<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Ansoleaga CG</title><description>Welcome, I am Javi Ansoleaga and this is my blog of 3D Design. In this blog you will see all my finished cg projects as well as some WIPs. Most of them characters as character modeling is what I like the most.
I hope you enjoy!</description><managingEditor>noreply@blogger.com (Javi Ansoleaga)</managingEditor><pubDate>Thu, 19 Dec 2024 04:30:27 +0100</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">41</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://grimngor.blogspot.com/</link><language>en-us</language><item><title>Restaurants Interior Design PreViz</title><link>http://grimngor.blogspot.com/2014/06/restaurants-interior-design-previz.html</link><category>3d Design</category><category>3Ds Max</category><category>ansoleaga</category><category>Architecture</category><category>cg</category><category>grimngor</category><category>Infoarchitecture</category><category>Interior Design</category><category>javi</category><category>Javi Ansoleaga</category><category>modeling</category><category>Restaurant</category><category>V-Ray 2.0</category><pubDate>Thu, 12 Jun 2014 18:12:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-2564031188210865886</guid><description>One more post! ^^&lt;br /&gt;This is another freelance project I did for a friend who is going to open a couple of new Restaurants in Madrid. And he asked me to help him doing a cg previsualization of what those restaurants will look like.&lt;br /&gt;&lt;br /&gt;So here it is, almost the whole project was done in 3Ds Max and rendered in V-Ray 2.0. Actually I used this project to learn a bit more about V-Ray. Something I always wanted to do and never did. Now that I discovered it I´ll definitely stick with V-Ray for now on.&lt;br /&gt;&lt;br /&gt;The only bad thing about this project is that due to the short deadlines I wasn't able to finish the project with the quality I wanted, but still worth sharing (I hope).&lt;br /&gt;&lt;br /&gt;As always I hope you like it.&lt;br /&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnpRTSbrmHoxkv4e-hd-jxYDW8S0lv60ZnBEyCVyYcZfB9ACJv68YTHAUwoMLZHDsS7xdt5JBHl5CUIcuunOUfW25Ea-vFJwG1YnmvGhLIfnPBZXIKV2059e6x5ihm_ndB47-PWq4qmQ2-/s72-c/Restaurantes_Render_View03_OK.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Puppet Pets</title><link>http://grimngor.blogspot.com/2014/06/puppet-pets.html</link><category>3D</category><category>3Ds Max</category><category>ansoleaga</category><category>art</category><category>bunny</category><category>cg</category><category>character</category><category>javi</category><category>Javi Ansoleaga</category><category>Low Poly</category><category>modeling</category><category>painting</category><category>panda</category><category>teddy bear</category><category>videogame</category><category>Zbrush 4r6</category><pubDate>Wed, 11 Jun 2014 20:53:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-619128568547716732</guid><description>&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Hello again everybody,&lt;/div&gt;
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This is a little freelance job I did for a project that didn't made it to the end. They are all game engine ready with around 1500 Tris and one 512 diffuse map each.&lt;br /&gt;Modeled in 3Ds Max and hand painted in Zbrush.&lt;br /&gt;As always, I hope you like it.&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD3mgLgb77iMuVekelmqrdW8XHymveH716ymmPt4mXw1b667ATNJbwlYsSIgoDGTG9mV6wlG_nl5yo0O8KvDSaLbzLlmFoklEe0fFJ8lseSfBNoRPzpXK9970Nxloy_oItduBbLdj4xinB/s1600/Kigus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD3mgLgb77iMuVekelmqrdW8XHymveH716ymmPt4mXw1b667ATNJbwlYsSIgoDGTG9mV6wlG_nl5yo0O8KvDSaLbzLlmFoklEe0fFJ8lseSfBNoRPzpXK9970Nxloy_oItduBbLdj4xinB/s1600/Kigus.jpg" height="360" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD3mgLgb77iMuVekelmqrdW8XHymveH716ymmPt4mXw1b667ATNJbwlYsSIgoDGTG9mV6wlG_nl5yo0O8KvDSaLbzLlmFoklEe0fFJ8lseSfBNoRPzpXK9970Nxloy_oItduBbLdj4xinB/s72-c/Kigus.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Jewelry Animation and Rendering with KeyShot</title><link>http://grimngor.blogspot.com/2014/02/jewelry-animation-and-rendering-with.html</link><category>3D</category><category>animation</category><category>ansoleaga</category><category>art</category><category>cg</category><category>diamond</category><category>gems</category><category>gold</category><category>grimngor</category><category>Javi Ansoleaga</category><category>javier</category><category>Jewelry</category><category>KeyShot</category><category>lighting</category><category>materials</category><category>rendering</category><category>ring</category><category>shading</category><pubDate>Wed, 19 Feb 2014 21:45:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-4403250018762949393</guid><description>This is a little test I did while applying for a job offer. I am responsible for Shading, Lighting, Rendering and Animation. Everything achieved in KeyShot.&lt;br /&gt;
First time with this piece of software and discovered it has an amazing potential!&lt;br /&gt;
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&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/sZkQWqqRPhU?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA322dRYvZCttOdWA73P49K0JzIaH0qi7YmAj6bunmr0HOlF23iavx-vfPDL6sNGsb77jokfw0nVsNVnQg1-jxVEPGfQabKMYnltdNryoR0otexKytdKmP98MNlZ_klXkB2hnA7Cm53lei/s72-c/Anillo.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Chibi War Corrections</title><link>http://grimngor.blogspot.com/2013/06/chibi-war-corrections.html</link><category>3d Design</category><category>3Ds Max</category><category>ansoleaga</category><category>Cartoon</category><category>cg</category><category>character</category><category>Chibi</category><category>Darksiders</category><category>grimngor</category><category>Javier Ansoleaga</category><category>lowpoly</category><category>modeling</category><category>Photoshop</category><category>PolyPaint</category><category>Super LowPoly</category><category>texturing</category><category>UV Layout</category><category>War</category><category>War Darksiders</category><category>ZBrush</category><pubDate>Wed, 19 Jun 2013 17:47:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-6611924280828734158</guid><description>Hello again,&lt;br /&gt;
