<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Gaming Montage</title><description>The latest news when it comes to video games and call of duty montages</description><managingEditor>noreply@blogger.com (Unknown)</managingEditor><pubDate>Sun, 6 Oct 2024 22:50:53 -0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">2257</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://gamingmontage.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><xhtml:meta content="noindex" name="robots" xmlns:xhtml="http://www.w3.org/1999/xhtml"/><item><title>RalfFriedrichs</title><link>http://gamingmontage.blogspot.com/2023/12/ralffriedrichs.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Sun, 31 Dec 2023 00:03:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-1738815072331756801</guid><description>&lt;a href="https://youtube.com/channel/UCufPHmusCuRRtfm7cvmdBFw"&gt;RalfFriedrichs&lt;/a&gt;: IbringawarenesstoSubstanceabuse,depression,lowself-esteem,peerpressureandotheroflife'schallenges.Mygoalisto...</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Nintendo Switch Dock Sock</title><link>http://gamingmontage.blogspot.com/2020/02/nintendo-switch-dock-sock.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 11 Feb 2020 18:03:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-2633849739161900731</guid><description>&lt;h2&gt;
&lt;span style="color: #202020; font-family: geomanistregular;"&gt;&lt;span style="background-color: #e4e8ed; font-family: Arial, Helvetica, sans-serif; font-size: 14px;"&gt;Nintendo Switch Dock Sock&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
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&lt;span style="color: #202020; font-family: &amp;quot;geomanistregular&amp;quot;;"&gt;&lt;span style="background-color: #e4e8ed; font-weight: normal;"&gt;&lt;div id="JF0WKn" style="background-color: #f8f8f6; box-sizing: border-box; color: black; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"&gt;
The industrious community on Etsy will take any opportunity to fill a perceived need, and friends do we ever need the Dock Sock.&lt;/div&gt;
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The Nintendo Switch has a potentially serious flaw. Some owners say that their Switches&amp;nbsp;are arriving with a warped dock, the dock itself can potentially scratch the screen with its rough harden plastic edges, Especially if its a gift for a younger member of the household who may not be as gentle removing the switch from the dock or re-docking it.&lt;/div&gt;
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There are many great sellers on Etsy with unique designs to choose such as:&lt;/div&gt;
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&lt;a href="https://www.etsy.com/shop/SewSewSamurai"&gt;&lt;span style="font-size: large;"&gt;SewSewSamurai&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;span style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;a href="https://www.etsy.com/listing/724676534/nintendo-switch-dock-sock-waves-in-the" target="_blank"&gt;&lt;img border="0" data-original-height="270" data-original-width="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLv-dmIUILYJrabTWBWOaPipPxkVdR6PePb3aOE9n7MGyYp3xo32DxTyHGskeraTNPO8aFadLRTtuU0b5-CIu222NSk1JDWMRCGrLGGCUj1_Ww5dpcm4uYUCNwIqe8XwYLwgFEGThecalx/s1600/il_340x270.2064803035_j2l2.jpg" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;h1 class="mb-xs-2 normal break-word" data-buy-box-listing-title="" data-listing-id="724676534" style="-webkit-font-smoothing: antialiased; background-color: white; box-sizing: border-box; color: #333333; font-family: Guardian-EgypTT, Arial, sans-serif; font-size: 20px; font-weight: 400; line-height: 26px; margin: 0px 0px 12px; overflow-wrap: break-word; text-align: left; text-rendering: optimizelegibility; width: auto; word-break: break-word;"&gt;
&lt;a href="https://www.etsy.com/listing/724676534/nintendo-switch-dock-sock-waves-in-the" target="_blank"&gt;Nintendo Switch Dock Sock -"Wave's in the Golden Sea "&lt;/a&gt;&lt;/h1&gt;
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&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;span style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;a href="https://www.etsy.com/listing/723620643/nintendo-switch-dock-sock-stained-glass" target="_blank"&gt;&lt;img border="0" data-original-height="540" data-original-width="680" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUiRoihhdjP5ujLpaBriGUfb0TBCqa8rrHdbOFlxP3UjSQbklDbSRfxg-lTHFZDjYeD-puMedW0URmXNMEVt0oPrtHSQMQQVNcvzfxAs6dkPUBAcrO2OFDXgmP0IdBN0FOc-v1h9MoLvFN/s320/il_680x540.1999915815_1z1o.jpg" width="320" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;h1 class="mb-xs-2 normal break-word" data-buy-box-listing-title="" data-listing-id="723620643" style="-webkit-font-smoothing: antialiased; background-color: white; box-sizing: border-box; color: #333333; font-family: Guardian-EgypTT, Arial, sans-serif; font-size: 20px; font-weight: 400; line-height: 26px; margin: 0px 0px 12px; overflow-wrap: break-word; text-align: left; text-rendering: optimizelegibility; width: auto; word-break: break-word;"&gt;
&lt;a href="https://www.etsy.com/listing/723620643/nintendo-switch-dock-sock-stained-glass" target="_blank"&gt;Nintendo Switch Dock Sock - "Stained Glass Zelda"&amp;nbsp;&lt;/a&gt;&lt;/h1&gt;
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&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://www.etsy.com/listing/741495275/nintendo-switch-dock-sock-kawaii-wave" target="_blank"&gt;&lt;img border="0" data-original-height="270" data-original-width="340" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigzxnx4LnutvPyeOrTkXE22txUWe1v2Xjbh8SKiqys4YOm-xIpW7uI3ZHppwOt4AoYpW-rhwM4l4RsCCRGaV_lT8WVfcHrqSMekMAHtrqGRCQApoO9_MxKqbp0Xd5Wx4mpLHbMkDuUW3hJ/s320/il_340x270.2030462574_bg65.jpg" style="font-family: &amp;quot;Times New Roman&amp;quot;; font-size: medium; margin-left: auto; margin-right: auto; text-align: center;" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;h1 class="mb-xs-2 normal break-word" data-buy-box-listing-title="" data-listing-id="741495275" style="-webkit-font-smoothing: antialiased; background-color: white; box-sizing: border-box; color: #333333; font-family: Guardian-EgypTT, Arial, sans-serif; font-size: 20px; font-weight: 400; line-height: 26px; margin: 0px 0px 12px; overflow-wrap: break-word; text-align: left; text-rendering: optimizelegibility; width: auto; word-break: break-word;"&gt;
&lt;a href="https://www.etsy.com/listing/741495275/nintendo-switch-dock-sock-kawaii-wave" target="_blank"&gt;Nintendo Switch Dock Sock -"Kawaii Wave Surfing Cats "&lt;/a&gt;&lt;/h1&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLv-dmIUILYJrabTWBWOaPipPxkVdR6PePb3aOE9n7MGyYp3xo32DxTyHGskeraTNPO8aFadLRTtuU0b5-CIu222NSk1JDWMRCGrLGGCUj1_Ww5dpcm4uYUCNwIqe8XwYLwgFEGThecalx/s72-c/il_340x270.2064803035_j2l2.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Why I’m addicted to buying random Steam keys</title><link>http://gamingmontage.blogspot.com/2019/01/why-im-addicted-to-buying-random-steam.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 22 Jan 2019 14:19:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-783428488477540881</guid><description>&lt;header class="article-header" style="border: 0px; margin: 0px; padding: 0px; text-align: center; vertical-align: baseline;"&gt;&lt;h1 class="entry-title" style="border: 0px; font-size: 48px; font-weight: 300; line-height: 58px; margin: 20px 0px; padding: 0px; vertical-align: baseline;"&gt;
Why I’m addicted to buying random Steam keys&lt;/h1&gt;
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&lt;img alt="Random steam key" class="webfeedsFeaturedVisual type:primaryImage wp-post-image" height="326" sizes="(max-width: 580px) 100vw, 580px" src="https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys-590x332.jpg" srcset="https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys.jpg 590w, https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys-213x120.jpg 213w, https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys-580x326.jpg 580w, https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys-297x167.jpg 297w, https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys-183x103.jpg 183w, https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys-280x158.jpg 280w, https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys-263x148.jpg 263w, https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys-233x132.jpg 233w, https://www.pcgamesn.com/wp-content/uploads/legacy/10_Random_Steam_Keys-124x70.jpg 124w" style="border: 0px none; margin: 0px; padding: 0px; vertical-align: middle;" title="Why I’m addicted to buying random Steam keys" width="580" /&gt;&lt;/div&gt;
&lt;div class="entry-content" data-ad-setup-done="true" style="border: 0px; font-size: 18px; line-height: 30px; margin: 30px 160px; padding: 80px 0px 0px; position: relative; vertical-align: baseline; width: 580px;"&gt;
&lt;div class="intro_text" style="background-color: white; border: 0px; color: #333333; font-family: proxima-nova, Arial, sans-serif; font-weight: 700; margin-bottom: 35px; padding: 0px; vertical-align: baseline;"&gt;
Think about your fondest gaming memory. There’s a chance the game that provided it was an object of desire for months prior, a hotly anticipated title whose every PR beat you pored over in the games press.&lt;/div&gt;
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&lt;em style="border: 0px; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;For some titles you might actually have heard about, check out the&amp;nbsp;&lt;a class="text_link" href="https://www.pcgamesn.com/best-pc-games" style="background-color: transparent; background-image: linear-gradient(90deg, rgba(246, 80, 2, 0.8) 70%, transparent 0px); background-position: 0px 1.2em; background-repeat: repeat-x; background-size: 4px 1px; border: 0px; color: #333333; margin: 0px; padding: 0px 0px 0.3em; text-decoration-line: none; vertical-align: baseline;" target="_blank"&gt;best PC games&lt;/a&gt;.&lt;/em&gt;&lt;/div&gt;
