<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5132560849389683818</id><updated>2026-07-25T05:02:04.752-07:00</updated><category term="Hitman 5. Hitman Absolution"/><category term="Mass Effect 3"/><category term="blog"/><category term="effect"/><category term="game"/><category term="gamers"/><category term="gamers nimfo"/><category term="games"/><category term="games nimfo."/><category term="games review"/><category term="mass"/><category term="mass effect"/><category term="nimfo"/><category term="pc"/><category term="review"/><title type='text'>Gamers Nimfo</title><subtitle type='html'>A blog for gamers, IT and technology. </subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-5948347236188139942</id><published>2016-08-13T10:02:00.002-07:00</published><updated>2016-08-13T10:02:25.209-07:00</updated><title type='text'>No Man&#39;s Sky</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=aozqa_7PLhE&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://www.youtube.com/watch?v=aozqa_7PLhE&quot;&gt;&lt;b&gt;No Man&#39;s Sky&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
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No Man&#39;s Sky is an action-adventure survival video game developed and published by the indie studio Hello Games for PlayStation 4 and Microsoft Windows. The game was released worldwide in August 2016.&lt;br /&gt;
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No Man&#39;s Sky&#39;s gameplay is built on four pillars — exploration, survival, combat, and trading. Players are free to perform within the entirety of a procedurally generated deterministic open universe, which includes over 18 quintillion (1.8×1019) planets, many with their own sets of flora and fauna. By exploring, players gain information about the planets that they can submit to the Atlas, a universal database that can be shared with other players of the game. Players get compensated in in-game currency every time new information is uploaded to The Atlas. Players also gain materials and blueprints to upgrade their character&#39;s equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, survive on planets with hostile environments, interact in friendly or hostile manners with computer-controlled space-faring factions, or trade with other ships. Some activities, such as killing too many lifeforms or draining too many resources from planets, will draw the attention of patrolling robotic Sentinels that will attempt to kill the player character.&lt;br /&gt;
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Players participate in a shared universe, with the ability to exchange planet coordinates with friends, though the game is also fully playable offline; this is enabled by the procedural generation system that assures players find the same planet with the same features, lifeforms, and other aspects once given the planet coordinates, requiring no further data to be stored or retrieved from game servers. Nearly all elements of the game are procedurally generated, including star systems, planets and their ecosystems, flora, fauna and their behavioral patterns, artificial structures, and alien factions and their spacecraft. The game&#39;s engine employs several deterministic algorithms such as parameterised mathematical equations that can mimic a wide range of geometry and structure found in nature. Art elements created by human artists are used and altered as well. The game&#39;s audio, including ambient sounds and its underlying soundtrack, also uses procedural generation methods from base samples created by Paul Weir and the musical group 65daysofstatic.&lt;br /&gt;
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No Man&#39;s Sky represents Hello Games&#39; vision of a broad, attention-getting game that they wanted to pursue while they secured their financial well being through the Joe Danger series of games. The game&#39;s original prototype was worked on by Hello Games&#39; Sean Murray, and then expanded into a small four-person team prior to its first teaser in December 2013. About a dozen developers worked on the game leading up to its release, with Sony Interactive Entertainment providing promotional and marketing support. Sony formally announced the title during their press conference at the Electronic Entertainment Expo 2014, the first independently-developed game to be presented at the Expo&#39;s centrepiece events.&lt;br /&gt;
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&lt;b&gt;GAMEPLAY&lt;/b&gt;&lt;br /&gt;
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No Man&#39;s Sky is a first-person, open world survival game. Players take the role of a planetary explorer in an uncharted universe. They start on a random planet at the edge of the universe, and are equipped with a survival spacesuit with a jetpack; a &quot;multitool&quot; that can be used to scan, mine and collect resources as well as to attack or defend oneself from creatures and other entities while on a planet; and a crashed spacecraft that, once repaired, allows them to land and take-off from planets and travel between them and engage in combat with other space-faring vessels. After performing enough resource collection to repair their spacecraft and leave the planet, the player is then free to engage in any of the four principal activities offered by the game: exploration, survival, combat, and trading.&lt;br /&gt;
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The player-character can collect information on the planets and the lifeforms and other features of these planets to upload to The Atlas, a galactic database as depicted in the game&#39;s cover artwork, which they are paid for with units, the in-game currency. Units are used to purchase new survival gear, tools, and spacecraft with more powerful abilities and defenses, allowing the player to explore more of the universe and survive in more hostile environments. Such upgrades can work in synergistic effects; the scanning feature of the multitool initially starts as a short-ranged directed beam, but can be upgraded to have much longer range, spanning all directions, and locating minerals and other resources buried in the ground.&lt;br /&gt;
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The player&#39;s ability to explore planets is only limited by the range of the hyperspace jump engines of their current spacecraft and how much fuel that the craft presently carries. The player is able to view a galactic map to plot courses between systems, which is updated as other players upload their findings to the Atlas. Numerous features in the space between planets exist, including ships and fleets belonging to various factions which may be hostile to the player or which the player may wish to engage in space combat. The player&#39;s actions influence how the faction treats them in future encounters; for example by helping a faction win a space battle against a rival one earlier, they may in turn help protect the players from a different faction later. The player can attempt communication with non-player characters (NPC) from these factions using a dialog tree interface, but this requires them to learn the aliens&#39; language, for which a simple word-for-word translation exists, leaving the player to wildly guess at the start. By frequent communications with that faction, as well as finding monoliths scattered on planets that act as Rosetta stones, the player can better understand these languages, and can gain favour from the NPC and its faction for trading and combat. There are also various space bases where the player can engage in trading of resources and goods in a free market system, with one such base existing in every planetary system so that players always have the ability to buy fuel to make hyperspace jumps to other systems. The player is able to use resources they have collected to craft new goods, though they are required to determine the recipes for these on their own or to purchase from vendors. This can enable players to collect rare elements found in a remote part of the universe and craft them to make highly desirable goods that they can sell. Such stations also sell new equipment to the player with rotating stock.&lt;br /&gt;
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Taking resources from a planet or harming the lifeforms on it causes the player to gain a &quot;wanted level&quot; similar to that of the Grand Theft Auto series, attracting the attention of self-replicating robot-like Sentinels that patrol the planets. Low wanted levels may cause small drones to appear which may be easily fought off, while giant walking machines can assault the player at higher wanted levels. Similarly, hostile actions towards the alien factions cause aggressive responses based on a comparable scale, ranging from being intercepted by one or two scout ships, to becoming the target of entire armadas. The player-character can die in a number of fashions, such as by sustained damage from a toxic or oxygen-less planetary environment or extreme temperatures, attacks from dangerous lifeforms or Sentinels, or being destroyed in space combat with the space-faring factions. If the player-character dies, they will respawn near their spacecraft if they died on the planet surface, or will respawn at a nearby spaceport if they died in space combat; in either situation, they lose all information that they have not yet uploaded to the Atlas and other resources collected since, but retain all of the gear they have already acquired, provided that they return to the point where they died to recover items they had been carrying.&lt;br /&gt;
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&lt;b&gt;Development&lt;/b&gt;&lt;br /&gt;
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Concept and inspiration&lt;br /&gt;
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The onset of development for No Man&#39;s Sky arose from Hello Games&#39; co-founder Sean Murray sometime during the development of Joe Danger 2 (2012), which he compared to a mid-life crisis for himself.[33] Murray, a former developer at Criterion Games for the Burnout series, worried the studio would be falling into a rut of producing sequel after sequel as was the case at Criterion. When Hello Games had problems with an American publisher, Murray realized they had an opportunity to create a completely new title based on a concept he had since he was a child, when he had aspirations of being an astronaut, envisioning oneself as being the first human to step onto an alien planet.&lt;br /&gt;
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No Man&#39;s Sky was an attention-getting concept that the studio had since inception. Murray described that in bringing on board Dave Ream, the team&#39;s creative director, that Murray described how there are skyscrapers in the world that are well visible but built on standard designs, and then there are smaller, minimalist architectural designs, which is the direction that Murray wanted to take the studio. Ream agreed, but insisted that the studio at some point would make the game equivalent of a skyscraper, a game they could develop without any limitations. This proverbial game, &quot;Project Skyscraper&quot; was kept in mind as the studio began to expand and acquire the necessary finances to pursue other titles besides Joe Danger.&lt;br /&gt;
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Murray&#39;s concept for the game was influenced by science fiction works of the 1970s and 1980s. Murray attributes ideas from the &quot;Big Three&quot; science fiction authors—Isaac Asimov, Arthur C. Clarke, and Robert Heinlein—whose stories he considered &quot;fantastical - it&#39;s vibrant, exciting and the unexplored&quot;. Murray also considered Frank Herbert&#39;s Dune influential as it &quot;paints this picture of a world that’s so believable&quot;. Another avenue of influence was the state of current science fiction media, which Murray compared to similar commentary from Neal Stephenson on how most mainstream works focus on a dystopian story; for Murray, he wanted No Man&#39;s Sky to be much more optimistic and uplifting.&lt;br /&gt;
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Murray was also inspired by the covers of these science fiction works from the period, which typically were done by freelance artists and bore little connection to the story within but made for visually alluring scenes. Duncan credits much of No Man&#39;s Sky&#39; art influence from the work of Chris Foss, who drew covers for many science fiction books and magazines and had a significant influence in science fiction film and video games. Duncan noted that &quot;he created this kind of art when everyone else was creating black starfields, grey dull monolithic spacecrafts&quot;. Other art influences included John Harris, another book and video game cover artist; Jean Giraud (aka Mœbius), a science-fiction and fantasy cartoonist; and Ralph McQuarrie, a concept artist for several major Hollywood films. Duncan also cited the films of Ray Harryhausen as an influence in terms of the exploration of the unknown. Murray noted an iconic shot from the original Star Wars film, which featured two suns rising on the planet Tatooine as the &quot;perfect alien image&quot; that captured the nature of science fiction.&lt;br /&gt;
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Murray considered his own experience playing Elite, a similar open-world space exploration game, as part of No Man&#39;s Sky&#39;s inspiration. Murray wanted to craft a game that really focused on exploration, which, as he considered it, was &quot;seeing something that no-one&#39;s seen before and for your experience to be unique&quot;, rather than pre-planned puzzles that one would need to explore to find and solve. The video game Journey was also influential with Murray hoping to integrate its &quot;simplicity and elegance&quot; into No Man&#39;s Sky.&lt;br /&gt;
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&lt;b&gt;Future&lt;/b&gt;&lt;br /&gt;
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Murray has offered the potential to extend the game through downloadable content, though because of the procedural generation systems used, would likely be in the form of added features rather than new content. For example, with release of the day one patch, Hello Games has pointed to base building and the ability to purchase freighters as planned additions to the game. Murray anticipates all updates will be freely available.&lt;br /&gt;
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The developers have stated they are looking at supporting virtual reality (VR) hardware, but as of June 2015 have not announced any plans. Murray stated in an April 2016 interview with IGN that VR &quot;would be a really good fit&quot; for No Man&#39;s Sky, as the immersive experience could create &quot;really intense moments within a game&quot;. Murray also commented on the potential for a remastering of No Man&#39;s Sky for a system with more hardware capabilities, suggesting that they would be able both increase the texture resolution and the degree of complexity of the flora and fauna on the planets.&lt;br /&gt;
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&lt;b&gt;My Point Of View&lt;/b&gt;&lt;br /&gt;
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After playing the game with the new day one patch I must say that it is a great exploration/action game. It is based on survival, crafting and research of new technology to be able to get to the centre of &amp;nbsp;the Galaxy witch is the main story point.&lt;br /&gt;
I saw reviews that say it becomes boring after a while. If you want to learn the story and find satisfaction you need to get closer to the center of the Galaxy. It becomes more clearer after getting farther in the game.&lt;br /&gt;
After release it had problems and it still has on most computers and PS4. Frame drops are constant but on PC if you teak your settings in Graphics you&#39;re good. Textures look good, animals, stations, ships are random. However it has only 4 racer in terms of NPC - Aliens. You need to learn their language by finding monoliths. (faster way) and doing missions for them.&lt;br /&gt;
You will get in their good part meaning you&#39;ll get better deal in merchandising and low prices on ships.&lt;br /&gt;
I give this game a 8/10&lt;br /&gt;
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+Gameplay&lt;br /&gt;
+Random animals and plants.&lt;br /&gt;
+Sound&lt;br /&gt;
+Graphics - for its 2.6 GB size.&lt;br /&gt;
-Needs better optimization&lt;br /&gt;
-AI somewhat weird sometimes.&lt;br /&gt;
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&lt;b&gt;System Requirements&lt;/b&gt;&lt;br /&gt;
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CPU:&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Intel Core i3 or better&lt;br /&gt;
CPU Speed:&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Info&lt;br /&gt;
RAM:&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;8 GB&lt;br /&gt;
OS:&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Windows 7/8.1/10 (64-bit versions)&lt;br /&gt;
Video Card:&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;nVidia GTX 480, AMD Radeon 7870 or better&lt;br /&gt;
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Free Disk Space:&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;10 GB&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/5948347236188139942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/08/no-mans-sky.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/5948347236188139942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/5948347236188139942'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/08/no-mans-sky.html' title='No Man&#39;s Sky'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq-BT1MBmfWKZxiCM9aq3fQQmuh6RhDJwDIZgcGwOnnPmYMN4fzEYECcR5V3ExVjMAne17ZbPse6UIy45YNHwgA2dp03Ebryae3apmzcDARocFtMFad8MoUyUi9tqrFtoGH73TJnsskH8P/s72-c/No_Man%2527s_Sky.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-6920908864583528880</id><published>2016-08-10T12:13:00.002-07:00</published><updated>2016-08-10T12:13:53.518-07:00</updated><title type='text'>Gamers Nimfo Linking With Atomic Snail! </title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
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Hello all you Happy People! We have good news. Gamers Nimfo links with Atomic Snail&#39;s Channel from 12 August 2016. You will be able to see fresh gameplay, commentaries, reviews, unboxing and much more. Stay tuned for the new legacy. Fresh posts to come and updates daily. All videos posted from 12 of August on will be in English. Remember: We Are Stronger Together!&amp;nbsp;&lt;/div&gt;
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&lt;a href=&quot;https://www.youtube.com/channel/UCiwqur0p8HWUTMNsxkS7cqQ&quot;&gt;LINK&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/6920908864583528880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/08/gamers-nimfo-linking-with-atomic-snail.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/6920908864583528880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/6920908864583528880'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/08/gamers-nimfo-linking-with-atomic-snail.html' title='Gamers Nimfo Linking With Atomic Snail! '/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-4049880687520209281</id><published>2016-06-14T11:19:00.000-07:00</published><updated>2016-06-14T11:19:23.419-07:00</updated><title type='text'>Battlefield 1</title><content type='html'>&lt;br /&gt;
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&lt;a href=&quot;https://www.youtube.com/watch?v=4pY3hlQEOc0&quot;&gt;&amp;nbsp;Battlefield 1&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCYhWajnC40DA_rfd2gHcEMsg46VbYvT9lVqgIyu4ouL7-ZEpEDQrmPaYWvWIroiaaC8PBZC2B6vAVBkqV5jTZn-3ijFSjP48DC9IhDgb-hcbQs7FgPHAmxEdtQg_ZqmiAqNzmuMP3JRfS/s1600/Battlefield_1_cover_art.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCYhWajnC40DA_rfd2gHcEMsg46VbYvT9lVqgIyu4ouL7-ZEpEDQrmPaYWvWIroiaaC8PBZC2B6vAVBkqV5jTZn-3ijFSjP48DC9IhDgb-hcbQs7FgPHAmxEdtQg_ZqmiAqNzmuMP3JRfS/s320/Battlefield_1_cover_art.jpg&quot; width=&quot;213&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Battlefield 1 is an upcoming World War I first-person shooter video game developed by EA DICE and published by Electronic Arts. It is the fourteenth installment in the Battlefield franchise, the first main entry in the series since Battlefield 4 (2013), and the first World War I video game published by Electronic Arts since Wings of Glory in 1994. The game is scheduled to be released on Microsoft Windows, PlayStation 4 and Xbox One worldwide on October 21, 2016.&lt;/div&gt;
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&lt;b&gt;Gameplay&lt;/b&gt;&lt;/div&gt;
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Battlefield 1 - Original&lt;/div&gt;
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Battlefield 1 - 2016&lt;/div&gt;
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Similar to the previous entries in the series, Battlefield 1 is a first-person shooter. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, automatic and semi-automatic rifles, artillery, flamethrowers, and mustard gas to kill opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into two groups: heavy and light. Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, biplane aircraft, and battleships, as well as ride horses into battle. Destructible environments and weapon customization, features present in the previous games, return in Battlefield 1.&lt;/div&gt;
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According to the game&#39;s designer, Daniel Berlin, the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat. Players can control several characters in the campaign.&lt;/div&gt;
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The game&#39;s multiplayer is planned to support up to 64 players. The new squad system allows a group of players to enter and leave game servers together. According to Berlin, playing without joining a squad would make gameplay significantly more difficult. Multiplayer maps are to be based on locations around the world, including Arabia, the Western Front, and the Alps.&lt;/div&gt;
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&lt;b&gt;Development&lt;/b&gt;&lt;/div&gt;
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According to game designer Daniel Berlin, the team picked World War I as the game&#39;s setting as they believed that the weapons and gadgets featured in that period of time suit players with different playstyles. The game was named Battlefield 1, since the team considered World War I &quot;the dawn of all-out warfare&quot;. Melee weapons were reworked so as to introduce more depth to the system. According to creative director Lars Gustavsson, the setting was a concept for a very long time, and it had been the &quot;dream&quot; for the team to create a game based on that period. According to Berlin, gameplay was the most important aspect when they were developing the game, and he promised that it would not be slowed down due to the game&#39;s historical setting. The story of the game is told through multiple protagonists, and explores the stories of unknown war heroes. Patrick Söderlund, an executive of Electronic Arts, originally rejected the idea of having a World War One shooter as he thought that it would not be fun to play. He later accepted the pitch after being convinced by a demo created by DICE.&lt;/div&gt;
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In June 2015, DICE revealed that they were working on an unannounced game. In January 2016, EA announced that Titanfall 2, Mass Effect: Andromeda and an unannounced video game set in the Battlefield universe would be released prior to the end of the company&#39;s fiscal year. Both the title, the game&#39;s release date, and the plot of the game were leaked prior to the official announcement on May 6, 2016. The game was officially unveiled on that day through a livestream on Twitch, showcasing a reveal trailer of the game featuring a remix of The White Stripes&#39; &quot;Seven Nation Army&quot; by The Glitch Mob. The game&#39;s Collector&#39;s Edition includes items such as a statue of a Harlem Hell Fighter, a code for an unannounced downloadable content (DLC), and a Steelbook case. Pre-order bonuses include early access to a DLC map, and the Harlem Hellfighter Pack. The Deluxe Edition includes the pre-order bonuses, as well as three days early access to the game, the Red Baron Pack, the Lawrence of Arabia Pack, and five Battlepacks. An open beta is planned to ensure that major technical bugs, glitches and crashes can be patched prior to the game&#39;s official launch. Battlefield 1 is set to be released worldwide on October 21, 2016 for Microsoft Windows, PlayStation 4 and Xbox One.&lt;/div&gt;
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&lt;b&gt;System Requirements&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;COMING SOON&lt;/b&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/4049880687520209281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/06/battlefield-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/4049880687520209281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/4049880687520209281'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/06/battlefield-1.html' title='Battlefield 1'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCYhWajnC40DA_rfd2gHcEMsg46VbYvT9lVqgIyu4ouL7-ZEpEDQrmPaYWvWIroiaaC8PBZC2B6vAVBkqV5jTZn-3ijFSjP48DC9IhDgb-hcbQs7FgPHAmxEdtQg_ZqmiAqNzmuMP3JRfS/s72-c/Battlefield_1_cover_art.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-3420611355603795988</id><published>2016-06-12T12:07:00.000-07:00</published><updated>2016-06-12T12:07:28.010-07:00</updated><title type='text'>Witcher 3 Wild Hunt</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
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&lt;b&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=imo72mt_7tM&quot;&gt;Witcher 3 Wild Hunt&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1XSKDejwpJj4Jn00EMpyXKdMIyW8kaKfKp0BOVGhXrYlhpx8z7IVaQzPRuznXChdZ0XWcB-tzUv0IQP5phvLaOentzJp34lArYcMuVsCdOqFiJYG5EHffFK2G2T-iliyYCF3O5STCHkhU/s1600/Witcher_3_cover_art.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1XSKDejwpJj4Jn00EMpyXKdMIyW8kaKfKp0BOVGhXrYlhpx8z7IVaQzPRuznXChdZ0XWcB-tzUv0IQP5phvLaOentzJp34lArYcMuVsCdOqFiJYG5EHffFK2G2T-iliyYCF3O5STCHkhU/s320/Witcher_3_cover_art.jpg&quot; width=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The Witcher 3: Wild Hunt is an open world action role-playing video game developed by CD Projekt RED. Announced in February 2013, it was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on 19 May 2015. The game is the third in the series, preceded by The Witcher and The Witcher 2: Assassins of Kings, which are based on the series of fantasy novels by Polish author Andrzej Sapkowski.&lt;/div&gt;
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Played in a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who sets out on a long journey through the Northern Kingdoms. In the game, players battle against the world&#39;s many dangers using swords and magic, while interacting with non-player characters and completing side quests and main missions to progress through the story. The game was met with critical acclaim and was a financial success, selling over 6 million copies in six weeks. The game won multiple Game of the Year awards from various gaming publications, critics, and game award shows, including the Golden Joystick Awards, The Game Awards, Game Developers Choice Awards, and SXSW Gaming Awards.&lt;/div&gt;
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&lt;b&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=N4ony2r0QFs&quot;&gt;Gameplay&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
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The Witcher 3: Wild Hunt is more than 30 times larger than previous Witcher games, requiring players to sail by boat to some locations and ride on horseback to others. However, fast traveling to already visited locations is also possible. The open world in The Witcher 3 was described as &quot;20% bigger than Skyrim&quot;. Many actions the player performs affect the world, with many of the quests having a number of options on how to complete them, and differing outcomes. CD Projekt RED anticipated approximately 100 hours for the completion of the game, 50 of them belonging to side quests, and 50 belonging to the main story.&lt;/div&gt;
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While similar to the previous Witcher games, Wild Hunt improved on several aspects from past games. Combat revolves around an action role-playing game system alongside the use of magic. The fighting system from previous games was significantly revamped. Wild Hunt introduces some new mechanics, such as the ability to sense nearby objectives, people and resources (&quot;witcher sense&quot;), combat on horseback and at sea, swimming underwater and the use of a crossbow. Additionally, Geralt can jump, climb, and vault over smaller obstacles. The climbing mechanics were described as &quot;not exactly&quot; like Assassin&#39;s Creed, but &quot;similar to what we have in Uncharted&quot;. Item creation and potion brewing still remain as in previous games, but were modified from The Witcher 2 to be more forgiving. Traps from The Witcher 2 were entirely omitted. The same five Witcher signs returned but slightly modified, with each one having an alternative form that can be used.&lt;/div&gt;
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The game features responsive, advanced artificial intelligence (AI) and dynamic environments. The day and night cycle influences some monsters and their powers, similar to the common mythological motif of a werewolf gaining powers during the night of a full moon. The game also features a dynamic beard growth system, in which the beard of the playable character Geralt grows as he spends time in the world. Ciri, an exceptional sword fighter with mythical powers from the Witcher novels, is a playable character in the game. Gwent is an in-game collectible card game, which replaces the dice games from the previous two Witcher titles.&lt;/div&gt;
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&lt;b&gt;Development&lt;/b&gt;&lt;/div&gt;
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The developers on creating the game&#39;s world&lt;/div&gt;
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The game was officially announced on 4 February 2013 via Game Informer, with a 2014 release on PC and &quot;all high-end platforms available&quot;. The latter was then clarified to mean the PlayStation 4 and Xbox One on 21 February 2013 and 10 June 2013 respectively. According to the official information from Microsoft, The Witcher 3 was originally not going to be available on the Xbox One in Poland, the country in which the game&#39;s development process took place. However, this was changed as regional restrictions were later entirely removed from the Xbox One. The Witcher 3: Wild Hunt was developed over the course of three and a half years, with a total of 240 in-house staff working on it. Majority of the staff were Polish, while 1,500 people were also involved in the game&#39;s production globally.&lt;/div&gt;
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On 11 March 2014, it was announced that the game&#39;s release date was delayed from Autumn 2014 to February 2015. According to an official statement released by the development team, they had successfully created &quot;a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice&quot; - suggesting that the core game and its main story were practically finished. However, the statement then goes on to cite the main reason for the delay was manual fine-tuning of many details and thorough testing of the final product to bring it up to the desired standard of quality. On 8 December 2014, the developer officially informed about postponing the release date to 19 May 2015.&lt;/div&gt;
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On 7 April 2015, CD Projekt RED announced two expansion packs for the game, titled Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015, while Blood and Wine was released on 31 May 2016. On 16 April 2015, CD Projekt RED confirmed that the game had been declared gold, indicating it was being prepared for duplication and release. The development budget for the game was 306 million Polish złoty.&lt;/div&gt;
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&lt;b&gt;Game engine&lt;/b&gt;&lt;/div&gt;
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The Witcher 3: Wild Hunt features the REDengine 3 game engine, developed by CD Projekt RED and designed specifically for nonlinear role-playing video games set in vast open world environments. It is supposed to help eliminate many of the game development trade-offs previous developers faced, allowing The Witcher 3: Wild Hunt developers to create &quot;an open environment with a complex, multi-thread story&quot;. CD Projekt RED has integrated the Umbra 3 Visibility Solution into its engine to handle occlusion culling. Engineers from Umbra and CDP demonstrated the use of the technology at the Game Developers Conference 2014. As in the previous two Witcher games, players are presented with a complex story featuring multiple choices bearing associated consequences. But REDengine 3 allows for a complex story line without sacrificing the design of the virtual world.&lt;/div&gt;
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&lt;b&gt;My Point Of View&lt;/b&gt;&lt;/div&gt;
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My girlfriend knows Witcher as &quot;The White Hair Guy&quot; , &quot;The White Hair One&quot; . She&#39;s right because you can see him on every game DVD Cover in stores. I had a blast playing this game; don&#39;t get me wrong, I still play it (wink). When I bought this game I was surprised to find all this:&amp;nbsp;&lt;/div&gt;
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Pack:&amp;nbsp;&lt;/div&gt;
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4 Disc pack&lt;/div&gt;
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1 Soundtracks Disk&lt;/div&gt;
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A detailed World Map (the smell of paper is old) - details&lt;/div&gt;
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2 Stickers for Computer - Car&lt;/div&gt;
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A bonus code for all 16 DLC&#39;s&amp;nbsp;&lt;/div&gt;
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A Thank You note for support&lt;/div&gt;
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I bought this game for 12 bucks. At this price there&#39;s no AAA game out there that offers this in the box.&amp;nbsp;&lt;/div&gt;
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I can&#39;t say there aren&#39;t any faults with the game but most of them where fixed by updates and fixes. &amp;nbsp;Check the ratings and you&#39;ll know what I&#39;m talking about. Over 200 AWARDS - Defines Next-Gen - IGN&lt;/div&gt;
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The developer has great care for this game and it gets constant updates and fixes. Creatures, the HUGE open world, weather, music, characters all make this game a 10/10 from my point of view. You start playing and the immersive world and action keep you in front of you PC for a day or more. (I played 9 hours non-stop until I was a &quot;little&quot; hungry. 15 minutes later... Next mission!) I even bought the original Project RED Medallion to show my gratitude for this masterpiece:&lt;/div&gt;
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You can say that I have almost the collectors edition!&amp;nbsp;&lt;/div&gt;
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&lt;b&gt;Verdict&lt;/b&gt;&lt;/div&gt;
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+Huge open world&lt;/div&gt;
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+Sound - music&lt;/div&gt;
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+Characters and creatures&lt;/div&gt;
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+Weather and details&lt;/div&gt;
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=NVIDIA Hairworks (for AMD users this is pointless)&lt;/div&gt;
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&lt;b&gt;Score: 10/10&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;I recommend this game for all gamers out there!&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;System Requiremens&lt;/b&gt;&lt;/div&gt;
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No better requirements than the box itself&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/3420611355603795988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/06/witcher-3-wild-hunt.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/3420611355603795988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/3420611355603795988'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/06/witcher-3-wild-hunt.html' title='Witcher 3 Wild Hunt'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1XSKDejwpJj4Jn00EMpyXKdMIyW8kaKfKp0BOVGhXrYlhpx8z7IVaQzPRuznXChdZ0XWcB-tzUv0IQP5phvLaOentzJp34lArYcMuVsCdOqFiJYG5EHffFK2G2T-iliyYCF3O5STCHkhU/s72-c/Witcher_3_cover_art.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-8419395063465699261</id><published>2016-06-06T12:39:00.002-07:00</published><updated>2016-06-06T13:16:57.676-07:00</updated><title type='text'>Dark Souls 3</title><content type='html'>&lt;b&gt;&amp;nbsp;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=_zDZYrIUgKE&quot;&gt;Dark Souls III&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;Dark Souls III&lt;/b&gt; is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. The fourth entry in the Souls series, Dark Souls III was released in Japan in March 2016, and worldwide in April 2016.&lt;br /&gt;
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&lt;b&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=PTEIUoAPR0g&quot;&gt;Gameplay&lt;/a&gt;&lt;/b&gt;
Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game&#39;s gameplay design followed &quot;closely from Dark Souls II&quot;. Players are equipped with a variety of weapons including bows, explosives like fire bombs, greatswords, and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies&#39; attack and protect the player from suffering damage. Each attack has two different styles, with one of them being a standard attack, while the other is slightly more powerful and can be charged up, similar to FromSoftware&#39;s previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game.[8] Magic is featured in the game, with a returning magic system from Demon&#39;s Souls, now known as &quot;focus points&quot; (FP). When performing spells, the players&#39; focus points are consumed and decreased. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players&#39; particular play style. One of them refills hit points like previous games in the series, while another, newly introduced in Dark Souls III, refills focus points. Combat and movements were made faster and more fluid in Dark Souls III, with several players&#39; movements, such as backstepping and swinging heavy weapons, able to be performed more rapidly, allowing players to deal more damage in a short period of time.

Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield &quot;Skills&quot;, which are special abilities that vary from weapon to weapon that enable unique attacks and features, at the cost of focus points. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer overall maps than its predecessor Dark Souls II, but were created larger and more detailed, which encourages exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements, like the previous games in the series.&lt;br /&gt;
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&lt;b&gt;Plot&lt;/b&gt;
Set in the Kingdom of Lothric, a bell has rung to send a sign that the First Flame, responsible for prolonging the Age of Fire, is dying out. As has happened many times before, the coming of the Age of Dark produces the undead, cursed beings that rise up after death. The Age of Fire can be prolonged with the linking of the fires, a ritual in which great lords and heroes sacrifice their souls to kindle the First Flame. Unlike the previous times though, this time the destined undead, Prince Lothric, has abandoned his duty and left the First Flame to die out. The bell is the last hope for the Age of Fire, raising previous Lords of Cinder, heroes who have linked the flame across aeons, so that their essences may be combined to rekindle the almost completely dead First Flame. However, most of the Lords of Cinder abandon their thrones rather than linking the fires, only one of them remaining, and an undead known as the Ashen One rises and takes on the responsibility of preventing an oncoming apocalypse brought about by the endless conflict between fire and dark. In order to link the flame, the Ashen One must return three other previous Lords of Cinder, as well as Prince Lothric, back to their thrones in the Firelink Shrine. The Lords include the Abyss Watchers, a group of warriors sworn to protect the land from the abyss and linked by a single soul, Yhorm the Giant, who was once a conqueror of the very people he then sacrificed his life for, and Saint Aldrich, who was forced to become a Lord of Cinder despite an enjoyment of consuming both men and gods. Because the Lords&#39; decisions to leave, the Ashen One must return their essences and power back to their throne by defeating them and returning their ashes to the shrine. Once the Ashen One succeeds in returning the Lords of Cinder including Lothric to their thrones, they travel to the ruins of the Kiln of the First Flame. There, they encounter the Soul of Cinder, an amalgamation of all the previous Lords of Cinder who had linked the flame in the past. Once the Soul of Cinder is defeated, four endings are possible based on the player&#39;s actions during the game.&lt;br /&gt;
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&lt;b&gt;Sales&lt;/b&gt;
In Japan, the PlayStation 4 version sold over 200,000 copies in its first two weeks of release. Sales for the Xbox One version were not reported. It became the fastest-selling video game published by Bandai Namco Entertainment America, becoming the company&#39;s most successful day-one launch. On May 10, 2016, Bandai Namco announced that Dark Souls III had reached three million total copies shipped worldwide, with 500,000 in Japan and Asia, 1.5 million in North America, and one million in Europe.

It was also reported that Dark Souls III was best selling software in North America in the month of release.&lt;br /&gt;
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&lt;b&gt;My Point Of View&lt;/b&gt;&lt;br /&gt;
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&amp;nbsp;I always had a crush on Dark Souls but from what I endure playing the game, I got to a point of hate. The game hates you and pushes you to the limits where you almost destroy your PC. I gave Dark Souls III another try. When I heard the menu music I was sure that whatever the journey has prepared for me I will endure and finish this art named Dark Souls III.&lt;br /&gt;
&amp;nbsp;There are checkpoints in the game when you feel you progress and done something with your character, but then out of nowhere you are killed and loose all your souls. Enemies can be hard to distinguish based on the looks and that means: easy to kill or .... A mob can be harder to kill than a boss in some cases. The artwork and design is one of the best I&#39;ve seen. I recommend this game for any gamer out there.&lt;br /&gt;
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&lt;b&gt;Verdict&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;+ &lt;/b&gt;The level design&lt;br /&gt;
+ Voices&lt;br /&gt;
+ Mobs&lt;br /&gt;
+ Music&lt;br /&gt;
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- The game punishes you when you feel most secure&lt;br /&gt;
- Lack of open world&lt;br /&gt;
- Sometimes repetitive&lt;br /&gt;
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&lt;b&gt;Score&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;8.7&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;System Requirements:&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;OS:&lt;/b&gt; Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit.&lt;br /&gt;
&lt;b&gt;Processor:&lt;/b&gt; Intel Core i7-3770 / AMD® FX-8350.&lt;br /&gt;
&lt;b&gt;Memory:&lt;/b&gt; 8 GB RAM.&lt;br /&gt;
&lt;b&gt;Graphics:&lt;/b&gt; NVIDIA® GeForce GTX 970 / ATI Radeon R9 series.&lt;br /&gt;
&lt;b&gt;DirectX:&lt;/b&gt; Version 11.&lt;br /&gt;
&lt;b&gt;Network:&lt;/b&gt; Broadband Internet connection.&lt;br /&gt;
&lt;b&gt;Storage:&lt;/b&gt; 25 GB available space.&lt;br /&gt;
&lt;b&gt;Sound Card:&lt;/b&gt; DirectX 11 sound device.&lt;br /&gt;
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&lt;b&gt;All of the above but the game can be played also on:&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;Processor: I5 750 / Athlon 2 x4&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Graphics: Nvidia GTX 560 / Radeon 6870&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;DirectX: 11&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Sound Card: Any Sound Device will do&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/8419395063465699261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/06/dark-souls-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/8419395063465699261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/8419395063465699261'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/06/dark-souls-3.html' title='Dark Souls 3'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYDTrDN72E7NY2JYaphIBcubieG3uBd3iaorspgyCz8Zynd1l96TIRHqBSx0tYlLyhUIffg7lT35w58-LdmMXjXxgNRrXxMxZYekpZRJA5WJlZhCPVKINv9fCRU-LsACD3yv37NN8eyB60/s72-c/Dark_souls_3_cover_art.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-9124008719237433607</id><published>2016-06-02T05:19:00.000-07:00</published><updated>2016-06-02T05:19:01.384-07:00</updated><title type='text'>After long wait! We are back! Stay tuned for whats next!</title><content type='html'>For all you people still looking for activity on this blog we figured out the fact that it will be sad to close it down. So we are back once more. We need your help in growing it. Any comments will be welcome As a sign of support. Thank you and stay tuned!</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/9124008719237433607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/06/after-long-wait-we-are-back-stay-tuned.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/9124008719237433607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/9124008719237433607'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2016/06/after-long-wait-we-are-back-stay-tuned.html' title='After long wait! We are back! Stay tuned for whats next!'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-910593362831436788</id><published>2014-09-08T23:48:00.001-07:00</published><updated>2014-09-08T23:58:44.767-07:00</updated><title type='text'>Watch Dogs</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnu2Gy0H4i9q_DcKTYFYekR_bRMfusUSD-yoQW8vQimXfVUozcJUTOoEmFe_cxIQ-Yub71vl-0N9Fx7t76bSwc_5fYXmBD3mlSq72AM7jSnpy0hzZaUUDHwJECPN90-65_EcPKfrPiUYJy/s1600/Watch_Dogs_box_art.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnu2Gy0H4i9q_DcKTYFYekR_bRMfusUSD-yoQW8vQimXfVUozcJUTOoEmFe_cxIQ-Yub71vl-0N9Fx7t76bSwc_5fYXmBD3mlSq72AM7jSnpy0hzZaUUDHwJECPN90-65_EcPKfrPiUYJy/s1600/Watch_Dogs_box_art.jpg&quot; height=&quot;320&quot; width=&quot;236&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&amp;nbsp;&lt;a href=&quot;https://www.youtube.com/watch?v=e_q-s3QdmU8&quot;&gt;TRAILER&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
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&lt;br /&gt;
Watch Dogs (stylized as WATCH_DOGS) is a 2014 open world action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide on 27 May 2014 for Microsoft Windows, the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, with a Wii U version planned for release in the fourth quarter of 2014. Set within a fictionalized version of Chicago, Illinois, the single-player story follows a hacker and his efforts to seek revenge after the accidental death of his niece. The open world design lets players freely roam Chicago, which includes the urban city, open countryside, and slums.&lt;br /&gt;
&lt;br /&gt;
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Aiden Pearce, a highly skilled grey hat hacker who can hack into the &quot;ctOS&quot;, a centralized operating system which manages the hyper-connected city of Chicago, and formed after a Northeast blackout of 2003 was caused by a hacker. Players can choose to play as criminals or vigilantes. An online multiplayer mode is also provided in the game, allowing up to eight players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.&lt;br /&gt;
&lt;br /&gt;
Development on the game began in 2009. As part of their research for the open world, the developers conducted field research around Chicago throughout development and captured footage for the design team. Development duties were shared between many of Ubisoft&#39;s studios worldwide.&lt;br /&gt;
&lt;br /&gt;
Following its announcement in June 2012, Watch Dogs was widely anticipated. At release, it received generally positive feedback, with praise particularly directed at the game&#39;s hacking elements and mission variety. The game also received criticism concerning the gameplay, technical issues and graphical quality. Watch Dogs was a commercial success, breaking the record for the biggest first day sales of a Ubisoft game, and becoming the biggest launch of a new IP ever in the United Kingdom. Within a week, the game sold over 4 million copies.&lt;br /&gt;
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&lt;a href=&quot;https://www.youtube.com/watch?v=8z3iG2QlJXk&quot;&gt;&lt;b&gt;Gameplay&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Watch Dogs is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the open world of Chicago. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.&lt;br /&gt;
&lt;br /&gt;
In the game, players take control of Aiden Pearce, a vigilante who can hack into various electronic devices tied to the city&#39;s central operating system (ctOS), allowing various methods for the player to solve numerous objectives. The hacking mechanic in the game is performed directly from Aiden&#39;s in-game smartphone, which is equipped with multiple applications, namely the &quot;profiler&quot; and the &quot;crime prevention system&quot;; the former allows the player to access information on any citizen in the city, while the latter notifies the player when a crime is likely to occur in the vicinity. The phone is also equipped with applications that interact directly with the environment around the player; for example, players can hack into NPC&#39;s phones to retrieve bank data and steal funds as well as unlock new cars, weapons, and in-game music, or they can hack into traffic lights to cause collisions. Players can also receive information on civilians via augmented reality feeds, providing them with information on demographics, health and potential behaviour. Equipment is also provided by smartphone apps, which can be used to summon cars and weaponry. Players can stop trains, raise security barriers, and black out the entire city and can slow down time to shoot.&lt;br /&gt;
&lt;br /&gt;
The game&#39;s combat utilises a combination of stealth components and limited parkour (there is no jumping up or across), along with the mechanics of a cover-based third-person shooter.[8] The hacking element of the game can also be used in combat situations to eliminate opponents, create diversions, or create cover. It can also be used as a stealth tool to sneak past guards. In combat, auto-aim and a cover system are available as assistance against enemies. Should players take damage, their health meter will gradually regenerate. If players commit crimes while playing, the police may respond, as indicated by a meter in the head-up display. On the meter, the displayed levels indicates the amount of attention the crime demands; if the player reaches the maximum fifth level, efforts by law enforcement to incapacitate players become very aggressive and increasingly difficult. When players have escaped the officers&#39; line of sight, the level enters a cooldown mode, which recedes when players escape the search area (as displayed on the mini-map).&lt;br /&gt;
&lt;br /&gt;
As the game proceeds, the player can improve Aiden&#39;s skills either by expending skill points or earning skills and perks by completing side missions and collecting various items from the in game world, such as finding QR codes on the sides of buildings or finding ctOS servers collecting information on the citizens of Chicago.&lt;br /&gt;
&lt;br /&gt;
Alongside the single-player mode, Watch Dogs features an asynchronous online multiplayer mode. One element to the multiplayer mode is a one-on-one interaction, in which one player secretly joins the single-player experience of another player and attempts to install a &quot;back-door virus&quot; onto their smartphone.[9] In addition, the game features an eight-player free roam mode Other multiplayer modes include car races, competitive decryption combat, and a ctOS mobile challenge.[a] A mobile application is also available for smartphones and tablets that allows players to challenge another player in-game and use hacks that triggers traps, in an attempt to stop them from succeeding.&lt;br /&gt;
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&lt;b&gt;Synopsis&lt;br /&gt;&lt;br /&gt;Setting and characters&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In the backstory of Watch Dogs, a computer hacker is discovered to have been behind the Northeast blackout of 2003, which led to eleven deaths. This event prompted the Blume Corporation to develop ctOS (CenTral Operating System). The ctOS supercomputer connects to everyone and everything—including personal information, security cameras, and traffic lights. Over time, Blume installs ctOS supercomputers in multiple cities across the United States, including Chicago, Illinois, the setting of the game.&lt;br /&gt;
&lt;br /&gt;
In Watch Dogs, players take control of Aiden Pearce (Noam Jenkins), a grey hat hacker and vigilante. After a tragic accident kills his niece Lena, Aiden seeks to bring his own kind of justice to the people responsible, all while protecting his sister Nicole (Anne Hopkins) and nephew Jackson (Nicholas Bode). Aiden meets a host of allies over the course of the game: Jordi Chin (Aaron Douglas), a &quot;fixer&quot; and Aiden&#39;s hired partner; Clara Lille (Isabelle Blais), a tattoo artist and member of the &quot;DedSec&quot; hacker group (under the alias &#39;BadBoy17&#39;); and Raymond &quot;T-Bone&quot; Kenney (John Trench), a former ctOS engineer. Aiden also encounters many enemies, including Delford &quot;Iraq&quot; Wade (Jerod Hayes), a gang leader with a military background; and Dermot &quot;Lucky&quot; Quinn (Myron Natwick), owner of the Merlaut Hotel and crime boss of Chicago&#39;s crime underground. Other characters include Damien Brenks (Daniel Kash), Aiden&#39;s former mentor and partner-in-crime; and Maurice Vega (Christopher Jacot), the triggerman who caused the accident that claimed Lena&#39;s life.&lt;br /&gt;
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&lt;b&gt;Plot&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In October 2012, Aiden Pearce and Damien Brenks launch an electronic bank heist at the Merlaut Hotel, with Aiden transferring the funds through his smartphone. When they come across a strange file and alert another hacker, Damien tries to find the hacker, giving them both away. Unable to talk Damien out of it, Aiden stops him by leaving.[15] Fearing for his family— sister Nicole, and her children Lena and Jackson—Aiden decides to drive his beloved family to safety under the guise of a surprise trip. However, on the way, two hitmen hired to take Aiden out intercept the car. One of them, Maurice Vega, fires the shot that crashes the car and puts Lena in a coma, and she dies two months later.&lt;br /&gt;
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A year later, Aiden, now a vigilante known as &quot;The Fox&quot;, finally tracks down Maurice in the Parker Square district. After a fruitless interrogation about Maurice&#39;s contractor, Aiden leaves Maurice in the hands of Jordi Chin while he hacks the ctOS to help them escape unnoticed. As Aiden investigates further, Damien (whom he cut ties with since the Merlaut robbery) approaches him, requesting to find the other hacker from the Merlaut job. Upon Aiden&#39;s refusal, Damien kidnaps Nicole, forcing Aiden to comply with Damien&#39;s demands.&lt;br /&gt;
&lt;br /&gt;
With the help of Clara Lille, a member of hacking syndicate DedSec, Aiden tracks down the second hacker: ex-military gang leader Delford &quot;Iraq&quot; Wade. Aiden obtains the electronic key to Iraq&#39;s server room and obtains a sample of the data from his servers. He and Clara find that Iraq has secrets on almost every citizen of Chicago, effectively protecting his gang from the authorities. When they come across encrypted data beyond Clara&#39;s ability, she directs Aiden to seek out Raymond &quot;T-Bone&quot; Kenney. After Aiden completes some tasks for him, T-Bone agrees to help decrypt the data.&lt;br /&gt;
&lt;br /&gt;
Aiden mounts an assault on Iraq&#39;s compound, making it to his server room. After Aiden downloads the server data, Iraq confronts him; Aiden kills him and leaves the compound.[28] While browsing the server information, another hacker–JB &quot;Defalt&quot; Marcowicz–infiltrates their system, stealing the information before deleting it from their servers. Defalt also leaves a recording that reveals Clara helped locate Aiden and Damien eleven months prior, which ultimately led to his niece&#39;s death. Angered, Aiden demands that Clara leave. Later, when Aiden confronts Damien about the loss of the server data, Damien publicizes Aiden&#39;s vigilantism, alerting the authorities of his identity.&lt;br /&gt;
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Eventually, Aiden and T-Bone locate and take down Defalt, and retrieve the data again. Meanwhile, Aiden discovers where Nicole is being kept, and frees her. Aiden drives Nicole and Jackson out of town to keep them safe. Examining the server data, T-Bone discovers the contractor who ordered the hit that killed Aiden&#39;s niece: Dermot &quot;Lucky&quot; Quinn, leader of the Chicago South Club mob, notorious human trafficker, and owner of the Merlaut Hotel.&lt;br /&gt;
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Aiden tracks down and confronts Quinn, shutting off his pacemaker. In his dying moments, Quinn reveals that he ordered the hit because he thought that Aiden was searching for blackmail footage of the mayor, whom Quinn is closely associated with. After Quinn finally dies, Aiden races to Clara, who is ambushed and killed by Quinn&#39;s men. During Aiden&#39;s attempts to track down Damien, he discovers that Damien has unlocked ctOS, allowing him access to the entire city. In order to find him, Aiden uploads a virus into ctOS and shuts down the entire system, blacking out the city. By doing this, Aiden reaches Damien, but Jordi arrives, betraying Aiden, but Aiden injures Jordi and kills Damien. As he watches Chicago come back to life, Aiden accepts his role of &quot;the Vigilante&quot;, to protect and, if necessary, to punish. After the credits, Aiden returns to Maurice, on Jordi&#39;s call, and chooses to either kill him or spare him. The Blume Corporation also announces that the ctOS will be adopted in several major cities across the country, using ctOS 2.0.&lt;br /&gt;
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&lt;b&gt;Development&lt;/b&gt;&lt;br /&gt;
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Ubisoft Montreal began development on Watch Dogs in 2009. Ubisoft Montreal&#39;s creative director Jonathan Morin noted that Watch Dogs is designed to &quot;go beyond the limits of today&#39;s open world games&quot;, referencing both its use of information as a plot point, and allowing players to control the entire city through its hacking mechanics.&lt;br /&gt;
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For Watch Dogs, Ubisoft Montreal built a new game engine called Disrupt. The engine was originally intended for a different game focused on driving. Ubisoft North American president Laurent Detoc explained that the team working on the project realized an open-world game was a better fit than their original vision. Watch Dogs runs in 900p on PlayStation 4 and 792p on Xbox One; both versions of the game run at 30fps. Creative director Jonathan Morin explained that he&#39;s more concerned with the overall experience rather than the technical minutiae. Morin added that people tend to forget that achieving higher fidelity visuals is easier for corridor shooters than it is for open-world games.&lt;br /&gt;
&lt;br /&gt;
In order to achieve realism in the game&#39;s hacking mechanic, the game production team worked with Russian anti-virus firm Kaspersky Lab. The developers sent some of the game designs to Kaspersky, who then gave feedback. &quot;Sometimes they say, &#39;Yeah, that&#39;s possible, but change that word,&#39; or, &#39;That&#39;s not the way it works&#39;&quot;, said senior producer Dominic Guay. When developing the hacking mechanic, the team focused on reducing it to one button; &quot;You want to have one button, so that people don&#39;t have to swallow &#39;how&#39; on top of &#39;when&#39; and &#39;why&#39; to use those things&quot;, said Morin.&lt;br /&gt;
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When developing the game, Ubisoft prioritised development for the eighth generation consoles and PC. Guay stated that the Wii U GamePad is considered a &quot;natural&quot; fit for Watch Dogs.&lt;br /&gt;
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The team travelled to Chicago during development to record NPC dialogue, to achieve the distinct accent. To record the dialogue, two studios ran simultaneously in Chicago for about six weeks. &quot;You will never see exactly the same profile on any NPC anywhere in the game&quot;, said lead story designer Kevin Shortt.&lt;br /&gt;
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Watch Dogs was officially unveiled by Ubisoft during their press conference at E3 2012. They released the debut trailer on the same day. The game missed its original projected 19 November 2013 release date, pushed back to early 2014 to allow for further polishing. The release date was later confirmed as 27 May 2014 for all platforms except Wii U, which was delayed to the fourth quarter of 2014. On May 14, 2014, Ubisoft announced that Watch Dogs had &quot;gone gold&quot;, and was officially sent off to manufacturing. To encourage pre-order sales for the game, Ubisoft collaborated with several retail outlets to provide special edition versions of the game. The &quot;Dedsec Edition&quot;, for example, includes a unique case packaging for the game, a game map, a figurine of Aiden Pearce and unlock codes for additional content for use in the game.&lt;br /&gt;
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On 15 February 2013, a leaked promotional image suggested that Watch Dogs would launch in December 2013 for &quot;all home consoles&quot;, which led to speculation about whether the game would launch on eighth generation consoles. During the Sony press conference on 20 February 2013, Watch Dogs was confirmed to be coming to the PlayStation 4. Shortly afterwards, Ubisoft confirmed that the game would also be released for the Wii U, after some retailers had listed it for pre-order. On 21 May 2013, Ubisoft revealed that an Xbox One version of Watch Dogs was also in development.&lt;br /&gt;
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The exclusive GameStop pre-order poster for the game was created by illustrator Alex Ross, a native of Chicago, where the game is set. Ross emphasized that setting in the image by placing the Willis Tower and the elevated train tracks in the background.\&lt;br /&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Minimum System Requirements&lt;/b&gt;&lt;br /&gt;
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Operating System &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
Windows Vista (SP2)&lt;br /&gt;
Windows 7 (SP1)&lt;br /&gt;
Windows 8 and 8.1&lt;br /&gt;
&lt;br /&gt;
Note that Watch Dogs only supports 64 bit OSs.&lt;br /&gt;
Processor (CPU)&lt;br /&gt;
2.66 GHz Intel Core 2 Quad Q8400&lt;br /&gt;
3.0 GHz AMD Phenom II X4 940&lt;br /&gt;
System Memory&lt;br /&gt;
6GB RAM&lt;br /&gt;
Video Card* (GPU)&lt;br /&gt;
nVidia GeForce GTX460&lt;br /&gt;
AMD Radeon HD5850&lt;br /&gt;
Hard Drive Space&lt;br /&gt;
25 GB&lt;br /&gt;
Sound Card&lt;br /&gt;
DirectX 9.0c Compatible Sound Card&lt;br /&gt;
DirectX Version&lt;br /&gt;
DirectX 11&lt;br /&gt;
Internet&lt;br /&gt;
Broadband connection required for multiplayer mode&lt;br /&gt;
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&lt;b&gt;Recommended System Requirements&lt;/b&gt;&lt;br /&gt;
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Operating System &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
Windows Vista (SP2)&lt;br /&gt;
Windows 7 (SP1)&lt;br /&gt;
Windows 8 and 8.1&lt;br /&gt;
&lt;br /&gt;
Note that Watch Dogs only supports 64 bit OSs.&lt;br /&gt;
Processor (CPU)&lt;br /&gt;
3.5 GHz Intel Core i7 3700&lt;br /&gt;
4.0 GHz AMD FX-8350&lt;br /&gt;
System Memory&lt;br /&gt;
8GB RAM&lt;br /&gt;
Video Card* (GPU)&lt;br /&gt;
nVidia GeForce GT600-series&lt;br /&gt;
AMD Radeon HD7000-series&lt;br /&gt;
Hard Drive Space&lt;br /&gt;
25 GB&lt;br /&gt;
Sound Card&lt;br /&gt;
Surround Sound 5.1&lt;br /&gt;
DirectX Version&lt;br /&gt;
DirectX 11&lt;br /&gt;
Internet&lt;br /&gt;
Broadband connection required for multiplayer mode&lt;br /&gt;
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&lt;b&gt;My point of view&lt;/b&gt;&lt;br /&gt;
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&amp;nbsp;&amp;nbsp; Now let me tell you something. You see the ~ specs needed to play the game? I s*** you not when I tell you this game kills every bit of your computer. Why? Tried to play it on 280x dual 3gb crossfire. Flawless until it crashes...every 5 minutes. Tried with only one 280x. Same s***! The car control is like controlling your way to the bathroom when you just got a bottle of ipecac in you!&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Game has bugs, shitty graphics for a game that was so much advertized for his best graphics game of the year. You walk with your phone that does everything in that game and hear stupid conversations between people. Open doors, turn traffic lights, hack cameras etc. &lt;span style=&quot;color: red;&quot;&gt;The game lacks at everything even at the story. Why do I show a PS4 gameplay? Easy, because the PC version has the graphics f***** UP by the secret settings that UBISOFT &quot;forgot to get it out of the game&#39;s menu&quot; so the PS4 LOOKS WAY BETTER than the PC version! WARNING! This is my personal view of the game! &lt;/span&gt;&lt;br /&gt;
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Verdict&lt;br /&gt;
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Gameplay7&lt;br /&gt;
Video 6&lt;br /&gt;
Audio 8&lt;br /&gt;
Story 4&lt;br /&gt;
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&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;If I where you id stick to the fact that GTA V comes out on PC! (spoiler)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; </content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/910593362831436788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2014/09/watch-dogs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/910593362831436788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/910593362831436788'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2014/09/watch-dogs.html' title='Watch Dogs'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnu2Gy0H4i9q_DcKTYFYekR_bRMfusUSD-yoQW8vQimXfVUozcJUTOoEmFe_cxIQ-Yub71vl-0N9Fx7t76bSwc_5fYXmBD3mlSq72AM7jSnpy0hzZaUUDHwJECPN90-65_EcPKfrPiUYJy/s72-c/Watch_Dogs_box_art.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-6382234796525415324</id><published>2014-07-22T23:53:00.001-07:00</published><updated>2014-07-22T23:53:27.772-07:00</updated><title type='text'>We&#39;re Back</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcd5nGh8Tx4qxw3T02Q8kqTTrT4lDhAnn9UAr7nBVb2lPRE2Q-8yo1Snkp3vNTNQj3glRY9OXsUIeNuzD-77CmchUspKv0hcOksjoDwO-1Kdg98Sc2CXTcFkwtqwGo-fLFUc9MNiA_jYqU/s1600/yes-we-are-back-L-7hJbEG.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcd5nGh8Tx4qxw3T02Q8kqTTrT4lDhAnn9UAr7nBVb2lPRE2Q-8yo1Snkp3vNTNQj3glRY9OXsUIeNuzD-77CmchUspKv0hcOksjoDwO-1Kdg98Sc2CXTcFkwtqwGo-fLFUc9MNiA_jYqU/s1600/yes-we-are-back-L-7hJbEG.png&quot; height=&quot;204&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;We are back&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;New posts&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;New games&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;New rigs&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;New leaks&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Check Us Out Weekly!&amp;nbsp; &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;b&gt;&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/6382234796525415324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2014/07/were-back.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/6382234796525415324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/6382234796525415324'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2014/07/were-back.html' title='We&#39;re Back'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcd5nGh8Tx4qxw3T02Q8kqTTrT4lDhAnn9UAr7nBVb2lPRE2Q-8yo1Snkp3vNTNQj3glRY9OXsUIeNuzD-77CmchUspKv0hcOksjoDwO-1Kdg98Sc2CXTcFkwtqwGo-fLFUc9MNiA_jYqU/s72-c/yes-we-are-back-L-7hJbEG.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-1775093589137171158</id><published>2013-08-28T13:49:00.001-07:00</published><updated>2013-08-28T13:49:21.581-07:00</updated><title type='text'>The Crew</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjptLly5D2FyssENrQe0Mh4BJynYF8o50fe13zk507InmsDvxp5DMCaiTNWFxfMtigWL-1H-WQt-3_PG4OMhR_fJjbJ2on5u52lpyHT5grPBOnOMOyptBvMFeVyITjR9WzsEqq2LD0rBhX/s1600/Watch_Dogs_box_art.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjptLly5D2FyssENrQe0Mh4BJynYF8o50fe13zk507InmsDvxp5DMCaiTNWFxfMtigWL-1H-WQt-3_PG4OMhR_fJjbJ2on5u52lpyHT5grPBOnOMOyptBvMFeVyITjR9WzsEqq2LD0rBhX/s320/Watch_Dogs_box_art.jpg&quot; width=&quot;229&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=d4JnshyKOOQ&quot;&gt;TRAILER&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;&lt;b&gt;The Crew&lt;/b&gt;&lt;/i&gt; is an upcoming &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_world&quot; title=&quot;Open world&quot;&gt;open world&lt;/a&gt; &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Racing_game&quot; title=&quot;Racing game&quot;&gt;racing video game&lt;/a&gt; co-developed by &lt;a href=&quot;http://en.wikipedia.org/wiki/Ivory_Tower_%28game_developer%29&quot; title=&quot;Ivory Tower (game developer)&quot;&gt;Ivory Tower&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Ubisoft_Reflections&quot; title=&quot;Ubisoft Reflections&quot;&gt;Ubisoft Reflections&lt;/a&gt; and published by &lt;a href=&quot;http://en.wikipedia.org/wiki/Ubisoft&quot; title=&quot;Ubisoft&quot;&gt;Ubisoft&lt;/a&gt; for the &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_4&quot; title=&quot;PlayStation 4&quot;&gt;PlayStation 4&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_One&quot; title=&quot;Xbox One&quot;&gt;Xbox One&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft_Windows&quot; title=&quot;Microsoft Windows&quot;&gt;Microsoft Windows&lt;/a&gt;. It is expected to release during Q1 2014.&lt;br /&gt;