Today I came with the Chibi War Model I did some time ago. I made some tweaks and correction to it following the advices made by a couple of guys in polycount. So here it is the result.&lt;br /&gt;I re-painted the face tweaked the proportions of shoulders and boots, and some other minor changes.&lt;br /&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgha422xkqfPeomAI-B16HT9PJSPM3GjwcfQAhNut157vkzQhUBpUphaiBooMlm2og3tkFN3OADZtDLpn4ILp2X-xvEW6ZZiuFQKykExg_zqI6hgkNnW_IP66zbEfuu_jRrjwHkrkNm7Neo/s1600/ChibiWar2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="563" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgha422xkqfPeomAI-B16HT9PJSPM3GjwcfQAhNut157vkzQhUBpUphaiBooMlm2og3tkFN3OADZtDLpn4ILp2X-xvEW6ZZiuFQKykExg_zqI6hgkNnW_IP66zbEfuu_jRrjwHkrkNm7Neo/s640/ChibiWar2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWz1-rKecNwLoqWwmXjrbAOzzUz1Bb5b-pNWTG7Xlg94LeVTvGC5fcvEUh8rSBbXlu4w1pbM0jruHzavDOUOqtiWdLLeykeZizFaK78Dp81F4ZiLz_IGh96bjVuVZILH8c-dPeZujcwGP0/s1600/ChibiWar_Final_Compo2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWz1-rKecNwLoqWwmXjrbAOzzUz1Bb5b-pNWTG7Xlg94LeVTvGC5fcvEUh8rSBbXlu4w1pbM0jruHzavDOUOqtiWdLLeykeZizFaK78Dp81F4ZiLz_IGh96bjVuVZILH8c-dPeZujcwGP0/s640/ChibiWar_Final_Compo2.jpg" width="640" /&gt;&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgha422xkqfPeomAI-B16HT9PJSPM3GjwcfQAhNut157vkzQhUBpUphaiBooMlm2og3tkFN3OADZtDLpn4ILp2X-xvEW6ZZiuFQKykExg_zqI6hgkNnW_IP66zbEfuu_jRrjwHkrkNm7Neo/s72-c/ChibiWar2.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Werewolf SpeedSculpt for the Zbrush Hunters Competitions</title><link>http://grimngor.blogspot.com/2013/05/hello-everybody-this-is-zbrush-speed.html</link><category>3D</category><category>ansoleaga</category><category>Bust</category><category>cg</category><category>computer graphics</category><category>grimngor</category><category>Javier Ansoleaga</category><category>Lycanthrope</category><category>man</category><category>modeling</category><category>old</category><category>sculpt</category><category>SpeedSculpt</category><category>TurnArround</category><category>Turntable</category><category>Werewolf</category><category>ZBrush</category><category>Zbrush 4.5</category><category>Zbrush 4r5</category><pubDate>Sun, 12 May 2013 23:22:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-2087380220274378120</guid><description>&lt;span style="background-color: white; color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 17px;"&gt;Hello everybody!&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 17px;"&gt;This is a Zbrush speed sculpt&amp;nbsp;werewolf bust from a Sphere, done in 1 hour for the "Zbrush Hunters 5th" competition. This is kind of a new group of Zbrush users that organizes weekly competitions in which you need to do a sculpt with a given topic starting from a sphere and with a time limit of 1 hour. So here it is, I´ve participated in this competition for the third time now and here is the result. As always I went short on time to finish the model as I would have liked to, but I think even with that I keep improving, and that´s the good thing about this competitions, you learn a lot while is so much fun!&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"&gt;&lt;br style="color: #333333; line-height: 17px;" /&gt;&lt;span style="color: #333333; line-height: 17px;"&gt;As always, I hope you like it.&lt;/span&gt;&lt;/span&gt;&lt;span style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="color: #333333;"&gt;&lt;span style="line-height: 17px;"&gt;Link to the competition video where you can see the process of my two sculpts together with the rest of the competitors:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.youtube.com/watch?v=wHpt-zhMNK0&amp;amp;feature=youtu.be"&gt;http://www.youtube.com/watch?v=wHpt-zhMNK0&amp;amp;feature=youtu.be&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The the SpeedSculpt Video of my entry:&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/qQjEUPfzBvU?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
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&lt;div style="text-align: left;"&gt;
&lt;span style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"&gt;&lt;span style="color: #333333; font-family: arial, sans-serif;"&gt;&lt;span style="line-height: 17px;"&gt;And the composed image:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRGih3VaT82cxAwPCX3dkZOtHl_w1n5Un5uSlW7Fd_0QcSRlc7uGxKNG_trX__YUMhhzqvGiUFG2Bfb_xatDTJN2T9-vmnwenL7ytLMvPfGZhIHaURWxMSilZDGJQIOkoB7otbFcSXxs3G/s1600/Licantropo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="231" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRGih3VaT82cxAwPCX3dkZOtHl_w1n5Un5uSlW7Fd_0QcSRlc7uGxKNG_trX__YUMhhzqvGiUFG2Bfb_xatDTJN2T9-vmnwenL7ytLMvPfGZhIHaURWxMSilZDGJQIOkoB7otbFcSXxs3G/s400/Licantropo.jpg" width="400" /&gt;&lt;/a&gt;+&lt;/div&gt;
&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRGih3VaT82cxAwPCX3dkZOtHl_w1n5Un5uSlW7Fd_0QcSRlc7uGxKNG_trX__YUMhhzqvGiUFG2Bfb_xatDTJN2T9-vmnwenL7ytLMvPfGZhIHaURWxMSilZDGJQIOkoB7otbFcSXxs3G/s72-c/Licantropo.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>JUST4FUN First Episode! :D</title><link>http://grimngor.blogspot.com/2013/05/just4fun-first-episode-d.html</link><category>3D</category><category>3d Design</category><category>anatomy</category><category>ansoleaga</category><category>Bust</category><category>cg</category><category>computer graphics</category><category>Girl</category><category>grimngor</category><category>human</category><category>javi</category><category>Javier Ansoleaga</category><category>man</category><category>modeling</category><category>old</category><category>Sculpting</category><category>SpeedSculpt</category><category>woman</category><category>Zbrush 4.5</category><pubDate>Thu, 9 May 2013 18:33:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-6614203338841664620</guid><description>&lt;span style="background-color: white; color: #555555; font-family: arial, sans-serif; font-size: 13px; line-height: 18.1875px;"&gt;This is the first episode of my new "JUST4FUN" series, I am planning to do one of this at least each month, just for practicing my skills and obviusly for having fun and enjoy my 3d Time! :)&lt;br /&gt;Today a Zbrush 4.5 speed sculpt of a Girl bust from a Sphere, done in about 1 hour.&lt;/span&gt;&lt;br style="background-color: white; color: #555555; font-family: arial, sans-serif; font-size: 13px; line-height: 18.1875px;" /&gt;&lt;span style="background-color: white; color: #555555; font-family: arial, sans-serif; font-size: 13px; line-height: 18.1875px;"&gt;I hope you like it.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #555555; font-family: arial, sans-serif; font-size: 13px; line-height: 18.1875px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/cd0ONimNP14?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Zbrush Competitions SpeedSculpt TurnArrounds</title><link>http://grimngor.blogspot.com/2013/03/zbrush-competitions-speedsculpt.html</link><category>3D</category><category>ansoleaga</category><category>Bust</category><category>cg</category><category>computer graphics</category><category>grimngor</category><category>Javier Ansoleaga</category><category>man</category><category>modeling</category><category>old</category><category>sculpt</category><category>SharkMan</category><category>SpeedSculpt</category><category>TurnArround</category><category>Turntable</category><category>Vampire</category><category>ZBrush</category><category>Zbrush 4.5</category><category>Zbrush 4r5</category><pubDate>Thu, 14 Mar 2013 19:01:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-2311117369335579535</guid><description>&lt;span style="background-color: white; color: #333333; font-family: Arial, Helvetica, sans-serif; line-height: 17px;"&gt;Hello everybody!