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	<pubDate>Mon, 29 Jun 2009 10:04:41 +0000</pubDate>
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		<title>NDA for new Starcraft 2 details lifted</title>
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		<comments>http://www.gamingnewslink.com/2009/06/29/nda-for-new-starcraft-2-details-lifted/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 10:04:41 +0000</pubDate>
		<dc:creator>Cake</dc:creator>
		
		<category><![CDATA[Starcraft II]]></category>

		<category><![CDATA[starcraft 2]]></category>

		<category><![CDATA[Starcraft 2 LAN]]></category>

		<category><![CDATA[Starcraft 2 LAN support]]></category>

		<category><![CDATA[Starcraft 2 NDA]]></category>

		<category><![CDATA[Starcraft 2 no LAN]]></category>

		<category><![CDATA[Starcraft 2 No local LAN]]></category>

		<category><![CDATA[Starcraft 2 tech tree]]></category>

		<category><![CDATA[Starcraft2]]></category>

		<guid isPermaLink="false">http://www.gamingnewslink.com/?p=566</guid>
		<description><![CDATA[I&#8217;ll be updating this post regularly after the shock of StarCraft 2 having no LAN support settles down. Also, with the sudden rush of new Starcraft 2 information now that the NDA for last week&#8217;s press con at Blizzard&#8217;s HQ has been lifted - it takes a while for everything to sink in.
Tech Tree



				
			



				
			



				
			

General
- No [...]


Related posts:<ol><li><a href='http://www.gamingnewslink.com/2009/06/13/starcraft-2-qa-batch-52/' rel='bookmark' title='Permanent Link: Starcraft 2 Q&#038;A Batch 52'>Starcraft 2 Q&#038;A Batch 52</a> <small>Warcraft 3 has benefited from the vast pool of creative...</small></li><li><a href='http://www.gamingnewslink.com/2009/06/19/starcraft-2-battlereport-3/' rel='bookmark' title='Permanent Link: Starcraft 2 Battlereport 3'>Starcraft 2 Battlereport 3</a> <small>Starcraft 2 Battle Report 3 is out this time it&#8217;s...</small></li><li><a href='http://www.gamingnewslink.com/2008/10/11/starcraft-2-beta-key-give-away/' rel='bookmark' title='Permanent Link: Starcraft 2 Beta Key Give-away'>Starcraft 2 Beta Key Give-away</a> <small>Mike Morhaime, president of Blizzard Entertainment, announced today that those...</small></li></ol>

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			<content:encoded><![CDATA[<p>I&#8217;ll be updating this post regularly after the shock of StarCraft 2 having no LAN support settles down. Also, with the sudden rush of new Starcraft 2 information now that the NDA for last week&#8217;s press con at Blizzard&#8217;s HQ has been lifted - it takes a while for everything to sink in.</p>
<p><span style="color: #ff9900;"><strong>Tech Tree</strong></span></p>
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<p><strong><span style="color: #ff9900;">General</span><br />
</strong>- No Lan Support <strong></strong></p>
<p><strong><span style="color: #ff9900;">Starcraft 2 Observer mode features</span><br />
</strong>- 12 Player/Observer Slots<br />
- First Person View<br />
- Unit/Building Waypoints/Production<br />
- Individual Map Reveal<br />
- Information Tabs<br />
- Economy<br />
- Army Size, Composition, and Strength<br />
- Production<br />
- Actions Per Minute</p>
<p><strong><span style="color: #ff9900;">Post Game</span><br />
- </strong>Average and total performance<br />
- Stats Graphs<br />
- Build Order Sequence</p>
<p><span style="color: #ff9900;"><strong>Replay Functionality</strong></span><br />
- Rewind functionality!<br />
- Draggable Progress Bar</p>



<p>Related posts:<ol><li><a href='http://www.gamingnewslink.com/2009/06/13/starcraft-2-qa-batch-52/' rel='bookmark' title='Permanent Link: Starcraft 2 Q&#038;A Batch 52'>Starcraft 2 Q&#038;A Batch 52</a> <small>Warcraft 3 has benefited from the vast pool of creative...</small></li><li><a href='http://www.gamingnewslink.com/2009/06/19/starcraft-2-battlereport-3/' rel='bookmark' title='Permanent Link: Starcraft 2 Battlereport 3'>Starcraft 2 Battlereport 3</a> <small>Starcraft 2 Battle Report 3 is out this time it&#8217;s...</small></li><li><a href='http://www.gamingnewslink.com/2008/10/11/starcraft-2-beta-key-give-away/' rel='bookmark' title='Permanent Link: Starcraft 2 Beta Key Give-away'>Starcraft 2 Beta Key Give-away</a> <small>Mike Morhaime, president of Blizzard Entertainment, announced today that those...</small></li></ol></p>
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		<item>
		<title>Blizzcon 2009 Kerrigan Statue</title>
		<link>http://feedproxy.google.com/~r/GamingNewsLink/~3/6i7Xm8j9bxw/</link>
		<comments>http://www.gamingnewslink.com/2009/06/27/blizzcon-2009-kerrigan-statue/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 06:04:29 +0000</pubDate>
		<dc:creator>Cake</dc:creator>
		
		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Blizzcon]]></category>

		<category><![CDATA[Starcraft II]]></category>

		<category><![CDATA[Blizzcon 2008]]></category>

		<category><![CDATA[Blizzcon 2008 Kerrigan Statue]]></category>

		<category><![CDATA[Blizzcon 2009]]></category>

		<category><![CDATA[Blizzcon 2009 Kerrigan]]></category>

		<category><![CDATA[Blizzcon 2009 Kerrigan Statue]]></category>

		<category><![CDATA[Blizzcon Kerigan]]></category>

		<category><![CDATA[Blizzcon Kerrigan statue]]></category>

		<category><![CDATA[Blizzcon2008]]></category>

		<category><![CDATA[Blizzcon2009]]></category>

		<category><![CDATA[Kerrigan]]></category>

		<category><![CDATA[Kerrigan Statue]]></category>

		<category><![CDATA[Sarah Kerrigan Blizzcon]]></category>

		<category><![CDATA[Statue Kerrigan]]></category>

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		<description><![CDATA[
Blizzcon 2009 Kerrigan Statue





First Kerrigan statue pic is from Blizzcon 2008, Those after that will be pictures of the Kerrigan statue for the upcoming Blizzcon 2009.

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Source : http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&#038;friendID=2526801&#038;albumID=2197471&#038;imageID=47592531#a=2197471&#038;i=47593487



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			<content:encoded><![CDATA[<p><center><img src="http://img3.imageshack.us/img3/4720/starcraft2p.jpg" /></center><br />
<center><span style="color: #ff9900;"><strong>Blizzcon 2009 Kerrigan Statue</strong></span><br />
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First Kerrigan statue pic is from Blizzcon 2008, Those after that will be pictures of the Kerrigan statue for the upcoming Blizzcon 2009.</p>
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		<title>Starcraft 2 Battlereport 3</title>
		<link>http://feedproxy.google.com/~r/GamingNewsLink/~3/cvtSEGudGMU/</link>
		<comments>http://www.gamingnewslink.com/2009/06/19/starcraft-2-battlereport-3/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 11:03:29 +0000</pubDate>
		<dc:creator>Cake</dc:creator>
		
		<category><![CDATA[Starcraft II]]></category>

		<category><![CDATA[battle report 3]]></category>

		<category><![CDATA[battlereport 3]]></category>

		<category><![CDATA[sc2 battle report 3]]></category>

		<category><![CDATA[Starcraft]]></category>

		<category><![CDATA[starcraft 2]]></category>

		<category><![CDATA[starcraft 2 battlereport 3]]></category>

		<category><![CDATA[Starcraft battle report]]></category>

		<category><![CDATA[Starcraft battle report 3]]></category>

		<category><![CDATA[Starcraft2]]></category>

		<guid isPermaLink="false">http://www.gamingnewslink.com/?p=529</guid>
		<description><![CDATA[Starcraft 2 Battle Report 3 is out
this time it&#8217;s Protoss vs Zerg
Starcraft 2 Battle Report 3 Part 1/2

Starcraft 2 Battle Report 3 Part 2/2




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			<content:encoded><![CDATA[<p>Starcraft 2 Battle Report 3 is out<br />
this time it&#8217;s Protoss vs Zerg</p>
<h2>Starcraft 2 Battle Report 3 Part 1/2</h2>
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<h2>Starcraft 2 Battle Report 3 Part 2/2</h2>
<p><object width="400" height="300"><param name="movie" value="http://www.youtube.com/v/a2WkwEuZsa4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a2WkwEuZsa4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="300"></embed></object></p>



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		<title>How to fix Sims 3 Errors, Crashes, Disk Authentication Failure, Black Screen and Install Errors.</title>
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		<pubDate>Sat, 13 Jun 2009 16:30:52 +0000</pubDate>
		<dc:creator>Cake</dc:creator>
		
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		<description><![CDATA[Gamingnewslink.com - Solutions and Fixes for Sims 3 errors, crashes, and installation problems
(do not copy paste, link to this page instead)