&lt;br /&gt;
&lt;b&gt;GAMEPLAY&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv5ylAUrxHXsMIZOR1z8kIp5oFcrSWdho9uHQ9iJH9C2kUALIvoi_Q-GLwJEx4Nbp6SltParGN-Go8GCY2mm2RH9wKmkxz_yEH_4Ej-oX2WMdvv2uwHwcakT9LAhv0N64hytU2nSl3WGb3/s1600/crew610.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv5ylAUrxHXsMIZOR1z8kIp5oFcrSWdho9uHQ9iJH9C2kUALIvoi_Q-GLwJEx4Nbp6SltParGN-Go8GCY2mm2RH9wKmkxz_yEH_4Ej-oX2WMdvv2uwHwcakT9LAhv0N64hytU2nSl3WGb3/s320/crew610.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdbgkEbwu4u4JO69PqRZETxYHFWZ3cB8VNqSOUJb3-HVvLwhmU2oW8OyYAt_WX6J2whzwxJDuCR85QR_Tn1dgBznhQifXY0w7Zp5NPrL-3DkyOwwXXlAxKl4Nlhvc1iXmcrfTxFPfHSaSb/s1600/crew.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdbgkEbwu4u4JO69PqRZETxYHFWZ3cB8VNqSOUJb3-HVvLwhmU2oW8OyYAt_WX6J2whzwxJDuCR85QR_Tn1dgBznhQifXY0w7Zp5NPrL-3DkyOwwXXlAxKl4Nlhvc1iXmcrfTxFPfHSaSb/s320/crew.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCYPkkFhPftMymJCPHsgGsm8jd8SxdBZr29bzY06ljO74pZRTI9paoUjWV2Kka0ityqQegil4VSs3AC2lNzIVmrYEOXPidkWORDvy7eAEek_yuCfwTxIy72vqNXrlM2ndSFzlMhbQO1YXU/s1600/the-crew-05.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCYPkkFhPftMymJCPHsgGsm8jd8SxdBZr29bzY06ljO74pZRTI9paoUjWV2Kka0ityqQegil4VSs3AC2lNzIVmrYEOXPidkWORDvy7eAEek_yuCfwTxIy72vqNXrlM2ndSFzlMhbQO1YXU/s320/the-crew-05.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs00ncMS1aa6LgjQtqbuPfytENE5Ey-tlzoV_tqlwc9jreIgasgzr165nNkBGHTtK7VgyAb13LmxD7wtUx7vng2rcMhyNFO85h6D5XM0lyIo-o0wYGC3Po1HQb1hBmwZVNBthM26Dtm-d0/s1600/The-Crew-Gameplay-26.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;181&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs00ncMS1aa6LgjQtqbuPfytENE5Ey-tlzoV_tqlwc9jreIgasgzr165nNkBGHTtK7VgyAb13LmxD7wtUx7vng2rcMhyNFO85h6D5XM0lyIo-o0wYGC3Po1HQb1hBmwZVNBthM26Dtm-d0/s320/The-Crew-Gameplay-26.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;The Crew&lt;/i&gt; is an &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_world&quot; title=&quot;Open world&quot;&gt;open&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Persistent_world&quot; title=&quot;Persistent world&quot;&gt;persistent world&lt;/a&gt; for racing across the &lt;a href=&quot;http://en.wikipedia.org/wiki/United_States&quot; title=&quot;United States&quot;&gt;United States&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-CVG:_outshines-1&quot;&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;It takes 90 minutes to drive from coast to coast in-game.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-CVG:_outshines-1&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Single-player&quot; title=&quot;Single-player&quot;&gt;single-player&lt;/a&gt; campaign is 20 hours long,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Polygon_announcement_2-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-Polygon_announcement-2&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and entails infiltrating criminal groups.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-CVG:_outshines-1&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Missions can be played alone, with friends, or with online co-op matchmaking.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Polygon_announcement_2-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-Polygon_announcement-2&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Multiplayer&quot; title=&quot;Multiplayer&quot;&gt;multiplayer&lt;/a&gt; mode lets players create teams to compete online in races and other gametypes.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Polygon_announcement_2-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-Polygon_announcement-2&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; There are no in-game loading screens or pauses.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-3&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-CVG:_outshines-1&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Players can also build cars with a &lt;a href=&quot;http://en.wikipedia.org/wiki/Tie-in&quot; title=&quot;Tie-in&quot;&gt;tie-in&lt;/a&gt; app for &lt;a href=&quot;http://en.wikipedia.org/wiki/IOS&quot; title=&quot;IOS&quot;&gt;iOS&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29&quot; title=&quot;Android (operating system)&quot;&gt;Android&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-4&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-CVG:_outshines-1&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;

&lt;i&gt;The Crew&lt;/i&gt; creative director Julian Gerighty has called the game a &lt;a href=&quot;http://en.wikipedia.org/wiki/Role-playing_game&quot; title=&quot;Role-playing game&quot;&gt;role-playing game&lt;/a&gt; with &lt;a href=&quot;http://en.wikipedia.org/wiki/Massively_multiplayer_online_game&quot; title=&quot;Massively multiplayer online game&quot;&gt;large-scale multiplayer&lt;/a&gt; elements.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Polygon_announcement_2-3&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-Polygon_announcement-2&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The multiplayer is not separate from the single-player.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Polygon_announcement_2-4&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-Polygon_announcement-2&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Players can form &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/Clan_%28video_gaming%29&quot; title=&quot;Clan (video gaming)&quot;&gt;crews&lt;/a&gt;&quot; to race together or against &lt;a href=&quot;http://en.wikipedia.org/wiki/Ghost_%28video_gaming%29&quot; title=&quot;Ghost (video gaming)&quot;&gt;ghost&lt;/a&gt; records.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-5&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-5&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-5&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-5&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-5&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Crew_%28video_game%29#cite_note-CVG:_outshines-1&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-5&quot;&gt;&lt;span&gt;&lt;b&gt;DEVELOPMENT&lt;/b&gt;&lt;/span&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;requirements&quot;&gt;
    &lt;h6 style=&quot;color: #ff6600;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;MINIMUM SYSTEM REQUIRMENTS&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/h6&gt;
OS: Win Xp 32&lt;br /&gt;CPU: Core 2 Duo E6600 2.4GHz, Athlon 64 X2 Dual Core 5600+&lt;br /&gt;RAM: 2 GB&lt;br /&gt;HDD: 10 GB&lt;br /&gt;VGA: GeForce GT 545 DDR3, Radeon HD 5570 1024MB&lt;br /&gt;DirectX: 9.0c&lt;br /&gt;
                 
      &lt;/div&gt;
&lt;div class=&quot;requirements&quot;&gt;
         &lt;h6 style=&quot;color: #99cc00;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;RECOMMENDED SYSTEM REQUIREMENTS&lt;/span&gt;&lt;/span&gt;&lt;/h6&gt;
OS: Win Xp 32&lt;br /&gt;CPU: Core i5-655K 3.2GHz, Phenom II X4 900e&lt;br /&gt;RAM: 6 GB&lt;br /&gt;HDD: 10 GB&lt;br /&gt;VGA: GeForce GTX 460, Radeon HD 5830&lt;br /&gt;DirectX: 9.0c&lt;br /&gt;
&lt;br /&gt;
Remember... UBISOFT!&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;

      &lt;/div&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-CVG:_outshines_1-5&quot;&gt;&lt;span&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/1775093589137171158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/08/the-crew.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/1775093589137171158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/1775093589137171158'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/08/the-crew.html' title='The Crew'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjptLly5D2FyssENrQe0Mh4BJynYF8o50fe13zk507InmsDvxp5DMCaiTNWFxfMtigWL-1H-WQt-3_PG4OMhR_fJjbJ2on5u52lpyHT5grPBOnOMOyptBvMFeVyITjR9WzsEqq2LD0rBhX/s72-c/Watch_Dogs_box_art.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-6351604486850086413</id><published>2013-08-28T13:35:00.000-07:00</published><updated>2013-08-28T13:35:33.696-07:00</updated><title type='text'>Watch Dogs</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1_RLFnZXqfkOGZIDa0p6Ny3LMjsDJpBasT1fBgQOjUeba8OYesFIilEhNsYPScPIPxwr7SnmanC8ff69xnfYVb83msXXh9MJMUyX_2UGpvp20ajOxRzr7cdaocKe4ivITNjezmNzmxnVd/s1600/Watch_Dogs_box_art.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1_RLFnZXqfkOGZIDa0p6Ny3LMjsDJpBasT1fBgQOjUeba8OYesFIilEhNsYPScPIPxwr7SnmanC8ff69xnfYVb83msXXh9MJMUyX_2UGpvp20ajOxRzr7cdaocKe4ivITNjezmNzmxnVd/s1600/Watch_Dogs_box_art.jpg&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&amp;nbsp;&lt;span style=&quot;color: #0000ee;&quot;&gt;&lt;u&gt;&amp;nbsp;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=kPYgXvgS6Ww&quot;&gt;&lt;span style=&quot;color: #0000ee;&quot;&gt;&lt;u&gt;TRAILER&lt;/u&gt;&lt;/span&gt; &lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;&lt;b&gt;Watch Dogs&lt;/b&gt;&lt;/i&gt; (stylized as &lt;i&gt;&lt;b&gt;WATCH_DOGS&lt;/b&gt;&lt;/i&gt;) is an upcoming &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_world&quot; title=&quot;Open world&quot;&gt;open world&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Action-adventure_game&quot; title=&quot;Action-adventure game&quot;&gt;action-adventure&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Stealth_game&quot; title=&quot;Stealth game&quot;&gt;stealth&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game&quot; title=&quot;Video game&quot;&gt;video game&lt;/a&gt;, developed by &lt;a href=&quot;http://en.wikipedia.org/wiki/Ubisoft_Montreal&quot; title=&quot;Ubisoft Montreal&quot;&gt;Ubisoft Montreal&lt;/a&gt; and published by &lt;a href=&quot;http://en.wikipedia.org/wiki/Ubisoft&quot; title=&quot;Ubisoft&quot;&gt;Ubisoft&lt;/a&gt; for &lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft_Windows&quot; title=&quot;Microsoft Windows&quot;&gt;Microsoft Windows&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_3&quot; title=&quot;PlayStation 3&quot;&gt;PlayStation 3&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_4&quot; title=&quot;PlayStation 4&quot;&gt;PlayStation 4&lt;/a&gt;,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-PS4_9-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-PS4-9&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_U&quot; title=&quot;Wii U&quot;&gt;Wii U&lt;/a&gt;,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-10&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-10&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360&quot; title=&quot;Xbox 360&quot;&gt;Xbox 360&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_One&quot; title=&quot;Xbox One&quot;&gt;Xbox One&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-11&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-11&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;i&gt;Watch Dogs&lt;/i&gt; centers on the player&#39;s ability to &lt;a href=&quot;http://en.wikipedia.org/wiki/Computer_crime&quot; title=&quot;Computer crime&quot;&gt;hack&lt;/a&gt;
 into various electronic systems, either to obtain and control 
information or to destroy those devices completely at specific times. 
The game was first unveiled during Ubisoft&#39;s press conference at &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/E3_2012&quot; title=&quot;E3 2012&quot;&gt;E3 2012&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;GAMEPLAY&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigaWgzcepp4FoJV5d4wexxjI6KX7oeh0kRPp5l4qp41XNhFuMQnlv6LGK2NUXAD0ciAaY-UlzrZlkN62hvZYjCggqaBJlLk4Q25CJ2RzvgGf2kmXuYcjGmuNKpSFFr74GsAJQBZ9f343Yp/s1600/600px-WatchDogsHack3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigaWgzcepp4FoJV5d4wexxjI6KX7oeh0kRPp5l4qp41XNhFuMQnlv6LGK2NUXAD0ciAaY-UlzrZlkN62hvZYjCggqaBJlLk4Q25CJ2RzvgGf2kmXuYcjGmuNKpSFFr74GsAJQBZ9f343Yp/s320/600px-WatchDogsHack3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg93muDxcp9CugBqbemLv5v9qp4FFGioksx6kxW7Rt_RlazC_HR8kAH3OI5RVYlVfCzDTj1g8Hh6pl-8PQ2zei3TCmc1SSpL3wooYhNaHeexO6-P6Ewd-rALdKhNK-zFlGPyHv4DZeUc3GO/s1600/Watch-Dogs-Hacking-Influenced-by-Kaspersky-Lab-Feedback-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg93muDxcp9CugBqbemLv5v9qp4FFGioksx6kxW7Rt_RlazC_HR8kAH3OI5RVYlVfCzDTj1g8Hh6pl-8PQ2zei3TCmc1SSpL3wooYhNaHeexO6-P6Ewd-rALdKhNK-zFlGPyHv4DZeUc3GO/s320/Watch-Dogs-Hacking-Influenced-by-Kaspersky-Lab-Feedback-2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7PQh0HN4Y4M5qCM4nBuOzdE3FfGSUXv5DTQLhzSlXslBr1zJUOVcl3S1S0a1dzHs9yajju5ztXKxQJOaJQ9Kw1XpOoFxSJUuf-1vB_CjXdwWknwdzQmYbJvxiY8U_hT0K6kMNg3H1FYCA/s1600/Watch-Dogs-PAX-East-ctOS_004.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7PQh0HN4Y4M5qCM4nBuOzdE3FfGSUXv5DTQLhzSlXslBr1zJUOVcl3S1S0a1dzHs9yajju5ztXKxQJOaJQ9Kw1XpOoFxSJUuf-1vB_CjXdwWknwdzQmYbJvxiY8U_hT0K6kMNg3H1FYCA/s320/Watch-Dogs-PAX-East-ctOS_004.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;i&gt;Watch Dogs&lt;/i&gt; is an &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_world&quot; title=&quot;Open world&quot;&gt;open world&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Action-adventure_game&quot; title=&quot;Action-adventure game&quot;&gt;action-adventure&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Stealth_game&quot; title=&quot;Stealth game&quot;&gt;stealth&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game&quot; title=&quot;Video game&quot;&gt;video game&lt;/a&gt; in which players control a vigilante named Aiden Pearce (voiced by &lt;a href=&quot;http://en.wikipedia.org/wiki/Noam_Jenkins&quot; title=&quot;Noam Jenkins&quot;&gt;Noam Jenkins&lt;/a&gt;),&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-12&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-12&quot;&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;who can &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Hacking_%28computer_security%29&quot; title=&quot;Hacking (computer security)&quot;&gt;hack&lt;/a&gt;
 into various electronic devices tied to the city&#39;s central operating 
system (ctOS), allowing various methods for the player to solve numerous
 objectives.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-13&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-13&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;
 Examples include hacking into people&#39;s phones to retrieve bank data and
 steal funds, triggering malfunctions in equipment to distract other 
characters and hacking into traffic lights to cause collisions. Players 
can also receive information on civilians via &lt;a href=&quot;http://en.wikipedia.org/wiki/Augmented_reality&quot; title=&quot;Augmented reality&quot;&gt;augmented reality&lt;/a&gt;
 feeds, providing the player with information on demographics, health 
and potential behaviour. Objectives showcased in presentations include 
finding specific targets to kill, evading the police and following 
potential victims in order to stop their would-be killers. Combat 
utilizes a combination of stealth components and &lt;a href=&quot;http://en.wikipedia.org/wiki/Parkour&quot; title=&quot;Parkour&quot;&gt;parkour&lt;/a&gt;, along with the mechanics of a cover-based &lt;a href=&quot;http://en.wikipedia.org/wiki/Third-person_shooter&quot; title=&quot;Third-person shooter&quot;&gt;third-person shooter&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-vb-wde3_14-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-vb-wde3-14&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;
 The game features an elusive online multiplayer element in which 
another player can control surveillance cameras in an attempt to hack 
the main player.&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-vb-wde3_14-1&quot;&gt;PLOT&lt;/sup&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
The storyline of &lt;i&gt;Watch Dogs&lt;/i&gt; game is built around the concept of &lt;a href=&quot;http://en.wikipedia.org/wiki/Information_warfare&quot; title=&quot;Information warfare&quot;&gt;information warfare&lt;/a&gt;,
 data being interconnected, and the world&#39;s increasing use of 
technology—questioning who exactly runs the computers they depend on. 
The game is set in an alternate reality version of &lt;a href=&quot;http://en.wikipedia.org/wiki/Chicago&quot; title=&quot;Chicago&quot;&gt;Chicago, Illinois&lt;/a&gt;, which is one of many cities to feature a &lt;a href=&quot;http://en.wikipedia.org/wiki/Supercomputer&quot; title=&quot;Supercomputer&quot;&gt;supercomputer&lt;/a&gt; known as a &quot;CtOS&quot; (&lt;b&gt;C&lt;/b&gt;en&lt;b&gt;t&lt;/b&gt;ral &lt;b&gt;O&lt;/b&gt;perating &lt;b&gt;S&lt;/b&gt;ystem).
 The system controls almost every piece of technology in the city, and 
contains information on all of the city&#39;s residents and activities which
 can be used for various purposes.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-e3intro_15-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-e3intro-15&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In the game&#39;s universe, the &lt;a href=&quot;http://en.wikipedia.org/wiki/Northeast_blackout_of_2003&quot; title=&quot;Northeast blackout of 2003&quot;&gt;Northeast blackout of 2003&lt;/a&gt; was found to be caused by a hacker, prompting the development of CtOS.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-16&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-16&quot;&gt;&lt;span&gt;[&lt;/span&gt;16&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game will follow an &lt;a href=&quot;http://en.wikipedia.org/wiki/Antihero&quot; title=&quot;Antihero&quot;&gt;antihero&lt;/a&gt; named Aiden Pearce, a highly skilled &lt;a href=&quot;http://en.wikipedia.org/wiki/Hacker_%28computer_security%29&quot; title=&quot;Hacker (computer security)&quot;&gt;hacker&lt;/a&gt; described as a person who uses both &quot;fists and wits.&quot;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-ign-wd1_17-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-ign-wd1-17&quot;&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;The gameplay demo shown at &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/E3_2012&quot; title=&quot;E3 2012&quot;&gt;E3 2012&lt;/a&gt;
 depicted Aiden&#39;s attempt to assassinate a media mogul named Joseph 
DeMarco, who had been wrongly acquitted on charges of murder.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-vb-wde3_14-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-vb-wde3-14&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;

In demonstration shown &lt;a href=&quot;http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2013&quot; title=&quot;Electronic Entertainment Expo 2013&quot;&gt;E3 2013&lt;/a&gt;,
 the story involves the character &#39;T-Bone&#39; contacting Pearce for help 
after he is almost caught stealing an illegal motherboard. T-Bone is 
forced to leave the motherboard so the police can track the CtOS 
movement. Pearce rescues T-Bone, but gets surrounded by police, however 
he is able to hack the power grid to distract the police and escape.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-18&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-18&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-18&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-18&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-vb-wde3_14-1&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-vb-wde3_14-1&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-vb-wde3_14-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-vb-wde3-14&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&amp;nbsp;DEVELOPMENT&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;a href=&quot;http://en.wikipedia.org/wiki/Ubisoft_Montreal&quot; title=&quot;Ubisoft Montreal&quot;&gt;Ubisoft Montreal&lt;/a&gt; began development work on &lt;i&gt;Watch Dogs&lt;/i&gt; in 2009.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-devstart_19-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-devstart-19&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Ubisoft Montreal&#39;s creative director Jonathan Morin noted that &lt;i&gt;Watch Dogs&lt;/i&gt;
 is designed to &quot;go beyond the limits of today&#39;s open world games&quot;, 
referencing both its use of information as a plot point, and allowing 
players to control the entire city through its hacking mechanics.&lt;br /&gt;

