<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CkEFQ3c7eCp7ImA9WhVWFEw.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393</id><updated>2012-04-26T13:23:32.900+10:00</updated><category term="Yahoo7" /><category term="PlayStation 4" /><category term="Square Enix" /><category term="Game of the year" /><category term="Tokyo Game Show" /><category term="Research" /><category term="Vision Game Engine" /><category term="Cosplay" /><category term="The Infected Game" /><category term="Gameloft" /><category term="Rampant Studios" /><category term="Apple" /><category term="E3" /><category term="keen games" /><category term="Movie" /><category term="Morgan Jaffit" /><category term="1001 video games you must play before you die" /><category term="ShopTo.Net" /><category term="Indie" /><category term="Swords" /><category term="L.A Noire" /><category term="Fumitsu" /><category term="iPlay Gaming" /><category term="David MacMinn" /><category term="Disaster relief" /><category term="Censorship" /><category term="dtp entertainment" /><category term="Oberon Media" /><category term="iOS" /><category term="EA" /><category term="Dynamo Games" /><category term="Team Bondi" /><category term="Atari" /><category term="Autodesk" /><category term="Classification" /><category term="Just Flight" /><category term="Take-Two Interactive" /><category term="baseball" /><category term="iGEA" /><category term="Edge Games" /><category term="Slitherine" /><category term="Turmoil Games" /><category term="board game" /><category term="Brisbane" /><category term="peripherals" /><category term="DSiWare" /><category term="Xbox" /><category term="PAX" /><category term="Metacritic" /><category term="Horror" /><category term="Virgin" /><category term="Longbow Games" /><category term="Exercise game" /><category term="MocoSpace" /><category term="Games and Business" /><category term="Peter Lorenz" /><category term="Ridge Racer" /><category term="Lord of the Rings Online" /><category term="Windows Phone 7" /><category term="iPhone" /><category term="welcome" /><category term="Red Dead Redemption" /><category term="Super Robot" /><category term="PlayStation Plus" /><category term="Steve Ballmer" /><category term="Steam" /><category term="The Games Convention Online" /><category term="Soccer Tycoon" /><category term="Gamer-Party Limited" /><category term="Battlefield Academy" /><category term="Play This Studios" /><category term="Microsoft" /><category term="Duke Nukem" /><category term="AMEO Productions" /><category term="Statistics" /><category term="New Zealand" /><category term="Activision" /><category term="PlayStation Move" /><category term="Game reviews" /><category term="FuturLab" /><category term="London" /><category term="Casual Gaming" /><category term="Fuzzy-Frog games" /><category term="Heroes of Might and Magic" /><category term="Interview" /><category term="Assassin's Creed" /><category term="Expo" /><category term="Microforum" /><category term="Trendy Entertainment" /><category term="Animania" /><category term="Bodycount" /><category term="Sales" /><category term="Opinion" /><category term="Majesco Entertainment" /><category term="Defiant Development" /><category term="licensing" /><category term="FarmVille" /><category term="PlayIT" /><category term="Nintendo" /><category term="Bankruptcy" /><category term="Flight Simulator" /><category term="Grant" /><category term="Machinima" /><category term="Reverb Communications" /><category term="Dungeon Defenders" /><category term="Facebook" /><category term="Online Services" /><category term="THQ" /><category term="EEDAR" /><category term="Villain" /><category term="Sega" /><category term="Wireless services" /><category term="Konami" /><category term="Games industry" /><category term="mobile games" /><category term="Dragon Ball" /><category term="partnership" /><category term="MTV" /><category term="Gearbox Software" /><category term="digital download" /><category term="Kinect" /><category term="Cloud Computing" /><category term="Ubisoft" /><category term="Halfbrick Studios" /><category term="GamersFirst" /><category term="Lord of Arcana" /><category term="Zynga" /><category term="PlayStation Mini" /><category term="Digital River" /><category term="Victoria" /><category term="Gaikai" /><category term="Teyon" /><category term="Taito" /><category term="Nic Watt" /><category term="Games as art" /><category term="Metroid" /><category term="Google" /><category term="Krome Studios" /><category term="DigitalFoundry" /><category term="MotionPlus" /><category term="Bond University" /><category term="Vandal Hearts" /><category term="Warhammer Online" /><category term="Brazil" /><category term="Game scores" /><category term="RTS" /><category term="International trade" /><category term="Appointment" /><category term="Nintendo Wii" /><category term="ESA" /><category term="Arcades" /><category term="Call of Duty" /><category term="Oliver Deriviere" /><category term="gamigo" /><category term="ShiVa" /><category term="Turbine" /><category term="Monster Hunter franchise" /><category term="Nnooo" /><category term="cdv Software Entertainment" /><category term="Medal of Honor" /><category term="Activision Blizzard" /><category term="World Computer Congress" /><category term="Game" /><category term="Worldweaver" /><category term="RPG" /><category term="Social Express" /><category term="Gamevil" /><category term="Level-5" /><category term="Chris Gray" /><category term="UTV True Games" /><category term="Playdom" /><category term="PopCap Games" /><category term="Gameshastra" /><category term="Skills" /><category term="DSi XL" /><category term="Halo" /><category term="Mad Catz" /><category term="Xbox 360 Slim" /><category term="Community" /><category term="Social Gaming Network" /><category term="Fugazo" /><category term="DSi" /><category term="Nintendo DS" /><category term="PC" /><category term="Marketing" /><category term="Develop in Brighton" /><category term="Rising Star Games" /><category term="Dragon Quest" /><category term="Enjoy your massage" /><category term="TRZZonline" /><category term="Trinigy" /><category term="Startup" /><category term="videogame" /><category term="Big Ant Studios" /><category term="Frictional Games" /><category term="Deadly Sin 2" /><category term="acquisition" /><category term="Beyond the