<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-396828945169603419</atom:id><lastBuildDate>Thu, 19 Dec 2024 03:21:57 +0000</lastBuildDate><category>Windows</category><category>Linux</category><category>PlayStation 3</category><category>Xbox 360</category><category>Mac</category><category>OS X</category><category>Android</category><category>Nintendo 3DS</category><category>PlayStation 4</category><category>PlayStation Vita</category><category>Wii U</category><category>Windows Phone</category><category>Xbox One</category><category>iOS</category><category>Action</category><category>Open World</category><category>RPG</category><category>Simulation</category><title>Games Lovers</title><description>Gaming untuk hidup</description><link>http://gamesloversonair.blogspot.com/</link><managingEditor>noreply@blogger.com (Artin Mare)</managingEditor><generator>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-396828945169603419.post-8988978237453352092</guid><pubDate>Mon, 30 May 2016 01:30:00 +0000</pubDate><atom:updated>2016-05-30T09:37:10.520+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Windows</category><title>Game Simple dan Cara mainnya.. Minesweeper</title><description>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;Hay sobat, hari ini saya akan membahas tentang sebuah game
yang bernama “Minesweeper”, dimana &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;sobat
sering temukan di windows. Game satu ini mungkin terlihat sangat simpel, tetapi
mungkin masih banyak orang yang belum mengerti bagaimana memainkan game
tersebut. Kali ini saya akan membahas cara bermain game tersebut.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCouNj8gpKcTWP8t5XEzHCHHjSNm-_Ae_UlYphU_IcHM57xzxUWeuAPWxY9HaeVkMvEx_SG_tvdkqw5tAICl-aPVbueoW82jOXBpYY3SMUQFiIHYc2Et47qJqwRbUJy4onAlLkLCrZM5c/s1600/g.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCouNj8gpKcTWP8t5XEzHCHHjSNm-_Ae_UlYphU_IcHM57xzxUWeuAPWxY9HaeVkMvEx_SG_tvdkqw5tAICl-aPVbueoW82jOXBpYY3SMUQFiIHYc2Et47qJqwRbUJy4onAlLkLCrZM5c/s640/g.jpg&quot; width=&quot;552&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;Seperti yang dapat sobat lihat di atas, saat sobat membuka
game tersebut game akan terbuka seperti tampilan yang ada di atas, cara bermain
sebenarnya cukup mudah,hanya tinggal memilih kotak yang bukan berisi bom. Hanya
saja game ini memiliki angka yang menuntun anda agar tidak mengenai bom yang
anda pilih. Tetapi jarang orang bermain game simpel tersebut yang sebenarnya
dapat meningkatkan daya pikir seseorang yang memainkan game tersebut.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 36.0pt;&quot;&gt;
&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;Cara bermain : saat pertama kali memainkan game tersebut,
sobat bebas memilih/mengklik kotak, kotak yang sobat pilih tidak akan mengenai
bom yang ada diantara kotak-kotak tersebut. Setelah anda memilih kotak tesebut,
akan muncul angka. Angka tersebutlah yang akan menuntun anda agar tidak memilih
bom yang ada.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 36.0pt;&quot;&gt;
&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;Contoh : &lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfmyFwsEj_uanApbCU1cPsOAzPTEAEyVTTHcSEa3rps9jqntaJdjeWi_p4XXz1krmS20GvoKzf4Oqd1wsZyL6r4sMK4xkZsbqC3cVOYnPoAqr4gbz_p-4mFJ_birFJQ-FBE5wvfOK-WY0/s1600/f.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfmyFwsEj_uanApbCU1cPsOAzPTEAEyVTTHcSEa3rps9jqntaJdjeWi_p4XXz1krmS20GvoKzf4Oqd1wsZyL6r4sMK4xkZsbqC3cVOYnPoAqr4gbz_p-4mFJ_birFJQ-FBE5wvfOK-WY0/s640/f.jpg&quot; width=&quot;529&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 36.0pt;&quot;&gt;
&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;Angka yang ada di antara kotak tersebutlah yang akan menuntun
anda agar terhindar dari jeratan bom. Angka 1 menunjukan bahwa di sekeliling
angka tersebut memiliki 1 bom. Dan angka 2 menunjukan bahwa di sekelilingnya
memiliki 2 bom.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Contoh : &lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu4Y0IEA7h38rpXNSqyYRfYw2HoLjLGx9zftH-LL37VTiK5aewZ8K3MLbm4WiVB2Zz8RsmKtLoBW2cRLJM_vaZ_Co84BA76D3LkcUt21PbYOaK5CRgxUAc3A7BdJucJ7gNydrFEYwrqhE/s1600/d.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu4Y0IEA7h38rpXNSqyYRfYw2HoLjLGx9zftH-LL37VTiK5aewZ8K3MLbm4WiVB2Zz8RsmKtLoBW2cRLJM_vaZ_Co84BA76D3LkcUt21PbYOaK5CRgxUAc3A7BdJucJ7gNydrFEYwrqhE/s640/d.jpg&quot; width=&quot;542&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2VYPIICriNtp4-aWHfpe1qF1OFD_twU57VuxYHj3srGZom97nYPxpbrevC-xq_gs1eCbe4tH2rfOv4-aKNk7UXn-JXMzjTIQzwgzYpqRVgBtheW3jyGHY5xqpRAN3gRKC_-ZJLtzYdLg/s640/e.jpg&quot; width=&quot;545&quot; /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;Jika sekelilingnya memiliki 1 kotak, maka kotak itulah yang
memiliki bom. Dan jika angka 2 memiliki 3 kotak, maka salah satu kotak tersebut
yang tidak memiliki bom.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbaOJ-Ytu-PaqxSCf0Ij6tN8z0f6GerDhA-YbWVPhR1_CSrfYZ6EtgEEvw-33pr-tbAJV53KcIb4ZTwUkNTNvi4Gc4LJQ1G6y9vvn6V8x76mK7ImJ_FMm8hnYr7Ammc-oOTQTMfc4qcqw/s1600/c.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbaOJ-Ytu-PaqxSCf0Ij6tN8z0f6GerDhA-YbWVPhR1_CSrfYZ6EtgEEvw-33pr-tbAJV53KcIb4ZTwUkNTNvi4Gc4LJQ1G6y9vvn6V8x76mK7ImJ_FMm8hnYr7Ammc-oOTQTMfc4qcqw/s640/c.jpg&quot; width=&quot;540&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 36.0pt;&quot;&gt;
&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;Dan jika 1 kotak sudah mempunyai bom, maka sekeliling kotak 1
masih mempunyai kotak, maka kotak teresebut dinyatakan aman. &lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;Tinggal anda
memilih mana yang bukan bom, dan mana yang memiliki bom...&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 10.0pt; line-height: 107%;&quot;&gt;Semoga Berhasil
:D&lt;/span&gt;&lt;/div&gt;
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   Name=&quot;index 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
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&lt;![endif]--&gt;</description><link>http://gamesloversonair.blogspot.com/2016/05/game-simple-dan-cara-mainnya-minesweeper.html</link><author>noreply@blogger.com (johanjuniann)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCouNj8gpKcTWP8t5XEzHCHHjSNm-_Ae_UlYphU_IcHM57xzxUWeuAPWxY9HaeVkMvEx_SG_tvdkqw5tAICl-aPVbueoW82jOXBpYY3SMUQFiIHYc2Et47qJqwRbUJy4onAlLkLCrZM5c/s72-c/g.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-396828945169603419.post-523698043637985194</guid><pubDate>Mon, 16 May 2016 04:46:00 +0000</pubDate><atom:updated>2016-05-16T12:46:19.610+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Linux</category><category domain="http://www.blogger.com/atom/ns#">Mac</category><category domain="http://www.blogger.com/atom/ns#">Simulation</category><category domain="http://www.blogger.com/atom/ns#">Windows</category><title>Stardew Valley : Saatnya kembali ke alam</title><description>Dalam beberapa minggu terakhir, &lt;em&gt;Stardew Valley&lt;/em&gt; tengah menjadi fenomena yang cukup hangat di kalangan para &lt;em&gt;gamer&lt;/em&gt; PC. Meskipun dibuat hanya oleh satu orang dan dirilis tanpa iklan bombastis, &lt;em&gt;game&lt;/em&gt; ini ternyata diterima dengan sangat baik. Hingga kini &lt;em&gt;Stardew Valley&lt;/em&gt; sudah terjual lebih dari 400.000 kopi, sebuah angka fantastis untuk &lt;em&gt;game indie&lt;/em&gt; yang usianya belum genap tiga minggu.&lt;br /&gt;

&lt;em&gt;Stardew Valley&lt;/em&gt; jelas terinspirasi dari seri &lt;em&gt;Harvest Moon&lt;/em&gt; dan &lt;em&gt;Rune Factory&lt;/em&gt;, tapi apa sih yang membuatnya begitu spesial? Jawabannya mungkin karena developer &lt;em&gt;Stardew Valley&lt;/em&gt; adalah seorang fan &lt;em&gt;Harvest Moon&lt;/em&gt;,
 jadi ia sangat mengerti keinginan fan lainnya. Hasilnya adalah sebuah 
pengalaman yang familier tapi baru, rutin tapi variatif, dan menyimpan 
segudang rahasia untuk digali.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoI_6iGtLsf6xAXzHKNGSkb9yFiz_m7RHR1Uw-m-dNPE5vz6JWrQS-RE8aZoccvAhO_3vWxTgGGbx9rB6ScuMoVXQvM-MAOnmGkCtAIYGv-2P3tHdFzLPhM9y2n8YPZJdyo_WOTrSjXxT7/s1600/Stardew-Valley-Screenshot-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoI_6iGtLsf6xAXzHKNGSkb9yFiz_m7RHR1Uw-m-dNPE5vz6JWrQS-RE8aZoccvAhO_3vWxTgGGbx9rB6ScuMoVXQvM-MAOnmGkCtAIYGv-2P3tHdFzLPhM9y2n8YPZJdyo_WOTrSjXxT7/s640/Stardew-Valley-Screenshot-1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;

