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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0"><id>tag:blogger.com,1999:blog-4918464875588775198</id><updated>2012-05-17T09:00:23.463+07:00</updated><category term="Cheat Codes" /><category term="Games" /><category term="Download" /><category term="PS3" /><category term="ad-post" /><category term="Tips and Tweaks" /><category term="PSP" /><category term="xbox 360" /><category term="Wii" /><category term="PC" /><category term="website" /><category term="Emulator" /><category term="News" /><category term="Gameladies" /><category term="hardware" /><category term="Thought" /><title type="text">I Game Therefore I Live</title><subtitle type="html">PCSX2 Blog | tips | updates | news | musings</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.igameilive.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default?start-index=26&amp;max-results=25" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>198</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/GamersRantsMusings" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="gamersrantsmusings" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-2591947345437219218</id><published>2011-02-24T11:31:00.001+07:00</published><updated>2011-10-11T09:18:21.225+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><title type="text">How To Install PCSX2 for Mac Plugin</title><content type="html">&lt;p style="text-align: justify;"&gt;If you own a Mac, already installed PS2 Emulator for Mac, PCSX2 Mac, and wondering how to install its needed plugins. Look no further, here's a video to show the PCSX2 Mac plugin installation process.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;Have fun playing PS2 games on Mac.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;object width="425" height="344"&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/e/YZNE-izx5yU" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/e/YZNE-izx5yU" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;keyword : play ps2 mac emulator plugin installation&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-2591947345437219218?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/2591947345437219218/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=2591947345437219218&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/2591947345437219218" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/2591947345437219218" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2011/02/how-to-install-pcsx2-for-mac-plugin.html" title="How To Install PCSX2 for Mac Plugin" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-5484836963807448483</id><published>2011-02-24T11:26:00.001+07:00</published><updated>2011-10-11T09:20:05.625+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">ZZOgl-pg 0.1.0 released</title><content type="html">&lt;p style="text-align: justify;"&gt;ZZOgl-pg 0.1.0 is graphic plugin for PCSX2 Mac, a PS2 Emulator for Mac.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;Now on svn r3536, and closer to what will be used for 0.9.7 release. This release fixes some GUI related bug like arrow in FF X menu.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;Download the regular plugin dmg &lt;a href="http://pcsx2mac.net/files/ZZOglPG.0.1.0.dmg"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="text-align: justify;"&gt;source : &lt;a href="http://pcsx2mac.net/2011/01/30/graphics-plugin-update-zzogl-pg-0-1-0-released/" target="_blank"&gt;pcsx2mac.net&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: justify;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="text-align: justify;"&gt;keyword : ps2 emulator mac&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-5484836963807448483?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/5484836963807448483/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=5484836963807448483&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/5484836963807448483" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/5484836963807448483" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2011/02/zzogl-pg-010-released.html" title="ZZOgl-pg 0.1.0 released" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-4907148499773230481</id><published>2011-02-24T11:16:00.000+07:00</published><updated>2011-02-24T11:16:14.761+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Mac 0.9.7 Sneak Peek</title><content type="html">&lt;p&gt;PCSX2 0.9.7 for Mac runs Final Fantasy X, here's the 13 minutes video :&lt;/p&gt;&lt;p&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/e/dVVCrHvjdYA" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/e/dVVCrHvjdYA" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;PCSX2 Mac 0.9.7 progress :&lt;/p&gt;&lt;ul&gt;&lt;li&gt;most of the bugs have been  rooted out&lt;/li&gt;&lt;li&gt;doesn&amp;rsquo;t crash after the FF X first fmv anymore&lt;/li&gt;&lt;li&gt;ZZOgl has been updated to match the more recent svn&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;source :&lt;a href="http://pcsx2mac.net/2011/01/28/0-9-7-ffx-sneak-peek/" target="_blank"&gt; pcsx2mac.net&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-4907148499773230481?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/4907148499773230481/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=4907148499773230481&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/4907148499773230481" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/4907148499773230481" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2011/02/pcsx2-096-for-mac.html" title="PCSX2 Mac 0.9.7 Sneak Peek" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-2443897096834272051</id><published>2010-06-23T16:27:00.000+07:00</published><updated>2010-06-23T16:28:13.454+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">All GSdx Download Links | As Of June 23, 2010</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;All GSdx versions download links on one post, as of June 23, 2010 :&lt;br/&gt;&lt;br/&gt;GSdx9 for DirectX 9 :&lt;br/&gt;&lt;ul&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v10.rar'&gt;GSdx9 0.10.0&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v10-2.rar'&gt;GSdx9 0.10.2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v10-3.rar'&gt;GSdx9 0.10.3&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v10-4.rar'&gt;GSdx9 0.10.4&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v10-5.rar'&gt;GSdx9 0.10.5&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v10-6.rar'&gt;GSdx9 0.10.6&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v10-7.rar'&gt;GSdx9 0.10.7&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v10-8.rar'&gt;GSdx9 0.10.8&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v10-9.rar'&gt;GSdx9 0.10.9&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v11.zip'&gt;GSdx9 0.11.0&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v11-1.zip'&gt;GSdx9 0.11.1&lt;/a&gt;&lt;span class='Apple-converted-space'&gt; or &lt;/span&gt;(&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v11-1a.zip'&gt;GSdx9 0.11.1a&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v11-2.zip'&gt;GSdx9 0.11.2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v11-3.zip'&gt;GSdx9 0.11.3&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx9v11-4.zip'&gt;GSdx9 0.11.4&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;GSdx10 for DirectX 10 :&lt;br/&gt;&lt;ul&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx10v1.zip'&gt;GSdx10 0.1.0&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx10v1-1.zip'&gt;GSdx10 