Pillars" /><category term="FIFA Soccer" /><category term="Rockstar" /><category term="business" /><category term="PSPgo" /><category term="Chillingo" /><category term="PlayStation Network" /><category term="PSN" /><category term="OnLive" /><category term="Dire Wolf Studios" /><category term="Sony" /><category term="Team 17" /><category term="N3V Games" /><category term="World Cup" /><category term="Beam Software" /><category term="multimedia" /><category term="Romance of the Three Kingdoms" /><category term="Streamline Studios" /><category term="Pac-Man" /><category term="Developers" /><category term="GDAA" /><category term="Take-Two" /><category term="Mindjack" /><category term="Game engine" /><category term="Lenovo" /><category term="Virtual Console" /><category term="Tecmo Koei" /><category term="Branding" /><category term="Firaxis" /><category term="middleware" /><category term="EMI" /><category term="Final Fantasy" /><category term="Disney" /><category term="Racing" /><category term="Playlogic" /><category term="Sales figures" /><category term="DeathSpank" /><category term="Mudloop" /><category term="BAFTA" /><category term="Kindle" /><category term="2KGames" /><category term="Virtual Toys" /><category term="multiplayer" /><category term="morpheme" /><category term="Blade Kitten" /><category term="Investment" /><category term="Atlus" /><category term="PSP" /><category term="Cricket" /><category term="Wedbush Securities" /><category term="Black Lab Games" /><category term="Expansion" /><category term="Ron Curry" /><category term="Juuso" /><category term="Tapulous" /><category term="Faery Legends of Avalon" /><category term="DS Studio" /><category term="PlayStation" /><category term="Hothead Games" /><category term="Namco Bandai" /><category term="Government" /><category term="Gundam" /><category term="Tax Break" /><category term="Linden Lab" /><category term="Perforce Software" /><category term="HoopWorld" /><category term="Tim Schafer" /><category term="Alpha Polaris" /><category term="Perfect World Entertainment" /><category term="Financial results" /><category term="The Games Company" /><category term="Stonetrip" /><category term="AFA Interactive" /><category term="region locking" /><category term="Conference" /><category term="layoffs" /><category term="lawsuit" /><category term="Queensland University of Technology" /><category term="EverQuest" /><category term="awomo.com" /><category term="Capcom" /><category term="Android" /><category term="Codemasters" /><category term="Nintendo 3DS" /><category term="Retail" /><category term="PlayStation VidZone" /><category term="Book Review" /><category term="Jagex Games Studio" /><category term="505 Games" /><category term="Closure" /><category term="Zine" /><category term="Xbox Live" /><category term="Flight Control" /><category term="3DS" /><category term="Space Invaders" /><category term="Handheld gaming" /><category term="Legacy Interactive" /><category term="Creative Distribution" /><category term="Robin Hood" /><category term="Illuminate Labs" /><category term="WiiWare" /><category term="Firemint" /><category term="BioWare Mythic" /><category term="Vuvuzela" /><category term="e-zine" /><category term="Indie development" /><category term="3D" /><category term="FPS" /><category term="Paradise Quest" /><category term="EB Games" /><category term="Edutainment" /><category term="MMORPG" /><category term="TIGA" /><category term="Melbourne House" /><category term="Battle of the Immortals" /><category term="Achievements" /><category term="iPad" /><category term="Alien Breed" /><category term="10tons" /><category term="Biart Studio" /><category term="clubv3" /><category term="Social Games" /><category term="Second Life" /><category term="runes of magic" /><title>Games and Business</title><subtitle type="html">News and analysis on the business of games.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://gamesandbiz.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>209</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/GamesAndBusiness" /><feedburner:info uri="gamesandbusiness" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CkYDRHw4fCp7ImA9Wx9bFU8.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-5056972775984851265</id><published>2011-02-24T15:02:00.001+11:00</published><updated>2011-02-24T15:02:55.234+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-24T15:02:55.234+11:00</app:edited><title>Little Orbit looking for games to publish</title><summary type="html">Do you have a game you’d like to get published? Little Orbit wants to speak to you!The US-based publisher offers digital, retail and non-traditional distribution channels, and has put a call out for developers looking for a publisher. The team will be present at the GDC event in San Francisco next week.&lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/WOoGFR60W-s" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/5056972775984851265/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/02/little-orbit-looking-for-games-to.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/5056972775984851265?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/5056972775984851265?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/WOoGFR60W-s/little-orbit-looking-for-games-to.html" title="Little Orbit looking for games to publish" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/02/little-orbit-looking-for-games-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MNSHkyfip7ImA9Wx9bEkg.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-8707127019796732233</id><published>2011-02-21T13:31:00.000+11:00</published><updated>2011-02-21T13:31:39.796+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-21T13:31:39.796+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Interview" /><category scheme="http://www.blogger.com/atom/ns#" term="Black Lab Games" /><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation Mini" /><title>Q &amp; A Interview with Black Lab Games founder, Paul Turbett</title><summary type="html">Black Lab Games is the indie project of Western Australian developer, Paul Turbett, and has already produced the (very good) Star Hammer Tactics. He recently sat down to chat with us about the Minis platform, plans for the future of Black Lab Games, and what it’s like being a developer in WA.


