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<channel>
	<title>Gaming Daily - a pc gaming blog</title>
	
	<link>http://www.gamingdaily.co.uk</link>
	<description>A pc gaming blog dedicated to bringing you everything interesting to do with gaming on that god like of machines - the PC.</description>
	<lastBuildDate>Mon, 10 Jun 2013 11:07:01 +0000</lastBuildDate>
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		<title>Driftmoon</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/FgVWJGBf158/</link>
		<comments>http://www.gamingdaily.co.uk/2013/driftmoon/#comments</comments>
		<pubDate>Mon, 10 Jun 2013 11:07:01 +0000</pubDate>
		<dc:creator>Kevin Furlong</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Driftmoon]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Instant Kingdom]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=9882</guid>
		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2013/driftmoon/' title='Driftmoon'&gt;&lt;img src='/images/driftmoon-2013-5-8/Driftmoon_Fly.png' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;At first glance Driftmoon is a game out of time without any nostalgia to carry it. It was seven years in the making, but when there are just the two developers with an insatiable desire to create something wonderful, time is often &amp;#8211; wistfully &amp;#8211; of no consequence. Except, perhaps, in an industry where high polygon counts, detailed textures, narrative development, and the perception of value are concerned. It’s going to have to be good to garner an audience. The introduction sees you returning to your home town having received a letter from your father. Well, maybe. The letter is...&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2013/driftmoon/' title='Driftmoon'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
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		<item>
		<title>Bioshock Infinite</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/MnNrazwAThs/</link>
		<comments>http://www.gamingdaily.co.uk/2013/bioshock-infinite/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 18:27:48 +0000</pubDate>
		<dc:creator>Craig Lager</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=9874</guid>
		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2013/bioshock-infinite/' title='Bioshock Infinite'&gt;&lt;img src='/images/BioshockInfinitePodcast-2013-4-17/BioShockInfinite 2013-03-29 21-53-45-97.png' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;The Shock series isn&amp;#8217;t remembered for the combat. When each title is discussed, it&amp;#8217;s in frames of philosophy, politics, humanity, and what happens when all of these things crash together. I&amp;#8217;d consider Bioshock to be a classic and everyone considers System Shock 2 to literally be one of the best games ever. So, as we take the next step on the Shock timeline with Infinite, it has a lot to live up to &amp;#8211; the expectation bar is raised high. Discussed: Pretty much everything, including spoilers for most games in the series; whether the &amp;#8220;FPS&amp;#8221; side of Infinite is good...&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2013/bioshock-infinite/' title='Bioshock Infinite'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=MnNrazwAThs:9gFiRZrtEwc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=MnNrazwAThs:9gFiRZrtEwc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=MnNrazwAThs:9gFiRZrtEwc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=MnNrazwAThs:9gFiRZrtEwc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=MnNrazwAThs:9gFiRZrtEwc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=MnNrazwAThs:9gFiRZrtEwc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=MnNrazwAThs:9gFiRZrtEwc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=MnNrazwAThs:9gFiRZrtEwc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingDaily/~4/MnNrazwAThs" height="1" width="1"/&gt;</description>
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<enclosure url="http://www.gamingdaily.co.uk/files/podcasts/ep28.mp3" length="76579871" type="audio/mpeg" />
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		<item>
		<title>Impire</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/sxTJjjl0Kdc/</link>
		<comments>http://www.gamingdaily.co.uk/2013/impire/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 17:56:38 +0000</pubDate>
		<dc:creator>Ben Rose</dc:creator>
				<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=9864</guid>
