<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5927760450502790506</id><updated>2024-09-05T06:16:37.141-03:00</updated><category term="3ds Max"/><category term="3d"/><category term="Modelagem 3D"/><category term="ps3"/><category term="ActionScript"/><category term="Catia V6"/><category term="Flash"/><category term="cursos zbrush"/><category term="games"/><category term="3ds Max 2012"/><category term="Blender"/><category term="Games XBOX"/><category term="Revit 2014"/><category term="Unity 3D"/><category term="actionscript 3"/><category term="adobe flash"/><category term="animação 3d"/><category 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term="XBOX 720"/><category term="Zbrush"/><category term="Zbrush R4.4"/><category term="adobe edge"/><category term="animation"/><category term="autocad"/><category term="autodesk revit"/><category term="behind the scenes"/><category term="bim"/><category term="birdo"/><category term="blu ray"/><category term="blu ray 3d"/><category term="cursos"/><category term="cursos online"/><category term="curta animação"/><category term="escultura digital"/><category term="farmville"/><category term="flare 3d"/><category term="google"/><category term="google fiber"/><category term="internet 100 vezes mais rapida"/><category term="iphone 5"/><category term="lancamentos 2013"/><category term="mac"/><category term="maxscript"/><category term="motionbuilder"/><category term="mudbox"/><category term="octane render"/><category term="playstation"/><category term="programação"/><category term="render farm"/><category term="resident evil 6"/><category term="revit"/><category term="rider of pass"/><category term="softimage"/><category term="steve jobs"/><category term="the german"/><category term="toy story 3"/><category term="tutorial criação de personagens"/><category term="tween class"/><category term="unwrap"/><category term="visual effects"/><category term="zbrush 4"/><title type='text'>GEOMICHELON</title><subtitle type='html'>Conteudo 3D,Games,Multimidia,novidades sobre o mundo da Tecnologia em Geral.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>103</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-935684140693179075</id><published>2014-02-10T17:43:00.000-02:00</published><updated>2014-02-12T01:20:44.382-02:00</updated><title type='text'>Curso de Games UDK-Unreal engine online</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Olá pessoal é com prazer que estou lançando o curso de criação de jogos utilizando a engine Unreal .
O curso é composto por vários módulos.Cada aula será  gravada e o aluno poderá rever quantas vezes quiser pelo periodo de um ano.Uma vez por semana teremos um tira dúvida com o instrutor.
Durante o curso iremos entender os funcionamentos de alguns exemplos ja disponiveis com a engine e também iremos criar nosso próprio ambiente e assets(bibliotecas 3D).Tambem iremos modelar nosso personagem, texturiza-lo e anima-lo voltado para o game.Serão &lt;b&gt;120 horas&lt;/b&gt; de aula ,onde voce ira aprender tudo oque é necessário para cirar seu próprio jogo.Maiores informações me mandem um email para geomichelon@gmal.com, e também podem me adicioanr no skype(geomchelon)&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Confira abaixo o conteudo&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Criação de jogos com UDK -120 horas&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;&lt;i&gt;Modelando para Games com 3DS Max -24- horas&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
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Interface do programa&lt;br /&gt;
Uso das princpais ferramentas de modelagem&lt;br /&gt;
Analisando nosso concept art e roteiro conceitos de modelagem low poly&lt;br /&gt;
Porque usamos low poly&lt;br /&gt;
Utilizando nossas referencias para modelar&lt;br /&gt;
Modelando nosso personagem&lt;br /&gt;
Anatomia do nosso personagem (analise) -&lt;br /&gt;
Modelando a face -Modelando mãos&lt;br /&gt;
Modelando pernas e tronco&lt;br /&gt;
Modelando os pés&lt;br /&gt;
Adcionando cabelo ao nosso personagem&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;&lt;b&gt;&amp;nbsp;Texturização -12 horas&lt;/b&gt;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
UVW –Unwrap oque é e porque precisamos criar&lt;br /&gt;
Utlizando os métodos de abertura de mallhas para rosto e partes do corpo&lt;br /&gt;
Abrindo a malha do rosto do nosso personagem&lt;br /&gt;
Abrindo a malha das mãos e pés&lt;br /&gt;
Abrindo a textura dos itens deo nosso personagem&lt;br /&gt;
Gerando nosso UV Layout&lt;br /&gt;
Exportando para o Photoshop&lt;br /&gt;
Pintando os detalhes do personagem no photoshop&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;&amp;nbsp;Animação e Rig-24 horas&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;
Utilizando Cat Rig e entendendo suas caraceteristicas&lt;br /&gt;
Rig para games(criando o esqueleto do personagem)&lt;br /&gt;
&amp;nbsp;Envelopando nosso personagem&lt;br /&gt;
Introdução a animação Conceitos de animação tradicional e como aplicar na animação digital.&lt;br /&gt;
Criando animações que iremos utilizar no jogo.&lt;br /&gt;
Exportando nosso personagem para a UDK&lt;br /&gt;
Criando nosso cenario Modelando objetos&lt;br /&gt;
&amp;nbsp;Texturizando objetos Exportando para UDK&lt;br /&gt;
Conhecendo animação na UDK (Matinne)&lt;br /&gt;
Matinee para programação; Scripts; Modificação de câmeras; Inserção de armas, modificação&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&amp;nbsp;UDK – Introdução Master-60horas&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
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Level Design, roteiro e story board&lt;br /&gt;
Principais engines para jogos no mercado e quais suas diferenças&lt;br /&gt;
Porque a UDK?&lt;br /&gt;
primeiros passos no UDK;&lt;br /&gt;
Criando um cenário Interface&lt;br /&gt;
Conhecendo as principais ferramentas da UDK&lt;br /&gt;
BSP brushs Static mesh&lt;br /&gt;
workflow Importação e Exportação Editor de materiais&lt;br /&gt;
Importando texturas , materiais e modelos 3d de outros softwares como 3ds Max, Maya ,photoshop etc. Levels Iluminação Exterior Iluminação Interior&lt;br /&gt;
Criando Terrenos&lt;br /&gt;
Animando com UDK&lt;br /&gt;
Adicionando som&lt;br /&gt;
Unreal Script Principais recursos da linguagem&lt;br /&gt;
Unreal Script Conceitos da linguagem como Classes, pacotes,tipos de dados,condicionais ,arrays etc. Orientação a objetos.&lt;br /&gt;
Como debugar seu código Analisando um código Gerando um ola mundo Referencias&lt;br /&gt;
Conhecendo programação de forma visual com Kismetic&lt;br /&gt;
Conceitos de programação dentro do UDK, utilizando a ferramenta Kismet.&lt;br /&gt;
Criação de links entre levels, telas de menus e apresentação.&lt;br /&gt;
Conceitos de programação; programação visual do UDK; Sensores (portão, elevador, iluminação); NOD Point para navegação - AI;de danos, etc.; SCALE FORM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&amp;nbsp;Projeto de Conclusão –Criação do nosso jogo&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Ah e confiram abaixo o poder de fogo desta engine neste video demostrativo da epic games:&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;Telas dos exercicios do curso:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/935684140693179075/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2014/02/curso-de-games-udk-unreal-engine-online.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/935684140693179075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/935684140693179075'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2014/02/curso-de-games-udk-unreal-engine-online.html' title='Curso de Games UDK-Unreal engine online'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Xvuog7SpF28eLuW-SpV0dWq2_541ZHUpKjO4EEBNKaI6-NRwS_b1qXc3Fbt37JP1mPkGcxr-eDgUYyqFkubflk-q-oe2eDrzTAmqI3K3eGWOCjgNFVFxvxd2n3dP_BZptksHMWINXxOT/s72-c/Udk_logo.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-8704607494539714026</id><published>2013-08-04T03:58:00.001-03:00</published><updated>2013-08-04T04:00:17.462-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="autodesk"/><category scheme="http://www.blogger.com/atom/ns#" term="Autodesk Revit 2014"/><category scheme="http://www.blogger.com/atom/ns#" term="Revit 2014"/><title type='text'>Curso Revit 2014-Video Tutorial-Visualização Grafica</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Olá pessoal, vejam mais um vídeo do curso Autodesk Revit 2014, que estar adisponivel brevemente em meu portal de treinamentos online.Espero que gostem e aguardo sugestões..
