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with Webwag</feedburner:feedFlare><feedburner:feedFlare href="http://www.podcastready.com/oneclick_bookmark.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FGameuber" src="http://www.podcastready.com/images/podcastready_button.gif">Subscribe with Podcast Ready</feedburner:feedFlare><feedburner:feedFlare href="http://www.flurry.com/pushRssFeed.do?r=fb&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2FGameuber" src="http://www.flurry.com/images/flurry_rss_logo2.gif">Subscribe with Flurry</feedburner:feedFlare><feedburner:feedFlare href="http://www.wikio.com/subscribe?url=http%3A%2F%2Ffeeds.feedburner.com%2FGameuber" src="http://www.wikio.com/shared/img/add2wikio.gif">Subscribe with Wikio</feedburner:feedFlare><feedburner:feedFlare href="http://www.dailyrotation.com/index.php?feed=http%3A%2F%2Ffeeds.feedburner.com%2FGameuber" src="http://www.dailyrotation.com/rss-dr2.gif">Subscribe with Daily Rotation</feedburner:feedFlare><item><title>PES 2011</title><link>http://feedproxy.google.com/~r/Gameuber/~3/o8b7UggcFP8/pes-2011</link><category>News</category><category>Seen First</category><category>Konami</category><category>Simulation</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">prime</dc:creator><pubDate>Wed, 01 Sep 2010 17:53:55 PDT</pubDate><guid isPermaLink="false">http://www.gameuber.com/?p=914</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div id="articlebanner"><img src="http://www.gameuber.com/wp-content/uploads/admin1/2010/09/pes-2011-wallpaper.jpg" alt="PES 2011" title="pes-2011-wallpaper" width="500" height="242" class="alignnone size-full wp-image-915" /></p>
<h4>&#8220;Over 1,000 new animations ensure that this year&#8217;s PES feels slightly slicker than in years gone by&#8221;</h4>
</div>
<h3>What&#8217;s the story?</h3>
<p>PES games in recent years could best be likened to England’s performance in South Africa. They were lazy and passionless; the inspiration appeared to have run dry, and Konami were outpaced by their greatest rivals almost as badly as we were by the Germans. But Konami isn’t going to give up that easily. With a ton of enhancements, this year could see a return to the glory days of old, but it won’t come easy.</p>
<h3>What&#8217;s new?</h3>
<p>Plenty actually, and though we get the impression Seabass is still playing catch-up with EA (total 360-degree control, one of PES 2011’s biggest improvements, still comes a year after its inclusion in last year’s FIFA, for example), there’s still a lot here to sink your teeth into. The power gauge usually reserved for taking a shot on goal is now present with every kick, giving you complete control over the power of your pass, while up to four feints and tricks can be mapped onto the right analogue stick to let you dazzle your opponent far more easily. A new motion blur filter also makes the action look slightly more realistic, and although the game still feels as arcadey as ever, over 1,000 new animations do their bit to ensure that this year’s PES feels slightly slicker than in years gone by.</p>
<h3>Is Master League back?</h3>
<p>Yes, and it’s better than ever. This year’s Master League is completely online-enabled, meaning you can take on rival managers the world over. Think you’ve got what it takes to be the best? Now’s your chance to prove it.</p>
<p>Follow us on <a href="http://twitter.com/gameuber">http://twitter.com/gameuber</a> for more news and updates.</p>
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</div><img src="http://feeds.feedburner.com/~r/Gameuber/~4/o8b7UggcFP8" height="1" width="1"/>]]></content:encoded><description>&amp;#8220;Over 1,000 new animations ensure that this year&amp;#8217;s PES feels slightly slicker than in years gone by&amp;#8221;

What&amp;#8217;s the story?
