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GeForce3D Discussion Board http://www.geforce3d.net/forums2 GeForce3D.net is a discussion board for all PC users. Come join the ranks of one of the best NVIDIA fan sites. Geforce drivers and updates available plus reviews and previews on games and hardware like the latest video cards and motherboards. en Tue, 21 Jul 2009 07:08:32 GMT vBulletin 60 http://www.geforce3d.net/forums2/images/GeForce3D/misc/rss.jpg GeForce3D Discussion Board http://www.geforce3d.net/forums2 190.38 beta http://www.geforce3d.net/forums2/showthread.php?t=4712&goto=newpost Thu, 16 Jul 2009 20:38:00 GMT This is a beta driver for GeForce 6, 7, 8, 9, 100, and 200-series desktop GPUs and ION GPUs. New in Release 190.38 Adds support for OpenGL 3.1...
This is a beta driver for GeForce 6, 7, 8, 9, 100, and 200-series desktop GPUs and ION GPUs.

New in Release 190.38
Adds support for OpenGL 3.1
Adds support for CUDA 2.3 for improved performance in GPU Computing applications. See CUDA Zone for more details.
Adds a new user-controlled power management setting for GeForce 9-series and later graphics cards. This option allows users to set a performance level for each DirectX or OpenGL application.
Includes several new control panel features and numerous bug fixes. More information can be found in the release documentation.
Existing Support:
Supports Microsoft’s new DirectX Compute API on Windows 7.
Supports single GPU and NVIDIA SLI technology* on DirectX 9, DirectX 10, and OpenGL including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel X58-based motherboards.
Installs PhysX System Software version 9.09.0428.
Supports NVIDIA PhysX acceleration on a dedicated GeForce graphics card. Use one card for graphics and dedicate a different card for PhysX processing for game-changing physical effects. Learn more here.
Supports GeForce Plus Power Pack #3. Download these FREE PhysX and CUDA applications now!
Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.

vista64
http://www.nvidia.com/object/win7_wi...0.38_beta.html
vista32
http://www.nvidia.com/object/win7_wi...0.38_beta.html
win7 64
http://www.nvidia.com/object/win7_wi...0.38_beta.html
win7 32
http://www.nvidia.com/object/win7_wi...0.38_beta.html
xp32
http://www.nvidia.com/object/winxp_190.38_beta.html
xp64
http://www.nvidia.com/object/winxp64_190.38_beta.html
]]>
NVIDIA Video Card Section Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4712
500 internal server error...oh my! http://www.geforce3d.net/forums2/showthread.php?t=4711&goto=newpost Wed, 15 Jul 2009 17:37:39 GMT Yeah so we had a server issue. Been playing around and I had set a file wrong and totally fubard the site, oops. :runaway:

Well didn't totally fubar it, but made a mess of things for an entire day. So no more doing what I did. :bleh:

Sites back up and running, enjoy. ]]>
FORUM UPDATES Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4711
NVIDIA Quadro Processors Propel 3D Design To New Heights For Autocad 2010 Users http://www.geforce3d.net/forums2/showthread.php?t=4710&goto=newpost Wed, 15 Jul 2009 13:15:30 GMT SANTA CLARA, CA—July 14, 2009—NVIDIA Corporation today announced that the NVIDIA® Quadro® line of professional solutions is now optimized for... SANTA CLARA, CA—July 14, 2009—NVIDIA Corporation today announced that the NVIDIA® Quadro® line of professional solutions is now optimized for Autodesk AutoCAD 2010.

More... ]]>
NVIDIA Press Release NVIDIA http://www.geforce3d.net/forums2/showthread.php?t=4710
Happy B-Day Nikola Tesla http://www.geforce3d.net/forums2/showthread.php?t=4709&goto=newpost Fri, 10 Jul 2009 19:47:34 GMT Nikola Tesla (10 July 1856 – 7 January 1943) was an inventor and a mechanical and electrical engineer. Tesla was an ethnic Serb born in the village of Smiljan, Vojna Krajina, in the territory of today's Croatia. He was a subject of the Austrian Empire by birth and later became an American citizen.[2] He is frequently cited as one of the most important contributors to the birth of commercial electricity, a man who "shed light over the face of Earth".[3] He is best known for many revolutionary contributions in the field of electricity and magnetism in the late 19th and early 20th centuries. Tesla's patents and theoretical work formed the basis of modern alternating current (AC) electric power systems, including the polyphase power distribution systems and the AC motor, with which he helped usher in the Second Industrial Revolution.