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dxKiXks-fw9stZ8K6IZdg1IQzYUVoe3XjhI8JGmtDcd5h9FUN5hEWkG0Bd0Fg091CUs6VgyKRrgwc6XaW0y3g&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Olá estamos lançando o novo curso de Autodesk Revit 2014.Curso votlado para arquitetos , projetistas, designers entre outros.Acessem o meu site de treinamentos para maiores informações:,clicando&lt;a href=&quot;http://geomichelon.com/revit2014.html#.Ue1m3SQdVzp&quot; target=&quot;_blank&quot;&gt; aqui&lt;/a&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/2389016620652039773/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2013/07/curso-online-autodesk-revit-2014.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2389016620652039773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2389016620652039773'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2013/07/curso-online-autodesk-revit-2014.html' title='Curso Online Autodesk Revit 2014'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiH4Mw_vMxuEWiDpMkh8cXWYUVKFfRKxlhWoR27ZqIj-DVOWNtJBhNuhdi8mqOCYxPddA-5G2oMTdWAiVdOGovSFyfh-cBsMeyM27C_8NgnG9oWNvP2NE23HLqaH8TPd4LPheXkuTb4T8fZ/s72-c/autodesk+Revit.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-5650708078155795602</id><published>2013-07-02T20:10:00.001-03:00</published><updated>2013-07-02T20:10:16.859-03:00</updated><title type='text'>Autodesk Revit 2014 Overview-parte 1 de 3</title><content type='html'>Overview do Revit 2014.Curso Online disponivel em www.geomichelon.com&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;//www.youtube.com/embed/Q2HFjdt4fSw&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/5650708078155795602/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2013/07/autodesk-revit-2014-overview-parte-1-de.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/5650708078155795602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/5650708078155795602'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2013/07/autodesk-revit-2014-overview-parte-1-de.html' title='Autodesk Revit 2014 Overview-parte 1 de 3'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-6878689199046586897</id><published>2013-06-06T15:04:00.002-03:00</published><updated>2013-06-06T15:05:59.728-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="autodesk"/><category scheme="http://www.blogger.com/atom/ns#" term="escultura digital"/><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="Modelagem 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="mudbox"/><category scheme="http://www.blogger.com/atom/ns#" term="softimage"/><title type='text'>CURSO MUDBOX 2014- ONLINE-COM INSTRUTOR</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Estou lançando um curso inédito no mercado MudBox 2014.Sua mais nova versão.Sera curso com instrutor em tempo real e iremos criar um personagem ja neste curso de introdução, usando as melhores técnicas para um workflow eficiente .Maiores informações no comercial@geomichelon.com ou &amp;nbsp;geomichelon@gmail.com.Veja &amp;nbsp;Abaixo algumas imagens do curso.Curtam minha pagina no facebook, clicando &lt;a href=&quot;https://www.facebook.com/pages/Geomichelon/236489473072467?ref=tn_tnmn&quot;&gt;aqu&lt;/a&gt;i&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/6878689199046586897/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2013/06/curso-mudbox-2014-online-com-instrutor.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/6878689199046586897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/6878689199046586897'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2013/06/curso-mudbox-2014-online-com-instrutor.html' title='CURSO MUDBOX 2014- ONLINE-COM INSTRUTOR'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHUgwk_8-PeJNDsM_nPVYRI0eyybCuu_ipWsP540G6focXo2jQq07zGD5lglPQbgEjAsMXlkfo8Kz_QJHBw4Q9IIVKm6rl8AB3Zxq_ADtI7JpDZjV7WKK4QoirFokEnhClfn0svl-0BIzW/s72-c/imagemCursochamada.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-2444795522477493957</id><published>2013-05-10T01:00:00.003-03:00</published><updated>2013-05-10T01:02:37.173-03:00</updated><title type='text'>Treinamento Online de Vray e Modelagem arquitetônica com Vray</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Olá pessoal, estou lançando a pagina de treinamentos online no facebook.A pagina é a &lt;b&gt;geomichelon online training.&lt;/b&gt;Os dois primeiros treinamentos estao agendados para inicio de Junho.Os primeiros treinamentos serão voltados ao Vray e a modelagem de uma casa estilo Italaina. Espero criar um material de alta qualidade e que todos possam se aprofundar neste vasto campo da computação gráfica.Proximo post colocarei conteudo dos cursos e imagens.O site estara no ar a partir do incio de junho também. Até lá hein...&lt;br /&gt;
&amp;nbsp;&lt;a href=&quot;https://www.facebook.com/pages/Geomichelon/236489473072467?ref=hl&quot; target=&quot;_blank&quot;&gt;&amp;nbsp;Acessem a pagina e dêem um LIKE!&lt;/a&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/2444795522477493957/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2013/05/treinamento-online-de-vray-e-modelagem.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2444795522477493957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2444795522477493957'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2013/05/treinamento-online-de-vray-e-modelagem.html' title='Treinamento Online de Vray e Modelagem arquitetônica com Vray'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid3bfZHHsPAcAOdrkfmohhKRnzY3kzXCu9WN5fQlOXYELDOJ6vf4Fb_ZqVcuNNZnv88wY-OznoE9FDUIDkbyZ8n57dLCf_heY8drgOyqNBL2-gtzsUvXav4-EgJ9uSDSVL7gPfNnb0xDcM/s72-c/temaFacebook.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-1800835207568641923</id><published>2013-02-11T21:52:00.003-02:00</published><updated>2013-02-11T21:54:00.096-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Casual Games"/><category scheme="http://www.blogger.com/atom/ns#" term="CAT animation"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><title type='text'>Casual Games Workflows &amp; Extension Release para  3ds Max 2013</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;i&gt;Vídeo interessante da &lt;b&gt;Autodesk &lt;/b&gt;que demonstra novas funcionalidades do 3DS Max 2013.
 Neste vídeo o instrutor demonstra como utilizar alguns recursos desta nova versão.Exportando
uma animação em CAT como FBX para a IDE do Unity , e novas melhorias no sistema de particulas,
onde é criada uma simulação dinamica para fractura de objetos.

&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Confiram no vídeo abaixo:&lt;/b&gt;

&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/hmcMV5hNhks&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
maiores informações:
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.autodesk.com/&quot;&gt;Link para o site da  Autodesk &lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/1800835207568641923/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2013/02/casual-games-workflows-extension.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/1800835207568641923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/1800835207568641923'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2013/02/casual-games-workflows-extension.html' title='Casual Games Workflows &amp; Extension Release para  3ds Max 2013'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/hmcMV5hNhks/default.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-2173608886384795865</id><published>2013-02-11T00:44:00.004-02:00</published><updated>2013-02-11T12:24:18.257-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="farmville"/><category scheme="http://www.blogger.com/atom/ns#" term="flare 3d"/><title type='text'>Criando o jogo farmville, com 3DS Max e Flare 3D</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Interessante vídeo, onde pessoal da &lt;b&gt;zynga&lt;/b&gt;, criadora do &lt;b&gt;FarmVille&lt;/b&gt;(grande sucesso no facebook),mostra alguns detalhes
sobre o processo de produção(pipeline) do famoso jogo.Notamos que 3DS Max e´usado intensivamente ,e para animar utilizam
o CAT.Particularmente acho muito produtivo o uso do CAT.Irei colocar um tutorial sobre ele mais  a frente.Utilizam
tambem uma engine 3d chamada Flare 3d, que permite a exportação dos modelos 3D para o Flash.Espero que aproveitem e 
deixem comentários.


