<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;A0cASX8_fSp7ImA9WhZQFE4.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268</id><updated>2011-04-21T22:24:08.145-04:00</updated><category term="voice mutation" /><category term="technology" /><category term="basic" /><category term="asynchronous" /><category term="voice in games" /><category term="GDC" /><category term="text to speech" /><category term="online games" /><category term="IGDA" /><category term="games" /><category term="david perry" /><category term="Austin Game Developers Conference" /><category term="Dark Basic" /><category term="The Game Creators" /><category term="flash games" /><category term="gaming" /><category term="voice morph" /><category term="casual games" /><category term="SDK" /><category term="voice morphing" /><category term="Game Developer" /><category term="introductions" /><category term="iphone" /><category term="voice fonts" /><category term="play" /><category term="Mac" /><category term="voice chat" /><category term="voice" /><category term="chat" /><category term="Software Development Kit" /><category term="communications" /><category term="green-ear" /><title>Green-Ear Gaming Network...the Voice of Games</title><subtitle type="html">What is Green-Ear? Well, Green-Ear Gaming Network is a fully managed and hosted network that leverages voice and data simply and affordably. Green-Ear commands can be easily plugged into your existing gaming code for immediate access to all the features the network has to offer. What is Green-Ear's Voice of Games Blog....it’s where we talk about cool Green-Ear goings on and industry relevant stuff!</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://green-earblog.blogspot.com/" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Green-ear" /><feedburner:info uri="green-ear" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CUUDSXg6eyp7ImA9WxJTE0k.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-5658406197870030421</id><published>2009-04-21T15:23:00.009-04:00</published><updated>2009-04-21T15:47:58.613-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-21T15:47:58.613-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="green-ear" /><category scheme="http://www.blogger.com/atom/ns#" term="GDC" /><category scheme="http://www.blogger.com/atom/ns#" term="voice morphing" /><title>Game Developers' Conference ' 09</title><content type="html">&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left; font-family: verdana;"&gt;&lt;span style="font-size:85%;"&gt;The Green-Ear booth at the San Francisco GDC was a rousing success. We met so many great people and had a chance to demonstrate our Voice Morphing and Voice Command features in the booth.&lt;br /&gt;&lt;br /&gt;Here is a photo blog of our trip...&lt;/span&gt;&lt;span style=";font-size:85%;" &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left; font-family: verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4oBUvQjbdCk/Se4eR7VERDI/AAAAAAAAAGo/SJCyQBAGkrg/s1600-h/IMG_4834.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_4oBUvQjbdCk/Se4eR7VERDI/AAAAAAAAAGo/SJCyQBAGkrg/s200/IMG_4834.JPG" alt="" id="BLOGGER_PHOTO_ID_5327228702558536754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: times new roman;font-family:arial;font-size:85%;"  &gt;&lt;br /&gt;Green-Ear Booth&lt;/span&gt;&lt;span style="font-family: times new roman;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4oBUvQjbdCk/Se4eSM_maQI/AAAAAAAAAGw/uoN66rVn01c/s1600-h/IMG_4839.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_4oBUvQjbdCk/Se4eSM_maQI/AAAAAAAAAGw/uoN66rVn01c/s200/IMG_4839.JPG" alt="" id="BLOGGER_PHOTO_ID_5327228707300337922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: times new roman;font-size:85%;" &gt;&lt;br /&gt;Demo Winners&lt;/span&gt;&lt;span style="font-family: times new roman;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4oBUvQjbdCk/Se4eCZky3_I/AAAAAAAAAGg/Dsy4DwzlUco/s1600-h/IMG_4833.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_4oBUvQjbdCk/Se4eCZky3_I/AAAAAAAAAGg/Dsy4DwzlUco/s200/IMG_4833.JPG" alt="" id="BLOGGER_PHOTO_ID_5327228435799662578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left; font-family: times new roman;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-size:85%;" &gt;&lt;br /&gt;Booth Close-up                          &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4oBUvQjbdCk/Se4deSQCQnI/AAAAAAAAAF4/vv3yCh8p39c/s1600-h/DSC00627.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 134px;" src="http://4.bp.blogspot.com/_4oBUvQjbdCk/Se4deSQCQnI/AAAAAAAAAF4/vv3yCh8p39c/s200/DSC00627.JPG" alt="" id="BLOGGER_PHOTO_ID_5327227815358251634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Green-Ear Team&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4oBUvQjbdCk/Se4eCPJfWYI/AAAAAAAAAGY/92XfbLtQ8Vc/s1600-h/DSC00592.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 134px;" src="http://4.bp.blogspot.com/_4oBUvQjbdCk/Se4eCPJfWYI/AAAAAAAAAGY/92XfbLtQ8Vc/s200/DSC00592.JPG" alt="" id="BLOGGER_PHOTO_ID_5327228433000782210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;span style="font-family: times new roman;font-size:85%;" &gt;&lt;br /&gt;Ted cracking Leba up @ IGDA party&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4oBUvQjbdCk/Se4eB8ae8nI/AAAAAAAAAGQ/gLc0h4t3yMM/s1600-h/DSC00421.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 134px;" src="http://2.bp.blogspot.com/_4oBUvQjbdCk/Se4eB8ae8nI/AAAAAAAAAGQ/gLc0h4t3yMM/s200/DSC00421.JPG" alt="" id="BLOGGER_PHOTO_ID_5327228427971785330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;span style="font-family: times new roman;font-size:85%;" &gt;&lt;br /&gt;Megan and Mike on the Bay&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: times new roman;font-size:85%;" &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4oBUvQjbdCk/Se4eB6klp8I/AAAAAAAAAGI/KUmpvlS6ERc/s1600-h/DSC00367.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 134px;" src="http://1.bp.blogspot.com/_4oBUvQjbdCk/Se4eB6klp8I/AAAAAAAAAGI/KUmpvlS6ERc/s200/DSC00367.JPG" alt="" id="BLOGGER_PHOTO_ID_5327228427477297090" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4oBUvQjbdCk/Se4eBuD_yaI/AAAAAAAAAGA/VOCEHi3h6Uw/s1600-h/DSC00324.JPG"&gt; &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: times new roman;font-size:85%;" &gt;&lt;br /&gt;Our fearless leader-CEO, Mike Rojas &lt;/span&gt;&lt;span style="font-family: times new roman;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4oBUvQjbdCk/Se4iSVUpuOI/AAAAAAAAAHA/8GuxUVlzzCk/s1600-h/DSC00324.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 134px;" src="http://3.bp.blogspot.com/_4oBUvQjbdCk/Se4iSVUpuOI/AAAAAAAAAHA/8GuxUVlzzCk/s200/DSC00324.JPG" alt="" id="BLOGGER_PHOTO_ID_5327233107582630114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;span style="font-family: times new roman;"&gt;Engineers-Ted and Misha&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: times new roman;"&gt;         @the airport&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;A big thank you to everyone who came out and supported us, to all of our customers who continue to give us unsolicited praise in the community, to everyone who took the time to try the voice morphing demo- those evil laughs will stay with me awhile and to the entire Green-Ear team who worked tirelessly all week! Thanks to everyone. Looking forward to Austin!&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;To learn more about Green-Ear technology and to download our Free SDK, visit our website, &lt;a href="http://www.green-ear.com/"&gt;www.green-ear.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Best Regards!&lt;br /&gt;Leba&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-5658406197870030421?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/ReC9NJ5qm58" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/5658406197870030421/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=5658406197870030421" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/5658406197870030421?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/5658406197870030421?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/ReC9NJ5qm58/game-developers-conference-09.html" title="Game Developers' Conference ' 09" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_4oBUvQjbdCk/Se4eR7VERDI/AAAAAAAAAGo/SJCyQBAGkrg/s72-c/IMG_4834.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2009/04/game-developers-conference-09.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0INSHk8eip7ImA9WxVVGUs.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-2141803561488498122</id><published>2009-03-13T14:24:00.004-04:00</published><updated>2009-03-13T14:39:59.772-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-13T14:39:59.772-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="green-ear" /><category scheme="http://www.blogger.com/atom/ns#" term="Mac" /><category scheme="http://www.blogger.com/atom/ns#" term="IGDA" /><category scheme="http://www.blogger.com/atom/ns#" term="GDC" /><category scheme="http://www.blogger.com/atom/ns#" term="SDK" /><category scheme="http://www.blogger.com/atom/ns#" term="iphone" /><title>GDC Here we come...</title><content type="html">&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;Well, It's that time again.&lt;br /&gt;&lt;br /&gt;GDC is upon us in a little over a week. Crazy. I just wanted to touch base on a couple of things before next week's mad rush to finalize plans.&lt;br /&gt;&lt;br /&gt;#1 Make sure you come see us. We are in the North Hall to the left of the concession stand. Booth 5468. We have lots of cool giveaways and you can play our winning demo games, hang out and check out some Green-Ear tech.&lt;br /&gt;&lt;br /&gt;#2 We are going to be launching our version 2.1 release in the next week or so. It will include many things, not the very least of which is the addition of a Mac SDK, an iPhone SDk, Voice Commands, Out of Game Calling and some minor bug fixes. Rock on, right? I will elaborate on all of that in conjunction with the official launch, so stay tuned.