<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:georss="http://www.georss.org/georss" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" version="2.0">

<channel>
	<title>Gametactics.com Latest Articles</title>
	<atom:link href="https://www.gametactics.com/feed/" rel="self" type="application/rss+xml"/>
	<link>https://www.gametactics.com</link>
	<description>The latest news, reviews, articles and other stuff from Gametactics.com, where you get all your daily gaming goodness.</description>
	<lastBuildDate>Fri, 03 Nov 2017 19:09:54 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.2</generator>
<site xmlns="com-wordpress:feed-additions:1">20463133</site>	<item>
		<title>NHL 17 – Xbox One Review  (Also on PlayStation 4)</title>
		<link>https://www.gametactics.com/2017/11/nhl-17-xbox-one-review-also-on-playstation-4/</link>
		
		<dc:creator><![CDATA[Michael Leparc]]></dc:creator>
		<pubDate>Fri, 03 Nov 2017 19:06:42 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Promoted]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[NHL 18]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17515</guid>

					<description><![CDATA[Last year NHL 17 won us over by bringing back all the things hockey fans missed most from NHL 16, franchise mode, online leagues, etc. So this year NHL 18 faces a much tougher task trying to convince you to buy it for reasons other than roster updates. How does it do? Well let’s take [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://www.gametactics.com/wp-content/uploads/2017/11/EA-SPORTS-NHL-18-logo-300x97.png" alt="" width="300" height="97" class="aligncenter size-medium wp-image-17522" srcset="https://www.gametactics.com/wp-content/uploads/2017/11/EA-SPORTS-NHL-18-logo-300x97.png 300w, https://www.gametactics.com/wp-content/uploads/2017/11/EA-SPORTS-NHL-18-logo-768x248.png 768w, https://www.gametactics.com/wp-content/uploads/2017/11/EA-SPORTS-NHL-18-logo.png 844w" sizes="(max-width: 300px) 100vw, 300px" /><br />
Last year NHL 17 won us over by bringing back all the things hockey fans missed most from NHL 16, franchise mode, online leagues, etc. So this year NHL 18 faces a much tougher task trying to convince you to buy it for reasons other than roster updates. How does it do? Well let’s take a look.<br />
<span id="more-17515"></span><br />
First of all, the graphics engine is pretty much untouched for this one, so don’t expect any amazing upgrade in visuals, not that they were really lacking since the transition to this generation. Even the presentation is pretty much par for the course as it hasn’t really been updated with many new commentary lines, if any, and the same NBC branding with the usual suspects Eddie Olczyk and Mike Emrick appearing before the game. It’s not necessarily anyone’s fault but it’s definitely gotten stale if you’re like me regularly playing games through the season, though you can always skip and turn it off.</p>
<p>As far as the core gameplay goes, there’s only been a couple of tweaks here and there, most specifically the addition of the defensive skill stick. Much like its offensive counterpart it allows you to control your stick using the right thumbstick, which allows you to make more precise sweeping motions to cut off passes, knock away the puck, and block shots. Honestly though, it doesn’t appear to make that much of a difference unless you’re a very advanced player, since the all too powerful pokecheck button still does just about all you need when you’re without the puck. To try to get people to a more advanced level of playing, EA has updated their tutorials with a Hockey Canada themed set of video instructions. Personally as an intermediate level player I didn’t find it too helpful though because it’s mostly limited to teaching you either very basic controls or ridiculously complicated dekes that make you feel like you’re playing a fighting game, without much explanation as to when is best to use these maneuvers, only demanding that you execute them a certain number of times to advance. Alas, this means I’m probably stuck playing Semi-Pro to Pro mode at best, and mere fodder for the experts online.</p>
<p>The real star of NHL 18 is the new NHL Threes mode, which capitalizes on the overtime and All Star Game formula to excitement that the actual league itself has hit upon in the past year. This mode as you can guess is all about 3 on 3 hockey, with all the wide open space and goal scoring madness combined with even crazier concepts like the MoneyPuck which adds more value to each goal by either increasing its value two or three times or subtracting score from your opponent. It even gives you a campaign mode where you unlock more players, logos, and uniforms as you make your way through various circuits taking on teams all over North America at various levels of hockey. But to me, the best part about this mode is the mascots you get to play with and against, which is just hilarious to see running around on the ice and blowing each other up with vicious checks. There are even all mascot teams you can play with in exhibition mode. The presentation is well done, reminiscent of the spectacles of wrestling, and makes it feel like this could be a real thing if the NHL really wanted to do it. This is arcade fun at its purest and I love it. In a way, it’s kind of a shame you have to purchase the full game in order to experience a mode that I think a lot of non-sports fans would enjoy, much like they enjoyed NHL Hitz and EA’s previous 3 on 3 arcade download game.</p>
<p>Leaving it on this positive note, if the NHL Threes mode sounds awesome to you (particularly to the casual types out there who are possibly reading this), then I would definitely recommend NHL 18 to you. Otherwise, if you’re mostly into the simulation features of the game, I would consider it a little longer before hopping in, unless you’re an advanced player who loves their EASHL or really need those updated rosters.</p>
<p><em>Disclosure: Thanks to EA for sending us a free copy of the game, nobody at EA or their PR firms have reviewed this text before posting.</em></p>
<p>Gameplay</p>
<div class="rating8">The tweaks are slight and it’s really the NHL Threes mode that gets an enthusiastic thumbs up!</div>
<p>Graphics</p>
<div class="rating8">Aging a bit if only because they haven’t necessarily changed much, but still great.</div>
<p>Sound</p>
<div class="rating8">The announcer in NHL Threes is definitely reminiscent of Midway games. The rest is just the same.</div>
<p>Overall</p>
<div class="rating8">Not a must buy but depending what you like about sports games it could be right up your alley.</div>

<a href='https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-6.png'><img decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-6-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-5.png'><img decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-5-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-4.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-4-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-3.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-3-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-2.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-2-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-1.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/11/NHL-18-1-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>

]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17515</post-id>	</item>
		<item>
		<title>Call of Duty: Infinite Warfare Review – Xbox One (Also on PlayStation 4)</title>
		<link>https://www.gametactics.com/2017/01/call-of-duty-infinite-warfare-review-xbox-one-also-on-playstation-4/</link>
		
		<dc:creator><![CDATA[Jeff Markiewicz]]></dc:creator>
		<pubDate>Thu, 19 Jan 2017 21:23:10 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Promoted]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Activison]]></category>
		<category><![CDATA[Call of Duty: Infinite Warfare]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17283</guid>

