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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;A0QNQ305cCp7ImA9WhRaFEw.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902</id><updated>2012-02-16T11:09:52.328-08:00</updated><category term="Taikodom" /><category term="PSX" /><category term="Metin" /><category term="Habbo" /><category term="Black Ops" /><category term="Minecraft" /><category term="Terraria" /><category term="Mods" /><category term="Others" /><category term="BTF3" /><category term="RuneScape" /><category term="MW3" /><category term="Steam" /><category term="Android" /><category term="Zombies" /><title>Gamers Feeds</title><subtitle type="html">Much more than play</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.gamersfeeds.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>bielbiel0</name><uri>http://www.blogger.com/profile/06123162251801461900</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>91</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/GamersFeeds" /><feedburner:info uri="gamersfeeds" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CEcBQXYyfSp7ImA9WhRVFUk.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-3962856445266483249</id><published>2012-01-14T03:54:00.000-08:00</published><updated>2012-01-14T03:54:10.895-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-14T03:54:10.895-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BTF3" /><title>BATTLEFIELD 3 - BEST OF 350 HOURS GAMEPLAY</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/0_jjnpLSwdc/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0_jjnpLSwdc&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/0_jjnpLSwdc&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-3962856445266483249?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-P35HZDsLaiI/Tw8aZ4C211I/AAAAAAAAARU/6TgH8lwqEmg/s1600/NweWord.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="168" src="http://3.bp.blogspot.com/-P35HZDsLaiI/Tw8aZ4C211I/AAAAAAAAARU/6TgH8lwqEmg/s320/NweWord.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-4966854892422149089?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
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+ New language translations.&lt;br /&gt;
+ Sheep eat grass and regain their wool&lt;br /&gt;
+ Added spawn eggs to creative (the colors of the eggs even look like the mobs)&lt;br /&gt;
+ Added world type options (currently only super-flat and default)&lt;br /&gt;
* Golden Apple recipe&lt;br /&gt;
* Slightly smoothed color transitions between biomes&lt;br /&gt;
* Reduced brewing time to 20 seconds&lt;br /&gt;
* Removed collision box from ladders&lt;br /&gt;
* Bug fixing&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-1316637255606851695?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-gptYWd7LCj8/TsrZ_K3TsZI/AAAAAAAAAO0/21Okt9SFU_A/s1600/EnderdragonFlying.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-gptYWd7LCj8/TsrZ_K3TsZI/AAAAAAAAAO0/21Okt9SFU_A/s320/EnderdragonFlying.gif" width="305" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19px;"&gt;Upon entering The End, a Boss health bar appears at the top of the player's screen. This bar indicates the remaining health of the resident Enderdragon&lt;/span&gt;&lt;/div&gt;
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&lt;span id="Redstone Facts" style="background-color: #e8eff4; color: #1c2837; font-family: Verdana, Geneva, Tahoma, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style="color: #e8380f;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Redstone Facts&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
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Redstone is the material used to create functional mechanisms in the Minecraft world, such as lever controlled traps, or pressure plate controlled doors. There are several basic redstone facts to know:&lt;br /&gt;
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&lt;ul class="bbc" style="list-style-image: initial; list-style-position: outside; margin-bottom: 0px; margin-left: 30px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Redstone Dust is mined from Restone Ore.&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Each Ore block will drop 4-5 Redstone Dust.&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Redstone Ore must be mined with an Iron Pickaxe or better.&lt;/li&gt;
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&lt;a href="http://4.bp.blogspot.com/-9GNdQfXfNlc/TrHzK1n_LKI/AAAAAAAAAKw/-BNpAgRsQ_Q/s1600/redstone1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="172" src="http://4.bp.blogspot.com/-9GNdQfXfNlc/TrHzK1n_LKI/AAAAAAAAAKw/-BNpAgRsQ_Q/s320/redstone1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Redstone dust can be placed on all blocks (such as Dirt, Stone, blocks of iron) to create wiring. Exceptions include Ice and Glass and all triggerable blocks such as TNT, Note Blocks, Chests, and Furnaces. (Redstone&amp;nbsp;&lt;span class="bbc_underline" style="text-decoration: underline !important;"&gt;can&lt;/span&gt;&amp;nbsp;be placed on Jukeboxes).&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-puT25Tjw5wg/TrH0XAt0iqI/AAAAAAAAAK4/-Ahg4ABvUxw/s1600/redstone2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="151" src="http://2.bp.blogspot.com/-puT25Tjw5wg/TrH0XAt0iqI/AAAAAAAAAK4/-Ahg4ABvUxw/s320/redstone2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Dust can be connected either in a straight line, or can be placed up or down one adjacent block. To connect blocks that are above or below each other, don't try and add redstone wiring on the sides manually. Place on top of both blocks, and it connects itself.&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-YtH1CNJuAgs/TrH0XjSr8II/AAAAAAAAALA/bG9P9q-rwMk/s1600/redstone3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-YtH1CNJuAgs/TrH0XjSr8II/AAAAAAAAALA/bG9P9q-rwMk/s320/redstone3.jpg" width="258" /&gt;&lt;/a&gt;&lt;/div&gt;
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If a block is placed that gets between the wiring diagonally, it will not let a current pass through. The only two exceptions are ice and glass. The white block at the end shows regular behavior.&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-8Rtd7h6R8UE/TrH0YEPtcMI/AAAAAAAAALI/W5eqCJMF8KE/s1600/redstone4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="305" src="http://1.bp.blogspot.com/-8Rtd7h6R8UE/TrH0YEPtcMI/AAAAAAAAALI/W5eqCJMF8KE/s320/redstone4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Wiring does not create any current by itself, but must be powered by one of several items in Minecraft. You can see below how the powered wire glows red when a current is passing through it.&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/--MiwXSGMncI/TrH0YjXtkwI/AAAAAAAAALQ/eTV7cerstAQ/s1600/redstone5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="62" src="http://2.bp.blogspot.com/--MiwXSGMncI/TrH0YjXtkwI/AAAAAAAAALQ/eTV7cerstAQ/s400/redstone5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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You may also notice that the color of the wiring quickly transitions from bright orange to a dark red. This is an aesthetic representation of the current approaching the 15 block limit that a redstone current has from its original source. It should be noted that while the current appears weaker, the strength of the current at the end at block 15 is just as strong as the current at the start with block&amp;nbsp;&lt;/div&gt;
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&lt;span id="Switches" style="text-align: -webkit-auto;"&gt;&lt;span style="color: #e8380f;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Switches&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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Redstone wiring can be powered in several ways:&lt;br /&gt;
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&lt;ul class="bbcol decimal" style="list-style-image: initial; list-style-position: initial; list-style-type: decimal; margin-bottom: 0px; margin-left: 30px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Button&lt;/strong&gt;&amp;nbsp;- By pressing the button, a current will stay for approximately 1 second (0.9 to be exact), then will stop.&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Lever&lt;/strong&gt;&amp;nbsp;- Activating the lever will create a constant current until the lever is flipped off.&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Pressure Plate (Stone)&lt;/strong&gt;&amp;nbsp;- A player or&amp;nbsp;&lt;span class="bbc_underline" style="text-decoration: underline !important;"&gt;mob&lt;/span&gt;&amp;nbsp;will activate the current while standing on a pressure plate. The current stops when the player/mob step off.&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Pressure Plate (Wood)&lt;/strong&gt;&amp;nbsp;- Same as a stone pressure plate, but can also be activated by dropped items.&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Redstone Torch&lt;/strong&gt;&amp;nbsp;- Redstone torches provide constant power to the redstone wiring and have no direct activation/deactivation by themselves.&lt;/li&gt;
