<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-1188448231488768551</atom:id><lastBuildDate>Fri, 01 Nov 2024 11:26:48 +0000</lastBuildDate><category>Shooter Games</category><category>Action Games</category><category>RPG Games</category><category>Race Games</category><category>Action RPG Games</category><category>Adventure Games</category><category>Fighting Games</category><category>Modern City-Building Games</category><category>Sport Games</category><category>Strategy Games</category><category>Action Strategy</category><category>Adventure Gmaes</category><category>Facebook Game</category><category>Mini Games</category><category>PS3</category><category>Puzzel Games</category><title>GAMES e-LANTOH INFO</title><description>Information about computer games, video games, PSP, Xbox and any new game types available in the market.</description><link>http://gamese-lantoh.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>45</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-1498253695234648146</guid><pubDate>Mon, 18 Oct 2010 11:47:00 +0000</pubDate><atom:updated>2010-10-18T19:47:09.070+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Shooter Games</category><title>Preview: RAGE</title><description>&lt;div class=&quot;image&quot;&gt;&lt;img alt=&quot;Gaming Preview: RAGE&quot; height=&quot;220&quot; src=&quot;http://i1.cdnds.net/10/41/466x220_gamingpreview_rage.jpg&quot; width=&quot;466&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;id  Software has been synonymous with the first-person shooter since the  genre&#39;s formative years, and with good reason. From the iconic &lt;em&gt;Doom&lt;/em&gt; to the multiplayer-pioneering &lt;em&gt;Quake&lt;/em&gt;  series, the developer has consistently provided definitive run-and-gun  fests and pushed the boundaries of the FPS with every new IP. In recent  years, the studio hasn&#39;t exactly been prevalent on the development  front, working away on an ambitious new venture behind closed doors.  Fans were given a first glimpse at the fruits of this labour three years  back when &lt;em&gt;Rage&lt;/em&gt; was unveiled at an Apple development  conference. Much has changed since the project&#39;s inception, but with  id&#39;s new Tech 5 engine at its core, this one is sure to be cutting-edge.  We attended the firm&#39;s developer session at the Eurogamer Expo to check  up on its progress.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;rightimgfloat&quot; id=&quot;articleimage&quot;&gt;&lt;div class=&quot;image&quot;&gt;&lt;img alt=&quot;Gaming Preview: RAGE&quot; height=&quot;120&quot; src=&quot;http://i1.cdnds.net/10/41/M/gamingpreview_rage_1.jpg&quot; width=&quot;160&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;First off, &lt;em&gt;Rage&lt;/em&gt;&#39;s  most notable feature is not the shiny new engine it&#39;s built on, but its  incorporation of driving elements. Since the release of &lt;em&gt;Wolfenstein 3D&lt;/em&gt;  in 1992, id has stuck to its guns and delivered a long line of shooters  in their purest form. It&#39;s entirely possible that this radical shift in  gameplay mechanics might deter one or two of the &lt;em&gt;Quake&lt;/em&gt;  diehards, but after almost two decades of uniformity, isn&#39;t it about  time the formula was shaken up a bit? Watching lead producer Jason Kim  play the Xbox 360 edition, it was difficult to imagine fans of  contemporary FPS fare being disappointed. The game shares much in common  with the likes of &lt;em&gt;Fallout 3&lt;/em&gt;, &lt;em&gt;Borderlands&lt;/em&gt; and &lt;em&gt;Metro 2033&lt;/em&gt;, while &lt;em&gt;MotorStorm&lt;/em&gt;, &lt;em&gt;Burnout&lt;/em&gt; and the &lt;em&gt;Mad Max&lt;/em&gt; movies sprung to mind during vehicular segments.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;This  isn&#39;t the first game of its kind to take place against a  post-apocalyptic backdrop, and it certainly won&#39;t be the last; yet the  writers have strived to create a world with its own identity and origin.  Set some time after a cataclysmic asteroid strike, the plot follows a  lone survivor who emerges from a government arc to find a brave new  world populated by raiders, mutants and other unpleasant dystopian  types. Vast areas of the planet have been reduced to a harsh wasteland,  while others appear relatively unscathed. From the footage on show, we  were almost convinced that it has a strong Wild Western theme until  creative director Tim Willits explained that the dusty location is just  one of many diverse areas players will explore in the final product.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;leftimgfloat&quot; id=&quot;articleimage&quot;&gt;&lt;div class=&quot;image&quot;&gt;&lt;img alt=&quot;Gaming Preview: RAGE&quot; height=&quot;120&quot; src=&quot;http://i1.cdnds.net/10/41/M/gamingpreview_rage_5.jpg&quot; width=&quot;160&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As  you would expect from an id title, the gun mechanics look solid. There  are plenty of weapon customisation opportunities and foes have multiple  hit points, thus there will be no shortage of variety when it comes to  picking off enemies. There was an impressive arsenal on display, from  boomerang blades capable of tearing through flesh and bone to a spider  sentry with a mounted mini-gun. Vehicles are simply there to convey you  from A to B, though there appears to be some scope for upgrades. From  ATVs to quad bikes, there&#39;s a host transportation options available and  ample opportunity to make them your own with a choice of mounted  weapons. Vehicular combat is fast-paced and gritty. It&#39;s all high-speed  chases and explosions. Although the developers assured us that driving  will take a back-seat, that doesn&#39;t mean there won&#39;t be a lot of fun to  be had with it.&lt;br /&gt;
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There&#39;s much more to &lt;em&gt;Rage&lt;/em&gt; than guns and  motors. The wasteland environment we saw in the demo played host to  several living, breathing settlements with dozens of colourful  characters to interact with and side-quests to enrol on. In this regard,  it appears similar to &lt;em&gt;Fallout 3&lt;/em&gt; and may offer something equal  in depth and scope. However, the game wears its action focus on its  sleeve and is by no means an RPG. Diversity was on show throughout the  demo - from the various tribes of raiders that occupy their own turf to  the stark contrast between zones. We were shown the Western-influenced  town of Wellspring, which looks as though it will serve as a central  hub, before the action shifted to the rocky terrain of Dead City, where  no man leaves alive. From the Godzilla-sized mutant that reared its head  before the demonstration concluded, it was easy to see how the latter  territory earned its reputation.&lt;br /&gt;
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At present, there aren&#39;t many better looking first-person shooters on the market. id&#39;s Tech 5 engine allows &lt;em&gt;Rage&lt;/em&gt;  to run at an impressive 60 frames per second with the scenery pop-up of  the studio&#39;s previous technology nowhere to be found. The level of  detail and depth of field are mouth-watering. That sleek animation and  lightning responsiveness, coupled with some well-rendered explosion and  particle effects, make for one hell of a spectacle - and the developers  still have the best part of a year to polish it up.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;rightimgfloat&quot; id=&quot;articleimage&quot;&gt;&lt;div class=&quot;image&quot;&gt;&lt;img alt=&quot;Gaming Preview: RAGE&quot; height=&quot;120&quot; src=&quot;http://i1.cdnds.net/10/41/M/gamingpreview_rage_2.jpg&quot; width=&quot;160&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;Rage&lt;/em&gt;  has been given an unusually lengthy development cycle, but it&#39;s clear  that the time has been spent maximising the potential of the brand new  technology at its core. The demonstration we saw raised a few questions  where originality is concerned, as it felt reminiscent of a dozen other  titles. However, the game is rich in showmanship and looks on course to  pull off what it is setting out to do. It&#39;s pleasing to see id break its  age-old FPS mould by throwing driving elements into the mix, while  peddling an action-based alternative to the stat-heavy &lt;em&gt;Fallout 3&lt;/em&gt; and &lt;em&gt;Borderlands&lt;/em&gt;.  Taking the phenomenal popularity of id&#39;s other properties into account,  this one is sure to be all the rage when it lands next year.&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/10/preview-rage.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-865393001048283475</guid><pubDate>Tue, 28 Sep 2010 17:37:00 +0000</pubDate><atom:updated>2010-09-29T01:37:55.330+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Race Games</category><title>F1 2010 Preview</title><description>&lt;div&gt;&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Formula  One racing might not be the same scintillating sensation in the United  States that it is in Europe, but that&#39;s not going to stop &lt;a class=&quot;autolink&quot; href=&quot;http://games.ign.com/objects/025/025259.html&quot;&gt;Codemasters&lt;/a&gt; from bring &lt;a class=&quot;autolink&quot; href=&quot;http://pc.ign.com/objects/142/14264457.html&quot;&gt;F1 2010&lt;/a&gt;  to America this September. This title might not initially appeal to  U.S. racing game fans, but F1 2010 might be the first F1 game that  American gamers will want to pick up. The developers behind F1 2010 have  had approachability in mind during the entire development cycle, though  there&#39;s certainly plenty of room for the deeply technical racing that  hardcore F1 fans will be frothing at the mouth for. &lt;br /&gt;
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Last week, I had the pleasure of playing an early build of F1 2010 and  seeing how a non-F1 fan like me can handle the game. Surprisingly, I was  able to avoid totally destroying my car, which I consider a serious  victory. But there&#39;s a lot more going on in F1 2010 besides this needed  accessibility. With some incredible tech, a full career mode and online  multiplayer, F1 2010 might be the game that opens up the Formula One  world to nervous and intimidated gamers in the United States (see: Ryan  Clements). &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;imageInline&quot; style=&quot;text-align: justify; width: 468px;&quot;&gt;&lt;a href=&quot;http://media.pc.ign.com/media/142/14264457/imgs_1.html&quot;&gt;&lt;img alt=&quot;Oh god, don&#39;t panic! Don&#39;t panic!&quot; border=&quot;0&quot; height=&quot;263&quot; src=&quot;http://ps3media.ign.com/ps3/image/article/109/1090301/f1-2010-20100517114223000-000.jpg&quot; width=&quot;468&quot; /&gt;&lt;/a&gt;&lt;div class=&quot;inlineImageCaption&quot; style=&quot;width: 468px;&quot;&gt;Oh god, don&#39;t panic! Don&#39;t panic!&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt; First, a brief history lesson: Codemasters acquired the Formula One  license in May of 2008, which means that the team has been working on F1  2010 for about two and a half years. This long development time really  shows, as F1 2010 looks and runs beautifully, even in its early stages. I  quickly noticed the fluidity of the driver turning the highly detailed  wheel, and the look of the tires as they scream across rain-spattered  tracks. I was told that the development team went to great lengths to  create an authentic F1 experience. This includes 19 official circuits,  12 teams, pit stops, real cars and drivers -- the team even motion  captured actual pit crews to make the whole thing come alive. &lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt; The other thing that the developers want to stress is that F1 2010 is  more than just racing -- it&#39;s about living the life of the driver.  Although you can play as real F1 drivers in Grand Prix and other modes,  it seems like the meat of the game will be in career mode, where players  play as themselves in the world of Formula One. This means that you&#39;ll  join a team, participate in interviews (your answers influence the  game), race against your teammate and live the surprisingly glamorous  life that is F1 racing. &lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt; This interface is already looking spectacular, as the main menu is set  up next to your trailer where press might be waiting and models are  posing for cameras. Your agent sits in your trailer and acts as a portal  to various sections of the game, and from this headquarters menu  players can jump into a ton of different races. &lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt; One of the first things that players will notice when booting up F1 2010  is an important question the game poses: what sort of experience do you  want? There are five different levels that players can select which  dictate just how much hand-holding will be implemented to give Formula  One newcomers a chance to get oriented. This is a really fantastic idea,  as it gives players like me an easy entryway into the experience  without worrying about the extremely technical stuff in tweaking your  vehicle of choice. &lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt; But of course, menus aren&#39;t nearly as exciting as actual races (Right?).  As nervous as I was to race in front of the representatives from  Codemasters, I was amazed at how quickly I was able to get into the  actual gameplay mechanics. Sure, playing F1 2010 is difficult and  requires a fair amount of skill, but it wasn&#39;t unintelligible.  Everything felt natural. This is probably thanks to the advising that  former F1 driver Anthony Davidson has provided. Apparently Davidson is  in the developers&#39; offices every other week commenting on game controls.  F1 2010 is a precise, tight game where carefully handling, acceleration  and speed is absolutely critical (lest you want to explode). &lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;imageInline&quot; style=&quot;text-align: justify; width: 468px;&quot;&gt;&lt;a href=&quot;http://media.pc.ign.com/media/142/14264457/imgs_1.html&quot;&gt;&lt;img alt=&quot;The weather effects are looking very nice.&quot; border=&quot;0&quot; height=&quot;263&quot; src=&quot;http://ps3media.ign.com/ps3/image/article/109/1090301/f1-2010-20100517114223984-000.jpg&quot; width=&quot;468&quot; /&gt;&lt;/a&gt;&lt;div class=&quot;inlineImageCaption&quot; style=&quot;width: 468px;&quot;&gt;The weather effects are looking very nice.&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;br /&gt;
The AI in F1 2010 will also be realistic, as the developers are doing  their best to make the opposing racers behave like actual F1 drivers.  After all, each F1 driver drives differently, so having the AI vary from  car to car makes total sense. &lt;br /&gt;
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This realism and attention to detail even extends into the weather, with  wet roads having a drastically different feeling than dry roads. The  developers have even considered loose pebbles that might be strewn on  the track in certain courses. The amount of real-world information  contained in F1 2010 is mind-blowing, which leads me to believe that  this will be very well-received among Formula One fans. &lt;br /&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt; F1 2010 will be landing on the PS3, 360 and PC this September. Players  can look forward to a legitimate F1 experience with a robust career  mode, time trails and even the ability to download fellow players&#39; ghost  runs. Be on the lookout for our continued coverage of F1 2010 in the  future.   &lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;br /&gt;
Read more:&amp;nbsp;&lt;a href=&quot;http://www.anrdoezrs.net/click-4050097-10410936&quot;&gt;http://www.anrdoezrs.net/click-4050097-10410936&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/09/f1-2010-preview.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-3651891221077251163</guid><pubDate>Tue, 31 Aug 2010 13:51:00 +0000</pubDate><atom:updated>2010-08-31T21:51:20.481+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action Games</category><title>Portal 2 Review</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TH0Ink-38jI/AAAAAAAACDg/eCvQRnMYGOA/s1600/p2_cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TH0Ink-38jI/AAAAAAAACDg/eCvQRnMYGOA/s400/p2_cover.jpg&quot; width=&quot;335&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;Portal 2 is a stand-alone, full-price retail release with new gameplay mechanics, storyline, and some surprising new twists.&lt;a href=&quot;http://half-life.wikia.com/wiki/Aperture_Science&quot; target=&quot;_blank&quot;&gt;Aperture Science&lt;/a&gt;  did not have a large presence at E3 2010. Apparently, its plans for  selling video game-branded shower curtains have not been very popular  among publishers and failed to justify a booth. However, their Handheld  Portal Device, which was famously demonstrated in a component of 2007&#39;s &lt;i&gt;The Orange Box&lt;/i&gt; alongside demos of Black Mesa Research&#39;s Gravity Gun and the war products of &lt;a href=&quot;http://tf2wiki.net/wiki/RED&quot; target=&quot;_blank&quot;&gt;Reliable Excavation Demolition&lt;/a&gt; and &lt;a href=&quot;http://tf2wiki.net/wiki/BLU&quot; target=&quot;_blank&quot;&gt;Builder&#39;s League United&lt;/a&gt;,  has proven a little more successful, leading them to devote a small  meeting room for demonstrations of the newest version of the device ...  and plenty of exciting new Aperture Science equipment.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Meanwhile, back on planet Earth ....&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Like last year, Valve&#39;s presence at E3 was limited to a small meeting room, themed after and focusing on one game: &lt;i&gt;Portal 2&lt;/i&gt;, the sequel to the megahit component of &lt;i&gt;Half-Life 2&lt;/i&gt;&#39;s  Orange Box compilation. The demonstration involved a gag video that  displayed new Aperture equipment, a live demo of an early area, and some  developer Q&amp;amp;A. It also neatly showed the progress of the game,  which will be receiving a full release next year.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The original &lt;i&gt;Portal&lt;/i&gt;  ends with its hero in the Party Escort Submission Position, picked up  by robots and returned to a relaxation chamber for future experiments  testing the Handheld Portal Device … and cake.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Hundreds of years  later, the testing facility has fallen into disrepair, resulting in the  hero&#39;s reawakening among ruins. Attempting to escape, she runs into one  of many AI Spheres — components of the game&#39;s iconic  villain/ally/troll/cake provider, GLaDoS. Fortunately, the early spheres  you encounter are friendlier and help you exit the facility.  Unfortunately, they have as much of a clue about where you&#39;re going as  you do — that is to say, none at all. Where does that get you? Well,  let&#39;s just quote the dialogue:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&quot;Oh. It&#39;s you. I&#39;m sorry I didn&#39;t recognize you. I&#39;ve been too busy being &lt;b&gt;dead&lt;/b&gt;. Because &lt;b&gt;you killed me&lt;/b&gt;.&quot;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Fortunately,  GLaDoS is a forgiving troll and decides to keep you alive to continue  experimenting with the device, confident that she can forgive you in the  name of science. Thus begins a second, and this time much longer set of  tests, and you get to use new items and devices galore.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Alternatively,  you can take the role of one of two testing robots, who have their own  interactions and tests. The co-op campaign received no coverage during  the E3 demonstrations, but it has been confirmed that this distinct  campaign will be &lt;i&gt;much&lt;/i&gt; harder than the single-player campaign to  make up for the distinct advantage that two sets of portals may  provide. The difficulty of the single-player campaign will be on par  with the original game, so it&#39;ll be tricky but won&#39;t be too insane or  rely much on quick reflexes.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The E3 video focused on showcasing  new gameplay elements and showing several examples of how each addition  will change the gameplay. The pneumatic diversity tubes suck in air on  one end and blast it out on the other, identifying but never judging  anything that goes through. The air currents are very handy for knocking  things over or pulling them out of your way. Two gels can paint  surfaces: &amp;nbsp;the propulsion gel, which causes Chell to accelerate  uncontrollably, and the repulsion gel, which turns a surface into a  trampoline to set up higher jumps. Both gels are sprayed from launchers,  so you can use portals to target specific surfaces.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Also  introduced to the game are a new series of weighted cubes. The most  significant is the weighted redirection cube, which has mirrored  surfaces for dealing with lasers, energy balls — or the new thermal  discouragement beam, which sets you on fire to discourage you from  touching it. Also more formally introduced are weighted storage balls,  which only showed up in the advanced versions of some scenarios in the  first game. Finally, the video introduced the aerial faith plates, which  catapult objects into the air.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;All of these items (and more!) are planned for &lt;i&gt;Portal 2&lt;/i&gt;.  Yes, all SKUs —Xbox 360, PC and now Mac OS X and PlayStation 3 — will  come out simultaneously. It&#39;s the first Valve game to do so for Macs.  Many plot elements will return, but several of the memes won&#39;t. The cake  might not be a lie anymore. &lt;a href=&quot;http://en.wikipedia.org/wiki/Jonathan_Coulton&quot; target=&quot;_blank&quot;&gt;Jonathan Coulton&lt;/a&gt;  is also returning and will have significantly more involvement.  Surprisingly, several Steam features — community features, DLC and  updates — will come to the PS3 iteration. They hope to even provide PC  and PS3 cross-platform multiplayer alongside the existing PC-to-Mac  play. Naturally, this announcement proved particularly exciting, though  it&#39;s uncertain whether it&#39;ll pan out.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Fans will have to wait until next year to experience &lt;i&gt;Portal 2&lt;/i&gt;. GLaDoS awaits your anticipation and hopes to reward it with cake.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TH0IMyrdxDI/AAAAAAAACDQ/sAKrQEPx-rw/s1600/3223.Infamous2cover610.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TH0IMyrdxDI/AAAAAAAACDQ/sAKrQEPx-rw/s400/3223.Infamous2cover610.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TH0IhbhUFHI/AAAAAAAACDY/ch2JkWaDI2w/s1600/portal2_02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TH0IhbhUFHI/AAAAAAAACDY/ch2JkWaDI2w/s400/portal2_02.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/portal-2-review.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_3Lbi16h8MrM/TH0Ink-38jI/AAAAAAAACDg/eCvQRnMYGOA/s72-c/p2_cover.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-4771990939700651932</guid><pubDate>Sun, 29 Aug 2010 06:31:00 +0000</pubDate><atom:updated>2010-08-29T14:31:52.209+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action RPG Games</category><title>Wii Review - &#39;Arc Rise Fantasia&#39;</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/THn-UYsiirI/AAAAAAAACC4/tRbpxHQtFaM/s1600/arc-rise-fantasia-20080630061121291_640w.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;282&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/THn-UYsiirI/AAAAAAAACC4/tRbpxHQtFaM/s400/arc-rise-fantasia-20080630061121291_640w.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;&lt;br /&gt;