&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/2oFO0eqwqjs&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/2173608886384795865/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2013/02/criando-o-jogo-farmville-com-3ds-max-e.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2173608886384795865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2173608886384795865'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2013/02/criando-o-jogo-farmville-com-3ds-max-e.html' title='Criando o jogo farmville, com 3DS Max e Flare 3D'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/2oFO0eqwqjs/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-1014937782188938730</id><published>2012-08-31T23:42:00.000-03:00</published><updated>2012-08-31T23:42:34.992-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d games"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds max modelagem"/><category scheme="http://www.blogger.com/atom/ns#" term="game modeling"/><title type='text'>Game Modeling -Parte 2_Modelagem de personagem  para games</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
Mais um tutorial da série sobre o básico sobre modelagem para games.Como já comentei, é uma introdução aos principios sobre jogos.Desde a modelagem, passando pela , texturização, preparação do esqueleto para animar e o envio e importação na engine de games Unity.Deixem comentários e sugestões:&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/H8oK99qLMNw&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/1014937782188938730/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/game-modeling-parte-2modelagem-de.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/1014937782188938730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/1014937782188938730'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/game-modeling-parte-2modelagem-de.html' title='Game Modeling -Parte 2_Modelagem de personagem  para games'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/H8oK99qLMNw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-8591720046751656321</id><published>2012-08-22T01:24:00.000-03:00</published><updated>2012-08-22T01:24:47.717-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="game modeling"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial criação de personagens"/><title type='text'>Game Modeling-Modelagem de personagem para jogos-Parte 1</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Olá pessoal neste tutorial que fará parte de uma série sobre modelagem de personagem para games, irei explicar desde a criação até a montagem de uma estrutura para animar em uma engine de jogos.Espero que acompanhem toda semana e prestigiem meu blog.O personagem é simples e com baixo número de poigonos, porque o foco é jogo em tempo real, e para isso temos que abrir mão de alguns exageros de detalhes.Mas fiquem atentos que o curso de Unity 3d&amp;nbsp; online em video ta quase pronto..Espereo que aproveitem ...até mais...&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/6DO_lAtHjOo&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/8591720046751656321/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/game-modeling-modelagem-de-personagem.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/8591720046751656321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/8591720046751656321'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/game-modeling-modelagem-de-personagem.html' title='Game Modeling-Modelagem de personagem para jogos-Parte 1'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/6DO_lAtHjOo/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-4651179497947416978</id><published>2012-08-15T23:40:00.002-03:00</published><updated>2012-08-15T23:44:09.327-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PES3"/><category scheme="http://www.blogger.com/atom/ns#" term="Pro Evolution Soccer"/><title type='text'>Pro Evolution Soccer 2013-Lançamento no Brasil </title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6U_lxJKy90LngbSnaHl8_11ZHx9r3GS2lJ1LZRbg8IVpsacpkMqYyRJhJKwUltCwTxzjWAJFkVAj9xdsw2MxSNJEamLpHz58x93ONPFMlifiTI1IlWopOkq-pBcB22UNvtiQtyaQo_2tT/s1600/PES-2013-550x340.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6U_lxJKy90LngbSnaHl8_11ZHx9r3GS2lJ1LZRbg8IVpsacpkMqYyRJhJKwUltCwTxzjWAJFkVAj9xdsw2MxSNJEamLpHz58x93ONPFMlifiTI1IlWopOkq-pBcB22UNvtiQtyaQo_2tT/s1600/PES-2013-550x340.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Pró Evolution Soccer 3 , já têm data de lançamento no Brasil.Dia 5 de Outubro.Animado?Eu também fiquei ,só não fiquei quando o assunto é o preço,R$179,90.Salgadinho não?&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Aqui no Brasil iremos curtir o jogo um dia após o lançamento para nossos amigos nipônicos.Lá o jogo é conhecido como &lt;b&gt;&lt;i&gt;Winning Elleven 2013&lt;/i&gt;&lt;/b&gt;.Há rumores que o jogo será distribuido na rede&lt;b&gt;&lt;i&gt; Xbox Live&lt;/i&gt;&lt;/b&gt; no dia 18 de setembro.Esperar para ver.Em outras redes ainda não se têm noticias.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;b&gt;&lt;i&gt;Melhorias&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Os avanços no quesito fisica parece ser o ponto forte desta versão.Foco na simulação fisica baseado na massa e estrutura dos jogadores.A parte psicologica entra em campo também.As caracteristicas psicológicas dos jogadores também é levada em conta,como temperamento e nivel de agressividade.Há um novo&amp;nbsp; sistema avançado de inteligência artificial, para encaixar toda essa nova era nos jogos eletrônicos.&lt;b&gt;&lt;i&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Enquanto o lançamento aqui na terra do &lt;b&gt;&lt;i&gt;Tudo é tão caro &lt;/i&gt;&lt;/b&gt;&amp;nbsp;não sai, curtam abaixo o teaser e o preview do jogo.Até próximo post pessoal.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/4651179497947416978/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/pro-evolution-soccer-2013-lancamento-no.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/4651179497947416978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/4651179497947416978'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/pro-evolution-soccer-2013-lancamento-no.html' title='Pro Evolution Soccer 2013-Lançamento no Brasil '/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6U_lxJKy90LngbSnaHl8_11ZHx9r3GS2lJ1LZRbg8IVpsacpkMqYyRJhJKwUltCwTxzjWAJFkVAj9xdsw2MxSNJEamLpHz58x93ONPFMlifiTI1IlWopOkq-pBcB22UNvtiQtyaQo_2tT/s72-c/PES-2013-550x340.jpg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-6295285383309273071</id><published>2012-08-14T00:00:00.005-03:00</published><updated>2012-08-14T00:16:39.341-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="apple"/><category scheme="http://www.blogger.com/atom/ns#" term="Ipad"/><category scheme="http://www.blogger.com/atom/ns#" term="Ipad 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Iphone"/><category scheme="http://www.blogger.com/atom/ns#" term="iphone 5"/><title type='text'>iphone 5 e IPAD 4</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;b&gt;IPHONE 5&lt;/b&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrjqRSTLuCp42aHGQllc58V68frk02w1suir-BlYLesTlUhxJLDMvKr5KsTb6NpV0OIAAJpg59lsteIBjvpS67II7fTKBb4VzaG05oDK1b0N2U3bq7WgKzjRty8_D_q5qqxRflNtD3m8qk/s1600/iPhone5_05_concept-580-75.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrjqRSTLuCp42aHGQllc58V68frk02w1suir-BlYLesTlUhxJLDMvKr5KsTb6NpV0OIAAJpg59lsteIBjvpS67II7fTKBb4VzaG05oDK1b0N2U3bq7WgKzjRty8_D_q5qqxRflNtD3m8qk/s1600/iPhone5_05_concept-580-75.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Há rumores pela internet que a nova versão do iphone o &lt;b&gt;&lt;i&gt;IPHONE 5&lt;/i&gt;&lt;/b&gt;, esteja estourando por ai.Poucos meses após o lançamento do iphone 4s a apple irá lançar a nova versão.Uma das grandes novidades me parece que será o tamanho do iphone,um pouco maior e mais fino.Deixa claro que a concorrencia com o Galaxy SIII é para valer.No quesito sitema operacional a novidade será o&lt;b&gt;&lt;i&gt; IOS 6.0.&lt;/i&gt;&lt;/b&gt;Pelo que parece lá pelo dia 12 de setembro teremos novidade, pois esta data pelos rumores serão datas inicias para os fãs da maçã começarem a fazer sua reserva, ou seja o famoso&lt;b&gt; pré order.&lt;/b&gt;&lt;br /&gt;
