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	<title> » Gamer’s Haven Regular Episodes</title>
	
	<link>http://gamershavenpodcast.com</link>
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	<lastBuildDate>Fri, 10 Feb 2012 15:31:09 +0000</lastBuildDate>
	<language>en</language>
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		<copyright>2012 Gamer's Haven, Inc.</copyright>
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	<image><link>http://www.gamershavenpodcast.com</link><url>http://www.gamershavenpodcast.com/backbone/sidebar/sidebartop.png</url><title>Gamer's Haven</title></image>
	<itunes:subtitle>Providing gamemasters and players alike with tips, tricks, and tales from the gaming table of Ethan, Nathan, and Jeremy.</itunes:subtitle>
	<itunes:summary>Our goal is to provide gamers of all kinds with a place, a "Haven" if you will, where you can feel welcome and feel comfortable sharing your views on gaming. Our hobby is a rich, dynamic interest, and there are a lot of things to talk about when it comes to gaming. In geek culture, you can have serious discussions about Star Wars, Star Trek, and the Lord of the Rings, and this is what we're trying to capture on The Gamer's Haven.</itunes:summary>
	<itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords>
	
	<itunes:author>Ethan Parker</itunes:author>
	
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/GamersHaven" /><feedburner:info uri="gamershaven" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><thespringbox:skin xmlns:thespringbox="http://www.thespringbox.com/dtds/thespringbox-1.0.dtd">http://feeds.feedburner.com/GamersHaven?format=skin</thespringbox:skin><media:copyright>2012 Gamer's Haven, Inc.</media:copyright><media:thumbnail url="http://gamershavenpodcast.com/wp-content/uploads/2012/01/flatlogo-e1328804368891.jpg" /><media:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Other Games</media:category><itunes:owner><itunes:email>thousandmonkeysproductions@gmail.com</itunes:email><itunes:name>Ethan Parker</itunes:name></itunes:owner><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games" /></itunes:category><geo:lat>38.959606</geo:lat><geo:long>-94.681897</geo:long><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><feedburner:emailServiceId>GamersHaven</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>Gamer’s Haven Episode 89 – Freestylin’ On 5th Edition</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/vkaOWmR5ay8/</link>
		<comments>http://gamershavenpodcast.com/2012/01/22/gamers-haven-episode-89-freestylin-on-5th-edition/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 17:11:28 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Cards Against Humanity]]></category>
		<category><![CDATA[Nathan]]></category>
		<category><![CDATA[Noble Knight Games]]></category>
		<category><![CDATA[Planescape Torment]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[TOR]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4317</guid>
		<description><![CDATA[<p></p> <p>We all sit down after nearly three months to record our next episode, with some reflection and reservations &#8230; which are thrown out the window with a discussion on the announcement of 5th Edition Dungeons &#38; Dragons!  We talk about what we&#8217;ve been doing, and try a new thing with the show &#8230; <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2012/01/22/gamers-haven-episode-89-freestylin-on-5th-edition/">Gamer&#8217;s Haven Episode 89 &#8211; Freestylin&#8217; On 5th Edition</a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-4321" title="D&amp;D Player's Option: Heroes of the Feywild" src="http://gamershavenpodcast.com/wp-content/uploads/2012/01/feywild.jpg" alt="" width="195" height="297" /></p>
<p>We all sit down after nearly three months to record our next episode, with some reflection and reservations &#8230; which are thrown out the window with a discussion on the <a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109" target="_blank">announcement of 5th Edition Dungeons &amp; Dragons</a>!  We talk about what we&#8217;ve been doing, and try a new thing with the show &#8230; current events!  So, if you like this episode, please comment and let us know if you want more like it!</p>
<p>In the Three Parter, we really do a Four Parter when Jeremy reviews the <a href="http://wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/317310000" target="_blank">Dungeons &amp; Dragons 4th Editon Player&#8217;s Option: Heroes of the Feywild</a> (and a bit about the <a href="http://www.rpgnow.com/product_info.php?products_id=55180&amp;affiliate_id=12206" target="_blank">Faeries book from Bastion Press</a> way back when), Nathan and Becca both talk about <a href="http://www.swtor.com/" target="_blank">Star Wars: The Old Republic</a>, Nathan goes on about <a href="http://www.gamespot.com/planescape-torment/" target="_blank">Planescape Torment</a>, and Ethan wraps it up with a trifecta of reviews of <a href="http://www.sentinelsofthemultiverse.com" target="_blank">Sentinels of the Multiverse</a> from <a href="http://www.sentinelsofthemultiverse.com" target="_blank">Greater Than Games</a>, <a href="http://playtmg.com/products/martian-dice" target="_blank">Martian Dice</a> from <a href="http://playtmg.com/" target="_blank">Tasty Minstrel Games</a>, and <a href="http://cardsagainsthumanity.com/">Cards Against Humanity</a> from &#8230; well, <a href="http://cardsagainsthumanity.com/">Cards Against Humanity</a>.</p>
<p>Finally, we bring things to a close in this extra long episode (making up for lost time) with a few Random Encounters!</p>
<p>As always, please rate and review us on iTunes, comment on posts, head over to the forums and chat with other listeners, or visit our various affiliate stores on <a href="http://www.amazon.com/?&amp;tag=gamshav-20&amp;linkCode=wsw&amp;" target="_blank">Amazon</a>, <a href="http://www.nobleknight.com/affiliate/aw.asp?B=2&amp;A=273&amp;Task=Click" target="_blank">Noble Knight Games</a>, and <a href="http://www.rpgnow.com/index.php?affiliate_id=12206" target="_blank">RPGNow</a>.</p>
<p>Until next time!</p>
<p>Total running time on this episode is 152 minutes.</p>
<p><span style="text-decoration: underline;">About D&amp;D Player&#8217;s Option: Heroes of the Feywild</span></p>
<p><em><a href="http://gamershavenpodcast.com/wp-content/uploads/2012/01/Star_Wars-_The_Old_Republic_cover.jpg"><img class="alignright size-medium wp-image-4322" title="Star Wars: The Old Republic" src="http://gamershavenpodcast.com/wp-content/uploads/2012/01/Star_Wars-_The_Old_Republic_cover-207x300.jpg" alt="" width="207" height="300" /></a>Player’s Option: Heroes of the Feywild</em> enables players to weave elements of the Feywild into their existing and future characters, in much the same way that<em>Player’s Option: Heroes of Shadow</em> gave players reasons to explore their characters’ dark connections to the Shadowfell.</p>
<p>This book contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures. Characters who trace their origins or backgrounds to the Feywild gain access to unique feats, powers, and mechanics. The book explores what makes fey-themed characters so fun and distinct.</p>
<p>Buy Heroes of the Feywild from <a href="http://www.amazon.com/gp/product/0786958367/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786958367" target="_blank">Amazon.com</a> or <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147460994_A_InventoryID_E_2147837684_A_awid_E_273" target="_blank">Noble Knight Games</a></p>
<p><span style="text-decoration: underline;">About Star Wars: The Old Republic</span></p>
<p><em><strong>Star Wars: The Old Republic</strong></em>, abbreviated as <em><strong>TOR</strong></em> or <em><strong>SWTOR</strong></em>, is a <a title="Massively multiplayer online role-playing game" href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game">massively multiplayer online role-playing game</a> based in the <em><a title="Star Wars" href="http://en.wikipedia.org/wiki/Star_Wars">Star Wars</a></em> <a title="Universe of Star Wars" href="http://en.wikipedia.org/wiki/Universe_of_Star_Wars">universe</a>. Developed by <a title="BioWare" href="http://en.wikipedia.org/wiki/BioWare">BioWare</a> Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event. The video game was released for the <a title="Microsoft Windows" href="http://en.wikipedia.org/wiki/Microsoft_Windows">Microsoft Windows</a> platform on December 20, 2011 in North America and part of Europe. Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in &#8220;waves&#8221; based on pre-order date.</p>
<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2012/01/Planescape-torment-box.jpg"><img class="alignright size-medium wp-image-4323" title="Planescape Torment" src="http://gamershavenpodcast.com/wp-content/uploads/2012/01/Planescape-torment-box-241x300.jpg" alt="" width="241" height="300" /></a>Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $125 million and $200 million. If accurate, this would make it the most expensive video game ever developed.</p>
<p>Buy Star Wars: The Old Republic from <a href="http://www.amazon.com/gp/product/B001CWXAP2/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B001CWXAP2" target="_blank">Amazon.com</a></p>
<p><span style="text-decoration: underline;">About Planescape Torment</span></p>
<p><em><strong>Planescape: Torment</strong></em> is a <a title="Computer game" href="http://en.wikipedia.org/wiki/Computer_game">computer</a> <a title="Role-playing video game" href="http://en.wikipedia.org/wiki/Role-playing_video_game">role-playing video game</a> developed for <a title="Microsoft Windows" href="http://en.wikipedia.org/wiki/Microsoft_Windows">Windows</a> by <a title="Black Isle Studios" href="http://en.wikipedia.org/wiki/Black_Isle_Studios">Black Isle Studios</a> and released on December 12, <a title="1999 in video gaming" href="http://en.wikipedia.org/wiki/1999_in_video_gaming">1999</a> by <a title="Interplay Entertainment" href="http://en.wikipedia.org/wiki/Interplay_Entertainment">Interplay Entertainment</a>. It takes place in <a title="Planescape" href="http://en.wikipedia.org/wiki/Planescape">Planescape</a>, an <em><a title="Advanced Dungeons &amp; Dragons" href="http://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons">Advanced Dungeons &amp; Dragons</a></em> (<em>AD&amp;D</em>) <a title="Fantasy" href="http://en.wikipedia.org/wiki/Fantasy">fantasy</a> <a title="Dungeons &amp; Dragons campaign settings" href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons_campaign_settings">campaign setting</a>. The game&#8217;s <a title="Game engine" href="http://en.wikipedia.org/wiki/Game_engine">engine</a> is a modified version of the<a title="Infinity Engine" href="http://en.wikipedia.org/wiki/Infinity_Engine">Infinity Engine</a>, which was also used for <a title="BioWare" href="http://en.wikipedia.org/wiki/BioWare">BioWare</a>&#8216;s <em><a title="Baldur's Gate" href="http://en.wikipedia.org/wiki/Baldur%27s_Gate">Baldur&#8217;s Gate</a></em>, a previous <em>AD&amp;D</em> game set in the <a title="Forgotten Realms" href="http://en.wikipedia.org/wiki/Forgotten_Realms">Forgotten Realms</a>.</p>
<p><em>Planescape: Torment</em> is primarily story-driven; combat is given less prominence than in most contemporary role-playing games. The protagonist, known as <a title="The Nameless One" href="http://en.wikipedia.org/wiki/The_Nameless_One">The Nameless One</a>, is an <a title="Immortality" href="http://en.wikipedia.org/wiki/Immortality">immortal</a> who has lived many lives but has forgotten all about them, even forgetting his own name. The game focuses on his journey throughout the city of <a title="Sigil (Dungeons &amp; Dragons)" href="http://en.wikipedia.org/wiki/Sigil_(Dungeons_%26_Dragons)">Sigil</a> and other <a title="Plane (Dungeons &amp; Dragons)" href="http://en.wikipedia.org/wiki/Plane_(Dungeons_%26_Dragons)">planes</a> to reclaim his memories of these previous lives. Several characters in the game may join The Nameless One on his journey, and most of these characters have encountered him in the past.</p>
<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2012/01/Box-Front-300x281.jpg"><img class="alignright size-full wp-image-4319" title="Sentinels of the Multiverse" src="http://gamershavenpodcast.com/wp-content/uploads/2012/01/Box-Front-300x281.jpg" alt="" width="300" height="281" /></a>The game was not a significant commercial success but received widespread critical praise and has since become a <a title="Cult video game" href="http://en.wikipedia.org/wiki/Cult_video_game">cult classic</a>. It was lauded for its immersive dialogue, for the dark and relatively obscure Planescape setting, and for the protagonist&#8217;s unique persona, which shirked many characteristics of traditional role-playing games. It was considered by many <a title="Video game journalism" href="http://en.wikipedia.org/wiki/Video_game_journalism">video game journalists</a> to be the best role-playing game (RPG) of 1999, and continues to receive attention long after its release.</p>
<p>Buy Planescape Torment from <a href="http://www.amazon.com/gp/product/B00002EPZ2/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00002EPZ2" target="_blank">Amazon.com</a> or (more reasonably, and with much more stability) download it from <a href="http://www.gog.com/en/gamecard/planescape_torment/" target="_blank">GOG</a>!</p>
<p><span style="text-decoration: underline;">About Sentinels of the Multiverse</span></p>
<p><em>Sentinels of the Multiverse is</em> a cooperative card game in which 3 to 5 players control a team of super powered heroes battling a dastardly villain.  <em>Sentinels of the Multiverse</em>, or <em>SotM</em>, provides players with an innovative, streamlined game play experience that is easy to learn but requires strategic, team-based thinking.  The game comes with ten different heroes, allowing players to build myriad hero teams and find new ways to challenge the villains.  There are four different villains, each with unique mechanics and challenges, and four dynamic environments in which the battles take place.  This flexibility adds enormous replay value and ensures that no two <em>SotM</em> games will play the same.</p>
<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2012/01/MD_mockup_web_grande.jpg"><img class="alignright size-medium wp-image-4318" title="Martian Dice" src="http://gamershavenpodcast.com/wp-content/uploads/2012/01/MD_mockup_web_grande-187x300.jpg" alt="" width="187" height="300" /></a>Buy Sentinels of the Multiverse from <a href="http://www.amazon.com/gp/product/B005VCX09U/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B005VCX09U" target="_blank">Amazon.com</a>, <a href="http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147457078_A_InventoryID_E_2147827290_A_ProductLineID_E_2137426116_A_ManufacturerID_E_2145086066_A_CategoryID_E_16_A_GenreID_E__A_awid_E_273" target="_blank">Noble Knight Games</a>, or directly from <a href="http://greaterthangames.info/store/" target="_blank">Greater Than Games</a> themselves!</p>
<p><span style="text-decoration: underline;">About Martian Dice</span></p>
<p>Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet “Earth”, and to scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations, so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can’t handle. Make Mars proud&#8230; be the first Martian to fill your abduction quota!</p>
<p>Buy Martian Dice from <a href="http://www.amazon.com/gp/product/0984155872/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0984155872" target="_blank">Amazon.com</a> or <a href="http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147459122_A_InventoryID_E_2147817430_A_ProductLineID_E_2137423823_A_ManufacturerID_E_2145084759_A_CategoryID_E_13_A_GenreID_E__A_awid_E_273" target="_blank">Noble Knight Games</a>.</p>
<p><span style="text-decoration: underline;">About Cards Against Humanity</span></p>
<p>Cards Against Humanity is a party game for horrible people.</p>
<p>Unlike most of the party games you&#8217;ve played before, Cards Against Humanity is as despicable and awkward as you and your friends.</p>
<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2012/01/Cards_Against_Humanity_Box.jpg"><img class="alignright size-medium wp-image-4320" title="Cards Against Humanity" src="http://gamershavenpodcast.com/wp-content/uploads/2012/01/Cards_Against_Humanity_Box-300x300.jpg" alt="" width="300" height="300" /></a>The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card.</p>
<p>Cards Against Humanity is distributed under a Creative Commons Attribution &#8211; Noncommercial &#8211; Share Alike license &#8211; that means you can use and remix the game for free, but you can&#8217;t sell it.</p>
<p><span id="more-4317"></span></p>
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		<itunes:duration>2:32:28</itunes:duration>
		<itunes:subtitle>
We all sit down after nearly three months to record our next episode, with some reflection and reservations … which are thrown out the window with a discussion on the announcement of 5th Edition Dungeons &amp; Dragons!  We talk about what we[...]</itunes:subtitle>
		<itunes:summary>
We all sit down after nearly three months to record our next episode, with some reflection and reservations … which are thrown out the window with a discussion on the announcement of 5th Edition Dungeons &amp; Dragons!  We talk about what we’ve been doing, and try a new thing with the show … current events!  So, if you like this episode, please comment and let us know if you want more like it!
In the Three Parter, we really do a Four Parter when Jeremy reviews the Dungeons &amp; Dragons 4th Editon Player’s Option: Heroes of the Feywild (and a bit about the Faeries book from Bastion Press way back when), Nathan and Becca both talk about Star Wars: The Old Republic, Nathan goes on about Planescape Torment, and Ethan wraps it up with a trifecta of reviews of Sentinels of the Multiverse from Greater Than Games, Martian Dice from Tasty Minstrel Games, and Cards Against Humanity from … well, Cards Against Humanity.
Finally, we bring things to a close in this extra long episode (making up for lost time) with a few Random Encounters!
As always, please rate and review us on iTunes, comment on posts, head over to the forums and chat with other listeners, or visit our various affiliate stores on Amazon, Noble Knight Games, and RPGNow.
Until next time!
Total running time on this episode is 152 minutes.
About D&amp;D Player’s Option: Heroes of the Feywild
Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way thatPlayer’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell.
This book contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures. Characters who trace their origins or backgrounds to the Feywild gain access to unique feats, powers, and mechanics. The book explores what makes fey-themed characters so fun and distinct.
Buy Heroes of the Feywild from Amazon.com or Noble Knight Games
About Star Wars: The Old Republic
Star Wars: The Old Republic, abbreviated as TOR or SWTOR, is a massively multiplayer online role-playing game based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in “waves” based on pre-order date.
Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $125 million and $200 million. If accurate, this would make it the most expensive video game ever developed.
Buy Star Wars: The Old Republic from Amazon.com
About Planescape Torment
Planescape: Torment is a computer role-playing video game developed for Windows by Black Isle Studios and released on December 12, 1999 by Interplay Entertainment. It takes place in Planescape, an Advanced Dungeons &amp; Dragons (AD&amp;D) fantasy campaign setting. The game’s engine is a modified version of theInfinity Engine, which was also used for BioWare‘s Baldur’s Gate, a previous AD&amp;D game set in the Forgotten Realms.
Planescape: Torment is primarily story-driven; combat is given less prominence than in most contemporary role-playing games. The protagonist, known as The Nameless One, is an immortal who has lived many lives but has forgotten all about them, even forgetting his own name. The game focuses on his journey throughout the city of Sigil and other planes to reclaim his memories of these previous lives. Several characters in the game may join The Nameless One on his journ[...]</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 88 – Greater Than Games and Sentinels of the Multiverse</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/CpPk5w_Vm8c/</link>
		<comments>http://gamershavenpodcast.com/2011/11/07/gamers-haven-episode-88-greater-than-games-and-sentinels-of-the-multiverse/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 02:25:22 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Arkham Asylum]]></category>
		<category><![CDATA[Arkham City]]></category>
		<category><![CDATA[Batman Arkham City]]></category>
		<category><![CDATA[Jeremy]]></category>
		<category><![CDATA[LLC]]></category>
		<category><![CDATA[Nathan]]></category>
		<category><![CDATA[Rook City]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4178</guid>
		<description><![CDATA[<p class="wp-caption-text">Sentinels of the Multiverse</p> <p>Ethan, Nathan, and Jeremy were able to sit down with Christopher Badell, Adam Rebottaro, and Paul Bender, otherwise known as Greater Than Games, creators and publishers of Sentinels of the Multiverse, a cooperative superhero card game and talk game design, development, and exactly what constitutes a superhero game.</p> <p>It&#8217;s a <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/11/07/gamers-haven-episode-88-greater-than-games-and-sentinels-of-the-multiverse/">Gamer&#8217;s Haven Episode 88 &#8211; Greater Than Games and Sentinels of the Multiverse</a></span>]]></description>
			<content:encoded><![CDATA[<div id="attachment_4181" class="wp-caption alignright" style="width: 310px"><a href="http://www.sentinelsofthemultiverse.com"><img class="size-medium wp-image-4181" title="Sentinels of the Multiverse" src="http://gamershavenpodcast.com/wp-content/uploads/2011/11/Sentinels-of-the-Multiverse-Logo-with-TM-300x184.png" alt="Sentinels of the Multiverse" width="300" height="184" /></a><p class="wp-caption-text">Sentinels of the Multiverse</p></div>
<p>Ethan, Nathan, and Jeremy were able to sit down with Christopher Badell, Adam Rebottaro, and Paul Bender, otherwise known as <a href="http://www.sentinelsofthemultiverse.com" target="_blank">Greater Than Games</a>, creators and publishers of <a href="http://www.sentinelsofthemultiverse.com" target="_blank">Sentinels of the Multiverse</a>, a cooperative superhero card game and talk game design, development, and exactly what constitutes a superhero game.</p>
<p>It&#8217;s a fun discussion, and Chris, Adam, and Paul were great sports.  As soon as we are able to, we will be posting a review of <a href="http://www.sentinelsofthemultiverse.com" target="_blank">Sentinels of the Multiverse</a> (who, by the way, are sponsoring us this month).  In the discussion, things get a bit long-winded, and Jeremy and Nathan try to get GTG to commit to a Canadian Crusaders expansion of the SotM game.</p>
<p>Plus, here&#8217;s some art from the upcoming Rook City expansion for <a href="http://www.sentinelsofthemultiverse.com" target="_blank">Sentinels of the Multiverse</a> provided exclusively for the Gamer&#8217;s Haven Podcast!</p>
<div id="attachment_4182" class="wp-caption aligncenter" style="width: 310px"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/11/Driving-Mantis.jpg"><img class="size-medium wp-image-4182" title="Driving Mantis is exclusive artwork from the upcoming Sentinels of the Multiverse expansion set, Rook City!" src="http://gamershavenpodcast.com/wp-content/uploads/2011/11/Driving-Mantis-300x240.jpg" alt="Driving Mantis is exclusive artwork from the upcoming Sentinels of the Multiverse expansion set, Rook City!" width="300" height="240" /></a><p class="wp-caption-text">Driving Mantis is exclusive artwork from the upcoming Sentinels of the Multiverse expansion set, Rook City!</p></div>
<p>In the Three Parter, Ethan has a not-so-shameless plug in asking listeners to <a href="https://waystohelp.stjude.org/sjVPortal/public/displayTeamPage.do?userId=676928&amp;programId=601&amp;eventId=176305&amp;teamId=14802" target="_blank">donate to St. Jude&#8217;s Children&#8217;s Charity in the name of KantCon</a>, Nathan reviews the new Batman: Arkham City video game on the X-Box and PS3 (and PC), and Jeremy talks a bit about what he&#8217;s into.</p>
<p>Things are wrapped up in this episode with some Random Encounters.</p>
<p>Total running time on this episode is 110 minutes.</p>
<p><span style="text-decoration: underline;">About Greater Than Games &amp; Sentinels of the Multiverse</span></p>
<p><strong><a href="http://www.sentinelsofthemultiverse.com"><img class="alignright size-medium wp-image-4180" title="Greater Than Games" src="http://gamershavenpodcast.com/wp-content/uploads/2011/11/gtg-logo-final-287x300.png" alt="" width="287" height="300" /></a><a href="http://www.sentinelsofthemultiverse.com" target="_blank">Greater Than Games, LLC</a></strong>, aka <strong>&gt;G</strong>, is all about making the games that we have always wanted to play.  We love playing games, and we love our ridiculous process of game creation.  The most important thing to us is making the sorts of games we want to play available to everyone.</p>
<p>Our first product here at <strong>&gt;G</strong> is <em><a href="http://www.sentinelsofthemultiverse.com" target="_blank">Sentinels of the Multiverse</a></em>, a cooperative card game in which 3 to 5 players control a team of super powered heroes battling a dastardly villain.  <em><a href="http://www.sentinelsofthemultiverse.com" target="_blank">Sentinels of the Multiverse</a></em>, or <em>SotM</em>, provides players with an innovative, streamlined game play experience that is easy to learn but requires strategic, team-based thinking.  The game comes with ten different heroes, allowing players to build myriad hero teams and find new ways to challenge the villains.  There are four different villains, each with unique mechanics and challenges, and four dynamic environments in which the battles take place.  This flexibility adds enormous replay value and ensures that no two <em>SotM</em> games will play the same.</p>
<p><span style="text-decoration: underline;">About Batman: Arkham City</span></p>
<div id="attachment_4179" class="wp-caption alignright" style="width: 251px"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/11/ArkhamCity.jpg"><img class="size-medium wp-image-4179 " title="Batman: Arkham City" src="http://gamershavenpodcast.com/wp-content/uploads/2011/11/ArkhamCity-241x300.jpg" alt="Batman: Arkham City" width="241" height="300" /></a><p class="wp-caption-text">Batman: Arkham City</p></div>
<p><em><strong>Batman: Arkham City</strong></em> is a 2011 <a title="Action-adventure game" href="http://en.wikipedia.org/wiki/Action-adventure_game">action-adventure</a> video game developed by <a title="Rocksteady Studios" href="http://en.wikipedia.org/wiki/Rocksteady_Studios">Rocksteady Studios</a>. It is the sequel to the 2009 video game <em><a title="Batman: Arkham Asylum" href="http://en.wikipedia.org/wiki/Batman:_Arkham_Asylum">Batman: Arkham Asylum</a></em>, based on the <a title="DC Comics" href="http://en.wikipedia.org/wiki/DC_Comics">DC Comics</a> superhero <a title="Batman" href="http://en.wikipedia.org/wiki/Batman">Batman</a>. The game was released by <a title="Warner Bros. Interactive Entertainment" href="http://en.wikipedia.org/wiki/Warner_Bros._Interactive_Entertainment">Warner Bros. Interactive Entertainment</a> for the <a title="PlayStation 3" href="http://en.wikipedia.org/wiki/PlayStation_3">PlayStation 3</a>, <a title="Xbox 360" href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a> and <a title="Microsoft Windows" href="http://en.wikipedia.org/wiki/Microsoft_Windows">Microsoft Windows</a>. The game was officially announced during the 2009 <a title="Spike Video Game Awards" href="http://en.wikipedia.org/wiki/Spike_Video_Game_Awards">Spike Video Game Awards</a> and was released worldwide for consoles, beginning in North America on October 18, 2011, with the PC version scheduled for November. A <a title="Wii U" href="http://en.wikipedia.org/wiki/Wii_U">Wii U</a> version is set to release in 2012.</p>
<p><em>Arkham City</em> was scripted by veteran comic book author <a title="Paul Dini" href="http://en.wikipedia.org/wiki/Paul_Dini">Paul Dini</a>, who also scripted <em>Arkham Asylum</em>. It features a main plot and side-missions that develop their own sub-plots. The main storyline revolves around Batman&#8217;s imprisonment in Arkham City, a sprawling new super-prison five times bigger than the original asylum and enclosing a wide variety of industrial districts, iconic locations and <a title="Gotham City" href="http://en.wikipedia.org/wiki/Gotham_City">Gotham City</a> landmarks. He must now stop mishaps occurring around this chaotic enclosure, mainly caused by his arch-nemesis <a title="Joker (comics)" href="http://en.wikipedia.org/wiki/Joker_(comics)">The Joker</a>. The game has received universal critical acclaim, making it one of the highest rated video games released in 2011.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>1:50:40</itunes:duration>
		<itunes:subtitle>Sentinels of the Multiverse
Ethan, Nathan, and Jeremy were able to sit down with Christopher Badell, Adam Rebottaro, and Paul Bender, otherwise known as Greater Than Games, creators and publishers of Sentinels of the Multiverse, a cooperative superh[...]</itunes:subtitle>
		<itunes:summary>Sentinels of the Multiverse
Ethan, Nathan, and Jeremy were able to sit down with Christopher Badell, Adam Rebottaro, and Paul Bender, otherwise known as Greater Than Games, creators and publishers of Sentinels of the Multiverse, a cooperative superhero card game and talk game design, development, and exactly what constitutes a superhero game.
It’s a fun discussion, and Chris, Adam, and Paul were great sports.  As soon as we are able to, we will be posting a review of Sentinels of the Multiverse (who, by the way, are sponsoring us this month).  In the discussion, things get a bit long-winded, and Jeremy and Nathan try to get GTG to commit to a Canadian Crusaders expansion of the SotM game.
Plus, here’s some art from the upcoming Rook City expansion for Sentinels of the Multiverse provided exclusively for the Gamer’s Haven Podcast!
Driving Mantis is exclusive artwork from the upcoming Sentinels of the Multiverse expansion set, Rook City!
In the Three Parter, Ethan has a not-so-shameless plug in asking listeners to donate to St. Jude’s Children’s Charity in the name of KantCon, Nathan reviews the new Batman: Arkham City video game on the X-Box and PS3 (and PC), and Jeremy talks a bit about what he’s into.
Things are wrapped up in this episode with some Random Encounters.
Total running time on this episode is 110 minutes.
About Greater Than Games &amp; Sentinels of the Multiverse
Greater Than Games, LLC, aka &gt;G, is all about making the games that we have always wanted to play.  We love playing games, and we love our ridiculous process of game creation.  The most important thing to us is making the sorts of games we want to play available to everyone.
Our first product here at &gt;G is Sentinels of the Multiverse, a cooperative card game in which 3 to 5 players control a team of super powered heroes battling a dastardly villain.  Sentinels of the Multiverse, or SotM, provides players with an innovative, streamlined game play experience that is easy to learn but requires strategic, team-based thinking.  The game comes with ten different heroes, allowing players to build myriad hero teams and find new ways to challenge the villains.  There are four different villains, each with unique mechanics and challenges, and four dynamic environments in which the battles take place.  This flexibility adds enormous replay value and ensures that no two SotM games will play the same.
About Batman: Arkham City
Batman: Arkham City
Batman: Arkham City is a 2011 action-adventure video game developed by Rocksteady Studios. It is the sequel to the 2009 video game Batman: Arkham Asylum, based on the DC Comics superhero Batman. The game was released by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360 and Microsoft Windows. The game was officially announced during the 2009 Spike Video Game Awards and was released worldwide for consoles, beginning in North America on October 18, 2011, with the PC version scheduled for November. A Wii U version is set to release in 2012.
Arkham City was scripted by veteran comic book author Paul Dini, who also scripted Arkham Asylum. It features a main plot and side-missions that develop their own sub-plots. The main storyline revolves around Batman’s imprisonment in Arkham City, a sprawling new super-prison five times bigger than the original asylum and enclosing a wide variety of industrial districts, iconic locations and Gotham City landmarks. He must now stop mishaps occurring around this chaotic enclosure, mainly caused by his arch-nemesis The Joker. The game has received universal critical acclaim, making it one of the highest rated video games released in 2011.
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 87 – Dias Ex Machina Games</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/6Vc2NTX6_ps/</link>
		<comments>http://gamershavenpodcast.com/2011/10/18/gamers-haven-episode-87-dias-ex-machina-games/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 22:29:45 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Amethyst Evolution]]></category>
		<category><![CDATA[DEM]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Jeremy]]></category>
		<category><![CDATA[Modern Science Fiction]]></category>
		<category><![CDATA[Nathan]]></category>
		<category><![CDATA[VTT]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4154</guid>
		<description><![CDATA[<p>Ethan, Nathan, and Jeremy continue the cavalcade of guests with a Skype-in of Chris Dias of Dias Ex Machina Games.  They talk about Amethyst in it&#8217;s current and future forms, as well as Chris&#8217;s open letter to WotC.  They talk about game design, setting, and all things gaming, as per usual!</p> <p>Here are some <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/10/18/gamers-haven-episode-87-dias-ex-machina-games/">Gamer&#8217;s Haven Episode 87 &#8211; Dias Ex Machina Games</a></span>]]></description>
			<content:encoded><![CDATA[<p>Ethan, Nathan, and Jeremy continue the cavalcade of guests with a Skype-in of Chris Dias of <a href="http://www.diasexmachina.com/index.htm" target="_blank">Dias Ex Machina Games</a>.  They talk about Amethyst in it&#8217;s current and future forms, as well as Chris&#8217;s open letter to WotC.  They talk about game design, setting, and all things gaming, as per usual!</p>
<p>Here are some links in reference to what Chris talked about:</p>
<ul>
<li><a href="http://www.diasexmachina.com/BestofTechanPodcast.mp3" target="_blank">Best of Techan Podcast</a></li>
<li><a href="http://www.diasexmachina.com/Forum/viewtopic.php?f=3&amp;t=51" target="_blank">Techan Game Forum Thread</a></li>
<li>Questioning Piracy <a href="http://www.livingdice.com/6502/questioning-piracy-part-1-%E2%80%93-cease-desist/" target="_blank">Part One</a> <a href="http://www.livingdice.com/6523/questioning-piracy-part-2-%E2%80%93-the-curtain-of-profit/" target="_blank">Two</a> <a href="http://www.livingdice.com/6540/questioning-piracy-part-3-%E2%80%93-the-1-per-5-rule/" target="_blank">Three</a> <a href="http://www.livingdice.com/6553/questioning-piracy-part-4-%E2%80%93-pirates-are-still-consumers/" target="_blank">Four</a> <a href="http://www.livingdice.com/6572/questioning-piracy-part-5-%E2%80%93-the-new-business-model/" target="_blank">Five</a> and <a href="http://www.livingdice.com/6577/questioning-piracy-part-6-%E2%80%93-the-end-result/" target="_blank">Six</a></li>
<li><a href="http://www.livingdice.com/5870/an-open-letter-to-save-3rd-party-dungeons-and-dragons-companies/" target="_blank">An Open Letter to Wizards of the Coast</a></li>
<li><a href="http://www.livingdice.com/5986/open-letter-to-wotc-follow-up-repercussions-of-an-open-mouth/" target="_blank">Follow-Up to An Open Letter to Wizards of the Coast</a></li>
</ul>
<p>And, as promised, here is the picture from the book that we spoke about (click to enlarge):</p>
<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/10/Origins.jpg"><img class="aligncenter size-medium wp-image-4165" title="Origins" src="http://gamershavenpodcast.com/wp-content/uploads/2011/10/Origins-300x233.jpg" alt="" width="300" height="233" /></a></p>
<p>In the Three Parter, we are hit with a trio of reviews starting with Nathan&#8217;s take on iTabletop, then Jeremy&#8217;s look at Amethyst: Evolution, and finally Ethan&#8217;s look at the Mutant &amp; Masterminds Gamemaster&#8217;s Guide.</p>
<p>Total running time on this episode is 150 minutes.</p>
<p><span style="text-decoration: underline;"><a href="http://www.diasexmachina.com/index.htm"><img class="alignright size-full wp-image-4155" title="Dias Ex Machina" src="http://gamershavenpodcast.com/wp-content/uploads/2011/10/DEM_LOGO_FNL.jpg" alt="" width="175" height="135" /></a>About Dias Ex Machina Games</span></p>
<p><a href="http://www.diasexmachina.com/index.htm" target="_blank">Dias Ex Machina</a> was formed during sushi in May of 2007 with the soul intent of being the vehicle for an Amethyst role playing game (based on a long running campaign). In July of 2008, the company’s founder and its co-writer made the decision to abandon the previous D20 Amethyst in favor of adopting the GSL and converting Amethyst to 4 th Edition Dungeons and Dragons. Soon after, the company formed an alliance with Goodman Games for print distribution.</p>
<p>Amethyst Foundations was released in 2010 is extremely favorable reviews. Along with Amethyst, DEM also produces the upcoming NeuroSpasta role playing game—promising a universal Modern/Science-Fiction adaptation of 4 th Edition D&amp;D rules.</p>
<p>DEM considers itself the source for alternative games utilizing the Dungeons &amp; Dragons 4th Edition architecture.</p>
<p><span style="text-decoration: underline;"><a href="http://www.diasexmachina.com/Games-Amethyst.htm"><img class="alignright size-medium wp-image-4156" title="Amethyst" src="http://gamershavenpodcast.com/wp-content/uploads/2011/10/Amethyst-Banner-300x61.jpg" alt="" width="300" height="61" /></a>About Amethyst</span></p>
<p>Which side will you choose? Which weapons will you wield? Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Ride gracefully on horseback or plow through the wilderness in an armored transport.</p>
<p>Earth is torn between the order of science and the chaos of fantasy. The realm of magic has invaded our world, forcing man into the last few bastions of technology. These two worlds cannot mix. Will you embrace the wonder of legends and myths or accept the reality of refrigerators and washing machines?</p>
<p>For 500 years the planet was locked in stalemate, but no more. The Stones of Amethyst have risen. When brought together, they could decide the future of the planet, cast off the remaining shred of technology, or close off the world of magic forever. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.</p>
<p>Buy Amethyst: Foundations from <a href="http://www.rpgnow.com/product_info.php?products_id=81214?affiliate_id=12206" target="_blank">RPGNow</a> or <a href="http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147429328_A_InventoryID_E_2147804547_A_ProductLineID_E_2137424064_A_ManufacturerID_E_2145082521_A_CategoryID_E_12_A_GenreID_E__A_awid_E_273" target="_blank">Noble Knight Games</a></p>
<p>Buy Amethyst: Evolution from <a href="http://www.rpgnow.com/product_info.php?products_id=93001?affiliate_id=12206" target="_blank">RPGNow</a></p>
<p><span style="text-decoration: underline;"><a href="http://itabletop.com/"><img class="alignright size-full wp-image-4157" title="iTabletop" src="http://gamershavenpodcast.com/wp-content/uploads/2011/10/iTabletopDNNLogo_Final.png" alt="" width="279" height="86" /></a>About iTabletop</span></p>
<p>We&#8217;re sure there are many different ideas out there, but we&#8217;ll just tell you what it means to us. As Gamers ourselves, we&#8217;ve seen time after time members of our game groups move out of town, go into the military, get so busy they can&#8217;t even make the trip from across town, have family responsibilities that keep them home, etc., etc., etc. One by one the group dwindles and eventually dies. We&#8217;d be willing to bet you&#8217;ve probably seen the same thing happen in your groups at some time or another.</p>
<p>So for us, an Online Virtual Tabletop, or VTT, first and foremost allows folks to play their tabletop games with their group, no matter where they are or when it&#8217;s happening. Of course there are a few more things that we think are important for an Online Virtual Tabletop:</p>
<p>It has to make you feel like you&#8217;re really there,in the same room, with the other players</p>
<p>The software has to take a back seat to the group interaction &#8211; meaning its so simple, easy to use and non-distracting, you pretty much forget it&#8217;s there</p>
<p>It&#8217;s preferable if it&#8217;s Game Rule Agnostic, meaning you can play any kind of tabletop RPG or even board game you want</p>
<p>Now to make software simple and non-distracting while giving you a sense that you&#8217;re physically with your group, it actually takes more complex programming &#8211; and that&#8217;s just what we&#8217;ve done with <a href="http://itabletop.com/" target="_blank">iTabletop</a>.</p>
<p><span style="text-decoration: underline;"><a href="http://www.greenronin.com/store/product/grr5503-gmg.html"><img class="alignright size-full wp-image-4158" title="M&amp;M Gamemaster's Guide" src="http://gamershavenpodcast.com/wp-content/uploads/2011/10/GRR5503e_200.jpg" alt="" width="200" height="297" /></a>About Mutants &amp; Masterminds Gamemaster&#8217;s Guide</span></p>
<p>While Mutants &amp; Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants &amp; Masterminds Gamemaster&#8217;s Guide is here to help you. This book has everything an M&amp;M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster&#8217;s Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world building tips, and options for modifying the game to suit your group&#8217;s play style. The Mutants &amp; Masterminds Gamemaster&#8217;s Guide is a must-have resource for new and experienced GMs alike, and the ideal companion volume to the Hero&#8217;s Handbook.</p>
<p>Buy the Mutants &amp; Masterminds Gamemaster&#8217;s Guide from <a href="http://www.rpgnow.com/product_info.php?products_id=95581&amp;filters=0_0_0_0&amp;manufacturers_id=536?affiliate_id=12206" target="_blank">RPGNow</a></p>
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			<wfw:commentRss>http://gamershavenpodcast.com/2011/10/18/gamers-haven-episode-87-dias-ex-machina-games/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			
		<itunes:duration>2:30:47</itunes:duration>
		<itunes:subtitle>Ethan, Nathan, and Jeremy continue the cavalcade of guests with a Skype-in of Chris Dias of Dias Ex Machina Games.  They talk about Amethyst in it’s current and future forms, as well as Chris’s open letter to WotC.  They talk about game [...]</itunes:subtitle>
		<itunes:summary>Ethan, Nathan, and Jeremy continue the cavalcade of guests with a Skype-in of Chris Dias of Dias Ex Machina Games.  They talk about Amethyst in it’s current and future forms, as well as Chris’s open letter to WotC.  They talk about game design, setting, and all things gaming, as per usual!
Here are some links in reference to what Chris talked about:

