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      <title>GDC Europe News</title>
      <link>http://www.gdceurope.com/news/</link>
      <description />
      <language>en</language>
      <copyright>Copyright 2012</copyright>
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      <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/GdcEuropeNews" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="gdceuropenews" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
         <title>GDC Europe 2012 adds Dead Island, startup, playtesting sessions</title>
         <description><![CDATA[<p><img alt="dead-island.jpg" src="http://www.gdconf.com/news/2012/05/24/DI/dead-island.jpg" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="200" width="200" />With the lineup for this August's <a href="http://www.gdceurope.com/">GDC Europe</a> growing ever larger, show organizers have debuted new talks on Techland and Deep Silver's <i>Dead Island</i>, bootstrapping tips from social startup PerBlue, and the essentials of in-house playtesting.</p>

<p>These talks all fall within GDC Europe's Main Conference, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost at the Koelnmesse in Cologne, Germany.</p>

<p>The full details on these new sessions are as follows:</p><p>- The first of these new sessions is a <a href="http://www.gdceurope.com/conference/production.html">Production track</a> lecture from Deep Silver's Guido Eickmeyer, titled, "<i>Dead Island</i>: How To Create A Mega Seller On A Moderate Budget." During this talk,&nbsp; Eickmeyer will share brand new user and market data from the successful Techland-developed open world zombie game.</p>

<p>Along the way, he will discuss the importance of Metacritic, and how a
 strong trailer, multiplayer co-op, and a small-scale open world helped 
the game defy industry conventions and find unexpected success.</p><p>- Elsewhere, highly rated GDC 2012 speaker Justin Beck will share some essential tips for getting a startup off the ground in the <a href="http://www.gdceurope.com/conference/business.html">Business, Marketing &amp; Management track</a> session, "Bootstrapping 101: How College Kids Built a Thriving Game Company in Under Three Years."</p>

<p>During this session, Beck will share lessons learned from the social startup PerBlue (<i>Parallel Kingdom</i>), detailing "why we turned down seed funding and how we compensated team members when we had no money."</p>

<p>- Finally, Graham McAllister, founder of the playtesting studio Player Research (who has worked with studios including EA, Sony, Disney, Sega, and Splash Damage), will present the Production track lecture, "Implementing an in-house playtesting process."</p>

<p>Here, McAllister will offer practical advice to help studios establish a robust testing procedure to improve the quality of their products. The techniques discussed in this session "are designed to remove biased opinion and give evidence for making key design decisions."</p>]]></description>
         <link>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-adds-dead-isla.html</link>
         <guid>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-adds-dead-isla.html</guid>
         <pubDate>Thu, 24 May 2012 17:31:09 -0800</pubDate>
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      <item>
         <title>GDC Europe 2012 debuts new Mafia II, hacking, fundraising talks</title>
         <description><![CDATA[<p><img alt="mafia-2.jpg" src="http://www.gdconf.com/news/2012/05/22/M2/mafia-2.jpg" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="200" width="200" /><a href="http://www.gdceurope.com/">GDC Europe 2012</a> lecture announcements are gathering pace, as show organizers unveil new talks covering the development of 2K Czech's <i>Mafia II</i>, how to prevent online game hacking, and how to successfully raise the funds for your next game.</p>

<p>These talks all fall within GDC Europe's Main Conference, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany.</p>

<p>The full details on these new sessions are as follows:</p>

<p>- As part of the <a href="http://www.gdceurope.com/conference/production.html">Production track</a>, 2K Czech designer Jarek Kolar will chart the tumultuous eight years between the original <i>Mafia</i> title and its major console-led action game sequel. </p>

<p>The session, "Postmortem: <i>Mafia II</i>," will outline <i>Mafia II</i>'s "development from inception to release... and also focuses on how the local development team Illusion Softworks has changed into a premium international development house 2K Czech."</p>