&lt;h3&gt;
Ada Cinta dalam Kesederhanaan&lt;/h3&gt;
Kesan pertama yang saya dapatkan ketika melihat &lt;em&gt;Stardew Valley&lt;/em&gt; adalah &lt;em&gt;game&lt;/em&gt; ini dibuat dengan penuh cinta. Lupakan &lt;em&gt;game&lt;/em&gt; AAA dengan tampilan 3D super realistis di luar sana. &lt;em&gt;Stardew Valley&lt;/em&gt; menyajikan &lt;em&gt;sprite&lt;/em&gt; 2D yang walaupun sederhana, ditampilkan dengan sangat detail sehingga membuat dunianya terasa begitu hidup.&lt;br /&gt;

Coba saja kamu berjalan-jalan di antara sayuran yang kamu tanam. Kamu
 akan melihat tumbuhan bergoyang ketika tersenggol, lengkap dengan suara
 gemerisik menyertainya. Saat melewati tepi sungai di pagi hari, 
burung-burung akan berkicau dan beterbangan menghindarimu. Penduduk kota
 pun hidup dinamis, dengan berbagai kegiatan yang bisa jadi terjadwal 
ataupun tidak.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr8RhMpgq_Os4RL0jQIQsc8QdLzl5orG0EV-oIvmMzfVrTi3t9YEGQwZmR50SbeE39ZrdtNN4UIRn140vO3BE-NK59Jo_yFlxVbjy_QQGBV8X39KAPiSl4ZuQhUx8JIKo2sXwML8nuB6II/s1600/Stardew-Valley-Screenshot-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr8RhMpgq_Os4RL0jQIQsc8QdLzl5orG0EV-oIvmMzfVrTi3t9YEGQwZmR50SbeE39ZrdtNN4UIRn140vO3BE-NK59Jo_yFlxVbjy_QQGBV8X39KAPiSl4ZuQhUx8JIKo2sXwML8nuB6II/s640/Stardew-Valley-Screenshot-2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;

Terlalu lama berada di luar rumah? Perhatikan bagaimana lingkungan 
perlahan menjadi sangat gelap, sampai-sampai mungkin kamu perlu membawa 
obor untuk penerangan. Musim gugur telah tiba? Cuaca akan menjadi 
berangin dan kamu akan melihat daun-daun berjatuhan mengotori jalan. 
Semua ini benar-benar menggambarkan suasana alam di pedesaan dengan 
sempurna.&lt;br /&gt;

Dari sisi teknis,&lt;em&gt; Stardew Valley&lt;/em&gt; menggunakan tampilan 2D tanpa &lt;em&gt;scaling&lt;/em&gt;,
 artinya semakin tinggi resolusi layarmu maka para karakter akan 
terlihat semakin kecil. Sistem ini sangat bagus karena kamu bisa 
mengatur sendiri lebar pemandangan yang ingin kamu lihat. Kalau 
monitormu mendukung, saya sarankan kamu menggunakan resolusi 1080p yang 
menurut saya skala resolusi paling pas untuk &lt;em&gt;Stardew Valley&lt;/em&gt;.&lt;br /&gt;

Hanya satu keluhan saya soal tampilan grafis &lt;em&gt;Stardew Valley&lt;/em&gt;, yaitu ilustrasi wajah para karakter masih kurang menarik. Untungnya &lt;em&gt;game&lt;/em&gt; ini tersedia untuk PC, sehingga saya bisa dengan mudah mencari dan memasang &lt;em&gt;mod&lt;/em&gt; untuk mengubah ilustrasi di dalamnya.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIw3mvNh0eyodiBJVGsRNiplWq_iU4HeAh3nJs2J7GJ7T1MKkLbZv0nMf0mH4oNDF26SZ9GRrCNBILEgpnJT7hcMke9F9l7I4ZVw_iZlm5Pyky4wCexoH1LwGIMx4rIzwzgGbVGTmKVKch/s1600/Stardew-Valley-Screenshot-3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIw3mvNh0eyodiBJVGsRNiplWq_iU4HeAh3nJs2J7GJ7T1MKkLbZv0nMf0mH4oNDF26SZ9GRrCNBILEgpnJT7hcMke9F9l7I4ZVw_iZlm5Pyky4wCexoH1LwGIMx4rIzwzgGbVGTmKVKch/s640/Stardew-Valley-Screenshot-3.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h3&gt;
Sebuah Pelarian&lt;/h3&gt;
Kalau &lt;em&gt;video game&lt;/em&gt; sering disebut sebagai pelarian dari kehidupan nyata, maka &lt;em&gt;Stardew Valley&lt;/em&gt; adalah pelarian dalam pelarian. Dalam &lt;em&gt;game&lt;/em&gt;
 ini kamu berperan sebagai seorang pegawai kantoran yang telah jenuh dan
 muak dengan rutinitasnya. Ia kemudian pergi ke sebuah kota kecil 
bernama Pelican Town demi mencari hidup baru, sekaligus mewarisi ladang 
milik kakeknya yang telah lama meninggal dunia.&lt;br /&gt;

Suasana Pelican Town jelas jauh berbeda dengan perkotaan. Tidak ada 
teknologi canggih, transportasi bising, dan bos galak yang akan 
menghakimi pekerjaanmu setiap waktu. Hidupmu akan diisi oleh interaksi 
dengan alam, antar manusia, bahkan dengan makhluk-makhluk gaib.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQaeglO6Ow4MuSN8aRFExphLaEpJsPR6QGD9-z3Isk01IIURrJd5-zh1aNQDKMjqIA7vTba33MTGEZfI0Xl9SAMYG17OKmI3GWuFS3rPfLmPDTETzyujD2ordSbHy66fA8ekpFbtyGeLIZ/s1600/Stardew-Valley-Screenshot-4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQaeglO6Ow4MuSN8aRFExphLaEpJsPR6QGD9-z3Isk01IIURrJd5-zh1aNQDKMjqIA7vTba33MTGEZfI0Xl9SAMYG17OKmI3GWuFS3rPfLmPDTETzyujD2ordSbHy66fA8ekpFbtyGeLIZ/s640/Stardew-Valley-Screenshot-4.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;

Meski tak lagi jadi orang kantoran, tentu saja kamu tetap harus 
mencari nafkah. Kamu akan mulai sebagai seorang petani kecil yang 
miskin, kemudian pelan-pelan menabung untuk mendaki tangga strata 
sosial. Kamu bisa bercocok tanam, beternak, memancing, dan menambang, 
sangat mirip dengan seri &lt;em&gt;Harvest Moon&lt;/em&gt;.&lt;br /&gt;

&lt;h3&gt;
Seribu Satu Variasi&lt;/h3&gt;
Dalam hal bertani dan beternak, &lt;em&gt;Stardew Valley&lt;/em&gt; menyajikan 
tanaman dan hewan piaraan dengan jumlah variasi yang sangat banyak. Ada 
puluhan jenis sayur, buah, bunga, dan pohon untuk ditanam. Hewan 
piaraanmu pun beraneka ragam, mulai dari ayam, sapi, bebek, babi, sampai
 kelinci.&lt;br /&gt;

Luasnya variasi benda yang bisa kamu produksi di ladang membuat 
selalu ada hal baru untuk dicoba setiap musimnya. Bibit yang tersedia di
 toko pada tahun pertama bahkan mungkin berbeda dengan bibit di tahun 
berikutnya. Ditambah lagi, &lt;em&gt;Stardew Valley&lt;/em&gt; menyediakan fitur berupa produk Artisan yang jumlahnya begitu banyak!&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9xoLtz14nKJXXzGzxyYccTckjGhLnxA1ko5f0DG7WJPvKDmYoFc1hPB5a4pSfZqzPB9TyZpSHaL-fxV-syZf0E24lJIqXc5_XRq9U1boRHMzse4Hq3AJqeAIn_K8sDOhGvXayz-M9OvLl/s1600/Stardew-Valley-Screenshot-5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9xoLtz14nKJXXzGzxyYccTckjGhLnxA1ko5f0DG7WJPvKDmYoFc1hPB5a4pSfZqzPB9TyZpSHaL-fxV-syZf0E24lJIqXc5_XRq9U1boRHMzse4Hq3AJqeAIn_K8sDOhGvXayz-M9OvLl/s640/Stardew-Valley-Screenshot-5.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;

Produk Artisan yang saya maksud adalah produk bukan bahan mentah, 
misalnya mayones yang dibuat dari telur, atau keju yang dibuat dari 
susu. Variasinya tidak main-main! Selain mayones dan keju yang sudah 
saya sebut, ada kain, selai, madu, minyak, jus, acar, bir, getah pohon, 
baterai, dan masih banyak lagi yang lainnya.&lt;br /&gt;

Ini masih belum termasuk fitur &lt;em&gt;item crafting&lt;/em&gt; yang menurut saya sangat mengagumkan dan merupakan daya tarik utama &lt;em&gt;Stardew Valley&lt;/em&gt;. Kamu bisa membuat bermacam-macam peralatan untuk mendukung produktivitas, misalnya orang-orangan sawah untuk mengusir gagak, &lt;em&gt;sprinkler&lt;/em&gt; untuk menyiram ladang secara otomatis, atau pupuk dengan beragam kegunaan.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhxyAevZvJbO7MsX8kzF3aBCOAFfG1bzHum4cbPawZHuI4XSYefmUZlV9SaTa6Uv0k3OIkFClzJBVyhtLPRys6X600iPNIfuB0BldsyUpgqaJqBF90AYDKVLdHWjeCwJCERRJDoJTFe2U5/s1600/Stardew-Valley-Screenshot-6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhxyAevZvJbO7MsX8kzF3aBCOAFfG1bzHum4cbPawZHuI4XSYefmUZlV9SaTa6Uv0k3OIkFClzJBVyhtLPRys6X600iPNIfuB0BldsyUpgqaJqBF90AYDKVLdHWjeCwJCERRJDoJTFe2U5/s640/Stardew-Valley-Screenshot-6.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Selain peralatan produktif, kamu juga bisa membuat barang-barang 
untuk dekorasi. Gunakan berbagai jenis pagar, bebatuan, lampu, serta 
benda-benda lainnya supaya ladangmu terlihat cantik. Pasang &lt;em&gt;wallpaper&lt;/em&gt;, furnitur, atau lukisan agar rumahmu terkesan mewah. Kemudian pamerkan pada teman-temanmu melalui fitur Steam Broadcast atau &lt;em&gt;screenshot.&lt;/em&gt;&lt;br /&gt;