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More likely, however, it was something sweet and unexpected – a bolt from the blue for which you weren’t quite prepared, and all the more potent for it. But where can one find such an experience in 2016?&lt;/div&gt;
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It’s an oft-observed byproduct of the modern hype cycle that games suffer at the hands of the expectations they generate. Flashy teasers, trailers and early previews build to a fever pitch that peaks before a game has launched, giving it the unenviable task at release of matching up to a version of itself that exists only inside players’ heads.&lt;/div&gt;
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Excellence is therefore greeted with little more than an approving nod; any whiff of it having under-delivered hits harder, provokes a stronger reaction, and sticks in the mind longer.&lt;/div&gt;
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&lt;img alt="Space skaven random steam keys" src="https://www.pcgamesn.com/wp-content/uploads/legacy/Space_Scaven.jpg" style="border: 0px none; margin: 0px; padding: 0px; vertical-align: middle;" title="Space skaven random steam keys" /&gt;&lt;/div&gt;
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The idea of a pleasant surprise in gaming is rapidly becoming a thing of the past, then. When was the last time you bought a game you knew absolutely nothing about? Steam makes it almost impossible, emblazoning each game page with a Metacritic rating and all manner of trailers and media pull-quotes.&lt;/div&gt;
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If that’s not enough to get a crystal clear picture of what you’re buying, there’s no doubt a full playthrough just a few clicks away on YouTube. In some cases, the game might even be available on Early Access – just so you can well and truly exhaust your interest in it before development is even completed.&lt;/div&gt;
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This is no treatise against people being given the information necessary to make informed purchases. It’s a preferable model that people going in uninformed and spending good money on rubbish. However, without getting too Old Man Yells at Cloud about this, over the years I’ve bought some of the best (and, admittedly, worst) games I’ve ever played purely based on their box art. To think this kind of discovery is dying saddens me a little.&lt;/div&gt;
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I hadn’t considered this all so deeply when I first started buying random &lt;a href="https://www.g2a.com/r/random27"&gt;Steam keys&lt;/a&gt;, but I guess the above is why it so quickly appealed to me. I started out with a selection of 10 random keys from Polish key-selling site&lt;a href="https://www.g2a.com/r/random27"&gt; G2A.com&lt;/a&gt;, the going rate of which is around £2.00 – a bargain 20p per game.&lt;/div&gt;
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&lt;img alt="KGB unleashed 1953" src="https://www.pcgamesn.com/wp-content/uploads/legacy/1953_-_KGB_Unleashed.jpg" style="border: 0px none; margin: 0px; padding: 0px; vertical-align: middle;" title="KGB unleashed 1953" /&gt;&lt;/div&gt;
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But like most cheap things, there’s a dark side. Keys are often ill-gotten, with resellers posing as journalists or YouTubers to con developers. Bulk-buying cut-price indie game bundles is another way resellers can harm devs, driving down a game’s value long after its inclusion in the promotion.&lt;/div&gt;
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Knowing this, there’s obviously some guilt involved in taking part. However, I take some comfort in the fact that the games included are invariably those whose stock among the PC gaming public is already pretty low. In fact, none of the games I’ve got through these bundles are titles I’d even heard of previously – let alone considered buying.&lt;/div&gt;
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But that’s the joy of the system. Ctrl-C and Ctrl-V-ing your codes into Steam becomes an exciting process of unwrapping, each title an unknown quantity but maybe, just maybe, this one’s secretly the best game ever. In this digital age, it’s the closest analogue I’ve found to flicking through the racks in a second-hand game shop.&lt;/div&gt;
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So what do you get for your money? Well, before anything else, you get the titles. Mine included Space Scaven, Zenodyne R, and Cubium Dreams – each one a tantalising title of endless potential, worth every one of those twenty pennies before I’d even booted it up. And you can only imagine the excitement when I saw one of my codes was for a game called 1953: KGB Unleashed. Imagine those crazy cats at the KGB,&amp;nbsp;&lt;em style="border: 0px; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;without&lt;/em&gt;&amp;nbsp;a leash! It simply beggars belief.&lt;/div&gt;
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&lt;img alt="North steam" src="https://www.pcgamesn.com/wp-content/uploads/legacy/north.jpg" style="border: 0px none; margin: 0px; padding: 0px; vertical-align: middle;" title="North steam" /&gt;&lt;/div&gt;
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The point is, this is where the true value in these bundles lies. There’s something pure and wonderful about it, something reminiscent of sitting in the back of your Dad’s car clutching a game you’ve bought on a whim because it was £3.00 and the cover’s kind of cool. You know nothing about what you’ve just bought, but in that moment it could be anything.&lt;/div&gt;
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But enough romanticising. What sort of games do you actually get? It’s an odd mix, but many of the same types of games – or indeed, duplicates of the same titles – seem to crop up in multiple bundles. First you get the avant-garde indies, like the 30-minute-long exploration adventure NORTH, which casts you as a refugee in a bewildering cyberpunk world.&lt;/div&gt;
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You can also expect plenty of older classics (or not-quite classics) such as X-COM precursor UFO: Enemy Unknown or Enclave, a positively ancient-feeling hack-‘n’-slash released by Payday and Brothers: A Tale of Two Sons developers Starbreeze back in 2002.&lt;/div&gt;
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Along with a bunch of other mid-tier indies you’ve never heard of, there are inevitably some dregs: generic-looking RPG Maker games, wince-inducing ‘comedy’ titles, and some amateurish, half-made junk I’m frankly astonished ever made it beyond Greenlight.&lt;/div&gt;
&lt;div style="background-color: white; border: 0px; color: #333333; font-family: proxima-nova, Arial, sans-serif; margin-bottom: 35px; padding: 0px; vertical-align: baseline;"&gt;
&lt;img alt="Enclave steam" src="https://www.pcgamesn.com/wp-content/uploads/legacy/Enclave.jpg" style="border: 0px none; margin: 0px; padding: 0px; vertical-align: middle;" title="Enclave steam" /&gt;&lt;/div&gt;
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But even these are worth playing, if only to remind yourself what a truly bad game is like. In the past, purely by law of averages and a lack of reliable information, all of us had a healthy helping of rubbish in our gaming diets. Nowadays, releasing a true turd makes little financial sense; its only audience being those intending to post derisive Let’s Plays for the rest of us to scoff at, while saving our limited money and free time for games that guarantee at least competence.&lt;/div&gt;
&lt;div style="background-color: white; border: 0px; color: #333333; font-family: proxima-nova, Arial, sans-serif; margin-bottom: 35px; padding: 0px; vertical-align: baseline;"&gt;
Now you might be sitting there and thinking that you’re perfectly happy playing good games, thank you very much. And that makes perfect sense – arguably a lot more so than my romantic, nostalgic, and possibly pretentious attempt to recapture some intangible, youthful spirit of the unknown. But if you’ve ever looked back with fondness on the days when you went into a game essentially blind, with no expectation or prior knowledge, then I’d urge you to give one of these bundles a try.&lt;/div&gt;
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Sometimes, it’s good to play something truly awful. Sometimes, it’s just nice not to know what you’re getting.&lt;/div&gt;
&lt;div style="background-color: white; border: 0px; color: #333333; font-family: proxima-nova, Arial, sans-serif; margin-bottom: 35px; padding: 0px; vertical-align: baseline;"&gt;
&lt;a href="https://www.g2a.com/r/random27"&gt;Click Here for random Steam Keys&lt;/a&gt;&lt;/div&gt;
&lt;div class="game_info_panel" style="background-color: white; border-bottom-color: initial; border-bottom-style: initial; border-image: initial; border-left-color: rgb(246, 80, 2); border-left-style: solid; border-right-color: initial; border-right-style: initial; border-top-color: initial; border-top-style: initial; border-width: 0px 0px 0px 4px; color: #333333; font-family: proxima-nova, Arial, sans-serif; height: 60px; margin: 0px 0px 20px; padding: 0px 8px; position: absolute; top: 0px; vertical-align: baseline; width: 394px;"&gt;
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&lt;dl style="border: 0px; font-size: 14px; line-height: 17px; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;&lt;/dl&gt;
