<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:gd="http://schemas.google.com/g/2005" gd:etag="W/&quot;DUYNSH86cCp7ImA9WxFbGE4.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438</id><updated>2010-07-11T01:33:19.118-07:00</updated><title>Glest blog</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Glest" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="glest" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">Glest</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;DUYNSH84eyp7ImA9WxFbGE4.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-6752756373946236378</id><published>2010-07-11T01:31:00.000-07:00</published><updated>2010-07-11T01:33:19.133-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-11T01:33:19.133-07:00</app:edited><title>Glest Community Development Monthly - Issue 31</title><content type="html">Welcome to the thirty-first issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)&lt;br /&gt;&lt;br /&gt;NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;Additions are more likely to be added to this list if it uses the same format I have used.&lt;br /&gt;&lt;br /&gt;Format:&lt;br /&gt;day Month&lt;br /&gt;- Poster does something. link/reference&lt;br /&gt;&lt;br /&gt;Note the capital letter for the poster and 0 is in front for single digit day numbers.&lt;br /&gt;----------------&lt;br /&gt;&lt;br /&gt;The next issue is scheduled for 11 August 2010.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sourceforge.net/apps/trac/glestae/"&gt;GAE Bug Tracker fixes&lt;/a&gt; &lt;br /&gt;MegaGlest &lt;a href="http://sourceforge.net/projects/megaglest/"&gt;project&lt;/a&gt;/&lt;a href="http://sourceforge.net/tracker/?func=browse&amp;group_id=300350&amp;atid=1266779"&gt;tracker&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;General Announcements:&lt;br /&gt;- &lt;a href="http://glestblog.blogspot.com/"&gt; I created a script to format this better for the blog.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2010 (June - July)&lt;br /&gt;11 July&lt;br /&gt;- Silnarm fixes AI bugs in GAE. GAE SVN r680&lt;br /&gt;09 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5714.msg56234#msg56234"&gt; Hairy cat makes another map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5229.msg56276#msg56276"&gt; Tiger updates Whimsical Forest Theme.&lt;/a&gt;&lt;br /&gt;08 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5714.msg56081#msg56081"&gt; Hairy cat makes down vs up map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5714.msg56075#msg56075"&gt; Hairy cat makes a map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5715.msg56094#msg56094"&gt; Softcoder releases MegaGlest 3.3.5.1 alpha.&lt;/a&gt;&lt;br /&gt;07 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55951#msg55951"&gt; ChupaReaper uploads Necribus.&lt;/a&gt;&lt;br /&gt;06 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55827#msg55827"&gt; ChupaReaper splits up Malevolent Rising download.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5171.msg55760#msg55760"&gt; Weedkiller posts concept art.&lt;/a&gt;&lt;br /&gt;04 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5679.msg55669#msg55669"&gt; Softcoder releases MegaGlest 3.3.5.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5268.msg55683#msg55683"&gt; Coldfusionstorm updates GIS.&lt;/a&gt;&lt;br /&gt;03 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5674.msg55593#msg55593"&gt; Tiger makes music pack.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5239.msg55607#msg55607"&gt; -Archmage- makes a humanoid exosuit model.&lt;/a&gt;&lt;br /&gt;1 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5618.msg55396#msg55396"&gt; Hailstone uploads a snapshot binary for carrier/transport units in GAE.&lt;/a&gt;&lt;br /&gt;30 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55359#msg55359"&gt; ChupaReaper releases Malevolent Rising v1.0.&lt;/a&gt;&lt;br /&gt;29 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55237#msg55237"&gt; ChupaReaper shows update of Malevolent Rising.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3440.msg55248#msg55248"&gt; Omega works on Glestimals.&lt;/a&gt;&lt;br /&gt;27 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55131#msg55131"&gt; ChupaReaper updates Malevolent Rising.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5668.msg55121#msg55121"&gt; Titi makes 6isle map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5669.msg55129#msg55129"&gt; Titi makes 4hill8kings map.&lt;/a&gt;&lt;br /&gt;26 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3440.msg55067#msg55067"&gt; Wciow updated Glestimals link.&lt;/a&gt;&lt;br /&gt;24 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5657.msg54879#msg54879"&gt; Titi makes 3vs1 map.&lt;/a&gt;&lt;br /&gt;21 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5643.msg54397#msg54397"&gt; Trappin makes Riptide map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg54444#msg54444"&gt; ChupaReaper shows Malevolent Rising units.&lt;/a&gt;&lt;br /&gt;20 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5570.msg54441#msg54441"&gt; John.d.h shows tech tree for Dragon faction.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3440.msg54248#msg54248"&gt; John.d.h finishes spider Glestimal.&lt;/a&gt;&lt;br /&gt;19 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5635.msg53915#msg53915"&gt; Trappin makes Route 66 map.&lt;/a&gt;&lt;br /&gt;18 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3802.msg53853#msg53853"&gt; Omega gives changes for Military tech tree.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg53880#msg53880"&gt; ChupaReaper gives another update.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg53815#msg53815"&gt; ChupaReaper shows Necribus Faction.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5618.msg53876#msg53876"&gt; Hailstone shows work on carrier units.&lt;/a&gt;&lt;br /&gt;16 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5622.msg53567#msg53567"&gt; Zothrus shows model for Crincillin mod.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3440.msg53269#msg53269"&gt; John.d.h uploads quad armature.&lt;/a&gt;&lt;br /&gt;15 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5610.msg53180#msg53180"&gt; Wciow shows experiments of ground textures.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3802.msg53085#msg53085"&gt; Wyvern uploads aamissile launcher.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5570.msg52980#msg52980"&gt; John.d.h posts tech tree diagram for Dragon faction.&lt;/a&gt;&lt;br /&gt;14 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5063.msg52897#msg52897"&gt; Gabbe shows Amazons model.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5063.msg52897#msg52897"&gt; HyperCube shows model.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5315.msg52917#msg52917"&gt; Silnarm releases GAE 0.2.13a for Windows.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5380.msg52915#msg52915"&gt; Ultifd announces MegaGlest 3.3.5-beta5.&lt;/a&gt;&lt;br /&gt;12 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5591.msg52681#msg52681"&gt; Little Helper is going on vacation.&lt;/a&gt;&lt;br /&gt;11 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg52652#msg52652"&gt; ChupaReaper updates Malevolent Rising.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5588"&gt; Hailstone posts GCD 30.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-6752756373946236378?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/6752756373946236378/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/07/glest-community-development-monthly.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6752756373946236378?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6752756373946236378?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/07/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 31" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="08293202724751414614" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CEMDQHk5fCp7ImA9WxFVE0s.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-6216080987593892252</id><published>2010-06-11T02:32:00.000-07:00</published><updated>2010-06-12T10:07:51.724-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-12T10:07:51.724-07:00</app:edited><title>Glest Community Development Monthly - Issue 30</title><content type="html">Welcome to the thirtieth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)&lt;br /&gt;
