<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Graduated Gamer</title><description></description><managingEditor>noreply@blogger.com (Anonymous)</managingEditor><pubDate>Mon, 16 Feb 2026 06:35:33 -0500</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">62</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://graduatedgamer.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><title>#52GameChallenge - LittleBigPlanet 3</title><link>http://graduatedgamer.blogspot.com/2015/03/52gamechallenge-littlebigplanet-3.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>LBP</category><category>LBP3</category><category>LittleBigPlanet</category><category>LittleBigPlanet 3</category><category>OddSock</category><category>ps3</category><category>SackBoy</category><category>Sumo Digital</category><category>Swoop</category><category>Toggle</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Thu, 19 Mar 2015 22:57:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-6954242802265565702</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" height="174" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Every now and again a game comes along that comes out of
nowhere, challenges the big boys on the block, knocks a few heads around, and
walks away victorious with trophy in hand. Not too long ago that game was &lt;a href="http://en.wikipedia.org/wiki/LittleBigPlanet"&gt;&lt;i&gt;LittleBigPlanet&lt;/i&gt;&lt;/a&gt; for the PS3. When it released in 2008, it
surprised a lot of people with its fun yet challenging platforming, and
customization. Despite the cute look of the game (who can forget the iconic &lt;a href="http://littlebigplanet.wikia.com/wiki/Sack_Person"&gt;SackBoy&lt;/a&gt;,
pseudo-mascot for the PS3 for some people), &lt;i&gt;LittleBigPlanet&lt;/i&gt;
offered gamers the ability to not only decorate their characters with a variety
of skins (even some from other &lt;a href="http://littlebigplanet.playstation.com/downloadable_content_items/1212"&gt;popular
franchises&lt;/a&gt;), but to also create levels for the online community to enjoy
and challenge themselves.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I got my first taste of the series with a free copy of &lt;a href="http://en.wikipedia.org/wiki/LittleBigPlanet_2"&gt;&lt;i&gt;LittleBigPlanet 2&lt;/i&gt;&lt;/a&gt; I received and it did not disappoint. Not
only was I sucked in by the platforming and the adorable childhood
real-world-imagination-inspired look of the game, but my fiancée was so taken
by the costumes and cuteness that it instantly became a couple’s game for us to
enjoy together. We had so much fun that I knew I’d have to pick up &lt;a href="http://en.wikipedia.org/wiki/LittleBigPlanet_3"&gt;&lt;i&gt;LittleBigPlanet 3&lt;/i&gt;&lt;/a&gt; when it came up (not like my fiancée would
give me a choice in the matter). Surely the folks over at Sony and Sumo Digital
wouldn’t disappoint.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Unfortunately for us, not only did &lt;i&gt;LittleBigPlanet 3&lt;/i&gt; disappoint; it was flat out awful. I’m sorry to
those of you who are willing to look past a game’s many faults to find the
“silver lining”, but I’m not going to be an apologist for a game that’s so
buggy that it can make the game frustrating on a level that borders unplayable.
At first you don’t notice the issues as much, because they happen infrequently;
however, the more you play, the more you notice things, like your SackPerson
falling through a floor and getting stuck, or losing control over your
SackPerson for a few seconds as you watch them helplessly careen into DOOM
because you can’t stop them from running left.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwaLc0q8qH7w2FqJ7y5uWRiBOZ9NAI0VXIxMLX_LPp58-qhwuqhNKaU3RO7CsF13zYbTG-FUXQ5Iozh_0rgqtsDiCPka1t7erN7LihJ5h1NEF2gEV9q4IPv8MQ58LunKP_JE37wHaaV0o/s1600/LBP3.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwaLc0q8qH7w2FqJ7y5uWRiBOZ9NAI0VXIxMLX_LPp58-qhwuqhNKaU3RO7CsF13zYbTG-FUXQ5Iozh_0rgqtsDiCPka1t7erN7LihJ5h1NEF2gEV9q4IPv8MQ58LunKP_JE37wHaaV0o/s1600/LBP3.PNG" height="201" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The most common thing you'll see the entire game.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
Those are just two examples of many times I found myself
wondering how such a great franchise could have a game so obviously flawed and
in need of further testing released to the public. Even my fiancée, who is a
saint compared to me and my levels of patience, found the game’s frequent bugs
so upsetting that she asked if we could stop playing for the night. It just got
to the point that it wasn’t even worth playing anymore, and that’s
unacceptable.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
However, bugs, glitches, and straight-up broken-ness aren’t
the only issues that cause &lt;i&gt;LittleBigPlanet
3&lt;/i&gt; to suffer. The most glaring was the time it took to load anything in the
game. Loading screen times were long – I’m talking
1990’s-PS1-RPG-with-multiple-discs long. When you’re 2 systems and 10 years
removed from those kinds of issues yet suffer from them, you’re doing something
wrong. It was so bad that there was a running joke between me and my fiancée –
when a loading screen came up we’d ask one another to do something like go
change the oil in the car or make dinner while we waited. It was funny at
first, but eventually the jokes and the loading times got old and we just
stopped caring.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Another issue, albeit a minor one, with &lt;i&gt;LittleBigPlanet 3&lt;/i&gt; was the presentation of the game. Mainly the
story and characters were dull and uninspired. You’re transported to a new
planet in the universe, Bunkum, by an unskilled creator named Newton. He asks
your help to defeat an evil witch who is bent on freeing three evil spirits who
will steal all creativity and imagination from the world forever. When you
confront the witch, there are a few twists, things go wrong, and the spirits
are released. You’re now tasked with freeing three legendary heroes to help you
stop the evil spirits once and for all. It’s a tale so simple that a child
could’ve written it, which might be the point, but with a weak story, I’m going
to need a little more to grab hold of me.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDwGVaR5pWdQfLZR3r9cXfX3fgzEZj4mo5hO82u5uSx6D32deLw-Ij3DICtQqTAxAY5vkkUcx41R79w4u5Ft8Aof91XajymHLeuML_pIyzbADI0In9fHsm22yX8l9X-iZrAvDZ9uCvnMo/s1600/LBP1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDwGVaR5pWdQfLZR3r9cXfX3fgzEZj4mo5hO82u5uSx6D32deLw-Ij3DICtQqTAxAY5vkkUcx41R79w4u5Ft8Aof91XajymHLeuML_pIyzbADI0In9fHsm22yX8l9X-iZrAvDZ9uCvnMo/s1600/LBP1.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Brave warriors of fabric, assemble!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
While the story of &lt;i&gt;LittleBigPlanet
2&lt;/i&gt; wasn’t anything to write home about either, the characters and
voice-acting (especially Robbie Stevens as Larry Da Vinci) were brilliant
enough to make me forget about the simplicity of the plot and enjoy the
experience. There was no such brilliance to distract me from the shortcomings
of &lt;i&gt;LittleBigPlanet3&lt;/i&gt;, as the
characters were barely introduced, had little to no backstory, and overall felt
forced upon the player for no other reason than to move the story along. Couple
that with voice-acting that was over-the-top annoying (e.g. – dialogue that
dragged on so much that I found a better use for my time in the form of a
bathroom break) and you can see why it was hard not to focus on the frustrating
bugs in the game. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Like any game (well, &lt;a href="http://en.wikipedia.org/wiki/List_of_video_games_notable_for_negative_reception"&gt;almost
any game&lt;/a&gt;), &lt;i&gt;LittleBigPlanet 3&lt;/i&gt; does
have some redeeming qualities. The introduction to three new playable
characters adds some welcome variety to the platforming elements of the game.
One character (and my personal favorite), &lt;a href="http://littlebigplanet.wikia.com/wiki/OddSock"&gt;OddSock&lt;/a&gt;, is a speedy
running character who can run and jump up walls. The style of gameplay tests
gamers in precision unlike any previous game in the series has to date, and I
personally enjoyed the levels featuring OddSock (when they weren’t broken) the
most. The second addition is that of &lt;a href="http://littlebigplanet.wikia.com/wiki/Toggle"&gt;Toggle&lt;/a&gt;, a shapeshifting
SackPerson who can flip between a large, lumbering, and brutish state, and a
smaller, faster, and more maneuverable form. While the puzzling elements
involving Toggle were challenging, they were more on par with what one
experience with SackBoy, and wasn’t as impressive at those featuring OddSock.
Lastly, you could play as &lt;a href="http://littlebigplanet.wikia.com/wiki/Swoop"&gt;Swoop&lt;/a&gt;,
my fiancée‘s personal favorite. Swoop is a bird and as you might expect
requires you to fly and swoop through obstacles and around enemies. The Swoop
levels added the most difficult challenges because the player is required to
tap X repeatedly to keep Swoop in flight, and combining that with near constant
motion and avoiding obstacles made for some fun yet difficult levels.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Apart from the new characters and gameplay elements, &lt;i&gt;LittleBigPlanet 3&lt;/i&gt; also introduces new
Power-Ups for your SackPerson to use, each giving you a special ability to
progress through a level or reach previously inaccessible areas in a level to
find more collectibles. Many of them were fun to play with but the method used
to switch between them via your Popit menu was tedious and broke the flow of
gameplay, especially in levels requiring the use of one or more power-ups.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKKQ5NZjQCX-o-xRFRi8QXH1r7gsO5iRLI85Gwh3_WKkQOGufqsBlgMY_Wa_J8o6ULKrV92qqnURC6B-vwua6tOPTgYC0K5kACeRrkmhJ12teVS91ybulSv8g0hUKNh_GQo0qAnMMnNgk/s1600/LBP4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKKQ5NZjQCX-o-xRFRi8QXH1r7gsO5iRLI85Gwh3_WKkQOGufqsBlgMY_Wa_J8o6ULKrV92qqnURC6B-vwua6tOPTgYC0K5kACeRrkmhJ12teVS91ybulSv8g0hUKNh_GQo0qAnMMnNgk/s1600/LBP4.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This was actually fun...when you had the chance to do it.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
Unfortunately, my fiancée and I did not get to explore the
level creator and other community-based functions of &lt;i&gt;LittleBigPlanet 3&lt;/i&gt;. This was purely due to the fact that we gave up on
a game that is so glaringly in need of fixes and couldn’t find any reason to
return once I beat the game (and I mean that I beat the game solo, because my
fiancée rage quit for the last time near the end of the game and vowed never to
return). It was a large disappointment for both of us that the third
installment of this charming franchise didn’t even come close to living up to
its predecessors. However, if there is a silver lining in all of this
negativity (I guess I’ll go there), it’s that the bug and glitching problems
plaguing &lt;i&gt;LittleBigPlanet 3&lt;/i&gt; are still
100% fixable. While it wouldn’t fix the loading times and the story/character
issues, it would make the game more inviting for those of us who want a more
consistent experience with our video games.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I wish I could say I recommend &lt;i&gt;LittleBigPlanet 3&lt;/i&gt; to gamers and fans of the previous installments,
but there simply isn’t enough to be done that can cause me to overlook how
broken the game can be at times. There’s still a ton of cuteness in the game,
and if you’re one with a creative and imaginative mind, I’m sure you can find
plenty to do with character customization and level editing. I, however, am not
that type of person, and therefore cannot say with confidence that anyone would
have a pleasant, cohesive romp through Bunkum in the main campaign mode. Not
even SackBoy’s tongue-wagging happiness can sway me to the light.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNy79vrGdgVjxqKS_urMn7zBvZAKcHTqc-Tlx9iM_LhNxmwIeJDRpFjGDlusKW-M_rUnN2bCl5ldf82j0lR4cargyt66OUJ3Fpft7m1UjNhjTuChkieEk2R71DVenARnN25QY8FE0d_SE/s1600/LBP3+Title.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNy79vrGdgVjxqKS_urMn7zBvZAKcHTqc-Tlx9iM_LhNxmwIeJDRpFjGDlusKW-M_rUnN2bCl5ldf82j0lR4cargyt66OUJ3Fpft7m1UjNhjTuChkieEk2R71DVenARnN25QY8FE0d_SE/s1600/LBP3+Title.png" height="225" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;b style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;#52GameChallenge Progress:&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;b style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;9/52&lt;/b&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>A Guide To Playing Final Fantasy Games In Order Across All Platforms</title><link>http://graduatedgamer.blogspot.com/2015/03/a-guide-to-playing-final-fantasy-games.html</link><category>A Realm Reborn</category><category>Dawn of Souls</category><category>Final Fantasy</category><category>Final Fantasy Anthology</category><category>Final Fantasy Chronicles</category><category>Final Fantasy Origins</category><category>How To Guide</category><category>NES</category><category>PS1</category><category>PS2</category><category>ps3</category><category>ps4</category><category>SNES</category><category>Steam</category><category>Virtual Console</category><category>xbox 360</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 4 Mar 2015 23:40:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-6588315741345159021</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-XCoVxazBTNVMxzFe8ES50vikX0xoTCJh9wGT3AqCcF4PcvhDYezNmC5NZAljlfeOlcSxCYe07UHXjxMaC_nl12wTpyb3oi3pWMa7_cXCe8vssT7kIPpxY73OqhG7JiL7gH7zTYub4pI/s1600/FF+Characters.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-XCoVxazBTNVMxzFe8ES50vikX0xoTCJh9wGT3AqCcF4PcvhDYezNmC5NZAljlfeOlcSxCYe07UHXjxMaC_nl12wTpyb3oi3pWMa7_cXCe8vssT7kIPpxY73OqhG7JiL7gH7zTYub4pI/s1600/FF+Characters.jpg" height="192" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
As a big &lt;i&gt;Final Fantasy&lt;/i&gt;
fan, I wish I could tell you when my first experience with the fabled and
widely celebrated JRPG series occurred. I know when I absolutely fell in love
with the series – that was when I played &lt;i&gt;Final
Fantasy VII&lt;/i&gt; for the first time on the original PlayStation (much like a lot
of people around my age, living in North America). Still, I know that I had
exposure to the series earlier than that, but all I have to go on is a vague
memory from my childhood of playing a very difficult RPG on my SNES that I
rented from a local Blockbuster. I assume the game was &lt;i&gt;Final Fantasy III&lt;/i&gt; (or &lt;i&gt;Final
Fantasy VI&lt;/i&gt; to fans across the Pacific), but my memory is so foggy I can’t
be positive.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The memory has haunted me for a long time, because I know I
never finished that game long ago, and as big a fan I am of &lt;i&gt;Final Fantasy&lt;/i&gt;, I’ve actually only beaten
four games in the numbered series (and one of those is a sequel): &lt;i&gt;Final Fantasy VII&lt;/i&gt;, &lt;i&gt;Final Fantasy IX&lt;/i&gt;, &lt;i&gt;Final
Fantasy X&lt;/i&gt;, and &lt;i&gt;Final Fantasy X-2&lt;/i&gt;.
Honestly, that’s a pretty pathetic list for somebody who claims to be a fan. I
can easily chalk it up to my youth when a lot of the games were released (I was
born in 1986), but I’ve been an adult for way too long with a steady income to
have any more excuses, especially since a lot of games have been ported to
other systems for North American audiences.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I then began researching what it would take to play every
numbered game in the series in order. As a resident in North America, I’m well
aware of the odd releases and numbering surrounding some of the games (like &lt;i&gt;Final Fantasy IV&lt;/i&gt; released in North
America as &lt;i&gt;Final Fantasy II&lt;/i&gt; for the
SNES), and I started to realize this might be very befuddling to some gamers
and fans of the series. I then decided I would create a helpful guide for those
who wish to play any of the &lt;i&gt;Final Fantasy&lt;/i&gt;
series without the confusion. I’ve included the actual order of the numbered
games below, and what systems folks in North America can play the game on, as
well as any alternate names. I hope you find this helpful.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3vSJRfoaFiEo7efIv4SMWAJMa5iMXRr7onK_HdPUTaujNB0VBOVg4VUKFxs3-K87dz9fEwuR7HmOhR4QYWygwdE0cnrISyAQ4z5LtpiT_z8yerA1gW3qcK7RykIXJvVZZdExqW7B2TQw/s1600/FF1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3vSJRfoaFiEo7efIv4SMWAJMa5iMXRr7onK_HdPUTaujNB0VBOVg4VUKFxs3-K87dz9fEwuR7HmOhR4QYWygwdE0cnrISyAQ4z5LtpiT_z8yerA1gW3qcK7RykIXJvVZZdExqW7B2TQw/s1600/FF1.png" height="81" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_%28video_game%29"&gt;&lt;b&gt;&lt;i&gt;Final
Fantasy I&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Nintendo Entertainment System (NES)&lt;/li&gt;
&lt;li&gt;PlayStation (PS1), as &lt;i&gt;&lt;a href="http://finalfantasy.wikia.com/wiki/Final_Fantasy_Origins"&gt;Final Fantasy Origins&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Game Boy Advance (GBA), as &lt;i&gt;&lt;a href="http://finalfantasy.wikia.com/wiki/Final_Fantasy_I_%26_II:_Dawn_of_Souls"&gt;Final
Fantasy I &amp;amp; II: Dawn of Souls&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;PlayStation
Portable (PSP)&lt;/li&gt;
&lt;li&gt;Smart Phone (iOS,
Android, Windows Phone)&lt;/li&gt;
&lt;li&gt;Wii &lt;a href="http://www.nintendo.com/games/detail/vs8u6H73VkVi_sUBUcyLoxd-OY3CnTu-" target="_blank"&gt;Virtual Console&lt;/a&gt;
(VC)&lt;/li&gt;
&lt;li&gt;PlayStation Store PS
one Classic, as &lt;i&gt;&lt;a href="https://store.playstation.com/#!/en-us/games/final-fantasy-origins-%28ps3-psp-ps-vita%29/cid=UP9000-NPUJ01541_00-0000000000000001?emcid=ps-se-717&amp;amp;utm_medium=Paid_Search_{ps}&amp;amp;utm_campaign=Playstation&amp;amp;utm_source=Google&amp;amp;utm_term=ps-se-717&amp;amp;utm_content=Brand"&gt;Final
Fantasy Origins&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCciQdyrFbvVje4WTxU0swUkWgPGKSxagVy8elnhWHc1EeOr1h_6_9AGjwiE1ACssAo5lnzXGhwjbkm91xJMFH9ZKoBJqNexUYObvtIm1GW6fQTaBeevKGptwyYy9T3g2SyuXhfkWK7FQ/s1600/FF2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCciQdyrFbvVje4WTxU0swUkWgPGKSxagVy8elnhWHc1EeOr1h_6_9AGjwiE1ACssAo5lnzXGhwjbkm91xJMFH9ZKoBJqNexUYObvtIm1GW6fQTaBeevKGptwyYy9T3g2SyuXhfkWK7FQ/s1600/FF2.png" height="89" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_II"&gt;Final
Fantasy II&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;PlayStation (PS1), as &lt;i&gt;&lt;a href="http://finalfantasy.wikia.com/wiki/Final_Fantasy_Origins"&gt;Final Fantasy Origins&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Game Boy Advance (GBA), as &lt;i&gt;&lt;a href="http://finalfantasy.wikia.com/wiki/Final_Fantasy_I_%26_II:_Dawn_of_Souls"&gt;Final
Fantasy I &amp;amp; II: Dawn of Souls&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;PlayStation
Portable (PSP)&lt;/li&gt;
&lt;li&gt;PlayStation Store PS
one Classic, as &lt;i&gt;&lt;a href="https://store.playstation.com/#!/en-us/games/final-fantasy-origins-%28ps3-psp-ps-vita%29/cid=UP9000-NPUJ01541_00-0000000000000001?emcid=ps-se-717&amp;amp;utm_medium=Paid_Search_{ps}&amp;amp;utm_campaign=Playstation&amp;amp;utm_source=Google&amp;amp;utm_term=ps-se-717&amp;amp;utm_content=Brand"&gt;Final
Fantasy Origins&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Smart Phone (iOS,
Android, Windows Phone)&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQuCNsQjyNRaneOkVFHaFmg5D-tjIgt4FXPnIktJIkSi0-S3E87JzKizYxw7wCTYSJ5IqOxHEDY9qJJTHnOk9NqESiW0EyjyP8slMPF4KX_Q9sTCy2mTQ8h6tmgYY0Ya5ewuflqKf9bh8/s1600/FF3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQuCNsQjyNRaneOkVFHaFmg5D-tjIgt4FXPnIktJIkSi0-S3E87JzKizYxw7wCTYSJ5IqOxHEDY9qJJTHnOk9NqESiW0EyjyP8slMPF4KX_Q9sTCy2mTQ8h6tmgYY0Ya5ewuflqKf9bh8/s1600/FF3.png" height="91" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_III"&gt;Final
Fantasy III&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Nintendo DS (NDS)&lt;/li&gt;
&lt;li&gt;Smart Phone (iOS,
Android, Windows Phone)&lt;/li&gt;
&lt;li&gt;PlayStation
Portable (PSP), via &lt;a href="http://www.playstation.com/en-us/games/final-fantasy-iii-psp/"&gt;PlayStation
Network&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;PC (via &lt;a href="http://store.steampowered.com/app/239120/"&gt;Steam&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1euJlFUiWelzMiqvIUmBB2P1n-sSj4IsAJeffUQaA11dmgBIw_cpcqtYPoX6mFWyBqAsG4myx-KECv8CoUmepUYzgwsowJKonWJNyJGUhjtJGmj7qjYTuHL9KpRepdkqMdt_dyn_zeBY/s1600/FF4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1euJlFUiWelzMiqvIUmBB2P1n-sSj4IsAJeffUQaA11dmgBIw_cpcqtYPoX6mFWyBqAsG4myx-KECv8CoUmepUYzgwsowJKonWJNyJGUhjtJGmj7qjYTuHL9KpRepdkqMdt_dyn_zeBY/s1600/FF4.png" height="84" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_IV"&gt;&lt;b&gt;&lt;i&gt;Final
Fantasy IV&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Super Nintendo (SNES), as &lt;i&gt;Final Fantasy II&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;PlayStation (PS1), as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_Chronicles"&gt;Final Fantasy Chronicles&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Game Boy Advance (GBA), as &lt;i&gt;Final Fantasy IV Advance&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Nintendo DS (NDS)&lt;/li&gt;
&lt;li&gt;Wii Virtual Console (VC), as &lt;i&gt;&lt;a href="http://www.nintendo.com/games/detail/3L51qU0Z73hgAqixUnT_7awKvDzOqnCx"&gt;Final
Fantasy II&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;PlayStation Portable (PSP), as &lt;i&gt;Final Fantasy IV: The Complete Collection&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;PlayStation Store,
as &lt;i&gt;&lt;a href="https://store.playstation.com/#!/en-us/games/final-fantasy-iv-the-complete-collection/cid=UP0082-ULUS10560_00-FINALFANTASYIVCC?emcid=ps-se-717&amp;amp;utm_medium=Paid_Search_{ps}&amp;amp;utm_campaign=Playstation&amp;amp;utm_source=Google&amp;amp;utm_term=ps-se-717&amp;amp;utm_content=Brand"&gt;Final Fantasy IV: The Complete Collection&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Smart Phone (iOS,
Android, Windows Phone)&lt;/li&gt;
&lt;li&gt;PC (via &lt;a href="http://store.steampowered.com/app/312750/"&gt;Steam&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHTXuOJ3cNbbNgzhwcJlcZO3N_Rkq7GHBJaW3CQu75aicIPysZGaEk1kO1dR_ZKXIbyqW4mds2y4S10S5kVWF1_fhLKf-mXk4mkpHz3R2ojnEUF90CIAoqu_10aEB8IvItWRcb8_T2zJ0/s1600/FF5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHTXuOJ3cNbbNgzhwcJlcZO3N_Rkq7GHBJaW3CQu75aicIPysZGaEk1kO1dR_ZKXIbyqW4mds2y4S10S5kVWF1_fhLKf-mXk4mkpHz3R2ojnEUF90CIAoqu_10aEB8IvItWRcb8_T2zJ0/s1600/FF5.png" height="80" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_V"&gt;Final
Fantasy V&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;PlayStation (PS1), as &lt;i&gt;&lt;a href="http://finalfantasy.wikia.com/wiki/Final_Fantasy_Anthology"&gt;Final Fantasy Anthology&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Game Boy Advance (GBA), as &lt;i&gt;Final Fantasy V Advance&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;PlayStation Store PS
one Classic, as &lt;i&gt;&lt;a href="https://store.playstation.com/#!/en-us/games/final-fantasy-v-%28ps3-psp-ps-vita%29/cid=UP9000-NPUJ00879_00-0000000000000001?emcid=ps-se-717&amp;amp;utm_medium=Paid_Search_{ps}&amp;amp;utm_campaign=Playstation&amp;amp;utm_source=Google&amp;amp;utm_term=ps-se-717&amp;amp;utm_content=Brand"&gt;Final
Fantasy V&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Smart Phone (iOS,
Android)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeyZBFAB63PcBhJDaB9gYQ_JRgLmPAm9jqvkSbf0_1xJLa9jthC4-7XLh5whGHlPdP9gWkgNH9WNnIYCWEy0KJsHg0bwyycCwpciij6Kh6ybK5ucPGChJiCkxXW8Hu3jhGDJ8Dp2a84mA/s1600/FF6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeyZBFAB63PcBhJDaB9gYQ_JRgLmPAm9jqvkSbf0_1xJLa9jthC4-7XLh5whGHlPdP9gWkgNH9WNnIYCWEy0KJsHg0bwyycCwpciij6Kh6ybK5ucPGChJiCkxXW8Hu3jhGDJ8Dp2a84mA/s1600/FF6.png" height="84" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_VI"&gt;Final
Fantasy VI&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Super Nintendo (SNES), as &lt;i&gt;Final Fantasy III&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;PlayStation (PS1), as &lt;i&gt;&lt;a href="http://finalfantasy.wikia.com/wiki/Final_Fantasy_Anthology"&gt;Final Fantasy Anthology&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Game Boy Advance (GBA), as &lt;i&gt;Final Fantasy VI Advance&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;PlayStation Store PS
one Classic, as &lt;i&gt;&lt;a href="https://store.playstation.com/#!/en-us/games/final-fantasy-vi-%28ps3-psp-ps-vita%29/cid=UP9000-NPUJ00900_00-0000000000000001?emcid=ps-se-717&amp;amp;utm_medium=Paid_Search_{ps}&amp;amp;utm_campaign=Playstation&amp;amp;utm_source=Google&amp;amp;utm_term=ps-se-717&amp;amp;utm_content=Brand"&gt;Final
Fantasy VI&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Smart Phone (iOS,
Android)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ8Qt5J6CVTtD_DWLGE_9rlCaIP7aGMqJ2D_492PJCdxAM5Ci1sIAbfU3ZyLVidRC6UUQjJjNBVrljRivPXdapjMGzvqgTV-vsCmXvwVnLh5dIh7GVGpF58RG4Q3A2yNTiKrx7lFVlKjw/s1600/FF7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ8Qt5J6CVTtD_DWLGE_9rlCaIP7aGMqJ2D_492PJCdxAM5Ci1sIAbfU3ZyLVidRC6UUQjJjNBVrljRivPXdapjMGzvqgTV-vsCmXvwVnLh5dIh7GVGpF58RG4Q3A2yNTiKrx7lFVlKjw/s1600/FF7.png" height="98" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_VII"&gt;&lt;b&gt;&lt;i&gt;Final
Fantasy VII&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;PlayStation (PS1)&lt;/li&gt;
&lt;li&gt;PlayStation Store &lt;a href="https://store.playstation.com/#!/en-us/games/final-fantasy-vii-%28ps3-psp-ps-vita%29/cid=UP9000-NPUJ94163_00-0000000000000001?emcid=ps-se-717&amp;amp;utm_medium=Paid_Search_{ps}&amp;amp;utm_campaign=Playstation&amp;amp;utm_source=Google&amp;amp;utm_term=ps-se-717&amp;amp;utm_content=Brand"&gt;PS one Classic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;PC (via &lt;a href="http://store.steampowered.com/app/39140/"&gt;Steam&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;&lt;i&gt;PlayStation 4 (PS4),
release date TBA&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_QkQtGwChma8Df4zKI-uvS1gLf-2V3aec4AzEu1yKYAM5MR4ANJqQVjMsk5jnd3Tprw5zvUWipDgbse90c8XJwNKx6sBlpL9LYF7xkjPhEefAw5UFRLJHn2kvYN8LVHssFDoSeoCVILA/s1600/FF8.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_QkQtGwChma8Df4zKI-uvS1gLf-2V3aec4AzEu1yKYAM5MR4ANJqQVjMsk5jnd3Tprw5zvUWipDgbse90c8XJwNKx6sBlpL9LYF7xkjPhEefAw5UFRLJHn2kvYN8LVHssFDoSeoCVILA/s1600/FF8.png" height="97" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_VIII"&gt;&lt;b&gt;&lt;i&gt;Final
Fantasy VIII&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;PlayStation (PS1)&lt;/li&gt;
&lt;li&gt;PlayStation Store &lt;a href="https://store.playstation.com/#!/en-us/games/final-fantasy-viii-%28ps3-psp-ps-vita%29/cid=UP9000-NPUJ00892_00-0000000000000001?emcid=ps-se-717&amp;amp;utm_medium=Paid_Search_{ps}&amp;amp;utm_campaign=Playstation&amp;amp;utm_source=Google&amp;amp;utm_term=ps-se-717&amp;amp;utm_content=Brand"&gt;PS one Classic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;PC (via &lt;a href="http://store.steampowered.com/app/39150/"&gt;Steam&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfV1nuNEat9_KmIZYOQ5HlDpCCYeOjYtUXo8P3qtsnHKKf4Ht3qiFeMfjyrbAZyaqj2caxL13u7elrdOy_5yWR3pOSJwzWiWAlAc35XoZdev9AlaDb_4VhZJhr8L2CJVAshB8g-G5ktJc/s1600/FF9.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfV1nuNEat9_KmIZYOQ5HlDpCCYeOjYtUXo8P3qtsnHKKf4Ht3qiFeMfjyrbAZyaqj2caxL13u7elrdOy_5yWR3pOSJwzWiWAlAc35XoZdev9AlaDb_4VhZJhr8L2CJVAshB8g-G5ktJc/s1600/FF9.png" height="87" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_IX"&gt;&lt;b&gt;&lt;i&gt;Final
Fantasy IX&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;PlayStation (PS1)&lt;/li&gt;
&lt;li&gt;PlayStation Store &lt;a href="https://store.playstation.com/#!/en-us/games/final-fantasy-ix-%28ps3-psp-ps-vita%29/cid=UP9000-NPUJ01251_00-0000000000000001?emcid=ps-se-717&amp;amp;utm_medium=Paid_Search_{ps}&amp;amp;utm_campaign=Playstation&amp;amp;utm_source=Google&amp;amp;utm_term=ps-se-717&amp;amp;utm_content=Brand"&gt;PS one Classic&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB2uDyxVF_V63_oENnF405HugDIxSmnxd-XhR-5KCCjTjNMZ1UN5KA7iNRVZf34TtclxNVDD_QerLJNTEG5dSOGc3R4MgseJBfA1kcEk5EzIPHir-Z3qreKErN8M_qE4MKJqdFjV9IxEg/s1600/FF10.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB2uDyxVF_V63_oENnF405HugDIxSmnxd-XhR-5KCCjTjNMZ1UN5KA7iNRVZf34TtclxNVDD_QerLJNTEG5dSOGc3R4MgseJBfA1kcEk5EzIPHir-Z3qreKErN8M_qE4MKJqdFjV9IxEg/s1600/FF10.png" height="109" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_X"&gt;&lt;b&gt;&lt;i&gt;Final
Fantasy X&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;PlayStation 2 (PS2)&lt;/li&gt;
&lt;li&gt;PlayStation 3 (PS3) and Vita, as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_X/X-2_HD_Remaster"&gt;Final Fantasy X/X-2 HD Remaster&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;PlayStation 4 (PS4), as &lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_X/X-2_HD_Remaster"&gt;&lt;i&gt;Final Fantasy X/X-2 HD Remaster&lt;/i&gt;&lt;/a&gt;&lt;i&gt; &lt;/i&gt;(May 2015)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg56PvjVkNOi3MvcDeuQoMyXOPnLZabvd-2XZwB9nmpqUhf4BfIKUgNtbRnv4Oi20cTFuSFswlQ264Eu6CLQWVjdfJDk25c0UpVrLPSZ-_qjWhE46xJ0TCcTlmd-NdL-nRcndQ3czS14MQ/s1600/FF11.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg56PvjVkNOi3MvcDeuQoMyXOPnLZabvd-2XZwB9nmpqUhf4BfIKUgNtbRnv4Oi20cTFuSFswlQ264Eu6CLQWVjdfJDk25c0UpVrLPSZ-_qjWhE46xJ0TCcTlmd-NdL-nRcndQ3czS14MQ/s1600/FF11.png" height="106" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://www.playonline.com/ff11us/intro/shop.html"&gt;&lt;b&gt;&lt;i&gt;Final Fantasy XI: Online&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;i&gt; &lt;/i&gt;&lt;/b&gt;(MMORPG)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;PlayStation 2 (PS2)&lt;/li&gt;
&lt;li&gt;PC&lt;/li&gt;
&lt;li&gt;Xbox 360&lt;/li&gt;
&lt;li&gt;&lt;i&gt;Five expansions and
three add-ons available&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmEFhUxav59MaWpFbAWcc3UmUR297M_QYUQmbrlckMuzoKVlbW5bkO3TEQtQKSJOt1__3c3HFuZpqNYj62BX7FLglpToaTESKO2ukdEymmisHuVBK8OsxWzp6cWYKHJXxccsym8_soluk/s1600/FF12.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmEFhUxav59MaWpFbAWcc3UmUR297M_QYUQmbrlckMuzoKVlbW5bkO3TEQtQKSJOt1__3c3HFuZpqNYj62BX7FLglpToaTESKO2ukdEymmisHuVBK8OsxWzp6cWYKHJXxccsym8_soluk/s1600/FF12.png" height="200" width="160" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_XII"&gt;&lt;b&gt;&lt;i&gt;Final
Fantasy XII&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;PlayStation 2 (PS2)&lt;/li&gt;
&lt;/ul&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIBcq6RBEpJw1wsSUhdx1Yl0fGBnvD205A9_sgCYrZU-aCkd2A-Lfzydnp-2bdnld7QlQXJ8OIrWwWuMV7dzi_ilpv7k7JiVWOcc5s96W5_TefZj7Cn-JuVp6c-QG4SRCnFBtbK0aIBHU/s1600/FF13.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIBcq6RBEpJw1wsSUhdx1Yl0fGBnvD205A9_sgCYrZU-aCkd2A-Lfzydnp-2bdnld7QlQXJ8OIrWwWuMV7dzi_ilpv7k7JiVWOcc5s96W5_TefZj7Cn-JuVp6c-QG4SRCnFBtbK0aIBHU/s1600/FF13.png" height="120" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIII"&gt;Final
Fantasy XIII&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;PlayStation 3 (PS3)&lt;/li&gt;
&lt;li&gt;Xbox 360&lt;/li&gt;
&lt;li&gt;PC (via &lt;a href="https://store.na.square-enix.com/product/281421/final-fantasy-xiii-pc-download"&gt;download&lt;/a&gt;
and &lt;a href="http://store.steampowered.com/agecheck/app/292120/"&gt;Steam&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNWMejjs8906VShwYIyM1GRV6QJzlyxHVTRXXgqnxU-hyQoYmQGjulTrphh3WRdMwznMGcZxCAX61xPBV04tFttDZu5iQFHfJ1grXkAfG66GNiaK_sbsjIt4fr9sjmpWhbevn8JF7ASH4/s1600/FF14.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNWMejjs8906VShwYIyM1GRV6QJzlyxHVTRXXgqnxU-hyQoYmQGjulTrphh3WRdMwznMGcZxCAX61xPBV04tFttDZu5iQFHfJ1grXkAfG66GNiaK_sbsjIt4fr9sjmpWhbevn8JF7ASH4/s1600/FF14.PNG" height="117" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://www.finalfantasyxiv.com/"&gt;&lt;b&gt;&lt;i&gt;Final
Fantasy XIV: A Realm Reborn&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;&lt;span class="MsoHyperlink"&gt;* (MMORPG)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;PC (via &lt;a href="https://store.na.square-enix.com/product/281430/final-fantasy-xiv-a-realm-reborn-pc"&gt;download&lt;/a&gt;
and &lt;a href="http://store.steampowered.com/app/262341/"&gt;Steam&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;PlayStation 3 (PS3)&lt;/li&gt;
&lt;li&gt;PlayStation 4 (PS4)&lt;/li&gt;
&lt;li&gt;&lt;i&gt;Additional content released
via multiple patches&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;One &lt;/i&gt;&lt;a href="https://store.na.square-enix.com/product/280338/final-fantasy-xiv-heavensward-collector-s-edition"&gt;&lt;i&gt;expansion&lt;/i&gt;&lt;/a&gt;&lt;i&gt; announced for Spring 2015&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
There, now you North American fans of the much-loved &lt;i&gt;Final Fantasy&lt;/i&gt; series have no more
excuses when it comes to playing the numbered series in its entirety (and in
order). I’m well aware that there are plenty of sequels and prequels and
spin-offs of the main series games, and I have no problem with folks playing the
sequels as a part of the experience. However, I believe that the original
numbered games in the series are the stars of the show and that is why I’ve
only included them in this list. I hope you’ve found this guide helpful, and
good luck to any fans out there who plan on tackling this amazing series in
order.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
*&lt;i&gt;I understand that
Final Fantasy XIV: A Realm Reborn is not the original 14&lt;sup&gt;th&lt;/sup&gt; game
released. However, seeing as how Final Fantasy XIV Online failed and was
eventually overhauled into ARR, and now that the original game servers are
down, there is no legitimate way to play Final Fantasy XIV Online. Therefore,
Final Fantasy XIV: A Realm Reborn is the logical choice for the 14&lt;sup&gt;th&lt;/sup&gt;
game in the series.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-XCoVxazBTNVMxzFe8ES50vikX0xoTCJh9wGT3AqCcF4PcvhDYezNmC5NZAljlfeOlcSxCYe07UHXjxMaC_nl12wTpyb3oi3pWMa7_cXCe8vssT7kIPpxY73OqhG7JiL7gH7zTYub4pI/s72-c/FF+Characters.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>#52GameChallenge - Conker's Bad Fur Day</title><link>http://graduatedgamer.blogspot.com/2015/03/52gamechallenge-conkers-bad-fur-day.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>Conker's Bad Fur Day</category><category>N64</category><category>Nintendo</category><category>Nostalgia</category><category>Rare</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 4 Mar 2015 18:49:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-8793795761777514831</guid><description>&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" height="174" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;i&gt;I’m a bit behind on my
write-ups for the #52GameChallenge, so this one is going to be shorter than
others. I didn’t quite enjoy the experience as much as I thought I would, and
I’d rather spend more time on other games I’ve played. Apologies to anyone who
loves CBFD.&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Even though the Nintendo 64 is my favorite console of all
time (mainly for nostalgia, but the library isn’t half-bad either), there are
still plenty of games for the plucky retro system that I haven’t played. One of
those games is the infamous, lewd, and foul-mouthed &lt;i&gt;Conker’s Bad Fur Day&lt;/i&gt;. One of the reasons is obvious – I was way too
young to play it when it released in 2000. The other reason is because it’s a
fairly uncommon game to find and therefore is a bit expensive, especially in
good condition complete-in-box. Recently I had a stroke of luck and found a
good copy via a friend who gave me a &lt;i&gt;huge&lt;/i&gt;
discount and was finally able to play this mature game I’d heard so much about.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivo6tdf7C-_D1b1HXl6CFsmCYa6UxOTRMB1KAyA1R_9237zvsq1tls5tgZt6_mFzv0hbRamACrqMoh_0r_K-Iy54ePxWXSN0r2UiP3mzVatdon_-lAkHmMz0mTbsauyDFxIkJKizvenmA/s1600/CBFD2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivo6tdf7C-_D1b1HXl6CFsmCYa6UxOTRMB1KAyA1R_9237zvsq1tls5tgZt6_mFzv0hbRamACrqMoh_0r_K-Iy54ePxWXSN0r2UiP3mzVatdon_-lAkHmMz0mTbsauyDFxIkJKizvenmA/s1600/CBFD2.jpg" height="185" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="font-size: 12.8000001907349px;"&gt;Okay, maybe "mature" isn't the proper term. I'm old enough.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now I wish I could say that I really enjoyed the game, but
overall I found it frustrating and a little boring. While the dialogue is
hilarious and pokes a lot of fun at gaming conventions, I found the lack of
direction frustrating, and the platforming elements wore thin really quick.