Best of Techan Podcast
Techan Game Forum Thread
Questioning Piracy Part One Two Three Four Five and Six
An Open Letter to Wizards of the Coast
Follow-Up to An Open Letter to Wizards of the Coast

And, as promised, here is the picture from the book that we spoke about (click to enlarge):

In the Three Parter, we are hit with a trio of reviews starting with Nathan’s take on iTabletop, then Jeremy’s look at Amethyst: Evolution, and finally Ethan’s look at the Mutant &amp; Masterminds Gamemaster’s Guide.
Total running time on this episode is 150 minutes.
About Dias Ex Machina Games
Dias Ex Machina was formed during sushi in May of 2007 with the soul intent of being the vehicle for an Amethyst role playing game (based on a long running campaign). In July of 2008, the company’s founder and its co-writer made the decision to abandon the previous D20 Amethyst in favor of adopting the GSL and converting Amethyst to 4 th Edition Dungeons and Dragons. Soon after, the company formed an alliance with Goodman Games for print distribution.
Amethyst Foundations was released in 2010 is extremely favorable reviews. Along with Amethyst, DEM also produces the upcoming NeuroSpasta role playing game—promising a universal Modern/Science-Fiction adaptation of 4 th Edition D&amp;D rules.
DEM considers itself the source for alternative games utilizing the Dungeons &amp; Dragons 4th Edition architecture.
About Amethyst
Which side will you choose? Which weapons will you wield? Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Ride gracefully on horseback or plow through the wilderness in an armored transport.
Earth is torn between the order of science and the chaos of fantasy. The realm of magic has invaded our world, forcing man into the last few bastions of technology. These two worlds cannot mix. Will you embrace the wonder of legends and myths or accept the reality of refrigerators and washing machines?
For 500 years the planet was locked in stalemate, but no more. The Stones of Amethyst have risen. When brought together, they could decide the future of the planet, cast off the remaining shred of technology, or close off the world of magic forever. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.
Buy Amethyst: Foundations from RPGNow or Noble Knight Games
Buy Amethyst: Evolution from RPGNow
About iTabletop
We’re sure there are many different ideas out there, but we’ll just tell you what it means to us. As Gamers ourselves, we’ve seen time after time members of our game groups move out of town, go into the military, get so busy they can’t even make the trip from across town, have family responsibilities that keep them home, etc., etc., etc. One by one the group dwindles and eventually dies. We’d be willing to bet you’ve probably seen the same thing happen in your groups at some time or another.
So for us, an Online Virtual Tabletop, or VTT, first and foremost allows folks to play their tabletop games with their group, no matter where they are or when it’s happening. Of course there are a few more things that we think are important for an Online Virtual Tabletop:
It has to make you feel like you’re really there,in the same room, with the other players
The software has to take a back seat to the group interaction – meaning its so simple, easy to use and non-distracting, you pretty much forget it’s there
It’s prefera[...]</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 86 – Terra/Sol Games</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/QqGsjuJLohU/</link>
		<comments>http://gamershavenpodcast.com/2011/09/24/gamers-haven-episode-86-terrasol-games/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 01:23:46 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[New York Times]]></category>
		<category><![CDATA[Ogre Kingdoms]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[Warhammer Fantasy]]></category>
		<category><![CDATA[Warhammer Fantasy Battle]]></category>
		<category><![CDATA[WFB]]></category>
		<category><![CDATA[WHFB]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4123</guid>
		<description><![CDATA[<p class="wp-caption-text">Welcome to the raggedy edge of human space, The Orion Frontier. This is the edge of human exploration. Rimward from here, There be Dragons! No star chart or encyclopedia tells us what lies beyond, only whispered tales of scouts and pirates provide us myth- inspired answers.</p> <p>In this episode, Ethan, Nathan, and Jeremy <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/09/24/gamers-haven-episode-86-terrasol-games/">Gamer&#8217;s Haven Episode 86 &#8211; Terra/Sol Games</a></span>]]></description>
			<content:encoded><![CDATA[<div id="attachment_4124" class="wp-caption alignright" style="width: 241px"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/09/twilightsector400.jpg"><img class="size-medium wp-image-4124" title="Twilight Sector" src="http://gamershavenpodcast.com/wp-content/uploads/2011/09/twilightsector400-231x300.jpg" alt="Twilight Sector" width="231" height="300" /></a><p class="wp-caption-text">Welcome to the raggedy edge of human space, The Orion Frontier. This is the edge of human exploration. Rimward from here, There be Dragons! No star chart or encyclopedia tells us what lies beyond, only whispered tales of scouts and pirates provide us myth- inspired answers.</p></div>
<p>In this episode, Ethan, Nathan, and Jeremy are joined by Mike Cross and Chris Stevens from <a href="http://terrasolgames.com/" target="_blank">Terra/Sol Games</a>.  The topic of discussion in the show are their line of products featuring the <a href="http://www.rpgnow.com/product_info.php?products_id=65627?affiliate_id=12206" target="_blank">Twilight Sector</a> setting, and, to a lesser extent, <a href="http://www.rpgnow.com/product_info.php?products_id=93765?affiliate_id=12206" target="_blank">Netherell</a>, a setting contained within <a href="http://www.rpgnow.com/product_info.php?products_id=65627?affiliate_id=12206" target="_blank">Twilight Sector</a>.  They talk game design, and setting evolution, as well as hit upon developing hard science fiction settings.</p>
<p>In the Three Parter, Jeremy takes some time to rant a bit on his application to join a server in Minecraft.  Nathan takes a look at the new Ogre Kingdoms book for the Warhammer Tabletop Battles game.  Ethan wraps up the Three Parter with a short review of the newest addition to the Song of Ice and Fire book series by George R. R. Martin, A Dance With Dragons.</p>
<p>Finally, they wrap things up with a catch-up on Random Encounters!</p>
<p>Total Running Time on this episode is 128 minutes.</p>
<p><span style="text-decoration: underline;">About Terra/Sol Games</span></p>
<p>Terra/Sol Games evolved out of a long running RPG campaign. The reason that’s important to note is because the fact that we evolved from a RPG campaign colors the philosophy of everything we do.</p>
<p>RPGs from the beginning have been defined by sets of rules. To me that has always seemed backwards. While we love to see a movie in IMAX, if the movie isn’t any good no amount of IMAX magic is going to save it. I think the parallel to RPGs is obvious. At Terra/Sol Games we want to help change that.</p>
<p>We’re about campaigns, hence our motto: “Because the Campaigns the Thing”. Terra/Sol Games will strive to bring our customers the best in RPG campaigns. From settings to adventures we will bring to you deep, coherent, ongoing campaigns. So whether you want to sit back and let us do the driving or you want to play in the sandbox yourself, we will give you the tools to run a campaign the way you want, and hopefully you’ll come to agree with us, that rules are nice, “But the Campaign’s the Thing”.</p>
<p>Buy Twilight Sector from <a href="http://www.rpgnow.com/product_info.php?products_id=65627?affiliate_id=12206" target="_blank">RPGNow</a>, <a href="http://www.amazon.com/gp/product/1616235012/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=1616235012" target="_blank">Amazon.com</a>, or <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147423312_A_InventoryID_E_2147790219_A_awid_E_273" target="_blank">Noble Knight Games</a></p>
<p>Buy Netherell from <a href="http://www.rpgnow.com/product_info.php?products_id=93765?affiliate_id=12206" target="_blank">RPGNow</a>.</p>
<p><span style="text-decoration: underline;">About Warhammer Tabletop Battles</span></p>
<p><em><strong><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/09/Wh-logo.gif"><img class="alignright size-full wp-image-4127" title="Warhammer" src="http://gamershavenpodcast.com/wp-content/uploads/2011/09/Wh-logo.gif" alt="" width="200" height="38" /></a>Warhammer: The Game of Fantasy Battles</strong></em> (formerly <em><strong>Warhammer Fantasy Battle</strong></em> and often abbreviated to <em><strong>Warhammer, WFB or WHFB</strong></em>) is a <a title="Tabletop wargame" href="http://en.wikipedia.org/wiki/Tabletop_wargame">tabletop wargame</a> created by <a title="Games Workshop" href="http://en.wikipedia.org/wiki/Games_Workshop">Games Workshop</a>. It is the origin of the <a title="Warhammer Fantasy (setting)" href="http://en.wikipedia.org/wiki/Warhammer_Fantasy_(setting)"><em>Warhammer Fantasy</em> setting</a>.</p>
<p>The game has been designed with regiments of fantasy <a title="Figurine" href="http://en.wikipedia.org/wiki/Figurine">miniatures</a>. It uses stock fantasy races such as <a title="Human" href="http://en.wikipedia.org/wiki/Human">humans</a> (<a title="The Empire (Warhammer)" href="http://en.wikipedia.org/wiki/The_Empire_(Warhammer)">The Empire</a>, <a title="Bretonnia" href="http://en.wikipedia.org/wiki/Bretonnia">Bretonnia</a>, <a title="Kislev (Warhammer)" href="http://en.wikipedia.org/wiki/Kislev_(Warhammer)">Kislev</a>), <a title="Elves" href="http://en.wikipedia.org/wiki/Elves">Elves</a> (<a title="Dark Elves (Warhammer)" href="http://en.wikipedia.org/wiki/Dark_Elves_(Warhammer)">Dark Elves</a>, <a title="High Elves (Warhammer)" href="http://en.wikipedia.org/wiki/High_Elves_(Warhammer)">High Elves</a>, <a title="Wood Elves (Warhammer)" href="http://en.wikipedia.org/wiki/Wood_Elves_(Warhammer)">Wood Elves</a>), <a title="Dwarfs (Warhammer)" href="http://en.wikipedia.org/wiki/Dwarfs_(Warhammer)">Dwarfs</a>, <a title="Undead" href="http://en.wikipedia.org/wiki/Undead">Undead</a>, <a title="Orc (Warhammer)" href="http://en.wikipedia.org/wiki/Orc_(Warhammer)">Orcs and Goblins</a>, <a title="Vampire Counts" href="http://en.wikipedia.org/wiki/Vampire_Counts">Vampires</a>, as well as some more unusual types such as <a title="Lizardmen (Warhammer)" href="http://en.wikipedia.org/wiki/Lizardmen_(Warhammer)">Lizardmen</a>, <a title="Skaven" href="http://en.wikipedia.org/wiki/Skaven">Skaven</a> and the daemonic forces of <a title="Chaos (Warhammer)" href="http://en.wikipedia.org/wiki/Chaos_(Warhammer)">Chaos</a>. Each race has its own unique strengths and flaws; Wood Elves, for example, <a href="http://gamershavenpodcast.com/wp-content/uploads/2011/09/warhammer-ogre-kingdoms.jpg"><img class="alignright size-medium wp-image-4125" title="Warhammer Ogre Kingdoms" src="http://gamershavenpodcast.com/wp-content/uploads/2011/09/warhammer-ogre-kingdoms-220x300.jpg" alt="" width="220" height="300" /></a>have the most powerful <a title="Archery" href="http://en.wikipedia.org/wiki/Archery">archers</a> in the game but have poor overall defence and Bretonnia have the strongest <a title="Cavalry" href="http://en.wikipedia.org/wiki/Cavalry">cavalry</a> but weak <a title="Infantry" href="http://en.wikipedia.org/wiki/Infantry">infantry</a>.</p>
<p>Since first appearing in 1983, <em>Warhammer</em> has been periodically updated and re-released with changes to the gaming system and army lists. The current official version is the eighth edition, released on 10 July 2010.</p>
<p><span style="text-decoration: underline;">About the Ogre Kingdoms</span></p>
<p>An <strong>Ogre</strong> is a large humanoid creature in the <em><a title="Warhammer Fantasy (setting)" href="http://en.wikipedia.org/wiki/Warhammer_Fantasy_(setting)">Warhammer Fantasy</a></em> <a title="Fictional universe" href="http://en.wikipedia.org/wiki/Fictional_universe">fictional universe</a>. They are based on the <a title="Ogre" href="http://en.wikipedia.org/wiki/Ogre">ogres</a> of mythology.</p>
<p>Prior to the release in 2005 of <em>Warhammer Armies: Ogre Kingdoms</em> for <a title="Warhammer Fantasy Battle" href="http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle">Warhammer Fantasy Battles</a> tabletop game Ogres appeared only as <a title="Mercenary" href="http://en.wikipedia.org/wiki/Mercenary">mercenaries</a> or <a title="Auxiliaries" href="http://en.wikipedia.org/wiki/Auxiliaries">Auxiliaries</a> to other armies. The Ogre Kingdoms book expanded the history and character of the Ogres and they can now be fielded as a single army of their own, although the option to use them as mercenaries in other armies remained. However, the option to field allies or use mercenaries in general has since been dropped from the core Warhammer rules, with the discontinuing of the Dogs of War and the Regiments of Renown. Furthermore, the release of the Ogre Kingdoms Army Book itself was controversial, as many core armies had yet to be released at that time.</p>
<p>The ogre army differs from most other armies in Warhammer as it is composed mainly of monstrous Infantry (i.e. models mounted on larger bases which are significantly tougher than normal man-sized infantry, but fewer in number). This has proved popular with gamers who like to spend more time painting individual models than massed regiments, players who like a slightly more &#8216;quirky&#8217; army and those looking to build an army on a smaller budget (with current UK prices it is possible to construct a playable 1000 point army for less than £90 including the cost of the <em>Warhammer Armies: Ogre Kingdoms</em> sourcebook. Most other armies require an investment of well over £100 to reach this level).</p>
<p><span style="text-decoration: underline;">About A Song of Ice and Fire</span></p>
<p><em><strong><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/09/WikiFullASoIaFSizeEdit.jpg"><img class="alignright size-medium wp-image-4128" title="A Song of Ice and Fire" src="http://gamershavenpodcast.com/wp-content/uploads/2011/09/WikiFullASoIaFSizeEdit-274x300.jpg" alt="" width="274" height="300" /></a>A Song of Ice and Fire</strong></em> is a series of <a title="Epic fantasy" href="http://en.wikipedia.org/wiki/Epic_fantasy">epic fantasy</a> novels by American novelist and screenwriter <a title="George R. R. Martin" href="http://en.wikipedia.org/wiki/George_R._R._Martin">George R. R. Martin</a>. Martin began writing the series in 1991 and the first volume was published in 1996. Originally planned as a trilogy, the series now consists of five published volumes (the fifth was published on July 12, 2011); a further two are planned. In addition there are three <a title="Prequel" href="http://en.wikipedia.org/wiki/Prequel">prequel</a> <a title="Novellas" href="http://en.wikipedia.org/wiki/Novellas">novellas</a> currently available, with several more being planned, and a series of novella-length excerpts from the main Ice and Fire novels; Martin announced on his 2011 national book tour that the first four prequel novellas, his &#8220;Dunk and Egg&#8221; series, will be collected into a book and published by Bantam Spectra after the fourth novella is first published in an original anthology he and <a title="Gardner Dozois" href="http://en.wikipedia.org/wiki/Gardner_Dozois">Gardner Dozois</a> are editing. One of these earlier excerpt novellas won <a title="Science fiction" href="http://en.wikipedia.org/wiki/Science_fiction">science fiction</a>&#8216;s <a title="Hugo Award" href="http://en.wikipedia.org/wiki/Hugo_Award">Hugo Award</a>. The &#8220;Ice and Fire&#8221; series has been translated into more than 20 languages and the fourth and fifth volumes reached the top of <em><a title="The New York Times" href="http://en.wikipedia.org/wiki/The_New_York_Times">The New York Times</a></em> bestseller lists in 2005 and 2011. Overall, the series has sold more than seven million copies in the USA and more than <a title="List of best-selling books" href="http://en.wikipedia.org/wiki/List_of_best-selling_books#Between_15_million_and_20_million_copies_2">15 million copies worldwide</a>.</p>
<p>The story of <em>A Song of Ice and Fire</em> takes place in a <a title="Fictional world" href="http://en.wikipedia.org/wiki/Fictional_world">fictional world</a>, primarily on a continent called <a title="Westeros" href="http://en.wikipedia.org/wiki/Westeros">Westeros</a> but also on a large landmass to the east, known as<a title="Across the narrow sea" href="http://en.wikipedia.org/wiki/Across_the_narrow_sea">Essos</a>. Most of the characters are human but as the series progresses others are introduced, such as the cold and menacing supernatural <a title="Others (A Song of Ice and Fire)" href="http://en.wikipedia.org/wiki/Others_(A_Song_of_Ice_and_Fire)">Others</a> from the far North and fire-breathing dragons from the East, both thought to be extinct by the humans of the story. There are three principal story lines in the series: the chronicling of a dynastic civil war for control of Westeros among several competing families; the rising threat of the Others, who dwell beyond an immense wall of ice that forms Westeros&#8217; northern border; and the ambition of <a title="Daenerys Targaryen" href="http://en.wikipedia.org/wiki/Daenerys_Targaryen">Daenerys Targaryen</a>, the exiled daughter of a king who was murdered in another civil war fifteen years before, to return to Westeros and claim her rightful throne. As the series progresses, the three story lines become increasingly interwoven and dependent upon each other.</p>
<p>The series is told in the <a title="Third-person narrative" href="http://en.wikipedia.org/wiki/Third-person_narrative">third-person</a> through the eyes of a number of <a title="Point of view (literature)" href="http://en.wikipedia.org/wiki/Point_of_view_(literature)">point of view</a> characters. By the end of the fourth volume, there have been 17 such characters with multiple chapters and eight who only have one chapter apiece. Several new viewpoint characters are introduced by the conclusion of the fifth volume, setting the stage for the major events of the sixth novel.</p>
<p>The growing popularity of the series led to it being optioned by <a title="HBO" href="http://en.wikipedia.org/wiki/HBO">HBO</a> for development of a television adaptation, <em><a title="Game of Thrones" href="http://en.wikipedia.org/wiki/Game_of_Thrones">Game of Thrones</a></em>, after the <a title="A Game of Thrones" href="http://en.wikipedia.org/wiki/A_Game_of_Thrones">first novel</a>. A <a title="Pilot episode" href="http://en.wikipedia.org/wiki/Pilot_episode">pilot episode</a>was produced in 2009 and a series commitment for nine further episodes was made in March 2010. The series premiered on April 17, 2011 to great acclaim and ratings, and two days later the network picked the show up for a second season. Shortly after the conclusion of the first season, the show received 13 <a title="Emmy Award" href="http://en.wikipedia.org/wiki/Emmy_Award">Emmy Award</a>nominations, including Outstanding Drama and Outstanding Supporting Actor.</p>
<p>There are <a title="Board game" href="http://en.wikipedia.org/wiki/Board_game">board games</a> and <a title="Role-playing game" href="http://en.wikipedia.org/wiki/Role-playing_game">role-playing games</a> based on the available novels, as well as two collections of artwork based on and inspired by the Ice and Fire series. The French video game company <a title="Cyanide (studio)" href="http://en.wikipedia.org/wiki/Cyanide_(studio)">Cyanide</a> has announced that they have partnered with Martin to create a video game adaption of the books, entitled <em><a title="A Game of Thrones: Genesis" href="http://en.wikipedia.org/wiki/A_Game_of_Thrones:_Genesis">A Game of Thrones: Genesis</a></em>. There are licensed full-sized sword and war hammer reproductions available; paintable white metal character miniatures; larger resin cast character busts; Westeros coinage reproductions; a forthcoming series of graphic novel adaptations of the &#8220;Ice and Fire&#8221; series; and a large number of gift and collectible items from HBO based on their cable television series.</p>
<p><span style="text-decoration: underline;">About A Dance With Dragons</span></p>
<p><em><strong><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/09/A_Dance_With_Dragons_US.jpg"><img class="alignright size-full wp-image-4129" title="A Dance With Dragons" src="http://gamershavenpodcast.com/wp-content/uploads/2011/09/A_Dance_With_Dragons_US.jpg" alt="" width="196" height="300" /></a>A Dance with Dragons</strong></em> (published in 2011) is the fifth of seven planned novels in the <a title="Epic fantasy" href="http://en.wikipedia.org/wiki/Epic_fantasy">epic fantasy</a> series <em><a title="A Song of Ice and Fire" href="http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire">A Song of Ice and Fire</a></em> by American author <a title="George R. R. Martin" href="http://en.wikipedia.org/wiki/George_R._R._Martin">George R. R. Martin</a>.</p>
<p><em>A Dance with Dragons</em> was originally intended to be the title of the second novel in the sequence, when Martin still envisioned the series as a <a title="Trilogy" href="http://en.wikipedia.org/wiki/Trilogy">trilogy</a>. Some early US editions of <em><a title="A Game of Thrones" href="http://en.wikipedia.org/wiki/A_Game_of_Thrones">A Game of Thrones</a></em> (1996) list <em>A Dance of Dragons</em> as the forthcoming second volume in the series. The 1998 anthology <em><a title="Legends (book)" href="http://en.wikipedia.org/wiki/Legends_(book)">Legends</a></em>, which features the <a title="Novella" href="http://en.wikipedia.org/wiki/Novella">novella</a> <em><a title="The Hedge Knight" href="http://en.wikipedia.org/wiki/The_Hedge_Knight">The Hedge Knight</a></em> from the same universe, lists <em>A Dance of Dragons</em> as the fourth installment of the series. Like the previous four volumes in the <em>Ice and Fire</em> series, the book includes a lengthy appendix, with the volume running a total of 1,022 pages.</p>
<p>On March 3, 2011, publishing imprint <a title="Bantam Spectra" href="http://en.wikipedia.org/wiki/Bantam_Spectra">Bantam Spectra</a> announced that the novel would be released on July 12, 2011. Martin delivered the <a title="Manuscript" href="http://en.wikipedia.org/wiki/Manuscript">manuscript</a> to his editor on April 27, 2011; however, as early as 2006, Martin made sample chapters available on his website and at Amazon.co.uk. Additionally, the German branch of Amazon.com (Amazon.de) released a reported 180 copies two weeks early by mistake. The US <a title="Hardcover" href="http://en.wikipedia.org/wiki/Hardcover">hardcover</a> was officially published on July 12, 2011, having gone back to press for six printings (totaling more than 650,000 copies) prior to the 1,000+ page novel being available; 298,000 copies in print, digital, and audio formats were sold that first day alone, becoming publishing giant <a title="Random House" href="http://en.wikipedia.org/wiki/Random_House">Random House</a>&#8216;s biggest book of 2011 and a runaway bestseller. The book was the second in the series to debut at the #1 position on the <em><a title="New York Times" href="http://en.wikipedia.org/wiki/New_York_Times">New York Times</a></em> bestseller list. A few weeks after publication, <em>A Dance With Dragons</em> went on to be #1 on both <a title="Publisher's Weekly" href="http://en.wikipedia.org/wiki/Publisher%27s_Weekly">Publisher&#8217;s Weekly</a> and <a title="USA Today" href="http://en.wikipedia.org/wiki/USA_Today">USA Today</a>Bestsellers lists.</p>
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		<slash:comments>1</slash:comments>
			
		<itunes:duration>2:08:26</itunes:duration>
		<itunes:subtitle>Welcome to the raggedy edge of human space, The Orion Frontier. This is the edge of human exploration. Rimward from here, There be Dragons! No star chart or encyclopedia tells us what lies beyond, only whispered tales of scouts and pirates provide u[...]</itunes:subtitle>
		<itunes:summary>Welcome to the raggedy edge of human space, The Orion Frontier. This is the edge of human exploration. Rimward from here, There be Dragons! No star chart or encyclopedia tells us what lies beyond, only whispered tales of scouts and pirates provide us myth- inspired answers.
In this episode, Ethan, Nathan, and Jeremy are joined by Mike Cross and Chris Stevens from Terra/Sol Games.  The topic of discussion in the show are their line of products featuring the Twilight Sector setting, and, to a lesser extent, Netherell, a setting contained within Twilight Sector.  They talk game design, and setting evolution, as well as hit upon developing hard science fiction settings.
In the Three Parter, Jeremy takes some time to rant a bit on his application to join a server in Minecraft.  Nathan takes a look at the new Ogre Kingdoms book for the Warhammer Tabletop Battles game.  Ethan wraps up the Three Parter with a short review of the newest addition to the Song of Ice and Fire book series by George R. R. Martin, A Dance With Dragons.
Finally, they wrap things up with a catch-up on Random Encounters!
Total Running Time on this episode is 128 minutes.
About Terra/Sol Games
Terra/Sol Games evolved out of a long running RPG campaign. The reason that’s important to note is because the fact that we evolved from a RPG campaign colors the philosophy of everything we do.
RPGs from the beginning have been defined by sets of rules. To me that has always seemed backwards. While we love to see a movie in IMAX, if the movie isn’t any good no amount of IMAX magic is going to save it. I think the parallel to RPGs is obvious. At Terra/Sol Games we want to help change that.
We’re about campaigns, hence our motto: “Because the Campaigns the Thing”. Terra/Sol Games will strive to bring our customers the best in RPG campaigns. From settings to adventures we will bring to you deep, coherent, ongoing campaigns. So whether you want to sit back and let us do the driving or you want to play in the sandbox yourself, we will give you the tools to run a campaign the way you want, and hopefully you’ll come to agree with us, that rules are nice, “But the Campaign’s the Thing”.
Buy Twilight Sector from RPGNow, Amazon.com, or Noble Knight Games
Buy Netherell from RPGNow.
About Warhammer Tabletop Battles
Warhammer: The Game of Fantasy Battles (formerly Warhammer Fantasy Battle and often abbreviated to Warhammer, WFB or WHFB) is a tabletop wargame created by Games Workshop. It is the origin of the Warhammer Fantasy setting.
The game has been designed with regiments of fantasy miniatures. It uses stock fantasy races such as humans (The Empire, Bretonnia, Kislev), Elves (Dark Elves, High Elves, Wood Elves), Dwarfs, Undead, Orcs and Goblins, Vampires, as well as some more unusual types such as Lizardmen, Skaven and the daemonic forces of Chaos. Each race has its own unique strengths and flaws; Wood Elves, for example, have the most powerful archers in the game but have poor overall defence and Bretonnia have the strongest cavalry but weak infantry.
Since first appearing in 1983, Warhammer has been periodically updated and re-released with changes to the gaming system and army lists. The current official version is the eighth edition, released on 10 July 2010.
About the Ogre Kingdoms
An Ogre is a large humanoid creature in the Warhammer Fantasy fictional universe. They are based on the ogres of mythology.
Prior to the release in 2005 of Warhammer Armies: Ogre Kingdoms for Warhammer Fantasy Battles tabletop game Ogres appeared only as mercenaries or Auxiliaries to other armies. The Ogre Kingdoms book expanded the history and character of the Ogres and they can now be fielded as a single army of their own, although the option to use them as mercenaries in other armies remained. However, the option to field allies or use mercenaries in general has since been dropped from the core Warhammer rules, with the discontinuing of the Dogs of War and the Regiments of Renown. Furthermo[...]</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Make ‘em Squirm Seminar</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/G7VWb_lnjv8/</link>
		<comments>http://gamershavenpodcast.com/2011/08/31/gen-con-2011-make-em-squirm-seminar/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 13:40:44 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Gen Con]]></category>

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		<description><![CDATA[<p>Beth had the chance to sit in on a seminar at Gen Con all about making players know fear, and evoking fear in your game.  It was a fascinating seminar.</p> <p>This is another in a series of seminar recordings from Gen Con 2011.</p> jQuery(document).ready(function($) { $('#flgallery-2 .flgallery-altcontent').altgallery({ width: '500', height: '155', images: { folder: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/img/' }, config: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2', configType: 'xml' }); });
]]></description>
			<content:encoded><![CDATA[<p>Beth had the chance to sit in on a seminar at Gen Con all about making players know fear, and evoking fear in your game.  It was a fascinating seminar.</p>
<p>This is another in a series of seminar recordings from Gen Con 2011.</p>
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		<itunes:duration>0:51:41</itunes:duration>
		<itunes:subtitle>Beth had the chance to sit in on a seminar at Gen Con all about making players know fear, and evoking fear in your game.  It was a fascinating seminar.
This is another in a series of seminar recordings from Gen Con 2011.
</itunes:subtitle>
		<itunes:summary>Beth had the chance to sit in on a seminar at Gen Con all about making players know fear, and evoking fear in your game.  It was a fascinating seminar.
This is another in a series of seminar recordings from Gen Con 2011.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/vlFGyijufPE/gencon2011makeemsquirm.mp3" fileSize="49802019" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2011/08/31/gen-con-2011-make-em-squirm-seminar/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/vlFGyijufPE/gencon2011makeemsquirm.mp3" length="49802019" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/4049/0/gencon2011makeemsquirm.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gen Con 2011 – Technology in Gaming Seminar</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/QPX_6jLKGdo/</link>
		<comments>http://gamershavenpodcast.com/2011/08/30/gen-con-2011-technology-in-gaming-seminar/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 13:00:28 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Obsidian Portal]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4044</guid>
		<description><![CDATA[<p>Ethan had the chance to sit in on a seminar about technology in gaming, featuring the guys from Obsidian Portal and several others.</p> <p>This is another in a series of seminar recordings from Gen Con 2011.</p> jQuery(document).ready(function($) { $('#flgallery-2 .flgallery-altcontent').altgallery({ width: '500', height: '155', images: { folder: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/img/' }, config: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2', configType: 'xml' }); }); ]]></description>
			<content:encoded><![CDATA[<p>Ethan had the chance to sit in on a seminar about technology in gaming, featuring the guys from <a href="http://obsidianportal.com/" target="_blank">Obsidian Portal</a> and several others.</p>
<p>This is another in a series of seminar recordings from Gen Con 2011.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:57:02</itunes:duration>
		<itunes:subtitle>Ethan had the chance to sit in on a seminar about technology in gaming, featuring the guys from Obsidian Portal and several others.
This is another in a series of seminar recordings from Gen Con 2011.
</itunes:subtitle>
		<itunes:summary>Ethan had the chance to sit in on a seminar about technology in gaming, featuring the guys from Obsidian Portal and several others.
This is another in a series of seminar recordings from Gen Con 2011.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Square Shooters</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/aaZmNCHINVM/</link>
		<comments>http://gamershavenpodcast.com/2011/08/29/gen-con-2011-square-shooters/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 13:04:51 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[LLC]]></category>
		<category><![CDATA[Square Shooters]]></category>
		<category><![CDATA[Texas Cut Throat]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4041</guid>
		<description><![CDATA[<p>Ethan had the chance to talk with the publishers of Square Shooters, C.J. Calvert Designs &#38; Heartland Consumer Products, LLC.  Square Shooters is a cool set of dice that is actually a complete deck of cards.</p> <p>This is another in a series of short interviews from the floor of Gen Con 2011.</p> <p>About Square Shooters</p> SQUARE <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/29/gen-con-2011-square-shooters/">Gen Con 2011 &#8211; Square Shooters</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/SquareShootersLogo.jpg"><img class="alignright size-medium wp-image-4042" title="Square Shooters" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/SquareShootersLogo-255x300.jpg" alt="" width="255" height="300" /></a>Ethan had the chance to talk with the publishers of <a href="http://squareshooters.com/" target="_blank">Square Shooters</a>, C.J. Calvert Designs &amp; <a href="http://heartland-products.com/" target="_blank">Heartland Consumer Products, LLC</a>.  <a href="http://squareshooters.com/" target="_blank">Square Shooters</a> is a cool set of dice that is actually a complete deck of cards.</p>
<p>This is another in a series of short interviews from the floor of Gen Con 2011.</p>
<p>About Square Shooters</p>
<h2>SQUARE SHOOTERS<small>®</small> is a complete deck of playing cards on dice!</h2>
<ul>
<li>Each die has 6 faces. Nine dice together have 54 faces – a complete deck of 52 playing cards plus 2 jokers.</li>
<li>Our patented design places the playing card faces on the dice in such a way that popular card hands from poker to rummy can be rolled.</li>
</ul>
<ul>
<li>For instance, every straight and royal flush card for every suit is on a different die; and</li>
<li>every rank card is on a different die!</li>
</ul>
<ul>
<li>You can use SQUARE SHOOTERS<small>®</small> to play almost any game you usually play with cards! Of course, you can make up your own new games!</li>
</ul>
<ul>
<li><a href="http://squareshooters.com/play-family.html">Click here</a> to learn how to play the Square Shooters<small>®</small> game we’ve invented, and other great family games!</li>
<li><a href="http://squareshooters.com/play-friends.html">Click here</a> to learn how to play Texas Cut-Throat<small>™</small> and other games of chance that you can play with your adult friends…</li>
</ul>
<ul>
<li>SQUARE SHOOTERS<small>®</small> is coming soon to a retailer near you!</li>
</ul>
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		<itunes:duration>0:10:24</itunes:duration>
		<itunes:subtitle>Ethan had the chance to talk with the publishers of Square Shooters, C.J. Calvert Designs &amp; Heartland Consumer Products, LLC.  Square Shooters is a cool set of dice that is actually a complete deck of cards.
This is another in a series of short [...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to talk with the publishers of Square Shooters, C.J. Calvert Designs &amp; Heartland Consumer Products, LLC.  Square Shooters is a cool set of dice that is actually a complete deck of cards.
This is another in a series of short interviews from the floor of Gen Con 2011.
About Square Shooters
SQUARE SHOOTERS® is a complete deck of playing cards on dice!

