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  <channel>
    <title>Golaem - human ex machina</title>
    <link>http://www.golaem.com/content/news</link>
    <description>Golaem focuses on populating 3D worlds with autonomous human-like characters.
Designed for digital entertainment, transportation and defense markets, Golaem products include middleware components for real-time animation, path finding and human behaviors as well as complete simulators.</description>
    <language>en</language>
          <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Golaem" /><feedburner:info uri="golaem" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
    <title>Meet Golaem at MIFA 2012</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/wE5shRRaOt0/meet-golaem-mifa-2012</link>
    <description>&lt;script type="text/javascript" src="http://www.golaem.com/sites/default/files/myJs/protectMail.js"&gt;&lt;/script&gt;
&lt;div style="display:block;float:left;margin-right:10px;margin-left:7px;margin-bottom:10px;"&gt;
	&lt;p class="rteleft"&gt;&lt;img src="http://www.golaem.com/sites/default/files/images/products/boxCrowd.png" style="margin-left: 15px; margin-right: 15px; " /&gt;&lt;/p&gt;
	&lt;p&gt;&lt;img src="http://www.golaem.com/sites/default/files/images/partners/logo_annecy.png" style="display: block; margin-right: 10px; margin-top: 7px; margin-bottom: 10px; float: left; width: 145px; height: 30px; " /&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
	Golaem will be exhibiting at MIFA, Annecy, France, June 6-8, 2012.&lt;/p&gt;
&lt;p&gt;If you still think that making crowds is too complex and costly, you should definitely come at booth 2.018 and meet the Golaem team.&lt;/p&gt;
&lt;p&gt;Discover Golaem Crowd 2.0 and get flabbergasted by its incredible performances and exciting new features.&lt;/p&gt;
&lt;p&gt;Do not hesitate to send an email &lt;span id="sales"&gt;&lt;a onclick="protectMail('sales','sales', 'golaem.com', 'FMX');"&gt;here&lt;/a&gt;&lt;/span&gt; if you want to book a demo or a meeting.&lt;/p&gt;
&lt;p&gt;See &lt;a href="http://www.annecy.org/edition-2012/mifa/presentation-mifa"&gt;http://www.annecy.org/edition-2012/mifa/presentation-mifa&lt;/a&gt; for more details about MIFA.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/meet-golaem-mifa-2012" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/wE5shRRaOt0" height="1" width="1"/&gt;</description>
     <pubDate>Wed, 30 May 2012 16:29:43 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">209 at http://www.golaem.com</guid>
  <feedburner:origLink>http://www.golaem.com/content/news/meet-golaem-mifa-2012</feedburner:origLink></item>
  <item>
    <title>Discover what's new in Golaem Crowd at FMX 2012</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/m-dZv36CYdA/discover-whats-new-golaem-crowd-fmx-2012</link>
    <description>&lt;script type="text/javascript" src="http://www.golaem.com/sites/default/files/myJs/protectMail.js"&gt;&lt;/script&gt;
&lt;div style="display:block;float:left;margin-right:10px;margin-left:7px;margin-bottom:10px;"&gt;
	&lt;p&gt;&lt;img src="http://www.golaem.com/sites/default/files/images/products/boxCrowd.png" /&gt;&lt;/p&gt;
	&lt;p&gt;&lt;img src="http://www.golaem.com/sites/default/files/images/partners/fmx2012_logo_th.png" style="display:block;float:left;margin-right:10px;margin-top:7px;margin-bottom:10px;" /&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
	Golaem will be exhibiting at the FMX Conference in Stuttgart, May 8-11, 2012.&lt;/p&gt;
&lt;p&gt;Come at booth 4.3 and meet the Golaem team to learn how Golaem Crowd already helps great studios like &lt;a href="http://golaem.com/content/products/golaem-crowd/user-testimonials/mikros-juke"&gt;Mikros Image&lt;/a&gt; or &lt;a href="http://golaem.com/content/products/golaem-crowd/user-testimonials/zoic-gears-up"&gt;Zoic Studios&lt;/a&gt;&amp;nbsp;to meet their crowd shots challenges!&lt;/p&gt;
&lt;p&gt;Get an exclusive look at the future of Golaem Crowd by discovering a preview of Golaem Crowd 2.0. You will be flabbergasted by its incredible performances and exciting new features.&lt;/p&gt;
&lt;p&gt;Do not hesitate to send an email &lt;span id="sales"&gt;&lt;a onclick="protectMail('sales','sales', 'golaem.com', 'FMX');"&gt;here&lt;/a&gt;&lt;/span&gt; if you want to book a demo or a meeting.&lt;/p&gt;