1) First up, could you please give me an overview of yourself and Black Lab Games? What led you to &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/sxuVwQJkOK0" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/8707127019796732233/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/02/q-interview-with-black-lab-games.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/8707127019796732233?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/8707127019796732233?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/sxuVwQJkOK0/q-interview-with-black-lab-games.html" title="Q &amp; A Interview with Black Lab Games founder, Paul Turbett" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-1tX72WcjAhY/TWHLhsxoTGI/AAAAAAAAATk/Latcc6rmYEM/s72-c/profile_photo.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/02/q-interview-with-black-lab-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMESHk9eyp7ImA9Wx9UF08.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-4084966033019749156</id><published>2011-02-15T09:25:00.002+11:00</published><updated>2011-02-15T09:26:49.763+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-15T09:26:49.763+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Sales figures" /><category scheme="http://www.blogger.com/atom/ns#" term="Gamevil" /><title>Mobile-focused Gamevil boasts record year</title><summary type="html">Mobile games vendor, Gamevil, has enjoyed a record year in 2010, in terms of sales and income.
 
Driven by titles such as Baseball Superstars, Zenonia and Illusia, South Korean-based Gamevil reported a 17 per cent increase in sales to 28.5 billion KRW ($US25.5 thousand). Income was also up 25 per cent.

Gamevil plans on doubling the number of games output in 2011, continuing to focus on social &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/BzGbOYq2T5c" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/4084966033019749156/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/02/mobile-focused-gamevil-boasts-record.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/4084966033019749156?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/4084966033019749156?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/BzGbOYq2T5c/mobile-focused-gamevil-boasts-record.html" title="Mobile-focused Gamevil boasts record year" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/02/mobile-focused-gamevil-boasts-record.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8NRnozcSp7ImA9Wx9UE0U.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-6588623892372415170</id><published>2011-02-11T11:24:00.002+11:00</published><updated>2011-02-11T11:24:57.489+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-11T11:24:57.489+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game engine" /><category scheme="http://www.blogger.com/atom/ns#" term="Trinigy" /><category scheme="http://www.blogger.com/atom/ns#" term="Vision Game Engine" /><title>Trinigy expands its game engine to mobile markets</title><summary type="html">Here’s a sign of just how popular mobile, handheld and browser games have become – game engine developer, Trinigy, is extending its previously console-specific Vision Game Engine to more casual platforms for play. 

The Vision Engine has been used already to create games on Windows, Xbox 360, PlayStation 3, Nintendo Wii, and the downloadable platforms for each console. 

Now, development has &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/bGjsRlW1FjI" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/6588623892372415170/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/02/trinigy-expands-its-game-engine-to.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6588623892372415170?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6588623892372415170?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/bGjsRlW1FjI/trinigy-expands-its-game-engine-to.html" title="Trinigy expands its game engine to mobile markets" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/02/trinigy-expands-its-game-engine-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEHRX04eyp7ImA9Wx9UEkQ.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-7160521997856359190</id><published>2011-02-10T11:27:00.002+11:00</published><updated>2011-02-10T11:27:14.333+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-10T11:27:14.333+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Call of Duty" /><category scheme="http://www.blogger.com/atom/ns#" term="Activision" /><title>Does Activision's survival rely too much on Call of Duty?</title><summary type="html">Activision Blizzard will cut around seven per cent of its global work force – around 500 people, as it restructures business units.