Each die has 6 faces. Nine dice together have 54 faces – a complete deck of 52 playing cards plus 2 jokers.
Our patented design places the playing card faces on the dice in such a way that popular card hands from poker to rummy can be rolled.


For instance, every straight and royal flush card for every suit is on a different die; and
every rank card is on a different die!


You can use SQUARE SHOOTERS® to play almost any game you usually play with cards! Of course, you can make up your own new games!


Click here to learn how to play the Square Shooters® game we’ve invented, and other great family games!
Click here to learn how to play Texas Cut-Throat™ and other games of chance that you can play with your adult friends…


SQUARE SHOOTERS® is coming soon to a retailer near you!

</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Tasty Minstrel Games</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/T6BphaXVfx0/</link>
		<comments>http://gamershavenpodcast.com/2011/08/28/gen-con-2011-tasty-minstrel-games/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 13:55:39 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Michael Mendes]]></category>
		<category><![CDATA[Tasty Minstrel Games]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4038</guid>
		<description><![CDATA[<p>Ethan had the chance to talk to Michael Mendes, head of Tasty Minstrel Games at Gen Con 2011.  Tasty Minstrel Games publishes a number of board games geared toward families and strategic gamers alike.</p> <p>This is another installment in a series of short interviews from the floor of Gen Con 2011.</p> <p>About Tasty Minstrel <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/28/gen-con-2011-tasty-minstrel-games/">Gen Con 2011 &#8211; Tasty Minstrel Games</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/Tasty_Minstrel_Games_Logo.jpg"><img class="alignright size-full wp-image-4039" title="Tasty Minstrel Games" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/Tasty_Minstrel_Games_Logo.jpg" alt="" width="180" height="175" /></a>Ethan had the chance to talk to Michael Mendes, head of <a href="http://playtmg.com/" target="_blank">Tasty Minstrel Games</a> at Gen Con 2011.  <a href="http://playtmg.com/" target="_blank">Tasty Minstrel Games</a> publishes a number of board games geared toward families and strategic gamers alike.</p>
<p>This is another installment in a series of short interviews from the floor of Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Tasty Minstrel Games</span></p>
<p><a href="http://playtmg.com/" target="_blank">Tasty Minstrel Games</a> is, simply put, a game publisher. We concentrate on board games, card games, fun games, addicting games, family board games, and any non-video game that can be imagined. Our criterion for publishing a game is that it must be a fun, intuitive, and an addicting game. A game must be replayable and have good value compared to other entertainment such as video games and movies.</p>
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		<itunes:duration>0:13:22</itunes:duration>
		<itunes:subtitle>Ethan had the chance to talk to Michael Mendes, head of Tasty Minstrel Games at Gen Con 2011.  Tasty Minstrel Games publishes a number of board games geared toward families and strategic gamers alike.
This is another installment in a series of short[...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to talk to Michael Mendes, head of Tasty Minstrel Games at Gen Con 2011.  Tasty Minstrel Games publishes a number of board games geared toward families and strategic gamers alike.
This is another installment in a series of short interviews from the floor of Gen Con 2011.
About Tasty Minstrel Games
Tasty Minstrel Games is, simply put, a game publisher. We concentrate on board games, card games, fun games, addicting games, family board games, and any non-video game that can be imagined. Our criterion for publishing a game is that it must be a fun, intuitive, and an addicting game. A game must be replayable and have good value compared to other entertainment such as video games and movies.
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/9ozbpwxckj8/gencon2011-MichaelMindes-tastyminstrelgames.mp3" fileSize="9619122" type="audio/mpeg" /><feedburner:origLink>http://gamershavenpodcast.com/2011/08/28/gen-con-2011-tasty-minstrel-games/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/9ozbpwxckj8/gencon2011-MichaelMindes-tastyminstrelgames.mp3" length="9619122" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/4038/0/gencon2011-MichaelMindes-tastyminstrelgames.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gen Con 2011 – Gamers for Humanity</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/2hLGRrX8RMg/</link>
		<comments>http://gamershavenpodcast.com/2011/08/27/gen-con-2011-gamers-for-humanity/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 13:00:34 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Trivial Pursuit]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4029</guid>
		<description><![CDATA[<p>Ethan had the chance to talk to Gamers For Humanity, a charity organization at Gen Con 2011.  Gamers For Humanity does a lot of work with other charitable organizations and has several projects to help get board games and video games into homes after natural disasters.  They do great work and help support volunteer <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/27/gen-con-2011-gamers-for-humanity/">Gen Con 2011 &#8211; Gamers for Humanity</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/gfh.png"><img class="alignright size-medium wp-image-4030" title="Gamers for Humanity" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/gfh-300x239.png" alt="" width="300" height="239" /></a>Ethan had the chance to talk to <a href="http://www.gamersforhumanity.org/" target="_blank">Gamers For Humanity</a>, a charity organization at Gen Con 2011.  <a href="http://www.gamersforhumanity.org/" target="_blank">Gamers For Humanity</a> does a lot of work with other charitable organizations and has several projects to help get board games and video games into homes after natural disasters.  They do great work and help support volunteer work around the globe.</p>
<p>This is another installment in a series of short interviews from the floor of Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Gamers for Humanity</span></p>
<p>Gamers, you say?</p>
<p>Gamers. Players of games. Board games, card games, computer games, role-playing games, even fantasy football. If you have ever enjoyed a game of Trivial Pursuit, you are a gamer.?Life, anyone&#8217;s life, is made far more enjoyable with games. And people who are able to regularly play games are very lucky people indeed.</p>
<p>Gamers For Humanity is a way for us to help other people who aren&#8217;t so lucky. If you don&#8217;t have a home of your own, if you&#8217;re displaced from your city and job&#8230;well, games&#8211;fun and enjoyment&#8211;become a pretty low priority.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:08:44</itunes:duration>
		<itunes:subtitle>Ethan had the chance to talk to Gamers For Humanity, a charity organization at Gen Con 2011.  Gamers For Humanity does a lot of work with other charitable organizations and has several projects to help get board games and video games into homes afte[...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to talk to Gamers For Humanity, a charity organization at Gen Con 2011.  Gamers For Humanity does a lot of work with other charitable organizations and has several projects to help get board games and video games into homes after natural disasters.  They do great work and help support volunteer work around the globe.
This is another installment in a series of short interviews from the floor of Gen Con 2011.
About Gamers for Humanity
Gamers, you say?
Gamers. Players of games. Board games, card games, computer games, role-playing games, even fantasy football. If you have ever enjoyed a game of Trivial Pursuit, you are a gamer.?Life, anyone’s life, is made far more enjoyable with games. And people who are able to regularly play games are very lucky people indeed.
Gamers For Humanity is a way for us to help other people who aren’t so lucky. If you don’t have a home of your own, if you’re displaced from your city and job…well, games–fun and enjoyment–become a pretty low priority.
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/yiP32QHbCxY/gencon2011-lisabrown-gamersforhumanity.mp3" fileSize="6292898" type="audio/mpeg" /><feedburner:origLink>http://gamershavenpodcast.com/2011/08/27/gen-con-2011-gamers-for-humanity/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/yiP32QHbCxY/gencon2011-lisabrown-gamersforhumanity.mp3" length="6292898" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/4029/0/gencon2011-lisabrown-gamersforhumanity.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gen Con 2011 – Pinnacle Entertainment Seminar</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/WTeTpGnv478/</link>
		<comments>http://gamershavenpodcast.com/2011/08/26/gen-con-2011-pinnacle-entertainment-seminar/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 13:47:35 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Deadlands]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Pinnacle Entertainment]]></category>
		<category><![CDATA[Reality Blurs]]></category>
		<category><![CDATA[Savage Mojo]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[World War]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4034</guid>
		<description><![CDATA[<p>Ethan had the chance to sit in on the Pinnacle Entertainment seminar at Gen Con 2011.  Pinnacle Entertainment went over their plans for their various game lines, including Deadlands Reloaded and the long awaited Hell on Earth Reloaded.  Also in attendance at the seminar were the licensees of the Savage Worlds game system, including <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/26/gen-con-2011-pinnacle-entertainment-seminar/">Gen Con 2011 &#8211; Pinnacle Entertainment Seminar</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/logo_phpBB.gif"><img class="alignright size-medium wp-image-4035" title="Pinnacle Entertainment Group" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/logo_phpBB-300x103.gif" alt="" width="300" height="103" /></a>Ethan had the chance to sit in on the <a href="http://peginc.com/" target="_blank">Pinnacle Entertainment</a> seminar at Gen Con 2011.  <a href="http://peginc.com/" target="_blank">Pinnacle Entertainment</a> went over their plans for their various game lines, including Deadlands Reloaded and the long awaited Hell on Earth Reloaded.  Also in attendance at the seminar were the licensees of the Savage Worlds game system, including <a href="http://realityblurs.com/" target="_blank">Reality Blurs</a>, <a href="http://savagemojo.com/tiki-index.php" target="_blank">Savage Mojo</a>, and many others, and they detailed what they have in store for their various product lines.</p>
<p><span style="text-decoration: underline;">About Pinnacle Entertainment</span></p>
<p>Pinnacle began in 1994 with <em>Fields of Honor</em> (a historical miniatures game) and <em>The Last Crusade</em> (a collectible World War 2 card game designed by John R. Hopler).</p>
<p>Certainly what we&#8217;re best known for is <em>Deadlands</em>, which has now been going strong since 1996. <em>Deadlands</em> has appeared as a roleplaying game, a miniatures game, a collectible card game, a collectible disk game, and a comic book. The roleplaying game can be found in its original &#8220;classic&#8221; edition, in the d20 system, and &#8220;Reloaded&#8221; for our current house system,<em>Savage Worlds.</em> It has also been translated into Steve Jackson Games&#8217; popular GURPs system.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:57:46</itunes:duration>
		<itunes:subtitle>Ethan had the chance to sit in on the Pinnacle Entertainment seminar at Gen Con 2011.  Pinnacle Entertainment went over their plans for their various game lines, including Deadlands Reloaded and the long awaited Hell on Earth Reloaded.  Also in atte[...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to sit in on the Pinnacle Entertainment seminar at Gen Con 2011.  Pinnacle Entertainment went over their plans for their various game lines, including Deadlands Reloaded and the long awaited Hell on Earth Reloaded.  Also in attendance at the seminar were the licensees of the Savage Worlds game system, including Reality Blurs, Savage Mojo, and many others, and they detailed what they have in store for their various product lines.
About Pinnacle Entertainment
Pinnacle began in 1994 with Fields of Honor (a historical miniatures game) and The Last Crusade (a collectible World War 2 card game designed by John R. Hopler).
Certainly what we’re best known for is Deadlands, which has now been going strong since 1996. Deadlands has appeared as a roleplaying game, a miniatures game, a collectible card game, a collectible disk game, and a comic book. The roleplaying game can be found in its original “classic” edition, in the d20 system, and “Reloaded” for our current house system,Savage Worlds. It has also been translated into Steve Jackson Games’ popular GURPs system.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Mercs Miniatures</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/ypcMV6anhjw/</link>
		<comments>http://gamershavenpodcast.com/2011/08/25/gen-con-2011-mercs-miniatures/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 13:31:22 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Keith Lowe]]></category>
		<category><![CDATA[MERCS]]></category>
		<category><![CDATA[Mercs Miniatures]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4023</guid>
		<description><![CDATA[<p>Ethan had the chance to stop off at the Mercs Miniatures booth at Gen Con 2011, and talk with Keith Lowe about the new miniatures game.</p> <p>This is another installment in a series of short interviews from the floor of Gen Con 2011.</p> <p>About Mercs Miniatures</p> <p>MERCS began over some pizza, a few sketches <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/25/gen-con-2011-mercs-miniatures/">Gen Con 2011 &#8211; Mercs Miniatures</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/Mercs-logo.jpg"><img class="alignright size-medium wp-image-4024" title="Mercs Miniatures" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/Mercs-logo-300x84.jpg" alt="" width="300" height="84" /></a>Ethan had the chance to stop off at the <a href="http://www.mercsminis.com/" target="_blank">Mercs Miniatures</a> booth at Gen Con 2011, and talk with Keith Lowe about the new miniatures game.</p>
<p>This is another installment in a series of short interviews from the floor of Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Mercs Miniatures</span></p>
<p>MERCS began over some pizza, a few sketches from college, and some big ideas.<br />
3 years and many pizzas later, the MERCS figure line is a reality.</p>
<p>Someday we&#8217;ll tell you the long version&#8230;</p>
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		<itunes:duration>0:08:49</itunes:duration>
		<itunes:subtitle>Ethan had the chance to stop off at the Mercs Miniatures booth at Gen Con 2011, and talk with Keith Lowe about the new miniatures game.
This is another installment in a series of short interviews from the floor of Gen Con 2011.
About Mercs Miniature[...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to stop off at the Mercs Miniatures booth at Gen Con 2011, and talk with Keith Lowe about the new miniatures game.
This is another installment in a series of short interviews from the floor of Gen Con 2011.
About Mercs Miniatures
MERCS began over some pizza, a few sketches from college, and some big ideas.
3 years and many pizzas later, the MERCS figure line is a reality.
Someday we’ll tell you the long version…
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Fantasy Flight Games “In Flight” Report Seminar</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/Y3w4b9qEaz8/</link>
		<comments>http://gamershavenpodcast.com/2011/08/24/gen-con-2011-fantasy-flight-games-in-flight-report-seminar/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 13:00:32 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Cosmic Encounter]]></category>
		<category><![CDATA[FFG]]></category>
		<category><![CDATA[Fury of Dracula]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[MN]]></category>
		<category><![CDATA[Twilight Imperium]]></category>
		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4019</guid>
		<description><![CDATA[<p>Ethan had the chance to sit in on the Fantasy Flight Games seminar detailing their current plans and announcements for the third largest game company in the world.</p> <p>This is another installment in a series of seminar recordings from Gen Con 2011.</p> <p>About Fantasy Flight Games</p> <p>Roseville, MN based Fantasy Flight Publishing was founded in <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/24/gen-con-2011-fantasy-flight-games-in-flight-report-seminar/">Gen Con 2011 &#8211; Fantasy Flight Games &#8220;In Flight&#8221; Report Seminar</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/FFG-Logo-Blue.png"><img class="alignright size-full wp-image-4020" title="Fantasy Flight Games" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/FFG-Logo-Blue.png" alt="" width="288" height="288" /></a>Ethan had the chance to sit in on the Fantasy Flight Games seminar detailing their current plans and announcements for the third largest game company in the world.</p>
<p>This is another installment in a series of seminar recordings from Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Fantasy Flight Games</span></p>
<p><strong>Roseville, MN based Fantasy Flight Publishing </strong>was founded in 1995 by its CEO, Christian T. Petersen. Since the release of its first game product (<a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=21&amp;enmi=Twilight%20Imperium%203rd%20Edition"><em>Twilight Imperium</em></a>) in 1997, the company has been doing business as Fantasy Flight Games (&#8220;FFG&#8221;).  Since that time, FFG has grown to become one of the biggest names in the hobby games industry, being a marketplace leader in board games and maintaining strong businesses in the card game, roleplaying game, and miniature game categories.</p>
<p>FFG is known for its quality of game components (often enhanced with highly detailed plastic miniatures and beautiful artwork), innovative gameplay, professional dedication to customer service, and a cutting-edge online presence providing information and support for its many products.</p>
<p>FFG&#8217;s best-known titles include games based on licenses such as Battlestar Galactica, World of Warcraft, and The Lord of the Rings, proprietary titles such as <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=6&amp;enmi=Arkham%20Horror"><em>Arkham Horror</em></a> and <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=5&amp;enmi=Descent:%20Journeys%20in%20the%20Dark"><em>Descent: Journeys in the Dark</em></a>, as well as re-releases of classic titles such as <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=30&amp;enmi=Cosmic%20Encounter"><em>Cosmic Encounter</em></a>, <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=40&amp;enmi=Fury%20Of%20Dracula"><em>Fury of Dracula</em></a>, and <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=115&amp;enmi=DungeonQuest"><em>DungeonQuest</em></a>.</p>
<p>In 2008, FFG formed an exclusive partnership with industry-leading, UK-Based Games Workshop (&#8220;GW&#8221;), to represent its acclaimed IPs (<em>Warhammer</em> and <em>Warhammer 40K</em>) in the hobby games market, publishing new versions of classic titles such as <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=29&amp;enmi=Talisman"><em>Talisman</em></a> and <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=98&amp;enmi=Horus%20Heresy"><em>Horus Heresy</em></a> as well as brand new games such as <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=85&amp;enmi=Warhammer:%20Invasion%20The%20Card%20Game"><em>Warhammer: Invasion</em></a> and <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=84&amp;enmi=Chaos%20in%20the%20Old%20World"><em>Chaos In the Old World</em></a>.</p>
<p>FFG&#8217;s business is a global one, with the majority of its revenues generated from international sales.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>1:33:49</itunes:duration>
		<itunes:subtitle>Ethan had the chance to sit in on the Fantasy Flight Games seminar detailing their current plans and announcements for the third largest game company in the world.
This is another installment in a series of seminar recordings from Gen Con 2011.
Abou[...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to sit in on the Fantasy Flight Games seminar detailing their current plans and announcements for the third largest game company in the world.
This is another installment in a series of seminar recordings from Gen Con 2011.
About Fantasy Flight Games
Roseville, MN based Fantasy Flight Publishing was founded in 1995 by its CEO, Christian T. Petersen. Since the release of its first game product (Twilight Imperium) in 1997, the company has been doing business as Fantasy Flight Games (“FFG”).  Since that time, FFG has grown to become one of the biggest names in the hobby games industry, being a marketplace leader in board games and maintaining strong businesses in the card game, roleplaying game, and miniature game categories.
FFG is known for its quality of game components (often enhanced with highly detailed plastic miniatures and beautiful artwork), innovative gameplay, professional dedication to customer service, and a cutting-edge online presence providing information and support for its many products.
FFG’s best-known titles include games based on licenses such as Battlestar Galactica, World of Warcraft, and The Lord of the Rings, proprietary titles such as Arkham Horror and Descent: Journeys in the Dark, as well as re-releases of classic titles such as Cosmic Encounter, Fury of Dracula, and DungeonQuest.
In 2008, FFG formed an exclusive partnership with industry-leading, UK-Based Games Workshop (“GW”), to represent its acclaimed IPs (Warhammer and Warhammer 40K) in the hobby games market, publishing new versions of classic titles such as Talisman and Horus Heresy as well as brand new games such as Warhammer: Invasion and Chaos In the Old World.
FFG’s business is a global one, with the majority of its revenues generated from international sales.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/LnbKXpSAIGM/gencon2011-fantasyflightgames-inflightseminar.mp3" fileSize="67546070" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2011/08/24/gen-con-2011-fantasy-flight-games-in-flight-report-seminar/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/LnbKXpSAIGM/gencon2011-fantasyflightgames-inflightseminar.mp3" length="67546070" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/4019/0/gencon2011-fantasyflightgames-inflightseminar.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gen Con 2011 – Lone Wolf Development</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/WOy0x2g0X0s/</link>
		<comments>http://gamershavenpodcast.com/2011/08/23/gen-con-2011-lone-wolf-development/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 14:16:31 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Army Builder]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Hero Lab]]></category>
		<category><![CDATA[Lone Wolf]]></category>
		<category><![CDATA[Lone Wolf Development]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4016</guid>
		<description><![CDATA[<p>Ethan has had the chance to talk to the Lone Wolf Development guys before, but at Gen Con 2011, they were showcasing their new campaign management tool, Realmworks.  Lone Wolf Development, of course, is the creators of the award-winning Hero Lab.</p> <p>This is another installment in a series of short interviews from the floor <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/23/gen-con-2011-lone-wolf-development/">Gen Con 2011 &#8211; Lone Wolf Development</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2010/09/supportforumslogo1.png"><img class="alignright size-medium wp-image-2375" title="Lone Wolf Development" src="http://gamershavenpodcast.com/wp-content/uploads/2010/09/supportforumslogo1-300x70.png" alt="" width="300" height="70" /></a>Ethan has had the chance to talk to the <a href="http://wolflair.com/" target="_blank">Lone Wolf Development</a> guys before, but at Gen Con 2011, they were showcasing their new campaign management tool, Realmworks.  <a href="http://wolflair.com/" target="_blank">Lone Wolf Development</a>, of course, is the creators of the award-winning Hero Lab.</p>
<p>This is another installment in a series of short interviews from the floor of Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Lone Wolf Development</span></p>
<p><a href="http://wolflair.com/" target="_blank">Lone Wolf Development</a> specializes in creating innovative digital tools for the tabletop gaming industry, allowing players to streamline game preparation, eliminate errors, and spend more time playing the games they love. With an ever-growing suite of tools, including the award-winning Army Builder and Hero Lab products, Lone Wolf’s digital tools are the industry standard and are in regular use by tens of thousands of gamers, from miniatures games to role-playing games. Find out more about Lone Wolf Development by visiting our web site at<a href="http://www.wolflair.com/">www.wolflair.com</a>.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:11:23</itunes:duration>
		<itunes:subtitle>Ethan has had the chance to talk to the Lone Wolf Development guys before, but at Gen Con 2011, they were showcasing their new campaign management tool, Realmworks.  Lone Wolf Development, of course, is the creators of the award-winning Hero Lab.
Th[...]</itunes:subtitle>
		<itunes:summary>Ethan has had the chance to talk to the Lone Wolf Development guys before, but at Gen Con 2011, they were showcasing their new campaign management tool, Realmworks.  Lone Wolf Development, of course, is the creators of the award-winning Hero Lab.
This is another installment in a series of short interviews from the floor of Gen Con 2011.
About Lone Wolf Development
Lone Wolf Development specializes in creating innovative digital tools for the tabletop gaming industry, allowing players to streamline game preparation, eliminate errors, and spend more time playing the games they love. With an ever-growing suite of tools, including the award-winning Army Builder and Hero Lab products, Lone Wolf’s digital tools are the industry standard and are in regular use by tens of thousands of gamers, from miniatures games to role-playing games. Find out more about Lone Wolf Development by visiting our web site atwww.wolflair.com.
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Culture and the Paranormal Seminar</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/1yMvBP3Ps3k/</link>
		<comments>http://gamershavenpodcast.com/2011/08/22/gen-con-2011-culture-and-the-paranormal-seminar/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 14:06:19 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Gen Con]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4013</guid>
		<description><![CDATA[<p>Ethan had the chance to sit in on an interesting seminar about the paranormal and culture&#8217;s ideas and interpretations thereof.</p> <p>This is another installment in a series of seminar recordings from Gen Con 2011.</p> jQuery(document).ready(function($) { $('#flgallery-2 .flgallery-altcontent').altgallery({ width: '500', height: '155', images: { folder: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/img/' }, config: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2', configType: 'xml' }); }); ]]></description>
			<content:encoded><![CDATA[<p>Ethan had the chance to sit in on an interesting seminar about the paranormal and culture&#8217;s ideas and interpretations thereof.</p>
<p>This is another installment in a series of seminar recordings from Gen Con 2011.</p>
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		<itunes:duration>0:48:25</itunes:duration>
		<itunes:subtitle>Ethan had the chance to sit in on an interesting seminar about the paranormal and culture’s ideas and interpretations thereof.
This is another installment in a series of seminar recordings from Gen Con 2011.
</itunes:subtitle>
		<itunes:summary>Ethan had the chance to sit in on an interesting seminar about the paranormal and culture’s ideas and interpretations thereof.
This is another installment in a series of seminar recordings from Gen Con 2011.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Ed Greenwood</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/vNTVxllkGMA/</link>
		<comments>http://gamershavenpodcast.com/2011/08/21/gen-con-2011-ed-greenwood/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 13:49:43 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Ed Greenwood]]></category>
		<category><![CDATA[Forgotten Realms]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Huge Hollywood]]></category>
		<category><![CDATA[SSL]]></category>
		<category><![CDATA[TSR]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4010</guid>
		<description><![CDATA[<p>Ethan and Tracy (from Troll in the Corner) were meandering around the convention floor at Gen Con 2011, and had a happenstance run-in with Forgotten Realms creator and author Ed Greenwood.  What follows is a recording of a fantastic conversation the two of them had with this legend in the D&#38;D universe.</p> <p>This is <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/21/gen-con-2011-ed-greenwood/">Gen Con 2011 &#8211; Ed Greenwood</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2010/03/edgreenwood.jpg"><img class="alignright size-full wp-image-2167" title="Ed Greenwood" src="http://gamershavenpodcast.com/wp-content/uploads/2010/03/edgreenwood.jpg" alt="" width="300" height="300" /></a>Ethan and Tracy (from Troll in the Corner) were meandering around the convention floor at Gen Con 2011, and had a happenstance run-in with Forgotten Realms creator and author Ed Greenwood.  What follows is a recording of a fantastic conversation the two of them had with this legend in the D&amp;D universe.</p>
<p>This is another installment in a series of short interviews from the floor of Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Ed Greenwood</span></p>
<p><strong>Ed Greenwood</strong> (born 1959) is a Canadian writer and editor who created the <a title="Forgotten Realms" href="http://en.wikipedia.org/wiki/Forgotten_Realms">Forgotten Realms</a>. He invented the Forgotten Realms as a child, as a fantasy world in which to set the stories he imagined, and later used this world as a <a title="Campaign setting" href="http://en.wikipedia.org/wiki/Campaign_setting">campaign setting</a> for his own personal <em><a title="Dungeons &amp; Dragons" href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons">Dungeons &amp; Dragons</a></em> playing group. He began writing articles about the Forgotten Realms for <em><a title="Dragon (magazine)" href="http://en.wikipedia.org/wiki/Dragon_(magazine)">Dragon</a></em> magazine beginning in 1979, and he sold the rights to the setting to <a title="TSR, Inc." href="http://en.wikipedia.org/wiki/TSR,_Inc.">TSR</a> in 1986. Greenwood has written many more articles and<em>D&amp;D</em> game supplement books for the setting, and has written Forgotten Realms novels as a freelance author.</p>
<p><span style="text-decoration: underline;">About Troll in the Corner</span></p>
<p>Our aim is to provide a fun, vibrant community for folks like us.  Who are we you might ask?</p>
<p>We’re gamers.  We love RPGs, board games, video games, CCGs, dice games, games where you juggle live hedgehogs.  You name it, we love it.  We’re figuring you do as well or you wouldn’t be here.</p>
<p>We’re comic book readers.  Give us a cover where someone is wearing a cape or a nice example of Onomatopoeia and we’re in heaven.  Who needs sunlight when there are stacks to read, sort and box up?</p>
<p>We’re SF/F fans.  Elves and of course Trolls rock.  Give them a beam weapon and the ability to hack SSL certs on a distributed network of proto-AIs and we’re talking good times.</p>
<p>Recently TC has taken an interest in independent (and I guess dependent) films.  There’s a whole world of interesting short and feature length films out there that don’t necessarily play in the megaplexes.  Huge Hollywood productions have their appeals but smaller films have people who will talk to the likes of us.</p>
<p>Please, make yourself at home, loosen up and be who you really are while you spend time in this community.  We’re all a little different and we ask that you accept these differences rather than harp on them so that we can all feel free to indulge in our love of gaming.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:15:52</itunes:duration>
		<itunes:subtitle>Ethan and Tracy (from Troll in the Corner) were meandering around the convention floor at Gen Con 2011, and had a happenstance run-in with Forgotten Realms creator and author Ed Greenwood.  What follows is a recording of a fantastic conversation the[...]</itunes:subtitle>
		<itunes:summary>Ethan and Tracy (from Troll in the Corner) were meandering around the convention floor at Gen Con 2011, and had a happenstance run-in with Forgotten Realms creator and author Ed Greenwood.  What follows is a recording of a fantastic conversation the two of them had with this legend in the D&amp;D universe.
This is another installment in a series of short interviews from the floor of Gen Con 2011.
About Ed Greenwood
Ed Greenwood (born 1959) is a Canadian writer and editor who created the Forgotten Realms. He invented the Forgotten Realms as a child, as a fantasy world in which to set the stories he imagined, and later used this world as a campaign setting for his own personal Dungeons &amp; Dragons playing group. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and he sold the rights to the setting to TSR in 1986. Greenwood has written many more articles andD&amp;D game supplement books for the setting, and has written Forgotten Realms novels as a freelance author.
About Troll in the Corner
Our aim is to provide a fun, vibrant community for folks like us.  Who are we you might ask?
We’re gamers.  We love RPGs, board games, video games, CCGs, dice games, games where you juggle live hedgehogs.  You name it, we love it.  We’re figuring you do as well or you wouldn’t be here.
We’re comic book readers.  Give us a cover where someone is wearing a cape or a nice example of Onomatopoeia and we’re in heaven.  Who needs sunlight when there are stacks to read, sort and box up?
We’re SF/F fans.  Elves and of course Trolls rock.  Give them a beam weapon and the ability to hack SSL certs on a distributed network of proto-AIs and we’re talking good times.
Recently TC has taken an interest in independent (and I guess dependent) films.  There’s a whole world of interesting short and feature length films out there that don’t necessarily play in the megaplexes.  Huge Hollywood productions have their appeals but smaller films have people who will talk to the likes of us.
Please, make yourself at home, loosen up and be who you really are while you spend time in this community.  We’re all a little different and we ask that you accept these differences rather than harp on them so that we can all feel free to indulge in our love of gaming.
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/L4UhTn92sMM/gencon2011-edgreenwood.mp3" fileSize="11422511" type="audio/mpeg" /><feedburner:origLink>http://gamershavenpodcast.com/2011/08/21/gen-con-2011-ed-greenwood/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/L4UhTn92sMM/gencon2011-edgreenwood.mp3" length="11422511" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/4010/0/gencon2011-edgreenwood.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gen Con 2011 – Hunter’s Books and Outbreak Undead</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/uRZ_YFA1-jE/</link>
		<comments>http://gamershavenpodcast.com/2011/08/20/gen-con-2011-hunters-books-and-outbreak-undead/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 13:00:27 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Ethan]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Hunters Books]]></category>
		<category><![CDATA[Ivan Van Norman]]></category>
		<category><![CDATA[Outbreak Undead]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[Vincent St]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4008</guid>
		<description><![CDATA[<p>Ethan had the pleasure to speak with Ivan Van Norman of Hunters Books, publishers of the hit role-playing game Outbreak Undead (who Ethan interviewed a while back in September 2010).  Since then, Outbreak Undead has become a huge hit, and Hunters Books had a few things to announce this year, besides being distributed through <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/20/gen-con-2011-hunters-books-and-outbreak-undead/">Gen Con 2011 &#8211; Hunter&#8217;s Books and Outbreak Undead</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2010/09/Outbreak-Undead-Cover.jpg"><img class="alignright size-medium wp-image-2249" title="Outbreak Undead" src="http://gamershavenpodcast.com/wp-content/uploads/2010/09/Outbreak-Undead-Cover-231x300.jpg" alt="" width="231" height="300" /></a>Ethan had the pleasure to speak with Ivan Van Norman of <a href="http://outbreakundead.com/index.html" target="_blank">Hunters Books</a>, publishers of the hit role-playing game <a href="http://outbreakundead.com/index.html" target="_blank">Outbreak Undead</a> (who <a href="http://gamershavenpodcast.com/2010/09/15/gamers-haven-special-edition-an-interview-with-ivan-van-norman-chris-de-la-rosa-and-robert-watts/">Ethan interviewed a while back in September 2010</a>).  Since then, <a href="http://outbreakundead.com/index.html" target="_blank">Outbreak Undead</a> has become a huge hit, and <a href="http://outbreakundead.com/index.html" target="_blank">Hunters Books</a> had a few things to announce this year, besides being distributed through Studio 2 Publishing.</p>
<p>This is another installment in a series of short interviews from the floor of Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Hunters Books</span></p>
<p><a href="http://outbreakundead.com/index.html" target="_blank">Hunters Books</a> and Apparel, In 1999 the Hunter, Vincent St.Clair, came to the United States and was appalled at the lack of preparedness against evil forces. He wanted to make a change in the public knowledge of these threats. With that goal in mind, he and his team of Hunters have developed <a href="http://outbreakundead.com/index.html" target="_blank">Outbreak Undead</a>, a Zombie Survival Role-Playing Game with the tag “Your Zombie Survival Plan Will Fail!” and challenges players to prove them wrong. Learn more about our game and visit the “SPEW-AI” stations, where you can create yourself as a character, at our booth. In the days of Facebook, Twitter, and Wikipedia, information is power, and these men reek of it. While working on the book, they still continue their hunter life, and stalk the shadows of the unknown to this day.</p>
<p><span style="text-decoration: underline;">About Outbreak Undead</span></p>
<p>“<a href="http://outbreakundead.com/index.html" target="_blank">Outbreak Undead</a>” is a Zombie Survival Simulation RPG that is not only fun, but an essential step in surviving the Undead. We at Hunters Books have provided the most dramatic, effective, and above all realistic means in which to (safely) simulate the events of a zombie uprising and try your chances at survival!</p>
<p>Included in <a href="http://outbreakundead.com/index.html" target="_blank">Outbreak Undead</a>, players will find:<br />
• A simple and unique percentile based combat system<br />
• Everyday items that can be used as weapons! You’ll soon find that<br />
anything and everything can be used to destroy the undead.<br />
• Endless scenario types, with the ability to form missions from any and all existing zombie lore and fan-fiction<br />
• Easy-to-use charts that can be used to customize outbreak scenarios for players of all levels of experience<br />
• Dynamic rule-sets, designed to turn the game into a simulation,<br />
including realistic factors such as “Panic,” “Pain,” and “Empathy”<br />
• Character templates for all survivor archetypes, such as firemen, military personnel, and civilians.</p>
<p>The core rulebook of <a href="http://outbreakundead.com/index.html" target="_blank">Outbreak Undead</a> consists of a player&#8217;s guide, a game-master&#8217;s guide, and a zombie guide. Everything you need to play is contained in one place. The convenience of three books in one!</p>
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		<itunes:duration>0:10:10</itunes:duration>
		<itunes:subtitle>Ethan had the pleasure to speak with Ivan Van Norman of Hunters Books, publishers of the hit role-playing game Outbreak Undead (who Ethan interviewed a while back in September 2010).  Since then, Outbreak Undead has become a huge hit, and Hunters Bo[...]</itunes:subtitle>
		<itunes:summary>Ethan had the pleasure to speak with Ivan Van Norman of Hunters Books, publishers of the hit role-playing game Outbreak Undead (who Ethan interviewed a while back in September 2010).  Since then, Outbreak Undead has become a huge hit, and Hunters Books had a few things to announce this year, besides being distributed through Studio 2 Publishing.
This is another installment in a series of short interviews from the floor of Gen Con 2011.
About Hunters Books
Hunters Books and Apparel, In 1999 the Hunter, Vincent St.Clair, came to the United States and was appalled at the lack of preparedness against evil forces. He wanted to make a change in the public knowledge of these threats. With that goal in mind, he and his team of Hunters have developed Outbreak Undead, a Zombie Survival Role-Playing Game with the tag “Your Zombie Survival Plan Will Fail!” and challenges players to prove them wrong. Learn more about our game and visit the “SPEW-AI” stations, where you can create yourself as a character, at our booth. In the days of Facebook, Twitter, and Wikipedia, information is power, and these men reek of it. While working on the book, they still continue their hunter life, and stalk the shadows of the unknown to this day.
About Outbreak Undead
“Outbreak Undead” is a Zombie Survival Simulation RPG that is not only fun, but an essential step in surviving the Undead. We at Hunters Books have provided the most dramatic, effective, and above all realistic means in which to (safely) simulate the events of a zombie uprising and try your chances at survival!
Included in Outbreak Undead, players will find:
• A simple and unique percentile based combat system
• Everyday items that can be used as weapons! You’ll soon find that
anything and everything can be used to destroy the undead.
• Endless scenario types, with the ability to form missions from any and all existing zombie lore and fan-fiction
• Easy-to-use charts that can be used to customize outbreak scenarios for players of all levels of experience
• Dynamic rule-sets, designed to turn the game into a simulation,
including realistic factors such as “Panic,” “Pain,” and “Empathy”
• Character templates for all survivor archetypes, such as firemen, military personnel, and civilians.
The core rulebook of Outbreak Undead consists of a player’s guide, a game-master’s guide, and a zombie guide. Everything you need to play is contained in one place. The convenience of three books in one!
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Crafty Games Seminar</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/kgYoA0C5J9A/</link>
		<comments>http://gamershavenpodcast.com/2011/08/19/gen-con-2011-crafty-games-seminar/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 13:30:45 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[AEG]]></category>
		<category><![CDATA[Alderac Entertainment Group]]></category>
		<category><![CDATA[Brian Sanderson Mistborn]]></category>
		<category><![CDATA[Crafty Games]]></category>
		<category><![CDATA[Ethan]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Ursula Andress]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=4003</guid>
		<description><![CDATA[<p>While at Gen Con 2011, Ethan made it to the Crafty Games Seminar, detailing what Crafty Games has up its sleeve for the foreseeable future.  Hot on the heels of announcing that they are putting out a role-playing game based on Brian Sanderson&#8217;s Mistborn, Crafty Games has a slew of new stuff they&#8217;re working <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/19/gen-con-2011-crafty-games-seminar/">Gen Con 2011 &#8211; Crafty Games Seminar</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/crafty-games-logo.gif"><img class="alignright size-full wp-image-4005" title="Crafty Games" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/crafty-games-logo.gif" alt="" width="219" height="95" /></a>While at Gen Con 2011, Ethan made it to the <a href="http://www.crafty-games.com/" target="_blank">Crafty Games</a> Seminar, detailing what <a href="http://www.crafty-games.com/" target="_blank">Crafty Games</a> has up its sleeve for the foreseeable future.  Hot on the heels of announcing that they are putting out a role-playing game based on Brian Sanderson&#8217;s Mistborn, <a href="http://www.crafty-games.com/" target="_blank">Crafty Games</a> has a slew of new stuff they&#8217;re working on.</p>
<p>This is first in a series of seminar recordings from Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Crafty Games</span></p>
<p><a href="http://www.crafty-games.com/" target="_blank">Crafty Games</a> was founded in 2005 but its roots date back to 2002, with the release of the award-winning Spycraft RPG (now referred to as Classic Spycraft). Alderac Entertainment Group gave three ambitious lunatics with keyboards and a dream the chance to produce a d20-based espionage roleplaying game and the world was never the same. Blending elegant, balanced rules with thrilling, original settings, Spycraft and its many derivatives landed on the gaming scene like a neutron bomb. Sales charts burst into flames, players took to the streets with graffiti campaigns to spread the word, and the designers were pelted with ridiculous gilded awards in the shape of Ursula Andress in that awesome bikini from <em>Dr. No</em>. Well, that last part <em>might </em>be a bit of an exaggeration, but so far no one’s disproved it in a court of law so we’re sticking to the facts as we know them.</p>
<p>Shortly after the release of the game’s second edition, <em>Spycraft 2.0</em>, AEG discontinued most of its RPG lines. This left Spycraft without a home and gave its creators an opportunity to steal it away and make with the happy, happy fun time (read: global domination). Back room deals were brokered and sacrifices were made, and here we are: a band of merry maniacs and a growing army of the coolest, most dedicated fans in the biz, scheming from the shadows. <a href="http://www.crafty-games.com/product_catalog/newreleases" target="_blank">The Blueprint for Tomorrow &#8482;</a> is here and soon, yes, very soon, there will be trembling. Could be the world, or more likely us, but trembling will be had. And it will be <em>mighty</em> indeed.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>2:01:32</itunes:duration>
		<itunes:subtitle>While at Gen Con 2011, Ethan made it to the Crafty Games Seminar, detailing what Crafty Games has up its sleeve for the foreseeable future.  Hot on the heels of announcing that they are putting out a role-playing game based on Brian Sanderson’[...]</itunes:subtitle>
		<itunes:summary>While at Gen Con 2011, Ethan made it to the Crafty Games Seminar, detailing what Crafty Games has up its sleeve for the foreseeable future.  Hot on the heels of announcing that they are putting out a role-playing game based on Brian Sanderson’s Mistborn, Crafty Games has a slew of new stuff they’re working on.
This is first in a series of seminar recordings from Gen Con 2011.
About Crafty Games
Crafty Games was founded in 2005 but its roots date back to 2002, with the release of the award-winning Spycraft RPG (now referred to as Classic Spycraft). Alderac Entertainment Group gave three ambitious lunatics with keyboards and a dream the chance to produce a d20-based espionage roleplaying game and the world was never the same. Blending elegant, balanced rules with thrilling, original settings, Spycraft and its many derivatives landed on the gaming scene like a neutron bomb. Sales charts burst into flames, players took to the streets with graffiti campaigns to spread the word, and the designers were pelted with ridiculous gilded awards in the shape of Ursula Andress in that awesome bikini from Dr. No. Well, that last part might be a bit of an exaggeration, but so far no one’s disproved it in a court of law so we’re sticking to the facts as we know them.
Shortly after the release of the game’s second edition, Spycraft 2.0, AEG discontinued most of its RPG lines. This left Spycraft without a home and gave its creators an opportunity to steal it away and make with the happy, happy fun time (read: global domination). Back room deals were brokered and sacrifices were made, and here we are: a band of merry maniacs and a growing army of the coolest, most dedicated fans in the biz, scheming from the shadows. The Blueprint for Tomorrow ™ is here and soon, yes, very soon, there will be trembling. Could be the world, or more likely us, but trembling will be had. And it will be mighty indeed.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Greater Than Games &amp; Sentinels of the Multiverse</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/BQf10dzREXA/</link>
		<comments>http://gamershavenpodcast.com/2011/08/18/gen-con-2011-greater-than-games-sentinels-of-the-multiverse/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 14:03:01 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Gen Con]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3996</guid>
		<description><![CDATA[<p>Ethan had the pleasure to run into Christopher Badell of Greater Than Games, publishers of Sentinels of the Multiverse, a cooperative superhero card game at Gen Con 2011. By happenstance, Greater Than Games is currently located right here in Kansas City!</p> <p>This is the third installment in a series of short interviews from the <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/18/gen-con-2011-greater-than-games-sentinels-of-the-multiverse/">Gen Con 2011 &#8211; Greater Than Games &#038; Sentinels of the Multiverse</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/Box-Front-300x281.jpg"><img class="alignright size-full wp-image-3997" title="Sentinels of the Multiverse" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/Box-Front-300x281.jpg" alt="" width="300" height="281" /></a>Ethan had the pleasure to run into Christopher Badell of <a href="http://www.sentinelsofthemultiverse.com/" target="_blank">Greater Than Games</a>, publishers of Sentinels of the Multiverse, a cooperative superhero card game at Gen Con 2011. By happenstance, <a href="http://www.sentinelsofthemultiverse.com/" target="_blank">Greater Than Games</a> is currently located right here in Kansas City!</p>
<p>This is the third installment in a series of short interviews from the floor of Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Greater Than Games</span></p>
<p><strong><a href="http://www.sentinelsofthemultiverse.com/" target="_blank">Greater Than Games</a></strong>, aka <strong>&gt;G</strong>, is all about making the games that we have always wanted to play.  We love playing games, and we love our ridiculous process of game creation.  The most important thing to us is making the sorts of games we want to play available to everyone.</p>
<p>Our first product here at <strong>&gt;G</strong> is <em>Sentinels of the Multiverse</em>, a cooperative card game in which 3 to 5 players control a team of super powered heroes battling a dastardly villain.  <em>Sentinels of the Multiverse</em>, or <em>SotM</em>, provides players with an innovative, streamlined game play experience that is easy to learn but requires strategic, team-based thinking.  The game comes with ten different heroes, allowing players to build myriad hero teams and find new ways to challenge the villains.  There are four different villains, each with unique mechanics and challenges, and four dynamic environments in which the battles take place.  This flexibility adds enormous replay value and ensures that no two <em>SotM</em> games will play the same.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:11:52</itunes:duration>
		<itunes:subtitle>Ethan had the pleasure to run into Christopher Badell of Greater Than Games, publishers of Sentinels of the Multiverse, a cooperative superhero card game at Gen Con 2011. By happenstance, Greater Than Games is currently located right here in Kansas [...]</itunes:subtitle>
		<itunes:summary>Ethan had the pleasure to run into Christopher Badell of Greater Than Games, publishers of Sentinels of the Multiverse, a cooperative superhero card game at Gen Con 2011. By happenstance, Greater Than Games is currently located right here in Kansas City!
This is the third installment in a series of short interviews from the floor of Gen Con 2011.
About Greater Than Games
Greater Than Games, aka &gt;G, is all about making the games that we have always wanted to play.  We love playing games, and we love our ridiculous process of game creation.  The most important thing to us is making the sorts of games we want to play available to everyone.
Our first product here at &gt;G is Sentinels of the Multiverse, a cooperative card game in which 3 to 5 players control a team of super powered heroes battling a dastardly villain.  Sentinels of the Multiverse, or SotM, provides players with an innovative, streamlined game play experience that is easy to learn but requires strategic, team-based thinking.  The game comes with ten different heroes, allowing players to build myriad hero teams and find new ways to challenge the villains.  There are four different villains, each with unique mechanics and challenges, and four dynamic environments in which the battles take place.  This flexibility adds enormous replay value and ensures that no two SotM games will play the same.
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Blue Kabuto Games</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/tdjr9SGrafU/</link>
		<comments>http://gamershavenpodcast.com/2011/08/17/gen-con-2011-blue-kabuto-games/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 13:57:54 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Blue Kabuto Games]]></category>
		<category><![CDATA[Brian Kowalski]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[NY]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3993</guid>
		<description><![CDATA[<p>Ethan had the chance to talk with Brian Kowalski, head of Blue Kabuto Games, publishers of Cookie Fu and Grandmaster Chi Battles, at Gen Con 2011.</p> <p>This is the second installment in a series of short interviews from the floor of Gen Con 2011.</p> <p>About Blue Kabuto Games</p> <p>Blue Kabuto Games is a small <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/17/gen-con-2011-blue-kabuto-games/">Gen Con 2011 &#8211; Blue Kabuto Games</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/bk_hdr.png"><img class="alignright size-medium wp-image-3994" title="Blue Kabuto Games" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/bk_hdr-300x54.png" alt="" width="300" height="54" /></a>Ethan had the chance to talk with Brian Kowalski, head of <a href="http://bluekabuto.com/index.html" target="_blank">Blue Kabuto Games</a>, publishers of Cookie Fu and Grandmaster Chi Battles, at Gen Con 2011.</p>
<p>This is the second installment in a series of short interviews from the floor of Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Blue Kabuto Games</span></p>
<p><a href="http://bluekabuto.com/index.html" target="_blank">Blue Kabuto Games</a> is a small game design company located in Albany, NY. Founded by Brian Kowalski, <a href="http://bluekabuto.com/index.html" target="_blank">Blue Kabuto Games</a> strives to produce quality games that have a unique style and are fun to play. <a href="http://bluekabuto.com/index.html" target="_blank">Blue Kabuto Games</a> games posses simple mechanics, ease of playability and a high fun factor. By keeping production costs low, <a href="http://bluekabuto.com/index.html" target="_blank">Blue Kabuto Games</a> is able to focus more on creative design and content. To view a list of current games in development, visit the <a href="http://bluekabuto.com/games.html">games page</a> for more information.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:10:07</itunes:duration>
		<itunes:subtitle>Ethan had the chance to talk with Brian Kowalski, head of Blue Kabuto Games, publishers of Cookie Fu and Grandmaster Chi Battles, at Gen Con 2011.
This is the second installment in a series of short interviews from the floor of Gen Con 2011.
About B[...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to talk with Brian Kowalski, head of Blue Kabuto Games, publishers of Cookie Fu and Grandmaster Chi Battles, at Gen Con 2011.
This is the second installment in a series of short interviews from the floor of Gen Con 2011.
About Blue Kabuto Games
Blue Kabuto Games is a small game design company located in Albany, NY. Founded by Brian Kowalski, Blue Kabuto Games strives to produce quality games that have a unique style and are fun to play. Blue Kabuto Games games posses simple mechanics, ease of playability and a high fun factor. By keeping production costs low, Blue Kabuto Games is able to focus more on creative design and content. To view a list of current games in development, visit the games page for more information.
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gen Con 2011 – Battle Bunker Games</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/mZlJwQNZaFQ/</link>
		<comments>http://gamershavenpodcast.com/2011/08/16/gen-con-2011-battle-bunker-games/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 13:57:47 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Gen Con Coverage]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventurer Tiles]]></category>
		<category><![CDATA[Battle Bunker Games]]></category>
		<category><![CDATA[BBG]]></category>
		<category><![CDATA[Dan Hinkle]]></category>
		<category><![CDATA[Ethan]]></category>
		<category><![CDATA[Gen Con]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3990</guid>
		<description><![CDATA[<p>&#160;</p> <p>&#160;</p> <p></p> <p>While walking the floor of Gen Con 2011, Ethan had the chance to stop off at Battle Bunker Games, publishers of Dice of the Dead, Please Stand By, and Adventurer&#8217;s Tiles.</p> <p>This is the first in a series of short interviews from Gen Con 2011.</p> <p>About Battle Bunker Games</p> <p>Battle Bunker <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/08/16/gen-con-2011-battle-bunker-games/">Gen Con 2011 &#8211; Battle Bunker Games</a></span>]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/08/BBG-Logo-Plate.jpg"><img class="alignright size-medium wp-image-3991" title="Battle Bunker Games" src="http://gamershavenpodcast.com/wp-content/uploads/2011/08/BBG-Logo-Plate-300x28.jpg" alt="" width="300" height="28" /></a></p>
<p>While walking the floor of Gen Con 2011, Ethan had the chance to stop off at <a href="http://battlebunkergames.com/Home.html" target="_blank">Battle Bunker Games</a>, publishers of Dice of the Dead, Please Stand By, and Adventurer&#8217;s Tiles.</p>
<p>This is the first in a series of short interviews from Gen Con 2011.</p>
<p><span style="text-decoration: underline;">About Battle Bunker Games</span></p>
<p><a href="http://battlebunkergames.com/Home.html" target="_blank">Battle Bunker Games</a> was founded by Dan Hinkle in 2004 as a retail game and hobby store. In 2006 BBG closed its store front location and moved to online sales and underwent a business restructuring as Dan joined the U.S. Navy, serving four years in Maritime Expeditionary Security Squadron Four. BBG is now a small publisher and game design studio.</p>
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		<itunes:duration>0:05:39</itunes:duration>
		<itunes:subtitle> 
 

