<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments for Gnome Stew	</title>
	<atom:link href="http://gnomestew.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>https://gnomestew.com</link>
	<description>The Gaming Blog</description>
	<lastBuildDate>Sun, 19 Jul 2026 19:38:19 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.2</generator>
	<item>
		<title>
		Comment on An Unpleasant Truth: Your Players Have Stopped Enjoying Your Game by Jamiejohn		</title>
		<link>https://gnomestew.com/an-unpleasant-truth-your-players-have-stopped-enjoying-your-game/comment-page-1/#comment-444616</link>

		<dc:creator><![CDATA[Jamiejohn]]></dc:creator>
		<pubDate>Sun, 19 Jul 2026 19:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=4399#comment-444616</guid>

					<description><![CDATA[One of the hardest parts of being a GM is recognizing when players are losing interest, but an honest conversation can often get the campaign back on track.]]></description>
			<content:encoded><![CDATA[<p>One of the hardest parts of being a GM is recognizing when players are losing interest, but an honest conversation can often get the campaign back on track.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on An Unexpectedly Awesome Tool for Running (Online) Games &#8211; Google Slides by Presentations		</title>
		<link>https://gnomestew.com/an-unexpectedly-awesome-tool-for-running-online-games-google-slides/comment-page-1/#comment-444527</link>

		<dc:creator><![CDATA[Presentations]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 20:40:32 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=35005#comment-444527</guid>

					<description><![CDATA[I love practical ideas like this. Using Google Slides instead of learning a complex platform is a smart approach for casual game nights.]]></description>
			<content:encoded><![CDATA[<p>I love practical ideas like this. Using Google Slides instead of learning a complex platform is a smart approach for casual game nights.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Stop Self-Limiting Your Ideas by Blackjack		</title>
		<link>https://gnomestew.com/stop-self-limiting-your-ideas/comment-page-1/#comment-444518</link>

		<dc:creator><![CDATA[Blackjack]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 17:46:11 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53441#comment-444518</guid>

					<description><![CDATA[I GMed a long term campaign where my players were prone to &quot;Sit &#039;n Spin&quot;, aka analysis paralysis. It was good that they took encounters seriously and tried to go into them with a solid plan. The bad part was that they&#039;d often fall into a spiral of defeatist reasoning, assuming their opponent had a plan for every possible angle. &quot;Attack from the front? No we can&#039;t do that, the opponent will see us coming a mile away and buff up for the fight.&quot; &quot;Attack from the rear? No we can&#039;t do that, the opponent is expecting that and will have guards and traps to protect the rear.&quot; 

A challenge I often posed to break the cycle of runaway assumptions was, &quot;Is there an action you can take to gain more information?&quot; 

It was a loaded question because the answer was not just &quot;Yes&quot; but usually &quot;Yes, and there are, like, FIVE things we can do.&quot; They could reconnoiter, they could observe, they could ask around, they could sneak closer to check for traps, they could use detect spells, they could scry, they could try a spoiling raid, etc.]]></description>
			<content:encoded><![CDATA[<p>I GMed a long term campaign where my players were prone to &#8220;Sit &#8216;n Spin&#8221;, aka analysis paralysis. It was good that they took encounters seriously and tried to go into them with a solid plan. The bad part was that they&#8217;d often fall into a spiral of defeatist reasoning, assuming their opponent had a plan for every possible angle. &#8220;Attack from the front? No we can&#8217;t do that, the opponent will see us coming a mile away and buff up for the fight.&#8221; &#8220;Attack from the rear? No we can&#8217;t do that, the opponent is expecting that and will have guards and traps to protect the rear.&#8221; </p>
<p>A challenge I often posed to break the cycle of runaway assumptions was, &#8220;Is there an action you can take to gain more information?&#8221; </p>
<p>It was a loaded question because the answer was not just &#8220;Yes&#8221; but usually &#8220;Yes, and there are, like, FIVE things we can do.&#8221; They could reconnoiter, they could observe, they could ask around, they could sneak closer to check for traps, they could use detect spells, they could scry, they could try a spoiling raid, etc.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Your Mileage May Vary by Gnomecast #239 &#8211; Perfecting Genre Details &#8211; Polygamerous Podcast Network		</title>
		<link>https://gnomestew.com/your-mileage-may-vary/comment-page-1/#comment-444477</link>

		<dc:creator><![CDATA[Gnomecast #239 &#8211; Perfecting Genre Details &#8211; Polygamerous Podcast Network]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 14:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rogueprincesssquadron.com/?p=1692#comment-444477</guid>

