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	<title>Graphic Mind</title>
	
	<link>http://graphicmint.com/blog</link>
	<description>A Scrapbook of Sketches, Scribbles and Snaps</description>
	<lastBuildDate>Thu, 05 Apr 2012 10:49:40 +0000</lastBuildDate>
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		<title>Brand &amp; Corporate Identity</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/GavxmXXikWI/</link>
		<comments>http://graphicmint.com/blog/design-in-general/logo-design-identity-corporate-product-brand/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 12:35:33 +0000</pubDate>
		<dc:creator>Leticia</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Design In General]]></category>
		<category><![CDATA[brand atributes]]></category>
		<category><![CDATA[corporate identity]]></category>
		<category><![CDATA[creativity and imagination]]></category>
		<category><![CDATA[cutting-edge ideas]]></category>
		<category><![CDATA[designing logo]]></category>
		<category><![CDATA[exploration process]]></category>
		<category><![CDATA[Logos]]></category>
		<category><![CDATA[stake-holder feedback]]></category>
		<category><![CDATA[stories]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1804</guid>
		<description>Designing a Brand &amp;#38; Corporate Identity (Logos): The first step in designing a brand or corporate identity is to unearth the stories infused throughout your business. We set the scene, identify the characters and develop a plot to define your brand attributes, progress your story and to build a true connection with your customers. Our [...]&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/GavxmXXikWI" height="1" width="1"/&gt;</description>
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		<feedburner:origLink>http://graphicmint.com/blog/design-in-general/logo-design-identity-corporate-product-brand/</feedburner:origLink></item>
		<item>
		<title>Producing an Online Video Campaign</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/4PCdbGj7f_s/</link>
		<comments>http://graphicmint.com/blog/storytelling/producing-an-online-video-campaign/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 13:52:38 +0000</pubDate>
		<dc:creator>Séamus T. Byrne</dc:creator>
				<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Storytelling]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1791</guid>
		<description>We have been working with WestGlobal on designing the UX and UI of their software, the look and feel of their website, and now we just wrapped up a collaboration with their team on a new promotional video for Vantify, their business transaction monitoring software, entitled Vantify: Revolutionising Monitoring. Over at WestGlobal&amp;#8217;s BTM-Blog, Brian from [...]&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/4PCdbGj7f_s" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://graphicmint.com/blog/storytelling/producing-an-online-video-campaign/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://graphicmint.com/blog/storytelling/producing-an-online-video-campaign/</feedburner:origLink></item>
		<item>
		<title>No More Good Intentions.</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/VZzKhdqFtiA/</link>
		<comments>http://graphicmint.com/blog/holiday-greeting/no-more-good-intentions/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 10:30:03 +0000</pubDate>
		<dc:creator>Eoghan Hickey</dc:creator>
				<category><![CDATA[Holiday Greeting]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[charity fundraiser]]></category>
		<category><![CDATA[doing your bit]]></category>
		<category><![CDATA[e-waste]]></category>
		<category><![CDATA[phone drive]]></category>
		<category><![CDATA[the Jack & Jill Childrens foundation]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1734</guid>
		<description>Today marks the launch of the Graphic Mint mobile phone drive, with all of the profits raised going directly to the Jack &amp;#038; Jill foundation.&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/VZzKhdqFtiA" height="1" width="1"/&gt;</description>
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		<item>
		<title>Digital Technology Explosion</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/DLwgr6iP9nk/</link>
		<comments>http://graphicmint.com/blog/storytelling/the-digital-technology-explosion/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 17:03:00 +0000</pubDate>
		<dc:creator>Séamus T. Byrne</dc:creator>
				<category><![CDATA[Design In General]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[learning to deep dive]]></category>
		<category><![CDATA[overwhelming pace]]></category>
		<category><![CDATA[responisve design]]></category>
		<category><![CDATA[speed of digital evolution]]></category>
		<category><![CDATA[technology overload]]></category>
		<category><![CDATA[telling a good story]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1659</guid>
		<description>Technology Overloaded The modern digital designer is faced with a constantly changing landscape of evolving technologies. In order to keep up with this Digital Technology Explosion we adopt a perpetual state of  learning and re-learning, both of the tools that help us to create our designs and the various ever-increasing technology platforms where our designs [...]&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/DLwgr6iP9nk" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Genius Gadgets?</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/ou3ikcjtjEU/</link>
		<comments>http://graphicmint.com/blog/inspirational-objects/genius-gadgets/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 11:59:12 +0000</pubDate>
		<dc:creator>Julián Q. Becerra</dc:creator>
				<category><![CDATA[Design In General]]></category>
		<category><![CDATA[Inspirational objects]]></category>
		<category><![CDATA[product life-cycles]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1684</guid>
		<description>Over the years, as technology has evolved, so have our perceptions or lack of, towards consumption. It is truly remarkable how electric devices were only adopted as “household” items a few decades back and now we can’t imagine ourselves without them.&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/ou3ikcjtjEU" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://graphicmint.com/blog/inspirational-objects/genius-gadgets/</feedburner:origLink></item>
		<item>
		<title>Graphic Mint Across the Atlantic</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/5SKlQLd-rEM/</link>
		<comments>http://graphicmint.com/blog/inspirational-objects/graphic-mint-across-the-atlantic/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 16:19:45 +0000</pubDate>
		<dc:creator>Mario Mendez</dc:creator>
				<category><![CDATA[Design In General]]></category>
		<category><![CDATA[Holiday Greeting]]></category>
		<category><![CDATA[Inspirational objects]]></category>
		<category><![CDATA[Ireland Design Directory]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Angel of Independence]]></category>
		<category><![CDATA[cross continental collaboration]]></category>
		<category><![CDATA[Graphic Mint Mexico]]></category>
