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<channel>
	<title>The Unnamed Gorkamorka Site</title>
	
	<link>http://gorkamorka.co.uk</link>
	<description>Quite possibly the most active Gorkamorka site on the Internet.</description>
	<lastBuildDate>Mon, 10 Jun 2013 23:42:00 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Gorkamorka" /><feedburner:info uri="gorkamorka" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>Gorkamorka</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>Sumfink In Da Sand – Beasties of the desert</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/8f19j46q-OM/</link>
		<comments>http://gorkamorka.co.uk/ere-be-stuff/sumfink-in-da-sand-beasties-of-the-desert/#comments</comments>
		<pubDate>Mon, 10 Jun 2013 23:39:53 +0000</pubDate>
		<dc:creator>Skippy</dc:creator>
				<category><![CDATA[Ere Be Stuff]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[House Rules]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1830</guid>
		<description><![CDATA[You may have noticed assorted non-Ork critters mentioned in various pieces of Gorkamorka background. Casually mentioned in many a box-out,...]]></description>
				<content:encoded><![CDATA[<p><a href="http://gorkamorka.co.uk/wp-content/uploads/2013/06/steelgulpa.png"><img style="margin: 0px 0px 10px 10px; display: inline; float: right" title="steelgulpa" alt="steelgulpa" align="right" src="http://gorkamorka.co.uk/wp-content/uploads/2013/06/steelgulpa_thumb.png" width="240" height="123" /></a>You may have noticed assorted non-Ork critters mentioned in various pieces of Gorkamorka background. Casually mentioned in many a box-out, these creatures raise all sorts of questions. Just what is a Whip Scorpion, and why is it so terrifying? Why do Rebel Grots seem to have a monopoly on Buzzer Squigs? What do Steel Gulpers eat? </p>
<p>So today we present some rules written by tUGS’ own Depiff (Ross Graham). <em>Sumfink In Da Sand</em> has all the details needed for incorporating the terrifying beasts of the desert into your games of Gorkamorka. These can be added as “environmental hazards” to any scenario, and come complete with behavioural rules, so you can even run a mob against them solo, should you choose. </p>
<p>Venturing into the desert is not for the faint-hearted, and we make no guarantees about the safety of your Boyz when encountering these horrific beasties!</p>
<p><a href="http://gorkamorka.co.uk/uploads/sumfink-in-da-sand.pdf">Download PDF</a></p>
<p><font size="1">This document was written by Ross Graham and includes artwork created by Clayton Tait. It’s licensed under a </font><a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><font size="1">Creative Commons Attribution-Non-Commercial-Share-Alike license</font></a><font size="1">.</font></p>
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		<item>
		<title>The Life of Brian</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/MpGJPhTBdjg/</link>
		<comments>http://gorkamorka.co.uk/modelling/the-life-of-brian/#comments</comments>
		<pubDate>Fri, 17 May 2013 10:55:07 +0000</pubDate>
		<dc:creator>tUGS Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Modelling]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1816</guid>
		<description><![CDATA[Before Gorkamorka Orks were still green but their appearance was much less brutish. The new savageness was brought to life...]]></description>
				<content:encoded><![CDATA[<p>Before Gorkamorka Orks were still green but their appearance was much less brutish. The new savageness was brought to life by a particular sculptor – Brian Nelson, or at least that’s who this White Dwarf attributes it to.</p>
<p>Orks went from this sort of thing:<a href="http://www.warseer.com/forums/showthread.php?160998-92acclude-s-2nd-Edition-in-5th-Ork-Army"><img style="margin: 0px auto 10px; display: block; float: none" title="" alt="" src="http://gorkamorka.co.uk/wp-content/uploads/2013/05/IMG_1079.jpg" width="600" height="203" /></a></p>
<p>To this:</p>