		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2013/impire/' title='Impire'&gt;&lt;img src='/images/Impire-2013-3-19/Impire 2013-03-05 11-44-43-02.png' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;Like many PC gamers of a certain age, I would pay a lot of money for a new Dungeon Keeper. Much of my childhood was spent in the underworld, constructing deviously designed dungeons and amassing an army of powerful creatures to do my bidding. I&amp;#8217;ll be brief – despite obviously craving the accolade, Impire is most certainly not the new Dungeon Keeper. It shares certain thematic elements &amp;#8211; the underground lair, the quest for world domination and the evil demon at the heart of the tale, but it lacks the charm and wit that made Bullfrog&amp;#8217;s classic such a joy....&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2013/impire/' title='Impire'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=sxTJjjl0Kdc:aWly6QZN0gc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=sxTJjjl0Kdc:aWly6QZN0gc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=sxTJjjl0Kdc:aWly6QZN0gc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=sxTJjjl0Kdc:aWly6QZN0gc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=sxTJjjl0Kdc:aWly6QZN0gc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=sxTJjjl0Kdc:aWly6QZN0gc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=sxTJjjl0Kdc:aWly6QZN0gc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=sxTJjjl0Kdc:aWly6QZN0gc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingDaily/~4/sxTJjjl0Kdc" height="1" width="1"/&gt;</description>
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		<title>Dark Souls: Prepare to Podcast</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/I391-ZTkaEY/</link>
		<comments>http://www.gamingdaily.co.uk/2013/dark-souls-prepare-to-podcast/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 09:24:49 +0000</pubDate>
		<dc:creator>Craig Lager</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=9858</guid>
		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2013/dark-souls-prepare-to-podcast/' title='Dark Souls: Prepare to Podcast'&gt;&lt;img src='/images/DarkSoulsPodcast-2013-3-19/DATA 2013-03-03 19-13-48-46.png' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;I&amp;#8217;ve failed at writing a headline. I&amp;#8217;ve died. Sorry. This time, Craig Lager and Craig Lam discuss Dark Souls, a game that has driven both insane with every emotion available to be driven insane with. Frustration. Anger. Intrigue. Love? It&amp;#8217;s resulted in a lengthy podcast &amp;#8211; just under an hour &amp;#8211; and it&amp;#8217;s full of spoilers (not game-destroying, but they&amp;#8217;re there), but we&amp;#8217;ve covered as much ground as possible without boring you to tears. Discussed: is Dark Souls an anti-game, is the game finished, were From Software incredibly lucky, can the game be completed without extra help, is the game...&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2013/dark-souls-prepare-to-podcast/' title='Dark Souls: Prepare to Podcast'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=I391-ZTkaEY:6Cf0xfKqWXE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=I391-ZTkaEY:6Cf0xfKqWXE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=I391-ZTkaEY:6Cf0xfKqWXE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=I391-ZTkaEY:6Cf0xfKqWXE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=I391-ZTkaEY:6Cf0xfKqWXE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=I391-ZTkaEY:6Cf0xfKqWXE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=I391-ZTkaEY:6Cf0xfKqWXE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=I391-ZTkaEY:6Cf0xfKqWXE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingDaily/~4/I391-ZTkaEY" height="1" width="1"/&gt;</description>
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<enclosure url="http://www.gamingdaily.co.uk/files/podcasts/ep27.mp3" length="41038356" type="audio/mpeg" />
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		<title>Win: Tomb Raider</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/-3pG1IYDSeI/</link>
		<comments>http://www.gamingdaily.co.uk/2013/win-tomb-raider/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 11:20:36 +0000</pubDate>
		<dc:creator>GamingDaily</dc:creator>
				<category><![CDATA[Competitions]]></category>

		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=9845</guid>