					<description><![CDATA[Call of Duty is a franchise that has tackled everything from World War II to the near future. Its formula for cinematic storytelling and competitive multiplayer has set it apart from the rest of the gaming industry and has made it adored by millions. Infinite Warfare now marks the thirteenth main game in the series [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.gametactics.com/2017/01/call-of-duty-infinite-warfare-review-xbox-one-also-on-playstation-4"><img loading="lazy" decoding="async" src="http://www.gametactics.com/wp-content/uploads/2017/01/call-of-duty-infinite-warfare-logo-300x96.jpg" alt="" width="300" height="96" class="aligncenter size-medium wp-image-17316" srcset="https://www.gametactics.com/wp-content/uploads/2017/01/call-of-duty-infinite-warfare-logo-300x96.jpg 300w, https://www.gametactics.com/wp-content/uploads/2017/01/call-of-duty-infinite-warfare-logo.jpg 600w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Call of Duty is a franchise that has tackled everything from World War II to the near future. Its formula for cinematic storytelling and competitive multiplayer has set it apart from the rest of the gaming industry and has made it adored by millions. Infinite Warfare now marks the thirteenth main game in the series and it finally takes the franchise into the distant future. Science fiction has always been in the hearts of gamers but with the genre making a resurgence in Hollywood, it’s the perfect time for Call of Duty to take a stab at it. The development studio at the helm of Infinite Warfare is no stranger to taking the next step. This studio founded the franchise in 2003 and redefined in in 2007. This studio if of course Infinity Ward and while their last outing with Ghost didn’t light the world on fire, it was generally regarded as solid. The biggest obstacle for Call of Duty is the one thing that has made it so good, its formula. The formula that has fueled game after game for years is starting to show its age. Can Infinite Warfare bring the youthful spark back to the franchise or will it merely move the franchise down the road for another year?<br />
<span id="more-17283"></span><br />
The story of Infinity Warfare takes place in the distant future. The solar system has been colonized. Earth’s resources are depleted and looks to the frontier of space to supplement its needs. To accomplish this goal, the governments of the world formed the United Nations Space Alliance (UNSA) as well as a military force called the Solar Associated Treaty Organization (SATO) to protect their interests. Prior to the events of the game, this atmosphere caused the emergence of the Settlement Defense Front (SDF) who successfully won the independence of Mars and despite this victory, the climate between the UNSA and SDF is at best described as tense. </p>
<p>Infinity Warfare has you playing the role of Nick Reyes, a lieutenant in the SATO military group. You’re currently stationed in Geneva for the Fleet Week celebrations. Unfortunately shortly after the beginning of the game, the defense cannons that were meant to protect Earth start firing on its own fleet. The ships that were able to escape into orbit were attacked by the SDF. It was a trap and by the time the invaders were repulsed, the once mighty armada of SATO was reduced to just two operational ships. SATO and SDF are now in open war. Your mission is to keep Earth afloat while delaying the SDF long enough to let it repair and rebuild, no small feat.</p>
<p>I really like the choice to take Call of Duty into the more distant future. What I don’t like is the disappointing story. If you remove the story, the bits and pieces paint a pretty picture. Some of the characters are really well done. The locations are cool. It takes a lot of inspiration from Battlestar Galactica. When the story builds momentum, it’s a fantastic cinematic experience. But when you add in the one-dimensional villain and ridiculously militaristic Settlement Defense Force, things just don’t add up. Luckily the context of why things are happening doesn’t have to interfere with what you are doing. In sum, you might have to turn your brain off at certain points but this is another enjoyable Call of Duty rollercoaster ride, it would’ve been nice if it had some more depth. </p>
<p>If you have ever played a Call of Duty title before, this one does not tread much new ground in terms of gameplay. It’s still a first-person shooter. Its movement system is the same as Black Ops 3. The single player is still designed to be a relatively linear cinematic experience. Multiplayer still offers the same core experience. Zombies is still all about killing undead. If you like what has come before, this has a lot more of the same. Infinity Warfare does do a couple things to mix this up to give this version its own distinct flavor though.</p>
<p>The single player campaign takes Call of Duty into some uncharted territory and this comes with some new challenges and gameplay opportunities. The two main ways this materializes is through a non-linear mission design for the mid-game. The game starts and ends with a highly focused linear experience but in the middle, you’ll have a choice in how you tackle or not tackle a variety of optional missions. The second main change is that combat can now take place in space, either on foot or in a vehicle. Therefore depending on the mission you might find yourself on the side of a ship fighting with no gravity or in a ship getting in dogfights and taking down large capitol ships. </p>
<p>These two feature definitely add something new to the Call of Duty formula but they never eclipse the traditional gameplay. The choice-based mission design is flawed in a couple ways. First and foremost, it takes away from the pacing of the story. This franchise is best when the story develops a cinematic flow that drives the gameplay and engrosses you in the experience. This side missions tend to not be as good as the main missions and they never really get the chance to develop the momentum needed to have a solid payoff. Plus the rewards for doing them are merely just new weapons for your arsenal and doesn’t have a noticeable impact on the story. The idea is solid. Giving the player choice is always a good idea. The execution just isn’t as good as it ought to be. The other new gameplay feature is the space combat. It just doesn’t feel good. The on-foot zero-g segments tend to just be a mess once you get into combat. It typically ends up with you just floating randomly as you engage with enemies. The best part is a grappling hook that allows you to pull yourself towards enemies and melee them. But navigating these experiences just doesn’t work intuitively and the gameplay they offer is not particularly compelling. The ship combat is a lot more cohesive thankfully, it just ends up a bit bland. Call of Duty has experimented with various types of ship combat in the past and has done relatively well. With this iteration, it takes these small segments in prior games and expands it to a good chunk of play time. The controls are well done and flying is nearly effortless. The dogfighting and attacking the larger ships is just not that interesting after a while. There is not enough variety to keep it interesting. To sum it up, the new additions are born in good places and the change of pace is definitely nice, they just need to be fleshed out better or rethought how to do better. Thankfully, the core Call of Duty experience still dominates the majority of the game and it’s just as good as ever. The pacing and momentum of the ending is amazing.</p>
<p>The next component of a Call of Duty is the multiplayer and Infinite Warfare offers some interesting tweaks on the formula. In addition to the traditional game modes and supply drops, there are two new additions of note. The first is Mission Teams. This will be an ever present voice between matches, giving you basic objectives to achieve that will yield more loot and upgraded weapons. The next is Combat Rigs and this one has a bigger impact on gameplay. Combat Rigs are basically an implementation of classes or categories of playstyle to Call of Duty. After choosing your combat rig, you get to choose your payload and traits. The payload is your special ability that can come in the form of a powerful weapon or gameplay modifier. The traits are very similar to perks but are exclusive to that rig. </p>