<p><a href="http://gorkamorka.co.uk/wp-content/uploads/2013/05/3IgfQqn.jpg"><img style="margin: 0px auto 10px; display: block; float: none" title="3IgfQqn" alt="3IgfQqn" src="http://gorkamorka.co.uk/wp-content/uploads/2013/05/3IgfQqn_thumb.jpg" width="600" height="245" /></a></p>
<p>Originally published in White Dwarf 216 (December 1997) this four page article isn’t just about GoMo but it’s a solid read nonetheless.</p>
<p><a href="http://gorkamorka.co.uk/uploads/the-life-of-brian.pdf">Download PDF</a></p>
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		<item>
		<title>Gorkamorka Summer Weekend 2013</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/KE29jHxeBK8/</link>
		<comments>http://gorkamorka.co.uk/news/gorkamorka-summer-weekend-2013/#comments</comments>
		<pubDate>Sun, 05 May 2013 09:23:54 +0000</pubDate>
		<dc:creator>tUGS Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Event]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1806</guid>
		<description><![CDATA[Flash_Git is up to no good again! Well, no, not really. He&#8217;s trying to sort out details that work for everyone...]]></description>
				<content:encoded><![CDATA[<p>Flash_Git is up to no good again!</p>
<p>Well, no, not really. <a href="http://www.the-waaagh.com/forums/?showtopic=52955">He&#8217;s trying to sort out details that work for everyone for this Summer&#8217;s GoMo tournament</a>. As per usual it&#8217;ll be happening at Warhammer World over a weekend.</p>
<p>The following dates are on the table at the moment:</p>
<ul>
<li>6th and 7th July</li>
<li>3rd and 4th August</li>
<li>28th and 29th September</li>
</ul>
<p>However if none of those work for you there&#8217;s still hope. The poll only opened about seventeen hours ago so head over to the topic and cast your vote:</p>
<p><a href="http://www.the-waaagh.com/forums/?showtopic=52955">http://www.the-waaagh.com/forums/?showtopic=52955</a></p>
<p>Also at the moment registrations on The Waaagh are closed. Leave a comment if you&#8217;re trying to register and we&#8217;ll see about helping you out.</p>
<img src="http://feeds.feedburner.com/~r/Gorkamorka/~4/KE29jHxeBK8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Shields in Gorkamorka</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/WRCiNhe_RJo/</link>
		<comments>http://gorkamorka.co.uk/modelling/shields-in-gorkamorka/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 13:07:39 +0000</pubDate>
		<dc:creator>tUGS Admin</dc:creator>
				<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Orks]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1805</guid>
		<description><![CDATA[In Gorkamorka there’s only a limited number of options when it comes to body armour. Generally it’s not worth bothering...]]></description>
				<content:encoded><![CDATA[<p>In Gorkamorka there’s only a limited number of options when it comes to body armour. Generally it’s not worth bothering with if you’re playing as Orks. Natural toughness and a stubborn unwillingness to die provide ample protection and that money could be better spent on more killy stuff!</p>
<p><a href="http://i.imgur.com/olQBYuB.jpg"><img style="margin: 0px 0px 10px 10px; display: inline; float: right" title="olQBYuBl" alt="olQBYuBl" align="right" src="http://gorkamorka.co.uk/wp-content/uploads/2013/04/olQBYuBl.jpg" width="240" height="180" /></a>That said, there’s shields. They provide a saving throw against hand to hand weapons and things like bows (see page 59 of <em>Da Roolz</em> for details in full). More than that though they give the warrior a <em>parry</em>. Those familiar with Necromunda or <a href="http://gorkamorka.co.uk/ere-be-stuff/the-dust-rats-beta-rules-pdf/">the Dust Rat rules</a> will already know what that is – an opponent can be forced to re-roll one of their attack dice in hand to hand. Given that a high roll can be the difference between victory and death it makes all the difference!</p>
<p>Shields also have the advantage of only costing 1 toof and looking well ‘ard too!</p>