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="background-color: white; color: #333333; line-height: 17px;"&gt;This is a Zbrush speed sculpt Vampire bust from a Sphere, done in 1 hour for the "Zbrush Hunters 1" competition. This is kind of a new group of Zbrush users that organizes weekly competitions in which you need to do a sculpt with a given topic starting from a sphere and with a time limit of 1 hour. So here it is, I´ve participated in this competition the first two weeks and here are the results. I am not so proud of the one since I get into the &lt;/span&gt;&lt;span style="background-color: white; color: #333333; line-height: 17px;"&gt;competition in the last minute not having touch Zbrush in while, but still worth sharing! ;)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Quite happier with the second one! :D&lt;br style="background-color: white; color: #333333; line-height: 17px;" /&gt;&lt;span style="background-color: white; color: #333333; line-height: 17px;"&gt;As always, I hope you like it.&lt;/span&gt;&lt;/span&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="color: #333333;"&gt;&lt;span style="line-height: 17px;"&gt;Link to the competition videos where you can see the process of my two sculpts together with the rest of the competitors:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;1st Week:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #333333; font-family: arial, sans-serif;"&gt;&lt;span style="line-height: 17px;"&gt;&lt;a href="http://www.youtube.com/watch?v=PrsVP2BeNyk&amp;amp;feature=youtu.be"&gt;http://www.youtube.com/watch?v=PrsVP2BeNyk&amp;amp;feature=youtu.be&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="line-height: 17px;"&gt;2nd Week:&lt;/span&gt;&lt;br /&gt;&lt;span style="line-height: 17px;"&gt;&lt;a href="http://www.youtube.com/watch?v=DOKKkId6Ah0&amp;amp;feature=youtu.be"&gt;http://www.youtube.com/watch?v=DOKKkId6Ah0&amp;amp;feature=youtu.be&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="color: #333333; font-family: arial, sans-serif;"&gt;&lt;span style="line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="color: #333333; font-family: arial, sans-serif;"&gt;&lt;span style="line-height: 17px;"&gt;First Week final result:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/8VhH5y2bnuc?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Sec&lt;span style="background-color: white; color: #333333; font-family: arial, sans-serif; font-size: xx-small; line-height: 17px; text-align: start;"&gt;ond Week final result:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/XtdK94p2h_0/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XtdK94p2h_0?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/XtdK94p2h_0?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="color: #333333; font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Playing around with UDK</title><link>http://grimngor.blogspot.com/2013/01/playing-around-with-udk.html</link><category>3D</category><category>ansoleaga</category><category>cg</category><category>dinosaur</category><category>Game Engine</category><category>grimngor</category><category>javi</category><category>Javier Ansoleaga</category><category>lighting</category><category>Low Poly</category><category>modeling</category><category>texturing</category><category>UDK</category><category>Unreal Development Kit</category><category>Unreal Engine</category><pubDate>Mon, 14 Jan 2013 09:17:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-6618050293026345502</guid><description>Hey people!&lt;br /&gt;Just because I am so excited with this (ant is pretty simple though), I am here sharing my last experiment with you! I´ve been playing around with the UDK (Unreal Development Kit) due to a job offer profile where they ask for the ability to import/export models between Max and UDK. So in order to fit the profile I´ve learned that process taking my "Imoceratops" as example.&lt;br /&gt;And here it is, this is the result!!&lt;br /&gt;I am really looking forward to finish al my current proyects and give some attention to UDK, cause it´s pretty awesome! :D&lt;br /&gt;As always, hope you like it!&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://sphotos-a.ak.fbcdn.net/hphotos-ak-frc1/736634_10200256831445077_961910017_o.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="384" src="http://sphotos-a.ak.fbcdn.net/hphotos-ak-frc1/736634_10200256831445077_961910017_o.jpg" width="640" /&gt;&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Anatomy Study Sculpting Finished</title><link>http://grimngor.blogspot.com/2013/01/anatomy-study-sculpting-finished.html</link><category>3D</category><category>anatomy</category><category>ansoleaga</category><category>cg</category><category>Design</category><category>human</category><category>javi</category><category>Javi Ansoleaga</category><category>Javier Ansoleaga</category><category>male</category><category>modeling</category><category>realistic</category><category>Sculpting</category><category>TurnArround</category><category>Turntable</category><category>zbrush 4r4</category><pubDate>Fri, 11 Jan 2013 16:17:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-5876257358857134679</guid><description>Hello again everybody!&lt;br /&gt;
I finally finished sculpting this model wich was intended to be an anatomical study as realistic as posible, and in the meantime, I´ve learned a lot of anatomy for organic modeling purposes.&lt;br /&gt;
I hope you like it!&lt;br /&gt;
As always, Critiques are more than welcome!&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif2nCp_mK-g946WphQvuwAnOeL9eSSyydchcUa6rD-VwWo2UdiGUjVWCUDkW0nBLpj8G4NBiSCzPNW1kA5nE_4SbMVt1BF5FIq4wYwYXEC23CVhs7FbNvrA0xlsZM1J5K5Rj6VWCVOfn6C/s1600/FinalSculpt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif2nCp_mK-g946WphQvuwAnOeL9eSSyydchcUa6rD-VwWo2UdiGUjVWCUDkW0nBLpj8G4NBiSCzPNW1kA5nE_4SbMVt1BF5FIq4wYwYXEC23CVhs7FbNvrA0xlsZM1J5K5Rj6VWCVOfn6C/s640/FinalSculpt.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif2nCp_mK-g946WphQvuwAnOeL9eSSyydchcUa6rD-VwWo2UdiGUjVWCUDkW0nBLpj8G4NBiSCzPNW1kA5nE_4SbMVt1BF5FIq4wYwYXEC23CVhs7FbNvrA0xlsZM1J5K5Rj6VWCVOfn6C/s72-c/FinalSculpt.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Hands Sculpting</title><link>http://grimngor.blogspot.com/2012/12/hands-sculpting.html</link><category>ansoleaga</category><category>cg design 3d design</category><category>grimngor</category><category>Hands</category><category>humanm anatomy</category><category>javi</category><category>Javier Ansoleaga</category><category>modeling</category><category>realistic</category><category>scultpting zbrush 4r4</category><pubDate>Wed, 5 Dec 2012 23:51:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-7908663936279699926</guid><description>Hi just a quick Wip here,&lt;br /&gt;