&lt;p&gt;See &lt;a href="http://www.fmx.de"&gt;http://www.fmx.de&lt;/a&gt; for complete program and registration.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/discover-whats-new-golaem-crowd-fmx-2012" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/m-dZv36CYdA" height="1" width="1"/&gt;</description>
     <pubDate>Thu, 03 May 2012 07:20:56 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">207 at http://www.golaem.com</guid>
  <feedburner:origLink>http://www.golaem.com/content/news/discover-whats-new-golaem-crowd-fmx-2012</feedburner:origLink></item>
  <item>
    <title>Mastering the Crowd Event in Los Angeles, May 16th 2012</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/lJW80kEn6Q0/mastering-crowd-event-los-angeles-may-16th-2012</link>
    <description>&lt;p&gt;&lt;b style="font-size: 13px; text-align: justify; "&gt;&lt;img alt="" src="http://golaem.com/drupal/sites/default/files/newsletter/emailingEventRFX2012/crowd.jpg" style="margin-left: 10px; margin-right: 10px; float: left; width: 160px; height: 290px; " /&gt;This event is a great opportunity for professionals who want to learn how to create visually compelling and believable crowds for movies!&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 13px; text-align: justify; margin-right: 20px; "&gt;If you are fascinated by the impact of crowds in film productions, then this is the place to be on May 16th. Join us for a special evening at&amp;nbsp;&lt;a href="http://www.rfx.com/?utm_source=Emailing&amp;amp;utm_medium=Emailing&amp;amp;utm_campaign=20120320_crowd14_nl_alexandre.pillon_golaem.com" target="_blank"&gt;RFX&lt;/a&gt;&amp;nbsp;and take a behind-the-scenes look at the stunning crowd scenes in&amp;nbsp;&lt;a href="http://beta.abc.go.com/shows/once-upon-a-time?utm_source=Emailing&amp;amp;utm_medium=Emailing&amp;amp;utm_campaign=20120320_crowd14_nl_alexandre.pillon_golaem.com" target="_blank"&gt;Once Upon A Time&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 13px; text-align: justify; margin-right: 20px; "&gt;We invite you to join Alexandre Pillon of&amp;nbsp;&lt;a href="internal:?utm_source=Emailing&amp;amp;utm_medium=Emailing&amp;amp;utm_campaign=20120320_crowd14_nl_alexandre.pillon_golaem.com" target="_blank"&gt;Golaem&lt;/a&gt;, Lon Grohs of&amp;nbsp;&lt;a href="http://www.chaosgroup.com/?utm_source=Emailing&amp;amp;utm_medium=Emailing&amp;amp;utm_campaign=20120320_crowd14_nl_alexandre.pillon_golaem.com" target="_blank"&gt;Chaos Group&lt;/a&gt;&amp;nbsp;and Mike Romey of&amp;nbsp;&lt;a href="http://www.zoicstudios.com/?utm_source=Emailing&amp;amp;utm_medium=Emailing&amp;amp;utm_campaign=20120320_crowd14_nl_alexandre.pillon_golaem.com" target="_blank"&gt;Zoic Studios&lt;/a&gt;&amp;nbsp;for an exclusive industry night where you&amp;#39;ll learn first hand how to create crowd scenes in a Golaem Crowd / V-Ray pipeline.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 13px; text-align: justify; margin-right: 20px; "&gt;This event will feature live demonstrations and interactive sessions. Our guest speakers will walk through the key features in Golaem Crowd and show a demo of the latest enhancements in V-Ray for Maya. Mike Romey will discuss how the team at Zoic Studios populated the fantasy world of Once Upon A Time with hundreds of digital extras.&lt;/span&gt;&lt;/p&gt;
&lt;table border="0" cellpadding="1" cellspacing="1"&gt;
	&lt;tbody&gt;
		&lt;tr&gt;
			&lt;td style="vertical-align: top; "&gt;
				&lt;p style="font-size: 13px; "&gt;&lt;b&gt;Program:&lt;/b&gt;&lt;/p&gt;
				&lt;ul style="font-size: 13px; "&gt;
					&lt;li style="margin-left: 15px; "&gt;
						6.45 pm - Welcome and Registration&lt;/li&gt;
					&lt;li style="margin-left: 15px; "&gt;
						7.30 pm - Golaem Crowd 2.0 preview&lt;/li&gt;
					&lt;li style="margin-left: 15px; "&gt;
						8.00 pm - V-Ray for Maya&lt;/li&gt;
					&lt;li style="margin-left: 15px; "&gt;
						8.30 pm - Golaem Crowd/V-Ray pipeline at Zoic Studios&lt;/li&gt;
					&lt;li style="margin-left: 15px; "&gt;
						9.00 pm - The latest in Chaos Group product portfolio&lt;/li&gt;
					&lt;li style="margin-left: 15px; "&gt;
						9.15 pm - Drinks&lt;/li&gt;
				&lt;/ul&gt;
				&lt;p style="font-size: 13px; "&gt;&lt;b&gt;Guest Speakers:&lt;/b&gt;&lt;/p&gt;
				&lt;ul style="font-size: 13px; "&gt;
					&lt;li style="margin-left: 15px; "&gt;
						Mike Romey, Pipeline Supervisor at Zoic Studios&lt;/li&gt;
