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    <title>Gen Con Seminars</title>
    <link>http://www.pulpgamer.com/genconseminars/</link>
    <description>In today's world, gamers can take it upon themselves to publish and promote.  The Gamer Media track at Gen Con 2008 is chalked full of podcasters, bloggers, and print media guests.</description>
    <itunes:subtitle>Gen Con Seminars hosted by Gaming Media</itunes:subtitle>
    <itunes:author>Gaming Media</itunes:author>
    <itunes:summary>In today's world, gamers can take it upon themselves to publish and promote.  The Gamer Media track at Gen Con 2008 is chalked full of podcasters, bloggers, and print media guests.</itunes:summary>
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    <copyright>Copyright 2009 Pulp Gamer</copyright>
    <managingEditor>feedback.pulpgamer@gmail.com (Pulp Gamer)</managingEditor>
    <itunes:owner>
      <itunes:name>Gaming Media</itunes:name>
      <itunes:email>feedback.pulpgamer@gmail.com</itunes:email>
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      <link>http://www.pulpgamer.com/genconseminars/</link>
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      <title>Gen Con Seminars</title>
      <description>In today's world, gamers can take it upon themselves to publish and promote.  The Gamer Media track at Gen Con 2008 is chalked full of podcasters, bloggers, and print media guests.</description>
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    <itunes:category text="Games &amp; Hobbies">
      <itunes:category text="Other Games" />
    </itunes:category>
    <itunes:category text="Technology">
      <itunes:category text="Podcasting" />
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    <pubDate>Thu, 16 Jul 2009 06:00:03 -0400</pubDate>
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      <title>The Future of Media</title>
      <link>http://www.pulpgamer.com/genconseminars/134196/the-future-of-media/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134196/the-future-of-media/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134196/the-future-of-media/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 28 Nov 2008 00:00:00 -0500</pubDate>
      <description>&lt;p&gt;Join us for a discussion on what is to come for both the new and the traditional media.&amp;nbsp; Is print something of the past?&amp;nbsp; Explore how media is changing and how it will continue to evolve.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;The discussion is led by &lt;a title="Fear the Boot" href="http://www.feartheboot.com/ftb/" target="_blank"&gt;Dan Repperger&lt;/a&gt; and joined by &lt;a title="Fear the Boot" href="http://www.feartheboot.com/ftb/" target="_blank"&gt;Chad&lt;/a&gt;, Seth, and &lt;a title="Pulp Gamer" href="http://pulpgamer.com/" target="_blank"&gt;Don Dehm&lt;/a&gt;.&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>future,of,media</itunes:keywords>
      <itunes:subtitle>Join us for a discussion on what is to come for both the new and the traditional media.</itunes:subtitle>
      <itunes:summary />
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    <item>
      <title>Promoting Your Podcast</title>
      <link>http://www.pulpgamer.com/genconseminars/134194/promoting-your-podcast/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134194/promoting-your-podcast/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134194/promoting-your-podcast/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 21 Nov 2008 15:16:50 -0500</pubDate>
      <description>&lt;p&gt;It is time to start telling people about your podcast. Learn how to get your message out and how to grow your audience. We will discuss your audio promotion, networking, your web site, and the internet as a promotional tool.&lt;/p&gt;
&lt;p&gt;This panel is led by &lt;a title="Wandering Geek" href="http://wanderinggeek.podbean.com/" target="_blank"&gt;Curt Arndt&lt;/a&gt; and joined by &lt;a title="Canon Pucture Show" href="http://www.canonpuncture.com/" target="_blank"&gt;Chris Perrin&lt;/a&gt;, &lt;a title="Sons of Kryos" href="http://sonsofkryos.com/" target="_blank"&gt;Jeff Lower&lt;/a&gt;, and &lt;a title="Fist Full of Comics" href="http://fistfullofcomics.com/" target="_blank"&gt;JJ Lanza&lt;/a&gt;.&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,Gen Con Radio,Promoting your Podcast,Curt Arndt,Chris Perrin,Jeff Lower,JJ Lanza</itunes:keywords>
