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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/4AhvXP_3LGo" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T15:21:00.403-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/deadly-premonition-xbl-pricing-being.html</feedburner:origLink></item><item><title>Nintendo sued over 3DS technology</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/Z0ryLHHlGJI/nintendo-sued-over-3ds-technology.html</link><category>Technology</category><category>Nintendo</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 14:21:03 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-5702434408450607058</guid><description>&lt;p&gt;It’s like deja vu all over again for Nintendo. Just a few months out of the gate and their newest hardware is subject to a lawsuit, previously having the Wii’s motion control system and the DSi’s camera lens called into legal questioning, just to name a few. This time around, the problem seems to stem from the 3DS’ display technology.&lt;/p&gt;&lt;p&gt;Without getting too technical jargon-y here, Tomita Technologies, founded by a former Sony engineer, applied for a patent in 2003. That patent, number 7417664, was issued 5 years later and was approved for a “stereoscopic image picking up and display system based upon optical axes cross-point information.” Meaning, it provides a means for 3D imagery without the need for glasses by simultaneously displaying differing images for each eye. Which is exactly what the 3DS is made for.&lt;/p&gt;&lt;p&gt;The lawsuit doesn’t state exactly what part of the patent Nintendo is supposed to be infringing on and is awaiting a decision from the court. Nintendo, unsurprisingly, has remained silent.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-5702434408450607058?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/Z0ryLHHlGJI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T14:21:03.011-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/nintendo-sued-over-3ds-technology.html</feedburner:origLink></item><item><title>Sony confirms PSN Pass</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/G_ZLFxdq6i4/sony-confirms-psn-pass.html</link><category>confirms</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 13:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-219074332827118620</guid><description>&lt;p&gt;Sonys online pass is happening. After yesterday’s discovery of a “PSN Pass”-touting Resistance 3 hardware bundle suggested as much, the platform holder has now officially confirmed the fact, saying in a formal statement: “We are always evaluating new programs for our online offering, and starting with Resistance 3 this September, we will be instituting a network pass program for PS3 games with online capabilities.”&lt;/p&gt;&lt;p&gt;“This program will be game-specific. Games that are a part of this program will include a single-use registration code that grants the account holder redeeming the code full online access for that title.”&lt;/p&gt;&lt;p&gt;In other words, it’s exactly what EA debuted last year with its Online Pass.&lt;/p&gt;&lt;p&gt;Resistance 3 is out in early Sept.; 6th in NA, 9th in EU.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-219074332827118620?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=G_ZLFxdq6i4:80-CCvdu-RE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=G_ZLFxdq6i4:80-CCvdu-RE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=G_ZLFxdq6i4:80-CCvdu-RE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=G_ZLFxdq6i4:80-CCvdu-RE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=G_ZLFxdq6i4:80-CCvdu-RE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=G_ZLFxdq6i4:80-CCvdu-RE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=G_ZLFxdq6i4:80-CCvdu-RE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=G_ZLFxdq6i4:80-CCvdu-RE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/G_ZLFxdq6i4" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T13:21:00.406-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/sony-confirms-psn-pass.html</feedburner:origLink></item><item><title>Torchlight sales up to a million</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/pwlxQB7en9g/torchlight-sales-up-to-million.html</link><category>Torchlight</category><category>million</category><category>sales</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 12:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-3018674478762139291</guid><description>&lt;p&gt;Released on PC back in 2009, Runic Games’ dungeon crawler Torchlight became more or less an instant success. Over the span of two years, the game’s been released on Mac and Xbox 360 as an Xbox Live Arcade title, and has seen its price tag changed several times. But it wasn’t until the very recent sale on Steam that the RPG struck platinum as it hit the one-million-units-sold-across-all-platforms milestone.&lt;/p&gt;&lt;p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-3018674478762139291?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/pwlxQB7en9g" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T12:21:00.566-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/torchlight-sales-up-to-million.html</feedburner:origLink></item><item><title>SoulCalibur V not enough, team wants 6, 7, 8, 9</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/pmqE590AZyc/soulcalibur-v-not-enough-team-wants-6-7.html</link><category>SoulCalibur</category><category>wants</category><category>enough</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 11:21:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-1099992243037781162</guid><description>Theres no shortage of enthusiasm at SoulCalibur V developer Project Soul; as said in this new behind-the-scenes developer video for the brawler, the studio is keen on continuing with the franchise for many, many years to come.More on: SoulCalibur V&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-1099992243037781162?