&lt;br /&gt;
NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.&lt;br /&gt;
&lt;br /&gt;
The next issue is scheduled for 11 July 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://sourceforge.net/apps/trac/glestae/"&gt;GAE Bug Tracker fixes:&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://sourceforge.net/projects/megaglest/"&gt;MegaGlest project/tracker&lt;/a&gt;:&amp;nbsp; | &lt;a href="http://sourceforge.net/tracker/?func=browse&amp;amp;group_id=300350&amp;amp;atid=1266779"&gt;Another link&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
General Announcements:&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5488.msg50361#msg50361"&gt;Welcome back to Glest Network.&lt;/a&gt;&lt;br /&gt;
- Hailstone has some free time to work on GAE.&lt;br /&gt;
- Testing out the blog. I think in the future I'll just announce it on the blog.&lt;br /&gt;
&lt;br /&gt;
2010 (May - June)&lt;br /&gt;
11 June&lt;br /&gt;
- &lt;a href="http://sourceforge.net/projects/megaglest/files/in_development/"&gt;Softcoder announces MegaGlest 3.3.5beta1. IRC,&amp;nbsp;&lt;/a&gt;&lt;a href="http://sourceforge.net/projects/megaglest/files/in_development/"&gt;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5570.msg52531#msg52531"&gt;Hypercube makes concept art.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
10 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5429.msg52418#msg52418"&gt;Trappin completes Beta of Meadow tileset.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg52446#msg52446"&gt;ChupaReaper shows update to Malevolent Rising.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
09 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=4402.msg52267#msg52267"&gt;Titi shows update to Dark Magic.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
08 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5380.msg52216#msg52216"&gt;Softcoder updates MegaGlest.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5566.msg52213#msg52213"&gt;Little Helper uploads models.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5477.msg52199#msg52199"&gt;Wyvern shows new pup model.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
07 June&lt;br /&gt;
- Wyvern, Little Helper and HyperCube do a model dump. http://glest.org/glest_board/index.php?topic=5560.0&lt;br /&gt;
06 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5426.msg52076#msg52076"&gt;Silnarm applied Zaggy1024's patch.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
03 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5477.msg51821#msg51821"&gt;Wyvern shows destroyer modoel.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5171.msg51777#msg51777"&gt;John.d.h shows model.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
01 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5465.msg51545#msg51545"&gt;Mjace72 uploads The Death Tub map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
31 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=3802.msg51439#msg51439"&gt;Omega releases Military tech tree.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5506.msg51388#msg51388"&gt;Gabrielle, Gabbe shows model.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
30 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5465.msg51302#msg51302"&gt;Mjace72 makes squared circle map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5518.msg51283#msg51283%20%20-%20Weedkiller%20shows%20screenshots%20of%20ORCS.%20"&gt;Wyvern uploads models.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5518.msg51283#msg51283"&gt;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5519.msg51286#msg51286s"&gt;Samuelst gives French translation.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5519.msg51286#msg51286s"&gt;&lt;/a&gt;&lt;br /&gt;
29 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5451.msg51080#msg51080"&gt;ElimiNator shows mortar.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
28 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5315.msg50858#msg50858%20%20-%20ChupaReaper%20shows%20Malevolent%20Rising%20mod.%20"&gt;Silnarm releases GAE 0.2.13a.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5315.msg50858#msg50858"&gt;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5510.msg50887#msg50887%20%20-%20Wyvern%20shows%20screenshots%20of%20GW-pack%20model.%20"&gt;Gabriel, Gabbe uploads ant.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5510.msg50887#msg50887"&gt;&lt;/a&gt;&lt;br /&gt;
27 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5120.msg50638#msg50638"&gt;Emscape makes 2aboniation map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- Silnarm adds SSE2 support for model interpolation. GAE SVN rev616&lt;br /&gt;
25 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5120.msg50390#msg50390"&gt;Mjace72 makes battlegrounds map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- Tetzank gets freetype working through physfs. GAE SVN rev615&lt;br /&gt;
24 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5481.msg50122#msg50122"&gt;Little Helper shows models.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- Silnarm adds new GUI widgets and freetype fonts to GAE. GAE SVN rev613&lt;br /&gt;
22 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5120.msg50638#msg50638"&gt;Trappin makes Burnt Earth map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
20 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5465.msg49606#msg49606"&gt;Mjace72 uploads warland.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
19 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5457.msg49369#msg49369"&gt;Gabriel, Gabbe releases model pack.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5457.msg49369#msg49369"&gt;&lt;/a&gt;&lt;br /&gt;
18 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5452.msg49197#msg49197"&gt;Gabriel, Gabbe shows Rebel Tech Robotics.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5452.msg49197#msg49197"&gt;&lt;/a&gt;&lt;br /&gt;
17 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg49120#msg49120"&gt;Jda announces found source of bug.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
16 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5444.msg49050#msg49050"&gt;Gabriel, Gabbe shows phoenix model.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
15 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5382.msg48869#msg48869"&gt;Josepzin announces Glest Total War blog.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5187.msg48806#msg48806"&gt;Jda shows progress of Dragon Slayer.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