      <itunes:subtitle>It is time to start telling people about your podcast.</itunes:subtitle>
      <itunes:summary />
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    <item>
      <title>Virtual Worlds: Making Imagination Come Alive</title>
      <link>http://www.pulpgamer.com/genconseminars/134190/virtual-worlds-making-imagination-come-alive/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134190/virtual-worlds-making-imagination-come-alive/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134190/virtual-worlds-making-imagination-come-alive/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 14 Nov 2008 18:56:21 -0500</pubDate>
      <description>&lt;p&gt;Our panel discusses virtual worlds, from Second Life to Eve Online. Explore how these platforms can build community, provide unique services, and facilitate commerce.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Panelists include &lt;a title="SLCN tv" href="http://slcn.tv/" target="_blank"&gt;Ed Healy&lt;/a&gt; and &lt;a title="CCP Games" href="http://www.ccpgames.com/" target="_blank"&gt;Ryan Dancey&lt;/a&gt;.&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Virtual Worlds,EVE,Second Life,SLCN,CPP,Ed Healy,Ryan Dancey</itunes:keywords>
      <itunes:subtitle>Our panel discusses virtual worlds, from Second Life to Eve Online. Explore how these platforms can build community, provide unique services, and facilitate commerce. </itunes:subtitle>
      <itunes:summary />
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    <item>
      <title>RPG Bloggers Unite!</title>
      <link>http://www.pulpgamer.com/genconseminars/134188/rpg-bloggers-unite/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134188/rpg-bloggers-unite/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134188/rpg-bloggers-unite/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 07 Nov 2008 00:00:00 -0500</pubDate>
      <description>&lt;p&gt;The past year has seen an explosion in the number of people blogging about RPGs. Come meet some of them, and find out why they do it, what they write about, and tips for any aspiring bloggers out there.&lt;/p&gt;
&lt;p&gt;The panel is lead by &lt;a title="Critical Hits" href="http://www.critical-hits.com/" target="_blank"&gt;Dave Chalker&lt;/a&gt;.&amp;nbsp; He is joined by &lt;a title="Chatty DM" href="http://chattydm.net/" target="_blank"&gt;Phil&lt;/a&gt;, &lt;a title="Stupid Ranger" href="http://www.stupidranger.com/" target="_blank"&gt;Tahsa&lt;/a&gt;, &lt;a title="Dungeon Mastering" href="http://www.dungeonmastering.com/" target="_blank"&gt;Yax&lt;/a&gt;, &lt;a title="RPG Digest" href="http://rpgdigest.com/" target="_blank"&gt;Bob&lt;/a&gt;, and &lt;a title="Critical Hits" href="http://www.critical-hits.com/" target="_blank"&gt;Danny&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also want to welcome &lt;a title="RPG Bloggers" href="http://www.rpgbloggers.com/" target="_blank"&gt;RPGBloggers.com&lt;/a&gt; to the internet.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>rpg,blogging,rpgbloggers.com,Critical Hits</itunes:keywords>
      <itunes:subtitle>The past year has seen an explosion in the number of people blogging about RPGs. Come meet some of them, and find out why they do it, what they write about, and tips for any aspiring bloggers out there.</itunes:subtitle>
      <itunes:summary />
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    <item>
      <title>Content is King</title>
      <link>http://www.pulpgamer.com/genconseminars/134185/content-is-king/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134185/content-is-king/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134185/content-is-king/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 31 Oct 2008 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;To create an exceptional podcast, you will need to prepare before your lips come anywhere near the microphone. We will discuss format, scripting, round-table discussions, pacing, news coverage, and how your favorite podcasters prepare for their shows.&lt;/p&gt;
&lt;p&gt;This panel is led by &lt;a title="Master Plan" href="http://masterplanpodcast.net/" target="_blank"&gt;Ryan Macklin&lt;/a&gt; and also includes &lt;a title="Theory From the Closet" href="http://theoryfromthecloset.com/" target="_blank"&gt;Clyde&lt;/a&gt;, &lt;a title="Brilliant Gameologists" href="http://brilliantgameologists.com/" target="_blank"&gt;Josh&lt;/a&gt;, and &lt;a title="HeadGames Podcast" href="http://www.headgames-podcast.com/" target="_blank"&gt;Brian&lt;/a&gt;.&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>podcasting,content,Ryan Macklin</itunes:keywords>