After a lot of work I finally finished sculpting this hands meant to be as realistic as posible.&lt;br /&gt;Please any critique or advice will be more than welcome! :D&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXNu37f_5gu028X88ATmNyIPETuG4W3fjTCKLdwQTHrv2hwXqVWtmBfzgqSJqn3xFRWnA6rWCu8midjRarmhdEWYrO-Bg7jAkgk2pXIqx1lngXSJ1ZzwQQxf8dbVzcMGNxldbh_y12Ym3t/s1600/Hands.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXNu37f_5gu028X88ATmNyIPETuG4W3fjTCKLdwQTHrv2hwXqVWtmBfzgqSJqn3xFRWnA6rWCu8midjRarmhdEWYrO-Bg7jAkgk2pXIqx1lngXSJ1ZzwQQxf8dbVzcMGNxldbh_y12Ym3t/s400/Hands.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXNu37f_5gu028X88ATmNyIPETuG4W3fjTCKLdwQTHrv2hwXqVWtmBfzgqSJqn3xFRWnA6rWCu8midjRarmhdEWYrO-Bg7jAkgk2pXIqx1lngXSJ1ZzwQQxf8dbVzcMGNxldbh_y12Ym3t/s72-c/Hands.JPG" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Kabalite Warrior LowPoly WIP. DoW 2 Mod  project.</title><link>http://grimngor.blogspot.com/2012/12/kabalite-warrior-lowpoly-wip-dow-2-mod.html</link><category>3Ds Max</category><category>40k</category><category>cg</category><category>Dark Eldar</category><category>Dawn of War 2</category><category>javi</category><category>Javier Ansoleaga</category><category>Kabalite Warrior</category><category>modeling</category><category>Warhammer</category><category>Warpstorm over Aurelia</category><category>WoA</category><pubDate>Wed, 5 Dec 2012 23:35:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-4179886281381239846</guid><description>Hi all,&lt;br /&gt;
This is a project I am working on, is a character intended to be in a game some day!&lt;br /&gt;
I am doing this as part of a mod for the game Dawn of War 2 on wich I am collaborating as 3d artist. This is only the begining I still need to detail it in Zbrush, paint, rigging, animating, etc. I will show you my advances soon.&lt;br /&gt;
As always, hope you like it!&lt;br /&gt;
Critiques welcome!&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC4uRhd7fjGQNcQxHzYNB1USIjkAMTOzimkCpJ-f4jcWrRw7l8OuiOJ6G3dsdnfpwklVFrwqwEEcTz9xbqj4-B7lBt4PGBsQIMpgHWSopprn3QmTeRlcvymM6nzj16zandz-_UJ1ZnURDM/s1600/LowPoly.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="385" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC4uRhd7fjGQNcQxHzYNB1USIjkAMTOzimkCpJ-f4jcWrRw7l8OuiOJ6G3dsdnfpwklVFrwqwEEcTz9xbqj4-B7lBt4PGBsQIMpgHWSopprn3QmTeRlcvymM6nzj16zandz-_UJ1ZnURDM/s400/LowPoly.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC4uRhd7fjGQNcQxHzYNB1USIjkAMTOzimkCpJ-f4jcWrRw7l8OuiOJ6G3dsdnfpwklVFrwqwEEcTz9xbqj4-B7lBt4PGBsQIMpgHWSopprn3QmTeRlcvymM6nzj16zandz-_UJ1ZnURDM/s72-c/LowPoly.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Bunny teddy in Zbrush</title><link>http://grimngor.blogspot.com/2012/12/hi-again-this-time-i-came-with-birthday.html</link><category>3Ds Max</category><category>ansoleaga</category><category>birthday</category><category>bunny</category><category>cg design</category><category>grimngor</category><category>javi</category><category>Javier Ansoleaga</category><category>modeling</category><category>Paloma Téllez</category><category>Sculpting</category><category>teddy</category><category>Zbrush 4R3</category><pubDate>Wed, 5 Dec 2012 23:21:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-4663267989669938798</guid><description>Hi again,&lt;br /&gt;
This time I came with a birthday present I did a couple of months ago for my princess, and another great artist, Paloma Téllez.(&lt;a href="http://lazosytrazos.blogspot.co.uk/"&gt;http://lazosytrazos.blogspot.co.uk/&lt;/a&gt;,&amp;nbsp;&lt;a href="http://rendidalarte.blogspot.co.uk/search/label/fotos"&gt;http://rendidalarte.blogspot.co.uk/search/label/fotos&lt;/a&gt;)&lt;br /&gt;
This was done from a real bunny teddy she did, and I just take the concept and did it on 3d, is just a Zbrush work, sculpting, texturing and rendering in Zbrush.&lt;br /&gt;
Hope you like it.&lt;br /&gt;
Attached are the final render and the original teddy.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbHoRk6iC_hqQih0UhlkOEauCLhjZvrrL_yFNkj7YGC0YIQfPnm7e7UNJzYucYORv7vG2kchCSVl9czuwOQh1M9-YFKARFfLFH92Qccza8ukLvnaKeS36pTxNcnHYZORQsblPL9Uf6iNjU/s1600/476602_10151009159850519_1690245021_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbHoRk6iC_hqQih0UhlkOEauCLhjZvrrL_yFNkj7YGC0YIQfPnm7e7UNJzYucYORv7vG2kchCSVl9czuwOQh1M9-YFKARFfLFH92Qccza8ukLvnaKeS36pTxNcnHYZORQsblPL9Uf6iNjU/s320/476602_10151009159850519_1690245021_o.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRLJ-4WbalfuUowy866ZCFZi56M8CH0CiZdA8i5hIgABPTihzrJrzgtxnxy762CCbcVyjv1_-fOEtF6-Ewo41CZ_2kSWqYjpwi_0v8ATPsAQcVkeJ2pC8UxByaIq638gKHEsBpWT5WOsSP/s72-c/Render.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>"Imoceratops" Organic finished</title><link>http://grimngor.blogspot.com/2012/12/imoceratops-organic-finished.html</link><category>3D</category><category>3D Max</category><category>ansoleaga</category><category>cg design</category><category>character</category><category>dinosaur</category><category>dragon</category><category>grimngor</category><category>javi</category><category>javier</category><category>lowpoly</category><category>modeling</category><category>Photoshop</category><category>Sculpting</category><category>ZBrush</category><pubDate>Wed, 5 Dec 2012 23:14:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-1385411219757103431</guid><description>Hi again people,&lt;br /&gt;
This my final project for the last Master degree I did on CICE, is... Well I don't know what it is exactly but I toke some inspiration from dinosaurs, dragons, bulls and gorillas. I must say this project was so difficult at the beginning in the designing phases with a lot of changes in the way until I finally chose the final design. I am very glad of this project once it finished and I must say thanks to Victor Sanz Fernandez (&lt;a href="http://igovictor.deviantart.com/gallery/"&gt;http://igovictor.deviantart.com/gallery/&lt;/a&gt;) a wonderful artist who did some concept art for me based on my original designs and ideas. Thank you!&lt;br /&gt;
I am planning on use this model on my reel once I have finished a couple of projects more. And almost for sure, it will get some updates with some props.&lt;br /&gt;
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About the process I followed what is startin to be my main workflow. Main blocking in Zbrush along with modeling and final details, retopologize in TopoGun, Uv Layout from Zbrush and perfectioned on 3dsMax, Painted in Zbrush, material configuration on Max, and final render and lighting.&lt;br /&gt;
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You can see an image from the&amp;nbsp;highpoly&amp;nbsp;and lowpoly comparison, the concept from Victor and a couple of turnarrounds.&lt;br /&gt;
Hope you like it!&lt;br /&gt;