0.1.1&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx10v1-2.zip'&gt;GSdx10 0.1.2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx10v1-3.zip'&gt;GSdx10 0.1.3&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdx10v1-4.zip'&gt;GSdx10 0.1.4&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;GSdx, newer and unified version :&lt;br/&gt;&lt;ul&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-0.zip'&gt;GSdx 0.1.0&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-1.zip'&gt;GSdx 0.1.1&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-2.zip'&gt;GSdx 0.1.2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-3.zip'&gt;GSdx 0.1.3&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-4.zip'&gt;GSdx 0.1.4&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-5.zip'&gt;GSdx 0.1.5&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-6.zip'&gt;GSdx 0.1.6&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-7.zip'&gt;GSdx 0.1.7&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-8.zip'&gt;GSdx 0.1.8&lt;/a&gt;&lt;span class='Apple-converted-space'&gt; &lt;/span&gt;(&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-8.7z'&gt;7z&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-9.zip'&gt;GSdx 0.1.9&lt;/a&gt;&lt;span class='Apple-converted-space'&gt; &lt;/span&gt;(&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-9.7z'&gt;7z&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-11.zip'&gt;GSdx 0.1.11&lt;/a&gt;&lt;span class='Apple-converted-space'&gt; &lt;/span&gt;(&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-11.7z'&gt;7z&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-12.zip'&gt;GSdx 0.1.12&lt;/a&gt;&lt;span class='Apple-converted-space'&gt; &lt;/span&gt;(&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-12.7z'&gt;7z&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-13.zip'&gt;GSdx 0.1.13&lt;/a&gt;&lt;span class='Apple-converted-space'&gt; &lt;/span&gt;(&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-13.7z'&gt;7z&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-14.zip'&gt;GSdx 0.1.14&lt;/a&gt;&lt;span class='Apple-converted-space'&gt; &lt;/span&gt;(&lt;a style='color: rgb(53, 170, 149); text-decoration: none; font-weight: bold;' target='_blank' href='http://guliverkli.sourceforge.net/GSdxv1-14.7z'&gt;7z&lt;/a&gt;)&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;via : &lt;a href='http://forums.pcsx2.net/Thread-GSdx' target='_blank'&gt;pcxs2 forum&lt;/a&gt;&lt;br/&gt;keyword : gsdx, pcsx2, download link&lt;br/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-2443897096834272051?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/2443897096834272051/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=2443897096834272051&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/2443897096834272051" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/2443897096834272051" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2010/06/all-gsdx-download-links-as-of-june-23.html" title="All GSdx Download Links | As Of June 23, 2010" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-7240040824479968779</id><published>2010-06-23T14:02:00.000+07:00</published><updated>2011-10-11T09:21:47.944+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 for Mac Update</title><content type="html">&lt;div&gt;&lt;p&gt;Latest updates from &lt;a href="http://pcsx2-mac.quant0r.com/2010/05/03/snow-leopard-confirmed/" target="_blank"&gt;zedr0n&lt;/a&gt; who port PCSX2 to run under Mac. He successfully built pcsx2 in Snow Leopard. Still have some testing to do. Here is a video to show the progress. Disgaea in 60 fps throughout and with good sound quality, utilizing only 60% of CPU, nice.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/qnbvya3XUk4&amp;amp;feature=youtube_gdata" wmode="transparent"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;small&gt;&lt;strong&gt;Disgaea on Snow Leopard&lt;/strong&gt;&lt;/small&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;And here is &lt;a href="http://pcsx2-mac.quant0r.com/binary-repository/" target="_blank"&gt;the download link&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;keyword : ps2 emulator, mac, snow leopard, pcsx2&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-7240040824479968779?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/7240040824479968779/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=7240040824479968779&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/7240040824479968779" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/7240040824479968779" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2010/06/pcsx2-for-mac-update.html" title="PCSX2 for Mac Update" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-6151115725364099108</id><published>2010-06-21T16:05:00.001+07:00</published><updated>2010-06-21T16:10:32.830+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 0.9.7 beta released!</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;So here we have new beta of PCSX2 0.9.7. What's new? Here they are straight from the developer mouth (or hands) : &lt;br/&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;All new GUI powered by wxWidgets&lt;/li&gt;&lt;li&gt;microVU, an all new VU0/VU1/COP2 recompiler&lt;/li&gt;&lt;li&gt;VIF rewritten and a new Vif Unpack recompiler&lt;/li&gt;&lt;li&gt;IPU improvements, many more videos now play perfectly&lt;/li&gt;&lt;li&gt;Stable full screen operation with GSdx&lt;/li&gt;&lt;li&gt;Alt+Enter Hotkey for real-time fullscreen/window mode switching&lt;/li&gt;&lt;li&gt;Many new emulation options, complete with tooltips&lt;/li&gt;&lt;li&gt;New MTGS, much more efficient and compatible&lt;/li&gt;&lt;li&gt;New BIOS skipping method, more compatible and correct&lt;/li&gt;&lt;li&gt;New Host File System Support&lt;/li&gt;&lt;li&gt;Turbo/Slow motion settings for the frame limiter&lt;/li&gt;&lt;li&gt;On the fly changing of settings and plugins&lt;/li&gt;&lt;li&gt;Threaded Saving/Loading states, so it does not pause gameplay&lt;/li&gt;&lt;li&gt;Built in ISO reader with a recently used ISO list&lt;/li&gt;&lt;li&gt;Suspend / Resume emulation safely and fast&lt;/li&gt;&lt;li&gt;Simplified plugin configuration dialog, with more options&lt;/li&gt;&lt;li&gt;Full DVD9 game support (for example God of War, Xenosaga, Gran Turismo 4 etc)&lt;/li&gt;&lt;li&gt;First time configuration wizard&lt;/li&gt;&lt;li&gt;Settings stored in your User documents folder by default to prevent Vista / Windows 7 permission issues&lt;/li&gt;&lt;li&gt;New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed&lt;/li&gt;&lt;li&gt;Cheats are now separate from patches, cheats can be placed in the "cheats" folder and enabled/disabled from pcsx2's file-menu&lt;/li&gt;&lt;li&gt;Many important plugin updates, GSdx has many bugs and memory leaks fixed, SPU2-X makes dozens of games boot which never did before&lt;/li&gt;&lt;/ul&gt;Go to &lt;a target='_blank' href='http://pcsx2.net/downloads.php?p=publicbeta'&gt;pscx2.net to download this beta&lt;/a&gt;, even though it is still in beta the developer recommends this version over the 0.9.6.&lt;br/&gt;&lt;br/&gt;&lt;div align='center'&gt;&lt;img style='max-width: 800px;' src='http://lh3.ggpht.com/_QLcbs-EZObk/TB8rIWDyiRI/AAAAAAAACWs/D1c2rmUtCDs/%5BUNSET%5D.jpg?imgmax=800'/&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;keyword : pcsx2, 0.9.7 beta, download&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-6151115725364099108?