The game was officially unveiled during Ubisoft&#39;s press conference at &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/E3_2012&quot; title=&quot;E3 2012&quot;&gt;E3 2012&lt;/a&gt;. Although a copy of the trailer was accidentally posted early by Ubisoft&#39;s &lt;a href=&quot;http://en.wikipedia.org/wiki/YouTube&quot; title=&quot;YouTube&quot;&gt;YouTube&lt;/a&gt; channel, it was quickly removed shortly before its official debut.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-verge_20-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-verge-20&quot;&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-joystiq_21-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-joystiq-21&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;Ubisoft has since confirmed that the game will be released for &lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft_Windows&quot; title=&quot;Microsoft Windows&quot;&gt;Microsoft Windows&lt;/a&gt; and that PC is the lead platform for the game, Nvidia&#39;s TXAA will also be supported.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-vb-wde3_14-3&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-vb-wde3-14&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-22&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-22&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;

On February 15, 2013, an upcoming promotional image of the game was sent to &lt;a href=&quot;http://en.wikipedia.org/wiki/Kotaku&quot; title=&quot;Kotaku&quot;&gt;Kotaku&lt;/a&gt; by a &lt;a href=&quot;http://en.wikipedia.org/wiki/GameStop&quot; title=&quot;GameStop&quot;&gt;GameStop&lt;/a&gt; employee, along with more story details. Photos of the flyer suggested that &lt;i&gt;Watch Dogs&lt;/i&gt; would arrive in Christmas 2013 for &quot;all home consoles&quot;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-23&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-23&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;
 The &quot;all home consoles&quot; quote and potential launch window, alongside 
the press quotes which call the game a &quot;truly next-gen adventure&quot;, 
created debate whether it was a hint at a PlayStation 4, Xbox One or Wii
 U release.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-24&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-24&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-25&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-25&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-26&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-26&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; On February 19, retailers including Amazon, GameStop, and Best Buy listed a Wii U version for pre-order.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-27&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-27&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; During the Sony press conference on February 20, 2013, &lt;i&gt;Watch Dogs&lt;/i&gt; was confirmed to be released on the &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_4&quot; title=&quot;PlayStation 4&quot;&gt;PlayStation 4&lt;/a&gt;. Another demo of the game was also shown at the press conference&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-PS4_9-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-PS4-9&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Following the evening, the Wii U version was officially confirmed in a Ubisoft press release.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-28&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-28&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;

&lt;i&gt;Watch Dogs&lt;/i&gt; uses a new engine called Disrupt, built at Ubisoft Montreal specifically for &lt;i&gt;Watch Dogs&lt;/i&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-29&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-29&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Ubisoft prioritized development of the PC and next-gen versions of &lt;i&gt;Watch Dogs&lt;/i&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-30&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-30&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Senior producer Dominic Guay stated that the Wii U&#39;s GamePad is considered a &quot;natural&quot; fit for &lt;i&gt;Watch Dogs&lt;/i&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-31&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-31&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Ubisoft&#39;s executive director for EMEA territories Alain Coore stated that Ubisoft wants &lt;i&gt;Watch Dogs&lt;/i&gt; to compete with &quot;open-style&quot; games such as the &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29&quot; title=&quot;Grand Theft Auto (series)&quot;&gt;Grand Theft Auto&lt;/a&gt;&lt;/i&gt; series.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-32&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-32&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game&#39;s creators worked with Russian anti-virus firm &lt;a href=&quot;http://en.wikipedia.org/wiki/Kaspersky_Lab&quot; title=&quot;Kaspersky Lab&quot;&gt;Kaspersky Lab&lt;/a&gt; to make hacking more realistic.&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-33&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-33&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;b&gt;PRE-RELEASE&lt;/b&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
The game demo of the PC version of &lt;i&gt;Watch Dogs&lt;/i&gt; at &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/E3_2012&quot; title=&quot;E3 2012&quot;&gt;E3 2012&lt;/a&gt; was met with positive reception from critics following the press event, praising the game for its &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28eighth_generation%29&quot; title=&quot;History of video game consoles (eighth generation)&quot;&gt;next gen&lt;/a&gt;&quot;-quality graphics and its unique gameplay.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-joystiq_21-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-joystiq-21&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-videogamer_36-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-videogamer-36&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;

The game received numerous Best of E3 2012 awards, including a Best of Show award from GamingExcellence.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-GamingExcellence_37-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-GamingExcellence-37&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;

&lt;a href=&quot;http://en.wikipedia.org/wiki/IGN&quot; title=&quot;IGN&quot;&gt;IGN&lt;/a&gt; selected it as Best PC Game of E3 2012, as well as Biggest Surprise and Best New Franchise.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-38&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-38&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;

The game also won GameSpot People&#39;s Choice Most Exciting Game of &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/E3_2013&quot; title=&quot;E3 2013&quot;&gt;E3 2013&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-39&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Watch_Dogs#cite_note-39&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;

A demo of the game was featured on NBC&#39;s &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Late_Night_with_Jimmy_Fallon&quot; title=&quot;Late Night with Jimmy Fallon&quot;&gt;Late Night with Jimmy Fallon&lt;/a&gt;&lt;/i&gt; on June 20, 2013 during &quot;Video Game Week&quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Watch Dogs system requirements (minimum)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;CPU: Intel Core i3 or i5 dual core processor or better&lt;/li&gt;
&lt;li&gt;RAM: 1GB&lt;/li&gt;
&lt;li&gt;Graphics: 512 MB RAM, Nvidia 7-series, AMD 3000-series&lt;/li&gt;
&lt;li&gt;Operating system: Windows Vista&lt;/li&gt;
&lt;li&gt;14 GB of hard drive space&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
Watch Dogs system requirements (recommended)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;CPU: Quad core Intel Core i5 or i7 processor, or AMD FX 8000 series chip&lt;/li&gt;
&lt;li&gt;RAM: 2GB (4GB for 64-bit OS)&lt;/li&gt;
&lt;li&gt;Graphics: 1GB Video RAM, Nvidia 500 / AMD 6000 series.&lt;/li&gt;
&lt;li&gt;Operating system: Windows 7 64 bit&lt;/li&gt;
&lt;li&gt;14 GB of hard drive space&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
We Wait... &lt;br /&gt;
&lt;br /&gt;