<p>The new features definitely build on or around the existing foundation that makes Call of Duty multiplayer great but the feeling at the end of the day is that the multiplayer could be better. First and foremost, the patches and in-game updates are getting ridiculous. This isn’t new with Infinite Warfare but it feel worse this time around and it’s getting frustrating. Second, the game implements the Black Ops 3 movement system but then through tweaks and level design has made it impotent. It would’ve been nice to either remove it or make some grand changes to fit the tone they’ve set for the multiplayer. After this, there are some minor quibbles. Mission teams are just another leveling system when the game already has several. Combat Rigs takes the Black Ops 3’s Specialists in a poor direction. Maps could be more interesting and offer more interesting gameplay.</p>
<p>What the prior paragraph boils down to, except for the first point, is that Infinite Warfare struggles with an identity crisis. On a lot of these points it’s trying to hold onto what the prior game did well while trying to do what it wants when the answer is really to shed Black Ops 3 and go all in on Infinite Warfare. While what we got is easily critiqued, it’s still Call of Duty. The multiplayer is still engaging and fun. Most will still pour countless hours into it. It’s just hard to shake the feeling that we got a slightly tweaked Black Ops 3 expansion pack and that’s a shame. It feels like Infinite Warfare wanted to make the experience more grounded and slower, which would’ve been an interesting take on the franchise after the past several years.</p>
<p>The next core component of Call of Duty these days is Zombies. Zombies in Infinite Warfare doesn’t particularly do anything new but what it does do is hone the experience for casual players. Prior iterations heavily relied on teamwork and the right weapon to succeed. The implementation this time around feels much more forgiving. This is no more evident than with the new death system. Before, when you finally bled out, you were out of the action for the round. Now, you go to the Afterlife Arcade and play games to earn the right to reenter the park. The next feature that should help is the addition of fate and fortune cards. These cards, earned from playing the game mode and selected prior to the match, give additional perks when activated during the game. </p>
<p>Purists may claim that Zombies is getting further and further from the original idea of the mode, the changes feel for the best. It is now a lot more enjoyable to play alone with random players via matchmaking. The more forgiving nature makes communication and coordination not as paramount. The death mechanic make it so you never truly leave the game, you’re already playing. The games in the Afterlife Arcade could be better though and it’ll be interesting to see if other maps will have their own take on the mechanic. The characters this time around are quite forgettable but fit nicely into the tone of the map. The one downside of the changes is that players will now live longer which means matches will be generally longer than before. Overall, this is a great mix-up of the traditional Zombies formula and it’s nice to finally get this level of accessibility for all players. </p>
<p>Call of Duty isn’t exactly the hottest commodity when it comes to graphical prowess but it’s showing here is good. When the game is brought in close for traditional levels, it looks great. The game processes shadows, reflections, and other atmospheric effects quite well. Characters and their animations look good. The general art direction elevates everything another notch. If you’ve ever seen the television show Battlestar Galactica, the game feels to have taken some inspiration from that and it works to great effect. It’s when the game is showing epic wide open areas or space battles that you can start to see graphics struggle. The textures on ships look flat and objects in the distance are not that detailed. In some of these areas as well as various cutscenes you can notice the introduction of more and more pre-rendered scenes. Graphically, Infinite Warfare executes in the spots it needs to and embellishes when it can. The rock steady framerate is great but the engine is showing some limitations. </p>
<p>A part of the Call of Duty formula is the sound design. It saturates the audio with tons of detailed sounds to create a believable atmosphere in which the narrative or gameplay sits. Infinite Warfare is no different in this regard and taking it into the distant future has allowed the team to create a lot of new sounds. Ship to ship combat, faster-than-light-travel, and some futuristic weapons all sound nice. The voice acting is fantastic, especially the chatter during combat. There is rarely a quiet moment in the gameplay and it always enhances the experience.  The soundtrack does a decent job of pulling you into the game and showing you a good time but don’t expect it to be able to stand on its own. It fits into the current culture of soundtracks that are meant to sit in the background, enhance the narrative, but not be noticed. Overall it does everything you expect from a Call of Duty and that’s a great thing. </p>
<p>When a franchise makes it as far as Call of Duty, it’s hard to take the next step. One group of fans wants more of the same and another group wants something completely new. It’s easy to see the difficulty in appealing to the spectrum of gamers that want more Call of Duty. Infinity Ward should be commended for trying some new things with Infinite Warfare. Taking the story to the distant future and evoking the same feelings that we had for Battlestar Galactica was a great idea. Adding new elements to the gameplay like offering optional missions and taking the fight into space were once again, good ideas. The problem is with the execution. The multiplayer attempts to enhance the experience by providing more depth with the Combat Rigs and offering more choice with Mission teams. Once again, the execution is what makes these ideas suffer. Zombies also has some good ideas like the new death mechanic but once again, its execution could be a lot better. Luckily the core Call of Duty experience still dominates and is the glue that holds this package together. The majority of the single player is still traditional Call of Duty. The multiplayer at its heart is still classic Call of Duty. Zombies is still Zombies. The formula forged game after game is still strong and is the driving force for the overall experience. If you’re looking for a fresh take on Call of Duty, this offers little new to sate your thirst. If you’re looking for more of the same, Infinite Warfare has it in spades. 	 </p>
<p>Gameplay</p>
<div class="rating8">The changes to the Call of Duty formula are interesting but only serve to make you appreciate the traditional. Frequent patches and in-game updates heavily disrupt the time it takes to get into a game.</div>
<p>Graphics</p>
<div class="rating8">Graphically, Infinite Warfare executes in the spots it needs to and embellishes when it can. The rock steady framerate is great but the engine is showing some limitations.</div>
<p>Sound</p>
<div class="rating9">The sound design does everything to expect from a Call of Duty and that’s a great thing. Great voice acting and teammate chatter. Soundtrack could be better. </div>
<p>Overall</p>
<div class="rating8">The formula forged game after game is still strong and is the driving force for the overall experience. If you’re looking for a redefined Call of Duty, this offers little new to sate your thirst. If you’re looking for more Call of Duty, this has it in spades. 	</div>