		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2013/win-tomb-raider/' title='Win: Tomb Raider'&gt;&lt;img src='/images/tombraidercompetition-2013-2-28/41d9b2a58723bcd3_999_large.jpg' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;Deep in the crumbling, fractured architecture of the internet lies a great, ancient treasure. A sealed copy of &amp;#8220;Tomb Raider&amp;#8221; &amp;#8211; a mythical box pregnant with polygons, particle effects and a script by Rhianna Pratchett. It could be yours. Are you brave enough to fulfil your destiny? To accomplish the one thing that your whole life has been building up to? You&amp;#8217;re not. I can see it in your eyes. You&amp;#8217;re a hot-headed rookie, where you need to be one day from retirement. You don&amp;#8217;t even have a plan that&amp;#8217;s crazy enough that it just might work. Get out. Ok,...&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2013/win-tomb-raider/' title='Win: Tomb Raider'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=-3pG1IYDSeI:d95iaQ1Czqc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=-3pG1IYDSeI:d95iaQ1Czqc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=-3pG1IYDSeI:d95iaQ1Czqc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=-3pG1IYDSeI:d95iaQ1Czqc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=-3pG1IYDSeI:d95iaQ1Czqc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=-3pG1IYDSeI:d95iaQ1Czqc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?i=-3pG1IYDSeI:d95iaQ1Czqc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingDaily?a=-3pG1IYDSeI:d95iaQ1Czqc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingDaily?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingDaily/~4/-3pG1IYDSeI" height="1" width="1"/&gt;</description>
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		<title>Podcast: Far Cry 3</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/LJzFo4kU7A0/</link>
		<comments>http://www.gamingdaily.co.uk/2013/podcast-far-cry-3/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 18:17:14 +0000</pubDate>
		<dc:creator>Craig Lager</dc:creator>
				<category><![CDATA[Podcasts]]></category>

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		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2013/podcast-far-cry-3/' title='Podcast: Far Cry 3'&gt;&lt;img src='http://www.gamingdaily.co.uk/files/podcasts/podcast2011.jpg' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;Pushed to breaking point (over a month ago), Craig Lager and Craig Lam take everybody to task who think that Far Cry 3 is a good game, with the argument that it&amp;#8217;s actually not very good at all. Take that, everyone! Yeah, didn&amp;#8217;t see THAT ONE coming. &amp;#160; It gets a bit sweary, but that&amp;#8217;s what you get with the raw emotion of a videogame(!) not being very good(!!) when everyone says it *is* good(!!!). Seriously though, Far Cry 3 is rubbish and you should feel bad for liking it &amp;#8211; find out why by listening to the super cool...&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2013/podcast-far-cry-3/' title='Podcast: Far Cry 3'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
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		<title>Kentucky Route Zero – Act 1</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/YivfjcIwoh0/</link>
		<comments>http://www.gamingdaily.co.uk/2013/kentucky-route-zero-act-1/#comments</comments>
		<pubDate>Fri, 25 Jan 2013 09:43:33 +0000</pubDate>
		<dc:creator>Oscar Strik</dc:creator>
				<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=9824</guid>
		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2013/kentucky-route-zero-act-1/' title='Kentucky Route Zero - Act 1'&gt;&lt;img src='/images/KentuckyRouteZero-2013-1-25/KentuckyRouteZero_ActI-2013-01-12-21-47-47-89.png' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;There’s something to be said for the idea that art can find expression in any medium. For Jake Elliott and Tamas Kemenczy of Cardboard Computer, their medium is the strange blend of audio, video, text, and interaction of digital games. As their earlier game Ruins showed, the studio has a penchant for the poetic and the dreamlike, and you’ll find those elements in spades in their latest (and currently ongoing) work Kentucky Route Zero. It’s an adventure game in five parts &amp;#8211; the first released in December 2012, with later instalments to follow this year. Firmly on the quiet, contemplative...&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2013/kentucky-route-zero-act-1/' title='Kentucky Route Zero - Act 1'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
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		<title>What sort of freedom do you crave in games, and why?</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/AF5RDeYzDIE/</link>
		<comments>http://www.gamingdaily.co.uk/2013/what-sort-of-freedom-do-you-crave-in-games-and-why/#comments</comments>
		<pubDate>Sat, 19 Jan 2013 15:40:10 +0000</pubDate>