&lt;/ul&gt;
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&lt;a href="http://3.bp.blogspot.com/-x_79tJJRxZ4/TrH0ZFtID1I/AAAAAAAAALY/tfp4VqmrrHU/s1600/redstone6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="145" src="http://3.bp.blogspot.com/-x_79tJJRxZ4/TrH0ZFtID1I/AAAAAAAAALY/tfp4VqmrrHU/s320/redstone6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;For example, when the lever is applied to the majority of powerable objects, you can see the results.&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-DnjIbbQf7ec/TrH0Zv9naBI/AAAAAAAAALg/c46lCd_Qgxk/s1600/redstone7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="261" src="http://4.bp.blogspot.com/-DnjIbbQf7ec/TrH0Zv9naBI/AAAAAAAAALg/c46lCd_Qgxk/s320/redstone7.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
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The first image is with the levers in an "off" state, and the second picture is with them on. For safety reasons I left the TNT for the very end.&amp;nbsp;&lt;/div&gt;
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&lt;span class="bbc_right" style="display: block; text-align: right;"&gt;&lt;a href="http://www.minecraftforum.net/topic/544827-redstone-guide-v121/#top" style="color: #3072b3; outline-color: initial; outline-style: initial; outline-width: 0px;"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span id="Making It Work" style="text-align: -webkit-auto;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;&lt;span style="color: darkred;"&gt;&lt;span style="font-size: 15px;"&gt;Making It Work&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span id="The Power"&gt;&lt;span style="color: #e8380f;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;The Power&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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So far we have learned how different switches will power redstone wiring in order to make things happen. There are several ways that the power can be transmitted from your switch (lever, pressure pad, button, redstone torch) to the object in questions (piston, door, note-block, dispenser, etc).&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-kj0TQJro2Rk/TrH0aK53gGI/AAAAAAAAALo/pbtv01vAZMw/s1600/redstone8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://4.bp.blogspot.com/-kj0TQJro2Rk/TrH0aK53gGI/AAAAAAAAALo/pbtv01vAZMw/s320/redstone8.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;The switch can be right next to the object.&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;The current can flow into the bottom of the object.&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;The current can flow into the top of the object.&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Variation of #2.&lt;/li&gt;
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&lt;a href="http://1.bp.blogspot.com/-snsoz3mI5vw/TrH0br04X7I/AAAAAAAAALw/MztUzzQnXVk/s1600/redstone9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/-snsoz3mI5vw/TrH0br04X7I/AAAAAAAAALw/MztUzzQnXVk/s320/redstone9.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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When redstone wire runs parallel to a powerable object, or row of powerable objects, it tends to cause issues if it is powering in a row adjacent to the bottom side of the block, as pictured in the right side of the image. If the wiring runs on the top side, the current activates the objects and everything works fine.&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-fKwfDsRxET0/TrH0cJsLzhI/AAAAAAAAAL4/vg7D1_d9dpo/s1600/redstone10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-fKwfDsRxET0/TrH0cJsLzhI/AAAAAAAAAL4/vg7D1_d9dpo/s320/redstone10.jpg" width="318" /&gt;&lt;/a&gt;&lt;/div&gt;
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This image introduces an important concept of a current's ability to flow through blocks. As you can see, redstone wiring does not connect the entire distance between the lever and the piston, instead the current flows into the block which holds it and transfer it to all adjacent spaces. (This can be useful if you want to hide your redstone wiring to make your creations more aesthetically pleasing).&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-LfSm_mGdsfs/TrH0c3Eie7I/AAAAAAAAAMA/eu6gWJv5COM/s1600/redstone11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="268" src="http://2.bp.blogspot.com/-LfSm_mGdsfs/TrH0c3Eie7I/AAAAAAAAAMA/eu6gWJv5COM/s320/redstone11.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Adjacent spaces are above, below, to the left and right, and front and behind the powered block. In this case, the lever is attached to the front of the block, taking up the "front" position. It should be noted that blocks adjacent to the lever itself are also powered, even if the lever (or any switch) isn't directly touching it.&amp;nbsp;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-ikxfM3N8Utw/TrH0dWApdyI/AAAAAAAAAMI/HIFW2S1aQjY/s1600/redstone12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="172" src="http://3.bp.blogspot.com/-ikxfM3N8Utw/TrH0dWApdyI/AAAAAAAAAMI/HIFW2S1aQjY/s320/redstone12.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="bbc_indent" style="margin-bottom: 0px; margin-left: 50px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: -webkit-auto;"&gt;
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Now look at this. The powering block idea leads to the misconception that a block can simply replace a piece of wire. As shown above, this is not the case. Unless a wire is connected to a block that has a switch placed on it, it will not receive power from anything except for a torch, or just a switch by itself. Take note and avoid confusion!&lt;/div&gt;
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&lt;br /&gt;
&lt;span id="Repeaters" style="text-align: -webkit-auto;"&gt;&lt;span style="color: #e8380f;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Repeaters&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="bbc_indent" style="margin-bottom: 0px; margin-left: 50px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: -webkit-auto;"&gt;
Repeaters are the one redstone affiliated item that I have not yet mentioned, but perhaps one of the most useful. The repeater has three main uses, all being very simple:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="bbc_indent" style="margin-bottom: 0px; margin-left: 50px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;ul class="bbcol decimal" style="list-style-image: initial; list-style-position: initial; list-style-type: decimal; margin-bottom: 0px; margin-left: 30px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Creating delays in the current&lt;/strong&gt;&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Extending past the 15 block current limit&lt;/strong&gt;&lt;/li&gt;
&lt;li style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Functioning as a diode, i.e. allowing the current to only flow in one direction&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
The simplest use of Redstone Repeaters is for extending past the 15 block limit that a current has from its original powering source (such as a lever, button, or redstone torch).&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-1Evzk2cvNwI/TrH0dhGsRdI/AAAAAAAAAMQ/cQYrxcG9dEM/s1600/redstone13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="168" src="http://2.bp.blogspot.com/-1Evzk2cvNwI/TrH0dhGsRdI/AAAAAAAAAMQ/cQYrxcG9dEM/s320/redstone13.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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When using repeaters, make sure you place them the right way, with the current entering into the red strip!&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-skheHlmgByY/TrH0eBFKvkI/AAAAAAAAAMY/zIb-Ap_MZKc/s1600/redstone14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="148" src="http://4.bp.blogspot.com/-skheHlmgByY/TrH0eBFKvkI/AAAAAAAAAMY/zIb-Ap_MZKc/s320/redstone14.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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You can see here how the very top piston is functioning when activated, but that the one below it is not. This is because there are 16 spaces of wiring in the lower connection versus the exact 15 in the top one. Once a repeater is added though, the 15 block limit is reset and the current can continue for another 15 spaces (from the repeater) before dying out.&lt;/div&gt;
