<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" gd:etag="W/&quot;C04CRX86cCp7ImA9WhRVFUU.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438</id><updated>2012-01-14T14:59:24.118-08:00</updated><category term="wip" /><category term="faction" /><category term="tilesets" /><category term="megaglest fork" /><category term="maps" /><category term="cards" /><category term="GCDM" /><category term="general" /><category term="resources" /><category term="mods" /><title>Glest blog</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>29</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Glest" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="glest" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">Glest</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;CEQFQnw9cCp7ImA9WhZVF00.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-4446275968616192398</id><published>2011-05-27T22:37:00.000-07:00</published><updated>2011-05-29T13:51:53.268-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-29T13:51:53.268-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="megaglest fork" /><title>MegaGlest 3.5.2 Released!</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://megaglest.org/"&gt;MegaGlest 3.5.2&lt;/a&gt; Released 5/26/11!&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 51);   line-height: 18px; -webkit-text-decorations-in-effect: none; font-family:'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana;font-size:12px;"  &gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="border-style: initial; border-color: initial; outline-width: initial; outline-color: initial; border-style: initial; border-color: initial; border-style: initial; border- font-style: inherit;color:initial;" &gt;&lt;u&gt;&lt;a href="http://megaglest.org/download.html"&gt;&lt;img src="http://i.imgur.com/3hG64.png" mce_src="http://megaglest.org/uploads/megaglest2011/titles/download_link.png" alt="Download" title="Download" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; " width="248" height="31" /&gt;&lt;/a&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-weight: bold;" href="http://chat.megaglest.org/"&gt;Have feedback? Join the #Glest IRC Channel on freenode.&lt;/a&gt; Or reply@ &lt;a href="http://glest.org/glest_board/index.php?topic=7187.0"&gt;our forum thread.&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://www.youtube.com/embed/33Ez8mc_PUY" allowfullscreen="" width="425" frameborder="0" height="349"&gt;&lt;/iframe&gt;&lt;/div&gt;Changelog:&lt;br /&gt;&lt;br /&gt;v3.5.2&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Lots of work to make MegaGlest a Linux distro friendly package (Debian, Arch, etc)&lt;/li&gt;&lt;li&gt;Added Support for Russian and Ukrainian with proper fonts in Linux if installed.&lt;/li&gt;&lt;li&gt;Map editor now supports diagonal flipping&lt;/li&gt;&lt;li&gt;Windows users now have a shortcut to the mod folder in their MegaGlest programs Menu.&lt;/li&gt;&lt;li&gt;Bug fixes including:&lt;/li&gt;&lt;li&gt; Fix corrupted g3d viewer screenshots, and automatic screenshot mode does not steal focus for Linux users&lt;/li&gt;&lt;li&gt; - Proper network disconnect detection when connection drops in an abnormal way&lt;/li&gt;&lt;li&gt; - Avoid crash when user has no soundcard installed&lt;/li&gt;&lt;li&gt; - Better video handling for buggy opengl drivers that don't properly handle non power of two textures&lt;/li&gt;&lt;li&gt; - Better support for non ASCII file paths (like Japanese, etc) for international users and Unicode enabled parts of the code&lt;/li&gt;&lt;/ul&gt;v3.5.1&lt;ul&gt;&lt;li&gt;Much better pathfinder performance&lt;/li&gt;&lt;li&gt;Allow servers to temporary block specified network players from the game lobby&lt;/li&gt;&lt;li&gt;Better Linux distro packaing support (by default megaglest works in standard linux paths and make install added)&lt;/li&gt;&lt;li&gt;Game data cleanup (duplicate sound files have been merged in megapack) and non free content replaced.&lt;/li&gt;&lt;li&gt; (autumn and desert tilesets)&lt;/li&gt;&lt;li&gt;Displayed up to 15 queued commands (observers can view all players queued commands)&lt;/li&gt;&lt;li&gt;- Allow factions in a techtree to share common data using the special tag in xml files $COMMONDATAPATH&lt;/li&gt;&lt;li&gt; which points to the techtrees commondata/ folder.&lt;/li&gt;&lt;li&gt;standardized games and tools startup scripts with names starting with 'startup_'&lt;/li&gt;&lt;li&gt;updated translations for German, Italian and French&lt;/li&gt;&lt;li&gt;bugfixes reported in 3.5.0&lt;/li&gt;&lt;li&gt;AI enhancements (better repair, and safer build positions)&lt;/li&gt;&lt;li&gt;Improved network code, fixes some out of synch issues.&lt;/li&gt;&lt;li&gt;Display players svn revision# in network game lobby&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 51);   font-family:'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana;font-size:12px;"  &gt;&lt;a href="http://www.facebook.com/pages/MegaGlest/201365899904830" mce_href="http://www.facebook.com/pages/MegaGlest/201365899904830" target="_blank" title="Like us on Facebook" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; color: rgb(167, 18, 18); outline-style: none; outline-width: initial; outline-color: initial; text-decoration: underline; "&gt;&lt;img src="http://i.imgur.com/KkyJq.png" mce_src="http://i.imgur.com/KkyJq.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; " width="48" height="48" /&gt;&lt;/a&gt; &lt;a href="http://twitter.com/#%21/megaglest" mce_href="http://twitter.com/#!/megaglest" target="_blank" title="Follow us on Twitter" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; color: rgb(0, 0, 0); outline-style: none; outline-width: initial; outline-color: initial; text-decoration: underline; "&gt;&lt;img src="http://i.imgur.com/gK8wE.png" mce_src="http://i.imgur.com/gK8wE.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; " width="48" height="48" /&gt;&lt;/a&gt; &lt;a href="http://youtube.com/ultifd" mce_href="http://youtube.com/ultifd" target="_blank" title="Subscribe to our Youtube Channel"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="border-style: initial; border-color: initial; outline-width: initial; outline-color: initial; border-style: initial; border-color: initial; border-style: initial; border- font-style: inherit; color:initial;" &gt;&lt;img src="http://i.imgur.com/rnS2v.png" mce_src="http://i.imgur.com/rnS2v.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; " width="48" height="48" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="border-style: initial; border-color: initial; outline-width: initial; outline-color: initial; border-style: initial; border-color: initial; border-style: initial; border- font-style: inherit; color:initial;" &gt;&lt;u&gt;&lt;a href="http://www.moddb.com/games/megaglest"&gt;&lt;img mce_src="http://i.imgur.com/KdCPR.png" src="http://i.imgur.com/KdCPR.png" alt="Visit out ModDB Page!" title="Visit out ModDB Page!" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; " width="48" height="48" /&gt;&lt;/a&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-4446275968616192398?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/4446275968616192398/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2011/05/megaglest-352-released.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4446275968616192398?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4446275968616192398?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2011/05/megaglest-352-released.html" title="MegaGlest 3.5.2 Released!" /><author><name>Ultifd</name><uri>http://www.blogger.com/profile/14901380612967325288</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_KxqJC1jdECo/TPglvhyQErI/AAAAAAAAAAs/PfUQ1WPRTF4/s1600-R/towerofsoulsattackon.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/33Ez8mc_PUY/default.jpg" height="72" width="72" /><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;D04MRnwzeip7ImA9WhZQFUU.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-3741016801759332646</id><published>2011-04-23T12:11:00.000-07:00</published><updated>2011-04-23T12:13:07.282-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-23T12:13:07.282-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="megaglest fork" /><title>MegaGlest 3.5.0 Release</title><content type="html">- Menu changes to better group similar items&lt;br /&gt;
- Added Blender related tools in blender sub folder&lt;br /&gt;
- Modified binary and script names for Linux builds to avoid conflicts with original glest&lt;br /&gt;
- Added preview info in mod menu, scenario menu and tutorials&lt;br /&gt;
- End game stats have more info now&lt;br /&gt;
- Added more validations for modders for techtrees and scenarios (commandline options)&lt;br /&gt;
- Bugfix for OpenAL (now works in v 1.13)&lt;br /&gt;
- Updates to Romans faction&lt;br /&gt;
- Network messages generated by the game are now displayed in the local users selected language&lt;br /&gt;
- Support for custom credits (add the file data/core/menu/credits.txt)&lt;br /&gt;
- More AI player improvements&lt;br /&gt;
- Default screenshot format is now jpg (configurable in options menu)&lt;br /&gt;
- Fixed some performance problems with 'stuck' units&lt;br /&gt;
- improved resource selection&lt;br /&gt;