The company is struggling somewhat at the moment, in part due to a lack of interest in its Guitar Hero franchise. That lack of interest will cause the publishing giant to drop its dedicated Guitar Hero business unit. 
This doesn’t mean Guitar Hero will go away, just&lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/P2fDqjeQArQ" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/7160521997856359190/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/02/does-activisions-survival-rely-too-much.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/7160521997856359190?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/7160521997856359190?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/P2fDqjeQArQ/does-activisions-survival-rely-too-much.html" title="Does Activision's survival rely too much on Call of Duty?" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>1</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/02/does-activisions-survival-rely-too-much.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEHQ3gzfyp7ImA9Wx9UEkw.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-2180014838066379968</id><published>2011-02-09T12:07:00.001+11:00</published><updated>2011-02-09T12:07:12.687+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-09T12:07:12.687+11:00</app:edited><title>Australian games industry slumped in 2010</title><summary type="html">Australia’s video game industry suffered a significant hit in 2010, but the industry still has cause to be confident about the future. In 2010, sales reached approximately $1.7 billion – a 16 per cent decline from the corresponding 2009 period, according to data compiled by GfK Retail and Technology, Australia. Console game sales were down by 13 per cent, with 16.9 million units sold in 2010, &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/M-5ugUirCok" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/2180014838066379968/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/02/australian-games-industry-slumped-in.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/2180014838066379968?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/2180014838066379968?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/M-5ugUirCok/australian-games-industry-slumped-in.html" title="Australian games industry slumped in 2010" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/02/australian-games-industry-slumped-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkENSHo9fCp7ImA9Wx9WFU8.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-6461521058719312554</id><published>2011-01-20T22:56:00.002+11:00</published><updated>2011-01-20T22:58:19.464+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-20T22:58:19.464+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Sales figures" /><category scheme="http://www.blogger.com/atom/ns#" term="Firemint" /><title>How popular is Firemint's Flight Control? Almost four million popular</title><summary type="html">Aussie developer and publisher, Firemint, is one of the all-time highest selling developers, thanks to the Flight Control.




In the short few years since launch, 3,881,634 copies of the game has been sold on the iPhone.

Mind you, that doesn't include sales data for the Nintendo DS, Playstation 3 or iPad.

In short? Flight Control is crazy-popular.

A big congrats to an emerging powerhouse in &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/HRH-zCGq9-Q" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/6461521058719312554/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/how-popular-is-firemint-flight-control.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6461521058719312554?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6461521058719312554?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/HRH-zCGq9-Q/how-popular-is-firemint-flight-control.html" title="How popular is Firemint&amp;#39;s Flight Control? Almost four million popular" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/how-popular-is-firemint-flight-control.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIAQn4_eip7ImA9Wx9WE0U.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-6307469074637041609</id><published>2011-01-19T09:07:00.002+11:00</published><updated>2011-01-19T09:09:03.042+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-19T09:09:03.042+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Oberon Media" /><category scheme="http://www.blogger.com/atom/ns#" term="partnership" /><category scheme="http://www.blogger.com/atom/ns#" term="Lenovo" /><title>Oberon inks game deal with Lenovo</title><summary type="html">Buy a new Lenovo notebook, get pre-installed games. That’s the deal that Oberon Media has inked with the growing Chinese PC manufacturer.




Oberon already has partnerships with Acer, Asus, Samsung, LG, MSI and Kingston in a similar vein. As part of the deal, Oberon will be supporting Lenovo with game acquisition and licensing of game content from developers such as I-play, PopCap, Bigpoint and &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/iOKNm9m3_1Q" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/6307469074637041609/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/oberon-inks-game-deal-with-lenovo.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6307469074637041609?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6307469074637041609?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/iOKNm9m3_1Q/oberon-inks-game-deal-with-lenovo.html" title="Oberon inks game deal with Lenovo" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/oberon-inks-game-deal-with-lenovo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUAQX06fCp7ImA9Wx9WE00.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-3728051396615698193</id><published>2011-01-18T09:18:00.002+11:00</published><updated>2011-01-18T09:27:20.314+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-18T09:27:20.314+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mobile games" /><category scheme="http://www.blogger.com/atom/ns#" term="Game of the year" /><title>Shortlist for the best mobile phone games of the year revealed!</title><summary type="html">The International Mobile Gaming Awards (IMGAs) is in its 7th year now, and 30 games across six categories are up for a win.

A massive 263 games were submitted for the awards, showing just how important the mobile games industry has become. 