&lt;br /&gt;&lt;br /&gt;#3 I just want to give a shout out to Jason Della Rocca. Jason, as I'm sure most of you know, is the current (but not for long) Executive Director of the IGDA. After GDC, Jason will be moving on. I wanted to take this opportunity to thank him publicly for all of his help and patience with me over the last year. He has helped me pinpoint data, throw sweet parties and much more. The IGDA was a vital part of our initial traction and we are forever in the debt of their robust and helpful community. So, I know the IGDA will go on and continue to advance the careers and lives of all members of the video game community, but Jason will be greatly missed. Thanks, Jason, for everything.&lt;br /&gt;&lt;br /&gt;And to all of you out there, if you are not already an IGDA member- get on it. Besides connecting with people in your in area and all over the world in your industry, there are many additional perks such as the IGDA members only party at the GDC. Learn more about the hip hoppingest party at the GDC on the IGDA site: &lt;a href="http://www.igda.org/gdc09/rsvp_gdcparty_09.php"&gt;http://www.igda.org/gdc09/rsvp_gdcparty_09.php. &lt;/a&gt;But remember, its for members only so if you aren't a member, join here: &lt;a href="http://www.igda.org/join/"&gt;http://www.igda.org/join/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well, that's all for now. I will be updating you on the progress of release 2.1 and some Green-Ear integrated game launches shortly.&lt;br /&gt;&lt;br /&gt;Have a great weekend, see you in San Francisco!&lt;br /&gt;&lt;br /&gt;Leba&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-2141803561488498122?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/xHDxQnJJRt0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/2141803561488498122/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=2141803561488498122" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/2141803561488498122?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/2141803561488498122?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/xHDxQnJJRt0/gdc-here-we-come.html" title="GDC Here we come..." /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2009/03/gdc-here-we-come.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQEQnk6fSp7ImA9WxVWEUg.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-555914857766140348</id><published>2009-02-20T10:14:00.019-05:00</published><updated>2009-02-20T12:18:23.715-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-20T12:18:23.715-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="voice chat" /><category scheme="http://www.blogger.com/atom/ns#" term="david perry" /><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="voice in games" /><category scheme="http://www.blogger.com/atom/ns#" term="voice" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Developer" /><category scheme="http://www.blogger.com/atom/ns#" term="GDC" /><category scheme="http://www.blogger.com/atom/ns#" term="The Game Creators" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="chat" /><category scheme="http://www.blogger.com/atom/ns#" term="Dark Basic" /><category scheme="http://www.blogger.com/atom/ns#" term="casual games" /><title>"The Days of Single-Player Games Are Numbered" - David Perry</title><content type="html">&lt;span style=";font-family:arial;font-size:100%;"  &gt;Hey world,&lt;br /&gt;&lt;br /&gt;I hope 2009 is off to a great start for all of you. 2009 has been busy busy here. We are gearing up for our &lt;a href="http://gdconf.com/"&gt;Game Developer Conference &lt;/a&gt;booth debut, March 23-27 in San Francisco and we announced a new partnership with &lt;a href="http://www.thegamecreators.com/"&gt;The Game Creators &lt;/a&gt;featuring a Dark Basic Professional integrated Green-Ear SDK. Learn more about that &lt;a href="http://green-ear.com/news.aspx"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;But what really got my mind going today was an article I read about a David Perry speech. &lt;a href="http://en.wikipedia.org/wiki/David_Perry"&gt;David Perry&lt;/a&gt;, video game industry veteran, Shiny Entertainment founder and all around gaming guru, spoke yesterday at this year's&lt;a href="http://www.dicesummit.org/"&gt; D.I.C.E Summi&lt;/a&gt;&lt;a href="http://www.dicesummit.org/"&gt;t&lt;/a&gt;. D.I.C.E is a summit for interactive entertainment movers and shakers (not official D.I.C.E tagline- although one could argue that it should be). In a session titled,&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Embracing the Future and Finding Success&lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;, Perry said, "I personally think the days of single-player games are numbered. Without question, our focus is entirely on multiplayer."&lt;span style="font-size:100%;"&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt; Full article &lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;a style="font-size: 100%;" href="http://www.gamasutra.com/php-bin/news_index.php?story=22398"&gt;here&lt;/a&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;span style="font-size:100%;"&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;This sparked my interest for two reasons. One, the future of gaming leaning toward multiplayer is nothing but good news for us here at Green-Ear. More and more we are hearing reports of the increase in social gaming. There is no easier way to socialize a game than to add communication. Players communicating instantly creates a community around the game, which is reported to lead to longer play time and a longer shelf-life for the title. It stands to reason that a community of people is less likely to abandon a game than an individual in a single player game. The socialization adds to the experience and takes on its own meaning above and beyond traditional game play. In-game communication prevents fracturing the community by not relying on the end user to find a way to interact. Not everyone will choose the same one. Green-Ear allows for deeply integrated centralized communication.&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;The other reason this story jumped out at me is something David Perry said awhile back about Green-Ear, "Today's games are becoming more and more about the social experience. Green-Ear's voice integration allows developers to capitalize on that and monetize their game easily and more affordably." And who am I to argue with that?&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;Best,&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;Leba&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-555914857766140348?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/nq-u12EKZ08" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/555914857766140348/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=555914857766140348" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/555914857766140348?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/555914857766140348?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/nq-u12EKZ08/days-of-single-player-games-are.html" title="&quot;The Days of Single-Player Games Are Numbered&quot; - David Perry" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2009/02/days-of-single-player-games-are.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMERXYzeip7ImA9WxVXGE8.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-734732205997269586</id><published>2009-02-16T17:22:00.003-05:00</published><updated>2009-02-16T17:30:04.882-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-16T17:30:04.882-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="green-ear" /><category scheme="http://www.blogger.com/atom/ns#" term="voice" /><category scheme="http://www.blogger.com/atom/ns#" term="GDC" /><category scheme="http://www.blogger.com/atom/ns#" term="basic" /><category scheme="http://www.blogger.com/atom/ns#" term="The Game Creators" /><category scheme="http://www.blogger.com/atom/ns#" term="SDK" /><title>Green-Ear kicks it up a notch, integrates with DarkBASIC</title><content type="html">&lt;p  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;Great News! Ayalogic has partnered up with UK based game software provider, The Game Creators,to integrate Ayalogic’s Green-Ear communication tools into Dark Basic Professional. Ayalogic and The Game Creators are proud to announce the availability of Green-Ear’s FREE DBPro integrated Software Development Kit. The new partnership allows game developers to easily add voice and text chat, voice morphing, private channels and more into their games. In addition to the easily and freely attainable SDK,Green-Ear’s voice network eliminates expensive scalability issues and costly server rentals.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;The Game Creators’ goal is to provide game creation software with a comprehensive range of affordable, cutting edge game creation tools that make it easier for anyone to make their own computer games. “The Green-Ear technology is a great fit for us.  It fills a need in our development community for affordable, high quality in-game communication tools.” said Lee Bamber, The Game Creator’s CEO.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Ayalogic will showcase the extensive voice capabilities of Green-Ear technology, March 25-27 at the Game Developer Conference in San Francisco, CA.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;p  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;The integrated SDK is available for download now on &lt;a href="http://darkbasicpro.thegamecreators.com/?f=green_ear"&gt;the Green-Ear page of www.thegamecreators.com&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;According to Mike Rojas, Ayalogic CEO, “We’re really excited about this partnership. The Game Creators team has continually provided accessible tools to develop PC games, simplifying game development. We developed Green-Ear in a way that greatly simplifies adding voice to your game. And if you have DB Pro, it’s even easier. There’s no need to rent servers or buy bandwidth, just plug it in and go.”