<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:media="http://search.yahoo.com/mrss/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">
  <channel>
    <title>GameMarx Podcast</title>
    <link>http://www.gamemarx.com/</link>
    <image>
      <url>http://www.gamemarx.com/App_Themes/GM/images/podcast_logo.png</url>
      <title>GameMarx Podcast Logo</title>
      <link>http://www.gamemarx.com/</link>
      <height>300</height>
      <width>300</width>
    </image>
    <description>The GameMarx crew (Mike, Dylan, and Cicelie) discussing Xbox Live Indie Games and gaming in general</description>
    <copyright>© FuncWorks, LLC</copyright>
    <language>en-us</language>
    <pubDate>Sat, 25 Feb 2012 19:36:13 GMT</pubDate>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <generator>GameMarx.com</generator>
    <itunes:author>GameMarx.com</itunes:author>
    <itunes:image href="http://gamemarx.com/App_Themes/GM/images/podcast_logo.png" />
    
    
    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/GamemarxPodcast" /><feedburner:info uri="gamemarxpodcast" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>© FuncWorks, LLC</media:copyright><media:thumbnail url="http://gamemarx.com/App_Themes/GM/images/podcast_logo.png" /><media:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><itunes:owner><itunes:email>podcast@gamemarx.com</itunes:email><itunes:name>GameMarx.com</itunes:name></itunes:owner><itunes:explicit>yes</itunes:explicit><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><itunes:subtitle>The GameMarx crew (Mike, Dylan, and Cicelie) discussing Xbox Live Indie Games and gaming in general - http://gamemarx.com</itunes:subtitle><itunes:summary>The GameMarx crew (Mike, Dylan, and Cicelie) discussing Xbox Live Indie Games and gaming in general - http://gamemarx.com</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item>
      <title>GameMarx EP77 - Heads Up Displays And In Game UI</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/KuYn5BAwiw0/gamemarx-ep77-heads-up-displays-and-in-game-ui.aspx</link>
      <guid isPermaLink="false">38bb88a2-120f-4128-afb1-22557fdb337d</guid>
      <pubDate>Sat, 18 Feb 2012 18:57:11 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2012/02/18/gamemarx-ep77-heads-up-displays-and-in-game-ui.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week we talk about what makes a good HUD and how to communicate game status to the player.&amp;#160; We also talk about the effects of the Double Fine Adventure kickstarter, and what Gatekeeper from Apple might become.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Kickstarter of the Week: &lt;/strong&gt;&lt;a href="http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he"&gt;&lt;strong&gt;Code Hero: A Game That Teaches You To Make Games&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;AppHub Forums: &lt;a href="http://forums.create.msdn.com/forums/p/100265/595986.aspx#595986"&gt;Recent Dashboard Update&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Official Xbox Magazine: &lt;a href="http://www.oxmonline.com/dev-indie-games-channel-wont-survive-death-xbox-360"&gt;Dev: Indie Games channel won't survive the death of the Xbox 360&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Destructiod:&amp;#160; &lt;a href="http://www.destructoid.com/a-countdown-for-mechwarrior-tactics-appears-221783.phtml"&gt;A countdown for MechWarrior Tactics appears&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Official Xbox Magazine: &lt;a href="http://www.oxmonline.com/next-xbox-will-reportedly-have-hd-touchscreen-traditional-controller-hybrid"&gt;Next Xbox will reportedly have HD touchscreen-traditional controller hybrid&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Zeboyd Games:&amp;#160; &lt;a href="http://zeboyd.com/2012/02/14/so-you-want-to-be-an-indie-game-developer/"&gt;So You Want to Be an Indie Game Developer?&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Ars Technica:&amp;#160; &lt;a href="http://arstechnica.com/apple/news/2012/02/developers-gatekeeper-a-concern-but-still-gives-power-users-control.ars"&gt;Mac developers: Gatekeeper is a concern, but still gives power users control&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39846/Zynga-MyFarm-source-code-row-heading-to-courts"&gt;Zynga MyFarm source code row heading to courts&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Destructiod:&amp;#160; &lt;a href="http://www.destructoid.com/ubisoft-s-ps-vita-bullsh-t-is-truly-incredible-222041.phtml"&gt;Ubisoft's PS Vita bullsh*t is truly incredible&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Official Xbox Magazine: &lt;a href="http://www.oxmonline.com/epic-there-are-too-many-platforms"&gt;Epic: There are too many platforms&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Destructiod: &lt;a href="http://www.destructoid.com/-double-fine-adventure-going-drm-free-for-pc-mac-linux-221879.phtml"&gt;'Double Fine Adventure' going DRM-free for PC, Mac, Linux&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39783/Tim-Schafer-Console-patches-cost-40k"&gt;Tim Schafer: Console patches cost $40k&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;The Escapist: &lt;a href="http://www.escapistmagazine.com/videos/view/jimquisition/5362-Welcoming-A-Digital-Future"&gt;JIMQUISITION Welcoming A Digital Future&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39787/Obsidian-considering-Kickstarter-game"&gt;Obsidian considers Kickstarter game&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Destructiod: &lt;a href="http://www.destructoid.com/brian-fargo-may-attempt-kickstarting-a-wasteland-sequel-221929.phtml"&gt;Brian Fargo may attempt kickstarting a Wasteland sequel&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39820/Unity-CEO-backs-Kickstarter-for-gamified-dev-tool"&gt;Unity CEO backs Kickstarter for gamified dev tool&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;CodePlex: &lt;a href="http://wp7adrotator.codeplex.com/"&gt;Windows Phone 7 Ad Rotator&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/KuYn5BAwiw0" height="1" width="1"/&gt;</description>
      <itunes:duration>02:01:41</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/GhIEP2Vi8DI/GM-77-Heads-Up-Displays-And-In-Game-UI.mp3" fileSize="87622171" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week we talk about what makes a good HUD and how to communicate game status to the player.&amp;#160; We also talk about the effects of the Double Fine Adventure kickstarter, and what Gatekeeper from Apple might become. Kickstarter of the Week: Code Hero</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week we talk about what makes a good HUD and how to communicate game status to the player.&amp;#160; We also talk about the effects of the Double Fine Adventure kickstarter, and what Gatekeeper from Apple might become. Kickstarter of the Week: Code Hero: A Game That Teaches You To Make Games Show Notes: AppHub Forums: Recent Dashboard Update Official Xbox Magazine: Dev: Indie Games channel won't survive the death of the Xbox 360 Destructiod:&amp;#160; A countdown for MechWarrior Tactics appears Official Xbox Magazine: Next Xbox will reportedly have HD touchscreen-traditional controller hybrid Zeboyd Games:&amp;#160; So You Want to Be an Indie Game Developer? Ars Technica:&amp;#160; Mac developers: Gatekeeper is a concern, but still gives power users control Develop: Zynga MyFarm source code row heading to courts Destructiod:&amp;#160; Ubisoft's PS Vita bullsh*t is truly incredible Official Xbox Magazine: Epic: There are too many platforms Destructiod: 'Double Fine Adventure' going DRM-free for PC, Mac, Linux Develop: Tim Schafer: Console patches cost $40k The Escapist: JIMQUISITION Welcoming A Digital Future Develop: Obsidian considers Kickstarter game Destructiod: Brian Fargo may attempt kickstarting a Wasteland sequel Develop: Unity CEO backs Kickstarter for gamified dev tool CodePlex: Windows Phone 7 Ad Rotator </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2012/02/18/gamemarx-ep77-heads-up-displays-and-in-game-ui.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/GhIEP2Vi8DI/GM-77-Heads-Up-Displays-And-In-Game-UI.mp3" length="87622171" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-77-Heads-Up-Displays-And-In-Game-UI.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP76 - Decoding Feedback</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/7tG3jpnjKf8/gamemarx-ep76-decoding-feedback.aspx</link>
      <guid isPermaLink="false">6a431089-a3ff-4b2f-878d-91adb2d3dc6c</guid>
      <pubDate>Sat, 11 Feb 2012 20:39:57 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2012/02/11/gamemarx-ep76-decoding-feedback.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week we discuss Double Fine's crazy successful kickstarter, some other news, and how to handle feedback during game development.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39703/XBLIG-isnt-growing-says-developer"&gt;XBLIG isn't growing, developer claims&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;GiantBomb: &lt;a href="http://www.giantbomb.com/news/blizzard-disputing-valves-trademarking-of-dota/3979/"&gt;Blizzard Disputing Valve’s Trademarking of DOTA&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;D'Arcy from Winnipeg: &lt;a href="http://geekswithblogs.net/dlussier/archive/2012/02/10/148655.aspx"&gt;NES Fanboi’s Dream–Ryu in Super Mario Bros?!&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;FastCompany: &lt;a href="http://www.fastcompany.com/1815230/zynga-hasbro-scrabble-words-with-friends"&gt;&amp;quot;Words With Friends&amp;quot; Board Game Coming From The Makers Of Scrabble&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39698/Apple-ban-on-counterfeit-and-fake-apps"&gt;Apple ban on counterfeit and clone apps&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39731/VIDEO-Stand-up-comedy-on-Zynga-cloning"&gt;VIDEO: Stand-up comedy on Zynga cloning&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Kickstarter: &lt;a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure"&gt;Double Fine Adventure&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Twitter: &lt;a href="https://twitter.com/#!/timjustraised"&gt;@TimJustRaised&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;The Bottom Feeder: &lt;a href="http://jeff-vogel.blogspot.com/2012/01/now-you-yes-you-can-design-dungeons-and.html"&gt;Now You (Yes, You!) Can Design Dungeons and Dragons!!!!!!!&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Amazon: &lt;a href="http://www.amazon.com/Theory-Fun-Game-Design/dp/1932111972/ref=sr_1_2?s=books&amp;amp;ie=UTF8&amp;amp;qid=1328992533&amp;amp;sr=1-2"&gt;A Theory of Fun for Game Design&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/7tG3jpnjKf8" height="1" width="1"/&gt;</description>