&lt;h2&gt;
&lt;span class=&quot;mw-headline&quot; id=&quot;Film&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/6351604486850086413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/08/watch-dogs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/6351604486850086413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/6351604486850086413'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/08/watch-dogs.html' title='Watch Dogs'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1_RLFnZXqfkOGZIDa0p6Ny3LMjsDJpBasT1fBgQOjUeba8OYesFIilEhNsYPScPIPxwr7SnmanC8ff69xnfYVb83msXXh9MJMUyX_2UGpvp20ajOxRzr7cdaocKe4ivITNjezmNzmxnVd/s72-c/Watch_Dogs_box_art.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-3661103268746541727</id><published>2013-08-27T04:56:00.000-07:00</published><updated>2013-08-27T04:56:11.143-07:00</updated><title type='text'>Gamers Nimfo Back On Track</title><content type='html'>Stay tuned! We give you the info, the games, the rigs, the things you want to hear. The NEWS! </content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/3661103268746541727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/08/gamers-nimfo-back-on-track.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/3661103268746541727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/3661103268746541727'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/08/gamers-nimfo-back-on-track.html' title='Gamers Nimfo Back On Track'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-3241740057076098967</id><published>2013-06-19T04:51:00.000-07:00</published><updated>2013-06-19T04:51:25.617-07:00</updated><title type='text'>Gamers Nimfo comes back</title><content type='html'>After a while we return and we will continue to update you with other gaming and it information. Stay tuned!</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/3241740057076098967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/06/gamers-nimfo-comes-back.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/3241740057076098967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/3241740057076098967'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/06/gamers-nimfo-comes-back.html' title='Gamers Nimfo comes back'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-6393019556777251526</id><published>2013-03-28T05:12:00.001-07:00</published><updated>2013-03-28T05:12:30.032-07:00</updated><title type='text'>GRID 2 ANNOUNCED</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9Y5siio1JEXGjjnrZPDu3euktylMW1XlSABAvNw0q5iVXbLsJggbAgvqaKVdZVtbummsPs8G_KpRaJ1NNX5IbRWXmd1FH1_3FxBCP47rmf2myPQPWXrD2eoJrgZHndFach-5XrhGFawyk/s1600/grid2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;175&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9Y5siio1JEXGjjnrZPDu3euktylMW1XlSABAvNw0q5iVXbLsJggbAgvqaKVdZVtbummsPs8G_KpRaJ1NNX5IbRWXmd1FH1_3FxBCP47rmf2myPQPWXrD2eoJrgZHndFach-5XrhGFawyk/s320/grid2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.gridgame.com/en-gb#home&quot;&gt;GRID 2&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; RELEASE DATE 31.05.2013</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/6393019556777251526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/03/grid-2-announced.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/6393019556777251526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/6393019556777251526'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/03/grid-2-announced.html' title='GRID 2 ANNOUNCED'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9Y5siio1JEXGjjnrZPDu3euktylMW1XlSABAvNw0q5iVXbLsJggbAgvqaKVdZVtbummsPs8G_KpRaJ1NNX5IbRWXmd1FH1_3FxBCP47rmf2myPQPWXrD2eoJrgZHndFach-5XrhGFawyk/s72-c/grid2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-5629619515878784802</id><published>2013-03-18T09:49:00.004-07:00</published><updated>2013-03-18T09:49:29.259-07:00</updated><title type='text'>ARMA 3 Alpha IS HERE</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLLuxsukmB-W41O53CXqkjPhr1fcN0F9LuAo3aQf8yQ9tnGGsHOgN6F5vZ7vDwk6fdk6x1vifl6RGE6bVZ6Vsxs6t7ebQ081F4Fdl2l86MFN5BYRdrVipntBU2tx65uAS9oNqjgsdFVqEW/s1600/ARMA_3_box_art.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLLuxsukmB-W41O53CXqkjPhr1fcN0F9LuAo3aQf8yQ9tnGGsHOgN6F5vZ7vDwk6fdk6x1vifl6RGE6bVZ6Vsxs6t7ebQ081F4Fdl2l86MFN5BYRdrVipntBU2tx65uAS9oNqjgsdFVqEW/s320/ARMA_3_box_art.jpg&quot; width=&quot;226&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=uNkEzeCShKE&quot;&gt;&lt;b&gt;COMMENTARY&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
ARMA 3 (stylized as ARMA III) is an open world tactical shooter video game being developed by Bohemia Interactive. It is expected to be released in Q3 2013. ARMA 3&#39;s storyline takes place in the mid-2030s during the fictional Operation Magnitude, a military operation launched by NATO forces fighting in Europe against &quot;Eastern armies&quot; led by a resurgent Iran.&lt;/div&gt;
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&lt;b&gt;Gameplay&lt;br /&gt;&lt;br /&gt;Campaign&lt;/b&gt;&lt;br /&gt;
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ARMA 3 is set in the near-future, during the mid-2030s, where NATO forces deployed in the Greek islands of the Aegean Sea are trying to hold off a massive Iranian military offensive from the east. During the singleplayer campaign, the player will take the role of a British Special Forces soldier, Captain Scott Miller. Initially, the player must survive on their own after friendly forces are defeated in a failed NATO operation. During the campaign, the player will face everything from lone wolf infiltration missions to the commanding of large scale armored operations. The player will be able to choose different objectives and weaponry (such as UAVs, artillery, and air support) according to their play style.&lt;br /&gt;
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ARMA 3 takes place on the Aegean islands of Altis (formerly Lemnos) and Stratis of Greece, in the Mediterranean Sea. They will feature photo-realistic terrain and water environments. Altis will be the largest official terrain in the Arma series with ground area covering approximately 270 km². The smaller island, Stratis, will expand over an area of 20 km². The islands will feature over 50 villages with buildings that are both enterable and destroyable.&lt;br /&gt;
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&lt;b&gt;Development&lt;/b&gt;&lt;/div&gt;
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ARMA 3 will be using the newest version of Bohemia Interactive&#39;s own Real Virtuality game engine. New features compared to previous ARMA games include:&lt;br /&gt;
Enhanced mission editor&lt;br /&gt;
Support for DirectX 10 and DirectX 11&lt;br /&gt;
20 km view distance&lt;br /&gt;
Ragdoll physics&lt;br /&gt;
Physics enabled vehicle handling and environmental objects (PhysX 3)&lt;br /&gt;
Underwater environments, vehicles and diving&lt;br /&gt;
Weapon and uniform customization&lt;br /&gt;
Volumetric clouds&lt;br /&gt;
Render to Texture&lt;br /&gt;
Improved lighting engine&lt;br /&gt;
Support for Java&lt;br /&gt;
Improved flight model from Take On Helicopters&lt;br /&gt;
Support for six degrees of freedom&lt;br /&gt;
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An Alpha version of the game was released on March 5, 2013, allowing players to experience the game during development, as well as assist in development by reporting bugs and giving feedback on their experience. The Beta is slated for release in Q2 2013&lt;/div&gt;
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&lt;b&gt;Controversies&lt;br /&gt;&lt;br /&gt;Espionage arrests&lt;/b&gt;The Greek media[15] reported on September 10, 2012 that two Czechs were arrested on Lemnos and charged with espionage. According to Greek media reports, the two men claimed to be working for Bohemia Interactive in an official capacity, recording videos and taking photographs for the development of ARMA 3. They were identified David Zapletal and Pavel Guglava, although it was later confirmed that the two were in fact Martin Pezlar and Ivan Buchta. The duo&#39;s employee status under Bohemia Interactive has been confirmed, but the company has later officially stated that they were on the island &quot;with the sole purpose of experiencing the island&#39;s beautiful surroundings&quot;.&lt;br /&gt;
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Under Greek law taking photographs of military installations and the like is strictly prohibited for reasons of national security and that the issue of this game causing potential threats to Greek national security had been brought officially to the Greek Parliament and discussed therein already in 2011.&lt;br /&gt;
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After the arrest incident, Bohemia Interactive has shut down access to one of the threads on their official forums, titled Greek Military, which was created on August 1, 2012. Thereafter, Bohemia Interactive have made several statements regarding the situation on their official forums, discussing legal matters and warning users regarding the problems arising from the photographing of Greek military installations.&lt;br /&gt;
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On January 15, 2013, the arrested developers were released from jail after being subject to 128 days in custody.&lt;br /&gt;
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&lt;b&gt;Iranian government ban&lt;/b&gt;&lt;br /&gt;
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In September 2012, it was announced that the Iranian government would ban all copies of ARMA 3 from the country.&lt;br /&gt;
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&lt;b&gt;Map name change&lt;/b&gt;&lt;br /&gt;
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As a result of the arrest incident of two Bohemia Interactive employees, on February 2, 2013, Bohemia Interactive announced that the name of the main island &quot;Lemnos&quot; would change to &quot;Altis&quot;, stating &quot;as part of the creative process, our virtual environments are often rooted in real-life locations and, during development, they evolve and grow along with our design,” said Joris-Jan van ‘t Land, project lead on Arma 3. “The resulting fictional environment is often close to its inspiration, but it’s never exactly the same – nor would we want it to be. For us, ‘Altis’ echoes the Mediterranean heart of our island, but differentiates it from any undesired real-life connotations.&quot;&lt;br /&gt;
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Lemnos was chosen as the inspiration of the ARMA 3 title after Bohemia Interactive CEO Marek Spanel visited the island on vacation. The name change, according to Bohemia Interactive, is meant to emphasize that the game is fiction. The smaller ARMA 3 island named “Stratis” will be keeping its name.&lt;/div&gt;
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&lt;th align=&quot;left&quot; style=&quot;font-size: 120%; padding-left: 2.25em;&quot;&gt;System requirements&lt;br /&gt;
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&lt;th style=&quot;width: 10em;&quot;&gt;&lt;/th&gt;
&lt;th style=&quot;width: 11em;&quot;&gt;Minimum&lt;/th&gt;
&lt;th style=&quot;width: 11em;&quot;&gt;Recommended&lt;/th&gt;
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&lt;th colspan=&quot;3&quot; style=&quot;background: #d1dbdf; font-size: 120%;&quot;&gt;Windows&lt;/th&gt;
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&lt;th&gt;Operating system&lt;/th&gt;
&lt;td colspan=&quot;2&quot;&gt;Windows Vista with Service Pack SP2 or Windows 7 with Service Pack 1&lt;/td&gt;
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&lt;th&gt;CPU&lt;/th&gt;
&lt;td&gt;Intel Dual-Core 2.4 GH or AMD Dual-Core Athlon 2.5 GHz&lt;/td&gt;
&lt;td&gt;Intel Core i5-2300 or AMD Phenom II X4 940&lt;/td&gt;
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&lt;th&gt;Memory&lt;/th&gt;
&lt;td&gt;2 GB&lt;/td&gt;
&lt;td&gt;4 GB&lt;/td&gt;
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&lt;th&gt;Hard drive space&lt;/th&gt;
&lt;td&gt;15 GB of free space&lt;/td&gt;
&lt;td&gt;25 GB of free space&lt;/td&gt;
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&lt;th&gt;Graphics hardware&lt;/th&gt;
&lt;td&gt;DirectX 10.0c compliant card with 512 MB RAM (NVIDIA GeForce 8800GT/ATI Radeon HD 3830/Intel HD Graphics 4000 or better)&lt;/td&gt;
&lt;td&gt;DirectX 11.0c compliant card with 1 GB RAM (Nvidia GeForce GTX 560/AMD Radeon HD 7750 or better)&lt;/td&gt;
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&lt;th&gt;Sound hardware&lt;/th&gt;
&lt;td colspan=&quot;2&quot;&gt;DirectX compatible on-board&lt;/td&gt;
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&lt;th align=&quot;left&quot;&gt;Network&lt;/th&gt;
&lt;td colspan=&quot;2&quot; style=&quot;text-align: left;&quot;&gt;Internet connection and free &lt;a href=&quot;http://www.blogger.com/wiki/Steam_(software)&quot; title=&quot;Steam (software)&quot;&gt;Steam&lt;/a&gt; account to activate&lt;/td&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/5629619515878784802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/03/arma-3-alpha-is-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/5629619515878784802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/5629619515878784802'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/03/arma-3-alpha-is-here.html' title='ARMA 3 Alpha IS HERE'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLLuxsukmB-W41O53CXqkjPhr1fcN0F9LuAo3aQf8yQ9tnGGsHOgN6F5vZ7vDwk6fdk6x1vifl6RGE6bVZ6Vsxs6t7ebQ081F4Fdl2l86MFN5BYRdrVipntBU2tx65uAS9oNqjgsdFVqEW/s72-c/ARMA_3_box_art.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-8097000285391097836</id><published>2013-03-14T14:35:00.002-07:00</published><updated>2013-03-14T14:35:49.234-07:00</updated><title type='text'>Sniper: Ghost Warrior 2</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqWd3CWy9Tvkk6zakbLaEBUSI2jQgr4-wA8BPVzviUejMc6Zek5mtfbtPzCwqmttoaKY4KfOG9iHEj5PWnykuS2nEh299wWcTpg6DbE8eOZmvkV2Di2civXoJOiS8Og0GuBjq-wBNk0JAF/s1600/Sniper_-_Ghost_Warrior_2_coverart.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqWd3CWy9Tvkk6zakbLaEBUSI2jQgr4-wA8BPVzviUejMc6Zek5mtfbtPzCwqmttoaKY4KfOG9iHEj5PWnykuS2nEh299wWcTpg6DbE8eOZmvkV2Di2civXoJOiS8Og0GuBjq-wBNk0JAF/s320/Sniper_-_Ghost_Warrior_2_coverart.jpg&quot; width=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.youtube.com/watch?v=5TbVikWsn4M&quot;&gt;&lt;strong&gt;TRAILER&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;
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Sniper: Ghost Warrior 2 is the sequel to Sniper: Ghost Warrior. It was development by City Interactive for Microsoft Windows, PlayStation 3, and Xbox 360 and was released on March 12, 2013 in North America and is due for release on March 15, 2013 in Europe.&lt;/div&gt;
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&lt;strong&gt;Plot&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The player takes control of Private Security Consultant Captain Cole Anderson in various missions around the world including urban fighting in Sarajevo, tropical jungles in Burma and the mountains of Tibet.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=bUioJDLiBAk&quot;&gt;Gameplay&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
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&lt;br /&gt;Sniper: Ghost Warrior 2 is a first-person shooter that employs stealth, hand-to-hand assassinations and titular sniping techniques. Gameplay features realistic bullet physics that factors distance, wind, and bullet drop when sniping targets.&lt;br /&gt;&lt;br /&gt;The game includes a multiplayer mode where players take the role of a sniper and engage others in sniping duels.&lt;/div&gt;
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&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;WARNING&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;: Game On Cry Engine 3&lt;/strong&gt;&lt;/div&gt;
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&lt;strong&gt;Release&lt;/strong&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;br /&gt;The initial release was scheduled in August 2012 but Eurogamer revealed the game was pushed back to October, which was then pushed back again to January 2013 on July 26, 2012. The date was further pushed back to March 12.&lt;br /&gt;&lt;br /&gt;Sniper: Ghost Warrior 2 was released in both the normal retail version and a limited &quot;Bulletproof Steelbook Edition&quot; that includes the soundtrack, a booklet of the history of sniping and extra downloadable content.&lt;/div&gt;
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&lt;strong&gt;SYSTEM REQUIREMENTS&lt;/strong&gt;&lt;/div&gt;
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Sniper: Ghost Warrior 2 PC - Minimum&lt;br /&gt;&amp;nbsp;OS: Windows XP, Vista or Windows 7&lt;br /&gt;&amp;nbsp;Processor: Core 2 Duo 2.0GHz or Athlon 64 X2 Dual Core&lt;br /&gt; Memorie RAM: 2 GB&lt;br /&gt; Spatiu Hard Disk: 10 GB&lt;br /&gt;&amp;nbsp;Video: 256 MB GeForce 7900 GT or Radeon X800 XT&lt;br /&gt;&amp;nbsp;Sound: DirectX 9 Compatible&lt;br /&gt; DirectX: 9&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Sniper: Ghost Warrior 2 PC - Recomended&lt;br /&gt;&amp;nbsp;OS: Windows XP, Vista orWindows 7&lt;br /&gt;&amp;nbsp;Processor: Any 2.6 GHz quad core&lt;br /&gt;&amp;nbsp; RAM: 4 GB&lt;br /&gt;&amp;nbsp; Hard Disk: 10 GB&lt;br /&gt;Video: 512 MB Nvidia 8800 GT or AMD Radeon 3850 or better&lt;br /&gt;Sound: DirectX 9 Compatible&lt;br /&gt; DirectX: 9&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/8097000285391097836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/03/sniper-ghost-warrior-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/8097000285391097836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/8097000285391097836'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/03/sniper-ghost-warrior-2.html' title='Sniper: Ghost Warrior 2'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqWd3CWy9Tvkk6zakbLaEBUSI2jQgr4-wA8BPVzviUejMc6Zek5mtfbtPzCwqmttoaKY4KfOG9iHEj5PWnykuS2nEh299wWcTpg6DbE8eOZmvkV2Di2civXoJOiS8Og0GuBjq-wBNk0JAF/s72-c/Sniper_-_Ghost_Warrior_2_coverart.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-386123253071631991</id><published>2013-02-26T09:56:00.003-08:00</published><updated>2013-02-26T09:56:29.178-08:00</updated><title type='text'>Crysis 3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9FOkfLraKjT_rL9BHnlJLI2_XSH20Pdk6PPqwYTBOqQv5wYuj4FKbfzeiZZOdtqwARofCHfDFD8eJf6R08yFWk1WouZutDy6VZ0LXU28L0RYt7cS9Q5tt8FfEVN2wMel0U8xuSZMntueA/s1600/Crysis_3_cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9FOkfLraKjT_rL9BHnlJLI2_XSH20Pdk6PPqwYTBOqQv5wYuj4FKbfzeiZZOdtqwARofCHfDFD8eJf6R08yFWk1WouZutDy6VZ0LXU28L0RYt7cS9Q5tt8FfEVN2wMel0U8xuSZMntueA/s320/Crysis_3_cover.jpg&quot; width=&quot;259&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.youtube.com/watch?v=YQDbxCK9xLU&quot;&gt;TRAILER&lt;/a&gt;&lt;/div&gt;
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Crysis 3 is a first-person shooter video game developed by Crytek, published by Electronic Arts for PC, PlayStation 3, and Xbox 360 and released in North America on February 19, 2013. Officially announced April 14, 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2, and runs on the CryEngine 3 game engine. It was one of the most anticipated upcoming games of 2013. Crysis 3 has won PC Gamer Most Valuable Game, Game Informer Best of Show and Electric Playground Best of E3 awards&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Synopsis&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Setting&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Players take on the role of Prophet as he returns to New York in 2047, 24 years after the events of Crysis 2. He discovers the city has been encased in a giant Nanodome created by the corrupt C.E.L.L. corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. Prophet is said to be on a &quot;revenge mission&quot; after uncovering the truth behind C.E.L.L.&#39;s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were erected to protect the population and to clean these metropolises of the remains of the Ceph forces. In reality, the Nanodomes are C.E.L.L.&#39;s covert attempt at land and technology grab in their quest for global domination by means of debt enslavement.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Plot&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;After the events of Crysis 2, Prophet&#39;s personality stored in Nanosuit assimilates and takes control over Alcatraz&#39;s body, replacing Alcatraz&#39;s mind &#39;like a spare part&#39; in the process. Joining with Psycho and a team of elite Nanosuit soldiers, he travels around the world looking for the Alpha Ceph from the knowledge he gained about Ceph. One by one his team loses interest in the hunt believing that all Ceph are destroyed, until Prophet and Psycho finally traces the Alpha Ceph in Russia and imprison it. CELL, now in search for global domination of land and technology disables Prophet using powerful K-Volts in Siberia, captures all the remaining Nanosuit soldiers by corrupt tactics and starts skinning the suit out from their body so as to recover the lost alien technology. Everyone involved in the Nanosuit program were either recruited or detained by CELL, including Scientists Nathan Gould and Claire Fontanelli. But CELL runs out of Nanosuit soldiers to skin for alien technology that integrated with their suits, so the transfer of Prophet to the facility was requested. Locked in a storage device with powerful EMP shocks to keep him dormant, Prophet is transported to New York, now encased with giant &quot;nanodome&quot; by CELL.&lt;br /&gt;&lt;br /&gt;However, Karl Ernst Rasch by using Ceph technology had extended his life and comes to know about the corrupt intention of CELL. He resigns as the head of Hargreave-Rasch Biotechnologies, removes all the research done by him and Hargreave on Ceph Technology to stop CELL from acquiring it and secretly releases a brief video of Prophet&#39;s where-about, describing the post scenario conditions after invasion of New York and the evolution of Ceph, thus requesting the resistance to free Prophet as only he now being a Nanosuit holder left, can stop the CELL and put an end to their corrupt motives and then himself joins the resistance. Members of the resistance, including former Nanosuit soldiers Psycho, Lazy Dane and Bandit, are able to free Prophet from the transport ship, which has docked at the New York nanodome.&lt;br /&gt;&lt;br /&gt;Psycho explains that in Prophet&#39;s 20 year absence, CELL used Ceph technology to generate unlimited free energy. Eventually, CELL gained a monopoly over the power supply, and used it to drive everyone into debt. Those who could not pay were sent to &quot;volunteer camps&quot;. A resistance movement formed in response to this. It eventually freed Psycho from the skinning labs, and he joined their ranks. Tara Strickland from Crysis 2 also helps the resistance politically as a senator, but is unable to do much due to CELL&#39;s political dominance. The source of CELL&#39;s power generation for the entire world, called System X, is also located in the abandoned and encased New York. The New York Nanodome, dubbed &#39;Liberty Dome&#39;, somehow making the trees and natures to be overgrown, and turning New York into jungle in the process. Psycho wants System X destroyed to free the world from CELL. Prophet, though worried about his visions of the Alpha Ceph showing him the end of the world, agrees.&lt;br /&gt;&lt;br /&gt;Psycho and Prophet enter the dome, fighting through CELL forces and feral Ceph Stalkers. They reach the resistance headquarters, where they meet Karl Ernst Rasch and Claire Fontanelli, the commander of the resistance. Rasch tries to convince her that Prophet is what the resistance needs to finally overthrow CELL. Despite affirmations from Psycho, with whom she seems to have a special relationship, Claire is skeptical of Prophet, ostensibly because of the extensive modifications, the integration of Ceph genetic material, and the deep integration with his suit. Grudgingly, she agrees.&lt;br /&gt;&lt;br /&gt;Their first target is System X&#39;s outer defenses. Despite CELL&#39;s capacity for infinite power generation, CELL chose to power its defenses with a hydroelectric dam. Prophet hypothesizes that CELL does this because it fears something about System X. Prophet, who continues to have visions, disables the dam and then disables the System X facility. It is revealed that System X is the Alpha Ceph. A system program designed to kill the Alpha Ceph when required, activates but fails, and the facility self destructs. The Alpha Ceph fires a beam into the atmosphere to open a wormhole to the Ceph home world in the M33 Galaxy. Through this wormhole, they plan to send an invasion force to invade the planet revealing their true motives for inhabitating the planet since millions of years. The Ceph hivemind reactivates, and a coordinated Ceph attack ensues. Prophet resolves to kill the Alpha Ceph and end the threat once and for all.&lt;br /&gt;&lt;br /&gt;Prophet learns that he must unlock his suit to defeat the Ceph. Prophet and Psycho head to the skinning laboratory to use the cradle to do this and inadvertently discover who was responsible for skinning Psycho. At the facility, they see firsthand the atrocities visited upon the Nanosuit soldiers by CELL. Psycho uses the cradle to remove the neural blocks put in place to prevent the Ceph from taking over Prophet&#39;s mind. It also lifts the restrictions on the nanobots in Prophet. They are now able to transform. Meanwhile, Psycho does more digging into his past, despite orders from Claire. He discovers that it was Claire who had skinned him and the others at the behest of CELL. Upset, he rebuffs efforts from Claire and Prophet to console him. Claire pleads that he was the reason she joined the resistance, and that she had no other choice. Prophet also claims that he had no other choice, and that he told him what he needed to know at the time of the Lingshan Incident. Psycho finds this unacceptable, as everyone has a choice. He hands Prophet the dogtags of Nomad, Aztec, and Jester, and leaves.&lt;br /&gt;&lt;br /&gt;Prophet learns that because the Alpha Ceph is creating a wormhole, the CELL plans to use Archangel, a satellite based energy distribution platform that can draw power from the entire world&#39;s power grid, as a directed energy weapon to destroy all of New York and hopefully the Alpha Ceph. Unfortunately, firing it at the Alpha Ceph would cause a chain reaction that would destroy the whole planet. To make matters worse, the Ceph attack Claire and the resistance. Prophet races to rescue them, but the situation is so dire that Claire tells him to leave them, as they are only holding him back. Psycho shows up with a VTOL and rescues the resistance. They proceed to the Archangel control facility where they shut off the weapon before it unleashes enough energy to set off a chain reaction. Rasch, who had used Ceph DNA to extend his lifespan, is recovered in the facility, but is now under the control of the Ceph. He disables Prophet and tries the same on Psycho, but Claire blocks his attack and Psycho shoots Rasch. No longer under control, Rasch implores the group to leave as the Ceph tentacle renews its attack. Prophet, Psycho, and the injured Claire board the VTOL and engage in a massive air battle, eventually crashing. Claire, succumbing to her injuries, is forgiven by Psycho and dies. Psycho, laments to Prophet that he is powerless because he does not posses a Nanosuit. Prophet fights with Psycho, revealing that Rasch had incapacitated Prophet because of his integration with his suit, and that they only survived because of Psycho&#39;s humanity. Psycho, now going by his human name Michael, resolves to do the slaughtering and procures another VTOL to take the battle and Prophet to the Ceph.&lt;br /&gt;&lt;br /&gt;Michael and Prophet kill the Alpha Ceph, destroying the wormhole device, but the beam powering the wormhole pulls Prophet into space. Now in orbit, Prophet sees a massive Ceph Ship, similar to the one in Lingshan, coming through the wormhole. His suit heavily damaged, Prophet almost gives up, but instead he pushes on. Recalling Archangel&#39;s immense power, Prophet hacks into the satellite and uses it to destroy the Ceph ship. This collapses the wormhole and ends the threat of invasion. In the explosion, Prophet is knocked off the satellite by debris and falls back to Earth. He impacts the water near Lingshan Island where 27 years ago the Ceph were initially discovered. When Prophet wakes up, he is in a house in Lingshan. In the background, there is a news broadcast of the Senator Tara Strickland who announces that the remaining assets of the CELL corporation have been seized as part of the global recovery effort. The Nanosuit, now more symbiotic than ever before changes it&#39;s outer layer as a human body and restores original face of Prophet, thus technically ressurecting him as he grabs the dogtags of his deceased Raptor Team squad members thinking how much he sacrificed his humanity and his own body in the quest for victory . He walks out to the beach, throws the tags into the water, and deciding to use his actual name &quot;Laurence Barnes&quot; from now onwards, walks back towards the house, cloaks repeating his famous taglines &quot;They called me Prophet. Remember me.&quot;&lt;br /&gt;&lt;br /&gt;Elsewhere, two frightened CELL troopers and three frazzled men hurriedly retreat down a corridor. They are being attacked and pursued by an unknown enemy accompanied by strange sounds. It is revealed that the three men comprise the CELL board of directors. A door closes without incident. The Cell troopers turn around and are shot. The three nervous men turn to find Michael sitting at a desk. He claims to have had spent some time at one of their hospitals, and he wants to file a complaint.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Development&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Crysis 3 was accidentally revealed by EA on its webstore in April 2012.&lt;br /&gt;&lt;br /&gt;After Crysis 2 received some criticism from many PC gamers because of the apparent design sacrifices made due to the limitations of the older console hardware, Crytek CEO Cevat Yerli stated that the PC version of Crysis 3 will figuratively &quot;melt down PCs&quot; due to its highest image quality system requirements. The PC version of the game will require a DirectX 11 compatible video card and operating system. Crysis 3 will utilize some of the newest features of CryEngine 3, such as displacement mapping, particle and volumetric fog shadows, improved dynamic cloth and vegetation, dynamic caustics, improved area lighting and diffuse shadows. Some of these advanced features will only be seen in the PC version with the game&#39;s highest image quality settings enabled.&lt;br /&gt;&lt;br /&gt;A closed alpha version of the multiplayer was released to selected MyCrysis and Origin users on October 31, 2012. The map &quot;Museum&quot; and the game mode &quot;Crash Site&quot; were playable in the alpha version. The test began on November 2 and ended on November 9, 2012. A public multiplayer beta containing two maps (&quot;Museum&quot; and &quot;Airport&quot;) and two game modes (&quot;Crash Site&quot; and &quot;Hunter&quot;) was available for the Xbox 360 and PlayStation 3 console platforms, as well as for the PC through Origin.&lt;br /&gt;&lt;br /&gt;The beta was made available on January 29, 2013 and ended on February 12, 2013. Crytek and EA announced that 3 million people participated in the beta.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Marketing&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Filmmaker Albert Hughes was commissioned to produce The 7 Wonders of Crysis 3, a series of six short stylized videos, each of which features a different aspect of the game.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Reception&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Crysis 3 has received generally favorable reviews from critics. Aggregating review websites GameRankings and Metacritic rated the PlayStation 3 version 81.00% and 82/100, the Xbox 360 version 78.89% and 79/100 and the PC version 78.25% and 80/100.&lt;/div&gt;
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&lt;a href=&quot;http://www.youtube.com/watch?v=KUwWvtCy988&quot;&gt;GAMEPLAY&lt;/a&gt;&lt;/div&gt;
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&lt;strong&gt;System requirements&lt;br /&gt; Minimum Recommended&lt;/strong&gt;&lt;br /&gt;Microsoft Windows&lt;br /&gt;Operating system Windows Vista, 7 or 8 Windows Vista, 7 or 8&lt;br /&gt;CPU Intel Core2 Duo E6600 2.4 GHz or AMD Athlon x2 5200+ 2.7 GHz Intel Core I3-530 or AMD Phenom II x2 565&lt;br /&gt;Memory 2 GB RAM for 7 &amp;amp; 8; (3 GB RAM for Vista) 4 GB RAM&lt;br /&gt;Hard drive space 12 GB of free space&lt;br /&gt;Graphics hardware NVIDIA GeForce GTS 450 or AMD/ATi Radeon HD 5770 NVIDIA GeForce GTX 560 or AMD/ATi Radeon HD 5870&lt;br /&gt;Sound hardware DirectX 9.0c compliant sound card&lt;br /&gt;Network 1 Mbit/s internet connection for online play&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/386123253071631991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/crysis-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/386123253071631991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/386123253071631991'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/crysis-3.html' title='Crysis 3'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9FOkfLraKjT_rL9BHnlJLI2_XSH20Pdk6PPqwYTBOqQv5wYuj4FKbfzeiZZOdtqwARofCHfDFD8eJf6R08yFWk1WouZutDy6VZ0LXU28L0RYt7cS9Q5tt8FfEVN2wMel0U8xuSZMntueA/s72-c/Crysis_3_cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-8063520710076519519</id><published>2013-02-22T14:15:00.003-08:00</published><updated>2013-02-22T14:15:42.323-08:00</updated><title type='text'>Devil May Cry 5</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitizlH6gJ8Kyg_b5UMApzGltVnz6P56ksXZZjg92w-RmXG4CTeBsjhe7XHkRIaPSVLI3taHoqX86ItLSIDVt5rcceDPBHUvwJxHACMVVVoH4GddodnRzIRJNmr3BIU3cakYQHDwt-350Di/s1600/DmC_box_art.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitizlH6gJ8Kyg_b5UMApzGltVnz6P56ksXZZjg92w-RmXG4CTeBsjhe7XHkRIaPSVLI3taHoqX86ItLSIDVt5rcceDPBHUvwJxHACMVVVoH4GddodnRzIRJNmr3BIU3cakYQHDwt-350Di/s1600/DmC_box_art.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=JIbmZeBRBZs&quot;&gt;TRAILER&lt;/a&gt;&lt;/div&gt;
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Detailing Dante&#39;s early years and set against a contemporary backdrop,&lt;br /&gt; DmC Devil May Cry will retain the stylish action, fluid combat and&lt;br /&gt; self-assured protagonist that have defined the iconic series but&lt;br /&gt; inject a more brutal and visceral edge.&lt;br /&gt;&lt;br /&gt; The Dante of DmC is a young man who has no respect for authority or&lt;br /&gt; society in general. Dante knows that he is not human, but also that he&lt;br /&gt; is not like the demons that have tormented him throughout his life.&lt;br /&gt; Caught between worlds, he feels like an outcast&lt;br /&gt;&lt;br /&gt; He is now discovering and coming to terms with what it means to be the&lt;br /&gt; child of a demon and an angel. This split personality has a real impact&lt;br /&gt; on gameplay with Dante being able to call upon angel and demon abilities&lt;br /&gt; at will, transforming his Rebellion sword on the fly to dramatically&lt;br /&gt; affect both combat and movement&lt;br /&gt;&lt;br /&gt; - Do it with style - Utilize Dante&#39;s Angel and Demon powers to chain&lt;br /&gt; together ground-based and aerial combos to achieve the best style&lt;br /&gt; ranking&lt;br /&gt;&lt;br /&gt; - Who is Dante? - Explore Dante&#39;s early years in a gripping narrative&lt;br /&gt; featuring familiar faces from the series alongside all new characters&lt;br /&gt;&lt;br /&gt; - Unbridled action - The intense and iconic sword and gun based combat&lt;br /&gt; returns with the addition of new weapons all designed to dispatch&lt;br /&gt; the demonic spawn back to hell with style and panache&lt;br /&gt;&lt;br /&gt; - Retaining the Devil May Cry DNA - Capcom staff, including team members&lt;br /&gt; from previous Devil May Cry titles, have been assigned to the project&lt;br /&gt; from the outset to ensure DmC is a true addition to the Devil May Cry&lt;br /&gt; franchise&lt;br /&gt;&lt;br /&gt; - Unrivalled production values - Ninja Theory will take advantage of the&lt;br /&gt; latest performance capture technology to deliver a level of character&lt;br /&gt; design, story-telling and cinematics that perfectly complements DmC&#39;s&lt;br /&gt; high-octane combat&lt;br /&gt;