There simply wasn’t enough variety to keep me interested in each new world for
long. Even when Conker goes FPS, those segments didn’t control well at all and
the game was less than forgiving as a result (but the cut scenes and movie
references are much appreciated and well done). Combine that with the
ever-present Nintendo 64 camera issues and you’ve got an experience that leads
to a lot of reloads. Fortunately, the game doesn’t take death or lives
seriously and you pick up where you last left off when you die and even when
it’s “Game Over”, so you’ll have no problem giving a difficult segment another
go.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Regardless, the game didn’t live up to the hype. I can see
why this might be though – back in 2000 a game with the crude humor and
violence of CBFD was likely a bit of a shock, especially on the Nintendo 64.
This led to it being ingrained as a barrier-breaking game in many people’s
minds. Combine that with the limited number of games still available in the
world leading to inflated second-hand prices and you’ve got a recipe for a game
with high expectations but will likely fall flat as an average platformer at
best. But look at the bright side Conker – you’ll always have &lt;i&gt;Diddy Kong Racing&lt;/i&gt; to fall back on…&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIsnfGUShMr-VzsfuA1vcU5G1jbMW8VJhSGffijRqn374vsOCqIB25YIBiPoM0PLkPEBIOSbRODKPJPMb9TuqETp8jurVREyY0DiEznVc_BwS2prtif7Yu4W_aTKUBY_pWwBiACpPIIvU/s1600/CBFD1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIsnfGUShMr-VzsfuA1vcU5G1jbMW8VJhSGffijRqn374vsOCqIB25YIBiPoM0PLkPEBIOSbRODKPJPMb9TuqETp8jurVREyY0DiEznVc_BwS2prtif7Yu4W_aTKUBY_pWwBiACpPIIvU/s1600/CBFD1.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;b style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;#52GameChallenge Progress:&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;b style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;8/52&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>#52GameChallenge - Super Mario 3D World</title><link>http://graduatedgamer.blogspot.com/2015/02/52gamechallenge-super-mario-3d-world.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>cat bowser</category><category>Luigi</category><category>Luigi Death Stare</category><category>Mario</category><category>Peach</category><category>Plessie</category><category>ragequit</category><category>Super Mario 3D World</category><category>Toad</category><category>Wii U</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Mon, 23 Feb 2015 17:51:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-7610512973961569078</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" height="174" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
No matter how many games I play, and no matter how many
other games and series are released, I always find myself circling back to the
world of Super Mario. So it was bound to happen during my #52GameChallenge that
I’d add a Mario game to the mix, especially after buying a Wii U over the
holiday season. And, just like a lot of Mari games I’ve played in my life, this
one didn’t disappoint.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’m talking about the lazily named &lt;i&gt;Super Mario 3D World&lt;/i&gt;. Despite the name (which sounded like it was
created by a bored Nintendo intern at the last minute) the game delivers in a
major way. The biggest draw of the game is the multiplayer. Now I haven’t
played a major Super Mario game since &lt;i&gt;Super
Mario Galaxy&lt;/i&gt; on the Wii, so I’m not familiar with any previous platforming
Mario games that allow simultaneous multiplayer. However, I’m also not a huge
couch multiplayer fan unless it’s some retro games or sports games, but I can’t
remember the last time I had so much fun with a platformer playing with friends
and family.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The game itself is standard for those familiar with Mario
platformers: Bowser is causing issues by kidnapping some fairies, Mario (and Peach
and Toad and Luigi) jumps in to assist, you traverse koopa-laden worlds to
collect stars, and eventually face-off against Bowser and save the day. But
there are some solid additions to this formula that make the game new and
exciting for gamers who may’ve been on a newer Mario game hiatus. The coolest
of which is the new cat suit that each character can don that allows them to
scamper up walls and attack many enemies easily without having to stomp on
them. Not only is it cooler and more useful than the Tanooki suit, but it makes
the characters really cute (statement co-signed by my fiancée).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7TTi2vcg-R66QsrkzuHOGX-t5X1kwDd7aI0N8Ibeo0ljxnnH9h-a13AmvjkhPO9t7s7khIdvNzslovW5Ee87WuqkzAdYDer81hzsuOXsrNn2TvZo9-9175UfmsFNxoZ3069dUI2_g5Dc/s1600/Plessie.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7TTi2vcg-R66QsrkzuHOGX-t5X1kwDd7aI0N8Ibeo0ljxnnH9h-a13AmvjkhPO9t7s7khIdvNzslovW5Ee87WuqkzAdYDer81hzsuOXsrNn2TvZo9-9175UfmsFNxoZ3069dUI2_g5Dc/s1600/Plessie.jpg" height="225" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;And let's not forget the adorable Plessie who whisks you around some levels.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But the biggest addition to the formula is the multiplayer
aspect. Each world can be explored with up to four people at once on one
screen. This can add some interesting dynamics to each playthrough of each
level. Depending on who you’re playing with, the multiplayer can be co-op, or
it can be highly competitive. If you’re like me and you prefer getting 100% on
as many levels as possible, you’ll likely play nice with others. However, if
you’re also like me and you want to be the best in anything you do, you’ll try
and sabotage your friends. You see, not only is the game as a whole based on
how many stars you collect to access new worlds and levels, each level itself
judges players by how many coins and stars they collect, and who finishes
higher on the end-level flag pole. And to make matters worse (or better), the
person to finish first &lt;i&gt;and&lt;/i&gt; highest on
the flag pole gets their flag hoisted for that level on the world map.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
What you’ve now got is a mad dash on screen by everybody to
collect every star and coin first, but also to complete the level first while
sabotaging everyone at the same time. As a result, you may want to pick your
friends you play with very carefully. Or, if you’re very prone with ragequits
and bouts of immature screaming matches and telling everyone to leave, it might
be best to play alone (and seek some anger management help).&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6SZyvidnf_WDjo1FhojL3Z_Fq0nFFYic0zpbEoXGX-cbJ5Kv5knuke78p-bHnFqh1U_lUeCDFI24GQfJhE4U1BT1ZUDkJsA6tcpbwMeP5mdvTbZA5ShrGBpwRmRGg5_I-csnKQjCQlaQ/s1600/Giant+Mario+Luigi.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6SZyvidnf_WDjo1FhojL3Z_Fq0nFFYic0zpbEoXGX-cbJ5Kv5knuke78p-bHnFqh1U_lUeCDFI24GQfJhE4U1BT1ZUDkJsA6tcpbwMeP5mdvTbZA5ShrGBpwRmRGg5_I-csnKQjCQlaQ/s1600/Giant+Mario+Luigi.jpeg" height="225" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Giant Luigi Death Stare Mode Activated!!!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The other multiplayer aspects are the ability to see and
leave helpful little hints to other players about a level or the game overall.
However, helpful hints are quite rare as most people use stickers you can
collect in the game to leave little doodles and works of “art” to entertain you
when you beat a level…so good luck finding that elusive 2&lt;sup&gt;nd&lt;/sup&gt; star on
your own.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Since I was simply having a blast the whole time I was
playing &lt;i&gt;Super Mario 3D World&lt;/i&gt;, it was
hard to find anything to dislike about the experience. I will say that there
was a flaw with the controls that led to some cheap deaths. You can pick up
your fellow players and toss them, which can be helpful in some areas, but can
also lead to friends being launched over a ledge accidentally when you don’t
intend to pick them up. The only other negative I have to voice about this
great game is the final boss fight and the game’s conclusion. I’ll not spoil
anything, but the final confrontation with Bowser was frustrating at times, but
once you get the hang of it, it’s over very quickly and you’re sitting there
thinking that the ending didn’t do the game justice. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Still, the game can’t be judged just by those minor negatives,
because it’ll please any fan of Mario and any gamer who enjoys hanging out with
friends. I had to move on from this one to make room for other games in the
#52GameChallenge, but I know that in the future I will definitely make my way
back. There are plenty of stars and stickers to collect, as well as high scores
to beat and a “Lost Levels”-esque world of timed levels with difficult enemies
to test your skills. Of course a Mario game has high replay value!&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGf_A5gM4EAImkeiiPgdySkpAPZzsXS7QO1CO9YNNm29UcW6-Tl9FzKs-EeqRexVL_g13MVkCgI_HU_z_BoerhlyxFE6rIhfdVc4qn8SdL7il60Lj9Rwj_twa9hf5NSMvPrXSiN86hh40/s1600/super-mario-3d-world.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGf_A5gM4EAImkeiiPgdySkpAPZzsXS7QO1CO9YNNm29UcW6-Tl9FzKs-EeqRexVL_g13MVkCgI_HU_z_BoerhlyxFE6rIhfdVc4qn8SdL7il60Lj9Rwj_twa9hf5NSMvPrXSiN86hh40/s1600/super-mario-3d-world.jpg" height="206" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;b style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;#52GameChallenge Progress:&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;b style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;7/52&lt;/b&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>#52GameChallenge - Tomba!</title><link>http://graduatedgamer.blogspot.com/2015/02/52gamechallenge-tomba.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>Evil Pigs</category><category>Platformer</category><category>PS1</category><category>Tomba</category><category>Tomba!</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Tue, 10 Feb 2015 19:58:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-2229712532902396825</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" height="174" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The next game in my #52GameChallenge is one that I wanted to
play years ago, but unfortunately fell through the cracks until now. It wasn’t
really my fault, though. The tale is boring so I’ll spare the details – I
bought a lot of retro games from a guy on CraigsList one day and he said &lt;i&gt;Tomba!&lt;/i&gt; was included. I was getting the
games for an &lt;u&gt;amazing&lt;/u&gt; price and &lt;i&gt;Tomba!&lt;/i&gt;
is a semi-rare and semi-valuable game, so I was excited. Sadly, the excitement
was dashed when the guy said he couldn’t find the disc and only had the case. I
kept the empty case as a reminder of what I almost had.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Fast forward a few years and I found a copy of &lt;i&gt;Tomba!&lt;/i&gt; on CL again – not at as good as a
price as presumed before, but decent nonetheless. I wasted almost no time in
booting the game up to see if it lived up to the hype I’d heard from fanboys
over the years (and I'm sure my opinion is going to upset some &lt;i&gt;Tomba!&lt;/i&gt;&amp;nbsp;faithful).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’ll give a little background on the story, which makes no
sense but it’s noteworthy as it adds that ever so important quirkiness seen in
many earlier games that jumped right into gameplay, something&amp;nbsp; that so many modern games forsake for
establishing a plot (there are pros and cons to each, but that’s for another
day). Here’s the tale; evil pigs have taken control of the land and are making
your world different that before and filled with more perils. Their magic is
powered by gold and other valuables, and one day they steal Tomba’s gold
bracelet, pissing him off and giving us motivation for defeating the evil pigs
(you know, because them being evil and taking over the world isn’t enough). &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG4pkiKVWsfu4nJbV11HnKmcFaJo-ZrKykX8AyKDJDduZAlpKAPzPaqzALRmPvxCGQuiyPipsunrmfydXqpAoA9CU6zHTgc5abNuofECHfhm9s-VqI8dFoKT301ojuWPhVMrA_7Yeo49s/s1600/Clay+Tomba.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG4pkiKVWsfu4nJbV11HnKmcFaJo-ZrKykX8AyKDJDduZAlpKAPzPaqzALRmPvxCGQuiyPipsunrmfydXqpAoA9CU6zHTgc5abNuofECHfhm9s-VqI8dFoKT301ojuWPhVMrA_7Yeo49s/s1600/Clay+Tomba.jpg" height="181" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;WARNING: Clay Tomba and/or pigs may not appear in-game.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Good, now that you know why Tomba is your protagonist, on to
the gameplay. I was immediately caught off balance by the controls. &lt;i&gt;Tomba!&lt;/i&gt; is a platformer but because it
was on the PS1 and technically in 3D, the developers made the worlds you
explored layered. This means that Tomba can jump from the foreground to the
background(s) in areas that have them. This adds an interesting dynamic to
exploration, because sometimes items are unattainable until to you jump to
another layer. It was very different from anything I’d seen previously in a
game, and while confusing at first, I eventually became a master at finding
where and when to jump back and forth.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
As a platformer, &lt;i&gt;Tomba!&lt;/i&gt;
is decent but frustrating. Sometimes I felt the platforming spiked in
difficulty at odd times without warning. One level you’d be jumping from large
platforms, and the next you’d be jumping from small platforms and ropes over a
huge chasm of death. I know I was a bit out of practice when it came to
platformers of advanced difficulty, so part of it was me. However, it made me
rage a couple of times when I went from having 12 lives to 2 just to get
through one small portion of a level (especially knowing I had to go back
later).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Another oddity of the game is defeating enemies. Most you
can simply jump on to defeat…with an added twist. Tomba “paralyzes” enemies by
biting them, and then can throw them in a number of directions. Sometimes this
comes in handy because it allows you to defeat enemies by using a paralyzed one
as a weapon. It was truly a unique element of the game and it’s one you have to
experience or see to understand how it’s best utilized. Also, the hit-boxes for
some enemies were odd and led to Tomba receiving damage when I thought I’d
jumped on them correctly, but with an odd way of killing enemies there were
bound to be snags.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJh3k4b-7XkLjvkr7Ya8E8ofyaSztwFP4tDl9_hV-HC5QK0yMdeZp6gTkt1RqZKVHDE0yRrtBiMOnv3BiOcpZ38RrX5TMPmHE1by5J0fESycpdGyU9jCZSqYcapa_xyO_s_kUuybphjMw/s1600/Lava+Caves.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJh3k4b-7XkLjvkr7Ya8E8ofyaSztwFP4tDl9_hV-HC5QK0yMdeZp6gTkt1RqZKVHDE0yRrtBiMOnv3BiOcpZ38RrX5TMPmHE1by5J0fESycpdGyU9jCZSqYcapa_xyO_s_kUuybphjMw/s1600/Lava+Caves.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Hey, you unlocked Lava Caves...prepare to die!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The biggest frustration with the game is the exploration.
The game world isn’t that large, but the way missions/events (which pop up
randomly when you talk to someone or do certain tasks) are structured require
you to backtrack a significant amount of time, even all the way back to the
starting point of the game. It wouldn’t be a burden except that the game gives
little to no clues or hints regarding your next step, and when you do get a
clue it’s usually cryptic and/or given at a point way before you unlock the
event. So you either have to use a pen and paper to write everything down, or
have a photographic memory. Obviously the game wanted to encourage exploration
and challenge the gamer to think about the events in the game rather than hold
your hand throughout, so I can appreciate it from that perspective, even if I
was annoyed at times.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;Tomba!&lt;/i&gt; also
incorporated some role-playing elements which, while diluted, still added good
variety to what would normally be “just a platformer”. Throughout the game,
Tomba can gain more health-slots by completing certain events, and Tomba can
level up by defeating enemies. While there were obvious benefits to increased
health, I was never able to figure out how defeating more enemies and “leveling
up” made Tomba more powerful or helped me beat the game easier. Perhaps an
event would unlock if I hit the max level 10, but I never got that far. Plenty
of room for clarification and improvement in the RPG elements, but as a platformer
it’s forgiven.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Overall, I will say that &lt;i&gt;Tomba!&lt;/i&gt;
was a bit of a disappointment. The quirkiness and little bonus 3D and RPG
elements wore thin once the frustrating platforming reared its head. On top of
all that, the method of defeating enemies became dry over the 7+ hour
adventure, and even the boss battles (not previously discussed) all felt the
same and got boring by the 3&lt;sup&gt;rd&lt;/sup&gt; one. I can understand how this game
may have seemed exciting and innovative when it was released, and I don’t want
to stomp on anyone’s nostalgia, but in 2015 I can’t bring myself to say that I
would play this again or recommend it to a friend. At least I can say I’ve
played it now, so I’ve got that going for me, which is nice.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHh8tXTZKMNDHJYOU4AREhC2ckKn2yCuZGtVyDA_oZhlsmiVfsggw6Z8nuiMgVxY-QOlw90JsFUdHEje6mNUG08x9fLKVweC4ktqXFcUqUK8b8sZ3hbMclfeWBHP8KB7ZPTt5oYkryCbU/s1600/Tomba+Title.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHh8tXTZKMNDHJYOU4AREhC2ckKn2yCuZGtVyDA_oZhlsmiVfsggw6Z8nuiMgVxY-QOlw90JsFUdHEje6mNUG08x9fLKVweC4ktqXFcUqUK8b8sZ3hbMclfeWBHP8KB7ZPTt5oYkryCbU/s1600/Tomba+Title.jpg" height="167" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;b style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;&lt;u&gt;#52GameChallenge Progress:&lt;/u&gt;&amp;nbsp;6/52&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>#52GameChallenge - Battleblock Theater</title><link>http://graduatedgamer.blogspot.com/2015/02/52gamechallenge-battleblock-theater.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>Battleblock Theater</category><category>xbox 360</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Sat, 7 Feb 2015 21:49:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-4741611369766798602</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" height="172" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’m going to keep this short but sweet about my time with &lt;i&gt;Battleblock Theater&lt;/i&gt; – it’s a frustrating
game that has the potential to absolutely ruin friendships and relationships. I
say this because I played this game exclusively in 2-player mode with my fiancé
and I’m not proud to say that she saw a very different side of me during our
co-operative quest.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
On its own &lt;i&gt;Battleblock
Theater&lt;/i&gt; is a cute game with a weird story told by one of the most hilarious
voice-acting performances in a game I’ve ever heard. Seriously, this game is
100% responsible for me having a HUGE man-crush on Stamper, the voice of the
game’s narrator. If you have no idea what I’m talking about or what the big
deal is, stop reading right now and search for “Battleblock Theater Cutscenes”
on YouTube. Go ahead, I’ll wait….&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I KNOW RIGHT?!? HILARIOUS! I can’t tell you how many times I’ve
watched those cutscenes because of Stamper’s voice-acting. It’s a work of
hilarious art.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Okay, enough about my love for Stamper, because the game is
more than the narration. Most of what you do in this game is go through levels
with deadly traps in order to collect gems and other items to advance. The
levels increase in difficulty as you go along, but at points late in the game
it felt like the game just wants to be a dick and make you hate your life as a
gamer. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJe23uL-M67kWe-y6frIScXbiTWWPvmxe-kM-nbIM67f3TO288bKl1NcVrkm5hjH0YWGSXjPyBgEX39nrlfGT0mCXgq_uhERfd99GP4Akse0bH8Ax36VDP2_nYchOfb5DjQAYKgKN03z0/s1600/battleblockheader.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJe23uL-M67kWe-y6frIScXbiTWWPvmxe-kM-nbIM67f3TO288bKl1NcVrkm5hjH0YWGSXjPyBgEX39nrlfGT0mCXgq_uhERfd99GP4Akse0bH8Ax36VDP2_nYchOfb5DjQAYKgKN03z0/s1600/battleblockheader.jpg" height="192" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;ABANDON ALL HOPE, YE WHO ENTER HERE!!!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
This is particularly frustrating when you’ve playing co-op
with someone who doesn’t have the gaming experience, skills, or dexterity on
your level, because they will die…a lot. That’s when they get frustrated even
more than you are because completing the level seems damn near impossible, and
it leads to arguing about strategy, rage-quits, and sleeping on the couch as
the cat stares at you as if to say, “You should’ve kept your mouth shut, you
idiot.” On the list of things that have the potential to end relationships, I’d
rank &lt;i&gt;Battleblock Theater&lt;/i&gt; second,
behind Ikea of course.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So that’s why I highly recommend rethinking playing this
game co-operatively unless your partner is an experienced platformer and knows
their way around a controller. I still plan on tackling the game solo, but I
think I need a large amount of time away before I can do so sanely. I’d also
likely have to do so when my fiancé is away so it doesn’t reopen old wounds.
Yea, good memories with this game…&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsXD7ds-HNnpP-Bhxcqy2Y04SkpC82kKMREVKcWgcF4Et-hJ5zS-JzmyNXxiiOQ8_Pl8cNlo-rPuwCvANDP8MkXh5418rdhUcYX9vb0v0uT7Qy5OBUcGDHaCdGc7PwsP284KmJctvnAPQ/s1600/Battleblock+Theater+Title.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsXD7ds-HNnpP-Bhxcqy2Y04SkpC82kKMREVKcWgcF4Et-hJ5zS-JzmyNXxiiOQ8_Pl8cNlo-rPuwCvANDP8MkXh5418rdhUcYX9vb0v0uT7Qy5OBUcGDHaCdGc7PwsP284KmJctvnAPQ/s1600/Battleblock+Theater+Title.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;b style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;&lt;u&gt;#52GameChallenge Progress:&lt;/u&gt;&amp;nbsp;5/52&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>#52GameChallenge - The Swapper</title><link>http://graduatedgamer.blogspot.com/2015/01/52gamechallenge-swapper.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>ps3</category><category>puzzle</category><category>puzzler</category><category>The Swapper</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Sun, 25 Jan 2015 23:25:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-3040193003302508150</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" height="174" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
As I start writing this, I’m not even sure what I can say
about a game like &lt;i&gt;The Swapper&lt;/i&gt;. It was
a game completely off my radar until a follower on Twitter suggested it for my
#52GameChallenge. Even then I wasn’t very convinced until it became available
for free on as part of my PS+ membership. I figured at that point I had no more
excuses to ignore this dark puzzler, so I booted it up. What I experienced was
a game that I’m still trying to wrap my head around.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’ll start with the basics. The game puts you in the role of a lone space explorer who happens upon a derelict ship and decides to
explore. It quickly becomes clear that at some point things went pretty poorly
for the crew, as there are no other signs of life except infrequent run-ins with
another lone explorer also trying to figure things out.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
At its core, &lt;i&gt;The
Swapper&lt;/i&gt; is a puzzler. There are some platforming elements, but their hardly
difficult enough to warrant much attention. The bulk of your tasks will involve
using a swapping device acquired on-board the ship to create clones of yourself,
and throwing your consciousness into said clones to reach normally inaccessible
areas. While simple at first (e.g. – create a clone on a high ledge then swap
your consciousness to the clone), the difficulty of puzzles and tasks
expectedly increases as the game progresses. Add in portions with zero gravity,
lights that block cloning and swapping capabilities, and gravity reversal, and
you’ve got a game that’s as challenging as it is confusing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmEBGW_S2-Qldon-5AusLtC01u9N8NUfrrTlygiIsI41ag0sj-zbuAQM-p5r_vMi_0YMhx90UttxDz81eFfl53MkOY-v1a_qbV6TWophoLeoaqGzPzPwx79CM_K7U7xcysEoQrIygZvw8/s1600/swaer.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmEBGW_S2-Qldon-5AusLtC01u9N8NUfrrTlygiIsI41ag0sj-zbuAQM-p5r_vMi_0YMhx90UttxDz81eFfl53MkOY-v1a_qbV6TWophoLeoaqGzPzPwx79CM_K7U7xcysEoQrIygZvw8/s1600/swaer.png" height="200" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Me, Myself, and I...and another guy...and that dude.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I say confusing because while you’re scratching your head at
the newest puzzles to obtain orbs to power portions of the ship, there’s a
story going on in the background. Remember that other lone explorer on the
ship? Well, they’re also trying to figure out what happened on the ship, and
through what they tell you and what you read in the ship’s logs you learn that
the ship found sentient, intelligent rocks on a nearby planet and brought them
aboard for study. Yes, this whole story revolves round rocks. With brains. And a
consciousness. Or a soul. I’m not really sure. And that’s where &lt;i&gt;The Swapper&lt;/i&gt; falls short.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’m not saying that I expect a puzzler to have a great story
like a JRPG or other genre, but the creators of the game clearly wanted it to
have an intriguing and engaging story. I’ll admit that at first I was curious
about the events that led to the ship being abandoned, but after the first 30
minutes the story didn’t progress much in plot until the last 15 minutes of
this 4+ hour game. If you’re trying to make the story central to your game,
that’s too large of a gap in a short game without any progression.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Still, there’s a pretty neat little plot twist in the waning
moments of the game and a dichotomous decision to make that caused a minor
internal conflict. But then the game ends with some long-winded reflection about
existence, the soul, consciousness, and life/death that frankly seemed out of
place. It seemed as if the creators were trying to be creatively philosophical
but the whole thing came off as confusing and quite frankly ostentatious. If
they spent more time focusing on the “great questions of the mind/body/soul”
throughout the whole game, maybe this would’ve fit, but instead it seemed
pretentious.&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
All-in-all,&amp;nbsp;&lt;i&gt;The Swapper
&lt;/i&gt;is a creative twist on the puzzler genre, and I found it challenging, but
never frustrating. If you can look past the inflated ego of a story presented
to you, then you’ll have a great time with this game. I even found myself
wishing it was longer because the puzzles are that fun and do a good job making
you think before acting, and experimenting with different methods. I’d
definitely recommend this game to anyone looking for a good, cheap (albeit
quick) time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8f0RS2pRUiK4rlbE4AzojuGxT5j5t6mqFxZmkBI69c3XEx-cQOvXnotd1AOWyCzk6kbPEau7k1LbhLu-O6_XONLA6VzRSXklpBhCHbuDfZfpGM3LqkzAduJr4kCtOUeefxr_f21W-mrI/s1600/Swapper+Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8f0RS2pRUiK4rlbE4AzojuGxT5j5t6mqFxZmkBI69c3XEx-cQOvXnotd1AOWyCzk6kbPEau7k1LbhLu-O6_XONLA6VzRSXklpBhCHbuDfZfpGM3LqkzAduJr4kCtOUeefxr_f21W-mrI/s1600/Swapper+Cover.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div style="text-align: center;"&gt;
&lt;b style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;&lt;u&gt;#52GameChallenge Progress:&lt;/u&gt;&amp;nbsp;4/52&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>#52GameChallenge - DuckTales: Remastered</title><link>http://graduatedgamer.blogspot.com/2015/01/52gamechallenge-ducktales-remastered.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>DuckTales</category><category>DuckTales Remastered</category><category>ps3</category><category>Scrooge McDuck</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Mon, 19 Jan 2015 23:05:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-3116669840517363643</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" height="172" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I recently learned that no matter how long you’ve been
gaming, and no matter much you’ve been able to say to yourself “it’s only a
game…”, eventually a game will come along and make you not only rage quit, but
also throw your controller like a petulant child. For me, it happened to be my
third game in the #52GameChallenge, &lt;i&gt;DuckTales:
Remastered&lt;/i&gt; on the PS3. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now I knew the original &lt;i&gt;DuckTales&lt;/i&gt;
for the NES was known for being challenging. I even have vague memories of a
younger me playing it and not getting very far at all. However, despite this
knowledge and history with the NES version, I didn’t expect the remastered
version to be that difficult. Perhaps I expected Capcom to downgrade the
difficulty significantly, or maybe I just thought that adult me could handle
any game that younger me couldn’t handle. Regardless I was sorely mistaken, and
my mental stability and controller both took a beating as a result.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
That’s not to say that my overall experience with &lt;i&gt;DuckTales: Remastered&lt;/i&gt; wasn’t enjoyable.