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/pmqE590AZyc" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T11:21:01.856-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/soulcalibur-v-not-enough-team-wants-6-7.html</feedburner:origLink></item><item><title>Gears of War 3 LE Xbox 360 priced in Europe</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/KPs9M2NAxf0/gears-of-war-3-le-xbox-360-priced-in.html</link><category>Priced</category><category>Gears</category><category>Europe</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 10:21:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-5450105100860205414</guid><description>&lt;p&gt;One of the most anticipated titles this year is no doubt Epic’s Gears of War 3. And, as such, Microsoft has decided to brand Xbox 360s the world over with the logo and iconic crimson omen of the franchise as well as painting it black and bloody red, everything as part of a limited edition package considering the game is expected to be huge and sell a lot.&lt;/p&gt;&lt;p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-5450105100860205414?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/KPs9M2NAxf0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T10:21:01.112-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/gears-of-war-3-le-xbox-360-priced-in.html</feedburner:origLink></item><item><title>Battlestar Galactica out of beta</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/3FP0ZneCUCo/battlestar-galactica-out-of-beta.html</link><category>Galactica</category><category>Battlestar</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 09:21:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-3245793165337622959</guid><description>&lt;p&gt;Battlestar Galactica Online no longer has its beta tag to point at should someting go awry; five months into the open beta, developer BigPoint has dropped the moniker for the 3 million players strong space MMO.&lt;/p&gt;&lt;p&gt;As Massively notes, this means less time spent on patches and optimizations, and more on adding content and making gameplay adjustments.&lt;/p&gt;&lt;p&gt;Speaking of which, the game got a new round of gameplay updates just yesterday. Grab the details on its Facebook page here.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-3245793165337622959?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=3FP0ZneCUCo:dVOPXESyb78:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=3FP0ZneCUCo:dVOPXESyb78:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=3FP0ZneCUCo:dVOPXESyb78:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=3FP0ZneCUCo:dVOPXESyb78:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=3FP0ZneCUCo:dVOPXESyb78:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=3FP0ZneCUCo:dVOPXESyb78:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=3FP0ZneCUCo:dVOPXESyb78:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=3FP0ZneCUCo:dVOPXESyb78:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/3FP0ZneCUCo" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T09:21:01.861-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/battlestar-galactica-out-of-beta.html</feedburner:origLink></item><item><title>iOS owners play twice as much as others on the go</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/ogK2JLnIq0Y/ios-owners-play-twice-as-much-as-others.html</link><category>twice</category><category>others</category><category>owners</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 08:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-2305020281900482532</guid><description>&lt;p&gt;Twice as much as owners of Android devices, that is. Almost, anyway. Market research company Nielsen has done just that, researched into the gaming habits of humans on their mobile devices, be they iOS-based, Android-based or Windows Phone 7-based. And the verdict is in.&lt;/p&gt;&lt;p&gt;People with iOS phones play almost 15 hours a month on them while those with an Android phone spend a little over 9 hours monthly. Windows 7 fell behind, only being used between four and five hours monthly for gaming which is surprisingly low considering its got achievements and integrates quite nicely with Xbox Live.&lt;/p&gt;&lt;p&gt;Regardless of the numbers, it’s not that big of a shock to see Apple out in front. The App Store currently hosts twice as many games than the Android Marketplace, making it a more extensive and lucrative place to go to if playing games on your phone is the reason you’d go and buy one for.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-2305020281900482532?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=ogK2JLnIq0Y:ctP3mqrpIZg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=ogK2JLnIq0Y:ctP3mqrpIZg:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=ogK2JLnIq0Y:ctP3mqrpIZg:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=ogK2JLnIq0Y:ctP3mqrpIZg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=ogK2JLnIq0Y:ctP3mqrpIZg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=ogK2JLnIq0Y:ctP3mqrpIZg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=ogK2JLnIq0Y:ctP3mqrpIZg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=ogK2JLnIq0Y:ctP3mqrpIZg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/ogK2JLnIq0Y" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T08:21:00.689-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/ios-owners-play-twice-as-much-as-others.html</feedburner:origLink></item><item><title>Battlefield 3 not aiming to be controversial</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/GyrUwFU568c/battlefield-3-not-aiming-to-be.html</link><category>Battlefield</category><category>controversial</category><category>aiming</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 07:21:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-1704342843495329390</guid><description>&lt;p&gt;Remember that “No Russian” level in Call of Duty: Modern Warfare 2, the one where you could slaughter innocent airport-goers? Battlefield 3 won’t have anything like that, according to comments made by a DICE exec.