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<channel>
	<title>Games That Weren&#039;t</title>
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	<link>https://www.gamesthatwerent.com/</link>
	<description>Cancelled and unreleased video games</description>
	<lastBuildDate>Mon, 20 Apr 2026 12:29:36 +0000</lastBuildDate>
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	<title>Games That Weren&#039;t</title>
	<link>https://www.gamesthatwerent.com/</link>
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<site xmlns="com-wordpress:feed-additions:1">59275693</site>	<item>
		<title>&#8216;Allo &#8216;Allo! Cartoon Fun!</title>
		<link>https://www.gamesthatwerent.com/2026/04/allo-allo-cartoon-fun/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/allo-allo-cartoon-fun/#comments</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Mon, 20 Apr 2026 08:08:54 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Preservation]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Full game available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41107</guid>

					<description><![CDATA[Ok, first of all - we're not 100% certain if the PC DOS version was ever released of Alternative Software's adaptation of the BBC classic, 'Allo 'Allo. There is an account of someone buying the game directly from Alternative Software for the platform, though no digital copy exists at all - until today!

We have been lucky to get in possession of a set of PC master disks for the game, which have now been preserved and made available to you, so you can play the long lost PC DOS edition of this obscure platformer. It is sort of like a cross between Suburban Commando and Titus the Fox, but didn't score particularly great, with its highest score of 74% on the Amiga (which has been long preserved). <a href="https://www.gamesthatwerent.com/2026/04/allo-allo-cartoon-fun/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41107</post-id>	</item>
		<item>
		<title>The NeverEnding Story II</title>
		<link>https://www.gamesthatwerent.com/2026/04/the-neverending-story-ii/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/the-neverending-story-ii/#comments</comments>
		
		<dc:creator><![CDATA[Patrick Furlong]]></dc:creator>
		<pubDate>Fri, 17 Apr 2026 10:52:41 +0000</pubDate>
				<category><![CDATA[Amstrad CPC]]></category>
		<category><![CDATA[No download available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=40980</guid>

					<description><![CDATA[The NeverEnding Story II was a film licence from Linel, based on the Warner Bros. film of the same name - the sequel to the popular 1985 film (although it is actually based on the second half of the original German story written by Michael Ende, but with a new ending).

Swiss publisher Linel got the rights to make a game based on this, but it only came out on the Amiga, Commodore 64, and Spectrum. It was also due out on the Amstrad CPC - Amstrad Computer User "reviewed" it in their October 1991 issue. <a href="https://www.gamesthatwerent.com/2026/04/the-neverending-story-ii/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40980</post-id>	</item>
		<item>
		<title>Valgaard</title>
		<link>https://www.gamesthatwerent.com/2026/04/valgaard/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/valgaard/#comments</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 08:22:26 +0000</pubDate>
				<category><![CDATA[Atari ST]]></category>
		<category><![CDATA[Commodore Amiga]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[No download available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41047</guid>

					<description><![CDATA[Valgaard was an ambitious Viking themed title in development by Dominique Sablons and his team under the name Zeugma, with a publishing deal signed with Ubi Soft in March 1990. The game put players in the role of a Viking warrior or prince, cast out from his homeland after a duel gone wrong. Forced into exile, you would set sail with a small crew, limited resources and a longship, tasked with surviving and ultimately restoring your honour. <a href="https://www.gamesthatwerent.com/2026/04/valgaard/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41047</post-id>	</item>
		<item>
		<title>Moon Child</title>
		<link>https://www.gamesthatwerent.com/2026/04/moon-child/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/moon-child/#comments</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 07:44:19 +0000</pubDate>
				<category><![CDATA[Commodore Amiga]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Preview available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41066</guid>

					<description><![CDATA[Moon Child is an interesting project that started life on the Commodore Amiga, but ultimately ended up being completed and released on PC instead. The game was developed by Dutch team Team Hoi, made up of Reinier van Vliet, Metin Seven and Ramon Braumuller, who had previously worked together on titles such as Hoi and Clockwiser. <a href="https://www.gamesthatwerent.com/2026/04/moon-child/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>7</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41066</post-id>	</item>
		<item>
		<title>Lamborghini FX</title>
		<link>https://www.gamesthatwerent.com/2026/04/lamborghini-fx/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/lamborghini-fx/#comments</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 09:14:24 +0000</pubDate>
				<category><![CDATA[Microsoft Xbox]]></category>
		<category><![CDATA[Nintendo GameCube]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony PlayStation 2]]></category>
		<category><![CDATA[No download available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=40991</guid>