PES games in recent years could best be likened to England’s performance in South Africa. They were lazy and passionless; the inspiration appeared to have run dry, and Konami were outpaced by their greatest rivals almost as [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameuber.com/pes-2011/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.gameuber.com/pes-2011</feedburner:origLink></item><item><title>H.A.W.X. 2 – Preview</title><link>http://feedproxy.google.com/~r/Gameuber/~3/Sx7ZneQvmiI/h-a-w-x-2-preview</link><category>Games</category><category>PS3</category><category>Previews</category><category>Action</category><category>Ubisoft</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">prime</dc:creator><pubDate>Tue, 31 Aug 2010 06:44:07 PDT</pubDate><guid isPermaLink="false">http://www.gameuber.com/?p=911</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Colonel David Crenshaw is about to have a very bad day. It starts as any other would in the life of a US Air Force pilot assigned to the Middle East with a relaxed sweep of Prince Faisal Air Base, scouting the surrounding area for suspicious activity while keeping a watchful eye on friendly outposts and convoys. It doesn’t take too long to find trouble though, as one convoy of insurgents putting an RPG into the side of a friendly helicopter, sending it crashing down in an inferno of smoke and flames. We’re scrambled into action, switching to a camera nestled on the base of our jet to guide precision missiles down to our target. The unprovoked attack spirals into all-out war, as Prince Faisal comes under fire from cruise missiles, the ballistics causing havoc on the ground below. One of them locks onto our jet, smashing into the back of us, sending the multi-million dollar fighter spiralling out of control. We witness Crenshaw’s final moments from the cockpit as he drifts in and out of consciousness trying to keep the plane from nosediving into the ground below. It’s all in vain.</p>
<p><strong><em>H.A.W.X. 2’s opening is as confident a start as any of the big-budget blockbusters</em></strong> we can rattle off the top of our head, and by wiping out the original game’s player character in the opening act, an inspiring sign that Ubisoft Bucharest wants to start afresh for the sequel to last year’s misfiring flight game. The story has been given a much stronger emphasis this time around, with the campaign strapping players into the cockpit of the US, Russian and British Air Forces as they battle above international skies. It’s every bit the Tom Clancy game that the original game wasn’t.</p>
<p>But perhaps more importantly, the team in Bucharest has recognized the biggest problem we had with the original game, the almost unavoidable – and unfortunately very boring – nature of modern day ‘fire and forget’ aerial warfare. You’ll still be able to lock on to your targets from miles away, but a large part of the action is being brought closer to you, with Ubisoft focusing on tighter close-quarters dogfights and introducing a variety of weapons to encourage different play styles and brand-new gameplay mechanics to break up the pace.</p>
<p>Bucharest wants you to feel like a pilot in a similar way to how Slightly Mad wanted you to feel like the driver in Need for Speed: Shift. Take-offs and landings are in, with the player taking charge of every action from the moment you step into the cockpit. Mid-air refuelings have also been implemented, though the execution seems as fiddly and ill-advised as any other flight game we’ve seen them in before. More exciting is the idea of AC-130 gunship support missions, which we presume will let us rain hellfire down on any hostiles causing problems on the ground below. A nice little shake-up from the usual – even if it may have been ripped straight out of Call of Duty. The varied mission types, too, including recon missions, night-time raids (complete with an infra-red night-vision option) and espionage missions that have you listening in on bugged telephone conversations each do well to distance <strong>H.A.W.X. 2</strong> from the sterility associated with the genre.</p>
<p>So, H.A.W.X. 2 looks to be one of those rarities that we can’t help but feel excited for, admirably seeking to fix the shortcomings of the first to deliver an exhilarating dogfighter. The supersonic action, ever-twisting story arc and improved multiplayer could provide the game flight-fans have been waiting for. Buckle up for lift off: <strong><em><a href="http://www.gameuber.com/h-a-w-x-2-preview">H.A.W.X. 2</a> may well be the Modern Warfare of the skies</em></strong>.</p>
<h3>H.A.W.X. 2 &#8211; Trailer</h3>
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<div class="previewphotoTitle">Screenshots</div>