- performance improvements, now make it possible to play with more units and slower hardware than before.&lt;br /&gt;
- new maps with cliffs and higher terrain&lt;br /&gt;
- support for sending 7z tilesets and techtrees over network&lt;br /&gt;
- new game mod management console to download new game content or remove existing mod content&lt;br /&gt;
- multi-threaded pathfinding for better performance when many units are moving&lt;br /&gt;
- CPU AI player improvements (units get unstuck more often and stationary air units attack more efficiently)&lt;br /&gt;
- new tileset and resource particle support.&lt;br /&gt;
- added jpg screenshot support&lt;br /&gt;
- optional compressed GPU texture support&lt;br /&gt;
- improved harvesting and resource selection&lt;br /&gt;
- better support for multiple platform compiling&lt;br /&gt;
- Modifiable keyboard hotkeys&lt;br /&gt;
- bugfixes for map editor and g3d viewer to work more stable on multiple platforms&lt;br /&gt;
- LSB conform ".megaglest" usage&lt;br /&gt;
&lt;br /&gt;
More: &lt;a href="http://glest.org/glest_board/index.php?topic=6959.0"&gt;Glest Forum&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-3741016801759332646?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/3741016801759332646/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2011/04/megaglest.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3741016801759332646?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3741016801759332646?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2011/04/megaglest.html" title="MegaGlest 3.5.0 Release" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;Dk8EQ3k6cSp7ImA9Wx9UFEo.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-404692854711338823</id><published>2011-02-11T17:37:00.000-08:00</published><updated>2011-02-11T17:40:02.719-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-11T17:40:02.719-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="GCDM" /><title>Glest Community Development Monthly - Issue 38</title><content type="html">The latest Glest Community Development Newsletter has been posted at &lt;a href="http://glest.org/glest_board/index.php?topic=6554.msg67209#msg67209"&gt;The Glest Forums&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-404692854711338823?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/404692854711338823/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2011/02/glest-community-development-monthly.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/404692854711338823?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/404692854711338823?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2011/02/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 38" /><author><name>Ultifd</name><uri>http://www.blogger.com/profile/14901380612967325288</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_KxqJC1jdECo/TPglvhyQErI/AAAAAAAAAAs/PfUQ1WPRTF4/s1600-R/towerofsoulsattackon.png" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DkAFRX46cSp7ImA9Wx9UFEo.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-7649740183742239632</id><published>2011-02-01T20:17:00.000-08:00</published><updated>2011-02-11T17:38:34.019-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-11T17:38:34.019-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="megaglest fork" /><title>MegaGlest 3.4.0 Released!</title><content type="html">&lt;a href="http://megaglest.org/"&gt;MegaGlest 3.4.0&lt;/a&gt; released 2/1/11!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Downloads here: &lt;a href="http://megaglest.org/download.html"&gt;http://megaglest.org/download.html&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://chat.megaglest.org/"&gt;If you want to play a multiplayer game or you need help, join the #Glest IRC Channel on freenode.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/PcCijTN3yNY?fs=1" allowfullscreen="" width="425" frameborder="0" height="344"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;v3.4.0&lt;br /&gt;&lt;br /&gt;- new attack alarms use visual and audio cues to indicate when and where you or your team are under attack&lt;br /&gt;- new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)&lt;br /&gt;- new network file transfer system current allows servers to send missing maps and tilesets to clients&lt;br /&gt;- new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)&lt;br /&gt;- improved sound handling for better stability and smoother game play&lt;br /&gt;- CPU AI players now can have their resource multiplier manually changed&lt;br /&gt;- new fog of war setting allows showing resources on the map at game start (thanks GAE team)&lt;br /&gt;- many new commandline options (try --help to see)&lt;br /&gt;- texture compression for video cards that support it&lt;br /&gt;- improved AI players are much harder to defeat&lt;br /&gt;- new Romans_beta faction in megapack&lt;br /&gt;- new language translations&lt;br /&gt;- new tilesets, maps, scenarios and tutorials&lt;br /&gt;- G3D Viewer enhancements including PNG screenshots with alpha transparency option&lt;br /&gt;- performance improvements for both rendering and network play&lt;br /&gt;- FreeBSD support has been added in this release&lt;br /&gt;- bugfixes discovered in 3.3.7.2&lt;br /&gt;&lt;br /&gt;Changelog for older version:&lt;br /&gt;v3.3.7&lt;br /&gt;&lt;br /&gt;- Significant game play performance improvements.&lt;br /&gt;- Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!&lt;br /&gt;- Players can now tell multiple units to build a new unit all at the same time (multi-build)&lt;br /&gt;- Particle and Transparency improvements&lt;br /&gt;- Map Preview in game lobby&lt;br /&gt;- Added ability to pick a random faction in the game lobby&lt;br /&gt;- Added ability to be a non-player and Observe a network game (becoming an Observer)&lt;br /&gt;- Added ability to change playername in game lobby&lt;br /&gt;- Added new map filter (to display maps with x players)&lt;br /&gt;- AI Player improvements&lt;br /&gt;- Added new LUA functions and events (see wiki for details).&lt;br /&gt;- Added numerous new commandline options (use --help to see a detailed list)&lt;br /&gt;- Improved network performance&lt;br /&gt;- Masterserver PHP scripts will now run on a Microsoft Windows Server&lt;br /&gt;- Added ability to move / size UI components in a custom manner&lt;br /&gt;- Many bugfixes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-7649740183742239632?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/7649740183742239632/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2011/02/megaglest-340-released.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/7649740183742239632?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/7649740183742239632?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2011/02/megaglest-340-released.html" title="MegaGlest 3.4.0 Released!" /><author><name>Ultifd</name><uri>http://www.blogger.com/profile/14901380612967325288</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_KxqJC1jdECo/TPglvhyQErI/AAAAAAAAAAs/PfUQ1WPRTF4/s1600-R/towerofsoulsattackon.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/PcCijTN3yNY/default.jpg" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CUIGSXszeCp7ImA9Wx9XF0g.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-1592199930262609644</id><published>2011-01-11T05:44:00.000-08:00</published><updated>2011-01-11T05:45:28.580-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-11T05:45:28.580-08:00</app:edited><title>Glest Community Development Monthly - Issue 37</title><content type="html">The latest Glest Community Development Newsletter has been posted at &lt;a href="http://glest.org/glest_board/index.php?topic=6422.msg65407#msg65407"&gt;The Glest Forums&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-1592199930262609644?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/1592199930262609644/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2011/01/glest-community-development-monthly.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/1592199930262609644?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/1592199930262609644?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2011/01/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 37" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CE8AQn07eyp7ImA9Wx9REEo.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-3604467564792214667</id><published>2010-12-11T05:05:00.000-08:00</published><updated>2010-12-11T05:07:23.303-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-11T05:07:23.303-08:00</app:edited><title>Glest Community Development Monthly - Issue 36</title><content type="html">The latest Glest Community Development Newsletter has been posted at &lt;a href="http://glest.org/glest_board/index.php?topic=6140.msg62322#msg62322"&gt;The Glest Forums&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-3604467564792214667?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/3604467564792214667/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/12/glest-community-development-monthly.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3604467564792214667?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3604467564792214667?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/12/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 36" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CkcHSH0zeSp7ImA9Wx9SE00.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-6216173809673544501</id><published>2010-12-02T06:26:00.000-08:00</published><updated>2010-12-02T06:27:19.381-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-02T06:27:19.381-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="general" /><title>Glest on "111 free games on 11 minuts"</title><content type="html">Glest game is in the first minute. Thanks to samuel86!&lt;br /&gt;