&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;For more information on Green-Ear voice technology, please call 330-253-2700 or email &lt;/span&gt;&lt;a style="font-family: verdana;" href="mailto:info@green-ear.com"&gt;info@green-ear.com&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;For information regarding Dark Basic Professional, please contact The Game Creators at &lt;/span&gt;&lt;a style="font-family: verdana;" href="mailto:info@thegamecreators.com"&gt;&lt;br /&gt;info@thegamecreators.com&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Happy Developing!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-734732205997269586?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/Qrkd_snEh3M" height="1" width="1"/&gt;</content><link rel="related" href="http://darkbasicpro.thegamecreators.com/?f=green_ear" title="Green-Ear kicks it up a notch, integrates with DarkBASIC" /><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/734732205997269586/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=734732205997269586" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/734732205997269586?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/734732205997269586?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/Qrkd_snEh3M/great-news-ayalogic-has-partnered-up.html" title="Green-Ear kicks it up a notch, integrates with DarkBASIC" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2009/02/great-news-ayalogic-has-partnered-up.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYBQno_cSp7ImA9WxVQF0U.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-8761902874494313614</id><published>2009-02-04T14:24:00.004-05:00</published><updated>2009-02-04T16:15:53.449-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-04T16:15:53.449-05:00</app:edited><title>Winners of the Green-Ear Demo Contest Announced</title><content type="html">&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Max Gaming and Ignition Games take top honors in the Green-Ear Demo contest.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Developers were asked to make a voice enabled game using Green-Ear technology. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;...and the winner is....&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.green-ear.com/images/demos/Space-Home.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 283px; height: 165px;" src="http://www.green-ear.com/images/demos/Space-Home.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;Dark Frontier from Max Gaming&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;This&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt; Space Adventure game is visually stunning and makes good use of Green-Ear's &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;many voice features. With simple controls you can talk to teammates and coordinate an attack on&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt; other ships and the indicator lights let y&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;ou know who is speaking. The Max Gaming team also incorporated the Voice Morphing Feature, giving end users c&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;ontrol over the pitch and tempo of their voice, which allowed me to play again&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;st someone who sounded like a &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;squealy space pig and &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;a scary &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;monster guy. To&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.green-ear.com/images/demos/Space-Green-Ear_control.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 288px; height: 168px;" src="http://www.green-ear.com/images/demos/Space-Green-Ear_control.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt; learn more about &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Max Gaming, &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;visit &lt;a href="http://www.maxgaming.net/"&gt;maxgaming.net.&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;To see additional screen shots from this game, visit &lt;a href="http://www.green-ear.com/contest.aspx"&gt;www.green-ear.com/contest.aspx.&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Second place goes to &lt;span style="font-weight: bold;"&gt;Mach from Ignition Studios. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Feel the need, the need for speed! &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;This flight&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;simulation will have you thinking &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;you are Maverick taking on Viper. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Ignition Studios &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;integrated Green-Ear's &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Push-to-Talk feature Teammates use &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.green-ear.com/images/demos/Mach-Main_Screen.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 227px; height: 174px;" src="http://www.green-ear.com/images/demos/Mach-Main_Screen.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Green-Ear Voice Chat to communicate and take on enemy planes. To see additional screen &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;shots &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;from this game, visit &lt;a href="http://www.green-ear.com/contest.aspx"&gt;www.green-ear.com/c&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;a href="http://www.green-ear.com/contest.aspx"&gt;ontest.aspx.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;To learn more about Ignition Studios, &lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:85%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.green-ear.com/images/demos/Mach-Green-Ear_control.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 227px; height: 174px;" src="http://www.green-ear.com/images/demos/Mach-Green-Ear_control.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;please visit &lt;a href="http://www.ignition-games.com/"&gt;www.ignition-games.com.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To see both of these games in action, stop by our booth at the 2009 Game Developer's Conference in San Francisco March 23-27. For more information on the GDC, &lt;a href="http://www.gdconf.com/"&gt;www.gdconf.com.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Congratulations to both of our winners!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-8761902874494313614?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/S8GT6jUt7gE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/8761902874494313614/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=8761902874494313614" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/8761902874494313614?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/8761902874494313614?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/S8GT6jUt7gE/winners-of-green-ear-demo-contest.html" title="Winners of the Green-Ear Demo Contest Announced" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2009/02/winners-of-green-ear-demo-contest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0IBR3k8fSp7ImA9WxVTEEs.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-8752964613465717054</id><published>2008-12-23T14:11:00.002-05:00</published><updated>2008-12-23T15:52:36.775-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-23T15:52:36.775-05:00</app:edited><title>2008 Wrap up, What's up for 2009?</title><content type="html">&lt;span style="font-family: verdana;"&gt;&lt;span style="font-size:85%;"&gt;Hey there Green-Ear fans,&lt;br /&gt;Happiest of Holidays and Merriest of New Years.&lt;br /&gt;&lt;br /&gt;2008 was a big year for us here at Green-Ear and first off I want to send a big thank you shout out to everyone who has supported us and helped successfully launch Green-Ear this year.&lt;br /&gt;&lt;br /&gt;First a recap. This year was the year a group of super smart people got together and tried to decide the best use of our vast amount of technology and features for VoIP other than the business communications products we were selling at the time. A collective gasp, a burst of thought, some storming of brains and the answer was Green-Ear- it was the answer we wanted all along but didn't dare to dream that we would get to live out our hobbies and passion for games at WORK, too? This was the best news! So, in a very short time following the tech was reconfigured and repackaged for gaming.&lt;br /&gt;&lt;br /&gt;GarageGames was a natural first partner for us because our companies share the same vision and desire to provide affordable solutions for not just the big guy and not even just the small guy- All the guys (*I'm a girl and can say that with no sexism implied;). We all want to make game development accessible to anyone with talent and passion and drive. Easy to implement, affordable. And GarageGames definitely helps us make that happen. With a Green-Ear SDK that is Torque integrated it is simple and fast to add complex voice features in your game.&lt;br /&gt;&lt;br /&gt;With prices starting at just $49.95!!!&lt;br /&gt;&lt;br /&gt;(Had to break up my rambling with an infomercial.)&lt;br /&gt;&lt;br /&gt;Back to ramble: Anyway, everyone at GG has been amazing- from just "getting" what we were trying to do to sharing their space with us at Austin GDC, we couldn't have done it without them and we owe them a debt of gratitude. (and sales. buy buy buy)&lt;br /&gt;&lt;br /&gt;Since then we have added additional SDK's and features to the Green-Ear offerings. Developing in Flash? C++? have no fear, you can Green-Ear those games up too. For a quick run down of all the fabulous features to date (including voice morphing, text to speech and much much more): &lt;a href="http://www.green-ear.com/features.aspx"&gt;www.green-ear.com/features.aspx&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also this year, we found our demo to be less than stellar so we instead asked you, our brilliant development community to compete for our demo love. The contest ends December 31 and the prizes are fierce. 