<p>Of course at the moment when it comes to shields it would seem Warhammer Fantasy mostly has a monopoly on them. That wasn’t really the style that Flamekebab was after so he produced these:</p>
<p><a href="http://fox-box.co.uk/product/fox-box-orc-riot-shields/"><img style="margin: 0px auto 10px; display: block; float: none" title="riot-shields-front" alt="riot-shields-front" src="http://gorkamorka.co.uk/wp-content/uploads/2013/04/riot-shields-front.jpg" width="500" height="500" /></a><a href="http://fox-box.co.uk/product/fox-box-orc-riot-shields/"><img style="margin: 0px auto 10px; display: block; float: none" title="riot-shields-back" alt="riot-shields-back" src="http://gorkamorka.co.uk/wp-content/uploads/2013/04/riot-shields-back.jpg" width="500" height="500" /></a></p>
<p><a href="http://fox-box.co.uk/product/fox-box-orc-riot-shields/">They’re available on Fox Box</a> in the three designs pictured. As you can see in these other photos they’re sized for 28mm greenskins and probably fit with parts from other manufacturers who do the same scale.</p>
<p><a href="http://i.imgur.com/s33Lya5.jpg"><img style="margin: 0px 0px 10px 10px; display: inline" title="s33Lya5l" alt="s33Lya5l" src="http://gorkamorka.co.uk/wp-content/uploads/2013/04/s33Lya5l.jpg" width="290" height="218" /></a><a href="http://i.imgur.com/RuuNW26.jpg"><img style="margin: 0px 0px 10px 10px; display: inline" title="RuuNW26l" alt="RuuNW26l" src="http://gorkamorka.co.uk/wp-content/uploads/2013/04/RuuNW26l.jpg" width="290" height="218" /></a></p>
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		<item>
		<title>Mad Meks 2</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/KovIqOHUvx0/</link>
		<comments>http://gorkamorka.co.uk/modelling/mad-meks-2/#comments</comments>
		<pubDate>Sun, 14 Apr 2013 23:27:51 +0000</pubDate>
		<dc:creator>tUGS Admin</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Diggas]]></category>
		<category><![CDATA[Gubbinz]]></category>
		<category><![CDATA[Orks]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1799</guid>
		<description><![CDATA[Another “from the archives” piece this time – the second of Gav Thorpe’s Mad Meks articles (from White Dwarf 220)....]]></description>
				<content:encoded><![CDATA[<p>Another “from the archives” piece this time – the second of Gav Thorpe’s Mad Meks articles (from White Dwarf 220). The following gubbinz can be found in the PDF:</p>
<ul>
<li>Spiky Wheels</li>
<li>Turnin’ Hook</li>
<li>Spike Droppa</li>
<li>Boosta Rokkit</li>
</ul>
<p>The Turnin’ Hook seems vaguely useful although mostly for awesomely Orky tactics but 5 teef does seem bizarrely high. Given that all the gubbinz in this article have the same price one has to wonder whether there’s a typo. It hasn’t been updated <a href="http://gorkamorka.co.uk/modelling/mad-meks-new-gubbinz/">in Gubbinz #1</a> but it doesn’t seem like the sort of thing a proof reader would pick up on anyway. </p>
<p>The Spike Droppa costs the same and is a fairly puny area denial weapon (S2 hits on infantry, D3 S3 hits on vehicle wheels/tracks) – some how that doesn’t seem right. Similarly the Boosta Rokkits are single use with a serious risk of causing real damage to the vehicle they’re mounted on. The pricing just seems off on all of these things so perhaps an FAQ ruling will be needed at some point.</p>
<p><a href="http://gorkamorka.co.uk/uploads/mad-meks-2.pdf">Download PDF</a></p>
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		<item>
		<title>Mad Meks 1</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/UDNFLUxS0YI/</link>
		<comments>http://gorkamorka.co.uk/modelling/mad-meks-1/#comments</comments>
		<pubDate>Sun, 14 Apr 2013 22:42:00 +0000</pubDate>
		<dc:creator>tUGS Admin</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Diggas]]></category>
		<category><![CDATA[Gubbinz]]></category>
		<category><![CDATA[Orks]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1798</guid>
		<description><![CDATA[Long ago when the site was fairly new we posted Mad Meks as taken from Gorkamorka Gubbinz #1. Since then...]]></description>
