s  Eagle Vision, his uncanny ability to discern the unseen and  differentiate between friend and foe. Warren appears highlighted in an  angry red hue, and Lucy, a reassuring blue.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Abstergo employees exit the laboratory, leaving Desmond to  discover that the walls and the floors are somehow covered in arcane  symbols and coded, cryptic texts apparently written in several  languages&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Characters" style="font-weight: normal;"&gt;Characters&lt;/span&gt;&lt;span class="mw-headline" id="1191_A.D." style="font-weight: normal;"&gt;1191 A.D.&lt;/span&gt;&lt;span class="mw-headline" id="Muslim_Assassins"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Muslim_Assassins"&gt;Muslim Assassins&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;b&gt;Altaïr ibn La-Ahad&lt;/b&gt; - an agent of the Assassin Brotherhood. The primary player character.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Al Mualim &lt;/b&gt;- the Master Assassin of Masyaf, later Altaïr's last target.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Malik Al&lt;/b&gt;-Sayf - the Assassin Bureau leader in Jerusalem&lt;span class="mw-headline" id="Muslim_Saracens"&gt;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;&lt;span class="mw-headline" id="Muslim_Saracens"&gt;Muslim Saracens&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;b&gt;Salah al-Din&lt;/b&gt; - a military and political leader, Richard the Lionheart's adversary&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Tamir&lt;/b&gt; - a black market merchant based in Damascus' poor district, Altaïr's first target&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Talal&lt;/b&gt; - a slave trader based in Jerusalem's rich district, Altaïr's third target&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Abu'l Nuqoud&lt;/b&gt; - the merchant king of Damascus, Altaïr's fourth target&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Majd Addin&lt;/b&gt; - Salah al-Din's regent of Old Jerusalem, Altaïr's sixth target&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Jubair al Hakim &lt;/b&gt;- chief scholar of Damascus, Altaïr's eighth target&lt;/li&gt;
&lt;/ul&gt;&lt;h4 style="text-align: justify;"&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Christian_Crusaders"&gt;Christian Crusaders&lt;/span&gt;&lt;/h4&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;b&gt;Richard the Lionheart &lt;/b&gt;- the "absent king," Salah al-Din's adversary&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Garnier de Naplouse&lt;/b&gt; - the Grand Master of the Knights Hospitalier, Altaïr's second target&lt;/li&gt;
&lt;li&gt;&lt;b&gt;William of Montferrat&lt;/b&gt; - Acre's Crusader regent, Altaïr's fifth target&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sibrand&lt;/b&gt; - the Grand Master of the Knights Teutonic, Altaïr's seventh target&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Maria Thorpe&lt;/b&gt; - Robert de Sablé's steward, spared by Altaïr&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Robert de Sablé&lt;/b&gt; - the Grand Master of the Knights Templar, Altaïr's ninth target&lt;span class="mw-headline" id="2012_A.D."&gt;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;&lt;span class="mw-headline" id="2012_A.D."&gt;2012 A.D.&lt;/span&gt;&lt;span class="mw-headline" id="2012_A.D."&gt; &lt;/span&gt;&lt;span class="mw-headline" id="Assassins" style="font-weight: normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Assassins" style="font-weight: normal;"&gt;Assassins&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;b&gt;Desmond Miles&lt;/b&gt; - a bartender and an estranged Assassin, Altaïr's descendant&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lucy Stillman &lt;/b&gt;- an Assassin sleeper agent at Abstergo Industries&lt;/li&gt;
&lt;/ul&gt;&lt;h4 style="text-align: justify;"&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Abstergo_Industries"&gt;Abstergo Industries&lt;/span&gt;&lt;/h4&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;Warren Vidic - a disgraced scientist and a former Ivy League professor of ill repute&lt;/li&gt;
&lt;/ul&gt;&lt;h2 style="text-align: justify;"&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Gameplay"&gt;Gameplay&lt;/span&gt;&lt;/h2&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt; is an action-adventure video game in which  the player primarily assumes the role of Altaïr as experienced by  Desmond Miles. The primary goal of the game is to carry out a series of  assassinations ordered by Al Mualim, the leader of the Assassins. To  achieve this goal, the player must travel from the Brotherhood's  headquarters in Masyaf, across the terrain of the Holy Land known as the  Kingdom to one of three cities, Jerusalem, Acre, or Damascus, to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target, and requires them to perform additional intelligence gathering missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing  and completing tasks for informers and fellow assassins. Additionally,  the player may take part in any number of side objectives in these open world  environments, including climbing tall towers to map out the city, and  saving citizens who are being threatened or harassed by the city guards.  There are also various side quests that do not advance the plot such as  hunting down and killing Templars  and flag collecting. After completing each set of assassinations, the  player is returned back to the Brotherhood and rewarded with a better  weapon and then given another set of targets, with the player free to  select the order of their targets.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The player is made aware of how noticeable Altaïr is to enemy guards  as well as the current state of alert in the local area via an alertness  level meter. To perform many of the assassinations and other tasks, the  player must consider the use of commands distinguished by its type of  profile. Low profile commands allow Altaïr to blend into nearby crowds,  pass by other citizens, or other non-threatening tasks that can be used  to hide and reduce the alertness level; the player can also use Altaïr's  retractable blade to attempt low profile assassinations. High profile  commands are more noticeable, and include running, scaling the sides of  buildings to climb to higher vantage points, and attacking foes;  performing these actions at certain times may raise the local area's  awareness level. Once the area is at high alert, the crowds run and  scatter while guards attempt to chase and bring down Altaïr; to reduce  the alert level, the player must control Altaïr as to break the guards' line of sight  and then find a hiding space such as a haystack or rooftop garden, or  blend in with the citizens sitting on benches or wandering scholars.  Should the player be unable to escape the guards, they can fight back  using swordplay maneuvers.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The player's health is described as the level of synchronization  between Desmond and Altaïr's memories; should Altaïr suffer injury, it  is represented as deviation from the actual events of the memory, rather  than physical damage. If all synchronization is lost, the current  memory that Desmond is experiencing will be restarted at the last  checkpoint. When the synchronization bar is full, the player has the  additional option to use "eagle vision" which allows the  computer-rendered memory to highlight all visible characters in colors  corresponding to whether they are friend or foe or even the target of  their assassination. Due to Altaïr's memories being rendered by the  computer of the Animus project, the player may experience "glitches"  in the rendering of the historical world, which may help the player to  identify targets, or can be used to alter the viewpoint during in-game  scripted scenes should the player react fast enough when they appear.&lt;span class="mw-headline" id="Development"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Development"&gt;Development&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;On September 28, 2006, in an interview with IGN, producer Jade Raymond confirmed that Altaïr is "a medieval hitman with a mysterious past" and that he is not a time traveler.&lt;sup class="reference" id="cite_ref-9"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed#cite_note-9"&gt;&lt;/a&gt;&lt;/sup&gt; In a later interview on December 13, 2006, with IGN, Kristen Bell (who lent her voice and likeness to the game) talked about the plot. According to the interview, the plot centers on genetic memory and a corporation looking for descendants of an assassin.&lt;sup class="reference" id="cite_ref-10"&gt;&lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed#cite_note-10"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;&lt;blockquote&gt;"It's actually really interesting to me. It's sort of based on the  research that's sort of happening now, about the fact that your genes  might be able to hold memory. And you could argue semantics and say it's  instinct, but how does a baby bird know to eat a worm, as opposed to a  cockroach, if its parents don't show it? And it's about this science  company trying to, &lt;i&gt;Matrix&lt;/i&gt;-style, go into people's brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."&lt;br /&gt;
&lt;cite style="font-style: normal;"&gt;—Kristen Bell&lt;/cite&gt;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;Raymond also stated in an interview that the game takes inspiration from Bartol's novel &lt;i&gt;Alamut&lt;/i&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;On October 22, 2007, in an IGN Australia interview with Patrice Desilets mentioned that the lead character's climbing and running were done by "Alex and Richard – the same guys from &lt;i&gt;Prince of Persia&lt;/i&gt;".&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Altaïr is voiced by actor Philip Shahbaz,and his face is modeled on Francisco Randez, a model from Montréal. Al Mualim's character is roughly based on Rashid ad-Din Sinan, who was the leader of the Syrian branch of the Hashshashin in 1191 and was nicknamed "The Old Man of the Mountain".&lt;span class="mw-headline" id="Windows_version"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Windows_version"&gt;Windows version&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="collapsible" id="collapsibleTable1" style="-moz-background-inline-policy: -moz-initial; background: none repeat scroll 0% 0% transparent; float: right; font-size: 80%; margin: 0.5em 0px; text-align: left; width: 32em;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th style="font-size: 120%; padding-left: 2.25em;"&gt;&lt;b&gt;System requirements&lt;/b&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;table cellpadding="3" class="infobox wikitable" style="margin: 0pt; width: 100%;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th style="background-color: #f3f3f3; width: 10em;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/th&gt; &lt;th style="background-color: #f3f3f3; width: 11em;"&gt;&lt;span style="font-size: x-small;"&gt;Minimum&lt;/span&gt;&lt;/th&gt; &lt;th style="background-color: #f3f3f3; width: 11em;"&gt;&lt;span style="font-size: x-small;"&gt;Recommended&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr style="background-color: #f3f3f3;"&gt; &lt;th colspan="3" style="-moz-background-clip: border; -moz-background-origin: padding; background-attachment: scroll; background-image: none; background-position: 0% 0%; background-repeat: repeat;"&gt;&lt;span style="font-size: x-small;"&gt;Microsoft Windows&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Operating system&lt;/span&gt;&lt;/th&gt; &lt;td colspan="2" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Windows XP with Service Pack 2 or Windows Vista&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;CPU&lt;/span&gt;&lt;/th&gt; &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Intel Pentium D 2.4 GHz or AMD Athlon 64 X2 3800+ (Dual Core) processor&lt;/span&gt;&lt;/td&gt; &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Intel Core 2 Duo 2.2&amp;nbsp;GHz or better/AMD Athlon 64 X2 4200+ or 4400+&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Memory&lt;/span&gt;&lt;/th&gt; &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;512&amp;nbsp;MB (XP), 1&amp;nbsp;GB (Vista)&lt;/span&gt;&lt;/td&gt; &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;2&amp;nbsp;GB&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Hard drive space&lt;/span&gt;&lt;/th&gt; &lt;td colspan="2" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;9.0&amp;nbsp;GB&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Graphics hardware&lt;/span&gt;&lt;/th&gt; &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;256&amp;nbsp;MB DirectX 9.0c Graphics Card with Shader Model 3.0 or higher.&lt;/span&gt;&lt;/td&gt; &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;512&amp;nbsp;MB DirectX 10.0–compliant video card.&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Sound hardware&lt;/span&gt;&lt;/th&gt; &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;DirectX 9.0 or 10.0–compliant&lt;/span&gt;&lt;/td&gt; &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;5.1 channel surround&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;It was made public in April 2008 that &lt;i&gt;Assassin's Creed&lt;/i&gt; would be sold electronically and available for pre-order through Valve's software distribution program, Steam. The PC version of &lt;i&gt;Assassin's Creed&lt;/i&gt;  was released on April 8, 2008, in North America. Four bonus mission  types, not seen in the console version, are included. These 4 new  missions are archer assassination, rooftop race challenge, merchant  stand destruction challenge and escort challenge.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A pirated  version of the game has been in existence since late February 2008.  According to Ubisoft, a Computer bug, was purposely inserted into the  pre-release version of the game by the publisher itself to unpredictably  crash the game and prevent completion as a security measure, though  players were able to use extra content available on the Internet to  bypass it. The pirated version of &lt;i&gt;Assassin's Creed&lt;/i&gt; was one of the most popular titles for piracy during the first week of March 2008.  The presence of the bug and performance of the pirated version of the  game was believed by Ubisoft to lead to "irreparable harm" for the game  and resulted in low retail sales; NPD Group  reports that 40,000 copies of the PC title were sold in United States  in July, while more than 700,000 copies were illegally downloaded  according to Ubisoft.In July 2008, Ubisoft sued disc manufacturer Optical Experts  Manufacturing, believing the company to be the source of the leak,  citing poor security procedures that allowed an employee to leave with a  copy of the game.&lt;span class="mw-headline" id="Demos"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Demos"&gt;Demos&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;On July 10, 2007, during Microsoft's E3 press conference, a demo was shown using a previously unseen city, Jerusalem.  Features that were demonstrated included improved crowd mechanics, the  "chase" system (chasing after a target trying to flee), as well as  deeper aspects of parkour.  This was the first time when Altaïr could be heard speaking. It was  again showcased for 20 minutes on July 11, 2007. The video showed an  extended version of the E3 demo, and included Altaïr trying to escape  after his assassination of Talal the Slave Trader.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;On August 26, 2007, an 11-minute demo of &lt;i&gt;Assassin's Creed&lt;/i&gt; was shown at the Penny Arcade Expo.  The level that was shown was the same as in the E3 demo; however, a  different path was taken to reach the target. At the end of the demo, a  conversation between Altaïr and Malik, the head of the Assassin's bureau  in Jerusalem, was shown.&lt;span class="mw-headline" id="Limited_edition"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="mw-headline" id="Limited_edition"&gt;Limited edition&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The North American limited edition on Xbox 360 and PS3 contained: the game, a 3-inch Altair figurine, Penny Arcade comics, a miniature strategy guide and DVD  bonus disc featuring the winners of an Assassin’s Creed short film  contest, behind-the-scenes videos, developer diaries, trailers, producer  interviews, and downloads.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There were three European limited edition packages on Xbox 360 and  PS3. The first contained: the game and a 8-inch painted resin Altaïr  figure. The second contained the game and 4 bonus postcards, housed  within steel case packaging. The third contained the game, a PC DVD-ROM bonus disc, and a 17-page comic book, housed within steel case packaging.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The European limited edition on Windows PC contained the Director's Cut game housed within steel case packaging.&lt;/div&gt;&lt;h2 style="text-align: justify;"&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="References"&gt;References&lt;/span&gt;&lt;/h2&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;a class="external text" href="http://assassinscreed.uk.ubi.com/assassins-creed-1/home.php" rel="nofollow"&gt;&lt;i&gt;Assassin's Creed&lt;/i&gt; UK website&lt;/a&gt;&lt;b&gt;&amp;nbsp;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li style="color: blue;"&gt;&lt;span style="font-size: small;"&gt;Wikipedia&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;b&gt;Assassin's Creed&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Prince of Persia: The Two Thrones</title><link>http://gameinfo8.blogspot.com/2010/11/prince-of-persia-two-thrones.html</link><category>Hints and Cheats</category><author>noreply@blogger.com (game.info8)</author><pubDate>Thu, 18 Nov 2010 15:44:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-8301875846533875353</guid><description>&lt;h2 class="hdr-section"&gt;Cheats &amp;amp; Codes&lt;/h2&gt;&lt;div class="hdr-cheat"&gt;&lt;b&gt;Easter Egg: Sound Credits&lt;/b&gt;&lt;/div&gt;&lt;div class="content-cheat"&gt;This occurs during your second  Dark Prince transformation (this is in the large courtyard right before  the first chariot sequence). In the corner of the courtyard, there will  be a hole in the ceiling that respawns enemies until you leave the  area. Near that is a panel you need to stab and hang from to open the  exit. Climb the closest pole to the hole in the ceiling and a female  voice will start announcing sound credits for the game. &lt;/div&gt;&lt;div class="hdr-submitter"&gt;510pimp&lt;/div&gt;&lt;div class="hdr-cheat"&gt;&lt;b&gt;Unlockable: Video Gallery&lt;/b&gt; &lt;/div&gt;&lt;div class="content-cheat"&gt;Finish the game.&lt;/div&gt;&lt;div class="hdr-cheat"&gt;&lt;b&gt;Unlockable: Battle Rattle&lt;/b&gt;&lt;/div&gt;&lt;div class="content-cheat"&gt;During gameplay, pause and input &lt;span style="font-size: x-small;"&gt;LEFT, LEFT, RIGHT, RIGHT, Y, X, X, Y, UP, DOWN.&lt;/span&gt;&lt;/div&gt;&lt;div class="hdr-submitter"&gt;&lt;i&gt;Ubisoft&lt;/i&gt;&lt;/div&gt;&lt;div class="hdr-cheat"&gt;&lt;b&gt;Unclockable: Telephone&lt;/b&gt;&lt;/div&gt;&lt;div class="content-cheat"&gt;During gameplay, pause and input &lt;span style="font-size: x-small;"&gt;RIGHT, LEFT, RIGHT, LEFT, DOWN, DOWN, UP, UP, Y, X, Y, Y, X, X.&lt;/span&gt;&lt;/div&gt;&lt;div class="hdr-submitter"&gt;&lt;i&gt;Ubisoft&lt;/i&gt;&lt;/div&gt;&lt;div class="hdr-cheat"&gt;&lt;b&gt;Unlockable: Chainsaw&lt;/b&gt;&lt;/div&gt;&lt;div class="content-cheat"&gt;During gameplay, pause and input &lt;span style="font-size: x-small;"&gt;UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, Y, X, Y, X.&lt;/span&gt; &lt;/div&gt;&lt;div class="hdr-submitter"&gt;&lt;i&gt;UbiSoft&lt;/i&gt;&lt;/div&gt;&lt;div class="hdr-cheat"&gt;&lt;b&gt;Unlockable Secret Sword&lt;/b&gt;&lt;/div&gt;&lt;div class="content-cheat"&gt;During gameplay, pause and input &lt;span style="font-size: x-small;"&gt;UP, DOWN, UP, DOWN, LEFT, RIGHT, LEFT, RIGHT, YELLOW, BLUE&lt;/span&gt;, YELLOW, BLUE.&lt;br /&gt;
&lt;h2 class="hdr-section" style="text-align: center;"&gt;Cheats &amp;amp; Codes&lt;/h2&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Grand Theft Auto: Liberty City Stories Mission Unlockables</title><link>http://gameinfo8.blogspot.com/2010/11/grand-theft-auto-liberty-city-stories.html</link><category>Hints and Cheats</category><author>noreply@blogger.com (game.info8)</author><pubDate>Wed, 3 Nov 2010 23:43:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-2146720894877329301</guid><description>&lt;table border="0" cellpadding="0" class="MsoNormalTable"&gt;&lt;thead&gt;
&lt;tr&gt;    &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;div align="center" style="text-align: center;"&gt;&lt;b&gt;Unlockable&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;    &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;div align="center" style="text-align: center;"&gt;&lt;b&gt;How to Unlock&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;/thead&gt;  &lt;tbody&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Infinite Sprint&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Beat Ambulance Missions Level 12&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Bickle '76&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Drop off 100 Passengers in the Taxi&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Fireproof Toni&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete Level 12 In Firefighter Missions&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Extra 25 Max Health Points&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete Level 10 in Pizza Deliveriy Missions at Joe's Pizza in Staunton Island&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Extra 25 Max Health Points&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete Level 10 in Noodle Delivery Missions at Noodle Punk in Portland&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;150 Max Armor Points&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete Level 12 In Vigilante Missions&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Super Angel Bike (Bulletproof) generated at Portland safe-house&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Completing Avenging Angels missions in Portland&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Getting Busted Won't Cost Money&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Completing Avenging Angels missions in Staunton Island&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Super Land Stalker (Bulletproof) generated   at Shoreside Vale safe-house&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Completing Tourism missions&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Upgraded Sanchez&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete all ten courses in the "Bump &amp;amp; Grinds" at the dirt   bike course in Portland&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Underwear costume&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete 1 Unique Jump&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Generate cash from "Hogs &amp;amp; Cogs"&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Sell 40 motorcycles in Belleville   Park, Staunton Island&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Hero Costume&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Beat Level 15 of the Avenging Angels missions in Shoreside Vale&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Generate $4000 at Capital Autos&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Beat Level 6 of Car Salesman&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Hellenbach GT&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Beat level four of the car salesman sidequest&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Multiplayer Skins&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the "Driving Mr Leone" mission.&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Generate 4x the cash for cars in the Scrapyard&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the Scrapyard motorcycle challenge&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Bullet Proof PCJ 600&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Take Waynes Bike in Biker Heat Mission.&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Cox Mascot Outfit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Beat SlashTV 2 times&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;M60 machine gun&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Beat all rampages.&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;'King' Jumpsuit Costume&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Finsh all story mode missions&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;V8 Ghost&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete Love Media&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;PCJ&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete Love Media&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Infinite Ammo&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Beat the game 100%&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Rhino Tank in Ft.    Staunton&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the game 100%&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Micro SMG able to be purchased at Ammu-Nation&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the Don in 60 seconds mission&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Overalls Outfit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the The Portland Chainsaw Masquerade mission&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Avenging Angel's Outfit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the Frighteners mission&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Chauffer's Outfit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the Rollercoaster Ride mission&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Vehicles Take Double Damage&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the game 100%&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Get 10000$&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete all 26 unique jumps&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Dragon Jump Suit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;complete the mission "Crazy '69'&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Wise Guy clothes&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;complete mission "shoot the messenger"&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Antonio Outfit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the mission "Making Toni".&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Sweats Outfit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the mission "A Walk In The Park".&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Goodfella Outfit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the mission "Overdose of Trouble".&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Tuxedo Outfit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Complete the mission "A Date with Death".&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Leone's Outfit&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Drive to your house at the start of the game and walk into the clothes   icon&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Generate a boat Speeder at Portland Ferry Docks&lt;/span&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;span style="font-size: x-small;"&gt;Beat the game 100%&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;blockquote&gt;Saurce::Gamespot&lt;/blockquote&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>WWE SmackDown vs. Raw 2011 Hints &amp; Cheats</title><link>http://gameinfo8.blogspot.com/2010/10/left-4-dead-hints-cheats.html</link><category>Hints and Cheats</category><author>noreply@blogger.com (game.info8)</author><pubDate>Sun, 31 Oct 2010 08:19:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-39129296458615407</guid><description>&lt;blockquote&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&amp;nbsp;SmackDown vs. Raw 2011 Passwords&lt;br /&gt;