14 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5429.msg48672#msg48672"&gt;Trappin makes Glest Meadow tileset.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5171.msg48632#msg48632"&gt;Weedkiller shows concept art for ORCS.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5428.msg48652#msg48652"&gt;Seanachaidh shows Medium Infantry.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5426.msg48631#msg48631"&gt;ZaggyDad gives download for New Configurator.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
12 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5421.msg48533#msg48533"&gt;Cds makes attackonly scenario.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5421.msg48533#msg48533"&gt;&lt;/a&gt;&lt;br /&gt;
11 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5416.msg48413#msg48413"&gt;Hailstone posts GCD 29.&amp;nbsp;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-6216080987593892252?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/6216080987593892252/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/06/glest-community-development-monthly.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6216080987593892252?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6216080987593892252?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/06/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 30" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="08293202724751414614" /></author><thr:total>8</thr:total></entry><entry gd:etag="W/&quot;DEcBQXs-fCp7ImA9WxFQGUw.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-4792376901643118335</id><published>2010-05-15T01:41:00.000-07:00</published><updated>2010-05-15T02:34:10.554-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-15T02:34:10.554-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mods" /><title>New mod: Malevolent Rising (MRise)</title><content type="html">&lt;b&gt;What is Malevolent Rising (MRise)?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/_FcXDvM1ki7k/S-5qccLQofI/AAAAAAAABVQ/V5XV4DVMhM4/s1600/mrise.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_FcXDvM1ki7k/S-5qccLQofI/AAAAAAAABVQ/V5XV4DVMhM4/s320/mrise.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
MRise
is inspired by many games, but mainly: Doom (Doom models and animation
will be included in this project), Stronghold Legends (I love
werewolves lol), Rise of Legends, old games like Konung, Lords of
Magic, Hexen and others.&lt;br /&gt;
&lt;br /&gt;
Aiming for five detailed factions:
Necribus (Werewolf and Satyr), Hyperion (Jotun [half-giants] and
Angel), Gians (Dryad and Shapeshifter), The Damned (Scourge
[half-ghosts] and Vampire) and Vestirus (Aquaparien [inspired by elder
scrolls argonian] and Khajiit [as from elder scrolls too]).&lt;br /&gt;
&lt;br /&gt;
So
that's 2 races per faction. Each race (so twice per faction) will have
their own Barracks for light troops and heavy troops, an element spire
for magical troops and a draconic shrine for dragons (dragons will be
worked on later once all factions are fully functional with standard
units and magic units). I also intend to add some hero units in later,
at least one per race (so two per faction).&lt;br /&gt;
&lt;br /&gt;
The player will be able to play each faction in favour of one of the faction's races through upgrades and GAE subfactions.&lt;br /&gt;
&lt;br /&gt;
More info: &lt;a href="http://glest.org/glest_board/index.php?topic=5394.0;topicseen"&gt;http://glest.org/glest_board/index.php?topic=5394.0;topicseen&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-4792376901643118335?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/4792376901643118335/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-mod-malevolent-rising-mrise.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4792376901643118335?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4792376901643118335?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-mod-malevolent-rising-mrise.html" title="New mod: Malevolent Rising (MRise)" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_FcXDvM1ki7k/S-5qccLQofI/AAAAAAAABVQ/V5XV4DVMhM4/s72-c/mrise.png" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;C04FRng8fSp7ImA9WxFQGUw.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-3729420915834663987</id><published>2010-05-15T01:24:00.000-07:00</published><updated>2010-05-15T01:25:17.675-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-15T01:25:17.675-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mods" /><title>New mod: Glest Total War</title><content type="html">Author: &lt;b&gt;&lt;a href="http://glest.org/glest_board/index.php?action=profile;u=7368" title="View the profile of njam2"&gt;njam2&lt;/a&gt;&lt;/b&gt; &lt;br /&gt;
&lt;blockquote&gt;
i am making a glest mod that makes it easy to make an army and fight with out building a bunch of stuff.&lt;br /&gt;
&lt;br /&gt;
controlling
more units: okay this was kine of hard but i did it! in Blender 3d i
made each unit have two units like you control two at a time. so you
have 10 units it would look like you have 20.&lt;br /&gt;
&lt;br /&gt;
kines of units: i only have 2 kines of units, a Knight and a Spearman... knights are better but they cost more.&lt;br /&gt;
&lt;br /&gt;
how to show you: i don't know how to take snapshots during the game if anyone could help me, then that would be good.&lt;br /&gt;
&lt;br /&gt;
i
don't know another kine of unit i could make.. i was thinking two
handed sword men and they would be greater then knights but idk.&amp;nbsp;&amp;nbsp; &lt;/blockquote&gt;
&lt;br /&gt;
More info: &lt;a href="http://glest.org/glest_board/index.php?topic=5382.25"&gt;http://glest.org/glest_board/index.php?topic=5382.25&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://media.moddb.com/images/mods/1/16/15265/2010-05-04--1273000675_1280x1024_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://media.moddb.com/images/mods/1/16/15265/2010-05-04--1273000675_1280x1024_scrot.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
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&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://media.moddb.com/cache/images/mods/1/16/15265/thumb_620x2000/2010-05-05--1273100055_1280x1024_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://media.moddb.com/cache/images/mods/1/16/15265/thumb_620x2000/2010-05-05--1273100055_1280x1024_scrot.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-3729420915834663987?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/3729420915834663987/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-mod-glest-total-war.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3729420915834663987?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3729420915834663987?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-mod-glest-total-war.html" title="New mod: Glest Total War" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;AkIMSX04cSp7ImA9WxFQFUU.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-1802146570360931699</id><published>2010-05-11T07:36:00.000-07:00</published><updated>2010-05-11T07:36:28.339-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-11T07:36:28.339-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="faction" /><title>Dwarf faction release: Aglarond 0.1.1</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img267.imageshack.us/img267/725/screen30p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://img267.imageshack.us/img267/725/screen30p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This is the Aglarond release of the Dwarf faction.