      <itunes:duration>01:41:01</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/h0w9uPQ_Kvg/GM-76-Decoding_Feedback.mp3" fileSize="72742749" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week we discuss Double Fine's crazy successful kickstarter, some other news, and how to handle feedback during game development. Show Notes: Develop: XBLIG isn't growing, developer claims GiantBomb: Blizzard Disputing Valve’s Trademarking of DOTA D'</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week we discuss Double Fine's crazy successful kickstarter, some other news, and how to handle feedback during game development. Show Notes: Develop: XBLIG isn't growing, developer claims GiantBomb: Blizzard Disputing Valve’s Trademarking of DOTA D'Arcy from Winnipeg: NES Fanboi’s Dream–Ryu in Super Mario Bros?! FastCompany: &amp;quot;Words With Friends&amp;quot; Board Game Coming From The Makers Of Scrabble Develop: Apple ban on counterfeit and clone apps Develop: VIDEO: Stand-up comedy on Zynga cloning Kickstarter: Double Fine Adventure Twitter: @TimJustRaised The Bottom Feeder: Now You (Yes, You!) Can Design Dungeons and Dragons!!!!!!! Amazon: A Theory of Fun for Game Design </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2012/02/11/gamemarx-ep76-decoding-feedback.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/h0w9uPQ_Kvg/GM-76-Decoding_Feedback.mp3" length="72742749" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-76-Decoding_Feedback.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP75 - Developer Tools</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/vFRmiLZqnOU/gamemarx-ep75-developer-tools.aspx</link>
      <guid isPermaLink="false">f7f98721-6391-4296-a845-51d42975c179</guid>
      <pubDate>Sat, 04 Feb 2012 18:02:25 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2012/02/04/gamemarx-ep75-developer-tools.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week we cover current news, tools every game developer should be using, and what project scope should be for small development team.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Official Xbox Magazine: &lt;a href="http://www.oxmonline.com/harmonixs-ceo-top-contributor-stephen-colberts-super-pac"&gt;Harmonix's CEO top contributor to Stephen Colbert's Super PAC&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;GiantBomb: &lt;a href="http://www.giantbomb.com/news/mass-effect-3-demo-provides-temp-xbl-gold-access/3960/"&gt;Mass Effect 3 Demo Provides Temp XBL Gold Access&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Destructoid: &lt;a href="http://www.destructoid.com/humble-bundle-comes-to-android-plus-pc-mac-and-linux--220790.phtml"&gt;Humble Bundle comes to Android (plus PC, Mac, and Linux)&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Tested: &lt;a href="http://www.tested.com/news/windows-phone-8-apollo-features-revealed-in-insider-video/3540/"&gt;Windows Phone 8 &amp;quot;Apollo&amp;quot; Features Revealed in Insider Video&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Window's Azure Blog: &lt;a href="http://blogs.msdn.com/b/windowsazure/archive/2012/02/03/windows-azure-toolkit-for-social-games-updates.aspx"&gt;Windows Azure Toolkit for Social Games Updates&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Gamasutra: &lt;a href="http://www.gamasutra.com/view/feature/6687/talking_copycats_with_zyngas_.php"&gt;Talking Copycats with Zynga's Design Chief&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39621/Triple-Town-creator-sues-over-blatant-plagiarism"&gt;Triple Town dev sues over 'blatant plagiarism'&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Ars Technica: &lt;a href="http://arstechnica.com/gaming/news/2012/01/parcel-gamer-wants-to-share-used-game-profits-with-publishers.ars"&gt;Parcel Gamer wants to share used game profits with publishers&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Ars Technica: &lt;a href="http://arstechnica.com/gaming/reviews/2012/02/my-life-as-a-cat-an-hour-with-terry-cavanaghs-chatchat-mmo.ars"&gt;My life as a cat: an hour with Terry Cavanagh's ChatChat MMO&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;DIY Gamer: &lt;a href="http://www.diygamer.com/2012/02/igns-indie-dev-reality-series-returns-lazy-8/"&gt;IGN’s Indie Dev Reality Series Returns; Go Lazy 8!&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Forum Question:&amp;#160; &lt;a href="http://forums.create.msdn.com/forums/p/99407/591513.aspx"&gt;Project scope when you have one developer&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Tools Mentioned:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Source Control / Mercurial (Hg): &lt;a href="https://bitbucket.org/"&gt;Bitbucket&lt;/a&gt; | &lt;a href="http://tortoisehg.bitbucket.org/"&gt;TortoiseHg&lt;/a&gt; | &lt;a href="http://visualhg.codeplex.com/"&gt;VisualHg&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Asset Backup: &lt;a href="https://www.dropbox.com"&gt;Dropbox&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Project Management / Kanban Board: &lt;a href="http://www.agilezen.com/"&gt;AgileZen&lt;/a&gt; | &lt;a href="https://trello.com/"&gt;Trello&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Measurement Tools: &lt;a href="http://create.msdn.com/en-US/education/catalog/utility/performance_utility"&gt;XNA Timeruler&lt;/a&gt; | &lt;a href="http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=6812"&gt;DirectX PIX&lt;/a&gt; | &lt;a href="http://msdn.microsoft.com/en-us/library/ms182372.aspx"&gt;Visual Studio Performance Profiling&lt;/a&gt; | &lt;a href="http://msdn.microsoft.com/en-us/library/bb975830(v=xnagamestudio.40).aspx"&gt;XNA Framework Remote Performance Monitor&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/vFRmiLZqnOU" height="1" width="1"/&gt;</description>
      <itunes:duration>02:09:08</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/bKxUSDDf5MQ/GM-75-Developer-Tools.mp3" fileSize="92986849" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week we cover current news, tools every game developer should be using, and what project scope should be for small development team. Show Notes: Official Xbox Magazine: Harmonix's CEO top contributor to Stephen Colbert's Super PAC GiantBomb: Mass Ef</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week we cover current news, tools every game developer should be using, and what project scope should be for small development team. Show Notes: Official Xbox Magazine: Harmonix's CEO top contributor to Stephen Colbert's Super PAC GiantBomb: Mass Effect 3 Demo Provides Temp XBL Gold Access Destructoid: Humble Bundle comes to Android (plus PC, Mac, and Linux) Tested: Windows Phone 8 &amp;quot;Apollo&amp;quot; Features Revealed in Insider Video Window's Azure Blog: Windows Azure Toolkit for Social Games Updates Gamasutra: Talking Copycats with Zynga's Design Chief Develop: Triple Town dev sues over 'blatant plagiarism' Ars Technica: Parcel Gamer wants to share used game profits with publishers Ars Technica: My life as a cat: an hour with Terry Cavanagh's ChatChat MMO DIY Gamer: IGN’s Indie Dev Reality Series Returns; Go Lazy 8! Forum Question:&amp;#160; Project scope when you have one developer Tools Mentioned: Source Control / Mercurial (Hg): Bitbucket | TortoiseHg | VisualHg Asset Backup: Dropbox Project Management / Kanban Board: AgileZen | Trello Measurement Tools: XNA Timeruler | DirectX PIX | Visual Studio Performance Profiling | XNA Framework Remote Performance Monitor </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2012/02/04/gamemarx-ep75-developer-tools.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/bKxUSDDf5MQ/GM-75-Developer-Tools.mp3" length="92986849" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-75-Developer-Tools.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP74 - Making Your Game Socially Acceptable</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/dZoNt2noWKs/gamemarx-ep74-making-your-game-socially-acceptable.aspx</link>
      <guid isPermaLink="false">0cccef38-c229-4998-ae45-91e49e2431fe</guid>