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/6151115725364099108/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=6151115725364099108&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/6151115725364099108" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/6151115725364099108" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2010/06/pcsx2-097-beta-released_21.html" title="PCSX2 0.9.7 beta released!" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh3.ggpht.com/_QLcbs-EZObk/TB8rIWDyiRI/AAAAAAAACWs/D1c2rmUtCDs/s72-c/%5BUNSET%5D.jpg?imgmax=800" height="72" width="72" /><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-6219870833562679632</id><published>2009-03-06T09:16:00.001+07:00</published><updated>2009-03-06T09:16:26.659+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title type="text">75% of Parents See Beneficial Effects of Videogames</title><content type="html">&lt;p align="justify"&gt;Microsoft said.&lt;/p&gt;  &lt;p align="justify"&gt;I’m not going to argue the result, I as a parent and a gamer myself, I do see positive things Videogames could offer as long it is done in moderation. I’ve seen my share of game-a-thon, and it brought nothing but lack of sleep and wasted valuable time.&lt;/p&gt;  &lt;p align="justify"&gt;But when this finding presented by one of console makers that (trying to) makes money out of Videogames industry somehow the result seems a little weak.&lt;/p&gt;  &lt;p align="justify"&gt;via &lt;a title="http://www.gamesindustry.biz/articles/microsoft-75-per-cent-of-parents-see-beneficial-effects-of-videogames" href="http://www.gamesindustry.biz/articles/microsoft-75-per-cent-of-parents-see-beneficial-effects-of-videogames"&gt;gamesindustry.biz&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-6219870833562679632?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/6219870833562679632/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=6219870833562679632&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/6219870833562679632" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/6219870833562679632" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/03/75-of-parents-see-beneficial-effects-of.html" title="75% of Parents See Beneficial Effects of Videogames" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-2837750261813706807</id><published>2009-03-04T10:53:00.001+07:00</published><updated>2009-03-06T09:26:03.062+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 0.9.6 Released!!!</title><content type="html">&lt;p align="justify"&gt;Finally, &lt;a href="http://www.igameilive.com/search?q=pcsx2&amp;amp;submit.x=0&amp;amp;submit.y=0" target="_blank"&gt;PCSX2&lt;/a&gt; 0.9.6 is here. You can read the official &lt;a href="http://www.pcsx2.net" target="_blank"&gt;release note&lt;/a&gt; on PCSX2.net.&lt;/p&gt;  &lt;p align="justify"&gt;What’s new in 0.9.6 ?&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;     &lt;div align="justify"&gt;Huge rewrite, mainly from the new members of the Playground branch! Too many speedups, optimizations and other fixes to write here! Many famous games will now work.&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Dropped VM build replaced by the all new Vtlb, meaning no more 'Cannot allocate memory' errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Full memcard support, working in all games&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Improved Frameskip/VU-skip&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Special Game Fixes Section&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Advanced Options Section for custom tweaking VU/FPU behavior&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities.&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games)&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Improved CDVD support.&lt;/div&gt;   &lt;/li&gt; &lt;/ul&gt;  &lt;p align="justify"&gt;You can download &lt;a href="http://www.pcsx2.net/files/12323" target="_blank"&gt;PCSX2 0.9.6&lt;/a&gt; from pcsx2.net.&lt;/p&gt;  &lt;p align="justify"&gt;Thank you guys!!&lt;/p&gt;  &lt;p align="justify"&gt;Note for Windows XP users : you need latest update for directx 9. Download it from &lt;strong&gt;&lt;a href="http://go.microsoft.com/fwlink/?prd=11234&amp;amp;pver=Latest+DX+Web&amp;amp;plcid=0x409"&gt;here (&lt;/a&gt;&lt;/strong&gt;DirectX End-User Runtime Web Installer) or &lt;strong&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=886ACB56-C91A-4A8E-8BB8-9F20F1244A8E"&gt;there&lt;/a&gt;&lt;/strong&gt; (DirectX End-User Runtimes).&lt;/p&gt;  &lt;p align="justify"&gt;I’m still downloading the directx update. So I can’t give you any game review yet. But here’s my priority :&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;     &lt;div align="justify"&gt;Soul Calibur 3&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Fatal Frame 3&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Suikoden Tactics&lt;/div&gt;   &lt;/li&gt; &lt;/ul&gt;  &lt;p align="justify"&gt;&lt;font color="#ff0000"&gt;Update :&lt;/font&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;     &lt;div align="justify"&gt;Soul Calibur 3 is better rendered and sees little speed improvement&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Fatal Frame 3 : still no go from title screen&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Suikoden Tactics : still can not get pass first intro&lt;/div&gt;   &lt;/li&gt; &lt;/ul&gt;  &lt;p align="justify"&gt;&amp;#160;&lt;/p&gt;  &lt;p align="justify"&gt;keyword : pcsx2 0.9.6&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-2837750261813706807?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/2837750261813706807/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=2837750261813706807&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/2837750261813706807" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/2837750261813706807" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/03/pcsx2-096-released.html" title="PCSX2 0.9.6 Released!!!" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-8552382923535805123</id><published>2009-02-18T09:13:00.001+07:00</published><updated>2012-02-17T08:47:18.169+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Mac | PS2 Emulator for Mac</title><content type="html">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;div align="justify"&gt;Mac users don't left behind when it comes to PS2 Emulator. PCSX2, the best PS2 emulator are not only available for Windows and Linux, but also for Mac too.&lt;br /&gt;PCSX2 for Mac is ported by Zedr0n, as for now it's one man show. As Zedr0n only got himself to help him, so helps are welcomed.&lt;br /&gt;&lt;br /&gt;Visit &lt;a href="http://pcsx2mac.net/" target="_blank"&gt;PCSX2 Mac official site&lt;/a&gt; to dig and download latest progress.&lt;br /&gt;&lt;br /&gt;Here are some screenshots to feast upon :&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://lh5.ggpht.com/_QLcbs-EZObk/SZtr_JDREFI/AAAAAAAABjk/qXrHnqNmS3I/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" /&gt;&lt;br /&gt;Disgaea on Mac&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh6.ggpht.com/_QLcbs-EZObk/SZtsTH6e-cI/AAAAAAAABjo/Vhk_8os4Ofc/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" /&gt;&lt;br /&gt;FFX on Mac&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh4.ggpht.com/_QLcbs-EZObk/SZttTTKvpRI/AAAAAAAABjs/PPn7ObA_MPk/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" /&gt;&lt;br /&gt;FFXII on Mac&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="justify"&gt;update : correct pcsx2mac.net url&lt;br /&gt;&lt;br /&gt;keyword : ps2 emulator for mac | pcsx2 port&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-8552382923535805123?