<p>- Elsewhere, Stephan Payer of the veteran German online game developer CipSoft will host the <a href="http://www.gdceurope.com/conference/programming.html">Programming track</a> session, "Cheaters, Hackers, Script Kiddies -- The Dark Side of Online Games." Here, Payer will discuss the numerous security issues his team has encountered while operating the 15-year-old online games, <i>Tibia</i>. </p>

<p>Along the way, Payer will explain how these issues apply to other online titles, and will offer tips to help developers make their games more secure.</p>

<p>- Finally, Paul Heydon, managing director at Avista Partners, will share some key financial advice for game developers in the <a href="http://www.gdceurope.com/conference/business.html">Business, Marketing &amp; Management lecture</a>, "Fundraising 101 for Game Companies." </p>

<p>In today's market, many venture capitalists are eager to invest money in budding game studios, and Heydon, also part of prominent game investment firm London Venture Partners (Gunshine.net, Supercell), will explain how developers can make sure that they receive that funding on fair terms. </p>]]></description>
         <link>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-debuts-new-maf.html</link>
         <guid>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-debuts-new-maf.html</guid>
         <pubDate>Tue, 22 May 2012 08:09:32 -0800</pubDate>
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         <title>GDC Europe 2012 adds new BioWare DLC, Bigpoint, HTML5 talks</title>
         <description><![CDATA[<p><img alt="me3.jpg" src="http://www.gdconf.com/news/2012/05/17/Me3/me3.jpg" width="200" height="200" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" />The session lineup for August's <a href="http://www.gdceurope.com">GDC Europe 2012</a> in Cologne continues to expand this week, with BioWare talking post-release DLC lessons from <i>Mass Effect</i> and <i>Dragon Age</i>, plus Bigpoint on free-to-play game design and YoYo Games on HTML5 programming.</p>

<p>These talks all fall within GDC Europe's Main Conference, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany. </p>

<p>The full details on these new sessions are as follows:</p>

<p>- In the show's <a href="http://www.gdceurope.com/conference/business.html">Business and Marketing track</a>, BioWare's director of online development, Fernando Melo (<i>Dragon Age, Mass Effect</i> franchises), will outline how the major studio has organized and crafted a long-term plan for each of its major new releases.</p>

<p>The session, titled "Leveling Up Your AAA game - BioWare's Post Release Content Insights," will examine downloadable content strategies, online game passes, microtransactions, and more, and Melo will argue why all of these additions can augment a game's initial sales and make a big-budget title far more successful.</p>

<p>- Over in the <a href="http://www.gdceurope.com/conference/design.html">Design track</a>, Jan Richter, CTO of the major German-headquartered online game company Bigpoint, will look at the positive implications of free to play business models in "Free to Play Game Design Is F*#!1ng Awesome."</p>

<p>During this session, Richter will leverage Bigpoint's experience operating titles like <i>Dark Orbit</i> and <i>Battlestar Galactica Online</i> to discuss what it truly means to make a free to play game. Meanwhile, he will share some "free to play design secrets" and "the latest design evolutions" that every developer should know.</p>

<p>- Finally, YoYo Games CTO Russell Kay will explain how older development philosophies can benefit new technologies in a <a href="http://www.gdceurope.com/conference/programming.html">Programming track</a>  presentation dubbed, "Applying Retro Techniques to HTML5 Development."</p>

<p>According to Kay, modern web technologies like HTML5 make it "difficult to give consistent performance across target platforms, particularly for mobile and lower powered devices." He believes these problems are not unlike those developers in the "early days of games," and he will provide a number of classic tips and techniques to improve HTML5 game performance.</p>]]></description>
         <link>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-adds-new-biowa.html</link>
         <guid>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-adds-new-biowa.html</guid>
         <pubDate>Thu, 17 May 2012 15:59:33 -0800</pubDate>
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         <title>GDC Europe 2012 debuts talks from Dear Esther, Amnesia creators</title>
         <description><![CDATA[<p><img alt="dearesther.jpg" src="http://www.gdconf.com/news/2012/05/15/DearE/dearesther.jpg" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="200" width="200" />With the session lineup for <a href="http://www.gdceurope.com/">GDC Europe 2012</a>
 quickly expanding, event organizers have debuted a second batch of 
talks, covering everything from unconventional gameplay mechanics to 
operating large-scale game sites.</p>