While walking the floor of Gen Con 2011, Ethan had the chance to stop off at Battle Bunker Games, publishers of Dice of the Dead, Please Stand By, and Adventurer’s Tiles.
This is the first in a series of short interviews from Ge[...]</itunes:subtitle>
		<itunes:summary> 
 

While walking the floor of Gen Con 2011, Ethan had the chance to stop off at Battle Bunker Games, publishers of Dice of the Dead, Please Stand By, and Adventurer’s Tiles.
This is the first in a series of short interviews from Gen Con 2011.
About Battle Bunker Games
Battle Bunker Games was founded by Dan Hinkle in 2004 as a retail game and hobby store. In 2006 BBG closed its store front location and moved to online sales and underwent a business restructuring as Dan joined the U.S. Navy, serving four years in Maritime Expeditionary Security Squadron Four. BBG is now a small publisher and game design studio.
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>An Interview with Jim Butcher</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/l7pBqhGU9dY/</link>
		<comments>http://gamershavenpodcast.com/2011/07/22/an-interview-with-jim-butcher/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 13:00:28 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Codex Alera]]></category>
		<category><![CDATA[Dresden Files]]></category>
		<category><![CDATA[Ghost Story]]></category>
		<category><![CDATA[Harry Dresden]]></category>
		<category><![CDATA[Jim Butcher]]></category>
		<category><![CDATA[United States]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3947</guid>
		<description><![CDATA[<p>Ethan had the chance to finally sit down with Jim Butcher, author of the Dresden Files and Codex Alera books series, and talk with him about gaming, world creation, and, of course, the latest addition to the Dresden universe, Ghost Story.</p> <p>About Jim Butcher</p> <p>Jim Butcher (born in Independence, Missouri, United States, on October 26, 1971) is a New <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/07/22/an-interview-with-jim-butcher/">An Interview with Jim Butcher</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/07/JimButcher.jpg"><img class="alignright size-medium wp-image-3949" title="JimButcher" src="http://gamershavenpodcast.com/wp-content/uploads/2011/07/JimButcher-300x300.jpg" alt="" width="300" height="300" /></a>Ethan had the chance to finally sit down with Jim Butcher, author of the Dresden Files and Codex Alera books series, and talk with him about gaming, world creation, and, of course, the latest addition to the Dresden universe, Ghost Story.</p>
<p><span style="text-decoration: underline;">About Jim Butcher</span></p>
<p><strong>Jim Butcher</strong> (born in <a title="Independence, Missouri" href="http://en.wikipedia.org/wiki/Independence,_Missouri">Independence, Missouri</a>, <a title="United States" href="http://en.wikipedia.org/wiki/United_States">United States</a>, on October 26, 1971) is a <a title="New York Times Best Seller list" href="http://en.wikipedia.org/wiki/New_York_Times_Best_Seller_list">New York Times Best Selling</a> author most known for his contemporary<a title="Fantasy literature" href="http://en.wikipedia.org/wiki/Fantasy_literature">fantasy</a> book series <em><a title="The Dresden Files" href="http://en.wikipedia.org/wiki/The_Dresden_Files">The Dresden Files</a></em>. He also wrote the <em><a title="Codex Alera" href="http://en.wikipedia.org/wiki/Codex_Alera">Codex Alera</a></em> series. Butcher grew up as the only son of his parents, and has two older sisters. He currently lives in Independence with his wife, Shannon K. Butcher (an author of <a title="Romance novel" href="http://en.wikipedia.org/wiki/Romance_novel">romance novels</a>), one son, and his guard dog, F. D. M. Butcher.</p>
<p><span style="text-decoration: underline;">About the Dresden Files</span></p>
<p><em><strong>The Dresden Files</strong></em> is a series of <a title="Fantasy" href="http://en.wikipedia.org/wiki/Fantasy">fantasy</a>/<a title="Mystery fiction" href="http://en.wikipedia.org/wiki/Mystery_fiction">mystery</a> novels written by <a title="Jim Butcher" href="http://en.wikipedia.org/wiki/Jim_Butcher">Jim Butcher</a>. He provides a <a title="First person narrative" href="http://en.wikipedia.org/wiki/First_person_narrative">first person narrative</a> of each story from the point of view of the main character, private investigator and wizard <a title="Harry Dresden" href="http://en.wikipedia.org/wiki/Harry_Dresden">Harry Dresden</a>, as he recounts investigations into supernatural disturbances in modern-day <a title="Chicago" href="http://en.wikipedia.org/wiki/Chicago">Chicago</a>. Butcher&#8217;s original proposed title for the first novel was &#8220;Semiautomagic&#8221;, which sums up the series&#8217; balance of fantasy and hard-boiled detective fiction.</p>
<p>In 2007, a <a title="The Dresden Files (TV series)" href="http://en.wikipedia.org/wiki/The_Dresden_Files_(TV_series)">television series based on the novels</a> aired for one season on the American <a title="Sci Fi Channel (United States)" href="http://en.wikipedia.org/wiki/Sci_Fi_Channel_(United_States)">Sci-Fi Channel</a>.</p>
<p><span style="text-decoration: underline;"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/07/Ghost_Story_Butcher.jpg"><img class="alignright size-medium wp-image-3948" title="Ghost Story" src="http://gamershavenpodcast.com/wp-content/uploads/2011/07/Ghost_Story_Butcher-198x300.jpg" alt="" width="198" height="300" /></a>About Ghost Story</span></p>
<p><em><strong>Ghost Story</strong></em> is the 13th book in <em><a title="The Dresden Files" href="http://en.wikipedia.org/wiki/The_Dresden_Files">The Dresden Files</a></em>, <a title="Jim Butcher" href="http://en.wikipedia.org/wiki/Jim_Butcher">Jim Butcher</a>&#8216;s continuing series about wizard detective <a title="Harry Dresden" href="http://en.wikipedia.org/wiki/Harry_Dresden">Harry Blackstone Copperfield Dresden</a>. Initially, the story was to have been titled <em>Dead</em>, but this title was rejected and Butcher went with <em>Ghost Story</em>.</p>
<p style="text-align: center;"><a href="http://www.amazon.com/gp/product/045146379X/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=045146379X" target="_blank">Buy Ghost Story from the Gamer&#8217;s Haven Amazon Store</a></p>
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		<itunes:duration>0:31:34</itunes:duration>
		<itunes:subtitle>Ethan had the chance to finally sit down with Jim Butcher, author of the Dresden Files and Codex Alera books series, and talk with him about gaming, world creation, and, of course, the latest addition to the Dresden universe, Ghost Story.
About Jim [...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to finally sit down with Jim Butcher, author of the Dresden Files and Codex Alera books series, and talk with him about gaming, world creation, and, of course, the latest addition to the Dresden universe, Ghost Story.
About Jim Butcher
Jim Butcher (born in Independence, Missouri, United States, on October 26, 1971) is a New York Times Best Selling author most known for his contemporaryfantasy book series The Dresden Files. He also wrote the Codex Alera series. Butcher grew up as the only son of his parents, and has two older sisters. He currently lives in Independence with his wife, Shannon K. Butcher (an author of romance novels), one son, and his guard dog, F. D. M. Butcher.
About the Dresden Files
The Dresden Files is a series of fantasy/mystery novels written by Jim Butcher. He provides a first person narrative of each story from the point of view of the main character, private investigator and wizard Harry Dresden, as he recounts investigations into supernatural disturbances in modern-day Chicago. Butcher’s original proposed title for the first novel was “Semiautomagic”, which sums up the series’ balance of fantasy and hard-boiled detective fiction.
In 2007, a television series based on the novels aired for one season on the American Sci-Fi Channel.
About Ghost Story
Ghost Story is the 13th book in The Dresden Files, Jim Butcher‘s continuing series about wizard detective Harry Blackstone Copperfield Dresden. Initially, the story was to have been titled Dead, but this title was rejected and Butcher went with Ghost Story.
Buy Ghost Story from the Gamer’s Haven Amazon Store
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 85 – KantCon 2011 Awards Ceremony</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/k0mKRSSNwvs/</link>
		<comments>http://gamershavenpodcast.com/2011/07/19/gamers-haven-episode-85-kantcon-2011-awards-ceremony/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 19:48:48 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Ethan]]></category>
		<category><![CDATA[Jeremy]]></category>
		<category><![CDATA[KantCon]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3923</guid>
		<description><![CDATA[<p>As with last year, Jeremy and Ethan take to the podium to dole out the awards for KantCon 2011!</p> jQuery(document).ready(function($) { $('#flgallery-2 .flgallery-altcontent').altgallery({ width: '500', height: '155', images: { folder: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/img/' }, config: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2', configType: 'xml' }); }); ]]></description>
			<content:encoded><![CDATA[<p>As with last year, Jeremy and Ethan take to the podium to dole out the awards for KantCon 2011!</p>
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		<itunes:duration>1:28:53</itunes:duration>
		<itunes:subtitle>As with last year, Jeremy and Ethan take to the podium to dole out the awards for KantCon 2011!
</itunes:subtitle>
		<itunes:summary>As with last year, Jeremy and Ethan take to the podium to dole out the awards for KantCon 2011!
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 84 – KantCon Pre-Show</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/7fwB1iZnXJ0/</link>
		<comments>http://gamershavenpodcast.com/2011/07/16/gamers-haven-episode-84-kantcon-pre-show/#comments</comments>
		<pubDate>Sat, 16 Jul 2011 18:15:20 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Dungeon Keeper]]></category>
		<category><![CDATA[Dwarf Fortress]]></category>
		<category><![CDATA[Hollow Earth]]></category>
		<category><![CDATA[Hollow Earth Expedition]]></category>
		<category><![CDATA[Kansas City]]></category>
		<category><![CDATA[KantCon]]></category>
		<category><![CDATA[Queen Anathraxa]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3914</guid>
		<description><![CDATA[<p></p> <p>It&#8217;s that time of year, again, and KantCon is nigh.  We take time out of our busy schedules to talk a bit about KantCon this year, and what you can expect to see.</p> <p>We also talk a bit about those who supported KantCon this year!</p> <p>&#160;</p> <p>In the Three Parter, Nathan talks a <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/07/16/gamers-haven-episode-84-kantcon-pre-show/">Gamer&#8217;s Haven Episode 84 &#8211; KantCon Pre-Show</a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-3915" style="border-style: initial; border-color: initial;" title="Hollow Earth Expedition" src="http://gamershavenpodcast.com/wp-content/uploads/2011/07/Hollow_Earth_Expedition-231x300.gif" alt="" width="231" height="300" /></p>
<p>It&#8217;s that time of year, again, and KantCon is nigh.  We take time out of our busy schedules to talk a bit about KantCon this year, and what you can expect to see.</p>
<p>We also talk a bit about those who supported KantCon this year!</p>
<p>&nbsp;</p>
<p>In the Three Parter, Nathan talks a bit about what he&#8217;s into with Hollow Earth Expedition and Slipstream, while Jeremy reviews the Minecraft beta.  Ethan wraps things up with a usual shameless plug.</p>
<p>Running time on this episode is 131 minutes.</p>
<p><span style="text-decoration: underline;">About Hollow Earth Expedition</span></p>
<p>Explore one of the world’s greatest and most dangerous secrets: the Hollow Earth, a savage land filled with dinosaurs, lost civilizations, and ferocious savages! Players take on the roles of two-fisted adventurers, eager academics and intrepid journalists investigating the mysteries of the Hollow Earth. Meanwhile, on the surface, world powers and secret societies vie for control of what may be the most important discovery in all of human history.</p>
<p>Set in the tense and tumultuous 1930s, the action-filled <em>Hollow Earth Expedition</em> is inspired by the literary works of genre giants Edgar Rice <a href="http://gamershavenpodcast.com/wp-content/uploads/2011/07/slipstream.jpg"><img class="alignright size-medium wp-image-3917" title="Slipstream" src="http://gamershavenpodcast.com/wp-content/uploads/2011/07/slipstream-223x300.jpg" alt="" width="223" height="300" /></a>Burroughs, Jules Verne, and Sir Arthur Conan Doyle. The subterranean action is powered by <a href="http://www.exilegames.com/games/ubiquity.html">Ubiquity</a>, an innovative roleplaying system that emphasizes storytelling and cinematic action.</p>
<p><span style="text-decoration: underline;">About Slipstream</span></p>
<p>Beyond the black holes lies the <strong>Slipstream,</strong> a pocket universe of shattered worlds, desperate aliens, and savage monsters. Ruling over the shattered isles is the diabolical Queen Anathraxa, who some say is close to finding a way to escape this interstellar prison.</p>
<p>Strap on your rocket pack, charge your ray gun, and prepare to blast off into the the most wild and exotic Savage Setting yet—the Slipstream!</p>
<p><strong>Slipstream </strong>is a pulp science fiction Plot Point™ setting for the award-winning<strong>Savage Worlds Roleplaying Game™</strong> in the style of Flash Gordon, Buck Rogers, and the rocketeering heroes of space opera.</p>
<p><span style="text-decoration: underline;">About Minecraft</span></p>
<p><em><strong>Minecraft</strong></em> is a <a title="Sandbox game" href="http://en.wikipedia.org/wiki/Sandbox_game">sandbox</a> building <a title="Indie video game" href="http://en.wikipedia.org/wiki/Indie_video_game">indie video game</a> written in <a title="Java (software platform)" href="http://en.wikipedia.org/wiki/Java_(software_platform)">Java</a> originally by Swedish creator <a title="Markus Persson" href="http://en.wikipedia.org/wiki/Markus_Persson">Markus &#8220;Notch&#8221; Persson</a> and now by his company, <a title="Mojang AB" href="http://en.wikipedia.org/wiki/Mojang_AB">Mojang</a>, formed from the proceeds of the game. It was released on May 17, 2009, with a Beta on December 20, 2010. Official releases for <a title="IOS (Apple)" href="http://en.wikipedia.org/wiki/IOS_(Apple)">iOS</a> and <a title="Android (operating system)" href="http://en.wikipedia.org/wiki/Android_(operating_system)">Android</a> are currently in development to be released later in 2011 along with a full version of the game; the Android release will be temporarily exclusive to the <a title="Xperia Play" href="http://en.wikipedia.org/wiki/Xperia_Play">Xperia Play</a>. A version of the game for the <a title="Xbox 360" href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a> with <a title="Kinect" href="http://en.wikipedia.org/wiki/Kinect">Kinect</a> support is under development by <a title="4J Studios" href="http://en.wikipedia.org/wiki/4J_Studios">4J Studios</a>.</p>
<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/07/minecraft_logo2.gif"><img class="alignright size-medium wp-image-3916" title="Minecraft" src="http://gamershavenpodcast.com/wp-content/uploads/2011/07/minecraft_logo2-300x57.gif" alt="" width="300" height="57" /></a>The game is focused on creativity and building, allowing players to build constructions out of textured <a title="Cube" href="http://en.wikipedia.org/wiki/Cube">cubes</a> in a <a title="3D computer graphics" href="http://en.wikipedia.org/wiki/3D_computer_graphics">3D</a> world. The game has two variants – free Classic and paid <a title="Video game beta release" href="http://en.wikipedia.org/wiki/Video_game_beta_release">Beta</a> – where Classic is focused entirely on construction with unlimited material supply, whereas Beta requires players to acquire resources themselves, and contains <a title="Mob (computer gaming)" href="http://en.wikipedia.org/wiki/Mob_(computer_gaming)">mobs</a>, <a title="Health (gaming)" href="http://en.wikipedia.org/wiki/Health_(gaming)">player health</a>, and additional features and items. The gameplay is heavily inspired by <em><a title="Infiniminer" href="http://en.wikipedia.org/wiki/Infiniminer">Infiniminer</a></em> by <a title="Zachtronics Industries" href="http://en.wikipedia.org/wiki/Zachtronics_Industries">Zachtronics Industries</a>, <em><a title="Dwarf Fortress" href="http://en.wikipedia.org/wiki/Dwarf_Fortress">Dwarf Fortress</a></em> by<em>Bay 12 Games</em> and <em><a title="Dungeon Keeper" href="http://en.wikipedia.org/wiki/Dungeon_Keeper">Dungeon Keeper</a></em> by <a title="Bullfrog Productions" href="http://en.wikipedia.org/wiki/Bullfrog_Productions">Bullfrog Productions</a>.</p>
<p>The game is currently in development and Beta is the only continuously updated version of the game. <em>Minecraft</em> was developed for about a week before its public release on May 17, 2009, on the TIGSource forums, where it gained a considerable level of popularity. It has been continually updated and patched since then, and while it was still in alpha release, it garnered several hundred thousand sales and received critical notice and acclaim from many reviewers. It passed a million units sold on January 12, 2011, less than a month after reaching Beta. By June 13, 2011, the game had sold 2.5 million units.</p>
<p><span style="text-decoration: underline;"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/07/JabbergluckFinalsmall.jpg"><img class="alignright size-medium wp-image-3918" title="KantCon 2011" src="http://gamershavenpodcast.com/wp-content/uploads/2011/07/JabbergluckFinalsmall-300x223.jpg" alt="" width="300" height="223" /></a>About KantCon</span></p>
<p>KantCon is a new gaming convention for tabletop hobby gamers in the Kansas City area, created by tabletop hobby gamers in the Kansas City area. The only available gaming conventions and large gatherings of gamers in the Kansas City area are limited to the beginning of the year, and the end of the year, in March and November, respectively. As most gamers are increasingly busy, in school, or have children in school, there is a void of a centralized gaming convention in the summer months in Kansas City. KantCon will fill that void with three days of tabletop fun in the form of tabletop role-playing games, card games, board games, and miniatures games.</p>
<p>The first KantCon was held in 2009 at a home in Shawnee, Kansas. It was an invitation-only event born out of the organizer’s inability to go to Gen Con, the largest gaming convention in the United States held every August in Indianapolis, Indiana.</p>
<p>The name KantCon was decided on because the organizer couldn’t go to his yearly con. Therefore, his “Can’t Con” became KantCon.</p>
<p>Approximately 30 people came to KantCon 2009, and over $1,500 worth of products donated by participating gaming companies <a href="http://www.wizards.com/" target="_blank">Wizards of the Coast</a>, <a href="http://www.riograndegames.com/" target="_blank">Rio Grande Games</a>, <a href="http://www.peginc.com/" target="_blank">Pinnacle Entertainment Group</a>, and others were given away to the 30 attendees over the course of the weekend. Several games were run for those attending, and a fun time was had by all.</p>
<p>Everyone asked if it would happen the next year, so plans were made to open it to the public and to get a public venue to see if there was an interest in a summertime gaming convention in the Kansas City area.</p>
<p>On July 9-11, KantCon 2010 was held at the <a href="http://www.jccc.edu/home/depts.php/1420/site/RentalSpaces" target="_blank">Johnson County Community College Regnier Center</a>. Over the course of the three days, 110 gamers came from as far away as Mt. Gilead, Ohio to participate in role-playing games, card games, board games, miniatures games, and the kind of camaraderie that all gamers love and enjoy.</p>
<p>Over $3,000 worth of donated product from various game companies across the world were raffled off and awarded to players at the convention, supplemented by vendors like <a href="http://www.gamerground.com/" target="_blank">Gamer Ground</a> in St. Louis, Missouri, <a href="http://www.facebook.com/pages/Lenexa-KS/Secret-Skeleton-Miniatures/275718599591" target="_blank">Secret Skeleton Miniatures</a> from Lenexa, Kansas, and <a href="http://www.black-blade-publishing.com/" target="_blank">Black Blade Publishing</a> from Wichita, Kansas who came out and sold miniatures, dice, books, and other products to convention attendees.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>2:11:44</itunes:duration>
		<itunes:subtitle>
It’s that time of year, again, and KantCon is nigh.  We take time out of our busy schedules to talk a bit about KantCon this year, and what you can expect to see.
We also talk a bit about those who supported KantCon this year!
 
In the T[...]</itunes:subtitle>
		<itunes:summary>
It’s that time of year, again, and KantCon is nigh.  We take time out of our busy schedules to talk a bit about KantCon this year, and what you can expect to see.
We also talk a bit about those who supported KantCon this year!
 