http://en.wikipedia.org/wiki/Nikola_Tesla ]]>
Tech News Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4709
CPU-Z updates http://www.geforce3d.net/forums2/showthread.php?t=4708&goto=newpost Wed, 08 Jul 2009 19:25:37 GMT
Quote:

Changes in version 1.52 Beta:
  • New design with "Graphics" tab.
  • NVIDIA nForce 980a chipset support.
  • Intel Atom Z530, Pentium DC E6300 (2.8GHz) and Core 2 Solo processors.
  • Intel P55 and US15W chipsets preliminary support.
  • AMD Phenom X2 "Callisto" and Athlon X2 "Regor" processors.
  • Improved support for AMD Opteron 6-core "Istanbul".
  • Improved support for Windows 7.
  • New Intel logos.



Download: http://www.cpuid.com/download/cpuz/cpuz_152_002.zip ]]>
Tech News Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4708
NVIDIA Announces its First 40 nm, DirectX 10.1 Compliant GPUs http://www.geforce3d.net/forums2/showthread.php?t=4707&goto=newpost Wed, 08 Jul 2009 18:55:58 GMT NVIDIA today announced its latest line of mobile graphics processors (mGPUs) based on the new 40 nm manufacturing technology. The GPUs also come as a... NVIDIA today announced its latest line of mobile graphics processors (mGPUs) based on the new 40 nm manufacturing technology. The GPUs also come as a surprise, as they embrace two technologies very few expected them to, this early/late. The GPUs support the DirectX 10.1 API, and some feature the new GDDR5 memory interface that doubles effective bandwidth. Enter GeForce GTS 260M, GTS 250M, GT 240M, GT 230M, and G 210M.

The G 210M succeeds the GeForce 9400, at least as far as the manufacturing technology and clock speeds go. It holds 16 shader processors, a 64-bit GDDR3 memory interface, and 512 MB of memory. The GT 230/240M hold 48 shaders, 1 GB of 128-bit GDDR3 memory, and clock-speeds that make up each variant. The GTS 260/250M are especially new, as they feature a 128-bit GDDR5 memory interface. 96 shaders and 1 GB of memory make the rest of their specs., while their clock speeds make for the variants. The table below spreads out the specifications.

The peculiar thing about these GPUs is their timing of entry into the market. This is the fag-end of the DirectX 10(.1) generation of GPUs, with no more high-end GPUs in sight. The company is facing stiff competition from AMD, and needs to cut manufacturing costs, while also decorating specs sheets. The use of GDDR5 allows manufacturers to narrow memory bus width, and reduce the number of memory chips, in turn board footprint, while maintaining the same levels of performance as GDDR3 with higher bus width. The use of 40 nm manufacturing process is certainly a step in the right direction, although we wonder how the company is able to get large yields of these chips, considering AMD isn't able to keep up with demand for its 40 nm GPUs, and is developing alternative SKUs at the same price points.

SOURCE: techpowerup.com ]]>
Tech News Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4707
Lucasfilm Chief Technology Officer And Harvard University Computing Visionary To Head http://www.geforce3d.net/forums2/showthread.php?t=4706&goto=newpost Tue, 07 Jul 2009 22:31:11 GMT SANTA CLARA, CA—July 7, 2009— NVIDIA Corporation today announced that Richard Kerris, chief technology officer of Lucasfilm, and Hanspeter Pfister,... SANTA CLARA, CA—July 7, 2009— NVIDIA Corporation today announced that Richard Kerris, chief technology officer of Lucasfilm, and Hanspeter Pfister, computer science professor at Harvard University’s School of Engineering and Applied Sciences, will join NVIDIA CEO and Co-Founder Jen-Hsun Huang as keynote speakers at the inaugural GPU Technology Conference.

More... ]]>
NVIDIA Press Release NVIDIA http://www.geforce3d.net/forums2/showthread.php?t=4706
Happy 4th of July! http://www.geforce3d.net/forums2/showthread.php?t=4705&goto=newpost Sun, 05 Jul 2009 01:24:35 GMT GeForce3D.net would like to say HAPPY 4TH OF JULY to all the American readers. Image: http://popbytes.com/img/happy4thjuly-07.jpg GeForce3D.net would like to say HAPPY 4TH OF JULY to all the American readers.

]]>
NEWS Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4705
Universal to bring Asteroids to theaters http://www.geforce3d.net/forums2/showthread.php?t=4704&goto=newpost Fri, 03 Jul 2009 19:51:58 GMT Asteroids, the arcade game from the 1970s, is officially in development as a movie. Yup, you read that right. Once again, news has arrived from... Asteroids, the arcade game from the 1970s, is officially in development as a movie. Yup, you read that right.