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&lt;/b&gt; &lt;b&gt;IPAD 4&lt;/b&gt;&lt;br /&gt;
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&lt;/b&gt;&amp;nbsp;Há também rumores que sugerem que a Apple deverá lançar o Ipad 4 ainda este ano.Em meados de outubro deste ano mais precisamente.Fontes de fornecedores da Apple na China confirmam esta história, mas a Apple diz que Ipad 4 só em 2013.Será, vamos esperar e torcer para que chegue logo não?&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.imore.com/apple-iphone-5-and-ipad-mini-event-planned-september-12-iphone-5-release-date-september-21&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;Saiba Mais&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/6295285383309273071/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/iphone-5-e-ipad-4.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/6295285383309273071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/6295285383309273071'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/iphone-5-e-ipad-4.html' title='iphone 5 e IPAD 4'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrjqRSTLuCp42aHGQllc58V68frk02w1suir-BlYLesTlUhxJLDMvKr5KsTb6NpV0OIAAJpg59lsteIBjvpS67II7fTKBb4VzaG05oDK1b0N2U3bq7WgKzjRty8_D_q5qqxRflNtD3m8qk/s72-c/iPhone5_05_concept-580-75.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-7955267257261586114</id><published>2012-08-09T22:35:00.002-03:00</published><updated>2012-08-09T22:40:52.547-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="google"/><category scheme="http://www.blogger.com/atom/ns#" term="google fiber"/><category scheme="http://www.blogger.com/atom/ns#" term="internet 100 vezes mais rapida"/><title type='text'>Google Fiber -Google lança Internet 100 vezes mais rápida  1GBit</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;i&gt;É pessoal como dizem por ai...o Google vai dominar o mundo.A mais recente cartada esta nos segmento de transmissão digital através de fibra ótica.Google promete uma internet &lt;b&gt;100 vezes mais rápida&lt;/b&gt; que a a média americana.Apesar de ser por enquanto somente para quem vive em Kansas City, ou seja soemtne em um estado Americano, a tendência como já sabemos é expandir rapidamente para o mundo.Fico pensando qual seria o imapcto disso aqui na terra &lt;b&gt;brasilis&lt;/b&gt; , onde temos uma internet de péssima qualidade.Operadoras de internet &lt;b&gt;TREMEI&lt;/b&gt;.O processo para ter esse fantástico acesso a internet é simples e o investimento é baixo, 9 dólares mês(meu Deus penso em ir para Kansas logo rs).&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;Abaixo video que explica todo o processo para cadastro e no segundo vídeo o discurso do engenheiro do google falando sobre esse fantastico lançamento.&lt;/i&gt;&lt;br /&gt;
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&lt;a href=&quot;https://fiber.google.com/about/&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;span style=&quot;color: #f9cb9c;&quot;&gt;Link para o cadastro&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/7955267257261586114/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/google-fiber-google-lanca-internet-100.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/7955267257261586114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/7955267257261586114'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/google-fiber-google-lanca-internet-100.html' title='Google Fiber -Google lança Internet 100 vezes mais rápida  1GBit'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/A9v11qJTG8o/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-4336439391016526646</id><published>2012-08-08T22:15:00.003-03:00</published><updated>2012-08-08T23:36:18.138-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="games"/><category scheme="http://www.blogger.com/atom/ns#" term="Games XBOX"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="Unreal"/><category scheme="http://www.blogger.com/atom/ns#" term="Unreal Engine 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Wi"/><title type='text'>Unreal Engine 4-Desenvolva seu games</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Para quem não conhece a Unreal Engine é o motor, ou seja o software para criação dos games mais fantásticos que vemos no mercado,como  Unreal Tournament, Deus Ex, Turok, Tom Clancy&#39;s Rainbow Six 3: Raven Shield, Tom Clancy&#39;s Rainbow Six: Vegas, America&#39;s Army, Red Steel, Gears of War, M.A.R.S, BioShock, BioShock 2, Tactical Ops: Assault on Terror, Borderlands, Destroy All Humans! Path of the Furon, Mirror&#39;s Edge, Batman: Arkham Asylum, Section 8 e muitos outros.&lt;br /&gt;
&lt;br /&gt;
Ultimamente(já há pelo menos um ano)  a criadora da Unreal Engine a Epic Games, disponibilizou de forma gratuita sua engine para fins não comerciais.Ou seja voce pdoe ter todo esse poder de fogo e ´so ira pagar caso seu jogo começe a dar retorno, pois ela ganha 20% de royalt sobre seu lucro:Abaixo segue um video de sua nova versão .A Unreal Engine 4, que ainda não está disponível para donwload.Mas voce pode fazer o downlaod da Unreal Engine 3 , no link abaixo:&lt;br /&gt;
&lt;span style=&quot;color: #ffe599;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;b&gt;&lt;span style=&quot;color: #ffe599;&quot;&gt;Demo da Unreal Engine 4&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/vR31L2jTFag&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #ffe599;&quot;&gt;Veja alguns destaques da versão atual que voce tem disponivel para download:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;color: #ffe599;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/styG7hNvFL8&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.unrealengine.com/udk/&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Link para Donwload da Unreal Engine 3SDK&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/4336439391016526646/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/unreal-engine-4-desenvolva-seu-games.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/4336439391016526646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/4336439391016526646'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/unreal-engine-4-desenvolva-seu-games.html' title='Unreal Engine 4-Desenvolva seu games'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/vR31L2jTFag/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-3329454814485379290</id><published>2012-08-08T21:35:00.001-03:00</published><updated>2012-08-08T21:37:16.393-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games XBOX"/><category scheme="http://www.blogger.com/atom/ns#" term="Kinect"/><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 720"/><title type='text'>NOVO XBOX-XBOX 720-Microsoft define gama de produtos</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQPacCQzlXuUM6hpK0yqXlT9PoA5yqNlqwAMukKm758v38gXcdG04utcJbGzpaDVcsqf3uBo8Hju8fUKfSW5W2nkDxqqPGoxOVhJRFlTRfVhk1XR-uzvaxjWp1nqe8QKngq4qWdiI7aI6g/s1600/612.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQPacCQzlXuUM6hpK0yqXlT9PoA5yqNlqwAMukKm758v38gXcdG04utcJbGzpaDVcsqf3uBo8Hju8fUKfSW5W2nkDxqqPGoxOVhJRFlTRfVhk1XR-uzvaxjWp1nqe8QKngq4qWdiI7aI6g/s1600/612.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Depois de um bom tempo(creio que mais ou menos uns 6 anos) há rumores de uma nova versão do XBOX.Garimpando informações na Internet, vamos notando que oque acontece é muito blá , blá,blá sobre o produto em questão.Seria uma melhoria?Seria realmente uma nova versão?Enfim , oque mais vejo é que maioria está utilizando um codinome para este novo produto , XBOX-720.&lt;br /&gt;
&lt;br /&gt;
Vejam que interessante um funcionário da microsoft divulgou recentemente que a mcirosoft estaria iniciando uma onda de lançamentos de novos produtos, incluindo ai o novo XBOX.Adicionando a essa já apimentada receita documentos que teriam vazado sobre o novo design do XBOX, isso em meados de 2010, indicma realmente uma mudança de projeto e uma integração maior do XBOX com Tvs, internet, smartphones e tambem mudanças significativas no sistema do Kinect.&lt;br /&gt;