      <pubDate>Sat, 28 Jan 2012 19:11:55 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2012/01/28/gamemarx-ep74-making-your-game-socially-acceptable.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week we discuss several Microsoft rumors, how Words with Friends beat Scrabulous and what game developers can learn from it.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;GiantBomb: &lt;a href="http://www.giantbomb.com/news/tiny-tower-devs-suggest-zynga-really-really-loves-tiny-tower/3935/"&gt;Tiny Tower Devs Suggest Zynga Really, Really Loves Tiny Tower&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/blog/305/Quarrel-vs-the-games-industry-Who-was-right"&gt;Quarrel vs the games industry: Who was right?&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Windows Store for developers: &lt;a href="http://blogs.msdn.com/b/windowsstore/archive/2012/01/20/designing-the-windows-store-user-experience.aspx"&gt;Designing the Windows Store user experience&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39578/Rumour-Microsoft-to-open-new-Kinect-studios"&gt;Rumour: Microsoft to open new Kinect studios&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Extra Guy: &lt;a href="http://www.extraguy.com/2012/01/rumor-microsoft-dropping-microsoft-points/"&gt;RUMOR: Microsoft dropping Microsoft points&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39580/Next-gen-Xbox-chips-enter-production-for-devs"&gt;Next-gen Xbox chips 'enter production for devs'&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;The Daily What: &lt;a href="http://geeks.thedailywh.at/2012/01/26/xbox-720-rumors-of-the-day/"&gt;Xbox 720 Rumors of the Day&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Official Xbox Magazine: &lt;a href="http://www.oxmonline.com/indieverse-how-add-achievements-xbox-live-indie-games"&gt;Indieverse: How to Add Achievements to Xbox Live Indie Games&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;XNA Forums: &lt;a href="http://forums.create.msdn.com/forums/p/98996/589245.aspx"&gt;an idea so crazy.....it just might work&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39614/XBLA-hits-record-144-million-in-revenue-for-2011"&gt;XBLA hits 'record $144 million in revenue for 2011'&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39587/App-Store-dev-payout-soars-past-4-billion"&gt;App Store dev payout soars past $4 billion&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Fast Company: &lt;a href="http://www.fastcompany.com/1810607/words-with-friends-lexulous-scrabble-zynga"&gt;How Words With Friends Beat Scrabble At Its Own Game&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/dZoNt2noWKs" height="1" width="1"/&gt;</description>
      <itunes:duration>01:42:21</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/41alh4qjPqA/GM-74-Making-Your-Game-Socially-Acceptable.mp3" fileSize="73706427" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week we discuss several Microsoft rumors, how Words with Friends beat Scrabulous and what game developers can learn from it. Show Notes: GiantBomb: Tiny Tower Devs Suggest Zynga Really, Really Loves Tiny Tower Develop: Quarrel vs the games industry:</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week we discuss several Microsoft rumors, how Words with Friends beat Scrabulous and what game developers can learn from it. Show Notes: GiantBomb: Tiny Tower Devs Suggest Zynga Really, Really Loves Tiny Tower Develop: Quarrel vs the games industry: Who was right? Windows Store for developers: Designing the Windows Store user experience Develop: Rumour: Microsoft to open new Kinect studios Extra Guy: RUMOR: Microsoft dropping Microsoft points Develop: Next-gen Xbox chips 'enter production for devs' The Daily What: Xbox 720 Rumors of the Day Official Xbox Magazine: Indieverse: How to Add Achievements to Xbox Live Indie Games XNA Forums: an idea so crazy.....it just might work Develop: XBLA hits 'record $144 million in revenue for 2011' Develop: App Store dev payout soars past $4 billion Fast Company: How Words With Friends Beat Scrabble At Its Own Game </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2012/01/28/gamemarx-ep74-making-your-game-socially-acceptable.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/41alh4qjPqA/GM-74-Making-Your-Game-Socially-Acceptable.mp3" length="73706427" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-74-Making-Your-Game-Socially-Acceptable.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP73 - Level Up Your Game</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/7M9LiRt446k/gamemarx-ep73-level-up-your-game.aspx</link>
      <guid isPermaLink="false">8cd48358-42d1-4373-b227-ee07a0b96023</guid>
      <pubDate>Sat, 21 Jan 2012 19:53:18 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2012/01/21/gamemarx-ep73-level-up-your-game.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week we discuss current news and using RPG mechanics in your game design.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39555/Zynga-losing-150-on-every-new-paying-customer"&gt;Zynga 'losing $150 on every new paying customer'&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39543/PopCap-axes-game-played-by-750000-people"&gt;PopCap axes game played by 750,000 people&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Destructiod: &lt;a href="http://www.destructoid.com/esa-spent-190-000-to-support-pipa-lobbyists-219826.phtml"&gt;ESA spent $190,000 to support PIPA lobbyists&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Destructiod: &lt;a href="http://www.destructoid.com/microsoft-denies-security-problems-with-xbox-live-219763.phtml"&gt;Microsoft denies security problems with Xbox Live&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;MSDN: &lt;a href="http://visualstudiogallery.msdn.microsoft.com/bc7a433b-b594-48d4-bba2-a2f24774d02f"&gt;Visual Studio Achievements&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Ben Kane: &lt;a href="http://benkane.wordpress.com/2012/01/20/the-great-porting-adventure-day-8/"&gt;The Great Porting Adventure: Day 8&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Destructiod: &lt;a href="http://www.destructoid.com/amy-dev-claims-its-game-is-just-hard-instead-of-crap--219848.phtml"&gt;AMY dev claims its game is just 'hard' instead of 'crap'&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Tested: &lt;a href="http://www.tested.com/news/compact-alienware-x51-gaming-pc-disguises-itself-as-console/3467/"&gt;Compact Alienware X51 Gaming PC Disguises Itself as Console&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/7M9LiRt446k" height="1" width="1"/&gt;</description>
      <itunes:duration>01:52:24</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/_Wii3HvOYG8/GM-73-Level-Up-Your-Game.mp3" fileSize="80944017" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week we discuss current news and using RPG mechanics in your game design. Show Notes: Develop: Zynga 'losing $150 on every new paying customer' Develop: PopCap axes game played by 750,000 people Destructiod: ESA spent $190,000 to support PIPA lobbyi</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week we discuss current news and using RPG mechanics in your game design. Show Notes: Develop: Zynga 'losing $150 on every new paying customer' Develop: PopCap axes game played by 750,000 people Destructiod: ESA spent $190,000 to support PIPA lobbyists Destructiod: Microsoft denies security problems with Xbox Live MSDN: Visual Studio Achievements Ben Kane: The Great Porting Adventure: Day 8 Destructiod: AMY dev claims its game is just 'hard' instead of 'crap' Tested: Compact Alienware X51 Gaming PC Disguises Itself as Console </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2012/01/21/gamemarx-ep73-level-up-your-game.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/_Wii3HvOYG8/GM-73-Level-Up-Your-Game.mp3" length="80944017" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-73-Level-Up-Your-Game.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP72 - Podcast Unlocked</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/YKaDGjWp-Ig/gamemarx-ep72-podcast-unlocked.aspx</link>
      <guid isPermaLink="false">c71c52df-9f90-4527-b67f-5370f6ac438e</guid>
      <pubDate>Sat, 14 Jan 2012 18:05:50 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2012/01/14/gamemarx-ep72-podcast-unlocked.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week we discuss using achievements in your game, and catch up on a bunch of news missed in recent weeks.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Destructoid - &lt;a href="http://www.destructoid.com/xbox-live-hacking-is-a-very-real-problem-219646.phtml"&gt;Xbox Live hacking is a very real problem&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Trendy Gamers - &lt;a href="http://trendygamers.com/2012/01/04/xbox-live-indie-games-max-500-mb-minimum-price-reduced/"&gt;Xbox Live Indie Games Now Max Out At 500 MB, Minimum Price Reduced&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Armless Octopus - &lt;a href="http://www.armlessoctopus.com/2012/01/06/prices-plummeting-for-cthulhu-saves-the-world-soulcaster-2-and-other-xbligs"&gt;Prices Plummeting for Cthulhu Saves the World, Soulcaster 2, and Other XBLIGs&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Trendy Gamers - &lt;a href="http://trendygamers.com/2012/01/12/problems-xbox-live-dashboard-point-view-indie-developer/"&gt;The Problems With The New Xbox Live Dashboard From The Point Of View Of An Indie Developer&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;PC gamer - &lt;a href="http://www.pcgamer.com/2012/01/13/kinect-on-pc-more-expensive-less-useful-still-exciting/"&gt;Kinect on PC: more expensive, less useful, still exciting&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop - &lt;a href="http://www.develop-online.net/news/39448/iOS-and-Android-set-to-host-Xbox-Live-games"&gt;iOS and Android 'set to host Xbox Live games'&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Moacube - &lt;a href="http://moacube.com/blog/professional-developers-look-at-gamemaker/"&gt;Professional developer’s look at GameMaker&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;DIY Gamer - &lt;a href="http://www.diygamer.com/2012/01/yahtzee-announces-poaching-platformer-releases-trailer/"&gt;Yahtzee Announces Poacher Platformer, Releases Trailer&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/YKaDGjWp-Ig" height="1" width="1"/&gt;</description>