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&lt;span id="goog_765777306"&gt;&lt;/span&gt;&lt;span id="goog_765777307"&gt;&lt;/span&gt;&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8XCGU2jSA7TfUNHbcvnOcSXl3NssTF8uPY2cCtsmrEnJVXGsnmSbX6S_G2x35h43tCz_LoW6tYF6hCUdIb-w7HXlwsCfR7WyiiaHdw82KaY60teB2foXhav75Gu-_CfsPzXaS-emfyycP/s72-c/Render_Comparacion.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Tributo a Pascal Blanché</title><link>http://grimngor.blogspot.com/2012/03/tributo-pascal-blanche.html</link><category>anatomy</category><category>ansoleaga</category><category>art</category><category>beauty</category><category>brush</category><category>cg</category><category>character</category><category>graphic design</category><category>grimngor</category><category>human</category><category>javi</category><category>javier</category><category>mermaid</category><category>modeling</category><category>pascal blanche</category><category>Portfolio</category><category>realism</category><category>sirena</category><category>WIP</category><category>ZBrush</category><pubDate>Tue, 20 Mar 2012 12:46:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-2260448381903585780</guid><description>Hola todos! Este es mi último proyecto. El diseño orginial es obra del gran Pascal Blanché, yo sólo lo he modelado en Zbrush unos años después. &lt;img alt="" border="0" class="inlineimg" src="http://www.cg-node.com/images/smilies/aiwebs_011.gif" title="Aiwebs 011" /&gt;&lt;br /&gt;&lt;br /&gt;Este proyecto no está acabado, pero&amp;nbsp;ya sólo le quedan algunos retoques finales, hecer la retopología, mapas, renderizar en Max y componer en Photoshop. Pero como siempre agradeceré cualquier comentario, consejo o crítica constructiva!&lt;br /&gt; Gracias a todos, y espero que os guste!&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMSPCAW32bByOeL33RJQj7t1V1i1SLuAMjHETKUXoapDDs8A1fqpGhwZD9DOIA4f7xeX3qbm1e4rCdR2eibN2KtOyDGnmb1epzWTVwKKl9WnudyRS-rke1YjeHLofGjxe9p3_Yyd0KT9SI/s1600/RenderZ_02_PB.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="634" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMSPCAW32bByOeL33RJQj7t1V1i1SLuAMjHETKUXoapDDs8A1fqpGhwZD9DOIA4f7xeX3qbm1e4rCdR2eibN2KtOyDGnmb1epzWTVwKKl9WnudyRS-rke1YjeHLofGjxe9p3_Yyd0KT9SI/s640/RenderZ_02_PB.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNtwkg7VmC7PGc3JgwCJJvsdGnB1QAG2rOe0-Hzp6rTOwDekpJf3vwLRL_lE0ops3Mub0dwVNIa2wDRrdkEdGYdQQHXVayh9SXY0cI5oqb8-bmds1hT2KDltJWopGwTxb-ZhuKMZP44ib3/s1600/RenderZ_03_PB.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="634" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNtwkg7VmC7PGc3JgwCJJvsdGnB1QAG2rOe0-Hzp6rTOwDekpJf3vwLRL_lE0ops3Mub0dwVNIa2wDRrdkEdGYdQQHXVayh9SXY0cI5oqb8-bmds1hT2KDltJWopGwTxb-ZhuKMZP44ib3/s640/RenderZ_03_PB.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMSPCAW32bByOeL33RJQj7t1V1i1SLuAMjHETKUXoapDDs8A1fqpGhwZD9DOIA4f7xeX3qbm1e4rCdR2eibN2KtOyDGnmb1epzWTVwKKl9WnudyRS-rke1YjeHLofGjxe9p3_Yyd0KT9SI/s72-c/RenderZ_02_PB.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Gnomo Pintado !!</title><link>http://grimngor.blogspot.com/2012/02/gnomo-pintado.html</link><category>anatomy</category><category>anorexic</category><category>ansoleaga</category><category>art</category><category>brush</category><category>cg</category><category>character</category><category>gnome</category><category>Goblin</category><category>grimngor</category><category>hair</category><category>javi</category><category>javier</category><category>modeling</category><category>painting</category><category>realism</category><category>Sculpting</category><category>texturing</category><category>WIP</category><category>ZBrush</category><pubDate>Sun, 19 Feb 2012 19:48:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-7090384537681481736</guid><description>Hola a todos. Os traigo por fin el Goblin/Gnomo terminado! Ya sólo falta vestirlo, pero bueno, vamos por pasos.&amp;nbsp;Esta pintado íntegramente a mano en Zbrush. Es el primer modelo completo&amp;nbsp;que pinto sin usar texturas.&amp;nbsp;Para lograr el resultado final se pinta por capas todo el modelo y con pinceles muy poco definidos, de forma que al final todas las capas se entremezclan y se consigue un color homogéneo con matices. Todo esto gracias a los conocimientos adquiridos en el Máster que estoy cursando ahora mismo. Por cierto, la última imagen es una prueba de pelo que hice con FiberMesh, una de las nuevas características de&amp;nbsp;la útlima actualización de Zbrush. Espero que os guste:&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjec9DpXyC5M48FRIJmfGtAafLEA7Fr5ZqbXdkDCW6GCfM9xQyVOUKmWrh_vtdFAzjHfWfgTi7xyTOu5iUwzWds36ZW0eTe2O2G4ASoWX-29FRP8KF0VJiVjpRUpIOTmvQ1ez5bM0O5_Qqb/s1600/Final_Cara01.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="418" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjec9DpXyC5M48FRIJmfGtAafLEA7Fr5ZqbXdkDCW6GCfM9xQyVOUKmWrh_vtdFAzjHfWfgTi7xyTOu5iUwzWds36ZW0eTe2O2G4ASoWX-29FRP8KF0VJiVjpRUpIOTmvQ1ez5bM0O5_Qqb/s640/Final_Cara01.JPG" width="640" /&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHDF1v42bSpI7peLSb1_Ko6sj_V4aZky1c5OUtvYoFCKNqg6zIGnaJv70_vQO88zBnz8u7cKrdlxweB-A0kxzuE59Dm5ndnbs6equfsz6mIVbhcWwjXXUsRGAO1aFZH5dzrfX3nqbtZ9w4/s1600/Final_Cara_Con01.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="418" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHDF1v42bSpI7peLSb1_Ko6sj_V4aZky1c5OUtvYoFCKNqg6zIGnaJv70_vQO88zBnz8u7cKrdlxweB-A0kxzuE59Dm5ndnbs6equfsz6mIVbhcWwjXXUsRGAO1aFZH5dzrfX3nqbtZ9w4/s640/Final_Cara_Con01.JPG" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYy-Wa67_H_LdhUYpMVsIgbvJ-g_tnYBAarxaP3WBGZn7ZSnvQ5GEbxOl5rFQPTbCL36WlHrKI64wyusBKfYh5MtyQ1dQzj8ns02a0Q6Hhs9KKSC5cXMpKqlFLu036D8D6SeEnXdzFapiI/s72-c/Final_Cuerpo01.JPG" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title/><link>http://grimngor.blogspot.com/2012/01/hola-todos-otra-vez.html</link><category>anatomy</category><category>ansoleaga</category><category>art</category><category>beauty</category><category>brush</category><category>cg</category><category>character</category><category>face</category><category>grimngor</category><category>human</category><category>javi</category><category>javier</category><category>modeling</category><category>Portfolio</category><category>realism</category><category>Sculpting</category><category>skin</category><category>WIP</category><category>woman</category><pubDate>Tue, 17 Jan 2012 02:01:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-6903131704462027523</guid><description>Hola a todos, otra vez... Bueno aquí está el principio del que espero sea uno de los personajes de mi demoreel. Es al mismo tiempo mi primer modelo femenino. He intentado hacerla anatómicamente correcta y realista, vosotros juzgáis. Está hecha entera en Zbrush, use una foto de referencia de 3d.sk para el modelado, tuve problemas, sobretodo en los ojos y la cadera. Para texturizarla he usado spotlight, una herramienta de Zbrush con la que proyectas imágenes sobre el modelo. También me pasé una rato jugueteando con el Wax Preview, y la verdad, me encanta el resultado para lo sencillo que es.&lt;br /&gt;