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Recentemente a Microsoft veio a publico&amp;nbsp; para esclarecer sobre o assunto.Vejam a declaração,onde ela diz que os novos produtos em questão se referem a produtos como WINSOWS 8 ,WINDOWS PHONE e sim melhorias no XBOX, como Xbox Music,Videos etc.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The comments to The Verge were not understood in their intended context. When Brian mentioned a &#39;new wave of products,&#39; he was referring to the full lineup of products coming later this year from Microsoft, including Windows 8, Office, Windows Phone and of course our fall Xbox update which will bring a host of new consumer experiences like Xbox Music, Videos, Games on Windows 8 and Xbox SmartGlass.&quot;&lt;br /&gt;
&lt;br /&gt;
We apologize for contributing to any confusion regarding this matter through previous coverage.&lt;/i&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;i&gt;&lt;a href=&quot;http://www.theverge.com/2012/8/3/3217378/the-vergecast-041-08-02-2012&quot; target=&quot;_blank&quot;&gt;Fonte da informação:&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt; &lt;i&gt;Confira abaixo alguns jogos para XBOX que estão fazendo muito sucesso:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/W6SxnxC6uxs&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;b&gt;Mass Effects 3, teve o lançamento em Junho deste ano...&lt;/b&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/YbfrhRAiAQI&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;/div&gt;DEUS EX&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/EBsHm4Ccz5c&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/3329454814485379290/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/novo-xbox-xbox-720-microsoft-define.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/3329454814485379290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/3329454814485379290'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/novo-xbox-xbox-720-microsoft-define.html' title='NOVO XBOX-XBOX 720-Microsoft define gama de produtos'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQPacCQzlXuUM6hpK0yqXlT9PoA5yqNlqwAMukKm758v38gXcdG04utcJbGzpaDVcsqf3uBo8Hju8fUKfSW5W2nkDxqqPGoxOVhJRFlTRfVhk1XR-uzvaxjWp1nqe8QKngq4qWdiI7aI6g/s72-c/612.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-5608938568706036335</id><published>2012-08-07T22:00:00.001-03:00</published><updated>2012-08-07T22:04:41.793-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="games"/><category scheme="http://www.blogger.com/atom/ns#" term="lancamentos 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="resident evil 6"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><title type='text'>Resident Evil 6-Lançamento tá perto</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheDumV5t7nVB75GfIrjCj9RN3t_stNwI-8q4KmiqDPWKVnu2mMk0WdUz-WyaERQXrvAF0nyrGjqEJ1xgp3xAjebDXJGI2GPBveuyec6qWrDctqngWKswl-MJM2uZ6UZ6JjxHXbZwkkqFoD/s1600/resident+evil+6+3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear:left; float:left;margin-right:1em; margin-bottom:1em&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; width=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheDumV5t7nVB75GfIrjCj9RN3t_stNwI-8q4KmiqDPWKVnu2mMk0WdUz-WyaERQXrvAF0nyrGjqEJ1xgp3xAjebDXJGI2GPBveuyec6qWrDctqngWKswl-MJM2uZ6UZ6JjxHXbZwkkqFoD/s320/resident+evil+6+3.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Um dos games mais aguardados esta com seu lançamento marcado para Outubro de 2012.A previsão inical da CAPCOM era para 2013 somente.Já sai com versões para XBOX,PC e claro PS3.Confiram tambem alguns dos jogos mais esperados para 2012 e 2013, alguns ate ja foram lançados mas vale a pena conferir...&lt;br /&gt;
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RESIDENT EVIL 6&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/sS_bGpe9qE8&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
GAMES 2012 e 2013&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/0s-78ODl0bk&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/5608938568706036335/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/resident-evil-6-lancamento-ta-perto.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/5608938568706036335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/5608938568706036335'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/resident-evil-6-lancamento-ta-perto.html' title='Resident Evil 6-Lançamento tá perto'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheDumV5t7nVB75GfIrjCj9RN3t_stNwI-8q4KmiqDPWKVnu2mMk0WdUz-WyaERQXrvAF0nyrGjqEJ1xgp3xAjebDXJGI2GPBveuyec6qWrDctqngWKswl-MJM2uZ6UZ6JjxHXbZwkkqFoD/s72-c/resident+evil+6+3.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-7356234740856014853</id><published>2012-08-06T21:41:00.000-03:00</published><updated>2012-08-06T21:41:12.435-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="behind the scenes"/><category scheme="http://www.blogger.com/atom/ns#" term="Iron man"/><category scheme="http://www.blogger.com/atom/ns#" term="visual effects"/><title type='text'>Iron Man-Behind the scenes and Visual Effects -Efeitos visuais e Bastidores de Iron Man</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5fO3rLJmnYSCc89Ja7A0aBDhYM_8ZoQk3rWW8QugRHuJzB_IYdKlxZuh5vVEhD6DSiQCzNRvj-TynCShOFz9WT6Kmz-7E6fiSENYg-it4nvK_20aVE4EgU6RyHTvirhcaN44I_VgfPbsX/s1600/iron_man_poster1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear:left; float:left;margin-right:1em; margin-bottom:1em&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; width=&quot;215&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5fO3rLJmnYSCc89Ja7A0aBDhYM_8ZoQk3rWW8QugRHuJzB_IYdKlxZuh5vVEhD6DSiQCzNRvj-TynCShOFz9WT6Kmz-7E6fiSENYg-it4nvK_20aVE4EgU6RyHTvirhcaN44I_VgfPbsX/s320/iron_man_poster1.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Hoje resolvi deixar  de lado um pouco os bits e modelagem para apreciar um pouco de um de meus hobbys preferidos.CINEMA.Não poderia  deixar de postar esse making of do filme Iron Man.Dividido em quatro partes.Gostaria de compartilhar o quanto fico maravilhado ao ver a  magica por tras dos filmes.Realmente fantástico.Os ensaios com Jeff Bridge a preparação para vestir a armadura,a aparição de Stan Lee o criador do Iron man, e como Robert Downey Jr o homenageia(digamos de passagem merecidamente) .Também temos a parte da pós produção que não preciso nem comentar como me atrai.Dá para notar que os detalhes como sempre foram levados ao extremo.Interessante ver como a interface de comunicação da armadura foi desenvolvida e ver seus concepts.Enfim enjoy pessoal...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Iron Man Behind the scenes Vídeo 1&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/AcMgbukONV4&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;b&gt;Iron Man Behind the scenes Video 2&lt;/b&gt;&lt;br /&gt;
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&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/2EWLmT2omA4&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
Iron Man Behind the scenes video 3&lt;/b&gt;&lt;br /&gt;
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&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/CoMnHpg198I&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Iron Man Behind the scenes Video 4&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/0mVXKS-8j0I&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;b&gt;Efeitos visuais(Pós produção) do Filme Vídeo 1&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/OF-qLH0TVJU&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Efeitos visuais(Pós produção) do Filme Vídeo 2&lt;/b&gt;&lt;br /&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/iQgI4eYTyAI&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/7356234740856014853/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/iron-man-behind-scenes-and-visual.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/7356234740856014853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/7356234740856014853'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/iron-man-behind-scenes-and-visual.html' title='Iron Man-Behind the scenes and Visual Effects -Efeitos visuais e Bastidores de Iron Man'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5fO3rLJmnYSCc89Ja7A0aBDhYM_8ZoQk3rWW8QugRHuJzB_IYdKlxZuh5vVEhD6DSiQCzNRvj-TynCShOFz9WT6Kmz-7E6fiSENYg-it4nvK_20aVE4EgU6RyHTvirhcaN44I_VgfPbsX/s72-c/iron_man_poster1.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-4466411408549587456</id><published>2012-08-02T23:17:00.003-03:00</published><updated>2012-08-02T23:20:52.311-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="animações 3Dautodesk motionbuilder2012curso online Motionbuilder"/><category scheme="http://www.blogger.com/atom/ns#" term="Krakatoa"/><category scheme="http://www.blogger.com/atom/ns#" term="Relaflow"/><title type='text'>RealFlow-Criando uma fonte com RealFlow</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Otimo tutorial onde mostra a utilização do Realflow(Software que simula fluidos , como agua , fogo, etc de forma dinamica)e simultaneamnte com krakatoa ( uma ferramenta para otimizar o render&amp;nbsp; de particulas)e 3DS Max.Vale a pena conferir.Deixe seu comentário&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Video 01&lt;/b&gt;&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;344&quot; src=&quot;http://www.youtube.com/embed/BoZSlvjrByw?fs=1&quot; width=&quot;459&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Video 02&lt;/b&gt;&lt;br /&gt;