&lt;br /&gt;
Original title: &lt;b&gt;111 kostenlose Spiele in 11 Minuten&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;object height="261" width="420"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oCbLgvO4pSs?fs=1&amp;amp;hl=es_ES&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;

&lt;/param&gt;
&lt;param name="allowFullScreen" value="true"&gt;

&lt;/param&gt;
&lt;param name="allowscriptaccess" value="always"&gt;

&lt;/param&gt;
&lt;embed src="http://www.youtube.com/v/oCbLgvO4pSs?fs=1&amp;amp;hl=es_ES&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="261"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-6216173809673544501?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/6216173809673544501/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/12/glest-on-111-free-games-on-11-minuts.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6216173809673544501?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6216173809673544501?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/12/glest-on-111-free-games-on-11-minuts.html" title="Glest on &quot;111 free games on 11 minuts&quot;" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CEIHQnYzeSp7ImA9Wx9TGEg.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-3413216098118428041</id><published>2010-11-27T02:07:00.000-08:00</published><updated>2010-11-27T02:08:53.881-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-27T02:08:53.881-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="general" /><title>Vote for Glest!</title><content type="html">Glest is nominated for best game in &lt;a href="http://www.portalprogramas.com/software-libre/premios/proyecto/71"&gt;PortalProgramas.com&lt;/a&gt;, it is on the final &lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;phase &lt;/span&gt;&lt;/span&gt;of &lt;b&gt;Best Open Source game&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
You can help by voting for the game here: 
&lt;a href="http://www.portalprogramas.com/software-libre/premios/proyecto/71" target="_blank"&gt;http://www.portalprogramas.&lt;wbr&gt;&lt;/wbr&gt;com/software-libre/premios/proyecto/71&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
30 november is the close day.&amp;nbsp; Vote now!! :P :D&lt;br /&gt;
&amp;nbsp;

&lt;a class="PPPVoto" href="http://www.portalprogramas.com/software-libre/premios/proyecto/71" title="Votar por Glest en los Premios PortalProgramas"&gt;Votar por Glest&lt;/a&gt;
&lt;style&gt;
a.PPPVoto{font-family:Arial;text-decoration:none;padding:7px 0 0 20px;width:230px;height:70px;display:block;font-size:70%;background:#000 url('http://91.121.23.67/stk/www.portalprogramas.com/imagenes/premios-software-libre/votarPrograma.png') no-repeat 0 0;color:#338800;}a.PPPVoto span{display:block;font-size:150%;font-weight:bold;margin-top:-1px;}
&lt;/style&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-3413216098118428041?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/3413216098118428041/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/11/vote-for-glest.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3413216098118428041?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3413216098118428041?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/11/vote-for-glest.html" title="Vote for Glest!" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;C08CSHk5eSp7ImA9Wx9TGEg.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-9000858817320023884</id><published>2010-11-27T01:55:00.000-08:00</published><updated>2010-11-27T01:57:49.721-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-27T01:57:49.721-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cards" /><title>Cards of the Glest units</title><content type="html">Author: &lt;b&gt;&lt;a href="http://glest.org/glest_board/index.php?action=profile;u=4701" title="View the profile of wciow"&gt;wciow&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
More info: &lt;b&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=6202.0;topicseen"&gt;Glest board&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tech faction:&lt;/b&gt;&lt;br /&gt;
&lt;img border="0" height="320" src="http://img227.imageshack.us/img227/5104/airbalista.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img192.imageshack.us/img192/2254/airship.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img190.imageshack.us/img190/9740/archerr.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img38.imageshack.us/img38/1074/battlemachine.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img191.imageshack.us/img191/2086/catapult.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img12.imageshack.us/img12/6510/cownp.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img802.imageshack.us/img802/5960/guardl.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img528.imageshack.us/img528/3310/horseman.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img44.imageshack.us/img44/8518/ornithopter.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img413.imageshack.us/img413/6552/pigh.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img40.imageshack.us/img40/1870/swordmanc.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img534.imageshack.us/img534/6756/techinican.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img811.imageshack.us/img811/8041/workers.jpg" width="240" /&gt;


&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Magic faction:&lt;/b&gt;&lt;br /&gt;
&lt;img border="0" height="320" src="http://img225.imageshack.us/img225/2724/archmage.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img24.imageshack.us/img24/5411/behemothb.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img29.imageshack.us/img29/3247/daemoni.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img694.imageshack.us/img694/3443/dragonukr.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img502.imageshack.us/img502/7951/drakerider.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img408.imageshack.us/img408/9443/evildragon.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img522.imageshack.us/img522/4010/ghostarmour.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img208.imageshack.us/img208/3117/golemq.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img97.imageshack.us/img97/3286/initiatej.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img155.imageshack.us/img155/4584/powergolem.jpg" width="240" /&gt;

&lt;img border="0" height="320" src="http://img38.imageshack.us/img38/2534/summoner.jpg" width="240" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-9000858817320023884?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/9000858817320023884/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/11/cards-of-glest-units.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/9000858817320023884?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/9000858817320023884?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/11/cards-of-glest-units.html" title="Cards of the Glest units" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;DUMCSXs4eip7ImA9Wx5aFEo.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-6859671664984565402</id><published>2010-11-11T04:07:00.000-08:00</published><updated>2010-11-11T04:11:08.532-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-11T04:11:08.532-08:00</app:edited><title>Glest Community Development Monthly - Issue 35</title><content type="html">The latest Glest Community Development Newsletter has been posted at &lt;a href="http://glest.org/glest_board/index.php?topic=6028.msg60564#msg60564"&gt;The Glest Forums&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-6859671664984565402?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/6859671664984565402/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/11/glest-community-development-monthly.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6859671664984565402?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6859671664984565402?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/11/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 35" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CEADQ3czfip7ImA9Wx5aEEg.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-2006558559957127294</id><published>2010-11-06T07:10:00.000-07:00</published><updated>2010-11-06T07:12:52.986-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-06T07:12:52.986-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="faction" /><title>Military Tech Tree</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img201.imageshack.us/img201/6650/forumsize.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="148" src="http://img201.imageshack.us/img201/6650/forumsize.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img517.imageshack.us/img517/9445/military1b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://img517.imageshack.us/img517/9445/military1b.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img199.imageshack.us/img199/290/military2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://img199.imageshack.us/img199/290/military2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Military is a free game mod using 