      <itunes:subtitle>To create an exceptional podcast, you will need to prepare before your lips come anywhere near the microphone.</itunes:subtitle>
      <itunes:summary />
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    <item>
      <title>Working in Print</title>
      <link>http://www.pulpgamer.com/genconseminars/134181/working-in-print/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134181/working-in-print/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134181/working-in-print/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 24 Oct 2008 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Wolfgang Baur shares the &lt;a onclick="javascript:urchinTracker('/outgoing/koboldquarterly_com');" href="http://koboldquarterly.com/" target="_blank"&gt;Kobold Quarterly&lt;/a&gt; story and talks about the challenges of print.  Learn about what it took to get the magazine off the ground and the challenges of running a magazine.  Find out what works and what doesn't.&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Kobold Quarterly,Wolfgang Baur,Gen Con Radio,Gen Con</itunes:keywords>
      <itunes:subtitle>Wolfgang Baur shares the Kobold Quarterly story and talks about the challenges of print. </itunes:subtitle>
      <itunes:summary />
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    <item>
      <title>Advertising: Effective Brand Communication</title>
      <link>http://www.pulpgamer.com/genconseminars/134178/advertising-effective-brand-communication/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134178/advertising-effective-brand-communication/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134178/advertising-effective-brand-communication/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 17 Oct 2008 12:55:02 -0400</pubDate>
      <description>&lt;p&gt;During this hour we will explore how advertising campaigns are an integral part of a brand communications program. The emphasis will be on exploring "why and when" advertising works, and how to create a campaign that people will engage with, instead of feeling interrupted by.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Branding: What sets your company apart from your competition? What is your promise to your customer? Things to remember when you consider your brand.&lt;br /&gt;&lt;br /&gt;Communication: What is the difference between marketing and sales, and where does advertising fit into your communication plan? Things to think about when designing your marketing plan.&lt;br /&gt;&lt;br /&gt;Advertising: What is the purpose of advertising? What are some of the things to consider when building your advertisement?&lt;br /&gt;&lt;br /&gt;Effective: It's important to test the effectiveness of your advertisements. Google Analytics, special store codes... always be testing. Also, a short intro to &lt;a title="Facebook Ads" href="http://www.facebook.com/ads/" target="_blank"&gt;Facebook Ads&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Looking for advertising opportunities for your games? Consider these resources:&lt;br /&gt;&lt;br /&gt;Magazines: Dragon Roots (&lt;a title="Dragon Roots" href="http://dragonroots.net" target="_blank"&gt;dragonroots.net&lt;/a&gt;), Game Buyer(&lt;a title="Game Buyer" href="http://impressionsadv.net/gamebuyer.html" target="_blank"&gt;impressionsadv.net/gamebuyer.html&lt;/a&gt;), Kobold Quarterly (&lt;a title="Kobold Quarterly" href="http://koboldquarterly.com" target="_blank"&gt;koboldquarterly.com&lt;/a&gt;), WIRED (&lt;a title="Blog Wired" href="http://blog.wired.com/geekdad/" target="_blank"&gt;blog.wired.com/geekdad/&lt;/a&gt;)&lt;br /&gt;Podcasts: Board Game Podcasts (&lt;a title="Board Game Podcasts" href="http://boardgamepodcasts.com" target="_blank"&gt;boardgamepodcasts.com&lt;/a&gt;), RPG Podcasts (&lt;a title="RPG Podcasts" href="http://rpgpodcasts.com" target="_blank"&gt;rpgpodcasts.com&lt;/a&gt;)&lt;br /&gt;Websites: EN World (&lt;a title="EN World" href="http://enworld.org" target="_blank"&gt;enworld.org&lt;/a&gt;), Kobold Quarterly (&lt;a title="Kobold Quarterly" href="http://koboldquarterly.com" target="_blank"&gt;koboldquarterly.com&lt;/a&gt;), RPGnet (&lt;a title="Kobold Quarterly" href="http://koboldquarterly.com" target="_blank"&gt;rpg.net&lt;/a&gt;), and many more&lt;br /&gt;&lt;br /&gt;Further Reading:&lt;br /&gt;(1) &lt;a title="Ogilvy on Advertising" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;amp;location=http%3A%2F%2Fwww.amazon.com%2FOgilvy-Advertising-David%2Fdp%2F039472903X%2F&amp;amp;tag=ephealycom-20&amp;amp;linkCode=ur2&amp;amp;camp=1789&amp;amp;creative=9325" target="_blank"&gt;Ogilvy on Advertising&lt;/a&gt;, by David Ogilvy&lt;br /&gt;(2) &lt;a title="Tested Advertising Methods" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;amp;location=http%3A%2F%2Fwww.amazon.com%2FAdvertising-Methods-Prentice-Business-Classics%2Fdp%2F0130957011%2F&amp;amp;tag=ephealycom-20&amp;amp;linkCode=ur2&amp;amp;camp=1789&amp;amp;creative=9325" target="_blank"&gt;Tested Advertising Methods&lt;/a&gt;, by John Caple&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Advertising,Branding,Ed Healy</itunes:keywords>
      <itunes:subtitle>During this hour we will explore how advertising campaigns are an integral part of a brand communications program. </itunes:subtitle>
      <itunes:summary />
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    <item>
      <title>Setting Up the Studio</title>
      <link>http://www.pulpgamer.com/genconseminars/134171/setting-up-the-studio/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134171/setting-up-the-studio/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134171/setting-up-the-studio/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 10 Oct 2008 18:23:14 -0400</pubDate>
      <description>&lt;p&gt;Part of making a quality podcast is the hardware. We will discuss microphones, sound boards, and acoustic treatment of your recording room. We will also discuss some software packages that you will need to produce and polish your show. &lt;br /&gt;&lt;br /&gt;This panel is led by &lt;a title="The Master Plan" href="http://masterplanpodcast.net/" target="_blank"&gt;Ryan Macklin&lt;/a&gt; and also includes &lt;a title="The Cannon Puncture Show" href="http://www.canonpuncture.com/" target="_blank"&gt;Chris Perrin&lt;/a&gt;, &lt;a title="Role Playing Public Radio" href="http://slangdesign.com/rppr/" target="_blank"&gt;Ross Payton&lt;/a&gt;, and &lt;a title="Brilliant Gameologists" href="http://brilliantgameologists.com/" target="_blank"&gt;Josh&lt;/a&gt;.&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con Radio,hardware,software,podcasting,studio,Ryan Macklin,Chris Perrin,Ross Payton,podcast</itunes:keywords>
      <itunes:subtitle>Part of making a quality podcast is the hardware. We will discuss microphones, sound boards, and acoustic treatment of your recording room.</itunes:subtitle>
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_genconseminars/pulpstudiomedia.com/shows/PG-GenCon2008_002-studio.mp3" fileSize="48153340" type="audio/mpeg" /></item>
    <item>
      <title>Introduction to Podcasting</title>
      <link>http://www.pulpgamer.com/genconseminars/134168/introduction-to-podcasting/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134168/introduction-to-podcasting/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134168/introduction-to-podcasting/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 03 Oct 2008 15:28:58 -0400</pubDate>
      <description>&lt;p&gt;No longer are we tied to the channels of content on the television.&amp;nbsp; Advances in technology and the evolution of consumer habits have brought on a new era of media.&amp;nbsp; Radio and television programing is available on demand over the web with concepts as specific as worm farming.&amp;nbsp; Learn more about it from both ends of the microphone.&lt;br /&gt;&lt;br /&gt;This panel is led by &lt;a title="The Gamer's Haven" href="http://www.canadiancrusaders.com/" target="_blank"&gt;Ethan Parker&lt;/a&gt; and also includes &lt;a title="The Canon Puncture Show" href="http://www.canonpuncture.com/" target="_blank"&gt;Chris Perrin&lt;/a&gt;, &lt;a title="Brilliant Gameologists" href="http://brilliantgameologists.com/" target="_blank"&gt;Zeke Russell&lt;/a&gt;, and &lt;a title="Accidental Survivors" href="http://accidentalsurvivors.com/" target="_blank"&gt;Fraser Ronald&lt;/a&gt;.&lt;/p&gt;</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Introduction to Podcasting,Ethan Parker,Chris Perrin,Zeke Russell,Fraser Ronald,Gen Con Radio,Podcasting</itunes:keywords>
      <itunes:subtitle>No longer are we tied to the channels of content on the television.  </itunes:subtitle>
      <itunes:summary />
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    <item>