					&lt;li style="margin-left: 15px; "&gt;
						Alexandre Pillon, R&amp;amp;D Engineer at Golaem&lt;/li&gt;
					&lt;li style="margin-left: 15px; "&gt;
						Lon Grohs, VP of Business Development at Chaos Group&lt;/li&gt;
				&lt;/ul&gt;
			&lt;/td&gt;
			&lt;td style="vertical-align: top; "&gt;
				&lt;p style="font-size: 13px; "&gt;&lt;b&gt;When:&lt;/b&gt;&lt;br /&gt;
					Wednesday, May 16th 2012&lt;/p&gt;
				&lt;p style="font-size: 13px; "&gt;&lt;b&gt;Where:&lt;/b&gt;&lt;br /&gt;
					RFX - 748 Seward Street&lt;br /&gt;
					Hollywood&lt;/p&gt;
				&lt;p style="font-size: 13px; "&gt;&lt;b&gt;Registration:&lt;/b&gt;&lt;br /&gt;
					&lt;a href="http://chaosgroup.com/en/2/MasteringTheCrowdRegistration.html?utm_source=Emailing&amp;amp;utm_medium=Emailing&amp;amp;utm_campaign=20120320_crowd14_nl_alexandre.pillon_golaem.com" target="_blank"&gt;Please Register Here&lt;/a&gt;&lt;/p&gt;
			&lt;/td&gt;
		&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/mastering-crowd-event-los-angeles-may-16th-2012" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/lJW80kEn6Q0" height="1" width="1"/&gt;</description>
     <pubDate>Fri, 27 Apr 2012 14:17:38 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">208 at http://www.golaem.com</guid>
  <feedburner:origLink>http://www.golaem.com/content/news/mastering-crowd-event-los-angeles-may-16th-2012</feedburner:origLink></item>
  <item>
    <title>Golaem ships Golaem Crowd 1.4, including Mental Ray procedural rendering</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/sPu1NsGRf7c/golaem-ships-golaem-crowd-14-including-mental-ray-procedural-rendering</link>
    <description>&lt;script type="text/javascript" src="http://www.golaem.com/sites/default/files/myJs/protectMail.js"&gt;&lt;/script&gt;
&lt;p&gt;&lt;span id="cke_bm_422S" style="display: none; "&gt;&amp;nbsp;&lt;/span&gt;&lt;b&gt;Golaem announces the latest update to Golaem Crowd, the crowd simulation software for Autodesk Maya. Golaem Crowd 1.4 includes support for Mental Ray procedural rendering, geometry instancing, as well many others improvements.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;span id="cke_bm_422E" style="display: none; "&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
	Golaem Crowd has recently been used by award-winning &lt;a href="http://www.zoicstudios.com/" target="_blank"&gt;Zoic Studios&lt;/a&gt; to meet the timing and quality challenge of crowds in episodic productions. According to Mike Romey, Pipeline Supervisor, &amp;ldquo;Golaem Crowd allowed us to speed up production and meet our clients visual and cost expectations. Artists quickly flock to Golaem Crowd because of its complementary interface to Maya and ease of use.&amp;rdquo;&lt;/p&gt;
&lt;h3&gt;
	&lt;br /&gt;
	Mental Ray Support&lt;/h3&gt;
&lt;p&gt;On top of Pixar Renderman, V-Ray and Renderman compatible renderers, Golaem Crowd 1.4 now brings its fast crowd rendering techniques to studios using Mental Ray, thanks to native .mi files export and a dedicated procedural rendering plugin.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
	Both Mental Ray standalone and Mental Ray for Maya are supported.&lt;/p&gt;
&lt;h3&gt;
	&lt;br /&gt;
	Geometry Instancing&lt;/h3&gt;
&lt;p&gt;Golaem Crowd 1.4 brings the ability to declare characters as geometry instances in order to allow rendering thousands of entities with amazing performances.&lt;/p&gt;
&lt;p&gt;&lt;object height="360" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UfO5otFLOZw?version=3&amp;amp;hl=fr_FR&amp;amp;rel=0" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed allowfullscreen="true" allowscriptaccess="always" height="360" src="http://www.youtube.com/v/UfO5otFLOZw?version=3&amp;amp;hl=fr_FR&amp;amp;rel=0" type="application/x-shockwave-flash" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;French award-winning VFX studio &lt;a href="http://www.mikrosimage.eu/" target="_blank"&gt;Mikros Image&lt;/a&gt; used this new Geometry Instancing technique to fill a stadium in the last Nissan Juke commercial. When asked about Golaem Crowd, Christophe Huchet, VFX Producer says &amp;ldquo;The shots were very short, with a blurry background (because of motion blur, or just to put more emphasis on the Nissan Juke), so we had to make the stadium population process very simple and straightforward&amp;rdquo;. Guillaume Parra, VFX artist adds &amp;ldquo;Depending on shots, we had to generate between 5 000 and 12 000 characters. I was amazed by how fast it is to render using procedural rendering, and how easy it is to set up a shot once assets are ready. I am thrilled to try next Golaem Crowd releases&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;To push limits even further, &lt;a href="http://www.mikrosimage.eu/" target="_blank"&gt;Mikros Image&lt;/a&gt; R&amp;amp;D team created this demonstration video where 120K characters team up to create the Golaem logo&lt;/p&gt;