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</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Anthem</title><link>http://gamingmontage.blogspot.com/2019/01/anthem.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 22 Jan 2019 14:17:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-5624661344710836293</guid><description>&lt;br /&gt;
&lt;div style="background-color: white; color: #333435; font-family: ars-maquette-web, sans-serif; font-size: 20px;"&gt;
Mark Darrah, executive producer of BioWare’s upcoming&amp;nbsp;&lt;span class="keep-together" style="white-space: nowrap;"&gt;&lt;a href="https://www.g2a.com/r/anthem11"&gt;Anthem&lt;/a&gt;,&lt;/span&gt;&amp;nbsp;has given some details on how &lt;a href="https://www.g2a.com/r/anthem11"&gt;Anthem’s beta&lt;/a&gt; that kicks off later this week will differ from the final game.&lt;/div&gt;
&lt;div style="background-color: white; color: #333435; font-family: ars-maquette-web, sans-serif; font-size: 20px;"&gt;
In a series of responses on&amp;nbsp;&lt;a href="https://twitter.com/BioMarkDarrah/status/1086663800504213505" rel="nofollow" style="background: linear-gradient(to top, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0) 2px, rgb(252, 197, 197) 2px, rgb(252, 197, 197) 3px, rgba(0, 0, 0, 0) 3px) 0px 2px repeat-x transparent; color: #dc0d0d; position: relative; text-decoration-line: none; transition: color 80ms ease 0s;" target="_blank"&gt;Twitter&lt;/a&gt;&amp;nbsp;(via&amp;nbsp;Kotaku), Darrah explained many of these differences. The demo will not place players at the beginning of the game, but at some point in the middle instead. There won’t be tutorials (or at least not like there will be in the main game) or the “pilot picker” - the game’s character creator. The game’s economy and overall balance will reportedly be much different in the final game as well.&lt;/div&gt;
&lt;div style="background-color: white; color: #333435; font-family: ars-maquette-web, sans-serif; font-size: 20px;"&gt;
Because the team branched off development on this demo and the main game back in December, the demo will be somewhat of a “snapshot” of what the game was at the end of last year. Because of this, there will be six weeks worth of less bug fixes, only one story arc, the mission/stronghold/freeplay balance will be off, the PC controls (specifically flight controls) will be less nuanced, and things will have been renamed for clarity in the main game.&lt;/div&gt;
&lt;div class="twitter-container" style="background-color: white; color: #333435; font-family: ars-maquette-web, sans-serif; font-size: 20px; max-width: 100%; overflow: hidden;"&gt;
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&lt;div class="Tweet-header" style="display: flex;"&gt;
&lt;a aria-label="Mark Darrah (screen name: BioMarkDarrah)" class="TweetAuthor-avatar  Identity-avatar u-linkBlend" data-scribe="element:user_link" href="https://twitter.com/BioMarkDarrah" style="-webkit-box-flex: 0; background-color: transparent; flex: 0 0 auto; font-weight: inherit; height: 36px; margin-right: 9px; outline: 0px; text-decoration: inherit;"&gt;&lt;img alt="" class="Avatar" data-scribe="element:avatar" data-src-1x="https://pbs.twimg.com/profile_images/1002693148068311041/j9nTTYF0_normal.jpg" data-src-2x="https://pbs.twimg.com/profile_images/1002693148068311041/j9nTTYF0_bigger.jpg" src="https://c-7npsfqifvt34x24qctx2eux78jnhx2edpn.g00.ign.com/g00/3_c-7vl.jho.dpn_/c-7NPSFQIFVT34x24iuuqtx3ax2fx2fqct.ux78jnh.dpnx2fqspgjmf_jnbhftx2f2113704259179422152x2fk0oUUZG1_opsnbm.kqhx3fj21d.nbslx3djnbhf_$/$/$/$" style="border-radius: 50%; border: 0px; max-height: 100%; max-width: 100%;" x-enc="src" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="TweetAuthor js-inViewportScribingTarget" data-scribe="component:author" style="-webkit-box-direction: normal; -webkit-box-orient: vertical; display: flex; flex-direction: column; overflow: hidden;"&gt;
&lt;a aria-label="Mark Darrah (screen name: BioMarkDarrah)" class="TweetAuthor-link Identity u-linkBlend" data-scribe="element:user_link" href="https://twitter.com/BioMarkDarrah" style="-webkit-box-align: start; align-items: flex-start; background-color: transparent; display: flex; font-weight: inherit; outline: 0px; text-decoration: inherit;"&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="TweetAuthor-nameScreenNameContainer" style="-webkit-box-align: start; -webkit-box-direction: normal; -webkit-box-orient: vertical; align-items: flex-start; display: flex; flex-direction: column; line-height: 1.2; min-width: 0px;"&gt;
&lt;a aria-label="Mark Darrah (screen name: BioMarkDarrah)" class="TweetAuthor-link Identity u-linkBlend" data-scribe="element:user_link" href="https://twitter.com/BioMarkDarrah" style="-webkit-box-align: start; align-items: flex-start; background-color: transparent; display: flex; font-weight: inherit; outline: 0px; text-decoration: inherit;"&gt;&lt;span class="TweetAuthor-decoratedName" style="-webkit-box-align: center; align-items: center; display: flex; min-width: 0px;"&gt;&lt;span class="TweetAuthor-name Identity-name customisable-highlight" data-scribe="element:name" style="font-weight: 700; overflow: hidden; padding-right: 4px; text-overflow: ellipsis; white-space: nowrap;" title="Mark Darrah"&gt;Mark Darrah&lt;/span&gt;&lt;span class="TweetAuthor-verifiedBadge" data-scribe="element:verified_badge" style="-webkit-box-flex: 0; flex: 0 0 auto; padding-right: 4px; position: static;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div aria-label="Verified Account" class="Icon Icon--verified " role="img" style="background-image: url(&amp;quot;data:image/svg+xml; background-repeat: no-repeat; background-size: contain; display: inline-block; height: 1.25em; vertical-align: text-bottom; width: 1.11111em;" title="Verified Account"&gt;
&lt;/div&gt;
&lt;a aria-label="Mark Darrah (screen name: BioMarkDarrah)" class="TweetAuthor-link Identity u-linkBlend" data-scribe="element:user_link" href="https://twitter.com/BioMarkDarrah" style="-webkit-box-align: start; align-items: flex-start; background-color: transparent; display: flex; font-weight: inherit; outline: 0px; text-decoration: inherit;"&gt;&lt;span class="TweetAuthor-decoratedName" style="-webkit-box-align: center; align-items: center; display: flex; min-width: 0px;"&gt;&lt;span class="TweetAuthor-verifiedBadge" data-scribe="element:verified_badge" style="-webkit-box-flex: 0; flex: 0 0 auto; padding-right: 4px; position: static;"&gt;
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&lt;a aria-label="Mark Darrah (screen name: BioMarkDarrah)" class="TweetAuthor-link Identity u-linkBlend" data-scribe="element:user_link" href="https://twitter.com/BioMarkDarrah" style="-webkit-box-align: start; align-items: flex-start; background-color: transparent; display: flex; font-weight: inherit; outline: 0px; text-decoration: inherit;"&gt;
&lt;/a&gt;&lt;/div&gt;
&lt;div class="Tweet-brand" style="margin-left: auto;"&gt;
&lt;a data-scribe="element:logo" href="https://twitter.com/BioMarkDarrah/status/1086663800504213505" style="background-color: transparent; color: #2b7bb9; outline: 0px; text-decoration-line: none;"&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div aria-label="View on Twitter" class="Icon Icon--twitter " role="presentation" style="background-image: url(&amp;quot;data:image/svg+xml; background-repeat: no-repeat; background-size: contain; display: inline-block; height: 1.25em; vertical-align: text-bottom; width: 1.25em;" title="View on Twitter"&gt;
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So how’s the Anthem demo different from the game?&lt;br /&gt;
- we start you in the middle&lt;br /&gt;
- no tutorials&lt;br /&gt;
- no pilot picker&lt;br /&gt;
- balance is super different&lt;br /&gt;
- economy is completely different&lt;br /&gt;
- 6 weeks less bug fixes&lt;br /&gt;
...&lt;/div&gt;
&lt;div class="TweetInfo" style="display: flex; font-size: 14px; margin-top: 3.2px;"&gt;
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&lt;span class="TweetInfo-heartStat" data-scribe="element:heart_count" style="margin-left: 3px;"&gt;1,844&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a class="u-linkBlend u-url customisable-highlight long-permalink" data-datetime="2019-01-19T16:36:53+0000" data-scribe="element:full_timestamp" href="https://twitter.com/BioMarkDarrah/status/1086663800504213505" style="background-color: transparent; font-weight: inherit; outline: 0px; text-decoration: inherit;"&gt;4:36 PM - Jan 19, 2019&lt;/a&gt;&lt;/div&gt;
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&lt;a class="Icon Icon--informationCircleWhite js-inViewportScribingTarget" href="https://support.twitter.com/articles/20175256" style="background-color: transparent; background-image: url(&amp;quot;data:image/svg+xml; background-repeat: no-repeat; background-size: contain; color: #2b7bb9; display: inline-block; height: 18px; outline: 0px; text-decoration-line: none; vertical-align: text-bottom; width: 18px;" title="Twitter Ads info and privacy"&gt;&lt;span class="u-hiddenVisually" style="border: 0px !important; clip: rect(1px, 1px, 1px, 1px) !important; height: 1px !important; overflow: hidden !important; padding: 0px !important; position: absolute !important; width: 1px !important;"&gt;Twitter Ads info and privacy&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/blockquote&gt;
&lt;/div&gt;
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476 people are talking about this&lt;/div&gt;
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&lt;/a&gt;&lt;/div&gt;
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&lt;div style="background-color: white; color: #333435; font-family: ars-maquette-web, sans-serif; font-size: 20px;"&gt;
