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		<title>Beyond Gaming: How to publish your RPG Episode 11 &#8211; Pricing fairly and printing options</title>
		<link>https://www.gmsmagazine.com/beyond-gaming-how-to-publish-your-rpg-episode-11-pricing-fairly-and-printing-options/</link>
					<comments>https://www.gmsmagazine.com/beyond-gaming-how-to-publish-your-rpg-episode-11-pricing-fairly-and-printing-options/#respond</comments>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Sun, 20 Sep 2026 13:00:24 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19627</guid>

					<description><![CDATA[<p>When you want to publish your RPG, how do you know if the price you are charting is fair? And what does fairness mean in this context?</p>
<p>The post <a href="https://www.gmsmagazine.com/beyond-gaming-how-to-publish-your-rpg-episode-11-pricing-fairly-and-printing-options/">Beyond Gaming: How to publish your RPG Episode 11 &#8211; Pricing fairly and printing options</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">19627</post-id>	</item>
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		<title>How Dragonmeet is redefining how TTRPG conventions are organised. Interview with John Dodd.</title>
		<link>https://www.gmsmagazine.com/how-dragonmeet-is-redefining-how-ttrpg-conventions-are-organised-interview-with-john-dodd/</link>
					<comments>https://www.gmsmagazine.com/how-dragonmeet-is-redefining-how-ttrpg-conventions-are-organised-interview-with-john-dodd/#respond</comments>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 07:37:08 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The RPG Interview Room]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[dragonmeet]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19623</guid>

					<description><![CDATA[<p>Dragonmeet has been one of the most iconic TTRPG conventions in the UK since its inception almost 30 years ago. How does it do it?</p>
<p>The post <a href="https://www.gmsmagazine.com/how-dragonmeet-is-redefining-how-ttrpg-conventions-are-organised-interview-with-john-dodd/">How Dragonmeet is redefining how TTRPG conventions are organised. Interview with John Dodd.</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">19623</post-id>	</item>
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		<title>Playing with Myself &#8211; Dedboi from Critical Kit</title>
		<link>https://www.gmsmagazine.com/playing-with-myself-dedboi-from-critical-kit/</link>
					<comments>https://www.gmsmagazine.com/playing-with-myself-dedboi-from-critical-kit/#respond</comments>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Mon, 14 Sep 2026 15:38:22 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[dedboi]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19618</guid>

					<description><![CDATA[<p>Actual-play of Dedboi - A solo TTRPG where you have 12 hours to find out how you died.</p>
<p>The post <a href="https://www.gmsmagazine.com/playing-with-myself-dedboi-from-critical-kit/">Playing with Myself &#8211; Dedboi from Critical Kit</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">19618</post-id>	</item>
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		<title>Will Munn interview: Arium and cooperative worldbuilding in TTRPGs</title>
		<link>https://www.gmsmagazine.com/will-munn-interview-arium-and-cooperative-worldbuilding-in-ttrpgs/</link>
					<comments>https://www.gmsmagazine.com/will-munn-interview-arium-and-cooperative-worldbuilding-in-ttrpgs/#respond</comments>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Tue, 08 Sep 2026 13:31:31 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Podcasts]]></category>
		<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19613</guid>

					<description><![CDATA[<p>Arium is a worldbuilding TTRPG with a different approach to colaborative worl buidlging with more defined mechanics between players and GM.</p>
<p>The post <a href="https://www.gmsmagazine.com/will-munn-interview-arium-and-cooperative-worldbuilding-in-ttrpgs/">Will Munn interview: Arium and cooperative worldbuilding in TTRPGs</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">19613</post-id>	</item>
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		<title>Interview Jason Ox and his post apocaliptic game SINE</title>
		<link>https://www.gmsmagazine.com/interview-jason-ox-and-his-post-apocaliptic-game-sine/</link>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Tue, 01 Sep 2026 10:11:35 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Podcasts]]></category>
		<category><![CDATA[The RPG Interview Room]]></category>
		<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19609</guid>

					<description><![CDATA[<p>SINE is a post-apocaliptic TTRPG where the Earth has been conquered by aliens that have transformed everything around us.</p>
<p>The post <a href="https://www.gmsmagazine.com/interview-jason-ox-and-his-post-apocaliptic-game-sine/">Interview Jason Ox and his post apocaliptic game SINE</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">19609</post-id>	</item>
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		<title>Playing With Myself &#8211; Critical Kit&#8217;s Dedboi &#8211; Session 1</title>
		<link>https://www.gmsmagazine.com/playing-with-myself-critical-kits-dedboi-session-1/</link>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Tue, 01 Sep 2026 10:03:36 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Critical Kit]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<category><![CDATA[Publisher]]></category>
		<category><![CDATA[Solo Actual-plays]]></category>
		<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19605</guid>

