<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments for Gnome Stew	</title>
	<atom:link href="http://gnomestew.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>https://gnomestew.com</link>
	<description>The Gaming Blog</description>
	<lastBuildDate>Wed, 02 Sep 2026 13:56:09 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1</generator>
	<item>
		<title>
		Comment on As Your Table Ages by GORDON STEPHENS		</title>
		<link>https://gnomestew.com/as-your-table-ages/comment-page-1/#comment-444870</link>

		<dc:creator><![CDATA[GORDON STEPHENS]]></dc:creator>
		<pubDate>Wed, 02 Sep 2026 13:56:09 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53512#comment-444870</guid>

					<description><![CDATA[I really appreciate how honest and thoughtful this is. Aging gamers is such a real (and surprisingly under-discussed) topic—diminishing energy, health tweaks, and even memory/focus changes all affect the table.]]></description>
			<content:encoded><![CDATA[<p>I really appreciate how honest and thoughtful this is. Aging gamers is such a real (and surprisingly under-discussed) topic—diminishing energy, health tweaks, and even memory/focus changes all affect the table.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on As Your Table Ages by Martin Ralya		</title>
		<link>https://gnomestew.com/as-your-table-ages/comment-page-1/#comment-444853</link>

		<dc:creator><![CDATA[Martin Ralya]]></dc:creator>
		<pubDate>Sat, 29 Aug 2026 03:11:06 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53512#comment-444853</guid>

					<description><![CDATA[Great post, Phil.

Despite being of the same vintage, with groups that broadly are in the same boat...I had never really considered this as a topic unto itself.

Zooming out I can see that we&#039;ve arrived at some of the solutions you mention organically, like short sessions (1.5 hours for one of my groups, 3 hours for the others) and a very supportive atmosphere for whatever anyone needs to make gaming work for them.

But dang, lighting, mnemonic cues -- there&#039;s so much here we could be doing differently that would help my aging eyes and brain. Food for thought.

Thank you for posting about this. Your candor and grace are just as I remember them, my friend.]]></description>
			<content:encoded><![CDATA[<p>Great post, Phil.</p>
<p>Despite being of the same vintage, with groups that broadly are in the same boat&#8230;I had never really considered this as a topic unto itself.</p>
<p>Zooming out I can see that we&#8217;ve arrived at some of the solutions you mention organically, like short sessions (1.5 hours for one of my groups, 3 hours for the others) and a very supportive atmosphere for whatever anyone needs to make gaming work for them.</p>
<p>But dang, lighting, mnemonic cues &#8212; there&#8217;s so much here we could be doing differently that would help my aging eyes and brain. Food for thought.</p>
<p>Thank you for posting about this. Your candor and grace are just as I remember them, my friend.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Islands of Sina Una Review by Arun		</title>
		<link>https://gnomestew.com/the-islands-of-sina-una-review/comment-page-1/#comment-444830</link>

		<dc:creator><![CDATA[Arun]]></dc:creator>
		<pubDate>Sun, 23 Aug 2026 20:20:38 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=46583#comment-444830</guid>

					<description><![CDATA[I would love to see a fully fleshed out Indian setting akin to Devabhumi.]]></description>
			<content:encoded><![CDATA[<p>I would love to see a fully fleshed out Indian setting akin to Devabhumi.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on FOMO (Fear of Missing Out) and Gaming by Cricbet99		</title>
		<link>https://gnomestew.com/fomo-fear-of-missing-out-and-gaming/comment-page-1/#comment-444766</link>

		<dc:creator><![CDATA[Cricbet99]]></dc:creator>
		<pubDate>Sat, 15 Aug 2026 16:16:44 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=51366#comment-444766</guid>

					<description><![CDATA[Cricbet99 brings cricket and digital entertainment together through an online platform designed for sports audiences. It serves as a convenient destination for exploring cricket-related topics, sports content, and information connected with the platform.]]></description>
			<content:encoded><![CDATA[<p>Cricbet99 brings cricket and digital entertainment together through an online platform designed for sports audiences. It serves as a convenient destination for exploring cricket-related topics, sports content, and information connected with the platform.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on My experience with Ryuutama (Why you should try it!) by Ari		</title>
		<link>https://gnomestew.com/my-experience-with-ryuutama-why-you-should-try-it/comment-page-1/#comment-444742</link>

		<dc:creator><![CDATA[Ari]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 16:51:51 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=52535#comment-444742</guid>

					<description><![CDATA[Absolutely amazing review! I will definitely be trying this game soon! :)]]></description>
			<content:encoded><![CDATA[<p>Absolutely amazing review! I will definitely be trying this game soon! 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Published Adventures and Me by Knaves		</title>
		<link>https://gnomestew.com/published-adventures-and-me/comment-page-1/#comment-444696</link>

		<dc:creator><![CDATA[Knaves]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 00:09:04 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53474#comment-444696</guid>

					<description><![CDATA[Your usage and experiences with published adventures is similar to mine and other folks&#039; I&#039;ve spoken with on the subject.  When I came back to TTRPGs after a several year gap, I gravitated to published material and ran two (LONG) campaigns using them.  I oddly enjoyed the work/prep required to make my own notes and rearrange material as-needed, but after 3.5 years, I was growing tired of doing so.