1st prize: $1000 and a showcase at our GDC booth in March. 2nd and 3rd prized are $500 and $250, respectively. For more information on this amazing opportunity: &lt;a href="http://www.green-ear.com/contest.aspx"&gt;www.green-ear.com/contest.aspx&lt;/a&gt;&lt;br /&gt;Hurry, time is running out. There is nothing to lose!&lt;br /&gt;&lt;br /&gt;More cool stuff is going on over at the Green-Ear developer area of our site (&lt;a href="http://http://www.green-ear.com/developer_newuser.aspx"&gt;http://www.green-ear.com/developer_newuser.aspx&lt;/a&gt;) Now, in addition to being able to add titles, manage your users, power up your voice slots and track usage...you can also download the SDK's for which you are licensed and any of the documentation you seek!&lt;br /&gt;&lt;br /&gt;So with all that, its on to 2009 and all sorts of excitement!&lt;br /&gt;&lt;br /&gt;Our next release is expected any time now-and will include (drumroll.....) Voice Commands, Speech Recognition and Input Record &amp;amp; Playback.&lt;br /&gt;&lt;br /&gt;Did you catch that?&lt;br /&gt;Voice Commands?&lt;br /&gt;Sweet, I know!&lt;br /&gt;And they couldn't be easier to execute. Just login to the developer area on Green-Ear.com, create your own lists of prefixes and words to recognize. Submit and you have specific speech rec. event files that you can insert in to your game so that your "FIRE FIRE FIRE" really fire, fire, fires.&lt;br /&gt;&lt;br /&gt;You can expect the 2.1 release very soon.&lt;br /&gt;&lt;br /&gt;Also in 2009, look for announcements of at least two additional partnerships that will make Green-Ear available for a couple of super hot (but top secret) platforms in the first part of the year.&lt;br /&gt;&lt;br /&gt;Whew. That was a big year, no wonder I'm tired. Well, I'm off to Florida to recoup and come at you in a big way in '09. I hope each and every one of you get everything you want for whatever gift receiving holiday you celebrate. I wish for you a breath and a break, for health and happiness and lots of fun stuff. See you in the new year. It's gonna be a doozy. ;)&lt;br /&gt;&lt;br /&gt;Best,&lt;br /&gt;Leba&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-8752964613465717054?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/woncru9NB2I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/8752964613465717054/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=8752964613465717054" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/8752964613465717054?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/8752964613465717054?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/woncru9NB2I/2008-wrap-up-whats-up-for-2009.html" title="2008 Wrap up, What's up for 2009?" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/12/2008-wrap-up-whats-up-for-2009.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YGQnc9fip7ImA9WxRbFU0.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-1875650014624400661</id><published>2008-12-05T11:47:00.002-05:00</published><updated>2008-12-05T14:25:23.966-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-05T14:25:23.966-05:00</app:edited><title>Green-Ear for Flash, plus... new features!</title><content type="html">Green-Ear for Flash is now available!&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt;Happy December, Everyone!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt;With the new month come some exciting new developments for Green-Ear. Including, Green-Ear for Flash.&lt;/span&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt; Yep, now you can get all the voice functionality of Green-Ear and all the versatility of Flash at your fingertips. Green-Ear Flash integration allows flash applications running locally in a browser or standalone to access all the Green-Ear features. Flash developers are provided with ActionScript code that allows them to invoke functions in Green-Ear network client access library by calling methods of an ActionScript object called FlashGear. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt;Here’s an excerpt from our Press Release:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;Green-Ear for Flash enables Flash game developers to easily add voice and text chat, voice morphing, voice fonts, conferencing, and other features to Flash games and Flash game portals. With Green-Ear for Flash one can rapidly deploy voice capabilities inside games and across multiple games on portals. All without the costs and complexities found in competing alternatives thanks to Green-Ear's managed services and Tier 1 voice network. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;"According to reliable sources over 20,000 Flash game portals exist, each containing anywhere from one to thousands of games. We believe the majority of them could benefit from adding voice chat and other voice features from Green-Ear. While playing many games your fingers are busy with game controls and you can't type to text chat, adding voice chat to the game experience allows you to communicate with others and still keep your hands in the game." Dave Govan, Vice Chairman of Green-Ear. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;"The addition of Green-Ear for Flash provides a feature set that isn't currently available anywhere else for flash at an affordable cost. A lot of people can benefit from this technology; this market is huge and growing all the time. I think we will begin to see more and more flash sites finding a way to get in on the current trend to socialize online communities." Mike Rojas, Green-Ear CEO. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt;Green-Ear has added some new features, as well:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph" style="text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-family:Symbol;font-size:85%;"  &gt;&lt;span style=""&gt;·&lt;span style=";font-family:&amp;quot;;" &gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Mutli-Channel Chat:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt; Developers now have the ability to participate in multiple channels simultaneously. Chat with up to 32 channels at a time with both live chat and push-to-talk capabilities. This is particularly great for battle type games, for example, where players can participate in a HQ channel and a squad channel.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph" style="text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-family:Symbol;font-size:85%;"  &gt;&lt;span style=""&gt;·&lt;span style=";font-family:&amp;quot;;" &gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Individualized Chat Control:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt; enable/disable audio play out of the speakers or from being sent to the voice chat. An excellent way to implement Push-to-Talk service.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph" style="text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-family:Symbol;font-size:85%;"  &gt;&lt;span style=""&gt;·&lt;span style=";font-family:&amp;quot;;" &gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Enhance Voice Chat Volume Control:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt; Control the overall volume of the incoming audio from the voice chat(s).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph" style="text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-family:Symbol;font-size:85%;"  &gt;&lt;span style=""&gt;·&lt;span style=";font-family:&amp;quot;;" &gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Stereo Voice Chat:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt; Individual Right and Left Speaker Control.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph" style="text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-family:Symbol;font-size:85%;"  &gt;&lt;span style=""&gt;·&lt;span style=";font-family:&amp;quot;;" &gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;&lt;span style=";font-family:&amp;quot;;" &gt;.Wav file Supported Chat:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt; Introduce .wav files into a chat, available on a loop- great for background audio.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraph"&gt;&lt;span style=";font-family:&amp;quot;;font-size:85%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt;And of course don’t forget there are only 26 days left to enter the Green-Ear Demo contest and the competition is heating up. Go to &lt;a href="http://www.green-ear.com/contest.aspx"&gt;www.green-ear.com/contest.aspx&lt;/a&gt; for contest details. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:85%;"  &gt;Cheers,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-family:&amp;quot;;font-size:10;"  &gt;&lt;span style="font-size:85%;"&gt;Leba&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-1875650014624400661?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/WBNSUr_rBiw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/1875650014624400661/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=1875650014624400661" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/1875650014624400661?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/1875650014624400661?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/WBNSUr_rBiw/green-ear-for-flash-plus-new-features.html" title="Green-Ear for Flash, plus... new features!" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/12/green-ear-for-flash-plus-new-features.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4NQ3g4eCp7ImA9WxVSGUg.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-3797041973006609127</id><published>2008-11-25T12:37:00.004-05:00</published><updated>2009-01-14T12:43:12.630-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-14T12:43:12.630-05:00</app:edited><title>Green-Ear Demo Contest Deadline EXTENDED</title><content type="html">The Green-Ear Demo Contest Deadline has been extended to December 31, 2008!