In the Three Parter, Nathan talks a bit about what he’s into with Hollow Earth Expedition and Slipstream, while Jeremy reviews the Minecraft beta.  Ethan wraps things up with a usual shameless plug.
Running time on this episode is 131 minutes.
About Hollow Earth Expedition
Explore one of the world’s greatest and most dangerous secrets: the Hollow Earth, a savage land filled with dinosaurs, lost civilizations, and ferocious savages! Players take on the roles of two-fisted adventurers, eager academics and intrepid journalists investigating the mysteries of the Hollow Earth. Meanwhile, on the surface, world powers and secret societies vie for control of what may be the most important discovery in all of human history.
Set in the tense and tumultuous 1930s, the action-filled Hollow Earth Expedition is inspired by the literary works of genre giants Edgar Rice Burroughs, Jules Verne, and Sir Arthur Conan Doyle. The subterranean action is powered by Ubiquity, an innovative roleplaying system that emphasizes storytelling and cinematic action.
About Slipstream
Beyond the black holes lies the Slipstream, a pocket universe of shattered worlds, desperate aliens, and savage monsters. Ruling over the shattered isles is the diabolical Queen Anathraxa, who some say is close to finding a way to escape this interstellar prison.
Strap on your rocket pack, charge your ray gun, and prepare to blast off into the the most wild and exotic Savage Setting yet—the Slipstream!
Slipstream is a pulp science fiction Plot Point™ setting for the award-winningSavage Worlds Roleplaying Game™ in the style of Flash Gordon, Buck Rogers, and the rocketeering heroes of space opera.
About Minecraft
Minecraft is a sandbox building indie video game written in Java originally by Swedish creator Markus “Notch” Persson and now by his company, Mojang, formed from the proceeds of the game. It was released on May 17, 2009, with a Beta on December 20, 2010. Official releases for iOS and Android are currently in development to be released later in 2011 along with a full version of the game; the Android release will be temporarily exclusive to the Xperia Play. A version of the game for the Xbox 360 with Kinect support is under development by 4J Studios.
The game is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. The game has two variants – free Classic and paid Beta – where Classic is focused entirely on construction with unlimited material supply, whereas Beta requires players to acquire resources themselves, and contains mobs, player health, and additional features and items. The gameplay is heavily inspired by Infiniminer by Zachtronics Industries, Dwarf Fortress byBay 12 Games and Dungeon Keeper by Bullfrog Productions.
The game is currently in development and Beta is the only continuously updated version of the game. Minecraft was developed for about a week before its public release on May 17, 2009, on the TIGSource forums, where it gained a considerable level of popularity. It has been continually updated and patched since then, and while it was still in alpha release, it garnered several hundred thousand sales and received critical notice and acclaim from many reviewers. It passed a million units sold on January 12, 2011, less than a month after reaching Beta. By June 13, 2011, the game had sold 2.5 million units.
About KantCon
KantCon is a new gaming convention for tabletop hobby gamers in the Kansas City area, created by tabletop hobby gamers in the Kansas City area. The only available gaming conventions and large gatherings of gamers in the Kansas City area are limited to the beginning of the year, and the end of the year, in March and November,[...]</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 83 – Finding Religion</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/NmRklHRsIv0/</link>
		<comments>http://gamershavenpodcast.com/2011/06/16/gamers-haven-episode-83-finding-religion/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 17:00:05 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Ethan]]></category>
		<category><![CDATA[Jeremy]]></category>
		<category><![CDATA[Nathan]]></category>
		<category><![CDATA[Three Parter]]></category>
		<category><![CDATA[Total Running Time]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3896</guid>
		<description><![CDATA[<p class="wp-caption-text">Lamentations of the Flame Princess</p> <p>In this episode, we sit down and talk some religion &#8230; in your game, that is.  We talk about how you can use religion, both as an abstract, and as a direct motivator, including religious organizations.  We touch on using religion in a fantasy setting, and in a <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/06/16/gamers-haven-episode-83-finding-religion/">Gamer&#8217;s Haven Episode 83 &#8211; Finding Religion</a></span>]]></description>
			<content:encoded><![CDATA[<div id="attachment_3897" class="wp-caption alignright" style="width: 221px"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/06/SiteGrindhouse.jpg"><img class="size-medium wp-image-3897" title="Lamentations of the Flame Princess" src="http://gamershavenpodcast.com/wp-content/uploads/2011/06/SiteGrindhouse-211x300.jpg" alt="Lamentations of the Flame Princess" width="211" height="300" /></a><p class="wp-caption-text">Lamentations of the Flame Princess</p></div>
<p>In this episode, we sit down and talk some religion &#8230; in your game, that is.  We talk about how you can use religion, both as an abstract, and as a direct motivator, including religious organizations.  We touch on using religion in a fantasy setting, and in a contemporary or futuristic setting.  In the Three Parter, Nathan reviews Lamentations of the Flame Princess, while Jeremy has a rant on his latest bout with AT&amp;T, and Ethan gives us a shameless plug.</p>
<p>Total Running Time on this Episode is 104 minutes.</p>
<p><span style="text-decoration: underline;">About Lamentations of the Flame Princess</span></p>
<p>Beyond the borders of civilization, beyond the influence of   manipulating politicians, greedy merchants, iron-handed clergy, and the   broken masses that toil for their benefit, the ruins of ancient   civilizations call to those bold enough, and desperate enough, to escape   the oppression of mundane life. Treasure and glory await those   courageous enough to wrest it from the darkness. But the danger is   great, for lurking in the forgotten shadows are forces far more corrupt   than even civilization. The price for freedom might be paid in souls.</p>
<p style="text-align: center;"><a href="http://www.rpgnow.com/product_info.php?products_id=91126&amp;affiliate_id=12206" target="_blank">Buy Lamentations of the Flame Princess from RPGNow</a></p>
<p style="text-align: left;"><div class="flgallery-2 flgallery-line flgallery-embed" style="width: 500px; height: 155px;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="flgallery-2" width="500" height="155"><param name="movie" value="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" /><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><object type="application/x-shockwave-flash" data="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" width="500" height="155" style="outline:none;"><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><div class="flgallery-altcontent"><ol></ol></div></object></object><script type="text/javascript">jQuery(document).ready(function($) { $('#flgallery-2 .flgallery-altcontent').altgallery({ width: '500', height: '155', images: { folder: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/img/' }, config: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2', configType: 'xml' }); });</script></div></p>
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		<itunes:duration>1:44:20</itunes:duration>
		<itunes:subtitle>Lamentations of the Flame Princess
In this episode, we sit down and talk some religion … in your game, that is.  We talk about how you can use religion, both as an abstract, and as a direct motivator, including religious organizations.  We tou[...]</itunes:subtitle>
		<itunes:summary>Lamentations of the Flame Princess
In this episode, we sit down and talk some religion … in your game, that is.  We talk about how you can use religion, both as an abstract, and as a direct motivator, including religious organizations.  We touch on using religion in a fantasy setting, and in a contemporary or futuristic setting.  In the Three Parter, Nathan reviews Lamentations of the Flame Princess, while Jeremy has a rant on his latest bout with AT&amp;T, and Ethan gives us a shameless plug.
Total Running Time on this Episode is 104 minutes.
About Lamentations of the Flame Princess
Beyond the borders of civilization, beyond the influence of   manipulating politicians, greedy merchants, iron-handed clergy, and the   broken masses that toil for their benefit, the ruins of ancient   civilizations call to those bold enough, and desperate enough, to escape   the oppression of mundane life. Treasure and glory await those   courageous enough to wrest it from the darkness. But the danger is   great, for lurking in the forgotten shadows are forces far more corrupt   than even civilization. The price for freedom might be paid in souls.
Buy Lamentations of the Flame Princess from RPGNow
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Snippet Review – Jeremy on Vornheim: The Complete City Kit</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/x7EogFBrv14/</link>
		<comments>http://gamershavenpodcast.com/2011/06/13/snippet-review-jeremy-on-vornheim-the-complete-city-kit/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 17:00:06 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Snippet Reviews]]></category>
		<category><![CDATA[Buy Vornheim]]></category>
		<category><![CDATA[Fourth Edition]]></category>
		<category><![CDATA[Jeremy]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3893</guid>
		<description><![CDATA[<p class="wp-caption-text">Vornheim</p> <p>Jeremy had the chance to sit down and take a look at the Vornheim book from Lamentations of the Flame Princess.</p> <p>About Vornheim: The Complete City Kit</p> <p>We asked Zak S., the game master of I Hit With My Axe, to make a little book full of the notes he had when <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/06/13/snippet-review-jeremy-on-vornheim-the-complete-city-kit/">Snippet Review &#8211; Jeremy on Vornheim: The Complete City Kit</a></span>]]></description>
			<content:encoded><![CDATA[<div id="attachment_3894" class="wp-caption alignright" style="width: 221px"><a href="http://www.rpgnow.com/product_info.php?products_id=91110&amp;affiliate_id=12206"><img class="size-medium wp-image-3894" title="Vornheim" src="http://gamershavenpodcast.com/wp-content/uploads/2011/06/SiteVornheim-211x300.jpg" alt="Vornheim" width="211" height="300" /></a><p class="wp-caption-text">Vornheim</p></div>
<p>Jeremy had the chance to sit down and take a look at the Vornheim book from Lamentations of the Flame Princess.</p>
<p><span style="text-decoration: underline;">About Vornheim: The Complete City Kit</span></p>
<p>We asked Zak S., the game master of I Hit With My Axe, to make a  little book full of the notes he had when running city adventures – and  everything he wished he had.  He gave us not only a sourcebook detailing  key rules, tables, monsters and places in Vornheim – the city at the  center of the Axe campaign – but also a treasure chest of resources for  running adventures in any city.</p>
<p>Need to know how to get from here to there even if neither here nor  there are listed on a map? Even if there is no map? Need a random  encounter? Need instant stats for that random encounter? Need to know  why there was a random encounter?  This book was designed to help you  make a city happen now.</p>
<p>In addition to details on Vornheim, adventure locations, and player  commentary from the I Hit It With My Axe girls, every single surface  below this jacket – including the back of the jacket, the book covers  underneath, and the inside covers – has been crammed full of tools to  help you build and run a city in a First, Second, Third, or Fourth  Edition game.</p>
<p style="text-align: center;"><a href="http://www.rpgnow.com/product_info.php?products_id=91110&amp;affiliate_id=12206" target="_blank">Buy Vornheim from RPGNow</a></p>
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			<wfw:commentRss>http://gamershavenpodcast.com/2011/06/13/snippet-review-jeremy-on-vornheim-the-complete-city-kit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:19:08</itunes:duration>
		<itunes:subtitle>Vornheim
Jeremy had the chance to sit down and take a look at the Vornheim book from Lamentations of the Flame Princess.
About Vornheim: The Complete City Kit
We asked Zak S., the game master of I Hit With My Axe, to make a  little book full of the [...]</itunes:subtitle>
		<itunes:summary>Vornheim
Jeremy had the chance to sit down and take a look at the Vornheim book from Lamentations of the Flame Princess.
About Vornheim: The Complete City Kit
We asked Zak S., the game master of I Hit With My Axe, to make a  little book full of the notes he had when running city adventures – and  everything he wished he had.  He gave us not only a sourcebook detailing  key rules, tables, monsters and places in Vornheim – the city at the  center of the Axe campaign – but also a treasure chest of resources for  running adventures in any city.
Need to know how to get from here to there even if neither here nor  there are listed on a map? Even if there is no map? Need a random  encounter? Need instant stats for that random encounter? Need to know  why there was a random encounter?  This book was designed to help you  make a city happen now.
In addition to details on Vornheim, adventure locations, and player  commentary from the I Hit It With My Axe girls, every single surface  below this jacket – including the back of the jacket, the book covers  underneath, and the inside covers – has been crammed full of tools to  help you build and run a city in a First, Second, Third, or Fourth  Edition game.
Buy Vornheim from RPGNow
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 82 – Music and a Lone Gunman</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/_PGLMBDXW2Y/</link>
		<comments>http://gamershavenpodcast.com/2011/05/14/gamers-haven-episode-82-music-and-a-lone-gunman/#comments</comments>
		<pubDate>Sat, 14 May 2011 15:50:50 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[AEGIS]]></category>
		<category><![CDATA[Dungeon Masters]]></category>
		<category><![CDATA[Emerald City]]></category>
		<category><![CDATA[Kansas City]]></category>
		<category><![CDATA[KantCon]]></category>
		<category><![CDATA[KS]]></category>
		<category><![CDATA[Lone Gunman]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3808</guid>
		<description><![CDATA[<p>We welcome a special guest in this episode when we talk about using music in your game for a short time, then move on to the important stuff, and talk with our guest, the Lone Gunman!  Then, in the Three Parter, Nathan talks a little about what he&#8217;s into with Diablo II, while Ethan <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/05/14/gamers-haven-episode-82-music-and-a-lone-gunman/">Gamer&#8217;s Haven Episode 82 &#8211; Music and a Lone Gunman</a></span>]]></description>
			<content:encoded><![CDATA[<p>We welcome a special guest in this episode when we talk about using music in your game for a short time, then move on to the important stuff, and talk with our guest, the Lone Gunman!  Then, in the Three Parter, Nathan talks a little about what he&#8217;s into with Diablo II, while Ethan reviews a handful of the Mutants &amp; Masterminds Threat Report PDFs and the Mutants &amp; Masterminds GM&#8217;s Kit, both from Green Ronin Publishing, and Jeremy gets all shadowy when he wraps things up with a double review of the Wizards of the Coast products Player&#8217;s Option: Heroes of Shadow and Shadowfell: Gloomwrought and Beyond.  We then wrap up the episode with a nice bow with a few random encounters &#8230;</p>
<p>Total running time on this episode is 133 minutes.</p>
<p><span style="text-decoration: underline;"> </span></p>
<div id="attachment_3809" class="wp-caption alignright" style="width: 258px"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/05/Alex-Face.png"><img class="size-full wp-image-3809" title="The Lone Gunman" src="http://gamershavenpodcast.com/wp-content/uploads/2011/05/Alex-Face.png" alt="The Lone Gunman" width="248" height="186" /></a><p class="wp-caption-text">The Lone Gunman</p></div>
<p><span style="text-decoration: underline;">About The Lone Gunman</span></p>
<p>Kansas City area Filk artist, TheLoneGunman (Alex Boyd), is going to  be on hand at KantCon 2011 to play his assortment of oddball,  geek-related, acoustic music during the breaks between gaming slots.</p>
<p>Alex is a local musician who has a love for all things geeky, nerdy,  silly, science fiction, the people that love that stuff too and his love  for folk music.</p>
<p>So come on down to KantCon 2011, and enjoy some local music at the same time you&#8217;re enjoying hours of great gameplay!</p>
<blockquote><p>&#8220;My music is simple, stemming from the fact that I spend all my time   practicing drums and not guitar and my love for the Ramones. The songs   are about whatever it is I feel like singing about, from silly songs   with no point whats so ever, to epic stories where the tunes are like   chapters in a book and everything in between.&#8221;</p></blockquote>
<p>The Lone Gunman has new CDs coming out on May 28, 2011.  You can learn more about The Lone Gunman by <a href="http://www.reverbnation.com/tlgtunes" target="_blank">visiting his website</a> where you can listen to some of his tracks.</p>
<p>The Lone Gunman will be performing in Kansas City in two upcoming performances:</p>
<ul>
<li>May 20, 2011 at 31st Century Game and Hobby located at 2113 E 151st St # B, Olathe, KS 66062-2931.  Call them at (913) 397-7706</li>
<li>June 10, 2011 at Borders located at 15350 West 119th Street, Olathe, KS 60062 for a &#8220;<a href="http://en.wikipedia.org/wiki/Hunger_Games_Trilogy" target="_blank">Hunger Games</a>&#8221; show.  Call them at (913) 764-0336.</li>
</ul>
<p>And, of course, The Lone Gunman will be performing live at KantCon 2011, so what are you waiting for?  <a href="http://www.kantcon.com" target="_blank">Pre-Register to attend KantCon 2011!</a></p>
<p><span style="text-decoration: underline;"> </span></p>
<div id="attachment_3810" class="wp-caption alignright" style="width: 222px"><a href="http://www.amazon.com/gp/product/B00002CF9M/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=B00002CF9M"><img class="size-medium wp-image-3810 " title="Diablo II" src="http://gamershavenpodcast.com/wp-content/uploads/2011/05/Diablo_II_Coverart-212x300.png" alt="Diablo II" width="212" height="300" /></a><p class="wp-caption-text">Diablo II</p></div>
<p><span style="text-decoration: underline;">About Diablo II</span></p>
<p><em><strong>Diablo II</strong></em> is a <a title="Dark fantasy" href="http://en.wikipedia.org/wiki/Dark_fantasy">dark fantasy</a>/<a title="Horror fiction" href="http://en.wikipedia.org/wiki/Horror_fiction">horror</a>-themed <a title="Hack and slash" href="http://en.wikipedia.org/wiki/Hack_and_slash">hack and slash</a>, with elements of the <a title="Role playing game" href="http://en.wikipedia.org/wiki/Role_playing_game">role playing game</a> and <a title="Dungeon crawl" href="http://en.wikipedia.org/wiki/Dungeon_crawl">dungeon crawl</a> genres. It was released for <a title="Microsoft Windows" href="http://en.wikipedia.org/wiki/Microsoft_Windows">Windows</a> and <a title="Mac OS" href="http://en.wikipedia.org/wiki/Mac_OS">Mac OS</a> in 2000 by <a title="Blizzard Entertainment" href="http://en.wikipedia.org/wiki/Blizzard_Entertainment">Blizzard Entertainment</a>, and was developed by <a title="Blizzard North" href="http://en.wikipedia.org/wiki/Blizzard_North">Blizzard North</a>. It is a direct sequel to the 1996 hit PC game, <em><a title="Diablo (computer game)" href="http://en.wikipedia.org/wiki/Diablo_%28computer_game%29">Diablo</a></em>.</p>
<p><em>Diablo II</em> was one of the most popular games of 2000.<sup id="cite_ref-gamespy_review_1-0"><a href="http://en.wikipedia.org/wiki/Diablo_2#cite_note-gamespy_review-1"></a></sup> Major factors that contributed to <em>Diablo II&#8217;</em>s  success include its continuation of popular fantasy themes from the  previous game, and its access to the free online play service, <a title="Battle.net" href="http://en.wikipedia.org/wiki/Battle.net">Battle.net</a>.</p>
<p>The game was conceptualized and designed by David Brevik and Erich  Schaefer, who with Max Schaefer acted as Project Leads on the game. The  main production roles were handled by Matthew Householder and <a title="Bill Roper (video game producer)" href="http://en.wikipedia.org/wiki/Bill_Roper_%28video_game_producer%29">Bill Roper</a>.</p>
<p>An expansion to <em>Diablo II</em>, <em><a title="Diablo II: Lord of Destruction" href="http://en.wikipedia.org/wiki/Diablo_II:_Lord_of_Destruction">Diablo II: Lord of Destruction</a></em>, was released in 2001, and is currently at version 1.13c.<sup id="cite_ref-3"><a href="http://en.wikipedia.org/wiki/Diablo_2#cite_note-3"></a></sup> A sequel, <em><a title="Diablo III" href="http://en.wikipedia.org/wiki/Diablo_III">Diablo III</a></em>, was announced in 2008.</p>
<p style="text-align: center;"><a href="http://www.amazon.com/gp/product/B00002CF9M/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=B00002CF9M" target="_blank">Buy Diablo II from the Gamer&#8217;s Haven Amazon Store</a> ($14.99)</p>
<p style="text-align: center;"><a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147364576_A_InventoryID_E_2147721753_A_awid_E_273" target="_blank">Buy Diablo II from Noble Knight Games</a> ($10.00)</p>
<p><span style="text-decoration: underline;">About the Mutants &amp; Masterminds Threat Reports</span></p>
<p>The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the</p>
<p>forthcoming Heroes Journey adventure series, also set in Emerald City. Things are happening in the city, and your heroes need to know!</p>
<p>The report is introduced by an AEGIS field agent and includes a complete character sheet with M&amp;M Third Edition game information on the profiled villain. It also includes the villain&#8217;s background and various ways to use the character in your own game. Each Threat Report is illustrated and, as a bonus, includes the villain&#8217;s game information in Hero Lab format, so you can import it right into the character management software and use it right away! All this for just 99 cents an issue&#8211;where else can you get a super-villain for less than the price of a cup of coffee?</p>
<p style="text-align: center;"><a href="http://www.rpgnow.com/index.php?cPath=1487_2064&amp;affiliate_id=12206" target="_blank">Buy Mutants &amp; Masterminds Threat Reports from RPGNow</a> ($0.99 each)</p>
<div id="attachment_3811" class="wp-caption alignright" style="width: 210px"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/05/GRP-MM-GMs-Kit.jpg"><img class="size-full wp-image-3811" title="M&amp;M GM's Kit" src="http://gamershavenpodcast.com/wp-content/uploads/2011/05/GRP-MM-GMs-Kit.jpg" alt="M&amp;M GM's Kit" width="200" height="260" /></a><p class="wp-caption-text">M&amp;M GM&#39;s Kit</p></div>
<p><span style="text-decoration: underline;">About the Mutants &amp; Masterminds GM&#8217;s Kit</span></p>
<p>The <em>Mutants &amp; Masterminds GM&#8217;s Kit</em> is a key  accessory for your superhero campaign. It features a sturdy  and practical 3-panel hardback screen with all the charts  and tables you need to play the World&#8217;s Greatest Superhero  RPG. The kit also includes a 48-page booklet with a  Quickstart Character Generator that lets players speedily  create balanced starting heroes. The <em>Mutants &amp;  Masterminds GM&#8217;s Kit</em> is the perfect complement to the  <em>Hero&#8217;s Handbook</em> and <em>Gamemaster&#8217;s Guide</em> and  will help you kick off your game with style.</p>
<p style="text-align: center;"><a href="http://www.amazon.com/gp/product/1934547433/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=1934547433" target="_blank">Buy the Mutants &amp; Masterminds GM&#8217;s Kit from the Gamer&#8217;s Haven Amazon Store</a> ($13.57)</p>
<p style="text-align: center;"><a href="http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147449423_A_InventoryID_E_2147788894_A_ProductLineID_E_2137425202_A_ManufacturerID_E_-838366160_A_CategoryID_E_12_A_GenreID_E__A_awid_E_273" target="_blank">Buy the Mutants &amp; Masterminds GM&#8217;s Kit from Noble Knight Games</a> ($17.95)</p>
<p style="text-align: center;"><a href="http://www.rpgnow.com/product_info.php?products_id=88698&amp;affiliate_id=12206" target="_blank">Buy the Mutants &amp; Masterminds GM&#8217;s Kit from RPGNow</a> ($10.00)</p>
<p><span style="text-decoration: underline;"> </span></p>
<div id="attachment_3812" class="wp-caption alignright" style="width: 206px"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/05/HoS.jpg"><img class="size-medium wp-image-3812" title="Player's Option: Heroes of Shadow" src="http://gamershavenpodcast.com/wp-content/uploads/2011/05/HoS-196x300.jpg" alt="Player's Option: Heroes of Shadow" width="196" height="300" /></a><p class="wp-caption-text">Player&#39;s Option: Heroes of Shadow</p></div>
<p><span style="text-decoration: underline;">About D&amp;D 4th Edition Player&#8217;s Option: Heroes of Shadow</span></p>
<p>The Shadowfell is a cold, grim place through which the spirits of the  dead must pass on their way to&#8230; wherever. Dark, evil things live  there, suffused with the power of shadow. Some mortals in the natural  world learn how to tap into this source. Assassins. Necromancers.  Hexblades. By all accounts, a ruthless lot. However, not all beings that  draw strength from the Shadowfell are vile, blackhearted fiends. A few  even dare to call themselves heroes, using the power of darkness to  fight darkness. Are they evil? No. Deeply disturbed and hounded by their  own dark demons? You bet.</p>
<p><em>Player&#8217;s Options Heroes of Shadow</em> focusses on characters  that fight evil in ways that make others cringe. In addition to  exploring the nature of the shadow power source, this book presents  races, classes, feats, powers, and other options aimed at players hungry  to play the archetypical antihero with a dark edge.</p>
<p style="text-align: center;"><a href="http://www.amazon.com/gp/product/078695745X/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=078695745X" target="_blank">Buy Player&#8217;s Option: Heroes of Shadow from the Gamer&#8217;s Haven Amazon Store</a> ($19.22)</p>
<p style="text-align: center;"><a href="http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147447502_A_InventoryID_E_2147782375_A_ProductLineID_E_2137422100_A_ManufacturerID_E_209_A_CategoryID_E_12_A_GenreID_E__A_awid_E_273" target="_blank">Buy Player&#8217;s Option: Heroes of Shadow from Noble Knight Games</a> ($23.95)</p>
<p><span style="text-decoration: underline;"> </span></p>
<div id="attachment_3813" class="wp-caption alignright" style="width: 236px"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/05/shadowfell-gloomwrought-and-beyond-141.jpg"><img class="size-medium wp-image-3813" title="Shadowfell: Doomwrought and Beyond" src="http://gamershavenpodcast.com/wp-content/uploads/2011/05/shadowfell-gloomwrought-and-beyond-141-226x300.jpg" alt="Shadowfell: Doomwrought and Beyond" width="226" height="300" /></a><p class="wp-caption-text">Shadowfell: Doomwrought and Beyond</p></div>
<p>About D&amp;D 4th Edition Shadowfell:  Gloomwrought and Beyond</p>
<p>The Shadowfell is a dark reflection of the natural world, a haunting  plane where fear and death rule. Yet, within the gloom are countless  lures for adventurers seeking fortune, glory, and more. Just don’t get  caught alone at night!</p>
<p>This boxed set is for Dungeon Masters interested in taking  their heroes on excursions to the Shadowfell, as well as Dungeon Masters  looking for a sinister setting in which to run thrilling urban  adventures. A 128-page book presents the fully detailed city of  Gloomwrought, complete with location descriptions, maps, quests, and  game statistics for monsters and villains. It also includes provides  information on other locations heroes are likely to visit beyond the  city’s dark walls. In addition, the box contains a 32-page book of  encounters set in Gloomwrought and beyond, two card stock sheets of  die-cut monster and villain tokens, a foldout battle map, and a deck of  30 cards that DMs can use to add suspense to any Shadowfell-based  adventure.</p>
<p style="text-align: center;"><a href="http://www.amazon.com/gp/product/0786958480/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=0786958480" target="_blank">Buy Shadowfell: Doomwrought and Beyond from the Gamer&#8217;s Haven Amazon Store</a> ($26.39)</p>
<p style="text-align: center;"><div class="flgallery-2 flgallery-line flgallery-embed" style="width: 500px; height: 155px;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="flgallery-2" width="500" height="155"><param name="movie" value="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" /><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><object type="application/x-shockwave-flash" data="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" width="500" height="155" style="outline:none;"><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><div class="flgallery-altcontent"><ol></ol></div></object></object><script type="text/javascript">jQuery(document).ready(function($) { $('#flgallery-2 .flgallery-altcontent').altgallery({ width: '500', height: '155', images: { folder: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/img/' }, config: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2', configType: 'xml' }); });</script></div></p>
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		<itunes:duration>2:13:14</itunes:duration>
		<itunes:subtitle>We welcome a special guest in this episode when we talk about using music in your game for a short time, then move on to the important stuff, and talk with our guest, the Lone Gunman!  Then, in the Three Parter, Nathan talks a little about what he[...]</itunes:subtitle>
		<itunes:summary>We welcome a special guest in this episode when we talk about using music in your game for a short time, then move on to the important stuff, and talk with our guest, the Lone Gunman!  Then, in the Three Parter, Nathan talks a little about what he’s into with Diablo II, while Ethan reviews a handful of the Mutants &amp; Masterminds Threat Report PDFs and the Mutants &amp; Masterminds GM’s Kit, both from Green Ronin Publishing, and Jeremy gets all shadowy when he wraps things up with a double review of the Wizards of the Coast products Player’s Option: Heroes of Shadow and Shadowfell: Gloomwrought and Beyond.  We then wrap up the episode with a nice bow with a few random encounters …
Total running time on this episode is 133 minutes.
 
The Lone Gunman
About The Lone Gunman
Kansas City area Filk artist, TheLoneGunman (Alex Boyd), is going to  be on hand at KantCon 2011 to play his assortment of oddball,  geek-related, acoustic music during the breaks between gaming slots.
Alex is a local musician who has a love for all things geeky, nerdy,  silly, science fiction, the people that love that stuff too and his love  for folk music.
So come on down to KantCon 2011, and enjoy some local music at the same time you’re enjoying hours of great gameplay!
“My music is simple, stemming from the fact that I spend all my time   practicing drums and not guitar and my love for the Ramones. The songs   are about whatever it is I feel like singing about, from silly songs   with no point whats so ever, to epic stories where the tunes are like   chapters in a book and everything in between.”
The Lone Gunman has new CDs coming out on May 28, 2011.  You can learn more about The Lone Gunman by visiting his website where you can listen to some of his tracks.
The Lone Gunman will be performing in Kansas City in two upcoming performances:

May 20, 2011 at 31st Century Game and Hobby located at 2113 E 151st St # B, Olathe, KS 66062-2931.  Call them at (913) 397-7706
June 10, 2011 at Borders located at 15350 West 119th Street, Olathe, KS 60062 for a “Hunger Games” show.  Call them at (913) 764-0336.

And, of course, The Lone Gunman will be performing live at KantCon 2011, so what are you waiting for?  Pre-Register to attend KantCon 2011!
 
Diablo II
About Diablo II
Diablo II is a dark fantasy/horror-themed hack and slash, with elements of the role playing game and dungeon crawl genres. It was released for Windows and Mac OS in 2000 by Blizzard Entertainment, and was developed by Blizzard North. It is a direct sequel to the 1996 hit PC game, Diablo.
Diablo II was one of the most popular games of 2000. Major factors that contributed to Diablo II’s  success include its continuation of popular fantasy themes from the  previous game, and its access to the free online play service, Battle.net.
The game was conceptualized and designed by David Brevik and Erich  Schaefer, who with Max Schaefer acted as Project Leads on the game. The  main production roles were handled by Matthew Householder and Bill Roper.
An expansion to Diablo II, Diablo II: Lord of Destruction, was released in 2001, and is currently at version 1.13c. A sequel, Diablo III, was announced in 2008.
Buy Diablo II from the Gamer’s Haven Amazon Store ($14.99)
Buy Diablo II from Noble Knight Games ($10.00)
About the Mutants &amp; Masterminds Threat Reports
The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the
forthcoming Heroes Journey adventure series, also set in Emerald City. Things are happening in the city, and your heroes need to know!
The report is introduced by an AEGIS field agent and includes a complete character sheet with M&amp;M Third Edition game i[...]</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Episode 81 – House Rules</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/AaDxXmRDxqQ/</link>
		<comments>http://gamershavenpodcast.com/2011/04/20/episode-81-house-rules/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 19:14:38 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Dungeon Masters]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Ethan]]></category>
		<category><![CDATA[Jeremy]]></category>
		<category><![CDATA[Nathan]]></category>
		<category><![CDATA[Noble Knight Games]]></category>
		<category><![CDATA[Three Parter]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3689</guid>
		<description><![CDATA[<p class="wp-caption-text">Product Review: Monster Vault for D&#38;D Essentials</p> <p>In this episode, we try out some new theme music courtesy of TheLoneGunman.  Please let us know if you like it or not, as it is a grand experiment!</p> <p>On to the meat of the episode, we all talk about implementing house rules in your game, <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/04/20/episode-81-house-rules/">Episode 81 &#8211; House Rules</a></span>]]></description>
			<content:encoded><![CDATA[<div id="attachment_3690" class="wp-caption alignright" style="width: 238px"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/04/Monster-Vault-An-Essential-Dungeons16-lge.jpg"><img class="size-medium wp-image-3690" title="Monster Vault" src="http://gamershavenpodcast.com/wp-content/uploads/2011/04/Monster-Vault-An-Essential-Dungeons16-lge-228x300.jpg" alt="" width="228" height="300" /></a><p class="wp-caption-text">Product Review:  Monster Vault for D&amp;D Essentials</p></div>
<p>In this episode, we try out some new theme music courtesy of TheLoneGunman.  Please let us know if you like it or not, as it is a grand experiment!</p>
<p>On to the meat of the episode, we all talk about implementing house rules in your game, and talk a bit about the house rules we&#8217;ve run into, and even the house rules we use ourselves.</p>
<p>In the Three Parter, Jeremy takes a look at the D&amp;D Essentials Monster Vault, while Nathan talks a bit about what he&#8217;s into, and Ethan wraps things up with a spot of news that he found entertaining.</p>
<p>Total running time of this episode is 93 minutes.</p>
<p><span style="text-decoration: underline;">About D&amp;D Essentials Monster Vault</span></p>
<p>This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons &amp; Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and fun for players to fight. In addition to combat statistics, each monster entry comes with story information to help DMs incorporate the monsters into their adventures and campaigns.</p>
<p><a href="http://www.amazon.com/gp/product/0786956313/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=0786956313" target="_blank">Buy Monster Vault from the Gamer&#8217;s Haven Amazon Store ($19.79)</a></p>
<p><a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147439577_A_InventoryID_E_2147779777_A_awid_E_273" target="_blank">Buy Monster Vault from Noble Knight Games ($21.56)</a></p>
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		<itunes:duration>1:33:14</itunes:duration>
		<itunes:subtitle>Product Review:  Monster Vault for D&amp;D Essentials
In this episode, we try out some new theme music courtesy of TheLoneGunman.  Please let us know if you like it or not, as it is a grand experiment!
On to the meat of the episode, we all talk abou[...]</itunes:subtitle>
		<itunes:summary>Product Review:  Monster Vault for D&amp;D Essentials
In this episode, we try out some new theme music courtesy of TheLoneGunman.  Please let us know if you like it or not, as it is a grand experiment!
On to the meat of the episode, we all talk about implementing house rules in your game, and talk a bit about the house rules we’ve run into, and even the house rules we use ourselves.
In the Three Parter, Jeremy takes a look at the D&amp;D Essentials Monster Vault, while Nathan talks a bit about what he’s into, and Ethan wraps things up with a spot of news that he found entertaining.
Total running time of this episode is 93 minutes.
About D&amp;D Essentials Monster Vault
This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons &amp; Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and fun for players to fight. In addition to combat statistics, each monster entry comes with story information to help DMs incorporate the monsters into their adventures and campaigns.
Buy Monster Vault from the Gamer’s Haven Amazon Store ($19.79)
Buy Monster Vault from Noble Knight Games ($21.56)
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 80 – Conflicts</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/CsVoUkd6FSc/</link>
		<comments>http://gamershavenpodcast.com/2011/03/30/gamers-haven-episode-80-conflicts/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 06:27:13 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Bioware Edmonton]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Item Sets]]></category>
		<category><![CDATA[Lady Luck]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[New Creatures]]></category>
		<category><![CDATA[North America]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3608</guid>
		<description><![CDATA[<p>In this episode, we take on the topic of conflicts in your group, both in game and out of game, and how to handle them &#8230; well, mostly we just talk about our conflicts &#8230; and go on a few tangents along the way.  In the Three Parter, Jeremy reviews Trial of the Underkeep <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/03/30/gamers-haven-episode-80-conflicts/">Gamer&#8217;s Haven Episode 80 &#8211; Conflicts</a></span>]]></description>
			<content:encoded><![CDATA[<p>In this episode, we take on the topic of conflicts in your group, both in game and out of game, and how to handle them &#8230; well, mostly we just talk about our conflicts &#8230; and go on a few tangents along the way.  In the Three Parter, Jeremy reviews Trial of the Underkeep and the The Devious Book of Fumbles and Crits, Nathan reviews Dragon Age 2 for the PC, and Ethan has a Shameless Plug.</p>
<p>Running time on this episode is 95 minutes.</p>
<p><span style="text-decoration: underline;"><a href="http://www.amazon.com/gp/product/0984090002/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0984090002"><img class="alignright size-medium wp-image-3610" title="Trial of the Underkeep" src="http://gamershavenpodcast.com/wp-content/uploads/2011/03/Hm_News_TrialUnderkeepFC__1A-220x300.jpg" alt="" width="123" height="168" /></a>About Trial of the Underkeep</span></p>
<p>Trial of the Underkeep is a Dungeons &amp; Dragons adventure optimized for 4th edition. Some things are better left buried and entombed, like an entire castle that slid into the earth 1000 years ago, hiding its shameful secrets. It was only a matter of time until it its doors were blundered upon and unsealed, unleashing unimaginable horrors upon a small town. What unknown abominations stir in the slimy subterranean castle? Something has punctured through from another plane of existence. It has tasted your world and found it easy to digest. Worst of all now you have been afflicted by its presence and you must save yourself as well. Can anyone survive the Trial of the Underkeep? 19 New Creatures 26 New, unique Artifacts and Treasures, some that are as dangerous as the Monsters!</p>
<p><a href="http://www.amazon.com/gp/product/0984090002/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0984090002" target="_blank">Buy from the Gamer&#8217;s Haven Amazon Store</a></p>
<p><span style="text-decoration: underline;"><a href="http://www.rpgnow.com/product_info.php?products_id=88509?affiliate_id=12206"><img class="alignright size-full wp-image-3609" title="Devious Book of Fumbles and Crits" src="http://gamershavenpodcast.com/wp-content/uploads/2011/03/88509-1.jpg" alt="" width="176" height="230" /></a>About The Devious Book of Fumbles and Crits</span></p>
<p>Lady Luck&#8230;she is a fickle mistress. Why not take her out and get her something nice?</p>
<p>Actually, she better be in a hot bath with a glass of wine while you are rubbing her feet, because with &#8220;The Devious Book of Fumbles &amp; Crits,&#8221; if you roll a &#8220;1&#8243; she can make your life a living hell&#8230;literally.</p>
<p>A 4E D&amp;D Supplement for all levels. 20 Fumbles &amp; 20 Criticals For Magic-Using Players. 20 Fumbles &amp; 20 Criticals For Melee Or Ranged Players. 20 Fumbles &amp; 20 Criticals For The Monsters Too! Turnabout Is Fair Play. Optional Quick Balancing Tools &amp; 40 &#8220;Quick Fumbles&#8221; for a total of 120 Fumbles/Crits.</p>
<ul>
<li>Rich &amp; Detailed Encounter Add-Ins: 22 New Creatures (unique minions)</li>
<li>63 New, Unique Treasures, Including 6 Item Sets</li>
<li>28 New Hazards &amp; Terrain Powers</li>
<li>New Diseases, Crazy Potions &amp; Poisons</li>
</ul>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=88509?affiliate_id=12206" target="_blank">Buy from RPGNow</a></p>
<p><span style="text-decoration: underline;"><a href="http://www.amazon.com/gp/product/B0047THYWC/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0047THYWC"><img class="alignright size-medium wp-image-3611" title="Dragon Age 2" src="http://gamershavenpodcast.com/wp-content/uploads/2011/03/Image_dragon_age_2-226x300.jpg" alt="" width="226" height="300" /></a>About Dragon Age 2</span></p>
<p><em><strong>Dragon Age II</strong></em> is a <a href="http://en.wikipedia.org/wiki/Role-playing_video_game">role-playing video game</a> developed by <a title="Bioware" href="http://en.wikipedia.org/wiki/Bioware">Bioware</a>&#8216;s Edmonton studios, and published by <a href="http://en.wikipedia.org/wiki/Electronic_Arts">Electronic Arts</a>. It is the second major game in <a href="http://en.wikipedia.org/wiki/BioWare">BioWare</a>&#8216;s<em><a href="http://en.wikipedia.org/wiki/Dragon_Age">Dragon Age</a></em> franchise. The game was released for <a href="http://en.wikipedia.org/wiki/Microsoft_Windows">Microsoft Windows</a>, <a href="http://en.wikipedia.org/wiki/PlayStation_3">PlayStation 3</a>, <a href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a>, and <a href="http://en.wikipedia.org/wiki/Mac_OS_X">Mac OS X</a> on March 8, 2011 in North America, and March 11, 2011 in Europe.</p>
<p>Set in the same mythical world introduced in <a href="http://en.wikipedia.org/wiki/Dragon_Age:_Origins">Dragon Age: Origins</a>, the player assumes the role of Hawke, a human mage, warrior, or rogue who arrives in the city of Kirkwall as a lowly refugee but becomes its legendary champion over a turbulent decade of political and social conflict.</p>
<p><a href="http://www.amazon.com/gp/product/B0047THYWC/ref=as_li_ss_tl?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0047THYWC" target="_blank">Buy from the Gamer&#8217;s Haven Amazon Store</a></p>
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		<itunes:duration>1:35:40</itunes:duration>
		<itunes:subtitle>In this episode, we take on the topic of conflicts in your group, both in game and out of game, and how to handle them … well, mostly we just talk about our conflicts … and go on a few tangents along the way.  In the Three Parter, Jeremy[...]</itunes:subtitle>
		<itunes:summary>In this episode, we take on the topic of conflicts in your group, both in game and out of game, and how to handle them … well, mostly we just talk about our conflicts … and go on a few tangents along the way.  In the Three Parter, Jeremy reviews Trial of the Underkeep and the The Devious Book of Fumbles and Crits, Nathan reviews Dragon Age 2 for the PC, and Ethan has a Shameless Plug.
Running time on this episode is 95 minutes.
About Trial of the Underkeep
Trial of the Underkeep is a Dungeons &amp; Dragons adventure optimized for 4th edition. Some things are better left buried and entombed, like an entire castle that slid into the earth 1000 years ago, hiding its shameful secrets. It was only a matter of time until it its doors were blundered upon and unsealed, unleashing unimaginable horrors upon a small town. What unknown abominations stir in the slimy subterranean castle? Something has punctured through from another plane of existence. It has tasted your world and found it easy to digest. Worst of all now you have been afflicted by its presence and you must save yourself as well. Can anyone survive the Trial of the Underkeep? 19 New Creatures 26 New, unique Artifacts and Treasures, some that are as dangerous as the Monsters!
Buy from the Gamer’s Haven Amazon Store
About The Devious Book of Fumbles and Crits
Lady Luck…she is a fickle mistress. Why not take her out and get her something nice?
Actually, she better be in a hot bath with a glass of wine while you are rubbing her feet, because with “The Devious Book of Fumbles &amp; Crits,” if you roll a “1″ she can make your life a living hell…literally.
A 4E D&amp;D Supplement for all levels. 20 Fumbles &amp; 20 Criticals For Magic-Using Players. 20 Fumbles &amp; 20 Criticals For Melee Or Ranged Players. 20 Fumbles &amp; 20 Criticals For The Monsters Too! Turnabout Is Fair Play. Optional Quick Balancing Tools &amp; 40 “Quick Fumbles” for a total of 120 Fumbles/Crits.

