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	<title>Getting My Bearings</title>
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	<link>http://jamesmelzer.com</link>
	<description>James Melzer's blog on information architecture &#38; interaction design</description>
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		<title>IA Summit Poster &#8211; Applying Mental Models Outside UX</title>
		<link>http://jamesmelzer.com/experience-design/ia-summit-poster-applying-mental-models-outside-ux</link>
		<comments>http://jamesmelzer.com/experience-design/ia-summit-poster-applying-mental-models-outside-ux#comments</comments>
		<pubDate>Fri, 07 May 2010 16:01:13 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Experience Design]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/?p=161</guid>
		<description><![CDATA[At this year&#8217;s Information Architecture Summit, I presented a poster.The poster presents: Our Scenario Lessons Learned Refinements to the Method Feedback welcome! (comments are open)]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Joe Lamantia&#8217;s Designing Post-Humanity</title>
		<link>http://jamesmelzer.com/experience-design/148</link>
		<comments>http://jamesmelzer.com/experience-design/148#comments</comments>
		<pubDate>Thu, 04 Jun 2009 00:33:18 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Experience Design]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/?p=148</guid>
		<description><![CDATA[I just finished reading Joe Lamantia&#8217;s excellent post Designing Post-Humanity: Everyware in the Far Future. I don&#8217;t have anything brilliant to add &#8211; just pointers to other stories that explore similar issues. The most thoroughly realized examples of trans-human/post-human futurism are Masamune Shirow&#8217;s Appleseed and Ghost in the Shell. Cyberpunk forerunners like William Gibson relied [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>We Can Critique Information Architecture</title>
		<link>http://jamesmelzer.com/information-architecture/we-can-critique-information-architecture</link>
		<comments>http://jamesmelzer.com/information-architecture/we-can-critique-information-architecture#comments</comments>
		<pubDate>Thu, 02 Apr 2009 14:16:35 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Information Architecture]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/?p=138</guid>
		<description><![CDATA[On the IAI list yesterday, David Malouf asked about the aesthetics of information architecture. I don&#8217;t claim to have a competent answer but the question got me thinking. What language do we use to critique an IA? All the material I have read focuses purely on utility, not elegance or satisfaction. This goes way back. [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Patterns Resources</title>
		<link>http://jamesmelzer.com/interaction-design/patterns-resources</link>
		<comments>http://jamesmelzer.com/interaction-design/patterns-resources#comments</comments>
		<pubDate>Tue, 10 Feb 2009 04:26:48 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/?p=111</guid>
		<description><![CDATA[I have recently been placed in charge of a project to design and manage a pattern library for my organization. The library will contain high-level interaction patterns, components, and style guidance from a range of internal and external projects. I plan to reference existing patterns wherever possible, particularly the work from Yahoo! The biggest part [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
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		<title>A Partial Refresh</title>
		<link>http://jamesmelzer.com/personal/refresh</link>
		<comments>http://jamesmelzer.com/personal/refresh#comments</comments>
		<pubDate>Tue, 10 Feb 2009 03:41:09 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/?p=108</guid>
		<description><![CDATA[In an effort to inspire myself to write here more, I am doing a bit of a code refresh. I have simplified the style considerably and thrown away a lot of odds and ends. No more bookmarks. No more sidebar. Practically no navigation at all. I even ditched the polar bear. As I start using [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Delicious Finally Lets Us Tag the Way We Want</title>
		<link>http://jamesmelzer.com/experience-design/delicious-finally-lets-us-tag-the-way-we-want</link>
		<comments>http://jamesmelzer.com/experience-design/delicious-finally-lets-us-tag-the-way-we-want#comments</comments>
		<pubDate>Sun, 14 Sep 2008 19:31:27 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Findability]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/?p=101</guid>
		<description><![CDATA[I started using Delicious again after a one-year hiatus. I am impressed with the new interface. At first, I though they just reskinned the old design &#8211; lipstick on a pig, if we are still allowed to use that phrase. After using it for a week, I see that they have made a number of [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>I am back on Delicious</title>
		<link>http://jamesmelzer.com/findability/i-am-back-on-delicious</link>
		<comments>http://jamesmelzer.com/findability/i-am-back-on-delicious#comments</comments>
		<pubDate>Mon, 08 Sep 2008 19:40:49 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Findability]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/?p=100</guid>
		<description><![CDATA[When I left Delicious a year ago, I had two simple reasons. First, Delicious was painfully stupidly slow. Second, Delicious had obviously been abandoned by its developers, since it remained stagnant for the previous year despite all the problems. So I moved over to Ma.gnolia which was bright, speedy and engaged with their community. I [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>A Crash Course in Organizing Your Email</title>
		<link>http://jamesmelzer.com/experience-design/a-crash-course-in-organizing-your-email</link>
		<comments>http://jamesmelzer.com/experience-design/a-crash-course-in-organizing-your-email#comments</comments>
		<pubDate>Tue, 17 Jun 2008 11:00:49 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[gtd]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/?p=94</guid>
		<description><![CDATA[One of the unavoidable features of modern professional life is a never-ending stream of email. Over the years I have come up with a few tricks that really help me stay at email nirvana: &#8220;inbox zero.&#8221; People around here tease me about it, but I have a very tidy inbox. I thought I would share [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Rant About Application Customization</title>
		<link>http://jamesmelzer.com/interaction-design/a-rant-about-application-customization</link>
		<comments>http://jamesmelzer.com/interaction-design/a-rant-about-application-customization#comments</comments>
		<pubDate>Tue, 29 Apr 2008 13:10:16 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/?p=93</guid>
		<description><![CDATA[Okay, new rule! If I select the same preference customization when an application starts ten consecutive times, that application must remember and execute that customization permanently. If not, I get ten dollars from the manufacturer for every subsequent failure. It should remember it on the first try. But ten! Ten is insulting. I think this [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>NBC Pulls Out of iTunes Deal</title>
		<link>http://jamesmelzer.com/personal/nbc-pulls-out-of-itunes-deal</link>
		<comments>http://jamesmelzer.com/personal/nbc-pulls-out-of-itunes-deal#comments</comments>
		<pubDate>Wed, 26 Mar 2008 01:21:51 +0000</pubDate>
		<dc:creator>jamesmelzer</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://jamesmelzer.com/uncategorized/nbc-pulls-out-of-itunes-deal</guid>
		<description><![CDATA[I apparently missed this news back in December. I have been re-watching seasons 1-3 of Battlestar Galactica in anticipation of the fourth and final season. I went to iTunes to sign up for the season pass of downloads&#8230; and it&#8217;s gone. Apparently NBC wanted $4.99 per episode and Apple said no. In fact, Apple said [...]]]></description>
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		<slash:comments>0</slash:comments>
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