<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-6.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-6-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-30.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-30-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-28.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-28-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-27.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-27-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-21.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-21-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-29.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-29-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-10.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-10-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-13.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-13-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-14.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-14-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-24.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-24-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-8.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-8-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-18.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-18-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-17.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-17-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-32.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-32-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-25.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-25-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-2.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-2-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-26.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-26-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-11.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-11-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-4.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-4-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-3.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-3-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-19.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-19-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-1.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-1-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-9.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-9-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-7.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-7-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-31.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-31-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-23.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-23-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-12.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-12-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-15.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-15-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-22.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-22-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-5.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-5-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-16.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare-16-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>

]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17283</post-id>	</item>
		<item>
		<title>Super Mario Maker For Nintendo 3DS Review – 3DS</title>
		<link>https://www.gametactics.com/2016/12/super-mario-maker-for-nintendo-3ds-review-3ds/</link>
		
		<dc:creator><![CDATA[Eric Kelly]]></dc:creator>
		<pubDate>Wed, 21 Dec 2016 19:40:33 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Promoted]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Super Mario Maker for Nintendo 3DS]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17263</guid>

					<description><![CDATA[Super Mario Maker is a nice little piece of kit that lets player create their own Mario levels based on a handful of Mario engine from the past. But when the game was announced to be ported to the 3DS, it did not make the transition completely intact, and I&#8217;m left wondering why. The game [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.gametactics.com/2016/12/super-mario-maker-for-nintendo-3ds-review-3ds"><img loading="lazy" decoding="async" src="http://www.gametactics.com/wp-content/uploads/2016/12/Super-Mario-Maker-for-Nintendo-3DS-300x143.jpg" alt="" width="300" height="143" class="aligncenter size-medium wp-image-17278" srcset="https://www.gametactics.com/wp-content/uploads/2016/12/Super-Mario-Maker-for-Nintendo-3DS-300x143.jpg 300w, https://www.gametactics.com/wp-content/uploads/2016/12/Super-Mario-Maker-for-Nintendo-3DS-768x365.jpg 768w, https://www.gametactics.com/wp-content/uploads/2016/12/Super-Mario-Maker-for-Nintendo-3DS.jpg 850w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Super Mario Maker is a nice little piece of kit that lets player create their own Mario levels based on a handful of Mario engine from the past. But when the game was announced to be ported to the 3DS, it did not make the transition completely intact, and I&#8217;m left wondering why.<br />
<span id="more-17263"></span></p>
<p>The game for the most part, is a faithful port of the Wii U version, where you can find the level creator mode to play around with. And like before, you will have to play the Super Mario Challenge Mode to unlock more objects to put in levels. These challenges themselves actually form the basis for a great Mario on it&#8217;s own, even if there is no plot or exploration style map like in Super Mario Bros. 3, World, or New Super Mario Bros. U. There are 18 worlds with 4 levels each. This challenge mode existed in the Wii U version, but it didn&#8217;t have this many levels, or made use of the improvements that the Wii U version received I updates. Now those update are innate to the package. There&#8217;s also some weird banter between a Nintendo Power styled councillor lady and the director, who is envisioned as a pigeon. Much talk of things like Edamame is had, it&#8217;s a little out there. </p>
<p>But while the Super Mario Challenge is nice and all, the visual style doesn&#8217;t miss a beat, especially since the game still runs at 60 frames, although it&#8217;s missing 3D effect support. The music is nice as are the sound effects, and have made the transition smoothly as well. Although it is a bit jarring to hear fanfare sound effects go &#8216;WHOOO!&#8217; when you collect a group of coins or power-up. Sounds like a great package, eh? Well, unfortunately for reasons unknown, Nintendo has crippled the game&#8217;s online features. If you wanted to share that awesome level you just made, your choices are to be able to do so locally. This can be done in person, or passively through Streetpass, and only once a day at that. You can connect to the servers to download most of the previously made levels on the Wii U version. But there level of curation is also limited, and there is no search option. It&#8217;s setup works more like a randomly generated gatchapon factory as &#8216;Recommended Courses&#8217;. </p>
<p>I do have to wonder why Nintendo chose to remove the online features and cripple this game. It only seems to accomplish the message that Nintendo doesn&#8217;t get online. Hopefully Nintendo will put out updates to restore functionality, but I&#8217;m not too hopeful. The only reason I could guess at the removal was that it wouldn&#8217;t fit on the cart, but not even I really buy that idea. At the end of the day, it is a portable solution of the Wii U game, but with the Switch coming on the horizon, we might just be in store for a proper follow up game that won&#8217;t have this issue, and more content like Super Mario Bros. 2, and slopes. As it is right now though, the game is hard to recommend, especially to those who already have the Wii U version.</p>
<p>Gameplay</p>
<div class="rating6">While the gameplay of the previous game is intact, The level creator has no improvements made to it, and it now has limited online features.</div>
<p>Graphics</p>
<div class="rating8">The visual engines transferred flawlessly to the 3DS, although the New Super Mario Bros. U engine was tweaked for the 3DS.</div>
<p>Sound</p>
<div class="rating7">The sound effects and music from the Wii U are intact, but it&#8217;s weird hearing the &#8216;whoo!&#8217; fanfare suddenly in certain levels.</div>
<p>Overall</p>
<div class="rating7">The game is a perfect solution for playing on the go, but the limited online features that are missing from the Wii U version make it very hard to recommend.</div>

<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerforNintendo3DS_01.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerforNintendo3DS_01-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerforNintendo3DS_02.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerforNintendo3DS_02-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerforNintendo3DS_03.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerforNintendo3DS_03-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_01_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_01_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_02_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_02_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_03_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_03_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_04_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_04_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_05_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_05_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_06_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_06_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_07_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_07_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_08_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_08_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_09_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_09_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_10_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/3DS_SuperMarioMakerN3DS_Scrn_10_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>

]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17263</post-id>	</item>
		<item>
		<title>Dragon Ball Xenoverse 2 Review – Steam, also on Xbox One and PlayStation 4</title>
		<link>https://www.gametactics.com/2016/12/dragon-ball-xenoverse-2-review-steam-also-on-xbox-one-and-playstation-4/</link>
		
		<dc:creator><![CDATA[Eric Kelly]]></dc:creator>
		<pubDate>Fri, 09 Dec 2016 18:07:33 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Promoted]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Action/Adventure]]></category>
		<category><![CDATA[Dragon Ball Xenoverse 2]]></category>
		<category><![CDATA[Namco Bandai Games]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Windows PC]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17237</guid>

					<description><![CDATA[Dragon Ball Xenoverse launched about a year ago, and was generally well received for players looking for a pseudo-MMO feel to their Dragon Ball related fighting games. Dimps has delivered similar experiences since the Sparking series first started many years ago, slowly but surely refining several elements along the way. It all culminated in Xenoverse. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.gametactics.com/2016/12/dragon-ball-xenoverse-2-review-steam-also-on-xbox-one-and-playstation-4"><img loading="lazy" decoding="async" src="http://www.gametactics.com/wp-content/uploads/2016/12/dragon-ball-xenoverse-2-logo-300x169.jpg" alt="" width="300" height="169" class="aligncenter size-medium wp-image-17259" srcset="https://www.gametactics.com/wp-content/uploads/2016/12/dragon-ball-xenoverse-2-logo-300x169.jpg 300w, https://www.gametactics.com/wp-content/uploads/2016/12/dragon-ball-xenoverse-2-logo.jpg 510w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><br />
Dragon Ball Xenoverse launched about a year ago, and was generally well received for players looking for a pseudo-MMO feel to their Dragon Ball related fighting games. Dimps has delivered similar experiences since the Sparking series first started many years ago, slowly but surely refining several elements along the way. It all culminated in Xenoverse. For the first time, players were able to play as their own created characters based on various races featured in the Manga and TV series. It was a fun game to play, especially with others. But there were some shortcomings that players encountered. But this new entry of the game seeks to address these issues. But that&#8217;s pretty much all that this entry does.<br />
<span id="more-17237"></span><br />
The game&#8217;s plot is unfortunately a big rehash of the last few games, where your created character is another Time Patrol recruit tasked with fixing alterations made to the Dragon Ball timeline. And of course the culprit is once again Mira and Towa, but this time they are enlisting the help of some movie villains! You might be as disappointed as I was when I heard about these villains, as opposed to new original characters. It&#8217;s not like they are bad, but they aren&#8217;t really used to make a more effective or interesting plot. They are just kind of there for the sake of fan service. </p>
<p>Also rehashed is the gameplay. You still can be taught new techniques to customize your move set by becoming an apprentice and taking on challenges, and you still can still do offline and Online side quests with Parallel Quests. You still need to get licenses to get better quests and further advance your character outside the campaign. But there are some minor improvements to the formula. For one, combat feels a bit more balanced, refined, and smoother, especially when it&#8217;s running at 60 frames in the Steam version. The pacing of having to do story missions or side missions is also streamlined to give the player more direction. You can even have multiple profile for different character right from the get-go. Before, you had to complete the campaign before getting that benefit. </p>
<p>However, despite these small quality of life improvements, the game has some things that weren&#8217;t fixed, aside from the rehashed storyline. One would be that vehicles used to get around faster in the hub world are terribly hard to control. To get around this, you&#8217;ll need to get a license to fly around the city freely. Why do I need to do this? Walking around because the alternative is garbage is not fun. Also not fun are the missions that involve fighting giant characters like the Oozaru. It basically is hard to hit them, or deal with them in general. And the fight pretty much is drawn out by having the players once again trying to remove a barrier before actually being able to damage the giant themselves. And if you are fighting the Oozaru forms of Saiyans, you can grab their tail. But this once again is unbelievably hard to do. There&#8217;s also missed opportunity to give Freeza&#8217;s Race an actual name. Seriously, that&#8217;s unacceptable and lazy. There are also no new classes like Cyborg or Androids to give the game a bit more dimensions.  Saiyans also as of yet have no ability to become Super Saiyan Blue, as seen in Dragon Ball Super. </p>
<p>What this installment will mean for players will depend entirely on whether or not you are a veteran of the previous entry. If you are new to the game, go ahead and get it. It&#8217;s still a fun game is generally a solid title for fans of the series. But if you played the previous game, it&#8217;s hard to ask gamers to drop $60 USD on a title that&#8217;s essentially a GOTY release, but with a new, but boring story based on the last game&#8217;s premise. A decent sale might convince some returning players though, but maybe Dimps should take an extra year for development before launching the inevitable third game.       </p>
<p>Gameplay</p>
<div class="rating8">While mostly a rehashed game with improvements, it&#8217;s still a solid experience.</div>
<p>Graphics</p>
<div class="rating8">The game plays like a dream on a good PC rig with 60 frames of animation.</div>
<p>Sound</p>
<div class="rating7">Some of English voice acting for new characters like Goku Black are off.</div>
<p>Overall</p>
<div class="rating8">If you haven&#8217;t yet played Xenoverse, don&#8217;t feel bad about just skipping ahead to this game. There&#8217;s not much new here otherwise.</div>

