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	<title>Comments for Gaming Daily</title>
	
	<link>http://www.gamingdaily.co.uk</link>
	<description>a pc gaming blog</description>
	<lastBuildDate>Thu, 09 Sep 2010 21:56:14 +0000</lastBuildDate>
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		<title>Comment on Football Manager 2010 by Eric Pickron</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/sMDuykKY4io/</link>
		<dc:creator>Eric Pickron</dc:creator>
		<pubDate>Thu, 09 Sep 2010 21:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=2857#comment-36231</guid>
		<description>Office availability rates in London’s Midtown, Soho and the South Bank decreased in the second quarter, putting upward pressure on rents.</description>
		<content:encoded><![CDATA[<p>Office availability rates in London’s Midtown, Soho and the South Bank decreased in the second quarter, putting upward pressure on rents.</p>
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		<title>Comment on Mass Effect 2 by qrter</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/cBs1uB84__I/</link>
		<dc:creator>qrter</dc:creator>
		<pubDate>Thu, 09 Sep 2010 19:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=5059#comment-36178</guid>
		<description>Nice piece on &lt;I&gt;Mass Effect 2&lt;/I&gt;. I agree completely. I was quite disappointed by the game. All the space operatic tension of the first game was gone.

To me it all felt a bit like a "Starbucks version" of the first game - all homogenised and a bit dull, a lifeless universe filled with specially designated areas for talking/exploring and areas for shooting.

There were quite a few brilliant bits, to be fair, but not nearly enough.</description>
		<content:encoded><![CDATA[<p>Nice piece on <i>Mass Effect 2</i>. I agree completely. I was quite disappointed by the game. All the space operatic tension of the first game was gone.</p>
<p>To me it all felt a bit like a &#8220;Starbucks version&#8221; of the first game &#8211; all homogenised and a bit dull, a lifeless universe filled with specially designated areas for talking/exploring and areas for shooting.</p>
<p>There were quite a few brilliant bits, to be fair, but not nearly enough.</p>
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		<title>Comment on Mass Effect 2 by qrter</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/YoU7MgaVSXQ/</link>
		<dc:creator>qrter</dc:creator>
		<pubDate>Thu, 09 Sep 2010 19:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=5059#comment-36174</guid>
		<description>The first time I played &lt;I&gt;Mass Effect 1&lt;/I&gt; I played with the male Shepard, the second time the female one - I was amazed how much better the female voicework was. I thought the male Shepard sounded like a zombie.</description>
		<content:encoded><![CDATA[<p>The first time I played <i>Mass Effect 1</i> I played with the male Shepard, the second time the female one &#8211; I was amazed how much better the female voicework was. I thought the male Shepard sounded like a zombie.</p>
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		<title>Comment on Ship Simulator EXTREMES – Reviewed by Tyler Johnson</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/_uhpCa1sSMg/</link>
		<dc:creator>Tyler Johnson</dc:creator>
		<pubDate>Thu, 09 Sep 2010 16:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=5328#comment-36105</guid>
		<description>I hope developers keep making these terrible sim games so I can keep reading you guys rip into them. Between RPS and this review I'll never purchase a box with MS Flight Sim font ever again.</description>
		<content:encoded><![CDATA[<p>I hope developers keep making these terrible sim games so I can keep reading you guys rip into them. Between RPS and this review I&#8217;ll never purchase a box with MS Flight Sim font ever again.</p>
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		<title>Comment on X-Com Diary – Terror Down Under by Andy Krouwel</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/nRuVuF91a68/</link>
		<dc:creator>Andy Krouwel</dc:creator>
		<pubDate>Tue, 07 Sep 2010 22:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=5362#comment-35630</guid>
		<description>Heh. Nice to see the proper game explosions: Nothing on the screen but smoke, and about a 50% chance of having seriously underestimated the blast radius and killed the firer.</description>
		<content:encoded><![CDATA[<p>Heh. Nice to see the proper game explosions: Nothing on the screen but smoke, and about a 50% chance of having seriously underestimated the blast radius and killed the firer.</p>
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		<title>Comment on X-Com Diary – Terror Down Under by Patrick Rose</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/yHqgPl5GCjo/</link>
		<dc:creator>Patrick Rose</dc:creator>
		<pubDate>Tue, 07 Sep 2010 21:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=5362#comment-35621</guid>
		<description>I'm with Paul.

BAD ED</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Paul.</p>
<p>BAD ED</p>
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		<title>Comment on X-Com Diary – Terror Down Under by Paul Millen</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/BQSqfQan-BQ/</link>
		<dc:creator>Paul Millen</dc:creator>
		<pubDate>Tue, 07 Sep 2010 19:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=5362#comment-35604</guid>
		<description>Terrible.</description>
		<content:encoded><![CDATA[<p>Terrible.</p>
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		<title>Comment on X-Com Diary – Terror Down Under by Ed Fenning</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/Wt_BBdBSm4M/</link>
		<dc:creator>Ed Fenning</dc:creator>
		<pubDate>Tue, 07 Sep 2010 12:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=5362#comment-35541</guid>
		<description>Everybody needs good Neighbours like us, as perhaps when you become good Neighbours you can become, good, friends. We'd like to stay forever, Home and Away, with you each day. But we tied your aliens down, sport. Did you think we would leave you dying? There's room in our skyranger for two. No worries mate.</description>
		<content:encoded><![CDATA[<p>Everybody needs good Neighbours like us, as perhaps when you become good Neighbours you can become, good, friends. We&#8217;d like to stay forever, Home and Away, with you each day. But we tied your aliens down, sport. Did you think we would leave you dying? There&#8217;s room in our skyranger for two. No worries mate.</p>
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		<title>Comment on X-Com Diary – Terror Down Under by Patrick Rose</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/dYQ4oDICjw8/</link>
		<dc:creator>Patrick Rose</dc:creator>
		<pubDate>Tue, 07 Sep 2010 12:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=5362#comment-35540</guid>
		<description>I'd stand behind Craig if I were you. Then he might get hit by "friendly fire" and then you can move up in the world.

And then you can stand behind Ed and something similar.

Mutiny FTW!</description>
		<content:encoded><![CDATA[<p>I&#8217;d stand behind Craig if I were you. Then he might get hit by &#8220;friendly fire&#8221; and then you can move up in the world.</p>
<p>And then you can stand behind Ed and something similar.</p>
<p>Mutiny FTW!</p>
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		<title>Comment on X-Com Diary – Terror Down Under by Craig Lam</title>
		<link>http://feedproxy.google.com/~r/GamingDailyComments/~3/YZsShxAsGyE/</link>
		<dc:creator>Craig Lam</dc:creator>
		<pubDate>Tue, 07 Sep 2010 08:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingdaily.co.uk/?p=5362#comment-35506</guid>
		<description>Phew. Good work blowing up that cyberdisc before it could eviscerate you. 

I think it's funny how samey the locations are. There's actually more variety in mission settings in the much maligned X-Com Apocalypse, despite it being set in only one (mega)city.</description>
		<content:encoded><![CDATA[<p>Phew. Good work blowing up that cyberdisc before it could eviscerate you. </p>
<p>I think it&#8217;s funny how samey the locations are. There&#8217;s actually more variety in mission settings in the much maligned X-Com Apocalypse, despite it being set in only one (mega)city.</p>
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