<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>GameMarx - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-ce658bb7" type="application/json" /><link>http://gamemarx.disqus.com/</link><description>Where Gamers Control the Means of Production</description><language>en</language><lastBuildDate>Thu, 31 Jan 2013 14:43:42 -0000</lastBuildDate><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/GamemarxComments" /><feedburner:info uri="gamemarxcomments" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title>Re: GameMarx EP117 - I Hope We Have a Lot of Points</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/Gd2R9GHBQaM/gamemarx-ep117-i-hope-we-have-a-lot-of-points.aspx</link><description>&lt;p&gt;I'm sorry you were not please with the level of support I provided you, but I believe I did my best to answer the questions based on the information you gave me.&lt;/p&gt;

&lt;p&gt;I'm not a Microsoft services user, so I was unaware of Microsoft Azure includes a CDN service. Sorry. My wife is a C# developer and has explained the Azure service to me, I now understand it is Microsoft's answer to Amazon Web Services.&lt;/p&gt;

&lt;p&gt;I'm quite aware of how Amazon services work and it works quite well with media podcast hosting.&lt;/p&gt;

&lt;p&gt;Again, sorry your not pleased with the support I provided you on the forum.&lt;/p&gt;

&lt;p&gt;The fix you provided will be included in the next release of PowerPress, possibly released tonight.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/Gd2R9GHBQaM" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Angelo Mandato</dc:creator><pubDate>Thu, 31 Jan 2013 14:43:42 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2013/01/19/gamemarx-ep117-i-hope-we-have-a-lot-of-points.aspx#comment-784870814</feedburner:origLink></item><item><title>Re: What effect do the Tim Shafers have on Kickstarter?</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/n8uwKCU8Vdw/what-effect-do-the-tim-shafers-have-on-kickstarter.aspx</link><description>&lt;p&gt;While the Double Fine Adventure was the first game (or anything) I funded on kickstarter, it didn't make me start browsing the site for other games to fund.  Everything I've funded to date has been a result of my already being a fan of the participants or because another site I follow has brought it to my attention.  If anything, I think the more successes there are on the site, more talented developers will attempt funding.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/n8uwKCU8Vdw" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Hale</dc:creator><pubDate>Fri, 16 Nov 2012 11:13:16 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/news/2012/11/16/what-effect-do-the-tim-shafers-have-on-kickstarter.aspx#comment-711893034</feedburner:origLink></item><item><title>Re: GameMarx EP107 - MonoMyth Busted!</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/nz0-_E0b960/gamemarx-ep107-monomyth-busted.aspx</link><description>&lt;p&gt;Hello, I don't usually comment much, but I thought I'd let you know that personally I find your Kickstarter segment of the podcast to be very valuable. So if you're counting votes thats +1 to keep it arround in some form at least.&lt;br&gt;For the Bothans!&lt;br&gt;Burnsteel&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/nz0-_E0b960" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John McIvor</dc:creator><pubDate>Mon, 15 Oct 2012 01:38:38 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/10/13/gamemarx-ep107-monomyth-busted.aspx#comment-682392440</feedburner:origLink></item><item><title>Re: GameMarx EP102 - Green Lightning!</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/AIcgfpWWgTQ/gamemarx-ep102-green-lightning.aspx</link><description>&lt;p&gt;We mentioned the game a few weeks ago: &lt;a href="http://www.gamemarx.com/podcast/2012/09/29/gamemarx-ep105-by-the-numbers-with-michael-guenther.aspx" rel="nofollow"&gt;http://www.gamemarx.com/podcas...&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/AIcgfpWWgTQ" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">vinull</dc:creator><pubDate>Sat, 06 Oct 2012 16:36:17 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/09/08/gamemarx-ep102-green-lightning.aspx#comment-673700711</feedburner:origLink></item><item><title>Re: GameMarx EP102 - Green Lightning!</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/U8Q90k2f234/gamemarx-ep102-green-lightning.aspx</link><description>&lt;p&gt;Hello guys,&lt;/p&gt;

&lt;p&gt;I hope nobody will blame me for saying that... but if someone is interested in a new kind of video game, we invite you to have a look with our project we realize: RECYX an new evolutive survival community game. A MMORTS like ! ...build, fight, survive in a post apocalyptic scenario, with robots called Recyx. &lt;/p&gt;