Locally, just three games are up for awards (echoing our recent Golden Globes, I suspect!) - Australian developer Halfbrick for Fruit Ninja, Firemint's Real&lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/bo3kCEEPBw0" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/3728051396615698193/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/shortlist-for-best-mobile-phone-games.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3728051396615698193?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3728051396615698193?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/bo3kCEEPBw0/shortlist-for-best-mobile-phone-games.html" title="Shortlist for the best mobile phone games of the year revealed!" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/shortlist-for-best-mobile-phone-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EERngzfip7ImA9Wx9WEE0.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-4589541661366874233</id><published>2011-01-14T23:52:00.002+11:00</published><updated>2011-01-14T23:53:27.686+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-14T23:53:27.686+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Sales figures" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo" /><title>Nintendo announces impressive sales figures for 2010</title><summary type="html">In the US, Nintendo enjoyed another strong year in terms of console sales, with 15.5 million units shifting in 2010.

Eight and a half million of those units were the various different DS consoles, and seven million were Wii consoles, according to statistics from the NPD group.

In a release, Nintendo of America senior director of corporate communications, Charlie Scibetta, said: 

"Nintendo has &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/98Kio2S9pEY" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/4589541661366874233/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/nintendo-announces-impressive-sales.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/4589541661366874233?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/4589541661366874233?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/98Kio2S9pEY/nintendo-announces-impressive-sales.html" title="Nintendo announces impressive sales figures for 2010" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/nintendo-announces-impressive-sales.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMCQXo9eCp7ImA9Wx9XGU8.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-3018924978191850364</id><published>2011-01-13T23:39:00.002+11:00</published><updated>2011-01-13T23:41:00.460+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-13T23:41:00.460+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="runes of magic" /><category scheme="http://www.blogger.com/atom/ns#" term="Disaster relief" /><category scheme="http://www.blogger.com/atom/ns#" term="N3V Games" /><title>Runes of Magic revenue to provide Queensland with flood relief</title><summary type="html">For those who haven't been following the news, a tragic, large-scale flood has devistated Queensland in Australia and destroyed thousands of businesses and homes, and claimed a number of lives.
 
It's good to see the gaming community doing its bit to help alleviate the tragedy. Queensland based developer and publisher, N3V Games, has promised to donate a full 50 per cent of revenue from in-game &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/Wk8ss8zJgvk" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/3018924978191850364/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/runes-of-magic-revenue-to-provide.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3018924978191850364?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3018924978191850364?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/Wk8ss8zJgvk/runes-of-magic-revenue-to-provide.html" title="Runes of Magic revenue to provide Queensland with flood relief" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/runes-of-magic-revenue-to-provide.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQHQH0_eip7ImA9Wx9XGEo.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-519248545547367233</id><published>2011-01-13T11:24:00.002+11:00</published><updated>2011-01-13T11:25:31.342+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-13T11:25:31.342+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Steam" /><category scheme="http://www.blogger.com/atom/ns#" term="awomo.com" /><category scheme="http://www.blogger.com/atom/ns#" term="Startup" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><title>Steam competitor, awomo.com, soon to enter commercial release</title><summary type="html">A download portal that the owners would like to see rival the popular Steam has entered beta stage. 

German-based GDC Game and Download Company expects awomo.com to enter full commercial release in February.

Its competitive advantage? GDC Game and Download company claim it’s able to offer the fastest download service in the market. The company is also able to offer “White Label Solutions” to &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/h4n3VxP1W78" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/519248545547367233/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/steam-competitor-awomocom-soon-to-enter.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/519248545547367233?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/519248545547367233?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/h4n3VxP1W78/steam-competitor-awomocom-soon-to-enter.html" title="Steam competitor, awomo.com, soon to enter commercial release" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/steam-competitor-awomocom-soon-to-enter.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIDRn09eSp7ImA9Wx9XF0Q.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-4868185085622738478</id><published>2011-01-12T12:07:00.002+11:00</published><updated>2011-01-12T12:09:37.361+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-12T12:09:37.361+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="region locking" /><category scheme="http://www.blogger.com/atom/ns#" term="3DS" /><category scheme="http://www.blogger.com/atom/ns#" term="Online Services" /><title>Thought: 3DS region locking locking Nintendo out of online competitiveness?</title><summary type="html">It appears that the 3DS will be region locked. This in itself is probably not too surprising, given Nintendo’s history, but given the 3DS will be involved in a tight battle for the growing online market, I fear it was a poor decision. 

For various reasons (read here for a good overview) region locking does benefit the games distribution chain. By forcing consumers to buy locally, publishers can &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/0zul_mAZuNs" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/4868185085622738478/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/thought-3ds-region-locking-locking.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/4868185085622738478?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/4868185085622738478?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/0zul_mAZuNs/thought-3ds-region-locking-locking.html" title="Thought: 3DS region locking locking Nintendo out of online competitiveness?" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/thought-3ds-region-locking-locking.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cGQ3g-fip7ImA9Wx9XF0g.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-6730733690654525722</id><published>2011-01-12T00:02:00.002+11:00</published><updated>2011-01-12T00:03:42.656+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-12T00:03:42.656+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="E3" /><title>Partial E3 exhibitor lineup confirmed!</title><summary type="html">None of these will be a surprise, but good to know they'll all be there.