If you encouter Sims 3 related problems that are not included in the list below, please post them in the comments box at the bottom of this page. Posting solutions (working or speculated ones) for [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><span style="color: #ff9900;"><strong>Gamingnewslink.com - Solutions and Fixes for <strong>Sims 3</strong> errors, crashes, and installation problems<br />
(do not copy paste, link to this page instead)</strong></span></p>
<p style="text-align: center;"><img class="aligncenter" src="http://img136.imageshack.us/img136/8356/sims3banner.jpg" alt="" width="391" height="171" /><br />
<script type="text/javascript"><!--
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<p><span style="color: #ff9900;">If you encouter Sims 3 related problems that are not included in the list below</span>, <strong><span style="color: #00ff00;">please post them in the comments box at the bottom of this page</span></strong>. Posting solutions (working or speculated ones) for Sims 3 on the comment box would be more than welcome. List will be updated as new problems and solutions become known.</p>
<p>Before moving on make sure that you computer/laptop meets the minimum system requirements to play sims 3. You can compare your system specs with Sims 3&#8217;s requirements here : http://forum.thesims3.com/jforum/posts/list/876.page<br />
<span id="more-505"></span><br />
<span style="color: #ff9900;"><strong>Problem #1 : </strong>Sims 3 Error message &#8220;Device 0 cannot run this title There is no video graphic card supported check your system hardware&#8221;</span><span style="color: #00ff00;"><br />
<strong>Solution A : </strong></span>If you are attempting running Sims 3 with a secondary monitor attached, The game wont work and you will get this error. Try to disable the second monitor via display properties or unplug it prior to running Sims 3<br />
<span style="color: #00ff00;"><strong>Solution B : </strong></span>Make sure that you have met the minimum requirements for Sims 3. If your system specs exceeds that of Sims 3&#8217;s minimum system requirements, post your system specs at the comment box at the bottom of this page.<strong><span style="color: #00ffff;"><br />
</span></strong><span style="color: #00ff00;"><strong>Solution C : </strong></span>If you trying out Sims 3 on a laptop, make sure that the laptop has a dedicated video card installed. Intel GME has known issues with Sims 3.<br />
<span style="color: #00ff00;"><strong>Solution D :</strong></span> Try solution to problem #4</p>
<p><span style="color: #ff9900;"><strong>Problem #2: </strong>Sims 3 crashes in Buy / Build mode</span><br />
<span style="color: #00ff00;"><strong>Solution A: </strong></span>Disable and/or uninstall your anti-virus. Avg and Norton are notoriously known to conflict with Sims 3.<br />
<span style="color: #00ff00;"><strong>Solution B: </strong></span>If Solution A doesn&#8217;t work. Your best bet is to try the solution to problem #4. If you are experiencing this error, post your system specs at the comment box below and some details on how often you get this error<br />
<strong><span style="color: #00ff00;">Workaround :</span> </strong>Play the game in window mode. If Sims 3 still crashes or freezes on build/buy mode, post about it in the comment box below along with your system specs.<br />
<strong><span style="color: #00ffff;">Credits : </span></strong>3munch_bunch of sims 3 forums</p>
<p><span style="color: #ff9900;"><strong>Problem #3 : </strong></span>Sims 3 data error CRC error (cyclic redundancy check error)<br />
<span style="color: #00ff00;"><strong>Solution A: </strong></span> Run the Windows Defragmenter software on your system<br />
<span style="color: #00ff00;"><strong>Solution B: </strong></span> It appears that in some cases, users that are using the EA download Manager version of The Sims 3 may experience this error if their download is paused. To resolve this issue, perform the following steps:<br />
*Log in to the EADM.<br />
*Click on the red x in the upper right part of the Sims 3 download to clear the EADM cache.<br />
*Re-download The Sims 3; do not pause the download.<br />
<span style="color: #00ff00;"><strong>Solution C: Try solution for Problem #6 listed above</strong></span><br />
<strong><span style="color: #00ffff;">Credits : Solutions as posted by SimGuru_BGY_11 of Sims 3 forums</span></strong></p>
<p><strong></strong><span style="color: #ff9900;"><strong>Problem #4 : </strong>Sims 3 randomly crashes</span><br />
<span style="color: #00ff00;"><strong>Solution A : </strong></span>Sims 3 has issues with old video card drivers. Make sure that your video card drivers are up to date. Here&#8217;s a list of video card manufacturers along with the link to their driver update page. Make sure that you select the correct driver approprirate for your video card&#8217;s model</p>
<ul>
<li style="margin-left: 4em;">ATI Technologies Inc.<br />
<a href="http://www.atitech.com/support/driver.html" target="_blank">http://www.atitech.com/support/driver.html</a></li>
<li style="margin-left: 4em;">Intel<br />
<a href="http://downloadfinder.intel.com/scripts-df/support_intel.asp" target="_blank">http://downloadfinder.intel.com/scripts-df/support_intel.asp</a></li>
<li style="margin-left: 4em;">Matrox<br />
<a href="http://www.matrox.com/mga/support/drivers/latest/home.cfm" target="_blank">http://www.matrox.com/mga/support/drivers/latest/home.cfm</a></li>
<li style="margin-left: 4em;">Nvidia<br />
<a href="http://www.nvidia.com/content/drivers/drivers.asp" target="_blank">http://www.nvidia.com/content/drivers/drivers.asp</a></li>
<li style="margin-left: 4em;">S3 Graphics<br />
<a href="http://www.s3graphics.com/drivers.jsp" target="_blank">http://www.s3graphics.com/drivers.jsp</a></li>
<li style="margin-left: 4em;">SiS<br />
<a href="http://download.sis.com/" target="_blank">http://download.sis.com/</a></li>
</ul>
<p><span style="color: #00ff00;"><strong>Solution B: </strong></span>Disable and/or uninstall your anti-virus. Avg and Norton are notoriously known to conflict with Sims 3.<br />
<span style="color: #00ff00;"><strong>Workaround :</strong></span> Run Sims 3 in window mode and see if you still get this errors. If you do, then make sure that you&#8217;ve updated your video card drivers.<br />
<strong><span style="color: #00ffff;">Credits : </span></strong>AveryJane of Sims 3 forums</p>
<p><span style="color: #ff9900;"><strong>Problem #5: </strong>Sims 3 freezing in game, during build/buy mode or immediately after creating your sim. </span><br />
<span style="color: #00ff00;"><strong>Solution : </strong></span>Try the solutions listed for Problem #4<br />
<strong><span style="color: #00ffff;"><br />
</span></strong></p>
<p><span style="color: #ff9900;"><strong>Problem #6 : </strong></span>Sims 3 displays this error &#8220;Disk Authentication Failure&#8221; after pressing the Play button<br />
<span style="color: #00ff00;"><strong>Solution : </strong></span> Sims 3 has problems running on Toshiba laptops and computers with <span class="postbody">MATSHTA DVD-RAM UJ-841S DVD drives</span> mainly because it interferes with the DRM installed in Sims 3. Follow the instructions listed below</p>
<p>• Click on the &#8216;Start&#8217; menu on the Windows Taskbar.<br />
• Click on &#8216;My Computer.&#8217;<br />
• Right-click on the DVD drive letter you are using to run your game.<br />
• Select &#8216;Properties&#8217; from the list of options.<br />
• You should see a &#8216;DLA&#8217; tab in the Properties panel, where you can disable the DLA software on your machine.</p>
<p><strong><span style="color: #00ffff;">Credits : Chad of Toshiba-Europe forums</span></strong></p>
<p><span style="color: #ff9900;"><strong>P<span style="color: #ff9900;">roblem #6 : </span></strong></span><span style="color: #ff9900;">Sims 3 displays this error &#8220;A system error has occurred&#8221;</span><br />
<span style="color: #00ff00;"><strong>Solution : </strong></span> This is a generic error, post your system specs at the comment box below as this error can be caused by a lot of things<strong><span style="color: #00ffff;"><br />
</span></strong></p>
<p><span style="color: #ff9900;"><strong>Problem #7 : </strong>Sims 3 black screen problem</span><br />
<span style="color: #00ff00;"><strong>Solution A: </strong></span>No known fix. Your best bet is to try the solution to problem #4. If you are experiencing this error, post your system specs at the comment box below and some details on how often you get this error<br />
<span style="color: #00ff00;"><strong>Solution B: </strong></span>Black screen errors are usually attributed to overheating video cards. Make sure your video card is properly cooled if this is the case.<br />
<strong><span style="color: #00ffff;"><br />
</span></strong></p>
<p><span style="color: #ff9900;"><strong>Problem #8 : </strong></span>Sims 3 screen tearing / lines across screen when moving the camera or zooming in and out<br />
<span style="color: #00ff00;"><strong>Solution : </strong></span>Enable v-sync. This will cause the game to slow down for some systems though</p>
<p style="text-align: center;"><span style="color: #ff9900;">—- end of Sims 3 list of errors —-</span><br />
<span style="color: #00ff00;">– please check the comment box below and tell us about the errors and problems you encounter  –</span></p>



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		<title>Starcraft 2 Q&amp;A Batch 52</title>
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		<comments>http://www.gamingnewslink.com/2009/06/13/starcraft-2-qa-batch-52/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 04:29:18 +0000</pubDate>
		<dc:creator>Cake</dc:creator>
		
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		<description><![CDATA[Warcraft 3 has benefited from the vast pool of creative minds that contributed (if not solely) for the longevity of the game. Warcraft 3, unlike Starcraft, depended on map makers to keep the stay alive. Personally, i hope that this wont be the case with Starcraft 2, but a lot of Starcraft 2 players will [...]


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			<content:encoded><![CDATA[<p>Warcraft 3 has benefited from the vast pool of creative minds that contributed (if not solely) for the longevity of the game. Warcraft 3, unlike Starcraft, depended on map makers to keep the stay alive. Personally, i hope that this wont be the case with Starcraft 2, but a lot of Starcraft 2 players will be coming from the Dota scene and they are, most likely, getting Starcraft 2 just to play the improved version of their beloved custom map (UMS as people from the Starcraft scene call maps with custom triggers.)</p>
<p>Blizzard stated in a previous Q&amp;A that <a href="http://www.gamingnewslink.com/2007/11/21/starcraft-qa-batch-22-why-dota-for-starcraft-2-is-possible/">AOS type maps (DoTA&#8217;s map classication) can be reproduced and vastly improved with Starcraft 2&#8217;s map editor</a> and with the latest Q&amp;A, a lot of these features that make Warcraft III custom maps replicable on Starcraft 2 will be discussed.</p>
<p><span style="color: #ff9900;"><strong>StarCraft II Q&amp;A Batch 52 : Map Maker Series<br />
</strong></span> (as posted by Karune)</p>
<p>1. Does it still use the JASS language, or perhaps an upgraded version of JASS?<br />
<span style="color: #3366ff;">StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up.<br />
</span><br />
2. Is the language event-driven or object-oriented?<br />
<span style="color: #3366ff;">The language itself is not object-oriented, although most of the native functionality is based around operating on game objects. </span></p>
<p>3. In comparison to the Warcraft III Editor, how much more, if any, can the GUI of the game be edited (it was extremely limited in Warcraft III)?<br />
<span style="color: #3366ff;">The in-game UI layout is externalized in data files to a large extent, however there is no editor support for working with these files. So it will be possible to customize the game UI, it just won&#8217;t be a user-friendly process.<br />
</span><br />
4. Are there new noteworthy functionalities in the Starcraft II Editor, or will the new editor just have general improvements?<br />
<span style="color: #3366ff;">I can’t think of a single editor feature from WarCraft III, large or small, which has not been improved in at least some way for StarCraft II. </span></p>
<p>5. Will the ability to communicate among triggers, for instance via actions or conditions, be improved in the new language?<br />
<span style="color: #3366ff;">One significant new feature of the Trigger Editor is support for custom function definitions, including actions and conditions. This means you can create your own actions that are built up from other actions (or custom script code), then use those in triggers just as you would any other action. </span></p>
<p>6. How does &#8220;Hero&#8221; support differ from the Warcraft III Editor?  Or is it practically identical?<br />
<span style="color: #3366ff;">We’ve been working hard to create a hero system that is even more flexible than WarCraft III’s. For example, map makers will have the ability to define any number of custom attributes that modify a hero based on its level. </span></p>
<p>7. Will there be a public API for the programming language?<br />
<span style="color: #3366ff;">As with WarCraft III, there is a large set of “native” functions representing game functionality that can be accessed through scripts. If this is what you mean by “public API”, then yes. </span></p>
<p>8. Will there be improvements on the &#8220;Garbage Collector&#8221; for the new language? For example, in JASS all local variables need to be set to null at the end of their use, and certain data-types need to be removed from the game (such as Locations) at the end of their use to avoid memory leaks.<br />
<span style="color: #3366ff;">Galaxy features a robust garbage collection system for all native types, which is a huge improvement over WarCraft III (which technically did not have a garbage collection system at all). The script memory leak issues from WarCraft III will be a thing of the past. </span></p>