When responding to various questions on Twitter, Darrah claimed the microtransactions that will be present in the game will be for vanity items that can also be earned using in-game currency, that the demo would be easier than the final game in general, and that loot will be instanced, so what players earn at the end of a mission will all be of the same rarity, but won’t all be the exact same loot.&lt;/div&gt;
&lt;div style="background-color: white; color: #333435; font-family: ars-maquette-web, sans-serif; font-size: 20px;"&gt;
According to&amp;nbsp;&lt;a href="https://www.ea.com/games/anthem/anthem-demos" rel="nofollow" style="background: linear-gradient(to top, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0) 2px, rgb(252, 197, 197) 2px, rgb(252, 197, 197) 3px, rgba(0, 0, 0, 0) 3px) 0px 2px repeat-x transparent; color: #dc0d0d; position: relative; text-decoration-line: none; transition: color 80ms ease 0s;" target="_blank"&gt;BioWare&lt;/a&gt;, those who have either preordered &lt;a href="https://www.g2a.com/r/anthem11"&gt;Anthem&lt;/a&gt; or are members of EA or Origin Access will be able to play the VIP demo from Friday, January 25, 9am PT - Sunday, January 27, 6pm PT. An identical open demo, which will naturally be available to all players the following week, will be open from Friday, February 1, 9am PT - Sunday February 3, 6pm PT. For console players, the demo will require a PlayStation Plus subscription on PS4 and an Xbox Live subscription on Xbox One.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://www.g2a.com/r/anthem11"&gt;Pre-order Anthem HERE&lt;/a&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Banjo Kazooie</title><link>http://gamingmontage.blogspot.com/2019/01/banjo-kazooie.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Thu, 17 Jan 2019 10:01:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-6188795177125458127</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJJCdtCRajlovvEVLLruGoDITnXavMn1yhDGY09xE0VzXsIqaUeHvKB3TOgZNvBjsSz5g4uFHD0fJrDeAleL5EU16tAjMM9zC4oRcTF1IbyTjcfZ8vS5CYets0A-p17JKJF2FNhjs7CF6T/s1600/banjo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJJCdtCRajlovvEVLLruGoDITnXavMn1yhDGY09xE0VzXsIqaUeHvKB3TOgZNvBjsSz5g4uFHD0fJrDeAleL5EU16tAjMM9zC4oRcTF1IbyTjcfZ8vS5CYets0A-p17JKJF2FNhjs7CF6T/s320/banjo.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://banjoroms.com/"&gt;Banjo Kazooie&lt;/a&gt; One of my favored groups of matches to play growing up for me was with the Banjo Kazooie show developed by UK based development firm Rare for the N64. Needless to say, the games were. That is a great way of putting it. As magical as it is codename PROJECT: DREAM. Banjo Kazooie and it is sequel Banjo Tooie chronicled the experiences of an anthropomorphic stand clad in a blue backpack having an ever loving and picky sidekick, Kazooie the bird since they recovered Jiggies, bewitching Jigsaw bits and fought the evil witch, Gruntilda. For me growing up, a day playing with these games was enough to keep me amused beyond expectations. They were fast, good looking, but above all, they were fun. This was Rare's golden years creating games for Nintendo systems, until they sold out to that bastard firm Microsoft. They have been pumping out classics such as with the Donkey Kong Country trilogy, Jet Force Gemini, Battletoads, you name it. However, after the release of Banjo Tooie in 2000, the &lt;a href="http://banjoroms.com/"&gt;Banjo Kazooie&lt;/a&gt; series has been about as dead as a doornail and almost to the point where Rare refuses to accept the games actually existed. There was a projected Banjo for the Nintendo Gamecube as well as some vids have been shown in conventions, but that was before Rare left from Nintendo into the devilish pits of suck home in Microsoft. Then, near with the end of last year, shocking released a teaser trailer showing Banjo and Kazooie's Return. FINALLY! - This teaser's most prominent feature had been with the more abstract redesigns they gave to with the stand and bird. While many individuals Complained, I really liked the new look. The new trailer really looked awesome. There was with the classic theme in with the background, they showed Banjo with Kazooie for moves, like attempting to open a door having her beak and use it like a jackhammer. There was even a mentioning of it towards the end of Tooie. Would that be the name of it? We all waited for more hints to this puzzle. Things stayed real quiet for some time. Every single time I went into IGN hoping into find more movies or pics of the game, and there was nothing. Then, in mid might 2008, came with the one blow to this game this wouldn't only shatter with the hopes of this one particularly, but would completely ass rape one of my and several others most loved games to play growing up. Wtf is this. This isn't Banjo Kazooie. This is some half assed cliche racing game. This isn't a Banjo platformer. Vehicles. Yes, you hear me right. This whole Banjo game revolves around building vehicles, driving vehicles, and racing at vehicles on land, water, and air into get Jiggies. I am certain with the name is Banjo Threeie at least, right? Nope.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJJCdtCRajlovvEVLLruGoDITnXavMn1yhDGY09xE0VzXsIqaUeHvKB3TOgZNvBjsSz5g4uFHD0fJrDeAleL5EU16tAjMM9zC4oRcTF1IbyTjcfZ8vS5CYets0A-p17JKJF2FNhjs7CF6T/s72-c/banjo.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Banjo kazooie coming to super smash bros ultimate?</title><link>http://gamingmontage.blogspot.com/2019/01/banjo-kazooie-coming-to-super-smash.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Fri, 11 Jan 2019 01:31:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-7649604698175808201</guid><description>&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZqsmM3uCc0Ap3i6SHNY_el5WN3Ze8BmBFIzaMK-jt_j0funNahA-IAYGelxenb-w7-hqngcaBQ8jwHrvU8Orn2ptn5fEFcKbIYVOjXmFnzf4-1c1-C4oerSWtJo_VDQ0ec1sPg586u6Xd/s1600/banjokazooie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="600" data-original-width="1080" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZqsmM3uCc0Ap3i6SHNY_el5WN3Ze8BmBFIzaMK-jt_j0funNahA-IAYGelxenb-w7-hqngcaBQ8jwHrvU8Orn2ptn5fEFcKbIYVOjXmFnzf4-1c1-C4oerSWtJo_VDQ0ec1sPg586u6Xd/s320/banjokazooie.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Long standing Fans of the banjo kazooie franchise have been left speculating about what Nintendo could have planned for the retro franchise One long-standing rumour (and fan boy hope) is that Banjo Kazooie could be coming to super smash bros ultimate. Fans are hoping that the Nintendo will reveal Banjo Kazooie as a dlc character any day now. The beloved character from the N64 classic also featured in an alleged leak and cryptic social media posts Nintendo have already used King K. Rool and donkey kong from the donkey kong franchise a character created by RARE the same developers who created Banjo Kazooie Evidence leading to the conclusion that banjo kazooie will feature in smash is mounting.Nintendo recently renewed its trademark for banjo kazooie leading speculation that they have plans for the long forgotten franchise. This is probably the most Substantial Evidence of all. There is no denying that banjo and Kazooie have moveset potential. It is literally all there and with banjo Kazooie originating on the same console as the original smash the movements and controls will basically be right at home. The neutral B could be Kazooie charging eggs and the longer it’s charged for the type of eggs change from ice eggs, normal eggs or fire eggs and the like. The down B could be Kazooie carrying banjo for more speed. The up B could be Kazooie flying while lifting banjo. It’s all there Phil spencer he owner of Xbox who has ties with Microsoft who&amp;nbsp;has ties with rare has stated in tweets that he would be fine with banjo and Kazooiein smash. He has stated this twice. Once during&amp;nbsp;smash 4 dlc speculation period (which is where we are now during&amp;nbsp;ultimate) and smash ultimates reveal (which is the game in&amp;nbsp;question). Nintendo and Microsoft have had a great working relationship Recently and if the roster was finalised in 2015 then they were close then since Minecraft for Wii U released in December that&amp;nbsp;year. If it was finalised this year then Minecraft crossplay was being promoted. That proves their close working relationship. And they have worked on rare ip before as stated in the tweet which&amp;nbsp;makes up for 2016/17 having no specifities as well as the Mario mashup pack and Minecraft for the new 3ds in 2017 as well as&amp;nbsp;probably being worked on in 2016 which also proves their working relationship. They are popular and there is no denying. When people say banjo Kazooie&amp;nbsp;was the Mario 64 spiritual sequel I And mostly everyone else&amp;nbsp;immediately assume that means it improved on certain aspects of the&amp;nbsp;game as what sequels do. Even though we don’t have the ballot results&amp;nbsp;we don’t need them as we know they scored well on it. They were&amp;nbsp;probably planned to be put in smash melee probably Because of there&amp;nbsp;popularity in general. They scored high on the brawl request ballot and&amp;nbsp;probably scored high on the melee one as well. And what I can&amp;nbsp;immediately assume from the fact that Phil spencer&amp;nbsp;tweeted was that&amp;nbsp;he’d actually think it’d be cool to see how they play. Nintendo probably&amp;nbsp;likes them too as they let rare make a sequel. Sakurai probably likes&amp;nbsp;them too as he likes Minecraft which features a banjo Kazooie skin &lt;a href="http://banjoroms.com/"&gt;Click here for more info&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZqsmM3uCc0Ap3i6SHNY_el5WN3Ze8BmBFIzaMK-jt_j0funNahA-IAYGelxenb-w7-hqngcaBQ8jwHrvU8Orn2ptn5fEFcKbIYVOjXmFnzf4-1c1-C4oerSWtJo_VDQ0ec1sPg586u6Xd/s72-c/banjokazooie.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Fantasy survival team-shooter sandbox Rend enters early access</title><link>http://gamingmontage.blogspot.com/2018/07/fantasy-survival-team-shooter-sandbox.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 14:20:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-6872752128295257336</guid><description>&lt;p&gt;&lt;img class="alignnone size-full wp-image-573643" src="https://assets.rockpapershotgun.com/images/2018/07/ss_99abf33b29df2833bab8eb126ad8095eac37c878.jpg" alt="" width="1920" height="1080" srcset="https://assets.rockpapershotgun.com/images/2018/07/ss_99abf33b29df2833bab8eb126ad8095eac37c878.jpg 1920w, https://assets.rockpapershotgun.com/images/2018/07/ss_99abf33b29df2833bab8eb126ad8095eac37c878-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/ss_99abf33b29df2833bab8eb126ad8095eac37c878-760x428.jpg 760w" sizes="(max-width: 1920px) 100vw, 1920px" /&gt;&lt;/p&gt;