On the contrary – I found the game to be not only beautifully redone in HD, but
the artwork and voice acting were so well-done that I was bombarded with a wave
of nostalgia multiple times while playing. Anyone who grew up reading DuckTales
comics and/or watching the cartoon will immediately recall some of the tied-in
stories (even the weird one about the Terra-Firmians), and I almost guarantee
it’ll have you on YouTube looking for episodes to watch.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
As stated above, &lt;i&gt;DuckTales:
Remastered&lt;/i&gt; was infuriating at times, but it wasn’t so all the time. The
game is a great platformer at its core, with the added element of having to use
Scrooge McDuck’s cane to bounce on enemies to defeat them, and to reach high
places. The game gives you the option of making the cane-bounce either easy or
hard to use, hard being you have to press a button each time to bounce, and
easy being you just hold the button down for continued bounce. I took the easy
way and still had a tough time getting through the very first stage. However,
once you got the hang of the controls you start to appreciate the challenge
presented to you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Each stage consists of Scrooge trying to obtain a lost
treasure, and sometimes rescuing his friends or nephews, and while they sound
like simply fetch missions, you’ll be presented with different obstacles in
each level that requires you to change up your style of play. For example, the
Himalayan level causes Scrooge to sink into the snow when he uses his
cane-bounce, something that to that point you’ll become reliant upon if you
played any level previously. &lt;i&gt;DuckTales:
Remastered&lt;/i&gt; does a great job of keeping the game fresh despite a limited
range of game mechanics (there are even some DKC-esque minecart portions),
which, if taken from the NES edition, must’ve been crucial to the original &lt;i&gt;DuckTales &lt;/i&gt;cult success.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5CxYObeLD7NZI3JyHZKolhbBCpuGeoKaHrvbm7AlOHCzLpzzVal0K6ct4aVp_Sw1aN-1hvGpI__1FIXt6m3hezoASSJWAbHS3Qs_DUjDWcTxamLO6S8m9kHcIkC6JR5xwevjQmQ6pw58/s1600/ducktales_remastered_teaser.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5CxYObeLD7NZI3JyHZKolhbBCpuGeoKaHrvbm7AlOHCzLpzzVal0K6ct4aVp_Sw1aN-1hvGpI__1FIXt6m3hezoASSJWAbHS3Qs_DUjDWcTxamLO6S8m9kHcIkC6JR5xwevjQmQ6pw58/s1600/ducktales_remastered_teaser.png" height="190" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Prepare to throw something in rage...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
I guess I should talk about my controller-flinging
frustration with the game. Really it all boils down to cheap deaths, and there
were plenty for me to get angry about. The real kicker for me was the final
chapter of the game, but I think my frustration was a culmination of many other
cheap deaths along the way. During the minecart sections I mentioned above, if
you jump your momentum carries Scrooge along with the cart so he always lands
back in it…that is until the tracks end. A few times I simply jumped assuming
the momentum would carry me to safety only to plummet along with the minecart
to my death. Other cheap deaths were the result of enemies knocking Scrooge
back into a pit, and other enemies/obstacles causing insta-death without any
warning. It all came to a head when the final level provided not only a spike
in difficulty, but also the longest sequence of platforming action to that
point in the game. I won’t spoil anything but let’s just say that after a
grueling romp to get to and finally defeat the end boss, there are not one but
two other platforming sequences to finally beat the game. They completely
surprised me and on two occasions I died and had to start over during those two
ending sequences. Yea, that’s when my controller got chucked and I rage quit.
Thanks Capcom!&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Still, through all that I persevered and eventually beat the
game. There were fun things to do after beating the game like collect more
money for your vault and use it to buy gallery art and music from the game and
TV show, but I wasn’t really interested in any of that. Perhaps it was the
recent frustrations I’d experienced that turned me off to 100% completion.
Regardless, I had a decently fun experience with &lt;i&gt;DuckTales: Remastered&lt;/i&gt;. There’s plenty there for masochists who want
more of a challenge, but I’m not that person. I will say that I’m glad it was
free, because while the nostalgia factor was high, the overall value was not
worth spending money on, putting this game in a “rent only” category. At least
I got the DuckTales theme song stuck in my head for a week, so I had that going
for me, which is nice.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO3Ocbwfayqjgfv9NGPcWJ6y_lS9Ojl0o6nx5fw53s9b29FbXNYV8C37oHe03J308n4Ao-PUPXCz5U9QayXWr4fclGDsiw-4lGL1O9lHhj2iP-idM1U5DeJnsA_cHAIcHmH5Q_B50Q8JU/s1600/ducktales-remastered.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO3Ocbwfayqjgfv9NGPcWJ6y_lS9Ojl0o6nx5fw53s9b29FbXNYV8C37oHe03J308n4Ao-PUPXCz5U9QayXWr4fclGDsiw-4lGL1O9lHhj2iP-idM1U5DeJnsA_cHAIcHmH5Q_B50Q8JU/s1600/ducktales-remastered.jpg" height="225" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="color: #cc0000; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;&lt;u&gt;#52GameChallenge Progress:&lt;/u&gt;&amp;nbsp;3/52&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>#52GameChallenge - Titan Attacks!</title><link>http://graduatedgamer.blogspot.com/2015/01/52gamechallenge-titan-attacks.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>Galaga</category><category>ps3</category><category>shmups</category><category>shooters</category><category>shot 'em ups</category><category>Space Invaders</category><category>Titan Attacks</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 14 Jan 2015 21:28:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-6610556471630368539</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" height="174" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
At a young age I was introduced to the world of gaming.
Those who read this blog know that my first console experience was with the Sega
Genesis, but what I haven’t expressed is how much arcade games were introduced
into my life at the exact same time. I can recall begging my mom at the age of
6 for quarters to play Teenage Mutant Ninja Turtles, Ivan “Ironman” Stewart’s
&lt;a href="http://www.arcade-museum.com/game_detail.php?game_id=12843" target="_blank"&gt;Super Off Road&lt;/a&gt; (anyone remember those?), and X-Men. Once my parents saw my love for
the old uprights, they introduced me to their favorite classics like
Joust, Donkey Kong, and Centipede. However, none stuck with me more than the
all-time great shooter, Galaga, which remains one of my all-time favorite
arcade games to this day. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So it’s no surprise that I would find myself pleasantly
surprised when I began playing &lt;i&gt;Titan
Attacks!&lt;/i&gt; for the PS3 as my 2&lt;sup&gt;nd&lt;/sup&gt; game of the #52GameChallenge.
That’s because &lt;i&gt;Titan Attacks!&lt;/i&gt; blends
what people loved about classic arcade shooters like Galaga and Space Invaders
into a neat little HD package. Where a lot of games (including shoot ‘em ups)
are trying to create the next big thing and change their gameplay in new and
sometimes &lt;a href="http://en.wikipedia.org/wiki/Otomedius_Excellent" target="_blank"&gt;bizarre ways&lt;/a&gt;,
the folks at Puppy Games knew that all a game needs to be fun sometimes is
addictive gameplay that’s easy to learn and tough to master. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Well they certainly nailed it with &lt;i&gt;Titan Attacks!&lt;/i&gt; It may not be as difficult as it’s forefathers in
the shoot ‘em up genre, but it’s still completely addictive and loads of fun.
The game starts slow, and I mean really slow, with your ship about as dangerous
and deadly as a marshmallow gun. However, it progressively ramps up the
complexity and difficulty to the point where you’re making skill shots and
avoiding enemy fire without blinking or even knowing how you’re pulling it off.
It got to the point where I felt almost unstoppable and wanted the game to keep
throwing increasingly difficult scenarios at me until it killed me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiguCZhISezBOPUErSsJCWxX7GxyHC1ibdWCNrCNxhDsNrFKy0Mr8ov_oi6XhRNZ0Td_msxNDDTvNlHFa1bThGfz62uVDILnDOje26369c5XLo7-uBPg7M69UJwuXe9HcclBlJV21fTSy4/s1600/Attack+on+Titan.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiguCZhISezBOPUErSsJCWxX7GxyHC1ibdWCNrCNxhDsNrFKy0Mr8ov_oi6XhRNZ0Td_msxNDDTvNlHFa1bThGfz62uVDILnDOje26369c5XLo7-uBPg7M69UJwuXe9HcclBlJV21fTSy4/s1600/Attack+on+Titan.png" height="250" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Whoops, wrong "Attack" and wrong "Titan". If only Titan Attacks! had as much action...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Unfortunately, one of the biggest weaknesses of &lt;i&gt;Titan Attacks!&lt;/i&gt; is that it’s terribly
short. I was able to get through 100 waves and collect all the trophies in a
couple of hours, which wouldn't be an issue except that once you hit 100 waves,
the game starts you back at the easy levels with your beefed up destroyer of a
ship. You can only play the same 100 waves over and over again which doesn't
give the game much replayability. I wasn't even that tempted to try and get a
better high score, which is one thing &lt;i&gt;Titan
Attacks!&lt;/i&gt; failed to bring over from its predecessors (I obsess over high
scores when I play Galaga in the arcade).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The other major drawback of &lt;i&gt;Titan Attacks!&lt;/i&gt; is its difficulty, or rather lack thereof. Once you
get to about the midpoint of the game you’ll find some of the waves
challenging, and a couple of the boss battles can leave you with barely a
shield left when you achieve victory, but for the other 80% of the game it’s
closer to “ho-hum” than “IF I BLINK I’M DEAD!” I don’t think Puppy Games did a
great job of balancing your potential ship upgrades and the wave difficulty in
the latter stages of the game, leaving you feeling overpowered and bored.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Overall, I don’t think I would recommend this new take on
the classic shoot ‘em up unless you could get the game for free (or a major cut
from the $12 price tag). I did get a couple of enjoyable hours out of &lt;i&gt;Titan Attacks!&lt;/i&gt;, and I was very pleased
and nostalgic when I saw how it pays homage to great classics like Space
Invaders and Galaga. I just wish that the experience could challenged me for
more than just a 20 minute stretch of gameplay. It’s certainly enjoyable while
it lasts, but the experience is just too short to warrant shelling out the
asking price. Instead, I’d recommend finding a Galaga or Space Invaders cabinet
nearby and dropping a few coins into that. Support your local arcade!&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlbOTbED3AHLAPQRuJUecVXdIehXBmQkY7MhY4zDnWJayuywdGLAhQANVrzdt87inJZ55QqjzJUPKkm8XhIDD9X52Cqu2sLjxy6va-3-VMgl4ZB5M23MEt3O7YqqoeR4jobTzIc_0rmM/s1600/Titan+Attacks+Start+Screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlbOTbED3AHLAPQRuJUecVXdIehXBmQkY7MhY4zDnWJayuywdGLAhQANVrzdt87inJZ55QqjzJUPKkm8XhIDD9X52Cqu2sLjxy6va-3-VMgl4ZB5M23MEt3O7YqqoeR4jobTzIc_0rmM/s1600/Titan+Attacks+Start+Screen.jpg" height="186" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;u style="color: #cc0000; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-size: xx-large;"&gt;#52GameChallenge Progress:&lt;/u&gt;&lt;b style="color: #cc0000; font-size: xx-large;"&gt;&amp;nbsp;&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"&gt;2/52&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>#52GameChallenge - Donkey Kong Country: Tropical Freeze</title><link>http://graduatedgamer.blogspot.com/2015/01/52gamechallenge-donkey-kong-country.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>Cranky Kong</category><category>Diddy Kong</category><category>Dixie Kong</category><category>DKC</category><category>Donkey Kong Country Tropical Freeze</category><category>Funky Kong</category><category>SNES</category><category>Wii U</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Thu, 8 Jan 2015 20:52:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-4546747817995454015</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s1600/52-game-challenge-banner.jpg" height="172" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
The first game I tackled for the #52GameChallenge was really
not intended. As mentioned in my last post, I recently purchased a Wii U. It
was a Black Friday bundle deal that came with four(!) games: &lt;i&gt;Nintendoland&lt;/i&gt;, &lt;i&gt;Super Mario 3D World&lt;/i&gt;, &lt;i&gt;Super
Smash Bros.&lt;/i&gt;, and &lt;i&gt;Donkey Kong Country:
Tropical Freeze&lt;/i&gt;. I started with SSB because, well, it was the hottest
Nintendo game at the time. Plus, as someone who sucks at fighting games, the
SSB franchise is the only one that I've found moderate ability in, so I was
very excited to test it out.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But, like always, my gaming ADD kicked in and I found myself
wanting more than of a story or a purpose in the game I was playing. After much
deliberation, I settled on Tropical Freeze. This wasn't by accident: I was a
HUGE DKC fan as a kid. I owned all three DKC titles on the SNES and reached
100% completion I all of them without the use of a guide. I was obsessed with
those games, and to this day they are tops on my list of the best gaming
soundtracks of all time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Thus, I booted up DKC: TF to help the Kong family rescue
their island from permafrost. Mind you, this was all before I decided to take
on the #52GameChallenge, so the decision was made purely out of desire to play,
not to fill a quota (which I intend to avoid anyway during this challenge).
Regardless, it was a great decision, as I was not only greeted by a wave of
nostalgia while playing, but an enjoyable experience from start to finish. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
From my childhood memories, Tropical Freeze plays and feels
just like DKC games of old, and why not – if it ain't broke, don’t fix it,
right? The combination of rolling and jumping platform action is easy to figure
out, but just as difficult as ever to master, meaning I experienced quite a lot
of falling deaths as I misjudged distances and momentum. Still, the number of
cheap-feeling deaths was minimal and overall I learned a lot from my deaths and
was able to use them to build a picture of the whole level in my head, which is
key to finding all the K-O-N-G and puzzle pieces in each world.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdLJhrTSfX-TUZNtc8D_hKe_dXOxBl8CQThEDDNNvH3-NdzRcrZtpKV0YnlCEgJ9Fdfux5v3GYaMxMDhfuwceisR6CoCeS4128ke4riYFQzJXHiRy3ojO4WgnHbiLY7oH0WyyhLNwhtKA/s1600/donkey-kong-country-tropical-freeze-easter-eggs.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdLJhrTSfX-TUZNtc8D_hKe_dXOxBl8CQThEDDNNvH3-NdzRcrZtpKV0YnlCEgJ9Fdfux5v3GYaMxMDhfuwceisR6CoCeS4128ke4riYFQzJXHiRy3ojO4WgnHbiLY7oH0WyyhLNwhtKA/s1600/donkey-kong-country-tropical-freeze-easter-eggs.jpg" height="202" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I appreciate the reference, but Funky Kong is still annoying.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I enjoyed the game visually as well – each world was
vibrant, with background animations giving you a sense that you were on an
island that was alive with activity. The beautiful worlds were filled with
equally beautiful sound and music, which I’d expect from a DKC game (this
soundtrack immediately vaulted to the list of gaming OSTs I listen to
regularly).&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
There were some things I found a bit disheartening about the
game, though. One of the biggest was that the game did not allow you to use the
Wii U gamepad simultaneously while playing on the television. This seemed a bit
odd since almost every game I've experienced on the Wii U allows you to use
both at the same time. You did have the option to switch between screens while
playing, but it would've been nice to just get up and walk away for a minute
without interrupting gameplay. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Lastly, Tropical Freeze did tone down the difficulty
severely from what I remember of the SNES titles. Obtaining extra lives (in the
form of red balloons) was quite easy and you retained those lives when the game
shut off, a departure from the earlier titles. I understand that Nintendo is
making gaming more family-friendly (something I love about the gaming giant),
so in that context I can understand it. I just wish there was a more challenging
mode to use right from the start (you unlock Hard Mode after getting 100%
completion).&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Overall, I loved my experience with &lt;i&gt;Donkey Kong Country: Tropical Freeze&lt;/i&gt;. For fans of the series, it’ll
be a nice jog down memory lane (with a few throwback Easter Eggs hidden in the
game to keep you company). For newcomers, it’s a great introduction to the
series due to its curbed difficulty. It’s definitely a game that makes me very
happy that I finally pulled the trigger and bought a Wii U.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHCDTwtRiajq7y7NM-Hkpr3Qb0YaPD6BM8HxQ2Ls4IlAFX00OQf99dk2AqcEn1TSU3Yt-KrCFfhfg5JlxOAqEZB-qDUdwjllOLe_TREh0YwqR_kCBlO8-Tj_M7XugGzq_AygRNqHauozQ/s1600/DKC+TF.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHCDTwtRiajq7y7NM-Hkpr3Qb0YaPD6BM8HxQ2Ls4IlAFX00OQf99dk2AqcEn1TSU3Yt-KrCFfhfg5JlxOAqEZB-qDUdwjllOLe_TREh0YwqR_kCBlO8-Tj_M7XugGzq_AygRNqHauozQ/s1600/DKC+TF.jpg" height="208" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="color: #cc0000; font-size: x-large;"&gt;&lt;u style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;#52GameChallenge Progress:&lt;/u&gt;&lt;b&gt; &lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"&gt;1/52&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoE4Yn1uvK-5JSfe-V5sXgxcx3TWPIceeHSFcDxZbEo2kWxEzwd-oQbZogOHFIxhb-hnVmLHE7j97xrgsoSitjKT11UbvIZO3-QmE7SuWy0h2v3iCgPlJEBD4bCstySsGPd1wexmbUAA/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>#52GameChallenge - My New Year's Gaming Resolution</title><link>http://graduatedgamer.blogspot.com/2015/01/52gamechallenge-my-new-years-gaming.html</link><category>#52GameChallenge</category><category>52 Game Challenge</category><category>freeware</category><category>Gaming Resolution</category><category>Wii U</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 7 Jan 2015 21:30:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-4345021223020583945</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic-jiFhNmfec1Fl2_zF7NkOuB1BplVsp9c2bVWvS2eZOv0c_Q1wMglqqQmGI0_zW00SYVdYN7jSySyHDeUx-PbJru1uwLqMHbAEU2ecmtQK193fQ8HrJOBf-sXp4Vao4HnjnQ5h3giMZ4/s1600/52-game-challenge-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic-jiFhNmfec1Fl2_zF7NkOuB1BplVsp9c2bVWvS2eZOv0c_Q1wMglqqQmGI0_zW00SYVdYN7jSySyHDeUx-PbJru1uwLqMHbAEU2ecmtQK193fQ8HrJOBf-sXp4Vao4HnjnQ5h3giMZ4/s1600/52-game-challenge-banner.jpg" height="174" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Happy New Year to everyone! It’s been quite some time since
I wrote a new post for the blog, and seeing as how it’s 2015, I made a few
gaming resolutions to keep me in gaming shape: to game more than or on par with
2014, pay more attention to Nintendo (already ahead of schedule as I bought the
Wii U in 2014), and of course, get back to writing posts for my neglected
gaming blog. The first two were pretty easy to accomplish since I love gaming,
and my new Wii U is phenomenal, but I was having a bit of a writer’s block over
the last week. Even the stuff I wrote or brainstormed seemed flat and unworthy
to publish. I was feeling quite discouraged, until just the other day I was
scrolling through Twitter and found my muse.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I heard about a little thing called the &lt;a href="https://twitter.com/search?q=%2352GameChallenge&amp;amp;src=tyah" target="_blank"&gt;#52GameChallenge&lt;/a&gt;
(props to &lt;a href="https://twitter.com/DoughtyJ" target="_blank"&gt;@DoughtyJ&lt;/a&gt; for exposing me to this), and it piqued my interest. I
assumed it meant that one would have to play a game a week (on average) in
order to play a total of 52 games in a calendar year. My assumptions were
correct and I thought this would be a great way to adhere to all three of my
resolutions. I was already playing a few games and actually had one in the
books for 2015 so I figured why not give the #52GameChallenge a go. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
For the blog, I’ll try and do a write-up for every game I
complete during the #52GameChallenge. I won’t be doing these as reviews since
I’ll probably be too busy balancing work and gaming to get the full experience
out of every game (e.g. – 100% completion or completing most side quests).
Instead, I’ll give a brief description of the game (if needed), why I chose to
play this game for the challenge, my overall opinion on the game based on my experience,
and some snippets about the games positives and negatives. I want to make this
an enjoyable experience not just for me, but for you, the reader, so I’ll do my
best to be as concise as possible (I know I tend to get very wordy with my
posts).&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
There you have it: the #52GameChallenge – my New Year’s Gaming Resolution. I encourage every gamer, if they’re able, to attempt the
#52GameChallenge. You don’t even have to have a massive backlog like me or go
out and spend tons of money on new or used games. There’s plenty of freeware
out there you can play on consoles and PC, so the only excuse you have is lack
of desire to challenge yourself. I look forward to sharing my experience with
you all and to hearing about your amazing journey through the #52GameChallenge
in the comments, on Facebook, and on Twitter. Happy Gaming!&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic-jiFhNmfec1Fl2_zF7NkOuB1BplVsp9c2bVWvS2eZOv0c_Q1wMglqqQmGI0_zW00SYVdYN7jSySyHDeUx-PbJru1uwLqMHbAEU2ecmtQK193fQ8HrJOBf-sXp4Vao4HnjnQ5h3giMZ4/s72-c/52-game-challenge-banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>The Hiatus 2014</title><link>http://graduatedgamer.blogspot.com/2014/11/the-hiatus-2014.html</link><category>Achievement Unlocked</category><category>GameCube</category><category>Gaming Binge</category><category>Gaming Hiatus</category><category>N64</category><category>ps3</category><category>SNES</category><category>xbox 360</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Tue, 11 Nov 2014 12:30:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-7391170556489348632</guid><description>&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGbcLnZwoQBLwXsvzvAfIHsTuwqy17ZK48pJM6h9LsPj4gXMQ0w40bQHY6sQgOkYz0lqEU2gI5h-YeD95GsBQWaOgjOqV0N6Fd_4oY7y3mgw20bNC1mZhFx6D8VmUofUSK88pDq-FIiQI/s1600/Hiatus+Header.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGbcLnZwoQBLwXsvzvAfIHsTuwqy17ZK48pJM6h9LsPj4gXMQ0w40bQHY6sQgOkYz0lqEU2gI5h-YeD95GsBQWaOgjOqV0N6Fd_4oY7y3mgw20bNC1mZhFx6D8VmUofUSK88pDq-FIiQI/s1600/Hiatus+Header.jpg" height="228" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I've been in limbo for the last month. Okay, for the last 3
or 4 months actually. I've been looking for a job and that hasn't been turning
out so great. After filling out dozens upon dozens of applications and typing
up more cover letters than I’d care to, I've had about 5 interviews, and two
call-backs. I’m a very competitive person who hates losing/failing, so that’s
not a very good percentage for me. As a result, I started feeling pretty
useless and eventually delved into a bit of a depression.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Once depression set in, I didn't really know what else to do
but play video games. They've always been my safety new when times get tough.
When school work was getting too tough in high school, Final Fantasy was there
to help me escape. In middle school, when bullies made life difficult from the
bus stop to the classroom and back again, I’d look to Banjo and Kazooie for
comfort. Therefore, it’s no surprise that I’d turn to gaming once again when
life gets me down as an adult.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
That’s the thing about video games – they never quit on you,
they don’t judge you, and they allow you another world to dive into when the
real world you’re in starts to get the better of you. I used to think this
habit was a bit pathetic when I was younger. When I was younger I was always
concerned about how other people perceived me and I valued their opinions of me
above being and liking myself. This led to me having a poor self-image and
self-respect when I used video games as an escape. But they helped me get
through tough times, so I didn't abandon them, and thankfully so, because I
eventually outgrew that silly idea about needing others’ approval of who I was
to be happy. Who knows what would've happened if I did continue to value the
opinions of random people who didn't really matter, then I wouldn't have video
games to fall back on today when times get tough.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcUDKGxJM64n51h4bVlxdAa9LkHn85LyjILkfXzzoREvkKIzlfmFHcVsulnslQCf8o_upZr96JV49NMzHsYzdAUd25SkG5HVwxoIY2WHkzI_O1CL9aTRmkjxGMlxLUG8Qdd7YghATXOsQ/s1600/Hugging+Consoles.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcUDKGxJM64n51h4bVlxdAa9LkHn85LyjILkfXzzoREvkKIzlfmFHcVsulnslQCf8o_upZr96JV49NMzHsYzdAUd25SkG5HVwxoIY2WHkzI_O1CL9aTRmkjxGMlxLUG8Qdd7YghATXOsQ/s1600/Hugging+Consoles.jpg" height="211" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I love you, video games...you understand me!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So as I said, times have been less than stellar for me
lately, and I became a recluse. I stopped tweeting for quite some time, removed
myself from other forms of social media, and rarely left the house except to go
to the occasional interview or social function with friends. The vast majority
of my time was spent playing, what else, video games, and I definitely had the
backlog to support the habit. I played games on a variety of systems, from the
Sega Genesis to the N64 to the Xbox 360, but most of my attention went to the
PS3. This was because the majority of my backlogged games were on Sony’s “last
generation” console, and it was about time I took care of that.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’m going to try and do a write up for the games I
thoroughly enjoyed, even if they will be shorter in length than my usual style,
but I make no promises. Still, since my last blog post two whole months ago,
here are, in no particular order, the games I've played and on what systems:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Arkham Asylum (PS3)&lt;/li&gt;
&lt;li&gt;Arkham City (PS3)&lt;/li&gt;
&lt;li&gt;Sly Cooper: Thieves in Time (PS3)&lt;/li&gt;
&lt;li&gt;NHL ’94 (Genesis)&lt;/li&gt;
&lt;li&gt;Mario Party 5 (GCN)&lt;/li&gt;
&lt;li&gt;Mario Kart 64 (N64)&lt;/li&gt;
&lt;li&gt;Super Smash Bros. (N64)&lt;/li&gt;
&lt;li&gt;Viva Piñata: Trouble in Paradise
(360)&lt;/li&gt;
&lt;li&gt;Super Mario All-Stars (SNES)&lt;/li&gt;
&lt;li&gt;Resistance 3 (PS3)&lt;/li&gt;
&lt;li&gt;NHL ’15 (360)&lt;/li&gt;
&lt;li&gt;Battleblock Theater (360)&lt;/li&gt;
&lt;li&gt;Fez (PS3)&lt;/li&gt;
&lt;li&gt;Stealth Inc.: A Clone in the Dark
(PS3)&lt;/li&gt;
&lt;li&gt;Metro: Last Light (PS3)&lt;/li&gt;
&lt;li&gt;Dead Space 3 (PS3)&lt;/li&gt;
&lt;li&gt;Dynasty Warriors 8 (360)&lt;/li&gt;
&lt;li&gt;Dark Souls (PS3)&lt;/li&gt;
&lt;li&gt;Borderlands 2 (360)&lt;/li&gt;
&lt;li&gt;Hoard (PS3)&lt;/li&gt;
&lt;li&gt;Proteus (PS3)&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="MsoNormal"&gt;
After compiling that list I’m slightly embarrassed at its
length, especially for just 60 days of gaming. But like I said, I’m unemployed
and have almost nothing but time on my hands. Still, it’s amazing how much
gaming one can accomplish when they’re left to their own devices with limited
distractions. Hell, I was even visiting wedding venues with my fiancé over that
time period so it’s not like I was distraction-free.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnvTvxUNovRs9XTSViCqEyn7g2is32wA0muXI99y1QldyirvYmgkjevrhEw1YnJ_emm6kk4nefmo89v7S-m_8LilsqaHeTNNZXSYruS2tmKS9rGjK6InBsdAfibbqIH8ebM7xRaEc2liA/s1600/Left+the+House.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnvTvxUNovRs9XTSViCqEyn7g2is32wA0muXI99y1QldyirvYmgkjevrhEw1YnJ_emm6kk4nefmo89v7S-m_8LilsqaHeTNNZXSYruS2tmKS9rGjK6InBsdAfibbqIH8ebM7xRaEc2liA/s1600/Left+the+House.jpg" height="168" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;It's only with 10 Gamerscore Points - not worth it.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
However, while this experience was enjoyable, it was rooted
in a need to escape during a rough time in my life. I would rather have been
able to enjoy my gaming without worrying about finances or if I was slowly
creeping towards uselessness. I wish that I could have the freedom to play
copious amounts of games without the added burden of worrying about paying rent
or feelings that my college degrees are just useless pieces of paper. But until
the day comes that I win the lottery, I guess it’s nice to know that regardless
of whether I’m gainfully employed or can’t land an interview to save my life,
video games will continue to be a rock I can cling to and pretend everything
will be okay.&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGbcLnZwoQBLwXsvzvAfIHsTuwqy17ZK48pJM6h9LsPj4gXMQ0w40bQHY6sQgOkYz0lqEU2gI5h-YeD95GsBQWaOgjOqV0N6Fd_4oY7y3mgw20bNC1mZhFx6D8VmUofUSK88pDq-FIiQI/s72-c/Hiatus+Header.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Targeting Systems Offline</title><link>http://graduatedgamer.blogspot.com/2014/09/targeting-systems-offline.html</link><category>#gamergate</category><category>anita sarkeesian</category><category>gamergate</category><category>gaming journalism</category><category>jenn frank</category><category>quinnspiracy</category><category>Zoe Quinn</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Thu, 4 Sep 2014 16:24:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-3515540273561824168</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCzFk6aVLYlJBRUzC4wofk_SwSpwKXxfkClu05lyM_NNxIZezuDqehuvDTS22W8ttqCin0OZHMN98F51xN52yZYLnh3OoQ3IHIJ6Gka8_9YAOlQFStXwLz-bQ5ulCjOmjkAStm_nl-OGE/s1600/%23GamerGate.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCzFk6aVLYlJBRUzC4wofk_SwSpwKXxfkClu05lyM_NNxIZezuDqehuvDTS22W8ttqCin0OZHMN98F51xN52yZYLnh3OoQ3IHIJ6Gka8_9YAOlQFStXwLz-bQ5ulCjOmjkAStm_nl-OGE/s1600/%23GamerGate.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I've already given my opinion on the treatment of people
(aka – fellow human beings) in the gaming industry when people don’t like them
or disagree with their views. But recent events involving threats of violence
against people in the gaming industry and have made them even scary places. It’s
gotten to the point that I’ve considered taking a break from social media and
just hiding away in my own personal gaming world until it all blew over, but to
do so would be cowardly and wouldn't actually help the situation. So…here we
go.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
If you've been following the timeline of what is now being
called &lt;a href="http://www.theguardian.com/technology/2014/sep/03/gamergate-corruption-games-anita-sarkeesian-zoe-quinn" target="_blank"&gt;“GamerGate”&lt;/a&gt; from Zoe Quinn to Anita Sarkeesian to dozens of other
lesser-known journalists, developers, and personalities in the video game
industry, you've undoubtedly noticed a huge chasm form between many gamers.