      <itunes:duration>01:44:37</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/oX_RQLZmW4E/GM-72-Podcast-Unlocked.mp3" fileSize="75340173" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week we discuss using achievements in your game, and catch up on a bunch of news missed in recent weeks. Show Notes: Destructoid - Xbox Live hacking is a very real problem Trendy Gamers - Xbox Live Indie Games Now Max Out At 500 MB, Minimum Price Re</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week we discuss using achievements in your game, and catch up on a bunch of news missed in recent weeks. Show Notes: Destructoid - Xbox Live hacking is a very real problem Trendy Gamers - Xbox Live Indie Games Now Max Out At 500 MB, Minimum Price Reduced Armless Octopus - Prices Plummeting for Cthulhu Saves the World, Soulcaster 2, and Other XBLIGs Trendy Gamers - The Problems With The New Xbox Live Dashboard From The Point Of View Of An Indie Developer PC gamer - Kinect on PC: more expensive, less useful, still exciting Develop - iOS and Android 'set to host Xbox Live games' Moacube - Professional developer’s look at GameMaker DIY Gamer - Yahtzee Announces Poacher Platformer, Releases Trailer </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2012/01/14/gamemarx-ep72-podcast-unlocked.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/oX_RQLZmW4E/GM-72-Podcast-Unlocked.mp3" length="75340173" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-72-Podcast-Unlocked.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP71 - 2011 Game Award Show</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/g-aO0NKRuIs/gamemarx-ep71-2011-game-award-show.aspx</link>
      <guid isPermaLink="false">ca7d5c8f-ca7f-4c63-95b2-8fc4a41bd7a7</guid>
      <pubDate>Sat, 07 Jan 2012 17:43:53 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2012/01/07/gamemarx-ep71-2011-game-award-show.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>This week we honor our favorite (and not so favorite) XBLIG of 2011&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/g-aO0NKRuIs" height="1" width="1"/&gt;</description>
      <itunes:duration>02:27:57</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/IKtVHSkQ2ow/GM-71-2011-Game-Award-Show.mp3" fileSize="106541729" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>This week we honor our favorite (and not so favorite) XBLIG of 2011</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary>This week we honor our favorite (and not so favorite) XBLIG of 2011</itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2012/01/07/gamemarx-ep71-2011-game-award-show.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/IKtVHSkQ2ow/GM-71-2011-Game-Award-Show.mp3" length="106541729" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-71-2011-Game-Award-Show.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP70 - The Clone Wars</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/7LhbwhPs5Yw/gamemarx-ep70-the-clone-wars.aspx</link>
      <guid isPermaLink="false">f8cb821e-6326-4f14-aa45-e1d9faeefc24</guid>
      <pubDate>Sat, 31 Dec 2011 19:23:56 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/12/31/gamemarx-ep70-the-clone-wars.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week we discuss what makes a clone good or bad, Top Indie Games of 2011 from several sites, and the giveaway XBLIG survey results.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Marcin Draszczuk's Gamedev Blog: &lt;a href="http://www.marcindraszczuk.pl/pivot/entry.php?id=22"&gt;Microsoft killed our release&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Destructoid: &lt;a href="http://www.destructoid.com/blogs/manasteel88/a-better-list-than-microsoft-s-quot-best-of-2011-indie-games-quot--218690.phtml"&gt;A Better List than Microsoft's &amp;quot;Best of 2011: Indie Games&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;G4TV: &lt;a href="http://www.g4tv.com/thefeed/blog/post/718726/top-xbox-indie-games-of-2011/"&gt;Top Xbox Indie Games of 2011&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;DIY Gamer: &lt;a href="http://www.diygamer.com/2011/12/indie-games-2011-editors-top-picks/"&gt;Best Indie Games of 2011: Editors’ Top Picks&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;VINTAGE VIDEO GAMES TV: &lt;a href="http://vvgtv.com/2011/12/29/my-top-10-indie-games-of-2011/"&gt;My Top 10 Indie Games of 2011&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/7LhbwhPs5Yw" height="1" width="1"/&gt;</description>
      <itunes:duration>02:14:10</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/aDsqDDmCqG0/GM-70-The-Clone-Wars.mp3" fileSize="96616507" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week we discuss what makes a clone good or bad, Top Indie Games of 2011 from several sites, and the giveaway XBLIG survey results. Show Notes: Marcin Draszczuk's Gamedev Blog: Microsoft killed our release Destructoid: A Better List than Microsoft's </itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week we discuss what makes a clone good or bad, Top Indie Games of 2011 from several sites, and the giveaway XBLIG survey results. Show Notes: Marcin Draszczuk's Gamedev Blog: Microsoft killed our release Destructoid: A Better List than Microsoft's &amp;quot;Best of 2011: Indie Games G4TV: Top Xbox Indie Games of 2011 DIY Gamer: Best Indie Games of 2011: Editors’ Top Picks VINTAGE VIDEO GAMES TV: My Top 10 Indie Games of 2011 </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/12/31/gamemarx-ep70-the-clone-wars.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/aDsqDDmCqG0/GM-70-The-Clone-Wars.mp3" length="96616507" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-70-The-Clone-Wars.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP69 - Merry Podcast Mess</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/veAhguQ_yNs/gamemarx-ep69-merry-podcast-mess.aspx</link>
      <guid isPermaLink="false">addf3f1f-0683-494d-b1b0-898a2913ba95</guid>
      <pubDate>Sat, 24 Dec 2011 19:39:14 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/12/24/gamemarx-ep69-merry-podcast-mess.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week the crew breaks in the new format with a focus on the mechanics behind &amp;quot;Tycoon&amp;quot; style economic simulators such as FarmVille, Game Dev Story, and Tiny Towers.&amp;#160; We also talk about the game review process and how indie game developers should approach the game press.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;PC Gamer: &lt;a href="http://www.pcgamer.com/2011/12/22/unity-3-5-to-be-released-shortly-flash-support-added/"&gt;Unity 3.5 to be released shortly, Flash support added&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Gamasutra: &lt;a href="http://www.gamasutra.com/view/feature/6574/be_honest_be_nice_marketing_and_.php"&gt;Be Honest, Be Nice: Marketing And PR For Indie Developers&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Dylanwolf.com: &lt;a href="http://www.dylanwolf.com/etc/198/"&gt;Kitchen Experiment: Bacon-Infused Vodka&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Trendy Gamers: &lt;a href="http://trendygamers.com/2011/12/21/game-year-awards-2011-xbox-live-indie-game-year/"&gt;Xbox Live Indie Game of the Year 2011&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Extra Credits: &lt;a href="http://penny-arcade.com/patv/episode/puzzle-games"&gt;Puzzle Games&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/veAhguQ_yNs" height="1" width="1"/&gt;</description>
      <itunes:duration>02:18:42</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/nplzfvnaZ_c/GM-69-Merry-Podcast-Mess.mp3" fileSize="99877527" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week the crew breaks in the new format with a focus on the mechanics behind &amp;quot;Tycoon&amp;quot; style economic simulators such as FarmVille, Game Dev Story, and Tiny Towers.&amp;#160; We also talk about the game review process and how indie game develope</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week the crew breaks in the new format with a focus on the mechanics behind &amp;quot;Tycoon&amp;quot; style economic simulators such as FarmVille, Game Dev Story, and Tiny Towers.&amp;#160; We also talk about the game review process and how indie game developers should approach the game press. Show Notes: PC Gamer: Unity 3.5 to be released shortly, Flash support added Gamasutra: Be Honest, Be Nice: Marketing And PR For Indie Developers Dylanwolf.com: Kitchen Experiment: Bacon-Infused Vodka Trendy Gamers: Xbox Live Indie Game of the Year 2011 Extra Credits: Puzzle Games </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/12/24/gamemarx-ep69-merry-podcast-mess.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/nplzfvnaZ_c/GM-69-Merry-Podcast-Mess.mp3" length="99877527" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-69-Merry-Podcast-Mess.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP68 - Defending Indies with Matthew Leigh</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/ES7X8X2rbJY/gamemarx-ep68-defending-indies-with-matthew-leigh.aspx</link>
      <guid isPermaLink="false">7a784196-0144-440a-9933-a5ad1ff03117</guid>
      <pubDate>Sat, 17 Dec 2011 20:59:52 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/12/17/gamemarx-ep68-defending-indies-with-matthew-leigh.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week Matthew Leigh of Firebase Industries joins the show to talk Orbitron: Revolution, Sunburn, Indie Pricing, and the new Xbox Dashboard.&lt;/p&gt;