<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Aure-Burst-1.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Aure-Burst-1-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Aure-Burst-2.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Aure-Burst-2-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-1.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-1-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-2.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-2-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-3.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-3-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-4.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-4-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-5.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-5-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-6.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Custom-Character-6-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Expert-Missions-1.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Expert-Missions-1-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Expert-Missions-2.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Expert-Missions-2-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Expert-Missions-3.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Expert-Missions-3-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Expert-Missions-4.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Expert-Missions-4-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Gogeta-Special-Attack-1.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Gogeta-Special-Attack-1-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Gogeta-Special-Attack-2.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Gogeta-Special-Attack-2-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Janemba-3.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Janemba-3-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Majin-Awaken-Power.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Majin-Awaken-Power-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Majin-Vegeta-1.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Majin-Vegeta-1-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Majin-Vegeta-2.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Majin-Vegeta-2-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Saiyan-Avatar_Awaken-Power.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Saiyan-Avatar_Awaken-Power-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Stamina-Break.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Stamina-Break-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Vanishing-Step.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/Dragon-Ball-Xenoverse-2-Vanishing-Step-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>

]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17237</post-id>	</item>
		<item>
		<title>The Metronomicon Review – Steam</title>
		<link>https://www.gametactics.com/2016/12/the-metronomicon-review-steam/</link>
		
		<dc:creator><![CDATA[Eric Kelly]]></dc:creator>
		<pubDate>Fri, 09 Dec 2016 16:43:46 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Promoted]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Kasedo Games]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Rhythm]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[The Metronomicon]]></category>
		<category><![CDATA[Windows PC]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17228</guid>

					<description><![CDATA[Ever wanted to play an RPG that also includes a rhythm game with a combat system? Well you might be in luck, as The Metronomicon provides such an experience. But if you wanted either a well done one or such a game with a more serious story, you might want to look elsewhere. It&#8217;s not [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.gametactics.com/2016/12/the-metronomicon-review-steam"><img loading="lazy" decoding="async" src="http://www.gametactics.com/wp-content/uploads/2016/12/the-metronomicon-logo-300x169.jpg" alt="" width="300" height="169" class="aligncenter size-medium wp-image-17235" srcset="https://www.gametactics.com/wp-content/uploads/2016/12/the-metronomicon-logo-300x169.jpg 300w, https://www.gametactics.com/wp-content/uploads/2016/12/the-metronomicon-logo-768x432.jpg 768w, https://www.gametactics.com/wp-content/uploads/2016/12/the-metronomicon-logo.jpg 940w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Ever wanted to play an RPG that also includes a rhythm game with a combat system? Well you might be in luck, as The Metronomicon provides such an experience. But if you wanted either a well done one or such a game with a more serious story, you might want to look elsewhere. It&#8217;s not that this game is bad. Far from it, but while the concept is nice, the game doesn&#8217;t do quite enough to satisfy either type of fan.<br />
<span id="more-17228"></span><br />
The game starts with a graduation ceremony at a school erected to studying a monolith that revealed the secrets of the rhythmic combat arts. The students that graduate from there will then use these skills to liberate their sacred temple, the Metronomicon. And your party consists of the latest set of graduates, who are a bit on the screwball side. They are the basic RPG classes of Fighter, Tank, Cleric, and Mage. The Cleric is the only class that at least at first has no combat function, instead healing the party, who shares a single health bar. The goal is to complete each level by playing the rhythm game until the track finishes. Based on the number of enemies felled and the score earned, you&#8217;ll get more experience to make future levels easier as the challenge increases. </p>
<p>Combat itself is played out like a rhythm game, with notes falling down waiting for you to hit them. Once a character pulls off a small combo, they will launch their attack or skill. The melee fighters have a larger cool-down compared to the other two characters, so you&#8217;ll have to switch between each character with the bumper buttons if playing on a gamepad. For higher tier skills, you&#8217;ll have to charge up your magic casting by having them skip over doing a combo and picking another character while they charge up, all to pull off a stronger attack or different skill. It&#8217;s kind of hard to wrap one&#8217;s head around, but you&#8217;ll get it after a while. There are also challenges you can take on that have different requires like killing a certain number of enemies, or hitting a certain combo string a number of times. These challenges are presented as side-quests, and offer worthwhile rewards like new equipment. </p>
<p>The setup sounds good on paper, but there a few things that hold the game back a bit. If you wanted a more serious story, you won&#8217;t get it here, as the game seems to want to be more humorous to match the ridiculousness of its rhythmic combat arts concept. The game also has some presentation issues. The way the notes are presented is lacking, as the area that the notes show up is small, and the notes are hard to see. Add to the fact that the notes for the directional pad and face buttons are treated as the same, instead of different functions. If they were different, it would be a bit easier to identify which buttons to press during the more complex notes requiring you to hit more than one button. The other issue has to do with the fact that you can&#8217;t use the mouse to navigate the games menus, which is just odd. </p>
<p>While the game is enjoyable, it could use a bit more polish. It has a nice collection of tracks to listen to. But as it currently stands, you can check this game out if you really want to, but you would be better served playing a pure RPG or pure rhythm game instead.               </p>
<p>Gameplay</p>
<div class="rating8">The combat in this version of the game actually rewards combat this time, making the biggest complaint of Sticker Star a thing of the past.</div>
<p>Graphics</p>
<div class="rating9">While the game&#8217;s art  direction is solid, there&#8217;s a distinct lack of diversity with the game&#8217;s Toad characters.</div>
<p>Sound</p>
<div class="rating8">The music is pretty nice for most of the soundtrack.</div>
<p>Overall</p>
<div class="rating8">A much improved successor to Sticker Star, but it&#8217;s still a far cry from the Paper Mario experience that most players will want.</div>

