<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Games That Weren&#039;t</title>
	<atom:link href="https://www.gamesthatwerent.com/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.gamesthatwerent.com/</link>
	<description>Cancelled &#38; Unreleased Video Games</description>
	<lastBuildDate>Tue, 16 Jun 2026 08:14:26 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>

<image>
	<url>https://www.gamesthatwerent.com/wp-content/uploads/2026/02/cropped-site-icon-32x32.jpg</url>
	<title>Games That Weren&#039;t</title>
	<link>https://www.gamesthatwerent.com/</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">59275693</site>	<item>
		<title>Commodore 64 games preserved</title>
		<link>https://www.gamesthatwerent.com/2026/06/commodore-64-games-preserved/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/commodore-64-games-preserved/#comments</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 08:14:18 +0000</pubDate>
				<category><![CDATA[Commodore 64 (C64)]]></category>
		<category><![CDATA[GTW64 news]]></category>
		<category><![CDATA[Preservation]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Full game available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41909</guid>

					<description><![CDATA[Thanks to the generosity of Mat Allen and Håvar Bruvold Hojem, Games That Weren't has preserved two pieces of unpreserved software in the form of Co Pro Football by Tepe Enterprises in 1984, and also an earlier prototype of IFR (Flight Simulator) by Ron Wanttana in 1983. <a href="https://www.gamesthatwerent.com/2026/06/commodore-64-games-preserved/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/commodore-64-games-preserved/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41909</post-id>	</item>
		<item>
		<title>Escapeque</title>
		<link>https://www.gamesthatwerent.com/2026/06/escapeque/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/escapeque/#respond</comments>
		
		<dc:creator><![CDATA[Toppy]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 08:27:01 +0000</pubDate>
				<category><![CDATA[Commodore Amiga]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Assets available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41834</guid>

					<description><![CDATA[Escapeque was a game developed around 1991-1994 by Stavros Fasoulas and Tomas Dahlgren (aka. Uncle Tom of Scoopex, who was a known musician in the Amiga demoscene in the early 90s).

The exact genre/premise/gameplay description of the game is unclear, but judging by the graphics made for it (dated 1991-1994 and released as part of Tomas's entire graphics directory which was dumped in late 2010 by somebody who bought his original Amiga), it would have been a 2D side-scrolling platform adventure game in the vein of Flashback/Another World. <a href="https://www.gamesthatwerent.com/2026/06/escapeque/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/escapeque/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41834</post-id>	</item>
		<item>
		<title>Dungeon Keeper 3: War for the Overworld</title>
		<link>https://www.gamesthatwerent.com/2026/06/dungeon-keeper-3-war-for-the-overworld/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/dungeon-keeper-3-war-for-the-overworld/#comments</comments>
		
		<dc:creator><![CDATA[Timo Weirich]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 09:16:15 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[No download available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41606</guid>

					<description><![CDATA[Dungeon Keeper is considered by many as one of the best real-time strategy games ever made and quickly gained a huge fanbase after its release in 1997. The follow-up, however, did not do as well as expected in the marketplace.

When the decision was made to go on with the series, the developers were instructed to make Dungeon Keeper 3 more accessible so that the game would reach a wider audience. With a small team of only three people, the project entered the conceptual stage in November of 1999. <a href="https://www.gamesthatwerent.com/2026/06/dungeon-keeper-3-war-for-the-overworld/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/dungeon-keeper-3-war-for-the-overworld/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41606</post-id>	</item>
		<item>
		<title>Æon_Flux</title>
		<link>https://www.gamesthatwerent.com/2026/06/aeon_flux/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/aeon_flux/#comments</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 07:52:44 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony PlayStation]]></category>
		<category><![CDATA[No download available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41681</guid>

					<description><![CDATA[Following on from our recent post on the cancelled PlayStation 2/Xbox edition of Æon Flux by Argonaut Games, Steve Cook of Videogame History recently got in touch to highlight that this wasn't the first attempt to bring MTV's cult animated series to consoles.

Several years earlier, Cryo Interactive Entertainment had been working on a PlayStation adaptation for Viacom New Media, with development already underway by 1996. Based upon the surreal animated series created by Peter Chung, the game aimed to translate the strange world of Æon Flux into a third-person 3D action adventure. <a href="https://www.gamesthatwerent.com/2026/06/aeon_flux/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/aeon_flux/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41681</post-id>	</item>
		<item>
		<title>Acolyte</title>
		<link>https://www.gamesthatwerent.com/2026/06/acolyte/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/acolyte/#respond</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 09:54:00 +0000</pubDate>
				<category><![CDATA[Amstrad CPC]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[ZX Spectrum]]></category>
		<category><![CDATA[Preview available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41688</guid>

					<description><![CDATA[Acolyte is a cancelled Clockwise title that was practically complete when it was cancelled, and a neat multi-screen arcade adventure which had versions created for ZX Spectrum and Amstrad CPC. It seems the game was originally being developed by Video Images, but then picked up by Clockwise to finish off and sell to someone like Alternative Software, but sadly it never happened.