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<li><a href="http://www.gameuber.com/wp-content/uploads/2010/08/hawx-2/hawx-2-preview-gameuber-img2.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/08/hawx-2/hawx-2-preview-gameuber-img2-thumb.jpg" width="120" height="68" alt="H.A.W.X. 2 - Game Uber Screenshot 1" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/08/hawx-2/hawx-2-preview-gameuber-img3.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/08/hawx-2/hawx-2-preview-gameuber-img3-thumb.jpg" width="120" height="68" alt="H.A.W.X. 2 - Web Gaming Magazine Screenshot 2" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/08/hawx-2/hawx-2-preview-gameuber-img4.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/08/hawx-2/hawx-2-preview-gameuber-img4-thumb.jpg" width="120" height="68" alt="H.A.W.X. 2 - Videogame Web Magazine Screenshot 3" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/08/hawx-2/hawx-2-preview-gameuber-img5.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/08/hawx-2/hawx-2-preview-gameuber-img5-thumb.jpg" width="120" height="68" alt="H.A.W.X. 2 - GameUber Screenshot 4" /></a></li>
</ul>
</div>
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</div><img src="http://feeds.feedburner.com/~r/Gameuber/~4/Sx7ZneQvmiI" height="1" width="1"/>]]></content:encoded><description>Colonel David Crenshaw is about to have a very bad day. It starts as any other would in the life of a US Air Force pilot assigned to the Middle East with a relaxed sweep of Prince Faisal Air Base, scouting the surrounding area for suspicious activity while keeping a watchful eye on friendly outposts [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameuber.com/h-a-w-x-2-preview/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.gameuber.com/h-a-w-x-2-preview</feedburner:origLink></item><item><title>James Bond 007: Blood Stone</title><link>http://feedproxy.google.com/~r/Gameuber/~3/_RNvBKCx_ZI/james-bond-007-blood-stone</link><category>News</category><category>Seen First</category><category>Activision</category><category>Third-person Action</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">prime</dc:creator><pubDate>Mon, 30 Aug 2010 15:36:40 PDT</pubDate><guid isPermaLink="false">http://www.gameuber.com/?p=906</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div id="articlebanner"><img src="http://www.gameuber.com/wp-content/uploads/admin1/2010/08/james-bond-007-blood-stone.jpg" alt="James Bond 007: Blood Stone" title="james-bond-007-blood-stone" width="500" height="281" class="alignnone size-full wp-image-907" /></p>
<h4>&#8220;Expect the usual Bond witticisms, a ton of explosions and plenty of gorgeous girls&#8221;</h4>
</div>
<h3>What&#8217;s the story?</h3>
<p>Bond’s back, and he’s looking better than ever! Daniel Craig and Dame Judi Dench return for one of Bond’s most dangerous missions yet, in a brand new story that sends the suave super spy across Athens, Istanbul, Bangkok and Monaco to protect the UK’s biggest secret from falling into enemy hands. The story’s being penned by GoldenEye and The World is Not Enough scriptwriter Bruce Feirstein, so expect the usual Bond witticisms, a ton of explosions and plenty of gorgeous girls.</p>
<h3>What kind of game is it?</h3>
<p><strong><em>Blood Stone’s primarily a third-person cover-based shooter</em></strong>, taking inspiration from <a href="http://www.gameuber.com/splinter-cell-conviction-review"><strong>Splinter Cell: Conviction’s gameplay</strong></a> to deliver action-packed set-pieces, whether it’s through hand-to-hand takedowns or slow-mo 007-style ‘Focus Aim’ shots. Bizarre’s handiwork with <a href="http://www.gameuber.com/blur-review"><strong>Blur</strong></a> should also have a chance to shine, with between 5-10% of the game consisting of driving sections, and further stealth-based ‘espionage’ missions.</p>
<h3>Who’s the new Bond girl?</h3>
<p>Her name’s Nicole Hunter and she’s played by stunning British songstress Joss Stone. Nicole’s what Joss refers to as a ‘posh Paris Hilton’, an it girl who parties hard, and parties with the right people, giving Bond access to players he’d otherwise struggle to find. And no, there’s no relationship between Joss Stone’s involvement and the name of the game – it’s purely coincidental!</p>
<h3>Anything else?</h3>
<p>As well as jumping into Bond’s Aston Martin to pursue your targets on land, you’ll also be able to jump into a speedboat to give chase at sea.</p>
<p>Follow us on <a href="http://twitter.com/gameuber">http://twitter.com/gameuber</a> for more news and updates.</p>
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</div><img src="http://feeds.feedburner.com/~r/Gameuber/~4/_RNvBKCx_ZI" height="1" width="1"/>]]></content:encoded><description>&amp;#8220;Expect the usual Bond witticisms, a ton of explosions and plenty of gorgeous girls&amp;#8221;

What&amp;#8217;s the story?