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/8552382923535805123/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=8552382923535805123&amp;isPopup=true" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/8552382923535805123" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/8552382923535805123" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/02/pcsx2-mac-ps2-emulator-for-mac.html" title="PCSX2 Mac | PS2 Emulator for Mac" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh5.ggpht.com/_QLcbs-EZObk/SZtr_JDREFI/AAAAAAAABjk/qXrHnqNmS3I/s72-c/%5BUNSET%5D.jpg?imgmax=800" height="72" width="72" /><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-619434593790432449</id><published>2009-02-17T18:20:00.001+07:00</published><updated>2009-02-17T18:20:27.938+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Thought" /><title type="text">What Makes A Good Horror Game?</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;Ah horror games. A special class of games designed to make grown-up gamers pee on their pants, the ones that stay on your mind after dark, the ones you glad are not real, the ones that you don't want  to play in front of your GF.&lt;br/&gt;&lt;br/&gt;So what makes a good horror games?  Below are what I think make a horror game good.&lt;br/&gt;&lt;ul&gt;&lt;li&gt;story (including characters characterization), most and foremost, IMHO. The horror must be build upon strong and solid story. Eerier is better, preferably something unknown and unexplainable. Like the Silent Hill series and first Resident Evil, the next Resident Evil doesn't have the "what's this all about?" factor since all already explained in the first. They're still a great games but not "horror" anymore.&lt;br/&gt;A good horror games make gamers wondering something like : where's everybody, what's going on, hey is that a face I see on the wall, damn I hate walking in dark hospital corridor at night.&lt;br/&gt;I love how story being told in small notes, scratch on the wall left by the unfortunate NPCs.&lt;br/&gt;&lt;/li&gt;&lt;li&gt;music, a good music does what good music does. To build the atmosphere.&lt;/li&gt;&lt;li&gt;surprise factor, I mean real surprise. Something so sudden, it startle you. Whether it's a whisper, laughter or window-glass breaking,&lt;/li&gt;&lt;li&gt;being alone, there's horror in just being alone and have no one to depend on. Although some occasional companion makes us crave for more and make loneliness harder to bear. Co-op in horror game? Bad Idea.&lt;br/&gt;&lt;/li&gt;&lt;li&gt;no mass-murderer weapon, want to spoil horror game? Use rocket launcher, it's fun but it saps the soul of the game. If you still want to do so(if the option is available), do it after finished the game.&lt;/li&gt;&lt;/ul&gt;Have anything to add?&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class='technorati-tags'&gt;&lt;a rel='tag' href='http://technorati.com/tag/horror%20game'&gt;horror game&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-619434593790432449?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/619434593790432449/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=619434593790432449&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/619434593790432449" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/619434593790432449" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/02/what-makes-good-horror-game.html" title="What Makes A Good Horror Game?" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-1594305889271326778</id><published>2009-02-07T15:47:00.001+07:00</published><updated>2009-02-07T15:47:13.961+07:00</updated><title type="text">PCSX2 Playground Version Is Closed</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;                            The official announcement : &lt;br/&gt;&lt;blockquote&gt;SVN CLOSED.  Playground Repository has been moved to http://code.google.com/p/pcsx2 -- all future updates and commits will be made there instead. :)&lt;/blockquote&gt;Gigaherz said the reasons are :&lt;br/&gt;&lt;blockquote&gt;Look, the merge was decided by both teams. We agreed to join the project because:&lt;br/&gt;&lt;ol&gt;&lt;li&gt;it will be easier to manage this way&lt;/li&gt;&lt;li&gt;the official team wasn't working and so it was pointless to keep it unofficial&lt;/li&gt;&lt;li&gt;we felt like it&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;In case you need some history as to why The Playground version born :&lt;br/&gt;&lt;blockquote&gt;The reason for the project (&lt;i&gt;Playground&lt;/i&gt;) was that all of the official developers were busy with real life, so people needed a place to work in (at least temporarily)... and as you can see, as soon as it has become clear that the playground is where the development is taking place, the official team decided to propose merging, and the playground developers gladly accepted to be considered part of the official team.&lt;br/&gt;&lt;/blockquote&gt;Sad to see that there will be no more frequent PCSX2 Playground updates but here hoping that their combined focus and effort will make PCSX2 faster and more compatible.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-1594305889271326778?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/1594305889271326778/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=1594305889271326778&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/1594305889271326778" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/1594305889271326778" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/02/pcsx2-playground-version-is-closed.html" title="PCSX2 Playground Version Is Closed" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-1403097159772573361</id><published>2009-02-02T15:57:00.001+07:00</published><updated>2009-02-02T16:19:42.214+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title type="text">PSP Emulator | JPCSP | emu-sam | pspplayer | mfzpsp</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;There are five PSP emulators in the work at the moment, and they are :&lt;br/&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a target='_blank' href='http://jpcsp.org/'&gt;JPCSP&lt;/a&gt;&lt;/b&gt; is a Java PSP emulator that available for Windows and Linux. Obviously it needs Java JRE installed. Here's the latest version :&lt;br/&gt;- &lt;a target='_blank' href='http://jpcsp.googlecode.com/files/jpcsp-v0.1win812.zip'&gt;jpcsp v0.1 revision 812 for Windows&lt;/a&gt;&lt;br/&gt;- &lt;a target='_blank' href='http://jpcsp.googlecode.com/files/jpcsp0.1-linux64version812.zip'&gt;jpcsp v0.1 revision 812 for Linux64&lt;/a&gt;&lt;br/&gt;&lt;div align='center'&gt;&lt;img style='max-width: 800px;' src='http://lh4.ggpht.com/_QLcbs-EZObk/SYa1dc-YFeI/AAAAAAAABiE/0sD6GlAO9V8/%5BUNSET%5D.jpg?imgmax=800'/&gt;&lt;br/&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;PCSP&lt;/b&gt;, authored by same JPCSP authors, this version is not written in Java. Quoting the author PCSP is "&lt;i&gt;way less advance than jpcsp" &lt;/i&gt;but&lt;i&gt;  "kinda faster&lt;/i&gt;". Here's the latest version :&lt;br/&gt;- &lt;span class='genmed'&gt;&lt;a href='http://jpcsp.org/forum/download/file.php?id=583&amp;amp;sid=44f665718d110006037cadb094b76072'&gt;pcsp rev201&lt;br/&gt;&lt;br/&gt;&lt;/a&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://code.google.com/p/emu-sam/'&gt;&lt;b&gt;emu-sam&lt;/b&gt;&lt;/a&gt; is developed by Actarus, although still actively developed currently there's no download to try, only some progress report. There's version 1.0.0.1 which can be download from Ngemu &lt;a target='_blank' href='http://www.ngemu.com/psp/sam.php?action=get&amp;amp;id=710'&gt;here&lt;/a&gt;, I've seen 1.0.0.2 but can not find download link.