At the Main Menu, select My WWE, then Options, then Cheat Codes:&lt;/b&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;table class="cheats" style="margin-left: 0px; margin-right: 0px; text-align: left;" summary="WWE SmackDown vs. Raw 2011 Passowrds"&gt;&lt;thead&gt;
&lt;tr&gt;&lt;th class="cheat" scope="col" style="background-color: #f3f3f3;"&gt;Password&lt;/th&gt;  &lt;th scope="col" style="background-color: #f3f3f3;"&gt;Effect&lt;/th&gt;  &lt;/tr&gt;
&lt;/thead&gt;  &lt;tbody&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;8thannualtribute&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;tribute.to the troops arema&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;apexpredator&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Randy Ortons Viper Pack&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;SmackDown vs. Raw 2011 Unlockables&lt;b&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;Characters&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="cheat_details" style="text-align: justify;"&gt;&lt;table class="cheats" style="margin-left: 0px; margin-right: 0px; text-align: left;" summary="WWE SmackDown vs. Raw 2011 Unlockables"&gt;&lt;colgroup&gt;  &lt;col class="unlockable"&gt;&lt;/col&gt;  &lt;col class="howto"&gt;&lt;/col&gt;  &lt;/colgroup&gt;  &lt;thead&gt;
&lt;tr&gt;  &lt;th class="cheat" scope="col" style="background-color: #f3f3f3; font-weight: normal;"&gt;&lt;span style="font-size: small;"&gt;Unlockable&lt;/span&gt;&lt;/th&gt;  &lt;th scope="col" style="background-color: #f3f3f3; font-weight: normal;"&gt;&lt;span style="font-size: small;"&gt;How to Unlock&lt;/span&gt;&lt;/th&gt;  &lt;/tr&gt;
&lt;/thead&gt;  &lt;tbody&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Finlay&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 1 "SmackDown" match with any Superstar (1-on-1 Match only)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Ezekiel Jackson&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 5 matches on "WWE Superstars" with any superstar (1-on-1 Match only)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;ECW Championship Belt&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win WWE Championship in Main Event at Extreme Rules&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Brie Bella&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win one Women's Championshipwith any Diva on PPV (1-on-1)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Zack Ryder&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 1 “WWE Superstars” match with any Superstar (1-on-1 match only)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Yoshi Tatsu&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 5 “Raw” matches with any Superstar (1-on-1 match only)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;William Regal&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 10 “WWE Superstars” match with any Superstar (1-on-1 match only)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Shelton Benjamin&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 10 "SmackDown" matches with any superstar (1-on-1 matches only)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Nikki Bella&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win one Women's Championshipwith any Diva on PPV (1-on-1 match)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Mike Knox&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 5 "SmackDown" matches with any superstar (1-on-1 matches only)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Mickie James&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 5 Divas-only matches with any Diva (1-on-1 matches only)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Gail Kim&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 1 Divas-only match with any Diva&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Goldust&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Win 10 "Raw" matches with any Superstar (1-on-1 Match only) (WWE Universe)&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Jake "The Snake" Roberts&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Defeat him on Week 9 in Taker's RTWM without taking substantial damage&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Jimmy "Superfly" Snuka&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Beat Superfly on Week 10 in Taker's RTWM in under 3 minutes.&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Masked Kane&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Collect all the souls in Taker's RTWM and beat him on Week 11.&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;Paul Bearer&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: small;"&gt;After defeating Paul Bearer(in 90 sec), Defeat Undertaker at WrestleMania&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;  &lt;/table&gt;&lt;/div&gt;&lt;table class="cheats" style="margin-left: 0px; margin-right: 0px; text-align: left;" summary="WWE SmackDown vs. Raw 2011 Unlockables"&gt;&lt;colgroup&gt;  &lt;col class="unlockable"&gt;&lt;/col&gt;  &lt;col class="howto"&gt;&lt;/col&gt;  &lt;/colgroup&gt;  &lt;thead&gt;
&lt;tr&gt;  &lt;th class="cheat" scope="col"&gt;&amp;nbsp;Unlockables&lt;/th&gt;&lt;/tr&gt;
&lt;/thead&gt;&lt;/table&gt;&lt;table class="cheats" style="margin-left: 0px; margin-right: 0px; text-align: left;" summary="WWE SmackDown vs. Raw 2011 Unlockables"&gt;&lt;thead&gt;
&lt;tr&gt;&lt;th class="cheat" scope="col" style="background-color: #f3f3f3; font-weight: normal;"&gt;&lt;span style="font-size: x-small;"&gt;Unlockable&lt;/span&gt;&lt;/th&gt;  &lt;th scope="col" style="background-color: #f3f3f3; font-weight: normal;"&gt;&lt;span style="font-size: x-small;"&gt;How to Unlock&lt;/span&gt;&lt;/th&gt;  &lt;/tr&gt;
&lt;/thead&gt;  &lt;tbody&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;ECW Brand&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Win a match at Extreme Rules.&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;WCW Championship&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Win World Heavyweight Championship at Extreme Rules&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;ECW Arena&lt;/span&gt;&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Win World Heavyweight Championship at Extreme Rules&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;References::Gamespot&lt;/b&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Naruto: Ultimate Ninja Storm Hints &amp; Cheats</title><link>http://gameinfo8.blogspot.com/2010/10/naruto-ninja-storm-2-unlockables.html</link><category>Hints and Cheats</category><author>noreply@blogger.com (game.info8)</author><pubDate>Sun, 31 Oct 2010 07:58:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-7024407539205101317</guid><description>&lt;div style="text-align: center;"&gt;&lt;blockquote&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;&amp;nbsp;  Unlockable Characters&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="cheat_details" style="text-align: justify;"&gt;&lt;div class="description"&gt;&lt;div class="head"&gt;&lt;div class="wrap"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;table class="cheats" style="margin-left: 0px; margin-right: 0px; text-align: left;" summary="Naruto: Ultimate Ninja Storm Unlockables"&gt;&lt;colgroup&gt;  &lt;col class="unlockable"&gt;&lt;/col&gt;    &lt;/colgroup&gt;  &lt;thead&gt;
&lt;tr&gt;  &lt;th class="cheat" scope="col" style="background-color: #f3f3f3; font-weight: normal;"&gt;Unlockable&lt;/th&gt;  &lt;th scope="col" style="background-color: #f3f3f3; font-weight: normal;"&gt;How to Unlock&lt;/th&gt;  &lt;/tr&gt;
&lt;/thead&gt;  &lt;tbody&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Gaara&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Burning Will of Fire" (Flashback Mission: Leaf Destruction Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Itachi Uchiha&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Fatal Encounter" (Flashback Mission: Tsunade Search Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Jiraiya&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "A Match with Pervy Sage"&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Kabuto Yakushi&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "A Whirling Rasengan Explodes" (Flashback Mission: Tsunade Search Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Kakashi Hatake&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear Genin Training Arc&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Kankuro&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "The Aburame Clan" (Flashback Mission: Leaf Destruction Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Kimimaro&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Battle with the Sound Beguns" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Kimimaro: Curse Marked Second State Mode&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "A Duel that risks their Bond" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Kisame Hoshigaki&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Toad Sage shows his ability" (Flashback Mission: Tsunade Search Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Might Guy&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Odd Beast Battles a Scourge" (Flashback Mission: Tsunade Search Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Might Guy: Eight Gates Mode&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "A Duel that risks their Bond" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Naruto Uzumaki: Nine-Tailed Fox Mode&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "A Duel that risks their Bond" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Orochimaru&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Sannin Rock Heaven and Earth" (Flashback Mission: Tsunade Search Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Rock Lee: Eight Gates Mode&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "A Duel that risks their Bond" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Sasuke Uchiha: Curse Marked Second State Mode&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "A Duel that risks their Bond" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Temari&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "The Chunin Exam Sleeper Pick" (Flashback Mission: Leaf Destruction Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;The Third Hokage&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Unprecedented Mega Battle" (Flashback Mission: Leaf Destruction Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Tsunade&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Tsunade finally opens her eyes" (Flashback Mission: Tsunade Search Arc&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;  &lt;/table&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;blockquote&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Unlockable Costumes&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;table class="cheats" style="margin-left: 0px; margin-right: 0px; text-align: left;" summary="Naruto: Ultimate Ninja Storm Unlockables"&gt;&lt;colgroup&gt;  &lt;col class="unlockable"&gt;&lt;/col&gt;  &lt;col class="howto"&gt;&lt;/col&gt;  &lt;/colgroup&gt;  &lt;thead&gt;
&lt;tr&gt;  &lt;th class="cheat" scope="col" style="background-color: #f3f3f3; font-weight: normal;"&gt;Unlockable&lt;/th&gt;  &lt;th scope="col" style="background-color: #f3f3f3; font-weight: normal;"&gt;How to Unlock&lt;/th&gt;  &lt;/tr&gt;
&lt;/thead&gt;  &lt;tbody&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Gaara's Later Outfit&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Gaara Returns" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Kankuro's Later Outfit&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Gaara Returns" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Sasuke Uchiha's Black Outfit&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Sasuke and Gaara" (Flashback Mission: Leaf Destruction Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Shikamaru Nara's Chunin Outfit&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Shikamaru's Squad is summoned" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;  &lt;/tr&gt;
&lt;tr class="alt"&gt;  &lt;td class="cheat" style="background-color: #f3f3f3;"&gt;Temari's Later Outfit&lt;/td&gt;  &lt;td style="background-color: #f3f3f3;"&gt;Clear "Gaara Returns" (Flashback Mission: Sasuke Chase Arc)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;References::Gamespot&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt; &lt;i&gt;&lt;span style="font-size: small;"&gt;Unlockable Characters&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Civilization IV: Beyond the Sword</title><link>http://gameinfo8.blogspot.com/2010/10/civilization-iv-beyond-sword.html</link><category>Windows games</category><author>noreply@blogger.com (game.info8)</author><pubDate>Wed, 27 Oct 2010 22:39:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-5476265702265938630</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRZYODGNuJRKdcsaGPHMdi1xJrHbxCnARiblkryiFUEZDHoym1pfQ_ORc4NeXgwIIlH0JaIYhiwGAdRvpxWRgnoI9-crhF-ApJYbBbOtt0kgAJQi9RziIIO2ZqjJtfmhlWMR4gS6j42_-R/s1600/Civilization_IV_-_Beyond_the_Sword_Coverart.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRZYODGNuJRKdcsaGPHMdi1xJrHbxCnARiblkryiFUEZDHoym1pfQ_ORc4NeXgwIIlH0JaIYhiwGAdRvpxWRgnoI9-crhF-ApJYbBbOtt0kgAJQi9RziIIO2ZqjJtfmhlWMR4gS6j42_-R/s1600/Civilization_IV_-_Beyond_the_Sword_Coverart.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;table cellpadding="3" cellspacing="0" class="infobox vevent"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="font-size: x-small;"&gt;Developer(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Firaxis Games&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Publisher(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Take Two Interactive&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Distributor(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;2K Games&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Version&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;3.19 (June 10, 2009)&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Platform(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Windows XP, Windows Vista, Mac OS X&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="white-space: nowrap;"&gt;Release date(s)&lt;/span&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;ul style="list-style-image: none; list-style-position: outside; list-style-type: none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;sup&gt;AUS&lt;/sup&gt; July 18, 2007&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;ul style="list-style-image: none; list-style-position: outside; list-style-type: none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;sup&gt;UK&lt;/sup&gt; July 20, 2007&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;ul style="list-style-image: none; list-style-position: outside; list-style-type: none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;sup&gt;NA&lt;/sup&gt; July 23, 2007&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Genre(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Turn-based strategy&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mode(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Single player, multiplayer&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Rating(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;ul style="list-style-image: none; list-style-position: outside; list-style-type: none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;ESRB: E10+&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;OFLC: PG&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Media&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;CD , DVD, Steam Download&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td colspan="2"&gt;&lt;span style="font-size: x-small;"&gt;System requirements Copy of &lt;i&gt;Civilization IV&lt;/i&gt;, Windows 2000/XP/Vista&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;1.2 GHz processor&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;256 MB RAM&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;1.7 GB free space&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;4x DVD Drive&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;DirectX 9.0c –compatible 64 MB video card with hardware T&amp;amp;L &amp;amp; pixel shader&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;DirectX 9.0c-compatible sound card&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;i&gt;Civilization IV: Beyond the Sword&lt;/i&gt;&lt;/b&gt; is the second official expansion pack of the turn-based strategy video game &lt;i&gt;Civilization IV&lt;/i&gt;.  The expansion focuses on adding content to the in-game time periods  following the invention of gunpowder, and includes more general content  such as 11 new scenarios, 10 new civilizations, and 16 new leaders.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Overview&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Corporations&lt;/b&gt;: A new      gameplay feature, similar to the ‘religion’ one, allows players to create      corporations and spread them throughout the world. Each corporation      provides benefits in exchange for certain resources.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Espionage&lt;/b&gt;: Now      available much earlier in the game, this expanded feature offers players      many new ways to spy on opponents, stir citizen unrest and defend their      government’s secrets.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Random Events&lt;/b&gt;: New      random events such as natural disasters, pleas for help, or demands from      their citizens will challenge players to overcome obstacles in order for      their civilizations to prosper. Random events can also be beneficial, such      as scientific breakthroughs or incidents that improve relations with a      neighbor.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Advanced Starts&lt;/b&gt;:      When starting the game in any era, this new option allows the player to      purchase components for an already-developed nation.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Expanded Space Victory&lt;/b&gt;:      Obtaining a space victory is now more difficult and requires more strategy      and decision-making than before.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Expanded Diplomatic      Victory&lt;/b&gt;: It is now possible to achieve diplomatic victories much      earlier in the game, and to defy resolutions.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;New Game Options&lt;/b&gt;:      Beyond the Sword offers various new game options, like new world-types and      the option to play any leader-civilization combination.&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;Corporations&lt;/h3&gt;Corporations become available with discovery of the Corporation technology. Each of the seven available Corporations requires a particular type of Great Person, a particular additional technology, and access to particular resources to build the Corporate Headquarters and found that Corporation; each of the seven Corporations can be founded only once per game. Each Corporation consumes specific resources, and supplies alternative resources or benefits in return. The more instances of resources they consume, the more food, production, commerce, or resources they supply. Corporations can be spread like religions (using the Executive unit as a missionary) to other cities, including foreign cities; any city hosting a Corporation branch must pay a maintenance fee for its services, while the owner of the Corporate Headquarters receives bonus gold for each branch.&lt;br /&gt;
Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they can block all corporations, even their own, by adopting the State Property civic.&lt;br /&gt;
Currently, the following seven Corporations appear in the game. Unlike Religions, the Corporations are not directly based on real-life corporations, but some of the options are clear references to real companies such as General Mills or Standard Oil:&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;Standard Ethanol      Companyoffers the player, after the use of a Great Scientist to build its      headquarters, the possibility to provide oil in exchange for corn, sugar,      or rice.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Cereal Mills provides      additional food for a city in the form of cereal, in exchange for corn,      rice, or wheat. The player can build its headquarters with a Great      Merchant.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Creative Constructions      provides extra production and culture in exchange for obsolete strategic      resources like iron, copper, stone, or marble. A Great Engineer can create      a Creative Constructions headquarters.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Aluminum, Co. provides      Aluminum in exchange for Coal. Its headquarters can be created with a      Great Scientist.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Civilized Jewelers      requires the Mass Media tech and needs a Great Artist to create its      headquarters. The corporation consumes gold, silver or gems to generate      treasury income and culture.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Mining Inc. corporation's      headquarters can be built with a Great Engineer.It consumes Coal, Iron,      Copper, Gold or Silver and increases a city's production.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Sid's Sushi Co. requires      the discovering of the Medicine tech&lt;sup&gt; &lt;/sup&gt;and the use of a Great      Merchant to build its headquarters. This corporation uses Fish, Crabs,      Clam or Rice to provide extra food and culture to cities. This corporation      is named for Sid Meier, creator of the Civilization series.&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;Espionage&lt;/h3&gt;Espionage's importance in Civilization IV has been raised to compare with that of scientific research, culture, income from taxes etc. The new espionage slider allows the player to divert part of their income towards espionage activities against other civilizations. Once the player has reached certain thresholds of espionage investment, the player starts gaining some automatic intelligence benefits over rival civilizations.&lt;br /&gt;
The player can also send Spy units into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda. Their role is a bit different, because spies are now invisible to all units, save for other spies. &lt;b&gt;Great Spies&lt;/b&gt; are born in cities, like other Great Persons. Great Spies can perform typical functions like serving as a Specialist, starting a Golden Age, or building a unique building. Their special function allows them to infiltrate enemy cities, giving the player significant advantage in espionage against that civilization. Just like other Great Persons, they have unique names, and their appearance changes accordingly to the time period, e.g., a Great Spy in the ancient era shows up as a ninja, just as the Industrial-Age Great Spy appears as a tuxedo-sporting James Bond-style unit, complete with similar thematic music once a mission is performed.&lt;br /&gt;
Conversely, espionage has become somewhat of a hindrance in the pursuit of normal diplomatic victories. The act of catching opposing AI controlled spies will devastate your diplomatic relations with those players forcing you into a negative relationship that you cannot recover from. Even a friendly AI could potentially have a hidden -10 points from captured spies that will never allow a diplomatic victory, even through rampant generosity of resources, technology, gold, and all other attempts to negate the immense negative statistic. (This can be tested by saving an in-progress player vs CPU game and continuing it with players in place of the AI.)&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Random events&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
