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	<title>Taterboy.com: Graphics, Multimedia and Such</title>
	
	<link>http://www.taterboy.com/blog</link>
	<description>FLASH :: FLEX :: AIR :: ILLUSTRATION :: ANIMATION :: WEB DEVELOPMENT</description>
	<lastBuildDate>Wed, 11 Jan 2012 05:44:56 +0000</lastBuildDate>
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		<title>How Mobile Technology Can Create Smarter Homes</title>
		<link>http://www.taterboy.com/blog/2012/01/how-mobile-technology-can-create-smarter-homes/</link>
		<comments>http://www.taterboy.com/blog/2012/01/how-mobile-technology-can-create-smarter-homes/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 05:44:56 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General Info]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Apple TV]]></category>
		<category><![CDATA[home automation]]></category>
		<category><![CDATA[home security]]></category>
		<category><![CDATA[interactive TV]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[smart home]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=948</guid>
		<description>According to CNET, there were about 1.2 billion mobile broadband subscriptions in 2011, mobile computing is quickly becoming the primary computing platform. As a developer, mobile is an exciting place to be and the technology and landscape is changing every day. So what do we make of products like Google TV? With so many companies [...]
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cutting the Cord to Cable TV</title>
		<link>http://www.taterboy.com/blog/2011/12/cutting-the-cord-to-cable-tv/</link>
		<comments>http://www.taterboy.com/blog/2011/12/cutting-the-cord-to-cable-tv/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 16:44:05 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[General Info]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Apple TV]]></category>
		<category><![CDATA[Cable TV]]></category>
		<category><![CDATA[free cable]]></category>
		<category><![CDATA[video streaming]]></category>
		<category><![CDATA[watch tv online]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=928</guid>
		<description>The internet is like a massive well, brimming with video entertainment, but can it provide enough quality programming to replace your current cable provider? Many have already cut the cord with their telephone company, opting instead for an internet based service that has put a few extra dollars in their pocket every month. With the [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2011/12/cutting-the-cord-to-cable-tv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3-101: Game Development Part 3</title>
		<link>http://www.taterboy.com/blog/2011/10/as3-101-game-development-part-3/</link>
		<comments>http://www.taterboy.com/blog/2011/10/as3-101-game-development-part-3/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 17:33:23 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash AS2 to AS3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Action Script 3]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash Action script]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Howto]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=908</guid>
		<description>This tutorial is the third part in a series on game development with AS3. We will pick up where we left of in the last tutorial which can be found here: ActionScript 3 101 : Game Development part 2 In the previous tutorial we made a MovieClip of a ball move back and forth by [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2011/10/as3-101-game-development-part-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Master Code Hinting in Flash Builder and Flash CS5</title>
		<link>http://www.taterboy.com/blog/2011/09/master-code-hinting-in-flash-builder-and-flash-cs5/</link>
		<comments>http://www.taterboy.com/blog/2011/09/master-code-hinting-in-flash-builder-and-flash-cs5/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 22:11:03 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Action Script 3]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[code hint]]></category>
		<category><![CDATA[Howto]]></category>
		<category><![CDATA[import class]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=914</guid>
		<description>Ever need a class, but can&amp;#8217;t remember if it is in the flash, mx or spark package, even drilling down further, was it in data, net or utils? There are so many classes in so many locations there is no way to remember them all or the properties and methods associated with them. A quick [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2011/09/master-code-hinting-in-flash-builder-and-flash-cs5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Illustrating In Illustrator 101 part 4 of 5</title>
		<link>http://www.taterboy.com/blog/2011/07/illustrating-in-illustrator-101-part-4-of-5/</link>
		<comments>http://www.taterboy.com/blog/2011/07/illustrating-in-illustrator-101-part-4-of-5/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 21:39:36 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[color panel]]></category>
		<category><![CDATA[Color Theory]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[Howto]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[sketches]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=887</guid>
		<description>Artists through the ages have pushed the limits and innovated new mediums to communicate to the world. Color has always played a huge roll of how art was received. In this chapter in the Illustrating with Illustrator series, we will discuss color and the different ways to apply color to our work. Color Schemes: Color [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2011/07/illustrating-in-illustrator-101-part-4-of-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyramix: New and Noteworthy According to iTunes</title>
		<link>http://www.taterboy.com/blog/2011/06/pyramix-new-and-noteworthy-according-to-itunes/</link>
		<comments>http://www.taterboy.com/blog/2011/06/pyramix-new-and-noteworthy-according-to-itunes/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 13:34:10 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=859</guid>
		<description>We are pleased that our latest application, Pyramix, was listed in the New and Noteworthy section of the iTunes Store for iPad word games. In the last couple months we have released 7 of our own iPhone, iPad and Android applications. Here&amp;#8217;s the rundown. Box of Sox HD: This is a re-release of an earlier [...]