Ahora estoy esperando a que salga la nueva actualización de Zbrush para ponerle pelo. Y en un futuro cercano la vestiré, le pondré "complementos", le daré una pose, etc, posteare avances encuanto estén.&lt;br /&gt;
Enfin, espero que os guste:&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuYJ9a81vqqJLlaEdHdbzq1KgFdRhus2Tuw9KQlHeMg9ejZtz6XQFtVto1yZita1YMkb7Gif1CPLG04gbzScKSOMizB-6sHzSdsmgyqVu-uqmVpI5bQunDcv2HcJ6yc2liWWXqjtyFsZmJ/s1600/RealisticWoman_Face.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuYJ9a81vqqJLlaEdHdbzq1KgFdRhus2Tuw9KQlHeMg9ejZtz6XQFtVto1yZita1YMkb7Gif1CPLG04gbzScKSOMizB-6sHzSdsmgyqVu-uqmVpI5bQunDcv2HcJ6yc2liWWXqjtyFsZmJ/s320/RealisticWoman_Face.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFmHZE5uIHBmsUmsNzI_NoaLcB6i0A7QEO1H_lzx8tur4SkK3e75g3MzVvQsn3xArzbUusOZFM_kA5N_P3WyPIDrfacyTfccCmq3Cy25okt2f9RleIcN78scx3ojrWkyyJAUZRShRDJtxW/s1600/RealisticWoman_Views.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFmHZE5uIHBmsUmsNzI_NoaLcB6i0A7QEO1H_lzx8tur4SkK3e75g3MzVvQsn3xArzbUusOZFM_kA5N_P3WyPIDrfacyTfccCmq3Cy25okt2f9RleIcN78scx3ojrWkyyJAUZRShRDJtxW/s320/RealisticWoman_Views.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/dupcdEBKEog?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuYJ9a81vqqJLlaEdHdbzq1KgFdRhus2Tuw9KQlHeMg9ejZtz6XQFtVto1yZita1YMkb7Gif1CPLG04gbzScKSOMizB-6sHzSdsmgyqVu-uqmVpI5bQunDcv2HcJ6yc2liWWXqjtyFsZmJ/s72-c/RealisticWoman_Face.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Practicas de Anatomía</title><link>http://grimngor.blogspot.com/2012/01/practicas-de-anatomia.html</link><category>anatomy</category><category>ansoleaga</category><category>art</category><category>brush</category><category>cg</category><category>Eye</category><category>face</category><category>grimngor</category><category>human</category><category>javi</category><category>javier</category><category>modeling</category><category>Mouth</category><category>realism</category><category>Sculpting</category><category>video</category><category>ZBrush</category><pubDate>Tue, 17 Jan 2012 01:46:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-7619190200111043532</guid><description>Os traigo un par de&amp;nbsp;bocetillos que hice el otro día en un ratito para practicar un poco de anatomía. Espero que os guste:&lt;br /&gt;
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&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/b09uEc3pca8?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/uPvjPIuIAfU?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title/><link>http://grimngor.blogspot.com/2011/12/hola-todos-otra-vez-hoy-os-traigo-un.html</link><category>anatomy</category><category>ansoleaga</category><category>art</category><category>cg</category><category>character</category><category>Cobra</category><category>Digital</category><category>face</category><category>grimngor</category><category>javi</category><category>javier</category><category>modeling</category><category>Photoshop</category><category>Portfolio</category><category>render</category><category>Sculpting</category><category>snake</category><category>texturing</category><category>Yuan-Ti</category><category>ZBrush</category><pubDate>Tue, 13 Dec 2011 23:55:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-4460045163405487931</guid><description>Hola a todos otra vez!&lt;br /&gt;
Hoy os traigo un modelo que hice hace un mes, pero que faltaba por retocar algunas cosillas y detallar.&lt;br /&gt;
Bueno poco que contar sobre este modelo, use mis crecientes&amp;nbsp;conocimientos de anatomía junto a algunas referencias de cobras y serpientes y esto es lo que salió. Me costó un poco fijar las proporciones, pero lo peor han sido las escamas, un auténtico "trabajo de chinos", (están hechas a mano). Por último comentaros que he descubierto muy gratamente los render passes de Zbrush para luego componerlos en Photoshop.&lt;br /&gt;
En fin, espero que os guste el resultado:&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6SSD1IvfcUOc1P2zmdoUigyxJR4dr6-JzsDowmCKs5ikBaax5ZWy2Cm51HIivhajutycpqZKmQi0PkVRW0u4Yi_n3iuaQCMY8OJsZnn3X0WO3ORIoYktz9ArjZTTGx9LweoGcPntMbCC/s1600/Yuan-ti_Final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6SSD1IvfcUOc1P2zmdoUigyxJR4dr6-JzsDowmCKs5ikBaax5ZWy2Cm51HIivhajutycpqZKmQi0PkVRW0u4Yi_n3iuaQCMY8OJsZnn3X0WO3ORIoYktz9ArjZTTGx9LweoGcPntMbCC/s640/Yuan-ti_Final.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJj8in7GonB2K_v7rsEN5JIIeMU-SnC8djAfiIeDGA-csRY_wjyi3DvMgHxYQGX5fO-T9aplb9-gt8vKB2Dl9NJ85jq5Vit_oToMVcHDz8QFaqj-UzlunenTY1O16FpfVPtgdsX5LAUdaR/s1600/Yuan-ti_Side.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="424" oda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJj8in7GonB2K_v7rsEN5JIIeMU-SnC8djAfiIeDGA-csRY_wjyi3DvMgHxYQGX5fO-T9aplb9-gt8vKB2Dl9NJ85jq5Vit_oToMVcHDz8QFaqj-UzlunenTY1O16FpfVPtgdsX5LAUdaR/s640/Yuan-ti_Side.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6SSD1IvfcUOc1P2zmdoUigyxJR4dr6-JzsDowmCKs5ikBaax5ZWy2Cm51HIivhajutycpqZKmQi0PkVRW0u4Yi_n3iuaQCMY8OJsZnn3X0WO3ORIoYktz9ArjZTTGx9LweoGcPntMbCC/s72-c/Yuan-ti_Final.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Gnomo/Brujo WIP</title><link>http://grimngor.blogspot.com/2011/12/gnomobrujo-wip.html</link><category>anatomy</category><category>anorexic</category><category>ansoleaga</category><category>Digital</category><category>elf</category><category>face</category><category>gnome</category><category>Goblin</category><category>grimngor</category><category>javi</category><category>javier</category><category>modeling</category><category>old</category><category>realism</category><category>Sculpting</category><category>shapes</category><category>warlock</category><category>WIP</category><category>Wrinkles</category><category>ZBrush</category><pubDate>Mon, 12 Dec 2011 01:25:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-3692108453170185508</guid><description>Hola a todos de nuevo! Os traigo uno de los nuevos proyectos en los que estoy trabajando actualmente. Es una especie de Gnomo/Brujo bastante viejo. Aún le quedan algunos retoques más los detalles, los accesorios y pintarlo pero bueno creo que va bien. Espero que os guste:&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0bjOXdWezsmMP3K-TOiYL6t4lTOKU5d6BN4LvOQaoGUE7CXqe-CsA_sK7nJZL11kYFydcq3aDUyYTQNGy1d6flBD3UM1cL1U6oc-HhNAyYtqu_-KteesMTtn8yb5yaYKn2hjA9lvyjiil/s1600/Gnomo_WIP2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="392" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0bjOXdWezsmMP3K-TOiYL6t4lTOKU5d6BN4LvOQaoGUE7CXqe-CsA_sK7nJZL11kYFydcq3aDUyYTQNGy1d6flBD3UM1cL1U6oc-HhNAyYtqu_-KteesMTtn8yb5yaYKn2hjA9lvyjiil/s640/Gnomo_WIP2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0bjOXdWezsmMP3K-TOiYL6t4lTOKU5d6BN4LvOQaoGUE7CXqe-CsA_sK7nJZL11kYFydcq3aDUyYTQNGy1d6flBD3UM1cL1U6oc-HhNAyYtqu_-KteesMTtn8yb5yaYKn2hjA9lvyjiil/s72-c/Gnomo_WIP2.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title/><link>http://grimngor.blogspot.com/2011/11/hola-todos-de-nuevo-os-traigo-un-busto.html</link><category>ansoleaga</category><category>art</category><category>brush</category><category>brute</category><category>caveman</category><category>cg</category><category>character</category><category>Digital</category><category>face</category><category>grimngor</category><category>human</category><category>javi</category><category>javier</category><category>man</category><category>modeling</category><category>realism</category><category>Sculpting</category><category>skin</category><category>ZBrush</category><pubDate>Thu, 17 Nov 2011 11:52:00 +0100</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-3574011253960658904</guid><description>Hola a todos de nuevo!&lt;br /&gt;