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&lt;strong&gt;DmC: Devil May Cry &lt;/strong&gt;&lt;strong&gt;Minimum System Requirements&lt;/strong&gt;&lt;br /&gt;
Processor Intel(R) Core(TM)2 Duo 2.4 Ghz or better, AMD Athlon(TM) X2 2.8 Ghz or better&lt;br /&gt;Video Card NVIDIA(R) GeForce(R) 8800GTS or better, ATI Radeon(TM) HD 3850 or better&lt;br /&gt;Memory 2 GB RAM&lt;br /&gt;OS Windows Vista(R)/XP, Windows 7, Windows 8&lt;br /&gt;HDD Space 9 GB HD space&lt;br /&gt;Additional Info Sound: Standard audio device&lt;br /&gt; DirectX®:9.0c&lt;br /&gt;
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&lt;strong&gt;DmC: Devil May Cry Recommended System Requirements&lt;/strong&gt;&lt;br /&gt;
Processor Intel(R) Core(TM)2 Quad 2.7 Ghz or better, AMD Phenom(TM)II X4 3 Ghz or better&lt;br /&gt;Video Card ATI Radeon(TM) HD 6950 or better&lt;br /&gt;Memory 4 GB RAM&lt;br /&gt;OS Windows Vista(R)/XP, Windows 7, Windows 8&lt;br /&gt;HDD Space 9 GB free hard drive space&lt;br /&gt;Additional Info Sound: Standard audio device&lt;br /&gt;
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MORE DETAILS TOMORROW!&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/8063520710076519519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/devil-may-cry-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/8063520710076519519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/8063520710076519519'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/devil-may-cry-5.html' title='Devil May Cry 5'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitizlH6gJ8Kyg_b5UMApzGltVnz6P56ksXZZjg92w-RmXG4CTeBsjhe7XHkRIaPSVLI3taHoqX86ItLSIDVt5rcceDPBHUvwJxHACMVVVoH4GddodnRzIRJNmr3BIU3cakYQHDwt-350Di/s72-c/DmC_box_art.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-1984906965130964903</id><published>2013-02-19T08:59:00.003-08:00</published><updated>2013-02-19T08:59:53.259-08:00</updated><title type='text'>Dead Space 3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbTu07NIUlwhB6XWqvrTQwvILc1ueAIvZlz5jOb9UWC19IukSzNDGa9Syyh9tfweOxwiFs5FQV5mbtfC56CBA16_VtfE548SQ5v7GYQ1Fbv3RmCug1ynJ___0W8xlSXPDdmfwLs5Ivv8Fk/s1600/Dead_Space_3_PC_game_cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbTu07NIUlwhB6XWqvrTQwvILc1ueAIvZlz5jOb9UWC19IukSzNDGa9Syyh9tfweOxwiFs5FQV5mbtfC56CBA16_VtfE548SQ5v7GYQ1Fbv3RmCug1ynJ___0W8xlSXPDdmfwLs5Ivv8Fk/s1600/Dead_Space_3_PC_game_cover.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.youtube.com/watch?v=71MZlPqChX4&quot;&gt;TRAILER&lt;/a&gt;&lt;/div&gt;
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&lt;strong&gt;I&#39;ll start with this:&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;
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&quot;The first Dead Space 3 review has been leaked to the Internet. The review, written by Game Informer, gives the soon-to-be-released action-horror game a 7.75 out of 10.&lt;br /&gt;&lt;br /&gt;DS3 is set on the icy planet of Tau Volantis, as well as spaceships orbiting the world. The GI review (via neogaf) says that one of these ships isn&#39;t as exciting a setting as Dead Space 2&#39;s The Sprawl. They also criticize the atmosphere of the game, saying it&#39;s not as creepy as the first two Dead Space titles. &lt;br /&gt;&lt;br /&gt; The game takes the series in a third-person shooter direction. On Tau Volantis, players will have to fight Unitologist soldiers in addition to the usual horde of Necromorphs. GI criticized the gunfights against the Unitologists, saying they were executed poorly and didn&#39;t fit the game. &lt;br /&gt;&lt;br /&gt; One of the most controversial new features for DS3 is co-op. Isaac Clarke teams up with John Carver in two-player mode. Game Informer, surprisingly, doesn&#39;t crap on co-op too much. They say it&#39;s fun and that the game is very geared toward the two-player experience. For example, certain puzzles are designed with co-op in mind. &lt;br /&gt;&lt;br /&gt; However, they don&#39;t give co-op a clean bill of health. The hallucinations, which make the campaign different for each character, are unfortunately few and far between. Furthermore, the game experienced some frame rate issues in co-op at certain points. &lt;br /&gt;&lt;br /&gt; GI says that the campaign is actually longer than the first two Dead Space games. That&#39;s not a good thing, though. In fact, the campaign drag on too much at the end. &lt;br /&gt;&lt;br /&gt;Dead Space 3 will debut in North America on February 5th. Expect a flood of reviews on that date. We&#39;ll see whether GI&#39;s review is an outlier or whether everyone else found it a disappointment.&quot;&lt;br /&gt;
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&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;GI Rating &lt;br /&gt;9.75&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
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Unlike the first two games, players gather resources like tungsten and scrap metal instead of money. These materials are used to make extra ammo, upgrade your suit, craft weapons, and more. Scavenging much-needed resources is just as satisfying as finding that critical health pack when things get rough. Even better, you acquire little robots that troll areas for goodies and automatically return to your workbench, so every trip to a bench is like Christmas. Sorting through all your items to see what new weapons you can craft or tweak is a worthwhile endeavor that gives you a greater sense of ownership over your equipment.&lt;br /&gt;&lt;br /&gt;Previous Dead Space games had players purchase new weapons, but Dead Space 3 gives you one gun to start with and sets you loose with the best weapon-crafting system I’ve ever encountered. Weapon components like gun frames, plasma cores, and ammo modifiers can combine into countless configurations. I thought I had optimized my resources by cobbling together a decent line cutter that I used for half the game. Then I spent 15 minutes reconstructing my main firearm from the ground up, and boy was I wrong. Your upgrade circuits and components are salvaged when you dismantle weapons, encouraging experimentation. I started mopping up necromorphs with my devastating custom plasma cutter/flamethrower hybrid, complete with stasis-enhanced rounds.&lt;br /&gt;
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Visceral laid the foundation for a terrific horror series with the first Dead Space. The clean, HUD-less presentation, dismemberment-focused gunplay, and expertly crafted derelicts have made each successive entry feel ahead of its time. Dead Space 3 evolves the winning formula into a title not only befitting of the fantastic series, but also one of the best games of this generation.&lt;br /&gt;
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&lt;strong&gt;Gameplay&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg03I_lbU3IUouI6uV6XE4S3-N29m_pO3k7enkJSJkLtcsLpjXhaS1xqn87ukGu7YOzDYkOURbk35T7eVl5vHR-109-_Jj4dgLaq0_UdAz6Qx1lQK5RsGrFRL72FjVno8lKdwweXH06hYF0/s1600/eurogamer-amiybk.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg03I_lbU3IUouI6uV6XE4S3-N29m_pO3k7enkJSJkLtcsLpjXhaS1xqn87ukGu7YOzDYkOURbk35T7eVl5vHR-109-_Jj4dgLaq0_UdAz6Qx1lQK5RsGrFRL72FjVno8lKdwweXH06hYF0/s320/eurogamer-amiybk.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTARPalfiSsh5dQW-udJEaRDAqxDQhp7EfCAhYj6Whzbt9Lf0TCfQ3K_uXHSGaHZ19SYLOdiEI4ImAbaq2pRsBHblS31-bl6hxaSCMHNo_EujhCXHUQGr8ucEVT-9JVJ51Ddh3Pkv6nw9k/s1600/Dead-Space-3-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTARPalfiSsh5dQW-udJEaRDAqxDQhp7EfCAhYj6Whzbt9Lf0TCfQ3K_uXHSGaHZ19SYLOdiEI4ImAbaq2pRsBHblS31-bl6hxaSCMHNo_EujhCXHUQGr8ucEVT-9JVJ51Ddh3Pkv6nw9k/s320/Dead-Space-3-1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihPhCa5N-JXvkJu9ywHRbCf23xjtEGX3lQWT4Y7q7wAVw4ARK8NqTrjc9hNY3Knp9cP1iVIt5oHZGpll-FLbnJmlrkfE_OC4LfRZ6erkzqP2RFEUuwQ4MgJhWJ1t-3ClUou_jEyYJByskJ/s1600/Dead-Space-3-preview-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihPhCa5N-JXvkJu9ywHRbCf23xjtEGX3lQWT4Y7q7wAVw4ARK8NqTrjc9hNY3Knp9cP1iVIt5oHZGpll-FLbnJmlrkfE_OC4LfRZ6erkzqP2RFEUuwQ4MgJhWJ1t-3ClUou_jEyYJByskJ/s320/Dead-Space-3-preview-1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Dead Space 3 pits player character Isaac Clarke against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players&#39; suit and weapons to display health and ammo count, respectively. In vacuum areas a timer will appear on the player&#39;s right shoulder, indicating how much oxygen that character has left before they suffocate.&lt;br /&gt;&lt;br /&gt;In Dead Space 3, Isaac and Carver can roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it &quot;felt dumb/terrible not to have it&quot; and that they have been &quot;making Isaac more responsive&quot;, as they &quot;want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can&#39;t shoot it because the game controls like a piece of crap.&quot; The cover system is also described as &quot;organic&quot; in nature; for example, the player does not need to &quot;walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation.&quot;&lt;br /&gt;&lt;br /&gt;Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Waster, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole. Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.&lt;br /&gt;&lt;br /&gt;The bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the &#39;Weapons Bench&#39;. Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher. If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Co-operative gameplay&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Dead Space 3 has a drop-in/drop-out online co-op mode for its campaign, which was announced at Electronic Arts&#39;s E3 2012 press conference, stating that it will unlock &quot;additional story details and gameplay mechanics only found when playing as the co-op character, EarthGov Sergeant John Carver.&quot; Each player will have alternate experiences as a result of their characters&#39; dementia. For example, the player controlling Carver will find toy soldiers in a biology facility, while the player controlling Clarke will not see them. Co-op also puts the players in separate situations: for example, when Carver tries to open a door, he suddenly becomes trapped in his own mind (echoing a similar situation in Dead Space 2,) forcing Clarke to protect him from a sudden surge of Necromorphs until Carver can free himself.&lt;br /&gt;&lt;br /&gt;A Visceral Games employee has confirmed it was &quot;always intended to have co-op in Dead Space&quot;, citing co-op supporting game System Shock 2 as a source of inspiration for the Dead Space series. He also pointed out that if the player chooses to play alone, Carver &quot;may appear at some points (as do other non-player characters) but for the most part he is not there.&quot;&lt;br /&gt;
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&lt;strong&gt;My Point Of &amp;nbsp;View&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;
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So... It seems that Dead Space 3 now focused on more action. Still if you are not focusing on the story a bit more, it&#39;s kind of confusing!&lt;br /&gt;
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Graphics: 9.5&lt;br /&gt;
Control: 8 - I find control a little bit &quot;slow&quot; in some cases, the way you turn around, some cut scenes and in some cases even movement.&lt;br /&gt;
Sound: 10&lt;br /&gt;
Horrifying: 8&lt;br /&gt;
Story: 8.8&lt;br /&gt;
HSP (hours spent playing): 8-10&lt;br /&gt;
Overall: 8.9&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;I recommend!&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/1984906965130964903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/dead-space-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/1984906965130964903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/1984906965130964903'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/dead-space-3.html' title='Dead Space 3'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbTu07NIUlwhB6XWqvrTQwvILc1ueAIvZlz5jOb9UWC19IukSzNDGa9Syyh9tfweOxwiFs5FQV5mbtfC56CBA16_VtfE548SQ5v7GYQ1Fbv3RmCug1ynJ___0W8xlSXPDdmfwLs5Ivv8Fk/s72-c/Dead_Space_3_PC_game_cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-4673144588971529476</id><published>2013-02-19T08:42:00.002-08:00</published><updated>2013-02-19T08:42:47.312-08:00</updated><title type='text'>Assassin&#39;s Creed 3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYFv5WUPPHRKCj9too0_av2njP84_0GD3ZQsCzGD8V-537nH40p4aq6z5b-8_3T5rTqQmrnRn0VPUviJwgMVXeBlWKTOKLJQ5I8-LowTZqH7hDwZ02wPviPkr-Pdxie2zleqirA6Q57UB7/s1600/Assassin&#39;s_Creed_III_Game_Cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYFv5WUPPHRKCj9too0_av2njP84_0GD3ZQsCzGD8V-537nH40p4aq6z5b-8_3T5rTqQmrnRn0VPUviJwgMVXeBlWKTOKLJQ5I8-LowTZqH7hDwZ02wPviPkr-Pdxie2zleqirA6Q57UB7/s320/Assassin&#39;s_Creed_III_Game_Cover.jpg&quot; width=&quot;250&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Assassin&#39;s Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment in the Assassin&#39;s Creed series, and a direct sequel to 2011&#39;s Assassin&#39;s Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release following in November 2012.&lt;br /&gt;&lt;br /&gt;The plot is set in a fictional history of real world events and follows the centuries old struggle between the Assassins, who fight for free will, and the Templars, who desire control over mankind. The framing story is set in the 21st century and features series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. The story proper is set in the 18th century, before, during and after the American Revolution from 1753 to 1783, and follows Desmond&#39;s half-English, half-Mohawk ancestor, Ratonhnhaké:ton (pron.: /ˈrəduːnˈhəɡeɪduːn/; &quot;Ra-doon-ha-gay-doon&quot;), also known as Connor, as he fights the Templars&#39; attempts to gain control of the newly forming nation.&lt;br /&gt;&lt;br /&gt;Assassin&#39;s Creed III is set in an open world and presented from the third-person perspective with a primary focus on using Desmond and Connor&#39;s combat and stealth abilities to eliminate targets and explore the environment. Connor is able to freely explore 18th-century Boston, New York and the American frontier to complete side missions away from the primary storyline. The game also features a multiplayer component, allowing players to compete online to complete solo and team based objectives including assassinations and evading pursuers. Ubisoft developed a new game engine, Anvil Next, for the game.&lt;/div&gt;
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&lt;br /&gt;&lt;br /&gt;The game follows the series&#39; standard level-based gameplay during the 21st century, as well as the open world gameplay set in 18th-century colonial America. The player has access to a huge wilderness known as the Frontier (which is 1.5 times bigger than Rome in Assassin&#39;s Creed: Brotherhood), the cities of Boston and New York; portions of the Eastern Seaboard and Caribbean Sea can be explored via the flagship of the Assassin&#39;s navy, the Aquila, captained by Connor himself, with Robert Faulkner his first-mate advising and teaching him in the ways of the sea.&lt;br /&gt;&lt;br /&gt;Free running has been simplified to allow for more fluid parkour in the cities and wilderness, such as climbing and running on trees, mountains, cliffs,etc. Close combat has been modified, allowing Connor to dual-wield weapons and take down multiple opponents at once and players no longer need to manage the lock-on mechanic. Aiding this, Connor has access to a wide range of weapons which include muskets, pistols, native weapons such as the tomahawk and bow and arrow, a rope dart (used to pull foes or hang them, while on a tree) as well as the hidden blades. Human shields can be used against firing lines of enemies. Medicine is no longer used as health recovers automatically. Stealth is also revamped, allowing players to use natural elements such as tall grass and trees to hide, along with the ability to blend between any two people.&lt;br /&gt;&lt;br /&gt;Assassin&#39;s Creed III features new weather simulations such as snow, fog, and rain. The seasons can also change i.e., Summer and Winter, which not only effect visuals but also gameplay, as the player will find running slower in deep snow. Snowfall can reduce visibility for the player and enemies, aiding stealth. Unlike the past games, this one includes animals varying from domestic (horses, cows, dogs) to wild (deer, wolves, bears). The wild ones are found in the Frontier, and can be hunted for meat or marrow in order to be sold. The quality of the kill determines the price, encouraging the player to hunt silently. For this, traps and bait can also be used.&lt;br /&gt;&lt;br /&gt;Economy is now based on the Davenport Homestead, which also acts as Connor&#39;s adopted home. The site can be visited by people such as carpenters, tailors etc. suffering from displacement due to the war. Helping and interacting with these non-player characters (NPCs) will encourage them to settle in the Homestead. From there on, the player can craft various items and trade with them, and then sell the goods to the cities via caravan. The player can also help them build relationships with each other, which will then result in the formation of a small village. The player can also upgrade the Homestead manor as well as Connor&#39;s ship, the Aquila.&lt;br /&gt;&lt;br /&gt;A revamped version of Assassin&#39;s Creed: Brotherhood&#39;s recruitment feature returns as players can enlist citizens to the Assassins&#39; cause by completing &quot;Liberation&quot; missions. They also have a much larger skill set, which allows them to start a riot, provide a covert escort, act as a personal bodyguard etc. Other side missions include collecting Almanac pages, exploring underground tunnels to locate fast-travel stations, joining hunting and fighting clubs, investigating frontiersman rumours about UFOs and Sasquatch, &quot;peg-leg&quot; missions in which Connor goes to underground forts and wastelands to uncover the legend of Captain Kidd&#39;s treasure, and others.&lt;br /&gt;&lt;br /&gt;Assassin&#39;s Creed III also features naval expeditions. Using Connor&#39;s warship, the Aquila, the player can navigate the high seas. Control of the ship relies on environmental factors such as wind direction and speed, local presence of storms, high waves, and rocks. Engagements are by cannon, with broadsides covering both flanks of the ship, and swivel guns that can be used to damage smaller ships which can also be boarded to find treasure. The Aquila is used in the side missions known as &quot;Privateer missions&quot; and is also used in some of the main missions.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Multiplayer&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Multiplayer returns in this installment by Ubisoft Annecy. Along with returning modes, new ones feature a co-operative mode named Wolfpack, in which 2-4 players are charged with killing certain NPCs within a time limit, through a sequence of 25 stages. It also features Domination, a team mode where players will have to capture certain areas of the map, protecting them from the opposing team.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Wii U&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The Wii U version of the game has extra features. The player has the ability to change weapons on the go and the map is always visible on the Wii U Gamepad. The Wii U version also supports Off TV Play. With this feature enabled, the main screen is redirected to the Wii U Gamepad.&lt;/div&gt;
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&lt;strong&gt;Synopsis&lt;/strong&gt;&lt;strong&gt;Setting&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Following the events of Assassin&#39;s Creed: Revelations, series&#39; protagonist Desmond Miles and his assassin allies have traveled to the Grand Temple of &quot;Those Who Came Before&quot;, an ancient race of powerful beings who created humankind before a global calamity thousands of years before the events of the game made them almost extinct and ravaged the Earth. To find the key to activate the temple and prevent the imminent recurrence of the global disaster in 2012, Desmond uses the Animus, a device that allows him to view the memories of his ancestors, to explore the life of his 18th century ancestor in Colonial America during the American Revolution; a young, half-English, half-Mohawk man named Ratonhnhaké:ton, also known as Connor,[11] whose father is Grand Master of the Templar Order in the colonies. Connor is caught up in the Assassins&#39; conflict with the Templar order when his Native American village is attacked by the Templars, who intend to seize control of the newly forming country.&lt;br /&gt;&lt;br /&gt;Connor&#39;s story spans two decades of his life, from his childhood in 1760 to 1783. Boston and New York are cities that can be explored, as well as the American Colonial Frontier, spanning forest, cliffs, rivers, Connor&#39;s Mohawk village, and the settlements of Lexington, Concord and Charlestown. The player can hunt small and large animals, and approximately one third of the story takes place in the Frontier. The city of Philadelphia can also be visited at one point during the game, as can The Caribbean during a naval mission. The entire Eastern seaboard is also explorable via Connor&#39;s captaining his naval warship, the Aquila.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Characters&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Assassin&#39;s Creed III features a large cast of characters. The player characters are Ratonhnhaké:ton (Noah Watts), also known as Connor (adopted name), an 18th century assassin, and his 21st century descendant Desmond Miles (Nolan North) and, for a short period at the start of the game, Haytham Kenway, leader of the Templar Rite in the Americas and Ratonhnhaké:ton&#39;s father. The modern day characters also include: Desmond&#39;s father William Miles (John de Lancie), and assassins Shaun Hastings (Danny Wallace) and Rebecca Crane (Eliza Jane Schneider); and the Templars Daniel Cross (Danny Blanco Hall) and Warren Vidic (Phil Proctor), the creator of the Animus.&lt;br /&gt;&lt;br /&gt;The 18th century characters include: Achilles Davenport (Roger Aaron Brown); Connor&#39;s mentor and a retired assassin; Connor&#39;s mother Kaniehtí:io or Ziio (Kaniehtiio Horn); Connor&#39;s first mate aboard the Aquila Robert Faulkner (Kevin R. McNally); and the French taverner Stephane Chapheau (Shawn Baichoo). The Colonial Templars are led by Connor&#39;s father, the English nobleman Haytham Kenway (Adrian Hough). He is aided by several historical figures who are portrayed as members of the Templar order including Charles Lee (Neil Napier), Thomas Hickey (Allen Leech), John Pitcairn (Robert Lawrenson), Benjamin Church (Harry Standjofski), William Johnson (Julian Casey), and Nicholas Biddle. The era also features several other historical figures such as Israel Putnam (Andreas Apergis), George Washington (Robin Atkin Downes), Thomas Jefferson (John Emmet Tracy), Mason Weems (Tod Fennell), Paul Revere (Bruce Dinsmore), Edward Braddock, and Samuel Adams (Mark Lindsay Chapman).&lt;br /&gt;&lt;br /&gt;Other characters include Minerva (Margaret Easley) and Juno (Nadia Verrucci), members of Those Who Came Before; and the Grand Master of the 18th century Templar Order in England, Reginald Birch (Gideon Emery).&lt;/div&gt;
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&lt;strong&gt;Plot&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Desmond, William, Rebecca, and Shaun find the Temple in a cave in New York and access it using their Apple of Eden. After partially activating the temple, Juno uses it to communicate with Desmond. Desmond is placed in the Animus where Juno&#39;s influence causes him to experience the life of his ancestor in 1754 England; the Templar Haytham Kenway.&lt;br /&gt;&lt;br /&gt;Haytham assassinates a patron at the Royal Opera House and steals a medallion; the Key to the Temple&#39;s inner chamber. Haytham is dispatched to the American Colonies to locate the Temple. While in Boston, he kills a slave trader, freeing a group of Mohawks including a woman named Kaniehti:io. She helps Haytham find the Temple in exchange for him killing General Braddock. Haytham and Kaniehti:io find that the Key is not able to open the temple itself. The pair develop a romantic relationship during their time together. The perspective then shifts to Ratonhnhaké:ton&#39;s childhood in 1760. His mother dies during an attack on his village led by the Templar Charles Lee. Years later, the village Elder informs a teenage Ratonhnhaké:ton that their tribe&#39;s duty is to prevent the Temple&#39;s discovery. The Elder gives him a transparent Sphere which allows Juno to communicate with him; she tells him of his importance and shows him the Assassins&#39; symbol. The symbol leads him to the retired Assassin Achilles Davenport, who reluctantly begins training him as an assassin.&lt;br /&gt;&lt;br /&gt;Achilles suggests Ratonhnhaké:ton rename himself &quot;Connor&quot; to enable him to move more freely throughout the Colonies. While seeking supplies in Boston, Connor is framed by the Templars for instigating the Boston Massacre. Over the following years, Connor kills several Templars, and aids in the revolutionary war between the Patriots and the British. Connor meets with his father, and the two forge a temporary alliance to eliminate a rogue Templar. Later, Haytham uncovers a letter detailing George Washington&#39;s plan to remove the Indigenous population, including Connor&#39;s tribe, from the frontier to prevent them supporting the Loyalists. Connor returns to his village and learns that Lee has recruited several Mohawk warriors to turn back the Patriots sent to eradicate them. Connor neutralizes the warriors to avoid conflict, but his childhood friend Kanen&#39;tó:kon cannot be reasoned with and Connor is forced to kill him.&lt;br /&gt;&lt;br /&gt;Meanwhile, Desmond is occasionally roused from the Animus to retrieve power cells from Manhattan and Brazil, necessary for activating the Temple, before the Templar Daniel Cross can take them. William goes after the final cell himself, but is captured by the Templars&#39; modern day front, Abstergo. Desmond assaults the facility, kills Cross and Warren Vidic, and rescues his father.&lt;br /&gt;&lt;br /&gt;Connor becomes conflicted about eliminating the Templars, and hopes to work with Haytham towards a common vision of peace and freedom. However, Haytham remains convinced of the chaos of freedom and the necessity to control the nation by replacing Washington with Lee. Lee is disgraced by Washington for attempting to sabotage the outcome of a battle and takes refuge in the heavily fortified Fort George. Connor infiltrates the fort and is confronted by Haytham; they duel, and Connor kills him. Connor later kills Lee and recovers the Key. With the Colonial Templars eliminated, Connor returns to his village only to find it empty, and the Sphere left behind. Using it, Juno instructs him to conceal the Key where it cannot be found; Connor buries the Key in the grave of Achilles&#39; son, Connor Davenport.&lt;br /&gt;&lt;br /&gt;In 2012, Desmond retrieves the Key and accesses the Temple&#39;s inner chambers. Juno informs him that activating the pedestal will save the world, but at the cost of his life. Minerva appears before them, opposing the plan as it will free Juno, who was sealed away in the temple to prevent her conquering humanity. Juno and Minerva explain that if the solar flare occurs, Desmond will be one of the few survivors in a post-apocalyptic world. After Desmond&#39;s later death, he will become revered as a God whose well-intended legacy will be manipulated to control future generations, restarting the cycle. Desmond chooses to save humanity and give them the opportunity to fight Juno rather than be destroyed. William, Shaun and Rebecca leave the temple as Desmond activates the pedestal; a global aurora protects the planet from the solar eruption. Juno commends Desmond&#39;s choice and declares that it is time for her part to begin.&lt;br /&gt;&lt;br /&gt;In the epilogue, Connor witnesses the last of the British ships leave New York and a trader selling slaves, a reminder that his fight for freedom is not over. Connor then returns to his village only to discover that the Mohawks have gone west after the newly formed Congress sold the land to settle war debts. Connor is told that bringing in taxes so soon after a war fought to remove them would only serve to portray the newly formed US government as a continuation of its predecessor.&lt;br /&gt;&lt;br /&gt;Following this, a modern-day voiceover can be heard directing the listener to locate a number of &#39;pivot points&#39; that have been spread out across the memories&#39; graphical representation of the Colonial America. Once collected, the voiceover returns to congratulate, and informs that they have now connected to the cloud.&lt;/div&gt;
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&lt;strong&gt;Development&lt;br /&gt;&lt;br /&gt;Origins&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Work on Assassin&#39;s Creed III began in January 2010 (almost immediately after the release of Assassin&#39;s Creed II) by a senior team of Ubisoft developers. The title has been in development for two and a half years and has the longest development cycle since the first Assassin&#39;s Creed. When Ubisoft first revealed Assassin&#39;s Creed: Brotherhood in 2010, as new details came to light, there was some confusion within the gaming community as to whether this would be Assassin&#39;s Creed III. According to the developers, Brotherhood was not Assassin&#39;s Creed III, and the third installment will not star a &quot;pre-existing character.&quot; Ubisoft Montreal&#39;s developers stated in their interviews that Assassin&#39;s Creed III will be released eventually.&lt;br /&gt;&lt;br /&gt;Jean-François Boivin of Ubisoft also stated that each numbered title in the series will introduce a new lead character and a new setting. Patrice Désilets, former series&#39; creative director, said that the series has always been planned as a trilogy. He also commented on the story of Assassin&#39;s Creed III, saying that it will focus on Assassins&#39; quest to prevent the end of the world in 2012, and their race against time to find temples and Apples of Eden built by &quot;Those Who Came Before&quot;. Desmond will be searching for clues as to the locations of these temples, by exploring memories of one (or more) of his other ancestors.&lt;br /&gt;In October 2011 Alexandre Amacio, creative director of Assassin&#39;s Creed: Revelations, announced that the next installment of the franchise was to be released before December 2012, however, Amacio himself would not be directing the game.[verification needed] This comes from the idea that Desmond Miles, the modern day protagonist of the series, was to finish his tale by December 2012. Amacio said that gamers should not have to play a futuristic game after the time period in which it is set.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Pre-announcement&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ubisoft CEO Yves Guillemot confirmed during an earnings call on November 8, 2011, that a new &quot;major&quot; Assassin&#39;s Creed game will be released in 2012. Guillemot refused to go into any further detail on the title beyond its confirmation. Speaking to MCV, Guillemot dismissed the notion that annual Assassin&#39;s Creed installments are diluting the brands, stating instead that they&#39;re necessary to &quot;satisfy the demand&quot;. Guillemot also claimed in the same interview that this year&#39;s Assassin&#39;s Creed will be the series&#39; &quot;biggest to date.&quot;&lt;br /&gt;&lt;br /&gt;In February 2012, Ubisoft officially confirmed the existence of Assassin&#39;s Creed III, and its North American release date of October 30, 2012. Guillemot described Assassin&#39;s Creed III as &quot;the true next generation of both the Assassin&#39;s Creed brand and interactive entertainment/storytelling in general. We will push the title a lot because it&#39;s a fantastic product that the team has been working on for three years. What we have seen is just fabulous.&quot; Guillemot went on to say the publisher&#39;s investing more heavily in the game than in any other title in the series.&lt;/div&gt;
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&lt;strong&gt;Internal leaks&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Reports that Assassin&#39;s Creed III would take place during the American Revolution surfaced following a supposed &quot;inside source&quot; at Ubisoft, who made such a claim in January 2012. On February 29, 2012, an upcoming promotional image of the game was sent to Kotaku by a Best Buy employee, along with information from the retailer that a full reveal was imminent. The leaked promotional image led to a general consensus that the game is set in North America during the American Revolution, and at least in part, a snowy setting. Around the same time, Ubisoft mentioned &quot;a major announcement from Assassin&#39;s Creed&quot; was &quot;only days away&quot; via the series&#39; official Facebook. The page&#39;s cover photo also depicted a snowy and bleak setting. Furthermore, Game Informer appeared ready to confirm the fresh details via an advertising banner posted on its site. Images show the new assassin standing next to American revolutionary leader George Washington.&lt;br /&gt;&lt;br /&gt;Following the reports, Ubisoft released Assassin&#39;s Creed III&#39;s official box art on March 1, 2012, which confirms the game&#39;s American Revolution setting. The company said it will announce &quot;all the details&quot; at 5pm on March 5. Additionally, Game Informer revealed its latest cover feature which includes more artwork of the game&#39;s new main character. On March 2, several screenshots were leaked ahead of Ubisoft&#39;s official reveal, and the first gameplay details emerged via Game Informer.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Post-announcement&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Assassin&#39;s Creed III was unveiled with a cinematic trailer on March 5, 2012. Ubisoft described the game as the &quot;most ambitious&quot; project in the company&#39;s history, with twice the production capacity of any previous title from the publisher. The game&#39;s engine, AnvilNext, delivers improved visuals, character models and AI, allowing for battlefields full of fighters. Ubisoft later said it&#39;s aiming to make Assassin&#39;s Creed III &quot;look next-gen&quot; on current-gen consoles using the new AnvilNext engine.&lt;br /&gt;&lt;br /&gt;Ubisoft said that when Rockstar&#39;s Red Dead Redemption released mid-way through Assassin&#39;s Creed III&#39;s development, it was surprised to see Rockstar had included wild animal hunting and a giant frontier to explore—features both planned for its own sequel. Lead writer Corey May said Ubisoft&#39;s now looking at Red Dead&#39;s success and trying to take the formula in &quot;new directions&quot;. Similarities between these two games are down to &quot;a convergence of minds&quot;, said Assassin&#39;s Creed III writer Matt Turner. Creative Director Alex Hutchinson said Ubisoft steered clear of making the Assassin&#39;s Creed III protagonist a female character because the game&#39;s setting is not a strong match. Hutchinson said while many people wanted to see female assassins in the series, the American Revolution setting makes it difficult this time round. Despite this, however, exactly the same time frame and setting are used in the portable spinoff Assassin&#39;s Creed III: Liberation, which does indeed feature a female Assassin as the playable character.&lt;br /&gt;&lt;br /&gt;Ubisoft recommends the PC version of the game to be played with a controller even though it will still support keyboard and mouse setup. Ubisoft Montreal&#39;s creative director Alex Hutchinson admitted: &quot;We&#39;re definitely supporting PC, we love PC, but I think it&#39;ll be PC with a controller. I don&#39;t see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin&#39;s Creed, you have a controller.&lt;/div&gt;