&lt;p&gt;Firebase Industries: &lt;a href="http://www.firebase.ca/"&gt;Website&lt;/a&gt; | &lt;a href="http://twitter.com/#!/FirebaseIND"&gt;Twitter&lt;/a&gt;

  &lt;br /&gt;Matthew Leigh: &lt;a href="https://twitter.com/#!/FrontlineFire"&gt;Twitter&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Arstechnica: &lt;a href="http://arstechnica.com/microsoft/news/2011/12/leadership-change-could-herald-windows-8-powered-phones-whats-the-hurry.ars"&gt;Leadership change could herald Windows 8-powered phones; what's the hurry?&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39355/Rumour-Xbox-design-head-replaced"&gt;Rumour: 'Xbox design head replaced'&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Shawn Hargreaves Blog: &lt;a href="http://blogs.msdn.com/b/shawnhar/archive/2011/12/13/from-games-to-telephones.aspx"&gt;From games to telephones&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39352/Indie-developers-launch-fundraising-game-bundle"&gt;Indie developers launch fundraising game bundle&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Armless Octopus: &lt;a href="http://www.armlessoctopus.com/2011/12/15/dream-build-play-2012-challenge-includes-windows-phone-games/"&gt;Dream.Build.Play 2012 Challenge Includes Windows Phone Games&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Indie Gamer Chick: &lt;a href="http://indiegamerchick.com/2011/12/13/tales-from-the-dev-side-magic-seal-pelts-by-ian-stocker/"&gt;Tales from the Dev Side: Magic Seal Pelts by Ian Stocker&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/ES7X8X2rbJY" height="1" width="1"/&gt;</description>
      <itunes:duration>02:44:59</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/8gcUzWrgOFg/GM-68-Defending_Indies_with_Matthew_Leigh.mp3" fileSize="118800917" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week Matthew Leigh of Firebase Industries joins the show to talk Orbitron: Revolution, Sunburn, Indie Pricing, and the new Xbox Dashboard. Firebase Industries: Website | Twitter Matthew Leigh: Twitter Show Notes: Arstechnica: Leadership change could</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week Matthew Leigh of Firebase Industries joins the show to talk Orbitron: Revolution, Sunburn, Indie Pricing, and the new Xbox Dashboard. Firebase Industries: Website | Twitter Matthew Leigh: Twitter Show Notes: Arstechnica: Leadership change could herald Windows 8-powered phones; what's the hurry? Develop: Rumour: 'Xbox design head replaced' Shawn Hargreaves Blog: From games to telephones Develop: Indie developers launch fundraising game bundle Armless Octopus: Dream.Build.Play 2012 Challenge Includes Windows Phone Games Indie Gamer Chick: Tales from the Dev Side: Magic Seal Pelts by Ian Stocker </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/12/17/gamemarx-ep68-defending-indies-with-matthew-leigh.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/8gcUzWrgOFg/GM-68-Defending_Indies_with_Matthew_Leigh.mp3" length="118800917" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-68-Defending_Indies_with_Matthew_Leigh.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP67 - Dashboard Confessional</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/AdqK2gNSXew/gamemarx-ep67-dashboard-confessional.aspx</link>
      <guid isPermaLink="false">2085542e-6ae5-4005-911c-2fddab8a3a87</guid>
      <pubDate>Sat, 10 Dec 2011 19:15:59 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/12/10/gamemarx-ep67-dashboard-confessional.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;In Mike and Cicelie's absence, Charlie and John from the Chainsaw Buffet Podcast sit in to talk about the new Xbox Dashboard (and what it means to indie games) as well as a lean weak on the New Releases front.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Giant Bomb: &lt;a href="http://www.giantbomb.com/news/you-must-agree-to-all-of-xbox-lives-new-terms-of-service/3846/"&gt;You Must Agree to All of Xbox Live's New Terms of Service&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;ExtraGuy: &lt;a href="http://www.extraguy.com/2011/12/indie-devs-upset-at-xblig-placement-in-new-update/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+XboxIndies+%28XboxIndies+-+News+and+Reviews%29"&gt;Indie devs upset at XBLIG placement in new update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Ben Kane: &lt;a href="http://benkane.wordpress.com/2011/12/07/xbox-dash-update-holds-out-olive-branch-to-indies-twists-knife/"&gt;Xbox Dash Update Holds Out Olive Branch to Indies, Twists Knife&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Giant Bomb: &lt;a href="http://www.giantbomb.com/news/shigeru-miyamoto-changing-roles-at-nintendo-updated/3845/"&gt;Shigeru Miyamoto Changing Roles at Nintendo &lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Ars Technica: &lt;a href="http://arstechnica.com/microsoft/news/2011/12/win-8-app-store-revealed-more-money-for-devs-beta-in-late-february.ars?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+arstechnica%2Findex+%28Ars+Technica+-+Featured+Content%29"&gt;Win 8 app store revealed: more money for devs, beta in late February&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Joystiq: &lt;a href="http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/"&gt;New Xbox Dashboard features leave Indie Games in the lurch&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/AdqK2gNSXew" height="1" width="1"/&gt;</description>
      <itunes:duration>01:17:30</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/jdeLn5IrRag/EP67-DashboardConfessional.mp3" fileSize="37194840" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> In Mike and Cicelie's absence, Charlie and John from the Chainsaw Buffet Podcast sit in to talk about the new Xbox Dashboard (and what it means to indie games) as well as a lean weak on the New Releases front. Show Notes: Giant Bomb: You Must Agree to Al</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> In Mike and Cicelie's absence, Charlie and John from the Chainsaw Buffet Podcast sit in to talk about the new Xbox Dashboard (and what it means to indie games) as well as a lean weak on the New Releases front. Show Notes: Giant Bomb: You Must Agree to All of Xbox Live's New Terms of Service ExtraGuy: Indie devs upset at XBLIG placement in new update Ben Kane: Xbox Dash Update Holds Out Olive Branch to Indies, Twists Knife Giant Bomb: Shigeru Miyamoto Changing Roles at Nintendo Ars Technica: Win 8 app store revealed: more money for devs, beta in late February Joystiq: New Xbox Dashboard features leave Indie Games in the lurch </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/12/10/gamemarx-ep67-dashboard-confessional.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/jdeLn5IrRag/EP67-DashboardConfessional.mp3" length="37194840" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/EP67-DashboardConfessional.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP66 - Captain Dubstep: A New Hope</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/8iksBUNZLAg/gamemarx-ep66-captain-dubstep-a-new-hope.aspx</link>
      <guid isPermaLink="false">415efc8a-5f70-442d-96c7-239e48df0b91</guid>
      <pubDate>Sat, 03 Dec 2011 19:29:44 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/12/03/gamemarx-ep66-captain-dubstep-a-new-hope.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week Mike launches Captain Dubstep week, Dylan and Mike talk RockSmith, and we discuss the continued dark and gloomy future for XNA.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;App Hub: &lt;a href="http://create.msdn.com/en-US/education/catalog/article/marketingtips2011"&gt;Marketing Tips: Get your app or game noticed&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Promit's Ventspace: &lt;a href="http://ventspace.wordpress.com/2011/11/28/directx-and-xna-status-report/"&gt;DirectX and XNA Status Report&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39235/Unity-amazed-as-engine-installs-triple-to-750000"&gt;Unity 'amazed' as installs triple to 750,000&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;GiantBomb: &lt;a href="http://www.giantbomb.com/news/tetris-finally-gains-a-subscription-fee/3832/"&gt;Tetris Finally Gains a Subscription Fee&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;GiantBomb: &lt;a href="http://www.giantbomb.com/news/notch-steps-down-as-lead-developer-of-minecraft/3834/"&gt;Notch Steps Down as Lead Developer of Minecraft&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Gamasutra: &lt;a href="http://www.gamasutra.com/blogs/MarkJessup/20111130/8867/Rev_Share_The_Potluck_of_Game_Dev.php"&gt;Rev Share: The Potluck of Game Dev&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Major Nelson: &lt;a href="http://majornelson.com/2011/11/29/xbox-360-records-the-biggest-week-in-xbox-history/"&gt;Xbox 360 records the biggest week in Xbox history&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/8iksBUNZLAg" height="1" width="1"/&gt;</description>
      <itunes:duration>01:43:02</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/DUIZ748uhSU/GM-66-Captain_Dubstep_A_New_Hope.mp3" fileSize="74202937" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week Mike launches Captain Dubstep week, Dylan and Mike talk RockSmith, and we discuss the continued dark and gloomy future for XNA. Show Notes: App Hub: Marketing Tips: Get your app or game noticed Promit's Ventspace: DirectX and XNA Status Report </itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week Mike launches Captain Dubstep week, Dylan and Mike talk RockSmith, and we discuss the continued dark and gloomy future for XNA. Show Notes: App Hub: Marketing Tips: Get your app or game noticed Promit's Ventspace: DirectX and XNA Status Report Develop: Unity 'amazed' as installs triple to 750,000 GiantBomb: Tetris Finally Gains a Subscription Fee GiantBomb: Notch Steps Down as Lead Developer of Minecraft Gamasutra: Rev Share: The Potluck of Game Dev Major Nelson: Xbox 360 records the biggest week in Xbox history </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/12/03/gamemarx-ep66-captain-dubstep-a-new-hope.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/DUIZ748uhSU/GM-66-Captain_Dubstep_A_New_Hope.mp3" length="74202937" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-66-Captain_Dubstep_A_New_Hope.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP65 - Opposite Day with Ben Kane</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/Ck45IK4EnXU/gamemarx-ep65-opposite-day-with-ben-kane.aspx</link>
      <guid isPermaLink="false">3a5590bd-956c-49cd-9f37-c32ddeedc28c</guid>
      <pubDate>Sat, 26 Nov 2011 23:38:33 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/11/26/gamemarx-ep65-opposite-day-with-ben-kane.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week guest Ben Kane of Going Loud Studios joins us to discuss his opposite approach to game marketing, the new Xbox Dashboard, and developers reviewing their own games&lt;/p&gt;