the Glest Advanced Engine. It boasts powerful graphics, easy 
playability, and varying difficulties. Based upon the future, Military 
will leave you revitalized and wanting more!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;About&lt;/b&gt;&lt;br /&gt;
Many years in the future, in the 2030 era, things are peaceful. Or for the 
most part, that is. However, not everyone want peace. Some would seek to
 use distruction and mayhem, threatening the world's balance. Thus, we 
must fight against these murderers, seeking for eternal peace, 
someday... Over time, technology has changed in some ways. New resources
 exist, and populations soar. Weapons have changed little over the past 
30 years. Sure, they have grown faster, more powerful, more dangerous, 
but the basic style has been preserved.&lt;br /&gt;
&lt;br /&gt;
Even if we defeat those who seek to destroy our planet, another will step forward to take 
their place. So why do we fight? Why throw away the lives of our 
soldiers like we would to a rabid dog? Simple, we fight to protect those
 who cannot protect themselves. We fight for the good of others, with an
 eternal dream of peace. We most likely will not live to see that day, 
but we fight so that our children and grandchildren may have better luck
 than you.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;That&lt;/b&gt;, is what Military is.&lt;br /&gt;
&lt;br /&gt;
More info: &lt;b&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=3802.0"&gt;Glest forum&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-2006558559957127294?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/2006558559957127294/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/11/military-tech-tree.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/2006558559957127294?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/2006558559957127294?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/11/military-tech-tree.html" title="Military Tech Tree" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;CUUFSXc8eip7ImA9Wx5bFkU.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-4733511183319618399</id><published>2010-11-02T00:33:00.000-07:00</published><updated>2010-11-02T00:33:38.972-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-02T00:33:38.972-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="faction" /><category scheme="http://www.blogger.com/atom/ns#" term="wip" /><title>Undead faction (wip)</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Glest%20Other/Glest%20Tileset/undead_screen2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Glest%20Other/Glest%20Tileset/undead_screen2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
It is a work in process from &lt;b&gt;&lt;a href="http://glest.org/glest_board/index.php?action=profile;u=4701" title="View the profile of wciow"&gt;wciow&lt;/a&gt;&lt;/b&gt; user. Download &amp;amp; more info: &lt;a href="http://glest.org/glest_board/index.php?topic=5985.0"&gt;Glest forum&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-4733511183319618399?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/4733511183319618399/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/11/undead-faction-wip.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4733511183319618399?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4733511183319618399?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/11/undead-faction-wip.html" title="Undead faction (wip)" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEIERHcyeCp7ImA9Wx5bEUw.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-8874575338268629812</id><published>2010-10-26T11:08:00.000-07:00</published><updated>2010-10-26T11:08:25.990-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-26T11:08:25.990-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mods" /><title>Japanese Faction Mod</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://photofriend.jp/u/66205/dc94484c01f5fceb98b04d6bf595399320000000000001496727.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://photofriend.jp/u/66205/dc94484c01f5fceb98b04d6bf595399320000000000001496727.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://photofriend.jp/u/66205/da726107f86da529083dbfe25252f33980000000000001497122.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="249" src="http://photofriend.jp/u/66205/da726107f86da529083dbfe25252f33980000000000001497122.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://photofriend.jp/u/66205/d3e6b8525dbed82196114708d6aa9e9070000000000001497123.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://photofriend.jp/u/66205/d3e6b8525dbed82196114708d6aa9e9070000000000001497123.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Hagekura &lt;/b&gt;is making making a japanese faction for Glest, it is intended for work with all variations of Glest (Vanilla Glest, GAE, Megaglest).&lt;br /&gt;
&lt;br /&gt;
The mod is based on historical 16~17th century japan(there will be no-fantasy units). At the time Japan was under a civil war and the era was known for "SENGOKU JIDAI (era of warring states)".&lt;br /&gt;
Large
 variety of units will be included in this mod.such as 
ashigaru(conscripted spearman), archer, arquebuser, swordsman, armoured 
samurai, mounted samurai, cannon, warrior monks and ninjas &lt;img alt="Grin" border="0" src="http://glest.org/glest_board/Smileys/SoLoSMiLeYS1/grin.gif" /&gt;.along with many japanese traditional style buildings.&lt;br /&gt;
&lt;br /&gt;
Currently it is done 70% of units and buildings.&lt;br /&gt;
&lt;br /&gt;
More info: &lt;b&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=6103.0;topicseen"&gt;Glest forum&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-8874575338268629812?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/8874575338268629812/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/10/japanese-faction-mod.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/8874575338268629812?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/8874575338268629812?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/10/japanese-faction-mod.html" title="Japanese Faction Mod" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;D0EFSXo5eyp7ImA9Wx5UGE4.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-2831775812378692643</id><published>2010-10-23T05:03:00.000-07:00</published><updated>2010-10-23T05:06:58.423-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-23T05:06:58.423-07:00</app:edited><title>Glest Community Development Monthly - Issue 34</title><content type="html">You can find the post over at &lt;a href="http://glest.org/glest_board/index.php?topic=5885.msg59241#msg59241"&gt;The Glest Forums&lt;/a&gt;. Due to time constraints I won't be posting a copy here for this version.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-2831775812378692643?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/2831775812378692643/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/10/glest-community-development-monthly.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/2831775812378692643?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/2831775812378692643?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/10/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 34" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DkMNR38yeSp7ImA9Wx5UE00.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-3904176537387188611</id><published>2010-10-10T03:24:00.000-07:00</published><updated>2010-10-17T01:34:56.191-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-17T01:34:56.191-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="megaglest fork" /><title>Mega Glest 3.3.7 release</title><content type="html">&lt;object height="250" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5tiQH7UV-5Y?fs=1&amp;amp;hl=es_ES"&gt;

&lt;/param&gt;
&lt;param name="allowFullScreen" value="true"&gt;

&lt;/param&gt;
&lt;param name="allowscriptaccess" value="always"&gt;

&lt;/param&gt;
&lt;embed src="http://www.youtube.com/v/5tiQH7UV-5Y?fs=1&amp;amp;hl=es_ES" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="250"&gt;&lt;/embed&gt;&lt;/object&gt;

&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Significant game play performance improvements.&lt;/li&gt;
&lt;li&gt;Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!&lt;/li&gt;
&lt;li&gt;Players can now tell multiple units to build a new unit all at the same time (multi-build)&lt;/li&gt;
&lt;li&gt;Particle and Transparency improvements&lt;/li&gt;
&lt;li&gt;Map Preview in game lobby&lt;/li&gt;
&lt;li&gt;Added ability to pick a random faction in the game lobby&lt;/li&gt;
&lt;li&gt;Added ability to be a non-player and Observe a network game (becoming an Observer)&lt;/li&gt;
&lt;li&gt;Added ability to change playername in game lobby&lt;/li&gt;
&lt;li&gt;Added new map filter (to display maps with x players)&lt;/li&gt;
&lt;li&gt;AI Player improvements&lt;/li&gt;
&lt;li&gt;Added new LUA functions and events (see wiki for details).&lt;/li&gt;
&lt;li&gt;Added numerous new commandline options (use --help to see a detailed list)&lt;/li&gt;