&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://code.google.com/p/pspplayer/'&gt;pspplayer&lt;/a&gt;,  &lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://code.google.com/p/mfzpsp/'&gt;mfzpsp&lt;/a&gt; is project with a goal to emulate the Playstation Protable Architecture on a&lt;br/&gt;&lt;b&gt;Low Level Basis&lt;/b&gt;. Believe me I don't know what that means. The author is currently busy with his school schedule so this project is on halt but not freezed.&lt;br/&gt;&lt;/li&gt;&lt;/ul&gt;I suggest you start with JPCSP, it's the most actively developed with new version released frequently (compared to the others).&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;keyword: free, psp emulator, info, download link&lt;br/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-1403097159772573361?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/1403097159772573361/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=1403097159772573361&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/1403097159772573361" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/1403097159772573361" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/02/psp-emulator-jpcsp-emu-sam-pspplayer.html" title="PSP Emulator | JPCSP | emu-sam | pspplayer | mfzpsp" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/_QLcbs-EZObk/SYa1dc-YFeI/AAAAAAAABiE/0sD6GlAO9V8/s72-c/%5BUNSET%5D.jpg?imgmax=800" height="72" width="72" /><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-5404351808094959151</id><published>2009-02-02T14:04:00.001+07:00</published><updated>2009-02-02T14:04:39.294+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Updates January 31, 2009</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;&lt;span name='filelistingtab1' id='filelistingtab1' style='display: block;'&gt;&lt;span name='filelisting3' id='filelisting3'&gt;&lt;span style='visibility: visible;' name='filerow_3' id='filerow_3'/&gt;&lt;/span&gt;&lt;/span&gt;Three updates folks:&lt;br/&gt;&lt;ul&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?nxdxndr23zm' class='foldername' id='ancfilename3'&gt;PCSX2 Playground rev 672&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?nxdxndr23zm' class='foldername' id='ancfilename3'&gt;&lt;span name='filelistingtab1' id='filelistingtab1' style='display: block;'&gt;&lt;span name='filelisting7' id='filelisting7'&gt;&lt;span style='visibility: visible;' name='filerow_7' id='filerow_7'/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?png23fjneiy' class='foldername' id='ancfilename7'&gt;PG rev 665 ZeroSPU2 0.4.6&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?nxdxndr23zm' class='foldername' id='ancfilename3'&gt;&lt;span name='filelistingtab1' id='filelistingtab1' style='display: block;'&gt;&lt;span name='filelisting7' id='filelisting7'&gt;&lt;span style='visibility: visible;' name='filerow_7' id='filerow_7'/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?j2wxdzanxe1' class='foldername' id='ancfilename13'&gt;Rev 896 GSDX 1.14&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;Note about PCSX2 Playground rev 672:&lt;br/&gt;&lt;blockquote&gt;Removed most of the cluttery code that used PCSX2_VIRTUAL_MEM.  Left in various parts of VM code which could be useful for reference in the future.&lt;br/&gt;&lt;div align='right'&gt;Author : Jake.Stine&lt;/div&gt;&lt;/blockquote&gt;Remember this is a beta subversion so it may crash. OK I said that, now have fun.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-5404351808094959151?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/5404351808094959151/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=5404351808094959151&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/5404351808094959151" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/5404351808094959151" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/02/pcsx2-updates-january-31-2009.html" title="PCSX2 Updates January 31, 2009" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-3879464132484724787</id><published>2009-01-26T10:46:00.000+07:00</published><updated>2009-01-29T09:27:13.217+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Updates January 26, 2009</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;&lt;span name='filelistingtab1' id='filelistingtab1' style='display: block;'&gt;&lt;span name='filelisting3' id='filelisting3'&gt;&lt;span style='visibility: visible;' name='filerow_3' id='filerow_3'/&gt;Hot on the heels of yesterday 626 release, now come &lt;a rel='nofollow' target='_blank' href='http://www.mediafire.com/download.php?iemkvcmzpta' class='foldername' id='ancfilename3'&gt;PCSX2 Playground rev 627.&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Note on this release :&lt;br/&gt;&lt;blockquote&gt;Quick fix for the broken frame/vuskip by Nneeve. Doesn't restore it completely, but it'll do for now :)&lt;br/&gt;&lt;div align='right'&gt;ramapcsx2&lt;/div&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br/&gt;And, Happy Chinese Lunar New Year! &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;    &lt;br/&gt;      GONG XI FA CAI!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-3879464132484724787?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/3879464132484724787/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=3879464132484724787&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/3879464132484724787" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/3879464132484724787" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/01/pcsx2-updates-january-26-2009.html" title="PCSX2 Updates January 26, 2009" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-7048752997010523907</id><published>2009-01-23T19:28:00.000+07:00</published><updated>2009-01-26T10:22:52.180+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Updates January 23, 2009</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;&lt;span style='display: block;' id='filelistingtab1' name='filelistingtab1'&gt;&lt;span id='filelisting3' name='filelisting3'&gt;&lt;span id='filerow_3' name='filerow_3' style='visibility: visible;'/&gt;&lt;/span&gt;The latest subversion of PCSX2 is &lt;a id='ancfilename3' class='foldername' href='http://www.mediafire.com/download.php?mdd4mmq93py' target='_blank'&gt;PCSX2 Playground rev 626.&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Note on this release: &lt;br/&gt;&lt;blockquote&gt;Today is a great day for ps2 emulation, Tri-Ace games now work with Playground! :D&lt;br/&gt;That means that Star Ocean 3, Valkyrie Profile 2, and Radiata Stories all get in-game and might even be playable from start-to-finish (more testing needs to be done to find out if they're fully playable).&lt;br/&gt;&lt;br/&gt;For those that don't know, Tri-Ace games use an encryption algorithm that requires bit-accurate results to boot successfully; so they're some of the pickiest games to emulate.&lt;br/&gt;&lt;br/&gt;Credit goes to Nneeve who coded special add/sub routines for VU opcodes that make the PS2's VUs more accurate.&lt;br/&gt;&lt;br/&gt;Since these routines are SLOW, Rama and I decided to make this a gamefix. Rama also isolated the code so it only runs the slow-routines in the functions that need them to boot the Tri-Ace games (without this, the games would run 40% slower :p).