Perlu diketahui bahwa ada pertarungan di &lt;em&gt;Stardew Valley&lt;/em&gt;. 
Bila kamu masuk ke dalam tambang, kamu akan melawan monster-monster 
dengan sistem pertarungan sederhana yang mengingatkan saya pada &lt;em&gt;Alundra&lt;/em&gt;.&lt;br /&gt;

Masih ada fitur-fitur lain dalam &lt;em&gt;Stardew Valley&lt;/em&gt;, tapi saya rasa tidak perlu diceritakan semua. Lebih baik kamu coba sendiri supaya bisa merasakan &lt;em&gt;sense of discovery&lt;/em&gt; yang maksimal.&lt;br /&gt;

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&lt;br /&gt;

&lt;h3&gt;
Tak Ada Jawaban Salah&lt;/h3&gt;
Dengan begitu banyak variasi di dalamnya mungkin kamu akan berpikir bahwa &lt;em&gt;Stardew Valley&lt;/em&gt; adalah &lt;em&gt;game&lt;/em&gt; yang sangat masif dan &lt;em&gt;overwhelming&lt;/em&gt;.
 Sebetulnya tidak juga. Sama seperti kehidupan, meskipun banyak hal yang
 bisa kamu lakukan bukan berarti kamu harus melakukan semuanya. Kecuali 
mungkin kalau kamu seorang perfeksionis akut.&lt;br /&gt;

Eric Barone sang developer berkata bahwa &lt;em&gt;Stardew Valley&lt;/em&gt; dirancang sebagai sebuah &lt;em&gt;game&lt;/em&gt;
 yang santai dan menenangkan. Prinsipnya adalah kamu akan mendapat 
imbalan dari usaha keras, tapi tidak akan mendapat hukuman kalau 
melakukan kesalahan. Hidup di dunia nyata sudah cukup melelahkan, jadi 
dunia maya seharusnya bisa jadi tempat beristirahat.&lt;br /&gt;

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&lt;br /&gt;

Bukan berarti &lt;em&gt;Stardew Valley&lt;/em&gt; tidak punya tantangan lo. Ada banyak &lt;em&gt;quest&lt;/em&gt; untuk dikerjakan, dan sebagian butuh perjuangan cukup berat. Tapi seperti yang saya bilang, &lt;em&gt;quest&lt;/em&gt; ini sifatnya &lt;em&gt;rewarding&lt;/em&gt;, bukan &lt;em&gt;punishing&lt;/em&gt;. Kalau kamu malas, kamu bisa saja melewatkan semua &lt;em&gt;quest&lt;/em&gt; dan mencoba mendapatkan &lt;em&gt;reward&lt;/em&gt; dengan cara lain.&lt;br /&gt;

Salah satu contoh adalah sebuah &lt;em&gt;quest&lt;/em&gt; panjang di bangunan bernama Community Center. Kamu bisa berusaha sendiri untuk memenuhi semua &lt;em&gt;request&lt;/em&gt; di dalamnya, atau kamu bisa mendaftar sebagai anggota premium Joja Mart. Dengan mendaftar di Joja Mart, semua &lt;em&gt;quest&lt;/em&gt; di Community Center bisa diotomatisasi, tentunya menggunakan kekuatan uang.&lt;br /&gt;
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&lt;br /&gt;
Bukti kekuatan uang tidak berhenti sampai di situ. Kamu malas mengumpulkan kayu untuk &lt;em&gt;upgrade&lt;/em&gt; rumah? Gampang, beli saja dari tukang kayu terdekat. Ingin &lt;em&gt;upgrade&lt;/em&gt;
 cangkul tapi malas mencari bahan-bahannya? Beli saja barang tambang 
dari pandai besi di kotamu. Semua hal esensial bisa kamu dapat dengan 
lebih dari satu cara, tapi beda cara tentu akan memberi nuansa yang 
berbeda pula.&lt;br /&gt;

&lt;em&gt;Stardew Valley&lt;/em&gt; juga memiliki sistem &lt;em&gt;level up&lt;/em&gt; sederhana. Setelah mencapai level tertentu, kamu harus memilih spesialisasi &lt;em&gt;skill&lt;/em&gt; yang sesuai dengan gaya mainmu. Sebagai contoh, kamu bisa memilih antara &lt;em&gt;skill&lt;/em&gt;
 mempercepat panen atau meningkatkan harga jual produk Artisan. 
Spesialisasi saya dan kamu mungkin berbeda, tapi apakah saya lebih 
sukses? Belum tentu.&lt;br /&gt;
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&lt;br /&gt;

&lt;br /&gt;

Kesimpulannya, jangan takut mencoba hal baru! Jangan khawatir kalau 
hasil panenmu amburadul, atau hasil ternakmu berantakan, karena dari 
kesalahan itu justru kita akan belajar. Ingat kata pak guru Sakuragi di 
film drama &lt;em&gt;Dragon Zakura&lt;/em&gt;,
 hidup itu berbeda dengan ujian. Ujian hanya punya satu jawaban benar, 
tapi hidup bisa punya banyak jawaban. Begitu pula dengan &lt;em&gt;Stardew Valley&lt;/em&gt;.&lt;br /&gt;

&lt;h3&gt;
Era Baru, Legenda Baru&lt;/h3&gt;
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&lt;h3&gt;
&lt;br /&gt;&lt;/h3&gt;
&lt;em&gt;Stardew Valley&lt;/em&gt; saat ini masih seumur jagung, tapi sudah berhasil menggaet ratusan ribu penggemar setia di seluruh dunia. Puluhan &lt;em&gt;guide&lt;/em&gt; sudah mulai bermunculan, dan situs-situs wiki perlahan-lahan mulai terisi. Ini semua baru awalnya saja, saya yakin komunitas penggemar &lt;em&gt;Stardew Valley&lt;/em&gt; masih akan terus berkembang, dan akan menjadi sebuah &lt;em&gt;game&lt;/em&gt; yang melegenda.&lt;br /&gt;

&lt;br /&gt;

Mungkin sepuluh tahun lagi para pemain &lt;em&gt;Stardew Valley&lt;/em&gt; akan melihat ke belakang, mengingat-ingat kenangan manis sebagaimana kita mengenang &lt;em&gt;Harvest Moon: Back to Nature&lt;/em&gt;. Saya sendiri padahal bukan penggemar berat &lt;em&gt;Harvest Moon&lt;/em&gt;, tapi &lt;em&gt;Stardew Valley&lt;/em&gt; berhasil membuat saya terpikat dan merasa disambut dengan tangan terbuka.&lt;br /&gt;