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		<title>Activision Prototype (2009) - Fixing Errors, Crashes, Freezes and Installation errors.</title>
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		<pubDate>Thu, 11 Jun 2009 15:07:55 +0000</pubDate>
		<dc:creator>Cake</dc:creator>
		
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		<description><![CDATA[Gamingnewslink.com - Solutions and Fixes for Activision Prototype&#8217;s errors, crashes, and installation problems
(do not copy paste, link to this page instead)





If you are encountering Prototype (Activision) related problems that are not listed below, please post them in the comments box at the bottom of this page. Posting solutions (working or speculated ones) for Prototype on [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><span style="color: #ff9900;"><strong>Gamingnewslink.com - Solutions and Fixes for <strong>Activision Prototype</strong>&#8217;s errors, crashes, and installation problems<br />
(do not copy paste, link to this page instead)</strong></span></p>
<p style="text-align: center;"><img class="aligncenter" src="http://img142.imageshack.us/img142/157/prototypecoverimage.jpg" alt="" width="391" height="171" /></p>
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<p>If you are encountering Prototype (Activision) related problems that are not listed below, <strong><span style="color: #00ff00;">please post them in the comments box at the bottom of this page</span></strong>. Posting solutions (working or speculated ones) for Prototype on the comment box would be more than welcome.</p>
<p>Before moving on, PC Users who are looking for tweaks and fix for Prototype errors should make sure that their computer can handle (Activision) Prototype. Prototype&#8217;s minimum system requirements are listed below<br />
<span style="color: #ff9900;"><strong>Operating System:</strong></span> <span style="color: #00ff00;">Windows® XP (with Service Pack 3)</span> and DirectX® 9.0c or <span style="color: #00ff00;">(Windows Vista® with Service Pack 2)</span><br />
<span style="color: #ff9900;"><strong>Video Card:</strong> </span><span style="color: #00ff00;">256 MB </span>3D hardware accelerator card required - 100% DirectX® 9.0c with <span style="color: #00ff00;">Shader Model 3 support*</span><br />
<span style="color: #ff9900;"><strong>Processor:</strong></span> Pentium(R) Intel Core® 2 Duo <span style="color: #00ff00;">2.6 GHz</span> or AMD Athlon 64 X2 <span style="color: #00ff00;">3800+</span> or better<br />
<span style="color: #ff9900;"><strong>RAM:</strong> </span><span style="color: #00ff00;">1 GB</span> of RAM for Windows ® XP / <span style="color: #00ff00;">2 GB</span> Windows ® Vista systems<br />
<span style="color: #ff9900;"><strong>Hard Drive Space:</strong></span> <span style="color: #00ff00;">8 GB</span> of uncompressed hard disk space (Plus 500MB for swap file.)<br />
<span style="color: #ff9900;"><strong>Sound Card:</strong></span> <span style="color: #00ff00;">DirectX 9.0</span> –compliant sound card<br />
<span style="color: #ff9900;"><strong>DVD-ROM:</strong></span> <span style="color: #00ff00;">DVD-ROM</span><br />
<strong></strong></p>
<p>*Supported Chipsets for Windows(R) XP and Vista<br />
All <span style="color: #00ff00;">NVIDIA® GeForce™ 7800 256 MB </span>and better chipsets<br />
All <span style="color: #00ff00;">ATI® Radeon™ X1800 256 MB</span> and better chipsets</p>
<p><span style="color: #ff9900;"><strong>Problem #1 : </strong></span><span style="color: #ff9900;"><strong>[Prototype PC Error] Black Screen / Input not supported / Blackscreen on Prototype start up.</strong></span><br />
<span style="color: #00ff00;"><strong>Solution : </strong></span><br />
<strong>For Windows XP Users</strong><br />
1. From the start menu, Click on Run then type &#8220;dxdiag&#8221;<br />
2. Click on the &#8220;More Help&#8221; Tab then click the  &#8220;Override Refresh Rate&#8221; Button.<br />
3. Set the refresh rate override value to 60<br />
<strong>For Windows Vista Users</strong><br />
1. Run dxcpl.exe from the Directx SDK folder<br />
2. Click on the &#8220;Directdraw&#8221; tab then set the refresh rate to 60.<br />
<strong><span style="color: #00ffff;">Credits :</span></strong> Panopticon and Kaserei, Activision Prototype Forum</p>
<p><span style="color: #ff9900;"><strong>Problem #2: </strong></span><span style="color: #ff9900;"><strong>[Prototye PC Error] Sound stuterring / cracking</strong></span><br />
<strong> <span style="color: #00ff00;">Solution : </span></strong><br />
<strong>For Windows Vista Users</strong><br />
Change the playback default format to  44100 Hz (48000 is too high). You can do this by right clicking on the speaker icon on the system tray &gt; Properties &gt; Advanced then select 41000HZ (any bitrate *should* do)<br />
<strong>For XP Users</strong><br />
Do the equivalent of the Vista fix, listed above, for XP.<br />
<span style="color: #00ffff;"><strong> Credits : </strong></span>RaidSoft, Activision Prototype Forum</p>
<p><span style="color: #ff9900;"><strong>Problem #3: [Prototype PC Problem] Slowdown / (FPS)Framerate drop on a  system that far exceeds Activision Prototype&#8217;s  system requirements / low Frames per second.</strong></span><br />
<span style="color: #00ff00;"><strong>Solution</strong> A : </span>Disable V-Sync<br />
<span style="color: #00ff00;"><strong>Solution</strong> B : </span>Go to your device manager and check if there are a lot of HID devices showing. Disable the ones you don&#8217;t need, leaving only the essentials like keyboard and mouse. Then try running the game again.<br />
<strong><span style="color: #00ffff;">Credits : </span></strong>Solution B as posted by Melonhead, Activision Prototype Forum<strong><span style="color: #00ffff;"><br />
</span></strong></p>
<p><span style="color: #ff9900;"><strong>Problem #4:</strong></span><span style="color: #ff9900;"><strong> [Prototype Xbox360/PS3/PC Problem] Game Controller problem / buttons not being recognized and Game Controller other issues with Prototype.</strong></span><br />
<span style="color: #00ff00;"><strong>Solution</strong> : </span>Solution varies depending on the controller, checkout the controller specific posts in this Prototype thread &gt; http://forums.activision.com/viewtopic.php?f=47&amp;t=1829<strong><span style="color: #00ffff;"><br />
</span></strong></p>
<p><span style="color: #ff9900;"><strong>Problem #5:</strong></span><span style="color: #ff9900;"><strong> [Prototype PC Error] Missing textures and models in Activision Prototype  (2009)</strong></span><br />
<span style="color: #00ff00;"><strong>Solution A</strong>: </span>Disable Anti-aliasing (AA) in Prototype&#8217;s video options<br />
<span style="color: #00ff00;"><strong>Solution B</strong> :</span> disabe forced AA from the nVidia control panel.<br />
<strong><span style="color: #00ffff;">Credits : </span></strong>Rudy, Activision Prototype Forum<strong><span style="color: #00ffff;"><br />
</span></strong></p>
<p><span style="color: #ff9900;"><strong>Problem #6: [Prototype PC Error] Long loading time on menu after Prototype&#8217;s opening cinematic</strong></span><br />
<span style="color: #00ff00;"><strong>Solution</strong> : </span>check solution on Problem #3 listed above</p>
<p><span style="color: #ff9900;"><strong>Problem #7: [Prototype PC Crash] When launching the game, Prototype crashes immediately with this error message &#8220;prototype has encounterd a problem and needs to close&#8221;</strong></span><br />
<span style="color: #00ff00;"><strong>Solution</strong> : </span> No known solution yet. Please post in the comment box below if you experience this error along with some description like, how often you get this error + your system specs.</p>
<p><span style="color: #ff9900;"><strong>Problem #8: [Prototype PC Crash] Prototype crashes repeatedly, in game with this error message &#8220;The exception uknown software exception&#8221; and with &#8220;click ok to terminate, etc&#8221;</strong></span><br />
<span style="color: #00ff00;"><strong>Solution</strong> : </span> No known solution yet. Please post in the comment box below if you experience this error along with some description like, how often you get this error + your system specs.</p>
<p style="text-align: center;">—- end of Activision Prototype list of errors —-<br />
&#8211; please check the comment box below and tell us about the errors and problems you encounter  &#8211;</p>
<p><span style="color: #ff9900;"><strong>If you have problems or solutions regarding (Activision) Prototype that are not posted above</strong></span>, <span style="color: #00ff00;"><strong>feel free to post about it in the comments box below</strong></span>. Some solutions may have been posted in the comment box below so feel free to use the native search tool of your browser (ctrl-f for IE / Firefox users) to aide you in looking for solutions for your  (Activision) Prototype errors from the comments.<strong><span style="color: #00ffff;"><br />
</span></strong></p>



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		<title>Download Dota 6.60 (Official) and Dota 6.60 changelogs</title>
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		<pubDate>Wed, 10 Jun 2009 04:24:28 +0000</pubDate>
		<dc:creator>Cake</dc:creator>
		
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		<description><![CDATA[Download Official DoTA 6.60
Release Date : June 10, 2009
Filesize : 3.38MB




DoTA Allstars 6.60 Download Mirror 1
DoTA Allstars 6.60 Download Mirror 2
DoTA Allstars 6.60 Download Mirror 3
Official DoTA 6.60 patch changes / changelogs
Dota 6.60 patch notes after the jump

DotA Allstars 6.60 Official Map Discussion
* Added a new hero Batrider to the Scourge [details below]
* Added a [...]