<a href='https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-1.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-1-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-2.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-2-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-3.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-3-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-4.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-4-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-5.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-5-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-6.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/12/The-Metronomicon-Review-6-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>

]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17228</post-id>	</item>
		<item>
		<title>Pokémon Sun and Moon Hands on Demo and Interview</title>
		<link>https://www.gametactics.com/2016/11/pokemon-sun-and-moon-hands-on-demo-and-interview/</link>
		
		<dc:creator><![CDATA[Justin Lee]]></dc:creator>
		<pubDate>Sun, 06 Nov 2016 19:28:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Pokémon Sun and Moon]]></category>
		<category><![CDATA[Preview]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17281</guid>

					<description><![CDATA[We stop by the Nintendo of Canada holiday even to get a hands on demo and interview with Andrew Collins about Pokémon Sun and Moon for the 3DS.]]></description>
										<content:encoded><![CDATA[<p>We stop by the Nintendo of Canada holiday even to get a hands on demo and interview with Andrew Collins about Pokémon Sun and Moon for the 3DS.</p>
<div class="flowplayer minimalist"><!--
      AdSense for Video configuration.  Needs to be nested inside the
      player container div tag.
  -->
  <script>
      flowplayer_ima.conf({
          // adsense configuration - required even if empty!
          adsense: {
              request: {
                  // this should be defined when you are
                  // testing your installation
                  // adtest: "on"
              }
          },
 
          // adverts configuration
          ads: [{
              // 3 seconds into the video ...
              time: 3,
 
              // ... now request an advert of our desired type...
              // ... in this case image or text type
              request: {
                  ad_type: "image_text"
              }
          }]
      });
  </script><video width="300" height="150" poster="http://www.gametactics.com/vid/3DS/Pokémon_Sun_and_Moon_Hands_on_Demo_and_Interview.jpg"><source type="video/ogg" src="http://www.gametactics.com/vid/3DS/Pokémon_Sun_and_Moon_Hands_on_Demo_and_Interview.ogv"><source type="video/mp4" src="http://www.gametactics.com/vid/3DS/Pokémon_Sun_and_Moon_Hands_on_Demo_and_Interview.mp4"></video></div>
]]></content:encoded>
					
		
		<enclosure length="0" type="video/ogg" url="http://www.gametactics.com/vid/3DS/Pokémon_Sun_and_Moon_Hands_on_Demo_and_Interview.ogv"/>
<enclosure length="458759236" type="video/mp4" url="http://www.gametactics.com/vid/3DS/Pokémon_Sun_and_Moon_Hands_on_Demo_and_Interview.mp4"/>

		<post-id xmlns="com-wordpress:feed-additions:1">17281</post-id>	</item>
		<item>
		<title>Paper Mario: Color Splash Review (Wii U)</title>
		<link>https://www.gametactics.com/2016/11/paper-mario-color-splash-review-wii-u/</link>
		
		<dc:creator><![CDATA[Eric Kelly]]></dc:creator>
		<pubDate>Wed, 02 Nov 2016 15:37:33 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Promoted]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Paper Mario Color Splash]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Wii U]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17208</guid>

					<description><![CDATA[I&#8217;ll be honest with you guys. I didn&#8217;t like Paper Mario: Sticker Star a whole lot. Then again, that wasn&#8217;t exactly a sentiment possessed by me alone. Sticker Star could have been a good game, but it possessed a lack of an interesting story and writing. Combine that with no real reason to engage in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.gametactics.com/2016/11/paper-mario-color-splash-review-wii-u"><img loading="lazy" decoding="async" src="http://www.gametactics.com/wp-content/uploads/2016/11/Paper-Mario-Color-Splash-Logo-300x117.jpg" alt="paper-mario-color-splash-logo" width="300" height="117" class="aligncenter size-medium wp-image-17209" srcset="https://www.gametactics.com/wp-content/uploads/2016/11/Paper-Mario-Color-Splash-Logo-300x117.jpg 300w, https://www.gametactics.com/wp-content/uploads/2016/11/Paper-Mario-Color-Splash-Logo.jpg 360w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><br />
I&#8217;ll be honest with you guys. I didn&#8217;t like Paper Mario: Sticker Star a whole lot. Then again, that wasn&#8217;t exactly a sentiment possessed by me alone. Sticker Star could have been a good game, but it possessed a lack of an interesting story and writing. Combine that with no real reason to engage in combat while traipsing through levels aimlessly, lead to the game being a large disappointment. This entry seeks to correct those faults, but it&#8217;s only mostly successful. Nintendo is still playing it safe, and it&#8217;s a bit to the game&#8217;s detriment once again.<br />
<span id="more-17208"></span></p>
<p>The plot of this game involves Mario and Peach going to a new region called Prisma, where they investigate a mystery after Peach receives a strange letter. They arrive at the continent only to find that the port has seen better days. Some of the colors seems to be drained all over the place, and to top it all off, Mario and Peach bear witness to a toad being drained of paint/ink. By a shy guy no less. A vampire Shy Guy using a straw. Of course the game is afoot, and Mario is on the case. You&#8217;ll enlist the help of Huey, a sentient paint can to track down the Paint Stars needed to restore the land&#8217;s color. Mario&#8217;s hammer will also get kitted out with paint splashing abilities to restore paint to the region bit by bit. You&#8217;ll have a meter which shows you how much paint in Red/Blue/Yellow left. Hitting most objects with standard hammer strikes will squeeze out globs of paint to restore your supply.  </p>
<p>This paint management mechanic also carries over to battle as well.  Much like Sticker Star, you&#8217;ll use battle cards once again, but this time, you&#8217;ll have to fill the colorless cards with paint in order to power up their attack power. Of course you don&#8217;t have to fill it all the way if you are trying to be conservative with your paint in the midst of battle though, so that&#8217;s nice. Although much like money, there&#8217;s plenty of ways to restore paint, so it&#8217;s almost never an issue, along with card conservation. Mastering the timed based action commands also makes it easier to not burn through cards as well. One improvement that this game sees over Sticker Star is that now there are benefits to fighting enemies. While the game is still very much a shift from the RPG based predecessors, you will get hammer picks ups that act like experience. Once the hammer meter fills up, you&#8217;ll gain a level, and you max paint capacity increases, which no doubt will help you out in the long run. The Things also return too, and now the game better clues you in to when to use them. The level design and writing has also improved as well. </p>
<p>Almost every criticism about Sticker is addressed here. Aside from the previous improved I mentioned, the Wii U makes the game look gorgeous with its art and sound direction in ways the 3DS just wasn&#8217;t capable of. The game refreshingly lacks Amiibo support. That might seem like a bad thing, but now you have a game that won&#8217;t feel like it was designed around the concept of Amiibos like some of Nintendo&#8217;s other titles. However, despite these improvements and features, Intelligent Systems and Nintendo have made a few missteps and also have held back a bit too much for its own good. While the game allows you to skip previously viewed cut scenes, the game arbitrarily decides which scenes can be skipped or which can&#8217;t. To add to that, there&#8217;s no fast-forward button either. Another thing that&#8217;s annoying is that the game only has a single save slot. It&#8217;s 2016 and Intelligent Systems can&#8217;t figure this out despite doing this several times before? The initial load time for the game is also a bit too long, at least on the disc version I played. Another concerning thing is the lack of diversity of original characters or character designs. Much like Paper Jam, this game suffers from a serious homogeneous Toad design problem. Previous entries had different kinds of toads, while this one thinks a simple palette swap will suffice. It&#8217;s pretty disappointing if you ask me. </p>
<p>But, regardless of the downsides to this game, it does far more good than it does wrong. It has improved combat, a good script with great writing and a high humor level. It also rewards people who engage in the combat system this time. And while it may not be the Paper Mario game that many players want, and could even be better than what it is, it&#8217;s still a solid experience for Mario and RPG fans. As the last Wii U game to grace the ailing console until Breath of the Wild, it&#8217;s a colorful recommendation.               </p>
<p>Gameplay</p>
<div class="rating8">The combat in this version of the game actually rewards combat this time, making the biggest complaint of Sticker Star a thing of the past.</div>
<p>Graphics</p>
<div class="rating9">While the game&#8217;s art  direction is solid, there&#8217;s a distinct lack of diversity with the game&#8217;s Toad characters.</div>
<p>Sound</p>
<div class="rating8">The music is pretty nice for most of the soundtrack.</div>
<p>Overall</p>
<div class="rating8">A much improved successor to Sticker Star, but it&#8217;s still a far cry from the Paper Mario experience that most players will want.</div>