		<category><![CDATA[greener values]]></category>
		<category><![CDATA[Mario Mendez]]></category>
		<category><![CDATA[promoting multiculturalism]]></category>
		<category><![CDATA[St. Patrick's Batallion]]></category>
		<category><![CDATA[St.Patrick's day]]></category>
		<category><![CDATA[working remotely]]></category>
		<category><![CDATA[Zorro]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1664</guid>
		<description>In these globalised times, where it's easier to talk with someone in another country than with your neighbour next door, many companies have some of their core members working in different continents.&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/5SKlQLd-rEM" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Interaction Design – Coming of Age?</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/hoC6Xx5MvfQ/</link>
		<comments>http://graphicmint.com/blog/interaction-design/interaction-design-coming-of-age/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 22:48:05 +0000</pubDate>
		<dc:creator>Séamus T. Byrne</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interaction12]]></category>
		<category><![CDATA[content is king]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[IxD12]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[technology platforms]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1633</guid>
		<description>As the dust settles on Interaction12, I am beginning to process many of the ideas I had been exposed to throughout the conference. Some of these ideas were new to me; some were old skool; but nearly all were mentally stimulating (which I was expecting) and emotionally engaging (which is a welcome bonus). To me [...]&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/hoC6Xx5MvfQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://graphicmint.com/blog/interaction-design/interaction-design-coming-of-age/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://graphicmint.com/blog/interaction-design/interaction-design-coming-of-age/</feedburner:origLink></item>
		<item>
		<title>User Experience Tip 12: Playfulness</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/6sbjeLnvUPo/</link>
		<comments>http://graphicmint.com/blog/user-experience/user-experience-tip-12-playfulness/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 09:01:34 +0000</pubDate>
		<dc:creator>erika</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Plaufulness]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1329</guid>
		<description>Playfulness: An experience is all about engaging someone, make it memorable by injecting some fun. When all is said and done, as humans we value experiences that help us to successfully reach our goals. However, it is also important that we help the user to enjoy the experience of reaching their goals – and this [...]&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/6sbjeLnvUPo" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://graphicmint.com/blog/user-experience/user-experience-tip-12-playfulness/</feedburner:origLink></item>
		<item>
		<title>UX Tip 11: Consistency</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/qgZVG_aSL98/</link>
		<comments>http://graphicmint.com/blog/user-experience/user-experience-tip-11-consistency/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 09:00:18 +0000</pubDate>
		<dc:creator>erika</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Consistency]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1319</guid>
		<description>Consistency: All parts of the Experience should look and feel, like they’re from the same family, brand and theme. Content may be king, but Consistency is queen. All component parts of the overall experience, every moment, interaction, artefact and touch-point should have a consistent look and feel and be recognisably and uniquely associated with your [...]&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/qgZVG_aSL98" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>User Experience Tip 10: Emotion</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/28v0RhpdUl8/</link>
		<comments>http://graphicmint.com/blog/user-experience/user-experience-tip-10-emotional-response/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 09:00:20 +0000</pubDate>
		<dc:creator>erika</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Emotional Response]]></category>
		<category><![CDATA[Impact]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1297</guid>
		<description>Emotional Response: Resonate with you customers by changing their lives, making an impact that helps them to thrive. Strive to build products and services that evoke a positive emotional response with your users and customers. To achieve this, understand customer wants and needs, and user goals and mental models. Conduct user testing early and often [...]&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/28v0RhpdUl8" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://graphicmint.com/blog/user-experience/user-experience-tip-10-emotional-response/</feedburner:origLink></item>
		<item>
		<title>User Experience Tip 9: Flow</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/24MaVji9yYs/</link>
		<comments>http://graphicmint.com/blog/user-experience/user-experience-tip-9-flow/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 09:00:00 +0000</pubDate>
		<dc:creator>erika</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Flow]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1287</guid>
		<description>Flow: Empower your users with agency, don’t slow them down with delays or mediocrity. The best experiences are when a user successfully reaches their goal. It is important to eliminate any obstacles, tension or delays. Use storyboarding to sketch and illustrate your users optimal journey before you touch any technology. Just like when we are [...]&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/24MaVji9yYs" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://graphicmint.com/blog/user-experience/user-experience-tip-9-flow/</feedburner:origLink></item>
		<item>
		<title>User Experience Tip 8: Context</title>
		<link>http://feedproxy.google.com/~r/GraphicMind/~3/qRAqwUqmowE/</link>
		<comments>http://graphicmint.com/blog/user-experience/user-experience-tip-8-context/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 09:00:28 +0000</pubDate>
		<dc:creator>erika</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Choices]]></category>
		<category><![CDATA[Context]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://graphicmint.com/blog/?p=1277</guid>
		<description>Context: Show you understand your customers voices, by providing them with meaningful choices. Context is everything! The best user experiences take into account user goals and an understanding of the key moments in their experience. Provide users with meaningful and actionable choices based on what the activity they are currently engaged in. These will ensure [...]&lt;img src="http://feeds.feedburner.com/~r/GraphicMind/~4/qRAqwUqmowE" height="1" width="1"/&gt;</description>
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