&lt;br /&gt;&lt;br /&gt;Based on the high volume of interest the Green-Ear Demo contest is generating we have gotten an extension of the deadline! We've heard from many of you that you just need more time and there are still some people yet to jump on the Green-Ear demo bandwagon...to those of you I say, "December 31, 2008!" That's the new deadline, but don't think that there's a moment to waste! &lt;span style="font-weight: bold;"&gt;That $1000 Grand Prize&lt;/span&gt; will only go to the best demo, so bring your A game.&lt;br /&gt;&lt;br /&gt;For those of you who are not yet familiar with the Green-Ear Demo Contest...let me fill you in.&lt;br /&gt;&lt;br /&gt;First, a Green-Ear review: Green-Ear makes it simple and affordable to include voice features into your games. That includes voice chat, voice morphing, private and public channels and much more, see our Features page for all the details. &lt;a href="http://www.blogger.com/http://www.green-ear.com/features.aspx"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Green-Ear's Demo Contest: Instead of providing you with a lame-o demo we have decided to give you an opportunity to build a demo of our voice features inside of your own game, in any platform. We will review all demo submissions and award $1,000 to 1st Place, $500 to 2nd place and $250 to 3rd place winners.&lt;br /&gt;&lt;br /&gt;The top 3 winners will have their games showcased in our booth at the GDC in San Francisco in March. All Demo submissions will be displayed on our website, &lt;a href="http://www.green-ear.com"&gt;green-ear.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And all submissions are reimbursed for their SDK- That's right, if you enter, your SDK is free. Everybody's a winner!&lt;br /&gt;&lt;br /&gt;Here is how easy it is to compete::&lt;br /&gt;&lt;br /&gt;1. &lt;span style="font-weight: bold;"&gt;Buy a Software Development Kit&lt;/span&gt; for $49.95 for Indies or $99.95 for Commercial Developers @&lt;a href="http://www.green-ear.com/pricing.aspx"&gt; http://www.green-ear.com/pricing.aspx&lt;/a&gt;  (for a Torque integrated SDK, go to &lt;a href="http://www.garagegames.com/products/310"&gt;garagegames.com/products/greenear)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. &lt;span style="font-weight: bold;"&gt;After you submit your demo game we will credit your money back&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;3. &lt;span style="font-weight: bold;"&gt;Use Green-Ear to add voice features &lt;/span&gt;to your game&lt;br /&gt;&lt;br /&gt;4.&lt;span style="font-weight: bold;"&gt; Send your Demo contest submission&lt;/span&gt; to Leba (at) green-ear.com&lt;br /&gt;&lt;br /&gt;5. Rules: You can submit as many entries as you wish but all entries must be submitted no later than the EXTENDED EXTENDED deadline of December 31, 2008.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-3797041973006609127?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/gI-Ag1oF30g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/3797041973006609127/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=3797041973006609127" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/3797041973006609127?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/3797041973006609127?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/gI-Ag1oF30g/green-ear-demo-contest-deadline.html" title="Green-Ear Demo Contest Deadline EXTENDED" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/11/green-ear-demo-contest-deadline.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4DQHozfSp7ImA9WxVSGUg.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-662269505613481569</id><published>2008-11-03T15:13:00.008-05:00</published><updated>2009-01-14T12:42:51.485-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-14T12:42:51.485-05:00</app:edited><title>Green-Ear Demo Contest</title><content type="html">Green-Ear Contest&lt;br /&gt;&lt;br /&gt;Make a demo exemplifying Green_Ear's amazing voice in game technologies- &lt;span style="font-weight:bold;"&gt;get a FREE SDK, have your demo displayed on green-ear.com, get entered in a contest with prizes of up to $1000 and the top three submissions are showcased at the Green-Ear booth for GDC!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Green-Ear's Demo Contest: Instead of providing you with a lame demo we have decided to give you an opportunity to build a demo of our voice features inside of your own game, in any platform. We will review all demo submissions and award $1,000 to 1st Place, $500 to 2nd place and $250 to 3rd place  winners.&lt;br /&gt;&lt;br /&gt;The top 3 winners will have their games showcased in our booth at the GDC in San Francisco in March. All Demo submissions will be displayed on our website, green-ear.com.&lt;br /&gt;&lt;br /&gt;And all submissions are reimbursed for their SDK- That's right, if you enter, your SDK is free. Win, win.&lt;br /&gt;&lt;br /&gt;Here is how easy it is to compete::&lt;br /&gt;&lt;br /&gt;1. Buy a Software Development Kit for $49.95 for Indies or $99.95 for Commercial Developers @ www.garagegames.com/products/310 &lt;a href="http://www.garagegames.com/products/greenear"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. After you submit your demo game we will credit your money back&lt;br /&gt;&lt;br /&gt;3. Use Green-Ear to add voice features to your game&lt;br /&gt;&lt;br /&gt;4. Send your Demo contest submission to Leba (at) green-ear.com&lt;br /&gt;&lt;br /&gt;5. Rules: You can submit as many entries as you wish but all entries must be submitted no later than the &lt;span style="font-weight:bold;"&gt;EXTENDED deadline of December 1, 2008. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;For more information see www.green-ear.com/contest.html&lt;a href="http://www.green-ear.com/contest.html"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-662269505613481569?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/EynvdyZ6YJo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/662269505613481569/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=662269505613481569" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/662269505613481569?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/662269505613481569?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/EynvdyZ6YJo/green-ear-demo-contest.html" title="Green-Ear Demo Contest" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>6</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/11/green-ear-demo-contest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08ESHYycSp7ImA9WxRXEko.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-675392339722069283</id><published>2008-10-17T17:40:00.003-04:00</published><updated>2008-10-17T17:43:29.899-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-17T17:43:29.899-04:00</app:edited><title>GarageGames and creative use of cardboard</title><content type="html">I started to write a new post, when I received this hilarious post from our friends at GarageGames.&lt;br /&gt;&lt;br /&gt;Because GarageGames is so awesome, the Green-Ear team pulled some dough together and sent them a ping-pong table.  However, what really inspired them was the box that it came in.&lt;br /&gt;&lt;br /&gt;You have to check this out, seriously!  It is hilarious!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.garagegames.com/blogs/83134/15507"&gt;http://www.garagegames.com/blogs/83134/15507&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Cheers,&lt;br /&gt;Mike&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-675392339722069283?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/AqTdnoGgE0U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/675392339722069283/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=675392339722069283" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/675392339722069283?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/675392339722069283?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/AqTdnoGgE0U/garagegames-and-creative-use-of.html" title="GarageGames and creative use of cardboard" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/10/garagegames-and-creative-use-of.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4ERHo-cSp7ImA9WxVSGUg.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-1344441731451980163</id><published>2008-09-29T14:04:00.004-04:00</published><updated>2009-01-14T12:41:45.459-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-14T12:41:45.459-05:00</app:edited><title>Green-Ear SDK for Torque Now Available at Garage Games!</title><content type="html">Program all things voice into your Torque Games:&lt;br /&gt;http://www.garagegames.com/products/greenear&lt;br /&gt;&lt;br /&gt;Green-Ear brings Torque integrated voice and text chat, voice morphing, private channels and more to its exciting release of the Green-Ear SDK.&lt;br /&gt;&lt;br /&gt;The Green-Ear team wanted an alternative to the voice chat options currently available that were expensive and time consuming to integrate and often required server rental from the game players. That led them to the development of Green-Ear, the affordable easily integrated voice chat. Green-Ear simplifies the integration with minimal code and prices starting at just $49.95.&lt;br /&gt;&lt;br /&gt;All of the embedded features are included in the SDK as well as the source code to our library- so that you can customize it to suit your games' needs.&lt;br /&gt;&lt;br /&gt;The players of your game access our hosted and maintained network through your acquisition of reserved slots on the network. You can grow your game as quickly or slowly as you need based on the activity of your game. Purchase slots in packs that grant players simultaneous access to the network. Slots cover simultaneous players- 10 slots can cover an online community of 300+ users! Buy as little or as much as you'd like and there is no expiration.&lt;br /&gt;&lt;br /&gt;Buy today!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-1344441731451980163?