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	Comments for Gnome Stew	</title>
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	<link>https://gnomestew.com</link>
	<description>The Gaming Blog</description>
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		Comment on My experience with Ryuutama (Why you should try it!) by Ari		</title>
		<link>https://gnomestew.com/my-experience-with-ryuutama-why-you-should-try-it/comment-page-1/#comment-444742</link>

		<dc:creator><![CDATA[Ari]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 16:51:51 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=52535#comment-444742</guid>

					<description><![CDATA[Absolutely amazing review! I will definitely be trying this game soon! :)]]></description>
			<content:encoded><![CDATA[<p>Absolutely amazing review! I will definitely be trying this game soon! 🙂</p>
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		Comment on Published Adventures and Me by Knaves		</title>
		<link>https://gnomestew.com/published-adventures-and-me/comment-page-1/#comment-444696</link>

		<dc:creator><![CDATA[Knaves]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 00:09:04 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53474#comment-444696</guid>

					<description><![CDATA[Your usage and experiences with published adventures is similar to mine and other folks&#039; I&#039;ve spoken with on the subject.  When I came back to TTRPGs after a several year gap, I gravitated to published material and ran two (LONG) campaigns using them.  I oddly enjoyed the work/prep required to make my own notes and rearrange material as-needed, but after 3.5 years, I was growing tired of doing so.

Homebrew can be tiring in its own ways too, but overall it&#039;s less than forging workable and enjoyable sessions from published works.]]></description>
			<content:encoded><![CDATA[<p>Your usage and experiences with published adventures is similar to mine and other folks&#8217; I&#8217;ve spoken with on the subject.  When I came back to TTRPGs after a several year gap, I gravitated to published material and ran two (LONG) campaigns using them.  I oddly enjoyed the work/prep required to make my own notes and rearrange material as-needed, but after 3.5 years, I was growing tired of doing so.</p>
<p>Homebrew can be tiring in its own ways too, but overall it&#8217;s less than forging workable and enjoyable sessions from published works.</p>
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		<title>
		Comment on An Unpleasant Truth: Your Players Have Stopped Enjoying Your Game by Jamiejohn		</title>
		<link>https://gnomestew.com/an-unpleasant-truth-your-players-have-stopped-enjoying-your-game/comment-page-1/#comment-444616</link>

		<dc:creator><![CDATA[Jamiejohn]]></dc:creator>
		<pubDate>Sun, 19 Jul 2026 19:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=4399#comment-444616</guid>

					<description><![CDATA[One of the hardest parts of being a GM is recognizing when players are losing interest, but an honest conversation can often get the campaign back on track.]]></description>
			<content:encoded><![CDATA[<p>One of the hardest parts of being a GM is recognizing when players are losing interest, but an honest conversation can often get the campaign back on track.</p>
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		<title>
		Comment on An Unexpectedly Awesome Tool for Running (Online) Games &#8211; Google Slides by Presentations		</title>
		<link>https://gnomestew.com/an-unexpectedly-awesome-tool-for-running-online-games-google-slides/comment-page-1/#comment-444527</link>

		<dc:creator><![CDATA[Presentations]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 20:40:32 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=35005#comment-444527</guid>

					<description><![CDATA[I love practical ideas like this. Using Google Slides instead of learning a complex platform is a smart approach for casual game nights.]]></description>
			<content:encoded><![CDATA[<p>I love practical ideas like this. Using Google Slides instead of learning a complex platform is a smart approach for casual game nights.</p>
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		<title>
		Comment on Stop Self-Limiting Your Ideas by Blackjack		</title>
		<link>https://gnomestew.com/stop-self-limiting-your-ideas/comment-page-1/#comment-444518</link>

		<dc:creator><![CDATA[Blackjack]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 17:46:11 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53441#comment-444518</guid>

					<description><![CDATA[I GMed a long term campaign where my players were prone to &quot;Sit &#039;n Spin&quot;, aka analysis paralysis. It was good that they took encounters seriously and tried to go into them with a solid plan. The bad part was that they&#039;d often fall into a spiral of defeatist reasoning, assuming their opponent had a plan for every possible angle. &quot;Attack from the front? No we can&#039;t do that, the opponent will see us coming a mile away and buff up for the fight.&quot; &quot;Attack from the rear? No we can&#039;t do that, the opponent is expecting that and will have guards and traps to protect the rear.&quot; 

A challenge I often posed to break the cycle of runaway assumptions was, &quot;Is there an action you can take to gain more information?&quot; 