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&lt;strong&gt;Marketing&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Ubisoft Australia put together a &quot;very special, very limited&quot; edition of Assassin&#39;s Creed III to auction off in benefit of the Sydney Children&#39;s Hospital Foundation. There are only ten of these editions in the world, and eight of them were auctioned off to raise money for the Sydney Children&#39;s Hospital in Randwick.&lt;br /&gt;&lt;br /&gt;Ubisoft&#39;s senior vice president of sales and marketing, Tony Key, said the game would enjoy the biggest marketing commitment in company history. Ubisoft UK MD Rob Cooper has said that Assassin&#39;s Creed III is a good entry point for newcomers to the series, and that he thinks Assassin&#39;s Creed III will hold its own against this year&#39;s biggest releases. In March 2012, the Assassin&#39;s Creed: Double Pack was released both as a retail purchase for PlayStation 3, Xbox 360 and for download on PSN, which brings together the first Assassin&#39;s Creed and Assassin&#39;s Creed II in a virtual compilation box.&lt;br /&gt;&lt;br /&gt;Ubisoft has collaborated with several retail outlets on pre-order bonuses available through several store chains throughout the world. Which of the pre-order bonuses the player received depended upon where they pre-ordered the game. A free SteelBook collectible featuring artwork by renowned comic book artist Alex Ross is available as a pre-order incentive. The &quot;Captain of the Aquila&quot; DLC pack includes a single player weapon (The Pirate Boarding Axe) and a single player skin (The Captain of the Aquila&#39;s uniform). The &quot;Colonial Assassin&quot; DLC pack includes a single player weapon (The Scottish Flintlock) and a single player skin (the Traditional Colonial Assassins outfit). &quot;Redcoat Multiplayer&quot; DLC pack includes redcoat costume, a snake emblem, and a &quot;doctor doll&quot; relic. In the US, Gamestop is offering the single-player mission Lost Mayan Ruins and the Sawtooth Sword, Best Buy is offering the single-player mission Ghost of War and the Pontiac&#39;s War Club, while Amazon is offering the Steelbook Case.&lt;br /&gt;&lt;br /&gt;SCEE offers a digital version of Assassin&#39;s Creed III via the PlayStation Store. Dubbed the &quot;Gold Edition&quot;, the download includes the game, PlayStation Vita title Assassin&#39;s Creed III: Liberation and a Season Pass (a first for the series). Another version of the &quot;Gold Edition&quot; features the game and the Season Pass, but not Liberation. Third version comes with Liberation, but without the Season Pass. All versions include A Dangerous Secret, the extra mission available with the Special Edition.&lt;br /&gt;&lt;br /&gt;Dutch site Entertainment Business reported that thieves made off with a truck on November 14, 2012, in transporting the entire launch shipment of Assassin&#39;s Creed III on PC for Belgium, the Netherlands and Luxembourg. Ubisoft stated that it won&#39;t affect launch as copies will be sourced elsewhere. Those who pre-ordered the Join or Die edition, however, were affected as allegedly this cannot be re-manufactured. Ubisoft also passed on serial numbers and barcodes to retailers of the stolen games, and placed the same numbers on a blacklist preventing them from receiving online authentication.&lt;br /&gt;&lt;br /&gt;American global technology company Nvidia bundled the PC version of Assassin&#39;s Creed III with its new GeForce GTX 650 Ti. It is built on the Kepler architecture along with others in the Nvidia&#39;s 600 series of GPUs. According to Nvidia, Assassin&#39;s Creed III makes the most of the TXAA technology. Ubisoft Australia put together a &quot;very special, very limited&quot; edition of Assassin’s Creed III to auction off in benefit of the Sydney Children&#39;s Hospital Foundation. There are only ten of these editions in the world, and eight of them will be auctioned off to raise money for the Sydney Children&#39;s Hospital in Randwick. Each will be auctioned separately between November 30, 2012 and December 17.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Allegations of pro-American and anti-British prejudice&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;In June 2012 Ubisoft and in particular its French-Canadian subsidiary Ubisoft Montreal had to fend off increasing accusations of anti-British prejudice after trailers and box art depicting the killing of British Redcoats started to appear. One site described the &#39;July 4&#39; live-action trailer as &quot;Tea Party jingoism&quot;. Lead script writer Corey May defended the developers and publisher Ubisoft from allegations of bigotry and discrimination. This controversy, however, continued because marketing materials continued to depict only the British as the enemy, with a number of gaming news outlets noting US trailers cutting scenes that do seem to depict the protagonist killing Patriots. The publisher eventually decided that the Limited Edition of the game wouldn&#39;t be sold in the UK or Europe. However upon the game&#39;s release, critics said their depiction was balanced and fair. Official Xbox Magazine UK felt that &quot;the strongest aspect of ACIII is the more mature moral tone - there&#39;s none of the anticipated &quot;yay, America&quot;.&quot; In another review by Kotaku Australia, the reviewer notes &quot;publishers from big video game companies are not known for subtlety or complexity of theme&quot;, going on to say &quot;the marketing always suggested that [Assassin&#39;s Creed III]&#39;s igniting of the Revolution would be a game of interactive jingoism; its developers always said it was not. The developers were the ones being accurate.&quot; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Retail editions&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;On March 26, 2012, Ubisoft announced three collectors editions of Assassin&#39;s Creed III, The Freedom, Join Or Die and Special editions, exclusive to EMEA countries and Australia. On June 1, 2012, Ubisoft also announced another collectors edition of Assassin&#39;s Creed III, the UbiWorkshop Edition. Ubisoft and Sony partnered to offer the game as a bundle with the PlayStation 3 console, which was offered from the day of the game&#39;s release. On the day of its release, Assassin&#39;s Creed III on the PlayStation 3 received four exclusive single-player missions, titled The Benedict Arnold Missions. The gameplay revolves around Benedict Arnold and his connections with turning West Point over to the British. Script writer Matt Turner stated that the Benedict Arnold missions were some of the most historically accurate missions in the game, as &quot;some scenes have the actual words spoken by key players in the events at West Point, according to the records from the court proceedings following what happened.&quot;&lt;br /&gt;The Freedom Edition features a retail copy of the game, a steelbook case with cover art drawn by comic artist Alex Ross, George Washington&#39;s notebook, a 24 cm figurine of the protagonist Connor and two exclusive lithographs. In-game content included is two exclusive single player missions (Ghost of War &amp;amp; Lost Mayan Ruins) and an additional multiplayer character (Sharpshooter).&lt;br /&gt;The Join Or Die Edition features a retail copy of the game, Connor&#39;s medallion (The medallion of the Assassins with its curd ladle) and George Washington&#39;s notebook. In-game content included is one exclusive single player mission (Ghost of War) and an additional multiplayer character (Sharpshooter).&lt;br /&gt;The Special Edition features a retail copy of the game and special packaging. In-game content included is one exclusive single-player mission (A Dangerous Secret).&lt;br /&gt;The UbiWorkshop Edition features a retail copy of the game, the second edition of the Assassin&#39;s Creed Encyclopedia, exclusive packaging, five rare prints, and a new graphic novel titled Assassin&#39;s Creed: Subject 4.&lt;br /&gt;The Limited Edition features a retail copy of the game, a 24 cm figurine of Connor, an embroidered 28&quot; x 48&quot; Assassin&#39;s Creed-inspired Colonial flag, a 3&quot; x 3.25&quot; metal belt buckle with the Assassin insignia and George Washington&#39;s notebook. In-game content included is an exclusive single player mission (Lost Mayan Ruins). Although not originally planned, George Washington&#39;s notebook was later included in the edition due to popular demand. This edition is not available in the UK or Europe due to perceived anti-British sentiment portrayed in the content.&lt;br /&gt;The Digital Deluxe Edition features a retail copy of the game, George Washington&#39;s notebook and the official Assassin’s Creed III soundtrack. In-game content included is three exclusive single player missions, two skins (The Captain of the Aquila&#39;s uniform and The Colonial Assassin outfit) and two additional multiplayer characters (Sharpshooter and Redcoat). It also includes the Benedict Arnold DLC previously exclusive only to the PS3. The edition is exclusive to PC.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Downloadable content&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;On October 3, 2012 Ubisoft officially revealed a Season Pass for downloadable content (DLC), made available for a six-month time period on PlayStation Network and on Xbox Live. The pass gives purchasers access to the three King Washington DLC packs, The Hidden Secrets pack with all the preorder, retailer exclusive, bonus material, and The Battle Hardened pack, featuring new maps and characters for multiplayer. Furthermore, players with the pass will have access to DLC a week before other gamers.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Uplay content&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ubisoft&#39;s Uplay system enables further in-game enhancements which can be redeemed by points that are given when playing the game. The available awards are an &quot;Assassin&#39;s Creed III Theme&quot; (available for the PlayStation 3, Xbox 360 and PC), &quot;The Life Scratcher Pack&quot;, which allows the player to increase the capacity of Connor&#39;s tool pouches, and unlock exclusive multiplayer profile items, &quot;Ezio&#39;s Outfit&#39;&quot; from Assassin&#39;s Creed: Brotherhood, and &quot;The Renegade Pack&quot;, which unlocks the Multiplayer Night Stalker&#39;s costume and additional profile items.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Hidden Secrets Pack&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;On December 4, 2012, The Hidden Secrets Pack was released for Season Pass players on the PlayStation 3, Xbox 360 and PC, with all gamers getting the pack December 11, 2012 and Wii players getting the pack on January 17, 2013. The pack includes three missions (The Lost Mayan Ruins, The Ghost of War and A Dangerous Secret), which unlock the Sawtooth Cutless, Pontiac War Club, and Flintlock Musket respectively, two single-player costumes (the Captain of the Aquila and the Colonial Assassin), and two multiplayer characters (the Redcoat and the Sharpshooter). All of the content was previously available as preorder bonuses through different retailers, or in different editions of the game.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Battle Hardened Pack&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Announced on December 4, 2012 with The Hidden Secrets Pack, The Battle Hardened Pack will include new maps and characters for multiplayer. On January 8, 2013, The Battle Hardened Pack was released to all players on the PlayStation 3 and Xbox 360, with a PC release on January 15 and Wii U release on January 17. The pack includes the Governor, Highlander and Coyote Man multiplayer characters and the Charlestown, Fort St-Mathieu and Saint Pierre maps.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Tyranny of King Washington&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;On October 3, 2012 Ubisoft revealed the first portion of DLC for the game. Entitled The Tyranny of King Washington, the noncanonical story revolves around an alternate history where George Washington seizes power and becomes &#39;King of America&#39; following the events of the American Revolution. The player will be tasked with overthrowing the dictator. The single-player campaign will be separated into 3 episodic installments which will be available post-launch. In the DLC, Connor will gain new abilities: the &quot;Power of the Bear&quot; for strength, the &quot;Power of the Eagle&quot; for speed, the &quot;Power of the Wolf&quot; for stealth, &quot;Warpaint&quot; to enhance the abilities, and &quot;Alpha of the Pack&quot;, giving the ability to call wolves to help in battle.&lt;br /&gt;&lt;br /&gt;On January 24, 2013, the first episode of the DLC was announced, titled &quot;The Infamy&quot;. Set in 1783 after the American Revolution, Connor awakes from a dream in which George Washington has been crowned king and he must do everything in his power to dethrone him to return the land to freedom. The first episode will be released on February 19 for Xbox 360, Playstation 3 and PC, and on a later date for the Wii U. On February 6, 2013, it was announced that the second episode, titled &quot;The Betrayal&quot;, will be released on March 19 for Xbox 360, PC and PlayStation 3 and an unknown date for Wii U and that the third episode, titled &quot;The Redemption&quot;, will be released on April 23 for Xbox 360, PC and PlayStation 3 and an unknown date for Wii U.&lt;/div&gt;
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&lt;strong&gt;Reception&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game has received generally positive reviews since its release, with most of critics praising the visuals, story, combat style, hunting mechanics and Homestead system, while some complained about the game&#39;s glitches. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 85.77% and 86/100, the Xbox 360 version 84.81% and 84/100, the Wii U version 83.00% and 85/100 and the PC version 80.75% and 80/100.&lt;br /&gt;&lt;br /&gt;IGN gave the game a score of 8.5/10, saying &quot;It achieves so much that you can’t help but respect it, no other open world game has ever given us a setting that&#39;s as impressive to observe or as full of things to do as this&quot;. They did however say &quot;Not everything about the game gels together convincingly and the missions&#39; unnecessary prescriptiveness sometimes undermines the sense of freedom that the rest of the game works so hard to create&quot;.&lt;br /&gt;&lt;br /&gt;GameSpot gave a similar review, stating &quot;It takes chances with its opening, with its story, and with its characters. It expands the series&#39; gameplay in enjoyable and sensible ways. As with many ambitious games, not every arrow fired hits the bull&#39;s eye, yet this big, narratively rich sequel is easy to get invested in&quot; and gave a score of 8.5/10.&lt;br /&gt;&lt;br /&gt;Game Informer awarded the game 9.5/10, saying &quot;Assassin&#39;s Creed III delivers everything the series has promised, and throws in a little more for good measure... Most players will likely spend the first six hours of Assassin&#39;s Creed III wrapping their heads around the profound size and ambition of the game&quot;.&lt;br /&gt;&lt;br /&gt;G4 felt that &quot;Assassins Creed III is not perfect... But there is so much story, so much multiplayer, and so much stuff to do that your average 10 hour game should be terribly ashamed of itself&quot;.&lt;br /&gt;&lt;br /&gt;Official Xbox Magazine gave it 8.5/10, and said &quot;[Its] newly refined gameplay and incredibly rich setting are captivating stuff... It improves on the underlying Assassin&#39;s Creed formula in a handful of subtle but tangible ways... And its unwavering commitment to storytelling is both rare and impressive&quot;. They did however criticize, &quot;Pacing problems which can drag the campaign into busy-work tedium&quot;.&lt;br /&gt;&lt;br /&gt;PC Gamer was more critical, giving the game a 72/100 and stating that Assassin&#39;s Creed III had &quot;Entertaining storytelling and fantastic naval combat marred by terrible mission design and endemic feature creep&quot; The reviewer felt that homesteading detracted from the central theme and story, and narrowly-scripted optional objectives punished players for thinking laterally. &quot;It’s about pattern recognition rather than creative thought, binary reactions with no room for life or dynamism.&quot;&lt;br /&gt;&lt;br /&gt;Assassin&#39;s Creed III was nominated for six awards in the 2012 Spike Video Game Awards: Game of the Year, Best Xbox 360 Game, Best PS3 Game, Best Action Adventure Game, Best Graphics, and Character of the Year (Connor). GameTrailers awarded Assassin&#39;s Creed 3 Best Action-Adventure Game of the Year 2012 while Game Revolution named Assassin&#39;s Creed III its Game of the Year 2012. For the 2013 D.I.C.E. Interactive Achievement Awards, the game won the award for Outstanding Achievement in Animation and was nominated for Adventure Game of the Year, and Outstanding Achievement in Sound Design. Assassin&#39;s Creed III also received four Game Developer&#39;s Choice Awards nominations for Best Audio, Best Narrative, Best Technology, and Game of the Year.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sales&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;On March 30, 2012, Ubisoft stated that in the three weeks since the game&#39;s pre-order campaign began, numbers had already surpassed the total U.S. pre-order numbers of Assassin&#39;s Creed: Brotherhood and exceeded 10 times more than the pre-orders Assassin&#39;s Creed: Revelations attracted in a comparable time frame. On October 25, 2012, Ubisoft announced that the game is the most pre-ordered game in the company&#39;s history, more than doubling pre-orders for Revelations, the previous record holder.&lt;br /&gt;&lt;br /&gt;Assassin&#39;s Creed III was the best selling game in the United Kingdom in the week of its release, with the best sales of the series to date. It was the biggest launch in publisher Ubisoft&#39;s history and the third biggest launch of any game in the UK in 2012 (behind Call of Duty: Black Ops II and FIFA 13). It doubled the launch week sales of Assassin&#39;s Creed II, and beat 2011&#39;s Revelations by over 117,000 copies. According to Ubisoft, Assassin&#39;s Creed III sold over 3.5 million units in its first week, which represents a 100 percent year-over-year increase from Revelations. On December 12, 2012, Ubisoft announced that the game had sold 7 million copies worldwide. In the United Kingdom, Assassin&#39;s Creed III was the 3rd best selling title of 2012, after being on sale for 2 months. According to the NPD Group, the game was the 4th best selling game of 2012 in North America. On February 7, 2013, Ubisoft announced that the game had sold 12 million copies worldwide, representing an almost 70 percent increase over Revelations at the same point of its lifecycle.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Technical issues&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;On November 14, 2012, Ubisoft reassured that the PC version of Assassin&#39;s Creed III will launch with fewer bugs than the PlayStation 3 and Xbox 360 versions. A new patch was in the works to squash glitches on all versions. It was the second title update for the game following a meaty patch available day-one. The PC launch came with both of these patches included. After two days, Ubisoft detailed the sizable patch scheduled for release across the major platforms. This extensive patch was designed to address a list of around one hundred identified bugs present within the single-player campaign and online multiplayer modes plaguing the player experience. Some of the problems outlined involve substantial environmental instability, severe NPC technical issues, occasional console crashes and various issues involving sound synchronization amongst other&lt;/div&gt;
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Windows&lt;br /&gt;Operating system Windows Vista (SP2) / Windows 7 (SP1) / Windows 8&lt;br /&gt;CPU 2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+ or better&lt;br /&gt;Memory 2 GB 4 GB&lt;br /&gt;Hard drive space 18 GB&lt;br /&gt;Graphics hardware 512 MB DirectX 9.0c-compliant with Shader Model 4.0 or higher&lt;br /&gt;Sound hardware DirectX 9.0c-compliant sound card 5.1 sound card&lt;br /&gt;Network 256 kbps or faster broadband connection&lt;br /&gt;Input device(s) keyboard, optional controller Xbox 360 controller for Windows&amp;nbsp;&lt;/div&gt;
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The game takes a 9/10 from my point of view. Controls are in some cases weirdly combined, sounds are good, story is good, &quot;open world&quot;, graphics are best. Didn&#39;t finish it yet, but it is scheduled!&amp;nbsp;&lt;/div&gt;
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&lt;strong&gt;I recommend!&amp;nbsp;&lt;/strong&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/4673144588971529476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/assassins-creed-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/4673144588971529476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/4673144588971529476'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/assassins-creed-3.html' title='Assassin&#39;s Creed 3'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYFv5WUPPHRKCj9too0_av2njP84_0GD3ZQsCzGD8V-537nH40p4aq6z5b-8_3T5rTqQmrnRn0VPUviJwgMVXeBlWKTOKLJQ5I8-LowTZqH7hDwZ02wPviPkr-Pdxie2zleqirA6Q57UB7/s72-c/Assassin&#39;s_Creed_III_Game_Cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-5404700342769967433</id><published>2013-02-01T07:02:00.000-08:00</published><updated>2013-02-01T07:02:10.115-08:00</updated><title type='text'>Far Cry 3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;a href=&quot;http://www.youtube.com/watch?v=Hj62cs6u_R8&quot;&gt;TRAILER&lt;/a&gt;&lt;/div&gt;
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Far Cry 3 is an open world first-person shooter video game developed by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Red Storm, Ubisoft Reflections, and Ubisoft Shanghai and published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3. It is the sequel to 2008&#39;s Far Cry 2. The game was originally set for release on September 4, 2012 in North America and September 6 in Europe; however, it was subsequently delayed until November 29, 2012 for Australia, November 30 for Europe, and December 4 for North America due to the developers tweaking the final release version of the game.&lt;/div&gt;
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Far Cry 3 is set on a tropical island somewhere in the vicinity of the Malay Archipelago, between the Indian and Pacific Oceans. After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates and escape from the island and its unhinged inhabitants.&lt;/div&gt;
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&lt;b&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=iaGSSrp49uc&quot;&gt;Gameplay&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
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Far Cry 3 is a first-person shooter, which also features role-playing game elements including experience points, skill trees, and a crafting system. The player has the ability to take cover behind objects to break enemies&#39; lines of sight and also to peek around and over cover and blindfire. The player also has the ability to perform silent &quot;takedowns&quot; by performing melee attacks from above, below, or close behind. The game&#39;s narrative director, Jason Vandenberghe, said that the story mode map is around ten times larger than in the game&#39;s previous installments, indicating that it is still an open world sandbox game. Players are given the ability to survey and plan out their attacks with stealth takedown combinations and also tag enemies with the camera in order to track their movement once they break the player&#39;s line of sight.&lt;/div&gt;
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The game also includes a variety of side-quests. One such side-quest involves the player hunting the many different wildlife species on the island for upgrading purposes. There are even some rare hunts that the player must undertake to reach the highest level hunt upgrades. The rare hunts feature wildlife not typically found during normal play.&lt;/div&gt;
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&lt;b&gt;Plot&lt;/b&gt;&lt;/div&gt;
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Jason Brody is on vacation with a group of friends in Bangkok when they decide to take a skydiving trip. They all land on a pirate-infested island, and are taken prisoner by a pirate lord named Vaas. Vaas plans to extort ransom money from their parents, then sell them into slavery. With the help of his older brother Grant, Jason breaks out of captivity, but Grant is killed in the escape. Jason is rescued by a man named Dennis, who is part of the Rakyat, the island natives who suffer under the boot of the pirates. The leader of the Rakyat, a priestess named Citra, initiates Jason into their tribe and he is given warrior tattoos. He runs a series of missions where he rescues his captive friends one by one (excluding only Grant&#39;s girlfriend Daisy, who is discovered to have also escaped) while simultaneously helping the Rakyat retake their island, helped at times by Dr. Earnhardt, a man who is an expert on fungi and various native remedies and drugs. Throughout the adventure, Jason matures into a fearsome warrior and is revered by the Rakyat, though his old friends are disturbed by his transformation into a killer, especially when he contemplates staying on the island permanently.&lt;/div&gt;
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After tracking down and killing Vaas, Jason then moves on to the southern island, which is controlled by Hoyt Volker, a slave trader and Vaas&#39; employer, swearing to Citra that he will kill Hoyt for what he did to both the islanders and his brother. After Jason kills Hoyt and rescues his younger brother Riley, he returns to find Dr. Earnhardt&#39;s house on fire. He looks for survivors and finds Dr. Earnhardt lying in a patio mortally wounded. He tells Jason before dying that he tried to save Jason&#39;s friends but they were taken by Citra and her warriors back to the temple. He returns to Citra to find that she has taken his friends captive. She has become absolutely enamored with him, seeing him as the reincarnation of the Rakyat&#39;s mythical warrior ancestor. After Jason walks through a hallucination, the player must then choose whether to execute his friends and remain with Citra or save them and leave the island.&lt;/div&gt;
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If the player chooses to join Citra, Jason executes his friends and has sex with Citra. Just after it, Citra stabs him, saying that their child will lead the tribe, and that he dies as the warrior he has become. If the player chooses to save Jason&#39;s friends, Jason comes to his senses and saves his friends from execution. Citra attempts to convince Jason to stay by claiming his friends will move on, and that he should stay in the jungle and become king. Jason states that the violence is over and that there will be no more blood. Dennis arrives claiming that Citra saved him and the other followers. He attempts to kill Jason for betraying Citra, but Citra moves in front of Jason and is stabbed, mortally wounding her. Citra tells Jason she loves him and begs him to not leave before she dies, with Jason sadly apologizing to her. Dennis, shocked at what he has done, breaks down in tears over Citra&#39;s body. Soon, Jason and his friends leave the island by boat. Jason narrates that he can&#39;t come back from what he has done, as he believes he&#39;s a monster and feels the anger inside him, though he also believes that there is still somewhere inside him that&#39;s more and better than that.&lt;/div&gt;
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&lt;b&gt;Development&lt;/b&gt;&lt;/div&gt;
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In August 2010, PC Gamer reported that development of Far Cry 3 was in &quot;full swing&quot; at Ubisoft Montreal. In the same month, Game and Swedish retailer Webhallen listed the game for a 2010 release, which didn&#39;t happen.[16] In January 2011, Ubisoft declined to comment on speculation that Far Cry 3 would be hitting shelves in October after Game Informer listed the game as an October arrival in its 2011 preview feature.&lt;/div&gt;
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In February, the Official PlayStation Magazine suggested that the game was due for release at the end of 2011 as the following quote suggested, &quot;Start taking the malaria medicine in preparation: Far Cry 3 could be arriving before the end of the year.&quot; This statement was withdrawn in next month&#39;s edition where it was stated that the game would be shown on 2011&#39;s E3 and that the release date would be bumped back to 2012.[full citation needed] In May, the CVs of a couple of stuntmen listed Far Cry 3 as one of their previous projects.&lt;/div&gt;
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Far Cry 3 features a sandbox editor. Furthermore, after confirmations of PC split screen on the Far Cry 3 official site as well as content delivery service Steam, the feature was dropped days before release.&lt;/div&gt;
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The game&#39;s writer Jeffrey Yohalem claimed that the intention of the game&#39;s plot was to make a statement about &quot;what shooting means and what it does to humanity&quot;. The game&#39;s protagonist Jason Brody is not a trained soldier, but rather an everyman who is forced to become a killer over the course of the game. Yohalem claims that as a result the game examines &quot;what happens when that guy is put into a situation where he has to survive minute by minute and save his friends? Will he pick up a gun and how does that effect him? [...] This is a story about a normal guy who picks up a gun and that can&#39;t end well&quot;. Producer Dan Hay emphasized that the emotional &quot;turns&quot; in the characters were a major theme in the game, stating that &quot;that was the emotional thing we wanted and when we first saw it, it was with Vaas.&quot; Hay further commented that the game merged the systemic feel and emotional feel from the previous two Far Cry games in order to take the game in a &quot;very, very surprising direction.&quot;&lt;/div&gt;
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Players who pre-ordered Far Cry 3 received The Lost Expeditions Edition of the game. It contains two exclusive missions not available in the regular version. These missions, &quot;The Forgotten Experiment&quot; and &quot;Ignition in the Deep&quot;, offer 40 minutes of additional playtime, plus a Type 10 Japanese World War 2 flare gun for use in the game&#39;s multiplayer modes.&lt;/div&gt;
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Players in North America who pre-order Far Cry 3 from Gamestop will receive The Monkey Business bonus pack. It includes four more missions &quot;hosted by Hurk and his bomb-carrying monkeys.&quot; and &quot;two bonus ways to humiliate your friends&quot; in multiplayer.&lt;/div&gt;
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The Insane Edition of the game includes all pre-order bonuses and all other forms of launch DLC, along with a Vaas bobblehead.&lt;/div&gt;
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Ubisoft commissioned Michael Lambert, a well-known Minecraft enthusiast, and artists Axel Janssen and Yohann Delcourt to create a custom map and texture pack mimicking Far Cry 3&#39;s setting and characters within the popular indie game Minecraft. The Far Cry 3 Minecraft mod was released on October 26, 2012 on the official Far Cry 3 website.&lt;/div&gt;
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Ubisoft also released the free-exclusive content High Tides for the PS3 version of Far Cry 3.&lt;/div&gt;
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&lt;b&gt;Reception&lt;/b&gt;&lt;/div&gt;
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Far Cry 3 received widespread acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 89.65% and 90/100, the PlayStation 3 version 89.18% and 90/100 and the PC version 88.12% and 88/100&lt;/div&gt;
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G4TV gave the game a 5/5, praising the game&#39;s open world, long and satisfying campaign missions, solid gunplay with a variety of weapons to unlock and customize, and a compelling story. IGN gave the game a 9.0/10, praising the game&#39;s excellent cast of characters, unpredictable enemy encounters, and its open world environment. Edge also added to the praise, calling the game &quot;wild, reactive and unpredictable,&quot; giving Far Cry 3 an 8/10. Game Informer gave the game a score of 9.0/10, praising the game&#39;s story, characters, open world exploration, and gameplay. GameTrailers gave the game an 8.6/10, criticizing the repetitive feel of the island, but praising the story, characters and its likeness to Assassin&#39;s Creed. The game was highly praised by Eurogamer, who awarded it a 10/10, claiming that &#39;Far Cry 3 is all the best things about open-world gaming. For the 2013 D.I.C.E. Interactive Achievement Awards, Far Cry 3 was nominated for seven awards including: Game of the Year, Action Game of the Year, Outstanding Character Performance for Vaas Montenegro, and Outstanding Achievement awards for Game Direction, Animation, Art Direction, and Original Music Composition. Far Cry 3 also received two Game Developer&#39;s Choice Awards nominations for Best Visual Arts and Best Technology.&lt;/div&gt;