&lt;li&gt;Improved network performance&lt;/li&gt;
&lt;li&gt;Masterserver PHP scripts will now run on a Microsoft Windows Server&lt;/li&gt;
&lt;li&gt;Added ability to move / size UI components in a custom manner&lt;/li&gt;
&lt;li&gt;Many bugfixes.&lt;/li&gt;
&lt;/ul&gt;
Downloads and information: &lt;b&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=6010.0"&gt;Glest forum&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
News on russian gamedev site: &lt;a href="http://uraldev.ru/news/id/2071"&gt;UralDev.ru&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-3904176537387188611?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/3904176537387188611/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/10/mega-glest-337-release.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3904176537387188611?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3904176537387188611?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/10/mega-glest-337-release.html" title="Mega Glest 3.3.7 release" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CU4HRn04fyp7ImA9Wx5XF0o.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-8667883765555412443</id><published>2010-09-17T18:34:00.000-07:00</published><updated>2010-09-17T18:38:57.337-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-17T18:38:57.337-07:00</app:edited><title>Glest Community Development Monthly - Issue 33</title><content type="html">Welcome to the thirty-third issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. Smile&lt;br /&gt;&lt;br /&gt;NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;Additions are more likely to be added to this list if it uses the same format I have used.&lt;br /&gt;&lt;br /&gt;Format:&lt;br /&gt;day Month&lt;br /&gt;- Poster does something. link/reference&lt;br /&gt;&lt;br /&gt;Note the capital letter for the poster and 0 is in front for single digit day numbers (ie 01-09).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5884.msg59240#msg59240"&gt;Link to forum post&lt;/a&gt;&lt;br /&gt;----------------&lt;br /&gt;&lt;br /&gt;The next issue is scheduled for 11 October 2010.&lt;br /&gt;&lt;a href="https://sourceforge.net/apps/trac/glestae/"&gt;&lt;br /&gt;GAE Bug Tracker fixes&lt;/a&gt;&lt;br /&gt;MegaGlest &lt;a href="http://sourceforge.net/projects/megaglest/"&gt;project&lt;/a&gt;/&lt;a href="http://sourceforge.net/tracker/?func=browse&amp;group_id=300350&amp;atid=1266779"&gt;tracker&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;General Announcements:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2010&lt;br /&gt;05 September&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5622.msg59006#new"&gt;Zoythrus shows update of Crincillin.&lt;/a&gt; &lt;br /&gt;24 August&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=4402.msg58464#msg58464"&gt;Mark releases Dark Magic v 10-8-23.&lt;/a&gt; &lt;br /&gt;20 August&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=4402.msg58354#msg58354"&gt;Mark makes icons for Dark Magic&lt;/a&gt;. &lt;br /&gt;16 August&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5806.msg58212#msg58212"&gt;ElimiNator releases Hunter mod.&lt;/a&gt; &lt;br /&gt;15 August&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5229.msg58129#msg58129"&gt;Tiger releases Whimsical Forest v0.04.&lt;/a&gt; &lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3802.msg58136#msg58136"&gt;Omega releases Military Tech Tree v2.4.&lt;/a&gt; &lt;br /&gt;14 August&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5451.msg58053#msg58053"&gt;ElimiNator uploads British tech.&lt;/a&gt; &lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5800.msg58079#msg58079"&gt;Silnarm shows new features in GAE 0.3.&lt;/a&gt; &lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5795.msg58014#msg58014"&gt;Hailstone posts GCD 32.&lt;/a&gt; &lt;br /&gt;12 August&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5785.msg57935#msg57935"&gt;Softcoder releases MegaGlest 3.3.6.&lt;/a&gt; &lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=4402.msg57916#msg57916"&gt;Ultifd shows screenshots of Dark Magic.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-8667883765555412443?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/8667883765555412443/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/09/glest-community-development-monthly.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/8667883765555412443?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/8667883765555412443?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/09/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 33" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CEMMQ38-cSp7ImA9Wx5SGEs.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-3197309569992812530</id><published>2010-08-13T07:24:00.001-07:00</published><updated>2010-08-15T01:54:42.159-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-08-15T01:54:42.159-07:00</app:edited><title>Glest Community Development Monthly - Issue 32</title><content type="html">Read at &lt;a href="http://glest.org/glest_board/index.php?topic=5795.msg58014#msg58014"&gt;Glest Forums&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-3197309569992812530?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/3197309569992812530/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/08/glest-community-development-monthly.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3197309569992812530?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3197309569992812530?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/08/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 32" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DUYNSH84eyp7ImA9WxFbGE4.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-6752756373946236378</id><published>2010-07-11T01:31:00.000-07:00</published><updated>2010-07-11T01:33:19.133-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-11T01:33:19.133-07:00</app:edited><title>Glest Community Development Monthly - Issue 31</title><content type="html">Welcome to the thirty-first issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)&lt;br /&gt;&lt;br /&gt;NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;Additions are more likely to be added to this list if it uses the same format I have used.&lt;br /&gt;&lt;br /&gt;Format:&lt;br /&gt;day Month&lt;br /&gt;- Poster does something. link/reference&lt;br /&gt;&lt;br /&gt;Note the capital letter for the poster and 0 is in front for single digit day numbers.&lt;br /&gt;----------------&lt;br /&gt;&lt;br /&gt;The next issue is scheduled for 11 August 2010.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sourceforge.net/apps/trac/glestae/"&gt;GAE Bug Tracker fixes&lt;/a&gt; &lt;br /&gt;MegaGlest &lt;a href="http://sourceforge.net/projects/megaglest/"&gt;project&lt;/a&gt;/&lt;a href="http://sourceforge.net/tracker/?func=browse&amp;group_id=300350&amp;atid=1266779"&gt;tracker&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;General Announcements:&lt;br /&gt;- &lt;a href="http://glestblog.blogspot.com/"&gt; I created a script to format this better for the blog.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2010 (June - July)&lt;br /&gt;11 July&lt;br /&gt;- Silnarm fixes AI bugs in GAE. GAE SVN r680&lt;br /&gt;09 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5714.msg56234#msg56234"&gt; Hairy cat makes another map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5229.msg56276#msg56276"&gt; Tiger updates Whimsical Forest Theme.&lt;/a&gt;&lt;br /&gt;08 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5714.msg56081#msg56081"&gt; Hairy cat makes down vs up map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5714.msg56075#msg56075"&gt; Hairy cat makes a map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5715.msg56094#msg56094"&gt; Softcoder releases MegaGlest 3.3.5.1 alpha.&lt;/a&gt;&lt;br /&gt;07 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55951#msg55951"&gt; ChupaReaper uploads Necribus.&lt;/a&gt;&lt;br /&gt;06 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55827#msg55827"&gt; ChupaReaper splits up Malevolent Rising download.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5171.msg55760#msg55760"&gt; Weedkiller posts concept art.&lt;/a&gt;&lt;br /&gt;04 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5679.msg55669#msg55669"&gt; Softcoder releases MegaGlest 3.3.5.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5268.msg55683#msg55683"&gt; Coldfusionstorm updates GIS.&lt;/a&gt;&lt;br /&gt;03 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5674.msg55593#msg55593"&gt; Tiger makes music pack.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5239.msg55607#msg55607"&gt; -Archmage- makes a humanoid exosuit model.&lt;/a&gt;&lt;br /&gt;1 July&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5618.msg55396#msg55396"&gt; Hailstone uploads a snapshot binary for carrier/transport units in GAE.&lt;/a&gt;&lt;br /&gt;30 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55359#msg55359"&gt; ChupaReaper releases Malevolent Rising v1.0.&lt;/a&gt;&lt;br /&gt;29 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55237#msg55237"&gt; ChupaReaper shows update of Malevolent Rising.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3440.msg55248#msg55248"&gt; Omega works on Glestimals.