<p>This trio of new sessions includes speakers such as thechineseroom's Dan Pinchbeck (<i>Dear Esther</i>), Frictional Games' Thomas Grip (<i>Amnesia: The Dark Descent</i>), and IMVU's Jon Watte, each of whom will present robust talks targeted at the pan-European game development community.</p>

<p>These sessions all fall within GDC Europe's Main Conference, which 
takes place Monday through Wednesday, August 13-15, 2012 at the 
Congress-Centrum Ost Koelnmesse in Cologne, Germany. The full details on
 these new sessions are as follows:</p>

<p>- As part of the <a href="http://www.gdceurope.com/conference/design.html">Game Design</a> track, thechineseroom creative director Dan Pinchbeck will reflect upon his studio's atmospheric indie title <i>Dear Esther</i>, which "abandoned traditional gameplay altogether" in favor of creating a rich and complex interactive story. </p>

<p>Throughout this session, called 'Ambiguity and Abstraction in Game Writing: Lessons from <i>Dear Esther</i>',
 Pinchbeck will detail the game's "deliberately problematic" approach to
 in-game narrative, offering insight into how defying conventions can 
help a game really resonate with its players.</p>

<p>- Elsewhere, <i>Amnesia: The Dark Descent</i> creator Thomas Grip (who's now <a href="http://gamasutra.com/view/news/167251/Amnesia_A_Machine_For_Pigs_A_collaboration_of_indie_horror.php">working with Pinchbeck</a> on an <i>Amnesia</i>
 sequel) will present a psychology-focused talk that examines how video 
games differ from film and writing in how they capture their audience. </p>

<p>Grip will explore the ins and outs of interactivity in game design in
 'The Self, Presence, and Storytelling', noting that "when interaction 
is no longer about conquering a system, the underlying mechanics can be 
kept obscure and opaque to the player, leaving the imagination to do 
most of the work."</p>

<p>- Finally, IMVU technical director Jon Watte will host a talk in the show's <a href="http://www.gdceurope.com/conference/programming.html">Programming</a>
 track detailing the essentials of operating an online game site. These 
sites often grow to include everything from real-time messaging, 
microtransactions, to user generated content, and Watte will use IMVU's 
web service as a case study to outline the pros and cons of various 
approaches to operating a game site at scale.</p> ]]></description>
         <link>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-debuts-talks-f.html</link>
         <guid>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-debuts-talks-f.html</guid>
         <pubDate>Tue, 15 May 2012 08:05:06 -0800</pubDate>
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         <title>GDC Europe 2012 opens registration, debuts Cousins, Blue Byte talks</title>
         <description><![CDATA[<p> </p><p><img alt="BC.jpg" src="http://www.gdconf.com/news/2012/05/09/BC/BC.jpg" width="200" height="200" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" />Following the recent lecture submission deadline for <a href="http://www.gdceurope.com/">GDC Europe 2012</a>, early registration for this August's show in Cologne, Germany <a href="http://www.gdceurope.com/attend/passes.html">has officially opened</a>, as event organizers have revealed the first talks in the show's burgeoning lineup.</p><p></p>

<p>The debut sessions taking place at this August's gamescom co-located GDC Europe, which include talks from some of the <a href="http://www.gdceurope.com/news/2012/04/gdc-europe-2012-reveals-major-.html">notable new Advisory Board members</a>, with new talk announcements planned weekly, are as follows:</p>