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3-101: Game Development part 2</title>
		<link>http://www.taterboy.com/blog/2011/06/as3-101-game-development-part-2/</link>
		<comments>http://www.taterboy.com/blog/2011/06/as3-101-game-development-part-2/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 22:25:59 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[ActionScript 101]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash AS2 to AS3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ActionSript 3]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash Action script]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Howto]]></category>
		<category><![CDATA[Intro]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=840</guid>
		<description>This tutorial is part 2 of the ActionScript 3 101 : Game Development series. For part 1, go to ActionScript 3 101 : Game Development part 1 In part 2, we will continue animating a ball on stage, but this time we will setup keyboard controls so that a user can control the animation of [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2011/06/as3-101-game-development-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3-101: Game Development part 1</title>
		<link>http://www.taterboy.com/blog/2011/04/as3-101-game-development-part-1/</link>
		<comments>http://www.taterboy.com/blog/2011/04/as3-101-game-development-part-1/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 19:09:33 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[ActionScript 101]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash AS2 to AS3]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ActionSript 3]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash Action script]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Howto]]></category>
		<category><![CDATA[Intro]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=833</guid>
		<description>This series has been taught to a few students over the last couple years with the intention of making it into a video tutorial series, but due to the lack of time and fear that it will never happen otherwise, we are going to have to do this old-school. The series was originally taught in [...]
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MoveThis: Another AS3 Tweening / Animation Engine</title>
		<link>http://www.taterboy.com/blog/2011/02/movethis-another-as3-tweening-animation-engine/</link>
		<comments>http://www.taterboy.com/blog/2011/02/movethis-another-as3-tweening-animation-engine/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 07:11:25 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Free Components/Classes]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ActionSript 3]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animation engine]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[tween]]></category>
		<category><![CDATA[tween class]]></category>
		<category><![CDATA[tween egine]]></category>
		<category><![CDATA[tweener]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=815</guid>
		<description>UPDATE 1.20, 4/21/11 : new source files below Animation is the primary reason our clients choose Flash based applications over HTML or any other language. Creating applications that dance is the &amp;#8220;Rich&amp;#8221; in RIA development. Great animation or tween engines are plenty, GTween, TweenLite and Tweener are just a few. They provide a simpler way [...]
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&lt;a href="http://feedads.g.doubleclick.net/~a/ERwU-z1McVztgh-nHivLia0tss0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ERwU-z1McVztgh-nHivLia0tss0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GraphicsMultimediaAndFlash/~4/dy3UrV-7izQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.taterboy.com/blog/2011/02/movethis-another-as3-tweening-animation-engine/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SoundTrack an AS3 Sound Helper Class</title>
		<link>http://www.taterboy.com/blog/2011/01/soundtrack-an-as3-sound-helper-class/</link>
		<comments>http://www.taterboy.com/blog/2011/01/soundtrack-an-as3-sound-helper-class/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 22:51:41 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Free Components/Classes]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ActionSript 3]]></category>
		<category><![CDATA[audio player]]></category>
		<category><![CDATA[fade]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[panning]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[volume]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=800</guid>
		<description>Working on games and other projects that include many audio streams and sound effects can require a fair amount of code to manage the numerous channels and soundTransforms. This helper class started as a way to provide simple pause, play, stop and resume controls without all the channel mess. Another requirement was to make adjusting [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2011/01/soundtrack-an-as3-sound-helper-class/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
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