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			<content:encoded><![CDATA[<p><span style="color: #ff9900;"><strong>Download Official DoTA 6.60</strong></span><br />
Release Date : June 10, 2009<br />
Filesize : 3.38MB<br />
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<p><span style="color: #ff9900;"><strong>Official DoTA 6.60 patch changes / changelogs</strong></span><br />
Dota 6.60 patch notes after the jump<br />
<span id="more-478"></span><br />
DotA Allstars 6.60 Official Map Discussion<br />
* Added a new hero Batrider to the Scourge [details below]<br />
* Added a new hero Tauren Chieftain to the Sentinel [details below]<br />
* Lightning Revenant: Reworked [details below]</p>
<p>* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]<br />
* Medusa: Replaced Purge with a new ability Stone Glaze [details below]<br />
* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]<br />
* Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]<br />
* Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]<br />
* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]<br />
* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]<br />
* Rogue Knight: Reworked how Stormbolt works [details below]<br />
* Morphling: Reworked how Morphiling&#8217;s Adaptive Strike works [details below]<br />
* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]<br />
* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]<br />
* Ogre Magi: Reworked Multicast chance mechanism [details below]<br />
* Sniper: Replaced Scattershot with a new ability Shrapnel [details below]<br />
* Troll Warlord: Replaced Feror Aura with a new ability Fervor (works like Beastmaster&#8217;s passive used to)<br />
* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll&#8217;s old attack speed aura)<br />
* Anti-Mage: Reworked Mana Void damage mechanism (now deals damage tounits near the target equal to the damage of the initial target tookfrom the mana void)<br />
* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted<br />
* Treant Protector: Reworked Eyes in the Forest [details below]</p>
<p>* Admiral: Lowered Agility (18->11) and Agility Per Level (1.7->1.3)<br />
* Axe: Lowered Base Armor by 1 point (2.8->1.8)<br />
* Bane Elemental: Improved cast range on Enfeeble (800->1000)<br />
* Bristleback: Improved Base Intelligence growth by 0.6<br />
* Bristleback: Improved side angles on Bristleback (90->110)<br />
* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)<br />
* Broodmother: Changed spiderling&#8217;s armor type from medium to normal and now take damage from first towers (50->100 %)<br />
* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)<br />
* Dark Seer: Improved Vacuum cast range (600->800)<br />
* Dark Seer: Lowered Ion Shell cooldown (15->7 cd)<br />
* Dark Seer: Vacuum no longer goes through magic immunity<br />
* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly<br />
* Death Prophet: Witchcraft no longer gives movement speed bonus<br />
* Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)<br />
* Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)<br />
* Invoker: Improved Alacrity duration (6->8)<br />
* Keeper of the Light: Changed Mana Leak stun into a slow (2 sec, 60 %)<br />
* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light<br />
* Lifestealer: Removed the initial stun effect from Open Wounds<br />
* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5<br />
* Lone Druid: Added Battle Cry to all level of True Form and scaled thebonus damage/armor (20/2->20/2,40/4,60/6) and lowered duration(10->8)<br />
* Lone Druid: Changed Spirit Bear&#8217;s ability progression (Lv1->AddsInventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->AddsDemolish and Spell Damage Reduction)<br />
* Lone Druid: Improved True Form&#8217;s melee attack range (100->150)<br />
* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of required a target<br />
* Lone Druid: Removed One from True Form<br />
* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes<br />
* Lord of Avernus: Lowered Death Coil cooldown (7->5 cd)<br />
* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack<br />
* Luna: Increased Lunar Blessing aura range (300->900)<br />
* Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 cd)<br />
* Magnataur: Improved attack animation time<br />
* Magina: Undid recent buffs to base strength (21->16)<br />
* Naga Siren: Reduced collision size (24->8)<br />
* Naga Siren: Lowered Mirror Image cast time<br />
* Naga Siren: Lowered Mirror Image cooldown (50->40 cd) and manacost (85/105/130/150 to 70/80/90/100)<br />
* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000<br />
* Necrolyte: Lowered Strength per level (2.0->1.5)<br />
* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12)<br />
* Pandaren Brewmaster: Improved Fire Panda&#8217;s immolation (10/10/30->15/30/45)<br />
* Pugna: Life Drain max range improved by 50 and it&#8217;s cast range is now equal to its max range<br />
* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5<br />
* Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)<br />
* Sacred Warrior: Removed the cap on Burning Spears<br />
* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)<br />
* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)<br />
* Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)<br />
* Slardar: Slithereen Crush damage type is now Physical type<br />
* Spectre: Restored some vision back to Spectral Dagger path<br />
* Spirit Breaker: Improved AoE on Empowering Haste and added 2% more movement speed bonus<br />
* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)<br />
* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification<br />
* Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17 dur/cd)<br />
* Templar Assassin: Changed Psi Blades spill range(80/160/240/320->320) and attack range bonus(50/100/150/200->40/100/160/220)<br />
* Templar Assassin: Refraction is now an instant cast ability<br />
* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)<br />
* Tinker: Restricted Black King Bar from refreshing<br />
* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44 and Cooldown from 8 -> 15/12/9/6<br />
* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2)<br />
* Undying: Lowered Base Armor by 3 points (6->3)<br />
* Undying: Tombstone no longer spawns zombies to attack fogged units<br />
* Ursa Warrior: Rescaled Overpower from 100/200/300/400 with 5 attack count to a constant 400 with 3/4/5/6 attacks<br />
* Vengeful Spirit: Improved Strength Per Level by 0.5<br />
* Vengeful Spirit: Improved Command Aura range (450->900)<br />
* Vengeful Spirit: Improved Wave of Terror a little and added someminor damage (25/50/75/100). Lowered AoE slightly (350->300)<br />
* Vengeful Spirit: Now has normal Attack Cooldown Time (1.77->1.7)<br />
* Windrunner: Lowered Base Attack time (1.6->1.5)<br />
* Zeus: Arc Lightning becomes available for casting immediately aftercooldown rather than waiting for the chain lightning to finishtraveling. Cooldown increased from 2 to 2.5 seconds.</p>
<p>###########<br />
## Items ##<br />
###########</p>
<p>* Added a new basic item Ghost Scepter [details below]<br />
* Added a new basic item Quelling Blade [details below]<br />
* Added a new basic item Talisman of Evasion [details below]<br />
* Added a new recipe item Poor Man&#8217;s Shield [details below]<br />
* Added a new recipe item Force Staff [details below]<br />
* Added a new recipe item Khadgar&#8217;s Pipe of Insight [details below]<br />
* Added a new recipe item Magic Wand [details below]</p>
<p>* Aghanim&#8217;s Scepter: New Recipe [details below]<br />
* Manta Style: New Reworked [details below]<br />
* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]<br />
* Maelstrom: Recipe and stats adjusted [details below]<br />
* Linken Sphere: Rewrote parts of the following abilities to becompatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance,Test of Faith, Malefice, Poison Touch, Shadow Word, AstralImprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds,Electric Vortex, Paralyzing Casks, Multicast, Adaptive StrikeStr>Agi, Nether Swap, Rupture, Stifling Dagger, Sprout, LightningBolt, Lion&#8217;s Impale, Nerubian Assassin&#8217;s Impale, Ravage, Burrow Strike,Unstable Concoction, Mana Leak, Sven&#8217;s Storm Bolt.</p>
<p>* Assault Cuirass: Lowered recipe cost (2000->1500 gold)<br />
* Assault Cuirass: Positive and negative armor auras now works on strictures<br />
* Blademail: Returns pure damage type<br />
* Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)<br />
* Cranium Basher: Uses Belt of Giant Strength along with a slightincrease to stun duration (1.1->1.4 dur). Total cost is unchanged.<br />
* Divine Rapier: Improved damage (200->250 dmg)<br />
* Eul&#8217;s Scepter of Divinity: Can be used to target yourself or allies<br />
* Eye of Skadi: Lowered recipe cost (1250->750 gold)<br />
* Gem of True Sight: Lowered item cost (750->700 gold)<br />
* Headress of Rejuvination: Lowered recipe cost (225->200 gold)<br />
* Linken Sphere: No longer interrupts your teleportation when it blocks a spell<br />
* Lothar&#8217;s Edge: Added 125 backstab damage<br />
* Lothar&#8217;s Edge: Lowered cooldown by 2 seconds (20->18 cd)<br />
* Lothar&#8217;s Edge: Requires Claymore instead of Mithril Hammer<br />
* Magic Stick: Added a 12 seconds cooldown<br />
* Manta Style: Can now be disassembled<br />
* Manta Style: Increased cooldown (40->50 cd)<br />
* Mask of Madness: Lowered recipe cost (1050->1000 gold)<br />
* Mithril Hammer: Lowered item cost (1610->1600 gold)<br />
* Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]<br />
* Phase Boots: Changed the duration/cooldown (5/10->6/12 dur/cd)<br />
* Phase Boots: Lowered armor bonus (7->5 armor)<br />
* Planeswalker&#8217;s Cloak: Lowered item cost (650->400 g)<br />
* Radiance: Removed the 8% evasion and improved damage (35->40 dmg), AoE (550->650 AoE), and recipe cost (1525->1350 g)<br />
* Refresher Orb: Mana regen is now the total sum of its components (150->200%)<br />
* Ring of Regeneration: Lowered recipe cost (375->350 gold)<br />
* Sange and Yasha: Removed the recipe requirements<br />
* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)<br />
* Satanic: Now retains the bonus damage from Helm of the Dominator<br />
* Stout Shield: Changed damage block system [see details below]<br />
* Stout Shield: Lowered item cost (300->250 gold)<br />
* The Butterfly: Now requires Talisman of Evasion instead of a recipe<br />
* Vanguard: Improved block chances (65->70%)<br />
* Vanguard: Improved health regeneration (5->6 hp)</p>
<p>* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.</p>
<p>* Aghanim&#8217;s Scepter: Upgraded Chain Frost doesn&#8217;t improve bounce count, only damage<br />
* Aghanim&#8217;s Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded<br />
* Aghanim&#8217;s Scepter: Upgraded Laguna Blade level 3 damage reduced by 100<br />
* Aghanim&#8217;s Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)<br />
* Aghanim&#8217;s Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)<br />
* Aghanim&#8217;s Scepter: Upgraded Sonic Wave cooldown reduced from120/100/75 to 110 (Still improves from original 135 cd and via damage)<br />
* Aghanim&#8217;s Scepter: Removed from Ogre Magi (Might return it later after the remake has time to settle in first)</p>
<p>* Added Bane Elemental to Aghanim&#8217;s Scepter. Deals more damage<br />