As the previous release, declared by wciow as his last personal release of the Dwarves, was named Gimli, I thought it would be fit to name the next one, the result of "Gimli's work", as Aglarond, where Gimli founded and ruled a new Dwarf city.&lt;br /&gt;
&lt;br /&gt;
More info:&amp;nbsp;&lt;a href="http://glest.org/glest_board/index.php?topic=5187.0"&gt;http://glest.org/glest_board/index.php?topic=5187.0&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-1802146570360931699?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/1802146570360931699/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/05/dwarf-faction-release-aglarond-011.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/1802146570360931699?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/1802146570360931699?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/dwarf-faction-release-aglarond-011.html" title="Dwarf faction release: Aglarond 0.1.1" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEMNSHs7fyp7ImA9WxFQFE4.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-6047301334393435501</id><published>2010-05-09T11:23:00.000-07:00</published><updated>2010-05-09T13:21:39.507-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T13:21:39.507-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tilesets" /><title>Mediterran tileset</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.titusgames.de/tmp/palms2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://www.titusgames.de/tmp/palms2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
More info:&amp;nbsp;&lt;a href="http://glest.org/glest_board/index.php?topic=4735.0"&gt;http://glest.org/glest_board/index.php?topic=4735.0&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-6047301334393435501?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6047301334393435501?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6047301334393435501?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/mediterran-tileset.html" title="Mediterran tileset" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author></entry><entry gd:etag="W/&quot;A0QHQXsyfyp7ImA9WxFQFE8.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-5978445404851026780</id><published>2010-05-09T11:22:00.000-07:00</published><updated>2010-05-09T11:22:10.597-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T11:22:10.597-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="maps" /><title>New maps: Ancient Forest,  Cold Mountain and Oasis of Thoth</title><content type="html">&lt;br /&gt;
&lt;b&gt;Ancient Forest&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img69.imageshack.us/img69/6260/ancientforest.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="311" src="http://img69.imageshack.us/img69/6260/ancientforest.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map: Ancient Forest&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Author: wciow&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Size: Small&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Preferred Tileset: Imladris&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Type: 4 player generic&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Resource Allotment: Very low&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Download: n/a&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Date: 2/2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;b&gt;&amp;nbsp; Cold Mountain&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img202.imageshack.us/img202/3968/coldmountain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="306" src="http://img202.imageshack.us/img202/3968/coldmountain.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map: Cold Mountain&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Author: wciow&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Size: Small&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Preferred Tileset: New Winter&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Type: 4 player generic&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Resource Allotment: Average&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Download: n/a&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Date: 2/2010&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Oasis of Thoth&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img687.imageshack.us/img687/3034/oasisofthoth.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="281" src="http://img687.imageshack.us/img687/3034/oasisofthoth.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map: Oasis of Thoth&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Author: wciow&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Size: Medium&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Preferred Tileset: Desert&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Type: 4 player open&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Resource Allotment: Low&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Download: n/a&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Date: 2/2010&lt;br /&gt;
&lt;br /&gt;