It was a loaded question because the answer was not just &quot;Yes&quot; but usually &quot;Yes, and there are, like, FIVE things we can do.&quot; They could reconnoiter, they could observe, they could ask around, they could sneak closer to check for traps, they could use detect spells, they could scry, they could try a spoiling raid, etc.]]></description>
			<content:encoded><![CDATA[<p>I GMed a long term campaign where my players were prone to &#8220;Sit &#8216;n Spin&#8221;, aka analysis paralysis. It was good that they took encounters seriously and tried to go into them with a solid plan. The bad part was that they&#8217;d often fall into a spiral of defeatist reasoning, assuming their opponent had a plan for every possible angle. &#8220;Attack from the front? No we can&#8217;t do that, the opponent will see us coming a mile away and buff up for the fight.&#8221; &#8220;Attack from the rear? No we can&#8217;t do that, the opponent is expecting that and will have guards and traps to protect the rear.&#8221; </p>
<p>A challenge I often posed to break the cycle of runaway assumptions was, &#8220;Is there an action you can take to gain more information?&#8221; </p>
<p>It was a loaded question because the answer was not just &#8220;Yes&#8221; but usually &#8220;Yes, and there are, like, FIVE things we can do.&#8221; They could reconnoiter, they could observe, they could ask around, they could sneak closer to check for traps, they could use detect spells, they could scry, they could try a spoiling raid, etc.</p>
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		<title>
		Comment on Your Mileage May Vary by Gnomecast #239 &#8211; Perfecting Genre Details &#8211; Polygamerous Podcast Network		</title>
		<link>https://gnomestew.com/your-mileage-may-vary/comment-page-1/#comment-444477</link>

		<dc:creator><![CDATA[Gnomecast #239 &#8211; Perfecting Genre Details &#8211; Polygamerous Podcast Network]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 14:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rogueprincesssquadron.com/?p=1692#comment-444477</guid>

					<description><![CDATA[[&#8230;] Your Mileage May Vary [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Your Mileage May Vary [&#8230;]</p>
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		Comment on Post Game Debrief by miichart		</title>
		<link>https://gnomestew.com/post-game-debrief/comment-page-1/#comment-444337</link>

		<dc:creator><![CDATA[miichart]]></dc:creator>
		<pubDate>Mon, 18 May 2026 11:08:51 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53100#comment-444337</guid>

					<description><![CDATA[I&#039;ve been using a similar approach to the Post-Session Debrief, or PSD, to update my campaign notes and engage with inter-session mechanics. By doing so, I&#039;ve found that it reduces my prep time for the next session and helps me keep track of notable events, such as NPC interactions and location developments. I&#039;ve also started using a campaign management tool to help me organize my notes and reminders, which has been a huge help in streamlining my PSD process.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using a similar approach to the Post-Session Debrief, or PSD, to update my campaign notes and engage with inter-session mechanics. By doing so, I&#8217;ve found that it reduces my prep time for the next session and helps me keep track of notable events, such as NPC interactions and location developments. I&#8217;ve also started using a campaign management tool to help me organize my notes and reminders, which has been a huge help in streamlining my PSD process.</p>
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		<title>
		Comment on GM/Player Interactions, Part 1 by J.T. Evans		</title>
		<link>https://gnomestew.com/gm-player-interactions-part-1/comment-page-1/#comment-444316</link>

		<dc:creator><![CDATA[J.T. Evans]]></dc:creator>
		<pubDate>Wed, 13 May 2026 22:59:44 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53396#comment-444316</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gnomestew.com/gm-player-interactions-part-1/comment-page-1/#comment-444315&quot;&gt;Dan Drummond&lt;/a&gt;.

Thanks for the comment and complement!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gnomestew.com/gm-player-interactions-part-1/comment-page-1/#comment-444315">Dan Drummond</a>.</p>
<p>Thanks for the comment and complement!</p>
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		<title>
		Comment on GM/Player Interactions, Part 1 by Dan Drummond		</title>
		<link>https://gnomestew.com/gm-player-interactions-part-1/comment-page-1/#comment-444315</link>

		<dc:creator><![CDATA[Dan Drummond]]></dc:creator>
		<pubDate>Wed, 13 May 2026 22:16:14 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53396#comment-444315</guid>

					<description><![CDATA[Great article, especially about GM&#039;s letting the characters succeed without malice and for players to &#039;be curious, not judgemental&#039; about the hooks and storylines. F around and find out -- it will only make the roleplaying more fun as you discover your character. Huzzah!]]></description>
			<content:encoded><![CDATA[<p>Great article, especially about GM&#8217;s letting the characters succeed without malice and for players to &#8216;be curious, not judgemental&#8217; about the hooks and storylines. F around and find out &#8212; it will only make the roleplaying more fun as you discover your character. Huzzah!</p>
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		<title>
		Comment on 10 Year Retrospective by J.T. Evans		</title>
		<link>https://gnomestew.com/10-year-retrospective/comment-page-1/#comment-444126</link>

		<dc:creator><![CDATA[J.T. Evans]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 15:23:14 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53373#comment-444126</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gnomestew.com/10-year-retrospective/comment-page-1/#comment-444125&quot;&gt;Tim Brannan&lt;/a&gt;.

Thank you so much!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gnomestew.com/10-year-retrospective/comment-page-1/#comment-444125">Tim Brannan</a>.</p>
<p>Thank you so much!</p>
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