* Added Butcher to Aghanim&#8217;s Scepter. Deals damage based on hisstrength and aborbs that to heal himself. Damage from a constant75/125/175 per second to 1/2/3x Str per second<br />
* Added Clockwerk Goblin to Aghanim&#8217;s Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds<br />
* Added Faceless Void to Aghanim&#8217;s Scepter. Lasts 1 second longer<br />
* Added Holy Knight to Aghanim&#8217;s Scepter. Dramatically reduces cooldown from 120 to 25<br />
* Added Invoker to Aghanim&#8217;s Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)<br />
* Added Juggernaut to Aghanim&#8217;s Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)<br />
* Added Lord of Avernus to Aghanim&#8217;s Scepter. Increased duration by 2 seconds<br />
* Added Nightstalker to Aghanim&#8217;s Scepter. Gives unobstructed vision at night<br />
* Added Pandaren Brewmaster to Aghanim&#8217;s Scepter. Improves the power of the pandas and adds more duration<br />
* Added Sacred Warrior to Aghanim&#8217;s Scepter. Improves Damage and cooldown (50->65% dmg, 45/30/15->24/16/8 cd)<br />
* Added Sand King to Aghanim&#8217;s Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)<br />
* Added Shadow Priest to Aghanim&#8217;s Scepter. Increased Weave duration by 6 seconds. Added 200 AoE<br />
* Added Spiritbreaker to Aghanim&#8217;s Scepter. Dramatically reduces cooldown from 75 to 20<br />
* Added Techies to Aghanim&#8217;s Scepter. Improves Damage and Cast Range(300/450/600->450/600/750 damage and 500->900 range cast range)<br />
* Added Twin Head Dragon to Aghanim&#8217;s Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)<br />
* Added Vengeful Spirit to Aghanim&#8217;s Scepter. Improves Cooldown (45->10 cd)<br />
* Added Windrunner to Aghanim&#8217;s Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.</p>
<p>* Summary of heroes that now make use of Scepter: Lord of Avernus, BaneElemental, Holy Knight, Clockwerk Goblin, Shadow Priest, SacredWarrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, MoonRider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion,Queen of Pain, Shadow Saman, Crystal Maiden, Spiritbreaker, Sand King,Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void,Windrunner, Witch Doctor, Lord of Olympia.</p>
<p>####################<br />
## Misc Highlight ##<br />
####################</p>
<p>* Reorganized heroes into taverns based on hero class. There are now 3taverns per class, the &#8220;good&#8221; tavern has the heroes that are easier torecognize as &#8220;good&#8221;, the evil tavern has the heroes that are easier torecognize as &#8220;evil&#8221; and the mix as the ones that are in between. Ineach tavern the heroes are organized inside of it by alphabit. TheTaverns are colored according to the class. For example, the good inttavern is Blue with the color darkening as it goes to the evil side.</p>
<p>* Changed secret shop model<br />
* Side shops are now organized independent from their item slot intheir original stores. This also fixes hotkey conflict issues.<br />
* Reworked the side shop item layouts. There are now two shops there, aGoblin Laboratory and a Goblin Merchant. New items have been added tothese shops. Here is the complete listing of the items in there:<br />
Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, StoutShield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will,Mask of Death<br />
Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of GiantStrength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades ofAttack, Quarterstaff, Talisman of Evasion, Kelen&#8217;s Dagger, Ultimate Orb<br />
* Reorganized all the recipe shops. The goals are both to make room forthe recently added items and more importantly to organize them in amanner that makes guessing correctly where an item is an easy task forboth existing and new players. I know none of us like to relearn itemlayouts, but this is a good thing to do for the long run.<br />
- There are 6 recipe shops now in the following order:<br />
Gateway Relics: Misc items that are primarily early game upgrades<br />
Supportive Vestments: Various support style items that you get for your team<br />
Arcane Sanctum: Castable or spell heavy themed items<br />
Protectorate: Has mainly defensive/survival style items<br />
Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)<br />
Ancient Weaponry: All other weapon items.</p>
<p>Note: I&#8217;m aware that aegis is no longer needed in the shops, but I&#8217;mkeeping it there until we need the space to help new users be aware ofits existance through Roshan.</p>
<p>######################<br />
## Modes &#038; Commands ##<br />
######################</p>
<p>* Added a new game mode -cd (-CaptainsDraft) [details below]<br />
* Added a new game mode -rs (-randomside) to randomize which side yourteam starts in. This does not shuffle the players. It just places ateam randomly as either Sentinel or Scourge.<br />
* Added -random int/str/agi. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.</p>
<p>* Added a new -tips system.If you enter the command, the game will giveyou 5 pointers (at various stages in the game) that are unique to eachhero to help you get the basics down. These are not intended to implyguideliens on how to play a hero, but rather as simple tips if you arenew with that hero.<br />
* Added -water random<br />
* -water now supports any color combinations using -water r g b format</p>
<p>* You can now change the terrain using -terrain snow on a per userbasis. It is no longer a game mode. The &#8220;-terrain&#8221; or &#8220;-terraindefault&#8221; command reverts the terrain to its normal state. Some of theother terrain modes you guys have emailed me about are still beingworked on. I disabled them from this version because of some glitchesthey cause that haven&#8217;t been fixed yet. I will work on them more in thefuture if you guys want them.</p>
<p>* Switch is disabled by default. Added a new temporary game mode-switchon (-so). Haven&#8217;t developed a new replacement system for switchyet. There are a few ideas I experimented with but nothing final yet.Based on the feedback I&#8217;ve gotten, I think the best thing to do is todisable it by default and allow a mode for it until a more suitableusage of it can be implemented.<br />
* Improved the text presentation of -switch a little bit so the text is less intrusive</p>
<p>* Added -disablehelp to Force Staff<br />
* Added a command to display bonus gold received from Goblins Greed (-gg)<br />
* Added -aa (Arrow Accuracy) for Elune&#8217;s Arrow hit percentages<br />
* -disablehelp now prevents items from being picked up by non-owners from the fountain area<br />
* -oi is turned on by default in observer games. Using -oi will disable it instead.<br />
* Added a sub command to -om that disables neutral spawns<br />
* Added a player only command &#8220;rollhero&#8221; or &#8220;-rh&#8221; to randomly display aheroname. This has no actual functional effect in the game, just asmall easy command that some players wanted for their play groups.<br />
* AFK detection no longer considers a player to be afk during the drafting phases of some game modes</p>
<p>############################<br />
## Gameplay &#038; Performance ##<br />
############################</p>
<p>* Added a few new terrain paths. Here are the rough areas that a change has been done in:<br />
- To the right of the sentinel secret shop above the ramp<br />
- Above the sentinel goblin shop<br />
- Between the forest and the top scourge lane<br />
- Right side of sent jungle<br />
- To the right of the 2nd top sentinel tower<br />
- Added a new tree to the scourge jungle<br />
- In the area between the pair of scourge neutrals near the powerup</p>
<p>* Range rax no longer has extra regeneration<br />
* Added a new regeneration mechanism for towers.<br />
- The code periodically checks specific areas to see if there are anyAI controlled units or corpses, if it does, it flags that area.<br />
- If a tower or rax in a designated area takes damage and it isflagged, that damage is unregenable. If it is not flagged, then it willonly take 50% damage (only 25% if illusion) and all the damage it takeswill be regenerated at rate of 25hp/sec<br />
- Flagged areas are 1) All places considered in or near base 2) 2nd Top Tower 3) 2nd Mid Tower 4) 2nd Bot Tower.</p>
<p>* Increased the non-splitting portion of the xp/gold from 8/level xp &#038; 40 gold to 12*level xp &#038; 30+5*level<br />
* The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is</p>
<p>* Changed the damage type of the first tower to be Siege like the restof the towers. Adjusted the damage table to keep the damage creeps takein the laning phase unchanged.<br />
* Tower does not regenerate from allied damage (when trying to deny)</p>
<p>#####################<br />
## Cosmetic &#038; Misc ##<br />
#####################</p>
<p>* Many passive icons have been replaced with proper passive borders<br />
* Added two new hero kill sounds for 4x and 5x kills<br />
* Added hero and creep stats to the scoreboard title by default<br />
* Deny visual effect is shown by default now. -cson/off toggles it on and off.<br />
* The upgrade mechanism of courier has been changed. You no longer losethe hotkey bindings you have when it is upgraded to crow.<br />
* Added two new hero kill sounds for 4x and 5x kills<br />
* Improved color/text presentation for runes<br />
* Adaptive Strike now displays the stun duration as overhead<br />
* Added a joke name to Dragon Knight<br />
* Added a new ability on couriers &#8220;Return Home&#8221; that sends your courier back to base<br />
* Added a new ability on couriers &#8220;Transfer Items&#8221; that transfers your items to your hero directly<br />
* Added a new visual effect for Death Pulse<br />
* Added a new visual effect for Last Word<br />
* Added a new visual effect for Mana Void<br />
* Added a warning message when an old unsafe version of warcraft is detected<br />
* Added a player only sound effect and a text message when your hero respawns<br />
* Added allied-only text message when an ally bottles or picks up a rune<br />
* Added Armor Aura to Neutral Creep Enraged Wildkin<br />
* Added joke name to Axe<br />
* Added text for observers to show what abilities heroes are leveling<br />
* Added the &#8220;Allied hero has fallen&#8221; sounds<br />
* Added the music that plays in single player when typing &#8220;TenthLevelTaurenChieftain&#8221; to &#8220;-music special&#8221;<br />
* Adjusted neutral creep active abilities to all be on the bottom left most spot<br />
* Blackhole now uses an aoe targetting interface<br />
* Bottled Runes now show color coded icons<br />
* Changed Bottle and Captured Rune Icons<br />
* Changed Magic Stick Icon<br />
* Reduced maximum afk time from 10 to 5 minutes<br />
* Changed Omnislash hotkey from N to E<br />
* Changed the cosmetics on Razor&#8217;s attack<br />
* Improved the Cooldown animation so it is much easier to tell when a long cd spell is available<br />
* Lothars windwalk icon is now the same as the item<br />
* Lycan&#8217;s attack while in wolf form now properly plays an attack sound<br />
* Normal mode can now pick from their team&#8217;s heroes plus neutral heroes<br />
* Removed furion teleportation restriction into enemy base (no need because of the new regen system)<br />
* Rot no longer triggers Last Word<br />
* Rune of Regeneration now expires once it you reach max hp and mp<br />
* Silencer Int stealing is now displayed as green for the +1 and red for the -1<br />