&lt;/h3&gt;&lt;div class=&quot;content for_game&quot; style=&quot;text-align: justify;&quot;&gt;  Arc Rise Fantasia is a new turn-based RPG with a beautiful,  anime-inspired Japanese art style. Players will jump into the shoes of  L’Arc, a calm and composed mercenary, who sets out to defend the  Meridian Empire from an impending invasion of ferocious creatures.&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;storywrap&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;story&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The  hardest games to review aren&#39;t the really good or really bad ones, but  rather the mediocre titles that don&#39;t leave much of an impression one  way or another. &lt;i&gt;Arc Rise Fantasia&lt;/i&gt; is such a game, a title that  is perfectly functional and even occasionally fun, but also utterly  unoriginal and unfulfilling in every way. This is one of those games  that many will likely never finish, not because they&#39;ve grown disgusted  by it, but because it&#39;s so boring that it&#39;s difficult to muster up the  interest to invest any significant amount of time.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Arc Rise Fantasia&lt;/i&gt;  doesn&#39;t just borrow from stereotypical JRPG plot clichés; it absolutely  wallows in them. Players take on the role of L&#39;Arc, the same old  &quot;unassuming teen with dormant, world-saving powers&quot; we&#39;ve been leading  around by the nose for 20 years. He is, of course, flanked by a  mystical, mysterious woman (Ryfia), a straight-shooting childhood best  friend (Alf), and every other archetype that has plagued so-so RPGs for  an eternity. The plot is a paint-by-numbers affair that never manages to  elevate itself to anything more than forgettable.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Making the  story even more unbearable is the voice acting, which is atrocious even  by RPG standards. No one in the voice cast seems to have the first idea  about inflection or how to read a line, and the monotonous, repeated  battle cries will have you reaching for the mute button. The  lip-synching is also laughably bad, making the whole thing one giant  distraction. If you absolutely insist on playing this game, then please  immediately go into the settings and mute all the voices. You&#39;ll thank  me later.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Then  again, cutting out the chatter only helps a bit, as the translation and  localization is sloppy and juvenile. I can only assume that since games  are expensive to make, the development team didn&#39;t want to spend a  large chunk of the budget localizing the game, but in RPGs, the plot is  more integral to the experience than with most other genres, so extra  attention needs to be paid. When it isn&#39;t, you get a game like this,  where almost every scene has some harebrained or groan-inducing line  that makes you want to reach through the screen and slap the characters.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Those who are so inclined can also learn extra plot tidbits by tapping a button when prompted, &lt;i&gt;à la&lt;/i&gt; the &lt;i&gt;Star Ocean&lt;/i&gt; or &lt;i&gt;Tales&lt;/i&gt;  series. Of course, you&#39;ll then be bombarded with more inane chatter  that adds nothing of value to the proceedings. Think Twitter, but even  more pointless.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It is in the gameplay that &lt;i&gt;Arc Rise Fantasia&lt;/i&gt;  shows promise, but again, none of the featured mechanics really shine  as anything new or innovative. Battles are turn-based, but the player  has nearly complete control over the flow of combat on his side. Each  round starts with a pool of action points that can be allocated in any  way the player sees fit. Thus, you can distribute attacks, magic and  item usage among your party, as is traditionally done in RPGs, but if  you&#39;d prefer, you can simply let one character use all the points to  repeatedly hack at your foes.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Most  battles can be won by blindly tapping the attack button, but bosses are  more challenging affairs. Unfortunately, the game doesn&#39;t have a  difficulty curve so much as a difficulty plateau, which ends in a sharp  incline up the Mount Everest of difficulty levels every time you meet a  boss. Many players will plow right through regular foes only to be  continually stymied every time they hit a boss, who can wipe out their  whole team without even breaking a sweat. At that point, it&#39;s right back  to level grinding for hours on end, which wasn&#39;t fun when the genre  began and sure isn&#39;t enjoyable now.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Arc Rise Fantasia&lt;/i&gt;  also offers a great deal of customization in weapons and armor, and it  will be easy for most players to set up their characters just as they  want them. Each weapon has intrinsic abilities built into it, and by  using the same weapon enough times in battle, players can unlock most of  these abilities and swap them between weapons. While some skills are  permanently attached to a single sword or wand, you&#39;re mostly free to  mix and match the abilities any way you want. The only restriction is  each skill&#39;s &lt;i&gt;Tetris&lt;/i&gt;-shaped piece, which must be able to be  slotted into the weapon before it can be utilized. Magic works  similarly, with players slotting elemental orbs and changing their  alignment to unlock new spells. The whole system is quite cool — though  also a bit basic — and is one of the game&#39;s few legitimate bright spots.&lt;/div&gt;&lt;div class=&quot;images&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Some folks will proudly proclaim that &lt;i&gt;Arc Rise Fantasia&lt;/i&gt;  is one of the best RPGs on the Wii, but that&#39;s merely because there&#39;s  so little competition. With almost no other titles out there vying for  the crown, it&#39;s a pretty easy title to claim. When stacked up against  the best and brightest from other systems, &lt;i&gt;Arc Rise Fantasia&lt;/i&gt; is  quickly blown out of the water, utterly exposed as a shameless copycat  and a game that can&#39;t hang. This is a title that thinks that by copying  franchises like &lt;i&gt;Final Fantasy&lt;/i&gt; and &lt;i&gt;Tales&lt;/i&gt;, it can earn a place among them, but as we all know, that is simply not the case.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;What hurts &lt;i&gt;Arc Rise Fantasia&lt;/i&gt;  most is the fact that it isn&#39;t long after you boot it up that it stops  feeling like fun and starts turning into work. There may be less  enjoyable moments in almost every title, but when those moments comprise  the entire game, then there&#39;s something very clearly wrong with its  core design. &lt;i&gt;Arc Rise Fantasia&lt;/i&gt; is a struggle from beginning to  end; it&#39;s a game that makes very little effort to make you like it.  While that may be a mysterious and sexy characteristic for a stranger at  a bar, it doesn&#39;t work as well for games. Furthermore, a title that so  blatantly copies genre greats should really be a lot more fun to play.  If you only own a Wii and &lt;i&gt;desperately&lt;/i&gt; need a JRPG to play in a pinch, then this game will do, but that doesn&#39;t mean that you&#39;re going to feel good about it later.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/THn-iNwzB1I/AAAAAAAACDA/baw_nmguk4k/s1600/arc-rise-fantasia-20081008103805609_640w.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/THn-iNwzB1I/AAAAAAAACDA/baw_nmguk4k/s400/arc-rise-fantasia-20081008103805609_640w.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://worthplaying.com/game/4776/&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/wii-review-arc-rise-fantasia.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_3Lbi16h8MrM/THn-UYsiirI/AAAAAAAACC4/tRbpxHQtFaM/s72-c/arc-rise-fantasia-20080630061121291_640w.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-8148220076347509883</guid><pubDate>Mon, 23 Aug 2010 09:18:00 +0000</pubDate><atom:updated>2010-08-23T17:18:28.066+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Facebook Game</category><title>LittleBigPlanet + Tetris = Billions, Save Them All</title><description>&lt;h2 class=&quot;subheadline&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Finally, a Facebook game that just lets you play without heckling you to buy things.&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Most of the games on Facebook are technically free to play, but the  majority of them will interrupt or halt your progress in an attempt to  get you to buy something. &lt;a class=&quot;autolink&quot; href=&quot;http://pc.ign.com/objects/082/082957.html&quot;&gt;Billions, Save Them All&lt;/a&gt;  is different. Because it&#39;s basically a tech demo for what can be  created in 3DVIA&#39;s Studio game engine, this game is completely free, and  it&#39;s in 3D as well. &lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;imageInline&quot; style=&quot;width: 468px;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;394&quot; src=&quot;http://pcmedia.ign.com/pc/image/article/111/1111197/littlebigplanet-tetris-billions-save-them-all-20100809015444779-000.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;The goal of the game is to save little creatures, called Mogaloos, from  extinction. You play as a Glow Agent, traversing through levels,  collecting as many Mogaloos as you can before reaching the endpoint. In  order to get to the endpoint, and any checkpoint in between, you&#39;ll need  to create a path that will take you to it. &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;When you collect Mogaloos, you&#39;ll gain energy, which can then be spent  to build path segments. The segments are a number of blocks strung  together in different shapes. You can rotate these blocks in order to  make your path go up into the air, or conversely, lead you down. Your  Glow Agent won&#39;t fall off of the blocks, so the bulk of the gameplay is  using your blocks the right way in order to make an efficient pathway to  swarms of Mogaloos, and then the checkpoints. It&#39;s kind of a cross  between LittleBigPlanet and Tetris. If you run out of energy before you  reach the end, you&#39;ll lose the level. &lt;/div&gt;&lt;div class=&quot;imageInline&quot; style=&quot;width: 468px;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;394&quot; src=&quot;http://pcmedia.ign.com/pc/image/article/111/1111197/littlebigplanet-tetris-billions-save-them-all-20100809015441982-000.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;As you progress through the game, you&#39;ll find levels with multiple  checkpoints, and your path may be cluttered with spikes, bombs, and  other obstacles you&#39;ll need to avoid or risk losing energy. At the end  of each level, you get a score that is based on how much energy you have  when you cross the final checkpoint, and the game displays leaderboards  for each level. &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Billions, Save Them All is one of the prettiest games I&#39;ve seen on  Facebook, but that&#39;s because the game runs in 3DVIA&#39;s proprietary  player, which is a free download, as opposed to Flash. It&#39;s a bright,  colorful game that fully makes use of a 3D space. At the same time it&#39;s a  game that&#39;s likely to appeal more to gamers than the typical Facebook  game player. It uses more traditional PC gaming controls as opposed to  the simple point and click of most Facebook games. The difficulty ramps  at a nice pace over the game&#39;s more than 20 levels, and should provide  at least a mild challenge to more seasoned gamers. &lt;/div&gt;&lt;div class=&quot;imageInline&quot; style=&quot;width: 468px;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;394&quot; src=&quot;http://pcmedia.ign.com/pc/image/article/111/1111197/littlebigplanet-tetris-billions-save-them-all-20100809015439467-000.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;I&#39;ve enjoyed my time with Billions, and it&#39;s encouraging to see that real 3D games are possible on the Facebook platform. &lt;a href=&quot;http://apps.facebook.com/playbillions/&quot;&gt;Check it out&lt;/a&gt; and let us know what you think. &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Want more news on Facebook games? Like &lt;a href=&quot;http://www.facebook.com/GameVille&quot;&gt;IGN GameVille&lt;/a&gt; and get updates right in your newsfeed.&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/littlebigplanet-tetris-billions-save.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-2987317585079729969</guid><pubDate>Mon, 16 Aug 2010 09:50:00 +0000</pubDate><atom:updated>2010-08-16T17:50:56.065+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Strategy Games</category><title>R.U.S.E.</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;Despite some notable successes, it still doesn&#39;t feel like RTS has made a clean transition from PC to console. Bridging the gulf between input methods has always been a massive challenge. The nature of control offered by the keyboard-and-mouse combo is pretty much hardwired into the genre&#39;s DNA, and that&#39;s something of a ball and chain.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The comfortable remapping of even that simplest of commands - group unit selection - to the welcoming arms of the twin-stick joypad has enjoyed varying degrees of success down the years. Staggeringly, it still feels like nobody&#39;s really cracked the interface problem. At least, not well enough to offer a properly fluid sense of battlefield control, where the creation and management of vast armies is a breeze and the very process of waging war isn&#39;t a constant barrier to the desired result.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;That&#39;s your opponent&#39;s job, after all. Until some clever-clogs has a mental cabinet-reshuffle on the matter, and builds the experience &lt;i&gt;around&lt;/i&gt; the tools, it&#39;s going to carry on being a sticky issue.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Reshuffle ahoy! And it&#39;s high time. You barely notice RUSE&#39;s physical interface at all. Just seconds in, you&#39;re flitting around WWII maps in all their richly-detailed glory, with a sexy abandon unbecoming a high-ranking military figure. With zoom and pan on the right stick, and movement on the left, it&#39;s as comfy and familiar as an FPS, and gives you an airy sense of freedom that, frankly, is a first for console RTS.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;illustrationPreview &quot;&gt;&lt;a href=&quot;http://www.eurogamer.net/gallery.php?game_id=11349&amp;amp;article_id=1213794&amp;amp;position=2&quot; onclick=&quot;javascript:showPreview(&#39;http://images.eurogamer.net/assets/articles//a/1/2/1/3/7/9/4/ss_preview_ruse1.png&#39;, &#39;Movement arrows indicate orders you\&#39;ve given, but using the Decryption ruse, your enemy\&#39;s move-orders are also revealed.&#39;, &#39;gallery.php?game_id=11349&amp;amp;article_id=1213794&amp;amp;position=2&#39;, &#39;640&#39;, &#39;360&#39;); return false;&quot;&gt;&lt;img alt=&quot;&#39;R.U.S.E.&#39; Screenshot 1&quot; src=&quot;http://images.eurogamer.net/assets/articles//a/1/2/1/3/7/9/4/a_med_ruse1.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;caption&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
Movement arrows indicate orders you&#39;ve given, but using the Decryption ruse, your enemy&#39;s move-orders are also revealed.&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Point the camera near a unit and the engine offers you the choice of selecting it, or all units of that type in the area. This makes pernickity precision, the preserve of the mouse, no kind of issue. After a little time spent with the PC beta as well, its plain to see that the PC version suffers not a jot from this joypad-friendly interface.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Zoom the camera out a bit and the visual representation of those units changes from individual models to chip-stacks which describe light, heavy and air units with their differing size and shape. Zoom out further and it bundles these chips together into pleasing mega-stacks, which can be ordered to move as a whole.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Issuing mass-movement commands, therefore, is more about rescaling your viewpoint. With a single swipe of the thumb you&#39;ve a commanding view of the distribution of arms across the entire map. It&#39;s empowering. It&#39;s easy.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;And the nuances of the engine prove that  accessibility can be about intelligent design and user-friendliness, and  not, as the rest of RUSE&#39;s experience happily reiterates, about dumbing  down the gameplay and flashing some boob. Developer Eugen&#39;s IRISZOOM  engine gives you first-class battlefield intelligence.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;illustrationPreview &quot;&gt;&lt;a href=&quot;http://www.eurogamer.net/gallery.php?game_id=11349&amp;amp;article_id=1213794&amp;amp;position=4&quot; onclick=&quot;javascript:showPreview(&#39;http://images.eurogamer.net/assets/articles//a/1/2/1/3/7/9/4/ss_preview_ruse2.png&#39;, &#39;Zoom out to a high-level, and you get a pleasing tabletop view of the theatre. It\&#39;s a tremendously scalable engine.&#39;, &#39;gallery.php?game_id=11349&amp;amp;article_id=1213794&amp;amp;position=4&#39;, &#39;640&#39;, &#39;400&#39;); return false;&quot;&gt;&lt;img alt=&quot;&#39;R.U.S.E.&#39; Screenshot 2&quot; src=&quot;http://images.eurogamer.net/assets/articles//a/1/2/1/3/7/9/4/a_med_ruse2.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;caption&quot; style=&quot;text-align: justify;&quot;&gt;Zoom out to a high-level, and you get a pleasing tabletop view of the theatre. It&#39;s a tremendously scalable engine.&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Or  does it? Not if your opponent has a say. Which of course, he does, the blighter. While at any point you can see your enemy&#39;s entire force deployment in the form of mobile stacks, the nature of the units  themselves is hidden from you until you get a unit within line-of-sight. This  important distinction between generalities and details, and ultimately  the exploitation of that distinction, forms the basis of RUSE&#39;s way of  war, and explains the thinking behind its title.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Each battlefield is delineated into a number of sectors and at any stage you can employ one of ten distinct &#39;ruses&#39; in any given sector. These ruses improve your battlefield intelligence or disrupt your opponent&#39;s, and can swing the balance of a conflict quite considerably.&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/ruse.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-8351760992262410771</guid><pubDate>Thu, 12 Aug 2010 16:55:00 +0000</pubDate><atom:updated>2010-08-13T00:55:50.249+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Sport Games</category><title>Shaun White Skateboarding - Review</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TGQm9MCLj3I/AAAAAAAAB54/PJEDnalR8vs/s1600/Sws.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TGQm9MCLj3I/AAAAAAAAB54/PJEDnalR8vs/s320/Sws.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;main_summary&quot;&gt;&lt;br /&gt;
&lt;div class=&quot;content for_game&quot; style=&quot;text-align: justify;&quot;&gt; Shaun White Skateboarding provides an innovative twist and fresh take on the skateboarding and action-sports genre.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TGQnBVkURfI/AAAAAAAAB6A/zAM4ZttqdU0/s1600/images1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TGQnBVkURfI/AAAAAAAAB6A/zAM4ZttqdU0/s320/images1.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;storywrap&quot;&gt;&lt;div class=&quot;story&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Two  video games and a second Olympic gold medal later, and Shaun White  might just be the biggest name in snowboarding — and certainly one of  the richest. Not as many people will recall that he is also a  competitive &lt;i&gt;skate&lt;/i&gt;boarder, with three medals at the X Games to  his name in addition to a bunch of Winter X Games medals, making him the  only person to earn medals in both the Summer and Winter X Games. Since  the age of nine, White has also a personal friend of iconic skater Tony  Hawk. With all of this information, it is less of a surprise that  Ubisoft&#39;s franchise based on him has chosen to swap out the boots for  grip tape, and try their hand at a skate-based game.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TGQnFIlMSuI/AAAAAAAAB6I/lqXAfm7-qBs/s1600/images2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TGQnFIlMSuI/AAAAAAAAB6I/lqXAfm7-qBs/s320/images2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Fortunately, &quot;&lt;i&gt;Tony Hawk&lt;/i&gt; clone&quot; wasn&#39;t in the vocabulary for &lt;i&gt;Shawn White Skateboarding&lt;/i&gt;, which takes a stylized, reality-defying route more in line with Sega&#39;s classic &lt;i&gt;Jet Set Radio&lt;/i&gt;  series, while going at angles entirely its own in a single, open world.  The game uses skateboarding as a metaphor for freedom. (But what is  freedom in a game without oppression as a counterpoint?) The first time  you&#39;re in any environment, the customizable player character is faced  with a drab, gray environment. The people are dressed in bland, stuffy  clothes, and corporate propaganda is the only attention-drawing thing in  the area. As the player starts to perform tricks, though, the  environment pops into color, boring boxes slope into ramps from which  you can perform vert tricks, and the player&#39;s signature power starts to  become available.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TGQnHvr4G8I/AAAAAAAAB6Q/1fIeLQ79tVk/s1600/images3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;203&quot; src=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TGQnHvr4G8I/AAAAAAAAB6Q/1fIeLQ79tVk/s320/images3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;images&quot; style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Once  the environment starts to gain color, the player is able to adjust  items on the fly, creating his ideal skate park in mid-motion. While  tuning ramps provides subtle modifications, the game can also make more  overt changes, such as changing the subway access tunnel into a giant  half-pipe to get atop the fountain or extending a rail and dragging it  in any direction the player desires. You can reach up into the sky to  break high propaganda pieces and bring the entire block into color. All  of this can be reset, piece by piece, as needed, so that a rail can be a  path to two completely different objectives.