				<content:encoded><![CDATA[<p>Long ago when the site was fairly new we posted <em><a href="http://gorkamorka.co.uk/modelling/mad-meks-new-gubbinz/">Mad Meks</a></em> as taken from Gorkamorka Gubbinz #1. Since then serious effort has gone into acquiring the articles we’ve were missing so we’re going back and filling in the blanks at last!</p>
<p>Whilst these rules are the same as the one in Gubbinz this version is the original from White Dwarf 217, written by Gav Thorpe.</p>
<p>In this article you’ll find rules for the following gubbinz:</p>
<ul>
<li>Mine layers (frag/krak)</li>
<li>Shoutas</li>
<li>Scrab Grabber</li>
<li>Wheel Slashas</li>
</ul>
<p>Interestingly one of the gubbinz in the article, Shoutas, actually allows a vehicle to cause <em>Fear</em>. In order to board a leadership test would need to be passed. That might actually be somewhat game breaking when it comes to Rebel Grots – their Leadership is extremely low and they rely on boarding in combination with their <em>Pilin’ On</em> rules to even the odds.</p>
<p><a href="http://gorkamorka.co.uk/uploads/mad-meks-1.pdf">Download PDF</a></p>
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		<item>
		<title>More Mektown Madness!</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/kC1tamhRzuA/</link>
		<comments>http://gorkamorka.co.uk/modelling/more-mektown-madness/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 19:25:19 +0000</pubDate>
		<dc:creator>tUGS Admin</dc:creator>
				<category><![CDATA[Modelling]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1795</guid>
		<description><![CDATA[Just a snippet of an article this time, mainly for completeness sake. We don’t know about you but when we...]]></description>
				<content:encoded><![CDATA[<p><a href="http://gorkamorka.co.uk/wp-content/uploads/2013/04/More-Mektown-Madness.jpg"><img style="margin: 0px 0px 10px 10px; display: inline; float: right" title="More-Mektown-Madness" alt="More-Mektown-Madness" align="right" src="http://gorkamorka.co.uk/wp-content/uploads/2013/04/More-Mektown-Madness_thumb.jpg" width="300" height="270" /></a>Just a snippet of an article this time, mainly for completeness sake. We don’t know about you but when we look at <a href="http://www.reddit.com/r/Gorkamorka/wiki/exodites_gorkamorka_index">the article index</a> bits left out make us curious.</p>
<p>In terms of credit the models pictured include work by Martin Footit, Richard Baker, Ben Jefferson, Adrian Walters, Rich Potter, and Jim Butler.</p>
<p>This one is from White Dwarf 216. You might recognise some of the pictures from the third edition Warhammer 40,000 Ork codex!</p>
<p><a href="http://gorkamorka.co.uk/uploads/more-mektown-madness.pdf">Download PDF</a></p>
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		<title>Gorka-forta: Building Gorkamorka forts and Mektown buildings</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/O8J7FNuHd-4/</link>
		<comments>http://gorkamorka.co.uk/terrain/gorka-forta-building-gorkamorka-forts-and-mektown-buildings/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 01:49:34 +0000</pubDate>
		<dc:creator>tUGS Admin</dc:creator>
				<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1792</guid>
		<description><![CDATA[If you’ve ever even flicked through the pages of Da Uvver Book you’ll know that having a fort is one...]]></description>
				<content:encoded><![CDATA[<p><a href="http://gorkamorka.co.uk/wp-content/uploads/2013/04/139b.jpg"><img style="margin: 0px 0px 10px 10px; display: inline; float: right" title="139b" alt="139b" align="right" src="http://gorkamorka.co.uk/wp-content/uploads/2013/04/139b_thumb.jpg" width="298" height="200" /></a>If you’ve ever even flicked through the pages of <em>Da Uvver Book</em> you’ll know that having a fort is one of the best things about Gorkamorka. The original game came with a cardboard one but that’s really more of a stop-gap until the glue has dried on the one on the workbench, ain’t it?</p>
<p>Originally from Citadel Journal 27 this article was primarily credited to Gary James, the founder of <a href="http://www.terragenesis.co.uk/">Terragenesis</a>. There’s even a link to their old URL &#8211; altdorf.com/terragenesis</p>