* Splitshot no longer automatically turns off when you get disabled<br />
* Stout Shield has a new icon now. Poor Man&#8217;s Shield uses stout&#8217;s old icon.<br />
* Terrain snow now morphs regular trees into special snow trees.<br />
* Updated Illusion Rune tooltip<br />
* Updated Morph&#8217;s tooltip to reflect the recent attributes bonus added to it<br />
* You no longer lose vision if an ally or yourself that is targeted with Astral Prison<br />
* Improved icon for Soul Steal (172705)<br />
* Added a new icon for Sunder (172705)<br />
* Added a new icon for Tombstone (263561)<br />
* Added a new icon for Lycan&#8217;s Feral Heart (180452)<br />
* Changed the icon for Ring of Protection<br />
* Decreased model size of Spirit Bear and True Form slightly<br />
* Added a new visual effect to God&#8217;s Strength<br />
* Enigma returns to the Scourge alliance<br />
* Linken Sphere now plays a sound when the cooldown is ready and its active on you</p>
<p>##########<br />
## Bugs ##<br />
##########</p>
<p>* Diffusal Blade automatically fixes itself to burn properly on imageswhen it reaches 0 charges (you used to have to drop and pick it up)<br />
* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)<br />
* Fixed a rare bug with Open Wounds allied lifesteal<br />
* Fixed a bug with Open Wounds and Infest<br />
* Fixed a Moonlight Shadow not working on allied magic immune units<br />
* Fixed a rare suicide bug with Terrorblade<br />
* Fixed a recently introduced bug with Ursa&#8217;s Enrage not properly triggering fury swipes<br />
* Fixed -hhn to not get reset when a new hero enters the map<br />
* Fixed some bugs with Last Word when Silencer was dead<br />
* Fixed Illusions created from Bottle not showing bottle in inventory<br />
* Fixed Meat Hook not interrupting channeling if the target is fogged<br />
* Fixed Open Wounds heal not working properly with some custom spells<br />
* Fixed Replicate not removing the image when it errors due to backdooring<br />
* Fixed some minor potential bugs with Ion Shell<br />
* Fixed some -switch issues when combined with -ah<br />
* Fixed some very minor inconsistencies between sentinel and scourge buildings<br />
* Fixed spells like Laser and Brainsap to work with Decrepify<br />
* Fixed spells like Zeus&#8217;s Wrath of God from reseting the AFK counter<br />
* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knightfrom disappearing and reapearing 1 second later after attack actions.<br />
* Fixed the creep upgrade timer to be in sync with the recent game start time for modes<br />
* Fixed Tiny&#8217;s Illusions appearing small</p>
<p>#############<br />
# Languages #<br />
#############</p>
<p>The game is now available in 9 languages (5 new ones). English,Russian, Traditional Chinese, Simplified Chinese, Korean, German,French, Czech and Portuguese.</p>
<p>###########<br />
# Details #<br />
###########</p>
<p>Captains Draft:<br />
===============<br />
24 Heroes are randomly allocated in a circle (like RD). The 24 consistof 8 random Int/Agi/Str heroes, sorted in that order along the circle.</p>
<p>Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.</p>
<p>Blue and Pink start off by alternating 1/1/1/1 ban picks.<br />
It then goes into a 1/2/2/2/2/1 hero draft.</p>
<p>Once a hero picks/bans a hero, it immediately switches to the other player to act.<br />
Your timer is shown in read when it is your turn to act.</p>
<p>I am thinking about implementing a new order for the bans. They don&#8217;tall happen before the pick process. I decided to keep it this way atfirst for familiarity.</p>
<p>Quelling Blade:<br />
================<br />
+36% bonus damage to non-hero units (12% for ranged heroes)<br />
Tree Chop<br />
- Kills a Tree<br />
- 40 Cooldown<br />
Cost: 250<br />
Has no sell price<br />
Available at the Goblin Merchant</p>
<p>Talisman of Evasion:<br />
====================<br />
+25% Evasion<br />
Cost: 1800</p>
<p>Stout:<br />
======<br />
250 Gold<br />
+60% to block 20 (10 for ranged)</p>
<p>Note: It has the same statistical value as before for melee,</p>
<p>Poor Man&#8217;s Shield:<br />
==================<br />
(250) Stout Shield<br />
(300) 2x Slippers of Agility</p>
<p>+60% to block 20 non-hero damage (10 for ranged)<br />
+100% to block 20 hero damage (10 for ranged)<br />
+6 Agility</p>
<p>Force Staff:<br />
============<br />
(900) Quarterstaff<br />
(1000) Staff of Wizardry<br />
(300) Recipe<br />
Total: 2200</p>
<p>+10 Intelligence<br />
+10 Damage<br />
+10 Attack Speed<br />
Force (active)<br />
Cooldown: 30<br />
Manacost: 100<br />
Castrange: 800<br />
Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.</p>
<p>This does not interrupt channeling spells</p>
<p>Khadgar&#8217;s Pipe of Insight:<br />
==========================<br />
(2050) Hood of Defiance<br />
(909) Natherzim Buckler<br />
(800) Recipe<br />
Total:3759</p>
<p>A powerful artifact of mysterious origin, this pipe gives the bearerthe insight to summon fields of null energy which envelop nearbyallies, protecting them from 400 spell damage. Buff lasts 8 seconds.</p>
<p>+30% Magic Resistance<br />
+8 HP Regeneration<br />
+5 Armor<br />
Barrier (Active)<br />
Cooldown: 60<br />
Manacost: 100<br />
AOE: 700<br />
Mechanic: Provides a 400 damage magic damage shield on nearby alliedunits. Affects Heroes and non-player creeps. If a unit already has thisbuff when another barrier is casted, it will override the buff with thenew one instead of stacking additively. Buff lasts 8 seconds</p>
<p>Note: The 400 damage is before any magic reductions, not after. So a300 damage spell removes 300 life from the shield, and not the 225 thatyou might think if you considered basic spell resistance. It is takenoff the shield before it hits you, thus before any magic resistance istaken into effect.</p>
<p>Ghost Scepter:<br />
==============<br />
1500 Gold<br />
Ghost Form (Active)<br />
+7 All Attributes</p>
<p>Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.<br />
Duration: 4<br />
Manacost: 75<br />
Cooldown: 25</p>
<p>Monkey King Bar&#8217;s True Strike:<br />
==============================<br />
Makes your attacks never miss.</p>
<p>True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.</p>
<p>True Strike can be toggled on and off.</p>
<p>Note: MKB still has proc effect</p>
<p>Magic Wand:<br />
===========<br />
(159) 3x Ironwood Branch<br />
(200) Magic Stick<br />
(125) Recipe<br />
Total: 474</p>
<p>+3 All Stats<br />
Energy Charge (15 Charges)</p>
<p>Aghanim&#8217;s Scepter:<br />
==================<br />
(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry<br />
(1200) Point Booster<br />
(1200) Recipe<br />
Total: 4400</p>
<p>+10 All Attributes<br />
+200 HP<br />
+150 MP<br />
Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)</p>
<p>Diffusal Blade:<br />
===============<br />
(2000) 2x Blades of Alacrity<br />
(450) Robe of the Magi<br />
(850) Diffusal Blade Recipe<br />
Total: 3300</p>
<p>22 Agility<br />
6 Intelligence<br />
Feedback (20 mana)<br />
Purge 8 charges</p>
<p>Diffusal Blade Level 2:<br />
=========================<br />
(3300) Diffusal Blade<br />
(850) Diffusal Blade Recipe<br />
Total: 4150</p>
<p>26 Agility<br />
10 Intelligence<br />
Feedback (36 mana)<br />
Purge 8 charges (upgrading to level 2 restocks your charges back to <img src='http://www.gamingnewslink.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </p>
<p>Note: You cannot restock charges by buying the recipe again. It only upgrades once.</p>
<p>Old Maelstrom:<br />
==============<br />
1400 Claymore<br />
1400 Recipe<br />
450 Boots of Elvenskin<br />
Total: 3250</p>
<p>+25 Damage<br />
+6 Agility<br />
Chain Lightning</p>
<p>Maelstrom:<br />
==========<br />
1600 Mithril Hammer<br />
900 Recipe<br />
500 Gloves of Haste<br />
Total: 3000</p>
<p>+24 Damage<br />
+15 Attack Speed<br />
Chain Lightning</p>
<p>Manta Style:<br />
=============<br />
2250 Yasha<br />
2100 Ultimate Orb<br />
400 Recipe</p>
<p>Gives:<br />
+26 Agility<br />
+10 Strength<br />
+10 Intelligence<br />
+15 Attack Speed<br />
+10% Movement Speed<br />
+Mirror Image (same as old one)</p>
<p>Shrapnel:<br />
==========<br />
Fires a ball full of shrapnel into the air. which promptly explodes,showering the target area. Enemy units that walk in this area getdamaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for10 seconds.</p>
<p>AOE: 450<br />
Slow: 15/20/25/30<br />
Slow Duration: 2<br />
DPS: 10/20/30/40</p>
<p>Cast Range: 900<br />
Cooldown: 15<br />
Manacost: 120</p>
<p>Crystal Nova:<br />
==============<br />
AOE Damage: 80/130/180/230<br />
AOE: 400<br />
Slow Duration: 5<br />
Attack Speed Reduction: 20%<br />
Movement Speed Reduction: 30%</p>
<p>Cast Range: 700<br />
Cooldown: 15<br />
Manacost: 100/120/140/160</p>
<p>Adaptive Strike:<br />
================<br />
It now always stuns and damages.<br />
The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.</p>
<p>If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun<br />
If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage</p>
<p>Everything in between the two is a smooth transition from one to the other</p>
<p>Damage(lvl1): Min: 0.5x Agi Max: 1.25xAgi<br />
Damage(lvl2): Min: 0.5x Agi Max: 2.0xAgi<br />
Damage(lvl3): Min: 0.5x Agi Max: 2.75xAgi<br />
Damage(lvl4): Min: 0.5x Agi Max: 3.5xAgi</p>
<p>Stun(lvl1): Min: 0.25 Max: 1.5<br />
Stun(lvl2): Min: 0.25 Max: 2.0<br />
Stun(lvl3): Min: 0.25 Max: 2.5<br />
Stun(lvl4): Min: 0.25 Max: 3.0</p>
<p>Min Knockback distance is 100, Max is 300</p>
<p>Storm Bolt:<br />
============<br />
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.</p>
<p>Damage: 100/175/250/325<br />
Stun Duration: 2<br />
AOE: 250<br />
CD: 16<br />
Manacost: 140<br />
Cast Range: 600</p>
<p>Warcry:<br />
=======</p>
<p>With the righteous anger of one wielding Justice, Sven lets loose amighty Warcry, heartening his allies for battle. Sven and nearby alliesgain movespeed and increased armor.</p>
<p>Movement Speed: 12%<br />
Armor: 3/6/9/12<br />
AoE: 350<br />
Duration: 6<br />
Cooldown: 36/30/24/18</p>
<p>Battle Trance:<br />
===============<br />
Jah&#8217;rakal unconsciously uses dormant magic to awaken the savagery ofevery warrior on the battlefield. Greatly increases attack speed for ashort duration, and lasts an additional 4 seconds on Jah&#8217;rakal.</p>
<p>Attack Speed Bonus: 60/80/100<br />
Duration: 4 seconds<br />
Cooldown: 20<br />
Manacost: 75</p>
<p>Note: This is a global spell.</p>
<p>Liquid Fire:<br />
============<br />
Straight from the belly of the beast, Jakiro slowly harnesses LiquidFire when he attacks to burn his victims (175 AoE), and slow theirattacks.</p>
<p>Damage Per Second: 10/15/20/25<br />
Attack Speed Reduction: 20/30/40/50<br />
AoE: 175<br />
Duration: 5 seconds<br />
Cooldown: 20/15/10/5</p>
<p>Note: Works on buildings</p>
<p>Fiery Soul:<br />
=============<br />
Passive<br />
Whenever she casts a spell, she will gain temporary movement and attack speed bonus.</p>
<p>Duration: 5 seconds<br />
Attack Speed Bonus: 20/30/40/50%<br />
Movement Speed Bonus: 2/3/4/5%<br />
Stacks with itself</p>
<p>Phantom Strike:<br />
===============<br />
Teleports to a unit and attacks it. Gains 100% attack speed for 3seconds while attacking that same target. Maximum of 4 attacks.</p>
<p>Cooldown: 30/20/10/5<br />
Manacost: 50</p>
<p>Old Multicast:<br />
==============<br />
lvl 1 - 20% for 2. [Scepter: 30% for 3]<br />
lvl 2 - 20% for 3. [Scepter: 30% for 4]<br />
lvl 3 - 20% for 4. [Scepter: 30% for 5]</p>
<p>New Multicast:<br />
==============<br />