More info at forum:&amp;nbsp;&lt;a href="http://glest.org/glest_board/index.php?topic=5101.0"&gt;http://glest.org/glest_board/index.php?topic=5101.0&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-5978445404851026780?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/5978445404851026780?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/5978445404851026780?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-maps-ancient-forest-cold-mountain.html" title="New maps: Ancient Forest,  Cold Mountain and Oasis of Thoth" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author></entry><entry gd:etag="W/&quot;C04MRH49fyp7ImA9WxFQFE8.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-5441853035096384179</id><published>2010-05-09T07:46:00.000-07:00</published><updated>2010-05-09T09:19:45.067-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T09:19:45.067-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="maps" /><title>8 player map "Double Cross"</title><content type="html">A new Map made by Sir modman.  It is called "Double Cross" because you have to cross two rivers.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.filefront.com/16058501/double_cross.mgm"&gt;http://www.filefront.com/16058501/double_cross.mgm&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This is a release candidate, meaning if I feel like changing it..&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://img200.imageshack.us/img200/6269/ss32w.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="317" src="http://img200.imageshack.us/img200/6269/ss32w.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
More info in forum: &lt;a href="http://glest.org/glest_board/index.php?topic=5306.0"&gt;http://glest.org/glest_board/index.php?topic=5306.0&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-5441853035096384179?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/5441853035096384179?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/5441853035096384179?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/8-player-map-double-cross.html" title="8 player map &quot;Double Cross&quot;" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author></entry><entry gd:etag="W/&quot;DEICQH4-fCp7ImA9WxFQFEw.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-8574096399701062359</id><published>2010-05-09T07:37:00.000-07:00</published><updated>2010-05-09T07:49:21.054-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T07:49:21.054-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mods" /><title>Megaglest 3.3.4.3 released</title><content type="html">Whats new in megaglest?&lt;br /&gt;
&lt;br /&gt;
Version 3.3.4: &lt;br /&gt;
- Fog of war in scenarios is fixed &lt;br /&gt;
&lt;br /&gt;
Version 3.3.4:&lt;br /&gt;
- Fixed multiplayer related crashes from 3.3.3&lt;br /&gt;
- 'M'-key to redisplay faded messages&lt;br /&gt;
- Some fontwork again&lt;br /&gt;
- Windows is using OpenAL as default&lt;br /&gt;
- Waterbug fixed. Walking in water volume is now releated to the camera position.&lt;br /&gt;
&lt;br /&gt;
More info in forum:&amp;nbsp;&lt;a href="http://glest.org/glest_board/index.php?topic=5397.0"&gt;http://glest.org/glest_board/index.php?topic=5397.0&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-8574096399701062359?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/8574096399701062359?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/8574096399701062359?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/megaglest-3343-released.html" title="Megaglest 3.3.4.3 released" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author></entry><entry gd:etag="W/&quot;DEIAQX4_eyp7ImA9WxFQFEw.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-4445129365572098965</id><published>2010-04-11T02:41:00.001-07:00</published><updated>2010-05-09T07:49:00.043-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T07:49:00.043-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mods" /><title>Megaglest</title><content type="html">&lt;span style="font-size: 16pt; line-height: 1.3em;"&gt;&lt;b&gt;Welcome to  Megaglest!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Project homepage in general is:&lt;/b&gt;&lt;br /&gt;
&lt;a href="https://sourceforge.net/projects/megaglest/" target="_blank"&gt;https://sourceforge.net/projects/megaglest/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the stable megaglest  3.3.3:&lt;br /&gt;
&lt;a href="http://glest.org/glest_board/index.php?topic=5283.0" target="_blank"&gt;http://glest.org/glest_board/index.php?topic=5283.0&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;To  see more screenshots click on the picture!&lt;br /&gt;
&lt;a href="http://titusgames.de/screens/mparticles/index.html" target="_blank"&gt;&lt;img alt="" border="0" src="http://titusgames.de/screens/mparticles/001-screen64.jpeg.small.jpeg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;&lt;b&gt;Whats new in megaglest?&lt;/b&gt;&lt;br /&gt;
Version  3.3.3:&lt;br /&gt;
- Font size adjustment can be set in the ingame options.&lt;br /&gt;
-  Font colors can be toggled while playing using the 'C'-key.&lt;br /&gt;
- Bugfix  for windows, ingame options can change resolutions now.&lt;br /&gt;
- Font  Helvetica is used for linux and font Verdana is used for windows&lt;br /&gt;
-  Fontsizes can be set very detailed in glest.ini&lt;br /&gt;
- Fixed glest.ini&lt;br /&gt;
&lt;br /&gt;
Version  3.3.2:&lt;br /&gt;
- Changed windows version to use SDL and also added support  for OpenAL sound&lt;br /&gt;
&amp;nbsp;&amp;nbsp;(DirectSound is still the default)&lt;br /&gt;
- &lt;span style="color: red;"&gt;Sound issues for windows users are related to a bad  dsound.dll in the&lt;br /&gt;
&amp;nbsp;&amp;nbsp;mega-glest folder. Delete this file as it is not  required since DirectX should&lt;br /&gt;
&amp;nbsp;&amp;nbsp;already be installed on your Windows  installation.&lt;/span&gt;&lt;br /&gt;
- Textures may now be in any of the following  formats (tga, bmp, jpg and png)&lt;br /&gt;
- Scenarios, Techs and Factions all  allow for a custom 'loading' page when&lt;br /&gt;