&lt;br/&gt;&lt;br/&gt;The gamefix is called "VU Add / Sub Hack", so turn it on and have fun playing/testing tri-ace games on pcsx2-playground! :p&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Note: After Krakatos does some more testing, he'll add a public beta for this revision on our forums (sometime within 24hours probably).&lt;br/&gt;&lt;br/&gt;&lt;div align='right'&gt;cottonvibes&lt;br/&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-7048752997010523907?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/7048752997010523907/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=7048752997010523907&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/7048752997010523907" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/7048752997010523907" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/01/pcsx2-updates-january-23-2009.html" title="PCSX2 Updates January 23, 2009" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-4603541827093466844</id><published>2009-01-22T11:52:00.001+07:00</published><updated>2009-01-22T11:52:23.703+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Updates January 22, 2009</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;&lt;span name='filelistingtab1' id='filelistingtab1' style='display: block;'&gt;&lt;span name='filelisting3' id='filelisting3'&gt;&lt;span style='visibility: visible;' name='filerow_3' id='filerow_3'/&gt;&lt;/span&gt;&lt;/span&gt;Three updates for PCSX2 :&lt;br/&gt;&lt;ul&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?nx0e9a2x9xz' class='foldername' id='ancfilename3'&gt;PCSX2 Playground rev 618 708 KB&lt;br/&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?4tw0cm9pcz2' class='foldername' id='ancfilename7'&gt;PG rev 615 ZeroGS 0.9.7.1 324 KB&lt;br/&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?zymvtvkwp1y' class='foldername' id='ancfilename13'&gt;rev 891 GSDX 1.14 750 KB&lt;br/&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;From what I read in previous versions update notes (since rev 563) this version will make Fatal Frame 1 advances a little. For more detail on changes and improvement you can read PG changelog.txt included in the file.&lt;br/&gt;&lt;br/&gt;Fatal Frame? I have to try this.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-4603541827093466844?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/4603541827093466844/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=4603541827093466844&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/4603541827093466844" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/4603541827093466844" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/01/pcsx2-updates-january-22-2009.html" title="PCSX2 Updates January 22, 2009" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-4762342088481507936</id><published>2009-01-20T09:39:00.001+07:00</published><updated>2009-01-20T09:39:14.271+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="PSP" /><title type="text">Dragon Ball : Evolution for PSP</title><content type="html">&lt;p align="justify"&gt;After a long journey from Manga –&amp;gt; Anime –&amp;gt; Game –&amp;gt; Live-Action Movie –&amp;gt; and now we have &lt;em&gt;Dragon Ball : Evolution, &lt;/em&gt;a Dragon Ball fighting game based on Dragon Ball latest live-action movie by Namco Bandai.&lt;/p&gt;  &lt;p align="justify"&gt;I don’t know about the Movie yet, but the game looks just like another Dragon Ball game with different (humanized) characters. So familiar. Don’t get me wrong, I love Dragon Ball games especially Dragon Ball Z Budokai Tenkaichi 3 on &lt;a href="http://www.igameilive.com/search?q=pcsx2&amp;amp;submit.x=0&amp;amp;submit.y=0" target="_blank"&gt;PCSX2&lt;/a&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;See screenshot below and you will feel the same.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img title="chichi vs bulma" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="272" alt="chichi vs bulma" src="http://lh4.ggpht.com/_QLcbs-EZObk/SXU5T_IXzcI/AAAAAAAABfo/4qJ_1LVQhJM/chichi%20vs%20bulma%5B6%5D.jpg?imgmax=800" width="480" border="0" /&gt;&lt;/p&gt;  &lt;p align="justify"&gt;The movie&amp;#160; will be released on April 8 and the game shortly.&lt;/p&gt;  &lt;p align="justify"&gt;&amp;#160;&lt;/p&gt;  &lt;p align="justify"&gt;&amp;#160;&lt;/p&gt;  &lt;p align="justify"&gt;image : Namco Bandai    &lt;br /&gt;via &lt;a href="http://feedproxy.google.com/~r/Gamelife/~3/A809VoZgZgI/screens-namcos.html" target="_blank" rel="nofollow"&gt;game|life&lt;/a&gt;.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-4762342088481507936?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/4762342088481507936/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=4762342088481507936&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/4762342088481507936" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/4762342088481507936" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/01/dragon-ball-evolution-for-psp.html" title="Dragon Ball : Evolution for PSP" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/_QLcbs-EZObk/SXU5T_IXzcI/AAAAAAAABfo/4qJ_1LVQhJM/s72-c/chichi%20vs%20bulma%5B6%5D.jpg?imgmax=800" height="72" width="72" /><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-2179631514328298932</id><published>2009-01-13T09:30:00.001+07:00</published><updated>2009-01-13T09:43:10.481+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title type="text">Never Underestimate Fan Art | RE5 fan art Vs box art</title><content type="html">&lt;p align="justify"&gt;If you have great talent in drawing and fluent in Photoshop and like games, your dream for having your home made box art pops in every game store shelves might come true.&lt;/p&gt;  &lt;p align="justify"&gt;That’s what happens to some guy who made Resident Evil 5 box art, his work now becomes the official Resident Evil 5 box art. That, or a strange coincide took place along Capcom’s creative process.&lt;/p&gt;  &lt;p align="justify"&gt;For mind opening pictures here’s the link : &lt;a href="http://www.bingegamer.net/2009/resident-evil-5-box-art-looks-damned-familiar/"&gt;Resident Evil 5 Box Art Looks Damn Familiar&lt;/a&gt;.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-2179631514328298932?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/2179631514328298932/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=2179631514328298932&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/2179631514328298932" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/2179631514328298932" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/01/never-underestimate-fan-art-re5-fan-art.html" title="Never Underestimate Fan Art | RE5 fan art Vs box art" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-3568313783043544379</id><published>2009-01-13T08:21:00.001+07:00</published><updated>2009-01-13T08:23:12.801+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Updates For January 8, 2009</title><content type="html">&lt;p align="justify"&gt;Flood of updates, if you ask me, here they are :&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;     &lt;p&gt;&lt;a href="http://www.mediafire.com/download.php?zxqjwfcxcnn" target="_blank"&gt;PCSX2 Playground rev 563&lt;/a&gt; 938.35 KB&lt;/p&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;p&gt;&lt;a href="http://www.mediafire.com/download.php?w1geyzeg0yg" target="_blank"&gt;PG rev 563 Linuz Iso CDVD 0.8.0&lt;/a&gt; 106.49 KB&lt;/p&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;p&gt;&lt;a href="http://www.mediafire.com/download.php?t71921mmdad" target="_blank"&gt;PG rev 563 SPU2GHz 1.9.0&lt;/a&gt; 149.08 KB&lt;/p&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;p&gt;&lt;a href="http://www.mediafire.com/download.php?ygimmn3yvmh" target="_blank"&gt;PG rev 563 ZeroGS 0.9.7.1&lt;/a&gt; 320.11 KB&lt;/p&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;p&gt;&lt;a href="http://www.mediafire.com/download.php?tsnbtvcm1np" target="_blank"&gt;PG rev 563 ZeroSPU2 0.4.6&lt;/a&gt; 139.55 KB&lt;/p&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;p&gt;&lt;a href="http://www.mediafire.com/download.php?po1a6n1v3eh" target="_blank"&gt;rev 888 GSDX 1.13&lt;/a&gt; 757.46 KB&lt;/p&gt;   &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Yup we got a “full house”, there are main program, dvd, sound and graphic plugin updates. Wee… Download to your heart content guys and gals.