&lt;p&gt;&lt;object height="360" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bvNtu9SGC9g?version=3&amp;amp;hl=en_US&amp;amp;rel=0" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed allowfullscreen="true" allowscriptaccess="always" height="360" src="http://www.youtube.com/v/bvNtu9SGC9g?version=3&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;Golaem Crowd 1.4 bug fixes and improvements are detailed in the &lt;a href="/content/products/golaem-crowd/release-notes"&gt;release notes&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Golaem Crowd is compatible with Autodesk Maya 2011, 2012 and 2013 for Windows and Linux.&lt;/p&gt;
&lt;p&gt;For more information about Golaem Crowd:&lt;/p&gt;
&lt;ul style="margin-left:30px;"&gt;
	&lt;li&gt;
		Visit the &lt;a href="/crowd"&gt;Golaem Crowd Page&lt;/a&gt;&lt;/li&gt;
	&lt;li&gt;
		Read &lt;a href="/content/products/golaem-crowd/user-testimonials"&gt;user testimonials&lt;/a&gt; in their full extent&lt;/li&gt;
	&lt;li&gt;
		Visit the &lt;a href="/crowdblog"&gt;Golaem Crowd blog&lt;/a&gt;&lt;/li&gt;
	&lt;li&gt;
		Contact our sales department: &lt;span id="sales"&gt;&lt;a onclick="protectMail('sales','sales', 'golaem.com', 'Business Enquiry');"&gt;click here to show&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/golaem-ships-golaem-crowd-14-including-mental-ray-procedural-rendering" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/sPu1NsGRf7c" height="1" width="1"/&gt;</description>
     <pubDate>Thu, 15 Mar 2012 11:45:01 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">196 at http://www.golaem.com</guid>
  <feedburner:origLink>http://www.golaem.com/content/news/golaem-ships-golaem-crowd-14-including-mental-ray-procedural-rendering</feedburner:origLink></item>
  <item>
    <title>Zoic Studios gears up for Crowd Simulation with Golaem Crowd</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/-KIJZhgOdjI/zoic-studios-gears-crowd-simulation-golaem-crowd</link>
    <description>&lt;p style="text-align: justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.zoicstudios.com"&gt;&lt;em&gt;&lt;img alt="" src="http://www.golaem.com/sites/default/files/images/partners/zoic_logo.png" style="margin-top: 15px; margin-bottom: 15px; float: left; width: 140px; height: 103px; " /&gt;&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Zoic Studios is an award-winning digital studio involved in producing high-end visual effects and animation for feature films, episodic television, commercials, video games and interactive media. Spanning from visual effects, to live action production and specialty shooting, Zoic Studios&amp;rsquo; imprint can be seen on V, CSI: Crime Scene Investigations, Fringe, or True Blood.&amp;nbsp; Zoic Studios has offices in Los Angeles and Vancouver.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="/content/products/golaem-crowd/user-testimonials"&gt;Read Zoic Studios Pipeline Supervisor&amp;#39;s interview&lt;/a&gt; to learn how Zoic Studios&amp;nbsp;speed up their productions&amp;nbsp;and meet our clients visual and cost expectations with Golaem Crowd!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/zoic-studios-gears-crowd-simulation-golaem-crowd" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/-KIJZhgOdjI" height="1" width="1"/&gt;</description>
     <pubDate>Thu, 16 Feb 2012 17:19:46 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">192 at http://www.golaem.com</guid>
  <feedburner:origLink>http://www.golaem.com/content/news/zoic-studios-gears-crowd-simulation-golaem-crowd</feedburner:origLink></item>
  <item>
    <title>Golaem at ParisFX, Paris</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/auH5Q4gXHxU/golaem-parisfx-paris</link>
    <description>&lt;script type="text/javascript" src="http://www.golaem.com/sites/default/files/myJs/protectMail.js"&gt;&lt;/script&gt;