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/ppP-3OHsvCQ" height="1" width="1"/&gt;</content><link rel="related" href="http://www.garagegames.com/products/greenear/" title="Green-Ear SDK for Torque Now Available at Garage Games!" /><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/1344441731451980163/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=1344441731451980163" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/1344441731451980163?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/1344441731451980163?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/ppP-3OHsvCQ/green-ear-sdk-for-torque-now-available.html" title="Green-Ear SDK for Torque Now Available at Garage Games!" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/09/green-ear-sdk-for-torque-now-available.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ICRnc_fip7ImA9WxRREU0.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-2027267924287465233</id><published>2008-09-22T13:36:00.026-04:00</published><updated>2008-09-22T14:52:47.946-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-22T14:52:47.946-04:00</app:edited><title>Austin GDC Green-Ear Follow-Up</title><content type="html">Well, we are back from Austin Game Developer Conference, an exhausting and exciting trip. We met so many wonderful people and spread the Green-Ear word. (see the pics below)&lt;br /&gt;&lt;br /&gt;Our friends at GarageGames hosted us in their booth and together we were able to promote the ease of use of Green-Ear in Torque. We would like to give a public welcome to them for their amazing hospitality and help in getting this thing off the ground. THANK YOU GARAGEGAMES!&lt;br /&gt;&lt;br /&gt;This week our website(www.green-ear.com) has had an overhaul as well. You will now find pricing information, a downloadable demo and a developer login section that features a developer dashboard for tracking statistics and use of your Green-Ear products.&lt;br /&gt;&lt;br /&gt;Thanks again to everyone we met in Austin, we'll be in touch and you should too. Send us a note and let us know that you attended the session, or the demo or met us and we can continue our conversations. In the meantime, look at just some of the the fun that was had below and see more exciting pics on our Facebook page.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4oBUvQjbdCk/SNfdoTt0INI/AAAAAAAAAAY/UBda1Dswp0I/s1600-h/Austin+Game+Developer+Speaker,+Mike+Rojas.JPG"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_4oBUvQjbdCk/SNfdoTt0INI/AAAAAAAAAAY/UBda1Dswp0I/s320/Austin+Game+Developer+Speaker,+Mike+Rojas.JPG" alt="" id="BLOGGER_PHOTO_ID_5248907575280541906" border="0" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4oBUvQjbdCk/SNfeGsSZqtI/AAAAAAAAAAg/KQk6rYnIyEE/s1600-h/Green-Ear+session+on+Voice+in+Games.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: none; text-align: none; cursor: pointer;" src="http://1.bp.blogspot.com/_4oBUvQjbdCk/SNfeGsSZqtI/AAAAAAAAAAg/KQk6rYnIyEE/s320/Green-Ear+session+on+Voice+in+Games.JPG" alt="" id="BLOGGER_PHOTO_ID_5248908097272523474" border="0" /&gt; &lt;/a&gt; &lt;br/&gt; Here is our session sign: Voice as a Service: Delivering Voice in Flash and Casual Games &lt;br/&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4oBUvQjbdCk/SNfeRj9DPxI/AAAAAAAAAAo/K4lEve8kghk/s1600-h/Voice+as+a+Service-+Delivering+Voice+in+Flash+and+Casual+Games.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: none; cursor: pointer;" src="http://3.bp.blogspot.com/_4oBUvQjbdCk/SNfeRj9DPxI/AAAAAAAAAAo/K4lEve8kghk/s320/Voice+as+a+Service-+Delivering+Voice+in+Flash+and+Casual+Games.JPG" alt="" id="BLOGGER_PHOTO_ID_5248908284014051090" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNfecAzKLWI/AAAAAAAAAAw/42avMy6JIQY/s1600-h/Mike%27s+voice+as+a+service+session.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: none; cursor: pointer;" src="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNfecAzKLWI/AAAAAAAAAAw/42avMy6JIQY/s320/Mike%27s+voice+as+a+service+session.JPG" alt="" id="BLOGGER_PHOTO_ID_5248908463555882338" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNfeuTqtVHI/AAAAAAAAAA4/UXkrolE7rpM/s1600-h/Announcing+the+Green-Ear+demo+on+day+2.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer;" src="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNfeuTqtVHI/AAAAAAAAAA4/UXkrolE7rpM/s320/Announcing+the+Green-Ear+demo+on+day+2.JPG" alt="" id="BLOGGER_PHOTO_ID_5248908777858356338" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNffgdcTdhI/AAAAAAAAABA/Ke0NJp6Vvn4/s1600-h/Apple+TV+Raffle+Winner.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: none; cursor: pointer;" src="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNffgdcTdhI/AAAAAAAAABA/Ke0NJp6Vvn4/s320/Apple+TV+Raffle+Winner.JPG" alt="" id="BLOGGER_PHOTO_ID_5248909639475754514" border="0" /&gt;&lt;/a&gt; &lt;br/&gt; AppleTV Raffle Winner &lt;br/&gt;&lt;/div&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNffyv60JbI/AAAAAAAAABI/Dy7f9m2NYNA/s1600-h/Green-Ear+Demo.JPG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNffyv60JbI/AAAAAAAAABI/Dy7f9m2NYNA/s320/Green-Ear+Demo.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248909953673209266" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfgCTwbJhI/AAAAAAAAABQ/DQx3E3hM-VQ/s1600-h/Green-Ear+demo+2.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfgCTwbJhI/AAAAAAAAABQ/DQx3E3hM-VQ/s320/Green-Ear+demo+2.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248910220991342098" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfgCkeCHFI/AAAAAAAAABY/CJNv-j4b7GA/s1600-h/Green-Ear+draws+a+crowd.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfgCkeCHFI/AAAAAAAAABY/CJNv-j4b7GA/s320/Green-Ear+draws+a+crowd.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248910225477606482" /&gt; &lt;/a&gt; &lt;br/&gt; Green-Ear Demo drew a sizable crowd &lt;br/&gt;&lt;br /&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfgC81halI/AAAAAAAAABg/z3MnHSJCYuc/s1600-h/GarageGames+and+Green-Ear,+together+at+last.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfgC81halI/AAAAAAAAABg/z3MnHSJCYuc/s320/GarageGames+and+Green-Ear,+together+at+last.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248910232018578002" /&gt;&lt;/a&gt; &lt;br/&gt;GarageGames and Green-Ear together at last... &lt;br/&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4oBUvQjbdCk/SNfgDTqAiXI/AAAAAAAAABo/GWJOvqRDGTc/s1600-h/Deborah+Marshall,+GarageGames+and+Leba+Lualdi,+Green-Ear.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_4oBUvQjbdCk/SNfgDTqAiXI/AAAAAAAAABo/GWJOvqRDGTc/s320/Deborah+Marshall,+GarageGames+and+Leba+Lualdi,+Green-Ear.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248910238144301426" /&gt;&lt;/a&gt; &lt;br/&gt; Deborah Marshall (GarageGames) and Leba Lualdi (Green-Ear) &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4oBUvQjbdCk/SNfgbTECo1I/AAAAAAAAABw/8uZLseBLs0Y/s1600-h/Brett+Seyler,+VP+Biz+Dev+GarageGames+and+Leba+Lualdi,+Product+Dev+Mgr+Green-Ear.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_4oBUvQjbdCk/SNfgbTECo1I/AAAAAAAAABw/8uZLseBLs0Y/s320/Brett+Seyler,+VP+Biz+Dev+GarageGames+and+Leba+Lualdi,+Product+Dev+Mgr+Green-Ear.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248910650301915986" /&gt;&lt;/a&gt; &lt;br/&gt;Brett Seyler (Vp Biz Dev GarageGames, Leba Lualdi Product Dev. Mgr Green-Ear) &lt;br/&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNfhmyQ7alI/AAAAAAAAACo/CQRM9MZTtRU/s1600-h/Eric+Olsen+(Knife+Edge+Software)+and+Mike+Rojas+(Green-Ear+CEO).JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNfhmyQ7alI/AAAAAAAAACo/CQRM9MZTtRU/s320/Eric+Olsen+(Knife+Edge+Software)+and+Mike+Rojas+(Green-Ear+CEO).JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248911947167656530" /&gt;&lt;/a&gt; &lt;br/&gt; A very special thank you to the nicest man alive, Eric Olsen, who is not only a huge help but a great joy to be around. &lt;br/&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNfhnJAWq1I/AAAAAAAAACw/0SO01B4KJIg/s1600-h/Marcus+Staples,+Designer+and+winner+of+best+biz+card+ever-+in+my+opinion.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_4oBUvQjbdCk/SNfhnJAWq1I/AAAAAAAAACw/0SO01B4KJIg/s320/Marcus+Staples,+Designer+and+winner+of+best+biz+card+ever-+in+my+opinion.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248911953272154962" /&gt;&lt;/a&gt; &lt;br/&gt;Marcus Staples, Game Designer and best business card winner &lt;br/&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfhn9bBWHI/AAAAAAAAAC4/wrmihXdEvOo/s1600-h/Leba+and+Facebook+Friend-Game+Designer+extrodinaire-+Adam+Day.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfhn9bBWHI/AAAAAAAAAC4/wrmihXdEvOo/s320/Leba+and+Facebook+Friend-Game+Designer+extrodinaire-+Adam+Day.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248911967342647410" /&gt;&lt;/a&gt; &lt;br/&gt;Adam Day &lt;br/&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4oBUvQjbdCk/SNfhoXMo6qI/AAAAAAAAADA/KbReroCByMs/s1600-h/Jenn+Decker+of+Playxpert+and+Leba+Lualdi+(Green-Ear)+seriously+loving+each+other-+separated+at+birth,+no+doubt.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_4oBUvQjbdCk/SNfhoXMo6qI/AAAAAAAAADA/KbReroCByMs/s320/Jenn+Decker+of+Playxpert+and+Leba+Lualdi+(Green-Ear)+seriously+loving+each+other-+separated+at+birth,+no+doubt.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248911974261648034" /&gt; &lt;br/&gt;&lt;/a&gt;Leba's new BFF Jenn Decker of Playxpert &lt;br/&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfhoudaowI/AAAAAAAAADI/opFzIU6to-Y/s1600-h/Leba-+Neopet+guy-+Megan-+Neopet+flash+game+guy.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfhoudaowI/AAAAAAAAADI/opFzIU6to-Y/s320/Leba-+Neopet+guy-+Megan-+Neopet+flash+game+guy.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248911980506030850" /&gt; &lt;/a&gt; &lt;br/&gt; NEOPETS!! &lt;br/&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfgcf0birI/AAAAAAAAACA/Gy6n3T84KrQ/s1600-h/Leba+Lualdi+(G-E)+and+Ross+Pawley+of+Sickhead+Games.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_4oBUvQjbdCk/SNfgcf0birI/AAAAAAAAACA/Gy6n3T84KrQ/s320/Leba+Lualdi+(G-E)+and+Ross+Pawley+of+Sickhead+Games.