Once again, news has arrived from the land of Hollywood that another major video game franchise is being adapted for the silver screen. Last week, it was announced that Uncharted would get a celluloid makeover; this week, it's a much older franchise that's being adapted. It turns out that Asteroids, the Atari game from 1979 (thus making it older than many in the current generation of gamers) will be coming to theaters sometime in the future.

Astonishingly, not only is Asteroids being made into a movie, but there was an actual bidding war between four major studios for the rights. Universal Studios has emerged the winner.

As a result, Matthew Lopez is set to write the script and it will be produced by Lorenzo di Bonaventura. Lopez has written the screenplays for the recent Disney films Escape to Witch Mountain and Bedtime Stories, as well as for the upcoming The Sorcerer's Apprentice. Meanwhile, di Bonaventura's latest ventures include Transformers: Revenge of the Fallen and the soon-to-be-released G.I. Joe: The Rise of Cobra.

While there are some big Hollywood players involved with this project, the inherent problem with making a movie out of Asteroids is that it doesn't have a plot, or characters, just a triangular spaceship blowing up some oddly-shaped polygons.

Source: arstechnica.com ]]>
NEWS Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4704
Report: Some iPhone 3G S Smartphones Overheating http://www.geforce3d.net/forums2/showthread.php?t=4703&goto=newpost Fri, 03 Jul 2009 18:58:26 GMT Apple boldly advertises the slogan "It just works", but Apple has its share of issues just like any other tech company. Among the recent problems included Mac display issues (which have been ongoing for over a year) and iPhone signal issues (also a year old problem).

Now another familiar problem has been reported. Apple's hot new iPhone is not just getting hot figuratively, it's getting hot literally. Reports of Apple's handsets turning toasty and colorizing from white to a toasty brown or rosy pink have been widely reported.

Reportedly, the phones are more likely to overheat when playing games or using the GPS. The iPhone 3G S packs a much faster CPU and graphics processor than its predecessor, a likely source of the heating issues. However, Apple thus far has denied the reports and refused to comment that there is a problem with the handsets.


According to reports the new iPhone 3G S's are overheating enough to discolor the plastic from white to pink or brown. The iPod Touches and iPhone 3G's are also suffering lesser heat issues, indicating firmware may be partially responsible. Apple has released no official word on the widespread reports. (Source: Le Journal du Geek)

News Source: dailytech.com ]]>
NEWS Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4703
<![CDATA[Samsung to release notebook using NVIDIA's ION platform.]]> http://www.geforce3d.net/forums2/showthread.php?t=4698&goto=newpost Tue, 30 Jun 2009 07:59:00 GMT Looks like the ION platform is making more than a few waves in the market. It may have a small stature, but it still carries a large punch. A photo... Looks like the ION platform is making more than a few waves in the market. It may have a small stature, but it still carries a large punch. A photo released for your pleasure on the notebook is below.



Sorry, at this point in time no specs are being released. More information will come as more is provided. So keep an eye out on this if you are interested in what becomes of this nice notebook. ]]>
Tech News Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4698
New NVIDIA GPU-Accelerated Plug-Ins Dramatically Boost Performance For Adobe Creative http://www.geforce3d.net/forums2/showthread.php?t=4697&goto=newpost Tue, 30 Jun 2009 06:38:43 GMT SANTA CLARA, CA—June 29, 2009—Professional videographers face continuous pressure to deliver high quality work under tight deadlines. More...... SANTA CLARA, CA—June 29, 2009—Professional videographers face continuous pressure to deliver high quality work under tight deadlines.

More... ]]>
NVIDIA Press Release NVIDIA http://www.geforce3d.net/forums2/showthread.php?t=4697
<![CDATA[OverclockN' Car Show pics.]]> http://www.geforce3d.net/forums2/showthread.php?t=4696&goto=newpost Sun, 28 Jun 2009 18:28:18 GMT In slideshow format on youtube. :D http://www.youtube.com/watch?v=f6DuRewpw08 In slideshow format on youtube. :D

http://www.youtube.com/watch?v=f6DuRewpw08 ]]>
VW_Factor http://www.geforce3d.net/forums2/showthread.php?t=4696
LIMITED TIME: Pre-Order Win 7 Offer http://www.geforce3d.net/forums2/showthread.php?t=4694&goto=newpost Thu, 25 Jun 2009 18:57:31 GMT Windows 7 is coming on October 22, 2009. Here's an easy way to get it fast and save a bundle: Pre-order a Windows 7 Home Premium Upgrade for $49** or a Windows 7 Professional Upgrade for $99.** That's about half off the estimated retail prices. This offer is available through participating retailers. Pick one below and pre-order today. They'll tell you how to get your copy when Windows 7 is available.