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&lt;span class="Apple-style-span" style="text-align: -webkit-auto;"&gt;Minecraft redstone has a system of delays known as ticks. A tick, according to Minecraft Wiki, is equal to 0.1 seconds. When a repeater is introduced into the path of redstone, it causes a one tick delay in a neutral state. Thus, if you had a current that had to travel through ten repeaters between a lever and a piston, it would take one second for the lever to activate the piston (if all repeaters were in neutral). Now what do I mean by neutral state?&lt;/span&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-AmmOM9I-d78/TrH0evF-rxI/AAAAAAAAAMg/1zpIBAzTSY0/s1600/redstone15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="95" src="http://4.bp.blogspot.com/-AmmOM9I-d78/TrH0evF-rxI/AAAAAAAAAMg/1zpIBAzTSY0/s320/redstone15.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Right clicking a repeater causes one of the torches to shift, up to three times, to create delays. Each shift adds on one more tick, making each repeater able to cause 4 ticks of delay, or 0.4 seconds delay. When a repeater is first placed down, it is at a 1 tick state, or "neutral". Repeaters themselves plus a little redstone dust can be used to make up a basic logic gate known as a Pulser, but we will describe it, among other things, in the following sections.&lt;/div&gt;
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&lt;span id="Redstone Torches"&gt;&lt;span style="color: #e8380f;"&gt;&lt;strong class="bbc" style="font-weight: bold !important;"&gt;Redstone Torches&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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First let's start with learning a bit more about redstone torches. A redstone torch by iteself delivers a never ending current to an object or to redstone wiring. You can think of it as a lever that never leaves the "On" position. Although a redstone torch is on by default, it can be turned off when a current is introduced to it in a specific way. Look at the following image.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-9QP5Ljt8NwA/TrH0fM1GB2I/AAAAAAAAAMo/1XDAYM3tQJg/s1600/redstone16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-9QP5Ljt8NwA/TrH0fM1GB2I/AAAAAAAAAMo/1XDAYM3tQJg/s320/redstone16.jpg" width="299" /&gt;&lt;/a&gt;&lt;/div&gt;
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So what exactly is going on here? It would appear that both switches are flipped on, thus creating a current that we learned flows through the block and into the torch. The bottom torch was successfully turned off, but why didn't the top one turn off? It is quite simple. Since the torch itself is giving off a current, it powers the redstone wiring, which then leads back to the block and lever, where it stops, unable to affect anything. To avoid these complications, we power the blocks that the torch is placed on.&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-m1URCMr09S0/TrH0fsbz3UI/AAAAAAAAAMw/3SJDgqij36Q/s1600/redstone17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="151" src="http://4.bp.blogspot.com/-m1URCMr09S0/TrH0fsbz3UI/AAAAAAAAAMw/3SJDgqij36Q/s320/redstone17.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
A switch will turn off and on a torch placed on any side of the block that it is able to attach to. But why turn off a torch? Observe in the following picture how the switches are both either in the off or on position and yet the outputs are different.&amp;nbsp;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-3UgOzUoZ_-o/TrH0gBENufI/AAAAAAAAAM4/ca7g5UhojDc/s1600/redstone18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-3UgOzUoZ_-o/TrH0gBENufI/AAAAAAAAAM4/ca7g5UhojDc/s320/redstone18.jpg" width="225" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
The switch that has a redstone torch creates something known as an inverter, or a "NOT Gate". An inverter simply&amp;nbsp;&lt;span class="bbc_underline" style="text-align: -webkit-auto; text-decoration: underline !important;"&gt;inverts&lt;/span&gt;&lt;span class="Apple-style-span" style="text-align: -webkit-auto;"&gt;&amp;nbsp;the input that is given. Usually a flipped lever will send a current, activating an object. But when a torch is attached, the flipped lever sends a current into the torch, disabling it, causing absolutely no current to flow through the output.&lt;/span&gt;&lt;/div&gt;
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&amp;nbsp;SOURCE:&amp;nbsp;&lt;a href="http://www.minecraftforum.net/topic/544827-redstone-guide-v121/"&gt;http://www.minecraftforum.net/topic/544827-redstone-guide-v121/&lt;/a&gt;&lt;br /&gt;
THIS TOPIC IS MADE BY :&lt;a class="url fn" href="http://www.minecraftforum.net/user/423525-bassofthesea/" style="color: #3f5973; font-size: 13px; font-weight: bold; outline-color: initial; outline-style: initial; outline-width: 0px; text-align: center; text-decoration: none;"&gt;BassOfTheSea&lt;/a&gt;&lt;br /&gt;
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Surfs Maps&lt;/div&gt;
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&lt;/div&gt;
&lt;span class="Apple-style-span" style="color: white; font-family: arial, sans-serif;"&gt;&lt;span class="Apple-style-span" style="background-color: whitesmoke; color: #333333; font-size: 16px;"&gt;&lt;span style="background-color: white;" title="Minecraft Beta 1.8"&gt;Minecraft Beta 1,8&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future"&gt;+ Adicionado um código de marca nova geração bioma que simplifica muito a vida e torna as coisas muito mais interessantes para o futuro&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added new mob; Endermen"&gt;+ Mob Adicionado novo; Endermen&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added FOV slider"&gt;+ Adicionado FOV deslizante&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added brightness slider"&gt;+ Barra de brilho Adicionado&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added randomly generated ravines"&gt;+ Adicionado gerado aleatoriamente ravinas&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Killing a monster makes it drop experience orbs"&gt;+ Matar um monstro faz cair orbs experiência&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ The player can level up by gathering experience orbs"&gt;+ O jogador pode subir de nível por orbs experiência recolhimento&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added randomly generated houses"&gt;+ Adicionado gerado aleatoriamente casas&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added huge mushrooms"&gt;+ Adicionado cogumelos enormes&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there's room"&gt;+ Usando farinha de ossos em pequenos cogumelos cresce o cogumelo em um cogumelo gigante, se há espaço&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Rewrote the light rendering to use multitexturing instead of direct colors + Sky light and block light have different tints, cool colors for sky light, warm for block lights"&gt;+ Reescrita a prestação de luz para uso multitexturing em vez de cores directas + luz do céu e da luz bloco têm matizes diferentes, cores frias para a luz céu, luzes quentes para bloco&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it"&gt;+ Adicionado acertos críticos que tratam 50% de dano, além de um ponto extra para fazer crits com armas fracas vale a pena&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ If the player hits a mob while falling, they always hit a critical hit + The game now keeps track of damage sources and types"&gt;+ Se o jogador atinge uma multidão ao cair, eles sempre acertar um golpe crítico + O jogo agora mantém o controle de fontes e tipos de danos&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world"&gt;+ Alguns tipo de dano ignore armor agora, afogamento, em fogo (mas não estando em um incêndio), caindo para fora do mundo&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Ice now only spreads next to existing ice or from coast areas"&gt;Ice + agora só se espalha ao lado de gelo existentes ou de áreas da costa&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Made the explosions prettier"&gt;+ Feitos as explosões mais bonita&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Made level height depend on a single variable (the level height still is 128, but it's more moddable now)"&gt;+ Altura nível Feitos dependem de uma única variável (a altura nível ainda é 128, mas é mais moddable agora)&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added sprinting"&gt;+ Sprinting Adicionado&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added hunger"&gt;+ Adicionado a fome&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Food is now stackable"&gt;Alimentos + agora é empilhável&lt;br /&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Improved the logo"&gt;+ Melhor o logotipo&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added suspended particles to water"&gt;+ Adicionado partículas em suspensão na água&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added a server list so you can remember multiple servers"&gt;+ Adicionado um lista de servidores para que você possa se lembrar de vários servidores&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ The player regenerates slowly while the food bar is high"&gt;+ O jogador regenera lentamente, enquanto a barra de alimento é de elevado&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Eating food now takes time + Skeletons hold their bows better now"&gt;+ Comer alimentos agora leva tempo + Skeletons segurar seus arcos melhor agora&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added melons"&gt;+ Adicionado melões&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Made