Bond’s back, and he’s looking better than ever! Daniel Craig and Dame Judi Dench return for one of Bond’s most dangerous missions yet, in a brand new story that sends the suave super spy across Athens, Istanbul, Bangkok and Monaco [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameuber.com/james-bond-007-blood-stone/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.gameuber.com/james-bond-007-blood-stone</feedburner:origLink></item><item><title>Assassin’s Creed: Brotherhood – Preview</title><link>http://feedproxy.google.com/~r/Gameuber/~3/hu1PY_ShrLE/assassins-creed-brotherhood-preview</link><category>Games</category><category>PS3</category><category>Previews</category><category>Action</category><category>Ubisoft</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">prime</dc:creator><pubDate>Sun, 29 Aug 2010 19:21:39 PDT</pubDate><guid isPermaLink="false">http://www.gameuber.com/?p=903</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>As a gamer myself I feel alienated when someone tries to steal $60 away from me and give me something that’s half-assed compared to the thing they gave me a year earlier,” says <strong>Assassin’s Creed: Brotherhood’s</strong> Associate Producer Jean-Francois Boivin while attempting to explain why this unnumbered third core title in the Assassin’s Creed series is as true a sequel as last year’s <a href="http://www.gameuber.com/assassins-creed-2-review"><strong>Assassin’s Creed II</strong></a>. “I would have felt bad giving gamers something cheap like a mission pack,” he continues. “It was important to give something that has a lot of meat on it.”</p>
<p>And there’s definitely plenty of that, along with the smattering of blood and bone we’ve all come to expect from the smashing slaughter-’em-up series, which sees Ezio taking center stage once again and battling against the Templar’s following a siege on his villa. <strong>Brotherhood</strong> is anything but a mere expansion pack, of course, and despite only the single year keeping them apart, it’s arguable that this year’s Assassin’s Creed builds on its predecessor much more than last year’s ACII ever did. Alongside the usual visual upgrades, Ubisoft Montreal has once again focused on the mechanics most widely criticized, completely revamping the horse controls and improving the villa upgrade system to allow you total control over the city of Rome and its economy.</p>
<h3>New beginnings</h3>
<p>But Assassin’s Creed isn’t about to turn into Sim City. The combat and parkour is still firmly at the game’s forefront, with the former being given a significant overhaul to offer <strong><em>players increased control over hand-to-hand combat and – for the first time – while fighting on horseback</em></strong>. There’s plenty more being introduced in Brotherhood too, including what Ubisoft call <em>‘ballistics gameplay’</em>, which sees Ezio taking control of a cannon to fend off incoming armies, as well as plenty of new moves, weapons and gadgets, including a machine gun on a chariot. Yes, you read that right.</p>
<h3>Multiple ways to kill</h3>
<p>The biggest addition of all however, is the introduction of a brand new multiplayer mode – and thankfully, it doesn’t feel as tacked on as you may have expected. “It would have been easy for us to just do a frag game,” says Boivin, “but that wouldn’t feel like <strong>Assassin’s Creed</strong>. It had to feel Assassin’s Creed and we’re really proud of what we’re able to do because there’s not really anything out there like that.” And true to their word, Ubisoft has delivered something quite unlike anything you’ll have played on PSN before. It’s all built around the idea of cunning and deception, as players creep around Rome disguised as members of the public, while attempting to pick off individual targets without being spotted. It’s ultimately a game of cat and mouse, with players skulking about rooftops, and attempting to blend in with wandering townsfolk before delivering a deadly blow to their target.</p>
<p>Bonus points can be earned by performing silent or acrobatic kills, with further rewards offered to the player for humiliating their target or escaping from their pursuer. An additional option to customize the player’s abilities adds depth, with the player able to allocate two unique abilities to their load-out, including a ’Disguise’ option to cloak themselves as an NPC, use smoke bombs, throwing knives or a hidden gun, or use ‘Morph’ to transform the crowd around them into duplicates of themselves, baffling their opponent along the way. More abilities unlock as you gain experience, and we’re promised further team-based and adversarial modes when the game launches this November.</p>
<p>So, it seems that <strong>Brotherhood</strong> isn’t just the mere stopgap between last year’s stunner and the inevitable third game that we’d been expecting. With an awesome single-player campaign and a fresh and utterly addictive multiplayer component, <strong><em><a href="http://www.gameuber.com/assassins-creed-brotherhood-preview">Brotherhood</a> could easily be the best Assassin’s Creed yet</em></strong>.</p>