The Beyond the Sword expansion reintroduces Sim City- and Alpha Centauri-style random events from the original Civilization game, which can cause the game to swing in the player's favor or present another obstacle the player must overcome. There are more than a hundred of these events, including natural disasters, such as earthquakes that can destroy buildings, and diplomatic marriages that might suddenly turn two former rivals into friends. Together these new events give each game a completely unique flavor. In addition, each game offers players the opportunity for rewards through the completion of special events in the form of missions ("quests").&lt;br /&gt;
Some examples of Random Events in the game include:&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Tsunamis&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Floods&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Discovery of new      resources&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Earthquakes&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Diplomatic marriages&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Plea of help from      another civilization&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Unexpected demands from      citizens&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Hurricanes&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Global warming&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Bermuda&lt;/b&gt;&lt;b&gt;      Triangle accidents&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;Advanced starts&lt;/h3&gt;Advanced Starts are a pre-game setup phase players use to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in a further era, without having to start it from the stone age.&lt;br /&gt;
&lt;b&gt;Expanded Space Victory&lt;/b&gt;&lt;br /&gt;
To acquire a Space Victory, the game now requires the player's spaceship to reach Alpha Centauri, rather than simply launch. It is now also possible to build spaceships that fly faster than those of other civilizations, so that a player can achieve Space Victory, even if they finished building a spaceship after a competitor.&lt;br /&gt;
&lt;b&gt;Expanded Diplomatic Victory&lt;/b&gt;&lt;br /&gt;
The new Apostolic  Palace wonder allows the player to win an early diplomatic victory, centuries before the United Nations is due to make its appearance. The wonder is tied to the state religion of the player who built it. Depending on the influence of the Palace's religion on their civilization, players get votes to cast on decrees like holy wars, trade embargoes, or peace enforcement. It is later rebuffed by Communism and made obsolete by Mass Media. At this point, the more modern United Nations takes over many of its functions.&lt;br /&gt;
&lt;b&gt;New game options&lt;/b&gt;&lt;br /&gt;
The expansion offers various new world-types and game options. The player will have the option to play as any leader-civilization combination, therefore allowing "what-if" possibilities. Also, a new feature is the option to only trade away player researched technologies. Finally players can choose the religions founded by specific technologies, so that the same religions will not be dominant in every game&lt;br /&gt;
&lt;b&gt;New content&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;New content includes:&lt;/b&gt;&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;10 new civilizations and      leaders (Babylonia, Byzantine Empire, Ethiopian Empire, Holy Roman Empire,      Khmer Empire, the Mayans, Native Americans, Netherlands, Portugal and      Sumer)&lt;/li&gt;
&lt;li class="MsoNormal"&gt;6 new leaders for      existing civilizations (Abe Lincoln, de Gaulle, Boudica, Darius I,      Suleiman the Magnificent and Pericles).&lt;/li&gt;
&lt;li class="MsoNormal"&gt;25 new units, 18      buildings and new technologies added primarily to the late game.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;11 new scenarios.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;6 new Wonders of the      World.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;New diplomatic      resolutions through the United Nations.&lt;/li&gt;
&lt;/ul&gt;&lt;table border="0" cellpadding="0" class="MsoNormalTable"&gt;&lt;tbody&gt;
&lt;tr style="color: #cccccc;"&gt;   &lt;td colspan="5" style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(102, 102, 102) none repeat scroll 0% 0%; padding: 0.75pt;"&gt;&lt;div align="center" class="MsoNormal" style="text-align: center;"&gt;&lt;b&gt;Thus, this is   how the Civilization IV final roster looks:&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;&lt;b&gt;Civilization&lt;/b&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;&lt;b&gt;Unique&amp;nbsp;Unit&lt;/b&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;&lt;b&gt;Unique&lt;/b&gt;&lt;b&gt;&amp;nbsp;Building&lt;/b&gt;&lt;b&gt; (added in Warlords)&lt;/b&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;&lt;b&gt;Leader/s&lt;/b&gt;&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;&lt;b&gt;Capital&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;American&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Navy SEAL&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Mall&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Washington, Lincoln, Roosevelt&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Washington&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Arabian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Camel Archer&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Madrassa&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Saladin&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Mecca&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Aztec&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Jaguar&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Sacrificial Altar&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Montezuma&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Tenochtitlan&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Babylonian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Bowman&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Garden&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Hammurabi&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Babylon&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Byzantine&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Cataphract&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Hippodrome&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Justinian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Constantinople&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Carthaginian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Numidian Mercenary&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Cothon&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Hannibal&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Carthage&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Celts&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Gallic Swordsman&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Dun&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Brennus, Boudica&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Bibracte&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Chinese&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Cho-Ko-Nu&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Pavilion&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Qin Shi Huang, Mao Zedong, Taizong (in the   Chinese version)&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Beijing&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Dutch&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;East Indiaman&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Dike&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Willem van Oranje&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Amsterdam&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Egyptian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;War Chariot&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Obelisk&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Hatshepsut, Ramesses II&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Thebes&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;English&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Redcoat&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Stock Exchange&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Elizabeth, Victoria, Churchill&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;London&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Ethiopian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Oromo Warrior&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Stele&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Zara Yaqob&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Aksum&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;French&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Musketeer&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Salon&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Louis XIV, Napoleon, de Gaulle&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Paris&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Germans&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Panzer&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Assembly Plant&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Frederick, Bismarck&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Berlin&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Greek&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Phalanx&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Odeon&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Alexander, Pericles&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Athens&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Holy Roman&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Landsknecht&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Rathaus&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Charlemagne&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Aachen&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Incan&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Quechua&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Terrace&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Huayna Capac&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Cuzco&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Indians&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Fast Worker&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Mausoleum&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Asoka, Gandhi&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Delhi&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Japanese&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Samurai&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Shale Plant&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Tokugawa&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Kyoto&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Khmer&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Ballista Elephant&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Baray&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Suryavarman II&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Yasodharapura&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Korean&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Hwacha&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Seowon&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Wang Kon&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Seoul&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Malinese&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Skirmisher&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Mint&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Mansa Musa&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Timbuktu&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Mayan&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Holkan&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Ball     Court&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Pacal II&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Mutal&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Mongolian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Keshik&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Ger&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Genghis Khan, Kublai Khan&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Karakorum&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Native American&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Dog Soldier&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Totem Pole&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Sitting Bull&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Cahokia&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Ottoman&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Janissary&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Hammam&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Mehmed II, Suleiman&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Istanbul&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Persians&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Immortal&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Apothecary&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Cyrus II, Darius I&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Persepolis&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Portuguese&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Carrack&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Feitoria&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Joao II&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Lisbon&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Roman&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Praetorian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Forum&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Julius Caesar, Augustus Caesar&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Rome&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Russian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Cossack&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Research Institute&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Peter, Catherine, Stalin&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Moscow&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Spanish&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Conquistador&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Citadel&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Isabella&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Madrid&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Sumerian&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Vulture&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Ziggurat&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Gilgamesh&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Uruk&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Viking&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Berserker&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Trading Post&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Ragnar&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Nidaros&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Zulu&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Impi&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Ikhanda&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Shaka&lt;/td&gt;   &lt;td style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(243, 243, 243) none repeat scroll 0% 0%; color: #444444; padding: 0.75pt;"&gt;Ulundi&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span id="General_changes"&gt;&lt;span class="mw-headline"&gt;General changes&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;Improvements in AI      (Artificial Intelligence) for harder games across all difficulty levels.      The AI player will attempt more ways to win than before. It is also better      at warfare (particularly naval operations) and economic management.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Early-game units now have      different regional art styles and motifs.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;On-map ocean trade routes      that enhance the importance of the navy&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Colonies can split off      from their motherland to form new civilization&lt;/li&gt;
&lt;li class="MsoNormal"&gt;The foreign advisory      screen has been overhauled.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;i&gt;Beyond the Sword&lt;/i&gt;      includes some material from the previous &lt;i&gt;Warlords&lt;/i&gt; expansion pack,      specifically the core game features, but not the Warlords scenarios.&lt;span id="New_scenarios"&gt;&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;&lt;span id="New_scenarios"&gt;&lt;span class="mw-headline"&gt;New scenarios&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;The expansion delivered 11 new scenarios. Some were developed by the fan community, and were critically well received. The following scenarios are included.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Afterworld&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;This single player scenario was designed by Firaxis' Tim McCracken featuring a Science fiction/Horror/Role Playing Game theme where a team of "Gravebringers" are sent to a world inhabited by human robots to retrieve research. In this squad based tactical scenario the player must fight against zombies and the undead. This scenario is also unusual in that it does not contain many aspects of Civilization IV like leaders, cities or technologies.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Broken Star&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;Russia is divided, and a civil war is coming. To unite the Motherland the player may purchase military units from the U.S. or promotion upgrades from the Chinese Black Market; conscript the Russian people or bribe enemy forces; or even deploy the ultimate in doomsday weaponry, the nuclear bomb.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Charlemagne's Wars&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;This scenario is based on the wars fought by Frankish king and later emperor Charlemagne in Europe during the late eighth and early ninth centuries. The scenario introduces a bevy of Medieval units such as the Mounted infantry and Supply Train. Players gain favor from Rome by spreading Christianity and destroying Islam. When a player gains enough favor he/she may be rewarded with the powerful Papal Pikeman &lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;CIV Defense&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;In CIV Defense, Civilization IV becomes a single player tower defense in which players start with a small amount of cash to buy an advanced start and to get a single city going before the game starts. The player is confronted with 20 waves of enemies who try to capture their cities. Between each wave of attacks, the player receives gold for each city that survives, using it to acquire new units, cities and technologies.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Crossroads of the      World!&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;A late medieval age scenario where the player carves out a fortune from the riches of fourteenth-century Africa, Arabia, and Persia. Victory is achieved by trading, betraying, and battling one's way towards control of the Crossroads of the World.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Fall from Heaven: Age      of Ice&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;A plot-heavy fantasy scenario set in the world of Erebus, home of the popular &lt;i&gt;Fall from Heaven&lt;/i&gt; public mod&lt;sup id="cite_ref-PCIGN11_29-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Civilization_IV:_Beyond_the_Sword#cite_note-PCIGN11-29"&gt;[&lt;/a&gt;&lt;/sup&gt; and made in cooperation with Firaxis staff and members of the mod team.&lt;br /&gt;
The scenario begins 350 years into the Age of Ice. Mulcarn, the God of Winter, reigns and the world is little more than a frozen wasteland ravaged by blizzards. Mankind has lost the knowledge gained during the previous age and has broken into small tribes fighting for survival. The player controls Kylorin, an ageless hero, who needs to recover the pieces of the legendary sword "The Godslayer", and defeat Mulcarn with it.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Final Frontier&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;The Final Frontier space scenario adapts &lt;i&gt;Civilization&lt;/i&gt; into space with a brand new tech tree, units and terrain. The sides are different extrasolar colonies that have now lost contact with Earth. Over the course of the scenario, clues about what happened to humanity's home planet are revealed. The focus is not on building cities, but colonizing entire star systems.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Gods of Old&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;Gods of Old is the standard game, based on principles of Sumerian religion. Each of the seven Ancient Sumerian gods in the game has a special ability and can unleash calamities such as earthquakes and floods.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Next War&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;A futuristic sci-fi scenario with clone armies and mechanized units set in the 2050s. This scenario is available as an expansion on the Epic game as well as being a standalone scenario.&lt;br /&gt;
The World is divided into four huge empires: The Pan-Asiatic People Co-Operative-led by The Glorious Leader (Qin Shi Huang) (China, Japan, Siam and East Russia), America Inc.-led by Mr. Big (George Washington) (North America, Britain, New Zealand and Australia), The Great Southern Empire-led by The Lady (Hatshepsut) (Africa, Middle East and South America) and Europa-led by His Excellency (Alexander the Great) (Europe, Algeria, Turkey and West Russia). You can also build Biological Bombs to destroy other empires and Nuclear bombs to do even more damage.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Rhye's and Fall of      Civilization&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;Nearly all standard civilizations available in &lt;i&gt;Beyond the Sword&lt;/i&gt; are made available to play in their proper geographic and historical locations. Features such as dynamic historical city names, unique historical victories, and the new stability system enhance both the historical feel and the game play. Scripting of the AI encourages the world to develop in a similar path to real history, yet with an element of unpredictability to keep the game fresh.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;World War II: Road to      War&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;Play as the Allies or Axis in the European Theater starting in either 1936 or 1939 or the Pacific Theater starting in 1936 of the Second World War. Some of the countries playable are Germany (Vice Chancellor Von Papen), Japan (Admiral Yamamoto), The United States (President Roosevelt), France (De Gaulle), Great Britain (Churchill), and the USSR (Stalin).&lt;span id="Modding"&gt;&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span id="Modding"&gt;&lt;span class="mw-headline"&gt;Modding&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
In general, with the exception of Final Frontier, the "external mods" (official mods originally made by users, instead of by Firaxis) had the best reception: "&lt;i&gt;Rounding out BtS is a selection of mods and scenarios. Some are the best of the mod scene, others Firaxis designs. Sadly for Firaxis, it's the already existing mods that shine - the excellent fantasy-set Fall from Heaven, the intriguing, history-following Rhye's and Fall of Civilizations, and WWII: The Road to War.&lt;/i&gt;&lt;br /&gt;
For example, Rhye's and Fall of Civilization was called "&lt;i&gt;one of the most exciting and robust mods you'll ever see for any game&lt;/i&gt;" in Yahoo! Games review,and "&lt;i&gt;a fresh new coat of paint to the core Civilization gameplay&lt;/i&gt;" in the Gamespot one.French magazine Cyberstratège reckoned it the best of the scenarios released in Beyond the Sword, assigning the best mark (&lt;i&gt;9 of out 10&lt;/i&gt;) among them. Whereas the standard, epic game takes historical civilizations from different eras and locations on the planet and starts them each in 4000 BC on a random map, Rhye's and Fall of Civilization puts the civilizations into their proper time and place in human history. The mod is also notable for the addition of features meant to enhance the historical feel of the game such as a stability system (civs truly can rise and fall), plagues, historical place names, and scripted AI behavior that mirrors real Earth history. An added victory condition, the Historical Victory is also added. This victory requires the player to meet certain conditions that are unique to each civilization, for example the Americans must not allow European cities in North America by a 1900 and Arabia must spread Islam to 40% of the world in order to win.&lt;br /&gt;
Another notable &lt;i&gt;Beyond the Sword&lt;/i&gt; mod &lt;i&gt;Fall From Heaven II&lt;/i&gt; was created by the fan-team who were involved in developing the scenario &lt;i&gt;Age of Ice&lt;/i&gt;. It is set in a dark fantasy world directly after the scenario, at the end of an ice age and the rebirth of civilization. &lt;i&gt;FfH&lt;/i&gt; rebalances the game to emphasize warfare with small, enduring groups instead of human waves; adds a magic system with caster units and "mana" resources; and changes religions and civilizations from being mostly interchangeable to "wholly different experiences."&lt;br /&gt;