&lt;iframe width=&quot;420&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/X4PBB4_LhZ4&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/4466411408549587456/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/08/realflow-criando-uma-fonte-com-realflow.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/4466411408549587456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/4466411408549587456'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/08/realflow-criando-uma-fonte-com-realflow.html' title='RealFlow-Criando uma fonte com RealFlow'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/BoZSlvjrByw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-2828976007513199711</id><published>2012-07-31T23:28:00.001-03:00</published><updated>2012-07-31T23:29:46.144-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Pixologic"/><category scheme="http://www.blogger.com/atom/ns#" term="Zbrush"/><category scheme="http://www.blogger.com/atom/ns#" term="Zbrush R4.4"/><title type='text'>Zbrush 4R4 -Lançamento</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;A pixologic, acabou de lançar a mais nova versão do Zbrush .O Release 4.4.Confira a baixo algumas das novidades:&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/dqHdsKTrejM&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/8bgOLGZWF40&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.pixologic.com/zbrush/features/ZBrush4R4/feature-list/&quot; target=&quot;_blank&quot;&gt;Maiores informações:&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/2828976007513199711/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/07/zbrush-4r4-lancamento.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2828976007513199711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2828976007513199711'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/07/zbrush-4r4-lancamento.html' title='Zbrush 4R4 -Lançamento'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/dqHdsKTrejM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-3029105807286397068</id><published>2012-07-31T21:21:00.007-03:00</published><updated>2012-07-31T22:08:25.091-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actionscript 3"/><category scheme="http://www.blogger.com/atom/ns#" term="adobe flash"/><title type='text'>ACTIONSCRIPT 3-Introducao a orientacao a objetos no Flash</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Olá pessoal, vou iniciar hoje uma série de tutoriais sobre Actionscript 3, a linguagem de programação do Flash.Esta série de posts visa aprofundar o conhecimento de quem já trabalha com AS3(Iremos abreviar nos tutoriais para não ficar toda hora referenciando como ActionScript 3) há um certo tempo e pretende avançar para programação orientada a objeto.&lt;br /&gt;
&lt;br /&gt;
Primeira coisa que temos que ter em mente e que o conceito de orientação a objeto visa  a reutilzação de seu código.A partir dai criou-se uma série de referencias baseadas em objetos da vida real(dai o termo de orientação a objeto).Temos como referencias só para começo de conversa:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Package-&amp;gt;&lt;/b&gt;&lt;i&gt;pacotes, onde guardamos nossas classes&lt;/i&gt;&lt;br /&gt;
&lt;b&gt;Classes-&amp;gt;&lt;/b&gt;&lt;i&gt;Espécie de container para nossos objetos&lt;/i&gt;&lt;br /&gt;
&lt;b&gt;Métodos&lt;/b&gt;&amp;nbsp;-&amp;gt;&lt;i&gt;ações que  por sua vez realizam uma tarefa.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
Muito bem , com esse conceito em mente vamos ao nosso primeiro exemplo prático utilizando o Flash, como IDE de desenvolvimento para criarmos nossas classes.Em tutoriais mais avançados iremos utilizar tambem o FlashDevelop, uma IDE com muitos recursos para desenvolvimento em Actionscript.&lt;br /&gt;
&lt;br /&gt;
Carregue o Flash e na tela inicial selecione &amp;nbsp;a&lt;b&gt; Actionscript 3.0&lt;/b&gt; Class, como mostra a figura abaixo:&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPMCwZo3HPFcib6On0FmYJqlFJ-6Y706rH-s35L4M5jEVv7KkIcvt6RKwIUlQK0xmD0fP48Rv4okiHjPzvB6fptZvYabN1hfIANn-gdPzmmQiQbOQF_PosiFxxQfobpeoZyeveZRr1AaA7/s1600/Intro.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;295&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPMCwZo3HPFcib6On0FmYJqlFJ-6Y706rH-s35L4M5jEVv7KkIcvt6RKwIUlQK0xmD0fP48Rv4okiHjPzvB6fptZvYabN1hfIANn-gdPzmmQiQbOQF_PosiFxxQfobpeoZyeveZRr1AaA7/s320/Intro.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Em seguinda selecione a IDE Flash Professional e digite o nome da classe, no nosso caso ela se chamará &lt;b&gt;&lt;i&gt;MinhaClasse.&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxI56Q51LmeZ2H3cSdbpJ8PsyyJgVkgvOqbKk8hzvDBOTMMDqT5US9eT3VV-fQ0ERwZp6WkekIw9PuK9hOvlTUnlsSCyoCn3p3HW95Y0-etCa41rZSF9ThqpIar8lTT1LQdjoiVqASvmnz/s1600/introClasse.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;163&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxI56Q51LmeZ2H3cSdbpJ8PsyyJgVkgvOqbKk8hzvDBOTMMDqT5US9eT3VV-fQ0ERwZp6WkekIw9PuK9hOvlTUnlsSCyoCn3p3HW95Y0-etCa41rZSF9ThqpIar8lTT1LQdjoiVqASvmnz/s320/introClasse.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Note que agora temos uma estrutura de codigo:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglS2F6J6BQICnKQ8pwsj7k27wVfWh7_9Zd71jM9nWzur_29Dpb7mbArczlU1RAQ6mHPYNMOddDhls7rzoFKbhxXq5D7AeN72ZjFmsH-RZ0Zf-Vsk-7Wvj82HWwuftrzdmiay4PUCsrDgSi/s1600/introClasseInicioCodigo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglS2F6J6BQICnKQ8pwsj7k27wVfWh7_9Zd71jM9nWzur_29Dpb7mbArczlU1RAQ6mHPYNMOddDhls7rzoFKbhxXq5D7AeN72ZjFmsH-RZ0Zf-Vsk-7Wvj82HWwuftrzdmiay4PUCsrDgSi/s320/introClasseInicioCodigo.jpg&quot; width=&quot;283&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Vamos agora criar uma estrutura de projeto para que por exemplo todas as minhas classes(e as suas tambem) fiquem em pacotes especificos de acordo com o assunto em si.No meu caso irei somente criar uma pasta chamada &lt;i style=&quot;font-weight: bold;&quot;&gt;geomichelon, &lt;/i&gt;que utilizarei para guardar as minhas classes destes tutorias.A medida que for necessário poderemos melhorar essa estrutura.Note que salvo minha Classe na pasta geomichelon que esta localizada em &amp;nbsp;&lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;background-color: black;&quot;&gt;&lt;span style=&quot;color: #ffd966;&quot;&gt;C:\ProjetoAS3_Tutorial_blog&lt;/span&gt;&lt;/span&gt;.&lt;/i&gt;A estrutura entao ficou:&amp;nbsp;&lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;C:\ProjetoAS3_Tutorial_blog/geomichelon&lt;/span&gt;.