<h3>Assassin&#8217;s Creed: Brotherhood &#8211; Cinematic Trailer</h3>
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<h6>Game Uber&#8217;s Related Posts:</h6>
<p><a href="http://www.gameuber.com/assassins-creed-2-review" title="Assassin's Creed II Gameplay"><b>Assassin&#8217;s Creed II &#8211; Review</b></a></p>
<div id="previewphoto">
<div class="previewphotoTitle">Screenshots</div>
<ul>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/08/assassins-creed-brotherhood/assassins-creed-brotherhood-preview-gameuber-img2.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/08/assassins-creed-brotherhood/assassins-creed-brotherhood-preview-gameuber-img2-thumb.jpg" width="120" height="68" alt="Assassin's Creed: Brotherhood - Game Uber Screenshot 1" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/08/assassins-creed-brotherhood/assassins-creed-brotherhood-preview-gameuber-img3.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/08/assassins-creed-brotherhood/assassins-creed-brotherhood-preview-gameuber-img3-thumb.jpg" width="120" height="68" alt="Assassin's Creed: Brotherhood - Web Gaming Magazine Screenshot 2" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/08/assassins-creed-brotherhood/assassins-creed-brotherhood-preview-gameuber-img4.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/08/assassins-creed-brotherhood/assassins-creed-brotherhood-preview-gameuber-img4-thumb.jpg" width="120" height="68" alt="Assassin's Creed: Brotherhood - Videogame Web Magazine Screenshot 3" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/08/assassins-creed-brotherhood/assassins-creed-brotherhood-preview-gameuber-img5.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/08/assassins-creed-brotherhood/assassins-creed-brotherhood-preview-gameuber-img5-thumb.jpg" width="120" height="68" alt="Assassin's Creed: Brotherhood - GameUber Screenshot 4" /></a></li>
</ul>
</div>
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</div><img src="http://feeds.feedburner.com/~r/Gameuber/~4/hu1PY_ShrLE" height="1" width="1"/>]]></content:encoded><description>As a gamer myself I feel alienated when someone tries to steal $60 away from me and give me something that’s half-assed compared to the thing they gave me a year earlier,” says Assassin’s Creed: Brotherhood’s Associate Producer Jean-Francois Boivin while attempting to explain why this unnumbered third core title in the Assassin’s Creed series [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameuber.com/assassins-creed-brotherhood-preview/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.gameuber.com/assassins-creed-brotherhood-preview</feedburner:origLink></item><item><title>Test Drive Unlimited 2</title><link>http://feedproxy.google.com/~r/Gameuber/~3/AyNlIOac43A/test-drive-unlimited-2</link><category>News</category><category>Seen First</category><category>Namco</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">prime</dc:creator><pubDate>Sun, 29 Aug 2010 17:33:38 PDT</pubDate><guid isPermaLink="false">http://www.gameuber.com/?p=898</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div id="articlebanner"><img src="http://www.gameuber.com/wp-content/uploads/admin1/2010/08/test-drive-unlimited-2-wallpaper.jpg" alt="Test Drive Unlimited 2 Wallpaper" title="test-drive-unlimited-2-wallpaper" width="500" height="282" class="alignnone size-full wp-image-899" /></p>
<h4>&#8220;Welcome to paradise&#8221;</h4>
</div>
<h3>What’s the story?</h3>
<p>After cruising the streets of Oahu in the original game, TDU2 takes us to the Balearic paradise of Ibiza, and puts us behind the wheel of a fleet of supercars. It’s the type of dream fulfilment that videogames do so well, but unlike most games that allow us to hurtle around in desirable vehicles, Test Drive Unlimited 2 doesn’t force players into challenges or down specific routes. In TDU2 the island is your playground.</p>
<h3>What do we know?</h3>
<p>Well, Ibiza has been mapped out beautifully, but impressively, Eden has managed to fit all of Oahu on the disc, too. Just hop on a plane and you can be over on the other side of the world. As with the original game, it’s not just the cars; it’s the lifestyle, the music, the clothes and the money. You can customise your apartment and your gear, and (if you do so wish) even get plastic surgery on your face. It all comes back to the pseudo-MMO racing though, and that’s where Test Drive Unlimited 2 shines. The handling’s a little twitchy as before, but when you get used to the oversteer, you can have some riotous drives across a truly huge environment.</p>
<h3>Anything else?</h3>
<p>The soundtrack is shaping up nicely (Paul Van Dyk and Phonat making the cut on the dance side of things) and the overall package is looking smooth. Expect more in our next post article.</p>
<p>Follow us on <a href="http://twitter.com/gameuber">http://twitter.com/gameuber</a> for more news and updates.</p>
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</div><img src="http://feeds.feedburner.com/~r/Gameuber/~4/AyNlIOac43A" height="1" width="1"/>]]></content:encoded><description>&amp;#8220;Welcome to paradise&amp;#8221;

What’s the story?