&lt;/p&gt;&lt;p&gt;“We’re not trying to base it on any political or religious conflict – controversy is probably a good marketing tool, but we make games,” DICE’s Patrick Bach told Edge. “Our goal isn’t to make controversy. I don’t want people to feel bad playing our game.”&lt;/p&gt;&lt;p&gt;Battlefield 3 is due out for the Xbox 360, PlayStation 3, and PC in October.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-1704342843495329390?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_KuXnW9dmwO5e_IH2eTVmiPzqGM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_KuXnW9dmwO5e_IH2eTVmiPzqGM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=GyrUwFU568c:nP78aIasz-U:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=GyrUwFU568c:nP78aIasz-U:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=GyrUwFU568c:nP78aIasz-U:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=GyrUwFU568c:nP78aIasz-U:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=GyrUwFU568c:nP78aIasz-U:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=GyrUwFU568c:nP78aIasz-U:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=GyrUwFU568c:nP78aIasz-U:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=GyrUwFU568c:nP78aIasz-U:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/GyrUwFU568c" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T07:21:01.040-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/battlefield-3-not-aiming-to-be.html</feedburner:origLink></item><item><title>Civilization World public beta opens</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/O6U8BtdKjh0/civilization-world-public-beta-opens.html</link><category>opens</category><category>Civilization</category><category>World</category><category>public</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 06:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-8810919261819574345</guid><description>&lt;p&gt;The latest in Sid Meier’s history simulating Civilization franchise, Civilization World, opened a public beta today through the game’s Facebook page and is set to be free-to-play. First announced in 2009, the game takes the cartoon style graphics of Civilization Revolution but with the in-depth gameplay the franchise is known for.&lt;/p&gt;&lt;p&gt;Meier, designer of all things Civilization, has promised the Facebook version will have “everything you enjoy in Civ in a fully persistent environment – you can play as much as you like, whenever you like, and it’ll be free to play.”&lt;/p&gt;&lt;p&gt;Free-to-play and Facebook – two things that spell disaster for my productivity.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-8810919261819574345?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/O6U8BtdKjh0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T06:21:00.677-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/civilization-world-public-beta-opens.html</feedburner:origLink></item><item><title>Halo soundtrack to be reproduced for Anniversary edition</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/Uin2v3mVG5U/halo-soundtrack-to-be-reproduced-for.html</link><category>Anniversary</category><category>reproduced</category><category>soundtrack</category><category>Edition</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 05:21:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-8873469336922680874</guid><description>&lt;p&gt;The genre-defining Halo: Combat Evolved is having a birthday, and it wouldn’t be a proper one if someone, somewhere hadn’t had the idea of “re-imagining” the classic title that sparked one of the biggest franchises in videogame history. Halo: Combat Evolved Anniversary, aptly named, was born.&lt;/p&gt;&lt;p&gt;Apart from the usual updates expected to be done to a game this old, like HD visuals, online co-op, Kinect support, new challenges and story, developer 343 Industries is going the whole nine yards and will be re-recording the iconic soundtrack created by Martin O’Donnell and Michael Salvatori with the help of Pyramid Studios, Skywalker Symphony Orchestra and Chanticleer vocal ensemble.&lt;/p&gt;&lt;p&gt;“It was a huge undertaking to transcribe, orchestrate, and produce every note from the original game soundtrack files,&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-8873469336922680874?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/Uin2v3mVG5U" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T05:21:01.480-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/halo-soundtrack-to-be-reproduced-for.html</feedburner:origLink></item><item><title>Current generation texture resolution inferior to Wii U’s</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/F4dRN2m_V_U/current-generation-texture-resolution.html</link><category>resolution</category><category>texture</category><category>generation</category><category>current</category><category>inferior</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 04:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-6212298257826175769</guid><description>&lt;p&gt;Rockstar, Team Bondi paths split&lt;/p&gt;LA Noire developer seeking new publisherComplete overhaul of PlayStation Store rumoredFresh look said to have less clutter, new search function, more..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-6212298257826175769?