      <title>The Future of Podcasting</title>
      <link>http://www.pulpgamer.com/2007/12/12/gen-con-panel-009-the-future-of-podcasting/</link>
      <guid>http://www.pulpgamer.com/2007/12/12/gen-con-panel-009-the-future-of-podcasting/</guid>
      <comments>http://www.pulpgamer.com/2007/12/12/gen-con-panel-009-the-future-of-podcasting/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 12 Dec 2007 10:24:09 -0500</pubDate>
      <description>&lt;p&gt;Podcasting is evolving fast as thousands of individuals and companies explore its use.  We are just starting down this road and can see a lot of opportunity in new media consumption habits.  Today, we explore the changes and trends of today, and the possibilities and uncertainties of tomorrow.&lt;/p&gt;
&lt;p&gt;Panelists include Jim and Mark from &lt;a href="http://podthralls.com" target="_blank"&gt;Fell Calls&lt;/a&gt;, Mark and Dan from &lt;a href="http://www.feartheboot.com/" target="_blank"&gt;Fear the Boot&lt;/a&gt;, and Tony Mast from &lt;a href="http://www.fanboysmackdown.com/" target="_blank"&gt;Fanboy Smackdown&lt;/a&gt;, &lt;a href="http://www.scifismackdown.com/" target="_blank"&gt;SciFi Smackdown&lt;/a&gt;, and &lt;a href="http://www.tonyslosingit.com/" target="_blank"&gt;Tony's Losing It&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_009-future.mp3" length="33588597" type="audio/mpeg" />
      <itunes:duration>46:38</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,Podcasting,Future,Tony Mast,Dan Repperger</itunes:keywords>
      <itunes:subtitle>Podcasting is evolving fast as thousands of individuals and companies explore its use.  We are just starting down this road and can see a lot of opportunity in new media consumption habits.  Today, we</itunes:subtitle>
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_009-future.mp3" fileSize="33588597" type="audio/mpeg" /></item>
    <item>
      <title>Podcasting for your Marketing Program</title>
      <link>http://www.pulpgamer.com/2007/10/25/gen-con-panel-008-podcasting-for-your-marketing-program/</link>
      <guid>http://www.pulpgamer.com/2007/10/25/gen-con-panel-008-podcasting-for-your-marketing-program/</guid>
      <comments>http://www.pulpgamer.com/2007/10/25/gen-con-panel-008-podcasting-for-your-marketing-program/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 25 Oct 2007 17:21:27 -0400</pubDate>
      <description>&lt;p&gt;What started in hobby hands has grabbed the attention of professionals.  Now, businesses are looking for ways to connect to people with this technology.  While there may not be a right way to do it, there are certainly some wrong ways.  Today, we discus some tricks and pitfalls of companies looking to integrate podcasting into their marketing program.&lt;/p&gt;
&lt;p&gt;Panelists include Christopher Perrin from &lt;a href="http://canonpuncture.blogspot.com/" target="_blank"&gt;The Cannon Pucture Show&lt;/a&gt;, Jay Lynn and Jon Stallard from &lt;a href="http://www.geeklabel.com/podcast.php" target="_blank"&gt;Geeklabel Radio&lt;/a&gt;, and Don Dehm form &lt;a href="http://www.pulpgamer.com" target="_blank"&gt;Pulp Gamer&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_008-marketing.mp3" length="30740414" type="audio/mpeg" />
      <itunes:duration>42:40</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,podcasting,marketing,Christopher Perrin,Jay Lynn,Jon Stallard</itunes:keywords>
      <itunes:subtitle>What started in hobby hands has grabbed the attention of professionals.  Now, businesses are looking for ways to connect to people with this technology.  While there may not be a right way to do it, t</itunes:subtitle>
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_008-marketing.mp3" fileSize="30740414" type="audio/mpeg" /></item>
    <item>
      <title>Podcasting Your Fiction with Michael A. Stackpole</title>
      <link>http://www.pulpgamer.com/2007/10/17/gen-con-panel-007-podcasting-your-fiction-with-michael-a-stackpole/</link>
      <guid>http://www.pulpgamer.com/2007/10/17/gen-con-panel-007-podcasting-your-fiction-with-michael-a-stackpole/</guid>
      <comments>http://www.pulpgamer.com/2007/10/17/gen-con-panel-007-podcasting-your-fiction-with-michael-a-stackpole/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 17 Oct 2007 16:30:53 -0400</pubDate>
