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	<title>games.greggman.com</title>
	
	<link>http://games.greggman.com/game</link>
	<description>Games, Code and Game Development</description>
	<lastBuildDate>Sun, 07 Mar 2010 11:38:09 +0000</lastBuildDate>
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		<title>RVT</title>
		<link>http://games.greggman.com/game/rvt/</link>
		<comments>http://games.greggman.com/game/rvt/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 11:38:09 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/?p=1632</guid>
		<description><![CDATA[<p>You never know what you&#8217;re going to find on the internet. I was searching for screenshots of games I worked on and I found someone has played through Robocop Vs Terminator, an NES game I wrote that was never released. It actually looks better than I remember it.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/cglR0HbvWF8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cglR0HbvWF8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
<span id="more-1632"></span></p>
<p>It wasn&#8217;t good <p><a href="http://games.greggman.com/game/rvt/">read more...</a></p>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Moonlighting</title>
		<link>http://games.greggman.com/game/moonlighting/</link>
		<comments>http://games.greggman.com/game/moonlighting/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 06:32:35 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/?p=1598</guid>
		<description><![CDATA[<p>Or, doing things &#8220;on your own time&#8221;.</p>
<p>First let me make it clear &#8220;I AM NOT A LAWYER&#8221;. But&#8230;my understanding of the law in California is that if you create something related to the business of the company you work for, EVEN ON YOUR OWN TIME, it belongs to the company, not you. That <p><a href="http://games.greggman.com/game/moonlighting/">read more...</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TGA Thumbnails (and viewer) for Vista and Windows 7 both 32 and 64 bit</title>
		<link>http://games.greggman.com/game/tga_thumbnails__and_viewer__for_vista_and_windows_7_both_32_and_64_bit/</link>
		<comments>http://games.greggman.com/game/tga_thumbnails__and_viewer__for_vista_and_windows_7_both_32_and_64_bit/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 03:54:00 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/tga_thumbnails__and_viewer__for_vista_and_windows_7_both_32_and_64_bit/</guid>
		<description><![CDATA[<p>Several years ago I wrote a TGA Thumbnail plugin for Windows 2000 / XP. I skipped having a Vista machine and just recently upgraded to Windows7 64bit. I thought that now that I finally have a 64bit machine to do development on I&#8217;d try upgrading the plugin to work there.</p>
<p>I started researching how <p><a href="http://games.greggman.com/game/tga_thumbnails__and_viewer__for_vista_and_windows_7_both_32_and_64_bit/">read more...</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Designing Better APIs</title>
		<link>http://games.greggman.com/game/designing_better_apis/</link>
		<comments>http://games.greggman.com/game/designing_better_apis/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 07:33:00 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[code]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/designing_better_apis/</guid>
		<description><![CDATA[<p>Is there a best design for an API? I don&#8217;t know but I do have my own guidelines for good vs bad design. One guideline I try to follow is that it&#8217;s good to design an API to make it hard to use incorrectly. Here&#8217;s a couple of examples I&#8217;ve run into recently.<br <p><a href="http://games.greggman.com/game/designing_better_apis/">read more...</a></p>]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>p4reconcile</title>
		<link>http://games.greggman.com/game/p4reconcile/</link>
		<comments>http://games.greggman.com/game/p4reconcile/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 03:54:00 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[code]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/p4reconcile/</guid>
		<description><![CDATA[<p>If you are using Perforce (p4), sometimes you need a way to reconcile a folder. Both P4WIN and P4V have this feature to some degree. The command line p4 does not so here&#8217;s a small program to do just that.<br />
<span id="more-103"></span><br />
In p4 generally you are supposed to check things out. This <p><a href="http://games.greggman.com/game/p4reconcile/">read more...</a></p>]]></description>
		<wfw:commentRss>http://games.greggman.com/game/p4reconcile/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>My $345 Quest for a Space Channel 5 part 2</title>
		<link>http://games.greggman.com/game/my__345_quest_for_a_space_channel_5_part_2/</link>
		<comments>http://games.greggman.com/game/my__345_quest_for_a_space_channel_5_part_2/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 07:00:00 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/my__345_quest_for_a_space_channel_5_part_2/</guid>