There are the GamerGaters, people who believe what they are doing is right and
fixes the industry by purging it of those who have conflicts of interests (COI)
and use shady practices to get ahead, and those who believe that the targeting
and harassment done by GamerGaters is excessive, often
illegal, and is founded on white male privilege that is so prevalent in the
industry.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I've looked into both sides since things got ugly with rape
and death threats, and I've noticed a rapid shift in tone from those who
identify as part of the GamerGate movement. While there were (and are still)
those who threaten “toxic” journalists and developers with sexual and physical
violence, there are many people a part of the GamerGate movement who are trying
to expose those with COIs and have them removed from the industry through more
civil means. I’m in no way defending the movement – I personally believe this
is just a more subtle &lt;a href="https://twitter.com/jennatar/status/507411937383022592" target="_blank"&gt;version of coercion&lt;/a&gt; – but it’s worth noting that there
are people who still believe they’re doing the industry a favor by ridding it
of these “cancerous” individuals.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But let’s be honest with ourselves as gamers for a moment.
What is this actually solving in the video game industry? Sure there are
big(ger) fish that are targeted like &lt;a href="http://I%E2%80%99ve%20already%20given%20my%20opinion%20on%20the%20treatment%20of%20people%20(aka%20%E2%80%93%20fellow%20human%20beings)%20in%20the%20gaming%20industry%20when%20people%20don%E2%80%99t%20like%20them%20or%20disagree%20with%20their%20views.%20But%20recent%20events%20involving%20threats%20of%20violence%20against%20people%20in%20the%20gaming%20industry%20and%20have%20made%20them%20even%20scary%20places.%20It%E2%80%99s%20gotten%20to%20the%20point%20that%20I%E2%80%99ve%20considered%20taking%20a%20break%20from%20social%20media%20and%20just%20hiding%20away%20in%20my%20own%20personal%20gaming%20world%20until%20it%20all%20blew%20over,%20but%20to%20do%20so%20would%20be%20cowardly%20and%20wouldn%E2%80%99t%20actually%20help%20the%20situation.%20So%E2%80%A6here%20we%20go.%20%20If%20you%E2%80%99ve%20been%20following%20the%20timeline%20of%20what%20is%20now%20being%20called%20%E2%80%9CGamerGate%E2%80%9D%20from%20Zoe%20Quinn%20to%20Anita%20Sarkeesian%20to%20dozens%20of%20other%20lesser-known%20journalists,%20developers,%20and%20personalities%20in%20the%20video%20game%20industry,%20you%E2%80%99ve%20undoubtedly%20noticed%20a%20huge%20chasm%20form%20between%20many%20gamers.%20There%20are%20the%20GamerGaters,%20people%20who%20believe%20what%20they%20are%20doing%20is%20right%20and%20fixes%20the%20industry%20by%20purging%20it%20of%20those%20who%20have%20conflicts%20of%20interests%20(COI)%20and%20use%20shady%20practices%20to%20get%20ahead,%20and%20those%20who%20believe%20that%20the%20targeting%20and%20harassment%20done%20by%20GamerGaters%20is%20excessive,%20often%20illegal,%20and%20is%20founded%20on%20white%20male%20privilege%20that%20is%20so%20prevalent%20in%20the%20industry.%20%20I%E2%80%99ve%20looked%20into%20both%20sides%20since%20things%20got%20ugly%20with%20rape%20and%20death%20threats,%20and%20I%E2%80%99ve%20noticed%20a%20rapid%20shift%20in%20tone%20from%20those%20who%20identify%20as%20part%20of%20the%20GamerGate%20movement.%20While%20there%20were%20(and%20are%20still)%20those%20who%20threaten%20%E2%80%9Ctoxic%E2%80%9D%20journalists%20and%20developers%20with%20sexual%20and%20physical%20violence,%20there%20are%20many%20people%20a%20part%20of%20the%20GamerGate%20movement%20who%20are%20trying%20to%20expose%20those%20with%20COIs%20and%20have%20them%20removed%20from%20the%20industry%20through%20more%20civil%20means.%20I%E2%80%99m%20in%20no%20way%20defending%20the%20movement%20%E2%80%93%20I%20personally%20believe%20this%20is%20just%20a%20more%20subtle%20version%20of%20coercion%20%E2%80%93%20but%20it%E2%80%99s%20worth%20noting%20that%20there%20are%20people%20who%20still%20believe%20they%E2%80%99re%20doing%20the%20industry%20a%20favor%20by%20ridding%20it%20of%20these%20%E2%80%9Ccancerous%E2%80%9D%20individuals.%20%20But%20let%E2%80%99s%20be%20honest%20with%20ourselves%20as%20gamers%20for%20a%20moment.%20What%20is%20this%20actually%20solving%20in%20the%20video%20game%20industry/?%20Sure%20there%20are%20big(ger)%20fish%20that%20are%20targeted%20like%20Zoe%20Quinn%20and%20Anita%20Sarkeesian%20who%20may%20or%20may%20not%20have%20hidden%20agendas%20when%20they%20write%20and%20create;%20that%E2%80%99s%20not%20for%20me%20to%20judge.%20But%20lately%20I%E2%80%99ve%20seen%20a%20lot%20of%20GamerGaters%20go%20after%20mainly%20small-time%20journalists,%20and,%20here%E2%80%99s%20the%20kicker,%20the%20overwhelming%20majority%20of%20them%20are%20women.%20%20%20Perhaps%20women%20are%20just%20more%20likely%20to%20have%20COIs%20and%20use%20shady%20practices%20to%20get%20ahead%20in%20the%20industry,%20and%20if%20you%20believe%20that%20I%20have%20some%20nice%20ocean-front%20property%20in%20Arizona%20you%20might%20be%20interested%20in.%20Regardless,%20while%20some%20people%20in%20the%20GamerGate%20movement%20are%20using%20civil%20coercion%20to%20force%20people%20to%20quit%20or%20their%20companies%20to%20fire%20them,%20there%20are%20still%20a%20large%20number%20of%20people%20who%20use%20threats%20of%20violence%20to%20scare%20them%20and%20show%20them%20that%20they%20%E2%80%9Cmean%20business%E2%80%9D.%20%20Now%20I%20know%20that%20these%20people%20don%E2%80%99t%20necessarily%20represent%20the%20GamerGate%20movement%20as%20a%20whole,%20just%20like%20any%20subset%20of%20a%20movement%20or%20group%20doesn%E2%80%99t%20really%20define%20the%20whole%20at%20its%20core,%20but%20it%20begs%20the%20question,%20where%20should%20people%20really%20be%20targeting%20their%20efforts%20to%20cleanse%20the%20world%20of%20video%20games%20of%20wrongdoers%20and%20those%20of%20little%20to%20no%20scruples?%20Perhaps%20the%20bigger%20problem%20with%20the%20gaming%20industry%20and%20community%20at%20large%20is%20this%20belief%20that%20if%20somebody%20is%20seen%20as%20a%20threat%20to%20our%20beloved%20hobby,%20then%20threatening%20them%20with%20rape%20and%20violence,%20DOXXing%20and%20SWATting%20them,%20and%20overall%20abusing%20them%20is%20justified.%20Maybe%20those%20who%20see%20themselves%20as%20white%20knights%20for%20the%20gaming%20industry%20need%20to%20clean%20up%20their%20own%20back%20yard%20before%20complaining%20about%20the%20state%20of%20the%20neighborhood.%20%20%20It%20could%20be%20the%20way%20I%20was%20raised,%20but%20I%20see%20a%20much%20bigger%20problem%20with%20fellow%20humans%20being%20forced%20from%20their%20homes%20because%20of%20fear%20of%20bodily%20harm%20than%20I%20see%20with%20them%20writing%20a%20review%20for%20a%20game%20that%20their%20friend%20helped%20create.%20COIs,%20sexual%20favors,%20and%20whatever%20else%20people%20have%20been%20accused%20of%20doing%20to%20gain%20a%20foothold%20in%20the%20industry%20is%20no%20excuse%20for%20calling%20their%20parents%20with%20threats%20and%20making%20them%20feel%20like%20their%20life%20is%20in%20danger.%20It%E2%80%99s%20people%20like%20that%20that%20continue%20to%20rot%20away%20at%20the%20image%20of%20gamers%20and%20the%20industry.%20%20%20I%20think%20those%20in%20the%20GamerGate%20movement%20need%20to%20stop%20just%20encouraging%20people%20to%20use%20more%20civil%20tactics%20and%20instead%20target%20those%20who%20continue%20to%20threaten%20people%20to%20get%20their%20way,%20because%20it%E2%80%99s%20those%20people%20who%20are%20the%20more%20prevalent%20threat%20to%20the%20industry.%20They%E2%80%99re%20the%20reason%20why%20I%20almost%20hid%20away%20from%20the%20industry%20and%20community%20that%20I%20loved%20so%20much,%20but%20they%E2%80%99re%20also%20the%20reason%20why%20I%20decided%20that%20I%20shouldn%E2%80%99t%20just%20sit%20back%20and%20watch%20the%20hobby%20I%20love%20become%20identified%20as%20a%20bunch%20of%20misogynistic%20loudmouths%20who%20prefer%20scare%20tactics%20to%20being%20a%20decent%20human%20being." target="_blank"&gt;Zoe Quinn&lt;/a&gt; and &lt;a href="http://boingboing.net/2014/08/28/death-threats-drive-anna-sarke.html" target="_blank"&gt;Anita Sarkeesian&lt;/a&gt; who may or
may not have hidden agendas when they write and create; that’s not for me to
judge. But lately I've seen a lot of GamerGaters go after mainly small-time
journalists, and, here’s the kicker, the overwhelming majority of them are
women.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Perhaps women are just more likely to have COIs and use
shady practices to get ahead in the industry, and if you believe that I have
some nice ocean-front property in Arizona you might be interested in.
Regardless, while some people in the GamerGate movement are using civil
coercion to force people to quit or their companies to fire them, there are
still a large number of people who use threats of violence to scare them and
show them that they “mean business”.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGlh1jvca4fKbMGxNyfo2ZmesOMb1QCjFD6QFru5cc6KpNorkp4A_XhXlEJkwwes9AJPpCAUP3dpAB2gr9II1j-vZ7rbeYRHbTsbkLk1SSrfydhmhz4XCNOlVpsr-AQG_WVgsOVtSc-ZQ/s1600/GamerGate+-+Stay+Polite1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGlh1jvca4fKbMGxNyfo2ZmesOMb1QCjFD6QFru5cc6KpNorkp4A_XhXlEJkwwes9AJPpCAUP3dpAB2gr9II1j-vZ7rbeYRHbTsbkLk1SSrfydhmhz4XCNOlVpsr-AQG_WVgsOVtSc-ZQ/s1600/GamerGate+-+Stay+Polite1.png" height="167" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The fact that this has to be reinforced is not a good sign.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now I know that these people don’t necessarily represent the
GamerGate movement as a whole, just like any subset of a movement or group doesn't
really define the whole at its core, but it begs the question, where should
people really be targeting their efforts to cleanse the world of video games of
wrongdoers and those of little to no scruples? Perhaps the bigger problem with
the gaming industry and community at large is this belief that if somebody is
seen as a threat to our beloved hobby, then threatening them with rape and
violence, DOXXing and SWATting them, and overall abusing them is justified. Maybe
those who see themselves as white knights for the gaming industry need to clean
up their own back yard before complaining about the state of the neighborhood. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It could be the way I was raised, but I see a much bigger
problem with fellow humans being forced from their homes because of fear of
bodily harm than I see with them writing a review for a game that their friend
helped create. COIs, sexual favors, and whatever else people have been accused
of doing to gain a foothold in the industry is no excuse for calling their
parents with threats and making them feel like their life is in danger. It’s people
like that that continue to rot away at the image of gamers and the industry. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;



























&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I think those in the GamerGate movement need to stop just
encouraging people to use more civil tactics and instead target those who
continue to threaten people to get their way, because it’s those people who are
the more prevalent threat to the industry. They’re the reason why I almost hid
away from the industry and community that I loved so much, but they’re also the
reason why I decided that I shouldn't just sit back and watch the hobby I love
become identified as a bunch of misogynistic loudmouths who prefer scare
tactics to being a decent human being.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCzFk6aVLYlJBRUzC4wofk_SwSpwKXxfkClu05lyM_NNxIZezuDqehuvDTS22W8ttqCin0OZHMN98F51xN52yZYLnh3OoQ3IHIJ6Gka8_9YAOlQFStXwLz-bQ5ulCjOmjkAStm_nl-OGE/s72-c/%23GamerGate.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>The Fine Line Between Passion and Abuse</title><link>http://graduatedgamer.blogspot.com/2014/08/the-fine-line-between-passion-and-abuse.html</link><category>abusing developers</category><category>Depression Quest</category><category>Fez</category><category>Fez 2</category><category>indie developers</category><category>online threats</category><category>passionate gamers</category><category>Phil Fish</category><category>Polytron</category><category>Puppy Games</category><category>video game community</category><category>Zoe Quinn</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 20 Aug 2014 11:00:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-5795282355125694026</guid><description>&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;I love being a gamer. It’s one of the few things in my life
that I love to do and that I’m actually good at. But the games&amp;nbsp;&lt;/span&gt;aren't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;the only
reason I love being a gamer. There are millions of people just like me all
across the globe&amp;nbsp;who share this passion. Retro gamers, PC and console gamers,
RPG lovers, shooter fanatics, MMO enthusiasts and live streamers: they all lend
their voices to the gaming community at large. It’s this same community that&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;come to appreciate through the dedicated and fervent gamers&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;met on Twitter
and&amp;nbsp;the&amp;nbsp;gaming blogs I read regularly. So why is it that gamers from the same community
I laud are frequently seen as spoiled, mean-spirited, and full of vitriol by
not only fellow gamers, but by the developers of the very games they love?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Phil Fish is perhaps the most polarizing figure in gaming,
if not historically then most certainly within recent memory. While his highly
successful indie game &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Fez&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; drew near unanimous
praise from critics and fans, the man behind the game seemed to attract nothing
but controversy. First drawing ire for the constant delaying of &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Fez&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; in 2010/11, things &lt;a href="http://www.dualshockers.com/2014/08/18/phil-fish-really-really-confirms-that-fez-2-isnt-going-to-happen/" target="_blank"&gt;haven’t improved&lt;/a&gt; for Fish. He’s evolved from gifted developer and symbol of the indie
game industry to Twitter rage-quitter to punchline on level with Half-Life 3.
If&amp;nbsp;&lt;/span&gt;you've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;followed the&amp;nbsp;chronicles of Mr. Fish (especially on Twitter), then you
know that he&amp;nbsp;&lt;/span&gt;doesn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;do himself any favors with his often&amp;nbsp;brash way of
communicating with people and his almost poetic way of feeding trolls. And
while it may be easy to just shrug off Phil Fish as a developer who&amp;nbsp;&lt;/span&gt;couldn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;handle the pressure or who&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;appreciate what&amp;nbsp;he&amp;nbsp;had, I think we as a
gaming community need to seriously consider our role in events such as these.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIh4bR0jV2r1lkULQoTP6HxSLIU1DgIg6id7S_P2ZnSDodzgZ_RXbDpRsu7p-MzN1p9-gguMmw6tNjnownHvlBHCc4OUqOXYfOf4yzvhl01zdMp4iEIKQgA8Y77PkCI7qZQ9kozOiHzmU/s1600/PhilFish5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIh4bR0jV2r1lkULQoTP6HxSLIU1DgIg6id7S_P2ZnSDodzgZ_RXbDpRsu7p-MzN1p9-gguMmw6tNjnownHvlBHCc4OUqOXYfOf4yzvhl01zdMp4iEIKQgA8Y77PkCI7qZQ9kozOiHzmU/s1600/PhilFish5.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Gamer entitlement is a real thing, but is it wrong? Is it a problem?&lt;/i&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Fish may be in the spotlight for lashing out at gamers and
the industry at large, but he’s far from alone in his feelings. Indie company
Puppy Games recently &lt;a href="http://www.puppygames.net/blog/?p=1574"&gt;wrote on
their blog&lt;/a&gt; about the PR quagmire that all game developers must muck through
and its many pitfalls. The post talks a lot about how the gaming community is
like a mob and how there’s very little companies can say that won’t excite that
mob to turn on them. They go on to speak about the danger of trolls (no
surprise here, especially if you’re Phil Fish), but the most telling passage is
below (emphasis theirs):&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq" style="margin: 0in 0in 10pt 0.5in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: 11pt; line-height: 115%;"&gt;“Firstly,
gamers&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 15px; line-height: 16.866666793823242px;"&gt;aren't&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: 11pt; line-height: 115%;"&gt;&amp;nbsp;very nice people. Yes, you. You are not a very nice person.
Statistically speaking. By&amp;nbsp;which I mean, independent game developers get&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;b style="font-family: inherit; font-size: 11pt; line-height: 115%;"&gt;more nasty shit&lt;/b&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: 11pt; line-height: 115%;"&gt;&amp;nbsp;from gamers than
they get praise. Right now you are preparing to lecture me about how I talk to
customers, or how I deserve to be broke and unsucessful &lt;/span&gt;&lt;/span&gt;&lt;i style="font-family: inherit; font-size: 11pt; line-height: 115%;"&gt;[sic]&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: 11pt; line-height: 115%;"&gt;. If you’re feeling particularly sanctimonious you’ll tell me
you’re never going to buy any of our games again. If you’re &lt;/span&gt;&lt;/span&gt;&lt;i style="font-family: inherit; font-size: 11pt; line-height: 115%;"&gt;especially&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: 11pt; line-height: 115%;"&gt;&amp;nbsp;spiteful you’ll also
tell me that you were&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;i style="font-family: inherit; font-size: 11pt; line-height: 115%;"&gt;about&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: 11pt; line-height: 115%;"&gt;&amp;nbsp;to
buy one of our games (for a dollar! ho ho), but&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;i style="font-family: inherit; font-size: 11pt; line-height: 115%;"&gt;now you’re not going to.&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq" style="line-height: 115%; margin-bottom: 10.0pt; margin-left: .5in; margin-right: 0in; margin-top: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: 11pt; line-height: 115%;"&gt;&lt;i&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size: 11pt; line-height: 115%;"&gt;No
matter. What does matter is you’re&amp;nbsp;&lt;i&gt;not
allowed to point out&lt;/i&gt;&amp;nbsp;when someone is just being a shithead to you
because they can. Don’t do that. The internet hates you.”&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Perhaps you could view the opinions of Phil Fish and Puppy
Games as disgruntled game developers whining about how they are not praised
enough, and maybe you’re right. But stories like these just keep popping up,
and they’re simply the tamest of examples. Consider the case of &lt;a href="http://ohdeargodbees.tumblr.com/post/95188657119/once-again-i-will-not-negotiate-with-terrorists"&gt;&lt;span style="color: windowtext; text-decoration: none; text-underline: none;"&gt;Zoe Quinn&lt;/span&gt;&lt;/a&gt;,
a game developer who has recently come under attack due to a bitter
ex-boyfriend’s crusade to make her life a living hell. &amp;nbsp;He rallied the darkest corners of 4chan to his
cause and before you could bat an eyelash Ms. Quinn was receiving threatening
messages and calls, had private photos of herself ripped and posted publicly,
and people (most of whom identify themselves as gamers) spewing all sorts of vile
things about her personal and sexual life online.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUCc1qckJhI22qZ4mmAbXuh2g52ehxi10rDeRZJfOL0SSlztO9_UGcB1oNCYnqzsi3IDuXU9QAjTCX6Gky-tczx90iLWIp9Op-gu79qsW4ihW-kv2q_dG8KjCVsFf3gmutmys3NtIwty4/s1600/ZoeQuinn0.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUCc1qckJhI22qZ4mmAbXuh2g52ehxi10rDeRZJfOL0SSlztO9_UGcB1oNCYnqzsi3IDuXU9QAjTCX6Gky-tczx90iLWIp9Op-gu79qsW4ihW-kv2q_dG8KjCVsFf3gmutmys3NtIwty4/s1600/ZoeQuinn0.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Zoe Quinn has a point. A very good, and crucial point in this saga.&lt;/i&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Let that sink in for a moment: a woman who has done nothing
but create games for a living and break up with an ex-boyfriend is coming under
attack from people who think she deserves this because…why? Because she’s a
woman? Because she&amp;nbsp;&lt;/span&gt;doesn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;belong? Because she asked for it by working in a “man’s
industry”?&amp;nbsp;Because if she can’t handle it she needs to get out of the business?
All of these reasons have been put forth by the attackers who think it’s okay
to send death and rape threats to someone from behind the safety of their
computer screen. It’s terrifying and angering all at the same time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;So why is it that people in the gaming community, my
supposed colleagues in the world because of a shared hobby, feel it’s okay for
them to personally attack someone? Is it okay to publicly humiliate another
person simply because they’re “internet famous” or work for a gaming company?
Do these people honestly believe they’re entitled to drag others down with them
to the lowest depths of humanity because they&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;like their game,&amp;nbsp;or don’t like
that a woman is finding success in an industry “meant for men”? It’s simply
disgusting and if at this point you&amp;nbsp;&lt;/span&gt;aren't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;outraged that this happens &lt;/span&gt;&lt;a href="http://www.polygon.com/2014/7/22/5926193/women-gaming-harassment" style="font-family: inherit;"&gt;ON A
DAILY BASIS&lt;/a&gt;&lt;span style="font-family: inherit;"&gt; then please consider yourself part of the problem.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Look, I know that gamers are some of the most passionate
people around. I myself defend gaming fervently to people who view it as a
waste of time or a cause of society’s major issues. There’s often a thin line
between fans being passionate and abusive, and when people believe that as a
consumer or a member of the community they have the right to personally attack
someone, online and/or in real life, then&amp;nbsp;&lt;/span&gt;they've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;crossed that line.&amp;nbsp;Let me
make this perfectly clear: &lt;/span&gt;&lt;b style="font-family: inherit;"&gt;&lt;i&gt;nobody, and I mean nobody, deserves to have
their personal life a matter of public debate, and nobody deserves to be
threatened for just doing their job or living their life as they please.&lt;/i&gt;&lt;/b&gt;
&lt;span style="font-family: inherit;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMm-knDEi66plWmhtlGDyMPB3XL9_PW7cIGNtrDQ0Tlv9Veb3Z3UjygyuplTVitE9tvl_VYKSoANjEinHd3HoFWipRAN1JYUz_Ep00NBjQLy4jDyFjtaTL3OBpmBaCq1EPl9GAN6q5OCc/s1600/PhilFish1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMm-knDEi66plWmhtlGDyMPB3XL9_PW7cIGNtrDQ0Tlv9Veb3Z3UjygyuplTVitE9tvl_VYKSoANjEinHd3HoFWipRAN1JYUz_Ep00NBjQLy4jDyFjtaTL3OBpmBaCq1EPl9GAN6q5OCc/s1600/PhilFish1.png" height="257" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;Looks like I'm not the only one who thinks that devs are also human.&lt;/span&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;We as a gaming community have a lot of power, it’s true. We
have buying power that can make or break smaller companies, and can determine
the route larger companies take with their development of current and future
gaming titles. But we should never use this power as an excuse to take another
gamer, another &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;human being&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;, and make
them feel unsafe because they &lt;/span&gt;&lt;a href="http://kotaku.com/death-threats-follow-small-call-of-duty-tweak-888324886" style="font-family: inherit;"&gt;changed
a small aspect&lt;/a&gt;&lt;span style="font-family: inherit;"&gt; of a beloved game or simply don’t agree with you. Again, perhaps
Phil Fish&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;do himself any favors when he fed the trolls, but maybe we
played&amp;nbsp;angry mob to his Frankenstein’s Monster and made him the person he is
today. In any case, we certainly&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;help the matter. And maybe it’s true
that Puppy Games&amp;nbsp;&lt;/span&gt;isn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;helping their case by addressing this&amp;nbsp;elephant in the
room, but guess what: we’re the ones who created the elephant and need to take
responsibility. And in the case of Zoe Quinn, there are no excuses for the way
people are treating her and her family. If we as a gaming community don’t start
standing up for the victims and against the dregs of society who attack them,
then the cycle will continue and people will stop caring what we think, and
will only fear what we’ll potentially do.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIh4bR0jV2r1lkULQoTP6HxSLIU1DgIg6id7S_P2ZnSDodzgZ_RXbDpRsu7p-MzN1p9-gguMmw6tNjnownHvlBHCc4OUqOXYfOf4yzvhl01zdMp4iEIKQgA8Y77PkCI7qZQ9kozOiHzmU/s72-c/PhilFish5.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></item><item><title>Graduation Day - Mass Effect 3 (Xbox 360)</title><link>http://graduatedgamer.blogspot.com/2014/08/graduation-day-mass-effect-3-xbox-360.html</link><category>100% Galactic Readiness</category><category>Commander Shepard</category><category>Game Reviews</category><category>Graduation Day</category><category>Liara</category><category>Mass Effect 3</category><category>Normandy</category><category>Reapers</category><category>Review</category><category>Tali</category><category>Wrex</category><category>xbox 360</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Tue, 19 Aug 2014 12:30:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-8366085715498411167</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKjFUoBMsZSsUP1zcZNGx8jmFk-sg4nlg7ixRXdUCgaIMw7eOH1mj-MabRKF8MFVGlMYSt48zcCWxnP_THKlOdBF0dTW6L7ebFgB9823-9fgJSBJT7MOF8x5hmh5j-rzCsRVN98PgNdKc/s1600/Mass+Effect+3+Title+Screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKjFUoBMsZSsUP1zcZNGx8jmFk-sg4nlg7ixRXdUCgaIMw7eOH1mj-MabRKF8MFVGlMYSt48zcCWxnP_THKlOdBF0dTW6L7ebFgB9823-9fgJSBJT7MOF8x5hmh5j-rzCsRVN98PgNdKc/s1600/Mass+Effect+3+Title+Screen.png" height="314" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;b&gt;&lt;u&gt;&lt;span style="font-family: inherit;"&gt;***WARNING!!!*** POTENTIAL SPOILERS AHEAD ***WARNING!!!***&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;The Good:&lt;/u&gt;&lt;/b&gt;
Like its predecessors, Mass Effect 3 does a great job of combining RPG and
action elements with the ever enjoyable paragon/rebel decision system to create
an amazing journey through this very climactic end of the best video game
trilogy in recent memory.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;The Bad:&lt;/u&gt;&lt;/b&gt;
With a game this big there are bound to be a few bugs such as collision physics
issues. The multiplayer feature seems forced and gets old very fast due to its
repetitive nature.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="border-bottom: solid windowtext 1.0pt; border: none; mso-border-bottom-alt: solid windowtext .75pt; mso-element: para-border-div; padding: 0in 0in 1.0pt 0in;"&gt;
&lt;div class="MsoNormal" style="border: none; mso-border-bottom-alt: solid windowtext .75pt; mso-padding-alt: 0in 0in 1.0pt 0in; padding: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;The Glitchy:&lt;/u&gt;&lt;/b&gt; Having played through the entire trilogy as my
male Shepard, the decisions you made even as far back as the original have an
effect on this final installment, which is a great feature for loyal gamers of
the franchise. Also, the decisions in Mass Effect 3 are much, much heavier than
the last two combined, especially at the end of it all.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="border: none; mso-border-bottom-alt: solid windowtext .75pt; mso-padding-alt: 0in 0in 1.0pt 0in; padding: 0in;"&gt;
&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;I’ll be straight with you, readers – I’m a sucker for
trilogies. Say what you will about their tendency to appear somewhat of a
money-grab, and the fact that the majority of them are comprised of a great
first movie and sub-par sequels, but I’m a sucker for the triple threat.&amp;nbsp;&lt;/span&gt;Doesn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;matter if it’s Star Wars, Fable, Jurassic&amp;nbsp;Park, or Indiana Jones, I
have a weakness when things come in threes. Mass Effect is no different, and
while I’ve played my fair share of trilogy video games (Bioshock, Sonic, and
DKC to name a few) this space drama is by far my favorite. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;This is in no small part because of the final installment
where all your decisions and action across this 100+ hour epic tale come to
their climax in what is possibly the most gut-wrenching ending to a series&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;ever&amp;nbsp;experienced. Loyal fans&amp;nbsp;&lt;/span&gt;who've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;led their Commander Shepard through hell
and back will get their money’s worth,&amp;nbsp;but even those who chose to start their
romp across the galaxy later in the series will find plenty to enjoy. Hell,
even as a member of the loyalists I found myself wanting to experience the
whole thing again, starting with the first installment. Let’s break down why as
&lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Mass Effect 3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; gets its Graduation
Day.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2Saq4EDsBbTSgGIkpBv8L2gC0xgZKZT4wYO1ZrqU9NApuy-1q0scXKeLTp8-0nAiyBP1ToG0OoYpneoFQZlGiuuhuW4IGl-3EHYHlhgZDFLPrk3ffYcGb_6yqtIm4lzKwOEiwOfz69hk/s1600/Trilogy.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2Saq4EDsBbTSgGIkpBv8L2gC0xgZKZT4wYO1ZrqU9NApuy-1q0scXKeLTp8-0nAiyBP1ToG0OoYpneoFQZlGiuuhuW4IGl-3EHYHlhgZDFLPrk3ffYcGb_6yqtIm4lzKwOEiwOfz69hk/s1600/Trilogy.png" height="166" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Is this the greatest trilogy in modern gaming history? If not, it's close.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b style="font-family: inherit;"&gt;&lt;u&gt;Graphics:&lt;/u&gt;&lt;/b&gt;&lt;span style="font-family: inherit;"&gt; I
know that with the release of the Xbox One and PS4 recently, a lot of opinions
are starting to shift on what makes a game graphically beautiful. Sure, when
you stack a game like &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Mass Effect 3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;
on the Xbox 360 (which is the platform I played it on) against a next gen game,
it’s going to show its fair share of wrinkles. But put this game in a fair
fight, and it will impress. For such a massive game that relies on exploring a
galaxy comprised of literally billions of stars, it&amp;nbsp;&lt;/span&gt;doesn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;disappoint with
details, scenes, and lighting that are, &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;ahem&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;,
out of this world. =3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Character design was always a favorite of mine in this
series, and &lt;i&gt;Mass Effect 3&lt;/i&gt; has taken
all that practice from the first two games (beautiful as well) and made their
characters truly remarkable. From Asari skin to Krogan scars to Turian snarls,
every detail is accounted for and expressed with such quality that you’d swear
they modeled them after real beings. Honestly, the worst species of the bunch
is humanity which pales in comparison, so much so that it made me want to be a
Turian because humans just looked so…blah side-by-side. Even ships and planets
have a sense of realism, making the Normandy feel as if it could be alive. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;But the winners by far are the cut scenes. I guess it
harkens back to my Final Fantasy days on the PS1/PS2, but I love cut-scenes for
their beauty. They’re few and far between in &lt;i&gt;Mass Effect 3&lt;/i&gt;, but they’ll well worth the wait. Still, with a game
as beautiful as this, picking a winner just seems to do a disservice the rest
of the gorgeous graphics you see throughout. And with rarely a texture out of
place, Shepard’s swan song gets high marks for its looks.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoxOShjxSLJi4PNXs8ofH1QMvmofpwHq0xvgsV1t-7hdzGiXONMZE1plLHIONY2f4mq1zpOxK5qRdpFNHDotWRVeUXmGT8tM58Zq37mKrwkXcpM0Bhaju1Dl5DboX0t6Ai_9gqdMvQBCk/s1600/Creepy+Graphics.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoxOShjxSLJi4PNXs8ofH1QMvmofpwHq0xvgsV1t-7hdzGiXONMZE1plLHIONY2f4mq1zpOxK5qRdpFNHDotWRVeUXmGT8tM58Zq37mKrwkXcpM0Bhaju1Dl5DboX0t6Ai_9gqdMvQBCk/s1600/Creepy+Graphics.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;An example of a gorgeous, albeit creepy, cut scene.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b style="font-family: inherit;"&gt;&lt;u&gt;Sound:&lt;/u&gt;&lt;/b&gt;&lt;span style="font-family: inherit;"&gt; If
there’s one thing that the trilogy has done just okay, it’s voice-acting.