<p>- As a follow-up to his <a href="http://www.gamasutra.com/view/news/164923/GDC_2012_Ngmocos_Ben_Cousins__the_death_of_consoles_is_already_under_way.php">breakout GDC 2012 lecture</a>, Ngmoco exec and former Electronic Arts veteran Ben Cousins (pictured) revisits his session with new market data and a fresh perspective.  </p>

<p>Part of <a href="http://www.gdceurope.com/conference/business.html">the Business , Marketing &amp; Management Track</a>, 'When The Consoles Die: Redux' will examine what happens to dedicated platforms as the industry and consumer audience increasingly shift to social and free-to-play games, and multi-use devices like tablets or smartphones. </p>

<p>- Using examples from both the European hit <i>The Settlers Online</i> and the just announced <i>Silent Hunter Online</i>, Ubisoft Blue Byte's Christopher Schmitz and Benedikt Grindel will use <a href="http://www.gdceurope.com/conference/production.html">the Production Track</a> to "impart key understandings on how to successfully develop and operate browser games through the free-to-play model."</p>

<p>- Finally, writers Alexander Sliwinski and Ben Gilbert of major games site Joystiq will host a panel discussing "the past, present, and future of critical writing and reporting in the games industry." Joined by an international press line-up, 'How Gaming News Works: A Guided Tour' will explain how news dissemination works, providing a nuanced understanding of how the games press functions as a whole - with concrete takeaway for game creators.</p>]]></description>
         <link>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-opens-registra.html</link>
         <guid>http://www.gdceurope.com/news/2012/05/gdc-europe-2012-opens-registra.html</guid>
         <pubDate>Wed, 09 May 2012 12:28:12 -0800</pubDate>
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         <title>GDC Europe 2012 reveals major additions to main conference, Summit advisory boards</title>
         <description><![CDATA[<p><img alt="DP.jpg" src="http://www.gdceurope.com/news/2012/05/09/DP/DP.jpg" width="200" height="200" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" />With <a href="http://www.gdceurope.com/">GDC Europe</a> quickly gaining steam, show organizers have added 14 leading European game developers to the event's main conference and Summit advisory boards, where they will help program the lectures, panels and roundtable sessions taking place at this August's conference in Cologne, Germany.  </p>

<p>The newest members to join the main conference advisory board for GDC Europe 2012 include former <i>Battlefield Heroes</i> developer Ben Cousins (now general manager of ngmoco Sweden), Playdead CEO Dino Patti (<i>Limbo, </i>pictured), DICE creative director Lars Gustavsson, and Christopher Schmitz, head of production at Ubisoft Blue Byte (<i>The Settlers</i> and <i>Battle Isle</i>).</p>

<p>All of these new advisory board members come from notable and varied backgrounds in the European development community, and given their range of expertise, they will be able to ensure that GDC Europe 2012 offers even more insightful content targeted at developers all across the continent.</p>

<p>Other new additions to GDC Euope's main conference advisory board include Crytek veteran and Yager Interactive design director Bernd Diemer, EA Phenomic VP Dirk Ringe, Kuju Entertainment COO Adrian Hawkins (<i>Battalion Wars</i>), Guerrilla Games technical director Michiel van der Leeuw (<i>Killzone</i> series), online game consultant Teut Weidemann, Secret Exit co-founder Jetro Lauha (<i>Zen Bound</i> series), and Sven Liebech, head of art at Bigpoint GmbH.</p>

<p>These developers will join continuing board members such as Remedy Entertainment's Matias Myllyrinne (<i>Alan Wake</i> franchise), Avni Yerli of Crytek, and Harald Riegler of Sproing.</p>

<p>Helping to program the increasingly vibrant GDC Europe submarket Summits will be Thomas Grip, one of the key creatives at <i>Amnesia</i> studio Frictional Games, who will join the advisory board for the Independent Games Summit, alongside Knap Nok's Lau Korsgaard (who previously worked on Die Gute Fabrik's <i>B.U.T.T.O.N.</i>). </p>