Homebrew can be tiring in its own ways too, but overall it&#039;s less than forging workable and enjoyable sessions from published works.]]></description>
			<content:encoded><![CDATA[<p>Your usage and experiences with published adventures is similar to mine and other folks&#8217; I&#8217;ve spoken with on the subject.  When I came back to TTRPGs after a several year gap, I gravitated to published material and ran two (LONG) campaigns using them.  I oddly enjoyed the work/prep required to make my own notes and rearrange material as-needed, but after 3.5 years, I was growing tired of doing so.</p>
<p>Homebrew can be tiring in its own ways too, but overall it&#8217;s less than forging workable and enjoyable sessions from published works.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on An Unpleasant Truth: Your Players Have Stopped Enjoying Your Game by Jamiejohn		</title>
		<link>https://gnomestew.com/an-unpleasant-truth-your-players-have-stopped-enjoying-your-game/comment-page-1/#comment-444616</link>

		<dc:creator><![CDATA[Jamiejohn]]></dc:creator>
		<pubDate>Sun, 19 Jul 2026 19:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=4399#comment-444616</guid>

					<description><![CDATA[One of the hardest parts of being a GM is recognizing when players are losing interest, but an honest conversation can often get the campaign back on track.]]></description>
			<content:encoded><![CDATA[<p>One of the hardest parts of being a GM is recognizing when players are losing interest, but an honest conversation can often get the campaign back on track.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on An Unexpectedly Awesome Tool for Running (Online) Games &#8211; Google Slides by Presentations		</title>
		<link>https://gnomestew.com/an-unexpectedly-awesome-tool-for-running-online-games-google-slides/comment-page-1/#comment-444527</link>

		<dc:creator><![CDATA[Presentations]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 20:40:32 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=35005#comment-444527</guid>

					<description><![CDATA[I love practical ideas like this. Using Google Slides instead of learning a complex platform is a smart approach for casual game nights.]]></description>
			<content:encoded><![CDATA[<p>I love practical ideas like this. Using Google Slides instead of learning a complex platform is a smart approach for casual game nights.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Stop Self-Limiting Your Ideas by Blackjack		</title>
		<link>https://gnomestew.com/stop-self-limiting-your-ideas/comment-page-1/#comment-444518</link>

		<dc:creator><![CDATA[Blackjack]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 17:46:11 +0000</pubDate>
		<guid isPermaLink="false">https://gnomestew.com/?p=53441#comment-444518</guid>

					<description><![CDATA[I GMed a long term campaign where my players were prone to &quot;Sit &#039;n Spin&quot;, aka analysis paralysis. It was good that they took encounters seriously and tried to go into them with a solid plan. The bad part was that they&#039;d often fall into a spiral of defeatist reasoning, assuming their opponent had a plan for every possible angle. &quot;Attack from the front? No we can&#039;t do that, the opponent will see us coming a mile away and buff up for the fight.&quot; &quot;Attack from the rear? No we can&#039;t do that, the opponent is expecting that and will have guards and traps to protect the rear.&quot; 

A challenge I often posed to break the cycle of runaway assumptions was, &quot;Is there an action you can take to gain more information?&quot; 

It was a loaded question because the answer was not just &quot;Yes&quot; but usually &quot;Yes, and there are, like, FIVE things we can do.&quot; They could reconnoiter, they could observe, they could ask around, they could sneak closer to check for traps, they could use detect spells, they could scry, they could try a spoiling raid, etc.]]></description>
			<content:encoded><![CDATA[<p>I GMed a long term campaign where my players were prone to &#8220;Sit &#8216;n Spin&#8221;, aka analysis paralysis. It was good that they took encounters seriously and tried to go into them with a solid plan. The bad part was that they&#8217;d often fall into a spiral of defeatist reasoning, assuming their opponent had a plan for every possible angle. &#8220;Attack from the front? No we can&#8217;t do that, the opponent will see us coming a mile away and buff up for the fight.&#8221; &#8220;Attack from the rear? No we can&#8217;t do that, the opponent is expecting that and will have guards and traps to protect the rear.&#8221; </p>
<p>A challenge I often posed to break the cycle of runaway assumptions was, &#8220;Is there an action you can take to gain more information?&#8221; </p>
<p>It was a loaded question because the answer was not just &#8220;Yes&#8221; but usually &#8220;Yes, and there are, like, FIVE things we can do.&#8221; They could reconnoiter, they could observe, they could ask around, they could sneak closer to check for traps, they could use detect spells, they could scry, they could try a spoiling raid, etc.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Your Mileage May Vary by Gnomecast #239 &#8211; Perfecting Genre Details &#8211; Polygamerous Podcast Network		</title>
		<link>https://gnomestew.com/your-mileage-may-vary/comment-page-1/#comment-444477</link>

		<dc:creator><![CDATA[Gnomecast #239 &#8211; Perfecting Genre Details &#8211; Polygamerous Podcast Network]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 14:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rogueprincesssquadron.com/?p=1692#comment-444477</guid>

					<description><![CDATA[[&#8230;] Your Mileage May Vary [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Your Mileage May Vary [&#8230;]</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