&amp;nbsp;&amp;nbsp;starting a game. Mega-Glest  will look for a file called: loading_screen.*&lt;br /&gt;
&amp;nbsp;&amp;nbsp;where .* is any  supported graphic file type (tga, bmp, jpg and png). The&lt;br /&gt;
&amp;nbsp;&amp;nbsp;priority  is first in the scenario folder (if loading a scenario) if not found&lt;br /&gt;
&amp;nbsp;&amp;nbsp;it  looks in the faction root folder and if not found it will look in the  tech&lt;br /&gt;
&amp;nbsp;&amp;nbsp;folder.&lt;br /&gt;
- Screen Resolutions can be changed in the ingame  options menu now&lt;br /&gt;
- Added a LAN game auto-discovery feature. Clients  may click the 'Find LAN Games'&lt;br /&gt;
&amp;nbsp;&amp;nbsp;button to search on your local  network for another Computer hosting a&lt;br /&gt;
&amp;nbsp;&amp;nbsp;Mega-Glest game (a server).&lt;br /&gt;
-  Mega-Glest now actually uses the ServerPort setting in the glest.ini&lt;br /&gt;
&amp;nbsp;&amp;nbsp;(the  default port for glest is 61357)&lt;br /&gt;
- Added a read-only display ofthe  configured Server Port # when joining a network&lt;br /&gt;
&amp;nbsp;&amp;nbsp;game.&lt;br /&gt;
- Added  the ability to configure Fog of War per game session.&lt;br /&gt;
- Fully working  Photo Mode where you may take good photos of your mega-glest&lt;br /&gt;
&amp;nbsp;&amp;nbsp;game /  mao scenario by setting the value in glest.ini:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;PhotoMode=true&lt;br /&gt;
-  Added the ability to use a playername instead of the hostname when  playing&lt;br /&gt;
&amp;nbsp;&amp;nbsp;in a network game. Goto the options area (Options button on  main screen)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;and type your custom playername into the Network  Player Name edit box.&lt;br /&gt;
- Added the ability to rotate units when  creating a unit (before placing it)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;by pressing the R key (for  rotate)&lt;br /&gt;
- Added camera zoom in/ out (like in GAE) by using the scroll  wheel on your&lt;br /&gt;
&amp;nbsp;&amp;nbsp;scroll mouse&lt;br /&gt;
- Added MANY new configurable items  in glest.ini (some are optional and may not&lt;br /&gt;
&amp;nbsp;&amp;nbsp;be in the ini file.  Most options are described when you run the configurator&lt;br /&gt;
&amp;nbsp;&amp;nbsp;application.&lt;br /&gt;
-  Added the ability to run Glest full screen on multiple monitors&lt;br /&gt;
&amp;nbsp;&amp;nbsp;(currently  linux only) via the two settings in glest.ini:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;AutoMaxFullScreen=true&lt;br /&gt;
&amp;nbsp;&amp;nbsp;Windowed=false&lt;br /&gt;
-  Users may now save all user created context in their own customer  folder using&lt;br /&gt;
&amp;nbsp;&amp;nbsp;the glest.ini setting:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;UserData_Root=mydata/&lt;br /&gt;
&amp;nbsp;&amp;nbsp;where  mydata is a folder under the current glest folder. You may use ANY path&lt;br /&gt;
&amp;nbsp;&amp;nbsp;in  this setting.&lt;br /&gt;
- Glest allows users to specify a special folder to  read / write the ini and log&lt;br /&gt;
&amp;nbsp;&amp;nbsp;files. To do this set an environment  variable with the name:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;GLESTHOME=/mycustomerpathtoawritablefolder/&lt;br /&gt;
-  When experiencing problems, users may enable debugging to a logfile  using the&lt;br /&gt;
&amp;nbsp;&amp;nbsp;following glest.ini settings:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;DebugLogFile=debug.log&lt;br /&gt;
&amp;nbsp;&amp;nbsp;DebugMode=true&lt;br /&gt;
&amp;nbsp;&amp;nbsp;DebugNetwork=true&lt;br /&gt;
&amp;nbsp;&amp;nbsp;This  will log all debug information to a file in the glest folder called&lt;br /&gt;
&amp;nbsp;&amp;nbsp;debug.log&lt;br /&gt;
-  fixed a bug with not calling &lt;unitdied&gt; in lua scenario, when  died due&lt;br /&gt;
&amp;nbsp;&amp;nbsp;to running out of consumable ressources like food&lt;br /&gt;
-  fixed the bug which lets you loose the active command if one of your  unit dies.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;This was the problem that made it very hard to build  buildings when you are in&lt;br /&gt;
&amp;nbsp;&amp;nbsp;a battle for example.&lt;br /&gt;
- When a AI is  disable for a faction in a scenario this faction doesn't consume&lt;br /&gt;
&amp;nbsp;&amp;nbsp;consumable  ressources like food any more. &lt;br /&gt;
&lt;br /&gt;
Version 3.3.1:&lt;br /&gt;
- fixed a bug  with network consistency checks ( it wasn't completly active any more in  3.3.0 )&lt;br /&gt;
- network consistency checks are reported more user friendly  (on server and client )&lt;br /&gt;
- all network related errors should be  handled with a dialog and doesn't crash glest any more.&lt;br /&gt;
&lt;br /&gt;
Version  3.3.0:&lt;br /&gt;
- New multiplayer version of megaglest! It should be much more  stable now &lt;br /&gt;
&amp;nbsp;&amp;nbsp;and less choppy than original glest !&lt;br /&gt;
- New  disconnect messages and chat in connect menu .....&lt;br /&gt;
- Now with several  particles for every skill!&lt;br /&gt;
- black particles!&lt;br /&gt;
- Fire with smoke  for every "burnable" unit ( even walking/flying ones )&lt;br /&gt;
- 8 player  support&lt;br /&gt;
- Individual particle systems for damage indication&lt;br /&gt;
- More  particles everywhere in the data&lt;br /&gt;
- New snow&lt;br /&gt;
- Ingame option to  switch off all the new particles ( for slow machines )&lt;br /&gt;
- Morphing  ground units to flying units&lt;br /&gt;
- Damage-all switch in splash definition  works now&lt;br /&gt;
- Linux editor/g3dviewer/configurator are working and part  of the linux &lt;br /&gt;