<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_01.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_01-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_02.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_02-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_03.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_03-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_04.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_04-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_05.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_05-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_06.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_06-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_01_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_01_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_02_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_02_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_03_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_03_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_04_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_04_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_05_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_05_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_06_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_06_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_07_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_07_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_08_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_08_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_09_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_09_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_10_bmp_jpgcopy.jpg'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/11/WiiU_PaperMarioColorSplash_screen_10_bmp_jpgcopy-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>

]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17208</post-id>	</item>
		<item>
		<title>NHL 17 Review – PlayStation 4 (Also on Xbox One)</title>
		<link>https://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one/</link>
		
		<dc:creator><![CDATA[Michael Leparc]]></dc:creator>
		<pubDate>Mon, 03 Oct 2016 14:34:43 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Promoted]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[NHL 17]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17191</guid>

					<description><![CDATA[EA Sports is now on its third installment of hockey for this generation of console gaming. While NHL 15 arrived on the PS4/XB1 platform after its other sports siblings, it lacked many critical features like online leagues, leading to a huge outcry. NHL 16 righted most of the wrongs fortunately and today comes NHL 17 [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one"><img loading="lazy" decoding="async" src="http://www.gametactics.com/wp-content/uploads/2016/09/NHL-17-logo-300x97.png" alt="nhl-17-logo" width="300" height="97" class="aligncenter size-medium wp-image-17196" srcset="https://www.gametactics.com/wp-content/uploads/2016/09/NHL-17-logo-300x97.png 300w, https://www.gametactics.com/wp-content/uploads/2016/09/NHL-17-logo.png 350w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>EA Sports is now on its third installment of hockey for this generation of console gaming. While NHL 15 arrived on the PS4/XB1 platform after its other sports siblings, it lacked many critical features like online leagues, leading to a huge outcry. NHL 16 righted most of the wrongs fortunately and today comes NHL 17 to build on its shored up foundation. The question is have they done enough beyond a roster to warrant another buy?<br />
<span id="more-17191"></span></p>
<p>Right away the first thing you’ll notice about NHL 17 is it has a much more responsive menu system than last year’s edition. Thank goodness, because all the pauses for loading in 15 and 16 got really annoying over the course of the season. What’s also nice, at least in my opinion, is the return of an actual soundtrack instead of the same generic song looping in the background. Anyways, jump into a game and most of the changes are in the smaller details. Goalie animations have more variation, particularly in their stances, which are made to try to mirror the style of their real life counterparts more accurately (i.e. some bend down lower and wider than others). Speaking of goalies, the mask art has finally been updated. It still doesn’t feature licensed art from the actual artists, but it’s an improvement. Battles in front of the net take place more often and are more realistic as well, though to be honest it doesn’t seem to change how goals are made very much, but that might be a consequence of the teams I typically play as, which tend to be undersized and less physical. When you do score a goal, the camera actually vibrates with the roar of the crowd now, which is a nice touch, particularly for playoff games. Teams now have their own horns and goal songs as well, adding to the updated authentic arenas that were introduced last year. Players have more celebration animations, both user controlled and in the default presentation, though some of the latter are a bit awkward and repeat themselves too often, breaking immersion.  Looking at the whole picture gameplay wise not too much has changed. Many of the same tricks that worked in the past couple years still apply to 17, with the basics of shooting, passing, and hitting remaining intact. If you’re not familiar with how the game works, there’s plenty of tips and visual hints with this in game coaching options, though you can shut them off as well if you don’t need them or find them annoying.</p>
<p>Where the game has really improved is in the customization afforded throughout both the Franchise mode and the EASHL online league. In the former, you can finally control a team to the same level of detail as in Madden, which includes the ability to relocate and rebrand, upgrade your arena, make marketing decisions to increase revenue and your ability to spend, etc. EASHL takes advantage of some of these features as well, allowing you to unlock fun customizations for your team’s rink when playing online as well as for your uniforms and players. Another feature borrowed from Madden is Draft Champions, which takes Hockey Ultimate Team mode to another level by allowing you to draft all time greats as well as current players. Personally I’ve never been into HUT, but anything that gives it more depth is a good thing for those of you who do like it. Lastly, with the World Cup of Hockey back in action and just around the corner, EA has seen fit to include the teams and tournament into the game as well, which is a nice touch as we wait for the NHL to begin in earnest.</p>
<p>Beyond the few details I’ve brought up earlier in this review, nothing drastically has changed with the graphics of the game. The Ignite engine underpinning NHL 17 has matured into a stable product. My only complaint is that a significant number of players don’t have their faces mapped into the game and many of them just look plain wrong. It’d also be nice if the detail that went into motion capturing different goalie styles also found its way into the players skating strides and such. Audio wise I like the new music incorporated into the game but the commentary is starting to get stale with the third year of Mike Emrick and Eddie Olczyk in the booth and Ray Ferraro interjecting with analysis that has nothing to do with the replay you’re watching. Perhaps it’s a bit unavoidable given the costs of recording such talent, though.</p>
<p>Overall I’d say that NHL 17 is obviously a must buy if you’re looking to play online in the EASHL, but it also should satisfy Franchise junkies now that it’s more fully fleshed out than ever before. If you’re not a real video game hockey diehard and already have NHL 16, then it might rate a pass, but it’s miles ahead of the series’ first appearance on current gen so if you’re still kicking around 15, you owe it to yourself to upgrade.</p>
<p>Gameplay</p>
<div class="rating9">With the main gameplay honed to a fine edge, the fleshed out online and franchise features really complete the package</div>
<p>Graphics</p>
<div class="rating8">The improved goalies and arenas only make the lack of detail in the players stand out a bit more, but the game still looks very nice.</div>
<p>Sound</p>
<div class="rating8">The return of an actual soundtrack and team horns and goal songs helps a bit, but the NBCSN presentation and commentary is starting to get old.</div>
<p>Overall</p>
<div class="rating8">NHL 17 may be the only option for hockey fans, but it’s solid one.</div>