&lt;p&gt;Survival sandbox games aren’t exactly rare, but the Norse myth-themed &lt;a href="https://www.rockpapershotgun.com/game/rend"&gt;Rend&lt;/a&gt; has my attention, thanks to its intriguing structure. Similar to &lt;a href="https://www.rockpapershotgun.com/game/ark-survival-evolved/"&gt;Ark: Survival Evolved&lt;/a&gt;, players build, craft, level, fight (or tame) monsters and expand. The big difference here is that the players are split into three rival factions of a few dozen players online at time with an ultimate, server-resetting goal in sight. No getting ganked by random jerks here – you and your faction are in this boat together, and after watching some streamed gameplay (and asking the devs a few questions), this one is on my radar.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/early-access-survival-sandbox-rend/#more-573641" class="more-link"&gt;&lt;span aria-label="Continue reading Fantasy survival team-shooter sandbox Rend enters early access"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
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</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Premature Evaluation – Islands of Nyne: Battle Royale</title><link>http://gamingmontage.blogspot.com/2018/07/premature-evaluation-islands-of-nyne.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 14:20:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-1019646860501266896</guid><description>&lt;p&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/Islands-of-Nyne-1212x682.jpg" alt="" width="1212" height="682" class="alignnone size-medium wp-image-572427" srcset="https://assets.rockpapershotgun.com/images/2018/07/Islands-of-Nyne-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/Islands-of-Nyne-760x428.jpg 760w" sizes="(max-width: 1212px) 100vw, 1212px" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="https://www.rockpapershotgun.com/tag/premature-evaluation/"&gt;Premature Evaluation&lt;/a&gt; is the weekly column in which we explore the wilds of early access. This week, Fraser’s getting hunted down by streamers in &lt;a href="https://www.rockpapershotgun.com/game/islands-of-nyne-battle-royale/"&gt;Islands of Nyne: Battle Royale&lt;/a&gt;. It’s a sci-fi FPS in a lovely alien theme park that also happens to be a massive murder arena full of angry supersoldiers.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Islands of Nyne bills itself as a battle royale for the competitive crowd – specifically the FPS lot – so as I hurtled into my first game, it felt a little bit like I was crashing a stranger’s party. The third-person, messy battle royales that are sprouting up everywhere leave a lot of room for luck and second chances, but Islands of Nyne is all about precision, speed and being shot in the head by a Twitch streamer. It’s been a struggle.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/premature-evaluation-islands-of-nyne-battle-royale/#more-572347" class="more-link"&gt;&lt;span aria-label="Continue reading Premature Evaluation – Islands of Nyne: Battle Royale"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
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</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Sea Of Thieves’s skellington-crewed Cursed Sails update is live</title><link>http://gamingmontage.blogspot.com/2018/07/sea-of-thievess-skellington-crewed.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 11:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-2600733727073964821</guid><description>&lt;p&gt;&lt;img class="alignnone size-full wp-image-573611" src="https://assets.rockpapershotgun.com/images/2018/07/seaofthieves.jpg" alt="" width="1015" height="505" srcset="https://assets.rockpapershotgun.com/images/2018/07/seaofthieves.jpg 1015w, https://assets.rockpapershotgun.com/images/2018/07/seaofthieves-760x378.jpg 760w" sizes="(max-width: 1015px) 100vw, 1015px" /&gt;&lt;/p&gt;
&lt;p&gt;While aesthetically lovely, online swashbuckler &lt;a href="https://www.rockpapershotgun.com/game/sea-of-thieves"&gt;Sea Of Thieves&lt;/a&gt; probably didn’t have enough meat on its bones at launch. &lt;a href="https://www.seaofthieves.com/campaign/Cursed-Sails"&gt;Today’s update, Cursed Sails&lt;/a&gt;, is a bit paradoxical then – its roaming crews of evil skeleton sailors add a major new NPC threat to the oceans, just ironically without flesh. Adding a new time-limited quest, plus a goodly chunk of new things to see and do to the base game, and it’s live right now and free for all you scurvy sea-dogs.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/sea-of-thieves-cursed-sails-update/#more-573601" class="more-link"&gt;&lt;span aria-label="Continue reading Sea Of Thieves’s skellington-crewed Cursed Sails update is live"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
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</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>What makes an Overwatch MVP?</title><link>http://gamingmontage.blogspot.com/2018/07/what-makes-overwatch-mvp.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 11:10:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-6856406915791944336</guid><description>&lt;p&gt;&lt;a href="https://assets.rockpapershotgun.com/images/2018/07/overwatch-league-mvp-4.jpg"&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/overwatch-league-mvp-4.jpg" alt="" width="1212" height="682" class="alignnone size-full wp-image-573529" srcset="https://assets.rockpapershotgun.com/images/2018/07/overwatch-league-mvp-4.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/overwatch-league-mvp-4-760x428.jpg 760w" sizes="(max-width: 1212px) 100vw, 1212px" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;When the &lt;a href="https://www.rockpapershotgun.com/game/overwatch/"&gt;Overwatch&lt;/a&gt; League’s Most Valuable Player (MVP) award was handed to Jjonak of the New York Excelsior, no one was really surprised. His Zenyatta play has undoubtedly been immensely valuable; a key factor in New York’s impressive 34-6 win-loss ratio. The amount of damage he deals far outstrips every other Zenyatta player in the League, and often that of DPS players, too – all without neglecting his healing duties.&lt;/p&gt;
&lt;p&gt;Nonetheless, the definition of “valuable” is a subjective one, and the accolade is a useful lens for thinking about what parts of the game and its culture we consider to be of value, and what parts we tend to dismiss or overlook. &lt;a href="https://www.rockpapershotgun.com/2018/07/31/what-makes-an-overwatch-mvp/#more-573519" class="more-link"&gt;&lt;span aria-label="Continue reading What makes an Overwatch MVP?"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
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</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Retro FPS rework Forsaken Remastered parties like it’s 1998 today</title><link>http://gamingmontage.blogspot.com/2018/07/retro-fps-rework-forsaken-remastered.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 10:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-5798500532795847589</guid><description>&lt;p&gt;&lt;img class="alignnone size-full wp-image-573571" src="https://assets.rockpapershotgun.com/images/2018/07/ss_c7496bf5d23e2bb8356b6d23566afa90e94ba38e.jpg" alt="" width="1920" height="1080" srcset="https://assets.rockpapershotgun.com/images/2018/07/ss_c7496bf5d23e2bb8356b6d23566afa90e94ba38e.jpg 1920w, https://assets.rockpapershotgun.com/images/2018/07/ss_c7496bf5d23e2bb8356b6d23566afa90e94ba38e-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/ss_c7496bf5d23e2bb8356b6d23566afa90e94ba38e-760x428.jpg 760w" sizes="(max-width: 1920px) 100vw, 1920px" /&gt;&lt;/p&gt;