melons and pumpkins farmable"&gt;+ Feitos melões e abóboras cultiváveis&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Animals that get hurt will flee randomly for a short while"&gt;+ Os animais que se machucam fugirá aleatoriamente por um curto tempo&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Pigs have snouts now + Made a flashier title screen"&gt;+ Os porcos têm focinhos agora + Fizemos uma tela flashier título&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Looking towards the sun during sunset/sunrise changes fog color"&gt;+ Olhando para o sol durante pôr do sol / nascer do sol cor de nevoeiro mudanças&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added fence gates"&gt;+ Adicionado portões da cerca&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added a player list to multiplayer"&gt;+ Adicionado um lista de jogadores para vários jogadores&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added Silverfish"&gt;+ Adicionado Silverfish&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added Cave Spider"&gt;+ Adicionado caverna Spider&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added huge underground dungeons (stronghold)"&gt;+ Adicionado enormes cavernas subterrâneas (fortaleza)&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added underground mine shafts"&gt;+ Adicionado minas subterrâneas&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added melon"&gt;+ Melão Adicionado&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added sprouts for melons and pumpkins"&gt;+ Brotos Adicionado para os melões e abóboras&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added vines"&gt;+ Vinhas Adicionado&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="+ Added iron bars"&gt;+ Adicionado barras de ferro&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="* Fixed mushrooms spreading infinitely"&gt;* Fixed cogumelos espalhando infinitamente&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="* Fixed caves generating with too many dead ends"&gt;* Fixed gerando cavernas com muitos becos sem saída&lt;br /&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;" title="- Removed Herobrine"&gt;- Removido Herobrine&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-9028897068964970559?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
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&lt;table height="100%"&gt;
      &lt;tbody&gt;
&lt;tr&gt;
        &lt;td height="100%" style="padding-left: 16px; padding-right: 16px;"&gt;
          &lt;div class="container"&gt;

            &lt;div id="posts"&gt;

              &lt;div class="post text"&gt;

                &lt;h3&gt;

                  &lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif; font-size: small;"&gt;&lt;a href="http://mcupdate.tumblr.com/post/10199253666/minecraft-beta-1-8"&gt;Minecraft 
                  Beta 1.8&lt;/a&gt;
                &lt;/span&gt;&lt;/h3&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;
                  + Added a brand new biome generation code that simplifies 
                  life a lot and makes things much more exciting for the future&lt;br /&gt;+ 
                  Added new mob; Endermen&lt;br /&gt;+ Added FOV slider&lt;br /&gt;+ Added 
                  brightness slider&lt;br /&gt;+ Added randomly generated ravines&lt;br /&gt;+ 
                  Killing a monster makes it drop experience orbs&lt;br /&gt;+ The 
                  player can level up by gathering experience orbs&lt;br /&gt;+ Added 
                  randomly generated houses&lt;br /&gt;+ Added huge mushrooms&lt;br /&gt;+ 
                  Using bonemeal on small mushrooms grows the mushroom into a 
                  giant mushroom if there’s room&lt;br /&gt;+ Rewrote the light 
                  rendering to use multitexturing instead of direct colors&lt;br /&gt;+ 
                  Sky light and block light have different tints, cool colors 
                  for sky light, warm for block lights&lt;br /&gt;+ Added critical 
                  hits that deal +50% damage, plus an extra point to make 
                  crits with weak weapons worth it&lt;br /&gt;+ If the player hits a 
                  mob while falling, they always hit a critical hit&lt;br /&gt;+ The 
                  game now keeps track of damage sources and types&lt;br /&gt;+ Some 
                  damage type ignore armor now; drowning, being on fire (but 
                  not being IN a fire), falling out of the world&lt;br /&gt;+ Ice now 
                  only spreads next to existing ice or from coast areas&lt;br /&gt;+ 
                  Made the explosions prettier&lt;br /&gt;+ Made level height depend 
                  on a single variable (the level height still is 128, but 
                  it’s more moddable now)&lt;br /&gt;+ Added sprinting&lt;br /&gt;+ 
                  Added hunger&lt;br /&gt;+ Food is now stackable&lt;br /&gt;+ Improved the 
                  logo&lt;br /&gt;+ Added suspended particles to water&lt;br /&gt;+ Added a 
                  server list so you can remember multiple servers&lt;br /&gt;+ The 
                  player regenerates slowly while the food bar is high&lt;br /&gt;+ 
                  Eating food now takes time&lt;br /&gt;+ Skeletons hold their bows 
                  better now&lt;br /&gt;+ Added melons&lt;br /&gt;+ Made melons and pumpkins 
                  farmable&lt;br /&gt;+ Animals that get hurt will flee randomly for a 
                  short while&lt;br /&gt;+ Pigs have snouts now&lt;br /&gt;+ Made a flashier 
                  title screen&lt;br /&gt;+ Looking towards the sun during 
                  sunset/sunrise changes fog color&lt;br /&gt;+ Added fence gates&lt;br /&gt;+ 
                  Added a player list to multiplayer&lt;br /&gt;+ Added Silverfish&lt;br /&gt;+ 
                  Added Cave Spider&lt;br /&gt;+ Added huge underground dungeons 
                  (stronghold)&lt;br /&gt;+ Added underground mine shafts&lt;br /&gt;+ Added 
                  melon&lt;br /&gt;+ Added sprouts for melons and pumpkins&lt;br /&gt;+ Added 
                  vines&lt;br /&gt;+ Added iron bars&lt;br /&gt;* Fixed mushrooms spreading 
                  infinitely&lt;br /&gt;* Fixed caves generating with too many dead 
                  ends&lt;br /&gt;- Removed Herobrine
                &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;

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&lt;a href="http://feedads.g.doubleclick.net/~a/YZbuDkyeTEAuYsgS9EtZGiKVc6Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YZbuDkyeTEAuYsgS9EtZGiKVc6Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/6LM5C7uUtcA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/5282783068366983142/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/09/18-beta-minecraft-update-news-removed.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/5282783068366983142?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/5282783068366983142?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/6LM5C7uUtcA/18-beta-minecraft-update-news-removed.html" title="1.8 Beta Minecraft Update News - Removed Herobrine" /><author><name>bielbiel0</name><uri>http://www.blogger.com/profile/06123162251801461900</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/09/18-beta-minecraft-update-news-removed.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMBQ384fSp7ImA9WhdWFkw.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-5623825138539550853</id><published>2011-09-09T18:00:00.000-07:00</published><updated>2011-09-09T18:00:52.135-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-09T18:00:52.135-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Minecraft" /><title>GamePlay MInecraft 1.8 news</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/zKDO0eWFQFk/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zKDO0eWFQFk&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/zKDO0eWFQFk&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-5623825138539550853?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TC3tQWOXNTXDKLDgq7m0HWCCAJ0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TC3tQWOXNTXDKLDgq7m0HWCCAJ0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TC3tQWOXNTXDKLDgq7m0HWCCAJ0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TC3tQWOXNTXDKLDgq7m0HWCCAJ0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/YWpu8_SAp5w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/5623825138539550853/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/09/gameplay-minecraft-18-news.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/5623825138539550853?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/5623825138539550853?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/YWpu8_SAp5w/gameplay-minecraft-18-news.html" title="GamePlay MInecraft 1.8 news" /><author><name>bielbiel0</name><uri>http://www.blogger.com/profile/06123162251801461900</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/09/gameplay-minecraft-18-news.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQNRnw-eip7ImA9WhdWFE8.