&amp;nbsp;Hoy os traigo un busto que he hecho mitad en mis ratos libres, mitad como parte de la primera entrega del nuevo Máster de Modelado de Personajes que empecé la semana pasada en CICE.&lt;br /&gt;
El diseño en principio era un bicho muy raro con parted de gorila y partes alguien muy feo... (Con la última aprte se ha quedado). Pero al final lo acabé humanizando un poco más.&lt;br /&gt;
Para modelarlo empecé con un esfera y fui sacando las formas básicas con "Dynamesh". Tras lo cual el modelado integro lo he hecho con la brochas "ClayBuildUp" y "Move". Finalmente utilizé la "Standar" con diversos alphas para los detalles.&lt;br /&gt;
Me han ayudado mucho en todo el proceso de modelado los conocimientos de anatomía adquiridos mientras hacia el personaje realista, que aún sigue en progreso.&lt;br /&gt;
Para pintarlo he utilizado una foto real proyectada con Spotlight.&lt;br /&gt;
Y eso es todo, espero que os guste!&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj26HSyFob_ohdKpFcyNqh1XQRoAkcuoaKiCM-BMWJDQzZmhxtA2LUE0Og6wULK2dKNGv05rTOJeJhHEOb6gTURBw2i0U_Qp901riyZiZSrsFbJTwFcC3OegLine4YnxxFGXamPI7OcOxvb/s1600/Bruto_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="458" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj26HSyFob_ohdKpFcyNqh1XQRoAkcuoaKiCM-BMWJDQzZmhxtA2LUE0Og6wULK2dKNGv05rTOJeJhHEOb6gTURBw2i0U_Qp901riyZiZSrsFbJTwFcC3OegLine4YnxxFGXamPI7OcOxvb/s640/Bruto_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj26HSyFob_ohdKpFcyNqh1XQRoAkcuoaKiCM-BMWJDQzZmhxtA2LUE0Og6wULK2dKNGv05rTOJeJhHEOb6gTURBw2i0U_Qp901riyZiZSrsFbJTwFcC3OegLine4YnxxFGXamPI7OcOxvb/s72-c/Bruto_01.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Cabeza Terminada</title><link>http://grimngor.blogspot.com/2011/07/cabeza-terminada.html</link><category>alpha</category><category>anatomy</category><category>ansoleaga</category><category>art</category><category>bone</category><category>brush</category><category>cg</category><category>character</category><category>face</category><category>graphic design</category><category>grimngor</category><category>human</category><category>javi</category><category>javier</category><category>modeling</category><category>realism</category><category>Sculpting</category><category>skin</category><category>WIP</category><category>ZBrush</category><pubDate>Tue, 5 Jul 2011 17:51:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-6146308835866797157</guid><description>Os presento una pequeña parte del proyecto en el que estoy trabajando. Es un personaje de corte realista, hecho integramente en ZBrush. Tiene constitución de héroe, puesto que el objetivo que sigo con este proyecto es aprender anatomía para usar esos conocimientos en futuros Proyectos. Y un humano de constitución fuerte/fibroso, es ideal para el propósito.&lt;br /&gt;
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De momento os traigo sólo la cabeza, que ha seguido un proceso en 3 pasos, como veis en las imágenes.&lt;br /&gt;
Lo primero fue esculpir a groso modo las formas básicas del cráneo que más tarde tendrían repercusión en el rostro final. Los huesos más importantes en este proceso fueron el Cigomático al completo, la Mandíbula y los huesos entorno al globo ocular. Asi mismo hice la masa principal que conforman los huesos del maxilar superior e inferior. Para esto use principalmente el ClayTubes Brush, y algo de Pinch más Flatten.&lt;br /&gt;
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El segundo paso fueron los músculos, una vez más, esculpí todos aquellos bloques de músculos principales que más tarde tendrían repercusión en el rostro a la hora de poner la piel.&lt;br /&gt;
Entre los más importantes El Maxilar, el Temporal, el Frontal, los músculos orbiculares de labios y ojos, los Cigomáticos, etc. Para&amp;nbsp;dicho propósito&amp;nbsp;use el ClayTubes para las formas básicas y el Rake para darle el aspecto de músculos, siempre enmascarando la zona a esculpir previamente. Use algo de Standar más Pinch/Inflate en los párpados, que fue sin duda la zona más difícil junto a los labios.&lt;br /&gt;
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Por último hice toda la piel y grasa que conforma, junto a huesos y músculos, el rostro humano. Después de muchas horas, por fin acabé la cabeza, y parte del cuello. Dónde más problemas&amp;nbsp;tuve&amp;nbsp;fue con diferencia en los ojos. Finalmente lo he conseguido, enmascarando para hacer la superposición del párpado superior con el inferior, y usando el Standar Brush, con un alfa circular para hacer el borde del párpado y las lineas de grosor del mismo. He usado el Pinch brush para darle los retoques finales. Y obviamente Move brush continuamente para reajustar la forma de los parados al rededor del globo ocular.&lt;br /&gt;
Durante todo el proceso las formas básicas del cráneo sufren muchos cambios, ya que al esculpir, se deforman ciertas zonas y hay que corregirlas continuamente desde distintos puntos de vista, siempre usando principalmente el Move Brush.&lt;br /&gt;
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El resto de la cara no me costó tanto,&amp;nbsp;usé principalmente el ClayTubes Brush sin Alfa para ir esculpiendo las formas básicas de la cara que crea la piel. Y algo de Standar +Pinch para los detalles, como labios, nariz y orejas.&lt;br /&gt;