&lt;p&gt;Descent-like hoverbike FPS Forsaken rides again today, remastered by Nightdive. A fascinating relic from an era of over-filtered textures and lurid coloured lighting, &lt;a href="https://www.rockpapershotgun.com/game/forsaken-remastered"&gt;Forsaken Remastered&lt;/a&gt; takes the ‘6 degrees of freedom’ concept and makes it faster, louder and dumber. Fun, too, especially in its many messy multiplayer modes. While most of Nightdive’s remasters have been as authentic to the source material as possible, this one breaks from the norm, combining the remarkably different PC and N64 versions of the game into a single gestalt whole.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/forsaken-remastered-released-today/#more-573555" class="more-link"&gt;&lt;span aria-label="Continue reading Retro FPS rework Forsaken Remastered parties like it’s 1998 today"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=w8C460B_-2Y:YRoP44_Q7ck:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=w8C460B_-2Y:YRoP44_Q7ck:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/w8C460B_-2Y" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Hellblade: Senua’s Sacrifice added VR support today</title><link>http://gamingmontage.blogspot.com/2018/07/hellblade-senuas-sacrifice-added-vr.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 10:40:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-8565750365316216076</guid><description>&lt;p&gt;&lt;a href="https://assets.rockpapershotgun.com/images/2018/07/hellblade-senuas-sacrifice.jpg"&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/hellblade-senuas-sacrifice.jpg" alt="" width="2560" height="1440" class="alignnone size-full wp-image-573567" srcset="https://assets.rockpapershotgun.com/images/2018/07/hellblade-senuas-sacrifice.jpg 2560w, https://assets.rockpapershotgun.com/images/2018/07/hellblade-senuas-sacrifice-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/hellblade-senuas-sacrifice-760x428.jpg 760w" sizes="(max-width: 2560px) 100vw, 2560px" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;“More than once during &lt;a href="https://www.rockpapershotgun.com/game/hellblade-senuas-sacrifice/"&gt;Hellblade: Senua’s Sacrifice&lt;/a&gt; I had to fight the urge to rip the headphones from my ears,” Samuel Horti wrote in his &lt;a href="https://www.rockpapershotgun.com/2017/08/12/hellblade-senuas-sacrifice-review/"&gt;Hellblade review&lt;/a&gt;, noting that “as a portrayal of how harrowing it is to live with psychosis it undoubtedly succeeds.” Yeah yeah, but what if you could jam your eyeballs inside psychosis too? Now you may, as developers Ninja Theory today added official support for VR goggles for free. Even if cybergoggs did work with my peepers, I think I might steer clear of jacking into Celtic hallucinations. Though I spent much of last night hugging the toilet while drifting in and out of sleep, so perhaps I’ve already lived it.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/hellblade-senuas-sacrifice-vr-support-added/#more-573565" class="more-link"&gt;&lt;span aria-label="Continue reading Hellblade: Senua’s Sacrifice added VR support today"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=3DqcUBnm0mQ:mFjji5P0cBw:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=3DqcUBnm0mQ:mFjji5P0cBw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/3DqcUBnm0mQ" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Turtle Beach Stealth 300 review: Great sound, awkward setup</title><link>http://gamingmontage.blogspot.com/2018/07/turtle-beach-stealth-300-review-great.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 10:10:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-8186676570370171322</guid><description>&lt;p&gt;&lt;a href="https://assets.rockpapershotgun.com/images/2018/07/Turtle-Beach-Stealth-300-header.jpg"&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/Turtle-Beach-Stealth-300-header.jpg" alt="" width="1920" height="1079" class="alignnone size-full wp-image-573367" srcset="https://assets.rockpapershotgun.com/images/2018/07/Turtle-Beach-Stealth-300-header.jpg 1920w, https://assets.rockpapershotgun.com/images/2018/07/Turtle-Beach-Stealth-300-header-1212x681.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/Turtle-Beach-Stealth-300-header-760x428.jpg 760w" sizes="(max-width: 1920px) 100vw, 1920px" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The new Turtle Beach Stealth 300 is a bit of a weird one. It’s a wired headset that comes with a 3.5mm audio connection, but due to its built-in bass amplifier, it also needs to be charged via USB every 40 hours or so – something that, normally, you only need to do if it’s wire&lt;em&gt;less&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Straight off the bat, then, the Stealth 300 is more of a faff than almost every other wired headset on the planet – except, maybe, the &lt;a href="https://www.rockpapershotgun.com/2018/03/13/steelseries-arctis-pro-gamedac-review/" target="_blank"&gt;Steelseries Arctis Pro&lt;/a&gt; and its slightly convoluted GameDAC setup. Are the extra bass beats worth the extra hassle to make it one of the &lt;a href="https://www.rockpapershotgun.com/2018/06/12/best-gaming-headset-2018-2/" target="_blank"&gt;best gaming headsets&lt;/a&gt; around? Let’s find out.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/turtle-beach-stealth-300-review/#more-573315" class="more-link"&gt;&lt;span aria-label="Continue reading Turtle Beach Stealth 300 review: Great sound, awkward setup"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=5aePgNU3NsM:5kheyubObM8:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=5aePgNU3NsM:5kheyubObM8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/5aePgNU3NsM" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Donut County to swallow us on August 28</title><link>http://gamingmontage.blogspot.com/2018/07/donut-county-to-swallow-us-on-august-28.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 09:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-4077969466474162285</guid><description>&lt;p&gt;&lt;a href="https://assets.rockpapershotgun.com/images/2018/07/donut-county.jpg"&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/donut-county.jpg" title="FLOOP!" width="1920" height="1080" class="alignnone size-full wp-image-573487" srcset="https://assets.rockpapershotgun.com/images/2018/07/donut-county.jpg 1920w, https://assets.rockpapershotgun.com/images/2018/07/donut-county-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/donut-county-760x428.jpg 760w" sizes="(max-width: 1920px) 100vw, 1920px" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Stealing trash is all fun and games until someone loses a town, as &lt;a href="https://www.rockpapershotgun.com/game/donut-county/"&gt;Donut County&lt;/a&gt; will demonstrate when it at long last launches on August 28th. Greedy racoons with remote-controlled holes are sucking up trash, see, but we get a bit carried away with it and… turns out, trash pandas can be a real force of nature when they’re bored on the toilet fiddling with their iPad. The curious object-swallowing puzzler is coming from Ben Esposito, of &lt;a href="https://www.rockpapershotgun.com/tag/arcane-kids/"&gt;Arcane Kids&lt;/a&gt; fame, and a new trailer below introduces us to the consequences of this mischief. &lt;a href="https://www.rockpapershotgun.com/2018/07/31/donut-county-release-date/#more-573485" class="more-link"&gt;&lt;span aria-label="Continue reading Donut County to swallow us on August 28"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=OcV5Jma2uDQ:sUcRgEhGUtA:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=OcV5Jma2uDQ:sUcRgEhGUtA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/OcV5Jma2uDQ" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>This Is The Police 2 busts down the door and launches two days early</title><link>http://gamingmontage.blogspot.com/2018/07/this-is-police-2-busts-down-door-and.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 09:40:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-32600491831157096</guid><description>&lt;p&gt;&lt;img class="alignnone size-full wp-image-573489" src="https://assets.rockpapershotgun.com/images/2018/07/ss_686d67e333dab672b01ee99502f2844a46e9578c.jpg" alt="" width="3840" height="2160" srcset="https://assets.rockpapershotgun.com/images/2018/07/ss_686d67e333dab672b01ee99502f2844a46e9578c.jpg 3840w, https://assets.rockpapershotgun.com/images/2018/07/ss_686d67e333dab672b01ee99502f2844a46e9578c-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/ss_686d67e333dab672b01ee99502f2844a46e9578c-760x428.jpg 760w" sizes="(max-width: 3840px) 100vw, 3840px" /&gt;&lt;/p&gt;
&lt;p&gt;Sooner than expected (better than &lt;a href="https://www.rockpapershotgun.com/2016/07/28/this-is-the-police-delayed/"&gt;delayed because they forgot to press the button&lt;/a&gt;, I guess), &lt;a href="https://www.rockpapershotgun.com/game/this-is-the-police-2"&gt;This Is The Police 2&lt;/a&gt; – sequel to morally messy police management RPG &lt;a href="https://www.rockpapershotgun.com/game/this-is-the-police"&gt;This Is The Police&lt;/a&gt; – is out now. Below, the rather intense launch trailer, suggesting that things might be a little more Fargo than Northern Exposure up in these colder climes. Just because you’re out of the big city doesn’t mean things are any simpler.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/this-is-the-police-2-released-early/#more-573447" class="more-link"&gt;&lt;span aria-label="Continue reading This Is The Police 2 busts down the door and launches two days early"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=1tKwldIGS2I:W8kswcSLOuc:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=1tKwldIGS2I:W8kswcSLOuc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/1tKwldIGS2I" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Frozen Synapse 2 kicking in the door to August</title><link>http://gamingmontage.blogspot.com/2018/07/frozen-synapse-2-kicking-in-door-to.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 06:40:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-6102857140707001282</guid><description>&lt;p&gt;&lt;a href="https://assets.rockpapershotgun.com/images/2018/07/frozen-synapse-2.jpg"&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/frozen-synapse-2.jpg" title="ZAP!" width="1920" height="1080" class="alignnone size-full wp-image-573395" srcset="https://assets.rockpapershotgun.com/images/2018/07/frozen-synapse-2.jpg 1920w, https://assets.rockpapershotgun.com/images/2018/07/frozen-synapse-2-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/frozen-synapse-2-760x428.jpg 760w" sizes="(max-width: 1920px) 100vw, 1920px" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Turn-based tactical squad shooter &lt;a href="https://www.rockpapershotgun.com/game/frozen-synapse-2/"&gt;Frozen Synapse 2&lt;/a&gt; should launch some time in August, developers Mode 7 Games announced today, seven years after the first came out. The sequel is still focused on squad-based tactical action where all units and sides play their turns out simultaneously, but now it’s built into an overarching strategic level of protecting a whole procedurally-generated futurecity and placating its many factions. Mode 7’s Paul Kilduff-Taylor nods to &lt;a href="https://www.rockpapershotgun.com/2014/10/04/have-you-played-x-com-apocalypse/"&gt;X-Com: Apocalypse&lt;/a&gt; as an inspiration in a new half-hour gameplay video, while also showing off the turn-based murders and faction-juggling. Here, watch it below.