<p>Elsewhere, Jami Laes, general manager and co-founder of social game giant Playfish, and Henric Suuronen, head of studio at Non-Stop Games (and formerly at wooga) will both join the board of the Social &amp; Online Games Summit.</p>

<p>In addition, Ansu Lonnberg, chairman of the board at Secret Exit, and Semyon Voinov, co-founder of <i>Cut the Rope</i> creators ZeptoLab will join notables such as Fishlabs CEO and co-founder Michael Schade (<i>Galaxy On Fire</i>) on the advisory board of the Smartphone &amp; Tablet Games Summit.</p> ]]></description>
         <link>http://www.gdceurope.com/news/2012/04/gdc-europe-2012-reveals-major-.html</link>
         <guid>http://www.gdceurope.com/news/2012/04/gdc-europe-2012-reveals-major-.html</guid>
         <pubDate>Wed, 25 Apr 2012 09:47:28 -0800</pubDate>
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         <title>Reminder: GDC Europe 2012's call for submissions ends Monday, April 23</title>
         <description><![CDATA[<p><img alt="gdcec4p.jpg" src="http://www.gdconf.com/news/2012/04/20/c4p/gdcec4p.jpg" width="200" height="200" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" />GDC Europe 2012 organizers are reminding that <a href="http://www.gdceurope.com/conference/c4p/">the call for lecture and panel submissions</a> for this August's pre-eminent European game creation event ends on Monday, April 23rd.</p>

<p>This year, the event's call for submissions for lectures includes <a href="http://www.gdceurope.com/conference/index.html">main conference tracks</a> in Business &amp; Marketing, Game Design, Production, Programming, and Visual Arts.</p>

<p>This year's event has a major focus on lectures with practical takeaways for today's video game market for all disciplines, from business strategies through postmortems to in-depth analyses of games. An expanded European advisory board -- to be revealed in the near future -- will be overseeing the submissions.</p>

<p>Organizers are also accepting submissions for content for the three GDC Europe Summits: the Social Games Summit, Smartphone &amp; Tablet Games Summit and Independent Games Summit, all of which were introduced in 2011 and will be held concurrently with the main conference.</p>

<p>The conference is now in its fourth year, and will take place Monday through Wednesday, August 13-15, 2012 at the Cologne Congress-Centrum Ost in Cologne, Germany, just before the before the major European <a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php">gamescom</a> trade fair. </p>

<p>By once again pairing up with gamescom, GDC Europe can offer content to address the development community at a central location in the heart of Europe, and reach the critical mass of the European games sector.</p>]]></description>
         <link>http://www.gdceurope.com/news/2012/04/reminder-gdc-europe-2012s-call.html</link>
         <guid>http://www.gdceurope.com/news/2012/04/reminder-gdc-europe-2012s-call.html</guid>
         <pubDate>Fri, 20 Apr 2012 14:51:04 -0800</pubDate>
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         <title>GDC Europe reminds on Summit submissions, reveals extended deadline</title>
         <description><![CDATA[<p><img alt="gdce poster.jpg" src="http://www.gdconf.com/news/2012/04/12/GDC Europe poster/gdce.jpg" width="200" height="200" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" />Organizers of the upcoming <a href="http://www.gdceurope.com/">Games Developers Conference Europe</a> have extended the submissions deadline by one week to April 23, and are currently <a href="http://www.gdceurope.com/conference/c4p/">seeking additional content</a> for the Social Games and Smartphone &amp; Tablet Games Summits.</p>

<p>When GDC Europe returns to Cologne, Germany on August 13-15, these Summits will once again showcase the insight held by the best and brightest developers in the social and mobile spaces. Show organizers hope to make these Summits better than ever, and are especially looking for 25 and 50 minute talks from European and global developers in these fields.</p>

<p>Last year's Social &amp; Smartphone/Tablet Summits at GDC Europe were particularly well received, and featured lectures, panels, and roundtables from some of the most influential social and mobile developers in the business.</p>