&lt;/a&gt;&lt;br /&gt;27 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg55131#msg55131"&gt; ChupaReaper updates Malevolent Rising.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5668.msg55121#msg55121"&gt; Titi makes 6isle map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5669.msg55129#msg55129"&gt; Titi makes 4hill8kings map.&lt;/a&gt;&lt;br /&gt;26 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3440.msg55067#msg55067"&gt; Wciow updated Glestimals link.&lt;/a&gt;&lt;br /&gt;24 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5657.msg54879#msg54879"&gt; Titi makes 3vs1 map.&lt;/a&gt;&lt;br /&gt;21 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5643.msg54397#msg54397"&gt; Trappin makes Riptide map.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg54444#msg54444"&gt; ChupaReaper shows Malevolent Rising units.&lt;/a&gt;&lt;br /&gt;20 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5570.msg54441#msg54441"&gt; John.d.h shows tech tree for Dragon faction.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3440.msg54248#msg54248"&gt; John.d.h finishes spider Glestimal.&lt;/a&gt;&lt;br /&gt;19 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5635.msg53915#msg53915"&gt; Trappin makes Route 66 map.&lt;/a&gt;&lt;br /&gt;18 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3802.msg53853#msg53853"&gt; Omega gives changes for Military tech tree.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg53880#msg53880"&gt; ChupaReaper gives another update.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg53815#msg53815"&gt; ChupaReaper shows Necribus Faction.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5618.msg53876#msg53876"&gt; Hailstone shows work on carrier units.&lt;/a&gt;&lt;br /&gt;16 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5622.msg53567#msg53567"&gt; Zothrus shows model for Crincillin mod.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3440.msg53269#msg53269"&gt; John.d.h uploads quad armature.&lt;/a&gt;&lt;br /&gt;15 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5610.msg53180#msg53180"&gt; Wciow shows experiments of ground textures.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=3802.msg53085#msg53085"&gt; Wyvern uploads aamissile launcher.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5570.msg52980#msg52980"&gt; John.d.h posts tech tree diagram for Dragon faction.&lt;/a&gt;&lt;br /&gt;14 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5063.msg52897#msg52897"&gt; Gabbe shows Amazons model.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5063.msg52897#msg52897"&gt; HyperCube shows model.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5315.msg52917#msg52917"&gt; Silnarm releases GAE 0.2.13a for Windows.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5380.msg52915#msg52915"&gt; Ultifd announces MegaGlest 3.3.5-beta5.&lt;/a&gt;&lt;br /&gt;12 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5591.msg52681#msg52681"&gt; Little Helper is going on vacation.&lt;/a&gt;&lt;br /&gt;11 June&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg52652#msg52652"&gt; ChupaReaper updates Malevolent Rising.&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://glest.org/glest_board/index.php?topic=5588"&gt; Hailstone posts GCD 30.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-6752756373946236378?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/6752756373946236378/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/07/glest-community-development-monthly.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6752756373946236378?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6752756373946236378?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/07/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 31" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CEMDQHk5fCp7ImA9WxFVE0s.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-6216080987593892252</id><published>2010-06-11T02:32:00.000-07:00</published><updated>2010-06-12T10:07:51.724-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-12T10:07:51.724-07:00</app:edited><title>Glest Community Development Monthly - Issue 30</title><content type="html">Welcome to the thirtieth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)&lt;br /&gt;
&lt;br /&gt;
NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.&lt;br /&gt;
&lt;br /&gt;
The next issue is scheduled for 11 July 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://sourceforge.net/apps/trac/glestae/"&gt;GAE Bug Tracker fixes:&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://sourceforge.net/projects/megaglest/"&gt;MegaGlest project/tracker&lt;/a&gt;:&amp;nbsp; | &lt;a href="http://sourceforge.net/tracker/?func=browse&amp;amp;group_id=300350&amp;amp;atid=1266779"&gt;Another link&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
General Announcements:&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5488.msg50361#msg50361"&gt;Welcome back to Glest Network.&lt;/a&gt;&lt;br /&gt;
- Hailstone has some free time to work on GAE.&lt;br /&gt;
- Testing out the blog. I think in the future I'll just announce it on the blog.&lt;br /&gt;
&lt;br /&gt;
2010 (May - June)&lt;br /&gt;
11 June&lt;br /&gt;
- &lt;a href="http://sourceforge.net/projects/megaglest/files/in_development/"&gt;Softcoder announces MegaGlest 3.3.5beta1. IRC,&amp;nbsp;&lt;/a&gt;&lt;a href="http://sourceforge.net/projects/megaglest/files/in_development/"&gt;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5570.msg52531#msg52531"&gt;Hypercube makes concept art.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
10 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5429.msg52418#msg52418"&gt;Trappin completes Beta of Meadow tileset.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg52446#msg52446"&gt;ChupaReaper shows update to Malevolent Rising.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
09 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=4402.msg52267#msg52267"&gt;Titi shows update to Dark Magic.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
08 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5380.msg52216#msg52216"&gt;Softcoder updates MegaGlest.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5566.msg52213#msg52213"&gt;Little Helper uploads models.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5477.msg52199#msg52199"&gt;Wyvern shows new pup model.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
07 June&lt;br /&gt;
- Wyvern, Little Helper and HyperCube do a model dump. http://glest.org/glest_board/index.php?topic=5560.0&lt;br /&gt;
06 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5426.msg52076#msg52076"&gt;Silnarm applied Zaggy1024's patch.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
03 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5477.msg51821#msg51821"&gt;Wyvern shows destroyer modoel.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5171.msg51777#msg51777"&gt;John.d.h shows model.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
01 June&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5465.msg51545#msg51545"&gt;Mjace72 uploads The Death Tub map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
31 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=3802.msg51439#msg51439"&gt;Omega releases Military tech tree.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5506.msg51388#msg51388"&gt;Gabrielle, Gabbe shows model.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
30 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5465.msg51302#msg51302"&gt;Mjace72 makes squared circle map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5518.msg51283#msg51283%20%20-%20Weedkiller%20shows%20screenshots%20of%20ORCS.%20"&gt;Wyvern uploads models.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5518.msg51283#msg51283"&gt;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5519.msg51286#msg51286s"&gt;Samuelst gives French translation.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5519.msg51286#msg51286s"&gt;&lt;/a&gt;&lt;br /&gt;
29 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5451.msg51080#msg51080"&gt;ElimiNator shows mortar.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
28 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5315.msg50858#msg50858%20%20-%20ChupaReaper%20shows%20Malevolent%20Rising%20mod.%20"&gt;Silnarm releases GAE 0.2.13a.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5315.msg50858#msg50858"&gt;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5510.msg50887#msg50887%20%20-%20Wyvern%20shows%20screenshots%20of%20GW-pack%20model.%20"&gt;Gabriel, Gabbe uploads ant.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5510.msg50887#msg50887"&gt;&lt;/a&gt;&lt;br /&gt;
27 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5120.msg50638#msg50638"&gt;Emscape makes 2aboniation map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- Silnarm adds SSE2 support for model interpolation. GAE SVN rev616&lt;br /&gt;
25 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5120.msg50390#msg50390"&gt;Mjace72 makes battlegrounds map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- Tetzank gets freetype working through physfs. GAE SVN rev615&lt;br /&gt;
24 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5481.msg50122#msg50122"&gt;Little Helper shows models.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- Silnarm adds new GUI widgets and freetype fonts to GAE. GAE SVN rev613&lt;br /&gt;