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/frozen-synapse-2-launching-in-august/#more-573391" class="more-link"&gt;&lt;span aria-label="Continue reading Frozen Synapse 2 kicking in the door to August"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=w3wZ4P3eKE8:kkNOA9G3qdY:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=w3wZ4P3eKE8:kkNOA9G3qdY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/w3wZ4P3eKE8" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>AMD’s AM4 motherboards get a mid-range face-lift with new B450 chipset</title><link>http://gamingmontage.blogspot.com/2018/07/amds-am4-motherboards-get-mid-range.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 06:10:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-7456921265367159998</guid><description>&lt;p&gt;&lt;a href="https://assets.rockpapershotgun.com/images/2018/07/AMD-B450-motherboards.png"&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/AMD-B450-motherboards.png" alt="" width="1596" height="814" class="alignnone size-full wp-image-573239" srcset="https://assets.rockpapershotgun.com/images/2018/07/AMD-B450-motherboards.png 1596w, https://assets.rockpapershotgun.com/images/2018/07/AMD-B450-motherboards-1212x618.png 1212w, https://assets.rockpapershotgun.com/images/2018/07/AMD-B450-motherboards-760x388.png 760w" sizes="(max-width: 1596px) 100vw, 1596px" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;When AMD launched their &lt;a href="https://www.rockpapershotgun.com/2018/04/19/amd-ryzen-plus-cpu-price-specs-release-date/" target="_blank"&gt;2nd Gen Ryzen+ CPUs&lt;/a&gt; earlier in the year, they made a pledge that their &lt;a href="https://www.rockpapershotgun.com/tag/motherboards/" rel="noopener" target="_blank"&gt;AM4 motherboard&lt;/a&gt; sockets would continue to receive support &lt;a href="https://www.rockpapershotgun.com/2018/04/19/amd-socket-am4-motherboards-support-until-2020/" target="_blank"&gt;until the year 2020&lt;/a&gt;. To that end, AMD have just announced a brand-new mid-range chipset for AM4 motherboards, the B450. Read below for the full low-down.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/amd-b450-am4-motherboard-chipset/#more-573211" class="more-link"&gt;&lt;span aria-label="Continue reading AMD’s AM4 motherboards get a mid-range face-lift with new B450 chipset"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=k0S9mQnPurM:TORxntEpPMw:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=k0S9mQnPurM:TORxntEpPMw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/k0S9mQnPurM" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Explosions aplenty in new Fortnite Battle Royale event mode</title><link>http://gamingmontage.blogspot.com/2018/07/explosions-aplenty-in-new-fortnite.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 05:25:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-2071225916050854707</guid><description>&lt;p&gt;&lt;a href="https://assets.rockpapershotgun.com/images/2018/07/fortnite-battle-royale-rockets.jpg"&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/fortnite-battle-royale-rockets.jpg" title="Ka-boom." width="2560" height="1440" class="alignnone size-full wp-image-573369" srcset="https://assets.rockpapershotgun.com/images/2018/07/fortnite-battle-royale-rockets.jpg 2560w, https://assets.rockpapershotgun.com/images/2018/07/fortnite-battle-royale-rockets-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/fortnite-battle-royale-rockets-760x428.jpg 760w" sizes="(max-width: 2560px) 100vw, 2560px" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week’s &lt;a href="https://www.rockpapershotgun.com/game/fortnite-battle-royale"&gt;Fortnite Battle Royale&lt;/a&gt; is a real double blammy, re-adding the exiled guided missile launcher and launching a new event mode filled with explosives and jetpacks – always a sensible combination. 100 players leaping and rocketing around while launching rockets, piloting missiles, and phlunging grenades makes for some silly fun, from the rounds I’ve played. And I’m not just saying that because long-dormant Quake skills have re-emerged to rocketmurder many more people than I usually bag in a round. But that does help.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/fortnite-battle-royale-brings-back-guided-missile/#more-573265" class="more-link"&gt;&lt;span aria-label="Continue reading Explosions aplenty in new Fortnite Battle Royale event mode"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=m7EXqxL8nZ0:DcG2ASqC6h0:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=m7EXqxL8nZ0:DcG2ASqC6h0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/m7EXqxL8nZ0" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Chasm crawls out of the depths and onto Steam</title><link>http://gamingmontage.blogspot.com/2018/07/chasm-crawls-out-of-depths-and-onto.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 04:25:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-2305593453296863285</guid><description>&lt;p&gt;&lt;a href="https://assets.rockpapershotgun.com/images/2018/07/chasm-out-now-1.jpg"&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/chasm-out-now-1.jpg" alt="" width="1831" height="1031" class="alignleft size-full wp-image-573289" srcset="https://assets.rockpapershotgun.com/images/2018/07/chasm-out-now-1.jpg 1831w, https://assets.rockpapershotgun.com/images/2018/07/chasm-out-now-1-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/chasm-out-now-1-760x428.jpg 760w" sizes="(max-width: 1831px) 100vw, 1831px" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/game/chasm/"&gt;Chasm&lt;/a&gt; is that dungeon ‘sploring action-adventure game set in a Metroidvanian mining town where all the civvies keep disappearing, dragged into the depths by bad things. You play as a knight who is investigating this unsettling trend, descending into the caverns and catacombs to see what’s up. It first dug itself in &lt;a href="https://www.rockpapershotgun.com/2013/04/15/chasm-kickstarts-arpg-ambitions-with-a-demo/"&gt;on Kickstarter in 2013&lt;/a&gt; but it’s finally finished and has crawled out of its rocky hole, covered in pixels. Come on, clean yourself up, mate.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/chasm-crawls-out-of-the-depths-and-onto-steam/#more-573275" class="more-link"&gt;&lt;span aria-label="Continue reading Chasm crawls out of the depths and onto Steam"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=jop1F7s1cIg:_mbUNufmUHU:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=jop1F7s1cIg:_mbUNufmUHU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/jop1F7s1cIg" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Battlerite kicks off season three by willing death to come sooner</title><link>http://gamingmontage.blogspot.com/2018/07/battlerite-kicks-off-season-three-by.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Tue, 31 Jul 2018 04:10:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-21258876091438571</guid><description>&lt;p&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/Battleritedeathzone.jpg" alt="" width="1766" height="1080" class="alignnone size-full wp-image-573257" srcset="https://assets.rockpapershotgun.com/images/2018/07/Battleritedeathzone.jpg 1766w, https://assets.rockpapershotgun.com/images/2018/07/Battleritedeathzone-1212x741.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/Battleritedeathzone-700x428.jpg 700w" sizes="(max-width: 1766px) 100vw, 1766px" /&gt;&lt;/p&gt;
&lt;p&gt;I love the smell of updates in the morning – especially when they include sweeping changes that improve a game &lt;a href="https://www.rockpapershotgun.com/2017/11/13/battlerite-review/"&gt;I already like&lt;/a&gt;. Patch 1.7 for &lt;a href="https://www.rockpapershotgun.com/game/battlerite/"&gt;Battlerite&lt;/a&gt;, the fighting man’s MOBA, smells delicious. Round times have been shortened from two minutes to ninety seconds, which means the teal zone of death encloses sooner and encourages everyone to play less passively.&lt;/p&gt;
&lt;p&gt;Today also marks the start of competitive season three, bringing with it a new cosmetic item and balance tweaks along with “broader changes to general systems and mechanics in the Arena”.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/31/battlerite-update-1-7-shorter-round-times/#more-573207" class="more-link"&gt;&lt;span aria-label="Continue reading Battlerite kicks off season three by willing death to come sooner"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=z73u36vobkA:245xczjpIrM:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=z73u36vobkA:245xczjpIrM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/z73u36vobkA" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Valve pull Abstractism from Steam after allegations of cryptocurrency mining</title><link>http://gamingmontage.blogspot.com/2018/07/valve-pull-abstractism-from-steam-after.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Mon, 30 Jul 2018 15:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-1559475440740798192</guid><description>&lt;p&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/Screenshot_2-4.jpg" alt="" width="1868" height="931" class="alignnone size-full wp-image-573177" srcset="https://assets.rockpapershotgun.com/images/2018/07/Screenshot_2-4.jpg 1868w, https://assets.rockpapershotgun.com/images/2018/07/Screenshot_2-4-1212x604.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/Screenshot_2-4-760x379.jpg 760w" sizes="(max-width: 1868px) 100vw, 1868px" /&gt;&lt;/p&gt;