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-6652925384387226411</id><published>2011-09-07T10:39:00.000-07:00</published><updated>2011-09-07T12:23:17.252-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-07T12:23:17.252-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Metin" /><title>Um pouco da história do jogo Metin...</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;*História.&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img alt="Imagem História" src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/historia/historia_2.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img alt="Imagem História" src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/historia/historia_3.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img alt="Imagem História" src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/historia/historia_4.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img alt="Imagem História" src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/historia/historia_5.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Por: Patrickwrs (PatrickSC reino Shinsu servidor Horan)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Fonte: &lt;a href="http://m2.ongame.com.br/guia-do-jogo/?m=1&amp;amp;sm=4"&gt;http://m2.ongame.com.br/guia-do-jogo/?m=1&amp;amp;sm=4&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/TZiLyYvv4jL8ZgM7YWr2GtlS89k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TZiLyYvv4jL8ZgM7YWr2GtlS89k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/ShsSpGRDqqE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/6652925384387226411/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/09/um-pouco-da-historia-do-jogo.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/6652925384387226411?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/6652925384387226411?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/ShsSpGRDqqE/um-pouco-da-historia-do-jogo.html" title="Um pouco da história do jogo Metin..." /><author><name>Patrickwrs</name><uri>http://www.blogger.com/profile/10233219491295134775</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="23" height="32" src="http://3.bp.blogspot.com/-j9rhbTZqqFI/TmRrvZLzQEI/AAAAAAAAACY/In9seM6SkXQ/s220/292229_197759983617801_100001514031647_491957_6350735_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/09/um-pouco-da-historia-do-jogo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYGSXg_fyp7ImA9WhdWE0w.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-6223259083560165191</id><published>2011-09-06T06:52:00.000-07:00</published><updated>2011-09-06T06:52:08.647-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-06T06:52:08.647-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Minecraft" /><title>Minecraft 1.8 Updates news! Adventure Update</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/tYoO9XkCCHg/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tYoO9XkCCHg&amp;fs=1&amp;source=uds" /&gt;
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By:bielbiel0&lt;/div&gt;
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&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/57T7bEO1Z5Oldvs-unTEWs5JCgY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/57T7bEO1Z5Oldvs-unTEWs5JCgY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/57T7bEO1Z5Oldvs-unTEWs5JCgY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/57T7bEO1Z5Oldvs-unTEWs5JCgY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/3tv8yQ08VOU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/6223259083560165191/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/09/minecraft-18-updates-news-adventure.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/6223259083560165191?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/6223259083560165191?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/3tv8yQ08VOU/minecraft-18-updates-news-adventure.html" title="Minecraft 1.8 Updates news! Adventure Update" /><author><name>bielbiel0</name><uri>http://www.blogger.com/profile/06123162251801461900</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/09/minecraft-18-updates-news-adventure.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EEQ305cCp7ImA9WhdWE0o.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-4922329431080617122</id><published>2011-09-05T21:27:00.000-07:00</published><updated>2011-09-06T22:00:02.328-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-06T22:00:02.328-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Metin" /><title>Sobre Metin 2 (Características básicas de novo, com melhoria na dinâmica)</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt; * Sinta o fervor da batalha!&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/sobre-metin2/sobre_2.png" alt="Imagem Sobre Metin" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Um continente imenso para ser explorado, incluindo ainda labirintos exclusivos para você e seus amigos.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;- Escolha entre três reinos diferentes e defenda sua nação contra a invasão de seu território.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;- Participe de batalhas épicas, junte-se com seus aliados em prol da vitória do seu reino.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;- Torne-se o líder de sua nação, monte sua própria guilda e construa sua própria fortaleza.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;- São quatro classes iniciais para a evolução de seu personagem, possibilitando a evolução de suas habilidades conforme seu estilo de combate.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;- Construa seus próprios equipamentos e armas lendárias, escolha sua profissão e explore o mundo atrás dos recursos necessários.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;- Divertimento e interação entre os jogadores com um sistema de casamento e habilidades para demonstração de emoções. Possui Messenger integrado para você se comunicar com seus amigos.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;- Muitas possibilidades de customização de seu personagem. É possível modificar sua aparência através da variedade de equipamentos e até mesmo a escolha de penteados. São quatro classes de personagens com possibilidades de evolução através das especializações, habilidades para aprender e distribuição de pontos entre os atributos.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/sobre-metin2/sobre_3.png" alt="Imagem Sobre Metin" /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Por: Patrickwrs (PatrickSC reino shinsu server Horan)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Fonte: &lt;/b&gt;&lt;/span&gt;&lt;a href="http://m2.ongame.com.br/guia-do-jogo/?m=1&amp;amp;sm=4"&gt;http://m2.ongame.com.br/guia-do-jogo/?m=1&amp;amp;sm=4&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-4922329431080617122?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3oRlUlyR15r7HHlWgKrXE_zsHh0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3oRlUlyR15r7HHlWgKrXE_zsHh0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3oRlUlyR15r7HHlWgKrXE_zsHh0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3oRlUlyR15r7HHlWgKrXE_zsHh0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/dnXvoTWZ2m4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/4922329431080617122/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/09/sobre-metin-2-caracteristicas-basicas.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/4922329431080617122?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/4922329431080617122?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/dnXvoTWZ2m4/sobre-metin-2-caracteristicas-basicas.html" title="Sobre Metin 2 (Características básicas de novo, com melhoria na dinâmica)" /><author><name>Patrickwrs</name><uri>http://www.blogger.com/profile/10233219491295134775</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="23" height="32" src="http://3.bp.blogspot.com/-j9rhbTZqqFI/TmRrvZLzQEI/AAAAAAAAACY/In9seM6SkXQ/s220/292229_197759983617801_100001514031647_491957_6350735_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/09/sobre-metin-2-caracteristicas-basicas.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EGQng5fyp7ImA9WhdWE0o.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-6894280215264044955</id><published>2011-09-04T22:25:00.000-07:00</published><updated>2011-09-06T22:00:23.627-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-06T22:00:23.627-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Metin" /><title>A partir de agora... Guias.</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Aê gente, tudo bem? Estou aqui para esplicar como vai funcionar os proximos posts sobre Metin 2. Muita informação será retirada do site do jogo onde colocarei a FONTE.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Irei falar Sobre o Guia básico, depois intermediário e até chegar no avançado.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Já começei fazendo o post sobre "Status" que foi o ultimo. a partir de agora postarei o resto.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-6894280215264044955?