		<dc:creator>Craig Lager</dc:creator>
				<category><![CDATA[PC Gaming Nonsense]]></category>
		<category><![CDATA[Freedom]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[spec ops]]></category>
		<category><![CDATA[Thief]]></category>

		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=9795</guid>
		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2013/what-sort-of-freedom-do-you-crave-in-games-and-why/' title='What sort of freedom do you crave in games, and why?'&gt;&lt;img src='/images/freedom-2013-1-19/TESV 2013-01-03 21-57-17-00.png' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;A while back, Erland Grefsrud openly asked the above to twitter, and I think it’s a really interesting question. It’s actually something I’d already thought about quite a bit (some of this is going to be directly lifted from another half written essay), so I thought it was worth giving him a decent reply… I’ve attempted to pin the answer down to this a couple of times before, and I’ve given up half way through each time. It’s an important thing for me to figure out, though, because whether a game will give me the non-specific sort of freedom that...&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2013/what-sort-of-freedom-do-you-crave-in-games-and-why/' title='What sort of freedom do you crave in games, and why?'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
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		<title>Games of 2012 – Lam</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/7qNuigbmaGM/</link>
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		<pubDate>Mon, 31 Dec 2012 19:10:21 +0000</pubDate>
		<dc:creator>Craig Lam</dc:creator>
				<category><![CDATA[PC Gaming Nonsense]]></category>
		<category><![CDATA[goty 2012]]></category>

		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=9754</guid>
		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2012/games-of-2012-lam/' title='Games of 2012 - Lam'&gt;&lt;img src='/images/GotY2012-Lam-2012-12-31/dark souls.jpg' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;I&amp;#8217;m cheap. Tighter than two coats of paint. I resent paying full price for a computer game: I wait for the sales unless there&amp;#8217;s a pre-order deal that accommodates my parsimony and caution. This means that I frequently play major releases late in the year, or not at all. So when one considers the &amp;#8216;big&amp;#8217; games released this year, I have yet to play Dishonored, Guild Wars 2, Spec Ops, DotA 2, and a host of other critically acclaimed behemoths. The overriding theme of the titles I have played this year is of hope souring into disappointment. X-COM and Far...&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2012/games-of-2012-lam/' title='Games of 2012 - Lam'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
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		<title>Games of 2012 – Kevin</title>
		<link>http://feedproxy.google.com/~r/GamingDaily/~3/6BzDd-dxXsg/</link>
		<comments>http://www.gamingdaily.co.uk/2012/games-of-2012-kevin/#comments</comments>
		<pubDate>Mon, 31 Dec 2012 14:33:04 +0000</pubDate>
		<dc:creator>Kevin Furlong</dc:creator>
				<category><![CDATA[PC Gaming Nonsense]]></category>
		<category><![CDATA[goty 2012]]></category>

		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=9732</guid>
		<description>&lt;table cellpadding='10'&gt;&lt;tr&gt;&lt;td valign='top' align='center'&gt;&lt;a href='http://www.gamingdaily.co.uk/2012/games-of-2012-kevin/' title='Games of 2012 - Kevin'&gt;&lt;img src='/images/KFGOTY2012-2012-12-30/KFGOTY2012-Dis-2.png' border='0'  width='630px'  /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' align='left'&gt;If games were a television channel they’d be Dave. For all the innovation in control, sound and visuals, and with improved technologies and enhanced interaction, it’s still the same old same, again and again and again and again ad nauseum. Occasionally they do spring something new on you. Something that loosely uses the term ‘original’. Alas it’s not nearly often enough. It’s contextually unfortunate that 2011 was such an outstanding year for games because while 2012 has been home to some fantastic releases, it’s a bit Dave Ja Vu. Sure they’re great games, but somehow they seem even more familiar...&lt;table width='100%'&gt;&lt;tr&gt;&lt;td align=right&gt;&lt;p&gt;&lt;b&gt;(&lt;a href='http://www.gamingdaily.co.uk/2012/games-of-2012-kevin/' title='Games of 2012 - Kevin'&gt;Read more...&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="feedflare"&gt;
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