					<description><![CDATA[<p>Dedboi is a solo journalling TTRPG where you get in the shoes of someone who's been killed and has no memory of who they were or why they were killed.</p>
<p>The post <a href="https://www.gmsmagazine.com/playing-with-myself-critical-kits-dedboi-session-1/">Playing With Myself &#8211; Critical Kit&#8217;s Dedboi &#8211; Session 1</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">19605</post-id>	</item>
		<item>
		<title>Alien Evolved Edition Review: Threee reasons why I like it!</title>
		<link>https://www.gmsmagazine.com/alien-evolved-edition-review-threee-reasons-why-i-like-it/</link>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Mon, 24 Aug 2026 21:07:08 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Podcasts]]></category>
		<category><![CDATA[RPG Review videos]]></category>
		<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19598</guid>

					<description><![CDATA[<p>In Space, no one can hear you scream, but around your table, it's a good sign! The Alien Roleplaying Game Evolved Edition was a massive success in Kickstarter and now that I have read it, I can tell you a few things.</p>
<p>The post <a href="https://www.gmsmagazine.com/alien-evolved-edition-review-threee-reasons-why-i-like-it/">Alien Evolved Edition Review: Threee reasons why I like it!</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">19598</post-id>	</item>
		<item>
		<title>Podcast Interview: Twelve Pins Press with Laurie O&#8217;Connel</title>
		<link>https://www.gmsmagazine.com/podcast-interview-twelve-pins-press-with-laurie-oconnel/</link>
					<comments>https://www.gmsmagazine.com/podcast-interview-twelve-pins-press-with-laurie-oconnel/#respond</comments>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Thu, 13 Aug 2026 17:13:17 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Podcasts]]></category>
		<category><![CDATA[The RPG Interview Room]]></category>
		<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19592</guid>

					<description><![CDATA[<p>Twelve Pins Press is a small indie publisher run by  Laurie O'Connel with a terrific bunch of games, one of the most recent ones being Full Send, a game about mountaineering for three-to-five players. </p>
<p>The post <a href="https://www.gmsmagazine.com/podcast-interview-twelve-pins-press-with-laurie-oconnel/">Podcast Interview: Twelve Pins Press with Laurie O&#8217;Connel</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">19592</post-id>	</item>
		<item>
		<title>Leyline Press interview &#8211; Podcast episode</title>
		<link>https://www.gmsmagazine.com/leyline_press_interview/</link>
					<comments>https://www.gmsmagazine.com/leyline_press_interview/#respond</comments>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 21:12:11 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Podcasts]]></category>
		<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19585</guid>

					<description><![CDATA[<p>Interview episode with Aled and Panni from Leyline Press, an UK based company with titles like Salvage Union, Foundation, Horse Girl, Shadow of Mogg or Albion Tales.</p>
<p>The post <a href="https://www.gmsmagazine.com/leyline_press_interview/">Leyline Press interview &#8211; Podcast episode</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">19585</post-id>	</item>
		<item>
		<title>Interview Chris Lackey and Strange Stories: The Roleplaying Game</title>
		<link>https://www.gmsmagazine.com/interview-chris-lackey-and-strange-stories-the-roleplaying-game/</link>
					<comments>https://www.gmsmagazine.com/interview-chris-lackey-and-strange-stories-the-roleplaying-game/#respond</comments>
		
		<dc:creator><![CDATA[Paco G. Jaen]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 15:20:05 +0000</pubDate>
				<category><![CDATA[Authors]]></category>
		<category><![CDATA[Paco Garcia Jaen]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Podcasts]]></category>
		<guid isPermaLink="false">https://www.gmsmagazine.com/?p=19581</guid>

					<description><![CDATA[<p>Chad Fifer and Chris Lackey have a new crowdfunding project to get out Strange Stories the Roleplaying game and I had to interview him!</p>
<p>The post <a href="https://www.gmsmagazine.com/interview-chris-lackey-and-strange-stories-the-roleplaying-game/">Interview Chris Lackey and Strange Stories: The Roleplaying Game</a> appeared first on <a href="https://www.gmsmagazine.com">GMS Magazine</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">19581</post-id>	</item>
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