Perhaps I would feel this way if the game&amp;nbsp;&lt;/span&gt;wasn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;almost entirely scripted
around player decisions, but alas that break created in the dialogue&amp;nbsp;as a
result just detracts from any quality voice-acting done by the cast. At times
the delay was more than noticeable and drew my focus away from the actual
dialogue, and while that was disappointing it was in no way the norm. Still,
it’s not the worst&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;heard by a long shot, and Freddie Prinze Jr. voices a
character in the&amp;nbsp;game, so the 90s kid in me has to give the game extra credit
on that alone.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;The music in the game does a great job of setting the mood,
but I found myself completely unaware of it most of the time. This can actually
be a good thing when you’re simply trying to play the game without getting too
distracted by the OST. This is certainly the case with &lt;i&gt;Mass Effect 3&lt;/i&gt; where the battle field is ever changing and enemies
are coming at you hard and fast; there’s just no time to sit and be awed by the
music. However, the soundtrack does a great job of setting the mood for action
when it’s necessary. You definitely know when things are about to ramp up, and
when times get a bit more mellow or even intimate (read: filled with alien
sex), the music sets the mood in a way that would make Barry White proud.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;


&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggzOFKdzy59NAXkB4_xUPEFg9O5kyT2wHahyTDEmvS5TPtHVp6FUOCPTpDhcKjXgoF-AF7H9DAsRX45o-OjKgnj1GYAKR2eoteAnfSKIQ9ucyh_IVUqhx3ZVEzWE7sml_s1R3mzQKrz9k/s1600/Freddie+Prinze+Jr..png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggzOFKdzy59NAXkB4_xUPEFg9O5kyT2wHahyTDEmvS5TPtHVp6FUOCPTpDhcKjXgoF-AF7H9DAsRX45o-OjKgnj1GYAKR2eoteAnfSKIQ9ucyh_IVUqhx3ZVEzWE7sml_s1R3mzQKrz9k/s1600/Freddie+Prinze+Jr..png" height="180" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Can you guess which one is voiced by Freddie Prinze Jr.?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Controls:&lt;/u&gt;&lt;/b&gt;
If you, like me, have played the previous two installments of Mass Effect, then
you know the controls work like a mix between an RTS, a shooter, and an RPG.
While this may sound like an eclectic mix that would run afoul of troubles,
you’d be surprised. While on the battle field, Shepard and Co. have an array of
powers and weapons to take down anyone in their way, and to say combining these
to obliterate your enemies is fun would be an understatement.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Whether it’s biotics, weapons, or tech, you can guide the
tactics you and your crew use by the touch of a button. Some of your powers can
be assigned to a “hot button” for quick use, and you can direct companions to
certain spots for cover and/or better shots with the touch of the D-pad. While
I&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;find myself&amp;nbsp;using the latter much, it did come in handy when I found the
AI to be less than adequate in staying alive on their own.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;If, however, you need to combine those powers for better
death-tolling efficiency, you can pause the action to bring up an attribute
wheel. While pausing the action can seem a bit cheap when in the heat of a huge
fire fight, while using it you appreciate that it&amp;nbsp;&lt;/span&gt;doesn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;take precious seconds
away from the action. I found myself on&amp;nbsp;occasion taking upwards of 30 seconds deciding which power(s)
to use, precious time that could have been the difference between life and death in a battle
with the Reapers. The pause allowed me to take my time if I needed it, and to
ensure I made the right choice without rushing and making a mistake.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;


&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQcuFw62qG8jRpCvOvXOdbZ6aTb7Q2Sx7jbIYVlPLW-zQ3ewcojlYMIOVVrHSydJLKS9VIRFL9oL8GK7s376lvbkaXhfpO2iwA69mmgWkpLMrd6O9JzbxTAz1oUC4u0P1QCD-LFmpLptg/s1600/Biotics.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQcuFw62qG8jRpCvOvXOdbZ6aTb7Q2Sx7jbIYVlPLW-zQ3ewcojlYMIOVVrHSydJLKS9VIRFL9oL8GK7s376lvbkaXhfpO2iwA69mmgWkpLMrd6O9JzbxTAz1oUC4u0P1QCD-LFmpLptg/s1600/Biotics.png" height="222" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;If you don't have a biotic in your squad, you're doing it wrong.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;As for weapon combat and movement, the controls worked
smooth most of the time. Bioware went with a style those familiar with the
Gears of War franchise will recognize. When the bullets start flying, cover is
essential and the game allows you to use a “roadie run” of sorts to reach cover
quickly. And while in cover, you can move around and switch areas of cover with
relative ease. However, there were two issues I had with the run and cover
controls (both controlled by the same button): 1) moving from cover to cover
sometimes worked, and sometimes&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;for seemingly no apparent reason, and
2) using the roadie run sometimes&amp;nbsp;caused me to take cover in areas
automatically even though I&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;want it. Unfortunately, these were more common than I'd have liked, making both issues impossible&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&amp;nbsp;to ignore.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Still, despite those two admittedly minor issues (in the
scope of a 30+ hour game), the controls handled very well, and at times I found myself
forgetting there was even a controller in my hand, which is a sign that the game
makes things easy for the player. Seeing as how this was Bioware’s 3&lt;sup&gt;rd&lt;/sup&gt;
game of the series, this was no huge surprise, and I’d be a very disappointed
Mass Effect fan if the games controls betrayed me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b style="font-family: inherit;"&gt;&lt;u&gt;Gameplay:&lt;/u&gt;&lt;/b&gt; &lt;i style="font-family: inherit;"&gt;Mass Effect 3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; is all about one thing –
defeating the Reapers and saving the galaxy. But how did Bioware turn their
familiar formula of zipping around the galaxy into an overall mission of
“recruit or be destroyed”? Quite well, actually. Whereas the last game was all about
recruiting the right people on the Normandy for a single-crew job at the end, &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Mass Effect 3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; gives you a crew as you
play (most of which is based on earlier game choices) and asks you to complete
side quests leading up to the final battle with the Reapers. But these side
missions&amp;nbsp;&lt;/span&gt;aren't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;just used to give you a distraction from the main story – they
play a very&amp;nbsp;important role in saving the galaxy. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Most side missions involve gathering resources and military
personnel that go towards your “Effective Military Strength” (EMS). This is
essentially the metric that defines how successful your battle against the
Reapers will be to save Earth. The side missions themselves are great, and
offer great depth into the ever-evolving relationships between the many advanced
species in the galaxy. Helping the Krogan to save the Turians save their planet
can go a long way towards saving Earth when those two sides put aside their
differences. And keeping with the “Butterfly Effect” themes of the Mass Effect
series, quite a few side quests are influenced by past decisions, which makes
them all the more enjoyable. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Still, completing side quests&amp;nbsp;&lt;/span&gt;doesn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;raise your EMS to its
maximum. You need to raise your Galactic Readiness in&amp;nbsp;order to make your EMS
work for you. The galaxy is split into separate systems and each begins at 50%
Galactic Readiness. This means that if you gather a military strength of 5000,
your EMS will only be at 2500. This is where one of the weakest parts of &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Mass Effect 3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; comes into play: the
multiplayer.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;


&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1OUlWfOMIrB-fJVVfVmGEHOtZlTqignHt4HVr39YsHDPI8s1tL9aaQGGnB9MW5ftCBYBxQaojgnMXw7ccx-s7oUf7Zs4Hqhp76wS097UTE1vHZ9TFnsnL3UknqmzDRjRF1QV16NVRKX8/s1600/EMS.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1OUlWfOMIrB-fJVVfVmGEHOtZlTqignHt4HVr39YsHDPI8s1tL9aaQGGnB9MW5ftCBYBxQaojgnMXw7ccx-s7oUf7Zs4Hqhp76wS097UTE1vHZ9TFnsnL3UknqmzDRjRF1QV16NVRKX8/s1600/EMS.jpg" height="186" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Getting to 100% readiness is more obnoxious than it should be.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;The only way to raise your Galactic Readiness, and thus your
EMS, is to play hours of multiplayer. This automatically makes online play a
chore rather than a fun distraction like the side quests. I found myself waking
up to play &lt;i&gt;Mass Effect 3&lt;/i&gt; and having
to convince myself to play multiplayer before the final battle with the
Reapers. Don’t get me wrong – all on its own the multiplayer can be fun. You
and 4 other players team up to fight enemy forces in one of the galactic
systems in a series of up to 11 waves to raise the readiness of that system,
and thus the overall EMS of your forces. You can choose from a variety of
different galactic races, powers, and weapons (all of which you can also earn
with credits gained from playing multiplayer).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;However, when forced to play these battles over and over
again with no variety in maps in each system (seriously Bioware, only one map
per system?) and only a few options of enemies and difficulty, the multiplayer
seemed like it was slapped together with little fore- or afterthought. If
multiplayer&amp;nbsp;&lt;/span&gt;wasn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;the only way to&amp;nbsp;raise my EMS to a respectable level, I
honestly&amp;nbsp;&lt;/span&gt;wouldn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;have spent more than a few hours on it. As it is,&amp;nbsp;however, I
spent more time there than I&amp;nbsp;&lt;/span&gt;would've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;liked just because I wanted to get the
most out my game as&amp;nbsp;possible, which seemed like a cheapened experience given
I’d played the previous two installments to completion. I think Bioware
could’ve used a raised Galactic Readiness and EMS as a means of rewarding
dedicated gamers of the series; a missed opportunity in my book.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Story:&lt;/u&gt;&lt;/b&gt;
This has got to be the hardest thing to review about &lt;i&gt;Mass Effect 3&lt;/i&gt;, because the story spans not one, but three games
(and even a handful of novels). Because I waited over 2 years to finally play
the finale of this sci-fi epic, I’m going to try very hard to limit spoilers,
but no promises. Regardless, I can’t say enough about how awesome the game’s
story is, even as a standalone title. The whole series has led up to this
moment for the galaxy: the Reapers have invaded Earth and are starting the
assault on the other species, causing panic everywhere. Because Shepard and the
crew of the Normandy are the only beings to face multiple Reapers and live,
they’re on the top of the list of heroes to end the cycle of destruction.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;You’ll be reacquainted with familiar faces from both
previous games, as well as a few new ones. If you’re a loyalist and have played
the previous two games to completion, then you’re in for a treat. All the
decisions&amp;nbsp;&lt;/span&gt;you've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;made in the previous two games will come to fruition (or your
possible destruction) in &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Mass Effect 3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;.
Who&amp;nbsp;&lt;/span&gt;you've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;chosen to save or destroy, who&amp;nbsp;&lt;/span&gt;you've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;befriended or made enemies
with, and who&amp;nbsp;&lt;/span&gt;you've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;made your&amp;nbsp;lover(s) all have an impact on the final game.
Your previous decisions can impact everything from side missions to who you can
add to your Normandy squad for battles/missions, and sometimes it can even
influence how much military strength you can build to fight the Reapers in the
end. Having such a dynamic story based on over 120 hours of gaming is
impossible to review from a specific standpoint, but impressive nonetheless. It
would take more than just a few playthoughs to even scratch the surface of all
the different experiences you can have in the series.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;


&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIB3sarCeFGN4bkB0StHonlY82GVlD_wE44h1J1mRpzoQFQmGrZYHHpM9r-EIBXx4PK_YQzT8iq6qL4gI-YajiEZIZRiWG6qR3a3BoNDOeAzcNkhKddiuPZVKsk2xeKAbpLN2Osqb-7Tw/s1600/ME3+Stats.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIB3sarCeFGN4bkB0StHonlY82GVlD_wE44h1J1mRpzoQFQmGrZYHHpM9r-EIBXx4PK_YQzT8iq6qL4gI-YajiEZIZRiWG6qR3a3BoNDOeAzcNkhKddiuPZVKsk2xeKAbpLN2Osqb-7Tw/s1600/ME3+Stats.jpg" height="230" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Such dedication, much accomplishments! Wow!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Now for the elephant in the room: despite all the decisions
you can make and conversation topics you can choose, the game will have the
same ending. I believe this was one of the biggest issues gamers took umbrage
with, and from an objective view I can understand why. At the end of the game,
someone who has only played &lt;i&gt;Mass Effect 3&lt;/i&gt;
(about 30 hours) will receive the same three choices to end the series as
someone like me who has played all three games with the same Shepard (about 120
hours). &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;This can be insulting to those who feel like all their hard
work led to nothing more than a very scripted ending that they could’ve just
played one game for. Creating your Shepard and playing with him/her through
three games is a very immersive and personal experience, and people take it
personal when a game takes all that time and all those emotions and boils them
down to a generic ending tree.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Still, I personally was not insulted by the way the series
ended. I understood that the time I spent with my male Shepard was special, and
all the decisions I made, all the agony over who to love and save and befriend,
created a unique experience that almost nobody else would have with the series.
It’s a special thing when a game can take a character and a story, and make the
game feel an actual part of it all, as if they themselves are a part of this
universe. It all felt very real to me, and I’m being completely honest when I
say that the final choice in &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Mass Effect
3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; was the most&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;ever agonized over a decision in a video game ever.&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;never felt the weight of a decision in a game so much on my shoulders, and
while the game and its worlds&amp;nbsp;and creatures and implications are all fictional,
it felt real to me, and this is why I and many other people consider the Mass
Effect series to be the best example of video game story-telling ever.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCshl9kh_b785A42nPhG4zuw-iWS6UmmN-nQ32y5s0hstrhdeM4taeS9PsxcdcVmTQOlrxyN1gTDC_DAn1Yw4rl3u0x59i8-0GHCgy1Z0bcJl_xxGuhibtMG8zREC5Cb6goEv1u7SN4Qg/s1600/Tweet.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCshl9kh_b785A42nPhG4zuw-iWS6UmmN-nQ32y5s0hstrhdeM4taeS9PsxcdcVmTQOlrxyN1gTDC_DAn1Yw4rl3u0x59i8-0GHCgy1Z0bcJl_xxGuhibtMG8zREC5Cb6goEv1u7SN4Qg/s1600/Tweet.png" height="140" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Choices so intense, the agony they cause needs to be shared.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Final Thoughts:&lt;/u&gt;&lt;/b&gt;
The Mass Effect series is one of the finest examples of interactive
story-telling in a video game, and its conclusion certainly contributes to that
truth. As a huge fan of the series I commend Bioware on all the hard work they
put in to making the player feel the weight of the decisions from each previous
game in &lt;i&gt;Mass Effect 3&lt;/i&gt;. While the
controls had some minor issues and the multiplayer felt forced upon the player
if they wanted a more completionist playthrough of the solo expedition, the
rest of the game hits the mark in a big way. Everything from the battles to the
decisions to the cut scenes is bigger in scale and impact, and I’m very pleased
with how Bioware chose to end their sci-fi epic drama. &lt;i&gt;Mass Effect 3&lt;/i&gt; certainly graduated with honors.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Final Grade:&lt;/u&gt;&lt;/b&gt;&amp;nbsp;&lt;span style="font-size: 24pt; line-height: 115%;"&gt;9.2/10&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKjFUoBMsZSsUP1zcZNGx8jmFk-sg4nlg7ixRXdUCgaIMw7eOH1mj-MabRKF8MFVGlMYSt48zcCWxnP_THKlOdBF0dTW6L7ebFgB9823-9fgJSBJT7MOF8x5hmh5j-rzCsRVN98PgNdKc/s72-c/Mass+Effect+3+Title+Screen.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Graduation Day - King's Knight (NES)</title><link>http://graduatedgamer.blogspot.com/2014/08/graduation-day-kings-knight-nes.html</link><category>King's Knight</category><category>NES</category><category>Nintendo</category><category>Review A Bad Game Day</category><category>Squaresoft</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Fri, 8 Aug 2014 01:54:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-1913441923943421803</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_-GaDm3W1vr9gT-Q_dtp_mm-V0NZq88r4DxaFP2hZXh4rBNR3Gn9grZ1Sy_gIf3rAbjgGV5qhvLejIfpkI9HeoGRqUMFUgBSCdqt6INquu2kov003OiWaNqiotlNfxLbgl7Qjkeb4GQM/s1600/King's+Knight.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_-GaDm3W1vr9gT-Q_dtp_mm-V0NZq88r4DxaFP2hZXh4rBNR3Gn9grZ1Sy_gIf3rAbjgGV5qhvLejIfpkI9HeoGRqUMFUgBSCdqt6INquu2kov003OiWaNqiotlNfxLbgl7Qjkeb4GQM/s1600/King's+Knight.jpg" height="320" width="232" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;If you were to ask me what game companies I associate with
quality, Squaresoft would be at the top of my list. Sure, they’ve merged and
now go by Square-Enix (Squenix, for short), and perhaps their quality of games
has waned a bit since the PS1 days (my opinion…but also fact), but when I was a
kid, Squaresoft’s talent rivaled that of the good folks over at Nintendo. I
mean, Squaresoft was behind some of my favorite RPGs of all time, like &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Final Fantasy 9&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; and &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Super Mario RPG: Legend of the Seven Stars&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: solid windowtext 1.0pt; border: none; mso-border-bottom-alt: solid windowtext .75pt; mso-element: para-border-div; padding: 0in 0in 1.0pt 0in;"&gt;

&lt;div class="MsoNormal" style="border: none; mso-border-bottom-alt: solid windowtext .75pt; mso-padding-alt: 0in 0in 1.0pt 0in; padding: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;So you can imagine my excitement
when I snagged a small lot of NES games to find a game from Squaresoft I’d
never heard of before, &lt;i&gt;King’s Knight&lt;/i&gt;.
Surely I had found an old-school RPG gem from the 8-bit days! Forgive my naivety
at the time – my main experience with RPGs comes from the 16-bit era and beyond
– but I truly couldn’t fathom a game from the days of Squaresoft could be bad.
How wrong I was…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="border: none; mso-border-bottom-alt: solid windowtext .75pt; mso-padding-alt: 0in 0in 1.0pt 0in; padding: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;The Good:&lt;/u&gt;&lt;/b&gt; The
box/label art is awesome. All in one place you’ve got a pink-haired princess
being protected by a knight in golden armor, and a dragon carrying a wizard and
some prehistoric-looking child on his back. Not to mention it’s got that old-school
anime look going for it so bonus points.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;The Bad:&lt;/u&gt;&lt;/b&gt; There’s
no direction whatsoever, no motivation to care, random characters, nameless and
faceless enemies, an apathetic soundtrack, and to top it all off, the difficulty
is brutal. Plus, I’m not even sure this should be classified as action or
adventure as the game states.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;The Glitchy&lt;/u&gt;&lt;/b&gt;:
You lose health by getting hit by enemies, but in a bizarre twist of gameplay
mechanics, also by collecting “down arrows” that can somehow litter the screen
when you destroy the environment.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;First Impressions:&lt;/u&gt;&lt;/b&gt;
Well, thing’s started out innocent enough with the title screen. Then all of a
sudden I was transported to some forest where my guy was scrolling upwards
towards enemies and I had no idea what to do. No intro, no text, and not the
slightest hint at what the hell I’m trying to do. It just wasn’t a great start
at all, especially for me because I promptly died about 10 seconds in. I’m not
one to shy away from difficult games, but this is just brutal.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Graphics:&lt;/u&gt;&lt;/b&gt;
Look, it’s an NES game. I can barely remember my time playing TMNT or Mario on
the NES as a kid so it’s hard for me to compare it to anything except later
generations. I will say that I recall TMNT and Mario having a bit more detail,
even when TMNT when to a top-down look (which is all &lt;i&gt;King’s Knight&lt;/i&gt; utilizes). But, the game came out in 1989, before
Squaresoft pulled itself from the brink with their Final Fantasy franchise so I’ll
give the graphics an…average?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDDLIO0mq6FFMDquqs8LTvfp691-xLrA67723gQKIhsa7cOoEp94gXwnhpceFQJh1KRDzGtQ_peuRPax48WX8NKLfwVaMlR8DHwBPaeQ8sJ3N8uPLDSnlYiFatptXc6_7f-RIArZi8BVQ/s1600/King's+Knight+Cart.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDDLIO0mq6FFMDquqs8LTvfp691-xLrA67723gQKIhsa7cOoEp94gXwnhpceFQJh1KRDzGtQ_peuRPax48WX8NKLfwVaMlR8DHwBPaeQ8sJ3N8uPLDSnlYiFatptXc6_7f-RIArZi8BVQ/s1600/King's+Knight+Cart.jpg" height="320" width="288" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Trust me, the cart is more interesting than any game screens.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Sound:&lt;/u&gt;&lt;/b&gt; Not
great. There are very basic sound effects for shooting your weapons…or
whatever, and for when you destroy things and get hurt. There’s also a little
riff going on in the background, but it all seemed just very unaware that there
was a game going on. Sure the sounds matched up with their respective events,
but if you’re asking me to hum this tune from memory, forget it. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Controls:&lt;/u&gt;&lt;/b&gt;
Again, this is an NES game: D-pad for movement in all directions, and use of a
single button for firing your weapon. Pretty simple stuff, I guess, and it’s
responsive so things are par for the course in this category. Nothing more to
see here, move along.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Gameplay:&lt;/u&gt;&lt;/b&gt;
It must have been freeing to develop games “back in the day” (in this case, the
80s), because there wasn’t a lot of pressure to fit your game to a formula that
had proven successful yet. Sure there were popular games, but there wasn’t that
air of “Simpson’s did it!” in the industry. Because there was still so much
uncharted territory, companies were free to try new things out. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Unfortunately for &lt;i&gt;King’s
Knight&lt;/i&gt;, this culminated in some odd concepts. First off, you shot
projectiles/energy up the screen to destroy parts of the environment and
enemies. This wasn’t a foreign concept in 1989, but then again your characters
weren’t planes or spaceships – they were people (or in one case, a
monster/dinosaur thing…more on that later). It just didn’t fit when a knight or
a thief could shoot projectiles. A wizard, sure, but come on Squaresoft – I only
have so much reality I can suspend for one game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Second, your character could lose life by being hit by
enemies or their weapons, but also from random down-arrows that appeared on
screen from destroying things around you like trees or rocks. This is very
confusing at first because of the lack of explanation, and I initially thought
these arrows controlled the screen’s scroll speed. Needless to say, this is why
I died quickly on my first playthough.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;But the oddest thing is how you’re supposed to “beat” the
game. This isn’t anything I figured out on my own because I never even got
close: I had to look it up. Apparently you play as 4 warriors tasked with
saving a princess or save the world or something. But since they don’t bother
to explain this ever, it doesn’t really matter, now does it? You have the knight,
the wizard, the monster, and the thief, and each has to collect certain items
and then enter a dungeon of sorts to defeat a mini-boss, then at the end each
character fights the main boss and things happen. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;That last sentence is so boring I almost fell asleep writing
it, and that’s about how much you’ll care about this in a game that is not only
brutally difficult but has given you direction or clue as to what you need to
do whatsoever. Plus, when you need to fulfill a series of tasks or events in
order to beat a game and there’s no way of you knowing what those are, that
game will soon be finding its way to the bottom of a trash can.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Story:&lt;/u&gt;&lt;/b&gt; I
gave this away above multiple times, but there’s no way to figure out the story
or plot unless you look it up online, or maybe beat the game, which is
impossible. Trust me, it’s not worth the effort either way, so just come to
terms with that and forget all about this game.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Final Thoughts:&lt;/u&gt;&lt;/b&gt;
&amp;lt;sigh&amp;gt; I really had high hopes for this NES Squaresoft game, but they
were for naught. This “action/adventure” romp to kill baddies and save…stuff
did nothing but frustrate and confuse me. I guess if there’s one positive thing
about this whole experience it’s that I know the great things that Squaresoft
eventually went on to do in the gaming industry.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;u&gt;Final Score:&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b style="font-size: xx-large;"&gt;2/10&lt;/b&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_-GaDm3W1vr9gT-Q_dtp_mm-V0NZq88r4DxaFP2hZXh4rBNR3Gn9grZ1Sy_gIf3rAbjgGV5qhvLejIfpkI9HeoGRqUMFUgBSCdqt6INquu2kov003OiWaNqiotlNfxLbgl7Qjkeb4GQM/s72-c/King's+Knight.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Games of Our Fathers</title><link>http://graduatedgamer.blogspot.com/2014/07/games-of-our-fathers.html</link><category>battlefield 3</category><category>Earthbound</category><category>gaming</category><category>happy father's day</category><category>N64</category><category>SOCOM</category><category>Sonic the Hedgehog</category><category>Super Mario RPG</category><category>Toejam &amp; Earl</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Fri, 25 Jul 2014 14:44:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-8557190640200273379</guid><description>&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFImR-rpb_leGdadsxn-V0P3v6rSccghqMrxoMiNCzQEKE9yoqk03fy6GjC9Y_p32-nXgFpAxyAlt6FAr8mu5cZd0DJNAbbeUTy4gjm5e9p4DXeLVmO7AhpNURti-km441-LQYNH-FMz0/s1600/Title.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFImR-rpb_leGdadsxn-V0P3v6rSccghqMrxoMiNCzQEKE9yoqk03fy6GjC9Y_p32-nXgFpAxyAlt6FAr8mu5cZd0DJNAbbeUTy4gjm5e9p4DXeLVmO7AhpNURti-km441-LQYNH-FMz0/s1600/Title.jpg" height="232" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;
&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;
&lt;i&gt;&lt;span style="font-family: inherit;"&gt;Father’s Day has
already come and gone, but I&amp;nbsp;didn't&amp;nbsp;have a chance to write a post about my
father due to&amp;nbsp;my travels outside of the country. Now that I’m back and have
trusty wifi and a laptop, I want to take some time and write about the man who
is not only my role model, but the reason I’m the gamer I am today. I encourage
all of you, regardless of the day, to thank your fathers and mothers as often
as possible, especially if they had a hand in you becoming a gamer.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;As a gamer well into his 20s, it’s interesting to look back
at my past and think about the beginnings of my love for gaming. It may have
been nearly 23 years ago that I first popped a cart into a Sega Genesis and
began what would become a lifelong hobby and passion, but to this day I have
vivid memories of my earliest experiences as a gamer. Still, no matter how many
times I look back at my history with video games, there seems to be one
constant: my father. Without him, I wouldn’t be the gamer I am today, for it
was he who taught me how to hold a controller; it was him who introduced me to
the likes of Sonic and Mario; and it is him who, to this day, still games with
me. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Sadly, as the years go by, my father and I seem to have less
and less time to game together. Still, when we finally find the time, I always have
flashbacks of my 5-year-old self with my father sitting at my side in front of an
old CRT as we save imaginary lands from evil and build memories that will last
a lifetime. As a way to thank my father for all those wonderful memories, I
decided to write letters from each stage of my gaming life as I’ve grown to be
the gamer I am today. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX59OgEDK-_RYYeoXuDNatO95M6094Ta9AMKPE_UqA0dfrbbibygE51W3tfkoPunnHdpoiGPFACnTi1PcMOnNW28yvy8Yb7pelkQiX-llFCpZT-I7bF7xt6qv0F8S6k8R-7kyWqBvRmnw/s1600/Sonic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX59OgEDK-_RYYeoXuDNatO95M6094Ta9AMKPE_UqA0dfrbbibygE51W3tfkoPunnHdpoiGPFACnTi1PcMOnNW28yvy8Yb7pelkQiX-llFCpZT-I7bF7xt6qv0F8S6k8R-7kyWqBvRmnw/s1600/Sonic.png" height="225" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style="font-family: inherit;"&gt;Preschool Gamer&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Dear Daddy,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Thanks a bunch for getting that Sega Genesis! It’s really, really
fun to play with you when you get home from work. I like playing NHL with you,
especially when I get to play as my favorite team, the Red Wings. I also really
like playing Sonic the Hedgehog. He’s really fast and cool, plus he’s my
favorite color! He is the best character because you call me your little
hedgehog when you carry me on your shoulders. My favorit-est game is &lt;i&gt;Toejam &amp;amp; Earl&lt;/i&gt; cause we get to play
together a lot. The aliens make funny noises and do crazy things when they open
presents, but it’s really hard to play all by myself. I really need you to help
me get all the spaceship pieces, and it’s cool when we get to sit for a long
time and play together. Thanks a lot for letting me play games with you. It’s the
best part of the day.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Love,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Timmy&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh4tKInf0pDgUK7AdMJ8rjvl34RSZBwdw012CH6OzlhQEcp_mkfqJneFoT3p5PV78Ej2WKn_evkoRfuiQXT1qqBYLmajvCJHbRIsUY1jLlZdIq6fYrv3BMXv-W_n-_KbAdniEkXoUa-FM/s1600/Mario+RPG.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh4tKInf0pDgUK7AdMJ8rjvl34RSZBwdw012CH6OzlhQEcp_mkfqJneFoT3p5PV78Ej2WKn_evkoRfuiQXT1qqBYLmajvCJHbRIsUY1jLlZdIq6fYrv3BMXv-W_n-_KbAdniEkXoUa-FM/s1600/Mario+RPG.png" height="225" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-family: inherit;"&gt;&lt;i&gt;&lt;u&gt;Elementary Gamer&lt;/u&gt;&lt;/i&gt;&lt;u&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Dear Dad,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;The SNES you bought is really fun to play. I really like the
new games we have. Every morning I wake up and play &lt;i&gt;Super Mario RPG: Legend of the Seven Stars &lt;/i&gt;before I have to catch
the bus. Sometimes I almost miss the bus because I’m playing too much and you
don’t like that, but it makes me very happy to play before school. I know that
you don’t like RPGs as much as I do, but thanks for helping me beat that boss
early in the game. Oh, and thanks taking me to Blockbuster every week to rent &lt;i&gt;Earthbound&lt;/i&gt;. I’m not sure what’s going a
lot of the time, and it’s really hard to play, but I want to play it all day
and all night. I wish we could play these games together like we used to do,
but RPGs are for one player only. But if you ever want to play games with me we
can rent a two-player game. Or I can play my games while you watch. I like
that, too, dad. I also like &lt;i&gt;Command &amp;amp;
Conquer &lt;/i&gt;on the computer, but I’m not that good at it so I like watching you
play that more, especially when Tanya blows things up. Okay, I have to go play &lt;i&gt;Earthbound&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Love,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Tim&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq7QGrY31bT7QucIfzyXlnbIr9ls804x3dZpgBiqew728JLYC5L-cpgTkBtxVAK65kLbnMGbOuWMK_skQC3y0dfUimY5hqaejJI3piDKEJuJaokx6mRawCGRHwkD1-Av_Y7nCRCIYRbFo/s1600/Wave+Race+64.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq7QGrY31bT7QucIfzyXlnbIr9ls804x3dZpgBiqew728JLYC5L-cpgTkBtxVAK65kLbnMGbOuWMK_skQC3y0dfUimY5hqaejJI3piDKEJuJaokx6mRawCGRHwkD1-Av_Y7nCRCIYRbFo/s1600/Wave+Race+64.jpg" height="212" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;Middle School Gamer&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Hey Dad,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Firstly, the N64 is awesome! The graphics are so cool, and
Mario is in 3D! Of course you already know this because you watched me play &lt;i&gt;Super Mario 64&lt;/i&gt; for the first time when
we brought my N64 home. It took a really long time to save up enough money from
my paper route to buy my very own console, but I did it and I was so happy to
play it for the first time. When I asked you to buy me one and you told me to
get a paper route, I thought I would never own an N64, and I was a little mad
at you. But I worked really hard, and you helped me a lot by driving me around
to houses when weather was bad. Remember when we got a few feet of snow in
winter and we delivered the papers together in a blizzard? It was hard but we
did it, and to celebrate you bought us some pop and meat sticks and the corner
market. That was fun, even though I was super tired. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Still, I got good tips that day and was able to save up the
$200 to buy the N64! And the best part is you can play a lot of games with me,
like &lt;i&gt;Wave Race 64&lt;/i&gt;. I’ve been
practicing really hard to beat all your times and win all the races, so I hope
you’re ready to play when you get home from work. Well, it’s time to practice
my stunts in Glacier Coast as Dave Mariner (“Fatboy”).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;See ya!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Tim&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_7J3yGB3Ap08AOgLUB65GU9ZHa9qnQrIi8Eq7uO87JjpA2Qrw20ysVrsL-0NHxUupHaKBzRktIrsm3neT03oSU2BE90r6YNrslq0hek3rNjSXRWncC-CsAL4S8aEOB2tOS1wh8i0ywQ0/s1600/CoD.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_7J3yGB3Ap08AOgLUB65GU9ZHa9qnQrIi8Eq7uO87JjpA2Qrw20ysVrsL-0NHxUupHaKBzRktIrsm3neT03oSU2BE90r6YNrslq0hek3rNjSXRWncC-CsAL4S8aEOB2tOS1wh8i0ywQ0/s1600/CoD.jpg" height="225" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;High School Gamer&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Dad,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;I don’t have as much time for video games as I used to, what
with working at Dairy Queen a lot these days, but let me know when you’re done
with the PS2 so I can continue playing &lt;i&gt;Call
of Duty&lt;/i&gt;. I didn’t know that shooters were so fun, but those D-Day missions really
sucked me in. I didn’t think anything could drag me away from &lt;i&gt;Gran Turismo 3: A-Spec&lt;/i&gt; or &lt;i&gt;Burnout 3&lt;/i&gt;, but I’ve found myself playing
&lt;i&gt;Call of Duty&lt;/i&gt; and &lt;i&gt;Black&lt;/i&gt; more often. It seems that our schedules are opposite one
another a lot these days, plus my girlfriend wants to go out a lot (and she has
a knack for calling when I’m in the middle of a gaming session). Still, I’m
hoping one day we can continue trading missions in &lt;i&gt;SOCOM: U.S. Navy SEALs&lt;/i&gt;. I know it’s not co-op like we usually do
but I enjoy the way you play. You’re a lot more patient and prefer stealth, but
I just can’t help but go in with guns blazing. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Speaking of guns blazing, I’m still angry with you for not
letting me buy &lt;i&gt;GTA III&lt;/i&gt;. All my
friends are playing it and I still don’t think it’s that big of a deal – I mean,
I played &lt;i&gt;Mortal Kombat&lt;/i&gt; as a kid and I
turned out alright. However, you say you’re doing it for my own good and you
have to draw the line somewhere, and there’s really nothing I can do about it.