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-3568313783043544379?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/3568313783043544379/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=3568313783043544379&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/3568313783043544379" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/3568313783043544379" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/01/pcsx2-updates-for-january-8-2009.html" title="PCSX2 Updates For January 8, 2009" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-6112982440199628118</id><published>2009-01-05T13:59:00.001+07:00</published><updated>2009-01-05T13:59:31.880+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title type="text">What is PCSX2 PlayGround version?</title><content type="html">&lt;p align="justify"&gt;&lt;a href="http://www.igameilive.com/search?q=pcsx2&amp;amp;submit.x=0&amp;amp;submit.y=0" target="_blank"&gt;PCSX2&lt;/a&gt; Playground is a modified version of original PCSX2. With emphasize on correct emulated environment or as close as the real PS2.&lt;/p&gt;  &lt;p align="justify"&gt;Playground powered by &lt;a href="http://code.google.com/u/gigaherz/"&gt;gigaherz&lt;/a&gt;, &lt;a href="http://code.google.com/u/ramapcsx2/"&gt;ramapcsx2&lt;/a&gt;, &lt;a href="http://code.google.com/u/cottonvibes/"&gt;cottonvibes&lt;/a&gt;, &lt;a href="http://code.google.com/u/drkIIRaziel/"&gt;drkIIRaziel&lt;/a&gt;, &lt;a href="http://code.google.com/u/arcum42/"&gt;arcum42&lt;/a&gt;, &lt;a href="http://code.google.com/u/Jake.Stine/"&gt;Jake.Stine&lt;/a&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;What’s the different? The Playground version features :&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a name="Added_Features_and_Improvements"&gt;Improved Frameskip/VU-skip &lt;/a&gt;&lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;a name="Added_Features_and_Improvements"&gt;Special Game Fixes Section &lt;/a&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;a name="Added_Features_and_Improvements"&gt;Advanced Options Section for custom tweaking VU/FPU behavior. &lt;/a&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;a name="Added_Features_and_Improvements"&gt;Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities. &lt;/a&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;a name="Added_Features_and_Improvements"&gt;Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games) &lt;/a&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;a name="Added_Features_and_Improvements"&gt;Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks). &lt;/a&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;a name="Added_Features_and_Improvements"&gt;Improved CDVD support. &lt;/a&gt;&lt;/div&gt;   &lt;/li&gt; &lt;/ul&gt;  &lt;p align="justify"&gt;Since pcsx2-playground tries to emulate as correct as possible sometimes it feels slower than the official build. For that reason playground provides various speedhacks to bypass some emulation feature.&lt;/p&gt;  &lt;p align="justify"&gt;Visit &lt;a href="http://code.google.com/p/pcsx2-playground/" target="_blank"&gt;pcsx2-playground project page&lt;/a&gt; to dig the latest development.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-6112982440199628118?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/6112982440199628118/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=6112982440199628118&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/6112982440199628118" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/6112982440199628118" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/01/what-is-pcsx2-playground-version.html" title="What is PCSX2 PlayGround version?" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-4677433027120716901</id><published>2009-01-05T12:37:00.001+07:00</published><updated>2009-01-05T12:37:39.486+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Updates For January 5, 2009</title><content type="html">&lt;p align="justify"&gt;What a nice way to start this year, today we got &lt;a href="http://www.mediafire.com/download.php?ijeyxbbxcna" target="_blank"&gt;PCSX2 Playground rev 547&lt;/a&gt;, latest update for &lt;a href="http://www.igameilive.com/search?q=pcsx2&amp;amp;submit.x=0&amp;amp;submit.y=0" target="_blank"&gt;PCSX2&lt;/a&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;What’s new in Playground rev 547? Here’s the changelog :&lt;/p&gt;  &lt;blockquote&gt;   &lt;p align="justify"&gt;*Experimental*&amp;#160; Sync issues are very sensitive buggers.&amp;#160; There could be some breakages in this revision, so keep an eye out, folks. &lt;/p&gt;    &lt;p align="justify"&gt;Improved the responsiveness and efficiency of the EE's INTC handler by having it raise exceptions immediately in response to interrupt handlers (the old method delayed the exception until the next branch test, which meant that a lot of common interrupts like vsync, GS, GIF/VIF, etc resulted in two consecutive branch tests when they should have needed only one). &lt;/p&gt;    &lt;p align="justify"&gt;Moved the gsIrq() in Counters.c from the vsyncStart() to the vsyncEnd().&amp;#160; The gsIrq() supposedly happens on the falling edge of the vsync, so this *should* be more correct.&amp;#160; (but more correct doesn't always mean better) &lt;/p&gt;    &lt;p align="justify"&gt;Added iopIntcTest() functions to the IOP's synchronization tools, so the IOP should now &amp;quot;correctly&amp;quot; raise exceptions when it re-enables pending IRQs. &lt;/p&gt;    &lt;p align="right"&gt;Author : Jack.Stine&lt;/p&gt;&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-4677433027120716901?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/4677433027120716901/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=4677433027120716901&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/4677433027120716901" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/4677433027120716901" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2009/01/pcsx2-updates-for-january-5-2009.html" title="PCSX2 Updates For January 5, 2009" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-3491628512816563243</id><published>2008-12-31T21:46:00.003+07:00</published><updated>2008-12-31T22:00:34.635+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Updates for December 31, 2008</title><content type="html">&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: justify;"&gt;This guy know no rest. Even in last hours of 2008 we got new updates for PCSX2!