					<description><![CDATA[[&#8230;] Your Mileage May Vary [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Your Mileage May Vary [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Post Game Debrief by miichart		</title>
		<link>https://gnomestew.com/post-game-debrief/comment-page-1/#comment-444337</link>

		<dc:creator><![CDATA[miichart]]></dc:creator>
		<pubDate>Mon, 18 May 2026 11:08:51 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53100#comment-444337</guid>

					<description><![CDATA[I&#039;ve been using a similar approach to the Post-Session Debrief, or PSD, to update my campaign notes and engage with inter-session mechanics. By doing so, I&#039;ve found that it reduces my prep time for the next session and helps me keep track of notable events, such as NPC interactions and location developments. I&#039;ve also started using a campaign management tool to help me organize my notes and reminders, which has been a huge help in streamlining my PSD process.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using a similar approach to the Post-Session Debrief, or PSD, to update my campaign notes and engage with inter-session mechanics. By doing so, I&#8217;ve found that it reduces my prep time for the next session and helps me keep track of notable events, such as NPC interactions and location developments. I&#8217;ve also started using a campaign management tool to help me organize my notes and reminders, which has been a huge help in streamlining my PSD process.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on GM/Player Interactions, Part 1 by J.T. Evans		</title>
		<link>https://gnomestew.com/gm-player-interactions-part-1/comment-page-1/#comment-444316</link>

		<dc:creator><![CDATA[J.T. Evans]]></dc:creator>
		<pubDate>Wed, 13 May 2026 22:59:44 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53396#comment-444316</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gnomestew.com/gm-player-interactions-part-1/comment-page-1/#comment-444315&quot;&gt;Dan Drummond&lt;/a&gt;.

Thanks for the comment and complement!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gnomestew.com/gm-player-interactions-part-1/comment-page-1/#comment-444315">Dan Drummond</a>.</p>
<p>Thanks for the comment and complement!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on GM/Player Interactions, Part 1 by Dan Drummond		</title>
		<link>https://gnomestew.com/gm-player-interactions-part-1/comment-page-1/#comment-444315</link>

		<dc:creator><![CDATA[Dan Drummond]]></dc:creator>
		<pubDate>Wed, 13 May 2026 22:16:14 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53396#comment-444315</guid>

					<description><![CDATA[Great article, especially about GM&#039;s letting the characters succeed without malice and for players to &#039;be curious, not judgemental&#039; about the hooks and storylines. F around and find out -- it will only make the roleplaying more fun as you discover your character. Huzzah!]]></description>
			<content:encoded><![CDATA[<p>Great article, especially about GM&#8217;s letting the characters succeed without malice and for players to &#8216;be curious, not judgemental&#8217; about the hooks and storylines. F around and find out &#8212; it will only make the roleplaying more fun as you discover your character. Huzzah!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on 10 Year Retrospective by J.T. Evans		</title>
		<link>https://gnomestew.com/10-year-retrospective/comment-page-1/#comment-444126</link>

		<dc:creator><![CDATA[J.T. Evans]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 15:23:14 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53373#comment-444126</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gnomestew.com/10-year-retrospective/comment-page-1/#comment-444125&quot;&gt;Tim Brannan&lt;/a&gt;.

Thank you so much!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gnomestew.com/10-year-retrospective/comment-page-1/#comment-444125">Tim Brannan</a>.</p>
<p>Thank you so much!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on 10 Year Retrospective by Tim Brannan		</title>
		<link>https://gnomestew.com/10-year-retrospective/comment-page-1/#comment-444125</link>

		<dc:creator><![CDATA[Tim Brannan]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 14:06:01 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53373#comment-444125</guid>

					<description><![CDATA[Congrats on 10 years. Quite the accomplishment!]]></description>
			<content:encoded><![CDATA[<p>Congrats on 10 years. Quite the accomplishment!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Prep is Aspirational by Phil Vecchione		</title>
		<link>https://gnomestew.com/prep-is-aspirational/comment-page-1/#comment-444037</link>

		<dc:creator><![CDATA[Phil Vecchione]]></dc:creator>
		<pubDate>Sun, 15 Mar 2026 16:25:21 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53349#comment-444037</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gnomestew.com/prep-is-aspirational/comment-page-1/#comment-443979&quot;&gt;Jake&lt;/a&gt;.

I think that you are well on your way to making your games less rigid and able to adapt to the play at the table. 
Keep up the good work!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gnomestew.com/prep-is-aspirational/comment-page-1/#comment-443979">Jake</a>.</p>
<p>I think that you are well on your way to making your games less rigid and able to adapt to the play at the table.<br />
Keep up the good work!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