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5248910670905969330" /&gt;&lt;/a&gt; &lt;br/&gt;Sickhead Games' Ross Pawley &lt;br/&gt;&lt;br /&gt;&lt;br /&gt;For more pictures, visit our Facebook page. Don't forget to check out the new stuff on Green-Ear.com and any day now the SDK will be available on the GarageGames site under developer tools. &lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;Leba&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-2027267924287465233?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/ltAmhKGTRT4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/2027267924287465233/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=2027267924287465233" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/2027267924287465233?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/2027267924287465233?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/ltAmhKGTRT4/austin-gdc-green-ear-follow-up.html" title="Austin GDC Green-Ear Follow-Up" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_4oBUvQjbdCk/SNfdoTt0INI/AAAAAAAAAAY/UBda1Dswp0I/s72-c/Austin+Game+Developer+Speaker,+Mike+Rojas.JPG" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/09/austin-gdc-green-ear-follow-up.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08MRXk7eCp7ImA9WxRSEk4.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-8572439348344956967</id><published>2008-09-12T13:06:00.006-04:00</published><updated>2008-09-12T13:18:04.700-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-12T13:18:04.700-04:00</app:edited><title>Green-Ear + GarageGames = Voice in Torque</title><content type="html">&lt;span style="font-family: verdana;font-family:arial;" &gt;&lt;span style="font-size:85%;"&gt;As promised, breaking news:
&lt;br /&gt;
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	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal; font-family: verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;b style=""&gt;&lt;span style=""&gt;GARAGEGAMES AND GREEN-EAR TEAM UP TO BRING VOICE TO TORQUE&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal; font-family: verdana;"&gt;&lt;span style=";font-size:85%;" &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family: verdana;" class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;Akron, Ohio, September 8, 2008 – GarageGames and Green-Ear are proud to announce the availability of Green-Ear’s Torque integrated Software Development Kit. The new partnership allows game developers to easily add voice and text chat, voice morphing, private channels and more into their games. Complementing its affordable cost, Green-Ear’s voice network eliminates expensive integration costs and costly server rentals.&lt;br/&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: verdana;" class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;“Green-Ear technology was a natural fit with Torque.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;Providing independent developers with affordable tools to make great games is a mutual goal of both companies,” said Derek Bronson, Director of Third Party Development, GarageGames.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;&lt;br/&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: verdana;" class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;Green-Ear and GarageGames will showcase the extensive voice capabilities of Green-Ear technology working in the Torque Game Engine September 15 at the Game Developer Conference in Austin, Texas. The integrated SDK will soon be available on GarageGames.com with prices starting at $49.95.&lt;br/&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family: verdana;" class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;According to Mike Rojas, Green-Ear CEO, “Torque has made it possible for ordinary people to develop sophisticated games and we fit in perfectly in this space. We developed Green-Ear in a way that greatly simplifies adding voice to your game. And if you have Torque, it’s even easier. There’s no need to download external software, rent servers or buy bandwidth, just plug and go.”&lt;o:p&gt;&lt;/o:p&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family: verdana;" class="MsoNormal"&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;For more information on Green-Ear voice technology, please call 330-253-2700 or email &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="mailto:info@green-ear.com"&gt;&lt;span style="line-height: 115%;"&gt;info@green-ear.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;. For information regarding Torque 360, please contact GarageGames at 541-345-3040 or &lt;a href="mailto:licensing@garagegames.com"&gt;licensing@garagegames.com&lt;/a&gt;.&lt;br/&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;b&gt;About Green-Ear&lt;/b&gt;
&lt;br /&gt;Green-Ear is a communication software developer in Akron, Ohio. The company is committed to providing innovative communication technology for game developers that is easily and quickly integrated and affordable for indie developers and studios alike. Visit &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.hotheadgames.com/" target="_blank"&gt;&lt;span style="line-height: 115%;"&gt;green-ear.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt; for more information.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family: verdana;" class="MsoNormal"&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;&lt;span style="line-height: 115%;"&gt;&lt;br/&gt;About GarageGames&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;
&lt;br /&gt;GarageGames is located in Eugene, Oregon and on the web at &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.garagegames.com/"&gt;&lt;span style="line-height: 115%;"&gt;www.garagegames.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;. As the makers of Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced, and Torque X, they have been providing game development tools and technology at an affordable price since 2000. The Torque Technologies line of game engines have been used since to develop hits such as Marble Blast Ultra, Fallen Empire: Legions, Penny Arcade Adventures, Screwjumper, and countless other titles on Windows, Mac, Linux, Nintendo Wii, Xbox 360, and GarageGames' own &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.instantaction.com/" target="_blank"&gt;&lt;span style="line-height: 115%;"&gt;InstantAction&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt; web-based gaming service.
&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: verdana;" class="MsoNormal"&gt;&lt;span style="font-size:85%;"&gt;###&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: verdana;" class="MsoNormal"&gt;&lt;span style="font-size:85%;"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;span style="line-height: 115%;font-size:85%;" &gt;&lt;span style="color:red;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;span style="font-family: verdana;font-size:85%;" &gt;
&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-8572439348344956967?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/FvB0C1t0GoE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/8572439348344956967/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=8572439348344956967" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/8572439348344956967?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/8572439348344956967?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/FvB0C1t0GoE/green-ear-garagegames-voice-in-torque.html" title="Green-Ear + GarageGames = Voice in Torque" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/09/green-ear-garagegames-voice-in-torque.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8GRnk-eCp7ImA9WxRTGEU.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-5473660013497003886</id><published>2008-09-08T10:09:00.008-04:00</published><updated>2008-09-08T10:23:47.750-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-08T10:23:47.750-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="voice morph" /><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="green-ear" /><category scheme="http://www.blogger.com/atom/ns#" term="voice in games" /><category scheme="http://www.blogger.com/atom/ns#" term="technology" /><category scheme="http://www.blogger.com/atom/ns#" term="Austin Game Developers Conference" /><title>Exciting developments coming your way...</title><content type="html">&lt;span style="font-size:85%;"&gt;Just wanted to give you a heads up on Green-Ear's exciting news.....its an important partnership with a leader in the industry. Stay tuned to find out who and what it means to developers everywhere. Also, don't forget that the Austin Game Developer Conference begins just one week from today! We'll be there and we hope to see you too. Mike will be speaking on voice in games, so be sure to check that out and you will even get a special giveaway for all attendants. 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 mso-ascii-theme-font:minor-latin;  mso-fareast-font-family:"Times New Roman";  mso-fareast-theme-font:minor-fareast;  mso-hansi-font-family:Calibri;  mso-hansi-theme-font:minor-latin;  mso-bidi-font-family:"Times New Roman";  mso-bidi-theme-font:minor-bidi;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="font-style: italic;"&gt;Voice as a Service: Delivering Voice in Flash and Casual Games&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span class="bodytext"&gt;&lt;b&gt;Speaker:                      Mike Rojas&lt;/b&gt;(CEO, Green-Ear Gaming)&lt;/span&gt;&lt;br /&gt;&lt;b&gt;Date/Time:                  TUESDAY &lt;/b&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;(September 16, 2008)   4:30pm — 5:30pm&lt;br /&gt;&lt;b&gt;Location (room):      &lt;/b&gt;&lt;span style="font-weight: bold;"&gt;Room 8A/B&lt;/span&gt;&lt;br /&gt;&lt;b&gt;Track: &lt;/b&gt;&lt;a href="https://www.cmpevents.com/GDAU08/a.asp?option=C&amp;amp;V=1&amp;amp;SL=2&amp;amp;scTKs=2242&amp;amp;SB=4&amp;amp;CPid=226"&gt;&lt;/a&gt;                          Online Games- Technology and Services&lt;br /&gt;&lt;b&gt;Format:                        &lt;/b&gt;60 Minute Session&lt;br /&gt;&lt;b&gt;Experience Level:    &lt;/b&gt;All&lt;/p&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Well, more to come very soon. In the meantime, if you haven't seen the new home page at &lt;span style="font-weight: bold;"&gt;green-ear.com&lt;/span&gt;, check it out. It has some examples of the voice morphing technology that will be a part of Green-Ear. Very cool stuff.