A full-length review in &lt;i&gt;Pelit&lt;/i&gt; magazine awarded &lt;i&gt;FfH&lt;/i&gt; 92% describing the mod as "a clump of clichés at first sight" that turns out to be "the finest fantasy strategy since &lt;i&gt;Master of Magic&lt;/i&gt; and the best times of &lt;i&gt;Warlords&lt;/i&gt;." The reviewer further complimented a strong backstory ("for a mod") and an extensive manual and Civilopedia. He criticized technical problems with online multiplayer, problems that are largely beyond a mod's capacity to fix, some problems with sound and high system requirements.&lt;br /&gt;
Civilization II and Civilization III both included popular World War II scenarios and Civilization IV is no exception. &lt;i&gt;Beyond the Sword&lt;/i&gt; introduces a fan-created mod, &lt;i&gt;The Road to War&lt;/i&gt;. "The Road to War offers three variants - Pacific 1936, Europe 1936, and Europe 1939 - as well as a host of different scenario-specific units."&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;span style="font-size: x-small;"&gt;&lt;span id="References"&gt;&lt;span class="mw-headline"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="External_links" style="font-size: x-small;"&gt;&lt;span class="mw-headline"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Civilization_IV:_Beyond_the_Sword"&gt;wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;span id="External_links" style="font-size: x-small;"&gt;&lt;span class="mw-headline"&gt;External links&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;i&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.2kgames.com/civ4/beyondthesword/"&gt;Civilization IV: Beyond      the Sword - Official site, 2kgames&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;i&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.firaxis.com/games/game_detail.php?gameid=16"&gt;Sid Meier's      Civilization IV: Beyond the Sword - Firaxis Games&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;i&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://civilization.wikia.com/wiki/Main_Page"&gt;Civilization series at      Wikia&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRZYODGNuJRKdcsaGPHMdi1xJrHbxCnARiblkryiFUEZDHoym1pfQ_ORc4NeXgwIIlH0JaIYhiwGAdRvpxWRgnoI9-crhF-ApJYbBbOtt0kgAJQi9RziIIO2ZqjJtfmhlWMR4gS6j42_-R/s72-c/Civilization_IV_-_Beyond_the_Sword_Coverart.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Age of Empires II: The Age of Kings</title><link>http://gameinfo8.blogspot.com/2010/10/age-of-empires-ii-age-of-kings.html</link><category>Windows games</category><author>noreply@blogger.com (game.info8)</author><pubDate>Wed, 27 Oct 2010 21:36:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-8311175225089270879</guid><description>&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiBspCLcVQnqVJtq50_x0pU4wXVDzF8KCmRGL9MzZ55OJ_PcfM1kdQ89UWEYmoAl_n-Ug4WJJLcvfRQ4odLmj3gVK6Y8zdQkbqTbrfv5WegmvbdPtVl4hS9CcGMmNC3hqufMpZcuXL5Eod/s1600/Age_of_Empires_II_-_The_Age_of_Kings_Coverart.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiBspCLcVQnqVJtq50_x0pU4wXVDzF8KCmRGL9MzZ55OJ_PcfM1kdQ89UWEYmoAl_n-Ug4WJJLcvfRQ4odLmj3gVK6Y8zdQkbqTbrfv5WegmvbdPtVl4hS9CcGMmNC3hqufMpZcuXL5Eod/s320/Age_of_Empires_II_-_The_Age_of_Kings_Coverart.png" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;table cellpadding="3" cellspacing="0" class="infobox vevent"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="font-size: x-small;"&gt;Developer(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Ensemble Studios&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Publisher(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Microsoft (Win, Mac)&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;Konami (PS2)&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Designer(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Bruce Shelley&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Series&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Age of Empires&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Version&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;2.0a&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Platform(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Microsoft Windows, Mac OS, PlayStation 2&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small; white-space: nowrap;"&gt;Release date(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;September 30, 1999&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Genre(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Real-time strategy&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mode(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Single player&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;Multiplayer&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Rating(s)&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;ul style="list-style-image: none; list-style-position: outside; list-style-type: none; margin: 0px; padding: 0px;"&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;ELSPA: 3+&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;ESRB: T (Teen)&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Media&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;CD-ROM&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(240, 240, 240) none repeat scroll 0% 0%;"&gt; &lt;td colspan="2"&gt;&lt;span style="font-size: x-small;"&gt;System requirements&lt;/span&gt; &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;166 MHz Processor&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;32 MB RAM&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;200 MB Hard drive space&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;i&gt;&lt;b&gt;Age of Empires II: The Age of Kings&lt;/b&gt;&lt;/i&gt; (often shortened to &lt;i&gt;AGE2&lt;/i&gt;, &lt;i&gt;The Age of Kings&lt;/i&gt;, &lt;i&gt;AoE II&lt;/i&gt; or &lt;i&gt;AoK&lt;/i&gt;) is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the &lt;i&gt;Age of Empires&lt;/i&gt; series. An expansion, &lt;i&gt;The Conquerors&lt;/i&gt;, was released in 2000. A PlayStation 2 version was released by Konami in 2001, and a Nintendo DS spinoff, &lt;i&gt;Age of Empires: The Age of Kings&lt;/i&gt; was developed by Backbone Entertainment in 2006. The Dreamcast port, by Konami, was canceled.&lt;br /&gt;
&lt;i&gt;The Age of Kings&lt;/i&gt; is set in the Middle Ages  and contains thirteen playable civilizations. They are the Britons,  Byzantines, Celts, Goths, Teutons, Franks, Mongols, Chinese, Japanese,  Persians, Saracens, Turks and the Vikings. Players aim to gather  resources, which they use to build towns, create armies, and ultimately  defeat their enemies. There are five historically-based campaigns, which  constrict the player to specialized and story-backed conditions. There  are three additional single player game modes, and multiplayer is supported. Despite using the same game engine and similar code to its predecessor, development of &lt;i&gt;The Age of Kings&lt;/i&gt; took a year longer than expected, forcing Ensemble Studios to release &lt;i&gt;Age of Empires: The Rise of Rome&lt;/i&gt; in 1998 instead. The design team focused on resolving significant issues in &lt;i&gt;Age of Empires&lt;/i&gt;, but noted on release that some problems remained.&lt;br /&gt;
Reception of &lt;i&gt;The Age of Kings&lt;/i&gt; was overwhelmingly positive, and the game scored highly on review aggregators.  The significant number of new features was praised, as were the  gameplay improvements. Some reviewers were critical of the presentation  of units—they were seen as bland and uninteresting—while others  considered &lt;i&gt;The Age of Kings&lt;/i&gt; to be overly similar to its predecessor, &lt;i&gt;Age of Empires&lt;/i&gt;. Three months after its release, two million copies of &lt;i&gt;The Age of Kings&lt;/i&gt;  had been shipped, and it topped sales charts in seven countries. The  game won multiple awards and has had a significant impact on future  games in its genre.&lt;span class="mw-headline" id="Gameplay"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Gameplay"&gt;Gameplay&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;The Age of Kings&lt;/i&gt; focuses on building towns, gathering  resources, creating armies, and destroying enemy units and buildings.  Players conquer rival towns and empires as they advance one of 13  civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (The Middle Ages), and the Imperial Age, reminiscent of the Renaissance—a 1000 year timeframe.&lt;sup class="reference" id="cite_ref-0"&gt;&lt;/sup&gt;  Progressing to a new Age unlocks new units, structures, and  technologies, but players must pay a sum of resources to advance to the  next age (typically food and gold) once selected technologies are  researched from their current age, and certain buildings are  constructed.&lt;sup class="reference" id="cite_ref-manual31_1-0"&gt;&lt;/sup&gt;&lt;br /&gt;
Civilian units, called "villagers", are used to gather resources;  they are either male or female - gender does not affect their abilities.  Resources can be used to train units, construct buildings, and research  technologies, among other things; for example, players can research  better armour for infantry units. The game offers four types of  resources: food, wood, gold, and stone. Food is obtained by hunting  animals, gathering berries, harvesting livestock, farming, and fishing.  Wood is gathered by chopping down trees. Gold is obtained from either  gold mines, trade or using relics in a monastery, and stone is collected  from stone mines. Villagers require checkpoints, typically depository  buildings (town center, mining camp, mill, and lumber yard), where they  can store gathered resources.&lt;sup class="reference" id="cite_ref-2"&gt;&lt;/sup&gt;Each civilization can purchase upgrades that increase the rate of  gathering these resources. Players can construct a market for trade;  players can either trade wood, stone, and food for gold, and use gold to  buy other resources. Market prices fluctuate with every transaction.&lt;sup class="reference" id="cite_ref-preview_3-0"&gt;&lt;/sup&gt;Furthermore, docks can also generate gold by using trading cogs which  are used to visit ally ports; once they return to the player's port,  gold is added to the stockpile. The amount of gold a trading cog earns  on each trip is related to the distance it had to travel to an ally  port. More gold is earned on longer trips. It is possible to trade with  enemies' ports, but the player's trading vessels may be attacked or  destroyed by enemy units in the process. Players do not need to keep  trading manually, as once they select the port or market the trading  units infinitely continue to trade.&lt;br /&gt;
There are five campaigns in &lt;i&gt;The Age of Kings&lt;/i&gt;, containing historically-based scenarios such as Genghis Khan's invasion of Eurasia, Barbarossa's Crusade, or Saladin's defence of the Holy Land. In the Joan of Arc and William Wallace  campaigns, the player can control a unit based on its namesake; in  others, players take orders from guiding spirits representative of the  army's commander.&lt;sup class="reference" id="cite_ref-4"&gt;&lt;/sup&gt;&lt;br /&gt;
Additional game modes are available to the player in &lt;i&gt;The Age of Kings&lt;/i&gt;.One mode, random map,  generates a plain map, with players starting in the Dark Age with a  Town Center, three villagers, and a scout unit. The game can be won  through military conquest, by constructing a special building known as a  Wonder and keeping it standing for a certain amount of time, or by  obtaining control of all relics on the map for a set amount of time. Deathmatch mode allows players to begin with large amounts of resources, creating a focus on military dominance, while in the regicide mode each player is given a king unit, winning by killing all of the other monarchs.&lt;span class="mw-headline" id="Civilizations"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="mw-headline" id="Civilizations" style="font-size: large;"&gt;Civilizations&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Players choose to play as one of 13 civilizations split into four architectural styles, West European, Central European, Middle Eastern, and East Asian, that determine building appearance in-game. The 13 civilizations are: Britons, Byzantines, Celts, Chinese, Franks, Goths, Japanese, Mongols, Persians, Saracens, Teutons, Turks, or Vikings.  The civilizations have varying strengths and weaknesses with regards to  economics, technology, and battle, and each has access to a different,  very powerful "Unique Unit". Additionally, each civilization provides an individual team bonus in team games. To add variety, each civilization has a set of soundbites in its native language that are uttered by units when selected and instructed to perform a task.&lt;span class="mw-headline" id="Units"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Units"&gt;Units&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Every player has a limit to the number of units they can create—a  population limit—but may not immediately use the entire potential  population.&lt;sup class="reference" id="cite_ref-preview_3-1"&gt;&lt;/sup&gt;The population capacity, which can be capped at anywhere between 25&lt;sup class="reference" id="cite_ref-manual28_12-0"&gt;&lt;/sup&gt; - 200,&lt;sup class="reference" id="cite_ref-13"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-13"&gt;&lt;/a&gt;&lt;/sup&gt; is based on the number of houses, Castles, or Town Centers—the main building in a player's town—which have been built.&lt;sup class="reference" id="cite_ref-manual28_12-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual28-12"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;i&gt;The Age of Kings&lt;/i&gt;  introduced two significant new features for unit management: the idle  villager button, which helps players identify villagers that have not  been assigned a task, and the town bell, which sends all a player's  villagers into their Town Center, Castle, or tower for safety &lt;sup class="reference" id="cite_ref-GamePro_14-0"&gt;&lt;/sup&gt;;  units garrisoned within these three buildings, especially archers,  increase the building's fire-power (towers fire more arrows with units  garrisoned inside) including the town center, which can not fire  anything at all without someone garrisoned there.&lt;br /&gt;
&lt;i&gt;The Age of Kings&lt;/i&gt; also includes five types of military units: infantry, archers, cavalry, siege weaponry, and naval  units. Certain types of infantry, archers, and cavalry are "counter  units" with special defenses against other types of unit. The three  human classes of military generally follow a rock-paper-scissors  model. For example, infantry are generally powerful against buildings  but weak against cavalry, thus the infantry counter units—spearmen and pikemen—have attack bonuses against cavalry.&lt;sup class="reference" id="cite_ref-15"&gt;&lt;/sup&gt; Each Civilization in &lt;i&gt;The Age of Kings&lt;/i&gt; has a special unit that is exclusive to that Civilization. For instance, the Britons  have access to Long-bowmen, an archery unit with increased range. These  Civilization-specific units are generally more powerful, but still  follow the basic rock-paper-scissors model. The monk  is a special kind of military unit that has the ability to convert  enemy units to the player's civilization, and to heal allied units.  Monks are also used to collect relics; relics accumulate gold once held  in the player's monastery — the more relics he has captured, the faster  the gold is accumulated. Collecting all five relics on the map is one  method by which a player can win a random map game, depending on the  victory setting.&lt;sup class="reference" id="cite_ref-16"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-16"&gt;&lt;/a&gt;&lt;/sup&gt;  Once a player has all five in their monasteries(does not all have to be  in the same monastery, as long as they are owned by the same player or  team), a timer is shown to all players. If an opposing player does not  destroy a monastery holding a relic after the set time, then that player  wins.&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Buildings"&gt;Buildings&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
The buildings in &lt;i&gt;The Age of Kings&lt;/i&gt; are split into the economic and military buildings categories.Buildings can research technologies and upgrades that increase  economic, military or unit-based efficiency, as well as provide  resources for the player.&lt;br /&gt;
The most important economic building is the Town Center, where  villagers are created, all types of resources can be stored, some  technologies are researched, and the player can advance to the next Age.  The Town Center can fire arrows at enemy units within range if  villagers or archers are garrisoned while under attack.  Other economical buildings available include storage buildings for  resources, farms, docks (the dock may also produce several military  ships), and houses to support a higher population.&lt;br /&gt;
Military buildings include unit-producing buildings such as barracks, archery ranges, stables, and castles, as well as defensive buildings such as walls and towers.Military buildings can perform research to improve the abilities of  military units, increasing their strength, defensive capabilities, or  other attributes.The castle is a military building which can train a wide variety of  units, including the civilization's 'Unique Unit', and fires arrows at  enemy units within range, with garrisoned units (notably archery units)  firing extra arrows.It can only be built after a player has reached the Castle Age,  although in some game options, players can begin with an already-built  castle as early as the Dark Age.&lt;br /&gt;
There are two main defensive buildings, the wall and the tower. The  two types of walls, stone walls and the weaker palisades, are used to  prevent access to an enclosed area whilst providing a solid line of  defense. Gates can be installed in stone walls to allow allied units to  access a defended area.Towers are equipped with the ability to fire arrows at unfriendly  units, and can be used in conjunction with the wall in defense  mechanisms.&lt;span class="mw-headline" id="Multiplayer"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Multiplayer"&gt;Multiplayer&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;The Age of Kings&lt;/i&gt; supports multiplayer over the Internet, or via a local area network (LAN). Up to eight players can take part in one game, with all of the single player game modes available. The MSN Gaming Zone supported the game until the service closed on June 19, 2006. Alternative services, such as GameSpy Arcade, GameRanger and Garena, also known as "GGG-Client", were recommended as a replacement.&lt;span class="mw-headline" id="Development"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Development"&gt;Development&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Prior to the completion of &lt;i&gt;Age of Empires&lt;/i&gt;, Ensemble Studios had signed a contract with Microsoft for a sequel. The design team chose to set &lt;i&gt;The Age of Kings&lt;/i&gt; in the Middle Ages as a logical progression from the ancient era setting of &lt;i&gt;Age of Empires&lt;/i&gt;.  The design team was conscious of attempting to capture the broad appeal  of the first game without making the game's design too similar.  Nonetheless, they attempted to appeal to the vast demographic who played  &lt;i&gt;Age of Empires&lt;/i&gt;.&lt;br /&gt;
&lt;i&gt;The Age of Kings&lt;/i&gt;&lt;span style="padding-left: 0.1em;"&gt;'&lt;/span&gt;s design team intended to complete the game within a year by using code from the original and reusing the Genie game engine.  Several months into the process they found they would not be able to  complete a game of the quality they sought in that time. Ensemble  Studios informed Microsoft they would need another year and instead  created &lt;i&gt;Age of Empires: The Rise of Rome&lt;/i&gt;, an easily-developed expansion pack of &lt;i&gt;Age of Empires&lt;/i&gt;, as a compromise which could be released for Christmas 1998.To help meet the next year's deadline, additional programmers, artists, and designers were employed.&lt;br /&gt;
The original &lt;i&gt;Age of Empires&lt;/i&gt; had been criticized for its artificial intelligence (AI). Because the original AI did not "cheat"  by attributing itself extra resources or using other techniques the  human player could not, it was easier to defeat than in many other  real-time strategy games. For &lt;i&gt;The Age of Kings&lt;/i&gt;, Ensemble Studios  attempted to develop a more powerful AI system that did not compromise  by cheating. Industry veteran Mario Grimani led Ensemble Studios in the  creation of the new system. At the Standard setting, the AI does not  cheat. However, at the higher levels, moderate, hard, and hardest, it  gives itself free resources at various times.&lt;br /&gt;
To overcome another significant objection to &lt;i&gt;Age of Empires&lt;/i&gt;—that of path finding—the team completely redesigned the game engine's movement system.&lt;br /&gt;
The team was less successful in resolving other issues; programmer Matt Pritchard complained following the release of &lt;i&gt;Age of Empires&lt;/i&gt; that there was still no process by which patches could be issued. Extensive cheating in multiplayer games of &lt;i&gt;Age of Empires&lt;/i&gt;  came as a result of several bugs in the game, which resulted in  Microsoft promising Ensemble Studios there would be a patch process for &lt;i&gt;The Age of Kings&lt;/i&gt;.  On release, there were several bugs that needed immediate attention,  but the patch process was not yet ready. The first patch was released 11  months later.&lt;sup class="reference" id="cite_ref-MSDls_30-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-MSDls-30"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Ensemble Studios developed a new terrain system for &lt;i&gt;The Age of Kings&lt;/i&gt;, with 3D presentation capabilities that were vastly superior to those of &lt;i&gt;Age of Empires&lt;/i&gt;.  Pritchard noted an improvement in the team's artistic abilities  following their work on the past two games, and he is noted as saying  that "&lt;i&gt;AoK&lt;/i&gt; became a showcase for their improved talent".However, he complained about the lack of an art asset management tool,  while other departments gained new tools and automated procedures to  assist in design and play testing.&lt;sup class="reference" id="cite_ref-Gama3_29-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-Gama3-29"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;i&gt;The Age of Kings&lt;/i&gt; saw the introduction of a triggers  system for its scenario editor. The triggers allow messages to be  displayed, or actions to take place, based on pre-set criteria or  "events".  The scenario editor was also improved by the new AI system. The AI and  trigger systems interacted regularly in the single player campaigns.&lt;br /&gt;
The soundtrack for &lt;i&gt;The Age of Kings&lt;/i&gt; was directed by Stephen Rippy, who has since taken that role for all games in the &lt;i&gt;Age of Empires&lt;/i&gt; series.  Music for the game was split into two categories. For "in game" music,  Rippy's team took musical elements from a variety of cultures and  combined them to create a mixed sound. "Pre-game" music was designed to  be unique to the civilization in question. Campaigns based on historical  figures would include "a theme that will at least be rooted in [the  character's] culture".&lt;br /&gt;
&lt;table class="wikitable collapsible collapsed" id="collapsibleTable0" style="font-size: 90%;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th&gt;Age of Empires II: The Age of Kings in-game music&lt;/th&gt; &lt;/tr&gt;
&lt;tr style="display: none;"&gt; &lt;td style="text-align: left; vertical-align: top;"&gt;&lt;ol&gt;&lt;li&gt;Shamburger (3:25)&lt;/li&gt;
&lt;li&gt;I Will Beat On Your Behind (2:58)&lt;/li&gt;
&lt;li&gt;Drizzle (Firelight Smoove Mix) (2:40)&lt;/li&gt;
&lt;li&gt;Machina del Diablo (3:00)&lt;/li&gt;
&lt;li&gt;T Station (3:13)&lt;/li&gt;
&lt;li&gt;Bass Bag (3:10)&lt;/li&gt;
&lt;li&gt;Ride, Lawrence, Ride! (2:53)&lt;/li&gt;
&lt;li&gt;Smells Like Crickets, Tastes Like Chicken (3:01)&lt;/li&gt;
&lt;li&gt;Operation: Monkey (3:26)&lt;/li&gt;
&lt;li&gt;Tazer (2:55)&lt;/li&gt;