Andai saja kualitas &lt;em&gt;pixel art&lt;/em&gt; dan ilustrasi ditingkatkan sedikit lagi, &lt;em&gt;game&lt;/em&gt; ini pasti akan saya beri nilai sempurna. &lt;em&gt;Stardew Valley&lt;/em&gt; sangat cocok bagi penggemar &lt;em&gt;Harvest Moon&lt;/em&gt; yang ingin alternatif selain &lt;em&gt;Story of Seasons&lt;/em&gt;, dan saya jelas lebih merekomendasikan &lt;em&gt;Stardew Valley&lt;/em&gt; daripada &lt;em&gt;Harvest Moon&lt;/em&gt; versi &lt;em&gt;mobile&lt;/em&gt;.</description><link>http://gamesloversonair.blogspot.com/2016/05/stardew-valley-saatnya-kembali-ke-alam.html</link><author>noreply@blogger.com (Artin Mare)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoI_6iGtLsf6xAXzHKNGSkb9yFiz_m7RHR1Uw-m-dNPE5vz6JWrQS-RE8aZoccvAhO_3vWxTgGGbx9rB6ScuMoVXQvM-MAOnmGkCtAIYGv-2P3tHdFzLPhM9y2n8YPZJdyo_WOTrSjXxT7/s72-c/Stardew-Valley-Screenshot-1.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-396828945169603419.post-461168727839439628</guid><pubDate>Mon, 16 May 2016 00:14:00 +0000</pubDate><atom:updated>2016-05-16T12:03:23.002+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action</category><category domain="http://www.blogger.com/atom/ns#">Open World</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 3</category><category domain="http://www.blogger.com/atom/ns#">RPG</category><category domain="http://www.blogger.com/atom/ns#">Windows</category><category domain="http://www.blogger.com/atom/ns#">Xbox 360</category><title>Skyrim : Petualangan besar di dunia yang menegangkan</title><description>&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;p&gt;
Oke, para Games Lovers.. kali ini mimin akan membagikan salah satu game yang sangat digemari mimin xD..&lt;br /&gt;
Ada yang tau game berjudul Skyrim ? atau malah sudah main? kalo udah pura - pura lupa ya !&lt;br /&gt;
&lt;/p&gt;
&lt;br /&gt;
Oke Games Lovers.. Skyrim sendiri merupakan sekuel ke 5 dari game The Elder Scrolls yang dikembangkan oleh Bethesda, game bergenre &lt;i&gt;Action Role-playing game&lt;/i&gt; menghadirkan gameplay yang akan memanjakan sobat pencinta game RPG terutama &lt;i&gt;Action Role-playing game&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Pernah berpikir ingin menjadi diri sendiri di sebuah game RPG, maka hal itu bisa diwujudkan pada game yang satu ini (mimin aja habiskan waktu berjam-jam buat main ni game). Games Lovers dapat memulai petualangan sobat di dunia &lt;i&gt;Open World&lt;/i&gt; yang cukup luas. Sobat akan memulai petualangan sebagai seorang yang tertangkap saat mencoba menerobos perbatasan (ada perang besar antara dua kubu di game ini), jadi sobat dibawa bersama para &lt;i&gt;Stromcloak&lt;/i&gt; yang dianggap sebagai penjahat karena pemimpin mereka telah membunuh Raja Besar Skyrim ( Seorang raja yang memimpin raja lainnya di Skyrim). Setelah itu sobat akan disugguhkan dengan pembuatan karakter sobat, dari memilih ras hingga mengatur pinampilan sobat.&lt;br /&gt;
&lt;br /&gt;
Tapi tenang bagi sobat yang ingin memainkan game ini dengan cerita awal tersendiri, ada mod yang dikembangkan untuk mewujudkan hal itu yaitu &lt;i&gt;Live Another Life&lt;/i&gt;, dengan mod ini sobat dapat memilih sendiri jalan cerita yang sobat inginkan, mulai dari hidup sebagai pemburu, bandit, ataupun warga biasa.&lt;br /&gt;
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&lt;br /&gt;
Dalam petualangan sobat mengarungi Skyrim sobat akan memjumpai banyak kejadian dan &lt;i&gt;Quest&lt;/i&gt; tertentu akan aktif saat sobat berbicara dengan mereka (Hati - Hati mimin&amp;nbsp; aja pernah ditipu xD). Dengan berbagai &lt;i&gt;Side Quest &lt;/i&gt;dan 2 &lt;i&gt;Main Quest&lt;/i&gt; (Dragonborn dan Civil War) dijamin sobat gak akan bosan deh..&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
Jadi bagi kalian Games Lovers yang suka dengan genre RPG, jangan sampai gak main game ini. Nyesal kalo gak nyoba.
</description><link>http://gamesloversonair.blogspot.com/2016/05/skyrim-petualangan-besar-di-dunia-yang.html</link><author>noreply@blogger.com (Artin Mare)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-YX6R6lAipn38CcWQ0p1eU1x-AClt3x9u2x-M0XvfFAqgXf83ycC5wRjK7aH2797u1kI35XjDq-XcPHvxSVS7oB3dZHtKlNyq4CD5OxEF4R66Vo6YFuMdb850CIc-Db7JR3fSF6NOToWA/s72-c/skyrim.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-396828945169603419.post-1713544950733706362</guid><pubDate>Sun, 15 May 2016 00:50:00 +0000</pubDate><atom:updated>2016-05-16T11:26:41.044+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Linux</category><category domain="http://www.blogger.com/atom/ns#">OS X</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 3</category><category domain="http://www.blogger.com/atom/ns#">Windows</category><category domain="http://www.blogger.com/atom/ns#">Xbox 360</category><title>Team Fortress 2 Game Multiplayer yang Menarik</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
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&lt;br /&gt;
Hai Gamers, yang pada suka Game Multiplayer Berbasis Tim Seperti 
CSGO Ada satu lagi nih, yang akan memanjakan anda dalam Game Team 
Fortress 2.&lt;br /&gt;
Langsung aja gan.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;Team Fortress 2 is a team-based first-person shooter multiplayer video game developed and published by Valve Corporation.&quot;&gt;Team
 Fortress 2 adalah Permainan multiplayer berbasis
 tim, yang dikembangkan dan diterbitkan oleh Valve Corporation. &lt;/span&gt;&lt;span title=&quot;It is the sequel to the 1996 mod Team Fortress for Quake and its 1999 remake.&quot;&gt;Ini adalah sekuel 1996 mod Team Fortress untuk Quake dan 1999 remake-nya. &lt;/span&gt;&lt;span title=&quot;It was released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360.[3] A PlayStation 3 version followed on December 11, 2007.[2] On April 8, 2008, it was&quot;&gt;Hal
 ini dirilis sebagai bagian dari kompilasi video game The Orange Box 
pada tanggal 10 Oktober 2007 untuk Windows dan Xbox 360. Sebuah 
versi PlayStation 3 diikuti pada tanggal 11 Desember 2007. Pada 
tanggal 8 April 2008, itu &lt;/span&gt;&lt;span title=&quot;released as a standalone title for Windows.&quot;&gt;dirilis sebagai judul mandiri untuk Windows. &lt;/span&gt;&lt;span title=&quot;The game was updated to support OS X on June 10, 2010, and Linux on February 14, 2013. It is distributed online through Valve&#39;s download retailer Steam;&quot;&gt;Permainan
 ini diperbarui untuk mendukung OS X pada tanggal 10 Juni 2010, dan 
Linux pada tanggal 14 Februari 2013. Hal ini didistribusikan secara 
online melalui Valve Download pengecer Steam; &lt;/span&gt;&lt;span title=&quot;retail distribution was handled by Electronic Arts.

&quot;&gt;distribusi ritel ditangani oleh Electronic Arts.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag and king of the hill.&quot;&gt;&lt;/span&gt;&lt;span title=&quot;The development is led by John Cook and Robin Walker, creators of the original Team Fortress.&quot;&gt;&lt;/span&gt;&lt;span title=&quot;Announced in 1998, the game once had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development.&quot;&gt;&lt;/span&gt;&lt;span title=&quot;After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News&#39; annual vaporware list among other ignominies.[4] The finished Team Fortress 2 has cartoon-like visuals influenced by the art of JC Leyendecker, Dean Cornwell and Norman&quot;&gt;&lt;/span&gt;&lt;span title=&quot;Rockwell[5] and is powered by Valve&#39;s Source engine.