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yraN_DtIbBDHnqhSH0cVmG7VfBg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yraN_DtIbBDHnqhSH0cVmG7VfBg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yraN_DtIbBDHnqhSH0cVmG7VfBg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yraN_DtIbBDHnqhSH0cVmG7VfBg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/_d7oUsJTc44" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/6894280215264044955/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/09/ae-gente-tudo-bem-estou-aqui-para.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/6894280215264044955?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/6894280215264044955?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/_d7oUsJTc44/ae-gente-tudo-bem-estou-aqui-para.html" title="A partir de agora... Guias." /><author><name>Patrickwrs</name><uri>http://www.blogger.com/profile/10233219491295134775</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="23" height="32" src="http://3.bp.blogspot.com/-j9rhbTZqqFI/TmRrvZLzQEI/AAAAAAAAACY/In9seM6SkXQ/s220/292229_197759983617801_100001514031647_491957_6350735_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/09/ae-gente-tudo-bem-estou-aqui-para.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QGRX48fCp7ImA9WhdWEk0.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-151178407845211618</id><published>2011-09-04T22:20:00.000-07:00</published><updated>2011-09-04T22:42:04.074-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-04T22:42:04.074-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Metin" /><title>Entendendo o Sistema Básico (Todo guia de como começar a jogar.)</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;01 - Começando...&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_1.jpg" alt="Imagem" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;*Ao começar o jogo pela primeira vez, é necessário escolher o reino que você irá servir. Para isso basta clicar no botão "Criar".&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;02 - Escolha Seu Reino.&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_2.jpg" alt="Imagem" /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;Nesta seção você pode escolher entre os 3 reinos existentes, de acordo com as características que lhe agradarem mais. Uma vez escolhido, todos os seus personagens servirão ao mesmo reino.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;03 - Escolha seu personagem.&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_3.jpg" alt="Imagem" /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;Nesta seção você escolherá o seu tipo de personagem - Guerreiro, Ninja, Shura, ou Shaman. É possível criar até 3 personagens no máximo, por conta. Após inserir o nome, basta apertar o botão "Criar".&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;04 - A interface do jogo.&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_4.jpg" alt="Imagem" /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;Ao entrar no mundo de Metin 2, você começa as suas aventuras no centro do seu reino. À sua esquerda haverá um Comunicado de Missão (A). Para obter informações básicas sobre o seu personagem, basta acessar a janela informativa (B) apertando a tecla [C] - para conhecer os outros comandos do jogo clique no botão "Ajuda" (C). Para você não se perder utilize o Mapa Completo (D), apertando a tecla [M]; ele indica também a localização dos NPCs (pontos verdes), que são excelentes pontos de referência. Se você preferir economizar espaço na tela, use apenas o Mini-mapa (E)... e não se esqueça de acessar o seu inventário (F) para equipar a sua arma antes de começar a atacar algum monstro. Na barra inferior existem 2 Campos de Atalhos, para o uso rápido de poções, ítens, Habilidades, etc. Os 4 Atalhos da esquerda (G) são acionados pelas teclas [1], [2], [3] e [4], e os Atalhos da direita (H), pelas teclas [F1], [F2], [F3] e [F4].&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;05 - Primeira Missão.&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_5.jpg" alt="Imagem" /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;Ao clicar no Comunicado de Missão uma janela irá lhe dar boas vindas, e também a sua primeira missão: falar com o Instrutor de Recrutas. A sua localização é indicada no Mapa Completo, e também no Mini-mapa, através de um ponto piscando.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_6.jpg" alt="Imagem" /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Caso você não se lembre dos detalhes da sua missão, basta consultar o Registro de Missões apertando a tecla [N], e selecionar a missão que lhe interessa.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;06 - O instrutor de recrutas.&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;
&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_7.jpg" alt="Imagem" /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;
&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Ao encontrar o Instrutor de Recrutas (indicado pela seta) ele irá lhe indicar outro NPC para visitar, e assim por diante...&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;
&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_8.jpg" alt="Imagem" /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;
&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Sempre que uma Missão é atualizada para uma nova etapa, você recebe um novo Comunicado - no caso de dúvidas, lembre-se do Registro de Missões.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;
&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;07 - Caça aos monstros.&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;
&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;i&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_9.jpg" alt="Imagem" /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;Algumas Missões envolverão a caça de monstros. O Mapa irá indicar as áreas onde você poderá encontrar o seu alvo.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_10.jpg" alt="Imagem" /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;Ao caçar os monstros, tome cuidado, pois eles atacam em bandos; portanto preste atenção em quem você está atacando, para não ser surpreendido por um contra-ataque mais forte do que você consegue aguentar...&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;Repare que ao derrotar um monstro a sua energia vital (detalhe na imagem) é sugada pelo personagem; esta energia é acumulada como experiência (EXP), representada pelos Globos (detalhe na imagem).&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;&lt;i&gt;08 - Níveis.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;&lt;i&gt;
&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;&lt;i&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_11.jpg" alt="Imagem" /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;&lt;i&gt;
&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;A cada Globo completo surge um botão (detalhe na imagem), pois o personagem recebe 1 ponto para aumentar seus Atributos (Vitalidade, Inteligência, Força, Destreza) de acordo com a forma que você pretende se desenvolver.&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;&lt;img src="http://imagem.ongame.com.br/novo_metin2/guia-do-jogo/basico/entendendo-sistema-basico/imagem_12.jpg" alt="Imagem" /&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;Ao completar todos os 4 Globos de EXP, você avança mais um nível - e automaticamente surgem novos Comunicados de Missões para você.&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center; "&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;==========================&lt;/div&gt;&lt;div style="text-align: center; "&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;Depois de muito tempo... tá ai o post de como começar, caso vocês queiram saber.&lt;/div&gt;&lt;div style="text-align: center; "&gt;By: Patrickwrs ( PatrickSC METIN 2 BR REINO SHINSU(RED))&lt;/div&gt;
&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: large; "&gt;fonte: &lt;/span&gt;&lt;a href="http://m2.ongame.com.br/guia-do-jogo/?m=1&amp;amp;sm=2"&gt;http://m2.ongame.com.br/guia-do-jogo/?m=1&amp;amp;sm=2&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-151178407845211618?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_6QIUoTgsq9IDw1a6pPblUTQVaI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_6QIUoTgsq9IDw1a6pPblUTQVaI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_6QIUoTgsq9IDw1a6pPblUTQVaI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_6QIUoTgsq9IDw1a6pPblUTQVaI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/uNPQUHoRs_Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/151178407845211618/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/09/entendendo-o-sistema-basico-todo-guia.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/151178407845211618?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/151178407845211618?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/uNPQUHoRs_Y/entendendo-o-sistema-basico-todo-guia.html" title="Entendendo o Sistema Básico (Todo guia de como começar a jogar.)" /><author><name>Patrickwrs</name><uri>http://www.blogger.com/profile/10233219491295134775</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="23" height="32" src="http://3.bp.blogspot.com/-j9rhbTZqqFI/TmRrvZLzQEI/AAAAAAAAACY/In9seM6SkXQ/s220/292229_197759983617801_100001514031647_491957_6350735_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/09/entendendo-o-sistema-basico-todo-guia.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8MRH88fSp7ImA9WhdWEU0.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-8878219776162939094</id><published>2011-09-03T18:42:00.000-07:00</published><updated>2011-09-03T18:48:05.175-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-03T18:48:05.175-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PSX" /><title>Gran Turismo (PSX)</title><content type="html">&lt;img src="http://2.bp.blogspot.com/-B6wllXK1XbA/Tbo6a_nzquI/AAAAAAAAARQ/n4IiE_ceSOk/s1600/gt1.jpg" /&gt;