lvl 1 - 30% for 2.<br />
lvl 2 - 45% for 2 or 22.5% for 3<br />
lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.</p>
<p>No scepter upgrades</p>
<p>Example: Level 2 has 50% chance for at least 2x and a 25% for 3.</p>
<p>This displays overhead showing which multiplier of multicast was achieved.</p>
<p>Eyes In The Forest:<br />
===================<br />
Creates an enchanted tree at a target point, allowing Rooftrellen tosee the tree&#8217;s surrounding area at all times. Vision improves slightlyper level.</p>
<p>Cast Range: 100<br />
Cooldown: 300/225/150/75<br />
Manacost: 100/75/50/25</p>
<p>Nethertoxin:<br />
=============<br />
Passive. Adds bonus damage to your attacks based on how low the target enemy is.</p>
<p>Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32<br />
Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64<br />
Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96<br />
Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128</p>
<p>The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.</p>
<p>For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.<br />
If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.</p>
<p>Gives half the bonus against creeps and buildings.</p>
<p>Mystic Snake:<br />
=============<br />
A mystic snake made of energy jumps from target to target dealingdamage and stealing some energy. After it reaches its last target, itjumps back to Medusa to replenish it with mana. The snake deals moredamage and steals more mana per jump.</p>
<p>Jumps: 3/4/5/6<br />
Damage: 60/100/140/180 + 20% each successful damage jump<br />
Mana: 20/30/40/50 + 20% each successful mana drain jump</p>
<p>Example:<br />
Target A: Unit with mana<br />
Target B: Unit with no mana<br />
Target C: Unit with mana<br />
Target D: Unit with no mana<br />
Target E: Unit with mana</p>
<p>At level 4:<br />
Target A takes 180 damage and loses 50 mana<br />
Target B takes 216 damage and loses 0 mana<br />
Target C takes 252 damage and loses 60 mana<br />
Target D takes 288 damage and loses 0 mana<br />
Target E takes 324 damage and loses 70 mana</p>
<p>In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana</p>
<p>Manacost: 140/150/160/170<br />
Cooldown: 14<br />
Jump AOE: 475<br />
Cast Range: 700</p>
<p>Stone Gaze:<br />
===========<br />
Any enemy units staring at the Gorgon will slowly turn to stone,removing status buffs and slowing all speed properties. Deals moredamage to summoned units per level.</p>
<p>Gaze Duration: 4/5/6<br />
AoE: 700<br />
Cooldown: 25<br />
Manacost: 100</p>
<p>Doesn&#8217;t affect units that are not able to see medusa directly (if medusa is fogged or invisible, then enemy can&#8217;t see her).</p>
<p>Direct line of sight required.</p>
<p>#########<br />
# Razor #<br />
#########</p>
<p>Strength: 17 +1.9<br />
Agility: 22 +2.5<br />
Intelligence: 19 + 2.2</p>
<p>Attack Range: 475<br />
Movement Speed: 295</p>
<p>Plasma Field:<br />
&#8212;&#8212;&#8212;&#8212;-<br />
Razor releases a wave energetic plasma which grows in power as itextends outwards. Deals damage to units both on expansion and oncontraction. The further the plasma is from razor the more energy ithas.</p>
<p>Minimum Charge Damage: 40/60/80/100<br />
Max Charge Damage:70/105/140/175<br />
Speed: 800<br />
AoE: 600</p>
<p>Cooldown: 16<br />
Manacost: 125</p>
<p>Note: This can hit a unit once going out and once coming back in.Charge increases to max going outwards, then decreases to min cominginwards. This is a full circle aoe effect, a radius of small electricaleffects travel outwards. It spawns from where you are and moves outwith you.</p>
<p>Unstable Current:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Passive. Increases the movement speed and reflects a static chargewhenever targeted, dealing damage and purging the unit briefly.</p>
<p>Movement Bonus: 3/6/9/12%<br />
Damage: 40/60/80/100<br />
Purge Duration: 0.3/0.6/0.9/1.2</p>
<p>Static Link:<br />
&#8212;&#8212;&#8212;&#8212;<br />
Taps into the energy of a target hero, creating a charged link betweenRazor and his foe. As long as this link is maintained, Razor willcontinue to steal damage from the target and adds it to his own.</p>
<p>Attack damage stolen per second: 5/10/15/20<br />
Max link time: 10<br />
Stolen duration: 13 seconds from link break.</p>
<p>Cast Range: 600<br />
Break Range: 700</p>
<p>Manacost: 20/30/40/50<br />
Cooldown: 45/40/35/30</p>
<p>Note: If you target a point on the ground, it will move in that pathand lock onto the first hero it reaches. You have vision over the linkitself.</p>
<p>Eye of the Storm:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
The Lightning Revenant calls upon a powerful storm of crackling energy,which strikes weakened enemies with deadly bolts of lightning. Thestorm is charged with Razor&#8217;s malevolent will, and will seek out onlythe most injured targets for its armor shattering blasts.</p>
<p>Damage: 37.5/50/62.5<br />
Interval: 0.85/0.75/0.6<br />
AoE: 500<br />
Armor reduction per hit: 1 (stacks)</p>
<p>Duration: 20/25/30<br />
Manacost: 100<br />
Cooldown: 80/70/60</p>
<p>Damage dealt is physical. Only targets units in your vision.<br />
This storm stops if Razor dies. Targets the lowest HP unit in the area.</p>
<p>############<br />
# Batrider #<br />
############</p>
<p>Strength: 23 + 2.5<br />
Agility: 15 + 1.5<br />
Intelligence: 24 + 2.5</p>
<p>Attack Range: 375<br />
Movement Speed: 290</p>
<p>Cast Point 0.3<br />
Attack Point 0.5<br />
Hero Class: Intelligence</p>
<p>Sticky Napalm:<br />
==============<br />
Targets an area and drenches it in oil. Slows the movement speed andturn rate of units in that area. Extra casts of this on the sametargets stacks.</p>
<p>Any fire damage from batrider will ignite the napalm, dealing damage for each stack.</p>
<p>Fire damage is any regular batrider attack, flamebreak or firefly</p>
<p>AOE: 375<br />
Damage: 10/15/20/25<br />
Slow: 3/5/7/9%<br />
Turn rate reduction: 30%</p>
<p>Lasts 7 seconds (refreshes on hit)<br />
Stack max: 10</p>
<p>Cast Range: 700<br />
Manacost: 15<br />
Cooldown: 3</p>
<p>Flamebreak:<br />
==========<br />
Hurls a highly explosive cocktail of dangerous chemicals at the targetposition. Upon impacting with an enemy the missile explodes, dealingdamage and knocking all nearby foes away from the impact. Any unit whohas been Napalmed will take additional damage from the blast.</p>
<p>Knocks back all units in the explosion area proportionally to how far they were from the center</p>
<p>Damage: 75/150/225/300<br />
Max knockback: 400<br />
Explosion AOE: 375<br />
Detection AOE: 100<br />
Damage: 75/150/225/300<br />
Travel Distance: 1600</p>
<p>Manacost: 80/100/120/140<br />
Cooldown: 11</p>
<p>Firefly:<br />
===========<br />
Flies high leaving a burning trail behind. Enemies who dare follow willget burned by the fiery napalm. Nothing can take the skies from him.</p>
<p>Trees in your path are killed by the fire.<br />
Gives you flying pathing</p>
<p>Damage: 20/40/60/80 per second<br />
AoE: 200<br />
Spell Duration: 15<br />
Pathing: Flying</p>
<p>CD: 40<br />
Manacost: 100</p>
<p>Flaming Lasso:<br />
===============<br />
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.</p>
<p>Does not drag units over cliffs or impassable terrain.</p>
<p>If you TP or blink away or get ported away, the lasso breaks.</p>
<p>Cast Range: 175<br />
Bind Range: 300<br />
Manacost: 150<br />
Cooldown: 130/90/50<br />
Duration: 3/3.5/4</p>
<p>####################<br />
# Tauren Chieftain #<br />
####################</p>
<p>Strength: 24 + 2.7<br />
Agility: 17 + 1.8<br />
Intelligence: 23 + 1.6</p>
<p>Attack Range: 150<br />
Movement Speed: 300</p>
<p>Cast Point 0.4<br />
Attack Point 0.35<br />
Hero Class: Strength</p>
<p>Since ancient times it has been prophesized by the Tauren elders that aChieftain will come, strong as the mightiest warriors and wise as theeldest shamans. After many years of wandering the sacred lands, seekingwisdom from his forefathers, Cairne Bloodhoof has proven himself as thelong awaited hero. Cairne carries with him the spirit of his mightiestancestor, and now the ground shakes with the combined strength of theChieftan and his guardian spirit. No physical nor magical barrier canreduce the power of his enchanted halberd, the weapon used by hisguardian in ancient times. Such is the power of this axe that it cansplit the very earth itself. Seeking revenge for the ravaging of hishomeland, Cairne will soon bring his wrath upon the Scourge.</p>
<p>Echo Stomp:<br />
============<br />
Calls upon the spirit of his ancestors to join him in anearth-shattering echo, rendering nearby foes unconcious. The spirit andTauren Chieftain both deal 80 damage in the area, the Spirit dealingmagical damage and the physical form dealing physical damage.Unconscious enemies will wake if they get hit. If the spirit isseperated from you, it will still perform its part of the spell.</p>
<p>If you damage a knocked out unit, it no longer becomes knocked out/immobile.</p>
<p>There is a spirit version of you doing the stomp animation with you atthe same time (you can see it as well). You deal physical damage and itdeals magical damage.</p>
<p>Physical Damage: 80<br />
Magical Damage: 80<br />
Channel Time: 1.4 seconds<br />
AOE: 500<br />
Knockout duration: 2/3/4/5 seconds<br />
Manacost: 100/115/130/145<br />
Cooldown: 15</p>
<p>Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)</p>
<p>Ancestral Spirit:<br />
=================<br />
The Tauren Chieftan sends forth his guardian ancestor to bring ruinupon his foes. While seperate from the Chieftan, the spirit will mimichis movement and damage any unit it passes through. When it rejoins theChieftan, it grants him bonus damage and movement speed for each enemyit has struck.</p>
<p>Magical Damage: 120/160/200/240<br />
AoE: 275</p>
<p>Damage per creep: 3/6/9/12<br />
movement speed per creep: 1%<br />
Danage per hero: 10/20/30/40<br />
movement speed per hero: 5%<br />
Minimum distance to create the spirit: 600</p>
<p>Cooldown: 25<br />
Manacost: 80/100/120/140<br />
Max Charge Time: 15</p>
<p>Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)</p>
<p>Natural Order:<br />
==============<br />
Passive.</p>
<p>The Tauren Chieftain uses wisdom gathered throughout the ages to reduceeverything to it&#8217;s most basic level. Removes base Magic and Physicalresistance.</p>
<p>AoE: 250<br />
Percentage nullification: 25%/50%/75%/100%</p>
<p>Note: This exists on the spirit as well.</p>
<p>Ultimate - Earth Splitter:<br />
==========================<br />
Using his mighty axe, the Tauren Chieften rends the very earth itself,sending a jagged crack under the feet of his enemies. After severalseconds the earth implodes, sending his foes tumbling inwards. Any unitcaught in the implosion will take damage based on their maximum lifeand have their speed slowed for a short time. Implodes after 3 seconds.Deals 35% of a unit&#8217;s maximum HP.</p>
<p>Cast Range: 1600<br />
Travel speed: 600 ms<br />
Delay after maturity: 0.5 seconds<br />
AOE: 350<br />
Damage: 35% of each unit&#8217;s maximum hp (half magical, half physical)<br />
Slow Amount: 30/40/50%<br />
Slow Duration: 3/4/5</p>
<p>Cooldown: 120/100/80<br />
Manacost: 175</p>
<p>Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.<br />
The split grows at 600 ms, so it takes 2 seconds to reach the end.<br />
After it reaches the end, it plays an animation preparing for theimplosion for 0.5 seconds and then it pulls everyone in and does thedmg/maim.</p>