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;With the assistance of the writing team of &quot;Family Guy,&quot; the plot will have the character rescuing Shaun and &lt;a href=&quot;http://en.wikipedia.org/wiki/Jet_Set_Radio&quot; target=&quot;_blank&quot;&gt;toppling the efforts of Goji Rokkaku&lt;/a&gt; — oops, wrong game. The rep called my comparison to &lt;i&gt;Jet Set Radio&lt;/i&gt;  accurate but incomplete because the game used skating as the power, and  the game&#39;s fantastic elements were intended to remind of urban fantasy.  Fans of Sega&#39;s classic might find a lot to love in this creation, even  though it&#39;s more realistically grounded in some significant ways.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TGQnLMLxgNI/AAAAAAAAB6Y/vNpbcLALJHg/s1600/images4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TGQnLMLxgNI/AAAAAAAAB6Y/vNpbcLALJHg/s320/images4.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Fans of skate games who are looking for something fresher than EA&#39;s &lt;i&gt;Skate&lt;/i&gt; series and have grown tired of Activision&#39;s &lt;i&gt;Tony Hawk&lt;/i&gt; games will be able to give &lt;i&gt;Shaun White Skateboarding&lt;/i&gt; a go this September.&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/shaun-white-skateboarding-review.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_3Lbi16h8MrM/TGQm9MCLj3I/AAAAAAAAB54/PJEDnalR8vs/s72-c/Sws.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-7180120784681511938</guid><pubDate>Wed, 11 Aug 2010 09:47:00 +0000</pubDate><atom:updated>2010-08-11T17:47:00.390+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">RPG Games</category><title>The Interrogation Room: Civilization V</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Welcome to the Interrogation Room, GameSpy&#39;s signature pre-release  game coverage format. Here, a GameSpy editor (typically one who&#39;s  relatively in-the-dark about the game in question) grills his peers for  information on a hotly anticipated game -- hopefully with more  entertaining results than the typical boilerplate preview would provide.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img height=&quot;1&quot; src=&quot;http://media.gamespy.com/columns/image/line.gif&quot; width=&quot;610&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Ryan Scott, Executive Editor:&lt;/b&gt; I heard you actually used a Windows hack to brute-force your way into a password-protected PC in order to play &lt;a class=&quot;autolink&quot; href=&quot;http://pc.gamespy.com/pc/sid-meiers-civilization-v/index.html&quot;&gt;Civilization V&lt;/a&gt;. Truth?&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Will Tuttle, Editor in Chief:&lt;/b&gt; I can neither confirm nor deny that  my l33t hacking skills allowed me to start playing the game early on a  pilfered Alienware, but I &lt;i&gt;can&lt;/i&gt; confirm that I played for nearly 20 hours this weekend... and that I&#39;m tired.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Ryan Scott:&lt;/b&gt; I&#39;d just like to point out that you just had twins.  Maniac. Anyway, this is your first PC game since, like, Doom II, right?  Did you have trouble with all the buttons? I kid (mostly), but this  isn&#39;t exactly your usual cup of tea, is it?&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Will Tuttle:&lt;/b&gt; You might kid, but you&#39;re not &lt;i&gt;that&lt;/i&gt; far off. I  definitely would not call myself a hardcore PC gamer -- mainly because I  never felt like dropping the coin necessary to buy a top-of-the-line  machine (and upgrade it every few months). I&#39;m one of those people that  needs the latest and greatest tech, so I&#39;d be homeless if I jumped  wholeheartedly into PC gaming.  But it&#39;s not like I didn&#39;t play &lt;i&gt;any&lt;/i&gt;  PC games; it&#39;s just that I was mostly focused on the big PC-only  shooters like Half-Life 2 and Far Cry, as well as more casual stuff like  Plants vs. Zombies.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;I have a confession to make, though: I&#39;ve tried to play the Civilization  games, and I was just never able to get into them. When we gave  Civilization IV our Game of the Year award back in 2005, I was its  biggest opponent on the staff... and I&#39;ll still argue that Grand Theft  Auto: San Andreas was the best game of that year!&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;(Side note: Yes, I just had twins, but it turns out that &lt;a class=&quot;autolink&quot; href=&quot;http://pc.gamespy.com/pc/sid-meiers-civilization-v-digital-deluxe-edition/index.html&quot;&gt;Civilization V&lt;/a&gt; is the best game &lt;i&gt;ever&lt;/i&gt; if you&#39;ve got a couple of helpless infants lying around. More on that later!)&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Ryan Scott:&lt;/b&gt; OK, so what turned you into such an addict this time? How is it that Civilization V has managed to hook you?&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Will Tuttle:&lt;/b&gt; The biggest difference this time out was simply the  ease-of-use when compared to previous Civilization games. The  development team said they went to great lengths to make the game easier  for first-time players, while still leaving just about everything in  for long-time fans of the series. For instance, &lt;i&gt;every&lt;/i&gt; time you  need to know or do something, it&#39;ll pop up on the right side of the  screen as a clickable notification. Have a unit that could use some  direction? Just click, and you&#39;ll be taken right to them. Time to pick a  new research? Just click, and you&#39;ll be given a list of what&#39;s  available and how many turns it&#39;ll take to learn. The Civilopedia is  beautifully implemented this time out, as your advisors (economic,  military, cultural) aren&#39;t afraid to jump in if it seems like you need a  little guidance. From there, you can delve as deep as you&#39;d like into  everything -- from why your citizens need to be happy, to the complete  history of each of the game&#39;s civilizations.&lt;/div&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot; class=&quot;imageInlineCenter&quot; style=&quot;width: 610px;&quot;&gt;&lt;img align=&quot;center&quot; border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://pcmedia.gamespy.com/pc/image/article/111/1111029/sid-meiers-civilization-v-20100806050031969.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;When I first sat down to play the game at a recent press event, I  expected to get the full spiel from the producer on how I should start  playing or where I should move, as I made it very clear that I was a Civ  newbie. Instead, he sat me down and immediately stepped back. Within  minutes, I had my capital city up and running, and was well on my way to  clearing the area of barbarian hordes and learning how to fish.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now, I know a lot of readers are probably thinking, &quot;But Will, you&#39;re a  stupid (albeit dashingly handsome) idiot, and I don&#39;t want to play a Civ  game that&#39;s been dumbed down for you and your mouth-breathing ilk. I&#39;m  hardcore!&quot; Well &lt;i&gt;jerks&lt;/i&gt;, you&#39;ll be happy to know that you can tweak  the level of hand-holding to your heart&#39;s content; plenty of sub-menus  (and sub-sub-menus) are hidden underneath the basic command menus if you  want to get down to the nitty-gritty. I won&#39;t insult you by trying to  pretending to know &lt;i&gt;why&lt;/i&gt; the basic commands aren&#39;t enough, but they&#39;re there if you want them.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Ryan Scott:&lt;/b&gt; Walk me through how your typical games go. How does  the empire of Will Tuttle work day-to-day? Also, you&#39;re a stupid idiot,  and I don&#39;t want to play a Civ game that&#39;s been dumbed down for you and  your mouth-breathing ilk.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Will Tuttle:&lt;/b&gt; You forgot handsome! Anyway, I wouldn&#39;t really say I  have &quot;typical&quot; games, as I&#39;ve been trying to experience everything that  Civilization V has to offer. However, I generally like to stick to the  coasts, so I don&#39;t have to deal with creating a bunch of trade routes  between cities. That&#39;s precious farmland! Instead, I get my tech skills  up to the point where I can build harbors, which allow everything to go  over the waters. This also allows me to give my units embarkation  orders, as my ships can move a lot farther than most of my land units  (even when I&#39;ve got horses) in a single turn. I&#39;m from a family with a  rich nautical tradition -- but since I hate actually going on boats, I&#39;m  hoping this will somehow make my father proud of me. The fact that one  of my best games was spent controlling the English also helped, as they  get a nautical bonus right off the bat.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;I&#39;m a pretty fair leader, as the happiness of my citizens actually  matters to me. Instead of focusing on building a massive army and  steamrolling every other civilization I come across, I lean toward  building stuff like libraries, universities, temples, and courthouses,  as they increase culture levels and keep everything running smoothly.  Since I&#39;m a sports nut in real life, I generally build the colosseum as  soon as possible, so my people have a place to let loose on the  weekends. My civilizations work hard, but I allow them to play hard,  too. I&#39;m also a big fan of the finer things in life, so I&#39;m usually  quick to work on my mining and calendar technologies, as those allow me  to cultivate stuff like gems and silk. Those make great bargaining chips  further down the line, too, so I can always sell some of my classy  luxury items if I need some gold or want to encourage a research  agreement with another player. Or I could just give a friendly  city-state some loot to do my dirty work for me!&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;article-body&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Since I&#39;m still learning the Civ ropes, I tend to play fairly balanced  when unlocking and researching new technologies. I don&#39;t want to miss  out on anything, although I&#39;m sure that works against me at times.  However, I think I&#39;m going to start shooting for my first science  victory, which means I need to start focusing more on getting my space  program together instead of just building nukes and wiping my enemies  off the face of the planet.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Ryan Scott:&lt;/b&gt; How do the city-states work? Do you just bribe everybody to hang out with you and be your friend, like in real life?&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Will Tuttle:&lt;/b&gt; I&#39;ve really only dealt with the city-states a bit,  initially caring about them simply because they instantly award some  gold to the first civilization to come in contact with them. However, as  I played more and more, I found that you can -- as you so adeptly put  it -- &quot;bribe everybody to hang out with you.&quot; Want to weaken the  defenses of your biggest rival so you can swoop in to deliver the  killing blow? Consider funneling funds and resources to a friendly  city-state and &quot;asking&quot; them to go to war &quot;with&quot; you. If you can do it  correctly, you can take out your rivals without causing yourself any  harm on the diplomatic front. I&#39;ve yet to see how that works in the  long-term, but I like to imagine that it&#39;ll be something like the way  the United States &quot;secretly&quot; funded the Afghan freedom fighters in their  war against the USSR. It was a great idea in the short term, but  doesn&#39;t seem to be working out so well nowadays. And hey, if that isn&#39;t  what happens, I&#39;m sure some crafty modder will come up with a sweet Cold  War mod.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Of course, if you don&#39;t give a crap about all of that secret war  mumbo-jumbo, you can just attack a city-state and take it over, but even  then you&#39;ve got to choose wisely. Razing a captured city-state will  make you look like a jerk to the rest of the world, but it&#39;ll allow you  to build a new city that fits in better with the rest of your  civilization. Simply taking over the city makes its citizens miserable  and instantly lowers your civilization&#39;s happiness, but it allows you to  dictate the production of the city.&lt;/div&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot; class=&quot;imageInlineCenter&quot; style=&quot;width: 610px;&quot;&gt;&lt;img align=&quot;center&quot; border=&quot;0&quot; height=&quot;287&quot; src=&quot;http://pcmedia.gamespy.com/pc/image/article/111/1111029/sid-meiers-civilization-v-20100806050035063.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;The first thing I build in this case is a Courthouse, which restores a  modicum of law and order to the now leaderless city, and a Colosseum or  Circus, which instantly makes the citizenry more happy with their lot in  life. Finally (and this is new to &lt;a class=&quot;autolink&quot; href=&quot;http://pc.gamespy.com/pc/sid-meiers-civilization-v/index.html&quot;&gt;Civilization V&lt;/a&gt;),  you can create a puppet government. Basically, this keeps everyone  happy and living their lives as normal, but the big drawback is that you  have no control over what&#39;s produced there. Still, you can collect  resources and taxes like normal, so this is the easiest option if you  don&#39;t feel like micromanaging that stuff. I have a lot left to explore  in this area, so I&#39;m planning on seeing just how much I can do this  weekend.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Ryan Scott:&lt;/b&gt; You mean when you&#39;re not changing diapers and bottle-feeding two newborns? &quot;Just one more turn, I&#39;m about to invade Japan!&quot;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Will Tuttle:&lt;/b&gt; See, that&#39;s actually one of my favorite things about &lt;a class=&quot;autolink&quot; href=&quot;http://pc.gamespy.com/pc/sid-meiers-civilization-v-digital-deluxe-edition/index.html&quot;&gt;Civilization V&lt;/a&gt;.  I can play an entire three hour game sitting on my couch (thanks to a  DVI-D to HDMI connection) with a wireless mouse in one hand and a baby  in the other. Naturally, the whole turn-based thing helps a lot too! But  enough about babies, let&#39;s talk combat.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;One of the reasons I&#39;ve never been a big Civ player was the series&#39;  reliance on resource hoarding and the resulting bum-rush known as the  &quot;stack of doom&quot; a term I never actually knew existed but I now  appreciate as some strategic badassery. Everything&#39;s changed now that  Civ V has made the jump to a more chess-like layout that only allows for  one unit per tile and allows. Being able to launch arrows (or, let&#39;s  saaaay... tactical nukes) over your front lines by necessity enhances  the experience (at least for me) by not forcing me to worry about how  many units to cram into one hexagon. As for the move to that new tile  shape, I can certainly see why they went in that direction, although I  never quite understood what the big deal was until I played. Civ V&#39;s  angled movement just feels more graceful to me than was afforded to me  by Civ 4&#39;s square tiles, but I barely even considered the shape of the  tile once I was immersed in this insanely addictive, beautifully  streamlined game. And yes, &quot;beautiful&quot; is a perfect way to describe the  game&#39;s greatly improved visuals.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;While I certainly appreciate that some of our fine readers may be  vehemently opposed to the changes that, yes, could justifiably be viewed  by longtime fan as a slight &quot;dumbing down&quot; of the franchise, the fact  is that change is (usually) good, although getting used to the  alterations will probably require some adjustment. You know what though?  It&#39;s safe to say that not only has Civilization V already earned itself  one new fanatic, it&#39;s likely to have thousands (millions? BILLIONS?)  more come September.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;And hey, if you don&#39;t like it, you can always release your frustrations  by stomping the ever-living crap out of me online.           &lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/interrogation-room-civilization-v.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-704472055265611314</guid><pubDate>Tue, 10 Aug 2010 00:28:00 +0000</pubDate><atom:updated>2010-08-10T08:28:29.053+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">RPG Games</category><title>Aphelion: Episode 1 - Graves of Earth Review</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TGCczeOgAoI/AAAAAAAAB3Y/WjE3o_JH1BA/s1600/Aphelion__Release_Poster_by_ionen.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TGCczeOgAoI/AAAAAAAAB3Y/WjE3o_JH1BA/s400/Aphelion__Release_Poster_by_ionen.jpg&quot; width=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;&lt;/h3&gt;&lt;div class=&quot;content for_game&quot; style=&quot;text-align: justify;&quot;&gt;  Aphelion: Graves of Earth is an Xbox Live Indie sci-Fi RPG featuring  fast turn-based combat, a 5+ hour main storyline spanning the galaxy,  rich characters, combo attacks, NewGame+, ability trees, crafting, and  lots more. RPG veterans will enjoy the deep game mechanics while its  accessibility reaches out to newcomers to the RPG genre.&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;storywrap&quot; style=&quot;text-align: justify;&quot;&gt;&lt;div class=&quot;story&quot;&gt;The  Xbox Live Indie Games marketplace continues to explode by leaps and  bounds as each day passes. The advantage to this growth is that a genre  that might be underrepresented one day can suddenly have a healthy  library in a few weeks&#39; time. Take, for example, the RPG. In just a few  short months, the genre has grown from one game to being close to 10.  Despite the number of games for the genre, the best one on the XBLI  service remains &lt;i&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/5/16/reviews/74314&quot;&gt;Breath of Death VII: The Beginning&lt;/a&gt;&lt;/i&gt;,  an early title that uses an old formula and tweaks it enough so that  it&#39;s much more enjoyable than the games that served as its inspiration.  Recently, Lunatic Games has brought out an RPG that hopes to stand  side-by-side with the indie classic. &lt;i&gt;Aphelion: Episode 1 - Graves of Earth&lt;/i&gt;  might not be able to dethrone the current king of the Xbox Live Indie  Games RPG scene, but it does a good job of being a good RPG.&lt;br /&gt;
&lt;br /&gt;
The  plot basics are fairly standard even for a sci-fi RPG. Far in the  future, the people of Earth and its first space colony have had a peace  agreement in place for quite some time. During one of the peace talks on  the colony&#39;s cities, a surprise attack was launched by the Crimson, a  robotic race bent on the destruction of humans throughout the universe.  You play the role of Savion, a private in the colonial army who&#39;s been  sent to check out the disturbance. Throughout the six-hour game, you&#39;ll  pick up more members to your party and uncover a conspiracy that  involves more than just the Crimson.&lt;br /&gt;
If you&#39;re familiar with any  of the JRPG games from the PSOne era, especially ones that do away with  overworld maps, you&#39;ll be familiar with the basic mechanics of &lt;i&gt;Aphelion&lt;/i&gt;.  You have a view of the battlefield, complete with random items strewn  all over the place, and enemy encounters occur randomly — with the  exception of boss fights. In combat, you&#39;re presented with a standard  layout, with enemies occupying one side of the screen and the heroes on  the other. A chart on the upper right of the screen shows how many turns  a character has and the order in which turns will occur. Any hits being  given or taken helps to fill up a bar labeled Break. When you initiate a  Break attack, every party member unleashes his or her own powerful  attack combos on the selected enemies. Special moves have Energy Points  governing them, while the player&#39;s health is determined first by Shield  Points then by Energy Points.&lt;br /&gt;
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&lt;div class=&quot;images&quot;&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;i&gt;Aphelion&lt;/i&gt;  features a few different hooks that put it on par with some of the  bigger RPGs in terms of what the player can do. You have the ability to  craft items, so you can pick up elements along the way and transform  them into new weapons and shields for your party; you can also create  key items to progress the story. There&#39;s also the presence of optional  boss fights outside of the story path, and a coliseum exists for the  sole purpose of giving players a challenge while grinding.&lt;br /&gt;
For  those who beat the game, there&#39;s New Game+, which lets you play the  story mode all over again, but your characters retain their powers and  levels from the previous playthrough. There is also a variable  difficulty level, should you feel that the game is too easy. Finally,  the leveling system gives you attribute points as each character levels  up, so you can control whether the points should be spent on something  beneficial for the individual character or the entire group.&lt;br /&gt;
&lt;br /&gt;
That  last point about the leveling system becomes one of the game&#39;s major  setbacks. In the grand scheme of things, the personal stats that get  leveled don&#39;t seem to be too beneficial. The later levels start bringing  in substantial benefits for each character, but considering how much  grinding it takes to get to that level, most players will be spending  their time beefing up passive effects, such as small shield increases  after every move or an increase in how many moves a character can take  before the enemy attacks. Even then, the stat increases are almost  inconsequential because the passive effects are so powerful that you  could easily beat most enemies before they can lay a finger on you.&lt;br /&gt;
&lt;div class=&quot;images&quot;&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;/div&gt;&lt;/div&gt;This  segues into the title&#39;s other setback: the Break attack. The attack is  great and powerful, but it remains a flaw because it can be unleashed  without penalty. For example, if your team has three turns before the  opponent attacks, you can perform two attacks, unleash the Break attack,  and, if the enemy army isn&#39;t dead yet, then use the final turn to  perform another attack or healing move. It takes away from the strategy  in using the attack. Since multiple attack moves and combos fill up the  Break bar quickly, it makes almost all of the fights easier than they  should be. Combined with the abundance of healing items, you&#39;ll soon  realize that the balance favors you significantly more, making the title  a struggle only if you aren&#39;t paying attention to your party stats or  combat situation.&lt;br /&gt;