<p>Of course that particular domain is long gone these days. Fortunately Terragenesis is still around and the two forts featured in the original piece still have articles there with even more photos:</p>
<p><a href="http://www.terragenesis.co.uk/infopages/page139.html">Gorkamorka Fort 1 (by Nikki, James, and Minkus)</a></p>
<p><a href="http://www.terragenesis.co.uk/infopages/page140.html">Gorkamorka Fort 2 (by Mark and Stunty)</a></p>
<p>It was also republished in Gubbinz bundled with an article from White Dwarf 215 entitled “Mektown Madness: Markus’ Fort”. We’re working on getting hold of that article separately (the CJ article is reproduced identically in Gubbinz).</p>
<p><a href="http://gorkamorka.co.uk/uploads/gorkaforta.pdf">Download PDF</a></p>
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		<item>
		<title>Get Da Mek</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/MsucaOQcEc4/</link>
		<comments>http://gorkamorka.co.uk/experimental/get-da-mek/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 16:52:44 +0000</pubDate>
		<dc:creator>tUGS Admin</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1789</guid>
		<description><![CDATA[Written by Josh Wardle and found in Gubbinz #1 this scenario apparently managed to escape being published so far. Well...]]></description>
				<content:encoded><![CDATA[<p><a href="http://gorkamorka.co.uk/wp-content/uploads/2013/04/4084311130_26a3a61b6c.jpg"><img style="margin: 0px 0px 10px 10px; display: inline; float: right" title="OLYMPUS DIGITAL CAMERA         " alt="OLYMPUS DIGITAL CAMERA         " align="right" src="http://gorkamorka.co.uk/wp-content/uploads/2013/04/4084311130_26a3a61b6c_thumb.jpg" width="240" height="226" /></a>Written by Josh Wardle and found in <em>Gubbinz #1</em> this scenario apparently managed to escape being published so far. Well that’s just not acceptable!</p>
<p>This is one of very small number of scenarios that use the “Da Rolling Road” mechanic. We should probably write a few more of those at some point.</p>
<p>Anyway, here’s the file:</p>
<p><a href="http://gorkamorka.co.uk/uploads/get-da-mek.pdf">Download PDF</a></p>
<p><font size="1"></font></p>
<p><font size="1">(image by </font><a href="http://www.flickr.com/photos/bushie/4084311130/"><font size="1">bushie</font></a><font size="1"> licensed under a </font><a href="http://creativecommons.org/licenses/by/2.0/"><font size="1">Creative Commons Attribution-Generic 2.0 license</font></a><font size="1">)</font></p>
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		<title>Gorkamorka Winter Scorcha Dates confirmed</title>
		<link>http://feedproxy.google.com/~r/Gorkamorka/~3/d7_pHmHGYgE/</link>
		<comments>http://gorkamorka.co.uk/news/gorkamorka-winter-scorcha-dates-confirmed/#comments</comments>
		<pubDate>Wed, 23 Jan 2013 20:44:49 +0000</pubDate>
		<dc:creator>Flamekebab</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gorkamorka.co.uk/?p=1782</guid>
		<description><![CDATA[The next GoMo tournament is now setup and ready to go. It’s happening on a weekend again, the 23rd and...]]></description>
				<content:encoded><![CDATA[<p>The next GoMo tournament is now setup and ready to go. It’s happening on a weekend again, the 23rd and 24th February 2013 at <a href="https://maps.google.co.uk/maps?daddr=Games+Workshop+Ltd,+Willow+Road,+Lenton,+Nottingham,+Nottinghamshire+NG7+2WS&amp;hl=en&amp;sll=52.940865,-1.174279&amp;sspn=0.001437,0.004128&amp;geocode=CXLuUAdym9s0Fc7PJwMdrRXu_ykxVj5MFsJ5SDFhSFcjKVgL1w&amp;t=h&amp;mra=ls&amp;z=19">Games Workshop’s Nottingham HQ, Warhammer World</a>.</p>
<p>Flash_Git is organising it – contact him in <a href="http://www.the-waaagh.com/forums/?showtopic=52549">the Winter Scorcha thread</a> if you’ve got any queries.</p>
<p>As it happens it’s the weekend of <a href="http://www.the-waaagh.com/forums/?showtopic=52510">Waaagh UK 2013</a> as well so if you plan things right you can attend both!</p>
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