LINK: http://www.microsoft.com/windows/buy...pre-order.aspx ]]>
Press Releases Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4694
Windows 7 Official Price Release http://www.geforce3d.net/forums2/showthread.php?t=4693&goto=newpost Thu, 25 Jun 2009 18:52:47 GMT Microsoft today announced Windows 7 retail pricing, upgrade information, launch details, and a preorder deal. The software giant has reduced the... Microsoft today announced Windows 7 retail pricing, upgrade information, launch details, and a preorder deal. The software giant has reduced the price on its most popular retail Windows product, the Home Premium upgrade version, by approximately 10 percent (this varies based on the market). In the US, this means a drop from $130 to $120, a savings of $10. For the Home Premium full version, the price drops from $240 to $200. Those are the only differences when comparing Windows Vista prices to Windows 7 prices after Microsoft made cuts in in February 2008 (compared to the ones announced in September 2006). The table below summarizes the slow drop in cost for Windows Vista and Windows 7 in the US:



Comparing the Windows Vista retail pricing at launch to the Windows 7 retail pricing at launch, the differences are much more notable. The Home Premium upgrade version has dropped $40 and the Ultimate upgrade version has dropped $40. The Home Premium full version has dropped $40 and the Ultimate full version has dropped $80. However, Microsoft has not touched the pricing for the Professional edition (previously called the Business edition). This might be attributed to the fact that in Windows 7, every edition is a superset of the previous one. That means that unlike Windows Vista Business, Windows 7 Professional will contain all the features that the Home Premium edition has, and thus Microsoft cannot justify a price drop.

Upgrading from XP or Vista with a retail copy

While these price changes are positive for consumers (none of the products has increased in price), they are rather disappointing for those hoping for much more aggressive price slashes given the current economic climate. Thankfully, retail pricing is typically used as a starting point; most users will not be buying retail versions anyway. Retail sales account for less than 5 percent of Windows sales, the rest of sales are via OEM. Some consumers will either grab an OEM copy via an online or in-store purchase, but most will be getting a copy of Windows 7 with the next purchase of their PC.

Windows XP users need to know that regardless of which edition they currently have installed (Windows XP Home, Windows XP Professional, or Windows XP Media Center Edition) and regardless of which edition of Windows 7 they are moving to (Home Premium, Professional , or Ultimate), they will need to perform a clean install, whether they buy the upgrade or full version. The hassle of backing up applications and user data will fall on the user; a clean install will not back up anything. Using Windows Easy Transfer, users can copy their important files and settings to an external USB stick, external hard drive, or DVD, and then move the data back after the installation.

The installer will verify that XP is genuine and Windows 7 will have to be installed on the same partition as the XP installation. The good news is that Microsoft is allowing XP users to buy the cheaper upgrade version if they want to (Microsoft typically lets owners of the two previous releases of Windows to do this, in this case XP and Vista).

Windows Vista users can follow multiple upgrade paths to Windows 7. As was the case when upgrading from XP to Vista, you will only need to perform a clean install if you are going to a version that is lower on the food chain. For example, if you are going from Windows Vista Ultimate to Windows 7 Home Premium, you would do a clean install. If you are going from Windows Vista Home Premium to Windows 7 Ultimate, you do not need to do a clean install. When you switch to a higher version, you're adding on the existing functionality, but when you're going to a lesser version, you're taking away functionality, thus the need for a clean install.
Clean installs will also have to be performed when upgrading from a 32-bit version to a 64-bit version, regardless of edition. Unless the user chooses to repartition or format the current partition, Vista's files from C:\WINDOWS will be preserved under C:\WINDOWS.OLD, just as when upgrading from Windows XP to Windows Vista.

As with Vista, each DVD includes the various editions. Unlike Vista, every edition of Windows 7 is a superset of the previous edition, so you will not lose any features when upgrading. Once you have some edition of Windows 7 on your system, whether you purchased it via an OEM or just upgraded from Windows XP or Windows Vista, you will be able to upgrade to a "more premium" version of Windows 7 by purchasing an upgrade key to unlock additional features, just as with Vista. This is called Windows Anytime Upgrade (WAU). For example, you could start off with Windows Vista Home Premium, upgrade to Windows 7 Home Premium, and then later choose to upgrade to Windows 7 Professional. ]]>
Press Releases Uber_Tiny http://www.geforce3d.net/forums2/showthread.php?t=4693