Together with Tokyo Game Show, E3 is the premier industry event for publishers, developers, games journalists and gamers. This year looks to be the same, and indeed, with tickets now on sale to attend the event, excitement levels are already rising. 

A list of the publishers confirmed to be attending, then:

505 Games
&lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/lzywms9crL0" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/6730733690654525722/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/partial-e3-exhibitor-lineup-confirmed.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6730733690654525722?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6730733690654525722?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/lzywms9crL0/partial-e3-exhibitor-lineup-confirmed.html" title="Partial E3 exhibitor lineup confirmed!" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/partial-e3-exhibitor-lineup-confirmed.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcHQnY4fSp7ImA9Wx9XF0g.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-508966077064576549</id><published>2011-01-11T23:45:00.002+11:00</published><updated>2011-01-11T23:47:13.835+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-11T23:47:13.835+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="board game" /><category scheme="http://www.blogger.com/atom/ns#" term="multiplayer" /><category scheme="http://www.blogger.com/atom/ns#" term="Online Services" /><category scheme="http://www.blogger.com/atom/ns#" term="Opinion" /><title>Opinion: online multiplayer developers could still learn a few tricks</title><summary type="html">This Christmas, my family's gift giving could almost be considered counter-cultural. Despite being a family that enjoys its games, not a single wrapped gift was a video game. Instead, the boxes were much larger, and heavier. They were board games.

Don't get me wrong, video games are great (so much so that I have these blogs...) and for single player experiences... well, I'd rather play a Final &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/gqKx9BHP6Vs" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/508966077064576549/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/opinion-online-multiplayer-developers.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/508966077064576549?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/508966077064576549?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/gqKx9BHP6Vs/opinion-online-multiplayer-developers.html" title="Opinion: online multiplayer developers could still learn a few tricks" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/opinion-online-multiplayer-developers.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08ERH4zcSp7ImA9Wx9XFk8.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-3356053446097008490</id><published>2011-01-10T12:34:00.002+11:00</published><updated>2011-01-10T13:16:45.089+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-10T13:16:45.089+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="1001 video games you must play before you die" /><category scheme="http://www.blogger.com/atom/ns#" term="Book Review" /><title>Book review: 1001 video games you must play before you die</title><summary type="html">If you needed any more proof that video games were now as legitimate as film, music and books in terms of social and cultural importance, then 1001 video games you must play before you die is it.



 
It’s not that the list of games itself is perfect. Taking games from the formalative year of 1971 right through to 2010, many of the titles listed in the book are of debatable quality, and the &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/bWh3c7rJhnM" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/3356053446097008490/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/book-review-1001-video-games-you-must.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3356053446097008490?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3356053446097008490?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/bWh3c7rJhnM/book-review-1001-video-games-you-must.html" title="Book review: 1001 video games you must play before you die" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/book-review-1001-video-games-you-must.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMARH86eyp7ImA9Wx9XE0o.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-2336865669833788921</id><published>2011-01-07T15:27:00.001+11:00</published><updated>2011-01-07T15:27:25.113+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-07T15:27:25.113+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Activision Blizzard" /><title>Activision Blizzard threatens to pull out of the UK</title><summary type="html">The Australian games industry has its own set of problems, by we can take heart that the situation is just as tense in England. 

According to UK industry body, TIGA, Activision Blizzard has threatened to remove itself from the UK unless the Government changes its Games Tax policy.