&lt;IMG SRC="http://www.golaem.com/sites/default/files/parisFX.jpg" style="float:left;margin-right:10px;margin-top:20px;margin-bottom:40px;" /&gt;

&lt;P style="margin-top:15px;"&gt;
 Nicolas Chaverou, Golaem Crowd Product Manager, will be giving a talk at ParisFX, Paris, December 15th at 11:15am.&lt;/p&gt;

 Through a case study, he will explore how the strong integration of Golaem real-time animation &amp; high level AI technologies in Maya provides the best of both worlds: low cpu/memory usage, easily scalable, no need to adapt the workflow to new software, no dedicated skills needed to design complex behaviors...

&lt;P&gt;
 Stéphane Donikian, Golaem CEO, will also be attending ParisFX from 14th to 15th.&lt;BR /&gt;
 Do not hesitate to send him an email &lt;span id="ceo"&gt;&lt;A onClick="protectMail('ceo','stephane.donikian', 'golaem.com', 'Paris FX');"&gt;here&lt;/a&gt;&lt;/span&gt; if you want to book a demo or a meeting.
&lt;/p&gt;

 &lt;P&gt;
  See &lt;A HREF="http://www.parisfx.fr/en"&gt;ParisFX Website&lt;/a&gt; for complete program and registration.
 &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/golaem-parisfx-paris" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/auH5Q4gXHxU" height="1" width="1"/&gt;</description>
     <enclosure url="http://www.golaem.com/sites/default/files/parisFX.jpg" length="3068" type="image/jpeg" />
 <pubDate>Tue, 13 Dec 2011 11:41:50 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">179 at http://www.golaem.com</guid>
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  <item>
    <title>Golaem at SIGGRAPH Asia 2011, Hong Kong</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/H8--O2QnWhQ/golaem-siggraph-asia-2011-hong-kong</link>
    <description>&lt;script type="text/javascript" src="http://www.golaem.com/sites/default/files/myJs/protectMail.js"&gt;&lt;/script&gt;

&lt;IMG SRC="http://www.golaem.com/sites/default/files/siggraph-asia2011.jpg" style="float:left;margin-right:10px;margin-bottom:10px;" /&gt;