After cruising the streets of Oahu in the original game, TDU2 takes us to the Balearic paradise of Ibiza, and puts us behind the wheel of a fleet of supercars. It’s the type of dream fulfilment that videogames do so well, but unlike most games that allow us to hurtle around [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameuber.com/test-drive-unlimited-2/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.gameuber.com/test-drive-unlimited-2</feedburner:origLink></item><item><title>Vindictus</title><link>http://feedproxy.google.com/~r/Gameuber/~3/WHWUWsfLrfc/vindictus</link><category>News</category><category>Sneak Peek</category><category>MMO</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">prime</dc:creator><pubDate>Fri, 27 Aug 2010 17:46:05 PDT</pubDate><guid isPermaLink="false">http://www.gameuber.com/?p=894</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div id="articlebanner"><img src="http://www.gameuber.com/wp-content/uploads/admin1/2010/08/vindictus-wallpaper.jpg" alt="Vindictus Wallpaper" title="vindictus-wallpaper" width="500" height="384" class="alignnone size-full wp-image-895" /></p>
<h4>&#8220;Spoiling for a fight&#8221;</h4>
</div>
<h3>What is the story?</h3>
<p>Despite being a prequel to the popular Mabinogi, it’s likely you’re not familiar with the story, as the game was only popular elsewhere. So we shall enlighten you. <strong>Vindictus</strong> is set on the world of Erinn, a grim and depressing place where monsters stalk the land and the people live in constant fear. Their existence is made tolerable in the vain hope that an ancient legend will come to pass and rescue the population from their drudgery. Players will, of course, be hoping to rise to that legend by beating the crap out of each other.</p>
<h3>What you should know?</h3>
<p>From the distance of just looking at a few screenshots on a website, <strong>Vindictus</strong> seems to have little to differentiate it from any other fantasy MMO. However, the game is built around the venerable and still distinctive Source engine, which allows for a higher degree of environmental manipulation than most other off-the-shelf engines allow. This suits the gameplay very well, seeing as the game is ostensibly set around arena-based combat, where you can pick up a cabinet and smash it over the heads of your enemies.</p>
<p>Distinctive real-time combat and depressing fantasy backdrop aside, not being in on the closed Beta puts us at a slight disadvantage. We should know more in a few weeks, when we can assume testing will open up for the masses.</p>
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</div><img src="http://feeds.feedburner.com/~r/Gameuber/~4/WHWUWsfLrfc" height="1" width="1"/>]]></content:encoded><description>&amp;#8220;Spoiling for a fight&amp;#8221;

What is the story?