		<description><![CDATA[<p>This is the story of how I spent $345 for a video game, Space Channel 5 part 2.</p>
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<span id="more-105"></span><br />
It&#8217;s no secret that I *LOVE* the Space Channel 5 series of games. I understand that they are simple rhythm games but the combination of style, musical dance numbers, music, characters, just everything <p><a href="http://games.greggman.com/game/my__345_quest_for_a_space_channel_5_part_2/">read more...</a></p>]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Infinite Journey</title>
		<link>http://games.greggman.com/game/infinite_journey/</link>
		<comments>http://games.greggman.com/game/infinite_journey/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 07:00:00 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/infinite_journey/</guid>
		<description><![CDATA[<p>I suppose technically this isn&#8217;t the first O3D game since there are a few in our samples but this is the first O3D game created by a 3d party.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/NAgug5D6Kdg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NAgug5D6Kdg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p><span id="more-108"></span>The developers said it took them about 5 weeks with no JavaScript experience and no O3D experience. They&#8217;ve clearly got some smart people <p><a href="http://games.greggman.com/game/infinite_journey/">read more...</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>O3D Presentation at Google I/O 2009</title>
		<link>http://games.greggman.com/game/o3d_presentation_at_google_i_o_2009/</link>
		<comments>http://games.greggman.com/game/o3d_presentation_at_google_i_o_2009/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 03:54:00 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/o3d_presentation_at_google_i_o_2009/</guid>
		<description><![CDATA[<p>I gave a presentation at Google I/O about O3D. In it I show getting started creating a small game in about 20 minutes.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XGeex6JfXBQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XGeex6JfXBQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>(the sound cuts out for 30 seconds at 16:48)</p>
<p><span id="more-109"></span>You can <a href="http://dl.google.com/io/2009/pres/W_0300_AddingInteractive3DContenttoyourSite.pdf">download the a PDF for the slides <p><a href="http://games.greggman.com/game/o3d_presentation_at_google_i_o_2009/">read more...</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>O3D</title>
		<link>http://games.greggman.com/game/o3d/</link>
		<comments>http://games.greggman.com/game/o3d/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 05:33:00 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[code]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/o3d/</guid>
		<description><![CDATA[<p>You want to know what I&#8217;ve been working on for the last year? This is it!</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/uofWfXOzX-g&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uofWfXOzX-g&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>You can learn the details and try some of the demos at <a href="http://code.google.com/apis/o3d/">http://code.google.com/apis/o3d/</a></p>
<p>I think it&#8217;s incredibly awesome but then I&#8217;m bias. For me what makes it awesome:<br />
<span id="more-110"></span></p>
<li> It runs on 3 <p><a href="http://games.greggman.com/game/o3d/">read more...</a></p>]]></description>
		<wfw:commentRss>http://games.greggman.com/game/o3d/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Little Big Planet’s Disconnect</title>
		<link>http://games.greggman.com/game/little_big_planet_s_disconnect/</link>
		<comments>http://games.greggman.com/game/little_big_planet_s_disconnect/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 07:00:00 +0000</pubDate>
		<dc:creator>gman</dc:creator>
				<category><![CDATA[opinions]]></category>

		<guid isPermaLink="false">http://games.greggman.com/game/little_big_planet_s_disconnect/</guid>
		<description><![CDATA[<p>I skimmed <a href="http://www.brainygamer.com/the_brainy_gamer/2008/12/creativity.html">this post on Brainy Gamer about Little Big Planet and Creativity.</a></p>
<p>That and some of <a href="http://japanmanship.blogspot.com/2008/12/2008-japanmanship-awards-listpost.html">JC Barnett&#8217;s comments</a> got me thinking, &#8230;.</p>
<p>As amazingly cool as LBP&#8217;s level editing is, does anyone except game creators and game creator wannabes care?<br />
<span id="more-112"></span><br />
That post above talks about how amazing <p><a href="http://games.greggman.com/game/little_big_planet_s_disconnect/">read more...</a></p>]]></description>
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		<slash:comments>0</slash:comments>
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