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Like any good RPG, the controls in &lt;i&gt;Aphelion&lt;/i&gt;  are intuitive. As expected, the controls are rather responsive, but  there are a few things that seem to be curiously absent. The first is a  cancel button during combat and during point distribution. Once you  select a move, even by accident, you&#39;re forced to go through with the  choice; RPGs are slowly moving away from this mechanic. The missing  cancel button also becomes an annoyance when you accidentally distribute  a point to a category you didn&#39;t want to power up in the first place.  The other curiosity is with the menu system, which doesn&#39;t let you go  between choices in a sub-menu. For example, if you want to update the  abilities for two of your characters, you have to first manipulate one  character and then back out all the way to the primary menu before  navigating your way forward again to the second character. Being able to  select different characters in sub-menus would have made the experience  a bit smoother in execution.&lt;br /&gt;
&lt;br /&gt;
The graphics are immediately  arresting for both good and bad reasons. The character designs which are  anime-like in appearance, and they definitely make the game stand out.  There isn&#39;t an abundance of characters with large eyes, but the  unnatural hair colors and costume choices make one think of games like &lt;i&gt;Star Ocean&lt;/i&gt; or &lt;i&gt;Phantasy Star Universe&lt;/i&gt;.  The environments match the style perfectly, and some places like the  Earth forest at night, look great thanks to the use of lighting and  transparent textures. The colors used throughout the game are bright,  also lending to the anime-like look, but can become distracting in some  environments. The space station, for example, has such bright colors  that some of the NPCs can blend in rather easily.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;images&quot;&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;/div&gt;&lt;/div&gt;Animations  almost look good, if it weren&#39;t for a few things. The running animation  looks &quot;off&quot; since it goes fast, but plenty of steps are taken to cover  very little ground. Combat animations look nice until you notice that  some animation frames are missing, making you wonder if the development  team was trying to go for a more sprite-based system instead of a  polygonal one, since missing frames in sprite games are more accepted  than polygonal ones. Finally, there&#39;s the interface, which looks very  clean but contains small fonts and combat arrows that are hard to see  unless you really concentrate on the screen.&lt;br /&gt;
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The sound has a few  issues that keep it from being flawless. The issues come from the  effects, which sound underpowered and, at times, late. The first fight  shows that even though your plasma sword makes contact with the enemy,  it&#39;s not until the sword swing ends that we get the hit sound. The  sounds for rifle shots and sword impacts also seem to lack any impact.  They&#39;re serviceable but won&#39;t exactly get you involved in the game. What  will get you involved, however, is the soundtrack. The score is  high-quality material and perfectly suitable to every level from  beginning to end. Very few indie games pay much attention to how good  the score can be, and &lt;i&gt;Aphelion&lt;/i&gt; should be applauded for making sure that it sounds as good as it looks.&lt;br /&gt;
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There is already word that a sequel is in the works for &lt;i&gt;Aphelion: Episode 1 - Graves of Earth&lt;/i&gt;.  On one hand, this should be expected since it is being billed as an  episodic RPG, but on the other hand, the nature of indie gaming doesn&#39;t  always mean that anything is guaranteed. This is a good sign since the  game is quite enjoyable. There are some technical issues to overcome,  some balancing needed for fights, and some improvements that need to be  made for item shopping. However, the pacing and quality everywhere else  show developer&#39;s commitment to creating a standout experience. If you&#39;ve  become a fan of the smaller RPG experiences on the Indie Games service,  be sure to pick up &lt;i&gt;Aphelion&lt;/i&gt;.&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;Screenshot:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TGCc6lGXFvI/AAAAAAAAB3o/pqWCMjJ8qkw/s1600/apo1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TGCc6lGXFvI/AAAAAAAAB3o/pqWCMjJ8qkw/s400/apo1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TGCc3E9kflI/AAAAAAAAB3g/iN9_ea8xyNU/s1600/apo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TGCc3E9kflI/AAAAAAAAB3g/iN9_ea8xyNU/s400/apo.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/aphelion-episode-1-graves-of-earth.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_3Lbi16h8MrM/TGCczeOgAoI/AAAAAAAAB3Y/WjE3o_JH1BA/s72-c/Aphelion__Release_Poster_by_ionen.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-3087945610190739617</guid><pubDate>Mon, 09 Aug 2010 00:27:00 +0000</pubDate><atom:updated>2010-08-09T08:27:20.784+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action RPG Games</category><title>PS3 Preview - &#39;Ar tonelico Qoga: Knell of Ar Ciel&#39;</title><description>&lt;div class=&quot;main_summary&quot;&gt;&lt;h2&gt;&lt;/h2&gt;&lt;h3&gt;&lt;/h3&gt;&lt;div class=&quot;content for_game&quot; style=&quot;text-align: justify;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TF9LNGf_nPI/AAAAAAAAB2g/rcRQOxdHKlo/s1600/Artonelico-Title.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TF9LNGf_nPI/AAAAAAAAB2g/rcRQOxdHKlo/s400/Artonelico-Title.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Ar tonelico Qoga is the final installment in the Ar tonelico series. In  Sol Cluster, a kingdom is ruled by Clustania, an organization with an  ultimate goal of enslaving humans and ruling the world. Two key  Reyvateils(humanoids) fight back against the injustice.&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;storywrap&quot;&gt;&lt;div class=&quot;story&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Stripping  should really be an integral part of more video games, especially when  hot anime chicks are involved. That&#39;s the impression we got after  viewing a short preview of NIS America&#39;s upcoming title, &lt;i&gt;Ar tonelico Qoga: Knell of Ar Ciel&lt;/i&gt;.  Set for release on the PlayStation 3 next spring, the game mixes  stripping and music in order to form one of the core mechanics of its  battle system. Oh, and there&#39;s also a bit of a dating sim in there to  boot.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As the third (and final) game in the &lt;i&gt;Ar tonelico&lt;/i&gt; series, &lt;i&gt;Knell of Ar Ciel&lt;/i&gt;  brings the Reyvateil ladies of the Sol Cluster to the PlayStation 3 for  the first time. Like many other titles that have made the jump, this  means that the series has gotten a complete makeover, dropping the 2-D  sprites for a fully 3-D rendered world. High-resolution 2-D art is still  used during conversation scenes, but otherwise, everything is 3-D. We  didn&#39;t get to see the game running, but from the screenshots provided,  the visuals are leaps and bounds above the prior PlayStation 2 release.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Details  of the plot were somewhat thin, but the essence of the story has the  hero, Aoto, teaming up with two Reyvateils to defend the human race  against an evil organization (Clustania) that wants to enslave everyone  and rule the world. In short, it&#39;s your basic hero story with an anime  twist.&lt;/div&gt;&lt;div class=&quot;images&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;For those unfamiliar with the series, Reyvateils are humanoid girls that were created for combat. In all of the &lt;i&gt;Ar tonelico&lt;/i&gt;  games, the Reyvateils play key roles, both as members of your party and  as plot drivers. The Reyvateils are fully developed characters in their  own right, complete with distinct personalities that must be catered to  if you wish to maximize their benefit.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Along with the jump to  3-D, the battle system has also changed from a turn-based system into a  real-time combat system. All moves happen in real time, similar to how  combat works in an action game. Standing around to carefully plan your  next move isn&#39;t exactly an option here. Another new feature in the  battle system is the implementation of the Reyvateil song magic. During  each battle, there is a glowing orb in the lower right-hand side of the  screen that pulses to the music. If you time your attacks to occur on  the beat, you charge up your Reyvateil&#39;s song magic — the better your  timing, the stronger the magic.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TF9LOuxJXCI/AAAAAAAAB2o/mJqAeBvcL8E/s1600/ar-tonelico-3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TF9LOuxJXCI/AAAAAAAAB2o/mJqAeBvcL8E/s400/ar-tonelico-3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Casting song magic is the main  form of attack for the Reyvateil, but, for some odd reason, known only  to the developers, clothes have the nasty side effect of minimizing the  power of song magic. The only solution, of course, is to have your  Reyvateil strip down to her skivvies for maximum magic effect. Pre-teen  otaku everywhere are sure to love this feature.&lt;/div&gt;&lt;div class=&quot;images&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The  &quot;dating sim&quot; aspects of the game come into play when you dive into the  Cosmosphere, a virtual world where you can communicate with your  Reyvateil&#39;s inner personality and learn new spells. By conversing with  the Reyvateil, you can learn more about the character as you help her  master new song magic.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;While the new combat system and song magic  were the features highlighted during the demo, NIS also mentioned the  multiple endings within &lt;i&gt;Knell of Ar Ciel&lt;/i&gt;. The final game is  planned to have more than two hours of recorded ending sequences,  ensuring that players have an incentive to go back through the game  multiple times.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Without any hands-on time, it&#39;s hard to tell what to make of &lt;i&gt;Ar tonelico Qoga: Knell of Ar Ciel&lt;/i&gt;.  The game certainly promises to bring new features to the series, but  whether or not fans will embrace the changes remains to be seen. Either  way, it is somewhat difficult to argue with a pretty girl who wants to  take her clothes off and sing for you. Here&#39;s hoping that when it comes  to the latest &lt;i&gt;Ar tonelico&lt;/i&gt;, beauty is more than just skin deep.&lt;/div&gt;&lt;br /&gt;
&lt;a href=&quot;http://worthplaying.com/game/5051/&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/ps3-preview-ar-tonelico-qoga-knell-of.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_3Lbi16h8MrM/TF9LNGf_nPI/AAAAAAAAB2g/rcRQOxdHKlo/s72-c/Artonelico-Title.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-6747000182982585895</guid><pubDate>Sun, 08 Aug 2010 08:26:00 +0000</pubDate><atom:updated>2010-08-08T16:26:42.245+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action Games</category><title>PSP Review - &#39;Iron Man 2&#39;</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TF5p1Dq64XI/AAAAAAAABzY/Hz4zbyvHEFQ/s1600/man.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TF5p1Dq64XI/AAAAAAAABzY/Hz4zbyvHEFQ/s400/man.jpg&quot; width=&quot;282&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;&lt;/h3&gt;&lt;div class=&quot;content for_game&quot; style=&quot;text-align: justify;&quot;&gt;  With an all-new story written by renowned comic book author Matt  Fraction, Iron Man 2 will include familiar elements from both the movie  and comic book universes, allowing players to truly feel the power of  Iron Man with new destructible environments, epic enemies, and  innovative hand-to-hand combat moves.&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;storywrap&quot; style=&quot;text-align: justify;&quot;&gt;&lt;div class=&quot;story&quot;&gt;Before  you scroll to the bottom of this article and find your expected movie  game score, let it be known that I am a huge Iron Man fan. I absolutely  adore Iron Man in his comic and movie forms. As far as &quot;Iron Man 2&quot; is  concerned, I risked my health for that movie. I went to a midnight  screening of &quot;Iron Man 2&quot; while I was running a 103-degree fever and my  nose was leaking like a faucet. I love Iron Man that much. With all that  said, &lt;i&gt;Iron Man 2&lt;/i&gt; on the PSP falls short of the low standard  set by movie games. The prequel was better, and your money will probably  be better spent on buying the movie when it comes out on Blu-ray or  DVD.&lt;br /&gt;
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As a starting point, it&#39;s difficult to even justify the title of the game. &lt;i&gt;Iron Man 2&lt;/i&gt;  on the PSP doesn&#39;t even acknowledge that the movie events have  occurred. Over the course of the game, you&#39;ll take on a multitude of  enemies from the comics, but not once is there a mention of anything  from the &quot;Iron Man 2&quot; film. It&#39;s assumed that the game takes place  sometime after the movie, as both Iron Man and War Machine are present.  Most of the appeal of movie games — and the reason people keep buying  them — is that they can play through the movie and interact with their  favorite set pieces from the film. Because of that aspect, I&#39;ve enjoyed  some movie games in the past, such as &lt;i&gt;Matrix: Path of Neo&lt;/i&gt;. This game would be more accurately titled &lt;i&gt;Iron Man and War Machine vs. Ultimo and Crimson Dynamo&lt;/i&gt;.&lt;br /&gt;
Well,  the lack of a movie tie-in isn&#39;t completely true. The game uses the  likenesses of most of the movie characters (with the bizarre omission of  Scarlett Johansson&#39;s Black Widow), and a couple of the film actors  actually lend their voices to the game. This is neat and all, but Don  Cheadle really sounds like he&#39;s phoning in most of his lines, and  although Samuel L. Jackson does an amazing job in the role of Nick Fury,  his character is such a minor one that his screen time is kept to a  minimum. Thankfully, all of the sound-alike actors do a great job. The  sound-alike for Robert Downey, Jr., actually delivered a better  performance than Cheadle.&lt;br /&gt;
&lt;br /&gt;
That&#39;s not to say that the presentation  is very good. The story is decently written but extremely difficult to  follow, and I&#39;m still not entirely sure how I got from weather control  to stealing Jarvis from Tony Stark and putting it in a giant robot, but  that&#39;s one of the plots. Most of the story is delivered in the cheapest  imaginable way by simply having character stills accompanied by some  dialogue. There are a few cut scenes that use the in-game graphics  engine, but they tend to look a bit awkward, as everything has been  scaled down from the Wii iteration, resulting in lots of little missing  details. The dialogue doesn&#39;t even mask the load time for the actual  gameplay; you sit there for up to a minute waiting for the game to load.  There&#39;s not even a proper ending. Cheadle&#39;s final line is cut off  mid-sentence, and then you&#39;re spit out into the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Iron Man 2&lt;/i&gt;  has two distinctly different modes of operating. There are the  traditional third-person shooter sections of gameplay and a few on-rails  sections. The third-person shooter sections take up the majority of  gameplay, which is disappointing because it&#39;s not much fun. The first  game was a more open action title, but &lt;i&gt;Iron Man 2&lt;/i&gt; has been  reduced to a corridor crawler. This is not what you expect Tony Stark to  be doing. He&#39;s running slowly, blasting away dozens of goons who are  armed with assault rifles and determined to end his life. It&#39;s not the  least bit challenging, as very few enemies are capable of inflicting any  serious damage, and the control scheme for these sections is so clunky  that it&#39;s painful to play. Games like this make a very strong case for  systems needing a second analog stick. At the very least, it would have  been nice to have the option to change the control scheme.&lt;br /&gt;
&lt;br /&gt;
As Tony  runs through the environments (with a very limited amount of hovering  ability), you control his movement with the analog stick and his actions  with the face buttons. Thankfully, there&#39;s a lock-on system built in  the massive targeting reticle, so you don&#39;t have to be particularly  precise, but it&#39;s such a poorly done system that it feels wonky and  awkward. It gets even more awkward when you change weapons. Pressing two  buttons at the same time to change a weapon is absolutely unacceptable  in a modern game, especially when it&#39;s such an awkward button  combination that you have to stop moving to accomplish it. Every time I  changed weapons in the game, I had to think about whether it was worth  soaking up bullets for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
There are only three kinds of foot soldiers that attack you over the  course of the game, two kinds of power drones, two types of helicopters,  a few bosses and a tank. The enemies pose almost no challenge, never do  anything but stand there or move toward you, and the level design  doesn&#39;t bring anything remotely interesting to the table. The gameplay  mechanics don&#39;t make you feel the least bit like Iron Man. If one were  to re-skin the game with the playable character being a marine with a  rifle instead of a repulsar laser on each hand, I&#39;d have no problem  believing that was how the game was originally designed.&lt;br /&gt;
&lt;br /&gt;
It&#39;s  unfortunate that the on-rails sections — the only fun gameplay component  — only comprise about 10 percent of the game. For a short while, the  title pretends that it&#39;s &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Space_Harrier&quot; target=&quot;_blank&quot;&gt;Space Harrier&lt;/a&gt;&lt;/i&gt;  and delivers some fun that makes you feel like you&#39;re actually Iron  Man. You fly around at the speed of sound, high off the ground and  blowing up anything that dares to stand in your way. It&#39;s during these  extremely brief sections of gameplay that you feel unstoppable. While  the controls remain as clunky as ever, you can put aside those poor  controls and enjoy the fun break from the uninspired tedium of the rest  of the game.&lt;br /&gt;
&lt;br /&gt;
One of the most disappointing aspects of &lt;i&gt;Iron Man 2&lt;/i&gt;  ends up being the visuals. Aside from the low-quality cardboard cutout  style of presentation, the in-game graphics suffer as well. This was  developed by the same guys who did &lt;i&gt;Conduit&lt;/i&gt; on the Wii, and this game is a scaled-down version of the Wii title, so &lt;i&gt;Iron Man 2&lt;/i&gt; on the PSP uses &lt;i&gt;Conduit&lt;/i&gt;&#39;s engine. Now, &lt;i&gt;Conduit&lt;/i&gt;  was not a good-looking game on its native console, so it won&#39;t produce  stellar results when the engine, which already provides underwhelming  visuals, is scaled down for a less powerful system. Textures are muddy,  and characters that are supposed to have a metallic shine look like  they&#39;re covered in oil. Explosions don&#39;t have any oomph, sound effects  lag behind, and when more than five enemies are on-screen at once, the  game chugs and the frame rate is in the single digits. Environments have  some light destruction, but it&#39;s all canned stuff.&lt;br /&gt;
&lt;br /&gt;
At four hours of poor presentation, subpar visuals, and uninspired gameplay, I wouldn&#39;t recommend &lt;i&gt;Iron Man 2&lt;/i&gt;  for the PSP to even the most avid Iron Man fan. There are better ways  to spend your money. This is a quick and dirty port of a Wii game that  suffers from being ported down to a system with awkward controls and  substantially less power. If you need to get your Iron Man fix, this is  not the way to do it. I&#39;d suggest &lt;i&gt;Marvel: Ultimate Alliance&lt;/i&gt; or &lt;i&gt;Marvel vs. Capcom&lt;/i&gt;, and the movies are certainly a better way to spend your money than this PSP offering.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;Screen:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TF5py7sHujI/AAAAAAAABzQ/4Nzne2ZIvX0/s1600/Iron-Man-2-The-Video-Game-2010-Pal-Cd-Cover-42115.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;398&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TF5py7sHujI/AAAAAAAABzQ/4Nzne2ZIvX0/s400/Iron-Man-2-The-Video-Game-2010-Pal-Cd-Cover-42115.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TF5pwoO4RBI/AAAAAAAABzI/xCWR2tNpHLk/s1600/iron_man_video_game_art2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;252&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TF5pwoO4RBI/AAAAAAAABzI/xCWR2tNpHLk/s400/iron_man_video_game_art2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TF5psaUM-gI/AAAAAAAABzA/CHOUf6FluhE/s1600/iron+man.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TF5psaUM-gI/AAAAAAAABzA/CHOUf6FluhE/s400/iron+man.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TF5pogV9nAI/AAAAAAAABy4/z2pVRVmdLnE/s1600/action2za2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TF5pogV9nAI/AAAAAAAABy4/z2pVRVmdLnE/s400/action2za2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/psp-review-iron-man-2.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_3Lbi16h8MrM/TF5p1Dq64XI/AAAAAAAABzY/Hz4zbyvHEFQ/s72-c/man.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-3552274578948196853</guid><pubDate>Sat, 07 Aug 2010 02:35:00 +0000</pubDate><atom:updated>2010-08-07T10:35:21.717+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action Games</category><title>PS3/X360/PC Preview - &#39;True Crime: Hong Kong</title><description>&lt;div class=&quot;main_summary&quot;&gt;&lt;h2&gt;&lt;/h2&gt;&lt;h3&gt;&lt;/h3&gt;&lt;div class=&quot;content for_game&quot; style=&quot;text-align: justify;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFzGCQBcM0I/AAAAAAAAByI/jxuPNik7Ls8/s1600/True-crime-logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFzGCQBcM0I/AAAAAAAAByI/jxuPNik7Ls8/s400/True-crime-logo.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;True Crime follows the story of detective Wei Shen as he infiltrates  one of Hong Kong&#39;s notorious Triad crime syndicates. As a newly hired  thug within the Triad organization, Wei must do whatever it takes to  stay undetected and survive, balancing his moral duty as a cop with the  objectives of the assignment.&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;storywrap&quot; style=&quot;text-align: justify;&quot;&gt;&lt;div class=&quot;story&quot;&gt;&lt;i&gt;True Crime: Hong Kong&lt;/i&gt;  revives a hit series from earlier in the decade, and so far, it&#39;s  looking like everything that made the past entries fun romps as the  precise reverse of &lt;i&gt;Grand Theft Auto&lt;/i&gt; is returning, with lots of new twists on the way. In a darkened room, United Front Games (the &lt;i&gt;ModNation Racers&lt;/i&gt; guys) showed &lt;i&gt;True Crime: Hong Kong&lt;/i&gt;, including many of the changes that bring it into a new, high-definition world.&lt;br /&gt;
&lt;br /&gt;
Hong  Kong is represented with several major districts. North Point  explicitly ignores Hong Kong reality to provide a Kowloon-like area to  increase variety, Aberdine is a fishing village, and Central is the  archetypal commercial districts that most people think of when they  think of Hong Kong. The resulting array is critical to keeping the plot  fresh, and the on-foot gameplay varies far more than in past entries —  though without resorting to the infamous zombies-and-a-dragon level from  the first &lt;i&gt;True Crime&lt;/i&gt;.&lt;br /&gt;