&lt;p&gt;Few days ago we launched our project on Kickstarter platform. There you will find a video presentation and more info about our project:&lt;br&gt;&lt;a href="http://www.kickstarter.com/projects/psr/recyx-will-they-find-the-energy-needed" rel="nofollow"&gt;http://www.kickstarter.com/pro...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thank you for your support !&lt;br&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/U8Q90k2f234" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jean-jacques Conné</dc:creator><pubDate>Sat, 06 Oct 2012 16:31:31 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/09/08/gamemarx-ep102-green-lightning.aspx#comment-673698677</feedburner:origLink></item><item><title>Re: GameMarx EP103 - MegaMan X(Tiled)</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/m78tOR6Ilxk/gamemarx-ep103-megaman-x-tiled.aspx</link><description>&lt;p&gt;I'm excited to start using this new tile editor.&lt;/p&gt;

&lt;p&gt;Also, great talk about Mega Man 3. I agree - MM2 was far superior to 3.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/m78tOR6Ilxk" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DaveVoyles</dc:creator><pubDate>Mon, 17 Sep 2012 07:35:52 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/09/15/gamemarx-ep103-megaman-x-tiled.aspx#comment-653023015</feedburner:origLink></item><item><title>Re: #ScreenshotSaturday - Block World / Mage Game - @NostaticSoft</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/xbaKpU1XYUs/screenshotsaturday-block-world-mage-game-nostaticsoft.aspx</link><description>&lt;p&gt;how do you download this game?&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/xbaKpU1XYUs" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">klaudia corey</dc:creator><pubDate>Fri, 31 Aug 2012 15:35:50 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/news/2010/12/12/screenshotsaturday-block-world-mage-game-nostaticsoft.aspx#comment-635887216</feedburner:origLink></item><item><title>Re: GameMarx EP99 - And on the 6th Day, Lucca Created Lavos</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/5AWucoxn7c8/gamemarx-ep99-and-on-the-6th-day-lucca-created-lavos.aspx</link><description>&lt;p&gt;Thanks for mentioning Flight of the Wisp!  We're glad you liked it. &lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/5AWucoxn7c8" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Yandell</dc:creator><pubDate>Sat, 11 Aug 2012 19:01:14 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/08/11/gamemarx-ep99-and-on-the-6th-day-lucca-created-lavos.aspx#comment-616840083</feedburner:origLink></item><item><title>Re: Is Sunburn Going Native?</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/X1NEQp8o2To/is-sunburn-going-native.aspx</link><description>&lt;p&gt;the cross-platform programming in C# is possible for years! check this: &lt;a href="http://www.mataliphysics.com" rel="nofollow"&gt;www.mataliphysics.com&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/X1NEQp8o2To" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">nico91111</dc:creator><pubDate>Wed, 08 Aug 2012 10:49:55 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/news/2012/04/22/is-sunburn-going-native.aspx#comment-613446889</feedburner:origLink></item><item><title>Re: GameMarx EP92 - Crunchstep</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/A-76PepZO-k/gamemarx-ep92-crunchstep.aspx</link><description>&lt;p&gt;Right now it's not even useful.  If it goes somewhere we do plan on making it freely available as either donation ware or a model like the audio software Reaper (the trial has no restrictions and is not timelimited - basically the honor system).&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/A-76PepZO-k" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">vinull</dc:creator><pubDate>Wed, 13 Jun 2012 17:02:30 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/06/10/gamemarx-ep92-crunchstep.aspx#comment-556569356</feedburner:origLink></item><item><title>Re: GameMarx EP92 - Crunchstep</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/d2nV3545Rdc/gamemarx-ep92-crunchstep.aspx</link><description>&lt;p&gt;Are you guys going to make that tile editing tool you wrote in WPF free for us to play around with in the near future? I really have no use for it at the moment (I'm making a pong game....) but I enjoy playing with new tools to see where I can go.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/d2nV3545Rdc" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DaveVoyles</dc:creator><pubDate>Wed, 13 Jun 2012 16:40:29 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/06/10/gamemarx-ep92-crunchstep.aspx#comment-556554434</feedburner:origLink></item><item><title>Re: 萌めくり (Moe Mekuri) Means “puzzle breasts” I think</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/aSe5d113N0A/moe-mekuri-means-puzzle-breasts-i-think.aspx</link><description>&lt;p&gt;Do they get fully naked&lt;br&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/aSe5d113N0A" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Erik morgan</dc:creator><pubDate>Sun, 03 Jun 2012 08:27:44 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/reviews/51/moe-mekuri-means-puzzle-breasts-i-think.aspx#comment-546235855</feedburner:origLink></item><item><title>Re: GameMarx EP88 - If I Were On An Indie Label, You Could Call Me Mainstream</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/9sBS_PIi7vU/gamemarx-ep88-if-i-were-on-an-indie-label-you-could-call-me-mainstream.aspx</link><description>&lt;p&gt;Great job covering all of those kickstarter tools. I found that to be very interesting, especially Light Room.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/9sBS_PIi7vU" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DaveVoyles</dc:creator><pubDate>Thu, 10 May 2012 12:05:28 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/05/05/gamemarx-ep88-if-i-were-on-an-indie-label-you-could-call-me-mainstream.aspx#comment-525526661</feedburner:origLink></item><item><title>Re: GameMarx EP88 - If I Were On An Indie Label, You Could Call Me Mainstream</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/3517gZT_j1k/gamemarx-ep88-if-i-were-on-an-indie-label-you-could-call-me-mainstream.aspx</link><description>&lt;p&gt;With regard to Star Drive, Iron Man's assistant relative to the HUD is Jarvis, not Pepper. :)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/3517gZT_j1k" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Perry</dc:creator><pubDate>Sat, 05 May 2012 19:31:32 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/05/05/gamemarx-ep88-if-i-were-on-an-indie-label-you-could-call-me-mainstream.aspx#comment-520586285</feedburner:origLink></item><item><title>Re: Mike's Top 10 Games of 2011</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/oROBEg9xMo8/mike-s-top-10-games-of-2011.aspx</link><description>&lt;p&gt;Thanks for the feedback!&lt;/p&gt;