&lt;p&gt;Going Loud Studios: &lt;a href="http://goingloudstudios.com/"&gt;Website&lt;/a&gt; | &lt;a href="https://twitter.com/#!/WeAreGoingLoud"&gt;Twitter&lt;/a&gt;

  &lt;br /&gt;Ben Kane: &lt;a href="http://benkane.wordpress.com"&gt;Blog&lt;/a&gt; | &lt;a href="https://twitter.com/#!/benkane"&gt;Twitter&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Ben Kane: &lt;a href="http://benkane.wordpress.com/2011/11/07/dlc-quest-and-the-opposite-approach-to-indie-development/"&gt;DLC Quest and the Opposite Approach to Indie Development&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39207/Apple-removes-Big-Fish-subscription-app-from-store"&gt;Apple removes Big Fish subscription app from store&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39209/Google-Chrome-to-offer-gamepad-support"&gt;Gamepad support coming to Google Chrome&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Major Nelson: &lt;a href="http://majornelson.com/2011/11/22/xbox-360-dashboard-update-coming-december-6th/"&gt;Xbox 360 Dashboard update coming December 6th&lt;/a&gt;&lt;em&gt;&lt;/em&gt;&lt;/li&gt;

  &lt;li&gt;Ars Technica:&lt;em&gt;&amp;#160;&lt;a href="http://arstechnica.com/gaming/news/2011/11/jurassic-park-devs-tried-to-game-user-reviews-but-who-doesnt.ars"&gt;Jurassic Park devs tried to game user reviews. Who hasn't?&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/Ck45IK4EnXU" height="1" width="1"/&gt;</description>
      <itunes:duration>01:35:05</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/PeFNjf1nJRg/GM-65-Opposite_Day_with_Ben_Kane.mp3" fileSize="68474401" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week guest Ben Kane of Going Loud Studios joins us to discuss his opposite approach to game marketing, the new Xbox Dashboard, and developers reviewing their own games Going Loud Studios: Website | Twitter Ben Kane: Blog | Twitter Show Notes: Ben Ka</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week guest Ben Kane of Going Loud Studios joins us to discuss his opposite approach to game marketing, the new Xbox Dashboard, and developers reviewing their own games Going Loud Studios: Website | Twitter Ben Kane: Blog | Twitter Show Notes: Ben Kane: DLC Quest and the Opposite Approach to Indie Development Develop: Apple removes Big Fish subscription app from store Develop: Gamepad support coming to Google Chrome Major Nelson: Xbox 360 Dashboard update coming December 6th Ars Technica:&amp;#160;Jurassic Park devs tried to game user reviews. Who hasn't? </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/11/26/gamemarx-ep65-opposite-day-with-ben-kane.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/PeFNjf1nJRg/GM-65-Opposite_Day_with_Ben_Kane.mp3" length="68474401" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-65-Opposite_Day_with_Ben_Kane.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMark EP64 - Adam Spragg in Plain Sight</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/n72FnHFTr-4/gamemark-ep64-adam-spragg-in-plain-sight.aspx</link>
      <guid isPermaLink="false">a7502137-e115-48da-9b22-ccccf88076b8</guid>
      <pubDate>Sat, 19 Nov 2011 20:58:10 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/11/19/gamemark-ep64-adam-spragg-in-plain-sight.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;Mike wears a tie!&amp;#160; Also Adam Spragg joins the show to talk about his new game Hidden in Plain Sight, other game ideas, what makes a good JRPG, review scores, and other industry rumors.&lt;/p&gt;

&lt;p&gt;Adam Spragg Games: &lt;a href="http://adamspragggames.blogspot.com/"&gt;Blog&lt;/a&gt; | &lt;a href="https://twitter.com/#!/adamspragg"&gt;Twitter&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;PC Gamer: &lt;a href="http://www.pcgamer.com/2011/11/14/modern-warfare-3-dev-attempts-to-boost-metacritic-score-via-twitter/"&gt;Modern Warfare 3 dev attempts to boost Metacritic score via Twitter&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Zeybod Games: &lt;a href="http://zeboyd.com/2011/11/15/the-ultimate-jrpg-the-results-of-an-informal-survey-and-some-ideas/"&gt;The Ultimate JRPG? - The results of an informal survey and some ideas&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Gamasutra: &lt;a href="http://www.gamasutra.com/blogs/RobertBevill/20111116/8908/In_Defense_of_the_Review_Score.php"&gt;In Defense of the Review Score&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Dorkly: &lt;a href="http://www.dorkly.com/article/27379/the-dorklyst-7-reasons-you-dont-want-to-work-in-the-video-game-industry"&gt;7 Reasons You Don't Want To Work in the Video Game Industry&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Develop: &lt;a href="http://www.develop-online.net/news/39120/Unity-will-not-support-closed-Windows-Phone-7"&gt;Unity will not support 'closed' Windows Phone 7&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Pocketgamer: &lt;a href="http://www.pocketgamer.biz/r/PG.Biz/Windows+Phone/news.asp?c=35015"&gt;Windows Phone will support native code, but only when Windows Phone 8 is released&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/n72FnHFTr-4" height="1" width="1"/&gt;</description>
      <itunes:duration>02:02:40</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/bFF4npaLStg/GM-64-Adam_Spragg_In_Plain_Sight.mp3" fileSize="88334327" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> Mike wears a tie!&amp;#160; Also Adam Spragg joins the show to talk about his new game Hidden in Plain Sight, other game ideas, what makes a good JRPG, review scores, and other industry rumors. Adam Spragg Games: Blog | Twitter Show Notes: PC Gamer: Modern W</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> Mike wears a tie!&amp;#160; Also Adam Spragg joins the show to talk about his new game Hidden in Plain Sight, other game ideas, what makes a good JRPG, review scores, and other industry rumors. Adam Spragg Games: Blog | Twitter Show Notes: PC Gamer: Modern Warfare 3 dev attempts to boost Metacritic score via Twitter Zeybod Games: The Ultimate JRPG? - The results of an informal survey and some ideas Gamasutra: In Defense of the Review Score Dorkly: 7 Reasons You Don't Want To Work in the Video Game Industry Develop: Unity will not support 'closed' Windows Phone 7 Pocketgamer: Windows Phone will support native code, but only when Windows Phone 8 is released </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/11/19/gamemark-ep64-adam-spragg-in-plain-sight.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/bFF4npaLStg/GM-64-Adam_Spragg_In_Plain_Sight.mp3" length="88334327" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-64-Adam_Spragg_In_Plain_Sight.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP63 - Mission Accomplished</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/BMuWMKXNcy8/gamemarx-ep63-mission-accomplished.aspx</link>
      <guid isPermaLink="false">6e34fd57-d87c-4ec4-b95b-5e63b4e023dd</guid>
      <pubDate>Sat, 12 Nov 2011 20:39:29 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/11/12/gamemarx-ep63-mission-accomplished.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;Steve Hurdle of Writings of Mass Deduction joins the show to talk about his year of reviewing one XBLIG a day, and shares some of his favorite lost gems of the service&lt;/p&gt;