&lt;/ol&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;A demo of &lt;i&gt;The Age of Kings&lt;/i&gt; was released on October 16, 1999.It featured the learning campaign, a sample of a random map game, and the ability to play via the MSN Gaming Zone.Much to Ensemble Studios' disappointment, numerous incomplete versions of the game were leaked. These were picked up by warez sites, and sold illegally throughout the Pacific Rim; warez versions of the game were even sold outside Microsoft's offices in Korea.&lt;span class="mw-headline" id="Reception_and_legacy"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="Reception_and_legacy"&gt;Reception and legacy&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="wikitable infobox collapsible" id="collapsibleTable1" style="float: right; font-size: 80%; margin: 0.5em 0pt 0.5em 1em; padding: 0pt; text-align: center; width: 23em;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th colspan="2"&gt;&lt;span style="font-size: x-small;"&gt;Reception&lt;/span&gt;&lt;span style="font-size: x-small; padding-left: 2.25em;"&gt; &lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th colspan="2" style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(209, 219, 223) none repeat scroll 0% 0%;"&gt;&lt;span style="font-size: x-small;"&gt;Aggregate scores&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th style="font-weight: normal;"&gt;&lt;span style="font-size: x-small;"&gt;Aggregator&lt;/span&gt;&lt;/th&gt; &lt;th style="font-weight: normal;"&gt;&lt;span style="font-size: x-small;"&gt;Score&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;GameRankings&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;92%&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Metacritic&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;92&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th colspan="2" style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(209, 219, 223) none repeat scroll 0% 0%;"&gt;&lt;span style="font-size: x-small;"&gt;Review scores&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th style="font-weight: normal;"&gt;&lt;span style="font-size: x-small;"&gt;Publication&lt;/span&gt;&lt;/th&gt; &lt;th style="font-weight: normal;"&gt;&lt;span style="font-size: x-small;"&gt;Score&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Allgame&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small; white-space: nowrap;" title="4.5/5 stars"&gt;&lt;img alt="4.5/5 stars" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/11px-Star_half.svg.png" width="11" /&gt;&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Computer and Video Games&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;9.0/10&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Edge&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;8/10&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Eurogamer&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;9/10&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;GamePro&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small; white-space: nowrap;" title="5/5 stars"&gt;&lt;img alt="5/5 stars" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;img alt="" height="11" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" width="11" /&gt;&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Game Revolution&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;A-&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;GameSpot&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;9.1/10&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;GameSpy&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;89/100&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;IGN&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;8.8/10&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;PC Zone&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;9.0/10&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Reception of &lt;i&gt;The Age of Kings&lt;/i&gt; was overwhelmingly positive. The game scored 92 out of 100 on both GameRankings and Metacritic.&lt;br /&gt;
According to Eurogamer's Geoff Richards, "the list of new features and improvements over the original game is over a page long". &lt;i&gt;GamePro&lt;/i&gt;'s review similarly focused on "new additions to the genre itself" which it argued made &lt;i&gt;The Age of Kings&lt;/i&gt; outstanding. These included the idle unit button and town bell GameSpy's  Carlos Salgado was appreciative of other features; he raised the  ability to create individual profiles for different players and to  customize hotkeys. Meanwhile, IGN  appreciated the new abilities given to the villager unit—the review  stated villagers "now play an important role not only in the collection  of resources, but also in town defense and even in combat."&lt;br /&gt;
Allgame's  Michael L. House enjoyed the use of soundbites in civilizations' native  languages, which he said was "very influential in developing an  era-enhancing atmosphere" Eurogamer said this feature "gives [villagers] a personality, rather than the standard "Acknowledged" grunt of military RTS games", also stating that the use of female villagers provided a good variety. Game Revolution's review explained that by being set in a more recent epoch of human history, &lt;i&gt;The Age of Kings&lt;/i&gt; was able to "add character to an otherwise impersonal style of gameplay". &lt;i&gt;Computer and Video Games&lt;/i&gt; approved of &lt;i&gt;The Age of Kings&lt;/i&gt;&lt;span style="padding-left: 0.1em;"&gt;'&lt;/span&gt; use of shorter, more focused campaigns, compared to its predecessor,  while Game Revolution noted that even in slower sections of the  campaign, the historical narrative helped maintain player interest. GameSpot said that with the screen full of units, "you can begin to imagine how their historical equivalents once prospered", while GameSpy said &lt;i&gt;The Age of Kings&lt;/i&gt; presents "realism rarely seen in the RTS genre".  IGN staff argued that while the strengths and weaknesses attributed to  different civilizations made the game more realistic, the fact that they  were still mostly the same prevented &lt;i&gt;The Age of Kings&lt;/i&gt; from "delivering the same battlefield impact of &lt;i&gt;StarCraft&lt;/i&gt; or &lt;i&gt;Tiberian Sun&lt;/i&gt;".&lt;br /&gt;
House also praised the gameplay interface, which he said "couldn't be  simpler", as well as the advanced grouping and path-finding systems.Nash Werner of &lt;i&gt;GamePro&lt;/i&gt; said that the formation tools were wonderful, and complained only that they could not be assigned to naval units.&lt;i&gt;Computer and Video Games&lt;/i&gt; generally agreed, stating that "the controls are very user-friendly and well explained". GameSpot's Greg Kasavin  wrote that despite the game's improved graphics, "there's nothing  foreign about its appearance" and that most game features will be  "immediately recognizable if you've played a real-time strategy game  before".&lt;i&gt;PC Zone&lt;/i&gt; agreed, but in a negative sense—it argued that &lt;i&gt;The Age of Kings&lt;/i&gt; "is essentially an update of a two-year-old game".&lt;br /&gt;
Richards was surprised by the quality of &lt;i&gt;The Age of Kings&lt;/i&gt;&lt;span style="padding-left: 0.1em;"&gt;'&lt;/span&gt; graphics, considering they were all bitmapped.However, Allgame complained that units were sometimes difficult to tell apart, a point numerous reviewers agreed on. It also called the sound of &lt;i&gt;The Age of Kings&lt;/i&gt; as a negative, but not something significant enough to draw players away from the game's overall quality.  IGN stated that cutscenes were somewhat bland, but that overall the  graphics added "an amazing amount of detail to the actual game".  Its main criticism was for the in-game speech used in campaigns; it  rhetorically asked "why can't they just find a Frenchman to do a French  accent?" Alex Constantides of &lt;i&gt;Computer and Video Games&lt;/i&gt;  rated the graphics highly, saying that some in-game buildings are "so  grand you'll even feel guilty about burning them to the ground".Werner agreed; "the most noticeable graphical advancements", he wrote, were "the sheer size and scale of things". Game Revolution stated "&lt;i&gt;AOE2&lt;/i&gt; is the best looking of the 2D RTS games out there right now".&lt;br /&gt;
In January 2000, three months after its release, Microsoft announced that they had shipped two million copies of &lt;i&gt;The Age of Kings&lt;/i&gt;. The game topped sales charts in the United States, Japan, the United Kingdom, Germany, France, Australia and Korea. It would spend the next two and a half years on top 20 sales lists. &lt;i&gt;The Age of Kings&lt;/i&gt; was top selling game in October 1999,and the fourth highest selling game in 1999.&lt;br /&gt;
&lt;i&gt;The Age of Kings&lt;/i&gt; won GameSpot's Strategy Game of the Year in 1999,and was a nominee for Game of the Year.GamePower also named it Strategy Game of the Year, while &lt;i&gt;PC Gamer&lt;/i&gt; and &lt;i&gt;Computer Gaming World&lt;/i&gt; gave it Editor's Choice awards.&lt;i&gt;The Age of Kings&lt;/i&gt; won Strategy Game of the Year and Computer Game of the Year at the 2000 Academy of Interactive Arts &amp;amp; Sciences  awards. It was also nominated for Game of the Year, Outstanding  Achievement in Animation, Outstanding Achievement in Game Design, and  Outstanding Achievement in Game Play Engineering.IGN ranked &lt;i&gt;The Age of Kings&lt;/i&gt; the 53rd best game of all time in 2005,and the 10th best PC game of all time in 2007.GameFAQs users placed it 56th in a poll of the best games ever.&lt;br /&gt;
&lt;i&gt;The Age of Kings&lt;/i&gt; was highly influential on its genre. &lt;i&gt;Star Wars: Galactic Battlegrounds&lt;/i&gt;, a 2001 game by LucasArts, shared &lt;i&gt;The Age of Kings&lt;/i&gt;&lt;span style="padding-left: 0.1em;"&gt;'&lt;/span&gt; game engine, and was heavily influenced by its mechanics. &lt;i&gt;Empire Earth&lt;/i&gt;&lt;span style="padding-left: 0.1em;"&gt;'&lt;/span&gt;s design was also similar to that of &lt;i&gt;The Age of Kings&lt;/i&gt;; GameSpot said it "borrows most of that game's controls, interface features, and even some of its keyboard shortcuts". Rick Goodman, designer of &lt;i&gt;Age of Empires&lt;/i&gt; and &lt;i&gt;The Rise of Rome&lt;/i&gt;, designed &lt;i&gt;Empire Earth&lt;/i&gt; GameSpot's Scott Osborne argued that the gameplay of &lt;i&gt;Cossacks: European Wars&lt;/i&gt; was heavily based on &lt;i&gt;The Age of Kings&lt;/i&gt;.&lt;br /&gt;
An expansion for &lt;i&gt;The Age of Kings&lt;/i&gt;, &lt;i&gt;The Conquerors&lt;/i&gt;, was released in 2000. It introduced numerous new game features, including five new civilizations. Two of these, the Aztecs and the Mayans, represented the New World. As well as three campaigns similar in concept to those in &lt;i&gt;The Age of Kings&lt;/i&gt;, &lt;i&gt;The Conquerors&lt;/i&gt; included a "Battles of the Conquerors" campaign which contained several unrelated battles such as those of Agincourt and Hastings. &lt;i&gt;Age of Mythology&lt;/i&gt;, released in 2002, broke away from the historical trend and instead focused on Greek, Egyptian, and Norse mythology. It shared many gameplay elements with &lt;i&gt;The Age of Kings&lt;/i&gt; and was considered a spin-off of the main &lt;i&gt;Age of Empires&lt;/i&gt; series. The third historical game in the &lt;i&gt;Age of Empires&lt;/i&gt; series, &lt;i&gt;Age of Empires III&lt;/i&gt;, was released in 2005. The game portrayed the European colonization of the Americas. Aside from one significant feature, the home city, the game's design was similar to that of its predecessor.&lt;span class="mw-headline" id="References"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="References"&gt;References&lt;/span&gt;&lt;span class="mw-headline" id="External_links"&gt; : &lt;/span&gt;&lt;/b&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-GameSpotRev-8"&gt;Wikipedia &lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span class="mw-headline" id="External_links"&gt;External links&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.microsoft.com/games/age2/" rel="nofollow"&gt;Official Website&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.gamefaqs.com/63605" rel="nofollow"&gt;Age of Empires II: The Age of Kings&lt;/a&gt; at &lt;a href="http://en.wikipedia.org/wiki/GameFAQs" title="GameFAQs"&gt;GameFAQs&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://aok.heavengames.com/" rel="nofollow"&gt;Age of Kings Heaven&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-GameSpotRev-8"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;&lt;/ul&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiBspCLcVQnqVJtq50_x0pU4wXVDzF8KCmRGL9MzZ55OJ_PcfM1kdQ89UWEYmoAl_n-Ug4WJJLcvfRQ4odLmj3gVK6Y8zdQkbqTbrfv5WegmvbdPtVl4hS9CcGMmNC3hqufMpZcuXL5Eod/s72-c/Age_of_Empires_II_-_The_Age_of_Kings_Coverart.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>collection of game address</title><link>http://gameinfo8.blogspot.com/2010/10/collection-of-game-address.html</link><category>collection of game address</category><author>noreply@blogger.com (game.info8)</author><pubDate>Wed, 27 Oct 2010 00:16:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-7612043549767261484</guid><description>&lt;div style="text-align: center;"&gt;&lt;blockquote&gt;&lt;i&gt;"Who does not like to play games, especially if it can be obtained for free right? There are so many gaming sites that provide various kinds of games that can be used by way of fetching and online ... and that is important for free and legally is not it? ..&lt;/i&gt;&lt;br /&gt;
&lt;u&gt;&lt;i&gt;"Ok .. immediately wrote this list of links to games for free &lt;/i&gt;..."&lt;/u&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;a href="http://www.astatix.com/"&gt;www.astatix.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.freegamesjungle.com/"&gt;www.freegamesjungle.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.funpcgame.com/"&gt;www.funpcgame.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.gamerevolt.com/"&gt;www.gamerevolt.com/&lt;/a&gt; (United States)&lt;br /&gt;
&lt;a href="http://www.addictinggames.com/"&gt;www.addictinggames.com&lt;/a&gt;/ (United States)&lt;br /&gt;
&lt;a href="http://www.allfreegames.eu/"&gt;www.allfreegames.eu/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.miniclip.com/games/en/action.php"&gt;www.miniclip.com/games/en/action.php&lt;/a&gt; (United States)&lt;br /&gt;
&lt;a href="http://www.arcadenut.com/"&gt;www.arcadenut.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.dailygames.com/"&gt;www.dailygames.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.bgames.com/"&gt;www.bgames.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.cheatbeast.com/"&gt;www.cheatbeast.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.allgamesfree.com/"&gt;www.allgamesfree.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.gamesgames.com/"&gt;www.gamesgames.com/&lt;/a&gt; (United States)&lt;br /&gt;
&lt;a href="http://www.gametop.com/"&gt;www.gametop.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.gamesradar.com/cheats"&gt;www.gamesradar.com/cheats&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.download-free-games.com/"&gt;www.download-free-games.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.freegames.com/"&gt;www.freegames.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.supercheats.com/"&gt;www.supercheats.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.freeonlinegames.com/"&gt;www.freeonlinegames.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.freegamepick.com/"&gt;www.freegamepick.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.free-games.com.au/"&gt;www.free-games.com.au/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.games2download.com/"&gt;www.games2download.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.cheats.freeola.com/"&gt;www.cheats.freeola.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.allgamesallfree.com/"&gt;www.allgamesallfree.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.gamesfree.ca/"&gt;www.gamesfree.ca/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.playonlineflashgamesfree.com/"&gt;www.playonlineflashgamesfree.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.gamewinners.com/"&gt;www.gamewinners.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.bigantgames.com/"&gt;www.bigantgames.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.freearcade.com/"&gt;www.freearcade.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.gamedaily.com/"&gt;www.gamedaily.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.yogames.net/"&gt;www.yogames.net/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mini-freegames.com/"&gt;www.mini-freegames.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.gamehouse.com/"&gt;www.gamehouse.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.freegames.org/"&gt;www.freegames.org/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.freerice.com/"&gt;www.freerice.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.caiman.us/"&gt;www.caiman.us/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.iwin.com/"&gt;www.iwin.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.freegames4all.net/"&gt;www.freegames4all.net/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.games.com/"&gt;www.games.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.download-free-games.com/download/cat/freeware/"&gt;www.download-free-games.com/download/cat/freeware/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.horseracegame.com/"&gt;www.horseracegame.com&lt;/a&gt;/ (United States)&lt;br /&gt;
&lt;a href="http://www.shinegame.com/"&gt;www.shinegame.com/&lt;/a&gt;&lt;br /&gt;
&lt;script type="text/javascript"&gt;
&lt;!--
google_ad_client = "pub-2546322563007579";
/* 200x90, created 11/3/10 */
google_ad_slot = "8329412627";
google_ad_width = 200;
google_ad_height = 90;
//--&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;
&lt;/script&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total></item><item><title>Jade Empire</title><link>http://gameinfo8.blogspot.com/2010/10/jade-empire.html</link><category>Achievement Award winners</category><category>Action role-playing video games</category><category>Fantasy video games</category><category>game info</category><category>Windows games</category><category>Xbox 360 games</category><author>noreply@blogger.com (game.info8)</author><pubDate>Tue, 26 Oct 2010 11:16:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-3918287749228523849</guid><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh861K8x4t8wzNU0hYZB7AI51kosd176Gk2IRqL-JMGQC8o9KgVmp4jC-kYKLlS4bjdGy_HIHdLx6aBNZtyoGJ0mFBQ1oT5gYC4tlQKQDg-LEamKgOqEgNQ0mvkmhn8MyKjkTrEvemVCtik/s1600/256px-Jade_Empire_Coverart.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh861K8x4t8wzNU0hYZB7AI51kosd176Gk2IRqL-JMGQC8o9KgVmp4jC-kYKLlS4bjdGy_HIHdLx6aBNZtyoGJ0mFBQ1oT5gYC4tlQKQDg-LEamKgOqEgNQ0mvkmhn8MyKjkTrEvemVCtik/s320/256px-Jade_Empire_Coverart.jpg" width="218" /&gt;&lt;/a&gt;&lt;b&gt;&lt;i&gt;Jade Empire&lt;/i&gt;&lt;/b&gt; is an action role-playing game developed by Canadian developer BioWare and first published in 2005 by Microsoft Game Studios as a worldwide release for the Xbox. The later, two-disc &lt;i&gt;Limited Edition&lt;/i&gt; contained extra content. On May 10, 2006 BioWare announced a version for Microsoft Windows XP, to be published by 2K Games and developed by LTI Gray Matter, which was subsequently released in North America on February 26, 2007 as a &lt;i&gt;Special Edition&lt;/i&gt;. The &lt;i&gt;Special Edition&lt;/i&gt; was also released through the Steam delivery system on February 27, 2007 published by Valve Corporation. &lt;i&gt;Jade Empire&lt;/i&gt; was released as an Xbox Original on Microsoft's Xbox 360 on July 21, 2008. TransGaming Technologies announced immediate availability of the &lt;i&gt;Special Edition&lt;/i&gt; for Intel-based Macs on August 18, 2008.&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Gameplay&lt;/span&gt;&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Overview&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;Jade Empire&lt;/i&gt; follows the style of the Wuxia genre within a mythical setting inspired by ancient China. The player, who can be either male or female, progresses through an adventure based on traditional martial arts and can discover and develop new fighting styles:martial arts, weapon styles magic styles,support styles, or transformation styles. Combat is not turn-based, but is in real time, granting players control over how and when characters dodge or attack. In this fashion the player may change styles during combat and possibly initiate a Harmonic Combo.&lt;br /&gt;
The role playing statistic system in &lt;i&gt;Jade Empire&lt;/i&gt; uses a tri-stat system Body, Mind, and Spirit These primary stats control the secondary stats of Health, Focus, and Chi (respectively), and the conversation skills of Charm, Intuition, and Intimidation. Focus is used by fighting with weapon styles (such as a longsword or a staff) or by choosing "focus mode", which slows the movements of other characters, allowing the player to attack at high speeds. Chi is a character's spirit energy. The player can use it to heal himself, to charge up a powerful "chi strike" to deal large damage, or to use it as "mana" when casting spells or transformations. Health, focus, and chi can be replenished by collecting power-ups left by defeated enemies in combat or by using Focus Shrines and Spirit Fonts found in the game world. Additionally, certain party members have the ability to add their power to yours—refilling your stats while they remain out of harm's way.&lt;br /&gt;
Certain aspects of &lt;i&gt;Jade Empire&lt;/i&gt;'s gameplay engine, dialogue and quest systems are handled in a way that is very similar to BioWare's &lt;i&gt;Star Wars: Knights of the Old Republic&lt;/i&gt; games for the Xbox and PC. Players can speak to NPCs in the game's towns and other areas, asking questions for information to learn more about the world, the storyline, and other characters. Many of these NPCs will offer the player side quests that can be completed for experience points and items. These quests often have more than one method of completion depending on whether the player chooses to follow the "High path" (in the game referred to as &lt;i&gt;The Way of the Open Palm&lt;/i&gt;) or the "Low path" (&lt;i&gt;The Way of the Closed Fist&lt;/i&gt;). The player can respond to questions or take courses of action that are consistent with the philosophy he or she follows; different actions will affect a character's alignment and his or her ability to cast certain spells or equip certain items.&lt;br /&gt;
There is also a vertical-scrolling airplane shooter included in &lt;i&gt;Jade Empire&lt;/i&gt; as a mini-game, which is triggered by certain events in the storyline. In the mini-game, only the health and chi bars are active. Chi is replenished by shooting enemies, and is used for special attacks specific to the mini-game. The yellow focus spheres will upgrade your primary cannon up to three times. Red health spheres refill your health bar as in the main game.&lt;br /&gt;
&lt;i&gt;Jade Empire&lt;/i&gt; also features the constructed language Tho Fan developed by Wolf Wikeley, a Ph.D. candidate in linguistics at the University of Alberta.&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Philosophies&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Much of the game places emphasis on the two major philosophies in the world of the Jade Empire, the Way of the Open Palm and the Way of the Closed Fist. These paths bear a close resemblance to the "Light Path" and "Dark Path" described in the BioWare title &lt;i&gt;Star Wars: Knights of the Old Republic&lt;/i&gt;; however, a minor character states "I believe there can be intrigue behind the Way of the Open Palm, and honour behind the Way of the Closed Fist." Thus one who follows the Way of the Open Palm is not necessarily good, and one who follows the Way of the Closed Fist is not necessarily evil.&lt;br /&gt;
According to the "Way of the Open Palm," the key to maintaining the universe is by being in harmony with nature, one's surroundings, and one's station in life. As an effect of being in nature with one's surroundings, one is expected to actively assist in lessening the chaos in the area, through the assistance of lessening burdens. While this seems "Peaceful", the Way of the Open Palm is strict in another form: one should not act outside their station and purpose in life. &lt;br /&gt;
According to the "Way of the Closed Fist," on the other hand, the purpose of life is to follow the ways of serving oneself — to face one's challenges head on, challenge one's station in life, and work to become self-reliant. The emphasis of the Way of the Closed Fist is combat, turmoil, and constantly challenging oneself, which is why many of those who are evil tend to be considered to follow the Way of the Closed Fist, in that they bring about chaos in the universe.&lt;sup id="cite_ref-BioWare_CF_12-1"&gt;[&lt;/sup&gt; &lt;br /&gt;
Context plays a large part in the interpretation of these philosophies. For example, an evil follower of the Open Palm path could enable the suffering of others in order to achieve greater order, and a good follower of the Closed Fist path could encourage self-reliance in others, thus making them happier. For instance, if a follower of the Open Palm came upon a peasant being attacked by a gang of bandits, he would help because it is the right thing to do. Conversely, if a follower of the Closed Fist encountered this situation, he would reason that the peasant must survive on their own merit, or die. However, the Closed Fist student might also help the peasant if he felt that the peasant was too far out of his league for such a battle to be a valid test of his strength. For example, if a common thug came upon this situation he may not help the peasant due to concern for his own safety, but then later claim he was merely following the way of the Closed Fist. In this way, the Closed Fist tends to be misconstrued as evil.&lt;br /&gt;
Despite the philosophical nuances, the actual game play in &lt;i&gt;Jade Empire&lt;/i&gt; for the most part casts Open Palm actions as selfless and heroic, and Closed Fist actions as selfish and thuggish.&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Characters&lt;/span&gt;&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Player characters&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Prior to starting the game, the player must choose one of either six or seven playable characters, depending on the game version. The sex of the character is by far the most important factor at character creation, since it will determine the various romance options as well as the responses of many non-player characters throughout the story. There are no differences in combat capabilities between the sexes.&lt;br /&gt;
The default playable characters are labeled "fast" (Mind specialists), "magic" (Spirit specialists), "strong" (Body specialists), or "balanced." The male playable characters are Furious Ming (fast, tattooed), Lu the Prodigy (balanced, athletic), Monk Zeng (magic, dressed as a Buddhist monk), and Tiger Shen (strong, large &amp;amp; muscular). The female characters are Radiant Jen Zi (fast, diminutive), Scholar Ling (magic, contemplative), and Wu the Lotus Blossom (balanced, seductive). Monk Zeng is only available in the Limited Xbox and Special PC editions of the game. The names of the characters can be customized prior to starting the game. Other than sex-based differences, the Jade Empire plot does not distinguish among the player characters (e.g., all male characters will have the same dialog response options, and will be received the same way by the story). As a minor detail, some NPCs will give a vague description of the player character's appearance.&lt;br /&gt;