<a href='https://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one/nhl-17_20160914193703/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/10/NHL-17_20160914193703-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one/nhl-17_20160914193459/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/10/NHL-17_20160914193459-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one/nhl-17_20160914193410/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/10/NHL-17_20160914193410-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one/nhl-17_20160914193243/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/10/NHL-17_20160914193243-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one/nhl-17_20160914193045/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/10/NHL-17_20160914193045-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one/nhl-17_20160914193029/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/10/NHL-17_20160914193029-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one/nhl-17_20160914193014/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/10/NHL-17_20160914193014-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/2016/10/nhl-17-review-playstation-4-also-on-xbox-one/nhl-17_20160914192952/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/10/NHL-17_20160914192952-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" /></a>

]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17191</post-id>	</item>
		<item>
		<title>Pokémon Go Plus Video Review – Setup, Pairing, Unpairing and Hands On</title>
		<link>https://www.gametactics.com/2016/09/pokemon-go-plus-video-review-setup-pairing-unpairing-and-hands-on/</link>
		
		<dc:creator><![CDATA[Justin Lee]]></dc:creator>
		<pubDate>Fri, 23 Sep 2016 01:07:06 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Promoted]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Pairing]]></category>
		<category><![CDATA[Pokémon Go Plus]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Unpairing]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17192</guid>

					<description><![CDATA[We review the Pokémon Go Plus accessory, including how to set it up, pair it, unpair it&#8230;we spin some PokeStops and catch some Pokémon!]]></description>
										<content:encoded><![CDATA[<p>We review the Pokémon Go Plus accessory, including how to set it up, pair it, unpair it&#8230;we spin some PokeStops and catch some Pokémon!</p>
<p><iframe loading="lazy" width="640" height="360" src="https://www.youtube.com/embed/4xJjACZZzJ8?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17192</post-id>	</item>
		<item>
		<title>Nintendo Announces NES Classic Edition: Mini NES Includes 30 Classic NES Games</title>
		<link>https://www.gametactics.com/2016/07/nintendo-announces-nes-classic-edition-mini-nes-includes-30-classic-nes-games/</link>
		
		<dc:creator><![CDATA[Justin Lee]]></dc:creator>
		<pubDate>Thu, 14 Jul 2016 14:22:44 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Promoted]]></category>
		<category><![CDATA[Mini NES]]></category>
		<category><![CDATA[NES Classic Edition]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Product Shots]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[Screenshots]]></category>
		<guid isPermaLink="false">http://www.gametactics.com/?p=17180</guid>

					<description><![CDATA[If you see a Nintendo Entertainment System on store shelves this holiday shopping season, you haven’t entered a time machine. (Unless everyone around you is wearing acid-washed jeans and neon leg warmers. If that’s the case, you may have unknowingly walked through a rift in the space-time continuum.) The most likely scenario is you are [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>If you see a Nintendo Entertainment System on store shelves this holiday shopping season, you haven’t entered a time machine. (Unless everyone around you is wearing acid-washed jeans and neon leg warmers. If that’s the case, you may have unknowingly walked through a rift in the space-time continuum.) The most likely scenario is you are setting eyes on the Nintendo Entertainment System: NES Classic Edition, launching in stores on Nov. 11 at a suggested retail price of $79.99. That’s right: The NES is back! But this isn’t the same NES that you fondly remember. This new nostalgia-fueled system is a near-identical, mini replica of Nintendo’s original home console and plugs directly into your high-definition TV using an included HDMI cable. The console comes complete with 30 NES games built in, including beloved classics like Super Mario Bros., The Legend of Zelda, Metroid, Donkey Kong, PAC-MAN, and Kirby’s Adventure.</p>
<p>“We wanted to give fans of all ages the opportunity to revisit Nintendo’s original system and rediscover why they fell in love with Nintendo in the first place,” said Pierre-Paul Trepanier, Nintendo of Canada’s General Manager and Senior Director. “The Nintendo Entertainment System: NES Classic Edition is ideal for anyone who remembers playing the NES, or who wants to pass on those nostalgic memories to the next generation of gamers.”</p>

<a href='https://www.gametactics.com/wp-content/uploads/2016/07/NES-Classic-Edition_photo_01_.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/07/NES-Classic-Edition_photo_01_-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://www.gametactics.com/wp-content/uploads/2016/07/NES-Classic-Edition_box_art_01.png'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.gametactics.com/wp-content/uploads/2016/07/NES-Classic-Edition_box_art_01-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>

<p>The system comes packaged with an HDMI cable, an AC adapter, and one NES Classic Controller, which is patterned after the iconic design of the original NES controller. But you really just want to know the full list of 30 games, right? Feast your eyes on the fantastic collection of NES classics included with each and every system:<br />
<span id="more-17180"></span><br />
·      Balloon Fight<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      BUBBLE BOBBLE<br />
·      Castlevania<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Castlevania II: Simon’s Quest<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Donkey Kong<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Donkey Kong Jr. <img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      DOUBLE DRAGON II: THE REVENGE<br />
·      Dr. Mario<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Excitebike<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      FINAL FANTASY®<br />
·      Galaga<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      GHOSTS’N GOBLINS®<br />
·      GRADIUS<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Ice Climber<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Kid Icarus<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Kirby’s Adventure<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Mario Bros. <img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      MEGA MAN® 2<br />
·      Metroid<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      NINJA GAIDEN<br />
·      PAC-MAN<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Punch-Out!! <img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Featuring Mr. Dream<br />
·      StarTropics<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      SUPER C<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Super Mario Bros.<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Super Mario Bros. <img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 2<br />
·      Super Mario Bros. <img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 3<br />
·      TECMO BOWL<br />
·      The Legend of Zelda<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
·      Zelda II: The Adventure of Link<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>There’s a little something for everyone: a nice mix of timeless favorites, cult classics, and maybe even some games that you never got around to playing. Each is sure to bring back memories and produce plenty of new ones. You can even enjoy playing several of these games with two players by attaching a second NES Classic Controller, which will be sold separately at a suggested retail price of $12.99. A Classic Controller or Classic Controller Pro can also be used (each sold separately).</p>
<p>When connected to a Wii Remote controller, the NES Classic Controller can also be used to play Virtual Console NES games on a Wii U or Wii system. Playing these retro games using a retro controller makes the experience that much more authentic. And if you ever need to step away from the NES Classic Edition in the middle of a tough level (or take a break to call one of Nintendo’s helpful Game Counselors*), don’t worry about losing any hard-earned progress. Each game has multiple suspend points, so you can start where you left off at a later time, no passwords needed.</p>
<p>What’s old is new again with the Nintendo Entertainment System: NES Classic Edition. Relive past glories. Finish off that boss you never beat. Save the galaxy and rescue the princess!</p>
<p>*Please only call if you have indeed entered a time machine. The Game Counselor program no longer exists in 2016. </p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17180</post-id>	</item>
	</channel>
</rss><!-- WP Super Cache is installed but broken. The constant WPCACHEHOME must be set in the file wp-config.php and point at the WP Super Cache plugin directory. -->