&lt;p&gt;Writings of Mass Deduction – &lt;a href="http://writingsofmassdeduction.com/"&gt;Website&lt;/a&gt; | &lt;a href="https://twitter.com/#!/massdeduction"&gt;Twitter&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Ben Kane: &lt;a href="http://benkane.wordpress.com/2011/11/07/dlc-quest-and-the-opposite-approach-to-indie-development/"&gt;DLC Quest and the Opposite Approach to Indie Development&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;CNET: &lt;a href="http://news.cnet.com/8301-13506_3-57322150-17/zynga-to-employees-give-back-our-stock-or-youll-be-fired/"&gt;Zynga to employees: Give back our stock or you'll be fired&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Ars Technica: &lt;a href="http://arstechnica.com/gaming/news/2011/11/valve-confirms-steam-hack-credit-cards-personal-info-may-be-stolen.ars"&gt;Valve confirms Steam hack: credit cards, personal info may be stolen&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/BMuWMKXNcy8" height="1" width="1"/&gt;</description>
      <itunes:duration>01:55:15</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/u8SA7gwBAzU/GM-63-Mission_Accomplished.mp3" fileSize="82998217" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> Steve Hurdle of Writings of Mass Deduction joins the show to talk about his year of reviewing one XBLIG a day, and shares some of his favorite lost gems of the service Writings of Mass Deduction – Website | Twitter Show Notes: Ben Kane: DLC Quest and the</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> Steve Hurdle of Writings of Mass Deduction joins the show to talk about his year of reviewing one XBLIG a day, and shares some of his favorite lost gems of the service Writings of Mass Deduction – Website | Twitter Show Notes: Ben Kane: DLC Quest and the Opposite Approach to Indie Development CNET: Zynga to employees: Give back our stock or you'll be fired Ars Technica: Valve confirms Steam hack: credit cards, personal info may be stolen </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/11/12/gamemarx-ep63-mission-accomplished.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/u8SA7gwBAzU/GM-63-Mission_Accomplished.mp3" length="82998217" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-63-Mission_Accomplished.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP62 - The Humble Badger Show</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/ImOxBdpGc0c/gamemarx-ep62-the-humble-badger-show.aspx</link>
      <guid isPermaLink="false">5d9f7e10-8af9-4afe-8a03-e8067813a493</guid>
      <pubDate>Sat, 05 Nov 2011 19:04:53 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/11/05/gamemarx-ep62-the-humble-badger-show.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;This week we cover sales stats for Hypership Out Of Control across Xbox/WP7/iOS, taking ownership of your game's sales, and Mike has a few words on the latest Humble Bundle&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;KrisSteele.net: &lt;a href="http://www.krissteele.net/blogdetails.aspx?id=298"&gt;Comparing Hypership Sales Across All Platforms&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;ArsTechnica: &lt;a href="http://arstechnica.com/business/news/2011/10/kinect-for-windows-sdk-going-commercial-in-early-2012.ars"&gt;Kinect for Windows SDK going commercial in early 2012&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Gamasutra: &lt;a href="http://www.gamasutra.com/view/feature/6529/building_a_better_kickstarter_.php"&gt;Building a Better Kickstarter Campaign&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;TIGSource: &lt;a href="http://www.tigsource.com/2011/11/01/humble-voxatron-debut/"&gt;Humble Voxatron Debut&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;GiantBomb: &lt;a href="http://www.giantbomb.com/news/if-you-buy-modern-warfare-3-early-microsoft-warns-against-playing-online-updated/3790/"&gt;If You Buy Modern Warfare 3 Early, Microsoft Warns Against Playing Online&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Gamasutra: &lt;a href="http://www.gamasutra.com/blogs/JonathanFlook/20111102/8796/XBLIG__Taking_Ownership_Of_Your_Own_Successes_And_Failures.php"&gt;XBLIG &amp;amp; Taking Ownership Of Your Own Successes And Failures&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Ska Studios: &lt;a href="http://www.ska-studios.com/2010/09/17/there-is-no-honor-here/"&gt;There Is No Honor Here&lt;/a&gt; &lt;/li&gt;

  &lt;li&gt;Tested: &lt;a href="http://www.tested.com/news/the-death-of-microsofts-courier-tablet-and-the-struggle-for-innovation/3103/"&gt;The Death of Microsoft's Courier Tablet and the Struggle for Innovation&lt;/a&gt;&amp;#160;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/ImOxBdpGc0c" height="1" width="1"/&gt;</description>
      <itunes:duration>01:30:22</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/uI6af7XkT9Y/GM-62-The_Humble_Badger_Show.mp3" fileSize="65080025" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> This week we cover sales stats for Hypership Out Of Control across Xbox/WP7/iOS, taking ownership of your game's sales, and Mike has a few words on the latest Humble Bundle Show Notes: KrisSteele.net: Comparing Hypership Sales Across All Platforms ArsTec</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> This week we cover sales stats for Hypership Out Of Control across Xbox/WP7/iOS, taking ownership of your game's sales, and Mike has a few words on the latest Humble Bundle Show Notes: KrisSteele.net: Comparing Hypership Sales Across All Platforms ArsTechnica: Kinect for Windows SDK going commercial in early 2012 Gamasutra: Building a Better Kickstarter Campaign TIGSource: Humble Voxatron Debut GiantBomb: If You Buy Modern Warfare 3 Early, Microsoft Warns Against Playing Online Gamasutra: XBLIG &amp;amp; Taking Ownership Of Your Own Successes And Failures Ska Studios: There Is No Honor Here Tested: The Death of Microsoft's Courier Tablet and the Struggle for Innovation&amp;#160; </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/11/05/gamemarx-ep62-the-humble-badger-show.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/uI6af7XkT9Y/GM-62-The_Humble_Badger_Show.mp3" length="65080025" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-62-The_Humble_Badger_Show.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP61 - Xbox Live Dying Violently</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/fTGYrYekFWY/gamemarx-ep61-xbox-live-dying-violently.aspx</link>
      <guid isPermaLink="false">ccbbb999-ea75-4dbe-bae6-ca7cdc121981</guid>
      <pubDate>Sat, 29 Oct 2011 20:16:22 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/10/29/gamemarx-ep61-xbox-live-dying-violently.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;Alex Jordan of ApthyWorks joins us as we talk about (more) Xbox Live accounts hacked, XBLIG downloads broken for a week, a game for bronies, and more.&lt;/p&gt;

&lt;p&gt;ApathyWorks: &lt;a href="http://www.apathyworks.com/"&gt;website&lt;/a&gt; | &lt;a href="http://twitter.com/#!/alejandrodaj/"&gt;twitter&lt;/a&gt; | &lt;a href="http://www.facebook.com/profile.php?id=7401502"&gt;facebook&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Forums: &lt;a href="http://forums.create.msdn.com/forums/p/94156/563835.aspx"&gt;Windows phone developer account Xbox hacked&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;GiantBomb: &lt;a href="http://www.giantbomb.com/news/three-dudes-making-games-about-wizards-n-orbs/3772/"&gt;Three Dudes Making Games About Wizards 'n Orbs&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Tested: &lt;a href="http://www.tested.com/news/a-new-hope-for-windows-phone-7-nokias-lumia-800-and-710/3073/"&gt;A New Hope for Windows Phone 7: Nokia's Lumia 800 and 710&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;ArsTechnica: &lt;em&gt;&lt;a href="http://arstechnica.com/gaming/news/2011/10/spacewar-the-first-2d-top-down-shooter-turns-50.ars"&gt;Spacewar!, the first 2D top-down shooter, turns 50&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;

  &lt;li&gt;&lt;a href="http://www.mane6.com/p/mlp-fighting-is-magic.html"&gt;My Littly Pony: Fighting is Magic&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/fTGYrYekFWY" height="1" width="1"/&gt;</description>
      <itunes:duration>02:24:09</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/oO-oXULZ7o4/GM-61-Xbox_Live_Dying_Violently.mp3" fileSize="103807055" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> Alex Jordan of ApthyWorks joins us as we talk about (more) Xbox Live accounts hacked, XBLIG downloads broken for a week, a game for bronies, and more. ApathyWorks: website | twitter | facebook Show Notes: Forums: Windows phone developer account Xbox hack</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> Alex Jordan of ApthyWorks joins us as we talk about (more) Xbox Live accounts hacked, XBLIG downloads broken for a week, a game for bronies, and more. ApathyWorks: website | twitter | facebook Show Notes: Forums: Windows phone developer account Xbox hacked GiantBomb: Three Dudes Making Games About Wizards 'n Orbs Tested: A New Hope for Windows Phone 7: Nokia's Lumia 800 and 710 ArsTechnica: Spacewar!, the first 2D top-down shooter, turns 50 My Littly Pony: Fighting is Magic </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/10/29/gamemarx-ep61-xbox-live-dying-violently.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/oO-oXULZ7o4/GM-61-Xbox_Live_Dying_Violently.mp3" length="103807055" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-61-Xbox_Live_Dying_Violently.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP60 - [LOCKED] The Jim Perry Podcast</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/mSrPNd2IwlM/gamemarx-ep60-locked-the-jim-perry-podcast.aspx</link>
      <guid isPermaLink="false">0672aa33-1eeb-4fb2-a66c-205509855381</guid>
      <pubDate>Sat, 22 Oct 2011 12:00:00 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/10/22/gamemarx-ep60-locked-the-jim-perry-podcast.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;XNA MVP Jim Perry joins the show as we discuss the ongoing Xbox account hacks, the fate of XNA, and other rants.&lt;/p&gt;