&lt;div class=&quot;images&quot;&gt;&lt;br /&gt;
&lt;/div&gt;The on-foot dynamics have also gotten a massive upgrade in &lt;i&gt;True Crime: Hong Kong&lt;/i&gt;.  Hand-to-hand combat is more combo-based, with a wider array of  available weapons, and movement is now influenced by Hong Kong action  cinema chase sequences, so quite a bit of free running is in play. If a  guy decides to run, the chase is going to be &lt;i&gt;hard&lt;/i&gt; and probably  punctuated by quite a few fights. These fights, also being Hong Kong  influenced, include plenty of options for brutality to take them down,  such as slamming opponents&#39; heads in refrigerator doors or sticking  their faces in spinning turbines. You don&#39;t need to be close to the  object when you grab the opponent to use it; you can drag him over to  it, as long as no one knocks you out of your attempt.&lt;br /&gt;
&lt;br /&gt;
That last  sentence might not sound like something any normal cop would do, but the  hero, Detective Wei Shen, is not an ordinary cop. In past entries,  players played openly on the police side of the law, but Shen is an  undercover cop (trained in San Francisco, no less), and most of his  tasks will be done on behalf of a Triad organization, the Sun On Yee.  Preserving his cover is going to be a massive element of gameplay and  story.&lt;br /&gt;
&lt;br /&gt;
Of course, a &lt;i&gt;Grand Theft Auto&lt;/i&gt;-inspired game needs cars, and the car mechanics have been done by ex-&lt;i&gt;Need for Speed&lt;/i&gt;  developers to make the driving and combat more fun. The combat in cars  also favors a Hong Kong cinematic tone, allowing you to do things such  as the classic lean-out-and-shoot, and the windows are inevitably the  first thing to be destroyed once people start shooting at you.&lt;br /&gt;
&lt;div class=&quot;images&quot;&gt;&lt;br /&gt;
&lt;/div&gt;The story elements have also been influenced by the likes of &lt;i&gt;Mass Effect&lt;/i&gt;.  Pretty much every character in the game can be spoken with, even if he  or she only has one line. The chat mechanics don&#39;t define people&#39;s  reactions to the player, though, but the &quot;Face&quot; mechanic changes how  they react to you. If you&#39;re dressed with the same brands of clothing  that the others in the area are wearing, for example, they are likely to  react better to you than if you&#39;re wearing a hodgepodge of cheap  clothes. Your record in past missions also influences this; for example,  completing side missions for the Sun On Yee will make them trust you  more. The details weren&#39;t shown during the demo due to time  restrictions, so they opted to show off two missions instead: one  featured melee combat and free running, and the other showed off the  vehicular combat.&lt;br /&gt;
&lt;br /&gt;
As we watched a fly-through video that shows off  much of Hong Kong&#39;s area variety, the reps confirmed the fourth-quarter  release window for &lt;i&gt;True Crime: Hong Kong&lt;/i&gt;. So far, the game is  looking to be at least on par with the last two entries, so it&#39;ll be a  fun romp that will scratch players&#39; itch for more &lt;i&gt;Grand Theft Auto&lt;/i&gt; while avoiding being a straight rip-off.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;Screenshot:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TFzF6tgQ3MI/AAAAAAAABxg/KTYudqvCGZI/s1600/true-crime-3-screenshot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;172&quot; src=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TFzF6tgQ3MI/AAAAAAAABxg/KTYudqvCGZI/s400/true-crime-3-screenshot.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFzF7vBexAI/AAAAAAAABxo/JQRIYrmE4Jw/s1600/true-crime-debut-trailer.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFzF7vBexAI/AAAAAAAABxo/JQRIYrmE4Jw/s400/true-crime-debut-trailer.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFzF91tSKWI/AAAAAAAABxw/mERvT_2mDMY/s1600/true-crime-hong-kong-3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFzF91tSKWI/AAAAAAAABxw/mERvT_2mDMY/s400/true-crime-hong-kong-3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFzF_B2MwLI/AAAAAAAABx4/GmbGwdT74xw/s1600/true-crime-hong-kong-e3-screens.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFzF_B2MwLI/AAAAAAAABx4/GmbGwdT74xw/s400/true-crime-hong-kong-e3-screens.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFzGArmzEAI/AAAAAAAAByA/TdaG8-XhgEc/s1600/true-crime-hong-kong-e3-screens-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFzGArmzEAI/AAAAAAAAByA/TdaG8-XhgEc/s400/true-crime-hong-kong-e3-screens-1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/ps3x360pc-preview-true-crime-hong-kong.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_3Lbi16h8MrM/TFzGCQBcM0I/AAAAAAAAByI/jxuPNik7Ls8/s72-c/True-crime-logo.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-5119040578579931253</guid><pubDate>Thu, 05 Aug 2010 01:01:00 +0000</pubDate><atom:updated>2010-08-05T09:01:06.973+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Shooter Games</category><title>XBLA Preview - &#39;Plants vs. Zombies</title><description>&lt;h3&gt;&lt;/h3&gt;&lt;div class=&quot;content for_game&quot; style=&quot;text-align: justify;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFoNEPJ7WbI/AAAAAAAABww/gJXYnASTSQY/s1600/pvz.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;241&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFoNEPJ7WbI/AAAAAAAABww/gJXYnASTSQY/s400/pvz.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
Plants vs. Zombies combines real-time strategy, tower defense and collectible card games, but in a casual context.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFoM_9l3oUI/AAAAAAAABwg/3PXiDv1fmoU/s1600/plants-vs-zombies.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;222&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFoM_9l3oUI/AAAAAAAABwg/3PXiDv1fmoU/s400/plants-vs-zombies.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;storywrap&quot;&gt;&lt;div class=&quot;story&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It&#39;s  an absolutely insane premise, but it works. Zombies are invading, the  only other human around wears a pot on his head (hiya, Crazy Dave!), and  as for weapons … well, those plants mean some serious business! We&#39;re  talking about PopCap&#39;s &lt;i&gt;&lt;a href=&quot;http://worthplaying.com/game/3998&quot;&gt;Plants vs. Zombies&lt;/a&gt;&lt;/i&gt;,  of course, which took the PC by storm last year (as well as the iPad,  iPhone and iPod Touch). A zany and hilarious take on the tower defense  genre, &lt;i&gt;Plants vs. Zombies&lt;/i&gt; is finally making the jump to consoles, with an XBLA release scheduled for September 8.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;If you&#39;ve never played &lt;i&gt;Plants vs. Zombies&lt;/i&gt;, be sure to check out our review of the &lt;a href=&quot;http://worthplaying.com/article/2009/5/31/reviews/62128&quot;&gt;PC version&lt;/a&gt;,  which covers the basics. Everything that&#39;s in there will also be in the  XBLA version, but as they say on late night infomercials, &quot;That&#39;s not  all, folks.&quot; &lt;i&gt;Plants vs. Zombies&lt;/i&gt; for XBLA features a host of new goodies, including co-op and versus mode. Yep, you can now play as the zombies.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Sitting  down with the game at a zombie BBQ, versus mode was definitely the  highlight of the night — with the possible exception of the live dancing  zombies and sunflower girls. Hey, it&#39;s PopCap; that&#39;s how they roll.  Back to the game, versus mode pits you in a one-on-one battle against a  friend. One player takes on the traditional role of the plants, while  the other mans the zombie hordes. For the plants, the goal is the same  as in single-player: keep the zombies away from the house. The zombie  side simply has to get one man, er, undead, inside the house to win.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFoM-aZFPBI/AAAAAAAABwY/ZgmC0Ui16Y4/s1600/plants-vs-zombies+2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFoM-aZFPBI/AAAAAAAABwY/ZgmC0Ui16Y4/s400/plants-vs-zombies+2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;images&quot; style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;images&quot; style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In  order for the plants to win, they must eliminate three of the zombie  targets. Do that, and the zombie hordes go down in defeat. Why the  zombies have seemingly supernatural bull&#39;s-eyes that they carry around  cannot be explained, but just go with it. It works.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Playing as the  zombies is similar to playing as the plants, but with a twist. First  off, your play field area is smaller. The zombie hordes only get three  columns to build in; the plants get the rest. Secondly, the zombies  don&#39;t use sun as a resource. Instead they use brainz. Brainz are  gathered from tombstones, which also double as walls. While they&#39;re  protecting your magic targets, they&#39;re also giving you a constant supply  of brainz.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The team at PopCap has put a lot of effort into  balancing the two sides, ensuring that neither player has an advantage  when dropping into versus mode. They may play differently, but both the  plants and the zombies are evenly matched. When playing quick play, each  side gets a random selection of troop cards dropped into their  available army, but if you switch to a custom match, you can select  which troops you want to have available. Plants choose first, and then  you alternate back and forth with your selections. This way, if your  opponent chooses a particular plant (or zombie) you can be sure to add  the correct counter to your army.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFoNEPJ7WbI/AAAAAAAABww/gJXYnASTSQY/s1600/pvz.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;241&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFoNEPJ7WbI/AAAAAAAABww/gJXYnASTSQY/s400/pvz.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;If you&#39;re not the competitive type, &lt;i&gt;Plants vs. Zombies&lt;/i&gt;  XBLA offers a drop-in, drop-out co-op mode. You can have a second  player join the adventure at any time. When playing co-op adventure  mode, both players fight as a united front. Standard levels have you  collecting sun resources and planting troops as normal, while special  modes, such as wall-nut bowling, switch things up a bit.&lt;/div&gt;&lt;div class=&quot;images&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In  bowling, the available wall-nuts appeared automatically on a conveyer  belt. Either player could fire off the wall-nuts, but you also have the  option to choose another seed packet. If a standard wall-nut is up next,  but there is a red one queued up behind it, you can skip to the  explosive red one, which is a great way to take out a crowd of zombies.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Using  butter in co-op is another incredibly useful technique. When the zombie  hordes get too close, sometimes you just need to take a breather.  Either player can freeze a zombie in place by putting a slab of butter  on its head. Doing so blinds the zombie and prevents it from moving, but  it also ties up the player who&#39;s holding the butter button. How many  games do you know that have a butter button? Didn&#39;t think so. It&#39;s  wacky, but like everything else in the game, it just works.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Puzzle  mode makes a reappearance in the XBLA version of the game, as does the  minigame mode, though there is a console-exclusive minigame. The PopCap  XBLA title, &lt;i&gt;&lt;a href=&quot;http://worthplaying.com/article/2006/5/3/news/33036&quot;&gt;Heavy Weapon&lt;/a&gt;&lt;/i&gt;, has been re-imagined for &lt;i&gt;Plants vs. Zombies&lt;/i&gt;.  In this mode, your pea shooter is mounted on a lawnmower at the bottom  of the screen. Rather than planting troops, you move your pea shooter  left and right, shooting zombies with the right stick and collecting sun  power. When you use a seed packet, it upgrades your solo shooter,  giving you increased firepower to take on the hordes.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Coming from platforms with mouse and touch-screen support, it was important to get the controls right for &lt;i&gt;Plants vs. Zombies&lt;/i&gt;  XBLA, but after playing for an hour, it&#39;s safe to say that PopCap has  nailed the controls. Core movement is done with the joystick, seed  packets are selected with the bumpers, and they even added an automatic  sun collector button. Just hold the right trigger to automatically  gather any suns (or brainz) that are on-screen. It&#39;s a nice touch that  allows you to focus on strategy rather than collection of resources.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Visually,  the art assets have gotten a boost, with the game looking sharp as  tacks on big HDTV displays. Due to a request from the Michael Jackson  estate, Thriller Zombie has sadly gone the way of the dodo, but he&#39;s  been replaced by Disco Zombie, who handles the dancing duties well. One  other XBLA specific tweak worth mentioning is the custom house, which  serves as a sort of leaderboard. The house reflects your progress, so  you can see how you&#39;re doing with a quick glance.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Plants vs. Zombies&lt;/i&gt;  for XBLA is looking like it&#39;s going to be another home run for PopCap.  If you&#39;ve never played the game before, it&#39;s a highly addicting  single-player experience. If you have played the game, versus mode is  going to draw you back in for more, and for now, both co-op and versus  modes are exclusive to the XBLA version of &lt;i&gt;Plants vs. Zombies&lt;/i&gt;. We&#39;ll have the final verdict once the game plants its seeds next month.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/xbla-preview-plants-vs-zombies.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_3Lbi16h8MrM/TFoNEPJ7WbI/AAAAAAAABww/gJXYnASTSQY/s72-c/pvz.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-1303899517372596741</guid><pubDate>Wed, 04 Aug 2010 10:06:00 +0000</pubDate><atom:updated>2010-08-04T18:06:36.606+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Modern City-Building Games</category><title>Building &amp; CO: You are the Achitect</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFb7cnrPBiI/AAAAAAAABrE/L-Q877vZUxs/s1600/BC.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFb7cnrPBiI/AAAAAAAABrE/L-Q877vZUxs/s400/BC.jpg&quot; width=&quot;281&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;INFO:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;You are in charge of a real building site with Building &amp;amp; Co! &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Building &amp;amp; Co is a revolutionary city builder in which you will deal   with all the aspects that come into play during the management of a   real building site. You must consider the specifications, the budget,   and technical constraints as well as delivery timeframes in order to be   able to build numerous ambitious buildings.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In a rich and very detailed 3D environment, you take care of all the   construction phases: from hiring workers to choosing materials as well   as drawing the foundations and different floors. Building &amp;amp; Co is   the first management game to put you in control of a building site and   offers a fun, technical approach that will please all fans of the genre.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Architect, city planner, foreman: you are in charge of the craziest   building designs and have unlimited freedom in your decisions!&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Screenshot&lt;/b&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFk63-hfKbI/AAAAAAAABtE/iGJQKo6i4Ds/s1600/BC1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFk63-hfKbI/AAAAAAAABtE/iGJQKo6i4Ds/s400/BC1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFk66LGEeaI/AAAAAAAABtM/IoT0M9TB0TM/s1600/BC2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFk66LGEeaI/AAAAAAAABtM/IoT0M9TB0TM/s400/BC2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFk670IH6qI/AAAAAAAABtU/iDeM6Ym96Yk/s1600/BC3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFk670IH6qI/AAAAAAAABtU/iDeM6Ym96Yk/s400/BC3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFk69TjFXkI/AAAAAAAABtc/diTjsGL0tVo/s1600/BC4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFk69TjFXkI/AAAAAAAABtc/diTjsGL0tVo/s400/BC4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFk6-7fdfHI/AAAAAAAABtk/B_bo60yNme4/s1600/BC5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFk6-7fdfHI/AAAAAAAABtk/B_bo60yNme4/s400/BC5.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFk7AYK2kJI/AAAAAAAABts/kQk0BC5DxJY/s1600/BC6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFk7AYK2kJI/AAAAAAAABts/kQk0BC5DxJY/s400/BC6.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Download&lt;/b&gt;:&lt;br /&gt;
RapidShare:&lt;br /&gt;
&lt;a href=&quot;http://rapidshare.com/files/405610243/WarezXtremE.org_building.and.co-reloaded_ntm_.part1.rar&quot;&gt;http://rapidshare.com/files/405610243/WarezXtremE.org_building.and.co-reloaded_ntm_.part1.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://rapidshare.com/files/405610237/WarezXtremE.org_building.and.co-reloaded_ntm_.part2.rar&quot;&gt;http://rapidshare.com/files/405610237/WarezXtremE.org_building.and.co-reloaded_ntm_.part2.rar&lt;/a&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/building-co-you-are-achitect.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_3Lbi16h8MrM/TFb7cnrPBiI/AAAAAAAABrE/L-Q877vZUxs/s72-c/BC.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-4323561087579650912</guid><pubDate>Mon, 02 Aug 2010 17:01:00 +0000</pubDate><atom:updated>2010-08-03T01:01:47.591+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action RPG Games</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><title>E3 Preview: Venetica (PS3)</title><description>&lt;div class=&quot;entry clearfloat&quot;&gt;                                                 &lt;div style=&quot;text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFb5EF-TmVI/AAAAAAAABqc/fVYBD-aHTho/s1600/1+Ven.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFb5EF-TmVI/AAAAAAAABqc/fVYBD-aHTho/s400/1+Ven.jpg&quot; width=&quot;282&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;INFO: &lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;When dtp Entertainment decided to show me Venetica, I had no idea  what I was getting into.&amp;nbsp; I had never heard of the title, although  it was apparently an Xbox 360/PC release at some point in Europe, and  now Deck 13 was developing a PS3 version for release in 2011.&amp;nbsp; As I  watched my presentation, I was upset that I had not played the game as  of yet, because it looks like it could be a lot of fun if the story is  handled properly, and the rough edges are buffed out.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span id=&quot;more-34846&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Venetica at its core is an Action/RPG title developed by&amp;nbsp;Deck  13, the people that created the Anhk adventure games that were fun  little titles.&amp;nbsp; Venetica takes place in Venice, Italy some time  during the Renaissance, judging from the building design and  clothing.&amp;nbsp; It seems that our main character, Scarlett, is actually  the daughter of Death, and is tasked with guiding the living into the  world of the dead.&amp;nbsp; However, she does not know this, and only finds  out when an evil necromancer attacks her town, looking for this  daughter of Death, so he can gain her power and rule over the  land.&amp;nbsp; I found the premise interesting, and I did get hooked by the  initial storyline in our presentation.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;During the attack on Scarlett’s town, she is eager to defend her  village and takes up a weapon to fight the incoming enemies.&amp;nbsp; In  the beginning of the game, Scarlett’s attacks will be weak and limited  to standard combos, but as you progress through the story, you will  learn more attack combos that will help you beat enemies in more  creative fashion.&amp;nbsp; During this battle, Scarlett is brought to her  father, the visit triggered by the death of her boyfriend.&amp;nbsp; He  jumps in front of her to save her from a deathblow from a sword.&amp;nbsp;  During this sequence, we get some backstory on her powers and how she  should be honored by her newfound powers.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;At this point, we talked a bit about the people that Scarlett will  face in combat.&amp;nbsp; While Scarlett will fight many normal denziens to  attack like foot soldiers, there will also be lots of creatures to fight  in her battles.&amp;nbsp; One beast we were told about was the  Librarian.&amp;nbsp; It sounded rather harmless until we were told about the  Librarian’s large size, four clawed hands and large eyes to find  enemies.&amp;nbsp; There will be a lot more creatures of this variety  throughout the world of Venetica, and Scarlett will be tasked with  killing them all.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;At this point, our demo moved forward to the center of Venice, Italy,  and the city looked absolutely&amp;nbsp; gorgeous.&amp;nbsp; Deck 13 has  captured the size and scope of this massive artistic city.&amp;nbsp; You  start to get a feel for the scope of size as you go to the top of a tall  building, and you look down and can see areas that you traversed  earlier in the game.&amp;nbsp; Gondolas are available to fast travel around  Venice, or you can just beat feet to get around.&amp;nbsp; And for those  that like to exercise, you can even swin the canals to get to places,  and this can also help you sneak up on enemies and take them out without  alerting other foes.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A unique power that Scarlett earns is the ability to bring herself  back from death, but while in the death plane, she can move around and  reposition herself on the field of combat before ressurecting  herself.&amp;nbsp; It makes for an intersting battle strategy, where you can  die to get a better situational awareness of the battle.&amp;nbsp; However,  your death powers use up energy and if you use them too often, you  might end up in a situation where you cannot ressurect.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;From my twenty minute presentation, I was impressed with the look at  style of Venetica, even at this early Alpha stage of development.&amp;nbsp;  The graphics are still a little rough at times for characters, but the  environments look amazing.&amp;nbsp; Combat seems fast and fun, especially  in the later segments where we unlocked some of the more powerful  combos.&amp;nbsp; We&amp;nbsp;will have some more coverage of Venetica as it  moves closer to release here in the States and in Europe.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Screenshot: &lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFb5MoCAeJI/AAAAAAAABq8/z9bZDQgdBr8/s1600/1+Ven+4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFb5MoCAeJI/AAAAAAAABq8/z9bZDQgdBr8/s400/1+Ven+4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFb5KokpUzI/AAAAAAAABq0/rHXCh7qCkbY/s1600/1+Ven+3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFb5KokpUzI/AAAAAAAABq0/rHXCh7qCkbY/s400/1+Ven+3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFb5Fn1xGWI/AAAAAAAABqk/FOSkelUXjOE/s1600/1+Ven+1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFb5Fn1xGWI/AAAAAAAABqk/FOSkelUXjOE/s400/1+Ven+1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFb5Hyo7OLI/AAAAAAAABqs/ii5GEdgFGtQ/s1600/1+Ven+2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFb5Hyo7OLI/AAAAAAAABqs/ii5GEdgFGtQ/s400/1+Ven+2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/e3-preview-venetica-ps3.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_3Lbi16h8MrM/TFb5EF-TmVI/AAAAAAAABqc/fVYBD-aHTho/s72-c/1+Ven.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-264623401848114317</guid><pubDate>Sun, 01 Aug 2010 23:55:00 +0000</pubDate><atom:updated>2010-08-02T07:55:19.572+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Mini Games</category><title>The Scruffs v1.0.0.7</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFYJUdJcE6I/AAAAAAAABqM/92XBNRR0zGU/s1600/Struf.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFYJUdJcE6I/AAAAAAAABqM/92XBNRR0zGU/s400/Struf.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;INFO:&lt;/b&gt;&lt;br /&gt;