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		<title>Left 4 Dead 2 Announced</title>
		<link>http://feedproxy.google.com/~r/GamingNewsLink/~3/0J_-nnZjHOs/</link>
		<comments>http://www.gamingnewslink.com/2009/06/06/left-4-dead-2-announced/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 03:33:47 +0000</pubDate>
		<dc:creator>XTZGZoReX</dc:creator>
		
		<category><![CDATA[Left 4 Dead]]></category>

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		<description><![CDATA[Sequel to Best-Selling Co-op Thriller Coming This Holiday
June 1,  2009 - Valve, creators of best-selling game franchises (such as Half-Life and  Counter-Strike) and leading technologies (such as Steam and Source), today  announced Left 4 Dead 2 (L4D2), the sequel to the best-selling and  critically-acclaimed co-operative multiplayer thriller.
Coming  exclusively to Xbox [...]


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			<content:encoded><![CDATA[<blockquote><p><em>Sequel to Best-Selling Co-op Thriller Coming This Holiday</em></p>
<p>June 1,  2009 - Valve, creators of best-selling game franchises (such as Half-Life and  Counter-Strike) and leading technologies (such as Steam and Source), today  announced Left 4 Dead 2 (L4D2), the sequel to the best-selling and  critically-acclaimed co-operative multiplayer thriller.</p>
<p>Coming  exclusively to Xbox 360 and PC, L4D2 promises to set a new benchmark for  co-operative action games and become one of 2009&#8217;s marquee titles.</p>
<p>&#8220;A  large part of how Left 4 Dead became 2008&#8217;s top-selling new IP on Xbox 360 and  the PC was the custom-tailored gameplay made possible by the AI Director,&#8221; said  Gabe Newell, president and co-founder of Valve. &#8220;With the knowledge gained from  creating the original, new technology, and a passionate team, L4D2 will set a  new benchmark for cooperative action games.&#8221;</p>
<p>Set for release on November  17, the title adds melee combat to enable deeper co-operative gameplay, with  items such as a chainsaw, frying pan, axe, baseball bat, and more.</p>
<p>Introducing the AI Director 2.0, L4D&#8217;s dynamic gameplay is taken to the  next level by giving the Director the ability to procedurally change weather  effects, world objects, and pathways in addition to tailoring the enemy  population, effects, and sounds to match the players&#8217; performance. The result is  a unique game session custom fitted to provide a satisfying and uniquely  challenging experience each time the game is played.</p>
<p>Featuring new  Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger  game than the original with more co-operative campaigns, more Versus campaigns,  and maps for Survival mode available at launch.</p>
<p>Supported by a $10+  million marketing campaign, Left 4 Dead has sold over 2.5 million retail copies  since it was released in November of 2008. Left 4 Dead 2 is targeted for release  on Xbox 360 and the PC on November 17, 2009, and will be launched worldwide with  a multi-million dollar marketing campaign across TV, Outdoor, and  Online.</p>
<p>&#8220;Left 4 Dead was backed by our most aggressive advertising  campaign to date, and resulted in a top 5 showing on two platforms during  holiday 2008,&#8221; said Doug Lombardi, VP of marketing at Valve. &#8220;Left 4 Dead 2 is a  larger game and will be supported with even more consumer and retail advertising  programs than the original.&#8221;</p>
<p>Left 4 Dead 2 will be featured as the cover  story on PC Gamer and Official Xbox Magazines this month.</p></blockquote>
<p>There&#8217;s something for all the L4D geeks out there.</p>
<p>TL;DR: Set for release on November 17.</p>



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		<title>Official Bioshock 2 release date</title>
		<link>http://feedproxy.google.com/~r/GamingNewsLink/~3/3ObJ7HTIcs4/</link>
		<comments>http://www.gamingnewslink.com/2009/05/27/official-bioshock-2-release-date/#comments</comments>
		<pubDate>Wed, 27 May 2009 14:08:25 +0000</pubDate>
		<dc:creator>Cake</dc:creator>
		
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Bioshock 2 Release Dates




Bioshock 2 North America Release Date :  November 3, 2009
Bioshock 2 Europe Release Date : October 30, 2009
The PC, Xbox 360 and PS3 versions of Bioshock 2 will be released simultaneously



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<img class="aligncenter" src="http://img25.imageshack.us/img25/7449/bioshock2c.jpg" alt="" /><br />
<span style="color:#FF9900"><strong>Bioshock 2 Release Dates</strong></span><br />
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<span style="color:#FF9900"><strong>Bioshock 2 North America Release Date </strong>: </span> November 3, 2009<br />
<span style="color:#FF9900"><strong>Bioshock 2 Europe Release Date</strong> :</span> October 30, 2009</p>
<p>The PC, Xbox 360 and PS3 versions of Bioshock 2 will be released simultaneously</p>



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		<title>The Sims 3 cheat codes (PC)</title>
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		<pubDate>Mon, 25 May 2009 15:33:23 +0000</pubDate>
		<dc:creator>Cake</dc:creator>
		
		<category><![CDATA[The Sims 3]]></category>

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The Sims 3 Cheat codes (PC)





To activate the Sims 3 cheat console, press CTRL+SHIFT+C
type these cheat codes below in the cheat console then hit enter



Result 
Sims 3 Cheat Code 


Display most cheats
help


1,000 more Simoleons
Kaching


50,000 more Simoleons
Motherlode


View career outfits and service uniforms
unlockOutfits [on or off]


No limitations for placing/moving objects
moveObjects [on or off]


Return Sims to safe and [...]


Related posts:<ol><li><a href='http://www.gamingnewslink.com/2009/06/14/how-to-fix-sims-3-errors-crashes-disk-authentication-failure-black-screen-and-install-errors/' rel='bookmark' title='Permanent Link: How to fix Sims 3 Errors, Crashes, Disk Authentication Failure, Black Screen and Install Errors.'>How to fix Sims 3 Errors, Crashes, Disk Authentication Failure, Black Screen and Install Errors.</a> <small>Gamingnewslink.com - Solutions and Fixes for Sims 3 errors, crashes,...</small></li></ol>

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<img src="http://img136.imageshack.us/img136/8356/sims3banner.jpg" alt="" /><br />
<span style="color: #ff6600;"><strong><br />
</strong></span><br />
<span style="color: #ff6600;"><strong>The Sims 3 Cheat codes (PC)</strong></span><br />
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<p>To activate the Sims 3 cheat console, press CTRL+SHIFT+C</p>
<p>type these cheat codes below in the cheat console then hit enter</p>
<table border="0" cellpadding="5">
<tbody>
<tr>
<td><span style="color: #ff6600;"><strong>Result </strong></span></td>
<td><span style="color: #ff6600;"><strong><a href="http://www.gamingnewslink.com/2009/05/25/the-sims-3-cheat-codes-pcthe-sims-3-cheat-codes-pc/ ">Sims 3 Cheat Code</a> </strong></span></td>
</tr>
<tr>
<td>Display most cheats</td>
<td><strong>help</strong></td>
</tr>
<tr>
<td>1,000 more Simoleons</td>
<td><strong>Kaching</strong></td>
</tr>
<tr>
<td>50,000 more Simoleons</td>
<td><strong>Motherlode</strong></td>
</tr>
<tr>
<td>View career outfits and service uniforms</td>
<td><strong>unlockOutfits</strong> [on or off]</td>
</tr>
<tr>
<td>No limitations for placing/moving objects</td>
<td><strong>moveObjects</strong> [on or off]</td>
</tr>
<tr>
<td>Return Sims to safe and nuetral state at home</td>
<td><strong>resetSim</strong> [first name] [last name]</td>
</tr>
<tr>
<td>Allows terrain adjustments</td>
<td><strong>constrainFloorElevation</strong> [true or false]</td>
</tr>
<tr>
<td>Ojects will not snap to slots while holding [Alt]</td>
<td><strong>disableSnappingToSlotsOnAlt</strong> [on or off]</td>
</tr>
<tr>
<td>Objects fade when camera gets close to them</td>
<td><strong>fadeObjects</strong> [on or off]</td>
</tr>
<tr>
<td>Show talk/thought balloons above Sim&#8217;s head</td>
<td><strong>hideHeadlineEffects</strong> [on or off]</td>
</tr>
<tr>
<td>Print random joke to console</td>
<td><strong>jokePlease</strong></td>
</tr>
<tr>
<td>Slow motion visuals; 0 is normal, 8 is slowest</td>
<td><strong>slowMotionViz</strong> [0-8]</td>
</tr>
<tr>
<td>Test cheats</td>
<td><strong>testingCheatsenabled</strong> [true or false]</td>
</tr>
<tr>
<td>Full screen</td>
<td><strong>fullscreen</strong> [on or off]</td>
</tr>
<tr>
<td>Quit the game</td>
<td><strong>quit</strong></td>
</tr>
<tr>
<td>Unknown</td>
<td><strong>enablellamas</strong> [on or off]</td>
</tr>
</tbody>
</table>
<p>Sims 3 cheats source<br />
http://www.cheatcc.com/pc/sims3cheatscodes.html</p>
<p>Disclaimer : The Sims 3 has not been released, as of this posting. It is possible that these cheat codes will not take effect when Sims 3&#8217;s officially launched on June 2009. But of course there&#8217;s also that possibility that more Sims 3 cheat codes will be available as well.</p>



<p>Related posts:<ol><li><a href='http://www.gamingnewslink.com/2009/06/14/how-to-fix-sims-3-errors-crashes-disk-authentication-failure-black-screen-and-install-errors/' rel='bookmark' title='Permanent Link: How to fix Sims 3 Errors, Crashes, Disk Authentication Failure, Black Screen and Install Errors.'>How to fix Sims 3 Errors, Crashes, Disk Authentication Failure, Black Screen and Install Errors.</a> <small>Gamingnewslink.com - Solutions and Fixes for Sims 3 errors, crashes,...</small></li></ol></p>
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