      <description>&lt;p&gt;&lt;a onclick="javascript:urchinTracker('/outgoing/fortressdraconis_com');" href="http://www.fortressdraconis.com" target="_blank"&gt;Michael Stackpole&lt;/a&gt; uses podcasting to entertain, educate, and promote his work.  Mike offers tips and advise on how to use the medium and exercise its potential.  Fiction reaches a wide audience and if done right, draws a lot of attention to your work.  Make sure to listen to his podcasted novel, &lt;a onclick="javascript:urchinTracker('/outgoing/fortressdraconis_com');" href="http://www.fortressdraconis.com" target="_blank"&gt;Fortress Draconis&lt;/a&gt;.  Its a great listen and a fabulous sample of a quality performance.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_007-fiction.mp3" length="30977711" type="audio/mpeg" />
      <itunes:duration>43:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,Michael Stackpole,Fiction,Podcast</itunes:keywords>
      <itunes:subtitle>Michael Stackpole uses podcasting to entertain, educate, and promote his work.  Mike offers tips and advise on how to use the medium and exercise its potential.  Fiction reaches a wide audience and if</itunes:subtitle>
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_007-fiction.mp3" fileSize="30977711" type="audio/mpeg" /></item>
    <item>
      <title>Promoting Your Podcast</title>
      <link>http://www.pulpgamer.com/2007/10/04/gen-con-panel-006-promoting-your-podcast/</link>
      <guid>http://www.pulpgamer.com/2007/10/04/gen-con-panel-006-promoting-your-podcast/</guid>
      <comments>http://www.pulpgamer.com/2007/10/04/gen-con-panel-006-promoting-your-podcast/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 04 Oct 2007 15:16:49 -0400</pubDate>
      <description>&lt;p&gt;Your content isn't going to get anywhere if nobody knows about it.  This panel talks about getting the word out and keeping them coming back for more.  Most everything we discuss today are things you can do on a shoe-string budget or no budget at all.  We start with a directory of directories at &lt;a href="http://www.podcast411.com/page2.html" target="_blank"&gt;Podcast 411&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Panelists include Christopher Perrin from &lt;a href="http://canonpuncture.blogspot.com/" target="_blank"&gt;The Cannon Pucture Show&lt;/a&gt;, JJ Lanza of &lt;a href="http://www.fistfullofcomics.com" target="_blank"&gt;Fist Full of Comics &amp;amp; Games&lt;/a&gt;, and Dan from &lt;a href="http://feartheboot.libsyn.com/" target="_blank"&gt;Fear the Boot&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_006-promoting.mp3" length="40856698" type="audio/mpeg" />
      <itunes:duration>56:43</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,promoting,podcast,Christopher Perrin,JJ Lanza,Dan Repperger</itunes:keywords>
      <itunes:subtitle>Your content isn't going to get anywhere if nobody knows about it.  This panel talks about getting the word out and keeping them coming back for more.  Most everything we discuss today are things you</itunes:subtitle>
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_006-promoting.mp3" fileSize="40856698" type="audio/mpeg" /></item>
    <item>
      <title>The Interview</title>
      <link>http://www.pulpgamer.com/2007/09/25/gen-con-panel-005-the-interview/</link>
      <guid>http://www.pulpgamer.com/2007/09/25/gen-con-panel-005-the-interview/</guid>
      <comments>http://www.pulpgamer.com/2007/09/25/gen-con-panel-005-the-interview/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 25 Sep 2007 17:54:34 -0400</pubDate>
      <description>&lt;p&gt;A great stream of content for many of us is to go directly to the source.  Learning how to conduct an entertaining and informative interview will bring your audience closer to their favorite designers, artists, authors, or publishers.  Our group today covers topics that will help you prepare and polish the interview for your audience.&lt;/p&gt;
&lt;p&gt;Panelists include Christopher Perrin from &lt;a href="http://canonpuncture.blogspot.com/" target="_blank"&gt;The Cannon Pucture Show&lt;/a&gt;, JJ Lanza of &lt;a href="http://www.fistfullofcomics.com" target="_blank"&gt;Fist Full of Comics &amp;amp; Games&lt;/a&gt;, Jeremiah Lynch of &lt;a href="http://www.pulpgamer.com" target="_blank"&gt;Pulp Gamer&lt;/a&gt;, and Ryan Macklin from &lt;a href="http://masterplan.libsyn.com/" target="_blank"&gt;The Master Plan&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_005-interview.mp3" length="31170494" type="audio/mpeg" />