&lt;br /&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hello everybody, I'm not at the mood for writing, so I'll just post the download link and fuck you all!&lt;/div&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Gran Turismo download: &lt;a href="http://www.fileserve.com/file/T4Uuw5Y"&gt;DOWNLOAD FILESERVE&lt;/a&gt;&lt;/div&gt;&lt;div&gt;pSX download: &lt;a href="http://www.fileserve.com/file/PyDgg6x"&gt;DOWNLOAD FILESERVE&lt;/a&gt;&lt;/div&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;BYE AND ENJOY THE MOST SOLD PS1 GAME!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-8878219776162939094?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
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&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TC-mSQ7PZzVb-pls_V5yoGNnHaE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TC-mSQ7PZzVb-pls_V5yoGNnHaE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TC-mSQ7PZzVb-pls_V5yoGNnHaE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TC-mSQ7PZzVb-pls_V5yoGNnHaE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/btLNzydcVvc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/6894927699503241150/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/09/bugs-glitchs-black-ops-multplayer.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/6894927699503241150?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/6894927699503241150?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/btLNzydcVvc/bugs-glitchs-black-ops-multplayer.html" title="Bugs Glitchs Black Ops Multplayer" /><author><name>bielbiel0</name><uri>http://www.blogger.com/profile/06123162251801461900</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/09/bugs-glitchs-black-ops-multplayer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUGRX89cCp7ImA9WhdWEEQ.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-4071776767314882118</id><published>2011-09-03T17:47:00.000-07:00</published><updated>2011-09-03T17:47:04.168-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-03T17:47:04.168-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Black Ops" /><title>Black Ops Bruno Mars Parody</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/9JiU8I4_fPA/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9JiU8I4_fPA&amp;fs=1&amp;source=uds" /&gt;
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Best Call of Duty Black Ops Parody&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-4071776767314882118?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Qg3SeuZcN3whOM7Frt_HN8CTn54/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Qg3SeuZcN3whOM7Frt_HN8CTn54/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/4qgIwdWFoHA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/4071776767314882118/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/09/black-ops-bruno-mars-parody.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/4071776767314882118?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/4071776767314882118?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/4qgIwdWFoHA/black-ops-bruno-mars-parody.html" title="Black Ops Bruno Mars Parody" /><author><name>bielbiel0</name><uri>http://www.blogger.com/profile/06123162251801461900</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/09/black-ops-bruno-mars-parody.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08EQn89eyp7ImA9WhdXFko.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-7946314791513888514</id><published>2011-08-29T19:30:00.000-07:00</published><updated>2011-08-29T19:36:43.163-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-29T19:36:43.163-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Metin" /><title>Status, no que influenciam?</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-Zvvz2uFExgo/TlxMrCxOG5I/AAAAAAAAABQ/TXk6l7jgSt0/s1600/wallpaper_2_1024x768.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-Zvvz2uFExgo/TlxMrCxOG5I/AAAAAAAAABQ/TXk6l7jgSt0/s320/wallpaper_2_1024x768.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5646472335177161618" /&gt;&lt;/a&gt;
&lt;br /&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" &gt;Em Metin2 existem 4 tipos de classe: guerreiros, ninja, shura, shaman, podendo-se escolher uma delas. É possível obter resultados diferentes da mesma classe/personagem, dependendo da forma do jogo, skill, status e características físicas (visuais) obtidos durante a sua jornada.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Características / Status&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;VIT - vitalidade&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Influencia no nível de HP, Resistência e Defesa.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;INT - inteligência&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Influencia no nível de MP, aumentando o poder das magias dos Shuras e Shamans.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;FOR - força&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Influencia o dano causado pelos ataques, sejam físicos ou mágicos.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;DES - destreza&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Influencia o nível de acerto dos ataques e a capacidade de se esquivar dos golpes adversários (evasão).&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;HP - Pontos de Vida&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Representam a saúde do Personagem. HP é perdido quando monstros ou outros jogadores atacam seu personagem. Quando o HP chega a zero seu personagem é derrotado. Após 10 segundos você pode optar por retornar para o lugar onde estava ou retornar à cidade. &lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;O HP é recuperado automaticamente dentro do jogo. Quando seu personagem fica em modo de descanso (parado) há recuperação de aproximadamente 7% do HP total por segundo. Em movimento ele recupera aproximadamente 2% do HP total por segundo. Essas porcentagens só não são válidas quando o personagem está sob efeito de veneno.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;MP - Pontos de Magia&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Representam a força mística do Personagem. MP é gasto no uso das Skills, possibilitando que o Personagem use poderes além do comum. Assim como o HP, o MP é recuperado automaticamente. Aproximadamente 9 pontos + 1% do MP total são recuperados quando se está com o HP cheio; quando o HP não está cheio este índice é reduzido para 3 pontos + 1% do MP total.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Resistência&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Representa o fôlego do personagem e o tempo que ele consegue manter um ritmo de corrida intensa. É representada pela barra amarela sob as barras de HP e MP. Quanto mais tempo o personagem corre, mais a resistência é gasta. Quando o personagem fica sem nenhuma resistência ele deve descansar alguns segundos antes de prosseguir correndo.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;
