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<channel>
	<title>Taterboy.com: Graphics, Multimedia and Such</title>
	
	<link>http://www.taterboy.com/blog</link>
	<description>FLASH :: FLEX :: ILLUSTRATION :: ANIMATION</description>
	<pubDate>Tue, 09 Mar 2010 20:00:31 +0000</pubDate>
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		<title>Flash Player 10 3D settings with AS3/Flex</title>
		<link>http://www.taterboy.com/blog/2010/03/flash-player-10-3d-settings-with-as3flex/</link>
		<comments>http://www.taterboy.com/blog/2010/03/flash-player-10-3d-settings-with-as3flex/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 19:59:12 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[ActionScript 3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[3D]]></category>

		<category><![CDATA[ActionSript 3]]></category>

		<category><![CDATA[field of view]]></category>

		<category><![CDATA[focal length]]></category>

		<category><![CDATA[perspectiveProjection]]></category>

		<category><![CDATA[projection center]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=541</guid>
		<description>Flash Player 10’s 3D capabilities are pretty light, but they have opened up many possibilities in UI design. Getting the perspective just right will take some tweaks, so here’s a demo to show some of the inner workings, like focal length and field of view.
Using the PerspectiveProjection class is the key to getting 3D in [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2010/03/flash-player-10-3d-settings-with-as3flex/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Flash vs. Flex equals Shared Libraries</title>
		<link>http://www.taterboy.com/blog/2010/02/flash-vs-flex-equals-shared-libraries/</link>
		<comments>http://www.taterboy.com/blog/2010/02/flash-vs-flex-equals-shared-libraries/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 20:25:21 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[ActionScript 3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Tips]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[class library]]></category>

		<category><![CDATA[component]]></category>

		<category><![CDATA[Flash vs Flex]]></category>

		<category><![CDATA[shared library]]></category>

		<category><![CDATA[swc]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=524</guid>
		<description>SWC are files full of gooey goodness. They are an archive file or class library contianing an swf and xml catelog. You may have used an SWC to integrate a Flex/Flash application with any of the most popular web applications like facebook or yahoo. If not, then what are you waiting for? 
I&amp;#8217;m not sure [...]
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&lt;a href="http://feedads.g.doubleclick.net/~a/NyBQWAH2vQF5t7gTjrueH2atnok/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NyBQWAH2vQF5t7gTjrueH2atnok/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GraphicsMultimediaAndFlash/~4/521sMGDdO0o" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.taterboy.com/blog/2010/02/flash-vs-flex-equals-shared-libraries/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Adobe Developer spotlight: Todd Williams</title>
		<link>http://www.taterboy.com/blog/2010/02/adobe-developer-spotlight-todd-williams/</link>
		<comments>http://www.taterboy.com/blog/2010/02/adobe-developer-spotlight-todd-williams/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 19:28:41 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[Bio]]></category>

		<category><![CDATA[General Info]]></category>

		<category><![CDATA[Adobe]]></category>

		<category><![CDATA[AIR]]></category>

		<category><![CDATA[developer]]></category>

		<category><![CDATA[devnet]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[todd williams]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=496</guid>
		<description>Wow! Spotlighted by Adobe, this is really awesome! I couldn&amp;#8217;t want to let the month go by without acknowledging how cool it is to have my pretty mug share the Adobe Devnet homepage with those of Kevin Lynch and Ben Forta. It is a great honor to have Adobe notice the work we are doing [...]
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&lt;a href="http://feedads.g.doubleclick.net/~a/nII9KCYZl1muDpyVOd2zykoLj70/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nII9KCYZl1muDpyVOd2zykoLj70/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GraphicsMultimediaAndFlash/~4/0GKqHv4NLPQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.taterboy.com/blog/2010/02/adobe-developer-spotlight-todd-williams/feed/</wfw:commentRss>
		</item>
		<item>
		<title>HDSlide an AS2 Class For Making Things Slide</title>
		<link>http://www.taterboy.com/blog/2010/01/hdslide-an-as2-class-for-making-things-slide/</link>
		<comments>http://www.taterboy.com/blog/2010/01/hdslide-an-as2-class-for-making-things-slide/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 15:50:37 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[ActionScript 2]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Free Components/Classes]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[AS2]]></category>

		<category><![CDATA[easing]]></category>

		<category><![CDATA[mask]]></category>

		<category><![CDATA[movieclip]]></category>

		<category><![CDATA[scroll]]></category>

		<category><![CDATA[slide]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=475</guid>
		<description>HDSlide is a collection of code brought together in an effort to make one actionsScript 2 class that will fulfill all your actionScript sliding needs. This version is very versatile with two completely different animation modes.
Animation Modes:
One animation mode will change the speed of the sliding animation based on how far the mouse is moved [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2010/01/hdslide-an-as2-class-for-making-things-slide/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Illustrating In Illustrator 101 part 3 of  5</title>
		<link>http://www.taterboy.com/blog/2009/12/illustrating-in-illustrator-101-part-3-of-5/</link>
		<comments>http://www.taterboy.com/blog/2009/12/illustrating-in-illustrator-101-part-3-of-5/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 19:09:44 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[General Info]]></category>

		<category><![CDATA[Illustrator]]></category>

		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[Adobe Illustrator]]></category>