I still love you even though I’m mad at you, and maybe one day I’ll understand
your reasoning, but it just doesn’t make sense to me right now. Aw crap, the
girlfriend is calling me again – and I was just about to go play &lt;i&gt;Final Fantasy X&lt;/i&gt;. She’s probably going to
ask me to &lt;a href="http://graduatedgamer.blogspot.com/2013/08/graduated-gamer-has-made-huge-mistake.html" target="_blank"&gt;sell my games again&lt;/a&gt;…as if! Thanks for at least understanding that
gaming is important to me (unlike &lt;i&gt;some
people&lt;/i&gt;).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Later,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Tim&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg7PpJPvcvu_yonFOZK32LB8PTVU0p70xjX_h2HliDbLkpg3BO-XClxcLjS9IncmON3Mwa-cqJls_6kckzTW1Cag0hYLKP1btwxZ_OkDT99hl1FgGx0W_hzhygPr0BoDPDn5OXe5J3bOM/s1600/BF3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg7PpJPvcvu_yonFOZK32LB8PTVU0p70xjX_h2HliDbLkpg3BO-XClxcLjS9IncmON3Mwa-cqJls_6kckzTW1Cag0hYLKP1btwxZ_OkDT99hl1FgGx0W_hzhygPr0BoDPDn5OXe5J3bOM/s1600/BF3.jpg" height="212" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-family: inherit;"&gt;&lt;i&gt;&lt;u&gt;Graduated Gamer&lt;/u&gt;&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Hey Papa,&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;I can’t believe that time flies so fast. It just seems like
a few years ago we were lighting the lamp in &lt;i&gt;NHL ’94&lt;/i&gt; and saving up to buy an N64 together. Yet here we are, you
about to retire and me engaged to the woman I love, about to embark on another
adventure in life. It’s been a long and rocky road to this point, and while
girlfriends, seasons, schools, hairstyles, and just about everything else has changed
or gone completely, I wanted to thank you for the one constant through it all –
video games. Now I know that you’ve given me so much in my life, and believe me
I’m grateful for it all, but gaming was really the one thing that has helped
keep me sane over the last 20+ years. Growing up as an only child isn’t easy,
particularly when the summers hit, and I often turned to video games as a
source of comfort and companionship. I knew characters like Sonic, Ness, Mario,
and Cloud better than I knew a lot of my friends, and while many people may
think this is sad, it actually helped me find a place in this world.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;As the years went on and I was able to get out of the house
more, I still turned to video games to get me through tough times. When I had a
tough day at school, the struggles of Zidane, Dagger, Vivi, et al to save the
world put things in perspective. And when I needed to de-stress after a long
session of doing homework, I could find that relief by dodging cops and
competitors in &lt;i&gt;Need for Speed: Hot
Pursuit&lt;/i&gt;. So you see, video games give me a good outlet for emotions and
tough times.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;That being said, the most important thing I got out of
gaming was the bond between me and you, dad. You did it right and started me
out at a young age. I know the stigma that video games have faced through the
years and that your method of bonding with me through gaming probably wasn’t a
popular one, but trust me, it was the right call. Some of my most vivid
memories are of us playing games like &lt;i&gt;Toejam
&amp;amp; Earl&lt;/i&gt; and &lt;i&gt;Road Rash&lt;/i&gt;. I can
recall sneaking peaks at the screen as you played &lt;i&gt;Doom&lt;/i&gt;, even though I wasn’t supposed to, and of playing &lt;i&gt;Command &amp;amp; Conquer&lt;/i&gt; because you did.
And to this day, one of my favorite memories is of you beating that damn
crocodile mini-boss for me early in &lt;i&gt;Super
Mario RPG&lt;/i&gt; for the SNES. I don’t know if you remember it, but I’ll never
forget it as long as I live because it meant so much to me at the time. You
know what they say – the smallest gestures can make the difference to a child. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;And as I grew up I know that we had our fair share of fights
and disagreements (&lt;i&gt;GTA III&lt;/i&gt;, anyone?),
and we grew apart a little during the high school and college years. Still,
through those tough times I went back to video games as a source of
familiarity, safety, and comfort. Even at our worst moments when it seemed like
we’d never speak again, I had a connection to you that I could never sever.
Whenever I boot up the N64, the SNES, or even the PS3, I’m booting up a long
history of gaming that I wouldn’t have without you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;So thank you, papa. Thank you for opening my eyes to the
world of gaming at such a young age. Thank you for teaching me a valuable
lesson in responsibility by having me buy my own N64 (and then playing it with
me). Thank you for looking out for me and trying to protect me from explicit
content, even though I disagreed with you at the time. And thank you for
continuing to game with me to this day. And even though sometimes we’ve been
hundreds of miles away playing &lt;i&gt;Battlefield
3&lt;/i&gt; over Xbox Live, it still feels like we’re side by side, playing &lt;i&gt;Sonic the Hedgehog&lt;/i&gt; for the first time
all over again. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Your Son,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Tim, aka – Graduated Gamer&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFImR-rpb_leGdadsxn-V0P3v6rSccghqMrxoMiNCzQEKE9yoqk03fy6GjC9Y_p32-nXgFpAxyAlt6FAr8mu5cZd0DJNAbbeUTy4gjm5e9p4DXeLVmO7AhpNURti-km441-LQYNH-FMz0/s72-c/Title.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></item><item><title>Graduation Day - Ni No Kuni</title><link>http://graduatedgamer.blogspot.com/2014/07/graduation-day-ni-no-kuni.html</link><category>JRPG</category><category>Mr. Drippy</category><category>Ni No Kuni</category><category>Oliver</category><category>ps3</category><category>Wrath of the White Witch</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 9 Jul 2014 13:00:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-1748978937134370569</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguRmtzW0jKStT1vktKv0DaRjTMs9mKQxij18-bJniKpe3EbiNe1vGh7F8oz8sERd0nKGBh5K4HoOqnkB4_zC2fpOtAoXR4Qj8VNAWX2DXa5du6uZ1uww0VsZpZPtDop1CNw5GqH91NOmY/s1600/Ni+No+Kuni+Title.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguRmtzW0jKStT1vktKv0DaRjTMs9mKQxij18-bJniKpe3EbiNe1vGh7F8oz8sERd0nKGBh5K4HoOqnkB4_zC2fpOtAoXR4Qj8VNAWX2DXa5du6uZ1uww0VsZpZPtDop1CNw5GqH91NOmY/s1600/Ni+No+Kuni+Title.jpg" height="245" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Out of
all the gaming genres, RPGs are nearest and dearest to my heart, particularly
JRPGs. While many gamers are turned off by common JRPG conventions like
grinding, grinding, and grinding, I can’t help but fall in love with the
traditional JRPG elements like classes, summons, world-destroying villain, and
yes, even the grinding. It is with this in mind that I finally took the dive
into the world of &lt;i&gt;Ni No Kuni&lt;/i&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="text-indent: 0.5in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="text-indent: 0.5in;"&gt;&lt;span style="font-family: inherit;"&gt;To be honest, I really took the
plunge because of two reasons: a) I finally bought a PS3 a few months back and
b) a friend of mine lent me the game for free. This&amp;nbsp;&lt;/span&gt;isn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;to say that I&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;completely and utterly want to&amp;nbsp;play&amp;nbsp;this game! When you’re an arguable hardcore
JRPG fan and a game like &lt;/span&gt;&lt;/span&gt;&lt;i style="font-family: inherit; text-indent: 0.5in;"&gt;Ni No Kuni&lt;/i&gt;&lt;span style="font-family: inherit; text-indent: 0.5in;"&gt;
comes along you don’t just shrug and move on with your life. It’s the same
reason why I regret never finishing &lt;/span&gt;&lt;i style="font-family: inherit; text-indent: 0.5in;"&gt;Final
Fantasy VIII &lt;/i&gt;&lt;span style="font-family: inherit; text-indent: 0.5in;"&gt;or &lt;/span&gt;&lt;i style="font-family: inherit; text-indent: 0.5in;"&gt;Legend of Dragoon&lt;/i&gt;&lt;span style="font-family: inherit; text-indent: 0.5in;"&gt;
– games like those speak to the very essence of who I am as a gamer: obsessed,
stubborn, old-school, and willing to sacrifice personal relationships for
something that nobody else really cares about (okay, that last one is harsh,
but do you really think the world gave a fuck that Cloud saved them from
Sephiroth?). But how exactly did Oliver and his band of familiar-wielding (aka
– summon-wielding) pals sit with the late-20s me that may have a teen version
of me trapped inside?&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="text-indent: 0.5in;"&gt;&lt;span style="font-family: inherit;"&gt;To be brief, I loved it. Not in
the, “Oh yea, I love the visuals and the action!” way of loving it that so many
gamers seem to have these days (forgive me if this offends but as of writing
this&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;had a rough week and I have&amp;nbsp;the urge to speak my mind – seriously
graphics&amp;nbsp;&lt;/span&gt;aren't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;everything, people!). I’m talking, “I wish I&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;have&amp;nbsp;so
many distractions in my life like a job, bills, loved ones, and the so-called
‘real world’ so I could&amp;nbsp;grind to my heart’s content and get all my familiars up
to level 100” type of love. It’s an obsession, and that’s what, to me, JRPGs
are all about. The reason IMO that JRPGs fell out of favor with people in the
2000's is because people got lazy. Again, this&amp;nbsp;&lt;/span&gt;isn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;a problem with gamers as
much as it is with the industry for&amp;nbsp;not recognizing their consumer trends to
not want to grins for dozens of hours to beat a few middling bosses. Gamers were
screaming for more western RPGs and FPS games like &lt;/span&gt;&lt;/span&gt;&lt;i style="font-family: inherit; text-indent: 0.5in;"&gt;Fallout &lt;/i&gt;&lt;span style="font-family: inherit; text-indent: 0.5in;"&gt;3 and &lt;/span&gt;&lt;i style="font-family: inherit; text-indent: 0.5in;"&gt;Call of Duty:
Modern Warfare&lt;/i&gt;&lt;span style="font-family: inherit; text-indent: 0.5in;"&gt;. Gaming styles aside, the industry responds to what sells,
and that’s what the industry has churned out en masse the last 10 years of so. However,
as with fashion and history, things go in cycles and we’re now seeing a
Renaissance of the JRPG, and I&amp;nbsp;couldn't&amp;nbsp;be happier.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="text-indent: 0.5in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="text-indent: 0.5in;"&gt;So back to &lt;/span&gt;&lt;i style="text-indent: 0.5in;"&gt;Ni No Kuni&lt;/i&gt;&lt;span style="text-indent: 0.5in;"&gt; – what exactly was it about this game that dragged me
back into the rabbit hole like &lt;/span&gt;&lt;i style="text-indent: 0.5in;"&gt;Earthbound&lt;/i&gt;&lt;span style="text-indent: 0.5in;"&gt;
and&lt;/span&gt;&lt;i style="text-indent: 0.5in;"&gt; Super Mario RPG&lt;/i&gt;&lt;span style="text-indent: 0.5in;"&gt; did to me before?
Well, first of all, it’s the likability of the characters. For &lt;/span&gt;&lt;i style="text-indent: 0.5in;"&gt;Ni No Kuni&lt;/i&gt;&lt;span style="text-indent: 0.5in;"&gt;, the star of the show,
Oliver, is what I’d like to focus on. When I play a JRPG, for some reason I’m
drawn more towards the characters that exhibit a bit of pure idealism, which
some can also call innocence. Take &lt;/span&gt;&lt;i style="text-indent: 0.5in;"&gt;Earthbound&lt;/i&gt;&lt;span style="text-indent: 0.5in;"&gt;
for example – you have a young kid who embarks on a massive adventure to save
the world from an all-powerful alien being on a whim because he truly believes
that his psychic abilities can do the trick. If that’s not innocence I don’t
know what is. However, with the advent of &lt;/span&gt;&lt;i style="text-indent: 0.5in;"&gt;Final
Fantasy VII&lt;/i&gt;&lt;span style="text-indent: 0.5in;"&gt;, popular characters and heroes became darker, edgier, moodier,
and essentially Dariah-esque. While it did great to bring JRPGs back into the mass
public’s attention, that anti-hero, emo archetype took away a bit of what made
the genre special in some ways.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="text-indent: 0.5in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEZZwds64OmIiaiVmnr5crlVEBkShiaMo3Xab4QJo287CL86UQsmwAOZwcRva7lwBvfjWUyfyP52V6VxooemYjFh5KQYql26ydt-iAgcr62jNEgMLiLmIPJgyN0_0UT6GDDGoGlWARObE/s1600/Daria.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEZZwds64OmIiaiVmnr5crlVEBkShiaMo3Xab4QJo287CL86UQsmwAOZwcRva7lwBvfjWUyfyP52V6VxooemYjFh5KQYql26ydt-iAgcr62jNEgMLiLmIPJgyN0_0UT6GDDGoGlWARObE/s1600/Daria.gif" height="241" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: inherit;"&gt;Some cartoons just want to watch the world burn.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="text-indent: .5in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="text-indent: 0.5in;"&gt;&lt;br /&gt;But &lt;/span&gt;&lt;i style="text-indent: 0.5in;"&gt;Ni No Kuni&lt;/i&gt;&lt;span style="text-indent: 0.5in;"&gt; brings us Oliver who is on the “Ness”-end of the hero
scale. The journey has the feel of something straight out of Calvin &amp;amp; Hobbes.
A boy running around with his stuffed animal friend and a stick for a wand just
screams innocence and harkens back to the child in gamers like myself who grew
up in awe of the magical worlds we were fortunate to explore. His sense of
wonder and desire to do what’s right by the world and his friends is inspiring,
and while it’s corny at times, it never gets over the top.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: .5in;"&gt;
&lt;span style="text-indent: 0.5in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Still, no game is complete with just great characters, One
of the best things about &lt;i&gt;Ni No Kuni&lt;/i&gt;
is its balance. You have a choice of two difficulties – story-focused, or easy,
and combat-focused, or normal. You get the same story either way, but one gives
you an added challenge. This essentially boils down to grinding, but any JRPG
fan would be remiss to select easy. I say this because even while playing on
normal difficulty, I never felt extremely overwhelmed to the point of
frustration. Sure there are times when a boss fight is tougher than others, but
it’s not to the point where you have to grind for hours to beat it. Either you
need to grind a bit more or you simply need to change your battle strategy.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And this is where &lt;i&gt;Ni
No Kuni&lt;/i&gt; has its best innovation but also its greatest flaw. The battle
system allows you to take control of any party member and their familiars (more
on them later), but you also dictate how your other party members should
battle. Should they attack the weakest enemies? Should they act as a healer? Or
should they not use abilities and only use physical attacks? This is great for
many battles as the party AI is good for straight up attacking normal beasties.
I rarely had issues with my party failing to contain a randomly encountered
mob. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimM0PxFS9hyphenhyphensAM3Zufd93kTSzrkHqD-qefSvFOXo-C90SseG1iJvcrACP1JsC41r3sK5M43Op3-XUoxSiVVjmG5jEUDc24aAwp1yBz6rdGzY2yQJwRkm0-0njGabFCjbFTeHb2edrFePQ/s1600/ni+no+kuni+mom.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimM0PxFS9hyphenhyphensAM3Zufd93kTSzrkHqD-qefSvFOXo-C90SseG1iJvcrACP1JsC41r3sK5M43Op3-XUoxSiVVjmG5jEUDc24aAwp1yBz6rdGzY2yQJwRkm0-0njGabFCjbFTeHb2edrFePQ/s1600/ni+no+kuni+mom.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;"Oliver, promise me you'll never set your AI to do what they like!"&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
However, boss battles are where the AI loses its luster. I
found myself having to focus too much on keeping my team alive or out of danger
because they did a terrible job of doing anything else but head-strong
attacking. Setting a member to a healer means they heal when they feel like it,
and it’s so random that it can hardly be called intelligent. Most of the time a
healer would die in between heals because they rushed into the battle
irresponsibly. Also, the team AI doesn't know when to retreat if their health
is low, meaning they keep putting themselves in harm’s way leading to quick
deaths. Eventually, I started treating boss battles like solo affairs and just
ignoring my team members. While this strategy works, it’s frustrating to
stretch a battle that should take 10 minutes into one that takes 30 minutes.
Regardless, it’s forgivable for how infrequently it happens. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now on to the most addicting aspect of the game – familiars.
Think non-turn based Pokémon with armor and weapons, and you've got the gist of
it. The world is full of familiars that you have to battle, and early on you’re
given the ability to capture familiars and level them up. Each familiar has 4
evolutions, 2 of which are a choice between the 3&lt;sup&gt;rd&lt;/sup&gt; and final form.
Believe me when I say that familiar hunting and leveling becomes a game in
itself. The addiction factor is high, and the cuteness factor even higher. I
can’t tell you how much I've agonized over which final form to choose with some
of my favorite familiars. When you've spent over 30 hours with the same
creatures, you start to develop a bond. It’s akin to that feeling you have when
your little Charmander finally evolves into a Charizard. It’s easy to get lost
in the world of familiar hunting and leveling, but it’s a welcome distraction
when you need a break from the overall adventure.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6YXAuaGrc5r-nlane5ywJa5j5gv7sKqKEhlt2HbJARtUcd06yeUh6D2ufJvqVjbOBOk-bgPKbtg_oBM4u_J9tMD8_2zZzOfTKs4ZLnurHZ1mbyh0_tMv3qinsnhyphenhyphent-CgAIP29gCdAo6s/s1600/Ni+No+Familiar.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6YXAuaGrc5r-nlane5ywJa5j5gv7sKqKEhlt2HbJARtUcd06yeUh6D2ufJvqVjbOBOk-bgPKbtg_oBM4u_J9tMD8_2zZzOfTKs4ZLnurHZ1mbyh0_tMv3qinsnhyphenhyphent-CgAIP29gCdAo6s/s1600/Ni+No+Familiar.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I choose you, you adorable sonofabitch!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I could go on about how the game looks great, but it’s on
the PS3 so you know that already. I could go on about the story, but it’s a
JRPG so you know it has a hero saving the world. All of these things are
secondary to the best aspects of the game I mentioned above. The point is that &lt;i&gt;Ni No Kuni&lt;/i&gt; harkens back to JRPG
forefathers like &lt;i&gt;Earthbound&lt;/i&gt;, earlier
Final Fantasy games, and &lt;i&gt;Super Mario RPG&lt;/i&gt;.
If you’re like me and love the feel of exploration, with a dash of innocence
and a hint of Pokémon, then you’ll love &lt;i&gt;Ni
No Kuni&lt;/i&gt;. It may take you 50+ hours to beat (not complete), but you’ll enjoy
every minute of it. I know this will be a game I’ll come back to years later,
pop it in, and have major feels about the first time I played it, and that’s
when I know a game is something special.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: .5in;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguRmtzW0jKStT1vktKv0DaRjTMs9mKQxij18-bJniKpe3EbiNe1vGh7F8oz8sERd0nKGBh5K4HoOqnkB4_zC2fpOtAoXR4Qj8VNAWX2DXa5du6uZ1uww0VsZpZPtDop1CNw5GqH91NOmY/s72-c/Ni+No+Kuni+Title.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Reliving Past Glory</title><link>http://graduatedgamer.blogspot.com/2014/06/reliving-past-glory.html</link><category>Earl</category><category>Earthbound</category><category>Final Fantasy 7</category><category>Jet Force Gemini</category><category>N64</category><category>Road Rash</category><category>sega genesis</category><category>SNES</category><category>Super Mario Land</category><category>Super Mario RPG</category><category>Toejam</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Tue, 24 Jun 2014 13:00:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-1388776042757995414</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1xMPjRwJXvS2_CfFpCU6jtVCxNucTYtnIXtyXvsZK_oqW9ozpkv67lmnAdTwiqLXIEmKTEx5FCnzIPGnh7sGrVOVd6tbxBevnGoDNomy_i7C-mXSRPTF9-ofrPG5kPaw9ULU8fNcqdn8/s1600/Queen+Elizabeth.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1xMPjRwJXvS2_CfFpCU6jtVCxNucTYtnIXtyXvsZK_oqW9ozpkv67lmnAdTwiqLXIEmKTEx5FCnzIPGnh7sGrVOVd6tbxBevnGoDNomy_i7C-mXSRPTF9-ofrPG5kPaw9ULU8fNcqdn8/s1600/Queen+Elizabeth.jpg" height="242" width="400"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: inherit;"&gt;One of the greatest things about video games is that you can
play them again and again. Okay, so that’s also true for a lot of things like
movies and songs, but there are things that you can’t experience again and
again…like important life events such as a wedding or the birth of a child. I
guess that argument fell apart a bit there, whatever. Regardless, video games
are awesome because they have replay value, even if they’re the same every
single playthrough. I've recently been thinking about games I’d love to play
again, and I decided to put those thoughts down into list form. I hope you
enjoy a walk down my memory lane, and feel free to let me know about games
you’d love to play again on Twitter or in the comments.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="text-indent: -0.25in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="text-indent: -0.25in;"&gt;&lt;span style="font-family: inherit;"&gt;1) &lt;i&gt;Super Mario RPG&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="text-indent: -0.25in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkwTw5MtlLXAvOeV_dYD5CVWXj5f0lPb6Q9eTSvxYtbs8nLf4za0eBG1kuQSuYMm8d4weQyk39M4kOtp4tnnUECD312ifsjeY444t9VyU0SQeCDmfxxPzK71i1998SLgN5tqBisk3ONFQ/s1600/Super+Mario+RPG+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkwTw5MtlLXAvOeV_dYD5CVWXj5f0lPb6Q9eTSvxYtbs8nLf4za0eBG1kuQSuYMm8d4weQyk39M4kOtp4tnnUECD312ifsjeY444t9VyU0SQeCDmfxxPzK71i1998SLgN5tqBisk3ONFQ/s1600/Super+Mario+RPG+2.jpg" height="214" width="320"&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;You aren't fooling anyone, Bowser!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit;"&gt;This was one of the most memorable
experiences I've ever had playing a video game. I can still recall days waking
up for elementary school, throwing on clothes, and running to the living room
to play this classic before the bus came. I’d be lying if I said I didn't miss
a few of those buses because of this game. I was a huge Mario fan as most
(S)NES children were growing up, and when Squaresoft combined Mario’s world
with the RPG genre it was like crack. You couldn't keep me away and I loved
every second of it, so much so that it inspired me to try some more of
Squaresoft’s work (like that little Final Fantasy series they make). It’s been
years since I stomped on baddies heads with the likes of Mallow, Geno, and of
course emo-Bowser (his best role ever), and now that I have the Wii fired up,
it’s time to rectify that.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="text-indent: -0.25in;"&gt;&lt;span style="font-family: inherit;"&gt;2) &lt;i&gt;Earthbound&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh16HYU2oPLxZhbpirInJB5cudxwbxs5hUBr7mrf-faceZBHuzcOP3YSq8JkX0uCvct-eovyqNXvPNPQaKmVD3Oq7EJyd-kSWt8RhI7yO-GwOB7IZWnE-vbXPctfIdBApH-tBB22m2tTwc/s1600/Earthbound.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh16HYU2oPLxZhbpirInJB5cudxwbxs5hUBr7mrf-faceZBHuzcOP3YSq8JkX0uCvct-eovyqNXvPNPQaKmVD3Oq7EJyd-kSWt8RhI7yO-GwOB7IZWnE-vbXPctfIdBApH-tBB22m2tTwc/s1600/Earthbound.jpg" height="174" width="320"&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The creators of this game definitely weren't on acid.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit;"&gt;Where &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Super Mario RPG&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; made me fall in love with Squaresoft, &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Earthbound&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; is the game that made me fall
in love with RPGs. I first rented this cult-classic from a Blockbuster, back in
the days when it was kind to rewind, Nintendo hosted &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Donkey Kong Country&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; tournaments, and the rental also came with the
game guide/manual (how it didn’t get stolen I’ll never know). I remember the
whimsical nature of the game that seemed driven to not take itself too
seriously, and I also remember how absolutely unforgiving the game could be,
especially to an inexperienced child. I rented &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Earthbound&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; 3 times but couldn’t beat it…at least not until I bought
a used copy from a Funcoland (remember those!?) years later. Sadly, I eventually
sold that copy, but recently picked up another cart at great cost, and will one
day save the world with the precocious and heroic Ness.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit; text-indent: -0.25in;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit; text-indent: -0.25in;"&gt;3) &lt;i&gt;ToeJam &amp;amp; Earl&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitaT78zpmrM7xUxtaiG1yk8ndFZlKkivHN31-vy3BgZQgAH8mAWuFynG-SC6fCTjodN_ZfOXMS3a9HSpn6tVgp8iMi8FrKUYQx3BndGXQyjg-y0tNRZA6eNErkFbD_sCknFv2N3ZQRj3Y/s1600/Toejam+and+Earl.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitaT78zpmrM7xUxtaiG1yk8ndFZlKkivHN31-vy3BgZQgAH8mAWuFynG-SC6fCTjodN_ZfOXMS3a9HSpn6tVgp8iMi8FrKUYQx3BndGXQyjg-y0tNRZA6eNErkFbD_sCknFv2N3ZQRj3Y/s1600/Toejam+and+Earl.jpg" height="183" width="320"&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Spaceship hunting is hard work.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit;"&gt;Today, multiplayer gaming is the
norm, and can be done across oceans with the press of a button. But if you’ve
been gaming long enough, you know well enough that the multiplayer gaming
experience used to be scant and involved having multiple controllers plus a
good friend down the road. My first experience with multiplayer gaming was with
the Genesis classic &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;ToeJam &amp;amp; Earl&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;,
playing for hours with my dad trying to help those funky aliens rebuild their
spaceship and escape in the insanity of planet Earth. At the time, the highlight
of my day came when my dad and I would sit on the floor together in front of
the old CRT and enjoy a game just inches apart. Good times, simpler times.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit; text-indent: -0.25in;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit; text-indent: -0.25in;"&gt;4) &lt;i&gt;Road Rash II&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle"&gt;
&lt;br&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaImf9sHAIHBHB8Vq1-rgWJ4rKXHTFGF0QuGiWuS480mD4OC0AVm0G4FZUHQV2zvNywFHpmBUmnG91Mh0zjetGAlP-2bC5WxJ0r8-mDhgRSIy9twL9urnNwGJM5ElYopg6BfJTELe9JeU/s1600/Road+Rash+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaImf9sHAIHBHB8Vq1-rgWJ4rKXHTFGF0QuGiWuS480mD4OC0AVm0G4FZUHQV2zvNywFHpmBUmnG91Mh0zjetGAlP-2bC5WxJ0r8-mDhgRSIy9twL9urnNwGJM5ElYopg6BfJTELe9JeU/s1600/Road+Rash+2.jpg" height="224" width="320"&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;TAKE THAT LAWSON, YOU BITCH!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle"&gt;
&lt;span style="font-family: inherit;"&gt;If you’ve ever played any of the &lt;i&gt;Burnout&lt;/i&gt;, &lt;i&gt;Need for Speed&lt;/i&gt;, or even &lt;i&gt;Twisted
Metal&lt;/i&gt; games, then you owe the &lt;i&gt;Road
Rash&lt;/i&gt; franchise a big thank you. Back in the Genesis days, Road Rash made
battle racing extremely enjoyable, and they did it on motorcycles! There was
just something so satisfying about pummeling your competitor with a police
baton or metal chain so much that they crashed, then outracing a cop to the
finish. I actually got my first experience with the 2&lt;sup&gt;nd&lt;/sup&gt; iteration of
the series on Sega’s little black box, and I loved it so much the first time that
I rented it 3 more times from Blockbuster. Oh, and Road Rash was also one of
the first video games to have a soundtrack with popular bands and allowing
gamers to access them via a jukebox feature.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle"&gt;
&lt;span style="font-family: inherit; text-indent: -0.25in;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit; text-indent: -0.25in;"&gt;5) &lt;i&gt;Jet Force Gemini&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle"&gt;
&lt;br&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBmo5cXKJZYnp9utzuLyAiF-0LGz0ZQeAi1P0r8u1-qvLGQz2TlU4xb6AOIBT9kaR2QQJiJrtWHUay7fTmv4CgwUsSqiphNQgHkMy_dErHKHI-4um2_3y-98mngFrs4kaILwXG65AwZj4/s1600/Jet+Force+Gemini.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBmo5cXKJZYnp9utzuLyAiF-0LGz0ZQeAi1P0r8u1-qvLGQz2TlU4xb6AOIBT9kaR2QQJiJrtWHUay7fTmv4CgwUsSqiphNQgHkMy_dErHKHI-4um2_3y-98mngFrs4kaILwXG65AwZj4/s1600/Jet+Force+Gemini.jpg" height="179" width="320"&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I barely remember these bugs but damn was this a fun game.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle"&gt;
&lt;span style="font-family: inherit;"&gt;If you were to ask me why I love this
oft-forgotten gem from the N64, I’d have a hard time telling you why. All I
know is that as a kid I was blown away by the game and was deeply saddened when
my copy of the game froze. Perhaps it was the sci-fi theme, and I know for sure
that I was impressed by the assortment of weapons you could wield in the game
(upon reflection, &lt;i&gt;Jet Force Gemini&lt;/i&gt;
has a lot of things in common with later games like &lt;i&gt;Jak and Daxter&lt;/i&gt; and &lt;i&gt;Ratchet
and Clank&lt;/i&gt;). Regardless why I loved it, I would love to go back in time to
the day I popped this little known cart into my N64 for the first time just to
know the feels.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle"&gt;
&lt;br&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit; text-indent: -0.25in;"&gt;6) &lt;i&gt;Super Mario Land 2: 6 Golden Coins&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsrnkevsTOJ_8xWJJ4Is-xK3ogOmmO1E9f0LVNysYJOGOig_QfAdDn_csfgYiomPoXQNLYHdBs-53AD_wTQK3oZBUBDwa6xhdKKccEN_QlA3B62cUpvJb8VeQIDnS0KFvJucQTmxmFKR8/s1600/Super+Mario+Land+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsrnkevsTOJ_8xWJJ4Is-xK3ogOmmO1E9f0LVNysYJOGOig_QfAdDn_csfgYiomPoXQNLYHdBs-53AD_wTQK3oZBUBDwa6xhdKKccEN_QlA3B62cUpvJb8VeQIDnS0KFvJucQTmxmFKR8/s1600/Super+Mario+Land+2.jpg" height="213" width="320"&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Classic box art is classic.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: 0px;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit;"&gt;I know some of you may be wondering
how/why a Super Mario Gameboy game made it on this list ahead of a Pokémon game,
and I have a good reason for it – ­&lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Super
Mario Land 2&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; was the first Gameboy game to feel whimsical and make Nintendo’s
super handheld system a must-have wherever I went. Before, the system was
something I borrowed from my mom between her Tetris sessions and my Super
Nintendo games. However, once I started Mario’s hunt for those golden coins in
Gameboy’s glorious shades of green, I couldn’t put it down. It was soon
afterwards that my mom realized that the Gameboy would have to be borrowed from
me, and it’s because of this game that classics like Pokémon found their way
into my game library.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit; text-indent: -0.25in;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit; text-indent: -0.25in;"&gt;7) &lt;i&gt;Final Fantasy VII&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC3CiuqBzZtlhVgA6yEuEjFUmMk76pHXSSjOEksAwjWEmrH4heK4rVQnSiM7YL16-YYC6-hfyyXqSL1-U32qVfRFFQrlVM1iU0bzrBX54ASrabjmBPEYoxrKzVgONKzI-iPWOse5rUr3A/s1600/FF7+Dat+Ass.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC3CiuqBzZtlhVgA6yEuEjFUmMk76pHXSSjOEksAwjWEmrH4heK4rVQnSiM7YL16-YYC6-hfyyXqSL1-U32qVfRFFQrlVM1iU0bzrBX54ASrabjmBPEYoxrKzVgONKzI-iPWOse5rUr3A/s1600/FF7+Dat+Ass.png" height="284" width="320"&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;My sentiments exactly, Cloud.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: 0px;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: 0px;"&gt;
&lt;span style="font-family: inherit;"&gt;Okay, so this one is probably on a
lot of lists out there, and while I’ve made it no secret that &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Final Fantasy IX&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; is my favorite
installment in this celebrated franchise, the first time I ventured into Shinra
as Cloud Strike &amp;amp; Co. was an experience that any RPG lover will never
forget. While I was certainly no stranger to RPGs at the time (see above), the
dark and brooding nature of &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Final Fantasy
VII&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; was a deviation from the bright, vibrant worlds of my previous
experiences. Plus, I nearly dropped my controller on the floor with my jaw whenever
Sephiroth did, well, anything badass like he does. I mean, very few villains
have made me want to buy a sword quite like that silver-haired sociopath. Hell
of a salesman.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .5in;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1xMPjRwJXvS2_CfFpCU6jtVCxNucTYtnIXtyXvsZK_oqW9ozpkv67lmnAdTwiqLXIEmKTEx5FCnzIPGnh7sGrVOVd6tbxBevnGoDNomy_i7C-mXSRPTF9-ofrPG5kPaw9ULU8fNcqdn8/s72-c/Queen+Elizabeth.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></item><item><title>Final Fantasies and Emotional Realities</title><link>http://graduatedgamer.blogspot.com/2014/04/final-fantasies-emotional-realities.html</link><category>Advent Children</category><category>Cloud</category><category>emotional investment</category><category>FF7</category><category>FF9</category><category>Final Fantasy</category><category>Final Fantasy 7. Final Fantasy 9</category><category>Sephiroth</category><category>Vivi</category><category>Zidane</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 30 Apr 2014 13:00:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-9165322236312114211</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp0odVmQhOfRqAmwRnjgaehSaWKocTGJ5Xoaj1wcBhcNMfabJVsMeEDslSuqQkjP6tVzIEGmTeTaHB8DDt55aypiYafKSv0LkzFLtddz3nsMHLbjq-caGSnDOtHlqsBjZedktWj99ww6E/s1600/Kadaj.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp0odVmQhOfRqAmwRnjgaehSaWKocTGJ5Xoaj1wcBhcNMfabJVsMeEDslSuqQkjP6tVzIEGmTeTaHB8DDt55aypiYafKSv0LkzFLtddz3nsMHLbjq-caGSnDOtHlqsBjZedktWj99ww6E/s1600/Kadaj.jpg" height="221" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Many gamers develop feelings for the games they play. Love,
hate, and everything in between can be elicited by the characters, genres, and
fictitious worlds we cherish so much. As a young gamer, my emotions were mainly
kept to a minimum in gaming, usually surfacing in little bits and snippets,
like when I’d complete a certain level that seemed cheap and impossible to beat.