Despite being a prequel to the popular Mabinogi, it’s likely you’re not familiar with the story, as the game was only popular elsewhere. So we shall enlighten you. Vindictus is set on the world of Erinn, a grim and depressing place where monsters stalk the land and the people [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameuber.com/vindictus/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.gameuber.com/vindictus</feedburner:origLink></item><item><title>Links for 2010-08-22 [Digg]</title><link>http://feedproxy.google.com/~r/Gameuber/~3/nvI8G2sDhX0/dugg</link><pubDate>Mon, 23 Aug 2010 00:00:00 PDT</pubDate><guid isPermaLink="false">http://digg.com/users/gameuber//dugg#2010-08-22</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://digg.com/pc_games/World_of_Warcraft_Cataclysm_Beta_2"&gt;World of Warcraft: Cataclysm - Beta&lt;/a&gt;&lt;br/&gt;
The Cataclysm Beta has begun and there's so much to do: roll a Worgen or a Goblin, take your Druid to Hyjal and your Shammy to the edge of Uldum... Are you going to get your flying mount and just explore from the air and hit all those places you've been dying to see&lt;/li&gt;
&lt;li&gt;&lt;a href="http://digg.com/xbox/Enslaved_Preview_GameUber_com"&gt;Enslaved - Preview | GameUber.com&lt;/a&gt;&lt;br/&gt;
This grand retelling of the classic Journey to the West story sees muscle-bound slave Monkey and hi-tech wizard Trip stuck trying to escape a cataclysmic world, one that has been overrun by dangerous technology. They're completely codependent, as Trip needs Monkey's strength and guile, who in turn needs Trip's technical know-how.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Gameuber/~4/nvI8G2sDhX0" height="1" width="1"/&gt;</description><feedburner:origLink>http://digg.com/users/gameuber//dugg#2010-08-22</feedburner:origLink></item><item><title>Links for 2010-08-19 [Digg]</title><link>http://feedproxy.google.com/~r/Gameuber/~3/dkb4AZsAUQA/dugg</link><pubDate>Fri, 20 Aug 2010 00:00:00 PDT</pubDate><guid isPermaLink="false">http://digg.com/users/gameuber//dugg#2010-08-19</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://digg.com/pc_games/Might_and_Magic_Heroes_Kingdoms_Review"&gt;Might and Magic Heroes Kingdoms - Review&lt;/a&gt;&lt;br/&gt;
Heroes of Might and Magic is one of those classic fantasy franchises which everyone seems to have played at one time or another and has seen a release on every console known to man. Well, Ubisoft has revived the franchise in the form of a browser-based strategy MMO which will allow anyone to play simply by paying the subscription and going to game&lt;/li&gt;
&lt;li&gt;&lt;a href="http://digg.com/pc_games/Magicka_Hands_On_FellowGamer_com"&gt;Magicka - Hands On | FellowGamer.com&lt;/a&gt;&lt;br/&gt;
The fantasy genre isn't the most innovative in gaming. Ever since the beginning, players have been adventuring against Orcs, dragons and wizards, all hell-bent on world destruction and sassy female Elves. Frankly, it's about time somebody put the genre in its place, and we know just the studio to do it. Magicka is the debut title from Swedish&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Gameuber/~4/dkb4AZsAUQA" height="1" width="1"/&gt;</description><feedburner:origLink>http://digg.com/users/gameuber//dugg#2010-08-19</feedburner:origLink></item><item><title>Links for 2010-08-17 [Digg]</title><link>http://feedproxy.google.com/~r/Gameuber/~3/me4g-doyxAU/dugg</link><pubDate>Wed, 18 Aug 2010 00:00:00 PDT</pubDate><guid isPermaLink="false">http://digg.com/users/gameuber//dugg#2010-08-17</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://digg.com/pc_games/APB_Review_All_Points_Bulletin_FellowGamer_com"&gt;APB - Review | All Points Bulletin | FellowGamer.com&lt;/a&gt;&lt;br/&gt;
Combat in MMOs has long been a contentious issue, with the genre berated for its simplistic 'click to kill' mechanic. It's stood MMORPGs in good stead for years, with the odd deviation such as Richard Garriot's Tabula Rasa shooting itself in the foot by attempting to introduce more skill-based combat.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://digg.com/pc_games/Aion_2_0_Assault_on_Balaurea_Beta"&gt;Aion 2.0: Assault on Balaurea - Beta&lt;/a&gt;&lt;br/&gt;