		<category><![CDATA[basics]]></category>

		<category><![CDATA[contrast]]></category>

		<category><![CDATA[highlights]]></category>

		<category><![CDATA[Illustration]]></category>

		<category><![CDATA[reflective light]]></category>

		<category><![CDATA[rim lighting]]></category>

		<category><![CDATA[shadows]]></category>

		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=466</guid>
		<description>Defining Shapes
Lines:
Some may think that illustration is all about the lines, comics and other art styles may give this impression. I use line-work in most of my illustration styles, though not always black lines. If you do not use lines in your work, you use color or some other means of creating contrast between forms [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2009/12/illustrating-in-illustrator-101-part-3-of-5/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Create Adobe AIR Badges At Any Size</title>
		<link>http://www.taterboy.com/blog/2009/12/create-adobe-air-badges-at-any-size/</link>
		<comments>http://www.taterboy.com/blog/2009/12/create-adobe-air-badges-at-any-size/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 17:18:10 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[ActionScript 3]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Free Components/Classes]]></category>

		<category><![CDATA[Adobe AIR]]></category>

		<category><![CDATA[AIR]]></category>

		<category><![CDATA[AIR badge]]></category>

		<category><![CDATA[bages]]></category>

		<category><![CDATA[custom]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=370</guid>
		<description>UPDATE: 2/17/10
We added a redirect option to the HDBadge that allows AIR application install badges that are too small (smaller than 214&amp;#215;137) to redirect to another page or call a javascript function. The size 214&amp;#215;137 was as small as I could shrink the badge before the AIR install dialog would not show up (tested on [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2009/12/create-adobe-air-badges-at-any-size/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Building iPhone Applications with Flash CS5 - video</title>
		<link>http://www.taterboy.com/blog/2009/12/building-iphone-applications-with-flash-cs5-video/</link>
		<comments>http://www.taterboy.com/blog/2009/12/building-iphone-applications-with-flash-cs5-video/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 20:33:27 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[ActionScript 3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[AIR]]></category>

		<category><![CDATA[cs5]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=356</guid>
		<description>Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 
1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2009/12/building-iphone-applications-with-flash-cs5-video/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Building Tiled Backgrounds Using Photoshop and Illustrator</title>
		<link>http://www.taterboy.com/blog/2009/11/building-tiled-backgrounds-using-photoshop-and-illustrator/</link>
		<comments>http://www.taterboy.com/blog/2009/11/building-tiled-backgrounds-using-photoshop-and-illustrator/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:32:17 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Illustrator]]></category>

		<category><![CDATA[Photoshop]]></category>

		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[3D]]></category>

		<category><![CDATA[patterns]]></category>

		<category><![CDATA[photoshop]]></category>

		<category><![CDATA[texture]]></category>

		<category><![CDATA[tiles]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=350</guid>
		<description>I can&amp;#8217;t wait to get back to publishing Flash tips and code, but we&amp;#8217;ve been so wrapped up in ChessJam lately leaving so little time to clean up code and make things more component-ized. I am enjoying the break from programming though,  doing illustration again has been very rewarding.
Fixing Blotchy Textures:
In producing tiled textures [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2009/11/building-tiled-backgrounds-using-photoshop-and-illustrator/feed/</wfw:commentRss>
		</item>
		<item>
		<title>ChessJam Now Has Robots And A 14-Day FREE Trial</title>
		<link>http://www.taterboy.com/blog/2009/10/chessjam-now-has-robots-and-a-14-day-free-trial/</link>
		<comments>http://www.taterboy.com/blog/2009/10/chessjam-now-has-robots-and-a-14-day-free-trial/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 15:56:41 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[ActionScript 3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=341</guid>
		<description>No new code or demos this week, I spent most of the week and weekend fixing bugs and adding robots to ChessJam. 
UPDATE
As of Dec 16, 2009, ChessJam is completely free, please refer to ChessJam.com for more up to date information.
All those who tried out ChessJam and only got a 3 day trial, email us [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2009/10/chessjam-now-has-robots-and-a-14-day-free-trial/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Augmented Reality Sound Mixer Demo</title>
		<link>http://www.taterboy.com/blog/2009/10/augmented-reality-sound-mixer-demo/</link>
		<comments>http://www.taterboy.com/blog/2009/10/augmented-reality-sound-mixer-demo/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 18:11:27 +0000</pubDate>
		<dc:creator>taterboy</dc:creator>
		
		<category><![CDATA[ActionScript 3]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Augmented Reality]]></category>

		<category><![CDATA[flar]]></category>

		<category><![CDATA[flartoolkit]]></category>

		<category><![CDATA[papervision]]></category>

		<category><![CDATA[sound mixer]]></category>

		<guid isPermaLink="false">http://www.taterboy.com/blog/?p=333</guid>
		<description>Here is one of the demos we built recently to show some possible uses of Augmented Reality and Flex. This demo uses the FlarToolKit to detect the instrument patterns and place a 3D plane on screen with Papervision 3D. For the main mixer we use mp3s and 2D animations to show the different audio tracks. [...]
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		<wfw:commentRss>http://www.taterboy.com/blog/2009/10/augmented-reality-sound-mixer-demo/feed/</wfw:commentRss>
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