Rich &amp; Detailed Encounter Add-Ins: 22 New Creatures (unique minions)
63 New, Unique Treasures, Including 6 Item Sets
28 New Hazards &amp; Terrain Powers
New Diseases, Crazy Potions &amp; Poisons

Buy from RPGNow
About Dragon Age 2
Dragon Age II is a role-playing video game developed by Bioware‘s Edmonton studios, and published by Electronic Arts. It is the second major game in BioWare‘sDragon Age franchise. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, and Mac OS X on March 8, 2011 in North America, and March 11, 2011 in Europe.
Set in the same mythical world introduced in Dragon Age: Origins, the player assumes the role of Hawke, a human mage, warrior, or rogue who arrives in the city of Kirkwall as a lowly refugee but becomes its legendary champion over a turbulent decade of political and social conflict.
Buy from the Gamer’s Haven Amazon Store
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/Zsym0hin6ic/gh_ep80.mp3" fileSize="68960370" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2011/03/30/gamers-haven-episode-80-conflicts/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/Zsym0hin6ic/gh_ep80.mp3" length="68960370" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/3608/0/gh_ep80.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gamer’s Haven Episode 79 – Roll-Playing vs. Role-Playing</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/RKR2QXnDoI0/</link>
		<comments>http://gamershavenpodcast.com/2011/03/23/gamers-haven-episode-79-roll-playing-vs-role-playing/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 06:03:20 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Acrobat Reader]]></category>
		<category><![CDATA[Chainmail Bikini]]></category>
		<category><![CDATA[EN Publishing]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Portable Hole]]></category>
		<category><![CDATA[Power Word]]></category>
		<category><![CDATA[Summon Mojo]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3598</guid>
		<description><![CDATA[<p>In this episode, we all disagree about what roll-playing vs. role-playing is.  In the Three Parter, Ethan forgets what he wants to talk about, Jeremy does a three part PDF review with The Gamer&#8217;s Cookbook, &#8230; And Our Tummies Growled, and briefly touches on Magic of the Old West, Strongholds I: The Basics, and <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/03/23/gamers-haven-episode-79-roll-playing-vs-role-playing/">Gamer&#8217;s Haven Episode 79 &#8211; Roll-Playing vs. Role-Playing</a></span>]]></description>
			<content:encoded><![CDATA[<p>In this episode, we all disagree about what roll-playing vs. role-playing is.  In the Three Parter, Ethan forgets what he wants to talk about, Jeremy does a three part PDF review with The Gamer&#8217;s Cookbook, &#8230; And Our Tummies Growled, and briefly touches on Magic of the Old West, Strongholds I: The Basics, and Bride of Portable Hole, and Nathan talks a bit about Champions Online: Free For All.</p>
<p>Total Running Time on this episode is 94 minutes.</p>
<p><span style="text-decoration: underline;"><img class="alignright" title="The Gamer's Cookbook" src="http://www.rpgnow.com/images/503/23926.jpg" alt="" width="114" height="161" />About The Gamer&#8217;s Cookbook</span></p>
<p>Gamers have a bad habit of stuffing their faces when they game, and most of what they use for stuffing is junk food. And when they do eat something remotely considered a decent meal, they tend to go for expensive take-out; pizza, hoagies, cheesesteaks, chinese, fast food, etc.</p>
<p>This short cookbook provides you with a small selection inexpensive recipes that most gamers seem to like. Along with being cheap (costing between $0.82 and $3.00 per person to prepare), these are mostly easy to make, if not fast to prepare, with most of them taking less than a half hour to prepare. Best of all, it isn&#8217;t the greasy, fat-filled, high-calorie dietary nightmare they usually consume.</p>
<p>Just remember, before attempting any of these recipes, make sure you have an appropriately large pot, something along the lines of 12 to 15 quarts. Otherwise, you may find a tendency to end up with a few servings being fed to your stove and counter. These recipes have been taste tested and found suitable for use on all forms of starving artists, underfed college students, tabletop gamers, youth athletic teams, and some small military units.</p>
<p>This product is a test marketing product designed to test the market interest for this sort of product.</p>
<p>One final note. This is written by a US resident and uses ingredients common here in the United States and Canada. Don&#8217;t foolishly assume any cookbook available online is written according to ingredient availability at your own local grocery store. I have enough bad reviews by residents of other continents angry that they made such an assumption and bought a cookbook they can&#8217;t use.</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=23926&amp;it=1?affiliate_id=12206" target="_blank">Buy from RPGNow</a></p>
<p><span style="text-decoration: underline;"><img class="alignright" title="... And Our Tummies Growled" src="http://www.rpgnow.com/images/products/product_4549.png" alt="" width="200" height="259" />About &#8230; And Our Tummies Growled</span></p>
<p>Being hungry isn?t fun, whether it&#8217;s a character or a player. Unfortunately, you can?t just say ?I eat my rations? and be done with it. That&#8217;s where this cookbook comes in.</p>
<p>Getting together with a group of friends to game is just like any other activity &#8211; food almost always gets involved. Many game sessions run after work, during some meal time, or you simply like to snack while you play. This cookbook is a collection of recipes the author has used for her own gaming sessions and other casual entertaining. There are 35 recipes, one per page, and many have suggestions for variations on the dish.</p>
<p>All the recipes in <em>&#8230;And Their Tummies Growled</em> are designed to be cooked quickly the day of the game, in a crockpot, or can be done in advance when you have more time. Some of them actually taste better the day after they?re made. None of them require fancy equipment (unless you call a crockpot, food processor or a blender fancy), nor do they have complicated techniques. Additionally, each recipe should cost $3 or less per person, if you buy inexpensive or on sale ingredients.</p>
<p><em>&#8230;And Their Tummies Growled</em> is compatable with Acrobat Reader 4.0, and comes in a zip file containing the recipes and two versions of the cover (one in full color, the other greyscale) in seperate PDF&#8217;s.</p>
<p>The 10 page demo is compatable with Acrobat Reader 5.0, and contains the greyscale cover, table of contents, introduction and four recipes.</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=28924&amp;it=1?affiliate_id=12206" target="_blank">Buy from RPGNow</a></p>
<p><span style="text-decoration: underline;">About Magic of the Old West</span></p>
<p>Cowboys who rely on magic often have their own needs that cannot be met by otherwise more commonly recognized weapons and other items. &#8220;Magic of the Old West&#8221; includes a variety of magical firearms and accessories to help add flavor to cowboy heroes as they gain levels and power.</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=86543?affiliate_id=12206" target="_blank">Buy from RPGNow</a></p>
<p><span style="text-decoration: underline;">About Strongholds I:  Basics</span></p>
<p>Why have a stronghold? Your character works hard for his money &#8211; plundering tombs, killing things and taking their stuff, accomplishing dangerous feats of derring-do. So why would he spend his money on a building rather than on a shiny new suit of armor or a magical sword?<br />
A stronghold gives you benefits which are designed to be equal to or superior to the equivalent expenditure in arms and equipment. These benefits grant you resources, bonuses, powers, and abilities which directly affect you, and which make your tomb-raiding easier.</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=88139?affiliate_id=12206" target="_blank">Buy from RPGNow</a></p>
<p><span style="text-decoration: underline;"><img class="alignright" title="Bride of Portable Hole" src="http://www.rpgnow.com/images/87/2544.jpg" alt="" width="200" height="263" />About Bride of Portable Hole</span></p>
<p>Bigger and Better Don&#8217;t let anyone else tell you different, it&#8217;s as you always suspected in your deepest fears. Size matters, and there&#8217;s no denying it. That&#8217;s why the peeps over at EN Publishing have upgraded and enlarged the Portable Hole Full of Beer, and are re-releasing it as Bride of Portable Hole: The Book of Neurotic Fantasy. We&#8217;ve combined the contents of Ambient Inc.&#8217;s 2002 ENnie Award-winning Portable Hole Full of Beer: this product contains no alcohol with EN Publishing&#8217;s 2003 sequel, Son of a Portable Hole, updated the stats, and added new content to create this daunting, Anatomically Over-Endowed PDF with 174 pages of hilarious content! Bride of Portable Hole- The Book of Neurotic Fantasy includes:</p>
<p>* The Eric and the Dread Gazebo story, and stats for the Gazebo itself<br />
* Librum Perflagitiosus Equitis: The Book of Very Shameful Cavaliers with 18 Prestige Classes and an NPC class. New content includes the Twit, The Pony Girl, and the Flunky.<br />
* Ye Mighty Book o&#8217; Feates: 24 Feats including new content from the upcoming ENArmoury: Chainmail Bikini Encounters: Return to the Orc and the Pastry, Revenge of the Orc and the Pastry, Himover the Flaming Poodlemancer of Underdark, The Lost Penguin Colony, Deus Ex Machina, and the Elemental Plane of Candy<br />
* Monsters &amp; Templates: The Flumphonomicon, Monsters of the MetaGame, and Templates. Includes the addition of the Cyclopean Breech Serpent<br />
* Equipment and Alchemy: Yee Mighty Sporting Goodes Shoppe, Better Living Through Chemistry and d20 Drinking Games return, bringing with them an exerpt from the Chainmail Bikini, Bed, Body &amp; Boudoir, and Devious Drinks. Reviews: WotC&#8217;s Academically Speaking &amp; FFG&#8217;s Romance &amp; Relationships are joined with Reality Check (D&amp;D TV Shows), and the Bestiary of Oozes<br />
* Spells: 35 spells, including the new Summon Mojo, Power Word, Dye and Power Word, Sea<br />
* Magic Items: A Portable Hole Full of Loot contains 14 pages of magic items, and is in the good company of Magic WeaPuns (new), The Half-Mad Magic Shoppe (new), Items of Love &amp; Romance, Migical Vestments of the Loins, and Leo&#8217;s Tiny Chariot<br />
* PickUp Lines for Horny Gamers makes its first appearance, as do the rules for Beaver Hunt.<br />
* Beaver Hunt: Join an international elite strike force to combat the Maple Syrup Conspiracy, one pelt at a time with this new card game.</p>
<p>New content, new layout, new art. Download your copy now! Inside the .zip file you will find two PDFs:<br />
1. Bride of Portable Hole, complete with extensive bookmarks for your viewing pleasure 2. Beaver Hunt Cards</p>
<p>(not available in stores, batteries not included, some equipment shown is optional. Warning: pregnant women, the elderly, and children should avoid prolonged exposure to Bride of Portable Hole Full of Beer (this product contains no alcohol). all models over 18 years of age. list was current at time of printing. may cause physical trauma, up to and including agitation of prostate. discontinute use if any of the following occurs: itching, vertigo, hearing loss, dizziness, blurred vision (natural or cyber-assisted), tingling in extremities, muscle twitching, loss of balance or coordination, slurred speech, temporary blindness, ringing in the ears, diarrhea, odoriferous belching, uncontrollable flatulence, profuse sweating or heart palpitations. reader assumes full responsibility. do not remove this disclaimer under penalty of law. read at your own risk.)</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=2544&amp;it=1?affiliate_id=12206" target="_blank">Buy from RPGNow</a></p>
<p><span style="text-decoration: underline;"><a href="http://www.champions-online.com/"><img class="alignright size-medium wp-image-3599" title="Champions Online" src="http://gamershavenpodcast.com/wp-content/uploads/2011/03/Champions_logo-300x105.png" alt="" width="300" height="105" /></a>About Champions Online: Free For All</span></p>
<p><em><strong><a href="http://www.champions-online.com/" target="_blank">Champions Online</a></strong></em> is a Free to Play, with optional subscription, <a href="http://en.wikipedia.org/wiki/Superhero">superhero</a>-themed <a title="Massively multiplayer online game" href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_game">massively multiplayer online</a> role-playing game by former <em><a href="http://en.wikipedia.org/wiki/City_of_Heroes">City of Heroes</a></em>/<em><a title="City of Villains" href="http://en.wikipedia.org/wiki/City_of_Villains">Villains</a></em>developer <a href="http://en.wikipedia.org/wiki/Cryptic_Studios">Cryptic Studios</a> based on the <em><a title="Champions (role-playing game)" href="http://en.wikipedia.org/wiki/Champions_(role-playing_game)">Champions</a></em> license. The game&#8217;s rules and setting are loosely based on the <a href="http://en.wikipedia.org/wiki/Hero_System">HERO System</a> ruleset. The game has as yet only been released for the <a href="http://en.wikipedia.org/wiki/Microsoft_Windows">Microsoft Windows</a> platform. An <a href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a> version of the game was in development, but was confirmed as canceled in March 2010.</p>
<p>The game was originally available to paid subscribers only, but this changed when its new &#8220;Free-to-Play&#8221; design was launched on <a href="http://en.wikipedia.org/wiki/January_25">January 25</a>, 2011.</p>
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		<slash:comments>1</slash:comments>
			
		<itunes:duration>1:33:53</itunes:duration>
		<itunes:subtitle>In this episode, we all disagree about what roll-playing vs. role-playing is.  In the Three Parter, Ethan forgets what he wants to talk about, Jeremy does a three part PDF review with The Gamer’s Cookbook, … And Our Tummies Growled, and [...]</itunes:subtitle>
		<itunes:summary>In this episode, we all disagree about what roll-playing vs. role-playing is.  In the Three Parter, Ethan forgets what he wants to talk about, Jeremy does a three part PDF review with The Gamer’s Cookbook, … And Our Tummies Growled, and briefly touches on Magic of the Old West, Strongholds I: The Basics, and Bride of Portable Hole, and Nathan talks a bit about Champions Online: Free For All.
Total Running Time on this episode is 94 minutes.
About The Gamer’s Cookbook
Gamers have a bad habit of stuffing their faces when they game, and most of what they use for stuffing is junk food. And when they do eat something remotely considered a decent meal, they tend to go for expensive take-out; pizza, hoagies, cheesesteaks, chinese, fast food, etc.
This short cookbook provides you with a small selection inexpensive recipes that most gamers seem to like. Along with being cheap (costing between $0.82 and $3.00 per person to prepare), these are mostly easy to make, if not fast to prepare, with most of them taking less than a half hour to prepare. Best of all, it isn’t the greasy, fat-filled, high-calorie dietary nightmare they usually consume.
Just remember, before attempting any of these recipes, make sure you have an appropriately large pot, something along the lines of 12 to 15 quarts. Otherwise, you may find a tendency to end up with a few servings being fed to your stove and counter. These recipes have been taste tested and found suitable for use on all forms of starving artists, underfed college students, tabletop gamers, youth athletic teams, and some small military units.
This product is a test marketing product designed to test the market interest for this sort of product.
One final note. This is written by a US resident and uses ingredients common here in the United States and Canada. Don’t foolishly assume any cookbook available online is written according to ingredient availability at your own local grocery store. I have enough bad reviews by residents of other continents angry that they made such an assumption and bought a cookbook they can’t use.
Buy from RPGNow
About … And Our Tummies Growled
Being hungry isn?t fun, whether it’s a character or a player. Unfortunately, you can?t just say ?I eat my rations? and be done with it. That’s where this cookbook comes in.
Getting together with a group of friends to game is just like any other activity – food almost always gets involved. Many game sessions run after work, during some meal time, or you simply like to snack while you play. This cookbook is a collection of recipes the author has used for her own gaming sessions and other casual entertaining. There are 35 recipes, one per page, and many have suggestions for variations on the dish.
All the recipes in …And Their Tummies Growled are designed to be cooked quickly the day of the game, in a crockpot, or can be done in advance when you have more time. Some of them actually taste better the day after they?re made. None of them require fancy equipment (unless you call a crockpot, food processor or a blender fancy), nor do they have complicated techniques. Additionally, each recipe should cost $3 or less per person, if you buy inexpensive or on sale ingredients.
…And Their Tummies Growled is compatable with Acrobat Reader 4.0, and comes in a zip file containing the recipes and two versions of the cover (one in full color, the other greyscale) in seperate PDF’s.
The 10 page demo is compatable with Acrobat Reader 5.0, and contains the greyscale cover, table of contents, introduction and four recipes.
Buy from RPGNow
About Magic of the Old West
Cowboys who rely on magic often have their own needs that cannot be met by otherwise more commonly recognized weapons and other items. “Magic of the Old West” includes a variety of magical firearms and accessories to help add flavor to cowboy heroes as they gain levels and power.
Buy from RPGNow
About[...]</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/sekAzxGInH0/gh_ep79.mp3" fileSize="67676713" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2011/03/23/gamers-haven-episode-79-roll-playing-vs-role-playing/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/sekAzxGInH0/gh_ep79.mp3" length="67676713" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/3598/0/gh_ep79.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gamer’s Haven Episode 78 – Gaming Systems</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/nYplRu5A6U0/</link>
		<comments>http://gamershavenpodcast.com/2011/02/19/gamers-haven-episode-78-gaming-systems/#comments</comments>
		<pubDate>Sat, 19 Feb 2011 15:55:22 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Dead Space Extraction]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Hit Points]]></category>
		<category><![CDATA[Limited Edition]]></category>
		<category><![CDATA[Rule Keeper]]></category>
		<category><![CDATA[Running Time]]></category>
		<category><![CDATA[Three Parter]]></category>
		<category><![CDATA[Visceral Games]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3583</guid>
		<description><![CDATA[ <p>In this episode, we talk a bit about game systems, and running them.  It&#8217;s a bit broad and generic, but we get a bit long in the tooth when it comes to Savage Worlds and others.  In the Three Parter, Nathan reviews Dead Space 2, Jeremy talks a little about What He&#8217;s Into, <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/02/19/gamers-haven-episode-78-gaming-systems/">Gamer&#8217;s Haven Episode 78 &#8211; Gaming Systems</a></span>]]></description>
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<p>In this episode, we talk a bit about game systems, and running them.  It&#8217;s a bit broad and generic, but we get a bit long in the tooth when it comes to Savage Worlds and others.  In the Three Parter, Nathan reviews Dead Space 2, Jeremy talks a little about What He&#8217;s Into, and Ethan has a shameless plug &#8230;</p>
<p>Running Time on this Episode is 83 minutes.</p>
<p><span style="text-decoration: underline;"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/02/Dead_Space_2_Box_Art.jpg"><img class="alignright size-medium wp-image-3584" title="Dead Space 2" src="http://gamershavenpodcast.com/wp-content/uploads/2011/02/Dead_Space_2_Box_Art-238x300.jpg" alt="" width="238" height="300" /></a>About Dead Space 2</span></p>
<p><em><strong>Dead Space 2</strong></em> is a <a href="http://en.wikipedia.org/wiki/Survival_horror">survival horror</a> <a href="http://en.wikipedia.org/wiki/Third-person_shooter">third-person shooter</a> video game developed by <a href="http://en.wikipedia.org/wiki/Visceral_Games">Visceral Games</a> and published by <a href="http://en.wikipedia.org/wiki/Electronic_Arts">Electronic Arts</a> for <a href="http://en.wikipedia.org/wiki/PlayStation_3">PlayStation 3</a>, <a href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a> and<a href="http://en.wikipedia.org/wiki/Microsoft_Windows">Microsoft Windows</a>. It is the sequel to <em><a title="Dead Space (video game)" href="http://en.wikipedia.org/wiki/Dead_Space_(video_game)">Dead Space</a></em>. Unlike its predecessor, <em>Dead Space 2</em> has a multiplayer mode. A Collector&#8217;s Edition is available for all three platforms. The PlayStation 3 Limited Edition includes <em><a href="http://en.wikipedia.org/wiki/Dead_Space:_Extraction">Dead Space: Extraction</a></em> as a <a href="http://en.wikipedia.org/wiki/PlayStation_Move">PlayStation Move</a> compatible title.</p>
<p><span style="text-decoration: underline;">About Ex-Illis</span></p>
<p>In <em>Ex illis</em>, you play on a large battlefield divided into &#8216;zones&#8217; and the units move from one zone to another. On a unit&#8217;s turn, you choose between the various actions available to your unit in the Rule Keeper software, such as attacking, charging or casting a spell. The screen then shows the miniatures fighting, blocking or evading hits, so both players can witness the results of their actions on enemy troops.</p>
<p>The physical battlefield gives you all the game&#8217;s macro information (the General&#8217;s view), while the Rule Keeper software shows one zone at a time (the soldier&#8217;s view) in more detail (Hit Points left, status effects, etc). This means you create all your strategies by looking at the battlefield, and you feel like you are right in the thick of the action as your troops exchange blows with the enemy. Here&#8217;s a brief overview of the <a title="Basic Gameplay mechanics" href="http://www.ex-illis.com/wikien/Basic_Gameplay_mechanics">gameplay&#8230;</a></p>
<p><span style="text-decoration: underline;"><a href="http://www.kantcon.com"><img class="alignright size-medium wp-image-3586" title="KantCon 2011" src="http://gamershavenpodcast.com/wp-content/uploads/2011/02/JabbergluckFinal-300x300.png" alt="" width="300" height="300" /></a>About KantCon</span></p>
<p>On July 9-11, KantCon 2010 was held at the Johnson County Community College Regnier Center. Over the course of the three days, 110 gamers came from as far away as Mt. Gilead, Ohio to participate in role-playing games, card games, board games, miniatures games, and the kind of camaraderie that all gamers love and enjoy.</p>
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		<itunes:duration>1:23:06</itunes:duration>
		<itunes:subtitle>













In this episode, we talk a bit about game systems, and running them.  It’s a bit broad and generic, but we get a bit long in the tooth when it comes to Savage Worlds and others.  In the Three Parter, Nathan reviews Dead Space 2, [...]</itunes:subtitle>
		<itunes:summary>













In this episode, we talk a bit about game systems, and running them.  It’s a bit broad and generic, but we get a bit long in the tooth when it comes to Savage Worlds and others.  In the Three Parter, Nathan reviews Dead Space 2, Jeremy talks a little about What He’s Into, and Ethan has a shameless plug …
Running Time on this Episode is 83 minutes.
About Dead Space 2
Dead Space 2 is a survival horror third-person shooter video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Xbox 360 andMicrosoft Windows. It is the sequel to Dead Space. Unlike its predecessor, Dead Space 2 has a multiplayer mode. A Collector’s Edition is available for all three platforms. The PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.
About Ex-Illis
In Ex illis, you play on a large battlefield divided into ‘zones’ and the units move from one zone to another. On a unit’s turn, you choose between the various actions available to your unit in the Rule Keeper software, such as attacking, charging or casting a spell. The screen then shows the miniatures fighting, blocking or evading hits, so both players can witness the results of their actions on enemy troops.
The physical battlefield gives you all the game’s macro information (the General’s view), while the Rule Keeper software shows one zone at a time (the soldier’s view) in more detail (Hit Points left, status effects, etc). This means you create all your strategies by looking at the battlefield, and you feel like you are right in the thick of the action as your troops exchange blows with the enemy. Here’s a brief overview of the gameplay…
About KantCon
On July 9-11, KantCon 2010 was held at the Johnson County Community College Regnier Center. Over the course of the three days, 110 gamers came from as far away as Mt. Gilead, Ohio to participate in role-playing games, card games, board games, miniatures games, and the kind of camaraderie that all gamers love and enjoy.













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		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 77 – Fears</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/WZFd5pK0ciA/</link>
		<comments>http://gamershavenpodcast.com/2011/01/19/gamers-haven-episode-77-fears/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 22:04:09 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[AMC]]></category>
		<category><![CDATA[Conspiracy Theories]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Ethan]]></category>
		<category><![CDATA[Fear]]></category>
		<category><![CDATA[Jeremy]]></category>
		<category><![CDATA[Nathan]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[Pool of Radiance]]></category>
		<category><![CDATA[SSI]]></category>
		<category><![CDATA[Strategic Simulations]]></category>
		<category><![CDATA[The Walking Dead]]></category>
		<category><![CDATA[Tony Moore]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3494</guid>
		<description><![CDATA[<p>In this episode, we take another look at roleplaying and running fear, but not in the same sense as before, way back in an early episode (3 or 4 or something).  We talk a bit about invoking a fear response and doing it responsibly, and a bit about fear in a game.</p> <p>In the <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2011/01/19/gamers-haven-episode-77-fears/">Gamer&#8217;s Haven Episode 77 &#8211; Fears</a></span>]]></description>
			<content:encoded><![CDATA[<p>In this episode, we take another look at roleplaying and running fear, but not in the same sense as before, way back in an early episode (3 or 4 or something).  We talk a bit about invoking a fear response and doing it responsibly, and a bit about fear in a game.</p>
<p>In the Three Parter, Nathan talks a little about What He&#8217;s Into with the retro PC game, Pool of Radiance from SSI.  Ethan raves a bit on Conspiracy Theories and how they make games better.  Finally, Jeremy reviews the new AMC television series, The Walking Dead.</p>
<p>Running time on this episode is 95 minutes.</p>
<div id="attachment_3495" class="wp-caption alignright" style="width: 202px"><span style="text-decoration: underline;"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/01/Pool_of_Radiance_Coverart.png"><img class="size-medium wp-image-3495" title="Pool_of_Radiance_Coverart" src="http://gamershavenpodcast.com/wp-content/uploads/2011/01/Pool_of_Radiance_Coverart-192x300.png" alt="" width="192" height="300" /></a></span><p class="wp-caption-text">Commodore version of the box cover for the game</p></div>
<p><span style="text-decoration: underline;">About Pool of Radiance</span></p>
<p><em><strong>Pool of Radiance</strong></em> is a <a title="Computer role-playing game" href="http://en.wikipedia.org/wiki/Computer_role-playing_game">computer role-playing game</a> developed and published by <a title="Strategic Simulations, Inc" href="http://en.wikipedia.org/wiki/Strategic_Simulations,_Inc">Strategic Simulations, Inc</a> (SSI) in 1988. It was the first adaptation of <a title="TSR, Inc." href="http://en.wikipedia.org/wiki/TSR,_Inc.">TSR</a>&#8216;s <em><a title="Editions of Dungeons &amp; Dragons" href="http://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Advanced_Dungeons_.26_Dragons">Advanced Dungeons &amp; Dragons</a></em> (<em>AD&amp;D</em> or <em>D&amp;D</em>) <a title="Fantasy" href="http://en.wikipedia.org/wiki/Fantasy">fantasy</a> <a title="Role-playing game" href="http://en.wikipedia.org/wiki/Role-playing_game">role-playing game</a> for home computers. It is the first in a four-part series of <em>D&amp;D</em> computer adventure games. The other games in the &#8220;<a title="Gold Box" href="http://en.wikipedia.org/wiki/Gold_Box">Gold Box</a>&#8221; series used the <a title="Game engine" href="http://en.wikipedia.org/wiki/Game_engine">game engine</a> pioneered in <em>Pool of Radiance</em>, as did later <em>D&amp;D</em> titles such as the <em><a title="Neverwinter Nights (AOL game)" href="http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)">Neverwinter Nights</a></em> online game. <em>Pool of Radiance</em> takes place in the <a title="Forgotten Realms" href="http://en.wikipedia.org/wiki/Forgotten_Realms">Forgotten Realms</a> setting, with the action centered in and around the city of <a title="Phlan" href="http://en.wikipedia.org/wiki/Phlan">Phlan</a>.</p>
<p>Just as in traditional <em>D&amp;D</em> games, the player starts by building a <a title="Party (role playing games)" href="http://en.wikipedia.org/wiki/Party_(role_playing_games)">party</a> of up to six <a title="Player character" href="http://en.wikipedia.org/wiki/Player_character">characters</a>, deciding race, sex, class and <a title="Statistic (role-playing games)" href="http://en.wikipedia.org/wiki/Statistic_(role-playing_games)">ability scores</a> for each. The player&#8217;s party is enlisted to help the city by clearing out the marauding inhabitants which have taken over. The characters move on from one area to another, ultimately confronting the powerful leader of the evil forces. During play the player characters gain <a title="Experience point" href="http://en.wikipedia.org/wiki/Experience_point">experience points</a>, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, display switches to a top-down perspective.</p>
<p>Generally well-received by the gaming press, <em>Pool of Radiance</em> won the <a title="Origins Award" href="http://en.wikipedia.org/wiki/Origins_Award">Origins Award</a> for &#8220;Best Fantasy or Science Fiction Computer Game of 1988&#8243;. Some reviewers criticized the game&#8217;s similarities to other contemporary games and its slowness in places, but praised the game&#8217;s graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from <em>Pool of Radiance</em> to subsequent SSI games in the series.</p>
<p><span style="text-decoration: underline;">About Conspiracy Theories</span></p>
<p>Conspiracy theory was originally a neutral descriptor for any claim of civil, criminal, or political conspiracy. However, it has become largely pejorative and used almost exclusively to refer to any fringe theory which explains a historical or current event as the result of a secret plot by conspirators of almost superhuman power and cunning.</p>
<p>Conspiracy theories are viewed with skepticism by scholars because they are rarely supported by any conclusive evidence and contrast with institutional analysis, which focuses on people&#8217;s collective behavior in publicly known institutions, as recorded in scholarly material and mainstream media reports, to explain historical or current events, rather than speculate on the motives and actions of secretive coalitions of individuals. Scholars argue that conspiracy theory goes beyond the boundaries of rational criticism when it becomes non-falsifiable. Such a theory is a closed system of ideas which explains away contradictory evidence by claiming that the conspirators themselves planted it. The term conspiracy theory is therefore often used dismissively in an attempt to characterize a belief as outlandishly false and held by a person judged to be a crank or a group confined to the lunatic fringe. Such characterization is often the subject of dispute due to its possible unfairness and inaccuracy.</p>
<p>According to political scientist Michael Barkun, conspiracy theories once limited to fringe audiences have become commonplace in mass media. He argues that this has contributed to conspiracism emerging as a cultural phenomenon in the United States of the late 20th and early 21st centuries, and the possible replacement of democracy by conspiracy as the dominant paradigm of political action in the public mind.According to anthropologists Todd Sanders and Harry G. West, &#8220;evidence suggests that a broad cross section of Americans today…gives credence to at least some conspiracy theories.&#8221; Belief in conspiracy theories has therefore become a topic of interest for sociologists, psychologists and experts in folklore.</p>
<div id="attachment_3496" class="wp-caption alignright" style="width: 208px"><span style="text-decoration: underline;"><a href="http://gamershavenpodcast.com/wp-content/uploads/2011/01/Walkingdead1.jpg"><img class="size-medium wp-image-3496" title="Walkingdead1" src="http://gamershavenpodcast.com/wp-content/uploads/2011/01/Walkingdead1-198x300.jpg" alt="" width="198" height="300" /></a></span><p class="wp-caption-text">Cover of The Walking Dead: Days Gone Bye  (May 2004), trade paperback collected edition. Art by Tony Moore.</p></div>
<p><span style="text-decoration: underline;">About The Walking Dead</span></p>
<p><em><strong>The Walking Dead</strong></em> is a monthly black-and-white <a title="American comic book" href="http://en.wikipedia.org/wiki/American_comic_book">American comic book</a> <a title="Ongoing series" href="http://en.wikipedia.org/wiki/Ongoing_series">series</a> published by <a title="Image Comics" href="http://en.wikipedia.org/wiki/Image_Comics">Image Comics</a> beginning in <a title="2003 in comics" href="http://en.wikipedia.org/wiki/2003_in_comics">2003</a>. The comic was created by writer<a title="Robert Kirkman" href="http://en.wikipedia.org/wiki/Robert_Kirkman">Robert Kirkman</a> and artist <a title="Tony Moore (artist)" href="http://en.wikipedia.org/wiki/Tony_Moore_(artist)">Tony Moore</a>, who was replaced by <a title="Charlie Adlard" href="http://en.wikipedia.org/wiki/Charlie_Adlard">Charlie Adlard</a> from issue #7 onward, although Moore continued to do the covers through issue #24.</p>
<p>The story chronicles the travels of a group of people trying to survive in a world stricken by a <a title="Zombie apocalypse" href="http://en.wikipedia.org/wiki/Zombie_apocalypse">zombie apocalypse</a>. The series won the 2010 <a title="Eisner Award" href="http://en.wikipedia.org/wiki/Eisner_Award">Eisner Award</a> for Best Continuing Series at <a title="San Diego Comic-Con International" href="http://en.wikipedia.org/wiki/San_Diego_Comic-Con_International">San Diego Comic-Con International</a>. A <a title="The Walking Dead (TV series)" href="http://en.wikipedia.org/wiki/The_Walking_Dead_(TV_series)">television series</a> was announced to be in production on August 11, 2009 and premiered on October 31, 2010 on AMC.</p>
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		<itunes:duration>1:35:43</itunes:duration>
		<itunes:subtitle>In this episode, we take another look at roleplaying and running fear, but not in the same sense as before, way back in an early episode (3 or 4 or something).  We talk a bit about invoking a fear response and doing it responsibly, and a bit about f[...]</itunes:subtitle>
		<itunes:summary>In this episode, we take another look at roleplaying and running fear, but not in the same sense as before, way back in an early episode (3 or 4 or something).  We talk a bit about invoking a fear response and doing it responsibly, and a bit about fear in a game.
In the Three Parter, Nathan talks a little about What He’s Into with the retro PC game, Pool of Radiance from SSI.  Ethan raves a bit on Conspiracy Theories and how they make games better.  Finally, Jeremy reviews the new AMC television series, The Walking Dead.
Running time on this episode is 95 minutes.
Commodore version of the box cover for the game
About Pool of Radiance
Pool of Radiance is a computer role-playing game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR‘s Advanced Dungeons &amp; Dragons (AD&amp;D or D&amp;D) fantasy role-playing game for home computers. It is the first in a four-part series of D&amp;D computer adventure games. The other games in the “Gold Box” series used the game engine pioneered in Pool of Radiance, as did later D&amp;D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms setting, with the action centered in and around the city of Phlan.
Just as in traditional D&amp;D games, the player starts by building a party of up to six characters, deciding race, sex, class and ability scores for each. The player’s party is enlisted to help the city by clearing out the marauding inhabitants which have taken over. The characters move on from one area to another, ultimately confronting the powerful leader of the evil forces. During play the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, display switches to a top-down perspective.
Generally well-received by the gaming press, Pool of Radiance won the Origins Award for “Best Fantasy or Science Fiction Computer Game of 1988″. Some reviewers criticized the game’s similarities to other contemporary games and its slowness in places, but praised the game’s graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series.
About Conspiracy Theories
Conspiracy theory was originally a neutral descriptor for any claim of civil, criminal, or political conspiracy. However, it has become largely pejorative and used almost exclusively to refer to any fringe theory which explains a historical or current event as the result of a secret plot by conspirators of almost superhuman power and cunning.
Conspiracy theories are viewed with skepticism by scholars because they are rarely supported by any conclusive evidence and contrast with institutional analysis, which focuses on people’s collective behavior in publicly known institutions, as recorded in scholarly material and mainstream media reports, to explain historical or current events, rather than speculate on the motives and actions of secretive coalitions of individuals. Scholars argue that conspiracy theory goes beyond the boundaries of rational criticism when it becomes non-falsifiable. Such a theory is a closed system of ideas which explains away contradictory evidence by claiming that the conspirators themselves planted it. The term conspiracy theory is therefore often used dismissively in an attempt to characterize a belief as outlandishly false and held by a person judged to be a crank or a group confined to the lunatic fringe. Such characterization is often the subject of dispute due to its possible unfairness and inaccuracy.
According to political scientist Michael Barkun, conspiracy theories once limited to fringe audiences have become commonplace in mass media. He argues th[...]</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/tG7EdDM8Bhs/gh_ep77.mp3" fileSize="69176244" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2011/01/19/gamers-haven-episode-77-fears/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/tG7EdDM8Bhs/gh_ep77.mp3" length="69176244" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/3494/0/gh_ep77.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gamer’s Haven Special Edition: Con on the Cob 2010</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/cUw-Y2DGXqU/</link>
		<comments>http://gamershavenpodcast.com/2010/12/08/gamers-haven-special-edition-con-on-the-cob-2010/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 20:40:09 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Con on the Cob Coverage]]></category>
		<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Con on the Cob]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Silvervine Games]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3440</guid>
		<description><![CDATA[ <p>About Con on the Cob</p> <p>Con on the Cob is the universe&#8217;s most &#8220;off the cob&#8221; gathering for fans of gaming, science fiction, fantasy, art, comedy music, Japanese animation, cult films, and other assorted aspects of geekdom.  It&#8217;s a four day part chock full of fellow fans and like-minded nerds, geeks, gamers, and <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/12/08/gamers-haven-special-edition-con-on-the-cob-2010/">Gamer&#8217;s Haven Special Edition: Con on the Cob 2010</a></span>]]></description>
			<content:encoded><![CDATA[<div>
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<p><span style="text-decoration: underline;"><a href="http://gamershavenpodcast.com/wp-content/uploads/2010/12/ConOnTheCobLogo1.jpg"><img class="alignright size-medium wp-image-3435" title="Con on the Cob Logo" src="http://gamershavenpodcast.com/wp-content/uploads/2010/12/ConOnTheCobLogo1-300x300.jpg" alt="" width="300" height="300" /></a>About Con on the Cob</span></p>
<p>Con on the Cob is the universe&#8217;s most &#8220;off the cob&#8221; gathering for fans of gaming, science fiction, fantasy, art, comedy music, Japanese animation, cult films, and other assorted aspects of geekdom.  It&#8217;s a four day part chock full of fellow fans and like-minded nerds, geeks, gamers, and friends (with the occasional hot chick thrown in for effect).  We&#8217;ve got games out the wazoo, a fabulous fantasy and sci-fi art show, the Mama of All Marketplaces, art demos and workshops, seminars and discussions, movies and anime, parties, activities for the kids, one of the world&#8217;s most phenomenal lineups of comedy musicians, and a veritable buttload of other amazing entertainments and diversions.</p>
<p>This audio file contains interviews with Jodi Black of Beautiful Brains Books and Games, and the wonderful guys from Silvervine Games.</p>
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		<slash:comments>1</slash:comments>
			