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No me enrrollo más, espero que os guste:&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheg4FhErqsFsamdSUaER5WxjZituq7vCZRXFY7OKogFILvmd6fvW6H0RKbkGyvfj7rnHcKwq18EqXUgmPkPG_TvIePR3_DJ_1IhECXMeYNwPB59-y70jb3kYCLMraY_uTgAADnDPx38NKC/s1600/Head_Skull_BPR.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="528" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheg4FhErqsFsamdSUaER5WxjZituq7vCZRXFY7OKogFILvmd6fvW6H0RKbkGyvfj7rnHcKwq18EqXUgmPkPG_TvIePR3_DJ_1IhECXMeYNwPB59-y70jb3kYCLMraY_uTgAADnDPx38NKC/s640/Head_Skull_BPR.JPG" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfukAPVMDeQTTEw3UEQQZf1FWh9ys50z5V4erGmsBCZfYFpYRrXzbumAQbgWVPdKBk9VRiaT-uuGPIKgciwP7LeKJVyiXkWBMTJyOTfp8CkCE6PoYUksh739dHhzLLGdYTUkXjMp4r9ZLN/s1600/FinalHead_BPR.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="534" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfukAPVMDeQTTEw3UEQQZf1FWh9ys50z5V4erGmsBCZfYFpYRrXzbumAQbgWVPdKBk9VRiaT-uuGPIKgciwP7LeKJVyiXkWBMTJyOTfp8CkCE6PoYUksh739dHhzLLGdYTUkXjMp4r9ZLN/s640/FinalHead_BPR.JPG" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheg4FhErqsFsamdSUaER5WxjZituq7vCZRXFY7OKogFILvmd6fvW6H0RKbkGyvfj7rnHcKwq18EqXUgmPkPG_TvIePR3_DJ_1IhECXMeYNwPB59-y70jb3kYCLMraY_uTgAADnDPx38NKC/s72-c/Head_Skull_BPR.JPG" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>DemoReel (CICE)</title><link>http://grimngor.blogspot.com/2011/06/demoreel-cice.html</link><category>3D Max</category><category>ansoleaga</category><category>art</category><category>cg</category><category>character</category><category>Digital</category><category>editing</category><category>elvis</category><category>fat</category><category>graphic design</category><category>grimngor</category><category>javi</category><category>javier</category><category>Jeffrey</category><category>mental ray</category><category>modeling</category><category>rabbit</category><category>rigging</category><category>sack</category><category>TurnArround</category><pubDate>Wed, 29 Jun 2011 01:30:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-5499476694762054342</guid><description>Bueno aquí esta, porfin,&amp;nbsp;mi DemoReel acabada que tenía que entregar para la escuela.&lt;br /&gt;
Aún estoy trabajando en la mia propia personal (ajena a CICE) y espero poder tenerla lista pronto y que supere con creces a esta. Lo que más me costó fue con diferencia el montaje de la misma en Premiere, ya que la Edición de Video no es lo mio, pero he aprendido bastante, sobre todo de la parte de sonido, de la parte visual si que sabía algo más. Espero que os guste:&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/JcLpS6PFfHY?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Nuevo PortFolio en CG Society</title><link>http://grimngor.blogspot.com/2011/06/nuevo-portfolio-en-cg-society.html</link><category>3D Max</category><category>animation</category><category>ansoleaga</category><category>cg</category><category>character</category><category>elvis</category><category>facial</category><category>fat</category><category>graphic design</category><category>grimngor</category><category>human</category><category>javi</category><category>javier</category><category>Jeffrey</category><category>man</category><category>modeling</category><category>Portfolio</category><category>rigging</category><category>skinning</category><category>texturing</category><pubDate>Wed, 15 Jun 2011 20:41:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-6692148958799496492</guid><description>Sé que hace tiempo que no actualizo, pero es que ahora mismo estoy bastante liado preparando el Corto y la DemoReel, espero poder subir nuevos trabajos pronto.&lt;br /&gt;
De momento so traigo una nueva pose de Jeffrey y un link a mi Portfolio: Click aquí: &lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://grimngor.cgsociety.org/gallery/"&gt;&lt;span style="font-size: x-large;"&gt;&lt;strong&gt;Ir a Portfolio de Javi&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMZ-yMuzB7jOwCC0WOz8GZDHriB5XOg5RGmptot_Fxjj800Ls3b_eRGQ3G65c-q-QSbDesD_zrx3pBOOXZJZ5PfFXD-Zj4u-PLfJtKrZjpLverNdkf4e4mGv0e7OCYNQLz4efRQyG-LFpb/s1600/Cartel_Clases_ESIC_DEFINITIVO.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMZ-yMuzB7jOwCC0WOz8GZDHriB5XOg5RGmptot_Fxjj800Ls3b_eRGQ3G65c-q-QSbDesD_zrx3pBOOXZJZ5PfFXD-Zj4u-PLfJtKrZjpLverNdkf4e4mGv0e7OCYNQLz4efRQyG-LFpb/s1600/Cartel_Clases_ESIC_DEFINITIVO.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi3BgRT4suH5pbbIQcSVD2hZLCxB5lvwwEVDEw0AHcBMPO3mDMxVHIJpqpVGQnNEhFAhJ2q67w7qi-9y5PqqZHZfHrXtBtQLhxIJTudRhOiGh6bPuy_I-uAjYMc2rDrgvLUGCxTmvbGYwY/s72-c/Jeff_Pose1.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Petrolera. Trabajo de Postproducción.</title><link>http://grimngor.blogspot.com/2011/05/petrolera-trabajo-de-postproduccion.html</link><category>3D Max</category><category>animation</category><category>ansoleaga</category><category>cg</category><category>editing</category><category>graphic design</category><category>grimngor</category><category>javi</category><category>javier</category><category>landscape</category><category>lighting</category><category>modeling</category><category>nuke</category><category>oil</category><category>Photoshop</category><category>postproduction</category><category>render</category><category>sea</category><category>texturing</category><category>video</category><pubDate>Tue, 3 May 2011 23:49:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-6965669325115264066</guid><description>Hola a todos!! Bueno os traigo una de las últimas prácticas que hice en CICE. Un trabajo de postproducción que hicimos con Nuke, y que nos sirvió para aprender el funcionamiento del programa, lo suficiente como para poder aprender nosotros a base de usarlo, y para hacer postproducciones que merezcan la pena. Espero que os guste:&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/wBXv0NxUDTg?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Javi Ansoleaga)</author></item><item><title>Rigging y Skinning Personaje Cartoon</title><link>http://grimngor.blogspot.com/2011/04/rigging-y-skinning-personaje-cartoon.html</link><category>3D Max</category><category>alpha</category><category>animation</category><category>ansoleaga</category><category>cg</category><category>character</category><category>Digital</category><category>graphic design</category><category>grimngor</category><category>javi</category><category>javier</category><category>lighting</category><category>mental ray</category><category>modeling</category><category>Photoshop</category><category>rabbit</category><category>rigging</category><category>sack</category><category>skinning</category><category>ZBrush</category><pubDate>Tue, 26 Apr 2011 21:52:00 +0200</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-267966529165263863.post-7940965528313650645</guid><description>Bueno aquí tenéis los conceptos de Rigging y Skinning que aprendimos con el personaje "Jeffrey" en la última Práctica, aplicados a mi personaje Cartoon Personal, el conejito de trapo, en estas 6 poses:&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKmH1tIcRXrzg5Ew8qtQMz0RNH8BstLKdVeBEykqMk_5hY3aAaK3qEsh8A8u2Gjm87c9FE4WVSmMdiW8WYKMnIPwVPLRiT_9Gm0vlEUskWnRhLYaiNdSF-jNwawHX3mOzL0007eDW4GKrc/s1600/Pose1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" i8="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKmH1tIcRXrzg5Ew8qtQMz0RNH8BstLKdVeBEykqMk_5hY3aAaK3qEsh8A8u2Gjm87c9FE4WVSmMdiW8WYKMnIPwVPLRiT_9Gm0vlEUskWnRhLYaiNdSF-jNwawHX3mOzL0007eDW4GKrc/s640/Pose1.jpg" width="449" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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