&lt;P style="margin-top:15px;"&gt;
 Golaem Team will be at Siggraph Asia, Hong-Kong, December 13-15th.
&lt;/p&gt;
&lt;P&gt;
 If you want to discover how to easily create beautiful crowd scenes, please &lt;B&gt;visit us at booth #B21&lt;/b&gt; for a demo.
&lt;/p&gt;

&lt;H3 style="padding-bottom:3px;margin-bottom:0px;"&gt;Book your time-slot now!&lt;/h3&gt;
&lt;P style="margin-bottom:15px;"&gt;Contact Tigran Bejanov, our VP Sales &amp; Marketing, &lt;span id="sales"&gt;&lt;A onClick="protectMail('sales','sales', 'golaem.com', 'Siggraph Asia');"&gt;here&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;BR /&gt;
&lt;H3&gt;Learn how to use Golaem Crowd with V-Ray&lt;/h3&gt;
&lt;P&gt;
 Daniel Trusca, Golaem Crowd Lead Engineer, will be presenting the Golaem Crowd to V-Ray workflow on Chaos Group booth (#B02).&lt;/p&gt;
 &lt;P style="font-size:13px;margin-left:20px;"&gt;
   &amp;bull; Tuesday 13th, 2.00 pm - 2.45 pm &lt;BR /&gt;
   &amp;bull; Wednesday 14th, 11.15 am - 12.00 pm &lt;BR /&gt;
   &amp;bull; Thursday 15th, 12.30 pm - 1.15 pm &lt;BR /&gt;
 &lt;/p&gt;

 &lt;P&gt;Through a case study, he will highlight how to use the Golaem Crowd assets &amp; export tools to precisely control crowd visual diversity at render time and render it efficiently with V-Ray.&lt;/p&gt;
			 
 &lt;P&gt;
  Daniel will also be presenting Golaem Crowd at the Annual V-Ray Siggraph Event:
 &lt;/p&gt;
 &lt;P style="font-size:13px;margin-left:20px;"&gt;
  &amp;bull; Wednesday 14th, 4 pm - 7 pm, Event room S224
 &lt;/p&gt;
 &lt;P&gt;
  See &lt;A style="color:#F36E0B;font-weight:bold;text-decoration:none;" HREF="http://chaosgroup.com/en/2/siggasia2011.html"&gt;Chaos Group Website&lt;/a&gt; for complete program and registration.
 &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/golaem-siggraph-asia-2011-hong-kong" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/H8--O2QnWhQ" height="1" width="1"/&gt;</description>
     <enclosure url="http://www.golaem.com/sites/default/files/siggraph-asia2011.jpg" length="17316" type="image/jpeg" />
 <pubDate>Thu, 08 Dec 2011 10:36:40 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">176 at http://www.golaem.com</guid>
  <feedburner:origLink>http://www.golaem.com/content/news/golaem-siggraph-asia-2011-hong-kong</feedburner:origLink></item>
  <item>
    <title>Golaem is hiring a Senior C++ Software Engineer</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/vODOaiwuQtw/golaem-hiring-senior-c-software-engineer</link>
    <description>&lt;P&gt;We  hire our collaborators based on their talents and abilities, if you think you have what it takes, 
contact us!&lt;/p&gt;

&lt;P&gt;See the offer on our brand new career page: &lt;A HREF="http://golaem.com/content/careers"&gt;http://golaem.com/content/careers&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/golaem-hiring-senior-c-software-engineer" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/vODOaiwuQtw" height="1" width="1"/&gt;</description>
     <pubDate>Mon, 21 Nov 2011 13:00:50 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">172 at http://www.golaem.com</guid>
  <feedburner:origLink>http://www.golaem.com/content/news/golaem-hiring-senior-c-software-engineer</feedburner:origLink></item>
  <item>
    <title>Golaem Crowd 1.3</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/HCp_9eDGfc0/golaem-crowd-13</link>
    <description>&lt;script type="text/javascript" src="http://www.golaem.com/sites/default/files/myJs/protectMail.js"&gt;&lt;/script&gt;
&lt;DIV style="display:block;float:left;margin-right:20px;margin-left:7px;margin-bottom:10px;"&gt;
&lt;P&gt;
&lt;IMG SRC="http://www.golaem.com/sites/default/files/images/products/boxCrowd.png" /&gt;
&lt;/p&gt;
&lt;/div&gt;