&lt;/i&gt;Salve a classe na pasta geomichelon, este sera nosso&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Package&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL0EGdjAH6FkQ2NbqWFjWHxtEG6Td7n3iHk6u1ysSlew9OGUmEM7-xBTNiN2Fwr6G1ZVb18UcfLioGMDQP3hIU2UNPH76qz9BTvK1IrfWrnzoxCNxGbRtv0aobWHAh9uh7jofVZYBO7l0D/s1600/introClasseInicioCodigo2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL0EGdjAH6FkQ2NbqWFjWHxtEG6Td7n3iHk6u1ysSlew9OGUmEM7-xBTNiN2Fwr6G1ZVb18UcfLioGMDQP3hIU2UNPH76qz9BTvK1IrfWrnzoxCNxGbRtv0aobWHAh9uh7jofVZYBO7l0D/s320/introClasseInicioCodigo2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;De volta a IDE do Flash selecione o codigo da nossa classe e acrecente ao lado de Package o nome do nosso pacote(pasta)&lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;background-color: black; color: #f1c232;&quot;&gt;geomichelon&lt;/span&gt;. &lt;/i&gt;Vamos criar tambem um método chamado exibeMesangem, que será responssável por exibir um olá ao usuário.Código ficará assim:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;package geomichelon&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;{&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;public class MinhaClasse&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;{&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;  &lt;/span&gt;public function MinhaClasse()&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;  &lt;/span&gt;{&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;   &lt;/span&gt;// constructor code&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;  &lt;/span&gt;}&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;  &lt;/span&gt;public function exibe():String&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;  &lt;/span&gt;{&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;   &lt;/span&gt;return &quot;ola&quot;;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;  &lt;/span&gt;}&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;}&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;}&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: #f1c232;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Vamos agora abrir um arquivo do tipo Fla(Arquivo editavel do flash, onde podemos inserir, simbolos, graficos , movieclips etc).Abra um novo arquivo Fla com codificação Actionscript 3.0.E de o nome a este arquivo de ExibeMinhaClasse, ou qualquer nome que voce queira.Unico detalhe ai é salvá-lo na pasta um nivel acima de geomichelon, ou seja em&amp;nbsp;&lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;C:\ProjetoAS3_Tutorial_blog&lt;/span&gt; &lt;/i&gt;se &amp;nbsp;você estiver usando o mesmo nome que eu para o tutorial:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq8NxLSfoucHUUSawKA18w38l3aG2c577_L1vjXcddrfGHm_C4zN8jrADTIzOd-IyGl1fub_J07GsS8uWrP_xIZpr2NMedji21AyLuEhnb0YNc-62mtUVjcG17UUc-4qFRlKmTRzBNMExQ/s1600/introClasseInicioAbreFla.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;217&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq8NxLSfoucHUUSawKA18w38l3aG2c577_L1vjXcddrfGHm_C4zN8jrADTIzOd-IyGl1fub_J07GsS8uWrP_xIZpr2NMedji21AyLuEhnb0YNc-62mtUVjcG17UUc-4qFRlKmTRzBNMExQ/s320/introClasseInicioAbreFla.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;Com o arquivo Fla aberto selecione o primeiro frame da primeira camada do Flash e aperte F9(ou botão direito do mouse-&amp;gt;Actions).Com o editor aberto você irá digitar esse código abaixo:&lt;/i&gt; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;import geomichelon.MinhaClasse;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;var minhaVariavel:MinhaClasse=new MinhaClasse();&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;trace(minhaVariavel.exibe());&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;Voce deve ter notado que a medida que digitava o código o autocompletar &amp;nbsp;do Flash lhe mostrava opções que você poderia utilizar.Isto acontece porque &amp;nbsp;stamos trabalhando com variaveis que acessam os metodos de uma classe através de seu construtor.Note que o construtor sempre é precedido da palavra-chave New.Podemos chamá-lo também de instancia.&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;b&gt;1º passo -&amp;gt;Importar nossa Classe&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;import geomichelon.MinhaClasse;&lt;/span&gt;&lt;/i&gt; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;Note que a primeira &amp;nbsp;coisa que temos que fazer e importar nossa Classe .Um detalhe importante,.Se tivessemos salvo nossa classe na mesma localização do arquivo fonte do Flash, não precisariamos importá-la&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;b&gt;&lt;i&gt;2º Passo-&amp;gt;Instanciar nossa Classe&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;&lt;i&gt;Em seguida iremos instanciar a nossa Classe, ou seja iremos criar uma variavel do tipo da nossa classe para que possamos acessar seus métodos e realizar as tarefas que desejamos:&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;i style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;background-color: black;&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;span style=&quot;color: #ffd966;&quot;&gt;var minhaVariavel:MinhaClasse=new MinhaClasse();&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV18hyphenhyphenf9EOgF0W-0hkYqVq4BQ0hFa8MtckBBlaIDhdhymdnwHlDE3jdwDbaRQsnTEO_yelsix8DOiO-GOOX4Ubn5aXVWnVmAqUZYNl1LecnJXFtqeqUPs597nkQJx26jPpdEvdxriOwov9/s1600/introClasseInicioCodigo5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;144&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV18hyphenhyphenf9EOgF0W-0hkYqVq4BQ0hFa8MtckBBlaIDhdhymdnwHlDE3jdwDbaRQsnTEO_yelsix8DOiO-GOOX4Ubn5aXVWnVmAqUZYNl1LecnJXFtqeqUPs597nkQJx26jPpdEvdxriOwov9/s320/introClasseInicioCodigo5.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;background-color: black;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;b&gt;3º Passo Acessar o método desejado.&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;i&gt;&lt;b style=&quot;background-color: black;&quot;&gt;&lt;span style=&quot;color: #ffd966;&quot;&gt;trace(minhaVariavel.exibe());&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;i&gt;&lt;b style=&quot;background-color: black;&quot;&gt;&lt;span style=&quot;color: #ffd966;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4AO_VJ0JJf9RXstCEm63nUocCPRwNnLYeheLJTILy0JNeKBtnl2-ByhKU3JJuk5_Fmo8Moh1gRkhvqgGLSLtCL7sIsl6UqTPX-rxShRUyFVVq5dJEvtsnHYv7sjeRaTxUair3TNL1fXzm/s1600/introClasseInicioCodigo6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;161&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4AO_VJ0JJf9RXstCEm63nUocCPRwNnLYeheLJTILy0JNeKBtnl2-ByhKU3JJuk5_Fmo8Moh1gRkhvqgGLSLtCL7sIsl6UqTPX-rxShRUyFVVq5dJEvtsnHYv7sjeRaTxUair3TNL1fXzm/s320/introClasseInicioCodigo6.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;Note que o método exibe é um método pertencente a nossa Classe e acessado através da sintaxe dot(ponto).&lt;/i&gt; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;Por ultimo agora vamos &amp;nbsp;testar e verificar se esta tudo ok.PRessione CTRL+ENTER ou vá em Control----&amp;gt;Test Movie e veja o resultado.A mensagem que aparcerá será a que dfinimos em nossa classe:&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTeP1nesiLYaFbVuOZuTqH8RPuKU6F_JOk6B-xe0I7exA369LtacNTGzyY5p6jkPY4gNupQ7eKrrimXflLaIXBDgle6EuSvtW6Yxb3ge8cOCQ0MlCQujVvHhoMM6quviWvl2fhCdP8Fz7-/s1600/TelaFinal.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;263&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTeP1nesiLYaFbVuOZuTqH8RPuKU6F_JOk6B-xe0I7exA369LtacNTGzyY5p6jkPY4gNupQ7eKrrimXflLaIXBDgle6EuSvtW6Yxb3ge8cOCQ0MlCQujVvHhoMM6quviWvl2fhCdP8Fz7-/s320/TelaFinal.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: #ffd966;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;Se algo ocorreu errado, verifique se sua classe e seu arquivo flas, estão &amp;nbsp;nos caminhoa &amp;nbsp;descritos acima e se há algum erro de sintaxe em seu código.Espero que tenham aproveitado e até a próxima onde iremos dar sequência a nossa série.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;Grande Abraço a todos ...&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: white; color: red;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://www.4shared.com/rar/onwU1W10/ProjetoAS3_Tutorial_blog.html&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;background-color: black; color: red;&quot;&gt;DOWNLOAD DOS FONTES&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: #ffd966;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/3029105807286397068/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/07/actionscript-3-introducao-orientacao.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/3029105807286397068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/3029105807286397068'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/07/actionscript-3-introducao-orientacao.html' title='ACTIONSCRIPT 3-Introducao a orientacao a objetos no Flash'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPMCwZo3HPFcib6On0FmYJqlFJ-6Y706rH-s35L4M5jEVv7KkIcvt6RKwIUlQK0xmD0fP48Rv4okiHjPzvB6fptZvYabN1hfIANn-gdPzmmQiQbOQF_PosiFxxQfobpeoZyeveZRr1AaA7/s72-c/Intro.jpg" height="72" width="72"/><thr:total>4</thr:total><georss:featurename>Brasil,sao paulo</georss:featurename><georss:point>-26.8240705601609 -54.228516000000013</georss:point><georss:box>-43.4625210601609 -64.2010735 -10.1856200601609 -44.255958500000013</georss:box></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-256968093023544196</id><published>2012-07-25T21:20:00.002-03:00</published><updated>2012-07-25T21:21:28.485-03:00</updated><title type='text'>Man Of Steel - Superman em sua nova roupagem</title><content type='html'>Aguardando a chegado do heome de aço em sua mais nova versão.Parece que essa versao promete.Veja Abaixo teaser e mais abaixo making of de algumas tomadas do novo filme do superman..Man of Steel..&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/6FU5D6Tb_jM?fs=1&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