It made me proud, and I’m sure everyone can relate to these feelings to a
certain degree, but for me it took some time until one game actually made me &lt;i&gt;feel&lt;/i&gt;, and the impact was so great that
to this day it causes me to stop and reflect on the time I spent playing it in
the spring of 2001.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;I’m referring to the classic &lt;i&gt;Final Fantasy IX&lt;/i&gt; from Square (don’t tell me to put the Enix there
because I won’t do it). The gaming world was still experiencing a rejuvenation
and new-found respect of JRPG titles, thanks to the worldwide hit &lt;i&gt;Final Fantasy VII&lt;/i&gt;, and I was definitely
one of those gamers who fell hard for the dark and angsty world of Cloud and
Co. However, the seventh installment of Square’s flagship series failed to move
me on any level further than an outburst of “WOOHOO! I just beat Sephiroth!”
Perhaps I was a bit too young to fully connect with the characters on an emotional
level. Or perhaps I just didn't care that much about the story as an 11 year
old. Whatever the reason, little did I know my experience with Square’s
medieval-esque fantasy world would change me as a gamer and a person.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDjjW01WpFVtBpVIJhg3IaMrZgcvoKv8cRpHwTxtApsxL6xVFxMafsnBIrcYAZLj3PEiRVrpOiK1KLkDxeT8cPMkP2Isk1iCy1huERZuMzhMKEAdsyZid5QyekArVzUiGgCOitJ8zHyJo/s1600/Cloud+Aeris.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDjjW01WpFVtBpVIJhg3IaMrZgcvoKv8cRpHwTxtApsxL6xVFxMafsnBIrcYAZLj3PEiRVrpOiK1KLkDxeT8cPMkP2Isk1iCy1huERZuMzhMKEAdsyZid5QyekArVzUiGgCOitJ8zHyJo/s1600/Cloud+Aeris.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Sad? No. I was PISSED because I leveled Aeris.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;While my last statement may’ve seemed a bit extreme, I think
it’s time to express my outlook on the importance and validity of video games
as more than just a way to pass time. For hundreds of years before television
and video entertainment, humans looked to other forms of media to inspire and
shape them. Authors wove brilliant tales of faraway lands and dashing heroes
while splicing in themes and motifs that morphed the minds of the young and old
(and continue to do so today). Thespians would perform for kings, aristocrats,
and common folk alike to not only give them an escape from their troubles, but
to also teach them about important issues in their society and the world at
large. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Whereas literature, theater, and art have prevailed for
centuries, people in the modern society still look at media, like video games,
as just an escape, something that people do for nothing more than simple
pleasure. And many still believe they hold no real connection or significance in
today’s world like those aforementioned activities did in the past. However, I
(as I’m sure most of you reading this do as well) believe that video games are
increasing in importance, not only as artistic mediums, but as tools to help
the general public progress into a new era.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Now that that’s out of the way, back to &lt;i&gt;Final Fantasy IX&lt;/i&gt;. By the time I opened up my copy of the game, I
had spent over 200 hours in the world of &lt;i&gt;Final
Fantasy VII&lt;/i&gt;. I had also attempted to play &lt;i&gt;Final Fantasy VIII&lt;/i&gt;, but alas, a faulty disc caused the game to
crash about halfway through completion, and I've never had the heart to pick it
back up since. Regardless, I had a basic understanding of what to expect for &lt;i&gt;FFIX&lt;/i&gt;; however, I had no idea the kind of
impact this game would have on me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Around the same time I was going through a personal
transition from boyhood to manhood. And before you stop reading, I’m not going
to go into any weird biology here. What I mean is, I was moving on to a new
realm of my life, one where I’d start attending high school, driving, dating,
having more freedom, etc., and in the midst of this process I was attempting to
find out more about who I was as a person. I know now that many people
experience these events multiple times throughout their lives, especially
during college years (been there, done that, graduated with more questions than
answers…), but this was my first foray into the makeup of what made me, &lt;i&gt;me&lt;/i&gt;. And compounding this complicated
stage in my life was the loss of an aunt, the first death in my family I’d
experienced, and the exploration into questions of religion and an afterlife. So
as you can see, 2000/01 was a very intriguing time for me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Still, you can’t keep a good gamer down enough to separate
him from his habits, and while I was busy soul-searching, I began my quest to
kidnap a princess, fall in love, and eventually save the world. But throughout my
journey I started to relate to the themes and characters in &lt;i&gt;Final Fantasy IX&lt;/i&gt; in a way I’d never done
before. Particularly those of mortality and purpose expressed through my
all-time favorite FF character, Vivi Ornitier. Vivi’s past is initially
shrouded in mystery, and it takes the loss of a loved one to inspire him to
explore the world and discover more about himself. And through his journey with
the main protagonist, Vivi grapples with serious issues of his own transience,
why he exists in the world, and if he was inherently good, or destined to be
evil. (Some of these themes are also expressed through the lead character Zidane,
but I identified more with Vivi, possibly because I love black mages more than
thieves.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimy51HZJHnBOzD_ObP10VefSVuudRkfHfib411Nb-B7tPNK3cAFIwm_HzuVih6BVfUSsnb8pgm3MW9wAWTgxPh1jKO6AiIuhSlWt8AUMCMkE8RLbMenZ1Ra8Ew1xUyCGE0Lfo63_0pHNk/s1600/Vivi+Sorrow.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimy51HZJHnBOzD_ObP10VefSVuudRkfHfib411Nb-B7tPNK3cAFIwm_HzuVih6BVfUSsnb8pgm3MW9wAWTgxPh1jKO6AiIuhSlWt8AUMCMkE8RLbMenZ1Ra8Ew1xUyCGE0Lfo63_0pHNk/s1600/Vivi+Sorrow.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Not sure if philosophical or emo...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Throughout the game, I became entranced by many of the cut
scenes, especially those that involved Vivi’s storyline (and there were quite a
few). His struggle to take his questionable existence and place it within the
reality around him struck a chord within me, because of my desire to know where
I, myself, fit in the world. When Vivi learned of death and how he too may quite
possibly die one day, it played with my emotions particularly because of the recent
passing of my aunt. And when Vivi questioned whether he had any control over
his destiny in life, and if he controlled the ability to be good or evil, well,
I think that’s something many people in this world can relate to at one point
or another. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Once I attached myself to Vivi and his band of misfits, I
stopped being just a player and observer – I began to &lt;i&gt;feel&lt;/i&gt; for them, and at many times laughed and cried alongside them.
But it wasn't until after all the battles had been won and peace was restored
to the world that I truly realized how much this game had affected me. As the
credits began to roll, the song “Melodies of Life” began to play, and I just
lost it. All the hours spent relating to these characters was really a part of
my own self-discovery, and when it was all over I didn't know what else to do
but sit and cry as the text scrolled and the FMVs from my 70+ hour adventure
played. Call it whatever you want, but I truly believe that my adventures spent
with Vivi &amp;amp; Co. helped me back then and now, years later, to grow as a
person.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;But as time passed, the emotional connection to &lt;i&gt;Final Fantasy IX&lt;/i&gt; somewhat faded. Don’t
get me wrong, it still remains my favorite FF game of all time (and my favorite
video game OST of all time, period), but I no longer cry or tear up at the
sound of “Melodies of Life.” I don’t need the experiences from this game to
carry me through life anymore, even if I’m going through another personal
exploration. Still, I can’t deny the emotions that game invoked inside me and
the hold it had on me over 10 years ago. And while many other games have come
along since then and affected me emotionally on many different levels, I’ll
never forget the first game to cause me both joy and sorrow in such a
meaningful way.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp0odVmQhOfRqAmwRnjgaehSaWKocTGJ5Xoaj1wcBhcNMfabJVsMeEDslSuqQkjP6tVzIEGmTeTaHB8DDt55aypiYafKSv0LkzFLtddz3nsMHLbjq-caGSnDOtHlqsBjZedktWj99ww6E/s72-c/Kadaj.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Graduation Day - The Wolf Among Us Episode One: Faith (Xbox 360)</title><link>http://graduatedgamer.blogspot.com/2014/03/graduation-day-wolf-among-us-episode.html</link><category>Bigby Wolf</category><category>Fables</category><category>Faith</category><category>Graduation Day</category><category>Telltale Games</category><category>The Wolf Among Us</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 19 Mar 2014 18:44:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-6244812570621166812</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb53jlMy7Zmgx9dqghK5qGI_qKbz2Fo3qPVqarJTYUObWCtHPiJuQ99rtOEJBga4i0fn5XjqKQ6kS1RSRIJv_pPXdtTKxsAT1YbJyiH2H42Ke2SI0TaHs5kaioK9lWq9AOch9Yzi6Relw/s1600/Wolf+Banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb53jlMy7Zmgx9dqghK5qGI_qKbz2Fo3qPVqarJTYUObWCtHPiJuQ99rtOEJBga4i0fn5XjqKQ6kS1RSRIJv_pPXdtTKxsAT1YbJyiH2H42Ke2SI0TaHs5kaioK9lWq9AOch9Yzi6Relw/s1600/Wolf+Banner.jpg" height="336" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Telltale Games has made a name for itself recently in the
gaming world.&amp;nbsp; It’s no secret that their
game based on The Walking Dead was hugely successful, which likely had a hand
in the studio’s ability to snag the license to make a game based on &lt;a href="http://www.polygon.com/2013/12/7/5186746/game-of-thrones-telltale-games-2014" target="_blank"&gt;Game ofThrones&lt;/a&gt;. However, when Telltale Games’ “in between” series &lt;i&gt;The Wolf Among Us&lt;/i&gt; was being wildly hyped and praised by every
person and gaming site with an outlet, I still had no intention of buying the
game. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;There are a number of factors that contributed to this
decision. For one, I played the first two episodes of their game based on The
Walking Dead and while I thought it was a great expansion on the universe from
the show (I never read the graphic novels so don’t even bother with the
distinctions between those and the show), I never really got into the
decision-making aspect of the series. I know that it’s a great concept to have
your decisions affect how the game plays out (like one of my favorites,&amp;nbsp;&lt;i&gt;Mass Effect&lt;/i&gt;), but I still felt like a passenger
in a story masquerading as a game. I prefer to be more engaged and active
rather than passive in a game, and while the quick time events were interesting
at first, they weren't enough to make me feel actually engaged. Second, I
don’t like this new trend of games coming out in “episodes” or “parts”. To me,
this is just a ploy to get your money for a game/series that you have no
guarantee will be great down the line. It’s like blind-dating for video games,
but you feel obligated to date every person that comes next even though they
may turn out to be an unhinged psychopath. Yea, no thanks. And lastly, I had no
time to dedicate to another series, nor the patience to wait for each episode
to release.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyyXBVUCfg1y49EVSbe46zhx2F1Rbehl7_DqV9OrhLur96BTeyqWAxskJFadf1eHRTr5KitfhpdDQwd7ZUHPZ_WaFR8OQpDf87G9GuvR3FD8LCyRtN8kxs6I7mV02Tl0VsJMvyMteM5iE/s1600/Wolf+1.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyyXBVUCfg1y49EVSbe46zhx2F1Rbehl7_DqV9OrhLur96BTeyqWAxskJFadf1eHRTr5KitfhpdDQwd7ZUHPZ_WaFR8OQpDf87G9GuvR3FD8LCyRtN8kxs6I7mV02Tl0VsJMvyMteM5iE/s1600/Wolf+1.jpeg" height="223" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Why does this feel like a scam?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;However, fate forced my hand when late in 2013 Xbox Live offered
the first episode of &lt;i&gt;The Wolf Among Us&lt;/i&gt;
for free. Never one to pass up a free game, it was on my hard drive and sat
there waiting to be played until I finally had the time a few months later. I had just finished up playing a number of RPGs and shooters, and thought a change of pace would be great. Besides, the game would only take a few hours to
beat from what I’d heard and I could certainly spare the time. I fired it up
and awaited greatness.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Sadly, the short trip I took with &lt;i&gt;The Wolf Among Us&lt;/i&gt; was a rough ride filled with too many technical
issues to see the potential greatness beyond. Things start promising enough,
especially with the game’s major strength, its storytelling. You’re Bigby Wolf,
or the Big Bad Wolf (Bigby, or Big B…get it?!), sheriff of Fabletown. Your job
is to protect the now displaced Fables living in New York from humans and one
another. After a fairly routine disturbance, things escalate quickly with a
Fable ending up murdered, and it falls to you to solve this mystery. The story
really is the star, and it is told with brilliant voice acting. I never thought
I’d enjoy seeing childhood story characters curse, drink, and smoke like
sailors, but I’d be lying if I said a smile didn't cross my face when the likes
of Mr. Toad channels his inner Samuel L. Jackson and tells his kid to &lt;a href="http://gothefucktosleep.org/"&gt;go the fuck to sleep&lt;/a&gt;. Things have
clearly gone downhill for these Fables since leaving their fairy tale lives,
and while things in Fabletown are seedy and generally in bad shape, it adds a
brilliant twist to childhood memories for adults playing the game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAza-sJlIbVxxL0qb4xjl3C7YbxINEw8faOufxdsCPRsHgmZAOjd2QAHZvVht61OQzUdVJbbT6xTYpjcYNdMisxi99jAZ1bt5sAlMivvUar9fiAraTONi-1N4MF37vNFotHz3HMs3iTek/s1600/Wolf+3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAza-sJlIbVxxL0qb4xjl3C7YbxINEw8faOufxdsCPRsHgmZAOjd2QAHZvVht61OQzUdVJbbT6xTYpjcYNdMisxi99jAZ1bt5sAlMivvUar9fiAraTONi-1N4MF37vNFotHz3HMs3iTek/s1600/Wolf+3.jpg" height="225" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Speaking of awesome characters, you room with a smoking pig. Yup.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;However, just like Fabletown, there are more dark alleys
than happily-ever-after’s to &lt;i&gt;The Wolf
Among Us&lt;/i&gt;. The first things that annoyed me were the loading screens and
times. Now I know that even in today’s advanced gaming age that loading is a
necessary evil. However, we aren't talking about a game like &lt;i&gt;Skyrim&lt;/i&gt; or &lt;i&gt;Mass Effect&lt;/i&gt; here. While &lt;i&gt;The
Wolf Among Us&lt;/i&gt; is a beautiful looking game, we’re still talking about a game
spanning just a few hours and doesn't have a massive, sprawling world to
explore. I know that a lot of the quick time sequences require the game to
react in real-time to your input, but they’re still scripted events and
shouldn't require more than 30 seconds to load.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;And as for those quick time sequences, they’re amazing in
theory and practice…when they work. Unfortunately for &lt;i&gt;The Wolf Among Us&lt;/i&gt;, this was the exception, and I frequently found
myself frustrated and plain disheartened when the engine failed to keep pace
with the quick time events. This caused me to miss key moments to dodge objects or pull
off awesome moves in a fight scene. And it didn't just happen once or twice.
Outside of the first scene in the game, I encountered significant slowdown,
stalling, and on one occasion a scene completely “freeze” in the middle of a
quick time event. I could still manipulate the camera but all the
characters were just standing around as if they were waiting for something to
happen. That’s just unacceptable, especially when I did nothing unique or odd
as far as I could tell but simply provide inputs as prompted by the scripted
event. That’s just poor QA and there’s no excuse for that in a game this short.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Lastly, as I alluded to there are significant framerate
issues, especially during the quick time events and, surprisingly, right after
loading. This was particularly frustrating because after a 30 second wait time
I’m ready to get right into the game, but it feels like I had to go through a
secondary load time as I waited for the engine to catch up to the game (or is
it vice versa…?). After this happened for the 4&lt;sup&gt;th&lt;/sup&gt; time in a row, I
sadly gave up any hope of having a smooth running game. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMuWx6jX2Ibqix5F8gCzGMjRAjSNJEOhq4B3xQdYrOthUP1aNo1OYzbT2my1dv-yBRGuf7RxZoz3-RoddphJWYZoC_u5U1FyyiNxHfyHUfXXZsx0-hSd5aX2YHZYnbIukQxUmQZWdjhKc/s1600/Wolf+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMuWx6jX2Ibqix5F8gCzGMjRAjSNJEOhq4B3xQdYrOthUP1aNo1OYzbT2my1dv-yBRGuf7RxZoz3-RoddphJWYZoC_u5U1FyyiNxHfyHUfXXZsx0-hSd5aX2YHZYnbIukQxUmQZWdjhKc/s1600/Wolf+2.jpg" height="190" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The framerate issues are enough to turn anyone into a Big Bad Wolf.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;If you can get past the long load times every 20 minutes,
and the framerate issues that cause you to miss quick time events and even
cause the game to freeze, then you’ll find a beautifully detailed game with an
amazing story and brilliant voice-acting. Unfortunately, I’m not one of those
people that can take a dark cloud simply for the silver lining, and the
frequent slowdown left me with a game that was a chore to finish rather than a
fulfilling experience to remember. I certainly hope that Telltale Games can
work out the bugs with their series for the remaining episodes of &lt;i&gt;The Wolf Among Us&lt;/i&gt;, because if not a lot
of gamers will be disenchanted with a series with a lot of potential to be
phenomenal.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;&lt;span style="font-family: inherit;"&gt;Note: After speaking
with some friends,&amp;nbsp;I've&amp;nbsp;come to understand that the Xbox 360 version of the
game&amp;nbsp;that I played is known to have major issues with framerate and slowdown.
Unfortunately, that’s the version of the game I played for this review, so you
PC and PS3 players should take that into consideration and ask around for other
opinions. And for you Xbox 360 owners, I’m sorry. =(&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb53jlMy7Zmgx9dqghK5qGI_qKbz2Fo3qPVqarJTYUObWCtHPiJuQ99rtOEJBga4i0fn5XjqKQ6kS1RSRIJv_pPXdtTKxsAT1YbJyiH2H42Ke2SI0TaHs5kaioK9lWq9AOch9Yzi6Relw/s72-c/Wolf+Banner.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Ever the Anxious Gamer</title><link>http://graduatedgamer.blogspot.com/2014/02/ever-anxious-gamer.html</link><category>backlog</category><category>game neglect</category><category>gamer anxiety</category><category>OCD</category><category>science</category><category>scumbag brain</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Thu, 6 Feb 2014 20:55:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-8695708382068392305</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4W0wkgexLc5Fn-yAB_dsKu5WLf5kVqmjocXysJTn9j30V2TRGp9zunInPrAnav9x6lTVTzZeLQvQULdQ4HHG334laGrWa8M4_8rEvjLZuSD091W1sy7qNOGNF5LtAlIabsaEIDDWetC4/s1600/Anxiety+Header.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4W0wkgexLc5Fn-yAB_dsKu5WLf5kVqmjocXysJTn9j30V2TRGp9zunInPrAnav9x6lTVTzZeLQvQULdQ4HHG334laGrWa8M4_8rEvjLZuSD091W1sy7qNOGNF5LtAlIabsaEIDDWetC4/s1600/Anxiety+Header.png" height="222" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Gamers are indeed a unique bunch. We spend billions of
dollars a year to enjoy a form of entertainment that many to this day consider
to be a waste of time and aforementioned money. We sacrifice time, sleep, and sometimes
sanity for the sake of this passion and frankly, we don’t give a damn what
people think. However, most of us (including myself) would be the first to
admit that this lifestyle can sometimes be costly to our mental foundation. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Personally, I believe my early years of gaming were a
catalyst for some of my OCD tendencies. What today is expressed by my extreme
umbrage with improper grammar, odd numbers, asymmetry, and various other things
in life likely began with the need to hit the highest point of a flag pole in &lt;i&gt;Super Mario Bros.&lt;/i&gt;, grind for hours in &lt;i&gt;Earthbound&lt;/i&gt; to easily defeat bosses the
first time, or collect all party members and complete all side quests in &lt;i&gt;Final Fantasy VII&lt;/i&gt;. Maybe I’m over
analyzing things a bit here, but there’s something to be said for the nature of
games and the pressure they put on gamers to strive for “perfection”,
particularly retro games where high difficulty was the norm, not a setting.
Still, gaming is a stressful event; maybe not all the time, but from time to
time we all get to a point where that controller is one small break in our
self-control away from becoming a projectile.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnVE9fp0sOqxut_RNA2JTmOZG5yv3ajbIeM9dHPAYLvfi5arxH0o35vB_H0yQEXTS8bKpxVR5WxI_nL0H5NnPDdGFCEEFeGj4sxrxMOgvc_O44qrjPQT4ManTLUs5nq6ye67Fpq0y3juM/s1600/Mario+Flag.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnVE9fp0sOqxut_RNA2JTmOZG5yv3ajbIeM9dHPAYLvfi5arxH0o35vB_H0yQEXTS8bKpxVR5WxI_nL0H5NnPDdGFCEEFeGj4sxrxMOgvc_O44qrjPQT4ManTLUs5nq6ye67Fpq0y3juM/s1600/Mario+Flag.png" height="213" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;BOOM nailed it! And only on my 20th try!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Still, these feelings have been with me since the advent of
my relationship with video games. What I found recently was a new feeling of
mental anguish that afflicted me while playing during my &lt;/span&gt;&lt;a href="http://graduatedgamer.blogspot.com/2014/01/a-week-of-infectious-gaming.html" style="font-family: inherit;"&gt;week
of marathoning while sick with the flu&lt;/a&gt;&lt;span style="font-family: inherit;"&gt;. It filled me with a paralyzing
feeling that can only be described as a mix of guilt and fear. The guilt came
from thinking I was wasting my time gaming when I should’ve been doing “more
productive” things like checking email (i.e. – working), and the subsequent
fear was that I was not only wasting precious time but that it was somehow making
me a worse person to spend it playing video games. I can’t quite explain why,
but I started judging myself harshly for playing video games for so many hours.
Combined, I was riddled for almost 2 straight days with what I like to call
gamer anxiety.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;From my childhood child well into my college years, I never
considered gaming to be a waste of time. Sure it distracted me many times from
doing homework, but I always made responsible choices and made time to do
homework. Gaming was a part of who I was, and homework got in the way of it,
not the other way around. However, somewhere between graduation and now my
brain has been tricked into believing that gaming is no longer the part that
deserves the lion’s share of attention. Now I’ll be the first to admit that
dealing with adult and work responsibilities will always take more time than
gaming, but that doesn't mean that gaming is any less a part of who I am now
than it was when I was growing up. I now realize that a schism occurred in my
brain, and now, for whatever reason, gaming is being treated as an enemy more
than ever.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKTvDD8ExhyphenhyphenELyK2v_cuFVJp1tzJDDzU6b7eQ4gyFwrJ-nuBzGTn_J5tQ4sONDx29WrWE16YQtYElb5-bagqTHVsGl7SQ7QrZ91G-yxXawi5rcXrymdhZUgex69FP96fd8nW76OzQroYo/s1600/Mother+Brain.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKTvDD8ExhyphenhyphenELyK2v_cuFVJp1tzJDDzU6b7eQ4gyFwrJ-nuBzGTn_J5tQ4sONDx29WrWE16YQtYElb5-bagqTHVsGl7SQ7QrZ91G-yxXawi5rcXrymdhZUgex69FP96fd8nW76OzQroYo/s1600/Mother+Brain.jpg" height="222" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Visual representation of my brain schism [not to scale].&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Perhaps some of you are familiar with this feeling. It
doesn't take much – take a gamer, throw him/her into the real world with a job,
maybe a relationship, and bills to pay, and you've got the recipe for gamer
anxiety. Still, many of you may be still be free of such burdens and may think
this is a foreign subject to you (which you should seriously cherish…&lt;a href="http://i.imgur.com/njWbr8s.gif" target="_blank"&gt;CHERISH IT DAMMIT!&lt;/a&gt;). However, gamer anxiety takes many forms, and this one affects
approximately 87% of all gamers*: backlog anxiety. Admit it, you've been there,
playing a game that you’re enjoying, maybe even for the second or third time,
and you glance over at your stack or shelves or walls of games left unplayed
and thought about what an awful human being you are. Seriously, you should be
jailed for neglecting so many worthy games. Why don’t they deserve the same
amount of time as the game you’re playing now? Besides, you've already played &lt;i&gt;Earthbound&lt;/i&gt; four times in your life, why
do you need a fifth playthrough? And how much money did you spend on those
games just for them to become dust collectors? You’re holding your games
hostage and forcing them to watch you enjoy other games. Sicko.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Okay, that’s all a bit harsh, but those are the kinds of
thoughts that run through my head when I’m playing a game, even one I’m
enjoying immensely, and I look at my backlogged games. I feel like a parent
whose chosen a favorite child and made no attempt to hide it from the rest of
the kids. But why do I do this to myself? Am I trying to sabotage my good times
because of some deep issue with self-destruction? Am I just so ADD that I must
move on to another game after a certain amount of time spent on the current one,
yet at the same time feel guilty for not finishing the current game? Am I
simply just annoyed that my backlog keeps growing because no matter how much I
play I’m never making a dent? Hell, if I knew I’d take steps to stop this
ridiculous feeling. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizkhwo3CTTSygudU2BhQFAmx-qDz8nv3-LWPjtgN6K7gMYEjIWYsvuB_4gT4BaRkYKFoG9N93yTLAXMfKfAEiD3puEI65451XAS7zLK4_h4DDXz_tOnNyvZZbgjxyX0NR1h3hPX6hQ2WA/s1600/Backlog.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizkhwo3CTTSygudU2BhQFAmx-qDz8nv3-LWPjtgN6K7gMYEjIWYsvuB_4gT4BaRkYKFoG9N93yTLAXMfKfAEiD3puEI65451XAS7zLK4_h4DDXz_tOnNyvZZbgjxyX0NR1h3hPX6hQ2WA/s1600/Backlog.jpg" height="212" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;...and I keep buying them but not playing them.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Alas, maybe it’s simply how a gamer’s brain works. Maybe it
all stems back to those early days of OCD gaming as a kid. Seriously, I have no
clue and won’t pretend to offer any shred of real help in this area. Right now,
I guess I’ll have to accept this newfound strain in my life until I can
properly sort it out. Still, despite my gamer anxiety, I’ll never stop gaming,
because at the end of the day an email will eventually be deleted and purged,
but the memories from gaming will last a lifetime. Besides, I’m glad that
gaming means so much to me as to elicit these feelings. The day that gaming no
longer makes me feel anything is the day I should just pack it all up. Game on.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;&lt;span style="font-family: inherit;"&gt;*This was taken from a
scientific study of 1000 randomly sampled gamers… just kidding, I made it up because
that’s just too much work. SCIENCE!&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4W0wkgexLc5Fn-yAB_dsKu5WLf5kVqmjocXysJTn9j30V2TRGp9zunInPrAnav9x6lTVTzZeLQvQULdQ4HHG334laGrWa8M4_8rEvjLZuSD091W1sy7qNOGNF5LtAlIabsaEIDDWetC4/s72-c/Anxiety+Header.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Graduated Gamer Reviews: The Stanley Parable</title><link>http://graduatedgamer.blogspot.com/2014/01/graduated-gamer-reviews-stanley-parable.html</link><category>hilarious games are hilarious</category><category>Kevan Brighting</category><category>Multiple Endings</category><category>Steam</category><category>The Stanley Parable</category><category>The Stanley Parable Endings</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 29 Jan 2014 17:07:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-4846508917025081632</guid><description>&lt;div class="MsoNormal"&gt;
&lt;i&gt;[&lt;b&gt;&lt;u&gt;SPOILER ALERT…?&lt;/u&gt;&lt;/b&gt;
– I try very hard to exclude any and all spoilers from this review. The joy of
playing a game like The Stanley Parable
is the exploration, discovery, and mystery within it and I would hate to spoil
that for anyone. I did not include anything in detail in this review pertaining
to endings or Easter Eggs one can find in the game. I simply discuss the merits
of the game, its uniqueness, the gameplay, a bit of the plot, and some of what
makes the game amazingly worthwhile for a short and cheap title.&amp;nbsp;You've&amp;nbsp;been
warned, but I doubt you’ll feel cheated out of any experience by&amp;nbsp;reading this.]&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-4YW7uU_Gyzb2L3iZzMmNfNHs62AyuT4kIUZCBgjLMMZdDKHdpUG_xuqGH8KIhmtL8ummmw-SLJ5F50PLqZsx5E11ywrrejZxaf0JwZTddKDw0Yh6nmR951eTg7_zzIJtwdGLt9Q_juk/s1600/TSP+Title.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-4YW7uU_Gyzb2L3iZzMmNfNHs62AyuT4kIUZCBgjLMMZdDKHdpUG_xuqGH8KIhmtL8ummmw-SLJ5F50PLqZsx5E11ywrrejZxaf0JwZTddKDw0Yh6nmR951eTg7_zzIJtwdGLt9Q_juk/s1600/TSP+Title.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;I can honestly say&amp;nbsp;I've&amp;nbsp;never played a game like &lt;i&gt;The Stanley Parable&lt;/i&gt; before. When people
say it’s hard to define this game, they&amp;nbsp;aren't&amp;nbsp;kidding. I was very unsure what
to expect when diving into this&amp;nbsp;game. I had heard all the accolades from expert
reviews and fellow gamers alike, but&amp;nbsp; I
like to think for myself sometimes and actually try a game out to see if it’s
as good or bad as people say. However, to say that I take a chance on an
experimental game like this regularly would be a lie, especially one for the
PC. Given that games were a luxury growing up for me, it’s still hard to this
day to drop any amount of money on a title that I’m not 100% sure I’ll enjoy.