That could cost some 600 jobs. In a release, Activision CEO, Bobby Kotick said "I think it was a terrible mistake. &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/JgmH3JWQ0Ok" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/2336865669833788921/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2011/01/activision-blizzard-threatens-to-pull.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/2336865669833788921?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/2336865669833788921?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/JgmH3JWQ0Ok/activision-blizzard-threatens-to-pull.html" title="Activision Blizzard threatens to pull out of the UK" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2011/01/activision-blizzard-threatens-to-pull.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUICRHozcSp7ImA9Wx5UEU4.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-3831626582195993752</id><published>2010-10-15T21:10:00.002+11:00</published><updated>2010-10-15T21:12:45.489+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-15T21:12:45.489+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Closure" /><category scheme="http://www.blogger.com/atom/ns#" term="Krome Studios" /><title>Say goodbye to Krome Studios, Australia's largest games developer</title><summary type="html">It would seem it's the final days for Krome Studios, the largest Australian game development house.A report at Tsumea has claimed the developer has given the remaining staff at its Melbourne and Brisbane offices immediate notice, with the doors to formally shut on Monday.It's tragic that such a significant member of the Australian development scene has gone under, but not really a surprise, Krome&lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/X9hKIZZCkco" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/3831626582195993752/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2010/10/say-goodbye-to-krome-studios-australia.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3831626582195993752?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3831626582195993752?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/X9hKIZZCkco/say-goodbye-to-krome-studios-australia.html" title="Say goodbye to Krome Studios, Australia&amp;#39;s largest games developer" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2010/10/say-goodbye-to-krome-studios-australia.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcDQnw4eyp7ImA9Wx5UEEg.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-5747551360501896292</id><published>2010-10-14T22:41:00.002+11:00</published><updated>2010-10-14T22:51:13.233+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-14T22:51:13.233+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Robin Hood" /><category scheme="http://www.blogger.com/atom/ns#" term="Chillingo" /><category scheme="http://www.blogger.com/atom/ns#" term="iOS" /><category scheme="http://www.blogger.com/atom/ns#" term="Mudloop" /><title>Chillingo continue to excel on iOS platform with Robin Hood</title><summary type="html">Mobile specialist publisher, Chillingo, continues its strong iOS traction with a new castle defense game.

Robin Hood is a 2D tower defense game featuring bright visuals and was developed by Mudloop. It's available from the App store now.

Chillingo is a true publisher success story, with a number of major hits on the iPad and iPhone platforms, as well successful adaptations of those games on the&lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/5WYyok7QqGc" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/5747551360501896292/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2010/10/chillingo-continue-to-excel-on-ios.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/5747551360501896292?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/5747551360501896292?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/5WYyok7QqGc/chillingo-continue-to-excel-on-ios.html" title="Chillingo continue to excel on iOS platform with Robin Hood" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2010/10/chillingo-continue-to-excel-on-ios.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4MSX85fCp7ImA9Wx5UEEg.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-6477108514660403513</id><published>2010-10-13T19:58:00.002+11:00</published><updated>2010-10-14T22:49:48.124+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-14T22:49:48.124+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Grant" /><category scheme="http://www.blogger.com/atom/ns#" term="Government" /><category scheme="http://www.blogger.com/atom/ns#" term="Victoria" /><title>New Victorian Government games initiative is a boost to the industry, but is it enough?</title><summary type="html">The Victorian Government has announced a new initiative to provide up to $100,000 to developers to come up with something innovative, but given the current strength of the dollar, is it going to be enough?

According to a report on Tsumea, the Victorian Government has announced the Games Investment Program. It is designed to assist games developers to create a diverse range of games for any &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/jO0WwWediVw" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/6477108514660403513/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2010/10/new-victorian-government-games.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6477108514660403513?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/6477108514660403513?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/jO0WwWediVw/new-victorian-government-games.html" title="New Victorian Government games initiative is a boost to the industry, but is it enough?" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2010/10/new-victorian-government-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEDR3Y7fCp7ImA9Wx5XFU4.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-1192632048362546363</id><published>2010-09-15T18:17:00.001+10:00</published><updated>2010-09-15T18:17:56.804+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-15T18:17:56.804+10:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="iPhone" /><category scheme="http://www.blogger.com/atom/ns#" term="Halfbrick Studios" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>Aussie developers continue to shine on Apple platforms: Halfbrick Studios</title><summary type="html">Based on sales numbers, Halfbrick Studios' Fruit Ninja is quickly becoming the next Flight Control runaway success story. 

The popular game, which is currently available on iPhone, iPod touch and iPad, has hit the two million sales mark - with roughly 100,000 of those being on the just-launched iPad. 

Firemint, the developers behind the ever-popular Flight Control, which hit three million sales&lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/-AhZvc4gLkY" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/1192632048362546363/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2010/09/aussie-developers-continue-to-shine-on.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/1192632048362546363?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/1192632048362546363?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/-AhZvc4gLkY/aussie-developers-continue-to-shine-on.html" title="Aussie developers continue to shine on Apple platforms: Halfbrick Studios" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2010/09/aussie-developers-continue-to-shine-on.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0EDQ3g8eip7ImA9Wx5XFEg.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-2648275215929530711</id><published>2010-09-14T19:14:00.000+10:00</published><updated>2010-09-14T19:14:32.672+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-14T19:14:32.672+10:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Statistics" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="Sony" /><title>Apple gaining ground on Nintendo in handheld market</title><summary type="html">The popularity of Apple's platforms for gaming is on the rise, with new survey data suggesting it has become a serious competitor for incumbent leader Nintendo. 

The survey, Newzoo's International Gamer's Survey 2010 shows that Apple's platforms have attracted 40.1 million of the 77 million Americans playing games on mobile consoles.