&lt;br /&gt;&lt;br /&gt;Best,&lt;br /&gt;Leba&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/m:defjc&gt;&lt;/m:rmargin&gt;&lt;/m:lmargin&gt;&lt;/m:dispdef&gt;&lt;/m:smallfrac&gt;&lt;/m:brkbinsub&gt;&lt;/m:brkbin&gt;&lt;/m:mathfont&gt;&lt;/m:mathpr&gt;&lt;/w:word11kerningpairs&gt;&lt;/w:dontvertalignintxbx&gt;&lt;/w:dontbreakconstrainedforcedtables&gt;&lt;/w:dontvertaligncellwithsp&gt;&lt;/w:splitpgbreakandparamark&gt;&lt;/w:dontgrowautofit&gt;&lt;/w:useasianbreakrules&gt;&lt;/w:wraptextwithpunct&gt;&lt;/w:snaptogridincell&gt;&lt;/w:breakwrappedtables&gt;&lt;/w:compatibility&gt;&lt;/w:donotpromoteqf&gt;&lt;/w:validateagainstschemas&gt;&lt;/w:punctuationkerning&gt;&lt;/w:trackformatting&gt;&lt;/w:trackmoves&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-5473660013497003886?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/m1Z3OVYGEKM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/5473660013497003886/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=5473660013497003886" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/5473660013497003886?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/5473660013497003886?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/m1Z3OVYGEKM/exciting-developments-coming-your-way.html" title="Exciting developments coming your way..." /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/09/exciting-developments-coming-your-way.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08BR3o9cCp7ImA9WxdaE0g.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-5117062989647051809</id><published>2008-08-04T11:25:00.006-04:00</published><updated>2008-08-21T16:50:56.468-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-21T16:50:56.468-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="Software Development Kit" /><category scheme="http://www.blogger.com/atom/ns#" term="green-ear" /><category scheme="http://www.blogger.com/atom/ns#" term="flash games" /><category scheme="http://www.blogger.com/atom/ns#" term="voice in games" /><category scheme="http://www.blogger.com/atom/ns#" term="text to speech" /><category scheme="http://www.blogger.com/atom/ns#" term="voice mutation" /><category scheme="http://www.blogger.com/atom/ns#" term="GDC" /><category scheme="http://www.blogger.com/atom/ns#" term="voice fonts" /><category scheme="http://www.blogger.com/atom/ns#" term="SDK" /><category scheme="http://www.blogger.com/atom/ns#" term="casual games" /><category scheme="http://www.blogger.com/atom/ns#" term="Austin Game Developers Conference" /><title>SDK, GDC, OMG and more fun with letters</title><content type="html">&lt;span style="font-size:85%;"&gt;Hi. I'm Leba Lualdi, the Product Development Manager at Green-Ear (after all, we can’t let Mike keep the blog fun all to himself). I just had to share with everyone how I’m bursting with excitement for all of the crazy wonderful Green-Ear goings on.&lt;/span&gt;  &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;We have accomplished so much in the last few weeks it’s enough to make our heads spin. And it definitely did a couple times. Particularly exciting news is that our very own CEO, Mike Rojas, will be presenting at the Austin Texas Game Developers Conference. He will speak on the topic of Voice as a Service: Delivering Voice to Flash and Casual Gaming. We are very excited for the opportunity to share the latest breakthroughs in using voice communication in games. With the Green-Ear technology, developers will be poised to create new and exciting interactions in their games and no longer be limited to text communication or complicated integration. Come out and see us at the convention, we’d love to meet you!&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;Another thing I am beyond wild about is that I just had a sneak peak at some of our voice mutation/ voice font capability and I am blown away. It really exceeded my expectations. To have the ability to change your voice not only through text to speech but from speech to speech is honestly not anything I expected. Especially as a girl, to be able to play games online with a voice, especially a different voice, is huge. &lt;/span&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;span style="font-size:85%;"&gt;It was amazing, I know I’m gushing, but it really was! I couldn’t believe it! A guy sounded like a girl and then he had a monster voice! It was badass, really. So, definitely stay tuned for more about that voice mutation stuff, I think it’s going to really going to change the playing field, so to speak.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;Lastly, we are shipping our beta SDK out and although it’s just the very first step in a great big staircase, it feels good to have it in the hands of others so we can continue to improve it and get some great feedback from some of the early adopters. Overall, it’s a very exciting time here and I’m glad to have the chance to share my excitement.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;Cheers,&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;Leba&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-5117062989647051809?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/_PRa3TEwOmQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/5117062989647051809/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=5117062989647051809" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/5117062989647051809?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/5117062989647051809?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/_PRa3TEwOmQ/sdk-gdc-omg-and-more-fun-with-letters.html" title="SDK, GDC, OMG and more fun with letters" /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/08/sdk-gdc-omg-and-more-fun-with-letters.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEFSXk_fyp7ImA9WxdVEUg.&quot;"><id>tag:blogger.com,1999:blog-7501683753590465268.post-4313787152705335746</id><published>2008-07-15T13:36:00.000-04:00</published><updated>2008-07-15T16:10:18.747-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-15T16:10:18.747-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="introductions" /><category scheme="http://www.blogger.com/atom/ns#" term="green-ear" /><category scheme="http://www.blogger.com/atom/ns#" term="play" /><category scheme="http://www.blogger.com/atom/ns#" term="voice" /><category scheme="http://www.blogger.com/atom/ns#" term="asynchronous" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="communications" /><title>First things first.</title><content type="html">&lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;Welcome to the Green-Ear blog.  I guess some introductions are in order.  My name is Mike Rojas and I am the CEO of Green-Ear and Ayalogic.  Ayalogic is our parent company.  You can read more on that here: &lt;a href="http://www.green-ear.com/about_index.html"&gt;http://www.green-ear.com/about_index.html&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;But this blog is about Green-Ear.  It is about bringing the power of voice communications into social games.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;We think it is high time that voice take a prominent role in the fun of games.  After all, audio (i.e. music, character dialog, and sound effects) are the basic ingredients of most games.  Why not voice?  Why hasn’t this basic form of communication been incorporated into the game experience?&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;The reason is that voice (i.e. real-time communications) is not ready in its current form for most game playing.  After all, how can you play at work if you are expected to “talk” to people?  Your boss will surely wonder why you are speaking “game” during work-time.  Also, using your voice exposes you to all kinds of privacy issues.  What if you are playing as a cute girl character online, but you are really a 275 lb. line-backer for the Browns?  Your live voice is not really going to cut it.  In addition, many games today are being played &lt;i&gt;asynchronously. &lt;/i&gt; That means they are probably turn-based – you make your move, and then hours later, someone else makes theirs.  What good is live voice in this context?&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;We hope to change all that.  We provide solutions to game developers and gamers that will incorporate voice into the fun of game playing.  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;But to do that voice technology needs a make-over.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;Stay tuned...&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;Always yours,&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;Mike&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501683753590465268-4313787152705335746?l=green-earblog.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Green-ear/~4/_dClDozQMXU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://green-earblog.blogspot.com/feeds/4313787152705335746/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7501683753590465268&amp;postID=4313787152705335746" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/4313787152705335746?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7501683753590465268/posts/default/4313787152705335746?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Green-ear/~3/_dClDozQMXU/first-things-first.html" title="First things first." /><author><name>Green-Ear</name><uri>http://www.blogger.com/profile/15270303181193243025</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="10" src="http://bp3.blogger.com/_4oBUvQjbdCk/SGU0_kIiUrI/AAAAAAAAAAM/NXVv477bc0M/S220/149508_logo_final+4+Colors+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://green-earblog.blogspot.com/2008/07/first-things-first.html</feedburner:origLink></entry></feed>