      <itunes:duration>43:16</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,interview,podcast,Christopher Perrin,JJ Lanza,Jeremiah Lynch</itunes:keywords>
      <itunes:subtitle>A great stream of content for many of us is to go directly to the source.  Learning how to conduct an entertaining and informative interview will bring your audience closer to their favorite designers</itunes:subtitle>
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_005-interview.mp3" fileSize="31170494" type="audio/mpeg" /></item>
    <item>
      <title>The Game Review</title>
      <link>http://www.pulpgamer.com/2007/09/19/gen-con-panel-004-the-game-review/</link>
      <guid>http://www.pulpgamer.com/2007/09/19/gen-con-panel-004-the-game-review/</guid>
      <comments>http://www.pulpgamer.com/2007/09/19/gen-con-panel-004-the-game-review/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 19 Sep 2007 18:46:07 -0400</pubDate>
      <description>&lt;p&gt;A common component across all of the gaming podcasts is the game review.  Today we will answer questions about presenting a review your audience can both trust and enjoy.  Each of our panelists take a different approach to sharing their enthusiasm with their fans.&lt;/p&gt;
&lt;p&gt;Panelists include Carol Hardy of &lt;a href="http://allgamesconsidered.blogspot.com/" target="_blank"&gt;All Games Considered&lt;/a&gt;, Stephen Conway and David Coleson of the &lt;a href="http://thespiel.net" target="_blank"&gt;The Spiel&lt;/a&gt;, Derek Rex of &lt;a href="http://www.pulpgamer.com" target="_blank"&gt;Pulp Gamer&lt;/a&gt;, and JJ Lanza of &lt;a href="http://www.fistfullofcomics.com" target="_blank"&gt;Fist Full of Comics &amp;amp; Games&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_004-gameReview.mp3" length="33342524" type="audio/mpeg" />
      <itunes:duration>46:17</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,Game Review,Carol Hardy,podcast,Stephen Conway,David Coleson,Derek Rex,JJ Lanza</itunes:keywords>
      <itunes:subtitle>A common component across all of the gaming podcasts is the game review.  Today we will answer questions about presenting a review your audience can both trust and enjoy.  Each of our panelists take a</itunes:subtitle>
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_004-gameReview.mp3" fileSize="33342524" type="audio/mpeg" /></item>
    <item>
      <title>Before Turning the Microphone On</title>
      <link>http://www.pulpgamer.com/2007/09/12/gen-con-panel-003-before-turning-the-microphone-on/</link>
      <guid>http://www.pulpgamer.com/2007/09/12/gen-con-panel-003-before-turning-the-microphone-on/</guid>
      <comments>http://www.pulpgamer.com/2007/09/12/gen-con-panel-003-before-turning-the-microphone-on/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 12 Sep 2007 15:02:55 -0400</pubDate>
      <description>&lt;p&gt;There is a lot that goes into a podcast before you start to record.  Preparation single most important attribute to a good show.  We start at the beginning with naming your podcast and talk through format, hosting vs co-hosting, scripting, and warming up for a good performance.&lt;/p&gt;
&lt;p&gt;Panelists include Mark Kinney of &lt;a href="http://allgamesconsidered.blogspot.com/" target="_blank"&gt;All Games Considered&lt;/a&gt;, Jeff Lower of &lt;a href="http://www.sonsofkryos.com/" target="_blank"&gt;Sons of Kryos&lt;/a&gt;, Mark Fender of &lt;a href="http://podthralls.com/" target="_blank"&gt;Fell Calls&lt;/a&gt;, and Daniel Perez of &lt;a href="http://www.highmoonmedia.com/tgt/" target="_blank"&gt;The Gamer Traveler Podcast&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_003-preparation.mp3" length="32714018" type="audio/mpeg" />
      <itunes:duration>45:25</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,podcast,preparation,Mark Kinney,Jeff Lower,Mark Fender,Daniel Perez</itunes:keywords>
      <itunes:subtitle>There is a lot that goes into a podcast before you start to record.  Preparation single most important attribute to a good show.  We start at the beginning with naming your podcast and talk through fo</itunes:subtitle>
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_003-preparation.mp3" fileSize="32714018" type="audio/mpeg" /></item>
    <item>
      <title>Podcasting Hardware and Software</title>
      <link>http://www.pulpgamer.com/2007/09/05/gen-con-panel-002-podcasting-hardware-and-software/</link>
      <guid>http://www.pulpgamer.com/2007/09/05/gen-con-panel-002-podcasting-hardware-and-software/</guid>