&quot;&gt;&lt;/span&gt;&lt;span title=&quot;Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer-only game.[6][7][8][9] Valve continues to release new content, including maps, items and&quot;&gt;&lt;/span&gt;&lt;span title=&quot;game modes.&quot;&gt;&lt;/span&gt;&lt;span title=&quot;On June 23, 2011, it became free to play, supported by microtransactions for unique in-game equipment.&quot;&gt;&lt;/span&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag and king of the hill.&quot;&gt;Permainan yang satu ini adalah permainan 2 team yang memperebutkan wilayah kekuasaan. 2 Team tersebut dibagi menjadi Team Berwarnah Merah dan Berwarnah Biru, ( seperti Team Pada umumnya ). Ada 9 karakter yang terbagi dalam 1 team yaitu : &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1. Penyerang&lt;/b&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Scout&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; : Lahir di Boston, Scout merupakan karakter yang paling tercepat.
Scout memakai &lt;i&gt;scattergun &lt;/i&gt;(tipe &lt;i&gt;shotgun&lt;/i&gt;), pistol dan &lt;i&gt;baseball bat&lt;/i&gt;.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Soldier&amp;nbsp; : Lahir di Amerika, Soldier merupakan veteran perang dunia dan
salah satu karakter yang kuat. Soldier memakai &lt;i&gt;rocket launcher, shotgun, &lt;/i&gt;dan sebuah cangkul mini.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
Pyro&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; : Seorang yang misterius, Pyro merupakan karakter yang sering
menyergap. Pyro memakai &lt;i&gt;flamethrower,
shogun, &lt;/i&gt;dan kapak pemadam kebakaran.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;b&gt;2. Pertahanan&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
Engineer &amp;nbsp;&amp;nbsp;: Lahir di Texas, Engineer adalah pakar
pertahanan di tim, dilengkapi dengan &lt;i&gt;turret&lt;/i&gt;
otomatis dan sebuah &lt;i&gt;dispenser&lt;/i&gt; untuk
mensupport pemain-pemain yang lain. Engineer memakai &lt;i&gt;shotgun, pistol,&lt;/i&gt; dan kunci inggris.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;br /&gt;
Heavy&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;: Lahir di Russia, Heavy merupakan karakter
yang paling kuat dan juga paling lamban. Heavy bisa digunakan untuk
mempertahankan sebuah tempat dan bisa digunakan untuk menyerang. Heavy memakai &lt;i&gt;minigun, shotgun&lt;/i&gt;, dan kelapan tangannya
sendiri.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/div&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
Demoman :
Lahir di Scotland, Demoman merupakan pemabuk yang bisa mempertahankan poin-poin
penting dan menyerang dengan efektif. Demoman memakai &lt;i&gt;grenade launcher, stickybomb launcher &lt;/i&gt;dan botol bir minumannya.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;b&gt;3.Support&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
Medic &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;: Lahir
di Jerman, Medic merupakan &lt;i&gt;healer&lt;/i&gt;
utama dalam tim. Medic bisa membuat pasiennya kebal terhadap serangan dalam
jangka waktu pendek. Medic memakai &lt;i&gt;syringe
gun, medi-gun,&lt;/i&gt; dan gergaji tulang.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;br /&gt;
Sniper &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;: Lahir di Australia, Sniper merupakan di
dalam game yang bisa &lt;i&gt;headshot&lt;/i&gt;
karakter-karakter penting seperti Medic dan Engineer walaupun ia lemah. Sniper
memakai &lt;i&gt;sniper rifle, SMG, &lt;/i&gt;dan kukri.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 396.75pt; text-align: justify;&quot;&gt;
&lt;br /&gt;
Spy &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;: Lahir di Perancis, Spy merupakan karakter &lt;i&gt;espionage&lt;/i&gt; ala James Bond yang bisa membuat
pemain Engineer kesusahan dan menusuk pemain-pemain dari belakang; menghasilkan
&lt;i&gt;instant-kill&lt;/i&gt;. Spy memakai &lt;i&gt;revolver, sapper, butterfly knife, &lt;/i&gt;dan &lt;i&gt;disquise kit &lt;/i&gt;(membuat pemain menjadi
karakter lain untuk menyusup).&lt;/div&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag and king of the hill.&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag and king of the hill.&quot;&gt;&lt;/span&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag and king of the hill.&quot;&gt;Dari karakter yang terdapat diatas, yang paling Mimin sukai adalah Spy dan juga heavy, tapi sayangnya spy tidak bisa langsung&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt; menyerang, melainkan harus merubah diri kembali seperti semula baru dapat menyerang..&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt; nih sedikit gameplay nya : &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtTTerq9OIVCXbTS04iWJ25AOuHnN7Kh0Vw8lA1MRY5XGpomQKKMayqaRW0K0yLdMfQYtPGV07FmnM7wJKvFKmVZ16wXKyD9JN-XoZwLxxfOXJA7SWD81LGRATFuA1v3vD1jMAe-vBHIQ/s1600/maxresdefault-1-475x267.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtTTerq9OIVCXbTS04iWJ25AOuHnN7Kh0Vw8lA1MRY5XGpomQKKMayqaRW0K0yLdMfQYtPGV07FmnM7wJKvFKmVZ16wXKyD9JN-XoZwLxxfOXJA7SWD81LGRATFuA1v3vD1jMAe-vBHIQ/s640/maxresdefault-1-475x267.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqecowiqBXID4KrLnNVi4V8tbQEdGujAabnrFzWI3o7G3f3ZO_GVWuSnrI1d4ws5Y4jtOEWPDENCjeamL0mmgb4QYy0-PPpTalvLcLKnqJcHttoDWZ-b6wB36xz-cewqBlEUFhSC28POg/s1600/Team-Fortress-2+%252813%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqecowiqBXID4KrLnNVi4V8tbQEdGujAabnrFzWI3o7G3f3ZO_GVWuSnrI1d4ws5Y4jtOEWPDENCjeamL0mmgb4QYy0-PPpTalvLcLKnqJcHttoDWZ-b6wB36xz-cewqBlEUFhSC28POg/s640/Team-Fortress-2+%252813%2529.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIeL8Z3CpggXrJBeDhLdqGymdH4ovuDNIw5Wo3AVBqZ5RvaqXD2RBu0uYFhGWzMey_jGNXjJAK9CpR-7w7Z-4Oymnx4RyVl4q8Fs33zzVi2MWgOCsOh_BJWYBVpmXk7-3uYY2JqRpVpmI/s1600/team-fortress-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;474&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIeL8Z3CpggXrJBeDhLdqGymdH4ovuDNIw5Wo3AVBqZ5RvaqXD2RBu0uYFhGWzMey_jGNXjJAK9CpR-7w7Z-4Oymnx4RyVl4q8Fs33zzVi2MWgOCsOh_BJWYBVpmXk7-3uYY2JqRpVpmI/s640/team-fortress-2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;hanya itu sedikit pembahasan dari mimin, semoga bermanfaat.. &amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;A &#39;drop system&#39; was also added and refined in this update, allowing free-to-play users to still receive game equipment by use of a random number generator.&quot;&gt; &lt;/span&gt;&lt;/span&gt;</description><link>http://gamesloversonair.blogspot.com/2016/05/team-fortress-2-game-multiplayer-yang.html</link><author>noreply@blogger.com (johanjuniann)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFFMVjcFe2oIT47YQL7yGd2DqFUEdRwDaMUUmQDPbu2WoEYPio5N5B9dwlsDVBzNADfUGO16XNwPY9C_gxIeUY2qQoCHjzeLGjGECn34wvIDBdqvVFMxrxycdIapKShulTcNaFS16QipU/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-396828945169603419.post-1339894675631439152</guid><pubDate>Mon, 02 May 2016 23:49:00 +0000</pubDate><atom:updated>2016-05-16T11:20:43.416+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Android</category><category domain="http://www.blogger.com/atom/ns#">iOS</category><category domain="http://www.blogger.com/atom/ns#">Linux</category><category domain="http://www.blogger.com/atom/ns#">Mac</category><category domain="http://www.blogger.com/atom/ns#">Nintendo 3DS</category><category domain="http://www.blogger.com/atom/ns#">OS X</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 3</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">PlayStation Vita</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">Windows</category><category domain="http://www.blogger.com/atom/ns#">Windows Phone</category><category domain="http://www.blogger.com/atom/ns#">Xbox 360</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Cara Crafting Terraria Biar gak Susah..</title><description>&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdDXj7MpehA6d4g90upqhpsqx4BrumAbUc-HYaBCnezjXGQtLjJASJneF-QDtycfy1btHanHANBdKiwbs_HZBzk52YAb5sCnzCZAMO1v3JcOxbFr9ri4lVHvWvRj66480KaKkA3fGkcIaX/s1600/inventory_and_crafting.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdDXj7MpehA6d4g90upqhpsqx4BrumAbUc-HYaBCnezjXGQtLjJASJneF-QDtycfy1btHanHANBdKiwbs_HZBzk52YAb5sCnzCZAMO1v3JcOxbFr9ri4lVHvWvRj66480KaKkA3fGkcIaX/s640/inventory_and_crafting.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&amp;nbsp; Hay teman-teman,, sekarang bagian craftinnya.&lt;br /&gt;
&lt;br /&gt;
Crafting
 adalah bagian utama dari bermain game ini, jika teman-teman udah pernah
 bermain Minecraft, yang satu ini juga gak beda jauh kok cara 
craftingnya.. &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
langsung ajah di bawahnya :&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;Terraria Alchemy Station Crafting Recipes &lt;br /&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;5&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Item Name&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Recepticle &amp;amp; Station&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Materials (#)&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Specs &amp;amp; Info&lt;/th&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Healing Potion&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bottle&amp;nbsp;(1), Table/Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Lesser Healing Potion&amp;nbsp;(2), Glowing Mushroom&amp;nbsp;(1)&amp;nbsp;&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Heals 200 HP&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Lesser Healing Potion&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bottle&amp;nbsp;(2), Table/Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Mushroom (1), Gel (2)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Heals100 HP.&amp;nbsp;Yields 2 LHPs&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Lesser Mana Potion&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bottle&amp;nbsp;(2), Table/Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Fallen Star (1), Gel (2)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Regenerates 100 MP. Yields 2 LMPs&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Lesser Restoration Potion&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bottle&amp;nbsp;(2), Table/Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Lesser Healing Potion (1), Lesser Mana Potion (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Heals/regenerates 100 HP/100 MP&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Mana Potion&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bottle&amp;nbsp;(1), Table/Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Lesser Mana Potion (2), Glowing Mushroom (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Regenerates 200 MP&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Restoration Potion&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bottle (1), Table/Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Healing Potion (1), Mana Potion (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Heals/regenerates 200 HP/200 MP&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Vile Powder&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bottle&amp;nbsp;(1), Table/Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Vile Mushroom (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Used to create Worm Food (along with Rotten Chunks) to summon the Eater of Worlds. Yields 5 powders per &#39;shroom&lt;/td&gt;
  &lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
Terraria Anvil Crafting Recipes&lt;/div&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;5&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Item Name&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Station&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Materials (#)&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Specs &amp;amp; Info&lt;/th&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Blade of Grass&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Broadsword (1), Jungle Rose (40), Stinger (20)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;28 damage, slow&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Blue Phaseblade&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (20), Sapphire (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;21 damage&amp;nbsp;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Axe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (9), Wood (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;3 damage, slow, 8% axe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bow&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (7)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;8 damage, slow&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Broadsword&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (8)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;8 damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Chainmail&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (25)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;2 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Chandelier&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (4), Torch (4), Iron Chain (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Fixed light source&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Greaves&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (20)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;1 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Hammer&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (10), Wood (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;4 damage, very slow, 35% hammer power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Helmet&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (15)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;1 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Pickaxe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (12), Wood (4)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;5 damage, 35% pickaxe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Shortsword&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (7)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;6 damage, very fast&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demon Bow&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Bar (8)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;12 damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Empty Bucket&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Carries water, lava&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Fiery Greatsword&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Hellstone Bar (35)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;34 damage, huge, very