<p>Over in the Social Games Summit for example, Playfish studio director Jeferson Valadares (<i>The Sims Social</i>) gave an <a href="http://www.gamasutra.com/view/news/29916/GDC_Europe_Playfishs_Valadares_on_Intuition_Versus_Metrics_Make_Your_Own_Decisions.php">in-depth look at metric-driven design</a>, outlining how to balance intuition and raw data.</p>

<p>Elsewhere, Digital Chocolate's Rob Unsworth reflected on the development of his studio's popular social game <i>Zombie Lane</i> -- this lecture, like numerous others from the show, is available as a <a href="http://gdcvault.com/play/1014981/The-Evolution-of-Zombie-Lane">free streaming video on GDC Vault</a>.</p>

<p>In addition, the Smartphone &amp; Tablet Games Summit featured notable talks from Fishlabs Entertainment's Marc Hehmeyer on bringing <i>Galaxy on Fire 2</i> to Android, and Exozet Games' head of mobile development Matthias Hellmund on making mobile versions of popular board games like Settlers of Catan and Carcassone.</p>

<p>GDC Europe also featured numerous keynotes covering the social and mobile realm, as <a href="http://www.gamasutra.com/view/news/126544/GDC_Europe_Wooga_CEO_Begemann_On_Social_Gamings_Appeal.php">Wooga CEO Jens Begemann</a> offered his thoughts on the appeal of social gaming [<a href="http://gdcvault.com/play/1014973/Playing-is-a-Core-Human">free GDC Vault video</a>], <a href="http://www.gamasutra.com/view/news/36629/GDC_Europe_Garriott_Charts_The_Evolution_Of_Games.php"><i>Ultima</i> creator Richard Garriott</a> charted the industry's social future, and <a href="http://www.gamasutra.com/view/news/36599/GDC_Europe_Epics_Capps_On_Why_Shadow_Complex_2_Was_Shelved.php">Epic president Mike Capps</a> revealed the origin of the Chair-developed mobile hit <i>Infinity Blade</i>.</p>]]></description>
         <link>http://www.gdceurope.com/news/2012/04/gdc-europe-reminds-on-summit-s.html</link>
         <guid>http://www.gdceurope.com/news/2012/04/gdc-europe-reminds-on-summit-s.html</guid>
         <pubDate>Thu, 12 Apr 2012 15:16:33 -0800</pubDate>
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         <title>GDC Europe reminds on Indie Games Summit submissions for 2012 show</title>
         <description><![CDATA[<p><img alt="jousssssst.jpg" src="http://www.gdconf.com/news/2012/04/09/JSJoust/jousssssst.jpg" width="200" height="200" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" />Organizers of the upcoming <a href="http://www.gdceurope.com/">Games Developers Conference Europe</a> are reminding prospective speakers that the submission deadline for presentations is Monday, April 16, and the show is currently <a href="http://www.gdceurope.com/conference/c4p/">seeking additional content</a> for the growing Independent Games Summit.</p>

<p>This popular GDC Summit, a staple of the San Francisco event since 2007, first debuted at GDC Europe in 2011. When the show returns to Cologne, Germany on August 13-15, organizers expect the Summit to debut more notable content featuring the best and brightest of indie game development, and are especially looking for 25 minute and 50 minute talks from European and global indies.</p>

<p>Last year's successful Independent Games Summit at GDC Europe covered a wide swath of games, developers, disciplines, and issues, and featured talks from some of the most influential names in the indie game community.</p>

<p>For instance, the Summit featured an inspiring presentation from <a href="http://www.gamasutra.com/view/news/36571/GDC_Europe_Gamers_Have_A_Responsibility_To_Support_Indies_Says_IGF_Chairman_Boyer.php">Independent Games Festival chairman Brandon Boyer</a> on the importance of supporting indies.</p>