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/F4dRN2m_V_U" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T04:21:00.803-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/current-generation-texture-resolution.html</feedburner:origLink></item><item><title>Rockstar takes on the film industry</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/zK0XTvitAUM/rockstar-takes-on-film-industry.html</link><category>takes</category><category>Rockstar</category><category>industry</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 03:21:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-3115108254248636932</guid><description>&lt;p&gt;According to a Take-Two trademark registry back in December 2010, Red Dead Redemption developer and Grand Theft Auto creator Rockstar Games is making a Hollywood name for itself, going by the name of Rockstar Films. Intriguing news that will hopefully &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-3115108254248636932?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/zK0XTvitAUM" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T03:21:01.426-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/rockstar-takes-on-film-industry.html</feedburner:origLink></item><item><title>From Dust comes to PC July 27</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/9hxIKHdxaM4/from-dust-comes-to-pc-july-27.html</link><category>comes</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 02:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-9055340881144692485</guid><description>9.44, the game will be available through the UBIShop, as well as Steam, GameStop, and other digital download services.&lt;/p&gt;&lt;p&gt;That same day, From Dust is also slated to hit Xbox Live Arcade for 1200 Microsoft Points ($15) during their Summer of Arcade promotion.&lt;/p&gt;&lt;p&gt;Still wondering what From Dust is all about? Take a look at the trailer, the tribes to control/destroy, and a bit of art history from the game. It’s all very pretty.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-9055340881144692485?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/9hxIKHdxaM4" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T02:21:00.266-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/from-dust-comes-to-pc-july-27.html</feedburner:origLink></item><item><title>BioShock: Infinite’s protagonist revealed</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/TwvHusWEbZ0/bioshock-infinites-protagonist-revealed.html</link><category>revealed</category><category>Bioshock:</category><category>Infinite’s</category><category>protagonist</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 01:21:02 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-8139075029409965571</guid><description>&lt;p&gt;Rockstar, Team Bondi paths split&lt;/p&gt;LA Noire developer seeking new publisherComplete overhaul of PlayStation Store rumoredFresh look said to have less clutter, new search function, more..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-8139075029409965571?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/TwvHusWEbZ0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T01:21:02.385-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/bioshock-infinites-protagonist-revealed.html</feedburner:origLink></item><item><title>Burnout Crash coming to XBLA, PSN this fall</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/2qsX1rCFffA/burnout-crash-coming-to-xbla-psn-this.html</link><category>Burnout</category><category>XBLA</category><category>coming</category><category>crash</category><author>noreply@blogger.com (Loz)</author><pubDate>Mon, 11 Jul 2011 00:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-6026338157167454975</guid><description>&lt;p&gt;Criterion Games has announced a brand new addition to the Burnout universe, Burnout Crash. Set to arrive on Xbox Live Arcade and the PlayStation Network at some point this fall, the top down style crash-and-blow-em-up game brings back what many – myself included – thought was sorely lacking from the recent Burnout Paradise: crashing into stuff for points.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Bringing over Autolog technology from the Need For Speed franchise, Crash will enable players to connect and compete for high scores with others around the world, as well as using the new Autolog Challenges feature to duke it out between their friends. The pileups will occur within three different game modes over 18 crash junctions in six locations, each one causing players to employ skill and strategy to rack up the most points by maximizing damage.&lt;/p&gt;&lt;p&gt;Not only has EA and Criterion breathed life into a favorite franchise, they have included Kinect support within Crash, a first for an EA XBLA title, using a motion controlled mode to pit two teams against one another on the same TV screen to battle it out using gestures alone.&lt;/p&gt;&lt;p&gt;The first screens from Burnout Crash can be found here, and gameplay below.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-6026338157167454975?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/2qsX1rCFffA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T00:21:00.196-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/burnout-crash-coming-to-xbla-psn-this.html</feedburner:origLink></item><item><title>First Dragon Age II DLC announced; trailer, screens, date</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/RDudVE51lFk/first-dragon-age-ii-dlc-announced.html</link><category>screens</category><category>Dragon</category><category>first</category><category>Trailer</category><category>announced;</category><author>noreply@blogger.com (Loz)</author><pubDate>Sun, 10 Jul 2011 23:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-6997647465986029840</guid><description>&lt;p&gt;EA and BioWare have at last revealed the first piece of DLC for Dragon Age II. Titled Legacy, the new content expands on hero Hawke’s adventures outside the walls of Kirkwall.