&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Fonte: &lt;/b&gt;&lt;/span&gt;&lt;a href="http://m2.ongame.com.br/guia-do-jogo/?m=1"&gt;http://m2.ongame.com.br/guia-do-jogo/?m=1&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-7946314791513888514?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/GcUgZk5vqz0yVGCu3U0CyxfnBZs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GcUgZk5vqz0yVGCu3U0CyxfnBZs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/GcUgZk5vqz0yVGCu3U0CyxfnBZs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GcUgZk5vqz0yVGCu3U0CyxfnBZs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/AjlnxPLf9Oc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/7946314791513888514/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/08/status-no-que-influenciam.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/7946314791513888514?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/7946314791513888514?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/AjlnxPLf9Oc/status-no-que-influenciam.html" title="Status, no que influenciam?" /><author><name>Patrickwrs</name><uri>http://www.blogger.com/profile/10233219491295134775</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="23" height="32" src="http://3.bp.blogspot.com/-j9rhbTZqqFI/TmRrvZLzQEI/AAAAAAAAACY/In9seM6SkXQ/s220/292229_197759983617801_100001514031647_491957_6350735_n.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Zvvz2uFExgo/TlxMrCxOG5I/AAAAAAAAABQ/TXk6l7jgSt0/s72-c/wallpaper_2_1024x768.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/08/status-no-que-influenciam.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYBRHk9fip7ImA9WhdXF0g.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-4042383799658340978</id><published>2011-08-29T19:27:00.000-07:00</published><updated>2011-08-30T19:19:15.766-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-30T19:19:15.766-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PSX" /><title>Yu-Gi-Oh Forbidden Memories (PSX)</title><content type="html">                        &lt;img src="http://1.bp.blogspot.com/_vIwJK9XK-r8/TSq61-zVoGI/AAAAAAAABDc/q1B9MFlfBTc/s1600/yu_gi_oh_forbidden_memories.jpg" /&gt;&lt;div&gt;                                          &lt;span class="Apple-style-span"&gt;I know... this game is crazy.. i like playing it too!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;OMFG CRAZY NUTS SHIT MOTHERFUCKERS WITH POOPS IN YOUR HEADS I HAVE
&lt;br /&gt;A PS1 OLD SENSATION FROM KONAMI OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO&lt;/span&gt;&lt;/div&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;I fucking love this game, because it makes me feel like im 8 again (I played it when i was 8, so don't be a dumbass calling me a idiot because you played it when you were 30.. haha)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;Yeah, ok I'll just post the download link, because nobody likes to read :&lt;/span&gt;&lt;/div&gt;&lt;div&gt;                                                                        &lt;a href="http://www.fileserve.com/file/7QJB8kY/(PSX)Yu-Gi-Oh_Forbidden_Memories.rar"&gt;DOWNLOAD&lt;/a&gt;&lt;/div&gt;&lt;div&gt;pSX Download:&lt;a href="http://www.fileserve.com/file/PyDgg6x/pSX.rar"&gt;DOWNLOAD&lt;/a&gt;&lt;/div&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;Go and download psx Emulators to play it, you can't play without it( OBVIOUSLY YOU FUCKING RETARD!)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;Maybe someday i post about some tricks to get good at this game..&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;See ya!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;Obs: For me it only works in pSX 1.13! But it works on ePSXe too! &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-4042383799658340978?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fzxz1fC9W7vyQHz8veRZdJSSd-U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fzxz1fC9W7vyQHz8veRZdJSSd-U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fzxz1fC9W7vyQHz8veRZdJSSd-U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fzxz1fC9W7vyQHz8veRZdJSSd-U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/qSh6UCWgngI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/4042383799658340978/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/08/yu-gi-oh-forbidden-memories-psx.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/4042383799658340978?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/4042383799658340978?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/qSh6UCWgngI/yu-gi-oh-forbidden-memories-psx.html" title="Yu-Gi-Oh Forbidden Memories (PSX)" /><author><name>Who?</name><uri>http://www.blogger.com/profile/11875396331249370212</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-vcq4L836hsg/TdJ4biG5w0I/AAAAAAAAAAM/wa5_l5VcbEA/s220/Koala.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_vIwJK9XK-r8/TSq61-zVoGI/AAAAAAAABDc/q1B9MFlfBTc/s72-c/yu_gi_oh_forbidden_memories.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/08/yu-gi-oh-forbidden-memories-psx.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UHQHk-eCp7ImA9WhdXFEU.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-917110610662503801</id><published>2011-08-27T16:51:00.000-07:00</published><updated>2011-08-27T16:53:51.750-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-27T16:53:51.750-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MW3" /><title>MW3 killstreaks kill-streaks</title><content type="html">&lt;span class="Apple-style-span" style="background-color: black; color: white; font-family: arial, helvetica, clean, sans-serif; font-size: 13px; line-height: 16px;"&gt;3) Mortar Team (1 location)&lt;br /&gt;
3) UAV&lt;br /&gt;
4) Counter UAV&lt;br /&gt;
4) SAM Turret&lt;br /&gt;
4) Care Package&lt;br /&gt;
5) Precision Air Strike&lt;br /&gt;
5) Sentry Gun&lt;br /&gt;
6) Artillery (3 location)&lt;br /&gt;
6) PredatorMissle&lt;br /&gt;
7) Attack Helicopter&lt;br /&gt;
7) Stealth Bomber&lt;br /&gt;
8 ) Harrier Airstrike&lt;br /&gt;
8 ) GlobalHawk (blackbird effect)&lt;br /&gt;
9) Fire Scout UAV (uav + attackhelicopter effect)&lt;br /&gt;
9) Pavelow&lt;br /&gt;
9) Emerygency airdrop (4 Package)&lt;br /&gt;
9) EMP (last for 60 sec)&lt;br /&gt;
13) AC130&lt;br /&gt;
15) Chopper Gunner&lt;br /&gt;
18 ) Nuclear EMP (Disable Perks for opponent team for 30sec only, Eletronics and Air Killstreaks wont be destoryed.)&lt;br /&gt;
25) Tactical Nuke&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: black; color: white; font-family: arial, helvetica, clean, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: black; color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: arial, helvetica, clean, sans-serif; font-size: 13px; line-height: 16px;"&gt;Source:&lt;/span&gt;&lt;a href="http://www.ps3trophies.com/forums/call-duty-modern-warfare-2/61566-rumored-mw3-perks-killstreaks.html"&gt;http://www.ps3trophies.com/forums/call-duty-modern-warfare-2/61566-rumored-mw3-perks-killstreaks.html&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-917110610662503801?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rYqD4InKHdPKg3vcujw0bljCQ2Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rYqD4InKHdPKg3vcujw0bljCQ2Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rYqD4InKHdPKg3vcujw0bljCQ2Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rYqD4InKHdPKg3vcujw0bljCQ2Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/VMggKaSJqLU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/917110610662503801/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/08/emp-grenade-temporarily-takes-out-all.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/917110610662503801?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/917110610662503801?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/VMggKaSJqLU/emp-grenade-temporarily-takes-out-all.html" title="MW3 killstreaks kill-streaks" /><author><name>bielbiel0</name><uri>http://www.blogger.com/profile/06123162251801461900</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/08/emp-grenade-temporarily-takes-out-all.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIBSHY9eCp7ImA9WhdXFEU.&quot;"><id>tag:blogger.com,1999:blog-3815532302748824902.post-3479253554129878416</id><published>2011-08-27T16:42:00.000-07:00</published><updated>2011-08-27T16:42:39.860-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-27T16:42:39.860-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MW3" /><title>MW3 Prestigie Emblems</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: white; font-size: x-large;"&gt;Possible MW3 Emblems ??&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-IYIuok5W8j0/TlmA1Zi5i_I/AAAAAAAAAKY/ZxsVeDN6OYM/s1600/mw3emblems.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="356" src="http://4.bp.blogspot.com/-IYIuok5W8j0/TlmA1Zi5i_I/AAAAAAAAAKY/ZxsVeDN6OYM/s640/mw3emblems.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: white; font-size: x-large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3815532302748824902-3479253554129878416?l=www.gamersfeeds.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/vq5yEwQ7KdA-VmCLu_AXyv_UTJ8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vq5yEwQ7KdA-VmCLu_AXyv_UTJ8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/vq5yEwQ7KdA-VmCLu_AXyv_UTJ8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vq5yEwQ7KdA-VmCLu_AXyv_UTJ8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamersFeeds/~4/LlhwZUVU0A8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.gamersfeeds.com/feeds/3479253554129878416/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.gamersfeeds.com/2011/08/mw3-prestigie-emblems.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/3479253554129878416?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3815532302748824902/posts/default/3479253554129878416?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamersFeeds/~3/LlhwZUVU0A8/mw3-prestigie-emblems.html" title="MW3 Prestigie Emblems" /><author><name>bielbiel0</name><uri>http://www.blogger.com/profile/06123162251801461900</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-IYIuok5W8j0/TlmA1Zi5i_I/AAAAAAAAAKY/ZxsVeDN6OYM/s72-c/mw3emblems.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.gamersfeeds.com/2011/08/mw3-prestigie-emblems.html</feedburner:origLink></entry></feed>