The player character models all share common expressive traits. Through most conversations, the faces of the playable characters are calm and expressionless. When choosing a rare humorous or witty response from dialog options, a slight, barely perceptible smile appears on the character models. When choosing a mean-spirited or angry response, a much more perceptible scowl shows itself. Many of the pre-generated video cut scenes are rendered separately for each player character model.&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Non-player characters&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
During the course of the game the player will meet various non-player characters. Some will have the willingness to join the player's party and thereby become a 'follower'. Many more characters will not become followers, but will present opportunities for side-quests or casual conversation.&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Dawn Star&lt;/b&gt;, voiced by      Kim Mai Guest, is a fellow student of the Two Rivers school under Master      Li. She is an orphan with the ability to sense spirits, and the only thing      she knows about her past is that she is named after an ominous light,      which causes people to be wary of her.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Sagacious Zu&lt;/b&gt;, voiced      by Robin Atkin Downes, is a former member of the Lotus Assassins, who      disagreed with the unnecessary slaughter ordered by Death's Hand. He      attempts to stay away from trouble to avoid them, but he is drawn into the      Spirit Monk's ordeal, often providing valuable insight into the Assassins.      He hides much of his past, which includes getting an unnamed child to safety      and his role within the Assassins.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Sky&lt;/b&gt;, voiced by Cam      Clarke, is a thief, who has a grudge against the Lotus Assassins and the      Empire for the death of his young daughter. He does not like being      shackled by society, so he constantly travels, all while looking for his      revenge.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Wild Flower&lt;/b&gt;, voiced      by Nicky Pugh, is a young girl, who died during the flooding of Tien's      Landing. She is then used by the Heavenly Gate Guardian, Chai Ka, as an      anchor to the world, so that he may help the Spirit Monk and safeguard a      piece of the amulet. He cares greatly for Wild Flower, and protects her      from harm. Ya Zhen, an evil demon with goals of world domination, also      inhabits her body in order to counterbalance Chai Ka's existence. The two      constantly battle for control, and they manifest from Wild Flower's body      in order to fight.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Silk Fox&lt;/b&gt;, voiced by      Masasa Moyo, is a mysterious, black-clad assassin, who reveals herself to      be Princess Sun Lian, The Heavenly Lily. She works undercover as a      commoner in order to seek out evidence that Death's Hand is manipulating      her father. A stereotypical rich girl by nature, she comes over as      snobbish and a bit naive, seeing her allies as commoners who are only      worthy of traveling with her because she allows it. Nonetheless, she      enjoys her other side as it gives her the freedom to break away from      tradition from time to time.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Henpecked Hou&lt;/b&gt;,      voiced by Josh Dean, is a Bun Master, and a former combatant in the      Imperial Arena. He formerly used the "Drunken Master" style of      fighting, but the constant consumption of alcohol left him destitute.      Eventually, he married his promoter's niece, who quickly became      overbearing, and forced him to stop fighting and settle down. He does      whatever he can to get away from her, but he is too afraid to leave her.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Kang the Mad&lt;/b&gt;, voiced      by Paul Eiding, is an avid inventor who specializes in making things "fly      and explode." He is generally eccentric, not very socially skilled,      and quite arrogant about his creations. He does not believe in making      improvements, and he instead completely destroys older models before      building new ones. He has a very faulty memory, and he has a mysterious      connection to Lord Lao's Furnace, which was created by a celestial being.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Zin Bu&lt;/b&gt; is a high      ranking member of the Celestial Bureaucracy charged with keeping tabs on      the damage caused by the student and cataloging it to keep the universe in      balance. After being replaced by an entire department, he is relegated to      trade, and forces the student to purchase wares from him.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Black Whirlwind&lt;/b&gt; is      a dual axe-wielding mercenary known for his short temper, affinity for      wine, and his eagerness to kill. He is very simple-minded, he lives to      fight, and he often ends up killing the people who hire him.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Death's Hand&lt;/b&gt; is the      mysterious, armor-clad leader of the Lotus Assassins and the Emperor's      adviser. He is believed to be fanatically loyal to the emperor. However,      the emperor's daughter Sun Lian, has other thoughts about his loyalty,      assuming that he is attempting to seize control of the Empire.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Abbot Song&lt;/b&gt;, voiced      by Armin Shimerman, is a deceased Spirit Monk killed during the siege on      Dirge. He helps the student restore Dirge and the Water Dragon's power.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Master Li&lt;/b&gt;, voiced      by Barry Dennen, is a humble martial arts master, who trains his prized      student for a coming ordeal. He reveals that he is really Sun Li, The      Glorious Strategist, the brother of the Emperor said to have been killed      as a traitor years before. He is soon kidnapped by the Lotus Assassins,      and his student begins to search for him.&lt;/li&gt;
&lt;/ul&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Emperor Sun Hai&lt;/b&gt;,      voiced by Armin Shimerman, is the leader of the Empire and the savior      during the "Long Drought", which completely crippled the Empire.      He eventually stops appearing in public and stays within the confines of      his palace, while Death's Hand is very active.&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Romance&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;i&gt;Jade Empire&lt;/i&gt; gives the player-character the option to form a romantic relationship with several of the non-player characters, including characters of the same sex. Successfully romancing a character results in them standing outside the player-character's tent on the eve of the battle against the golems, whereupon unless the player chooses to reject them, the player-character and the NPC will lean in to kiss (although if the character is of the same sex, the camera will pan away before the actual kiss itself). Male characters can romance Dawn Star, Silk Fox or Sky. Female characters can romance Sky or Silk Fox. Male characters can also romance both Dawn Star and Silk Fox at the same time. If this is the case, the cutscene and dialog at the tent implies that Dawn Star and Silk Fox spent some time together in their grief and lead the player character off for a menage-a-trois. When romancing a certain character, the opportunity arises to influence his or her way of thinking. For example, the normally calm and collected Dawn Star can be persuaded to stand up for herself and become an altogether less mellow person, effectively following the path of the Closed Fist.&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Plot&lt;/span&gt;&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Setting&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;Jade Empire&lt;/i&gt; takes place in a fictional kingdom inspired by ancient China.&lt;br /&gt;
Tho Fan is a constructed language created by Canadian linguist Wolf Wikeley for the game. The language has been designed to sound ancient and distinctly Asian&lt;br /&gt;
Tho Fan does without the verb "to be"; instead, articles — words like "a" and "the" — would be used to mark tense. In the game, the Tho Fan phrases do not actually match up to their on-screen translations — most of them are actually a set of a few dozen pre-rendered phrases. In fact, the game will often use the exact same audio track to say successive sentences, much akin to Star Wars: Knights of the Old Republic.&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Story&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Chapter 1: Two Rivers&lt;/b&gt;&lt;br /&gt;
The game begins with the player cast as a martial arts student under the tutelage of Master Li, head of the Two Rivers martial arts school, based in the in-game geographical locale of &lt;i&gt;the Golden Delta&lt;/i&gt;.&lt;br /&gt;
The player's training is interrupted as the town of Two Rivers comes under attack from an aggressor in a strange ship who summons ghosts to attack the student. The attacker is defeated by Master Li, who comes to the student's rescue and reveals that the attacker was a member of the Lotus Assassins, a mysterious force serving the Emperor of the Jade Empire. Gao the Lesser, a rival of the student, issues a challenge for a duel and loses. He is expelled from the school after he attempts to use explicitly forbidden magic on the student. Master Li explains that the student is the last of the order of Spirit Monks. He, a brother of the Emperor and leader of the Empire's army, had ordered an attack on Dirge, where the Spirit Monks' temple existed, in order to end the Long Drought. He claimed to have opposed the act and to have saved the student and the Dragon's Amulet.&lt;br /&gt;
He sends the student to a cave beneath the school where he or she finds part of a Spirit Monk amulet and has a vision of the Water Dragon, the entity whose death at the hands of the Emperor ended the decade-long Long Drought but left spirits roaming the land. Dawn Star, one of the students at the school and a friend of the player, is kidnapped by Gao The Lesser. The student rescues her but returns to find the village in flames and Master Li kidnapped. The student, Dawn Star, and Sagacious Zu, a man whom they had met in the swamps around the village, head off in a borrowed flying machine towards the Imperial City, where Master Li has been taken.&lt;br /&gt;
&lt;b&gt;Chapter 2: Tien's Landing&lt;/b&gt;&lt;br /&gt;
The party crash-lands their machine in Tien's Landing and sets out to find a new flier and a wind map that will show them the way to the Imperial City. The new flyer, called the Marvelous Dragonfly, is taken from the base of Gao the Greater, the father of the dead student of the first chapter. Gao the Greater is working with Grand Inquisitor Jia's elite subordinate, Inquisitor Lim, and is distressed to hear of his son's death. The player tracks down and kills him, and recruits Sky, a rogue, and Kang The Mad, Gao's personal engineer.&lt;br /&gt;
The party goes to a recently drained area near Tien's Landing, which flooded when the dam was first constructed. The Lotus Assassins opened the dam in order to search the ruins of old Tien's Landing. The student fights Chai Ka, a demon bound in the body of a little girl, and learns that Chai Kai was sent to protect the student and that the Lotus Assassins already have the amulet. The player can then close the dam or destroy the controls, keeping it open forever.&lt;br /&gt;
The student then heads to the Great  Southern Forest, which is under the ownership of Lord Yun. The player then has the option of helping the Forest Shadow defeat a demon known as the Mother, or helping the Mother's cannibalistic demons destroy the Forest Shadow. In either event, the player can convince Lord Yun that the forest is recovering and get his wind map. Inquisitor Lim will ambush the player at this point; the player kills him and recovers a piece of the amulet.&lt;br /&gt;
&lt;b&gt;Chapter 3: Imperial  City&lt;/b&gt;&lt;br /&gt;
The party lands in the Imperial  City and meets up with Silk Fox, who is revealed to be Princess Lian the Heavenly Lily, daughter of the Emperor. She is unconvinced that her father is behind the sickness the plagues the land, and believes that Death's Hand, the black armor-clad head of the Lotus Assassins, is responsible. After joining either the Executioners or the Inquisitors, the student's party infiltrates the Lotus Assassin's training ground to recover the last part of the Spirit Monk amulet. Sagacious Zu reveals that he was one of the Lotus Assassins who killed Master Li's family. During their quest, the party helps Master Gang assassinate his superior, Master Shin, making it look like an accident, and puts a corrupted Spirit Shard into a Jade Golem, causing it to malfunction. The golems go out of control, damaging the underground complex. The party battles two Jade Golems and a handful of Lotus Assassins, killing Master Gang in the process. They also find Grand Inquisitor Jia, who reveals that the Emperor knew about what Death's Hand and the Lotus Assassins were doing and had, in fact, ordered them to do it. The player kills her, but Death's Hand arrives. Sagacious Zu sacrifices himself to save the student, burying Death's Hand in rubble.&lt;br /&gt;
&lt;b&gt;Chapter 4: Imperial  Palace&lt;/b&gt;&lt;br /&gt;
The party fights their way to the Emperor's throne room where Silk Fox learns of what her father has done. He is aware that the Water Dragon's death is stopping the dead from reaching the underworld but is mad with power. The Emperor knocks down everyone in the throne room with a blast of magic and summons guards to attack the student, who defeats them. The student battles the Emperor, who is able to alternate fighting styles and damage immunities. The student kills the Emperor, but Master Li gets up, takes the Jade Heart for himself, and kills the student.&lt;br /&gt;
&lt;b&gt;Chapter 5: Spirit  Monk Temple&lt;/b&gt;&lt;br /&gt;
The student wakes up in the underworld as a spirit. The Water Dragon reveals that Sun Li had planned this all along; he wished for the Water Dragon's power and needed to obtain the amulet and defeat Emperor Sun Hai. The student meets up with the spirit of Abbot Song, who tells him or her what truly happened at Dirge. He reveals that Sun Li wore Death's Hand's armor and killed the abbot when he tried to stop him and his brothers. The brothers arrange for Dirge's fountains to be tainted with human blood, weakening the Water Dragon, and Emperor Sun Hai killed Sun Kin when he and Sun Li attempted to oppose him. Abbot Song then reveals that one of his order attempted to escape with the student, but Sun Li, who had escaped from Sun Hai, killed the student's guardian and assumed his identity. The player and Abbot Song make their way through Dirge and learn that an evil being has taken control after the fall of the temple. The student reaches the place where the Water Dragon was slain, and defeats aspects of his or her darker emotions. The student then returns to life, and the rest of the party, who learns about this through Dawn Star, flies to Dirge to reunite with their friend.&lt;br /&gt;
&lt;b&gt;Chapter 6: Defending the Temple&lt;/b&gt;&lt;br /&gt;
While the student was dead, Sun Li realized that action would have to be taken in case the student managed to return to the realm of the living, and he retrieved Death's Hand from the rubble of the Lotus Assassin headquarters. He then sends the Imperial Army against Dirge. Sky pretends to betray the group, and lures Death's Hand out so that the student can defeat him in single combat. However, this is not enough to defeat him; Death's Hand rises again, but the student uses the force of his will to expel Sun Li's influence. The player may then release Death's Hand, use him as a slave, or convince him to seek redemption.&lt;br /&gt;
&lt;b&gt;Chapter 7: Back to the Palace&lt;/b&gt;&lt;br /&gt;
The party flies back to the palace to confront Master Li, now the Emperor. As they make their way through the palace they discover that Emperor Sun Hai had stopped the drought by cutting open the Water Dragon's corpse and letting the water that flows from it feed the Empire. The student chooses either to destroy the Water Dragon's body, thus freeing her spirit and allowing the dead to find the underworld, or defile the water to weaken the Dragon and claim her power after defeating the new Emperor.&lt;br /&gt;
The student reaches Emperor Sun Li, who first sends Constructs of Bull and Elephant demons, the most powerful in the game, after the player. Sun Li then encases the student in stone and attempts to defeat the player with the force of his own doubt. However, if the student's companions survived, they will reduce the number of enemies that must be fought in each of the two stages. Sagacious Zu appears and helps free the student from his mind.&lt;br /&gt;
Emperor Sun Li offers to help his student live in legend forever, if the student dies without fighting. If the player makes this decision, the student is remembered as a hero for knowing his or her place as Sun Li looks on and laughs. If the player does not, Sun Li attacks, and the student defeats him.&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Endings&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
If the student chooses to free the Water Dragon's spirit, then the end sequence shows the people of the Jade Empire cheering the student and their party. If the student chooses to enslave the Water Dragon, the end sequence shows the Lotus Assassins kneeling at the feet of the student. After this end sequence, there are short text summaries detailing the fate of any characters who survived the adventure. These vary depending upon whether the student chose to enslave or free the Water Dragon, and also what romance options the student pursued.&lt;br /&gt;
&lt;b&gt;Dawn Star&lt;/b&gt;: She either settles down with the student, settles down on her own, rules the empire with the student, or if the student talked her into a Closed Fist philosophy and/or abandoned her, wanders the Jade Empire alone.&lt;br /&gt;
&lt;b&gt;Silk Fox&lt;/b&gt;: If the student does not romance Silk Fox, she will become Empress of the Jade Empire. If the student does romance Silk Fox and the student is male, the student and Silk Fox will rule the empire fairly, or with an iron fist. If the student is female, Silk Fox will either rule the empire fairly with her 'companion,' or will again rule with an iron fist, and both the student and Silk Fox don the Silk Fox costume to silence dissenters.&lt;br /&gt;
&lt;b&gt;Sky&lt;/b&gt;: Sky will use the Guild for good purposes, or serve as the student's consort or as the new Death's Hand. If the student romances Sky, they leave the imperial city and live on the outskirts of Tien's Landing, unless the student is male, in which case they continue on their adventures through the Jade Empire, not complacent to settle down in one place.&lt;br /&gt;
&lt;b&gt;Black Whirlwind&lt;/b&gt;: Black Whirlwind will roam the empire cutting off heads, eventually making his way around the world.&lt;br /&gt;
&lt;b&gt;Henpecked Hou&lt;/b&gt;: After a series of mishaps, Hou starts a delivery business which he immediately uses as a method of escaping his overbearing wife.&lt;br /&gt;
&lt;b&gt;Chai Ka&lt;/b&gt;: Chai Ka will either return to the heavens, freeing Wild Flower and giving her the gift of life, or he will remain trapped in Wild Flower's body causing her to wander the empire as a raving lunatic.&lt;br /&gt;
&lt;b&gt;Ya Zhen&lt;/b&gt;: Ya Zhen will either serve the student until he or she passes away (resulting in him moving to bigger plans) or serve the student forever and loyally.&lt;br /&gt;
&lt;b&gt;Death's Hand&lt;/b&gt;: Death's Hand will either become more evil, mutating so badly that his armor cannot hold his demonic form, or he will spend the rest of his days wandering the empire as a crusader for good, in order to make up for his past misdeeds.&lt;br /&gt;
&lt;b&gt;Kang the Mad&lt;/b&gt;: Kang will continue to invent machines until an explosion appears to take his life, although strange machines continue to appear on the student's doorstep every year on his or her birthday. As Lord Lao, Kang's lack of danger affects his imagination in building machines, so as a radical solution Kang starts arming the mobs that chase after him. If the player chose the Closed Fist ending, Kang works for the emperor(player), worrying his use will eventually be worn out and he will be disposed of. Eventually, he crafts a portal to another dimension and disappears in a huge explosion, taking an entire lake with him.&lt;br /&gt;
A third, alternate ending is available if the Student agrees to the terms of surrender presented by Sun Li in the final confrontation. The ending sequence features a statue of the student being praised years later by a class of children with a skin condition similar to that of the Lotus Assassins. One child asks what life was like before the protagonist's honored sacrifice and is quickly shushed by his teacher as a Jade Golem readies an axe to quell such questioning. The sequence ends with Sun Li laughing evilly, as the decision to surrender has ultimately led to misery and corruption in the Jade Empire.&lt;span class="mw-headline" style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Versions&lt;/span&gt;&lt;span class="mw-headline"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Limited Edition&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
A 'Limited Edition' of &lt;i&gt;Jade Empire&lt;/i&gt; was available for those who pre-ordered the game, except in Canada where all copies were Limited Editions. Eventually, they would appear on all store shelves. The Limited Edition version has a different box art than the original. It has a red, reflective background instead of the sky blue, and the words "Limited Edition" were printed on the bottom of the name. This version of Jade Empire was packed with an extra disc that contained the data for the character model Monk Zeng, a magic type character, a "Making of" video by G4, and three game demos: &lt;i&gt;Forza Motorsport&lt;/i&gt;, &lt;i&gt;Conker Live &amp;amp; Reloaded&lt;/i&gt;, and &lt;i&gt;MechAssault 2: Lone Wolf&lt;/i&gt;.&lt;span class="mw-headline" style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Special Edition&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
The Windows XP version of &lt;i&gt;Jade Empire&lt;/i&gt; is known as the 'Special Edition'. It is based on the Xbox 'Limited Edition', and also includes the Monk Zeng character but not the Tien's Justice weapon style (both of which are available in the Limited Edition described above). Changes from the Xbox version includes increased resolutions up to 1600x1200 (1920x1200 in Widescreen), new special effects and redrawn textures, two new martial styles (Iron Palm and Viper), a new rhino demon transformation, new monsters, new high level weapons, an improved AI with enemies able to take cover more often; a new "Jade Master" difficulty level, with ability to import save games; a new world map interface; and keyboard and hotkey support. It also contains a bonus art book and poster. Windows Vista is not a supported operating system. The game runs with no problems in Windows 7 64-bit.&lt;span class="mw-headline" style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Reception&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" id="collapsibleTable0" style="float: right; margin-left: 12pt; width: 368px;"&gt;&lt;tbody&gt;
&lt;tr style="background-color: #9fc5e8; color: #444444;"&gt;   &lt;td colspan="2" style="padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: 11.5pt;"&gt;Reception&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="background-color: #666666; color: #6fa8dc;"&gt;   &lt;td colspan="2" style="-moz-background-clip: border; -moz-background-origin: padding; background-attachment: scroll; background-image: none; background-position: 0% 0%; background-repeat: repeat; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: 11.5pt;"&gt;Aggregate scores&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #6fa8dc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: 9.5pt;"&gt;Aggregator&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #6fa8dc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: 9.5pt;"&gt;Score&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #6fa8dc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;GameRankings&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #6fa8dc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;89/100&lt;sup id="cite_ref-18"&gt;[&lt;/sup&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #6fa8dc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;Metacritic&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #6fa8dc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;89/100&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="color: #444444;"&gt;   &lt;td colspan="2" style="-moz-background-clip: -moz-initial; -moz-background-inline-policy: -moz-initial; -moz-background-origin: -moz-initial; background: rgb(209, 219, 223) none repeat scroll 0% 0%; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: 11.5pt;"&gt;Review scores&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: 9.5pt;"&gt;Publication&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: 9.5pt;"&gt;Score&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;1UP.com&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;A&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: 9.5pt;"&gt;Computer and Video Games&lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 9.5pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;9/10&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;Eurogamer&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;8/10&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: 9.5pt;"&gt;Game Informer&lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 9.5pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;9.5/10&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: 9.5pt;"&gt;GamePro&lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 9.5pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;4.5/5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;GameSpot&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;8.4/10&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;GameSpy&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;5/5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;GameTrailers&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;8.6/10&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;GameZone&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;9.8/10&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;IGN&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;9.9/10&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: 9.5pt;"&gt;X-Play&lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 9.5pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="background-color: #666666; color: #cccccc; padding: 0cm;"&gt;&lt;div align="center" class="MsoNormal" style="margin: 6pt 0cm; text-align: center;"&gt;&lt;span style="font-size: 9.5pt;"&gt;4/5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;The Xbox version of &lt;i&gt;Jade Empire&lt;/i&gt; received positive reviews from most critics. Garnering a 89% from Metacritic, based on 84 reviews, indicating generally favorable reviews. On Game Rankings the game also received an average score of 89%, based on 98 reviews.&lt;br /&gt;