slow, burns&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Flamarang&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Hellstone Bar (15), Enchanted Boomerang (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;32 damage, very fast, burns&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Axe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (9), Wood (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;7 damage, slow, 11% axe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bow&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (7)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;11 damage, very fast&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Broadsword&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (8)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;13 damage, fast&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Chainmail&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (35)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;5 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Chandelier&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (4), Torch (5), Iron Chain (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Fixed light source&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Greaves&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (30)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;4 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Golden Hammer&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (10), Wood (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;9 damage, slow, 55% hammer power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Golden Helmet&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (25)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;4 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Golden Pickaxe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (12), Wood (4)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;6 damage, fast, 55% pickaxe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Shortsword&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (7)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;11 damage, very fast&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Grappling Hook&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Chain (3), Hook (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Climb walls&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Green Phaseblade&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (20), Emerald (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;21 damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Axe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (9), Wood (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;5 damage, slow, 9% axe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bow&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (7)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;8 damage, fast&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Broadsword&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (8)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;10 damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Chain&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Material component for chandeliers and the grappling hook&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Chainmail&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (30)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;3 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Greaves&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (25)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;2 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Hammer&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (10), Wood (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;7 damage, slow, 45% hammer power&amp;nbsp;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Helmet&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (20)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;2 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Pickaxe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (12), Wood (4)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;5 damage, fast, 45% power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Shortsword&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar (7)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;8 damage, very fast&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Ivy Whip&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Grappling Hook (1), Jungle Rose (30), Vines (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Better Grappling Hook. Climb walls more easily &amp;nbsp;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Light&#39;s Bane&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Bar (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;16 damage, fast&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteor Hamaxe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (35)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;20 damage, slow speed, 60% hammer power, 20% axe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteor Helmet&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (20)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;4 defense, slowly regenerates mana&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteor Leggings&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (30)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;4 defense, slowly regenerates mana&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteor Shot&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;9 damage, bounces off surfaces, yields 100 shots per Meteorite Bar&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteor Suit&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (25)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;5 defense, slowly regenerates mana&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Molten Breastplate&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Hellstone Bar (40)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;10 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Molten Fury&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Hellstone Bar (25)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;29 damage, looses fire arrows&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Molten Greaves&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Hellstone Bar (35)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;9 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Molten Helmet&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Hellstone Bar (30)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;9 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Molten Hamaxe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Hellstone Bar (35)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;20 damage, slow, 70% hammer power, 30% axe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Molten Pickaxe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Hellstone Bar (35)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;18 damage, 100% pickaxe power, glows brightly when used&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Nightmare Pickaxe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Bar (12), Shadow Scales (6)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;11 damage, fast, 65% pickaxe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Phoenix Blaster&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Hellstone Bar (20), Handgun (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;28 damage, very fast&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Purple Phaseblade&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (20), Amethyst (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;21 damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Red Phaseblade&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (20), Ruby (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;21 damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Shadow Helmet&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Bar (15), Shadow Scales (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;6 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Shadow Scalemail&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Bar (25), Shadow Scales (20)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;7 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Shadow Greaves&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Bar (20), Shadow Scales (15)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;6 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Axe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar (9), Wood (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;6 damage, slow, 10% axe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bow&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar (7)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;10 damage, slow&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Broadsword&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar (8)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;11 damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Chainmail&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar (30)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;4 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Chandelier&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar (4), Torch (4), Iron Chain (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Fixed light source&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Greaves&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar (25)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;3 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Hammer&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar (10), Wood (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;9 damage, slow, 45% hammer power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Helmet&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar (20)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;3 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Pickaxe&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar (12), Wood (4)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;6 damage, fast, 45% pickaxe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Space Gun&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Flintlock Pistol (1), Fallen Star (10), Meteorite Bar (30)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;15 damage, fast, uses mana for ammo (ammo usage is reduced to zero when used with complete Meteor Armor set)&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Star Cannon&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Minishark (1), Meteorite Bars (20), Fallen Stars (5)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;75 damage, very fast, fires falen stars&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;The Breaker&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Bar (10), Shadow Scales (5)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;28 damage, very slow, 55% hammer power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Thorn Chakrum&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Jungle Rose (40), Stinger (30)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;25 damage, very fast&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Unholy Arrow&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wooden Arrow (2), Worm Tooth (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;8 damage, yields 2 arrows&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;War Axe of the Night&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Bar (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;21 damage, slow, 15% axe power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;White Phaseblade&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (20), Diamond (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;21 damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Yellow Phaseblade&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Anvil&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar (20), Topaz (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;21 damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
&lt;a href=&quot;https://www.blogger.com/null&quot; name=&quot;terraria-demon-altar-crafting-recipes&quot;&gt;&lt;/a&gt;Terraria Demon Altar Crafting Recipes&lt;/div&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;5&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Item Name&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Station&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Materials (#)&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Specs &amp;amp; Info&lt;/th&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Suspicious Looking Eye&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demon Altar&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Lens (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Summons the Eye of Cthulu if used at night&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Worm Food&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demon Altar&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Vile Powder (30), Rotten Chunks (15)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Summons the Eater of Worlds&lt;/td&gt;
  &lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&amp;nbsp; &lt;br /&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