&lt;p&gt;Valve might want to reconsider &lt;a href="https://www.rockpapershotgun.com/2018/06/06/steam-content-restrictions-removed/"&gt;their planned ‘anything goes’ approach to content on Steam&lt;/a&gt;, after Abstractism – a game that had been apparently lurking around on the store since March 15th – had to be pulled from sale after a flurry of bad press. As reported by YouTuber SidAlpha in the video below, the game was being identified by many virus scanners as dangerous, and was devouring far more CPU &amp;amp; GPU power than intended, hinting at possible cryptocurrency mining. Beyond that, it was &lt;em&gt;definitely&lt;/em&gt; generating sketchy Steam Marketplace items, some of which seem likely intended for use in scams.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/30/steam-cryptocurrency-tf2-scam-items/#more-573175" class="more-link"&gt;&lt;span aria-label="Continue reading Valve pull Abstractism from Steam after allegations of cryptocurrency mining"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=hBmmlqe5Z5Q:YTrWJq212zU:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=hBmmlqe5Z5Q:YTrWJq212zU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/hBmmlqe5Z5Q" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Flirt from the safety of your giant robot cockpit in Heaven Will Be Mine</title><link>http://gamingmontage.blogspot.com/2018/07/flirt-from-safety-of-your-giant-robot.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Mon, 30 Jul 2018 14:25:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-1310000274068242544</guid><description>&lt;p&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/heaven.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-573163" srcset="https://assets.rockpapershotgun.com/images/2018/07/heaven.jpg 1920w, https://assets.rockpapershotgun.com/images/2018/07/heaven-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/heaven-760x428.jpg 760w" sizes="(max-width: 1920px) 100vw, 1920px" /&gt;&lt;/p&gt;
&lt;p&gt;We all have our defences at least a little bit raised when meeting someone new. In &lt;a href="https://www.rockpapershotgun.com/game/heaven-will-be-mine/"&gt;Heaven Will Be Mine&lt;/a&gt;, a new visual novel released late last week, those defences are just a little bit more literal, and far larger. I guess it’s easier to flirt confidently when you’ve got energy shields and a giant humanoid metal hull capable of shrugging off meteorites. Set in a bizarre anime-inspired alternate 1980s, it’s the story of three ace mecha pilots on a mission, although there’s every chance they’ll drop it all to get their smooch on.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/30/flirt-from-the-safety-of-your-giant-robot-cockpit-in-heaven-will-be-mine/#more-573161" class="more-link"&gt;&lt;span aria-label="Continue reading Flirt from the safety of your giant robot cockpit in Heaven Will Be Mine"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=FqJewxEDhUY:iVkUehrStvE:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=FqJewxEDhUY:iVkUehrStvE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Road sausages and endless night: Jalopy’s deeply unsettling undercurrent</title><link>http://gamingmontage.blogspot.com/2018/07/road-sausages-and-endless-night-jalopys.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Mon, 30 Jul 2018 13:10:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-3060484788776405920</guid><description>&lt;p&gt;&lt;a href="https://assets.rockpapershotgun.com/images/2018/07/empty_town.jpg"&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/empty_town.jpg" alt="" width="1600" height="900" class="alignnone size-full wp-image-572899" srcset="https://assets.rockpapershotgun.com/images/2018/07/empty_town.jpg 1600w, https://assets.rockpapershotgun.com/images/2018/07/empty_town-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/empty_town-760x428.jpg 760w" sizes="(max-width: 1600px) 100vw, 1600px" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It is not terror which compels me to write this, though it’s true my world has become little more than a nightmare. Rather it’s that I need to record these facts (or what I believe to be the truth) to prove that some semblance of sanity remains. It may be I have previously attempted to catalogue my experiences, but, if so, the memory eludes me. I can recall the beginning of this accursed journey, though exactly when that was, I cannot say. Or perhaps, it is that on some level I have tried to hide the truth from myself; that to truly know how long I have been on this road would to be further invite in madness.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/30/road-sausages-and-endless-night-jalopys-deeply-unsettling-undercurrent/#more-572497" class="more-link"&gt;&lt;span aria-label="Continue reading Road sausages and endless night: Jalopy’s deeply unsettling undercurrent"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=kVRwLNUSoRg:1mT-VgXzVVw:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=kVRwLNUSoRg:1mT-VgXzVVw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/RockPaperShotgun/~4/kVRwLNUSoRg" height="1" width="1" alt="" /&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>EA’s Origin Access Premier subscription is live, but maybe not worth it yet</title><link>http://gamingmontage.blogspot.com/2018/07/eas-origin-access-premier-subscription.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Mon, 30 Jul 2018 12:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-9126424060338071729</guid><description>&lt;p&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/ANTHEM_reveal_screenshot_1.jpg" alt="A glimpse of things to come." width="1920" height="1080" class="alignnone size-full wp-image-573147" srcset="https://assets.rockpapershotgun.com/images/2018/07/ANTHEM_reveal_screenshot_1.jpg 1920w, https://assets.rockpapershotgun.com/images/2018/07/ANTHEM_reveal_screenshot_1-1212x682.jpg 1212w, https://assets.rockpapershotgun.com/images/2018/07/ANTHEM_reveal_screenshot_1-760x428.jpg 760w" sizes="(max-width: 1920px) 100vw, 1920px" /&gt;&lt;/p&gt;
&lt;p&gt;It’s all change over at &lt;a href="https://www.origin.com/"&gt;Origin&lt;/a&gt; today. Not only have they &lt;a href="https://www.rockpapershotgun.com/2018/07/30/origin-stops-giving-away-games-on-the-house/"&gt;retired their On The House freebie giveaways&lt;/a&gt;, but they’re rolled out their &lt;a href="https://www.rockpapershotgun.com/tag/origin-access-premier/"&gt;Origin Access Premier&lt;/a&gt; subscription service, first announced at E3. For a not-insignificant £15/$20 a month (or £90/$120 a year), you can get access to the usual Origin Access games (now known as ‘Basic’), plus get early and full access to EA’s big upcoming games to play so long as you’re subscribed. Problem is there’s not many of them yet.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/30/origin-access-premier-subscription/#more-573145" class="more-link"&gt;&lt;span aria-label="Continue reading EA’s Origin Access Premier subscription is live, but maybe not worth it yet"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=hJZghA1oq2Q:d0HhiyH2ETI:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=hJZghA1oq2Q:d0HhiyH2ETI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Moonlighter’s ‘More Stock’ update adds extra loot and angry floors</title><link>http://gamingmontage.blogspot.com/2018/07/moonlighters-more-stock-update-adds.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Mon, 30 Jul 2018 10:25:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4693757650444225882.post-3589277516459097938</guid><description>&lt;p&gt;&lt;img src="https://assets.rockpapershotgun.com/images/2018/07/a355313684f66b1690f96bf0c01b7c0cb02e058e.png" alt="And sometimes extra loot IN angry floors" width="1920" height="1080" class="alignnone size-full wp-image-573067" srcset="https://assets.rockpapershotgun.com/images/2018/07/a355313684f66b1690f96bf0c01b7c0cb02e058e.png 1920w, https://assets.rockpapershotgun.com/images/2018/07/a355313684f66b1690f96bf0c01b7c0cb02e058e-1212x682.png 1212w, https://assets.rockpapershotgun.com/images/2018/07/a355313684f66b1690f96bf0c01b7c0cb02e058e-760x428.png 760w" sizes="(max-width: 1920px) 100vw, 1920px" /&gt;&lt;/p&gt;
&lt;p&gt;Fantasy shopkeeping adventure &lt;a href="https://www.rockpapershotgun.com/game/moonlighter/"&gt;Moonlighter&lt;/a&gt; has had a busy couple months since its launch in May. Not content to just let stock sit on the shelves, developers Digital Sun have been quick to bring in new goods and renovate its dungeons, and today’s update has been its largest yet. Among other things, &lt;a href="https://steamcommunity.com/gid/103582791458100078/announcements/detail/1718571865525331483"&gt;the ‘More Stock’ update&lt;/a&gt; bulks up environment variety and offers additional rewards for those returning to already-cleared dungeons, expanding further on a formula &lt;a href="https://www.rockpapershotgun.com/2018/06/01/moonlighter-review/"&gt;which John greatly enjoyed&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/2018/07/30/moonlighter-more-stock-content-update/#more-573065" class="more-link"&gt;&lt;span aria-label="Continue reading Moonlighter’s ‘More Stock’ update adds extra loot and angry floors"&gt;(more…)&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="feedflare"&gt;&lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=BKlDEa1fY-c:IgYXWaSCgKU:nQ_hWtDbxek"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek" border="0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RockPaperShotgun?a=BKlDEa1fY-c:IgYXWaSCgKU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;
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