IGN praises &lt;i&gt;Jade Empire&lt;/i&gt; as "A completely original universe, hard hitting combat, accessible controls, and the story in an RPG on Xbox". The graphics were also commented by IGN stating, "Environments are beautiful and the characters are real enough to fall in love with", though it was criticized by its slight camera issues. Gamespot states that &lt;i&gt;Jade Empire'&lt;/i&gt;s "Open-ended role playing involves you in the storyline and fosters replay value" though was poorly received due to its unbalanced Combat system and lack of depth and challenge.&lt;br /&gt;
Like the original version, the Special Edition has also been criticized for being too short and for having rather easy battles using a simplistic battle system, getting an average review score of 80% according to Game Rankings.Other criticisms included a lack of cheat codes, and the ease of changing your alignment (hence changing the ending) at a point near the end-game which effectively discounts any good/evil deeds you've done for the majority of the game.&lt;span class="mw-headline" style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="mw-headline"&gt;Sequel&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
In 2005, senior staff at BioWare suggested the possibility of a sequel; however, on January 2007 BioWare staff stated there were no plans to develop &lt;i&gt;Jade Empire 2&lt;/i&gt;.Despite this denial, hints of &lt;i&gt;Jade Empire 2&lt;/i&gt; have surfaced as recently as December 2007.&lt;br /&gt;
A part of an interview for GTTV published on GameTrailers website on November 13, 2009 was tagged "Jade Empire strikes back". In this part Greg Zeschuk and Ray Muzyka said a sequel was "something they thought about" but they had "nothing to announce".&lt;span class="mw-headline" style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="mw-headline" style="font-size: small;"&gt;See also&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;b&gt;Heroes of Jin Yong&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Dragon Oath&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Martial Kingdoms&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Xuanyuan Jian&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;The Legend of Sword and      Fairy&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Bujingai&lt;/b&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;Heavenly Sword&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;&lt;span class="mw-headline" id="References"&gt;&lt;span style="font-size: small;"&gt;References&lt;/span&gt;: &lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Jade_Empire"&gt;wikipedia &lt;/a&gt;&lt;/span&gt;&lt;span class="mw-headline" id="References"&gt; &lt;/span&gt;&lt;/h2&gt;&lt;h2&gt;&lt;span class="mw-headline" id="External_links" style="font-size: small;"&gt;External links&lt;/span&gt;&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://jade.bioware.com/" rel="nofollow"&gt;Official &lt;i&gt;Jade Empire&lt;/i&gt; website&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.bioware.com/" rel="nofollow"&gt;BioWare website&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.xbox.com/en-US/games/j/jadeempire/default.htm" rel="nofollow"&gt;US Microsoft Jade Empire-page&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.xbox.com/en-GB/games/j/jadeempire/default.htm" rel="nofollow"&gt;UK Microsoft Jade Empire-page&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.mobygames.com/game/jade-empire" rel="nofollow"&gt;&lt;i&gt;Jade Empire&lt;/i&gt;&lt;/a&gt; at &lt;a href="http://en.wikipedia.org/wiki/MobyGames" title="MobyGames"&gt;MobyGames&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.gamespot.com/xbox/rpg/jadeempire/index.html?q=Jade+Empire" rel="nofollow"&gt;GameSpot review&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://www.1up.com/do/reviewPage?cId=3139565&amp;amp;did=1" rel="nofollow"&gt;1up Review&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://xbox.ign.com/articles/602/602787p1.html" rel="nofollow"&gt;IGN Review&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a class="external text" href="http://thecolin.com/jade-empire" rel="nofollow"&gt;&lt;i&gt;Jade Empire&lt;/i&gt; Broadcast Advertisement&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt; &lt;/b&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh861K8x4t8wzNU0hYZB7AI51kosd176Gk2IRqL-JMGQC8o9KgVmp4jC-kYKLlS4bjdGy_HIHdLx6aBNZtyoGJ0mFBQ1oT5gYC4tlQKQDg-LEamKgOqEgNQ0mvkmhn8MyKjkTrEvemVCtik/s72-c/256px-Jade_Empire_Coverart.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>List of Xbox Originals</title><link>http://gameinfo8.blogspot.com/2010/10/list-of-xbox-originals.html</link><category>Xbox LiveVideo game lists by platform</category><category>Xbox Originals games</category><author>noreply@blogger.com (game.info8)</author><pubDate>Tue, 26 Oct 2010 02:22:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-1211056368564438016</guid><description>This is a list of released &lt;b&gt;Xbox Originals games&lt;/b&gt; for the Xbox 360 video game console.&lt;br /&gt;
&lt;br /&gt;
There are currently 31 games, priced at 1200 Microsoft Points ($15 USD) each unless otherwise noted. To sort by other columns, click the corresponding icon in the header row.&lt;br /&gt;
&lt;table border="1" cellpadding="1" class="wikitable sortable" id="sortable_table_id_0" style="width: 90%;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th width="40%"&gt;&lt;span style="font-size: x-small;"&gt;Title&lt;/span&gt;&lt;/th&gt; &lt;th width="20%"&gt;&lt;span style="font-size: x-small;"&gt;Publisher&lt;/span&gt;&lt;/th&gt; &lt;th width="20%"&gt;&lt;span style="font-size: x-small;"&gt;Release date&lt;/span&gt;&lt;/th&gt; &lt;th width="10%"&gt;&lt;span style="font-size: x-small;"&gt;ESRB&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Halo: Combat Evolved&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Microsoft Game Studios&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2007-12-04&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 4, 2007&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Crimson Skies: High Road to Revenge&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Microsoft Game Studios&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2007-12-04&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 4, 2007&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Crash Bandicoot: The Wrath of Cortex&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Vivendi Games&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2007-12-04&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 4, 2007&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Everyone&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Fuzion Frenzy&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Microsoft Game Studios&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2007-12-04&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 4, 2007&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Everyone&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Fahrenheit/Indigo Prophecy&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Atari&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2007-12-04&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 4, 2007&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Psychonauts&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Majesco Entertainment&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2007-12-04&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 4, 2007&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Fable&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Microsoft Game Studios&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2007-12-04&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 4, 2007&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Puyo Pop Fever&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Sega&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2007-12-04&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 4, 2007 &lt;/span&gt;&lt;span class="flagicon" style="font-size: x-small;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Japan" title="Japan"&gt;&lt;img alt="Japan" class="thumbborder" height="15" src="http://upload.wikimedia.org/wikipedia/commons/thumb/9/9e/Flag_of_Japan.svg/22px-Flag_of_Japan.svg.png" width="22" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Everyone&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Magatama&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Microsoft Game Studios&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2007-12-04&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 4, 2007 &lt;/span&gt;&lt;span class="flagicon" style="font-size: x-small;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Japan" title="Japan"&gt;&lt;img alt="Japan" class="thumbborder" height="15" src="http://upload.wikimedia.org/wikipedia/commons/thumb/9/9e/Flag_of_Japan.svg/22px-Flag_of_Japan.svg.png" width="22" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Burnout 3: Takedown&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Electronic Arts&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-01-14&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;January 14, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Black&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Electronic Arts&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-2-11&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;February 11, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Ninja Gaiden Black&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Tecmo&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-2-11&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;February 11, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Sid Meier's Pirates!&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;2K Games&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-2-11&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;February 11, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Dreamfall: The Longest Journey&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Funcom&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-3-24&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;March 24, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Metal Arms: Glitch in the System&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Vivendi Universal&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-4-21&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;April 21, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Tom Clancy's Splinter Cell: Chaos Theory&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Ubisoft&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-4-21&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;April 21, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Gauntlet: Seven Sorrows&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Midway Games&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-05-19&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;May 19, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Stubbs the Zombie in Rebel Without a Pulse&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Aspyr Media&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-05-19&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;May 19, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;The Legend of Spyro: A New Beginning&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Sierra Entertainment&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-05-19&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;June 16, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Everyone 10+&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Guilty Gear XX #Reload&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Majesco Entertainment&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-05-19&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;June 16, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Jade Empire&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Microsoft Game Studios&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-07-21&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;July 21, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Destroy All Humans!&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;THQ&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-09-15&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;September 15, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Intellivision Lives!&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Crave&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-09-15&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;September 15, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Everyone&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Grand Theft Auto: San Andreas&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Rockstar Games&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-10-20&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;October 20, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Zapper: One Wicked Cricket&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Infogrames&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-11-17&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;November 17, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Everyone&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Sega Soccer Slam&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Sega&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-12-10&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 10, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Everyone&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Raze's Hell&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Majesco Entertainment&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2008-12-10&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;December 10, 2008&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;BlowOut&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Majesco Entertainment&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2009-01-26&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;January 26, 2009&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Teen&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Grabbed by the Ghoulies&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Microsoft Game Studios&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2009-02-16&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;February 16, 2009&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Everyone&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Max Payne&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Rockstar Games&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2009-04-27&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;April 27, 2009&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Max Payne 2: The Fall of Max Payne&lt;/i&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Rockstar Games&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="display: none;"&gt;2009-04-27&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;April 27, 2009&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: x-small;"&gt;Mature&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;h2&gt;&lt;span class="mw-headline" id="See_also"&gt;See also&lt;/span&gt;&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Xbox Live Marketplace&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;List of Xbox 360 games&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;List of Xbox Live Arcade games&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Xbox Live Arcade&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Xbox 360 Games on Demand&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;List of Downloadable PS3 games&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;List of PlayStation One classics&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;List of PlayStation minis games&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;List of Downloadable PlayStation Portable games&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;List of PlayStation Store PCEngine games&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;&lt;span class="mw-headline" id="References" style="font-size: small;"&gt;References&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt; &lt;a href="http://en.wikipedia.org/wiki/List_of_Xbox_Originals"&gt;wikipedia&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="mw-headline" id="External_links" style="font-size: small;"&gt;&amp;nbsp; &lt;/span&gt;&lt;b&gt;&lt;span class="mw-headline" id="External_links" style="font-size: small;"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="External_links" style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/h2&gt;&lt;h2&gt;&lt;b&gt;&lt;b&gt;&lt;span class="mw-headline" id="External_links" style="font-size: small;"&gt;External links&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a class="external text" href="http://www.xbox.com/en-US/games/xboxoriginals/" rel="nofollow"&gt;Xbox Originals official website&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a class="external text" href="http://www.xbox.com/en-US/games/xboxoriginals/issues.htm" rel="nofollow"&gt;Issues page&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/List_of_Xbox_Originals"&gt;&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Privacy Policy</title><link>http://gameinfo8.blogspot.com/2010/10/privacy-policy.html</link><author>noreply@blogger.com (game.info8)</author><pubDate>Thu, 21 Oct 2010 22:09:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-2402458274540563077</guid><description>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Privacy Policy&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If you require any more information or have any questions about our privacy policy, please feel free to contact us by email at game.info8@gmail.com. &lt;/div&gt;&lt;br /&gt;
At www.gameinfo8.blogspot.com, the privacy of our visitors is of extreme importance to us. This privacy policy document outlines the types of personal information is received and collected by www.gameinfo8.blogspot.com and how it is used. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Log Files&lt;/b&gt;&lt;br /&gt;
Like many other Web sites, www.gameinfo8.blogspot.com makes use of log files. The information inside the log files includes internet protocol ( IP ) addresses, type of browser, Internet Service Provider ( ISP ), date/time stamp, referring/exit pages, and number of clicks to analyze trends, administer the site, track user’s movement around the site, and gather demographic information. IP addresses, and other such information are not linked to any information that is personally identifiable. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Cookies and Web Beacons&lt;/b&gt; &lt;br /&gt;
www.gameinfo8.blogspot.com does use cookies to store information about visitors preferences, record user-specific information on which pages the user access or visit, customize Web page content based on visitors browser type or other information that the visitor sends via their browser. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DoubleClick DART Cookie&lt;/b&gt; &lt;br /&gt;
.:: Google, as a third party vendor, uses cookies to serve ads on www.gameinfo8.blogspot.com.&lt;br /&gt;
.:: Google's use of the DART cookie enables it to serve ads to users based on their visit to www.gameinfo8.blogspot.com and other sites on the Internet. &lt;br /&gt;
.:: Users may opt out of the use of the DART cookie by visiting the Google ad and content network privacy policy at the following URL - http://www.google.com/privacy_ads.html &lt;br /&gt;
&lt;br /&gt;
Some of our advertising partners may use cookies and web beacons on our site. Our advertising partners include ....&lt;br /&gt;
Google Adsense&lt;br /&gt;
&lt;br /&gt;
These third-party ad servers or ad networks use technology to the advertisements and links that appear on www.gameinfo8.blogspot.com send directly to your browsers. They automatically receive your IP address when this occurs. Other technologies ( such as cookies, JavaScript, or Web Beacons ) may also be used by the third-party ad networks to measure the effectiveness of their advertisements and / or to personalize the advertising content that you see. &lt;br /&gt;
&lt;br /&gt;
www.gameinfo8.blogspot.com has no access to or control over these cookies that are used by third-party advertisers.  &lt;br /&gt;
&lt;br /&gt;
You should consult the respective privacy policies of these third-party ad servers for more detailed information on their practices as well as for instructions about how to opt-out of certain practices. www.gameinfo8.blogspot.com's privacy policy does not apply to, and we cannot control the activities of, such other advertisers or web sites. &lt;br /&gt;
If you wish to disable cookies, you may do so through your individual browser options. More detailed information about cookie management with specific web browsers can be found at the browsers' respective websites.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;</description></item><item><title>Mippin feed validation KEY=5abf6f5d        mfvkvfm1639</title><link>http://gameinfo8.blogspot.com/2010/11/how-to-sign-up-blog-go-to-technorati.html</link><category>Technorati</category><author>noreply@blogger.com (game.info8)</author><pubDate>Tue, 27 Apr 2010 23:36:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-169653072552489820.post-4704224019213417057</guid><description>&amp;lt;%@ Language="VBScript" %&amp;gt;&lt;br /&gt;
&amp;lt;%   ' AdMob Publisher Code   ' Language: VBScript   ' Version: 20081105   ' Copyright AdMob, Inc., All rights reserved   ' Documentation at http://developer.admob.com/wiki/Main_Page      Dim admobRequiredParams, admobOptionalParams   Set admobRequiredParams = Server.CreateObject("Scripting.Dictionary")   Set admobOptionalParams = Server.CreateObject("Scripting.Dictionary")    Call admobRequiredParams.Add("PUBLISHER_ID", "a14db84d7b4c46b") ' Required to request ads. To find your Publisher ID, log in to your AdMob account and click on the "Sites &amp;amp; Apps" tab.   Call admobRequiredParams.Add("ANALYTICS_ID", "your_analytics_site_id") ' Required to collect Analytics data. To find your Analytics ID, log in to your Analytics account and click on the "Edit" link next to the name of your site.   Call admobRequiredParams.Add("COOKIE_DOMAIN", "") ' If your mobile site uses multiple subdomains, replace "" with your root domain (e.g. "example.com") to make the AdMob cookie visible across subdomains.   Call admobRequiredParams.Add("AD_REQUEST", True) ' To request an ad, set to True.   Call admobRequiredParams.Add("ANALYTICS_REQUEST", False)  ' To enable the collection of analytics data, set to True.   Call admobRequiredParams.Add("TEST_MODE", True) ' While testing, set to True. When you are ready to make live requests, set to False.   ' Additional optional parameters are available at: http://developer.admob.com/wiki/AdCodeDocumentation   'Call admobOptionalParams.Add("title", "Insert Page Title Here") ' Analytics allows you to track site usage based on custom page titles. Enter custom title in this parameter.   'Call admobOptionalParams.Add("event", "Insert Event Name Here") ' To learn more about events, log in to your Analytics account and visit this page: http://analytics.admob.com/reports/events/add    ' Send request to AdMob. To make additional ad requests per page, copy and paste this function call elsewhere on your page.   Response.Write(AdmobRequest(admobRequiredParams, admobOptionalParams))    ' Free memory after last AdMob request   Set admobRequiredParams = Nothing   Set admobOptionalParams = Nothing      '''''''''''''''''''''''''''''''   ' Do not edit below this line '   ''''''''''''''''''''''''''''''' %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;script language="vbs" runat="server"&gt;
  ' This section defines AdMob functions and should be used AS IS.
  ' We recommend placing the following code in a separate file that is imported where needed. 
  