&lt;a href=&quot;https://www.blogger.com/null&quot; name=&quot;terraria-furnace-crafting-recipes&quot;&gt;&lt;/a&gt;Terraria Furnace Crafting Recipes&lt;/div&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;5&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Item Name&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Station&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Materials (#)&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Specs &amp;amp; Info&lt;/th&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bottle&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Glass (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Holds potions made at Alchemy Stations. Yields 2 Bottles per Glass&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Brick&amp;nbsp;(Copper/Silver/Gold)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Stone Block (1), Copper/Silver/Gold Ore (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Building component&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Clay Pot&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Clay Block (6)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Adornment, grows flowers&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Ore (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Component for Copper Gear&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Bar&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Demonite Ore (4)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Component for Demonite Gear&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Glass&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Sand (2)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Building component&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Ore (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Component for Gold Gear&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gray Brick&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Stone Block (2)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Building component&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Bar&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Ore (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Component for Iron Gear&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Bar&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Meteorite Ore (6)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Component for Meteorite Gear&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Obsidian Brick&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Obsidian (2)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Building component, can&#39;t be exploded&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Obsidian Skull&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Obsidian (20)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Adornment, 2 defense, immune to fire blocks&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Red Brick&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Clay Block (2)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Building component&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Bar&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silver Ore (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Component for Silver Gear&lt;/td&gt;
  &lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
&lt;a href=&quot;https://www.blogger.com/null&quot; name=&quot;terraria-mundane-simple-crafting-recipes&quot;&gt;&lt;/a&gt;Terraria Mundane / Simple Crafting Recipes&lt;/div&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;5&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Item Name&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Station&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Materials (#)&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Specs &amp;amp; Info&lt;/th&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Flaming Arrow&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;None&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wooden Arrow (5), Torch (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;7 damage, yields 5 Flaming Arrows&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Mana Crystal&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;None&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Fallen Star (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Increases mana by 20&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Sticky Bomb&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;None&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bomb (1), Gel (5)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;A bomb that sticks ;)&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Torch&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;None&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gel (1), Wood (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Light source&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood Platform&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;None&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;A platform made of wood. Used to secure items such as a Hellforge&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;None&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Crafting station&lt;/td&gt;
  &lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
&lt;a href=&quot;https://www.blogger.com/null&quot; name=&quot;terraria-workbench-crafting-recipes&quot;&gt;&lt;/a&gt;Terraria&amp;nbsp;Workbench Crafting Recipes&lt;/div&gt;
&lt;div class=&quot;blurb-blue2&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;5&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Item Name&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Station&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Materials (#)&lt;/th&gt;
   &lt;th style=&quot;text-align: center;&quot;&gt;Specs &amp;amp; Info&lt;/th&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bed&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silk (5), Wood (15)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Can be placed, creates a spawn point&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Candle&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Gold Bar (1), Torch (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Can be placed, light source&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Chest&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (8), Iron Bar (2)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Holds up to 20 items&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Depth Meter&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench, Table, Chairs&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper Bar (10), Silver Bar (8), Gold Bar (6)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Measures depth below the surface&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Furnace&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Stone (20), Wood (4), Torch (3)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Crafting station&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Goggles&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench, Table, Chairs&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Lens (2)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;1 defense&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Necro Breastplate&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bones (35), Cobweb (50)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;7 defense, increases movement speed by 30%&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Necro Greaves&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bones (30), Cobweb (45)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;6 defense, increases movement speed by 30%&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Necro Helmet&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Bones (25), Cobweb (40)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;6 defense, increases movement speed by 30%&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Sign&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (6)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Can be placed, write message&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Silk&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Cobweb (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Crafting component for Beds&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Walls&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Brick (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Building component, yields 4 Walls&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Watch&amp;nbsp;(Copper/Silver/Gold)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench, Table, Chairs&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Iron Chain (1) Copper/Silver/Gold Bar (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Copper watch is accurate to the hour, silver to the half hour, gold to the minute&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wooden Arrow&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (1), Stone Block (1)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;5 damage, yields 3 Wooden Arrows&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wooden Bow&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (10)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;5 damage, slow&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wooden Chair&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (4)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Building and Crafting component&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wooden Door&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (6)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Building component&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wooden Hammer&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (8)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;2 damage, very slow, 25% hammer power&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wooden Sword&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (7)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;7 Damage&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wooden Table&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Workbench&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Wood (8)&lt;/td&gt;
   &lt;td style=&quot;text-align: center;&quot;&gt;Crafting component&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
</description><link>http://gamesloversonair.blogspot.com/2016/05/cara-crafting-terraria-biar-gak-susah.html</link><author>noreply@blogger.com (johanjuniann)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdDXj7MpehA6d4g90upqhpsqx4BrumAbUc-HYaBCnezjXGQtLjJASJneF-QDtycfy1btHanHANBdKiwbs_HZBzk52YAb5sCnzCZAMO1v3JcOxbFr9ri4lVHvWvRj66480KaKkA3fGkcIaX/s72-c/inventory_and_crafting.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-396828945169603419.post-6268165668976564501</guid><pubDate>Mon, 02 May 2016 23:48:00 +0000</pubDate><atom:updated>2016-05-16T11:21:01.572+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Android</category><category domain="http://www.blogger.com/atom/ns#">iOS</category><category domain="http://www.blogger.com/atom/ns#">Linux</category><category domain="http://www.blogger.com/atom/ns#">Mac</category><category domain="http://www.blogger.com/atom/ns#">Nintendo 3DS</category><category domain="http://www.blogger.com/atom/ns#">OS X</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 3</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">PlayStation Vita</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">Windows</category><category domain="http://www.blogger.com/atom/ns#">Windows Phone</category><category domain="http://www.blogger.com/atom/ns#">Xbox 360</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Minecraft versi 2D Lebih seru.</title><description>&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE8N29OG16I2A_uvHLeaigq5iIUxV9-2roBkYrEkp-QP7CbnuBlVD_XvVlRgFW_nPgRqiqwzFt5e-uVPpQFUA4tDRCY0LsiwRzNOnLjGLZMDXj6Xpw_AIeK9rjqfuuUalj5msQoLZH4THu/s1600/header.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;298&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE8N29OG16I2A_uvHLeaigq5iIUxV9-2roBkYrEkp-QP7CbnuBlVD_XvVlRgFW_nPgRqiqwzFt5e-uVPpQFUA4tDRCY0LsiwRzNOnLjGLZMDXj6Xpw_AIeK9rjqfuuUalj5msQoLZH4THu/s640/header.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Hay teman-teman, hari ini saya akan membahas tentang game satu ini 
nih,, game yang udah saya main dan gak pernah bosan, walaupun gamenya 2D
 loh...&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; Terraria adalah action-adventure game sandbox 2D video yang dikembangkan oleh Re - Logic.&lt;br /&gt;
Permainan
 ini awalnya dirilis untuk Microsoft Windows pada 16 Mei 2011.&amp;nbsp; Ia 
kemudian dirilis untuk Xbox 360 , PlayStation 3 , PlayStation Vita , iOS
 , dan Android pada 2013 , untuk Windows Phone , PlayStation 4 , dan 
Xbox One pada tahun 2014 , untuk OS X , Linux , dan Nintendo 3DS pada 
tahun 2015 , dan untuk Wii U pada tahun 2016 .&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;Permainan ini memiliki eksplorasi, kerajinan , konstruksi , dan pertempuran dengan berbagai makhluk di dunia 2D secara acak .&lt;br /&gt;
Permainan ini mendapat review positif dari kritikus , dan lebih dari 12 juta kopi dari Terraria dijual oleh Juni 2015 .&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;Terraria is an open-ended sandbox 2D game with gameplay that revolves around exploration, building, and action.[1][2] The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the SNES.&quot;&gt;&amp;nbsp;Permainan memiliki gaya 
grafis berbasis ubin sprite 2D mengingatkan pada sprite 16-bit ditemukan
 di SNES. &lt;/span&gt;&lt;span title=&quot;[2] The game is noted for its classic exploration-adventure style of gameplay, similar to titles such as the Metroid series and Minecraft.[2][3][4]
&quot;&gt;permainan ini terkenal karena gaya eksplorasi-petualangan klasik 
dari gameplay, mirip dengan judul seperti seri Metroid dan Minecraft. &lt;/span&gt;&lt;span title=&quot;The game starts in a procedurally generated world.&quot;&gt;Permainan dimulai di dunia yang dihasilkan secara prosedural. &lt;/span&gt;&lt;span title=&quot;The player starts with three basic tools: a pickaxe for mining, a short sword for combat, and an axe for woodcutting.[1] Many resources, notably ores, can be found while mining or exploring underground caves.&quot;&gt;Pemain
 dimulai dengan tiga alat dasar yaitu beliung untuk pertambangan, pedang 
pendek untuk pertempuran, dan kapak untuk Memotong kayu Banyak sumber,
 terutama bijih, dapat ditemukan saat penambangan atau menjelajahi 
gua-gua bawah tanah.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyGLnmQV9GygSP9NsOcaGQXRaU587xj8L_LjTdUcW3AyT-RiVRe_hyUjKN67dEfOdRs5P6sCOwqb0r7A5RrNbCwVUqnhyI87sAToHb451UFZ8X1dPIfU-EalJEk00CzoMga9Y7RG46AdPx/s1600/terraria2.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyGLnmQV9GygSP9NsOcaGQXRaU587xj8L_LjTdUcW3AyT-RiVRe_hyUjKN67dEfOdRs5P6sCOwqb0r7A5RrNbCwVUqnhyI87sAToHb451UFZ8X1dPIfU-EalJEk00CzoMga9Y7RG46AdPx/s640/terraria2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;The player starts with three basic tools: a pickaxe for mining, a short sword for combat, and an axe for woodcutting.[1] Many resources, notably ores, can be found while mining or exploring underground caves.&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span title=&quot;The player starts off with 100 health, which can eventually be increased up to 500 by finding special items underground.[1] Some resources and most items may only be found in certain areas of the map, stored in common and rare containers, or dropped&quot;&gt;Pemain
 dimulai dengan 100 kesehatan, yang akhirnya dapat ditingkatkan hingga 