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&lt;tr&gt;&lt;th colspan=&quot;2&quot; style=&quot;background-color: #d1dbdf; border: 1px solid rgb(170, 170, 170); font-size: 12px; padding: 0.2em; vertical-align: top;&quot;&gt;Review scores&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;th style=&quot;background-color: #f2f2f2; border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;Publication&lt;/th&gt;&lt;th style=&quot;background-color: #f2f2f2; border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;Score&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/1UP.com&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;1UP.com&quot;&gt;1UP.com&lt;/a&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;B−&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Computer_and_Video_Games&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;Computer and Video Games&quot;&gt;Computer and Video Games&lt;/a&gt;&lt;/i&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;9.4/10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Edge_(magazine)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;Edge (magazine)&quot;&gt;Edge&lt;/a&gt;&lt;/i&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;8/10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Eurogamer&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;Eurogamer&quot;&gt;Eurogamer&lt;/a&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;10/10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/G4_(TV_channel)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;G4 (TV channel)&quot;&gt;G4&lt;/a&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;span style=&quot;white-space: nowrap;&quot; title=&quot;5/5 stars&quot;&gt;&lt;img alt=&quot;5/5 stars&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Game_Informer&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;Game Informer&quot;&gt;Game Informer&lt;/a&gt;&lt;/i&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;9.0/10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/GamesRadar&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;GamesRadar&quot;&gt;GamesRadar&lt;/a&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;span style=&quot;white-space: nowrap;&quot; title=&quot;4.5/5 stars&quot;&gt;&lt;img alt=&quot;4.5/5 stars&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/11px-Star_half.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/17px-Star_half.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/22px-Star_half.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/GameTrailers&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;GameTrailers&quot;&gt;GameTrailers&lt;/a&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;8.6/10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/IGN&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;IGN&quot;&gt;IGN&lt;/a&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;9.0/10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_Official_Magazine&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;PlayStation Official Magazine&quot;&gt;&lt;i&gt;Official PlayStation Magazine&lt;/i&gt;(UK)&lt;/a&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;9/10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Official_Xbox_Magazine&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;Official Xbox Magazine&quot;&gt;Official Xbox Magazine&lt;/a&gt;&lt;/i&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;8.5/10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Official_Xbox_Magazine&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;Official Xbox Magazine&quot;&gt;&lt;i&gt;Official Xbox Magazine&lt;/i&gt;&amp;nbsp;(UK)&lt;/a&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;9/10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Giant_Bomb&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: initial;&quot; title=&quot;Giant Bomb&quot;&gt;Giant Bomb&lt;/a&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px solid rgb(170, 170, 170); padding: 0.2em; vertical-align: top;&quot;&gt;&lt;span style=&quot;white-space: nowrap;&quot; title=&quot;5/5 stars&quot;&gt;&lt;img alt=&quot;5/5 stars&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png&quot; srcset=&quot;//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x&quot; style=&quot;border: none; vertical-align: middle;&quot; width=&quot;11&quot; /&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;System Requirements&lt;/b&gt;&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;/div&gt;
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Far Cry 3 system requirements (minimum)&lt;/div&gt;
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CPU: 2.0 GHz dual core processor&lt;/div&gt;
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RAM: 1GB of system memory&lt;/div&gt;
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Graphics: DirectX 9 compatible card with 256 MB RAM. Nvidia 8-series or AMD Radeon 3000 series graphics cards.&lt;/div&gt;
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Operating system: Windows XP&lt;/div&gt;
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DirectX compatible audio card&lt;/div&gt;
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12 GB of hard disk space&lt;/div&gt;
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Far Cry 3 system requirements (recommended)&lt;/div&gt;
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CPU: 2.4 GHz quad core Intel or AMD processor&lt;/div&gt;
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RAM: 2GB&lt;/div&gt;
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Graphics: DirectX 11 compatible card with 1GB of video memory, Nvidia 400-series or AMD 5000-series.&lt;/div&gt;
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Operating system: Windows 7&lt;/div&gt;
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DirectX compatible audio card&lt;/div&gt;
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12 GB of hard disk space&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;b&gt;Point Of View&lt;/b&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;br /&gt;
First of all, Far Cry 3 cannot compete with Battlefield 3. Different games, different stories, different gameplay etc. BUT! If I tell you that you can play this game on &quot;EXTREME INSANE&quot; graphics and Battlefield 3 only on medium-high on the same computer specs will you believe me?&lt;br /&gt;
Well... for this FarCry 3 wins! Why? well easy: OPTIMIZATION!&lt;br /&gt;
Gameplay - 9 (minor bugs)&lt;br /&gt;
Sound - 10&lt;br /&gt;
Graphics - 9.7&lt;br /&gt;
Atmosphere - 9&lt;br /&gt;
Optimization - 10!&lt;br /&gt;
I&#39;m not a Far Cry fan first o all but, If you can play this game on a GTS 250 1024/256, Quad Core Q6600 and (in my case 8gb DDR3) at MAXIMUM Settings, from &quot;&lt;span style=&quot;color: red;&quot;&gt;my point of view&lt;/span&gt;&quot; deserves a (lets not say 10) but 9.8!&lt;br /&gt;
So...played the game, finished it, like it and still there are many things to do after you finish the Story Mode.&lt;br /&gt;
I RECOMMEND THE GAME!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/5404700342769967433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/far-cry-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/5404700342769967433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/5404700342769967433'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/02/far-cry-3.html' title='Far Cry 3'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmmDWu2amFzNmY1N3BdO8gC_3qDSBXFccco7yIbDVkQe7ZM5gXxywW5D4HyhUGRGm0O2AN2fumEXWSo6KnHWaen50dJPmldS3GhnTkoRFP_GF0me9o1i0kk_QpXZO5xuk0ri-lKbHWK4tv/s72-c/Far_Cry_3_PAL_box_art.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-8223672057139115969</id><published>2013-01-12T06:39:00.001-08:00</published><updated>2013-02-01T06:22:25.863-08:00</updated><title type='text'>Gamers Nimfo Back Online</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq5UMVGBXXFjuPVMmHltOvz4Sjayvu7B0qtxxKmD32wWnRq1s66-S-OiT-Om-Xx6slpRiRV__SLgcw1IOSZzAIE9qlayBDR5wa7l-MtW9hqfDiDeTVx0C-Zv8HNw36M0V4iHQNpBK490O6/s1600/Work_in_progress_by_maxidevil.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq5UMVGBXXFjuPVMmHltOvz4Sjayvu7B0qtxxKmD32wWnRq1s66-S-OiT-Om-Xx6slpRiRV__SLgcw1IOSZzAIE9qlayBDR5wa7l-MtW9hqfDiDeTVx0C-Zv8HNw36M0V4iHQNpBK490O6/s1600/Work_in_progress_by_maxidevil.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;Gamers Nimfo will get back online in 15 Feb 2013. Subscribe until then and stay tunned.&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;background-color: black;&quot;&gt;Gamers Nimfo promises:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;background-color: red;&quot;&gt;&lt;span style=&quot;background-color: black;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;background-color: #999999;&quot;&gt;&lt;span style=&quot;background-color: #999999;&quot;&gt;&lt;span style=&quot;background-color: #666666;&quot;&gt;&lt;span style=&quot;background-color: #444444;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;background-color: black;&quot;&gt;New Interface&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/8223672057139115969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/01/gamers-nimfo-back-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/8223672057139115969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/8223672057139115969'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2013/01/gamers-nimfo-back-online.html' title='Gamers Nimfo Back Online'/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq5UMVGBXXFjuPVMmHltOvz4Sjayvu7B0qtxxKmD32wWnRq1s66-S-OiT-Om-Xx6slpRiRV__SLgcw1IOSZzAIE9qlayBDR5wa7l-MtW9hqfDiDeTVx0C-Zv8HNw36M0V4iHQNpBK490O6/s72-c/Work_in_progress_by_maxidevil.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-1979267434267778801</id><published>2012-09-20T11:04:00.000-07:00</published><updated>2012-09-20T11:09:01.697-07:00</updated><title type='text'>TORCHLIGHT 2  Released! </title><content type='html'>&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgahftJsMhwuHHnRgoFMD21NV3Qy-LLbQanR7gn4IDtImtDbiPMprQFrq3rpFaFkWivwCSZHE7llAk4C1_BanZ3ZM5jd_x_vbq1FQy_7z6IlNVzjgbXvtcOmChhCqci9I0N-Mn08PppSI8Z/s1600/Torchlight-2-logo-.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;140&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgahftJsMhwuHHnRgoFMD21NV3Qy-LLbQanR7gn4IDtImtDbiPMprQFrq3rpFaFkWivwCSZHE7llAk4C1_BanZ3ZM5jd_x_vbq1FQy_7z6IlNVzjgbXvtcOmChhCqci9I0N-Mn08PppSI8Z/s320/Torchlight-2-logo-.jpeg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Torchlight II is an action role-playing game developed by Runic Games, released on September 20, 2012. It is the sequel to Runic&#39;s 2009 ARPG, Torchlight, and features peer-to-peer multiplayer support and extended modding capabilities. A release for Mac OS is planned for some time after the PC release. Runic Games originally estimated the PC version&#39;s release date to be sometime in 2011, but in November 2011 company president Travis Baldree announced the game release date would be pushed back to 2012 to allow time for further polishing and beta testing.&lt;br /&gt;
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&lt;br /&gt;
&lt;b&gt;Gameplay&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Like the original Torchlight, Torchlight II will feature randomly-generated dungeons for the player to explore, and numerous types of monsters to fight for experience and loot. Torchlight II maintains the same basic gameplay as its predecessor, but features overland areas with multiple hub towns, and a longer campaign. Other new features include time of day cycles, weather effects, and a redesigned user interface. Players will be able to customize character appearance with choice of sex, face, and hair style. Additionally, several elements from the first game will be returning, such as pets, fishing, and a retirement system.&lt;br /&gt;
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&lt;b&gt;Character classes&lt;/b&gt;&lt;br /&gt;
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The game will feature four playable character classes. The Engineer (formerly known as the Railman) is a heavy melee fighter who uses ember-powered steampunk technology; the Outlander is a wandering nomad who uses ranged weapons and &quot;low magic&quot;. The Berserker uses quick attacks and animal-themed special powers, and the Embermage is a highly trained spell-casting class with elemental attacks. The three classes from the original Torchlight do not return as playable characters, and are instead presented in the game world as NPCs.&lt;br /&gt;
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&lt;b&gt;Multiplayer&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
As stated in the trailer for Torchlight 2, Runic games have announced that they &quot;heard their [the fans&#39;] pleas&quot; and criticism concerning the fact that Torchlight was a lonely experience without co-op. In addition to single-player mode, an all-new cooperative multiplayer mode has been promised, supporting both internet and LAN play. Runic has not yet decided on the maximum number of players per game, but Runic co-founder Max Schaefer mentioned that in their testing, groups of 2-6 players gave the best experience. Optional PVP (player versus player) has been confirmed by Runic.&lt;br /&gt;
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&lt;b&gt;Plot&lt;/b&gt;&lt;br /&gt;
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Years after the end of the original Torchlight, The Alchemist gets corrupted by the Ember Blight coming from the Heart of Ordrak, the evil being who had been the source of the corruption under the town of Torchlight, and then destroys the town. The player character takes on a quest to stop this villain, who is using Ordrak&#39;s power to disturb the balance between the world&#39;s six elements.&lt;br /&gt;
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As the game progresses, the player treks across large geographical areas, corresponding to three &quot;acts&quot; of the story and an epilogue. Act I is set in the mountainous Estherian Steppes, and Act II takes the player to a desert known as the Mana Wastes.&lt;br /&gt;
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&lt;b&gt;Development&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Though the original Torchlight received positive reviews, the game&#39;s lack of any multiplayer modes was a near-universal criticism of the title by critics and fans alike. Prior to the release of the first game, Runic Games had announced plans to develop a MMORPG set in the Torchlight game world to follow the release of the single player game. However, in August 2010, Runic announced they were developing Torchlight II, a sequel which was conceived not only as a way to give the series multiplayer support, but also to give Runic &quot;more experience with making a multiplayer Torchlight.&quot; Some of the work on Torchlight II is intended to carry over to Runic Games&#39; upcoming Torchlight MMORPG, which the company plans to focus on following the release of the sequel.&lt;br /&gt;
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In late 2010, Runic Games&#39; increased involvement in the Xbox Live Arcade port of the first Torchlight game caused a delay in the development of the sequel, but memory and loading time optimizations developed for the port led to improvements in the PC version of Torchlight II.&lt;br /&gt;
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Unlike its predecessor, Torchlight II features cinematic sequences, which are being produced by Klei Entertainment, the developer of Eets and Shank.&lt;br /&gt;
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&lt;b&gt;System requirements (minimum)&lt;/b&gt;&lt;br /&gt;
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CPU: 2 GHz single core core Intel or AMD processor&lt;br /&gt;
RAM: 512 MB of system memory&lt;br /&gt;
Graphics: DirectX 9 compatible card with 128 MB RAM. Nvidia 6-series or AMD Radeon 800 series graphics cards.&lt;br /&gt;
Operating system: Windows XP&lt;br /&gt;
DirectX compatible sound card&lt;br /&gt;
3 GB of hard drive space&lt;br /&gt;
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&lt;b&gt;Torchlight 2 system requirements (recommended)&lt;/b&gt;&lt;br /&gt;
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CPU: 2 GHz dual core Intel or AMD CPU&lt;br /&gt;
RAM: 1GB&lt;br /&gt;
Graphics: DirectX 10 compatible card with 512 MB RAM, Nvidia 200 series or AMD 3000-series.&lt;br /&gt;
Operating system: Windows 7&lt;br /&gt;
DirectX compatible sound card&lt;br /&gt;
3 GB of hard drive space&lt;br /&gt;
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Enjoy the game!</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/1979267434267778801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2012/09/torchlight-2-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/1979267434267778801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/1979267434267778801'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2012/09/torchlight-2-released.html' title='TORCHLIGHT 2  Released! '/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgahftJsMhwuHHnRgoFMD21NV3Qy-LLbQanR7gn4IDtImtDbiPMprQFrq3rpFaFkWivwCSZHE7llAk4C1_BanZ3ZM5jd_x_vbq1FQy_7z6IlNVzjgbXvtcOmChhCqci9I0N-Mn08PppSI8Z/s72-c/Torchlight-2-logo-.jpeg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-2412462039036045863</id><published>2012-09-16T10:35:00.000-07:00</published><updated>2012-09-16T10:38:04.063-07:00</updated><title type='text'>HALF - LIFE BLACK MESA SOURCE IS OUT! </title><content type='html'>&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
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&lt;a href=&quot;http://www.youtube.com/watch?v=lul60ixy_40&quot;&gt;TRAILER&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;Black Mesa&lt;/b&gt; (previously known as Black Mesa: Source) is a third-party total conversion modification for Valve Corporation&#39;s Source engine. The stated goal of the project is to recreate Valve&#39;s critically acclaimed 1998 video game Half-Life using the more advanced capabilities of the Source engine. The 40-person volunteer development team says they hope to create a more engrossing in-game world with more varied, complex environments and more challenging, realistic gameplay.&lt;br /&gt;
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During its eight years in development, Black Mesa has been featured in several video game publications and received direct attention from Valve. Due to its long development time the modification has recently become notable for its delays, and dwindling updates on the status of its completion. The delays led to Wired Magazine awarding Black Mesa high spots on their Vaporware Of The Year list in 2009, and again in 2010. The developers released the game as a free download when completed. On June 10, 2012 the Black Mesa development team announced that new &quot;media&quot; would be released once their Facebook page reached 20,000 likes. This goal was reached on June 11, 2012 when 8 new screenshots were released, along with an announcement of the start of a &quot;social-media campaign&quot; towards their first release. On September 2, 2012, project leader Carlos &quot;cman2k&quot; Montero announced that the first Black Mesa release would take place on September 14, 2012.&lt;br /&gt;
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Public voting saw the game approved for distribution on Steam&#39;s Greenlight program and will be released through Valve&#39;s own software, as well as a standalone download. The standalone download was released on September 14, 2012.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyU2X6GVH1Y99OhsOaS3-vfk7iKAzTxn_npKzz7DzxAuzxnO1A0Y6vuKNaC2DDcYRNhZWf9WBvFpcLsb7KJ_yk_gx-VmxvLnLWcfG-j-noAIsrTlZcocvjcR3ZiJu1Ntfz9kfTsV5NK8PG/s1600/mr3_officecomplex1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyU2X6GVH1Y99OhsOaS3-vfk7iKAzTxn_npKzz7DzxAuzxnO1A0Y6vuKNaC2DDcYRNhZWf9WBvFpcLsb7KJ_yk_gx-VmxvLnLWcfG-j-noAIsrTlZcocvjcR3ZiJu1Ntfz9kfTsV5NK8PG/s320/mr3_officecomplex1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;Development&lt;/b&gt;&lt;br /&gt;
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With the release of Half-Life 2 in 2004, Valve Corporation re-released several of their previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged.&lt;br /&gt;
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Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve&#39;s other Source engine ports. GameSpy said that while it was a &quot;fun little bonus&quot;, it was &quot;certainly not the major graphical upgrade some people thought it might be.&quot; Valve CEO Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was &quot;not only possible…but inevitable.&quot;&lt;br /&gt;
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The &quot;Surface Tension&quot; chapter as it appears in Half-Life&lt;br /&gt;
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The same scene, as seen in a development version of Black Mesa&lt;br /&gt;
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Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source. The &quot;Source&quot; in the project&#39;s title was later dropped when Valve asked the team to remove it in order to &quot;stem confusion over whether or not [it was] an endorsed or official product,&quot; which it is not.&lt;br /&gt;
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The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff. They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source&#39;s more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series. Level designers have shortened or modified some areas of the game that &quot;didn&#39;t make any sense,&quot; or were &quot;tedious&quot; in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now &quot;twenty or thirty times&quot; larger.&lt;br /&gt;
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Originally based on the version of Source released with Counter-Strike: Source in 2004, the project now uses a more recent version released with Valve&#39;s The Orange Box in 2007. This new version includes more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements. The team has stated they do not plan on upgrading again to newer versions such as those used in Valve&#39;s Left 4 Dead (2008) or Portal 2 (2011) games. In addition to the modification itself, the game&#39;s thematic score, produced by sound designer Joel Nielsen, has been independently released as a soundtrack.&lt;br /&gt;
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Black Mesa is distributed as a free download. The developers released a teaser trailer in 2005, and a full-length preview trailer in 2008. They also released images, videos, and concept art during the project&#39;s development. Black Mesa was given an official release date of &quot;late 2009&quot; in the spring of 2009, but this date was changed to &quot;when it&#39;s done&quot;, after the development team was unable to fulfill this date. The first part of the game was released on September 14, 2012. &lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;The team plans to release the Xen levels sometime later; with the current content, they estimate that players will have eight to ten hours of content to complete.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;Reception&lt;/b&gt;&lt;br /&gt;
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During its development, Black Mesa has received attention from several video game publications. It has been featured in articles from Computer Gaming World, PC PowerPlay, and PC Gamer UK magazines. Valve published a news update about the modification on their Steam digital distribution platform in 2007 saying that &quot;We&#39;re as eager to play [Black Mesa] here as everyone else.&quot;&lt;br /&gt;
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The project was awarded Top Unreleased Mod by video game modification website Mod DB in 2005 and 2006. Mod DB gave the project an honorable mention in their choice of Top Unreleased Mod in 2007.&lt;br /&gt;
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After receiving a development version of Black Mesa in December 2009, PC PowerPlay magazine said that the game&#39;s setting &quot;looks, sounds, [and] plays better than ever before.&quot; The &quot;subtle&quot; changes from the original Half-Life were said to have a &quot;substantial&quot; overall impact. They also noted the project&#39;s &quot;frustrating&quot; then-five-year development time, and current lack of release date, but added that the developers were making progress..&lt;br /&gt;
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After the mod was released, early impressions of the game were very good.&lt;br /&gt;
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These are the current requirements in order to play Black Mesa. &lt;br /&gt;
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&lt;br /&gt;&lt;strong&gt;Minimum System Requirements&lt;/strong&gt;&lt;br /&gt;
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&lt;br /&gt;Software : Windows XP, Vista, or 7 &lt;br /&gt;Processor : Pentium 4 3.0 GHz, or AMD processor. &lt;br /&gt;RAM : 1GB (1024 MB) &lt;br /&gt;Graphics Card : Shader Model 2.0 capable, ATI 9600, NVidia 6600 or better. &lt;br /&gt;Sound : DirectX 8.1 compatible. &lt;br /&gt;HDD : 8 GB (Not including the Free Source SDK, installed separately) &lt;br /&gt;
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&lt;strong&gt;Ideal System Requirements&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;Software : Windows XP, Vista, or 7 &lt;br /&gt;Processor : Intel Core 2 Duo 2.4GHz or AMD equivalent. &lt;br /&gt;RAM : 1 GB (1024 MB) &lt;br /&gt;Graphics Card : Shader Model 3.0 capable, ATI X1600, NVidia 7600 or better. &lt;br /&gt;Sound : DirectX 9.0c compatible. &lt;br /&gt;HDD : 8 GB (Not including the Free Source SDK, installed separately)&lt;br /&gt;
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Black Mesa will require the Source SDK Base 2007 to run. Many Source games purchasable through Steam come with the Shared Resources, including the SDK, that you will need in order to run Black Mesa. To see if you can run Black Mesa, open Steam and look in the tools tab. If you see an entry titled Source SDK Base 2007, you can run Black Mesa. &lt;br /&gt;&lt;br /&gt;As of July, 2011, Valve made the Source SDK free for anyone to download. This means that users who create new Steam accounts will be able to play Black Mesa without having to purchase any games.&lt;br /&gt;&lt;br /&gt;Please note that neither the Nvidia or ATI free game packages come with the SDK base. &lt;br /&gt;&lt;br /&gt;If &quot;Source SDK Base 2007&quot; Does not appear on the tools tab in steam you must download it in order to play the mod. &lt;br /&gt;&lt;br /&gt;At the moment, Black Mesa only supports the Microsoft Windows NT-based Operating Systems that Steam supports (2000, XP, Vista, 7). &lt;br /&gt; Installations &lt;br /&gt;&lt;br /&gt;If you meet the Software requirements, you technically do not need anything installed. If you do not have the Source SDK Base installed however, upon running Black Mesa you will be prompted by Steam and asked to download it.</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/2412462039036045863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2012/09/half-life-black-mesa-source-is-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/2412462039036045863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/2412462039036045863'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2012/09/half-life-black-mesa-source-is-out.html' title='HALF - LIFE BLACK MESA SOURCE IS OUT! '/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnOdfQr8geAPMxDWrlSbvDVPdsoq6p8TNj-F4Y0xNPlEJ4btm25hdveB0uoUTlut9oFXp4WonMmiuca6WPx2JNu2SNCfFs1PH_7nIAzu7C3CIv7O9-SSSXwefGcGuIdjSmCSh7LL6wckIl/s72-c/268x268.jpeg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-4938253374219012112</id><published>2012-09-14T02:58:00.002-07:00</published><updated>2012-09-14T02:58:35.655-07:00</updated><title type='text'>GAMERS NIMFO BACK ONLINE! </title><content type='html'>&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Gamers Nimfo was down for a while.&amp;nbsp; Starting from 16.09.2012. Gamers Nimfo Is Back Online with new info&#39;z and new titles and review&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;s.&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
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&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;STAY TUNED and Register!&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/4938253374219012112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2012/09/gamers-nimfo-back-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/4938253374219012112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/4938253374219012112'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2012/09/gamers-nimfo-back-online.html' title='GAMERS NIMFO BACK ONLINE! '/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5132560849389683818.post-7217635670300104439</id><published>2012-06-07T01:13:00.000-07:00</published><updated>2012-06-07T01:15:46.953-07:00</updated><title type='text'></title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; line-height: 18px;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; line-height: 18px;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;MAX PAYNE 3&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;span class=&quot;mainDeck&quot; style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;mainDeck&quot; style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXM4yZdrGVXelJ7wOf1kgWTKfcUK_OV7ueHM1elhCaHrRLM_BNkiymqDevdV9qZDL09BZfcx4s3IzXKrYm3Dp-ELTQ1XaHgQh6IoBOde4Eyd-ATu7SzOZVa8Yw3YeJQDsJOVVgnkqxZ7wj/s1600/review-max-payne-3-un-joc-de-care-nu-te-mai-poti-dezlipi_size6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXM4yZdrGVXelJ7wOf1kgWTKfcUK_OV7ueHM1elhCaHrRLM_BNkiymqDevdV9qZDL09BZfcx4s3IzXKrYm3Dp-ELTQ1XaHgQh6IoBOde4Eyd-ATu7SzOZVa8Yw3YeJQDsJOVVgnkqxZ7wj/s320/review-max-payne-3-un-joc-de-care-nu-te-mai-poti-dezlipi_size6.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=J2UYToJyZaU&quot;&gt;TRAILER&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;span class=&quot;mainDeck&quot; style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 18px;&quot;&gt;&lt;b&gt;SYSTEM REQUIREMENTS&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;&lt;b&gt;Minimum System Requirements&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;OS: Windows XP/Vista/7&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 5200+&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Memory: 2 Gb&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Hard Drive: 35 Gb free&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Video Memory: 512 Mb&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Video Card: nVidia GeForce 8600 / ATI Radeon HD 3450&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Sound Card: DirectX Compatible&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;DirectX: 9.0c&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Keyboard&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Mouse&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;DVD Rom Drive&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;&lt;b&gt;Recommended System Requirements&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;OS: Windows Vista/7&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Processor: Intel Core i7 @ 3.06 GHz / AMD FX-8150 @ 3.6 GHz&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Memory: 8 Gb&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Hard Drive: 35 Gb free&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Video Memory: 2 Gb&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Video Card: nVidia GeForce GTX 680 / ATI Radeon HD 7970&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Sound Card: DirectX Compatible&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;DirectX: 11&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Keyboard&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;Mouse&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;DVD Rom Drive&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #3a3a3a; font-family: arial, helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;mainDeck&quot; style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;M&lt;/span&gt;&lt;span style=&quot;background-color: white; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px;&quot;&gt;ax Payne 3 is the third installment in Rockstar Games Max Payne series and is set eight years after the events of the last installment.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;moreDeckHolder sectionHolder showSection&quot; style=&quot;background-color: white; border: 0px solid; display: block; font-family: arial, helvetica, sans-serif; margin: 15px 0px 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;moreDeckWrap sectionWrapper&quot; style=&quot;background-color: transparent; border: 0px solid; display: block; height: 160px; margin: 0px; outline: 0px; overflow: hidden; padding: 0px; position: static; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;moreDeck section &quot; style=&quot;background-color: transparent; border: 0px solid; color: #3a3a3a; display: block; font-size: 12px; line-height: 16px; margin: 0px; outline: 0px; overflow: hidden; padding: 0px; vertical-align: baseline;&quot;&gt;Max Payne 3 is the third installment in Rockstar Games Max Payne series and is set eight years after the events of the last installment. No longer a cop, Max is close to washed-up, drunk and addicted to painkillers. Without a job on the force, Max has left the greater New York area, and finds himself in Sao Paulo, Brazil, working as private security. The story of Max&#39;s descent from vengeful, leather-jacket wearing detective roaming the alleys of New York to the broken, shaven-headed man out for justice on unfamiliar streets far from home is at the center of Max Payne 3. In addition to Max&#39;s classic shoot-dodge moves, there is now a combination of Natural Motion&#39;s Euphoria character behavior system and Bullet Time to enhance his moves. Partners and sidekicks will play a large role in this game to help Max in his quest for vengeance.&lt;/span&gt;&lt;span class=&quot;moreDeck section &quot; style=&quot;background-color: transparent; border: 0px solid; display: block; line-height: 16px; margin: 0px; outline: 0px; overflow: hidden; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;moreDeck section &quot; style=&quot;background-color: transparent; border: 0px solid; display: block; line-height: 16px; margin: 0px; outline: 0px; overflow: hidden; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=l8kEsDCPmbA&quot;&gt;REVIEW&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;moreDeck section &quot; style=&quot;background-color: transparent; border: 0px solid; display: block; line-height: 16px; margin: 0px; outline: 0px; overflow: hidden; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamers-nimfo.blogspot.com/feeds/7217635670300104439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamers-nimfo.blogspot.com/2012/06/max-payne-3-trailer-m-ax-payne-3-is.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/7217635670300104439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5132560849389683818/posts/default/7217635670300104439'/><link rel='alternate' type='text/html' href='http://gamers-nimfo.blogspot.com/2012/06/max-payne-3-trailer-m-ax-payne-3-is.html' title=''/><author><name>ParaDOX</name><uri>http://www.blogger.com/profile/08051616633586622496</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXMgJRfRGrOD7yr7L5iaZ9Ne0vbeLBEYYpCsy6n7hnGxpklivo82m-IfIcJrMiTQCBbxShN6N8AJ8XvMOau6gKuB8Y3DFLs41ZvxGip81k4cQqwwySmvvzZ64Rbn0dJo/s220/Untitled-1.tif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXM4yZdrGVXelJ7wOf1kgWTKfcUK_OV7ueHM1elhCaHrRLM_BNkiymqDevdV9qZDL09BZfcx4s3IzXKrYm3Dp-ELTQ1XaHgQh6IoBOde4Eyd-ATu7SzOZVa8Yw3YeJQDsJOVVgnkqxZ7wj/s72-c/review-max-payne-3-un-joc-de-care-nu-te-mai-poti-dezlipi_size6.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>