  Dim admobPixelSent
  admobPixelSent = False
  
  Function AdmobRequest(requiredParams, optionalParams)
    If isEmpty(requiredParams) Then
      Exit Function
    End If 
      
    Dim adMode, analyticsMode
    
    adMode = False
    If Not isEmpty(requiredParams("PUBLISHER_ID")) And Not isEmpty(requiredParams("AD_REQUEST")) Then
      adMode = CBool(requiredParams("AD_REQUEST"))
    End If
      
    analyticsMode = False
    If Not isEmpty(requiredParams("ANALYTICS_ID")) And Not isEmpty(requiredParams("ANALYTICS_REQUEST")) And Not admobPixelSent Then
      analyticsMode = CBool(requiredParams("ANALYTICS_REQUEST"))
    End If
    
    Dim rt
    rt = AdmobIIf(adMode, AdmobIIf(analyticsMode, 2, 0), AdmobIIf(analyticsMode, 1, -1))
    If rt = -1 Then
      Exit Function
    End If

    Dim admobContents, z, pageUrl, protocol, domain, o
    domain = AdmobIIf(isEmpty(requiredParams("COOKIE_DOMAIN")), "", CStr(requiredParams("COOKIE_DOMAIN")))
    z = datediff("s", "1/1/1970 00:00:00", AdmobUtcNow())
    protocol = AdmobIIf(Request.ServerVariables("HTTPS") = "off", "http://", "https://")
    pageUrl = protocol &amp; Request.ServerVariables("HTTP_HOST") &amp; Request.ServerVariables("PATH_INFO")
    If Request.QueryString &lt;&gt; "" Then
      pageUrl = pageUrl &amp; "?" &amp; Request.QueryString
    End If
    o = AdmobGetCookieValue(domain)
    Call AdmobAppendParams(admobContents, "rt", rt)
    Call AdmobAppendParams(admobContents, "z", z)
    Call AdmobAppendParams(admobContents, "u", Request.ServerVariables("HTTP_USER_AGENT"))
    Call AdmobAppendParams(admobContents, "i", Request.ServerVariables("REMOTE_ADDR"))
    Call AdmobAppendParams(admobContents, "p", pageUrl)
    Call AdmobAppendParams(admobContents, "t", Session.SessionID)
    Call AdmobAppendParams(admobContents, "v", "20090211-VBS-2f79e06712fa224f")
    Call AdmobAppendParams(admobContents, "o", o)
    
    If adMode Then
      Call AdmobAppendParams(admobContents, "s", CStr(requiredParams("PUBLISHER_ID")))
    End If
    
    If analyticsMode Then
      Call AdmobAppendParams(admobContents, "a", CStr(requiredParams("ANALYTICS_ID")))
    End If

    If Not IsEmpty(optionalParams) Then
      For Each optkey In optionalParams.Keys
        AdmobAppendParams admobContents, CStr(optkey), CStr(optionalParams.Item(optkey))
      Next
    End If
    
    Dim ignoreHeaders
    Set ignoreHeaders = Server.CreateObject("Scripting.Dictionary")
    Call ignoreHeaders.Add("HTTP_PRAGMA", "")
    Call ignoreHeaders.Add("HTTP_CACHE_CONTROL", "")
    Call ignoreHeaders.Add("HTTP_CONNECTION", "")
    Call ignoreHeaders.Add("HTTP_USER_AGENT", "")
    Call ignoreHeaders.Add("HTTP_COOKIE", "")
    
    Dim name ' in case option explicit is enabled
    For Each name In Request.ServerVariables
      If inStr(name, "HTTP_") = 1 _
      And Not ignoreHeaders.Exists(name) _
      And Request.ServerVariables(name) &lt;&gt; "" Then
        Call AdmobAppendParams(admobContents, "h[" &amp; name &amp; "]", Request.ServerVariables(name))
      End If
    Next
    Set ignoreHeaders = Nothing

    If requiredParams.Exists("TEST_MODE") And CBool(requiredParams.Item("TEST_MODE")) Then
      Call AdmobAppendParams(admobContents, "m", "test")
    End If
    
    Const ADMOB_TIMEOUT = 1000  ' 1 second timeout
    On Error Resume Next
    Dim admobConnection, startTime, endTime
    startTime = Timer
    Set admobConnection = Server.CreateObject("MSXML2.ServerXMLHTTP.3.0")
    Call admobConnection.setTimeouts(ADMOB_TIMEOUT, ADMOB_TIMEOUT, ADMOB_TIMEOUT, ADMOB_TIMEOUT)
    Call admobConnection.Open("POST", "http://r.admob.com/ad_source.php", False)
    Call admobConnection.setRequestHeader("Content-Type","application/x-www-form-urlencoded")
    Call admobConnection.Send(admobContents)
    AdmobRequest = admobConnection.responseText
    endTime = Timer
    Set admobConnection = Nothing
    
    If Err.number &lt;&gt; 0 Then
      AdmobRequest = ""
    End If
    
    If Not admobPixelSent Then
      admobPixelSent = True
      AdmobRequest = AdmobRequest &amp; "&lt;img src=""" &amp; protocol &amp; "p.admob.com/e0?" _
        &amp; "rt=" &amp; rt _
        &amp; "&amp;amp;z=" &amp; z _
        &amp; "&amp;amp;a=" &amp; AdmobIIf(analyticsMode, requiredParams("ANALYTICS_ID"), "") _
        &amp; "&amp;amp;s=" &amp; AdmobIIf(adMode, requiredParams("PUBLISHER_ID"), "") _
        &amp; "&amp;amp;o=" &amp; o _
        &amp; "&amp;amp;lt=" &amp; CStr(endTime-startTime) _
        &amp; "&amp;amp;to=" &amp; CStr(ADMOB_TIMEOUT / 1000.0) _
        &amp; """ alt="""" width=""1"" height=""1""/&gt;"
    End If   
  End Function
  
  Function AdmobGetCookieValue(domain)
    If Request.Cookies("admobuu") &lt;&gt; "" Then
      AdmobGetCookieValue = Request.Cookies("admobuu")
      Exit Function
    End If
    
    Response.Cookies("admobuu") = AdmobGuid()
    Response.Cookies("admobuu").Expires = CDate("Jan 1, 2038") ' end of 32 bit time
    Response.Cookies("admobuu").Path = "/"
    If Len(domain) &gt; 0 Then
      If Left(domain, 1) &lt;&gt; "." Then
        domain = "." &amp; domain
      End If
      Response.Cookies("admobuu").Domain = domain
    End If
    AdmobGetCookieValue = Request.Cookies("admobuu") ' the new cookie is immediately available in Request.Cookies
  End Function
  
  Function AdmobGuid()
    On Error Resume Next
    Dim TypeLib, g
    Set TypeLib = Server.CreateObject("Scriptlet.TypeLib")
    g = TypeLib.Guid
    g = Replace(g, "-", "")
    g = Replace(g, "{", "")
    AdmobGuid = Replace(g, "}", "")
    If Err.number &lt;&gt; 0 Then
      AdmobGuid = ""
    End If
    Set TypeLib = Nothing
  End Function

  ' Return UTC time
  Function AdmobUtcNow()
    On Error Resume Next
    Dim oShell, offset
    Set oShell = CreateObject("WScript.Shell") 
    offset = oShell.RegRead("HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\TimeZoneInformation\ActiveTimeBias")
    If Err.number &lt;&gt; 0 Then
      offset = 0
    End If
    Set oShell = Nothing
    AdmobUtcNow = dateadd("n", offset, now())
  End Function

  Sub AdmobAppendParams(contents, key, val)
    If Not isEmpty(val) And val &lt;&gt; "" Then
      If Not isEmpty(contents) And contents &lt;&gt; "" Then
        contents = contents &amp; "&amp;"
      End If
        contents = contents &amp; Server.URLEncode(key) &amp; "=" &amp; Server.URLEncode(val)
    End If    
  End Sub
  
  ' Implement ternary operator
  Function AdmobIIf(condition, truereturn, falsereturn)
    If condition = True Then
      AdmobIIf = truereturn
    Else
      AdmobIIf = falsereturn
    End If
  End Function
&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;!-- PLEASE NOTE: Use of a tracking pixel may result in a substantial number
of dropped clicks and up to a 30% loss of data compared with server side
solutions (PHP, JAVA, PERL, etc).  If you have access to the page templates.
AdMob strongly recommends using one of the server side solutions.
--&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://a.admob.com/c0?a=a14db8740b2e51d" alt="" width="1" height="1"/&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="status action"&gt;GWG4ZT6HEBPS&lt;/span&gt;&lt;span class="status"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;/b&gt;.for more info &lt;a href="http://sitoeking.blogspot.com/"&gt;see here&lt;/a&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span class="status action"&gt;GWG4ZT6HEBPS&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item></channel></rss>