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Mais do Homem de aço&lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/Y2qYt5u2Xbs&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/256968093023544196/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/07/man-of-steel-superman-em-sua-nova.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/256968093023544196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/256968093023544196'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/07/man-of-steel-superman-em-sua-nova.html' title='Man Of Steel - Superman em sua nova roupagem'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/6FU5D6Tb_jM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-2260026865262224644</id><published>2012-05-05T12:17:00.002-03:00</published><updated>2012-05-05T12:22:00.099-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Flash CS6"/><title type='text'>Flash CS6 gera HTML 5...Flash in not Died?</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Olá a todos.Ando sumido um pouco , mas tento sempre que possivel atualizar meu blog.Bem vim aqui  , um pouco mais tarde que outros blogs(rs)comentar o lançamento da nova versão do Adobe Flash.Flash CS6.Uma das features que achei mais interessante foi poder gerar o conteudo flash agora para HTML5.Ou seja aquela historia que Flash havia morrido, todo aquele drama , parece ter ficado mais nitido para quem finalizava como o fim da IDE Flash.Como comentei em um post anterior (Veja &lt;a href=&quot;http://www.geomichelon.blogspot.com.br/search/label/adobe%20flash#uds-search-results&quot;&gt;aqui&lt;/a&gt;)sobre estas particularidades entre oque é o Flash IDE e flash Plugin.Fica claro que o caminho a seguir sera sim HTML5, mas que com o tempo ira subistituri o swf e nao a Flash IDE.notem que agora existe uma biblioteca cahamda JCreator onde voce podera gerar todo seu codigo no estilo JQuery.Otima opção ao meu ver.Bem para pararmos de ficar nesta mesma historia, separei uns videos disponibilizados pela Adobe, com as caracterisiticas principais do FLASH CS6.Enfim ainda continuo muito fã do Adobe Flash pela sua facilidade para criar animações e sistemas interativos.Publicar para HTML5 era oque faltava.Enfim a cereja do bolo.Nos proximos posts irei comentar outra funcionalidades e assim que a Adobe disponiblizar o donwload do Trial irei testar.Enquanto isso:&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Confira mais no video Abaixo:&lt;/b&gt;&lt;br /&gt;
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&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/--xqTCPHpbA&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/2260026865262224644/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/05/flash-cs6-gera-html-5flash-in-not-died.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2260026865262224644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/2260026865262224644'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/05/flash-cs6-gera-html-5flash-in-not-died.html' title='Flash CS6 gera HTML 5...Flash in not Died?'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/--xqTCPHpbA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-7602745913628556673</id><published>2012-05-05T11:55:00.003-03:00</published><updated>2012-05-05T11:57:59.602-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max plugins"/><title type='text'>Criar Plugins no 3DS Max com Cortex Alpha</title><content type='html'>Ferramenta muito util para a criação de plugins para o 3DS Max.Tecnologia baseada em Nodes,permite  criar novas funcionalidaes ao 3DS Max, ou seja os famosos plugins.A criação de plugins e muito util para otimizar o processo de trabalho .Com essa nova ferramenta, voce ira criar de forma interativa sem precisar programar.Não testei ainda , mas pelo que notei no video abaixo ela gera o codigo em C# , então alem do 3DS Max tambem tera que possuir o visual Studio instalado em sua maquina ou algum ambiente de C# para otimizar ainda mais seus plugins.Mais informações:&lt;br /&gt;
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http://www.ephere.com/plugins/autodesk/max/cortex/&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/awk8TwBQh8c?fs=1&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/7602745913628556673/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/05/crie-plugins-no-3ds-max-com-cortex.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/7602745913628556673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/7602745913628556673'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/05/crie-plugins-no-3ds-max-com-cortex.html' title='Criar Plugins no 3DS Max com Cortex Alpha'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/awk8TwBQh8c/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-6908093330976738106</id><published>2012-02-26T13:11:00.001-03:00</published><updated>2012-02-26T13:11:53.913-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Catia V6"/><title type='text'>CATIA V6 | Mechanical Engineering | Bend Part Design | Folded parts from...</title><content type='html'>Este e um tutorial sobre o Catia V6-Vejam como é pratico   trabalhar com chapas metalicas nesta nova versão.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width=&quot;480&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/FlMVST_uDdI?fs=1&quot; frameborder=&quot;0&quot; allowFullScreen=&quot;&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/6908093330976738106/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/02/catia-v6-mechanical-engineering-bend.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/6908093330976738106'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/6908093330976738106'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/02/catia-v6-mechanical-engineering-bend.html' title='CATIA V6 | Mechanical Engineering | Bend Part Design | Folded parts from...'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/FlMVST_uDdI/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927760450502790506.post-8345026639343313563</id><published>2012-02-26T13:09:00.000-03:00</published><updated>2012-02-26T13:09:11.997-03:00</updated><title type='text'>Catia Tutorial - Shaft and Groove - Part design</title><content type='html'>Tutorial sobre como criar uma peça com ranhura no Catia...Bacana&lt;br /&gt;&lt;br /&gt;&lt;iframe width=&quot;480&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/pj1pXdmQUdk?fs=1&quot; frameborder=&quot;0&quot; allowFullScreen=&quot;&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://geomichelon.blogspot.com/feeds/8345026639343313563/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://geomichelon.blogspot.com/2012/02/catia-tutorial-shaft-and-groove-part.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/8345026639343313563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5927760450502790506/posts/default/8345026639343313563'/><link rel='alternate' type='text/html' href='http://geomichelon.blogspot.com/2012/02/catia-tutorial-shaft-and-groove-part.html' title='Catia Tutorial - Shaft and Groove - Part design'/><author><name>g1</name><uri>http://www.blogger.com/profile/15707259561552880221</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/pj1pXdmQUdk/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>