&lt;div style=&quot;color: black; text-align: justify;&quot;&gt;Embark on a journey of love and learning with the only family in the world that has an excuse to be messy - The Scruffs.&lt;br /&gt;
&lt;br /&gt;
Burdened with financial troubles and a looming deadline to sell their  family home, The Scruffs have enlisted your expertise to help them stave  off this family crisis. Grandpa &quot;George&quot; Scruff has come up with a  clever plan to save the day, but the solution comes with a grave price. A  shocking secret that Grandpa Scruff has tried so hard to erase from his  memory is now at risk of being revealed. What is this secret and why  has Grandpa Scruff kept it hidden for so long? Scour though the house  and find the clues that will help save The Scruffs&#39; beloved home and  uncover the secret that will change their lives forever.&lt;br /&gt;
&lt;br /&gt;
- 20 beautiful locations to scour&lt;br /&gt;
- 1000&#39;s of items to find&lt;br /&gt;
- 15 historical artifacts to discover&lt;br /&gt;
- Secrets to uncover&lt;br /&gt;
- Unique hints mechanism&lt;br /&gt;
- Charming characters and witty banter&lt;br /&gt;
- Heartwarming stories of love and lore&lt;br /&gt;
- Innovative and funny mini-games&lt;/div&gt;&lt;div style=&quot;color: black; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;color: black; text-align: justify;&quot;&gt;Download File: &lt;a href=&quot;http://rapidshare.com/files/118776523/ThScrv1007.rar&quot; style=&quot;color: blue;&quot;&gt;http://rapidshare.com/files/118776523/ThScrv1007.rar&lt;/a&gt; &lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/scruffs-v1007.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_3Lbi16h8MrM/TFYJUdJcE6I/AAAAAAAABqM/92XBNRR0zGU/s72-c/Struf.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-7656400855080090215</guid><pubDate>Sat, 31 Jul 2010 16:33:00 +0000</pubDate><atom:updated>2010-08-01T00:33:26.749+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Strategy Games</category><title>Speculation: What Will Diablo 3&#39;s Final Character Class Be?</title><description>&lt;b&gt;We gather up facts and make educated guesses on what Blizzard will unveil for its fifth and final character class in Diablo 3.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span class=&quot;articleText&quot;&gt;With &lt;a href=&quot;http://www.1up.com/do/gameOverview?cId=3159435&quot;&gt;StarCraft 2&lt;/a&gt; arriving in just a few days, and &lt;a href=&quot;http://www.1up.com/do/gameOverview?cId=3171943&quot;&gt;World of Warcraft: Cataclysm&lt;/a&gt; in active beta, we&#39;re starting to wonder what&#39;s up with &lt;a href=&quot;http://www.1up.com/do/gameOverview?cId=3138257&quot;&gt;Diablo 3&lt;/a&gt;.  So far, we already see that it&#39;s introducing quite a few changes to the  beloved franchise -- randomized quests, no more relying on town portals  and potions and a new slate of character classes are just some of what  you can expect to see once Blizzard finally ships it. Despite these  changes, it&#39;s still very much an isometric action-RPG in the same vein  as its predecessors. As you may have heard, Blizzard has a pretty good  track record about making good games, so the quality of the game isn&#39;t  really something fans need to worry about.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span class=&quot;articleText&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span class=&quot;articleText&quot;&gt; But what has had fans, especially us, concerned for nearly a year now is  the identity of the fifth and final character class. Many people have  enough faith in Blizzard to think it&#39;ll be good, whatever it is, but  will it be good as the arguably perfect &lt;a href=&quot;http://www.1up.com/do/gameOverview?cId=2009539&quot;&gt;Diablo 2&lt;/a&gt; Necromancer, or any of the other classic &lt;a href=&quot;http://www.1up.com/do/gameOverview?cId=2009538&quot;&gt;Diablo&lt;/a&gt;  characters? As mentioned earlier, now that everyone is already situated  with the other two named Blizzard titles (we&#39;re not going to even  speculate on what&#39;s happening with the unannounced MMO), we&#39;re thinking  that Blizzard might finally talk about Diablo 3 soon. Maybe we&#39;ll see  this final class at either GamesCom next month or BlizzCon later this  year. With that in mind, we&#39;re taking a look at what we know, and now  making some conclusions about what the final class will be.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;articleText&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;h3&gt;What We Know&lt;/h3&gt;&lt;h3&gt;&lt;span class=&quot;articleText&quot; style=&quot;font-weight: normal;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;Casting and melee are covered: There are, of course, different  takes on the concept of melee or casting, but for a cast of just five  characters, both bases seem to be sufficiently covered. The Barbarian  and Monk each offer a very different way to go about close-range combat.  The Wizard offers up a traditional mage class and the Witch Doctor can  both cast and summon pets. Blizzard has said &lt;a href=&quot;http://www.giantbomb.com/news/hands-on-with-diablo-iiis-street-fighter-inspired-monk-class/1658/&quot;&gt;the last class will &quot;fit a different niche than the existing classes,&quot;&lt;/a&gt; so it&#39;s unlikely we&#39;ll see another class fall exclusively into the caster or melee category.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;It&#39;s not a returning class...: Blizzard has come right out and  said that no previous Diablo classes will be returning other than the  Barbarian. That&#39;s a direct result of the developers feeling the &lt;a href=&quot;http://www.1up.com/do/previewPage?pager.offset=1&amp;amp;cId=3172030&amp;amp;p=1&quot;&gt;Barbarian was the only class that could be significantly improved&lt;/a&gt;.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt; ...but it might have some similarities to one: Hey, what do you  even need the old classes for? You can see hints of the old characters  in the other three announced classes; the Monk is similar to the  Assassin, the Wizard with the Sorceress, and the Witch Doctor with the  Necromancer. They&#39;re certainly not copies of their predecessors, but the  precedent suggests we might see the influence of another D2 class or  two once the fifth class is unveiled.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;It was among the first classes Blizzard picked: Whatever the  final class is, it was among the first classes chosen for Diablo 3 many  years ago. It has since undergone some significant changes because it  was no longer &quot;as exciting to us as it used to be,&quot; &lt;a href=&quot;http://www.wired.com/gamelife/2009/09/diablo-iii-character-classes/&quot;&gt;according to director Jay Wilson&lt;/a&gt;. That suggests a twist on what might otherwise be a straightforward class.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;articleText&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3&gt;What We Think&lt;/h3&gt;&lt;h3&gt;&lt;span class=&quot;articleText&quot; style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;articleText&quot;&gt;There&#39;s one archetype glaringly absent from  Diablo 3: no traditional ranged physical attacker. The Wizard and Witch  Doctor might have ranged spells they regularly use, but neither of them  -- or either of the other classes -- uses a bow. This particular  prediction seems to be the prevailing theory on the Internet, as the  concept of a bow-wielding class seems like a necessity in a modern  Diablo game. It fits so well, in fact, that I find it hard to believe  that the last class &lt;i&gt;isn&#39;t&lt;/i&gt; some sort of Hunter or Rogue that (at least sometimes) employs a bow.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=0&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3664138&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3664138&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=1&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3664137&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3664137&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;                 &lt;/span&gt;&lt;/h3&gt;&lt;div style=&quot;clear: both; height: 8px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=2&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632719&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632719&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=3&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632718&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632718&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=4&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632717&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632717&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=5&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632716&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632716&quot; style=&quot;height: 99px; width: 146px;&quot; /&gt;&lt;/a&gt;        &lt;div style=&quot;clear: both; height: 8px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=6&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632715&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632715&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=7&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632714&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632714&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=8&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632713&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632713&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=9&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632711&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632711&quot; style=&quot;height: 99px; width: 146px;&quot; /&gt;&lt;/a&gt;        &lt;div style=&quot;clear: both; height: 8px;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=14&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632706&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632706&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=15&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632705&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632705&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=16&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632704&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632704&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=17&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3632703&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3632703&quot; style=&quot;height: 99px; width: 146px;&quot; /&gt;&lt;/a&gt;        &lt;div style=&quot;clear: both; height: 8px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;clear: both; height: 8px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=18&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599691&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599691&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=19&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599690&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599690&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=20&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599689&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599689&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=21&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599688&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599688&quot; style=&quot;height: 99px; width: 146px;&quot; /&gt;&lt;/a&gt;        &lt;div style=&quot;clear: both; height: 8px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=22&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599687&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599687&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=23&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599686&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599686&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=24&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599685&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599685&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=25&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599684&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599684&quot; style=&quot;height: 99px; width: 146px;&quot; /&gt;&lt;/a&gt;        &lt;div style=&quot;clear: both; height: 8px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=26&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599683&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599683&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=27&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599682&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599682&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=28&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599681&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599681&quot; style=&quot;height: 99px; margin-right: 8px; width: 146px;&quot; /&gt;&lt;/a&gt;               &lt;a href=&quot;http://www.1up.com/do/slideshow?pager.offset=29&amp;amp;mt=0&amp;amp;cId=3138257&amp;amp;mId=3599680&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;floatleft&quot; src=&quot;http://www.1up.com/media?id=3599680&quot; style=&quot;height: 99px; width: 146px;&quot; /&gt;&lt;/a&gt;        &lt;div style=&quot;clear: both; height: 8px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;clear: both; height: 8px;&quot;&gt;&lt;span class=&quot;articleText&quot;&gt; Diablo 2 had the Amazon as its bow-wielding class (although you could  quite easily have ignored bows and used javelins/spears, but  nevertheless). If the other four Diablo 3 characters are any indication,  Blizzard isn&#39;t going to settle for just replicating an already-existing  character. That means a Hunter/Rogue would have some significant  deviations from the Amazon. As such, here are some plausible ideas for  different spins that we might see the developer put on a hypothetical  Hunter/Rogue class: &lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Pets&lt;/b&gt;: It&#39;s a very obvious addition to the Hunter -- &lt;a href=&quot;http://www.1up.com/do/gameOverview?cId=2015259&quot;&gt;World of Warcraft&lt;/a&gt;, &lt;a href=&quot;http://www.1up.com/do/gameOverview?cId=2010504&quot;&gt;Guild Wars&lt;/a&gt;,  and plenty of other games already have Hunters with pets. And with no  Necromancer or Druid, and only the Witch Doctor capable of summoning,  this seems like a strong possibility. &lt;br /&gt;
&lt;b&gt;Traps&lt;/b&gt;: The Monk already does the sort of close-range and  fast-paced combat that the Assassin did in D2, but the Assassin&#39;s traps  are nowhere to be seen. A new Rogue could lay down traps and then  retreat to use a bow from a safe distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Assassinations&lt;/b&gt;: This goes more in the direction of WOW&#39;s Rogue  than it does WOW&#39;s Hunter, but imagine a mechanic that has you sneaking  behind enemies while the rest of your party distracts a group, only to  have you stab your enemies in the back for some crazy critical hit. It  goes against the notion that this will be a ranged physical class, but  this could be a way to add an alternative way of playing to standing  back and playing the archer role.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shape-Shifting&lt;/b&gt;: Another deviation from the ranged combat idea  would be to allow you to change into an animal or creature like D2&#39;s  Druid. Throw in the ability to disguise yourself as an enemy to more  easily facilitate assassinations, and it&#39;d be even better.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Make him or her Undead, Holy, or Something&lt;/b&gt;: Undead, holy, or  whatever -- a twist like being one of these things could provide an  avenue for all sorts of crazy skills that you couldn&#39;t normally get away  with including in a &quot;traditional&quot; Hunter/Rogue character. Some of the  undead territory is already covered by the Witch Doctor (who has skills  like Locust Swarm and Soul Harvest), but a holy Hunter could shoot  arrows imbued with the light of Heaven or somesuch. Sure, that doesn&#39;t  sound nearly as awesome as &quot;Locust Swarm&quot;, but it could still work.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;articleText&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;h3&gt;What We&#39;re Hoping For&lt;/h3&gt;While we&#39;ve been gathering some info and making educated guesses, here&#39;s  some stuff that we simply want out of personal preference.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Someone fast&lt;/b&gt;: The Monk looks to be the quickest of the announced  classes, but that doesn&#39;t mean it has to stay that way. In D2, the  Paladin was able to charge at enemies and the Assassin had a skill to  make her faster, which sure would come in handy for following up some  quick, long-distance arrows with a close-range killing shot.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Buffs&lt;/b&gt;: Few things can make you feel more important in an online  cooperative RPG than being the person who dishes out buffs to the other  people in your party. Make the fifth class a leader type who can inspire  other classes to do greater damage, move faster, or recover health more  quickly (like some sort of super Paladin).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Poison&lt;/b&gt;: If we can&#39;t buff our allies, why not debuff our foes?  Blizzard wants combat to be more comprehensive than spamming a single  skill, so why not incorporate poisons that you either find or create  yourself through dropped items? Those poisons can then be applied to  your weapons to counter specific types of foes or to add damage over  time, slow enemies down, temporarily incapacitate them, or any number of  other effects.&lt;br /&gt;
&lt;br /&gt;
We&#39;ll see how close or far off the mark we are whenever Blizzard finally  reveals the fifth class. Until then, let&#39;s hear what you &lt;i&gt;think&lt;/i&gt; we&#39;ll end up seeing, as well as what you would &lt;i&gt;like&lt;/i&gt; to see&lt;br /&gt;
&lt;h3&gt;&amp;nbsp;&lt;/h3&gt;&lt;span class=&quot;articleText&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;h3&gt;&lt;span class=&quot;articleText&quot; style=&quot;font-weight: normal;&quot;&gt;&lt;br /&gt;
&lt;span class=&quot;articleText&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;
&lt;/span&gt;&lt;/h3&gt;&lt;span class=&quot;articleText&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;articleText&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/08/speculation-what-will-diablo-3s-final.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-3028301072683361602</guid><pubDate>Fri, 30 Jul 2010 19:29:00 +0000</pubDate><atom:updated>2010-07-31T03:29:31.539+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Race Games</category><title>Racing 8: The Ultimate PC Collection (2009)</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFMnyF7EqXI/AAAAAAAABkY/dxK8vI_5si8/s1600/Lumba+Moto.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFMnyF7EqXI/AAAAAAAABkY/dxK8vI_5si8/s640/Lumba+Moto.jpg&quot; width=&quot;452&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
INFO:&lt;br /&gt;
&lt;br /&gt;
Racing 8: The Ultimate PC Collection (2009)&lt;br /&gt;
Genre: Racing | Platform: PC | Language: English | 572MB&lt;br /&gt;
&lt;br /&gt;
Nemudrenye  arcade racing - the dream of everyone who is tired of long hours spent  at work. Walk before going to bed a couple of runs and beat opponents  will play, collected in this volume. The player himself to determine at  what he interesting ride! ATV&#39;s, motorcycles, SUVs, and even bicycles  competing in speed and skill on various routes.&lt;br /&gt;
For fans of unusual races offered to race toy cars on the living room, as well as competitions postapokaleptichnyh cars. &lt;br /&gt;
&lt;br /&gt;
Game features:&lt;br /&gt;
&lt;br /&gt;
• Doomsday Racers - arrivals at the most powerful off-roader.&lt;br /&gt;
• Go Kart Rally - the popular go-cart rally on different tracks.&lt;br /&gt;
• MotoXManiac - high-speed motorcycle chase on the steep arenas.&lt;br /&gt;
• ProBiker 2 - Exciting races risk cyclists.&lt;br /&gt;
• RCToyMachines - Household competition toy machines.&lt;br /&gt;
• Turbo Trucks - Heavy trucks are also involved in racing.&lt;br /&gt;
• White Van Racer - your mini-van refueled and ready to go!&lt;br /&gt;
• Xtreme Quads - really extreme ATVs.&lt;br /&gt;
&lt;br /&gt;
Sustem requirements&lt;br /&gt;
System: Windows XP / Vista&lt;br /&gt;
Processor: Pentium III / Athlon 800 MHz&lt;br /&gt;
Memory: 256 MB&lt;br /&gt;
Video Card: DirectX 9.0c - compatible 3D video card GeForce 4 level Ti4200/Radeon 9000 with 128 MB of memory sound card&lt;br /&gt;
DirectX 9.0c - compatible&lt;br /&gt;
Hard disk: 1 Gb&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Download:&lt;br /&gt;
&lt;pre style=&quot;display: inline; margin-top: 0pt;&quot;&gt;http://www.fileserve.com/file/C9Km2G5/Motori8.up_By_SUPERHIK_SWtim.org.part1.rar
http://www.fileserve.com/file/g6XrE5f/Motori8.up_By_SUPERHIK_SWtim.org.part2.rar