		<itunes:duration>0:25:22</itunes:duration>
		<itunes:subtitle>








About Con on the Cob
Con on the Cob is the universe’s most “off the cob” gathering for fans of gaming, science fiction, fantasy, art, comedy music, Japanese animation, cult films, and other assorted aspects of geekdom.  It[...]</itunes:subtitle>
		<itunes:summary>








About Con on the Cob
Con on the Cob is the universe’s most “off the cob” gathering for fans of gaming, science fiction, fantasy, art, comedy music, Japanese animation, cult films, and other assorted aspects of geekdom.  It’s a four day part chock full of fellow fans and like-minded nerds, geeks, gamers, and friends (with the occasional hot chick thrown in for effect).  We’ve got games out the wazoo, a fabulous fantasy and sci-fi art show, the Mama of All Marketplaces, art demos and workshops, seminars and discussions, movies and anime, parties, activities for the kids, one of the world’s most phenomenal lineups of comedy musicians, and a veritable buttload of other amazing entertainments and diversions.
This audio file contains interviews with Jodi Black of Beautiful Brains Books and Games, and the wonderful guys from Silvervine Games.









</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 76 – Cooperative Worldbuilding Part 3</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/k57oWov_NBc/</link>
		<comments>http://gamershavenpodcast.com/2010/11/11/gamers-haven-episode-76-cooperative-worldbuilding-part-3/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 02:59:37 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Edition News]]></category>
		<category><![CDATA[EN Publishing]]></category>
		<category><![CDATA[EN World]]></category>
		<category><![CDATA[Ethan]]></category>
		<category><![CDATA[Jeremy]]></category>
		<category><![CDATA[Misfit Studios]]></category>
		<category><![CDATA[Nathan]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[PDFs]]></category>
		<category><![CDATA[Three Parter]]></category>
		<category><![CDATA[Three Sages Games]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3404</guid>
		<description><![CDATA[<p>We take a a final look at the cooperative worldbuilding system designed by the ClanWebsite.org Dawn of Worlds, a free PDF that can be found here, and finish up the first era.  We take a lot of tangents, as you can see.</p> <p>Alternatively, if that site was to go away, you can click to download <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/11/11/gamers-haven-episode-76-cooperative-worldbuilding-part-3/">Gamer&#8217;s Haven Episode 76 &#8211; Cooperative Worldbuilding Part 3</a></span>]]></description>
			<content:encoded><![CDATA[<p>We take a a final look at the cooperative worldbuilding system designed by the ClanWebsite.org Dawn of Worlds, a free PDF that can be found <a href="http://www.clanwebsite.org/games/games.html" target="_blank">here</a>, and finish up the first era.  We take a lot of tangents, as you can see.</p>
<p>Alternatively, if that site was to go away, you can click to download the <a href="http://gamershavenpodcast.com/wp-content/uploads/2010/10/Dawn_of_Worlds_game_1_0Final.pdf">Dawn of Worlds Cooperative World Creation</a>.</p>
<p>In this episode, we spend some more time on races and promise to move on to something else.</p>
<p>In the Three Parter, Nathan talks a little about what he&#8217;s into with retro gaming, Jeremy reviews a few PDFs we were sent by EN Publishing and <a href="http://threesagesgames.com/index.html" target="_blank">Three Sages Games</a>, and Ethan raves a bit on <a href="http://www.misfit-studios.com/" target="_blank">Misfit Studios</a>.</p>
<p>We end things with some brief random encounters before we let things be.</p>
<p><span style="text-decoration: underline;">About EN Publishing</span></p>
<p>EN Publishing is the publishing arm of <a href="www.enworld.org" target="_blank">EN World</a>.  <a href="www.enworld.org" target="_blank">EN World</a> is a role-playing game news and reviews website, which has grown from the earlier &#8220;Eric Noah&#8217;s Unofficial D&amp;D 3rd Edition News&#8221; site (which was active from 1999-2001).</p>
<p><span style="text-decoration: underline;">About Three Sages Games</span></p>
<p><a href="http://threesagesgames.com/index.html" target="_blank">Three Sages Games</a> often offers a different twist to our games in a crowded field of game titles. We value game play over flash and many of our titles are geared for family play. Our partners have over 60 combined years of rules tinkering and game playing that is invested into all our games. We are in the middle of California and seek to expand our base of happy customers beyond our local area by providing quality gaming experiences at reasonable prices. Perhaps we will meet you at a store demo or convention this year.</p>
<p><span style="text-decoration: underline;"><a href="http://gamershavenpodcast.com/wp-content/uploads/2010/11/3Dmisfitlogo.png"><img class="alignright size-full wp-image-3405" title="3Dmisfitlogo" src="http://gamershavenpodcast.com/wp-content/uploads/2010/11/3Dmisfitlogo.png" alt="" width="169" height="200" /></a>About Misfit Studios</span></p>
<p><strong><a href="http://www.misfit-studios.com/" target="_blank">Misfit Studios</a></strong> is a (currently) small publishing and production company that makes quality products for current game systems. To this end, the company has assembled a fine team of talented people.</p>
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			<wfw:commentRss>http://gamershavenpodcast.com/2010/11/11/gamers-haven-episode-76-cooperative-worldbuilding-part-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			
		<itunes:duration>1:28:32</itunes:duration>
		<itunes:subtitle>We take a a final look at the cooperative worldbuilding system designed by the ClanWebsite.org Dawn of Worlds, a free PDF that can be found here, and finish up the first era.  We take a lot of tangents, as you can see.
Alternatively, if that site wa[...]</itunes:subtitle>
		<itunes:summary>We take a a final look at the cooperative worldbuilding system designed by the ClanWebsite.org Dawn of Worlds, a free PDF that can be found here, and finish up the first era.  We take a lot of tangents, as you can see.
Alternatively, if that site was to go away, you can click to download the Dawn of Worlds Cooperative World Creation.
In this episode, we spend some more time on races and promise to move on to something else.
In the Three Parter, Nathan talks a little about what he’s into with retro gaming, Jeremy reviews a few PDFs we were sent by EN Publishing and Three Sages Games, and Ethan raves a bit on Misfit Studios.
We end things with some brief random encounters before we let things be.
About EN Publishing
EN Publishing is the publishing arm of EN World.  EN World is a role-playing game news and reviews website, which has grown from the earlier “Eric Noah’s Unofficial D&amp;D 3rd Edition News” site (which was active from 1999-2001).
About Three Sages Games
Three Sages Games often offers a different twist to our games in a crowded field of game titles. We value game play over flash and many of our titles are geared for family play. Our partners have over 60 combined years of rules tinkering and game playing that is invested into all our games. We are in the middle of California and seek to expand our base of happy customers beyond our local area by providing quality gaming experiences at reasonable prices. Perhaps we will meet you at a store demo or convention this year.
About Misfit Studios
Misfit Studios is a (currently) small publishing and production company that makes quality products for current game systems. To this end, the company has assembled a fine team of talented people.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/WA8gETu3SWc/gh_ep76cooperativeworldbuildingp3.mp3" fileSize="63824487" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2010/11/11/gamers-haven-episode-76-cooperative-worldbuilding-part-3/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/WA8gETu3SWc/gh_ep76cooperativeworldbuildingp3.mp3" length="63824487" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/3404/0/gh_ep76cooperativeworldbuildingp3.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>An Interview with T.S. Luikart</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/mi_NS5hJidU/</link>
		<comments>http://gamershavenpodcast.com/2010/11/10/an-interview-with-t-s-luikart/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 18:01:50 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Dragon Age Origins]]></category>
		<category><![CDATA[Freeport Trilogy]]></category>
		<category><![CDATA[Green Ronin]]></category>
		<category><![CDATA[Hobby Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Origins]]></category>
		<category><![CDATA[T.S. Luikart]]></category>
		<category><![CDATA[Todd Steven Luikart]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3399</guid>
		<description><![CDATA[<p>Ethan had the chance to sit down with T.S. Luikart a little while back.</p> <p>Luikart is a freelance writer for the game industry, and has done design work for Green Ronin&#8217;s Red Star Campaign Setting, Skull &#38; Bones, and Mutants &#38; Masterminds games.  Luikart&#8217;s work can be seen most recently in Green Ronin&#8217;s Dragon <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/11/10/an-interview-with-t-s-luikart/">An Interview with T.S. Luikart</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2010/11/tsluikart.jpg"><img class="alignright size-medium wp-image-3400" title="T.S. Luikart" src="http://gamershavenpodcast.com/wp-content/uploads/2010/11/tsluikart-300x300.jpg" alt="" width="300" height="300" /></a>Ethan had the chance to sit down with T.S. Luikart a little while back.</p>
<p>Luikart is a freelance writer for the game industry, and has done design work for Green Ronin&#8217;s Red Star Campaign Setting, Skull &amp; Bones, and Mutants &amp; Masterminds games.  Luikart&#8217;s work can be seen most recently in Green Ronin&#8217;s Dragon Age RPG, specifically Blood in Ferelden and the Dragon Age RPG Set 1.</p>
<p><span style="text-decoration: underline;">About T.S. Luikart</span></p>
<p><strong>Todd Steven Luikart</strong> (born 1971 in San Diego, California) is an American game designer, fantasy author, and poet. He has worked for Black Industries and Green Ronin Publishing and been a game player for over 30 years.</p>
<p><span style="text-decoration: underline;">About Green Ronin</span></p>
<p>Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such critical favorites as the <em>Freeport Trilogy, Book of the Righteous, Hobby Games: The 100 Best,</em> and the<em>Mutants &amp; Masterminds</em> RPG, and winning over 40 awards for excellence. For an unprecented three years running Green Ronin won the prestigious GenCon &amp; EnWorld Award for Best Publisher.</p>
<p><span style="text-decoration: underline;">About Dragon Age</span></p>
<p><em><strong>Dragon Age: Origins</strong></em> is a single-player <a title="Role-playing video game" href="http://en.wikipedia.org/wiki/Role-playing_video_game">role-playing video game</a> developed by <a title="BioWare" href="http://en.wikipedia.org/wiki/BioWare">BioWare</a>&#8216;s Edmonton studio and published by <a title="Electronic Arts" href="http://en.wikipedia.org/wiki/Electronic_Arts">Electronic Arts</a>. It is the first game in the <a title="Dragon Age" href="http://en.wikipedia.org/wiki/Dragon_Age">Dragon Age</a> franchise. The game was released for <a title="Microsoft Windows" href="http://en.wikipedia.org/wiki/Microsoft_Windows">Microsoft Windows</a>, <a title="PlayStation 3" href="http://en.wikipedia.org/wiki/PlayStation_3">PlayStation 3</a> and <a title="Xbox 360" href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a> in November 2009, and for <a title="Mac OS X" href="http://en.wikipedia.org/wiki/Mac_OS_X">Mac OS X</a> on December 21, 2009.</p>
<p>Set in the mythical kingdom of Ferelden during a period of civil strife, the player assumes the role of a warrior, mage or rogue who must unite the kingdom to fight an impending invasion by demonic forces. BioWare describes <em>Dragon Age: Origins</em> as a &#8220;dark heroic fantasy set in a unique world&#8221;, and a spiritual successor to their <em><a title="Baldur's Gate (series)" href="http://en.wikipedia.org/wiki/Baldur%27s_Gate_(series)">Baldur&#8217;s Gate</a></em> series of games, which took place in the <a title="Forgotten Realms" href="http://en.wikipedia.org/wiki/Forgotten_Realms">Forgotten Realms Campaign Setting</a> of the <em><a title="Dungeons &amp; Dragons" href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons">Dungeons &amp; Dragons</a></em> franchise.</p>
<p>Fantasy roleplaying goes back to its dark and gritty roots with the <em>Dragon Age RPG,</em> the latest game from the company that brought you <em>A Song of Ice and Fire Roleplaying</em> and <em>Mutants &amp; Masterminds.</em> Based on the critically-acclaimed <strong>Dragon Age: Origins</strong> computer game, the<em>Dragon Age RPG</em> brings the excitement of BioWare&#8217;s rich fantasy world to the tabletop. Make your own heroes and control your own destiny as a Blight comes to Thedas once again.</p>
<p><a href="http://www.amazon.com/gp/product/1934547301?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1934547301" target="_blank">Buy the Dragon Age: Dark Fantasy Roleplaying, Set 1: for Characters Level 1 to 5</a></p>
<p><a href="http://www.amazon.com/gp/product/1934547328?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1934547328" target="_blank">Buy the Dragon Age Game Master&#8217;s Kit</a></p>
<p><a href="http://www.amazon.com/gp/product/1934547336?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1934547336" target="_blank">Buy Dragon Age: Blood in Ferelden</a></p>
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		<slash:comments>1</slash:comments>
			
		<itunes:duration>0:57:48</itunes:duration>
		<itunes:subtitle>Ethan had the chance to sit down with T.S. Luikart a little while back.
Luikart is a freelance writer for the game industry, and has done design work for Green Ronin’s Red Star Campaign Setting, Skull &amp; Bones, and Mutants &amp; Masterminds[...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to sit down with T.S. Luikart a little while back.
Luikart is a freelance writer for the game industry, and has done design work for Green Ronin’s Red Star Campaign Setting, Skull &amp; Bones, and Mutants &amp; Masterminds games.  Luikart’s work can be seen most recently in Green Ronin’s Dragon Age RPG, specifically Blood in Ferelden and the Dragon Age RPG Set 1.
About T.S. Luikart
Todd Steven Luikart (born 1971 in San Diego, California) is an American game designer, fantasy author, and poet. He has worked for Black Industries and Green Ronin Publishing and been a game player for over 30 years.
About Green Ronin
Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such critical favorites as the Freeport Trilogy, Book of the Righteous, Hobby Games: The 100 Best, and theMutants &amp; Masterminds RPG, and winning over 40 awards for excellence. For an unprecented three years running Green Ronin won the prestigious GenCon &amp; EnWorld Award for Best Publisher.
About Dragon Age
Dragon Age: Origins is a single-player role-playing video game developed by BioWare‘s Edmonton studio and published by Electronic Arts. It is the first game in the Dragon Age franchise. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 in November 2009, and for Mac OS X on December 21, 2009.
Set in the mythical kingdom of Ferelden during a period of civil strife, the player assumes the role of a warrior, mage or rogue who must unite the kingdom to fight an impending invasion by demonic forces. BioWare describes Dragon Age: Origins as a “dark heroic fantasy set in a unique world”, and a spiritual successor to their Baldur’s Gate series of games, which took place in the Forgotten Realms Campaign Setting of the Dungeons &amp; Dragons franchise.
Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG, the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants &amp; Masterminds. Based on the critically-acclaimed Dragon Age: Origins computer game, theDragon Age RPG brings the excitement of BioWare’s rich fantasy world to the tabletop. Make your own heroes and control your own destiny as a Blight comes to Thedas once again.
Buy the Dragon Age: Dark Fantasy Roleplaying, Set 1: for Characters Level 1 to 5
Buy the Dragon Age Game Master’s Kit
Buy Dragon Age: Blood in Ferelden
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/siGuMEbneFg/interviewtsluikart.mp3" fileSize="41689239" type="audio/mpeg" /><feedburner:origLink>http://gamershavenpodcast.com/2010/11/10/an-interview-with-t-s-luikart/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/siGuMEbneFg/interviewtsluikart.mp3" length="41689239" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/3399/0/interviewtsluikart.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Snippet Review – Andre on Pathfinder: Warpath</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/ZPyfjqfX16E/</link>
		<comments>http://gamershavenpodcast.com/2010/11/04/snippet-review-andre-on-pathfinder-warpath/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 02:44:36 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Snippet Reviews]]></category>
		<category><![CDATA[Adamant Entertainment]]></category>
		<category><![CDATA[Buy Pathfinder Warpath]]></category>
		<category><![CDATA[China Mi]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Pathfinder Roleplaying Game]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Snippet]]></category>
		<category><![CDATA[Thrilling Tales]]></category>
		<category><![CDATA[Warpath]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3353</guid>
		<description><![CDATA[<p>Andre takes a look at Pathfinder Warpath from Adamant Entertainment.</p> <p>About Pathfinder Warpath</p> <p>The clash of grand armies comes to your game world! Designed by Hank Woon (Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary) and extensively playtested, WARPATH is a complete set of rules designed to give Game Masters and players all <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/11/04/snippet-review-andre-on-pathfinder-warpath/">Snippet Review &#8211; Andre on Pathfinder: Warpath</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product_info.php?products_id=80623?affiliate_id=12206"><img class="alignright size-full wp-image-3354" title="Pathfinder Warpath" src="http://gamershavenpodcast.com/wp-content/uploads/2010/10/80623.jpg" alt="" width="200" height="259" /></a>Andre takes a look at Pathfinder Warpath from Adamant Entertainment.</p>
<p><span style="text-decoration: underline;">About Pathfinder Warpath</span></p>
<p>The clash of grand armies comes to your game world! Designed by Hank Woon (<em>Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary</em>) and extensively playtested, WARPATH is a complete set of rules designed to give Game Masters and players all the tools they need to run anything from a tiny border skirmish to an all-out epic battle involving thousands of soldiers. The rules can be used for units as small as one to as many as needed, and is designed to be fully compatible with the Pathfinder Roleplaying Game system.</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=80623?affiliate_id=12206" target="_blank">Buy Pathfinder Warpath from RPG Now</a></p>
<p><span style="text-decoration: underline;">About Adamant Entertainment</span></p>
<p>Adamant Entertainment has been at the forefront of the electronic publishing segment of the entertainment industry for seven years, offering innovation and standard-setting performance for digital delivery of tabletop role-playing games. In 2007, Adamant was featured in an Associated Press article spotlighting the growth of the ePublishing industry, which was carried in publications ranging from the Washington Post to the South China Morning Post, and online via dozens of sites, including CNNMoney, ABCNews.com and the Nintendo Wii News Channel.</p>
<p>Adamant Entertainment’s expanding list of properties include the critically-acclaimed <em>Thrilling Tales</em> pulp series and the forthcoming <em>Tales of New Crobuzon</em>, a licensed fantasy role-playing game based in the world of acclaimed author China Miéville.</p>
<p>In 2010, Adamant expanded its focus to include other forms of entertainment media, currently developing a number of transmedia webseries properties– which will include tabletop role-playing games, fiction, graphic novels, music, interactive media and other merchandise as part of the overall entertainment experience.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:09:43</itunes:duration>
		<itunes:subtitle>Andre takes a look at Pathfinder Warpath from Adamant Entertainment.
About Pathfinder Warpath
The clash of grand armies comes to your game world! Designed by Hank Woon (Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary)[...]</itunes:subtitle>
		<itunes:summary>Andre takes a look at Pathfinder Warpath from Adamant Entertainment.
About Pathfinder Warpath
The clash of grand armies comes to your game world! Designed by Hank Woon (Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary) and extensively playtested, WARPATH is a complete set of rules designed to give Game Masters and players all the tools they need to run anything from a tiny border skirmish to an all-out epic battle involving thousands of soldiers. The rules can be used for units as small as one to as many as needed, and is designed to be fully compatible with the Pathfinder Roleplaying Game system.
Buy Pathfinder Warpath from RPG Now
About Adamant Entertainment
Adamant Entertainment has been at the forefront of the electronic publishing segment of the entertainment industry for seven years, offering innovation and standard-setting performance for digital delivery of tabletop role-playing games. In 2007, Adamant was featured in an Associated Press article spotlighting the growth of the ePublishing industry, which was carried in publications ranging from the Washington Post to the South China Morning Post, and online via dozens of sites, including CNNMoney, ABCNews.com and the Nintendo Wii News Channel.
Adamant Entertainment’s expanding list of properties include the critically-acclaimed Thrilling Tales pulp series and the forthcoming Tales of New Crobuzon, a licensed fantasy role-playing game based in the world of acclaimed author China Miéville.
In 2010, Adamant expanded its focus to include other forms of entertainment media, currently developing a number of transmedia webseries properties– which will include tabletop role-playing games, fiction, graphic novels, music, interactive media and other merchandise as part of the overall entertainment experience.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/HfPjJoARaQE/snippetpathfinderwarpath.mp3" fileSize="5763905" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2010/11/04/snippet-review-andre-on-pathfinder-warpath/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/HfPjJoARaQE/snippetpathfinderwarpath.mp3" length="5763905" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/3353/0/snippetpathfinderwarpath.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Snippet Review – Andre on the Pathfinder Gamemastery Guide</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/eh4qEIZ-hNM/</link>
		<comments>http://gamershavenpodcast.com/2010/10/28/snippet-review-andre-on-the-pathfinder-gamemastery-guide/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 02:37:16 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Snippet Reviews]]></category>
		<category><![CDATA[Game Master]]></category>
		<category><![CDATA[Gamemastery Guide]]></category>
		<category><![CDATA[Paizo]]></category>
		<category><![CDATA[Paizo Planet Stories]]></category>
		<category><![CDATA[Paizo Publishing]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Pathfinder Gamemastery Guide]]></category>
		<category><![CDATA[Pathfinder Roleplaying Game]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Snippet]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3349</guid>
		<description><![CDATA[<p>Andre takes a look at the Pathfinder Gamemastery Guide from Paizo Publishing</p> <p>About the Pathfinder Gamemastery Guide</p> <p>Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master’s shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/10/28/snippet-review-andre-on-the-pathfinder-gamemastery-guide/">Snippet Review &#8211; Andre on the Pathfinder Gamemastery Guide</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/160125217X?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=160125217X"><img class="alignright size-medium wp-image-3350" title="Pathfinder Gamemastery Guide" src="http://gamershavenpodcast.com/wp-content/uploads/2010/10/PZO1114_500-232x300.jpg" alt="" width="232" height="300" /></a>Andre takes a look at the Pathfinder Gamemastery Guide from Paizo Publishing</p>
<p><span style="text-decoration: underline;">About the Pathfinder Gamemastery Guide</span></p>
<p>Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master’s shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you’ve run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.</p>
<p>Buy the Pathfinder Gamemastery Guide from the Gamer&#8217;s Haven Amazon Store</p>
<p><span style="text-decoration: underline;">About Paizo</span></p>
<p>Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo&#8217;s Pathfinder® line of rules, adventures, sourcebooks, and campaigns combines decades of game design experience into one evocative system compatible with the 3.5 rules. Paizo&#8217;sGameMastery® accessories offer easy-to-use tools aimed at improving the tabletop RPG experience. Paizo&#8217;s board game imprint unleashes fun, challenging games like Kill Doctor Lucky™ and Yetisburg™ that appeal to both families and casual gamers alike. Paizo&#8217;s Planet Stories® line of science fiction and fantasy novels promise thrilling adventure of the like not seen since the legendary pulps. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the seven years since its founding, Paizo Publishing has received more than a dozen major industry awards and has grown to become one of the most influential companies in the hobby games industry.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:12:04</itunes:duration>
		<itunes:subtitle>Andre takes a look at the Pathfinder Gamemastery Guide from Paizo Publishing
About the Pathfinder Gamemastery Guide
Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master’s shoulders. Fortunately for G[...]</itunes:subtitle>
		<itunes:summary>Andre takes a look at the Pathfinder Gamemastery Guide from Paizo Publishing
About the Pathfinder Gamemastery Guide
Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master’s shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you’ve run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.
Buy the Pathfinder Gamemastery Guide from the Gamer’s Haven Amazon Store
About Paizo
Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo’s Pathfinder® line of rules, adventures, sourcebooks, and campaigns combines decades of game design experience into one evocative system compatible with the 3.5 rules. Paizo’sGameMastery® accessories offer easy-to-use tools aimed at improving the tabletop RPG experience. Paizo’s board game imprint unleashes fun, challenging games like Kill Doctor Lucky™ and Yetisburg™ that appeal to both families and casual gamers alike. Paizo’s Planet Stories® line of science fiction and fantasy novels promise thrilling adventure of the like not seen since the legendary pulps. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the seven years since its founding, Paizo Publishing has received more than a dozen major industry awards and has grown to become one of the most influential companies in the hobby games industry.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Snippet Review – Andre on the Pathfinder: Freeport Companion</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/VvdhZFvEao4/</link>
		<comments>http://gamershavenpodcast.com/2010/10/21/snippet-review-andre-on-the-pathfinder-freeport-companion/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 02:26:11 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Snippet Reviews]]></category>
		<category><![CDATA[Freeport]]></category>
		<category><![CDATA[Freeport Companion]]></category>
		<category><![CDATA[Freeport Companionprovides]]></category>
		<category><![CDATA[Freeport Trilogy]]></category>
		<category><![CDATA[Green Ronin Publishing]]></category>
		<category><![CDATA[Hobby Games]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Snippet]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3344</guid>
		<description><![CDATA[<p>Andre takes a look at the Pathfinder: Freeport Companion from Green Ronin Publishing.</p> <p>About Freeport Companion</p> <p>For a decade now Freeport has stood as one of fantasy gaming&#8217;s most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and corrupt politicians, Freeport is a dynamic setting that offers a unique <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/10/21/snippet-review-andre-on-the-pathfinder-freeport-companion/">Snippet Review &#8211; Andre on the Pathfinder: Freeport Companion</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/1934547352?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1934547352"><img class="alignright size-medium wp-image-3346" title="Pathfinder Freeport Companion" src="http://gamershavenpodcast.com/wp-content/uploads/2010/10/grr1910_450-231x300.jpg" alt="" width="231" height="300" /></a>Andre takes a look at the Pathfinder: Freeport Companion from Green Ronin Publishing.</p>
<p><span style="text-decoration: underline;">About Freeport Companion</span></p>
<p>For a decade now Freeport has stood as one of fantasy gaming&#8217;s most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and corrupt politicians, Freeport is a dynamic setting that offers a unique blend of high adventure and cosmic horror. Now the City of Adventure returns to its roots with the <em>Freeport Companion: Pathfinder RPG Edition,</em> a rules supplement for the <em>Pirate&#8217;s Guide to Freeport.</em> Its 160 pages are packed with all the support you need to run a Freeport campaign with the <em>Pathfinder RPG.</em> In addition to giving game stats for all the city&#8217;s major characters, the <em>Freeport Companion</em>provides new core classes like the corsair and monster hunter, new prestige classes like the musketeer and witch hunter, famous magic items, an insanity system, new spells and incantations, and an introductory adventure. Celebrate 10 years of the City of Adventure with the <em>Freeport Companion: Pathfinder RPG Edition!</em></p>
<p><a href="http://www.amazon.com/gp/product/1934547352?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1934547352" target="_blank">Buy the Pathfinder Freeport Companion from the Gamer&#8217;s Haven Amazon Store</a></p>
<p><span style="text-decoration: underline;">About Pathfinder</span></p>
<p>The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world&#8217;s oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Players need only the single 576-page <a href="http://paizo.com/pathfinderRPG/v5748btpy88yj"><strong>Pathfinder RPG Core Rulebook</strong></a> to play, while the Game Master who controls the action will also want the <a href="http://paizo.com/pathfinderRPG/v5748btpy85k5"><strong>Pathfinder RPG Bestiary</strong></a>, a massive tome containing more than 350 fantastic foes for your adventurers to face. The Pathfinder RPG is a fully supported roleplaying game, with regularly released adventure modules, sourcebooks on the fantastic world of Golarion, and complete campaigns in the form of <a href="http://paizo.com/pathfinder/adventurePath"><strong>Pathfinder Adventure Paths</strong></a> like Council of Thieves and Kingmaker.</p>
<p><span style="text-decoration: underline;">About Green Ronin Publishing</span></p>
<p>Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such critical favorites as the <em>Freeport Trilogy, Book of the Righteous, Hobby Games: The 100 Best,</em> and the<em>Mutants &amp; Masterminds</em> RPG, and winning over 40 awards for excellence. For an unprecented three years running Green Ronin won the prestigious GenCon &amp; EnWorld Award for Best Publisher.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:09:33</itunes:duration>
		<itunes:subtitle>Andre takes a look at the Pathfinder: Freeport Companion from Green Ronin Publishing.
About Freeport Companion
For a decade now Freeport has stood as one of fantasy gaming’s most distinctive cities. Home to pirates, foul cults, terrifying mons[...]</itunes:subtitle>
		<itunes:summary>Andre takes a look at the Pathfinder: Freeport Companion from Green Ronin Publishing.
About Freeport Companion
For a decade now Freeport has stood as one of fantasy gaming’s most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and corrupt politicians, Freeport is a dynamic setting that offers a unique blend of high adventure and cosmic horror. Now the City of Adventure returns to its roots with the Freeport Companion: Pathfinder RPG Edition, a rules supplement for the Pirate’s Guide to Freeport. Its 160 pages are packed with all the support you need to run a Freeport campaign with the Pathfinder RPG. In addition to giving game stats for all the city’s major characters, the Freeport Companionprovides new core classes like the corsair and monster hunter, new prestige classes like the musketeer and witch hunter, famous magic items, an insanity system, new spells and incantations, and an introductory adventure. Celebrate 10 years of the City of Adventure with the Freeport Companion: Pathfinder RPG Edition!
Buy the Pathfinder Freeport Companion from the Gamer’s Haven Amazon Store
About Pathfinder
The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world’s oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Players need only the single 576-page Pathfinder RPG Core Rulebook to play, while the Game Master who controls the action will also want the Pathfinder RPG Bestiary, a massive tome containing more than 350 fantastic foes for your adventurers to face. The Pathfinder RPG is a fully supported roleplaying game, with regularly released adventure modules, sourcebooks on the fantastic world of Golarion, and complete campaigns in the form of Pathfinder Adventure Paths like Council of Thieves and Kingmaker.
About Green Ronin Publishing
Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such critical favorites as the Freeport Trilogy, Book of the Righteous, Hobby Games: The 100 Best, and theMutants &amp; Masterminds RPG, and winning over 40 awards for excellence. For an unprecented three years running Green Ronin won the prestigious GenCon &amp; EnWorld Award for Best Publisher.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/q05p4D97-s8/snippetpathfinderfreeportcompanion.mp3" fileSize="5686374" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2010/10/21/snippet-review-andre-on-the-pathfinder-freeport-companion/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/q05p4D97-s8/snippetpathfinderfreeportcompanion.mp3" length="5686374" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/3344/0/snippetpathfinderfreeportcompanion.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gamer’s Haven Episode 75 – Cooperative Worldbuilding Part 2</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/1rLxLAwu0KM/</link>
		<comments>http://gamershavenpodcast.com/2010/10/15/gamers-haven-episode-75-cooperative-worldbuilding-part-2/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 20:36:34 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Adamant Entertainment]]></category>
		<category><![CDATA[Adamant Publishing]]></category>
		<category><![CDATA[ICONS]]></category>
		<category><![CDATA[Paizo]]></category>
		<category><![CDATA[Paizo Publishing]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Thrilling Tales]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3388</guid>
		<description><![CDATA[<p>We continue using the ClanWebsite.org Dawn of Worlds world creation method, a free PDF that can be found here, and finish up the first era.  We take a lot of tangents, as you can see.</p> <p>Alternatively, if that site was to go away, you can click to download the Dawn of Worlds Cooperative World Creation.</p> <p>This episode <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/10/15/gamers-haven-episode-75-cooperative-worldbuilding-part-2/">Gamer&#8217;s Haven Episode 75 &#8211; Cooperative Worldbuilding Part 2</a></span>]]></description>
			<content:encoded><![CDATA[<p>We continue using the ClanWebsite.org Dawn of Worlds world creation method, a free PDF that can be found <a href="http://www.clanwebsite.org/games/games.html" target="_blank">here</a>, and finish up the first era.  We take a lot of tangents, as you can see.</p>
<p>Alternatively, if that site was to go away, you can click to download the <a href="http://gamershavenpodcast.com/wp-content/uploads/2010/10/Dawn_of_Worlds_game_1_0Final.pdf">Dawn of Worlds Cooperative World Creation</a>.</p>
<p>This episode came in long as well, and we didn&#8217;t take many pictures, so no enhanced podcast this time around.  I will post images as soon as possible, and we&#8217;ll have a long slideshow of the development of the world.</p>
<p>In the Three Parter, Ethan reviews ICONS from Adamant Publishing, Jeremy talks about the Prince of Wolves, a Pathfinder novel from Paizo Publishing, and Nathan talks about the upcoming <a href="http://gamershavenpodcast.com/forum/viewtopic.php?f=54&amp;t=36&amp;start=0" target="_blank">Gamer&#8217;s Haven Halloween Party</a>.</p>
<p>We wrap things up with some random encounters and a new installment of Munchies for Munchkins.</p>
<p><span style="text-decoration: underline;"><a href="http://www.rpgnow.com/product_info.php?products_id=81475?affiliate_id=12206"><img class="alignright size-medium wp-image-3390" title="icons" src="http://gamershavenpodcast.com/wp-content/uploads/2010/10/icons-194x300.jpg" alt="Buy ICONS from RPG Now" width="194" height="300" /></a>About ICONS</span></p>
<p>What kid raised in recent generations hasn’t pretended to be a superhero at some point: worn a cape, “flown” around, bounced imaginary bullets or shot “blasts of power” from hands or eyes? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and loved by the public, but with a message of responsibility, duty, truth, and justice that appeals to parents as well as kids. In countless comic books, graphic novels, cartoons, and live-action television shows and films, superheroes continue to thrill and capture our imagination while also celebrating some of our better qualities. Who wouldn’t want to be a hero?</p>
<p>With <strong>ICONS</strong>, you can be!</p>
<p>Steve Kenson, the designer of the best-selling <strong>Mutants &amp; Masterminds</strong> delivers a superpowered new role-playing game, inspired by the fast-playing old-school games and the new generation of narrative role-play! Within its pages are complete rules for character creation, abilities and powers, random adventure generation, a rogue&#8217;s gallery of villains, a complete adventure and all the superheroic action you can handle!</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=81475?affiliate_id=12206" target="_blank">Buy ICONS from RPGNow</a></p>
<p><a href="http://www.amazon.com/gp/product/1907204520?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1907204520" target="_blank">Buy ICONS from the Gamer&#8217;s Haven Amazon Store</a></p>
<p><span style="text-decoration: underline;"><a href="http://www.adamantentertainment.com/"><img class="alignright size-medium wp-image-3389" title="adamant-entertainment" src="http://gamershavenpodcast.com/wp-content/uploads/2010/10/adamant-entertainment-300x120.jpg" alt="" width="300" height="120" /></a>About Adamant Publishing</span></p>
<p>Adamant Entertainment has been at the forefront of the electronic publishing segment of the entertainment industry for seven years, offering innovation and standard-setting performance for digital delivery of tabletop role-playing games. In 2007, Adamant was featured in an Associated Press article spotlighting the growth of the ePublishing industry, which was carried in publications ranging from the Washington Post to the South China Morning Post, and online via dozens of sites, including CNNMoney, ABCNews.com and the Nintendo Wii News Channel.</p>
<p>Adamant Entertainment’s expanding list of properties include the critically-acclaimed <em>Thrilling Tales</em> pulp series and the forthcoming <em>Tales of New Crobuzon</em>, a licensed fantasy role-playing game based in the world of acclaimed author China Miéville.</p>
<p>In 2010, Adamant expanded its focus to include other forms of entertainment media, currently developing a number of transmedia webseries properties– which will include tabletop role-playing games, fiction, graphic novels, music, interactive media and other merchandise as part of the overall entertainment experience.</p>
<p><span style="text-decoration: underline;"><a href="tp://www.amazon.com/gp/product/1601252870?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1601252870"><img class="alignright size-medium wp-image-3392" title="Prince of Wolves" src="http://gamershavenpodcast.com/wp-content/uploads/2010/10/PZO8502_500-186x300.jpg" alt="Pathfinder Tales: Prince of Wolves" width="186" height="300" /></a>About Pathfinder Tales: Prince of Wolves</span></p>
<p>For half-elven Pathfinder Varian Jeggare and his devil-blooded bodyguard Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing Pathfinder takes them into the gothic and mist-shrouded mountains of Ustalav. Beset on all sides by noble intrigue, mysterious locals, and the deadly creatures of the night, Varian and Radovan must use both sword and spell to track the strange rumors to their source and uncover a secret of unimaginable proportions, aided in their quest by a pack of sinister werewolves and a mysterious mute priestess. But it’ll take more than merely solving the mystery to finish this job. For shadowy figures have taken note of the pair’s investigations, and the forces of darkness are set on making sure neither man gets out of Ustalav alive&#8230;</p>
<p>From fan-favorite author Dave Gross comes a new fantastical mystery set in the award-winning world of the Pathfinder Roleplaying Game.</p>
<p><a href="tp://www.amazon.com/gp/product/1601252870?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1601252870" target="_blank">Buy Pathfinder Tales: Prince of Wolves from the Gamer&#8217;s Haven Amazon Store</a></p>
<p><span style="text-decoration: underline;"><a href="http://paizo.com/"><img class="alignright size-medium wp-image-3391" title="paizo-logo" src="http://gamershavenpodcast.com/wp-content/uploads/2010/10/paizo-logo-234x300.jpg" alt="" width="234" height="300" /></a>About Paizo Publishing</span></p>
<p>Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo&#8217;s <em>Pathfinder®</em> line of rules, adventures, sourcebooks, and campaigns combines decades of game design experience into one evocative system compatible with the 3.5 rules. Paizo&#8217;s<em>GameMastery®</em> accessories offer easy-to-use tools aimed at improving the tabletop RPG experience. Paizo&#8217;s board game imprint unleashes fun, challenging games like <em>Kill Doctor Lucky™</em> and <em>Yetisburg™</em> that appeal to both families and casual gamers alike. Paizo&#8217;s Planet Stories® line of science fiction and fantasy novels promise thrilling adventure of the like not seen since the legendary pulps. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the seven years since its founding, Paizo Publishing has received more than a dozen major industry awards and has grown to become one of the most influential companies in the hobby games industry.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>2:14:42</itunes:duration>
		<itunes:subtitle>We continue using the ClanWebsite.org Dawn of Worlds world creation method, a free PDF that can be found here, and finish up the first era.  We take a lot of tangents, as you can see.
Alternatively, if that site was to go away, you can click to down[...]</itunes:subtitle>
		<itunes:summary>We continue using the ClanWebsite.org Dawn of Worlds world creation method, a free PDF that can be found here, and finish up the first era.  We take a lot of tangents, as you can see.
Alternatively, if that site was to go away, you can click to download the Dawn of Worlds Cooperative World Creation.
This episode came in long as well, and we didn’t take many pictures, so no enhanced podcast this time around.  I will post images as soon as possible, and we’ll have a long slideshow of the development of the world.
In the Three Parter, Ethan reviews ICONS from Adamant Publishing, Jeremy talks about the Prince of Wolves, a Pathfinder novel from Paizo Publishing, and Nathan talks about the upcoming Gamer’s Haven Halloween Party.
We wrap things up with some random encounters and a new installment of Munchies for Munchkins.
About ICONS
What kid raised in recent generations hasn’t pretended to be a superhero at some point: worn a cape, “flown” around, bounced imaginary bullets or shot “blasts of power” from hands or eyes? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and loved by the public, but with a message of responsibility, duty, truth, and justice that appeals to parents as well as kids. In countless comic books, graphic novels, cartoons, and live-action television shows and films, superheroes continue to thrill and capture our imagination while also celebrating some of our better qualities. Who wouldn’t want to be a hero?
With ICONS, you can be!
Steve Kenson, the designer of the best-selling Mutants &amp; Masterminds delivers a superpowered new role-playing game, inspired by the fast-playing old-school games and the new generation of narrative role-play! Within its pages are complete rules for character creation, abilities and powers, random adventure generation, a rogue’s gallery of villains, a complete adventure and all the superheroic action you can handle!
Buy ICONS from RPGNow
Buy ICONS from the Gamer’s Haven Amazon Store
About Adamant Publishing
Adamant Entertainment has been at the forefront of the electronic publishing segment of the entertainment industry for seven years, offering innovation and standard-setting performance for digital delivery of tabletop role-playing games. In 2007, Adamant was featured in an Associated Press article spotlighting the growth of the ePublishing industry, which was carried in publications ranging from the Washington Post to the South China Morning Post, and online via dozens of sites, including CNNMoney, ABCNews.com and the Nintendo Wii News Channel.
Adamant Entertainment’s expanding list of properties include the critically-acclaimed Thrilling Tales pulp series and the forthcoming Tales of New Crobuzon, a licensed fantasy role-playing game based in the world of acclaimed author China Miéville.
In 2010, Adamant expanded its focus to include other forms of entertainment media, currently developing a number of transmedia webseries properties– which will include tabletop role-playing games, fiction, graphic novels, music, interactive media and other merchandise as part of the overall entertainment experience.
About Pathfinder Tales: Prince of Wolves
For half-elven Pathfinder Varian Jeggare and his devil-blooded bodyguard Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing Pathfinder takes them into the gothic and mist-shrouded mountains of Ustalav. Beset on all sides by noble intrigue, mysterious locals, and the deadly creatures of the night, Varian and Radovan must use both sword and spell to track the strange rumors to their source and uncover a secret of unimaginable proportions, aided in their quest by a pack of sinister werewolves and a mysterious mute priestess. But it’ll take more than merely solving the mystery to finish this job. For shadowy figures have taken note of the pair’s investigations, and the forces of dark[...]</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Snippet Review – Andre on the Pathdinder: Advanced Player’s Guide</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/TOwm_uInuW0/</link>
		<comments>http://gamershavenpodcast.com/2010/10/14/snippet-review-andre-on-the-pathdinder-advanced-players-guide/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 02:24:14 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Snippet Reviews]]></category>
		<category><![CDATA[Advanced Player Guide]]></category>
		<category><![CDATA[Advanced Player's Guide]]></category>
		<category><![CDATA[Guide Empower]]></category>
		<category><![CDATA[Paizo]]></category>
		<category><![CDATA[Paizo Planet Stories]]></category>
		<category><![CDATA[Paizo Publishing]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Pathfinder Roleplaying Game]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Snippet]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3339</guid>
		<description><![CDATA[<p>Andre takes a look at the Pathfinder Advanced Player&#8217;s Guide from Paizo Publishing.</p> <p>About The Advanced Player&#8217;s Guide</p> <p>Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player’s Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/10/14/snippet-review-andre-on-the-pathdinder-advanced-players-guide/">Snippet Review &#8211; Andre on the Pathdinder: Advanced Player&#8217;s Guide</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/1601252463?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1601252463"><img class="alignright size-medium wp-image-3340" title="Pathfinder Advanced Player's Guide" src="http://gamershavenpodcast.com/wp-content/uploads/2010/10/PZO1115_500-232x300.jpg" alt="" width="232" height="300" /></a>Andre takes a look at the Pathfinder Advanced Player&#8217;s Guide from Paizo Publishing.</p>
<p><span style="text-decoration: underline;">About The Advanced Player&#8217;s Guide</span></p>
<p>Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player’s Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you’re designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.</p>
<p><a href="http://www.amazon.com/gp/product/1601252463?ie=UTF8&amp;tag=gamshav-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1601252463" target="_blank">Buy the Advanced Player&#8217;s Guide from the Gamer&#8217;s Haven Amazon Store</a></p>
<p><span style="text-decoration: underline;">About Paizo Publishing</span></p>
<p>Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo&#8217;s <em>Pathfinder®</em> line of rules, adventures, sourcebooks, and campaigns combines decades of game design experience into one evocative system compatible with the 3.5 rules. Paizo&#8217;s<em>GameMastery®</em> accessories offer easy-to-use tools aimed at improving the tabletop RPG experience. Paizo&#8217;s board game imprint unleashes fun, challenging games like <em>Kill Doctor Lucky™</em> and <em>Yetisburg™</em> that appeal to both families and casual gamers alike. Paizo&#8217;s Planet Stories® line of science fiction and fantasy novels promise thrilling adventure of the like not seen since the legendary pulps. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the seven years since its founding, Paizo Publishing has received more than a dozen major industry awards and has grown to become one of the most influential companies in the hobby games industry.</p>
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		<slash:comments>0</slash:comments>
			