&amp;nbsp;&amp;nbsp;distribution too now&lt;br /&gt;
- New maps&lt;br /&gt;
- New tileset  scrubland&lt;br /&gt;
- Editor with lots of comfort functions and 8 player  (*.mgm) support.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;The editor includes things like undo/redo, brush  copy , mouseover display now&lt;br /&gt;
&lt;br /&gt;
since Version 3.2.3:&lt;br /&gt;
- Only  needed factions are loaded ( thanks silnarm ). &lt;br /&gt;
- a weeker CPU player  was added for real beginners&lt;br /&gt;
- two new CPU players were added (  CPU-Mega and CPU-Easy )&lt;br /&gt;
- much much more data compared to glest (  factions/maps/tilesets ...)&lt;/unitdied&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-4445129365572098965?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4445129365572098965?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4445129365572098965?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/04/megaglest.html" title="Megaglest" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author></entry><entry gd:etag="W/&quot;DEECSHs-fCp7ImA9WxFQFEw.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-8473491048475153883</id><published>2010-04-11T02:39:00.000-07:00</published><updated>2010-05-09T07:51:09.554-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T07:51:09.554-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mods" /><title>megaglest ( 3.3.2 released! )</title><content type="html">&lt;span style="text-decoration: underline;"&gt;&lt;b&gt;Come and get it while its  hot, version 3.3.2 is released! &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
( &lt;a href="http://glest.org/glest_board/index.php?topic=4930.0" target="_blank"&gt;For more info about megaglest click here&lt;/a&gt; ) &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Windows  x86 Full installer:&lt;/b&gt;&lt;br /&gt;
&lt;a href="https://sourceforge.net/projects/megaglest/files/current_release/Mega-Glest-Installer-3.3.2.exe/download" target="_blank"&gt;download here&lt;/a&gt; ( update: install the windows  binaries below too, because they include a patch which is not in the  installer yet! )&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Windows x86 binaries:&lt;/b&gt;&lt;br /&gt;
&lt;a href="https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.2_i386_win32_bin.7z/download" target="_blank"&gt;download here&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Linux x86 binaries:&lt;/b&gt;&lt;br /&gt;
&lt;a href="https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.2_i386_linux_bin.tar.bz2/download" target="_blank"&gt;download here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Full Data package (for both  linux and windows, intended for new installs [not using the win32  installer]):&lt;/b&gt;&lt;br /&gt;
&lt;a href="https://sourceforge.net/projects/megaglest/files/current_release/megaglest-data-3.3.2.7z/download" target="_blank"&gt;download here&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Data Package UPDATES ONLY  (since the last major release of 3.3.0):&lt;/b&gt;&lt;br /&gt;
&lt;a href="https://sourceforge.net/projects/megaglest/files/current_release/megaglest-data-updates-3.3.2.7z/download" target="_blank"&gt;download here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Source Package:&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://sourceforge.net/projects/megaglest/files/current_release/megaglest-source-3.3.2.tar.bz2/download" target="_blank"&gt;download here&lt;/a&gt;&lt;br /&gt;
=================&lt;br /&gt;
&lt;br /&gt;
Here are  the release notes:&lt;br /&gt;
&lt;br /&gt;
Version 3.3.2:&lt;br /&gt;
- Changed windows version to  use SDL and also added support for OpenAL sound&lt;br /&gt;
&amp;nbsp;&amp;nbsp;(DirectSound is  still the default)&lt;br /&gt;
- Sound issues for windows users are related to a  bad dsound.dll in the &lt;br /&gt;
&amp;nbsp;&amp;nbsp;mega-glest folder. Delete this file as it is  not required since DirectX should&lt;br /&gt;
&amp;nbsp;&amp;nbsp;already be installed on your  Windows installation.&lt;br /&gt;
- Textures may now be in any of the following  formats (tga, bmp, jpg and png)&lt;br /&gt;
- Scenarios, Techs and Factions all  allow for a custom 'loading' page when &lt;br /&gt;
&amp;nbsp;&amp;nbsp;starting a game. Mega-Glest  will look for a file called: loading_screen.*&lt;br /&gt;
&amp;nbsp;&amp;nbsp;where .* is any  supported graphic file type (tga, bmp, jpg and png). The &lt;br /&gt;
&amp;nbsp;&amp;nbsp;priority  is first in the scenario folder (if loading a scenario) if not found&lt;br /&gt;
&amp;nbsp;&amp;nbsp;it  looks in the faction root folder and if not found it will look in the  tech&lt;br /&gt;
&amp;nbsp;&amp;nbsp;folder.&lt;br /&gt;
- Screen Resolutions can be changed in the ingame  options menu now&lt;br /&gt;
- Added a LAN game auto-discovery feature. Clients  may click the 'Find LAN Games'&lt;br /&gt;
&amp;nbsp;&amp;nbsp;button to search on your local  network for another Computer hosting a &lt;br /&gt;
&amp;nbsp;&amp;nbsp;Mega-Glest game (a server).&lt;br /&gt;
-  Mega-Glest now actually uses the ServerPort setting in the glest.ini&lt;br /&gt;
&amp;nbsp;&amp;nbsp;(the  default port for glest is 61357)&lt;br /&gt;
- Added a read-only display ofthe  configured Server Port # when joining a network&lt;br /&gt;
&amp;nbsp;&amp;nbsp;game.&lt;br /&gt;
- Added  the ability to configure Fog of War per game session.&lt;br /&gt;
- Fully working  Photo Mode where you may take good photos of your mega-glest&lt;br /&gt;