22 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5120.msg50638#msg50638"&gt;Trappin makes Burnt Earth map.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
20 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5465.msg49606#msg49606"&gt;Mjace72 uploads warland.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
19 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5457.msg49369#msg49369"&gt;Gabriel, Gabbe releases model pack.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5457.msg49369#msg49369"&gt;&lt;/a&gt;&lt;br /&gt;
18 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5452.msg49197#msg49197"&gt;Gabriel, Gabbe shows Rebel Tech Robotics.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5452.msg49197#msg49197"&gt;&lt;/a&gt;&lt;br /&gt;
17 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5394.msg49120#msg49120"&gt;Jda announces found source of bug.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
16 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5444.msg49050#msg49050"&gt;Gabriel, Gabbe shows phoenix model.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
15 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5382.msg48869#msg48869"&gt;Josepzin announces Glest Total War blog.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5187.msg48806#msg48806"&gt;Jda shows progress of Dragon Slayer.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
14 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5429.msg48672#msg48672"&gt;Trappin makes Glest Meadow tileset.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5171.msg48632#msg48632"&gt;Weedkiller shows concept art for ORCS.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5428.msg48652#msg48652"&gt;Seanachaidh shows Medium Infantry.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5426.msg48631#msg48631"&gt;ZaggyDad gives download for New Configurator.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
12 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5421.msg48533#msg48533"&gt;Cds makes attackonly scenario.&amp;nbsp;&lt;/a&gt;&lt;a href="http://glest.org/glest_board/index.php?topic=5421.msg48533#msg48533"&gt;&lt;/a&gt;&lt;br /&gt;
11 May&lt;br /&gt;
- &lt;a href="http://glest.org/glest_board/index.php?topic=5416.msg48413#msg48413"&gt;Hailstone posts GCD 29.&amp;nbsp;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-6216080987593892252?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/6216080987593892252/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/06/glest-community-development-monthly.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6216080987593892252?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6216080987593892252?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/06/glest-community-development-monthly.html" title="Glest Community Development Monthly - Issue 30" /><author><name>hailstone</name><uri>http://www.blogger.com/profile/16546672087129667630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>8</thr:total></entry><entry gd:etag="W/&quot;DEcBQXs-fCp7ImA9WxFQGUw.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-4792376901643118335</id><published>2010-05-15T01:41:00.000-07:00</published><updated>2010-05-15T02:34:10.554-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-15T02:34:10.554-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mods" /><title>New mod: Malevolent Rising (MRise)</title><content type="html">&lt;b&gt;What is Malevolent Rising (MRise)?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/_FcXDvM1ki7k/S-5qccLQofI/AAAAAAAABVQ/V5XV4DVMhM4/s1600/mrise.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_FcXDvM1ki7k/S-5qccLQofI/AAAAAAAABVQ/V5XV4DVMhM4/s320/mrise.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
MRise
is inspired by many games, but mainly: Doom (Doom models and animation
will be included in this project), Stronghold Legends (I love
werewolves lol), Rise of Legends, old games like Konung, Lords of
Magic, Hexen and others.&lt;br /&gt;
&lt;br /&gt;
Aiming for five detailed factions:
Necribus (Werewolf and Satyr), Hyperion (Jotun [half-giants] and
Angel), Gians (Dryad and Shapeshifter), The Damned (Scourge
[half-ghosts] and Vampire) and Vestirus (Aquaparien [inspired by elder
scrolls argonian] and Khajiit [as from elder scrolls too]).&lt;br /&gt;
&lt;br /&gt;
So
that's 2 races per faction. Each race (so twice per faction) will have
their own Barracks for light troops and heavy troops, an element spire
for magical troops and a draconic shrine for dragons (dragons will be
worked on later once all factions are fully functional with standard
units and magic units). I also intend to add some hero units in later,
at least one per race (so two per faction).&lt;br /&gt;
&lt;br /&gt;
The player will be able to play each faction in favour of one of the faction's races through upgrades and GAE subfactions.&lt;br /&gt;
&lt;br /&gt;
More info: &lt;a href="http://glest.org/glest_board/index.php?topic=5394.0;topicseen"&gt;http://glest.org/glest_board/index.php?topic=5394.0;topicseen&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-4792376901643118335?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/4792376901643118335/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-mod-malevolent-rising-mrise.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4792376901643118335?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/4792376901643118335?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-mod-malevolent-rising-mrise.html" title="New mod: Malevolent Rising (MRise)" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_FcXDvM1ki7k/S-5qccLQofI/AAAAAAAABVQ/V5XV4DVMhM4/s72-c/mrise.png" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;C04FRng8fSp7ImA9WxFQGUw.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-3729420915834663987</id><published>2010-05-15T01:24:00.000-07:00</published><updated>2010-05-15T01:25:17.675-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-15T01:25:17.675-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mods" /><title>New mod: Glest Total War</title><content type="html">Author: &lt;b&gt;&lt;a href="http://glest.org/glest_board/index.php?action=profile;u=7368" title="View the profile of njam2"&gt;njam2&lt;/a&gt;&lt;/b&gt; &lt;br /&gt;
&lt;blockquote&gt;
i am making a glest mod that makes it easy to make an army and fight with out building a bunch of stuff.&lt;br /&gt;
&lt;br /&gt;
controlling
more units: okay this was kine of hard but i did it! in Blender 3d i
made each unit have two units like you control two at a time. so you
have 10 units it would look like you have 20.&lt;br /&gt;
&lt;br /&gt;
kines of units: i only have 2 kines of units, a Knight and a Spearman... knights are better but they cost more.&lt;br /&gt;
&lt;br /&gt;
how to show you: i don't know how to take snapshots during the game if anyone could help me, then that would be good.&lt;br /&gt;
&lt;br /&gt;
i
don't know another kine of unit i could make.. i was thinking two
handed sword men and they would be greater then knights but idk.&amp;nbsp;&amp;nbsp; &lt;/blockquote&gt;
&lt;br /&gt;
More info: &lt;a href="http://glest.org/glest_board/index.php?topic=5382.25"&gt;http://glest.org/glest_board/index.php?topic=5382.25&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://media.moddb.com/images/mods/1/16/15265/2010-05-04--1273000675_1280x1024_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://media.moddb.com/images/mods/1/16/15265/2010-05-04--1273000675_1280x1024_scrot.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
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&lt;/div&gt;
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&lt;/div&gt;
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&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://media.moddb.com/cache/images/mods/1/16/15265/thumb_620x2000/2010-05-05--1273100055_1280x1024_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://media.moddb.com/cache/images/mods/1/16/15265/thumb_620x2000/2010-05-05--1273100055_1280x1024_scrot.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-3729420915834663987?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/3729420915834663987/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-mod-glest-total-war.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3729420915834663987?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/3729420915834663987?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-mod-glest-total-war.html" title="New mod: Glest Total War" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;AkIMSX04cSp7ImA9WxFQFUU.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-1802146570360931699</id><published>2010-05-11T07:36:00.000-07:00</published><updated>2010-05-11T07:36:28.339-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-11T07:36:28.339-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="faction" /><title>Dwarf faction release: Aglarond 0.1.1</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img267.imageshack.us/img267/725/screen30p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://img267.imageshack.us/img267/725/screen30p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This is the Aglarond release of the Dwarf faction.