      <comments>http://www.pulpgamer.com/2007/09/05/gen-con-panel-002-podcasting-hardware-and-software/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 05 Sep 2007 13:54:27 -0400</pubDate>
      <description>&lt;p&gt;We continue our panels with the hardware and software it takes to get the job done.  We emphasize mostly where to begin but touch on what you can look forward to when you are sure this is where you want to spend your money.  Some useful resources mentioned in today's show include &lt;a href="http://audacity.sourceforge.net/" target="_blank"&gt;Audacity&lt;/a&gt;, the &lt;a href="http://lame.sourceforge.net/index.php" target="_blank"&gt;LAME mp3 encoder&lt;/a&gt;, &lt;a href="http://www.guitarcenter.com/" target="_blank"&gt;Guitar Center&lt;/a&gt;, &lt;a href="http://gbncom.com" target="_blank"&gt;gbncom.com&lt;/a&gt;, and &lt;a href="http://rpgpodcasts.com/" target="_blank"&gt;rpgpodcasts.com&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Panelists include Ben Belestra and Mark Kinney from &lt;a href="http://allgamesconsidered.blogspot.com/" target="_blank"&gt;All Games Considered&lt;/a&gt;, Zach Ashmore from the &lt;a href="http://www.thegroovecast.com/" target="_blank"&gt;Groovecast&lt;/a&gt;, and Ryan Macklin from &lt;a href="http://masterplan.libsyn.com/" target="_blank"&gt;The Master Plan&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_002-hardware.mp3" length="32900532" type="audio/mpeg" />
      <itunes:duration>45:40</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,podcasting,hardware,software,Ben Belestra,Mark Kinney,Zach Ashmore,Ryan Macklin</itunes:keywords>
      <itunes:subtitle>We continue our panels with the hardware and software it takes to get the job done.  We emphasize mostly where to begin but touch on what you can look forward to when you are sure this is where you wa</itunes:subtitle>
      <itunes:summary />
    <media:content url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_002-hardware.mp3" fileSize="32900532" type="audio/mpeg" /></item>
    <item>
      <title>Podcasting 101</title>
      <link>http://www.pulpgamer.com/2007/08/29/gen-con-panel-001-podcasting-101/</link>
      <guid>http://www.pulpgamer.com/2007/08/29/gen-con-panel-001-podcasting-101/</guid>
      <comments>http://www.pulpgamer.com/2007/08/29/gen-con-panel-001-podcasting-101/#comments</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 30 Aug 2007 02:57:52 -0400</pubDate>
      <description>&lt;p&gt;We kick of the podcasting track in an obvious place, Podcasting 101.   Panelists give a realistic look at the transition from being a fan, to being a fan with a voice.  We look at staring software, hardware, preparation, editing, and format.  Some useful resources mentioned include &lt;a href="http://www.libsyn.com" target="_blank"&gt;libsyn.com&lt;/a&gt;, &lt;a href="http://www.feedburner.com" target="_blank"&gt;feedburner&lt;/a&gt;, &lt;a href="http://gbncom.com" target="_blank"&gt;gbncom.com&lt;/a&gt;, and &lt;a href="http://rpgpodcasts.com/" target="_blank"&gt;rpgpodcasts.com&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Panelists include Christopher Perrin from &lt;a href="http://canonpuncture.blogspot.com/" target="_blank"&gt;The Cannon Puncture Show&lt;/a&gt;, Ryan Macklin from &lt;a href="http://masterplan.libsyn.com/" target="_blank"&gt;The Master Plan&lt;/a&gt;, Ethan Parker from &lt;a href="http://www.canadiancrusaders.com/" target="_blank"&gt;Gamer's Haven Podcast&lt;/a&gt;, and Jeff Lower from &lt;a href="http://www.sonsofkryos.com/" target="_blank"&gt;The Sons of Kryos&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/www.pulpstudiomedia.com/shows//PG-GenCon2007_001-podcasting101.mp3" length="29151751" type="audio/mpeg" />
      <itunes:duration>40:28</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con,Podcasting 101,Christopher Perrin,Ryan Macklin,Ethan Parker,Jeff Lower</itunes:keywords>
      <itunes:subtitle>We kick of the podcasting track in an obvious place, Podcasting 101.   Panelists give a realistic look at the transition from being a fan, to being a fan with a voice.  We look at staring software, ha</itunes:subtitle>
      <itunes:summary />
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  <media:credit role="author">Gaming Media</media:credit><media:rating>nonadult</media:rating><media:description type="plain">Gen Con Seminars hosted by Gaming Media</media:description></channel>
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