&lt;p&gt;Mach X Games: &lt;a href="http://machxgames.com/blog"&gt;Blog&lt;/a&gt; | &lt;a href="http://twitter.com/#!/machxgames"&gt;Twitter&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/mSrPNd2IwlM" height="1" width="1"/&gt;</description>
      <itunes:duration>01:48:47</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/GxjBC9XauHM/GM-60-LOCKED-The_Jim_Perry_Podcast.mp3" fileSize="78335117" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> XNA MVP Jim Perry joins the show as we discuss the ongoing Xbox account hacks, the fate of XNA, and other rants. Mach X Games: Blog | Twitter</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> XNA MVP Jim Perry joins the show as we discuss the ongoing Xbox account hacks, the fate of XNA, and other rants. Mach X Games: Blog | Twitter</itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/10/22/gamemarx-ep60-locked-the-jim-perry-podcast.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/GxjBC9XauHM/GM-60-LOCKED-The_Jim_Perry_Podcast.mp3" length="78335117" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-60-LOCKED-The_Jim_Perry_Podcast.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP59 - The Developer Legends with Barkers Crest Studios</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/ktwHhdTFW40/gamemarx-ep59-the-developer-legends-with-barkers-crest-studios.aspx</link>
      <guid isPermaLink="false">5dbc0bde-b703-4613-970d-c1fb957c12f9</guid>
      <pubDate>Sat, 15 Oct 2011 12:00:00 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/10/15/gamemarx-ep59-the-developer-legends-with-barkers-crest-studios.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;Matt Davis joins the show as we discuss open vs closed platforms, The Avatar Legends, and hacked Xbox Live accounts.&lt;/p&gt;

&lt;p&gt;Barkers Crest Studio: &lt;a href="http://www.barkerscrest.com/"&gt;Website&lt;/a&gt; | &lt;a href="http://twitter.com/#!/BarkersCrest"&gt;Twitter&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href="http://deltaengine.net/"&gt;Delta Engine&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Forums: &lt;a href="http://forums.create.msdn.com/forums/p/93301/559020.aspx"&gt;Is an ITIN still required for non-US XBLIG developers?&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Ars Technica: &lt;a href="http://arstechnica.com/gaming/news/2011/10/xbox-live-users-experiencing-hacked-accounts-fifa-11-and-12-purchases.ars"&gt;Xbox Live users suffering hacked accounts, FIFA 11 and 12purchases&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;PC Gamer: &lt;a href="http://www.pcgamer.com/2011/10/12/valves-newell-its-ominous-that-open-platforms-are-less-popular-apple-wrong-philosophically/"&gt;Valve’s Newell: It’s “ominous” that open platforms are less popular, Apple “wrong” philosophically&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Radiangames: &lt;a href="http://radiangames.com/?p=748"&gt;Launch Week, Day 2: The History of Radiangames&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Broken Toys: &lt;a href="http://www.brokentoys.org/2011/10/09/a-decade-of-camelot/"&gt;A Decade of Camelot&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;Tested: &lt;a href="http://www.tested.com/news/rumor-microsoft-launching-xbox-live-game-streaming-service/2981/"&gt;Rumor: Microsoft Launching Xbox Live Game Streaming Service&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;&lt;a href="https://kindle.amazon.com/work/art-computer-game-design-ebook/B0052QA5WU/B0052QA5WU"&gt;The Art of Computer Game Design by Chris Crawford&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;&lt;a href="https://kindle.amazon.com/work/theory-fun-game-design-ebook/B002BMIV5Q/B004D4YI52"&gt;Theory of Fun for Game Design by Raph Koster&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/ktwHhdTFW40" height="1" width="1"/&gt;</description>
      <itunes:duration>01:42:01</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/cD5FiXm85cE/GM-59-The_Developer_Legends_with_Barkers_Crest_Studios.mp3" fileSize="73469401" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> Matt Davis joins the show as we discuss open vs closed platforms, The Avatar Legends, and hacked Xbox Live accounts. Barkers Crest Studio: Website | Twitter Show Notes: Delta Engine Forums: Is an ITIN still required for non-US XBLIG developers? Ars Techn</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> Matt Davis joins the show as we discuss open vs closed platforms, The Avatar Legends, and hacked Xbox Live accounts. Barkers Crest Studio: Website | Twitter Show Notes: Delta Engine Forums: Is an ITIN still required for non-US XBLIG developers? Ars Technica: Xbox Live users suffering hacked accounts, FIFA 11 and 12purchases PC Gamer: Valve’s Newell: It’s “ominous” that open platforms are less popular, Apple “wrong” philosophically Radiangames: Launch Week, Day 2: The History of Radiangames Broken Toys: A Decade of Camelot Tested: Rumor: Microsoft Launching Xbox Live Game Streaming Service The Art of Computer Game Design by Chris Crawford Theory of Fun for Game Design by Raph Koster </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/10/15/gamemarx-ep59-the-developer-legends-with-barkers-crest-studios.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/cD5FiXm85cE/GM-59-The_Developer_Legends_with_Barkers_Crest_Studios.mp3" length="73469401" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-59-The_Developer_Legends_with_Barkers_Crest_Studios.mp3</feedburner:origEnclosureLink></item>
    <item>
      <title>GameMarx EP58 - The Invasion</title>
      <link>http://feedproxy.google.com/~r/GamemarxPodcast/~3/LUd2yFhbeU8/gamemarx-ep58-the-invasion.aspx</link>
      <guid isPermaLink="false">6bf3f08a-de60-4dd4-b510-c475b0762558</guid>
      <pubDate>Sat, 08 Oct 2011 12:00:00 GMT</pubDate>
      <comments>http://www.gamemarx.com/podcast/2011/10/08/gamemarx-ep58-the-invasion.aspx#comments</comments>
      <author>podcast@gamemarx.com (GameMarx.com)</author>
      <description>&lt;p&gt;In Mike and Cicelie’s absence, Dylan is joined by Charlie and John from the &lt;a href="http://www.chainsawbuffet.com/"&gt;Chainsaw Buffet Podcast&lt;/a&gt;. (Livestream viewers may know them as “friends of Mike, Cicelie, and Dylan who troll chat every week.”) They give an outsiders’ perspective of the XBLIG service and community.&lt;/p&gt;

&lt;p&gt;Show Notes&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href="http://blogs.msdn.com/b/shawnhar/archive/2011/10/05/silverlight-5-brings-xna-3d-to-the-web.aspx"&gt;Shawn Hargreaves Blog: Silverlight 5 brings XNA 3D to the web&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;&lt;a href="http://kotaku.com/5846841/gamers-opt-out-rescues-us-from-sony-and-eas-lawsuit-prevention-clauses"&gt;Kotaku: Gamers Opt Out Rescues Us From Sony and EA’s Lawsuit Prevention Clauses&lt;/a&gt;&lt;/li&gt;

  &lt;li&gt;&lt;a href="http://www.gamespot.com/news/6337836/activision-indie-games-competition-opens-submissions"&gt;Gamespot: Activision Indie Games Competition opens submissions&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/GamemarxPodcast/~4/LUd2yFhbeU8" height="1" width="1"/&gt;</description>
      <itunes:duration>01:23:34</itunes:duration>
      
    <media:content url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/0vX0U8UMrTc/GM-58-TheInvasion.mp3" fileSize="40108758" type="audio/mpeg" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> In Mike and Cicelie’s absence, Dylan is joined by Charlie and John from the Chainsaw Buffet Podcast. (Livestream viewers may know them as “friends of Mike, Cicelie, and Dylan who troll chat every week.”) They give an outsiders’ perspective of the XBLIG s</itunes:subtitle><itunes:author>GameMarx.com</itunes:author><itunes:summary> In Mike and Cicelie’s absence, Dylan is joined by Charlie and John from the Chainsaw Buffet Podcast. (Livestream viewers may know them as “friends of Mike, Cicelie, and Dylan who troll chat every week.”) They give an outsiders’ perspective of the XBLIG service and community. Show Notes Shawn Hargreaves Blog: Silverlight 5 brings XNA 3D to the web Kotaku: Gamers Opt Out Rescues Us From Sony and EA’s Lawsuit Prevention Clauses Gamespot: Activision Indie Games Competition opens submissions </itunes:summary><itunes:keywords>xbox,indie,games,xna,xblig,xbox,360,video,games</itunes:keywords><feedburner:origLink>http://www.gamemarx.com/podcast/2011/10/08/gamemarx-ep58-the-invasion.aspx</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamemarxPodcast/~5/0vX0U8UMrTc/GM-58-TheInvasion.mp3" length="40108758" type="audio/mpeg" /><feedburner:origEnclosureLink>http://static.gamemarx.com/assets/podcast/GM-58-TheInvasion.mp3</feedburner:origEnclosureLink></item>
  <media:credit role="author">GameMarx.com</media:credit><media:rating>adult</media:rating></channel>
</rss>