http://www.fileserve.com/file/R7cp9CC/Motori8.up_By_SUPERHIK_SWtim.org.part3.rar&lt;/pre&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/07/racing-8-ultimate-pc-collection-2009.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_3Lbi16h8MrM/TFMnyF7EqXI/AAAAAAAABkY/dxK8vI_5si8/s72-c/Lumba+Moto.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-248990250588681790</guid><pubDate>Fri, 30 Jul 2010 00:04:00 +0000</pubDate><atom:updated>2010-07-30T08:04:16.658+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">RPG Games</category><title>Fable III Preview [Xbox 360/PC]</title><description>&lt;img alt=&quot;&quot; class=&quot;aligncenter size-full wp-image-44889&quot; height=&quot;145&quot; src=&quot;http://beefjack.com/files/2010/07/fable-3-header.jpg&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;There’s one overriding feeling you get from listening to Peter  Molyneux speak about his games: he really does believe the hype. The  Lionhead boss might have a reputation for exaggerating and boasting  about the titles he designs, but in front of me stands a man whose  enthusiasm is so palpable that it resonates around the room.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;He’s also first to admit that Fable II, his previous allegedly  world-changing game, had a great number of problems. “To be honest with  you, there were really big design flaws,” he says, addressing 2010’s &lt;a href=&quot;http://beefjack.com/tag/develop-2010/&quot;&gt;Develop Conference&lt;/a&gt;. Fable II was a game that, to Molyneux, threw too much into the mix, emerging cluttered and turgid as a result.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;So the big theme is ‘back to basics’. Fable II came under some  criticism from players for being too simple, so their inbuilt alarm  bells may start ringing when they discover Fable III is streamlined even  further. Most immediately noticeable is that there’s only a single item  on the heads-up display. “We’ll be getting rid of that icon,” says  Molyneux, pointing to it in the bottom left corner of the screen.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;No HUD whatsoever, then. And no menus, either, once you’re into the  game itself. All of Fable III’s character customisation takes place  within the game world, in a place called The Sanctuary. It’s home to  your helpful butler, voiced by John Cleese, and allows you to wander  around kitting out and tweaking your character – without the need to  scroll through endless options and juggle countless numbers. “This is a  role-playing game,” Molyneux reminds us. “Where’s all the stats? We  don’t need them, because they’re all inside the world.”&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-full wp-image-44890&quot; height=&quot;300&quot; src=&quot;http://beefjack.com/files/2010/07/Fable-3-town.jpg&quot; width=&quot;600&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;If there’s a concern, it’s that Lionhead will struggle to find a way  for it to make sense. In the demonstration, The Sanctuary is presented  to us without any explanation of how it fits into the wider story. It is  of course likely to be integrated into the plot somehow. But for now,  Molyneux simply hits a button, and suddenly we’re there, in the  Sanctuary chamber, ready to tinker around with our guy or gal.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;And that gender choice is one of significance, according to Molyneux.  Elements of the narrative switch and alter depending on your chosen  sex, while more care has been placed in the female character design this  time around. “In Fable II, all our women did look like Russian  shotputters,” Molyneux jokes. “In Fable III, I’m glad to say that they  have curves and soft bits.”&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Ensuring actions feel like they have real consequences is right near  the top of a priority list that’s intended to ensure the series feels  more dramatic than ever. Playing as the son or daughter of your  character in Fable II, the game’s main Journey to Rule campaign follows  your attempt to overthrow an evil ruler and eventually become king  yourself – but in order to do this, you’re asked to make certain  concessions.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It works like this. Characters in Fable III will ask, during your  campaign for leadership, certain promises of you. If you agree to them,  these people will expect you to carry out their wishes upon your grasp  of power. Keep your side of the deal and you’ll be well liked. Go back  on your word, and your subjects won’t be at all pleased.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-full wp-image-44891&quot; height=&quot;300&quot; src=&quot;http://beefjack.com/files/2010/07/fable-3-cave.jpg&quot; width=&quot;600&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The idea, of course, is to let players be who they want to be – even  if that means creating a world that’s even more atrocious than it was  under the previous king’s horrible reign. “Even though I know very few  people will be a tyrannical king,” says Molyneux, “I still love the idea  that you have the opportunity to have your kingdom even &lt;i&gt;worse&lt;/i&gt;.”&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;But despite this depth of player choice, ‘accessibility’ remains the  key word. “We want to sell loads more units,” declares Molyneux. The  room laughs, but he’s basically serious. “As a designer, more and more,  it matters that more people play your game,” he says. The key to that,  in Lionhead’s minds, lies in streamlining and refinement. “Being honest,  Fable II had some terribly messy things about it.”&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;So combat’s been tweaked again. It’s all a one-button system,  ostensibly simplified but with added depth and flexibility, where spells  can be charged for an infinite amount of time to deliver crushing  blows. “You could hold it overnight and see what happens,” Molyneux  says. “I love that feeling of power. Why should we cap these things?”&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Not only that, but the more overt RPG elements have been hidden  behind the scenes. Levelling up is still a key component, but rather  than assigning skill points, you’re unlocking gates and choosing from  treasure chests embedded in the game world. Each new level unlocks a  gate on the road to the castle at which you’ll eventually arrive and  become king. And between each gate there’s big boxes of goodies to  choose from, which unlock various abilities – the ability to buy a  house, for example, or to wield “a big bastard sword.”&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;“I love the visual metaphor of travelling along the road,” Molyneux  gushes. “I love that we’re giving people the ability to choose their  game features.”&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-full wp-image-44892&quot; height=&quot;300&quot; src=&quot;http://beefjack.com/files/2010/07/fable-3-fight.jpg&quot; width=&quot;600&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Then there’s the breadcrum trail. That was, to say the least, a  contentious issue in Fable II. To what extent is so much handholding  acceptable? It’s a question with no definite answers, but Molyneux hopes  Fable III hits a nice balance. When on the move, or engaged in a  particular task, the trail fades out. But the longer you stay still, the  more the game assumes you’re after a gentle nudge. At that point, the  trail starts to fade back in until it’s glowing brightly, and pointing  the way.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It’s all looking good. It’s all looking very much like a Fable game.  That is to say, it’s looking like a traditional RPG for the masses: a  vast and expansive fantasy world, but with the stats hidden away, the  complexity removed. It also looks beautiful, and while there were a few  noticeable texture pop-ups in this early build, some of the vistas – all  in-game and explorable – are genuinely impressive. Combine that with a  co-op mode catered towards shared experiences (you can marry your co-op  buddy, for example. “Why don’t we have an intimate moment in Fable III?”  suggests Molyneux. “Obviously it’s not as realistic as the real thing,  but it’s a lot less messy.”), and there’s a game that’s certainly not  without charm or potential.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Of course, whether that potential is realised remains key. Peter  Molyneux has a reputation for over-hyping his games, and it’s not  difficult to see where that came from: while Lionhead generally makes  strong titles, they’ve rarely been the genre-redefining experiences  we’ve been led to believe pre-release.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;But Molyneux clearly adores Fable III. Glancing back through my  notes, I noticed I’d scrawled down the word “love” in ten separate  quotations. Sure, he’s trying to sell his game – but when a designer is  clearly so enamoured with what his team has managed to create, it’s  difficult to feel too sceptical about what’s in store.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Fable III is set for release on Xbox 360 and PC this October.&lt;/i&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/07/fable-iii-preview-xbox-360pc.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-8068194622558401509</guid><pubDate>Thu, 29 Jul 2010 01:36:00 +0000</pubDate><atom:updated>2010-07-29T09:36:07.343+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">RPG Games</category><title>Dungeon Siege III</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFDZ-XVSToI/AAAAAAAABbk/4-eJl7ggPuo/s1600/dungeon+siege+III_white.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;235&quot; src=&quot;http://2.bp.blogspot.com/_3Lbi16h8MrM/TFDZ-XVSToI/AAAAAAAABbk/4-eJl7ggPuo/s400/dungeon+siege+III_white.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Remember the PC games &lt;i&gt;Dungeon Siege&lt;/i&gt; and &lt;i&gt;Dungeon Siege II&lt;/i&gt;  by Gas Powered Games? Well, they have sold their franchise to beloved  RPG developer/published Square Enix, and Square Enix has chosen Obsidian  Entertainment to help them develop their first ever Western RPG. The  game is still in alpha testing, so we were only able to watch the  creators play through a couple of levels, but what we saw looked  amazing. &lt;br /&gt;
&lt;br /&gt;
However, the partnership did not want to keep the franchise  restricted to the PC as it has been in the past. When the game releases  in the first quarter of 2011, it will be available for both the Xbox 360  and the PS3 as well as the PC. As such, they changed up much of the  game. It&#39;s still an action-RPG, but it features co-op multiplayer for  those who wish to play with friends. Those who wish to play alone can  still do so with AI partners. In addition, players can jump in and out  of co-op/AI play at any point in the game. &lt;br /&gt;
&lt;br /&gt;
One thing the developers continually harped on in their presentation  was that they wanted to keep the game focused on action without letting  long cut scenes interrupt too much of play. So while the characters are  exploring each area, they will talk to one another without stopping the  player from exploring or harvesting.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;One of the best features of the game is the lack of loading times. The  environments are constantly being streamed through, so players can take  their characters in and out of different environments seamlessly. This  fact alone has me the most intrigued to try it when I can. &lt;br /&gt;
&lt;br /&gt;
If Square Enix and Obsidian continue at the rate they showed us  today, then their first WRPG should be a booming success. It&#39;s just too  bad we have to wait until early 2011 to find out. &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;ScreenShot:&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFDZ_QYz7II/AAAAAAAABbs/Jd3LS0phRL0/s1600/dungeonsiege3megerositve_1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFDZ_QYz7II/AAAAAAAABbs/Jd3LS0phRL0/s400/dungeonsiege3megerositve_1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFDaXJEh5uI/AAAAAAAABcc/SnUANyvKdvI/s1600/484a4254f41b2_featured_without_text_DS2_fob_color_2k_r01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;201&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFDaXJEh5uI/AAAAAAAABcc/SnUANyvKdvI/s400/484a4254f41b2_featured_without_text_DS2_fob_color_2k_r01.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFDaNxpGH_I/AAAAAAAABcM/tiYhYZd2TuU/s1600/dungeonsiegeiii_061710_21485.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;http://4.bp.blogspot.com/_3Lbi16h8MrM/TFDaNxpGH_I/AAAAAAAABcM/tiYhYZd2TuU/s400/dungeonsiegeiii_061710_21485.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFDaAImYQJI/AAAAAAAABb0/rYms1O8mklU/s1600/du1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;218&quot; src=&quot;http://3.bp.blogspot.com/_3Lbi16h8MrM/TFDaAImYQJI/AAAAAAAABb0/rYms1O8mklU/s400/du1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TFDaFExmsBI/AAAAAAAABcE/dv2K7vT9i_I/s1600/du2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://1.bp.blogspot.com/_3Lbi16h8MrM/TFDaFExmsBI/AAAAAAAABcE/dv2K7vT9i_I/s400/du2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Enjoy....&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/07/dungeon-siege-iii.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_3Lbi16h8MrM/TFDZ-XVSToI/AAAAAAAABbk/4-eJl7ggPuo/s72-c/dungeon+siege+III_white.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-1139947983652126129</guid><pubDate>Wed, 28 Jul 2010 00:10:00 +0000</pubDate><atom:updated>2010-07-28T08:10:01.913+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">RPG Games</category><title>Darkspore Preview Looks Diablo-esque, Made By Maxis</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;  &lt;img alt=&quot;&quot; src=&quot;http://www.co-optimus.com/images/upload/image/2010/Darkspore.jpg&quot; style=&quot;width: 500px;&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  Once upon a time there was a science fiction RPG that started playing &lt;i&gt;Spore&lt;/i&gt; on the PC, and they grew up happily and had a beautiful baby called &lt;strong&gt;&lt;a href=&quot;http://www.co-optimus.com/game/1635/pc/darkspore.html&quot;&gt;Darkspore&lt;/a&gt;&lt;/strong&gt;. The great minds of Maxis, behind the &lt;i&gt;Spore&lt;/i&gt; PC game that allowed users to make their own alien ecosystems wants to take the action up a notch. By joining forces with &lt;a href=&quot;http://news.bigdownload.com/2010/07/25/bioware-to-help-maxis-on-darkspore/&quot;&gt;Bioware&lt;/a&gt;, the developers responsible for RPG’s like &lt;i&gt;Knights of the Old Republic&lt;/i&gt;, and &lt;i&gt;Mass Effect*&lt;/i&gt;, Maxis hopes to make a real hit in the RPG realm.&lt;/div&gt;&lt;blockquote&gt;     &lt;i&gt;&lt;b&gt;Darkspore will feature dynamic, fast-paced action as players battle  across alien worlds to save the galaxy from the mutated forces of  Darkspore in a four-player co-operative and full single-player campaign,  as well as intense multiplayer battles. In order to defeat the  malicious Darkspore, players will need to collect an arsenal of living  weapons - genetic heroes with different combat abilities - and upgrade  them with tens of thousands of collectible body parts and armor.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;/blockquote&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  As of right now, &lt;i&gt;Darkspore&lt;/i&gt; is sounding a lot like a sci-fi &lt;a href=&quot;http://www.co-optimus.com/search.php?advanced=true&amp;amp;genre=0&amp;amp;gamename=Diablo&quot;&gt;Diablo&lt;/a&gt; with a lot of potentially awesome elements. Hopefully working with the &lt;em&gt;Spore/&lt;/em&gt;other  Maxis creation game background will give every player a unique  experience, as well as a lot of fun in the looting and dungeon thumping  co-op realm.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;*Update*: &lt;/strong&gt;&amp;nbsp;Turns out&lt;a href=&quot;http://www.gamepro.com/article/news/215927/bioware-not-working-on-darkspore/&quot; target=&quot;_blank&quot;&gt; it&#39;s not all&lt;/a&gt;  of &quot;Bioware&quot; helping out on this, just one of the writers from Mass  Effect 2. &amp;nbsp;Apparently the information that came out of the San Diego  Comic Con panel was a bit inaccurate.&lt;br /&gt;
&lt;div class=&quot;gallery&quot; style=&quot;width: 550px;&quot;&gt;&lt;h2 class=&quot;widget_title&quot;&gt;SCREENSHOTS&lt;/h2&gt;&lt;div class=&quot;gallery_body&quot;&gt;&lt;input class=&quot;gallery_image&quot; onclick=&quot;window.open(&#39;http://www.co-optimus.com/screen.php?id=412#http://www.co-optimus.com/images/gallery/3365xdarkspore_shared__1_.jpg&#39;,&#39;CoOptimusScreens&#39;,&#39;width=1024,height=800,scrollbars=1,resizable=1&#39;)&quot; src=&quot;http://www.co-optimus.com/images/gallery/thumb.3365xdarkspore_shared__1_.jpg&quot; style=&quot;border: 0px none;&quot; type=&quot;image&quot; /&gt;&amp;nbsp;&lt;input class=&quot;gallery_image&quot; onclick=&quot;window.open(&#39;http://www.co-optimus.com/screen.php?id=412#http://www.co-optimus.com/images/gallery/3366xdarkspore_shared__2_.jpg&#39;,&#39;CoOptimusScreens&#39;,&#39;width=1024,height=800,scrollbars=1,resizable=1&#39;)&quot; src=&quot;http://www.co-optimus.com/images/gallery/thumb.3366xdarkspore_shared__2_.jpg&quot; style=&quot;border: 0px none;&quot; type=&quot;image&quot; /&gt;&amp;nbsp;&lt;input class=&quot;gallery_image&quot; onclick=&quot;window.open(&#39;http://www.co-optimus.com/screen.php?id=412#http://www.co-optimus.com/images/gallery/3367xdarkspore_shared__3_.jpg&#39;,&#39;CoOptimusScreens&#39;,&#39;width=1024,height=800,scrollbars=1,resizable=1&#39;)&quot; src=&quot;http://www.co-optimus.com/images/gallery/thumb.3367xdarkspore_shared__3_.jpg&quot; style=&quot;border: 0px none;&quot; type=&quot;image&quot; /&gt;&amp;nbsp;&lt;input class=&quot;gallery_image&quot; onclick=&quot;window.open(&#39;http://www.co-optimus.com/screen.php?id=412#http://www.co-optimus.com/images/gallery/3368xdarkspore_shared__10_.jpg&#39;,&#39;CoOptimusScreens&#39;,&#39;width=1024,height=800,scrollbars=1,resizable=1&#39;)&quot; src=&quot;http://www.co-optimus.com/images/gallery/thumb.3368xdarkspore_shared__10_.jpg&quot; style=&quot;border: 0px none;&quot; type=&quot;image&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/07/darkspore-preview-looks-diablo-esque.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-5138740541213037141</guid><pubDate>Tue, 27 Jul 2010 02:02:00 +0000</pubDate><atom:updated>2010-07-27T10:02:10.901+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Shooter Games</category><title>Tom ClancyPS3/X360/PC Preview - &#39;Tron: Evolution&#39;</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;Set during the era between the two TRON films, Tron: Evolution conveys the story of significant events within the TRON mythology. The game features an epic adventure across a massive digital world filled with high-mobility disc-based combat and advanced light cycles.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&quot;Tron: Legacy&quot; is coming to theatres soon, and Disney is working on taking full advantage with two distinct video games. Surprisingly, neither game is a rehash of the film; in fact, the main console game, Tron: Evolution, will be telling a separate plot, get its own marketing push, and is being treated distinctly from the film.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The game takes place between the first and second films; details beyond that were a little less clear, especially with the Propaganda Games representatives being strongly focused on the gameplay. Fortunately, the gameplay holds up, taking a known genre (in line with the God of War series) and making twists all its own.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;The protagonist finds himself faced with two separate threats: the orange programs of the MCP are out to stop you, and there are also yellow virus programs in the fray. Even when faced with the hero, the two programs actively attack each other, making battles into crazy three-way fights whenever both showed up on-screen at once. Fortunately, the character is armed with a highly variable tool: his disc, which comes in several variants and can be held in three distinct stances, each with a different purpose.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/275547/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/275547.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/275546/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/275546.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/275545/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/275545.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/275544/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/275544.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/275543/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/275543.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/275542/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/275542.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/275541/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/275541.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Most combat will be centered on the Combo style, which smoothly mixes the two basic attack buttons — melee and throw — to go through enemies, one after the other, in a vein similar to the recent Prince of Persia: The Forgotten Sands. The Sprint style doesn&#39;t offer nearly as strong of an attack array but allows you to go across fields, wall-running and climbing like nobody&#39;s business. Surprisingly, the physics are more realistic than one would expect from Tron. You quickly learn to tell what you can and can&#39;t pull off. Finally, the Block style allows you to block and charge up devastating special attacks that can wreck the environment. The switch between all three was reasonably fluid and easy to get into, but in the demo, the rep tended to use only one style at a time.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;While they noted that RPG-like character development systems were in place, the details weren&#39;t shown off on-floor at E3.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;By far the biggest thing about Tron: Evolution is the graphics, which neatly capture Tron&#39;s distinctive visual style. Although they&#39;ve gained detail over time, the environments are simplistic but surprisingly full, with digital plants bringing color to the black walls and wall lightings (which Anon can break to regain life) keeping the style from feeling too dark. Characters have smooth, detailed animations, providing a flow that reminded me positively of Batman: Arkham Asylum, but much, much faster.&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/269733/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/269733.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/269732/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/269732.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/269731/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/269731.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/269730/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/269730.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/269729/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/269729.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/269728/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/269728.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/269727/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/269727.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;While the demo also had sections about the series&#39; signature Light Cycles, I didn&#39;t have time to see the segment before jetting off to my next appointment. From others, I&#39;ve heard that the results were similarly manic and smooth, capturing the Tron style neatly by not being a straight racing level as much as a survival challenge.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Disney&#39;s recent streak of high-grade games, which even extends to above-par film-based games, shouldn&#39;t end with Tron: Evolution. People who want a strong mix of Prince of Persia and God of War should look forward to the game&#39;s release alongside the film, &quot;Tron Legacy.&quot;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/269726/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/269726.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/269725/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/269725.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;thumbnail&quot;&gt;&lt;a href=&quot;http://worthplaying.com/article/2010/7/25/previews/75780/images/254553/&quot;&gt;&lt;img src=&quot;http://worthplaying.com/wpimages/t/r/tronevolution/thumbs/254553.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/07/tom-clancyps3x360pc-preview-tron.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-7159290262813089947</guid><pubDate>Mon, 26 Jul 2010 00:30:00 +0000</pubDate><atom:updated>2010-07-26T08:30:06.769+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Fighting Games</category><title>Preview: Dragon Age 2</title><description>&lt;div class=&quot;byline&quot;&gt;&lt;/div&gt;&lt;div class=&quot;hidden showBlock&quot; id=&quot;game-info-description-hider&quot; style=&quot;display: block; height: 177px;&quot;&gt;       &lt;div id=&quot;game-info-description-inner&quot;&gt;        &lt;h4&gt;Description&lt;/h4&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Experience the epic sequel to the 2009 Game of the Year from  the critically acclaimed makers of Dragon Age: Origins and Mass Effect  2. You are one of the few who escaped the destruction of your home. Now,  forced to fight for survival in an ever-changing world, you must gather  the deadliest of allies, amass fame and fortune, and seal your place in  history. This is the story of how the world changed forever. The legend  of your Rise to Power begins now.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;comment-count&quot;&gt;&lt;br /&gt;