&lt;DIV&gt;
&lt;P style="font-style:italic;"&gt;Golaem Crowd 1.3 introduces new features and improvements as a result of live user experience and feedback. Last but not least, Golaem is introducing a new pricing structure that will suit any size VFX studio.&lt;/p&gt;

&lt;P&gt;Based on a unique Behavior concept, Golaem Crowd enables artists to easily setup a scene without any programming, just by creating a small number of behaviors and configuring when they start and stop.&lt;/p&gt;

&lt;P&gt;Available behaviors include playing and blending/mixing motions, reaching a target in the scene, avoiding each other… Golaem Crowd 1.3 comes with two new behaviors:&lt;/p&gt;
&lt;UL style="margin-left:30px;"&gt;
&lt;LI&gt;IK Behavior: adds a kinematic constraint on a body chain (arms, legs) in order to adapt a motion to a given situation (e.g. point at at target or touch a target )&lt;/li&gt;
&lt;LI&gt;Look At Behavior: drives eyes, head and upper body to the wanted direction (e.g. where the ball is, when modeling a soccer stadium).&lt;/li&gt;
&lt;/ul&gt;


&lt;P&gt;Taking customers and real-world feedback into account, a lot of improvements have been made to Golaem Crowd 1.3 in order to make user’s life easier, especially concerning the export/render step.&lt;/p&gt;

&lt;P&gt;All Golaem Crowd 1.3 bug fixes and improvements are detailed in the &lt;A href="/content/products/golaem-crowd/release-notes"&gt;Release Notes&lt;/a&gt;&lt;/p&gt;

&lt;P&gt;Golaem Crowd 1.3 is currently available at the price of 3 499€ (or 4 799$) per floating node. With small and medium studios in mind, Golaem also offers fixed term licenses, see our &lt;A HREF="http://www.golaem.com/content/products/golaem-crowd/pricing"&gt;full pricing page&lt;/a&gt; for details.&lt;/p&gt;

&lt;P&gt;For more information about Golaem Crowd :
&lt;UL style="margin-left:30px;"&gt;
&lt;LI&gt;Visit the &lt;A href="/content/products/golaem-crowd/overview"&gt;Golaem Crowd Section&lt;/a&gt;&lt;/li&gt;
&lt;LI&gt;Visit &lt;A href="/crowdblog"&gt;Golaem Crowd blog&lt;/a&gt;&lt;/li&gt;
&lt;LI&gt;Contact our sales department: &lt;span id="sales"&gt;&lt;A onClick="protectMail('sales','sales', 'golaem.com', 'Business Enquiry');"&gt;click here to show&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/golaem-crowd-13" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/HCp_9eDGfc0" height="1" width="1"/&gt;</description>
     <comments>http://www.golaem.com/content/news/golaem-crowd-13#comments</comments>
 <pubDate>Mon, 07 Nov 2011 17:02:36 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">168 at http://www.golaem.com</guid>
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  <item>
    <title>Golaem at the Cinema Festival of Valenciennes (France)</title>
    <link>http://feedproxy.google.com/~r/Golaem/~3/pmGgemg2QKs/golaem-cinema-festival-valenciennes-france</link>
    <description>&lt;p&gt;Meet us at the Cinema Festival of Valenciennes (France) on October 12th, 2011 for the Digital Day dedicated to Special Effects.&lt;/p&gt;
&lt;p&gt;We invite you to attend to presentations of Golaem Crowd at the Village of Festival (located in the City Hall of Valenciennes) performed by Nicolas CHAVEROU, Golaem Crowd Product Manager.&lt;/p&gt;
&lt;p&gt;FESTIVAL DE CINEMA 2 VALENCIENNES&lt;br /&gt;
	Village du Festival&lt;br /&gt;
	H&amp;ocirc;tel de Ville&lt;br /&gt;
	Valenciennes (59300)&lt;br /&gt;
	France&lt;/p&gt;
&lt;p&gt;October 12th, 2011&lt;br /&gt;
	&lt;a href="http://www.festival2valenciennes.com/evenements"&gt;http://www.festival2valenciennes.com/evenements&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.golaem.com/content/news/golaem-cinema-festival-valenciennes-france" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Golaem/~4/pmGgemg2QKs" height="1" width="1"/&gt;</description>
     <pubDate>Wed, 12 Oct 2011 09:58:37 +0000</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">159 at http://www.golaem.com</guid>
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