However, sometimes I surprise even myself, and it’s a good thing too because &lt;i&gt;The Stanley Parable&lt;/i&gt; surprised me in how
amazingly enjoyable it was.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
One might expect that a $15 game won’t get you much. Well
that all depends on what defines entertainment value for you as a gamer. If you’re
looking for a sprawling game that will eat up loads of your time like an RPG,
you won’t find that here. If you’re looking for something that’ll scare you
senseless or make you feel like a badass with big guns and explosives, then
this game may not appeal to you. However, if you’re looking for something that
is as funny as it is engrossing and unique, then you won’t find a better way to
spend $15 on Steam.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_t_jI_F8OTlsV_unKd_s2XneqRnXIqYnLZpvsYZmPIGYjgsbdprUsyryw9pauOxSb0T_j_zSRymdGyZ8pa75Qv9lrZn4UHnzHiaqwwClENDg8GdgvOz3EkGBlROtXQdTSA7XtxA6MNcM/s1600/TSP+Lying+Sign.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_t_jI_F8OTlsV_unKd_s2XneqRnXIqYnLZpvsYZmPIGYjgsbdprUsyryw9pauOxSb0T_j_zSRymdGyZ8pa75Qv9lrZn4UHnzHiaqwwClENDg8GdgvOz3EkGBlROtXQdTSA7XtxA6MNcM/s1600/TSP+Lying+Sign.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Stop lying to yourself - you know you'll enjoy this game.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Let’s get the boring stuff out of the way first. As for
length of play, &lt;i&gt;The Stanley Parable&lt;/i&gt;
is a short game, and depending on who you are or who you ask the game takes
anywhere from 3 to 12 hours to complete. I’m a bit of a slow-paced gamer and
like to explore a lot more (I blame my RPG upbringing), so all-in-all I
completed the game in just over 10 hours. And when I say I completed the game,
well that’s a bit of a subjective term with a game like this. One does not
simply complete &lt;i&gt;The Stanley Parable&lt;/i&gt;
without wondering if there’s more to it, but we’ll save that for a bit later.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The plot of the game is simple – you’re Stanley, a worker whose
job at a large company is to push buttons on a computer every day, all day.
However, one day you show up to work and hours go by without a single command
to push any buttons. Upon exiting your office you realize (with the help of
your ever present narrator) that you’re the only one at the office, with all
your co-workers having seemingly vanished into thin air. From here, the game
puts control in your hands to tell the story of Stanley in the way you see fit.
Early on the driver in the story is this simple plot, but after a couple of
times through the game, the plot no longer matters and takes a backseat to your
whims.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWTSwuZOQXfHnJ3f28OgJNw7RrUHUPnW9_gIGZxLZtY1v9B0FrlgoFx2HcOQWTUAT9kPUmtBu43E7PpmButADyekOhHQjqYP_9anQJilDVjtiydgF_6cdoVrhyphenhyphenJPMXDYiZmiG7yoqpQAk/s1600/TSP+Red+Door.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWTSwuZOQXfHnJ3f28OgJNw7RrUHUPnW9_gIGZxLZtY1v9B0FrlgoFx2HcOQWTUAT9kPUmtBu43E7PpmButADyekOhHQjqYP_9anQJilDVjtiydgF_6cdoVrhyphenhyphenJPMXDYiZmiG7yoqpQAk/s1600/TSP+Red+Door.jpg" height="186" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Which door will you choose to enter?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The reason the plot takes a backseat is because the gameplay
is all about choices. Throughout the game, there are typically two or more
choices that you can make that dictate where you’ll go and what your fate in
the game will be. It’s a genius tool that other games have used before, but
because &lt;i&gt;The Stanley Parable&lt;/i&gt; is such a
short game the choices don’t have the weight they would in a huge game like &lt;i&gt;Mass Effect&lt;/i&gt; or &lt;i&gt;The Walking Dead&lt;/i&gt;. This is a good thing, because it gives the player
the feeling that they can make choices on a whim without having to angst over
whether their decision was a good one or a bad one. You’ll find out the
consequences in a matter of minutes and shortly thereafter have the option to
make a different decision.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&amp;nbsp;You might think that
this would make a game monotonous and dry after about the 4&lt;sup&gt;th&lt;/sup&gt; or 5&lt;sup&gt;th&lt;/sup&gt;
playthrough, but you’d be wrong for a number of reasons. The first of which is
the design of the game, which over time can actually morph or change depending
on the choices you've made and/or how long you've been playing. This was
brilliantly done to allow me as the player to feel as if I was actually
affecting the game with the choices I made, but also gave me incentive to keep
playing again and again. What started as a quick playthough turned into a 3
hour session after which I was sad to shut it down. Replayability for &lt;i&gt;The Stanley Parable&lt;/i&gt; isn't just high, it’s
essential in order to get the most fulfilling experience.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx5q6re-PMELBzeHGTm9_uwGGEsAreNASGSXh0yL8U3tLpjVgBG4kILw8zXXRL2HgIMI5EYmY23Pi3FSKdCnaAE3WmGr74Gfgum3SnDqN2jVFYOyIik9yYZYtX5IkKxmyTpfFgMIrYd8o/s1600/TSP+Fish.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx5q6re-PMELBzeHGTm9_uwGGEsAreNASGSXh0yL8U3tLpjVgBG4kILw8zXXRL2HgIMI5EYmY23Pi3FSKdCnaAE3WmGr74Gfgum3SnDqN2jVFYOyIik9yYZYtX5IkKxmyTpfFgMIrYd8o/s1600/TSP+Fish.jpg" height="240" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Possibly the calculation for the ending you'll receive.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Still, for me the replay value wasn't influenced as much by
the gameplay and choices as it was by the hilarious narration. As I mentioned
earlier you’re adventure comes with its own narration. This begins as a way to
help guide Stanley on his way to discover what’s amiss with his empty office,
but it quickly morphs into a hilarious sort of dialogue between your actions
and the often snarky narrator, voiced brilliantly by Kevan Brighting. It’s
not often that the true star of the game is the narration, but this is the case
with &lt;i&gt;The Stanley Parable&lt;/i&gt;. I found
myself on numerous occasions laughing out loud and grinning like an imbecile
because of the narration. And the best part of all this is that your actions
can have a huge impact on what the narrator says and when. Without giving too
much away, I’ll say this: just because you did something once before in an
earlier playthrough doesn't mean that the narrator’s response will be the same
every time. Talk about a deep script!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Lastly, if you've heard anything about &lt;i&gt;The Stanley Parable&lt;/i&gt; it’s likely about the various endings the game
has. There’s a reason why such a big deal is made about the game’s multiple
endings. Sure they add to the high replay value of the game, but it’s the
uniqueness of the endings that makes them something to write home about. There
are some endings that follow along with the universe you’re introduced to from
the start and play into the story of Stanley and his company. But once you
experience those few “simple” endings, you’ll want to find the purely absurd,
sometimes depressing, but almost always hilarious endings that will keep you
playing for hours just to see if you can discover a new one this time around. I
won’t spoil any of them for you, and it’s easy enough to find them all with a
simple Google or YouTube search, but I highly recommend you spend the first
hour or two exploring on your own without any guides, as the game was intended
to be played. Trust me, you won’t be disappointed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL2SxXDlUHo7AfuFLwGEL0L9kzpptp6kyFa0RbnJzAnykqXo2h948zIfLVgoY0ZxPewQZ3cXSpOFaEEASmHtN3oZ7Ldo4ig86o1DZWzITHjH3DcuURSJ1mMgJ6_BzQxSALHZwyhn3BkYQ/s1600/TSP+Rankings.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL2SxXDlUHo7AfuFLwGEL0L9kzpptp6kyFa0RbnJzAnykqXo2h948zIfLVgoY0ZxPewQZ3cXSpOFaEEASmHtN3oZ7Ldo4ig86o1DZWzITHjH3DcuURSJ1mMgJ6_BzQxSALHZwyhn3BkYQ/s1600/TSP+Rankings.jpg" height="152" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;TSP may or may not have a rankings system.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
While speaking with a friend the other day, he stated that &lt;i&gt;The Stanley Parable&lt;/i&gt; isn't for everyone,
and he was glad that the game’s humor spoke to him so he could enjoy the ride.
This is essentially what the game’s enjoyability boils down to – if you love
the dark, snarky, and sometimes bizarre situations and narration you’ll
experience in the game, then you’ll love it. Still, some people will simply not
enjoy the game for one reason or another (a friend of mine played it and just
found it too strange and kept “expecting something to happen”) and that’s okay.&amp;nbsp;&lt;i&gt;The Stanley Parable&lt;/i&gt; is still
worth your time and money, because it’s a unique game that doesn't come along
very often, and should be experienced just for the sake of curiosity. Just
remember – you can’t always trust that voice in your head, no matter how funny
it may be.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-4YW7uU_Gyzb2L3iZzMmNfNHs62AyuT4kIUZCBgjLMMZdDKHdpUG_xuqGH8KIhmtL8ummmw-SLJ5F50PLqZsx5E11ywrrejZxaf0JwZTddKDw0Yh6nmR951eTg7_zzIJtwdGLt9Q_juk/s72-c/TSP+Title.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>A Week of Infectious Gaming</title><link>http://graduatedgamer.blogspot.com/2014/01/a-week-of-infectious-gaming.html</link><category>battlefield 3</category><category>fallout 3</category><category>gaming in the real world</category><category>infectious gaming</category><category>scumbag brain hates gaming</category><category>the real world sucks</category><category>xbox 360</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 22 Jan 2014 13:30:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-991566270110610761</guid><description>&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: inherit;"&gt;I grew up in Michigan and there’s an old joke/saying in the
Great Lake State: “We only have two seasons – winter and construction,” because
both are unavoidable and seem to last forever. Well, I’d like to add a third
season to that list – flu season. For the past 3 years&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;gotten&amp;nbsp; flu shot, and the past 3 years&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;contracted the&amp;nbsp;flu, including this year’s unpleasant batch of virulent hell
that nature unleashed upon my system. Still, I’m rarely one to be both down and
out, so while I took 4 days off from work, I decided to see what my life would
be like if I spent an excessive amount of time playing video games like I used
to do about ten years ago. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Back in my youth, particularly my middle school days, I used
video games as an escape. It&amp;nbsp;&lt;/span&gt;wasn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;really a way to&amp;nbsp;escape the real world
because I was miserable. I&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;need video games to help me forget troubles
at&amp;nbsp;home or school, and I had friends to keep me company from time to time
(especially during all-night 4-player split-screen &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Goldeneye&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; and &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Mario Party&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;
sessions). No, my escape into video games was mainly because summer vacations
can get pretty lonely when you’re an only child. When mom and dad went off to
work, I’d get up at the crack of noon, grab a bowl or three of cereal, and head
down to the basement to rock some N64, PSX, or PS2 action. It was a way to pass
the time until my parents came home. Then, when night fell and my parents went
to bed, I’d grab some Doritos and pop (yes I’m from the Midwest and yes it’s
called pop) and settle in for a gaming marathon into the wee hours of the
morning (usually using my father’s alarm clock for work as an indication to
power down).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuHJQQvb2b-aOzuI7NrJ_hW9hjqTXNBSuRMi-64rzOpKC-6zfCtl_OeUhxmOIuz7ct_0Fy5XXSRbqEZQrKYZMSqpLBoGbBuJ8qgfoB5uUt_gd4VewmHNKiFb8YIc3mjQ6nIWQTYOklflk/s1600/Pic+2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuHJQQvb2b-aOzuI7NrJ_hW9hjqTXNBSuRMi-64rzOpKC-6zfCtl_OeUhxmOIuz7ct_0Fy5XXSRbqEZQrKYZMSqpLBoGbBuJ8qgfoB5uUt_gd4VewmHNKiFb8YIc3mjQ6nIWQTYOklflk/s1600/Pic+2.png" height="222" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The absolute best way to spend a childhood.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: inherit;"&gt;It was during these blissful years of my youth that I gamed
for an average of 10 hours a day when I&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;have to&amp;nbsp;step foot outside. Was
it a blast and did it get me through what would normally be a boring summer?
Hell yea! Was it healthy? Shut up, nobody asked you! Still, those years have
long since been gone, but with my sick week ahead of me I had the opportunity
to go back in time to my teenage years and play games the way they were meant
to be played – in huge marathon sessions in dark rooms while ignoring the fact
that anything or anyone else exists. On the docket this week were two games&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;been deeply invested in the last&amp;nbsp;couple of months: &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Fallout 3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; and &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Battlefield3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;.
Sure they’re both a bit dated, but &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Fallout
3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; is one of my favorite RPGs of all time, and ever since my dad got me
hooked on playing multiplayer &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Battlefield
3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;been nothing short of an addict. Combined, since mid-December I’d
logged almost 100 hours of gameplay before my sick week, so gaming marathons&amp;nbsp;&lt;/span&gt;shouldn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;be a problem for me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Now bear in mind that this week, while fun and freeing in
terms of gaming was also partly miserable due to the fact that I was running a
fever for nearly 72 hours and my bones and joints felt as if they’d each done
an Iron Man event recently. Therefore I know that this little excursion down
memory lane&amp;nbsp;&lt;/span&gt;isn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;entirely indicative of&amp;nbsp;what a true week in gaming would be
for me (not to mention the&amp;nbsp; full-time
girlfriend I live with, who, while cool with my gaming habits still requires
attention from time to time). However, until I’m unemployed I won’t have a
better shot to record my “findings” than this, so here we go.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1qDCOQtCYSh8HfYueXvJjWzUmpfOTb6Lxh3ey6MuUsVU_1UcFKq32dmicF0aWa-Cwc7uy0nsk5hzNrXfKKH54NdtJNLvL_2DX9E_TYOPyQJQtoUQYgw1YkScgUVI4_MM8BLP7kBTIsho/s1600/Pic+3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1qDCOQtCYSh8HfYueXvJjWzUmpfOTb6Lxh3ey6MuUsVU_1UcFKq32dmicF0aWa-Cwc7uy0nsk5hzNrXfKKH54NdtJNLvL_2DX9E_TYOPyQJQtoUQYgw1YkScgUVI4_MM8BLP7kBTIsho/s1600/Pic+3.png" height="219" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I yearn for the days when this used to happen on the regular.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Gaming marathons as an adult suck. Holy cow, that was
difficult to do, but I’m serious – it’s awful and I’m not entirely sure why,
but it’s the truth. Before I get too far into the details, allow me to backpedal
a bit into my experience: &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family: inherit;"&gt;Day One – I play &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Fallout
3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; for about 4 hours straight, during which I’m trying hard to keep it out
of my mind that I likely have about 300 unread emails in my work inbox despite
the fact that everyone knows I’m sick. During that time&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;felt guilty about
“wasting” a beautiful morning “just playing video&amp;nbsp;games”. After a little lunch
break with the girlfriend and watching a couple of episodes of Wilfred (amazing
show, BTW), I turn on some &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Battlefield 3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;
and jump into an online multiplayer session. During this session, I feel bad
about not doing any laundry and wonder if I should’ve at least helped pick up a
bit. After a few more hours of guilt-ridden and/or frustrating play on BF3, I
pack it in for the night and opt to watch a few more episodes of Wilfred.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family: inherit;"&gt;Day Two – Not much else different here; I felt guilty for
being a lazy slob (although I did shower during the day) and gave myself more
stress by not checking my email inbox which by this point must be in the
thousands. I’m also not getting any better from the flu, despite drinking my
weight in water and pomegranate juice, so that&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;help. Also, &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Battlefield 3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; was just full of what can
only be described as ass-hats most of the day, which&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;quite make my
online foray enjoyable.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family: inherit;"&gt;Day Three – I&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;spend as much time playing today. While
averaging about 8 hours the first two days,&amp;nbsp;my guilt got the better of me and I
checked my email (which was thankfully only in the mid-100s) and journeyed
outside of the apartment to run a couple of small errands with the girlfriend.
I did still manage to play a few hours of &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;Fallout
3&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; and an online session of BF3 with my dad, but I only clocked about 4
hours, and that was attributed to adult responsibilities more that the flu.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family: inherit;"&gt;Day Four – I caved and went to work. I&amp;nbsp;&lt;/span&gt;shouldn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;have gone
because I still had a slight fever, but dammit that&amp;nbsp;inbox full of emails
must’ve meant that I was important and needed at work more than the Capital
Wasteland needed me to help get Project Purity back online (a stupid conclusion
that I obviously blame on the fever). After work I squeezed in a measly hour of
online time with BF3 then went to bed vowing to get better and go to work on
Friday, only to have fevered, nonsensical dreams during a rough night of restless
sleep&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family: inherit;"&gt;Day Five – I decide that my health and Project Purity are
more important than work, and decide to ride out the end of my flu with my Xbox
360. &lt;i&gt;Fallout 3&lt;/i&gt; is the game du jour
with a sprinkling of &lt;i&gt;Battlefield 3&lt;/i&gt;,
but I still could help but feel guilty, like I could be doing something more
productive.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsJHXSjFuQwGXQ9mKGRZrkPZspAwpfFBveleVE2-Lr7SDRzUE1tNATsjKNam1rE1OTjOJyb9zTp48ULOkzrqEpqbMdQOZL0xgmDlSnPqaKtFZ8TdqCwMfz6lFrPv0mR5dpaTGcbKPuwj8/s1600/Pic+4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsJHXSjFuQwGXQ9mKGRZrkPZspAwpfFBveleVE2-Lr7SDRzUE1tNATsjKNam1rE1OTjOJyb9zTp48ULOkzrqEpqbMdQOZL0xgmDlSnPqaKtFZ8TdqCwMfz6lFrPv0mR5dpaTGcbKPuwj8/s1600/Pic+4.png" height="205" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;"Hey there boy! Want to protect me from myself?"&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;So now you have my synopsis of gaming during a week with the
flu, and if it&amp;nbsp;&lt;/span&gt;isn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;painfully obvious already, the&amp;nbsp;week was a bit bipolar from
the perspective of a gamer. I thoroughly enjoy gaming, and have spent countless
life-hours devoted to this “little hobby” of mine; however, it appears that my
time as an adult (aka – the last three years) has severely altered my ability
to get lost in my gaming. Having responsibility is a bitch. Bills need to be
paid, paychecks need to be earned, and student loans need to be repaid. It all
comes down to one universal truth – growing up means that people expect you to
grow the fuck up and stop playing with toys and carry around a briefcase. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Okay, maybe I’m a bit bitter about the real world as of late
given that&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;been experiencing a bit of gaming&amp;nbsp;anxiety, but the real world
is not necessarily gamer-friendly. Unless you’re one lucky bastard and have the
skill and/or luck to work for a company like IGN or develop video games for a
living, playing video games is seen as a vast waste of time when you could be
out there doing so much more, like selling your soul for a paycheck working for
an evil corporation. This&amp;nbsp;&lt;/span&gt;isn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;a knock at corporate America, but rather a
knock on&amp;nbsp;the stigma that’s still inherent in America (and the world as a whole)
towards gamers, and I felt the guilt I felt as a gamer this past week as I
tried to enjoy something I love so much.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjplsUQ1BVmXpoj75-AMC4kwV5M56AcjyQQaOvSTqmeQJQlMQF_RVLAaHxY2P92ExGj9hbeP_KSNmy3LJs3u-W-ReImusZnhiG99qKCZgLHVXJiutVdMQSibWi8CzL8PvlEtAWytqYMVKI/s1600/Pic+5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjplsUQ1BVmXpoj75-AMC4kwV5M56AcjyQQaOvSTqmeQJQlMQF_RVLAaHxY2P92ExGj9hbeP_KSNmy3LJs3u-W-ReImusZnhiG99qKCZgLHVXJiutVdMQSibWi8CzL8PvlEtAWytqYMVKI/s1600/Pic+5.png" height="176" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;My brain's logic when deciding the merits of gaming.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style="font-family: inherit;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;So in a week where I was running a fever and had every right
to sit in my PJs and play my Xbox 360 like I did for so many summers as a
child, I was riddled with thoughts that I should be doing something better with
my time. Being an adult comes with some awesome perks, like freedom to make any
decision you want without someone else telling you it’s a bad idea and the
money to buy anything you desire provided you have a steady income. The thing
that I wish someone had told me growing up, though, was that it’s all a lie in
one way or another. Even though you don’t have a parent telling you what to do,&amp;nbsp;&lt;/span&gt;they've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;been replaced by something&amp;nbsp;worse – a nagging voice in your own head
telling you that you’re a terrible person for not being more adult. And even
though you can afford more games than you ever could as a kid, you have very
little free time to play them and it leads to huge backlogs and something that
can only be described as gamer anxiety. So in the end, my week with the flu and
many hours of potential gaming ended up being another rough lesson in how the
real world&amp;nbsp;&lt;/span&gt;isn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;made for gamers. Maybe I should have spent my time more
wisely, like&amp;nbsp;inventing a time machine to go back to a better time, when gaming
was the greatest thing in the world, and responsibilities were for fools.&amp;nbsp;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuHJQQvb2b-aOzuI7NrJ_hW9hjqTXNBSuRMi-64rzOpKC-6zfCtl_OeUhxmOIuz7ct_0Fy5XXSRbqEZQrKYZMSqpLBoGbBuJ8qgfoB5uUt_gd4VewmHNKiFb8YIc3mjQ6nIWQTYOklflk/s72-c/Pic+2.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total></item><item><title>The Year Ahead in Gaming: My 2014 Wishlist</title><link>http://graduatedgamer.blogspot.com/2014/01/the-year-ahead-in-gaming-my-2014.html</link><category>please stop shoving peripheral gaming down our throats</category><category>PS2</category><category>ps3</category><category>ps4</category><category>retro gaming</category><category>xbox 360</category><category>xbox one</category><author>noreply@blogger.com (Anonymous)</author><pubDate>Wed, 8 Jan 2014 12:30:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4450227866035140552.post-2628703686870287034</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYNZwvDQlL3fvv_Vj9wwr9kLbna62OtAUldNiX62wmA8rbFIPGJRsN71CZFmPmiqzpJq2ccjuZogG9Ob2J4NgIlGjxHnccgbdzD0HlD1ieHCGYh1QSdSPRqeM2NZd24V8jboZwe-xJfLo/s1600/Futurama+New+Year.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYNZwvDQlL3fvv_Vj9wwr9kLbna62OtAUldNiX62wmA8rbFIPGJRsN71CZFmPmiqzpJq2ccjuZogG9Ob2J4NgIlGjxHnccgbdzD0HlD1ieHCGYh1QSdSPRqeM2NZd24V8jboZwe-xJfLo/s1600/Futurama+New+Year.jpg" height="241" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;As gamers,&amp;nbsp;&lt;/span&gt;we've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;developed little quirks, preferences, and (let’s
face it) obsessions over the years of playing.&amp;nbsp;Whether you started playing
beloved platformers like Super Mario Bros. 3 or are a more recent gamer and
stick to your guns in Call of Duty or Battlefield, you’re likely looking to the
gaming industry to give us newer and better things every year. In a year that
gave us 2 amazing new consoles in the Xbox One and PS4, 2013 was far from
disappointing in the realm of exciting things. Console innovations like the
Ouya and Oculus Rift are proof that video gaming is in the verge of a
revolution where game development will be more open to the public to create and
share, but gameplay now has the potential to immerse us into an experience&amp;nbsp;&lt;/span&gt;we've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;dreamed since the term “virtual reality” was coined.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;As we look ahead to what promises to be an amazingly exciting
year in gaming, I’d like to share some things that I hope to see (and not see)
in the next 365 days or so. With new consoles, tons of amazing games, and even
some new and potentially annoying innovations on the horizon, there’s plenty of
room for opinions all around. So please, enjoy mine:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;u&gt;&lt;span style="font-family: inherit;"&gt;Continued Support for the Xbox 360 and PS3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;If there’s one thing that the lifespan of the PS2 taught the
gaming world it’s that a console can live a long time after a new generation of
consoles is released. The unusually long tenure of the PS2 was due in no small
part to the fact that developers still gave the little black box attention
years after the PS3 was on the market. Sure, it may not have had any of the
flashy new series like Uncharted or Resistance, but people who loved sports
titles like Madden or were interested in Japanese ports had plenty of reasons
to keep their PS2 plugged firmly into their TVs. If Microsoft and Sony wish to
please their customers, they’d be wise not to shift all their attention to the
PS4 and XB1 too soon. Personally, I’ll be hanging onto my Xbox 360 for another
year or two, and until I jump to the next generation of consoles I’d love to
see plenty of support for those still hanging onto their beloved 360s and PS3s.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUuoVvbWFOx993k2OMbwNCQ2mYQeKus5h2RCdHWC7Uj829Y8l7CX6-csiLv0PEXlxWM2YzEe4VTqzLElMMvCl7SZsTrI6iXkG5cDRIIMwhxks5KM4fJzw29T-g7JLv6zYs6HLGRcXGn2I/s1600/PS4Xbox1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUuoVvbWFOx993k2OMbwNCQ2mYQeKus5h2RCdHWC7Uj829Y8l7CX6-csiLv0PEXlxWM2YzEe4VTqzLElMMvCl7SZsTrI6iXkG5cDRIIMwhxks5KM4fJzw29T-g7JLv6zYs6HLGRcXGn2I/s1600/PS4Xbox1.jpg" height="213" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Seriously, nobody has that many hands!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;u&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;
&lt;u&gt;&lt;span style="font-family: inherit;"&gt;Gaming Industry to Stop Shoving Peripheral Gaming Down
Our Throats&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;This post has nothing to do with people using their Androids
and iPhones for playing mobile games. By all means, have fun playing Angry
Birds, Candy Crush, and Temple Run on the toilet – I won’t judge. Instead, this
is about the latest, and in my opinion most obnoxious and pointless push by the
gaming world at large to get every gamer out there to use their smart phones,
iPads, Kindles, FitBits, and anything with a wireless signal to play console
games with their friends or when away from home. I’m not opposed to playing
mobile games or playing with friends, but so many next-gen games are touting
this new functionality to play games on both the console and a tablet when it
seems like nobody really asked for it. If Sony and Microsoft are trying to
piggy-back off of the WiiU, they’re missing the mark IMO.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;u&gt;&lt;span style="font-family: inherit;"&gt;Fewer “Gamers” and More Gaming&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Seriously people, let’s all just get along. If you play
video games, you’re a gamer. This has irked me for some time, not because&amp;nbsp;&lt;/span&gt;I've&lt;span style="font-family: inherit;"&gt;&amp;nbsp;come under any scrutiny myself, but because I hear this argument far too often
from&amp;nbsp;other gamers, mainly online. Anonymity makes even the nicest people IRL
dicks online, and it seems that priority #1 is trying to make other gamers feel
like they&amp;nbsp;&lt;/span&gt;aren't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;“real” gamers. Before I turn this into a full page&amp;nbsp;rant, I’ll
just point you to this &lt;/span&gt;&lt;a href="http://www.twinfinite.net/blog/2013/12/31/10-signs-that-youre-a-gamer/" style="font-family: inherit;"&gt;amazing
post by Yamilia over at Twinfinite&lt;/a&gt;&lt;span style="font-family: inherit;"&gt; who sums up the ridiculousness of this
“debate” quite nicely.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxoq_Oq2v01dsF_-Esm2ehcxGXZ94Hx_ZF91-KeAL4Fb0_F6ZkZShVUzNmEaVch9L0mIGjJqHKLtwmlNAnKVV-G_ntKgjrjLKeJ5u8aYdbKieCuszS0cbOqmgIJ7Z6sN6bT-Cwq4C35po/s1600/Ducktales+Remastered.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxoq_Oq2v01dsF_-Esm2ehcxGXZ94Hx_ZF91-KeAL4Fb0_F6ZkZShVUzNmEaVch9L0mIGjJqHKLtwmlNAnKVV-G_ntKgjrjLKeJ5u8aYdbKieCuszS0cbOqmgIJ7Z6sN6bT-Cwq4C35po/s1600/Ducktales+Remastered.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Never underestimate the power of nostalgic gamers in large numbers.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;u&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;
&lt;u&gt;&lt;span style="font-family: inherit;"&gt;Extended Appreciation of Retro Game(r)s&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;For years people have been clamoring on about an HD remake
of the NES classic &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;DuckTales&lt;/i&gt;&lt;span style="font-family: inherit;"&gt;, and in
2013 they’re patience and passion was finally rewarded. On top of that,
Nintendo released a lot of classic (S)NES games to their Virtual Console on the
cheap to satiate the appetite of those rabid retro gamers. This trend needs to
continue into 2014. The video game industry&amp;nbsp;&lt;/span&gt;didn't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;get to where it is today
overnight. Over the last few&amp;nbsp;decades it’s been built on the backs of dedicated
gamers, classic consoles like the 2600, SNES, and Dreamcast, and people’s
nostalgia for their now-classic games. Rewarding those fervent fans with
re-releases on XBLA, VC, and/or PSN, or even better with HD remakes is like
saying thank you to their tireless dedication over the years. Besides, it’s not
like they’d have to give the games away – they priced &lt;/span&gt;&lt;i style="font-family: inherit;"&gt;DuckTales Remastered&lt;/i&gt;&lt;span style="font-family: inherit;"&gt; at $15 and it’s sold pretty damn well so far.
We&amp;nbsp;&lt;/span&gt;aren't&lt;span style="font-family: inherit;"&gt;&amp;nbsp;asking for much; just a little&amp;nbsp;appreciation.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;There you have it – what I’d like to see happen in the world
of gaming in 2014. What about you? Have any burning desires for the New Year?
Any awesome games you’d love to see announced or amazing innovations you’d
love/hate to see? Let me know in the comments or on Twitter.&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;
[Tim Finch is a part-time gamer and a full-time everything else. When he's not busy fretting over selling his old game collection or all the half-finished games in his backlog, he's admiring his own beard, pretending to hate his cat, and wishing he never graduated college.]&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYNZwvDQlL3fvv_Vj9wwr9kLbna62OtAUldNiX62wmA8rbFIPGJRsN71CZFmPmiqzpJq2ccjuZogG9Ob2J4NgIlGjxHnccgbdzD0HlD1ieHCGYh1QSdSPRqeM2NZd24V8jboZwe-xJfLo/s72-c/Futurama+New+Year.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item></channel></rss>