					<description><![CDATA[Lamborghini FX was once an ambitious arcade style racing game developed by Milestone S.r.l. and was set to be published by Titus Interactive, marking a return to the publisher's earlier successes with Lamborghini-licensed titles Automobili Lamborghini and Lamborghini American Challenge. The game was scheduled for release in July 2004, but was ultimately cancelled following Titus Interactive's bankruptcy in June of that year. <a href="https://www.gamesthatwerent.com/2026/04/lamborghini-fx/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40991</post-id>	</item>
		<item>
		<title>Æon Flux</title>
		<link>https://www.gamesthatwerent.com/2026/04/aeon-flux/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/aeon-flux/#respond</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 18:57:07 +0000</pubDate>
				<category><![CDATA[Microsoft Xbox]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony PlayStation 2]]></category>
		<category><![CDATA[No download available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=40988</guid>

					<description><![CDATA[This week we've received another surprise submission, with a rare video showcasing gameplay footage from a previously unknown cancelled development of Æon Flux by Argonaut, believed to have been in production around 2005.

Details are very limited at present, but it appears Argonaut may have been working on their own take of the licence before the project was cancelled. It is unclear how far development progressed or why it was stopped, though the footage suggests something fairly substantial may have been underway. <a href="https://www.gamesthatwerent.com/2026/04/aeon-flux/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40988</post-id>	</item>
		<item>
		<title>Special FX tool recoveries (C64)</title>
		<link>https://www.gamesthatwerent.com/2026/04/special-fx-tool-recoveries-c64/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/special-fx-tool-recoveries-c64/#comments</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 09:13:16 +0000</pubDate>
				<category><![CDATA[Commodore 64 (C64)]]></category>
		<category><![CDATA[GTW64 news]]></category>
		<category><![CDATA[Preservation]]></category>
		<category><![CDATA[Assets available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41036</guid>

					<description><![CDATA[Something a bit different today, with the recovery of two Special FX tools that were produced by Gary J Foreman, who has worked on many different Grand Theft Auto games over the years, but also created the Commodore 64 conversion of Rainbow Islands. <a href="https://www.gamesthatwerent.com/2026/04/special-fx-tool-recoveries-c64/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41036</post-id>	</item>
		<item>
		<title>One Night in Bangkok</title>
		<link>https://www.gamesthatwerent.com/2026/04/one-night-in-bangkok/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/one-night-in-bangkok/#respond</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 21:14:54 +0000</pubDate>
				<category><![CDATA[BBC Micro / Electron]]></category>
		<category><![CDATA[Commodore 64 (C64)]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[No download available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41045</guid>

					<description><![CDATA[This particular entry is closely tied to the Commodore 64 edition of the game, which first helped highlight the project and its unusual origins. For some time, there had been confusion over this title, especially given that Superior Software had already released a Chess game back in 1984. However, this later project was something entirely different, and not simply an update or reworking of the earlier release. <a href="https://www.gamesthatwerent.com/2026/04/one-night-in-bangkok/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41045</post-id>	</item>
		<item>
		<title>Vixen V1</title>
		<link>https://www.gamesthatwerent.com/2026/04/vixen-v1/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/vixen-v1/#respond</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 10:09:29 +0000</pubDate>
				<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Unused materials]]></category>
		<category><![CDATA[ZX Spectrum]]></category>
		<category><![CDATA[Preview available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=40976</guid>

					<description><![CDATA[Ok, so before you say it - yes, Vixen was released on the ZX Spectrum by Martech - but not this particular development. This was a completely different version that was being developed by Keith A Goodyer with graphics by The S.A.M. According to credits, the game was due for music by David Whittaker.

The original game caused a bit of controversy due to the scantily clad Corrine Russell being featured in adverts and within the game. Not sure it helped too much with sales, as the game was withdrawn by some shops. <a href="https://www.gamesthatwerent.com/2026/04/vixen-v1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40976</post-id>	</item>
		<item>
		<title>Fairy Tale</title>
		<link>https://www.gamesthatwerent.com/2026/04/fairy-tale/</link>
					<comments>https://www.gamesthatwerent.com/2026/04/fairy-tale/#respond</comments>
		
		<dc:creator><![CDATA[Yassine Bakrim]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 09:06:12 +0000</pubDate>
				<category><![CDATA[Microsoft Xbox 360]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony PlayStation 3]]></category>
		<category><![CDATA[No download available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=40941</guid>

					<description><![CDATA[In 2007, Stormfront Studios and designer Joe Wampole (who previously worked on BloodRayne) pitched an eerie and dark take on many established fairy tales - such as Cinderella, Pinocchio, Beauty and the Beast, Snow White and many more to Vivendi Games. <a href="https://www.gamesthatwerent.com/2026/04/fairy-tale/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40941</post-id>	</item>
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