41 million play games on Nintendo DS and DSi, and 18.0 &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/9Y4vf1HsmTQ" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/2648275215929530711/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2010/09/apple-gaining-ground-on-nintendo-in.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/2648275215929530711?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/2648275215929530711?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/9Y4vf1HsmTQ/apple-gaining-ground-on-nintendo-in.html" title="Apple gaining ground on Nintendo in handheld market" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2010/09/apple-gaining-ground-on-nintendo-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcHSHg6fip7ImA9Wx5XFEg.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-4904219872898266352</id><published>2010-09-14T16:44:00.002+10:00</published><updated>2010-09-14T18:30:39.616+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-14T18:30:39.616+10:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nic Watt" /><category scheme="http://www.blogger.com/atom/ns#" term="Interview" /><category scheme="http://www.blogger.com/atom/ns#" term="Nnooo" /><title>Q &amp; A Interview with Nnooo creative director, Nic Watt</title><summary type="html">UK-born, Nic Watt's pet project, Nnooo, has found remarkable success from a digital download platform that many dismiss - thanks in large part to Nintendo's DSiWare platform, Watt has expanded his small team to four, and is now on the hunt for a senior programmer to expand further. 

He sat down with us to have a chat around being a start up, the challenges of developing on other platforms (Nnooo&lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/OPuhtR1T2fE" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/4904219872898266352/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2010/09/q-interview-with-nnooo-creative.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/4904219872898266352?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/4904219872898266352?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/OPuhtR1T2fE/q-interview-with-nnooo-creative.html" title="Q &amp; A Interview with Nnooo creative director, Nic Watt" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_vUpPZ7S30I4/TI8ZH-O_brI/AAAAAAAAAOg/UCx7ZE2cOo8/s72-c/IMG_0223.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2010/09/q-interview-with-nnooo-creative.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYERnsycSp7ImA9Wx5XE0o.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-8252590901815346898</id><published>2010-09-13T21:02:00.001+10:00</published><updated>2010-09-13T21:08:27.599+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-13T21:08:27.599+10:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="middleware" /><category scheme="http://www.blogger.com/atom/ns#" term="Krome Studios" /><title>Krome merges middleware with tech behind Elder Scrolls</title><summary type="html">In a move that might help embattled developer, Krome, in resources, it has merged its middleware with Emergent Game Technologies. 

What this means is the developer will be aggressive in pushing Emergent's Gamebryo and Gamebryo LightSpeed engines - both with impressive track records in industry use.

Dark Age of Camelot, Elder Scrolls IV: Oblivion, Civilisation IV and the upcoming Fallout: Las &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/4btwa8q6RLs" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/8252590901815346898/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2010/09/krome-merges-middleware-with-tech.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/8252590901815346898?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/8252590901815346898?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/4btwa8q6RLs/krome-merges-middleware-with-tech.html" title="Krome merges middleware with tech behind Elder Scrolls" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2010/09/krome-merges-middleware-with-tech.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MFSHkyeCp7ImA9Wx5XEko.&quot;"><id>tag:blogger.com,1999:blog-3709728265185029393.post-3559529671626779872</id><published>2010-09-12T17:08:00.001+10:00</published><updated>2010-09-12T17:10:19.790+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-12T17:10:19.790+10:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Square Enix" /><category scheme="http://www.blogger.com/atom/ns#" term="Cosplay" /><category scheme="http://www.blogger.com/atom/ns#" term="Animania" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo" /><title>Animania 2010: Cosplay is a valuable resource for developers and publishers</title><summary type="html">Animania had its second Sydney leg this weekend, and walking around the exhibition, I was reminded of the raw marketing value of cosplay and value of having a strong merchandising policy - it's the kind of value marketing that few companies have fully latched on to. 



In an age where social networking is king of marketing, fan-generated publicity such as cosplay is like gold.

Regardless of &lt;img src="http://feeds.feedburner.com/~r/GamesAndBusiness/~4/g81XWeu91E4" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://gamesandbiz.blogspot.com/feeds/3559529671626779872/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamesandbiz.blogspot.com/2010/09/animania-2010-cosplay-is-valuable.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3559529671626779872?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3709728265185029393/posts/default/3559529671626779872?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GamesAndBusiness/~3/g81XWeu91E4/animania-2010-cosplay-is-valuable.html" title="Animania 2010: Cosplay is a valuable resource for developers and publishers" /><author><name>Matt Sainsbury</name><uri>http://www.blogger.com/profile/18102427451460905581</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-z-SysVbI-Gs/TpA66cEAVCI/AAAAAAAACMw/WVcOqepm2tw/s220/HNI_0004.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_vUpPZ7S30I4/TIx5f2RrKNI/AAAAAAAAAMg/fy2Q5YY416w/s72-c/FFcosPlay.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamesandbiz.blogspot.com/2010/09/animania-2010-cosplay-is-valuable.html</feedburner:origLink></entry></feed>