&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a id="ancfilename3" class="foldername" href="http://www.mediafire.com/download.php?snt1vy2222k" target="_blank"&gt;PCSX2 Playground rev 520&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a id="ancfilename12" class="foldername" href="http://www.mediafire.com/download.php?5wkmimfrxjc" target="_blank"&gt;rev 884 GSDX 1.13&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;I have 2 hours before new year, and I am eager to have one  as this is my first new year with my daughter, she is sleeping though.&lt;br /&gt;&lt;br /&gt;(Let's Have a) Happy New Year!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-3491628512816563243?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/3491628512816563243/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=3491628512816563243&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/3491628512816563243" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/3491628512816563243" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2008/12/pcsx2-updates-for-december-31-2008.html" title="PCSX2 Updates for December 31, 2008" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-3689096844556296159</id><published>2008-12-29T09:11:00.001+07:00</published><updated>2008-12-29T09:11:22.070+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Updates for December 29, 2008</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;&lt;span name='filelistingtab1' id='filelistingtab1' style='display: block;'&gt;&lt;span name='filelisting3' id='filelisting3'&gt;&lt;span style='visibility: visible;' name='filerow_3' id='filerow_3'/&gt;&lt;/span&gt;&lt;/span&gt;This year is coming to close, looking back we have tons of updates. And there are 4 more updates:&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?g55btj3mcnx' class='foldername' id='ancfilename3'&gt;PCSX2 Playground rev 513&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?mzdqwwkzm0g' class='foldername' id='ancfilename5'&gt;PP rev 497 Linuz Iso CDVD 0.8.0&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?mexjizt5ej2' class='foldername' id='ancfilename6'&gt;PP rev 506 ZeroSPU2 0.4.6&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?q9xumybzzwt' class='foldername' id='ancfilename12'&gt;rev 883 GSDX 1.13&lt;/a&gt;&lt;br/&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-3689096844556296159?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/3689096844556296159/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=3689096844556296159&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/3689096844556296159" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/3689096844556296159" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2008/12/pcsx2-updates-for-december-29-2008.html" title="PCSX2 Updates for December 29, 2008" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-5099302825216444342</id><published>2008-12-24T21:28:00.001+07:00</published><updated>2008-12-24T21:28:12.952+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><title type="text">PCSX2 Updates For December 24, 2008</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div align='justify'&gt;&lt;span name='filelistingtab1' id='filelistingtab1' style='display: block;'&gt;&lt;span name='filelisting2' id='filelisting2'&gt;&lt;span style='visibility: visible;' name='filerow_2' id='filerow_2'/&gt;&lt;/span&gt;&lt;/span&gt;Just in time for Christmas Eve, we got three updates for PCSX2 0.9.5.&lt;br/&gt;&lt;ul&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?bzyg1nyeylm' class='foldername' id='ancfilename2'&gt;PCSX2 0.9.5 rev 396 PP rev 479&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?cpygpjxsxjr' class='foldername' id='ancfilename4'&gt;rev  75 SPU2GHz PP rev 483&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target='_blank' href='http://www.mediafire.com/download.php?zclwuzzdgtg' class='foldername' id='ancfilename10'&gt;rev 880 GSDX 1.12&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;What a nice Christmas Gift :)&lt;br/&gt;Merry Christmas!&lt;br/&gt;&lt;br/&gt;Something unrelated:&lt;br/&gt;I've just got my copy of&lt;a href='http://www.ubuntu.com/' target='_blank'&gt; Linux Ubuntu 8.10 &lt;/a&gt;up and running and it's fun.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-5099302825216444342?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/5099302825216444342/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=5099302825216444342&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/5099302825216444342" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/5099302825216444342" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2008/12/pcsx2-updates-for-december-24-2008.html" title="PCSX2 Updates For December 24, 2008" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4918464875588775198.post-9143697611578118927</id><published>2008-12-21T13:33:00.001+07:00</published><updated>2008-12-21T13:33:29.169+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Download" /><category scheme="http://www.blogger.com/atom/ns#" term="website" /><title type="text">PCSX2 0.9.5 Updates for December 20, 2008 | Cody Awards</title><content type="html">&lt;p align="justify"&gt;Another update for the ps2 emulator : &lt;a href="http://www.mediafire.com/download.php?ndjjzy9yqwn"&gt;PCSX2 0.9.5 rev 396 PP rev 463&lt;/a&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;I realize my last post were too short and soulless. To spice things up let see what &lt;a href="http://www.cheatcc.com/extra/2008codyawards/index.html"&gt;Cody Awards&lt;/a&gt; bring us this year. It’s a list of 2008 best games, your usual year end tradition. List and list everywhere.&lt;/p&gt;  &lt;p align="justify"&gt;&amp;#160;&lt;/p&gt;  &lt;div class="wlWriterEditableSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:10bb5474-4dd1-4f3f-b549-aeb04586f6ab" style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://www.example.com/latest+pcsx2+download" rel="tag"&gt;latest pcsx2 download&lt;/a&gt;, &lt;a href="http://www.example.com/2008+best+games" rel="tag"&gt;2008 best games&lt;/a&gt;&lt;/div&gt;  &lt;p align="justify"&gt;&lt;a href="http://lh3.ggpht.com/_QLcbs-EZObk/SU3jHpC7VkI/AAAAAAAABdI/92FiwhBpPtc/s1600-h/codyawards2008%5B5%5D.gif"&gt;&lt;img title="codyawards2008" style="border-right: 0px; border-top: 0px; display: block; float: none; margin-left: auto; border-left: 0px; margin-right: auto; border-bottom: 0px" height="117" alt="codyawards2008" src="http://lh3.ggpht.com/_QLcbs-EZObk/SU3jNeJ4EdI/AAAAAAAABdM/q8Ck2TzwQtU/codyawards2008_thumb%5B3%5D.gif?imgmax=800" width="504" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4918464875588775198-9143697611578118927?l=www.igameilive.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.igameilive.com/feeds/9143697611578118927/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4918464875588775198&amp;postID=9143697611578118927&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/9143697611578118927" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4918464875588775198/posts/default/9143697611578118927" /><link rel="alternate" type="text/html" href="http://www.igameilive.com/2008/12/pcsx2-095-updates-for-december-20-2008.html" title="PCSX2 0.9.5 Updates for December 20, 2008 | Cody Awards" /><author><name>blognusantara</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-5Ykqcr7E3ns/T5EWWRHmKLI/AAAAAAAADuI/y_MX-DKfnQI/s220/1318215706pPP.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh3.ggpht.com/_QLcbs-EZObk/SU3jNeJ4EdI/AAAAAAAABdM/q8Ck2TzwQtU/s72-c/codyawards2008_thumb%5B3%5D.gif?imgmax=800" height="72" width="72" /><thr:total>0</thr:total></entry></feed>