&lt;/p&gt;&lt;p&gt;An ancient Grey Warden prison as well as “several” other new locations as settings, the DLC has players uncovering the truth about the Hawke lineage and battle new darkspawn. ‘A powerful, upgradable class-specific weapon’ is thrown into the mix as well.&lt;/p&gt;&lt;p&gt;Catch the trailer below and first 5 screenshots in the gallery here.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Legacy will be out for PC, Mac, Xbox 360 and PlayStation 3 on July 26 for $9.99 and 800 Microsoft/BioWare Points. It can be accessed from any time in the campaign.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-6997647465986029840?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/RDudVE51lFk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-10T23:21:00.482-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/first-dragon-age-ii-dlc-announced.html</feedburner:origLink></item><item><title>More than 15 billion apps downloaded from Apple’s store</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/-nYMaWwhQIw/more-than-15-billion-apps-downloaded.html</link><category>billion</category><category>downloaded</category><category>Store</category><category>Apple’s</category><author>noreply@blogger.com (Loz)</author><pubDate>Sun, 10 Jul 2011 22:21:02 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-7126329890320103752</guid><description>&lt;p&gt;Rockstar, Team Bondi paths split&lt;/p&gt;LA Noire developer seeking new publisherComplete overhaul of PlayStation Store rumoredFresh look said to have less clutter, new search function, more..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-7126329890320103752?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=-nYMaWwhQIw:gusDPFxlD9o:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=-nYMaWwhQIw:gusDPFxlD9o:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=-nYMaWwhQIw:gusDPFxlD9o:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=-nYMaWwhQIw:gusDPFxlD9o:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=-nYMaWwhQIw:gusDPFxlD9o:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=-nYMaWwhQIw:gusDPFxlD9o:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=-nYMaWwhQIw:gusDPFxlD9o:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=-nYMaWwhQIw:gusDPFxlD9o:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/-nYMaWwhQIw" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-10T22:21:02.798-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/more-than-15-billion-apps-downloaded.html</feedburner:origLink></item><item><title>King of Fighters XIII comes to Japanese consoles October 27th</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/7YEt0zjrTeo/king-of-fighters-xiii-comes-to-japanese.html</link><category>October</category><category>Consoles</category><category>Japanese</category><category>Fighters</category><category>comes</category><author>noreply@blogger.com (Loz)</author><pubDate>Sun, 10 Jul 2011 21:21:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-2586505083600370693</guid><description>&lt;p&gt;After the arcade version of King of Fighters XIII came out last year, the home console version is now ready for release in Japan on October 27th.&lt;/p&gt;&lt;p&gt;An exclusive character for the game is included, namely Fatal Fury villain Billy Kane. There will also be three new stages, one inside the Big Ben clock, one in a night club, and one in a field.&lt;/p&gt;&lt;p&gt;This news was announced on developer SNK Playmore’s website (via GameSpot). Atlus is publishing the game in North America, and an October 25th release date has been rumored but not confirmed.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-2586505083600370693?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=7YEt0zjrTeo:qvskOHO9qYU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=7YEt0zjrTeo:qvskOHO9qYU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=7YEt0zjrTeo:qvskOHO9qYU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=7YEt0zjrTeo:qvskOHO9qYU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=7YEt0zjrTeo:qvskOHO9qYU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=7YEt0zjrTeo:qvskOHO9qYU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamingMontage?a=7YEt0zjrTeo:qvskOHO9qYU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GamingMontage?i=7YEt0zjrTeo:qvskOHO9qYU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/7YEt0zjrTeo" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-10T21:21:01.294-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/king-of-fighters-xiii-comes-to-japanese.html</feedburner:origLink></item><item><title>Crystal Dynamics planning new IP after Tomb Raider reboot</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/lIYLjedB_d0/crystal-dynamics-planning-new-ip-after.html</link><category>after</category><category>Raider</category><category>Dynamics</category><category>reboot</category><category>Planning</category><category>Crystal</category><author>noreply@blogger.com (Loz)</author><pubDate>Sun, 10 Jul 2011 20:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-3393269821777959279</guid><description>&lt;p&gt;That Lara Croft bird, she’s had a long innings hasn’t she? Of course she has been around the underground for a while and done just about every single thing that Indiana Jones wouldn’t touch with a mile long whip, but isn’t it time we move here aside for some new blood? Perhaps Crystal Dynamics could pack away her tight shorts and start over. And I’m not talking about the new Tomb Raider reboot.&lt;/p&gt;&lt;p&gt;It would appear that Crystal Dynamics have been thinking the same thing as recent news has come to light regarding a possible new intellectual property.&lt;/p&gt;&lt;p&gt;Darrell Gallagher, the studio head at the developer, has claimed that Crystal Dynamics is “starting to look at doing a new IP here, and we’re in the very early stages of that.” Gallagher also added that they hope to “take all the learnings and the technology and everything that we’ve done with Tomb Raider over the last six years and apply that to something new moving forward.”