As the previous release, declared by wciow as his last personal release of the Dwarves, was named Gimli, I thought it would be fit to name the next one, the result of "Gimli's work", as Aglarond, where Gimli founded and ruled a new Dwarf city.&lt;br /&gt;
&lt;br /&gt;
More info:&amp;nbsp;&lt;a href="http://glest.org/glest_board/index.php?topic=5187.0"&gt;http://glest.org/glest_board/index.php?topic=5187.0&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-1802146570360931699?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://glestblog.blogspot.com/feeds/1802146570360931699/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://glestblog.blogspot.com/2010/05/dwarf-faction-release-aglarond-011.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/1802146570360931699?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/1802146570360931699?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/dwarf-faction-release-aglarond-011.html" title="Dwarf faction release: Aglarond 0.1.1" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEMNSHs7fyp7ImA9WxFQFE4.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-6047301334393435501</id><published>2010-05-09T11:23:00.000-07:00</published><updated>2010-05-09T13:21:39.507-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T13:21:39.507-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tilesets" /><title>Mediterran tileset</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.titusgames.de/tmp/palms2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://www.titusgames.de/tmp/palms2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
More info:&amp;nbsp;&lt;a href="http://glest.org/glest_board/index.php?topic=4735.0"&gt;http://glest.org/glest_board/index.php?topic=4735.0&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-6047301334393435501?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6047301334393435501?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/6047301334393435501?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/mediterran-tileset.html" title="Mediterran tileset" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author></entry><entry gd:etag="W/&quot;A0QHQXsyfyp7ImA9WxFQFE8.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-5978445404851026780</id><published>2010-05-09T11:22:00.000-07:00</published><updated>2010-05-09T11:22:10.597-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T11:22:10.597-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="maps" /><title>New maps: Ancient Forest,  Cold Mountain and Oasis of Thoth</title><content type="html">&lt;br /&gt;
&lt;b&gt;Ancient Forest&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img69.imageshack.us/img69/6260/ancientforest.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="311" src="http://img69.imageshack.us/img69/6260/ancientforest.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map: Ancient Forest&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Author: wciow&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Size: Small&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Preferred Tileset: Imladris&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Type: 4 player generic&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Resource Allotment: Very low&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Download: n/a&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Date: 2/2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;b&gt;&amp;nbsp; Cold Mountain&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img202.imageshack.us/img202/3968/coldmountain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="306" src="http://img202.imageshack.us/img202/3968/coldmountain.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map: Cold Mountain&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Author: wciow&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Size: Small&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Preferred Tileset: New Winter&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Type: 4 player generic&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Resource Allotment: Average&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Download: n/a&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Date: 2/2010&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Oasis of Thoth&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img687.imageshack.us/img687/3034/oasisofthoth.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="281" src="http://img687.imageshack.us/img687/3034/oasisofthoth.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map: Oasis of Thoth&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Author: wciow&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Size: Medium&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Preferred Tileset: Desert&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Map Type: 4 player open&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Resource Allotment: Low&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Download: n/a&lt;br /&gt;
&amp;nbsp;&amp;nbsp; &amp;nbsp;* Date: 2/2010&lt;br /&gt;
&lt;br /&gt;
More info at forum:&amp;nbsp;&lt;a href="http://glest.org/glest_board/index.php?topic=5101.0"&gt;http://glest.org/glest_board/index.php?topic=5101.0&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-5978445404851026780?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/5978445404851026780?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/5978445404851026780?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/new-maps-ancient-forest-cold-mountain.html" title="New maps: Ancient Forest,  Cold Mountain and Oasis of Thoth" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author></entry><entry gd:etag="W/&quot;C04MRH49fyp7ImA9WxFQFE8.&quot;"><id>tag:blogger.com,1999:blog-6525042208255642438.post-5441853035096384179</id><published>2010-05-09T07:46:00.000-07:00</published><updated>2010-05-09T09:19:45.067-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-09T09:19:45.067-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="maps" /><title>8 player map "Double Cross"</title><content type="html">A new Map made by Sir modman.  It is called "Double Cross" because you have to cross two rivers.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.filefront.com/16058501/double_cross.mgm"&gt;http://www.filefront.com/16058501/double_cross.mgm&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This is a release candidate, meaning if I feel like changing it..&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://img200.imageshack.us/img200/6269/ss32w.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="317" src="http://img200.imageshack.us/img200/6269/ss32w.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
More info in forum: &lt;a href="http://glest.org/glest_board/index.php?topic=5306.0"&gt;http://glest.org/glest_board/index.php?topic=5306.0&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6525042208255642438-5441853035096384179?l=glestblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/5441853035096384179?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6525042208255642438/posts/default/5441853035096384179?v=2" /><link rel="alternate" type="text/html" href="http://glestblog.blogspot.com/2010/05/8-player-map-double-cross.html" title="8 player map &quot;Double Cross&quot;" /><author><name>Jose Zanni</name><uri>https://profiles.google.com/116546625273609908811</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-u5uwOKKMVoQ/AAAAAAAAAAI/AAAAAAAAB6U/qbEegLkS5fc/s512-c/photo.jpg" /></author></entry></feed>