		<itunes:duration>0:12:19</itunes:duration>
		<itunes:subtitle>Andre takes a look at the Pathfinder Advanced Player’s Guide from Paizo Publishing.
About The Advanced Player’s Guide
Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player’s Guide! Empower your existing [...]</itunes:subtitle>
		<itunes:summary>Andre takes a look at the Pathfinder Advanced Player’s Guide from Paizo Publishing.
About The Advanced Player’s Guide
Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player’s Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you’re designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.
Buy the Advanced Player’s Guide from the Gamer’s Haven Amazon Store
About Paizo Publishing
Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo’s Pathfinder® line of rules, adventures, sourcebooks, and campaigns combines decades of game design experience into one evocative system compatible with the 3.5 rules. Paizo’sGameMastery® accessories offer easy-to-use tools aimed at improving the tabletop RPG experience. Paizo’s board game imprint unleashes fun, challenging games like Kill Doctor Lucky™ and Yetisburg™ that appeal to both families and casual gamers alike. Paizo’s Planet Stories® line of science fiction and fantasy novels promise thrilling adventure of the like not seen since the legendary pulps. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the seven years since its founding, Paizo Publishing has received more than a dozen major industry awards and has grown to become one of the most influential companies in the hobby games industry.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Episode 74 –  Cooperative Worldbuilding Part 1</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/4HffUv0OAYQ/</link>
		<comments>http://gamershavenpodcast.com/2010/10/01/gamers-haven-episode-74-cooperative-worldbuilding-part-1/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 19:06:00 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Jeremy]]></category>
		<category><![CDATA[Kings of War]]></category>
		<category><![CDATA[Mantic Games]]></category>
		<category><![CDATA[Munchies 4 Munchkins]]></category>
		<category><![CDATA[Nathan]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Three Parter]]></category>
		<category><![CDATA[Total Running Time]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[Warhammer Fantasy Battles]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=3326</guid>
		<description><![CDATA[<p>This is a long episode, and you may notice it&#8217;s a video download.  That&#8217;s because it&#8217;s an enhanced podcast.  In this episode we take on ClanWebsite.org Dawn of Worlds world creation method, a free PDF that can be found here.</p> <p>Alternatively, if that site was to go away, you can click to download the <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/10/01/gamers-haven-episode-74-cooperative-worldbuilding-part-1/">Gamer&#8217;s Haven Episode 74 &#8211;  Cooperative Worldbuilding Part 1</a></span>]]></description>
			<content:encoded><![CDATA[<p>This is a long episode, and you may notice it&#8217;s a video download.  That&#8217;s because it&#8217;s an enhanced podcast.  In this episode we take on ClanWebsite.org Dawn of Worlds world creation method, a free PDF that can be found <a href="http://www.clanwebsite.org/games/games.html" target="_blank">here</a>.</p>
<p>Alternatively, if that site was to go away, you can click to download the <a href="http://gamershavenpodcast.com/wp-content/uploads/2010/10/Dawn_of_Worlds_game_1_0Final.pdf">Dawn of Worlds Cooperative World Creation</a>.</p>
<p>As you can tell, this episode came in long, and it&#8217;s only part one &#8230; so expect us to continue this series over the next few episodes.</p>
<p>In the Three Parter, we have a trio of reviews when Nathan gives us his take on Warhammer Fantasy Battles 8th Edition from Games Workshop, Ethan goes deep into the realm of Dark Sun for Dungeons &amp; Dragons 4th Edition, and Jeremy talks briefly about the Mantic Games Kings of War Beta (which can be found <a href="http://www.manticgames.com/Mantic/Kings-of-War-Closed-Beta-Rules.html" target="_blank">here</a>).</p>
<p>We have no real random encounters this episode due to the site&#8217;s downtime, but Noah did get us a new Munchies 4 Munchkins segment to air, which you&#8217;ll find at the end of the episode.</p>
<p>Total Running Time on this episode is 149 minutes.</p>
<div class="flgallery-2 flgallery-line flgallery-embed" style="width: 500px; height: 155px;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="flgallery-2" width="500" height="155"><param name="movie" value="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" /><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><object type="application/x-shockwave-flash" data="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" width="500" height="155" style="outline:none;"><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><div class="flgallery-altcontent"><ol></ol></div></object></object><script type="text/javascript">jQuery(document).ready(function($) { $('#flgallery-2 .flgallery-altcontent').altgallery({ width: '500', height: '155', images: { folder: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/img/' }, config: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2', configType: 'xml' }); });</script></div>
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			<wfw:commentRss>http://gamershavenpodcast.com/2010/10/01/gamers-haven-episode-74-cooperative-worldbuilding-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			
		<itunes:duration>2:29:22</itunes:duration>
		<itunes:subtitle>This is a long episode, and you may notice it’s a video download.  That’s because it’s an enhanced podcast.  In this episode we take on ClanWebsite.org Dawn of Worlds world creation method, a free PDF that can be found here.
Altern[...]</itunes:subtitle>
		<itunes:summary>This is a long episode, and you may notice it’s a video download.  That’s because it’s an enhanced podcast.  In this episode we take on ClanWebsite.org Dawn of Worlds world creation method, a free PDF that can be found here.
Alternatively, if that site was to go away, you can click to download the Dawn of Worlds Cooperative World Creation.
As you can tell, this episode came in long, and it’s only part one … so expect us to continue this series over the next few episodes.
In the Three Parter, we have a trio of reviews when Nathan gives us his take on Warhammer Fantasy Battles 8th Edition from Games Workshop, Ethan goes deep into the realm of Dark Sun for Dungeons &amp; Dragons 4th Edition, and Jeremy talks briefly about the Mantic Games Kings of War Beta (which can be found here).
We have no real random encounters this episode due to the site’s downtime, but Noah did get us a new Munchies 4 Munchkins segment to air, which you’ll find at the end of the episode.
Total Running Time on this episode is 149 minutes.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/fdLB1IU-mIk/gh_ep74enhanced.mp4" fileSize="177577511" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2010/10/01/gamers-haven-episode-74-cooperative-worldbuilding-part-1/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/fdLB1IU-mIk/gh_ep74enhanced.mp4" length="177577511" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/3326/0/gh_ep74enhanced.mp4</feedburner:origEnclosureLink></item>
		<item>
		<title>Gamer’s Haven Episode 73: Feeding Time</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/Wa3TplPArg8/</link>
		<comments>http://gamershavenpodcast.com/2010/09/20/gamers-haven-episode-73-feeding-time/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 18:00:00 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Buy Victoriana]]></category>
		<category><![CDATA[Cubicle 7]]></category>
		<category><![CDATA[Food]]></category>
		<category><![CDATA[Four Parter]]></category>
		<category><![CDATA[Hunters Books]]></category>
		<category><![CDATA[Mantic Games]]></category>
		<category><![CDATA[Noah Gibbs]]></category>
		<category><![CDATA[Outbreak Undead]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Total Running Time]]></category>
		<category><![CDATA[Victoriana]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=2801</guid>
		<description><![CDATA[<p>In this episode, we&#8217;re joined by listener Noah Gibbs, a bona-fide chef from the Culinary Institute of America.  Together, we all talk about feeding your gamers, whether it be in the actual game, or at the gaming table.  In the special Four Parter, Ethan rants on inMotion hosting, Jeremy reviews Victoriana from Cubicle 7, <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/09/20/gamers-haven-episode-73-feeding-time/">Gamer&#8217;s Haven Episode 73: Feeding Time</a></span>]]></description>
			<content:encoded><![CDATA[<p>In this episode, we&#8217;re joined by listener Noah Gibbs, a bona-fide chef from the Culinary Institute of America.  Together, we all talk about feeding your gamers, whether it be in the actual game, or at the gaming table.  In the special Four Parter, Ethan rants on inMotion hosting, Jeremy reviews <a href="http://www.cubicle-7.com/victoriana.htm" target="_blank">Victoriana</a> from <a href="http://www.cubicle-7.com/" target="_blank">Cubicle 7</a>, Noah tackles <a href="http://www.outbreakundead.com" target="_blank">Outbreak Undead</a> from Hunters Books and Apparel, and Nathan reviews some minis he recently got from <a href="http://www.manticgames.com" target="_blank">Mantic Games</a>.</p>
<p><span style="text-decoration: underline;">About Victoriana</span></p>
<p>The new science has done more than bring incredible technologies into the homes of everyday people. It has brought with it a new way of looking at the world. A way based on observation and logic that threatens the ancient dogma of Aluminat church teachings.</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=55430?affiliate_id=12206" target="_blank">Buy Victoriana from RPGNow</a></p>
<p><a href="http://www.nobleknight.com/affiliate/aw.asp?B=8989513&amp;A=273&amp;Task=Click&amp;PL=2137423230" target="_blank">Buy Victoriana from Noble Knight</a></p>
<p><span style="text-decoration: underline;">About Cubicle 7</span></p>
<p>Cubicle 7 Entertainment is primarily concerned with the gaming and media markets. We publish a variety of games (Role Playing, Card and Board games) based on both original and licenced backgrounds.</p>
<p><span style="text-decoration: underline;">About Outbreak Undead</span></p>
<p>“Outbreak: Undead” is a Zombie Survival Simulation RPG that is not only fun, but an essential step in surviving the Undead. We at Hunters Books have provided the most dramatic, effective, and above all realistic means in which to (safely) simulate the events of a zombie uprising and try your chances at survival!</p>
<p><a href="http://outbreakundead.com/items.html" target="_blank">Buy Outbreak Undead from Hunter Books and Apparel</a></p>
<p><span style="font-size: 13.3333px;">Total Running Time on this episode is 103 minutes.</span></p>
<div class="flgallery-2 flgallery-line flgallery-embed" style="width: 500px; height: 155px;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="flgallery-2" width="500" height="155"><param name="movie" value="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" /><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><object type="application/x-shockwave-flash" data="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" width="500" height="155" style="outline:none;"><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><div class="flgallery-altcontent"><ol></ol></div></object></object><script type="text/javascript">jQuery(document).ready(function($) { $('#flgallery-2 .flgallery-altcontent').altgallery({ width: '500', height: '155', images: { folder: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/img/' }, config: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2', configType: 'xml' }); });</script></div>
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			<wfw:commentRss>http://gamershavenpodcast.com/2010/09/20/gamers-haven-episode-73-feeding-time/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			
		<itunes:duration>1:43:42</itunes:duration>
		<itunes:subtitle>In this episode, we’re joined by listener Noah Gibbs, a bona-fide chef from the Culinary Institute of America.  Together, we all talk about feeding your gamers, whether it be in the actual game, or at the gaming table.  In the special Four Par[...]</itunes:subtitle>
		<itunes:summary>In this episode, we’re joined by listener Noah Gibbs, a bona-fide chef from the Culinary Institute of America.  Together, we all talk about feeding your gamers, whether it be in the actual game, or at the gaming table.  In the special Four Parter, Ethan rants on inMotion hosting, Jeremy reviews Victoriana from Cubicle 7, Noah tackles Outbreak Undead from Hunters Books and Apparel, and Nathan reviews some minis he recently got from Mantic Games.
About Victoriana
The new science has done more than bring incredible technologies into the homes of everyday people. It has brought with it a new way of looking at the world. A way based on observation and logic that threatens the ancient dogma of Aluminat church teachings.
Buy Victoriana from RPGNow
Buy Victoriana from Noble Knight
About Cubicle 7
Cubicle 7 Entertainment is primarily concerned with the gaming and media markets. We publish a variety of games (Role Playing, Card and Board games) based on both original and licenced backgrounds.
About Outbreak Undead
“Outbreak: Undead” is a Zombie Survival Simulation RPG that is not only fun, but an essential step in surviving the Undead. We at Hunters Books have provided the most dramatic, effective, and above all realistic means in which to (safely) simulate the events of a zombie uprising and try your chances at survival!
Buy Outbreak Undead from Hunter Books and Apparel
Total Running Time on this episode is 103 minutes.
</itunes:summary>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://feedproxy.google.com/~r/GamersHaven/~5/NYBAr3W5R2c/gh_ep73feedingtime.mp3" fileSize="74661825" type="audio/mpeg" /><itunes:keywords>RPG,gaming,GM,gamemaster,dungeon,master,game,master,tabletop,dungeons,and,dragons,D,D,Mutants,Masterminds,Green,Ronin,role,playing,games,role,playing,games,rpg,games</itunes:keywords><feedburner:origLink>http://gamershavenpodcast.com/2010/09/20/gamers-haven-episode-73-feeding-time/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/GamersHaven/~5/NYBAr3W5R2c/gh_ep73feedingtime.mp3" length="74661825" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gamershavenpodcast.com/podpress_trac/feed/2801/0/gh_ep73feedingtime.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Gamer’s Haven Special Edition – An Interview with John Rogers</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/IhknGxzho9s/</link>
		<comments>http://gamershavenpodcast.com/2010/09/19/gamers-haven-special-edition-an-interview-with-john-rogers/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 15:29:20 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Dean Devlin]]></category>
		<category><![CDATA[Electric Television]]></category>
		<category><![CDATA[Global Frequency]]></category>
		<category><![CDATA[John Rogers]]></category>
		<category><![CDATA[Leverage]]></category>
		<category><![CDATA[Nathan Ford]]></category>
		<category><![CDATA[TNT]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=2802</guid>
		<description><![CDATA[<p>Ethan had the chance to sit down with John Rogers, co-creator of the hit TNT television series, Leverage.  As it happens, John is an avid gamer, and has done many things in the world of gaming.  They had a chance to talk about how Hollywood has influenced his games, and how his games have <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/09/19/gamers-haven-special-edition-an-interview-with-john-rogers/">Gamer&#8217;s Haven Special Edition &#8211; An Interview with John Rogers</a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2803" title="John Rogers" src="http://gamershavenpodcast.com/wp-content/uploads/2010/09/John-Rogers.jpg" alt="" width="168" height="180" />Ethan had the chance to sit down with John Rogers, co-creator of the hit TNT television series, <a href="http://www.tnt.tv/series/leverage/" target="_blank">Leverage</a>.  As it happens, John is an avid gamer, and has done many things in the world of gaming.  They had a chance to talk about how Hollywood has influenced his games, and how his games have influenced his work in Hollywood.  Oh, and they talked about Catwoman, too.</p>
<p><span style="text-decoration: underline;">About John Rogers</span></p>
<p>John Rogers is a screenwriter, comedian, film producer, and comic book writer. Although born in Worcester, Massachusetts, he attended McGill University in Montreal and is better known publicly as a Canadian writer. While at McGill, he wrote for the school&#8217;s comedy magazine The Red Herring.</p>
<p>Rogers wrote the first draft of the script for the live-action movie Transformers, released in 2007. He wrote an early screenplay for Catwoman and created the cartoon series Jackie Chan Adventures. He also co-wrote the science fiction adventure film The Core. In 2004 Rogers wrote and executive-produced a television pilot based on the graphic novel Global Frequency. Although the pilot was never aired on network television, it achieved brief notoriety when it was leaked onto the internet and accrued an international fan base. He co-created and serves as executive producer for the TNT TV series, Leverage.</p>
<p><span style="text-decoration: underline;"><a href="http://gamershavenpodcast.com/wp-content/uploads/2010/09/Leverage-2008.jpg"><img class="alignright size-medium wp-image-2804" title="Leverage" src="http://gamershavenpodcast.com/wp-content/uploads/2010/09/Leverage-2008-202x300.jpg" alt="" width="141" height="210" /></a>About Leverage</span></p>
<p>Leverage is an American television drama series on TNT that premiered in December 2008. The series is produced by director/executive producer Dean Devlin&#8217;s production company Electric Television. Leverage follows a five-person team of professional thieves, computer experts and con artists, headed up by former insurance investigator, Nathan Ford, who use their skills to right corporate and governmental injustices inflicted on common citizens.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Fentity%2FLeverage%2FB001FA4VXG%3Fie%3DUTF8%26ref_%3Dsr_tc_img_2_0%26qid%3D1284909583%26sr%3D1-2-ent&amp;tag=gamshav-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957" target="_blank">Buy Leverage from the Gamer&#8217;s Haven Amazon Store</a></p>
<p>Total Running Time on this Episode is 38 minutes.</p>
<div class="flgallery-2 flgallery-line flgallery-embed" style="width: 500px; height: 155px;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="flgallery-2" width="500" height="155"><param name="movie" value="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" /><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><object type="application/x-shockwave-flash" data="http://gamershavenpodcast.com/wp-content/plugins/commercial-flash-galleries/swf-commercial/Line.swf" width="500" height="155" style="outline:none;"><param name="flashVars" value="XMLFile=http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="swfversion" value="9.0.45.0" /><param name="expressinstall" value="http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/js/swfobject/expressInstall.swf" /><div class="flgallery-altcontent"><ol></ol></div></object></object><script type="text/javascript">jQuery(document).ready(function($) { $('#flgallery-2 .flgallery-altcontent').altgallery({ width: '500', height: '155', images: { folder: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/img/' }, config: 'http://gamershavenpodcast.com/wp-content/plugins/global-flash-galleries/gallery-xml.php?id=2', configType: 'xml' }); });</script></div>
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		<slash:comments>1</slash:comments>
			
		<itunes:duration>0:38:10</itunes:duration>
		<itunes:subtitle>Ethan had the chance to sit down with John Rogers, co-creator of the hit TNT television series, Leverage.  As it happens, John is an avid gamer, and has done many things in the world of gaming.  They had a chance to talk about how Hollywood has infl[...]</itunes:subtitle>
		<itunes:summary>Ethan had the chance to sit down with John Rogers, co-creator of the hit TNT television series, Leverage.  As it happens, John is an avid gamer, and has done many things in the world of gaming.  They had a chance to talk about how Hollywood has influenced his games, and how his games have influenced his work in Hollywood.  Oh, and they talked about Catwoman, too.
About John Rogers
John Rogers is a screenwriter, comedian, film producer, and comic book writer. Although born in Worcester, Massachusetts, he attended McGill University in Montreal and is better known publicly as a Canadian writer. While at McGill, he wrote for the school’s comedy magazine The Red Herring.
Rogers wrote the first draft of the script for the live-action movie Transformers, released in 2007. He wrote an early screenplay for Catwoman and created the cartoon series Jackie Chan Adventures. He also co-wrote the science fiction adventure film The Core. In 2004 Rogers wrote and executive-produced a television pilot based on the graphic novel Global Frequency. Although the pilot was never aired on network television, it achieved brief notoriety when it was leaked onto the internet and accrued an international fan base. He co-created and serves as executive producer for the TNT TV series, Leverage.
About Leverage
Leverage is an American television drama series on TNT that premiered in December 2008. The series is produced by director/executive producer Dean Devlin’s production company Electric Television. Leverage follows a five-person team of professional thieves, computer experts and con artists, headed up by former insurance investigator, Nathan Ford, who use their skills to right corporate and governmental injustices inflicted on common citizens.
Buy Leverage from the Gamer’s Haven Amazon Store
Total Running Time on this Episode is 38 minutes.
</itunes:summary>
		<itunes:keywords>Interviews</itunes:keywords>
		<itunes:author>terrestrialboy@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Gamer’s Haven Special Edition: An Interview with Ivan Van Norman, Chris De La Rosa, and Robert Watts</title>
		<link>http://feedproxy.google.com/~r/GamersHaven/~3/m7Mof1pGMLs/</link>
		<comments>http://gamershavenpodcast.com/2010/09/15/gamers-haven-special-edition-an-interview-with-ivan-van-norman-chris-de-la-rosa-and-robert-watts/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 20:03:51 +0000</pubDate>
		<dc:creator>thousandmonkeysproductions@gmail.com (Ethan Parker)</dc:creator>
				<category><![CDATA[Gamer's Haven Regular Episodes]]></category>
		<category><![CDATA[Gamer's Haven Special Episodes]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Chapman University]]></category>
		<category><![CDATA[Columbia College]]></category>
		<category><![CDATA[Hunters Books]]></category>
		<category><![CDATA[Hunters Exile]]></category>
		<category><![CDATA[Ivan Van Norman]]></category>
		<category><![CDATA[Outbreak Undead]]></category>
		<category><![CDATA[Robert Watts]]></category>
		<category><![CDATA[Special Edition]]></category>

		<guid isPermaLink="false">http://gamershavenpodcast.com/?p=2198</guid>
		<description><![CDATA[<p>In this episode, Ethan sits down with Ivan Van Norman, Chris De La Rosa, and Robert Watts from Hunters Books and Apparel, the company and minds that bring you Outbreak Undead.  In the interview, they backgrounds, history, inception, and the design challenges behind this innovative new RPG.</p> <p>About Outbreak Undead</p> <p>“Outbreak: Undead” is a Zombie Survival Simulation <span style="color:#777"> . . . &#8594; Read More: <a href="http://gamershavenpodcast.com/2010/09/15/gamers-haven-special-edition-an-interview-with-ivan-van-norman-chris-de-la-rosa-and-robert-watts/">Gamer&#8217;s Haven Special Edition: An Interview with Ivan Van Norman, Chris De La Rosa, and Robert Watts</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamershavenpodcast.com/wp-content/uploads/2010/09/Logo.jpg"><img class="alignright size-medium wp-image-2241" title="Logo" src="http://gamershavenpodcast.com/wp-content/uploads/2010/09/Logo-300x69.jpg" alt="" width="300" height="69" /></a>In this episode, Ethan sits down with Ivan Van Norman, Chris De La Rosa, and Robert Watts from <a href="http://www.linkedin.com/companies/hunters-books-and-apparel" target="_blank">Hunters Books and Apparel</a>, the company and minds that bring you <a href="http://www.outbreakundead.com" target="_blank">Outbreak Undead</a>.  In the interview, they backgrounds, history, inception, and the design challenges behind this innovative new RPG.</p>
<p><span style="text-decoration: underline;">About Outbreak Undead</span></p>
<p>“Outbreak: Undead” is a Zombie Survival Simulation RPG that is not only fun, but an essential step in surviving the Undead. We at Hunters Books have provided the most dramatic, effective, and above all realistic means in which to (safely) simulate the events of a zombie uprising and try your chances at survival!</p>
<p><a href="http://outbreakundead.com/items.html" target="_blank">Buy Outbreak Undead from Hunter Books and Apparel</a></p>
<p>Interested in getting Outbreak Undead into your friendly local gaming store?  <a href="http://outbreakundead.com/contact.html" target="_blank">Contact them</a>!</p>
<p>Here&#8217;s a look at the superb layout and design you&#8217;ll find in Outbreak Undead.  This book is very cool!</p>
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<p><span style="text-decoration: underline;">About Ivan Van Norman</span></p>
<p>Ivan is a businessman and a coordinator with a passion for the entertainment industry. With a B.F.A in film production at Chapman University, his experience in raising funds for short films has given him a foundation upon which to start his career. Since graduation, he has worked in every field of the entertainment industry from public relations at Traction PR to post production at Dreamworks Animation. He is a veteran of the convention circuit, working and attending large conventions such as Comic-Con, E3, GDC and GenCon. He has provided a corporate presence for clients such as Atari, Commodore, Ninja Bee and the Russian software mega-distributor 1C at these conventions. Now a developer on Outbreak: Undead, Ivan has found a project that makes use of his varied areas of expertise in gaming, promotion and producing. He is an alumni of the Phi Kappa Tau Fraternity.</p>
<p><span style="text-decoration: underline;">About Chris De La Rosa</span></p>
<p>Christopher De La Rosa graduated with a BA in Psychology from Chapman University in Orange, California, with continuing education at Columbia College for supplemental courses in Business Management and Marketing. Christopher has worked for the past two years as a Graphic Designer and Marketing Coordinator for Metro-Goldwyn-Mayer Studios. He also worked in development for nearly 5 years on a television adaptation of Hunters: Exile (now property of Hunters Books) with Aspect Studios. He is the lead designer of Outbreak: Undead, bringing his background in psychological research as well as years of game design and graphic design to the table. He is an alumni of the Phi Kappa Tau fraternity.</p>
<p><span style="text-decoration: underline;">About Robert Watts</span></p>
<p>Robert Watts is a graduate of Chapman University with a B.F.A. in Film Production and a Minor in Honors &#8211; Zombiology, which involved an in-depth study of the popular culture and mythos behind zombie lore. This gives him an extensive knowledge of the subject matter that he puts to use on the development team of Outbreak: Undead. After writing, producing and directing films for four years, he spent two years at William Morris Endeavor Entertainment as an assistant to a motion picture talent agent. He currently works for Heroes and Villains Entertainment and on Outbreak: Undead. He has been an avid gamer all his life, and enjoys both playing and designing them, and is intimately aware of the market’s current trends and developments, being at the forefront of development in the film, literary and gaming industries. He is an alumni of the Phi Kappa Tau Fraternity.</p>
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