&lt;p&gt;I see, the "news" part is still going on. I'll take a look also there. Are you 3 (or 4!) some type of developer team? I would be interested in trying any game you made. If there's some other website you have with this info would be glad to visit it. &lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/oROBEg9xMo8" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Albert Socoró</dc:creator><pubDate>Sat, 05 May 2012 14:56:51 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/video/special/270/mike-s-top-10-games-of-2011.aspx#comment-520370099</feedburner:origLink></item><item><title>Re: Mike's Top 10 Games of 2011</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/DhF_IUW5wlQ/mike-s-top-10-games-of-2011.aspx</link><description>&lt;p&gt;Thanks!&lt;/p&gt;

&lt;p&gt;We've now changed focus to be more developer oriented, and plan to redo the site at some point, but we will make sure to have available all video and review archives.  We covered quite a bit and I couldn't live with myself if it was just deleted!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/DhF_IUW5wlQ" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">vinull</dc:creator><pubDate>Thu, 03 May 2012 14:25:15 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/video/special/270/mike-s-top-10-games-of-2011.aspx#comment-517897585</feedburner:origLink></item><item><title>Re: Mike's Top 10 Games of 2011</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/PkFB-wZVbvc/mike-s-top-10-games-of-2011.aspx</link><description>&lt;p&gt;Hi there!&lt;/p&gt;

&lt;p&gt;I just want to congratulate you for your awesome work here. I became interested in XBLIG a short time ago, and it's been hard finding info and good reviews. Your website was very useful to me, and I also had lots of fun watching your videos. I hope you don't shut the webpage down, as it may be useful for many people searching for different games, and such open minded reviews.&lt;/p&gt;

&lt;p&gt;Regards from Barcelona!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/PkFB-wZVbvc" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Albert Socoró</dc:creator><pubDate>Thu, 03 May 2012 14:19:22 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/video/special/270/mike-s-top-10-games-of-2011.aspx#comment-517893067</feedburner:origLink></item><item><title>Re: GameMarx EP86 - Robotic Product Design</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/euu0-VP2mNw/gamemarx-ep86-robotic-product-design.aspx</link><description>&lt;p&gt;I need the artists on the Angry Birds clone working on my games.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/euu0-VP2mNw" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guest</dc:creator><pubDate>Mon, 23 Apr 2012 00:57:41 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/04/21/gamemarx-ep86-robotic-product-design.aspx#comment-506562530</feedburner:origLink></item><item><title>Re: Developer's Look at EvilQuest</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/1l8ABP99yiw/developer-s-look-at-evilquest.aspx</link><description>&lt;p&gt;I enjoyed this a lot. Nice job guys!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/1l8ABP99yiw" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frog The Door</dc:creator><pubDate>Thu, 16 Feb 2012 00:06:08 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/video/special/273/developer-s-look-at-evilquest.aspx#comment-440545138</feedburner:origLink></item><item><title>Re: GameMarx EP75 - Developer Tools</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/EGhMO7UIIiU/gamemarx-ep75-developer-tools.aspx</link><description>&lt;p&gt;GREAT show guys. I love that you're now taking a developer approach. &lt;/p&gt;