&lt;span class=&quot;tail&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;post-body&quot;&gt;            &lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; hspace=&quot;4&quot; src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2010/07/dragonage2header.jpg&quot; vspace=&quot;4&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; BioWare surprised fans at &lt;a href=&quot;http://joystiq.com/tag/comic-con-2010&quot;&gt;Comic-Con&lt;/a&gt; with a world premiere hands-on preview of &lt;a href=&quot;http://joystiq.com/game/dragon-age-2&quot;&gt;&lt;em&gt;Dragon Age 2&lt;/em&gt;&lt;/a&gt;,  completely open to the public. A block down the street from the  convention center, fans were treated to a short presentation by lead  designer Mike Laidlaw, as well as a few very brief combat segments and a  look at the story that kicks off the game.&lt;br /&gt;
&lt;br /&gt;
I&#39;ll get impressions out of the way first: It&#39;s faster and more brutal,  less cerebral and more exaggerated. You might think that&#39;s because  BioWare wants to make the game a little flashier and more accessible,  and you&#39;d be right in part. But &lt;em&gt;Dragon Age 2&lt;/em&gt;&#39;s dark secret is  that even if the action is a little more over-the-top and a lot darker,  there&#39;s a real, solid, story-based justification for it. &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;postgallery&quot;&gt;&lt;h3 class=&quot;clearfix&quot;&gt; &lt;a href=&quot;http://www.joystiq.com/screenshots/dragon-age-2-concept-art/&quot;&gt;Dragon Age 2 (concept art)&lt;/a&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.joystiq.com/screenshots/dragon-age-2-concept-art/3155491/&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2010/07/da2-concept-02-1280_thumbnail.jpg&quot; title=&quot;&quot; /&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.joystiq.com/screenshots/dragon-age-2-concept-art/3155492/&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2010/07/da2-concept-01-1280_thumbnail.jpg&quot; title=&quot;&quot; /&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.joystiq.com/screenshots/dragon-age-2-concept-art/3169024/&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2010/07/da2logopsdjpgcopy-1920_thumbnail.jpg&quot; title=&quot;&quot; /&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;&quot; name=&quot;continued&quot;&gt;&lt;/a&gt;As  you know if you&#39;ve been paying attention to the game, the sequel&#39;s  story revolves around a character named Hawke, not the customized,  silent Gray Warden protagonist of the first game. While you&#39;re still  able to customize your appearance and your class, &lt;em&gt;Dragon Age 2&lt;/em&gt; consists of Hawke&#39;s story, not just one you&#39;re making up.&lt;br /&gt;
&lt;br /&gt;
And here&#39;s the catch: Someone else is actually making it up. The main characters of &lt;em&gt;Dragon Age 2&lt;/em&gt;  are actually Cassandra and Verik, two people ten years down the line  from the first game, that have to save a world on the brink of war not  by fighting their own battles, but by finding out just what Hawke&#39;s been  up to since &lt;em&gt;Dragon Age: Origins&lt;/em&gt;. In other words, the game is  told in flashback, by a not-always reliable third party. Which means  that if Hawke&#39;s story is flashier, grittier, or more fanciful than the  first game, that&#39;s okay -- anything that might be a lie probably is. &quot;We  wanted to see what happened if a legend is exaggerated,&quot; said Laidlaw  during the demonstration.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;pull-quote-right&quot;&gt; &quot;We wanted to see what happened if a legend is exaggerated.&quot;&lt;cite&gt;- lead designer Mike Laidlaw&lt;/cite&gt;&lt;br /&gt;
&lt;/blockquote&gt;That doesn&#39;t mean that &lt;em&gt;Dragon Age&lt;/em&gt; has lost its  core RPG combat mechanic -- you can still pause the game and assign  orders to your characters. But it does mean that Hawke can mow down  baddies with just one whirlwhind ability, or that his mage cohort can  summon a magic meteor storm with just the press of a button. Moves are  gory and flashy, with limbs and blood flying everywhere after a big  slash or a devastating spell.&lt;br /&gt;
&lt;br /&gt;
It means that the pressure to tell a story moves from the dialogue tree  to the narrative itself -- while there are still choices to be made,  dialogue works much more like &lt;em&gt;Mass Effect&lt;/em&gt;&#39;s dialogue wheel, and  BioWare has even put icons in to match up with each dialogue choice. If  you consider choosing a line that is more diplomatic, you&#39;ll see an  olive branch icon before you choose it. But going with a line that will  lead to a big fight will have a clenched fist icon instead.&lt;br /&gt;
&lt;br /&gt;
And it means that after just a few minutes into the game, you can see a  dragon swoop out of the sky, magically transform into a woman, and &quot;she&quot;  can walk up to Hawke and company to slyly say, &quot;Well, what have we  here?&quot; No, that might not be &lt;em&gt;exactly &lt;/em&gt;how it happened, but the story you&#39;re playing is the story being told, not the story occurring in Ferelden.&lt;br /&gt;
&lt;br /&gt;
&lt;img align=&quot;left&quot; alt=&quot;&quot; border=&quot;0&quot; height=&quot;352&quot; hspace=&quot;4&quot; id=&quot;vimage_3202112&quot; src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2010/07/da2-concept-01-1280-225.jpg&quot; style=&quot;padding-right: 10px;&quot; vspace=&quot;4&quot; width=&quot;225&quot; /&gt;Not  much was revealed about the characters fighting with Hawke. He (or she)  starts out with a human mage sidekick, and while there are some new  tricks (mages can now get the &quot;finishing move&quot; cutscenes that are  sometimes possible when downing a larger boss, and one dialog option  allows you to send your companion in first, allowing them to direct the  battle for once), characters control about the same. They do &lt;em&gt;feel&lt;/em&gt;  faster -- BioWare has decided to lose the &quot;move queue&quot; idea in favor of  more responsive controls, so when you press a button, it feels like  you&#39;re actually swinging a sword instead of just telling a character to  swing the sword as soon as they can.&lt;br /&gt;
&lt;br /&gt;
It&#39;s worth mentioning that Ferelden seems to have changed, too -- while  the first game could be quite lush at times, this one is much more stark  and barren. The enemies are darker in shade and slimmer than the first  title, and the heroes are less shiny and more rugged. Of course, the  demo only consisted of about ten minutes of gameplay (which, in &lt;em&gt;Dragon Age&lt;/em&gt; time, is as good as nothing), but especially if it&#39;s representative of the larger game, we&#39;re in for a rougher ride.&lt;br /&gt;
&lt;br /&gt;
That framed narrative is the key, however -- BioWare isn&#39;t just turning the sequel into &quot;&lt;em&gt;Dragon Effect&lt;/em&gt;,&quot;  it&#39;s actually baking a story into the game that allows the developers  to go bigger cinematically and thematically. We don&#39;t yet know how  Hawke&#39;s story will play out -- Laidlaw promised that players would make  decisions that show how &quot;the Chantry&#39;s fallen to pieces&quot; and the world  is brought to war. But however it&#39;s done, we&#39;ll be hearing about it from  an NPC as we play.                   &lt;/div&gt;&lt;/div&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/07/preview-dragon-age-2.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-2638638780113380527</guid><pubDate>Sun, 25 Jul 2010 13:41:00 +0000</pubDate><atom:updated>2010-07-25T21:41:38.511+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Shooter Games</category><title>StarCraft II Midnight Launch Preview</title><description>StarCraft II, the biggest PC/Mac game of the year is all set to  launch in the UAE on 26th July at Emax, Mirdif City Centre. We talk to  Nitin Mathew, Marketing Manager at RED Entertainment Distribution about  the game and what we can expect at the launch.&lt;br /&gt;
&lt;div class=&quot;wp-caption aligncenter&quot; id=&quot;attachment_10575&quot; style=&quot;width: 610px;&quot;&gt;&lt;a href=&quot;http://tbreak.com/megamers/files/starcraft21.jpg&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;size-full wp-image-10575&quot; height=&quot;408&quot; src=&quot;http://tbreak.com/megamers/files/starcraft21.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot;&gt;Register for  priority access to the game at &lt;a href=&quot;http://www.megamers.com/starcraft2&quot;&gt;www.megamers.com/starcraft2&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;b&gt;MEGamers.com: What made you decide to hold a midnight launch  for StarCraft II?&lt;/b&gt;&lt;br /&gt;
StarCraft is one of the most celebrated gaming franchises around and  since its launch in 1998, it’s turned into quite a phenomenon. It’s been  critically acclaimed for its near perfect blend of story, gameplay and  graphics (at the time) and regularly features in lists of the best games  of all time.&lt;br /&gt;
Given the strength of the franchise and as a tribute to the fans and  the game, we wanted to celebrate the franchise by launching it at  midnight making the game available to local fans at the same time as  their counterparts around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;MEGamers.com: What price will the game be sold for?&lt;/b&gt;&lt;br /&gt;
The standard edition will retail for AED 239.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;MEGamers.com:  Will the Collector’s Edition be available  during the launch? If yes, at what price and what’s included?&lt;/b&gt;&lt;br /&gt;
Yes. The Collector’s Edition will be available at launch and retail for  AED 499, will include the following bonus items in addition to the game  disc:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The Art of StarCraft II: Wings of Liberty, a 176-page book featuring  artwork from the game&lt;/li&gt;
&lt;li&gt;An exclusive 2GB USB flash drive replica of Jim Raynor’s dog tag,  which comes preloaded with the original StarCraft and the StarCraft:  Brood War® expansion set&lt;/li&gt;
&lt;li&gt;A behind-the-scenes DVD containing over an hour of developer  interviews, cinematics with director’s commentary, and more&lt;/li&gt;
&lt;li&gt;The official StarCraft II: Wings of Liberty soundtrack CD,  containing 14 epic tracks from the game along with exclusive bonus  tracks&lt;/li&gt;
&lt;li&gt;StarCraft comic book issue #0, a prequel to the comic series&lt;/li&gt;
&lt;li&gt;A World of Warcraft® mini Thor in-game pet that can be applied to  all World of Warcraft characters on a single Battle.net account&lt;/li&gt;
&lt;li&gt;Exclusive Battle.net downloadable content, including special  portraits for your Battle.net profile, decals to customize your units  in-game, and a visually unique version of the terran Thor unit&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;MEGamers.com:  What time should people queue up by?&lt;/b&gt;&lt;br /&gt;
I would suggest getting there by about 10pm and don’t forget to bring  your email confirmation of registration. Due to the massive demand, we  will have limited stock available and preference will be for those who &lt;a href=&quot;http://www.megamers.com/starcraft2&quot;&gt;pre-register on MEGAMERS&lt;/a&gt;.  Don’t forget to bring your cameras and friends!&lt;br /&gt;
We’re also hoping to give away a few surprises and I’m going to  personally give away a Collector’s Edition to the best costume on the  night!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;MEGamers.com:  Why was Emax chosen as the venue for the  midnight launch?&lt;/b&gt;&lt;br /&gt;
To begin with, the team at Emax is extremely enthusiastic about  StarCraft II and coupled with their stature as a leading electronics  retailer in the UAE, we felt that an Emax Mirdif City Centre outlet  would be a great place to hold the launch.</description><link>http://gamese-lantoh.blogspot.com/2010/07/starcraft-ii-midnight-launch-preview.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1188448231488768551.post-9063690224074501200</guid><pubDate>Thu, 22 Jul 2010 17:29:00 +0000</pubDate><atom:updated>2010-07-23T01:29:49.709+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Shooter Games</category><title>Tom Clancy HAWX 2 : Game Overview</title><description>&lt;!-- Deprecated. Use the .content or .hfeed class for styling instead of #content. --&gt;      &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a class=&quot;fancybox&quot; href=&quot;http://www.manyinblog.com/wp-content/uploads/HAWX-2-screnshot1.jpg&quot; rel=&quot;fancybox&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot; title=&quot;HAWX 2 screenshot1&quot;&gt;&lt;img alt=&quot;Tom Clancy HAWX2 screenshot1&quot; class=&quot;alignleft 
size-full wp-image-11945&quot; height=&quot;133&quot; src=&quot;http://www.manyinblog.com/wp-content/uploads/HAWX-2-screnshot1.jpg&quot; style=&quot;margin: 3px;&quot; title=&quot;HAWX 2 
screenshot1&quot; width=&quot;238&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;&lt;span style=&quot;font-family: georgia,palatino;&quot;&gt;&lt;strong&gt;Tom Clancy HAWX 2&lt;/strong&gt;&lt;/span&gt; ( Release  Date – September 7, 2010) &lt;/span&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;plunge gamers into an &lt;/span&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;explosive environment where  they can become elite aerial soldiers in control of the world’s most  technologically advanced aircraft. &lt;span style=&quot;font-family: georgia,palatino;&quot;&gt;&lt;strong&gt;Tom Clancy HAWX 2&lt;/strong&gt;&lt;/span&gt; will appeal  to a wide array of fans as players will have the chance to control  exceptional pilots trained to use cutting edge technology in exciting  aerial warfare missions. &lt;span style=&quot;font-family: georgia,palatino;&quot;&gt;&lt;strong&gt;Tom  Clancy HAWX 2&lt;/strong&gt;&lt;/span&gt; is directly inspired by Tom Clancy’s  books, and it will enable fans to once again experience the excitement  and intensity that built H.A.W.X. as a successful brand.&lt;/span&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;h4 style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: book antiqua,palatino;&quot;&gt;&lt;strong&gt;Screen-shots  &lt;/strong&gt;(Click images to enlarge)&lt;/span&gt;&lt;/h4&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;table border=&quot;0&quot; style=&quot;height: 111px; margin-left: 0px; margin-right: 0px; text-align: left; width: 559px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td&gt;&lt;a class=&quot;fancybox&quot; href=&quot;http://www.manyinblog.com/goto/http://img231.imageshack.us/img231/1911/hawx2screnshot2.jpg&quot; rel=&quot;fancybox&quot; title=&quot;HAWX 2 screenshot2&quot;&gt;&lt;img alt=&quot;Tom Clancy HAWX2 screenshot2&quot; height=&quot;100&quot; src=&quot;http://img231.imageshack.us/img231/1911/hawx2screnshot2.jpg&quot; title=&quot;HAWX 2 
screenshot2&quot; width=&quot;178&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a class=&quot;fancybox&quot; href=&quot;http://www.manyinblog.com/goto/http://img5.imageshack.us/img5/1543/hawx2screnshot3.jpg&quot; rel=&quot;fancybox&quot; title=&quot;HAWX 2 screenshot3&quot;&gt;&lt;img alt=&quot;Tom 
Clancy HAWX2 screenshot3&quot; height=&quot;100&quot; src=&quot;http://img5.imageshack.us/img5/1543/hawx2screnshot3.jpg&quot; title=&quot;HAWX 2 
screenshot3&quot; width=&quot;178&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a class=&quot;fancybox&quot; href=&quot;http://www.manyinblog.com/goto/http://img155.imageshack.us/img155/8977/hawx2screnshot4.jpg&quot; rel=&quot;fancybox&quot; title=&quot;HAWX 2 screenshot4&quot;&gt;&lt;img alt=&quot;Tom  Clancy HAWX2 screenshot4&quot; height=&quot;100&quot; src=&quot;http://img155.imageshack.us/img155/8977/hawx2screnshot4.jpg&quot; title=&quot;HAWX 2 
screenshot4&quot; width=&quot;178&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;h2 style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: book antiqua,palatino;&quot;&gt;&lt;strong&gt;Tom Clancy  HAWX 2 : Game Overview&lt;/strong&gt;&lt;/span&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/h2&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;&lt;strong&gt;Devastate  your enemies with Prototype Technology&lt;/strong&gt; :- Use all your skills  to command an astonishing array of cutting-edge technology and  overwhelming firepower delivered by tomorrow’s finest combat aircraft.  From the F-35’s vectored thrust capability to the ultra-secret Enhanced  Reality System, You’ll light up the skies with a suite of experimental  technology available only to chosen few.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;&lt;strong&gt;Get up close  and Personal to the war of tomorrow&lt;/strong&gt; :- See the enemy’s canopy  shatter as your cannon shereds his aircraft. Feel the thundering impact  of your laser-guided bombs as your roar close overhead. War may not be  pretty, but it sure looks impressive.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;&lt;strong&gt;Prove your  mettle above the world’s most famous locations&lt;/strong&gt; :- From Moscow  to the Persian Gulf, from the Arctic Circle to the Indian Ocean, actual  high-resolution GeoEye&lt;sup&gt;TM&lt;/sup&gt; commerical satellite imagery ensures  an stunning degree of realism.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;&lt;strong&gt;Air Warfare  brought to the next level&lt;/strong&gt; :- Fly as an elite tactical aviator&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;ul style=&quot;text-align: justify;&quot;&gt;&lt;li&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;Go head-to-head in  close-range dogfights.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;ul style=&quot;text-align: justify;&quot;&gt;&lt;li&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;Take off and land on  bases and carries.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;ul style=&quot;text-align: justify;&quot;&gt;&lt;li&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;Sweat through night  precision bombing.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;ul style=&quot;text-align: justify;&quot;&gt;&lt;li&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;Track your targets  using silent UAV’s then strike from above.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;ul style=&quot;text-align: justify;&quot;&gt;&lt;li&gt;&lt;span style=&quot;font-family: trebuchet ms,geneva;&quot;&gt;Use air-to-air  refueling in the middle of missions.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;h3 class=&quot;sIFR-replaced&quot; style=&quot;text-align: justify;&quot;&gt;&lt;object class=&quot;sIFR-flash&quot; data=&quot;http://www.fontburner.com/flash/dark11.swf&quot; height=&quot;32&quot; id=&quot;sIFR_callback_1&quot; name=&quot;sIFR_callback_1&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;600&quot;&gt;&lt;param value=&quot;content=%253Cspan%253E%253Cstrong%253ETom%2520Clancy%2520HAWX%25202%2520E3%2520Trailer%253C/strong%253E%253C/span%253E&amp;amp;antialiastype=&amp;amp;width=600&amp;amp;height=32&amp;amp;renderheight=32&amp;amp;fitexactly=false&amp;amp;tunewidth=0&amp;amp;tuneheight=0&amp;amp;offsetleft=&amp;amp;offsettop=&amp;amp;thickness=&amp;amp;sharpness=&amp;amp;kerning=&amp;amp;gridfittype=pixel&amp;amp;flashfilters=&amp;amp;opacity=100&amp;amp;blendmode=&amp;amp;size=22&amp;amp;css=.sIFR-root%257Btext-align%253Aleft%253Bcolor%253A%252358ACFA%253B%257Da%257Bcolor%253A%2523000000%253Btext-decoration%253ANo%2520underline%253Bfont-weight%253Anormal%253B%257Da%253Alink%257Bcolor%253A%2523000000%253Btext-decoration%253ANo%2520underline%253Bfont-weight%253Anormal%253B%257Da%253Ahover%257Bcolor%253A%2523333333%253Btext-decoration%253Aunderline%253Bfont-weight%253Anormal%253B%257Da%253Avisited%257Bcolor%253A%252358ACFA%253Btext-decoration%253ANo%2520underline%253B%257Dem%257Bcolor%253A%252358ACFA%253Bfont-style%253Anormal%253Bfont-weight%253Anormal%253B%257Dstrong%257Bcolor%253A%252358ACFA%253Bfont-style%253Anormal%253Bfont-weight%253Anormal%253B%257D&amp;amp;selectable=true&amp;amp;fixhover=false&amp;amp;preventwrap=false&amp;amp;forcesingleline=false&amp;amp;link=&amp;amp;target=&amp;amp;events=false&amp;amp;cursor=default&amp;amp;version=382&quot; name=&quot;flashvars&quot;&gt;&lt;param value=&quot;transparent&quot; name=&quot;wmode&quot;&gt;&lt;param value=&quot;transparent&quot; name=&quot;bgcolor&quot;&gt;&lt;param value=&quot;always&quot; name=&quot;allowScriptAccess&quot;&gt;&lt;param value=&quot;best&quot; name=&quot;quality&quot;&gt;&lt;/object&gt;&lt;span class=&quot;sIFR-alternate&quot; id=&quot;sIFR_callback_1_alternate&quot;&gt;&lt;span style=&quot;font-family: book antiqua,palatino;&quot;&gt;&lt;strong&gt;Tom Clancy HAWX 2 E3  Trailer&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span class=&quot;vvqbox vvqyoutube&quot; style=&quot;height: 355px; width: 425px;&quot;&gt;&lt;object data=&quot;http://www.youtube.com/v/YeDrWy9Ba08&amp;amp;color1=0x2B405B&amp;amp;color2=0x6B8AB6&amp;amp;border=1&amp;amp;rel=1&amp;amp;fs=1&amp;amp;showsearch=0&amp;amp;showinfo=0&quot; height=&quot;355&quot; id=&quot;vvq-11941-youtube-1&quot; style=&quot;visibility: visible;&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot;&gt;&lt;param value=&quot;opaque&quot; name=&quot;wmode&quot;&gt;&lt;param value=&quot;true&quot; name=&quot;allowfullscreen&quot;&gt;&lt;param value=&quot;always&quot; name=&quot;allowscriptacess&quot;&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;    &lt;/div&gt;&lt;table border=&quot;0&quot; class=&quot;aligncenter&quot; style=&quot;height: 194px; margin-left: 0px; margin-right: 0px; text-align: left; width: 288px;&quot;&gt;&lt;tbody&gt;
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&lt;/tbody&gt;&lt;/table&gt;</description><link>http://gamese-lantoh.blogspot.com/2010/07/tom-clancy-hawx-2-game-overview.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item></channel></rss>