&amp;nbsp;&amp;nbsp;game /  mao scenario by setting the value in glest.ini:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;PhotoMode=true&lt;br /&gt;
-  Added the ability to use a playername instead of the hostname when  playing &lt;br /&gt;
&amp;nbsp;&amp;nbsp;in a network game. Goto the options area (Options button  on main screen) &lt;br /&gt;
&amp;nbsp;&amp;nbsp;and type your custom playername into the Network  Player Name edit box.&lt;br /&gt;
- Added the ability to rotate units when  creating a unit (before placing it) &lt;br /&gt;
&amp;nbsp;&amp;nbsp;by pressing the R key (for  rotate)&lt;br /&gt;
- Added camera zoom in/ out (like in GAE) by using the scroll  wheel on your &lt;br /&gt;
&amp;nbsp;&amp;nbsp;scroll mouse&lt;br /&gt;
- Added MANY new configurable items  in glest.ini (some are optional and may not&lt;br /&gt;
&amp;nbsp;&amp;nbsp;be in the ini file.  Most options are described when you run the configurator&lt;br /&gt;
&amp;nbsp;&amp;nbsp;application.&lt;br /&gt;
-  Added the ability to run Glest full screen on multiple monitors &lt;br /&gt;
&amp;nbsp;&amp;nbsp;(currently  linux only) via the two settings in glest.ini:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;AutoMaxFullScreen=true&lt;br /&gt;
&amp;nbsp;&amp;nbsp;Windowed=false&lt;br /&gt;
-  Users may now save all user created context in their own customer  folder using&lt;br /&gt;
&amp;nbsp;&amp;nbsp;the glest.ini setting:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;UserData_Root=mydata/&lt;br /&gt;
&amp;nbsp;&amp;nbsp;where  mydata is a folder under the current glest folder. You may use ANY path&lt;br /&gt;
&amp;nbsp;&amp;nbsp;in  this setting.&lt;br /&gt;
- Glest allows users to specify a special folder to  read / write the ini and log&lt;br /&gt;
&amp;nbsp;&amp;nbsp;files. To do this set an environment  variable with the name:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;GLESTHOME=/mycustomerpathtoawritablefolder/&lt;br /&gt;
-  When experiencing problems, users may enable debugging to a logfile  using the &lt;br /&gt;
&amp;nbsp;&amp;nbsp;following glest.ini settings:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;DebugLogFile=debug.log&lt;br /&gt;
&amp;nbsp;&amp;nbsp;DebugMode=true&lt;br /&gt;
&amp;nbsp;&amp;nbsp;DebugNetwork=true&lt;br /&gt;
&amp;nbsp;&amp;nbsp;This  will log all debug information to a file in the glest folder called &lt;br /&gt;
&amp;nbsp;&amp;nbsp;debug.log&lt;br /&gt;
-  fixed a bug with not calling &lt;unitdied&gt; in lua scenario, when  died due &lt;br /&gt;
&amp;nbsp;&amp;nbsp;to running out of consumable ressources like food&lt;br /&gt;
-  fixed the bug which lets you loose the active command if one of your  unit dies. &lt;br /&gt;
&amp;nbsp;&amp;nbsp;This was the problem that made it very hard to build  buildings when you are in &lt;br /&gt;
&amp;nbsp;&amp;nbsp;a battle for example.&lt;br /&gt;
- When a AI is  disable for a faction in a scenario this faction doesn't consume&lt;br /&gt;
&amp;nbsp;&amp;nbsp;consumable  ressources like food any more. &lt;/unitdied&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-8473491048475153883?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/8473491048475153883?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/8473491048475153883?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/04/megaglest-332-released.html" title="megaglest ( 3.3.2 released! )" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author></entry><entry gd:etag="W/&quot;DEMASHs7eCp7ImA9WxFQFEw.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-2593677063180803509</id><published>2010-01-05T02:43:00.000-08:00</published><updated>2010-05-09T07:47:29.500-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T07:47:29.500-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="resources" /><title>Glest interface icons to download</title><content type="html">&lt;div class="post" id="msg_31125"&gt;&lt;img alt="" border="0" height="300" src="http://josezanni.com/resources/upload/image/410/preview_low.png" width="400" /&gt;&lt;br /&gt;
&lt;br /&gt;
I have packed the icons of the game foldes and  upload to OpenGameArt to free download.&lt;br /&gt;
&lt;br /&gt;
I use Adobe Fireworks to  make the iconos, the source PNGs have layers, vector lines, gradients,  etc, and &lt;b&gt;only can be edited with Adobe Fireworks&lt;/b&gt; (sorry).&lt;br /&gt;
&lt;br /&gt;
OpenSourceArt:  &lt;a href="http://opengameart.org/content/magic-and-mechanic-gamee-interface-icons" target="_blank"&gt;http://opengameart.org/content/magic-and-mechanic-gamee-interface-icons&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Jose  Zanni blog: &lt;a href="http://josezanni.com/iconos-de-la-interfaz-del-glest-para-descargar" target="_blank"&gt;http://josezanni.com/iconos-de-la-interfaz-del-glest-para-descargar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Source  PNGs: &lt;a href="http://josezanni.com/resources/upload/link/410/icon-sources.7z" target="_blank"&gt;http://josezanni.com/resources/upload/link/410/icon-sources.7z&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-2593677063180803509?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/2593677063180803509?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/2593677063180803509?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/04/glest-interface-icons-to-download.html" title="Glest interface icons to download" /><author><name>José Zanni</name><uri>http://www.blogger.com/profile/04262607912012817846</uri><email>info@josezanni.com</email><gd:extendedProperty name="OpenSocialUserId" value="15204031499405094815" /></author></entry></feed>