&lt;p&gt;I found this one very useful, especially for source control tools. Keep it up. &lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/EGhMO7UIIiU" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DaveVoyles</dc:creator><pubDate>Sun, 05 Feb 2012 20:24:15 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/02/04/gamemarx-ep75-developer-tools.aspx#comment-430449087</feedburner:origLink></item><item><title>Re: 萌めくり (Moe Mekuri) Means “puzzle breasts” I think</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/_EAOsi5gfAE/moe-mekuri-means-puzzle-breasts-i-think.aspx</link><description>&lt;p&gt;this is just straight up hentai...nuff said&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/_EAOsi5gfAE" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WhitebladeZero</dc:creator><pubDate>Fri, 27 Jan 2012 14:10:03 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/reviews/51/moe-mekuri-means-puzzle-breasts-i-think.aspx#comment-422477684</feedburner:origLink></item><item><title>Re: GameMarx Giveaway Survey Results</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/_2StexMqhpQ/gamemarx-giveaway-survey-results.aspx</link><description>&lt;p&gt;There are sites (like this one!) listed at &lt;a href="http://xboxindies.com" rel="nofollow"&gt;xboxindies.com&lt;/a&gt; that review and rate indie games, to guide you to one you like.&lt;/p&gt;

&lt;p&gt;Also, peer review is not a subjective process.  There is a list of items things a game must and must not do set by Microsoft (called the "evil checklist"), but developers are not allowed to block another developer's game because they don't like it.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/_2StexMqhpQ" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">vinull</dc:creator><pubDate>Mon, 23 Jan 2012 21:20:39 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/news/2012/01/01/gamemarx-giveaway-survey-results.aspx#comment-419243279</feedburner:origLink></item><item><title>Re: GameMarx Giveaway Survey Results</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/-DGmWkdv2CY/gamemarx-giveaway-survey-results.aspx</link><description>&lt;p&gt;I totally agree with the last section.  It's too much of a hassle to search through all the garbage to find the few gems that are out there.  I've never submitted an Indie game to XBox myself, but the peer review process must be a complete joke to let so many incomplete and half-assed games through.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/-DGmWkdv2CY" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guest</dc:creator><pubDate>Mon, 23 Jan 2012 18:41:19 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/news/2012/01/01/gamemarx-giveaway-survey-results.aspx#comment-419153242</feedburner:origLink></item><item><title>Re: GameMarx EP73 - Level Up Your Game</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/r7SH2L8UmFM/gamemarx-ep73-level-up-your-game.aspx</link><description>&lt;p&gt;Great show.  I didn't know about this cast until I saw the Tweet from @gamermarx last night.  I had only been listening to the XBox Indie game reviews cast, which got repetitive after awhile.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/r7SH2L8UmFM" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guest</dc:creator><pubDate>Sat, 21 Jan 2012 18:59:58 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/podcast/2012/01/21/gamemarx-ep73-level-up-your-game.aspx#comment-417728360</feedburner:origLink></item><item><title>Re: Cicelie's Top 10 Games of 2011</title><link>http://feedproxy.google.com/~r/GamemarxComments/~3/CLqLGq2YHy0/cicelie-s-top-10-games-of-2011.aspx</link><description>&lt;p&gt;Great list and video! Really nice to see/hear more of Cicelie. &lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxComments/~4/CLqLGq2YHy0" height="1" width="1"/&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lee Rossall</dc:creator><pubDate>Tue, 17 Jan 2012 00:33:15 -0000</pubDate><feedburner:origLink>http://www.gamemarx.com/video/special/271/cicelie-s-top-10-games-of-2011.aspx#comment-413144508</feedburner:origLink></item></channel></rss>