500 dengan mencari item khusus di bawah tanah.&amp;nbsp; Beberapa sumber dan 
sebagian besar item hanya dapat ditemukan di daerah-daerah tertentu dari
 peta, disimpan dalam wadah umum dan langka, atau turun &lt;/span&gt;&lt;span title=&quot;by certain enemies.[1] The player uses resources to craft new items and equipment at an appropriate crafting station for that recipe.&quot;&gt;oleh
 musuh tertentu. pemain menggunakan sumber daya untuk kerajinan item
 baru dan peralatan di stasiun kerajinan yang tepat untuk resep itu. &lt;/span&gt;&lt;span title=&quot;For example, tables can be crafted at a work bench and bars can be smelted from ore at a furnace.&quot;&gt;Sebagai contoh, tabel dapat dibuat di bangku kerja dan bar dapat dilebur dari bijih di tungku. &lt;/span&gt;&lt;span title=&quot;Several advanced items in Terraria require multiple crafting operations where the product of one recipe is used as the ingredient for another.
&quot;&gt;Beberapa item maju dalam Terraria membutuhkan beberapa operasi 
kerajinan di mana produk dari salah satu resep yang digunakan sebagai 
bahan untuk lain.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;Several advanced items in Terraria require multiple crafting operations where the product of one recipe is used as the ingredient for another.
&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span title=&quot;The player can encounter many different enemies in Terraria such as simple slimes, zombies, demon eyes, and various region-specific enemies.&quot;&gt;Pemain
 dapat menemukan banyak musuh yang berbeda di Terraria seperti slimes 
sederhana, zombie, mata setan, dan berbagai musuh khusus kawasan. &lt;/span&gt;&lt;span title=&quot;The occurrence of certain enemies depends on several factors including time, location, random events, and player interactions.[1] The player can fight against enemies with swords, bows, guns, magic spells, and other weapons.&quot;&gt;Terjadinya
 musuh tertentu tergantung pada beberapa faktor termasuk waktu, lokasi, 
peristiwa acak, dan pemain interaksi.&amp;nbsp; Pemain dapat melawan musuh 
dengan pedang, busur, senjata, mantra sihir, dan senjata lainnya. &lt;/span&gt;&lt;span title=&quot;Each map will have several zones with unique items and unusual enemies.
&quot;&gt;Setiap peta akan memiliki beberapa zona dengan barang-barang unik dan musuh yang tidak biasa.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;Each map will have several zones with unique items and unusual enemies.
&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span title=&quot;The player may also summon powerful boss monsters with various combat mechanics such as the Eye of Cthulhu and Plantera that drop rare items and large amounts of in-game currency.&quot;&gt;Pemain
 juga dapat memanggil monster boss yang kuat dengan berbagai mekanika 
tempur seperti Eye of Cthulhu dan Plantera yang drop item langka dan 
jumlah besar mata uang dalam game. &lt;/span&gt;&lt;span title=&quot;All bosses can be summoned by using certain items, destroying blocks through the world, or when certain criteria are met.&quot;&gt;Semua
 bos bisa dipanggil dengan menggunakan barang-barang tertentu, 
menghancurkan blok melalui dunia, atau ketika kriteria tertentu 
terpenuhi. &lt;/span&gt;&lt;span title=&quot;Several of the bosses can spawn naturally in certain places and times.&quot;&gt;Beberapa bos dapat memijah secara alami di tempat dan waktu tertentu. &lt;/span&gt;&lt;span title=&quot;The defeat of these bosses is often tied to in-game progression.&quot;&gt;Kekalahan bos ini sering dikaitkan dengan perkembangan dalam game. &lt;/span&gt;&lt;span title=&quot;For example, the Dungeon is inaccessible before Skeletron&#39;s defeat, and it is unaffected by the activation of Hardmode until Plantera is defeated.&quot;&gt;Sebagai
 contoh, Dungeon tidak dapat diakses sebelum kekalahan Skeletron, dan 
itu tidak terpengaruh oleh aktivasi Hardmode sampai Plantera dikalahkan.
 &lt;/span&gt;&lt;span title=&quot;Upon defeating Plantera, the difficulty of Dungeon enemies rises drastically with new enemies.&quot;&gt;Setelah mengalahkan Plantera, kesulitan musuh Dungeon naik drastis dengan musuh baru. &lt;/span&gt;&lt;span title=&quot;Occasionally, the player will have to defend their base against invasions such as the Goblin Army and the Martian Invasion, or against events that affect the entire world, including the Frost Moon and the Solar Eclipse.
&quot;&gt;Kadang-kadang, pemain harus membela dasar mereka melawan invasi 
seperti Tentara Goblin dan Mars Invasi, atau terhadap peristiwa yang 
mempengaruhi seluruh dunia, termasuk Frost Bulan dan Eclipse Surya.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;Occasionally, the player will have to defend their base against invasions such as the Goblin Army and the Martian Invasion, or against events that affect the entire world, including the Frost Moon and the Solar Eclipse.
&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span title=&quot;By completing specific goals (such as defeating a boss, finding a gun, or acquiring 50 silver coins), characters can attract non-player characters (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard&quot;&gt;Dengan
 menyelesaikan tujuan tertentu (seperti mengalahkan bos, menemukan 
senjata, atau memperoleh 50 koin perak), karakter dapat menarik 
non-player karakter (NPC) untuk menempati struktur atau kamar mereka 
telah membangun, seperti pedagang, perawat, atau penyihir &lt;/span&gt;&lt;span title=&quot;.[1] Some NPCs can be acquired by finding them throughout the world and will then reside in the player&#39;s house.&quot;&gt;.&amp;nbsp; Beberapa NPC dapat diperoleh dengan menemukan mereka di seluruh dunia dan kemudian akan tinggal di rumah pemain. &lt;/span&gt;&lt;span title=&quot;Characters may then buy or sell items and certain services from NPCs with coins found in the world.&quot;&gt;Karakter kemudian dapat membeli atau menjual barang-barang dan jasa tertentu dari NPC dengan koin yang ditemukan di dunia. &lt;/span&gt;&lt;span title=&quot;Other examples of NPCs include the clothier, the truffle (a sentient mushroom), and the tax collector.&quot;&gt;Contoh lain dari NPC termasuk penjual pakaian, truffle (jamur hidup), dan pemungut pajak. &lt;/span&gt;&lt;span title=&quot;Some NPCs cannot currently be found in the mobile versions.
&quot;&gt;Beberapa NPC saat ini tidak dapat ditemukan dalam versi mobile.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;Some NPCs cannot currently be found in the mobile versions.
&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span title=&quot;The game includes a currency system in the form of coins that can be used to complete transactions with NPCs, used as decorations, or used as ammunition in some weapons.&quot;&gt;Permainan
 mencakup sistem mata uang dalam bentuk koin yang dapat digunakan untuk 
menyelesaikan transaksi dengan NPC, digunakan sebagai dekorasi, atau 
digunakan sebagai amunisi dalam beberapa senjata. &lt;/span&gt;&lt;span title=&quot;The coins, listed in order of value and rarity, are copper, silver, gold, and platinum, with copper used as the base unit.&quot;&gt;Koin,
 tercantum dalam urutan nilai dan kelangkaan, adalah tembaga, perak, 
emas, dan platinum, dengan tembaga yang digunakan sebagai unit dasar. &lt;/span&gt;&lt;span title=&quot;The coin system is similar to real-life currency systems, as a certain amount of one currency (i.e. 100) will amount to another and will be automatically converted.&quot;&gt;Sistem
 koin mirip dengan sistem mata uang kehidupan nyata, sebagai sejumlah 
satu mata uang (yaitu 100) akan berjumlah lain dan akan secara otomatis 
dikonversi. &lt;/span&gt;&lt;span title=&quot;One platinum coin is worth 1,000,000 copper coins.&quot;&gt;Satu platinum koin bernilai 1.000.000 koin tembaga. &lt;/span&gt;&lt;span title=&quot;Coins can be obtained by slaying monsters, breaking some blocks, and selling items to NPCs.&quot;&gt;Koin dapat diperoleh dengan monster membunuh, melanggar beberapa blok, dan menjual barang-barang ke NPC.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;Coins can be obtained by slaying monsters, breaking some blocks, and selling items to NPCs.&quot;&gt;Lihat juga : &lt;a href=&quot;http://gamesloversonair.blogspot.co.id/2016/05/cara-crafting-terraria-biar-gak-susah.html&quot;&gt;Cara Crafting Terraria&lt;/a&gt; &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;Coins can be obtained by slaying monsters, breaking some blocks, and selling items to NPCs.&quot;&gt; &lt;/span&gt;&lt;/span&gt;</description><link>http://gamesloversonair.blogspot.com/2016/05/minecraft-versi-2d-lebih-seru.html</link><author>noreply@blogger.com (johanjuniann)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE8N29OG16I2A_uvHLeaigq5iIUxV9-2roBkYrEkp-QP7CbnuBlVD_XvVlRgFW_nPgRqiqwzFt5e-uVPpQFUA4tDRCY0LsiwRzNOnLjGLZMDXj6Xpw_AIeK9rjqfuuUalj5msQoLZH4THu/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-396828945169603419.post-7417946176405206693</guid><pubDate>Sun, 01 May 2016 23:42:00 +0000</pubDate><atom:updated>2016-05-16T11:21:13.589+08:00</atom:updated><title>8 Orang yang mati akibat Sering Bermain Game.</title><description>&lt;br /&gt;
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Hay Gamers, hati-hati loh, 8 orang ini mati hanya bermain game&lt;br /&gt;
Hari ini saya akan memposting berita tentang kematian Akibat Bermain Game.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
Saat kita sudah bermain game, pasti kita akan lupa dengan waktu yang
 menyebabkan kita malas untuk melakukan kegiatan lain selain bermain 
game.&lt;br /&gt;
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&amp;nbsp;Bemain game memang dapat menghibur diri kita saat sedang bosan dan
 jenuh, namun kita juga harus dapat membatasi agar tidak kecanduan 
bermain game. Berikut ini adalah kisah bermain game yang menyebabkan 
kematian bagi seseorang :&lt;br /&gt;
&lt;br /&gt;
1. Lee Seung Seop Tewas oleh Starcraft (2005)&lt;br /&gt;
Starcraft  permainan multi-player on the internet di mana Anda memberi 
perintah pada legiun prajurit dan terjun ke dalam pertempuran dengan 
pasukan prajurit lain  dikendalikan oleh orang lain. Itu sangat populer 
sehingga para player profesional (ya, mereka benar-benar ada) bisa 
menghasilkan sebesar $ 100.000 per tahun bermain permainan ini. Ini 
permainan  sangat bikin kecanduan dan, ketika orang  diidentifikasi 
hanya sebagai ‘Lee’ sampai mati, pihak berwenang mengatakan bahwa itu 
karena ‘gagal jantung  berasal dari kelelahan.’&lt;br /&gt;
&lt;br /&gt;
2. Seorang 18 tahun Tewas oleh sebuah Arcade&lt;br /&gt;
Chris Burkowski  seorang pelajar ‘A’ (cerdas) berumur 18 tahun  mampir 
bermain Movie Sabtu jam 8.30 PM. Dia mencetak skor tinggi di mesin 
Berzerk, meninggalkannya bila melihat activity lain, segera setelah 
mendapatkan tempat, roboh karena serangan jantung. Otopsi mengungkapkan 
sobekan di jaringan tisu Otot Chris  secara efektif menjadikannya sebuah
 ‘bom waktu berdetak’  dimulai oleh gaming  mengakibatkan meningkatnya 
tekanan darah dan detak jantung secara dramatis.&lt;br /&gt;
&lt;br /&gt;
3.Anak 13 tahun bunuh diri gara-gara World of Warcraft&lt;br /&gt;
Xiao Yi berumur 13 ketika dia melompat dari gedung berlantai 24. Pesan 
yang Dia tinggalkan untuk orangtuanya ditulis dari sudut pandang 
karakter yang dimainkannya. Lebih jauh, isi pesannya menjelaskan 
keinginan Xiao Yi untuk bertemu tiga teman gamenya di alam baka. 
Orangtuanya pernah bertanya padanya soal kecanduannya. Xiao Yi menjawab 
kalau ia ‘sudah teracuni oleh games dan tidak bisa lagi mengendalikan 
dirinya’.&lt;br /&gt;
&lt;br /&gt;
4.Anak 13 tahun membunuh Wanita demi Uang Berlangganan&lt;br /&gt;
Di 2007, seorang bocah 13 tahun bernama Dinh The Dan membunuh seorang 
wanita 81 tahun dan mencuri uangnya demi mendanai ketagihannya akan game
 online. Polisi Vietnam melaporkan kalau Dan mengikat si nenek dengan 
tambang, lalu menguburkannya dalam tumpukan pasir di depan rumahnya. 
Dikarenakan usianya, dia tidak dikirim ke penjara, namun ke kamp 
pendidikan ulang dimana dia akan dibebaskan jika berkelakuan baik.&lt;br /&gt;
&lt;br /&gt;
5.Seorang Pria membunuh balita dikarenakan Xbox rusak&lt;br /&gt;
Tyrone Spellman, 27, bermain lama dengan Xboxnya. Ketika putrinya yang 
berusia 17 bulan menarik beberapa kabel dan membalikkan Xboxnya ke 
tanah, jadi rusak, Tyrone menjadi benar-benar murka. Tyrone menghantam 
putrinya dengan kekuatan yang ‘meretakkan tengkorak beberapa kali’ 
Otopsi juga mengungkapkan sebuah lengan yang patah yang tidak diketahui 
oleh pekerja sosial 2 minggu sebelumnya.&lt;br /&gt;
&lt;br /&gt;
6.Daniel Petric membunuh ibunya dikarenakan Halo 3&lt;br /&gt;
Setelah ayah-ibunya merebut kaset Halo 3 darinya, Daniel Petric yang 
berusia 17 tahun membuka brankas dimana kaset itu berada. Di brankas itu
 juga terdapat pistol 9mm. Dia lalu mengambil game beserta pistolnya 
lalu menuju ruangan dimana orangtuanya berada, meminta mereka berdua 
untuk menutup mata karena Daniel punya kejutan untuk mereka, lalu 
menembak kepala ayah-ibunya. Sang Ayah selamat dengan luka kritis, namun
 ibunya meninggal seketika.&lt;br /&gt;
&lt;br /&gt;
7.Balita dipukuli sampai mati oleh kontroller game&lt;br /&gt;
Darisabel Baez, putri 2 tahun dari Neida E. Baez (19 tahun), dipukuli 
sampai mati dengan sebuah kontroller game oleh pacar Neida, Harve L. 
Johnson, April 2008. Anehnya, si anak dibawa ke ibunya tidak sadarkan 
diri dan basah kuyup karena si pacar mencoba untuk membuatnya sadar di 
kamar mandi. Si Pacar&lt;br /&gt;
menolak untuk menjelaskan motifnya pada polisi.&lt;br /&gt;
&lt;br /&gt;
8.Pembunuhan Polisi terinspirasi GTA&lt;br /&gt;
Ada keraguan kecil terhadap kelakuan Devin Moore  menghabisi polisi 
lalu mencuri sebuah cruiser motorcycle polisi kalau  ia lakukan 
terinspirasi oleh sequential activity ultrakeras Fantastic Robbery 
Vehicle. Moore mengambil senjata dari seorang perwira, menembak tiga 
perwira lainnya, dan kabur dari pos polisi dalam sebuah cruiser 
motorcycle polisi. Moore terobsesi dengan sequential gaming GTA dan, 
setelah ditangkap ia bilang ke polisi ‘Hidup layaknya movie game.&lt;br /&gt;
&lt;br /&gt;
Seram
 Juga ya, Tapi Jika Bermain Game dengan tidak emosional dan Bermain 
sesuai waktu, Pasti gak bakalan terjadi seperti di atas.. Ckckckc...&lt;br /&gt;
&lt;br /&gt;
Semoga bermanfaat :) </description><link>http://gamesloversonair.blogspot.com/2016/05/8-orang-yang-mati-akibat-sering-bermain.html</link><author>noreply@blogger.com (johanjuniann)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkeINvxGCreg4kNHgUwQ6ivWPO0IoOZcbQ9TaOvgdHP5ld0tcHwcTGRzX5Bqcru72QLWuGZ1CnJD5GApOo_PdubwJHlWzpR-_9EXzgeuybtRbc3hZ_jEy7G0jKjPyxW3r-XOLsjEDqhBME/s72-c/103.jpg" height="72" width="72"/><thr:total>0</thr:total></item></channel></rss>