<p>There were also design-focused talks from prominent indie developers like <a href="http://www.gamasutra.com/view/news/126542/GDC_Europe_Amnesias_Grip_Delivers_Terrifying_Tales_Of_Immersion.php">Frictional Games studio head Thomas Grip</a> (<i>Amnesia: The Dark Descent</i>) - whose acclaimed talk is <a href="http://www.gdcvault.com/play/1014889/Evoking-Emotions-and-Achieving-Success">streamable for free on GDC Vault</a> as well.</p>

<p>In addition, Douglas Wilson, the creative mind behind <i>B.U.T.T.O.N.</i> and <i>Johann Sebastian Joust</i> (pictured), <a href="http://gamasutra.com/view/news/126534/GDC_Europe_BUTTONs_Wilson_On_Intentionally_Broken_Games.php">discussed</a> the implications of breaking conventional gameplay tropes [<a href="http://www.gdcvault.com/play/1014909/Intentionally-Broken-Game-Design-and">GDC Vault link</a>], German indie devs <a href="http://www.gamasutra.com/view/news/36567/GDC_Europe_The_Art_Of_Public_Funding_For_Indie_Games.php">outlined</a> the possibilities of public funding, and Tale of Tales' Michael Samyn (<i>The Path</i>) <a href="http://www.gamasutra.com/view/news/36592/GDC_Europe_Samyn_On_Why_Indies_Will_Help_Failed_European_Biz.php">explained</a> why indie devs might save the European games industry. </p>]]></description>
         <link>http://www.gdceurope.com/news/2012/04/gdc-europe-reminds-on-indie-ga.html</link>
         <guid>http://www.gdceurope.com/news/2012/04/gdc-europe-reminds-on-indie-ga.html</guid>
         <pubDate>Mon, 09 Apr 2012 15:29:22 -0800</pubDate>
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         <title>GDC Europe opens lecture submissions for 2012 event</title>
         <description><![CDATA[<p><img alt="RG.jpg" src="http://www.gdconf.com/news/2012/03/15/RG/RG.jpg" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="200" width="200" /></p><p>The UBM TechWeb Game Network, organizers of the industry-leading Game Developers Conference, have announced the call for submissions for this August's <a href="http://www.gdceurope.com/">GDC Europe</a> conference in Cologne, Germany.</p><p></p>

<p>GDC Europe, taking place Monday through Wednesday, August 13-15, 2012 at the Cologne Congress-Centrum Ost, will again provide the essential pan-European perspective of game development and business trends currently happening throughout the continent.</p>

<p>The conference is now in its fourth year, and will once again occur in the same week as the European <a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php">gamescom</a> trade fair. With this pairing, GDC Europe can offer content to address the development community at a central location in the heart of Europe and reach the critical mass of the European games sector.</p>

<p>This year, the event's call for submissions for lectures includes main conference tracks in Business &amp; Marketing, Game Design, Production, Programming, and Visual Arts. Organizers are looking for leading practitioners to propose lectures and panels with major practical takeaways for today's video game market. </p>

<p>Organizers are also accepting submissions for content for the three GDC Europe Summits: the Social Games Summit, Smartphone &amp; Tablet Games Summit and Independent Games Summit, all of which were introduced in 2011 and will be held concurrently with the main conference.</p>

<p>"GDC Europe offers the pan-European game development community a unique opportunity to come together and dialogue about the local and global changes happening in the industry, from their perspective," said Meggan Scavio, general manager of all Game Developers Conference events. </p>

<p>"As the conference heads into its fourth year, we are pleased to be able to return to Cologne and to continue providing a venue for developers to gain priceless learning experience featuring leading industry tools and techniques."</p>]]></description>
         <link>http://www.gdceurope.com/news/2012/03/gdc-europe-opens-lecture-submi.html</link>
         <guid>http://www.gdceurope.com/news/2012/03/gdc-europe-opens-lecture-submi.html</guid>
         <pubDate>Thu, 15 Mar 2012 10:39:36 -0800</pubDate>
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