&lt;/p&gt;&lt;p&gt;So will the new game be close to the bosom of Lara Croft’s accessible jump and gun adventuring, or will they try something a bit more saucy with the action adventure genre? Let’s see how the new Tomb Raider reboot goes first.&lt;/p&gt;Tweet  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-3393269821777959279?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/lIYLjedB_d0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-10T20:21:00.853-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/crystal-dynamics-planning-new-ip-after.html</feedburner:origLink></item><item><title>LOTR: War in the North ‘touchpoints’ trailer</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/IA14sHzN7Xg/lotr-war-in-north-touchpoints-trailer.html</link><category>LOTR:</category><category>‘touchpoints’</category><category>Trailer</category><category>North</category><author>noreply@blogger.com (Loz)</author><pubDate>Sun, 10 Jul 2011 19:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-6273534624064191558</guid><description>&lt;p&gt;&lt;/p&gt;Video posted on July 8th, 2011LOTR: War in the North ‘touchpoints’ trailerAnother War in the North trailer today, providing a look at the locales this particular Lord of the Rings adventure will take players come fall.More on: The Lord of the Rings: War in the North&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-6273534624064191558?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/IA14sHzN7Xg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-10T19:21:00.191-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/lotr-war-in-north-touchpoints-trailer.html</feedburner:origLink></item><item><title>EA’s David DeMartini: Origin not about competing with Steam</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/ubcpUsHGX1w/eas-david-demartini-origin-not-about.html</link><category>about</category><category>Origin</category><category>Steam</category><category>DeMartini:</category><category>David</category><category>competing</category><author>noreply@blogger.com (Loz)</author><pubDate>Sun, 10 Jul 2011 18:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-865975708087062954</guid><description>&lt;p&gt;Rockstar, Team Bondi paths split&lt;/p&gt;LA Noire developer seeking new publisherComplete overhaul of PlayStation Store rumoredFresh look said to have less clutter, new search function, more..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-865975708087062954?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/ubcpUsHGX1w" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-10T18:21:00.888-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/eas-david-demartini-origin-not-about.html</feedburner:origLink></item><item><title>A look at LA Noire’s Reefer Madness DLC</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/TATpwQbSinw/look-at-la-noires-reefer-madness-dlc.html</link><category>Reefer</category><category>Noire’s</category><category>Madness</category><author>noreply@blogger.com (Loz)</author><pubDate>Sun, 10 Jul 2011 17:21:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-8144297815397859095</guid><description>&lt;p&gt;&lt;/p&gt;Video posted on July 8th, 2011A look at LA Noire’s Reefer Madness DLCRockstar teases LA Noire's next round of downloadable content, Reefer Madness, with a new trailer. The DLC is out next week, July 12th, on PSN ($3.99) and XBL (320 MS Points).More on: L.A. Noire&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-8144297815397859095?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/TATpwQbSinw" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-10T17:21:01.266-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/look-at-la-noires-reefer-madness-dlc.html</feedburner:origLink></item><item><title>Nintendo in closer collaboration with third parties</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/qmnEnT-t_zg/nintendo-in-closer-collaboration-with.html</link><category>Third</category><category>collaboration</category><category>Closer</category><category>Nintendo</category><category>parties</category><author>noreply@blogger.com (Loz)</author><pubDate>Sun, 10 Jul 2011 16:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-3653345457187618773</guid><description>&lt;p&gt;During a Q&amp;A with shareholders, Nintendo CEO Satoru Iwata was asked how Nintendo intends to gain closer third-party support for the Wii U and 3DS (via Siliconera). He replied thusly:  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-3653345457187618773?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GamingMontage/~4/qmnEnT-t_zg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-10T16:21:00.545-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by/2.0/</creativeCommons:license><feedburner:origLink>http://www.gamingmontage.com/2011/07/nintendo-in-closer-collaboration-with.html</feedburner:origLink></item><item><title>From Dust — new developer diary</title><link>http://feedproxy.google.com/~r/GamingMontage/~3/W9phsSK2aWY/from-dust-new-developer-diary.html</link><category>diary</category><category>Developer</category><author>noreply@blogger.com (Loz)</author><pubDate>Sun, 10 Jul 2011 15:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-5070081820636565630</guid><description>&lt;p&gt;&lt;/p&gt;Video posted on July 8th, 2011From Dust — new developer diaryThis third developer diary for Ubisoft's From Dust is all gameplay, showing bits and pieces of what it is exactly that players will be tasked with as the god game launches on XBLA and PC later this month.More on: From Dust&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4693757650444225882-5070081820636565630?l=www.gamingmontage.com' alt='' /&gt;&lt;/div&gt;
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