Aion 2.0 - which is now commonly referred to as Assault on Balaurea. Clearly the thinking behind this significant expansion is the hope from NCsoft that there's enough here to keep Aion going well into 2011 and beyond, but will it be enough? Taking a closer look at 2.0&amp;rsquo;s feature list seems to indicate that it could well be.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Gameuber/~4/me4g-doyxAU" height="1" width="1"/&gt;</description><feedburner:origLink>http://digg.com/users/gameuber//dugg#2010-08-17</feedburner:origLink></item><item><title>Links for 2010-08-15 [Digg]</title><link>http://feedproxy.google.com/~r/Gameuber/~3/S_yJyj9lW5w/dugg</link><pubDate>Mon, 16 Aug 2010 00:00:00 PDT</pubDate><guid isPermaLink="false">http://digg.com/users/gameuber//dugg#2010-08-15</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://digg.com/xbox/Green_Day_Rock_Band_Review_FellowGamer_com"&gt;Green Day Rock Band - Review | FellowGamer.com&lt;/a&gt;&lt;br/&gt;
It's a good job that Rock Band 3 and its new keyboard peripheral has been announced, because the music genre was in serious danger of petering out completely. Just spend a few hours with Green Day Rock Band and you'll see why.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://digg.com/xbox/Blur_Review_GameUber_com"&gt;Blur - Review | GameUber.com&lt;/a&gt;&lt;br/&gt;
Blur might be a kart racer in snazzy clothes, but it has so much more depth than its brightly colored brethren. In an unusual move for an arcade racer, the handling is almost as tricky as PGR's.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Gameuber/~4/S_yJyj9lW5w" height="1" width="1"/&gt;</description><feedburner:origLink>http://digg.com/users/gameuber//dugg#2010-08-15</feedburner:origLink></item><item><title>Links for 2010-08-13 [Digg]</title><link>http://feedproxy.google.com/~r/Gameuber/~3/HG5fY0Nur2Y/dugg</link><pubDate>Sat, 14 Aug 2010 00:00:00 PDT</pubDate><guid isPermaLink="false">http://digg.com/users/gameuber//dugg#2010-08-13</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://digg.com/playstation/True_Crime_Hong_Kong"&gt;True Crime: Hong Kong&lt;/a&gt;&lt;br/&gt;
Having conquered the blocks of New York City and given the inhabitants of LA a state of police brutality, True Crime's switching its North American backdrop for a distinctly Oriental flavor for its PS3 debut, with this third game in the series attempting to recreate the thrill of a Chinese action flick, as players are thrust onto the crime-ridden s&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Gameuber/~4/HG5fY0Nur2Y" height="1" width="1"/&gt;</description><feedburner:origLink>http://digg.com/users/gameuber//dugg#2010-08-13</feedburner:origLink></item><item><title>Links for 2010-08-08 [Digg]</title><link>http://feedproxy.google.com/~r/Gameuber/~3/uYHGXA6VOjI/dugg</link><pubDate>Mon, 09 Aug 2010 00:00:00 PDT</pubDate><guid isPermaLink="false">http://digg.com/users/gameuber//dugg#2010-08-08</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://digg.com/pc_games/ARMA_2_Operation_Arrowhead_Review"&gt;ARMA 2 Operation Arrowhead - Review&lt;/a&gt;&lt;br/&gt;
This is the hardest military sim on the planet, and ARMA II wears its medal for authenticity proudly on its chest. Set in the fictional country of Takistan, the conflict shares the same themes one might expect from the conflict in modern Afghanistan.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Gameuber/~4/uYHGXA6VOjI" height="1" width="1"/&gt;</description><feedburner:origLink>http://digg.com/users/gameuber//dugg#2010-08-08</feedburner:origLink></item><item><title>Links for 2010-08-06 [Digg]</title><link>http://feedproxy.google.com/~r/Gameuber/~3/SKX6kXXUP5I/dugg</link><pubDate>Sat, 07 Aug 2010 00:00:00 PDT</pubDate><guid isPermaLink="false">http://digg.com/users/gameuber//dugg#2010-08-06</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://digg.com/xbox/Ghost_Recon_Future_Soldier_Preview"&gt;Ghost Recon Future Soldier - Preview&lt;/a&gt;&lt;br/&gt;
Tired of shooting things yet? You'd better not be. More so than any time in videogaming history, high budgets mean high-caliber weapons, and the differences between the major games on the major systems are diminishing all the time. With Ghost Recon Future Soldier, Ubisoft is trying to differentiate its game from the pack.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Gameuber/~4/SKX6kXXUP5I" height="1" width="1"/&gt;</description><feedburner:origLink>http://digg.com/users/gameuber//dugg#2010-08-06</feedburner:origLink></item></channel></rss>