Today we're adding an early prototype version of the Amstrad CPC edition thanks to Dean Hickingbottom, which doesn't have all the enemies, has slightly different titles and also may have differences in the map as well. <a href="https://www.gamesthatwerent.com/2026/06/acolyte/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/acolyte/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41688</post-id>	</item>
		<item>
		<title>Sketch Prototype (Atari) Preserved</title>
		<link>https://www.gamesthatwerent.com/2026/06/sketch-prototype-atari-preserved/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/sketch-prototype-atari-preserved/#respond</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 23:02:30 +0000</pubDate>
				<category><![CDATA[Atari 400/800/XL]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Preservation]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41830</guid>

					<description><![CDATA[Bertrand / AtariMania has once again come up with the goods with another preservation find, this time sharing an early prototype of Sketch by Romox for the Atari 8-bit home computer platform. Although it is technically an application rather than a game, it is still a very interesting recovery, especially since Romox was otherwise known for producing games.

According to Bertrand, this prototype has been sitting in his collection for at least twenty years, but for some reason it never previously made it online. The build is an early disk version written in BASIC and includes a few sample pictures. It is also believed the cartridge release would have been partially rewritten, although that version has not surfaced. <a href="https://www.gamesthatwerent.com/2026/06/sketch-prototype-atari-preserved/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/sketch-prototype-atari-preserved/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41830</post-id>	</item>
		<item>
		<title>Bad Max</title>
		<link>https://www.gamesthatwerent.com/2026/06/bad-max/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/bad-max/#comments</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 22:30:10 +0000</pubDate>
				<category><![CDATA[Commodore 64 (C64)]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Thomson MO5]]></category>
		<category><![CDATA[Thomson TO7]]></category>
		<category><![CDATA[No download available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41818</guid>

					<description><![CDATA[Bad Max was a rather unusual French graphic adventure by Transoft, released in 1985 for the Amstrad CPC. Inspired heavily by the Mad Max universe, the game attempted something quite ambitious for its time by presenting its world using a 3D effect, requiring players to wear red and blue 3D glasses included in the box. <a href="https://www.gamesthatwerent.com/2026/06/bad-max/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/bad-max/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41818</post-id>	</item>
		<item>
		<title>Fatman and Slim</title>
		<link>https://www.gamesthatwerent.com/2026/06/fatman-and-slim/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/fatman-and-slim/#respond</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 08:52:01 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony PlayStation 2]]></category>
		<category><![CDATA[Full game available]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41583</guid>

					<description><![CDATA[Fatman and Slim was to be a unique and challenging character based puzzle platformer by Attention to Detail, under their Kaboom label. Set for release on PlayStation 2 and PC around 2003 (later slipping to 2004), the game stood out at the time for trying something a little different during an era dominated by more action driven titles. <a href="https://www.gamesthatwerent.com/2026/06/fatman-and-slim/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/fatman-and-slim/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41583</post-id>	</item>
		<item>
		<title>Amiga Addict Games That Weren&#8217;t Article: The King&#8217;s Ransom</title>
		<link>https://www.gamesthatwerent.com/2026/06/amiga-addict-games-that-werent-article-the-kings-ransom/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/amiga-addict-games-that-werent-article-the-kings-ransom/#respond</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 10:48:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41781</guid>

					<description><![CDATA[In the latest Amiga Addict magazine, we have written a Games That Weren't article on the unreleased: The King's Ransom. What should have been an impressive follow on to ReadySoft's Wrath of the Demon for Commodore Amiga and PC platforms back in 1993. <a href="https://www.gamesthatwerent.com/2026/06/amiga-addict-games-that-werent-article-the-kings-ransom/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/amiga-addict-games-that-werent-article-the-kings-ransom/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41781</post-id>	</item>
		<item>
		<title>Lost C64 games and protos – May 2026 (GTW64)</title>
		<link>https://www.gamesthatwerent.com/2026/06/lost-c64-games-and-protos-may-2026-gtw64/</link>
					<comments>https://www.gamesthatwerent.com/2026/06/lost-c64-games-and-protos-may-2026-gtw64/#respond</comments>
		
		<dc:creator><![CDATA[Frank Gasking]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 07:56:28 +0000</pubDate>
				<category><![CDATA[GTW64 news]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://www.gamesthatwerent.com/?p=41604</guid>

					<description><![CDATA[Almost half way through the year already, and we have more Commodore 64 goodness for you, with 4 brand-new entries added to the site, and 22 existing entries updated. Some new recoveries coming very soon, so watch this space! Little bit late with May due to a holiday, so we'll be back again in less than a month with June's update. Enjoy! <a href="https://www.gamesthatwerent.com/2026/06/lost-c64-games-and-protos-may-2026-gtw64/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
					<wfw:commentRss>https://www.gamesthatwerent.com/2026/06/lost-c64-games-and-protos-may-2026-gtw64/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41604</post-id>	</item>
	</channel>
</rss>
