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Blog</title><subtitle type="html">A supplementary blog to Hardcore Gaming 101, a video game site devoted to the history and culture of the medium, ranging from retro software to modern releases.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://blog.hardcoregaming101.net/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Discoalucard</name><uri>http://www.blogger.com/profile/04206257399887664488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>694</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/HardcoreGaming101-Blog" /><feedburner:info uri="hardcoregaming101-blog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CkQGR304fSp7ImA9WhBaEkk.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-8225026239976079398</id><published>2013-05-22T12:32:00.000-04:00</published><updated>2013-05-22T12:32:06.335-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-22T12:32:06.335-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>500-Word Indies: Sturmwind</title><content type="html">&lt;p align=center&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-03.htm#sturmwind"&gt;&lt;img src="http://www.hardcoregaming101.net/500wordindies/sturmwind-05a.jpg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p align=center&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-03.htm#sturmwind"&gt;Sturmwind&lt;/a&gt;&lt;/p&gt;
&lt;p align=justify&gt;A bit early this week, cause I finally got back my Dreamcast and wanted to get this review out as soon as I could for anyone who's still on the fence about whether they really need yet another shmup for the system (short answer: yes). At least from the reviews I wrote, this was the hardest to keep close to 500 words so far. The game certainly should deserve a more thorough examination in a proper article some time further down the line, but for now there is at least &lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-03.htm#sturmwind"&gt;this quick review&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/1NAvsEboKes" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/8225026239976079398/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/500-word-indies-sturmwind.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8225026239976079398?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8225026239976079398?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/1NAvsEboKes/500-word-indies-sturmwind.html" title="500-Word Indies: Sturmwind" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/500-word-indies-sturmwind.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcFQ34yeyp7ImA9WhBaEk8.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-2601379342250542759</id><published>2013-05-22T08:00:00.000-04:00</published><updated>2013-05-22T08:00:12.093-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-22T08:00:12.093-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Zanac" /><category scheme="http://www.blogger.com/atom/ns#" term="Pinball" /><category scheme="http://www.blogger.com/atom/ns#" term="Spy Hunter" /><category scheme="http://www.blogger.com/atom/ns#" term="Data East" /><category scheme="http://www.blogger.com/atom/ns#" term="Rush 'n Attack" /><category scheme="http://www.blogger.com/atom/ns#" term="Ring King" /><category scheme="http://www.blogger.com/atom/ns#" term="Side Pocket" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo Power" /><category scheme="http://www.blogger.com/atom/ns#" term="Compile" /><category scheme="http://www.blogger.com/atom/ns#" term="konami" /><category scheme="http://www.blogger.com/atom/ns#" term="Ghosts 'n Goblins" /><category scheme="http://www.blogger.com/atom/ns#" term="capcom" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="Section Z" /><category scheme="http://www.blogger.com/atom/ns#" term="Mario Bros" /><category scheme="http://www.blogger.com/atom/ns#" term="Kung Fu" /><category scheme="http://www.blogger.com/atom/ns#" term="Irem" /><category scheme="http://www.blogger.com/atom/ns#" term="NES Baseball" /><title>The Nintendo Power Retrospectives - Part 13</title><content type="html">This episode I take a look at the best of the rest for Nintendo power's first year - well, the first 11 games of the Best of the Rest anyway.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/AKNw0Jzr5_o/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AKNw0Jzr5_o?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/AKNw0Jzr5_o?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/nSTPJkqfcbk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/2601379342250542759/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/the-nintendo-power-retrospectives-part_22.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/2601379342250542759?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/2601379342250542759?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/nSTPJkqfcbk/the-nintendo-power-retrospectives-part_22.html" title="The Nintendo Power Retrospectives - Part 13" /><author><name>Alexander Case</name><uri>https://plus.google.com/105741975005962917919</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-lrj0vIqwiIw/AAAAAAAAAAI/AAAAAAAAAAA/-RDqkh42Vjk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/the-nintendo-power-retrospectives-part_22.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMASX89eip7ImA9WhBbGE8.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-8001057707684291912</id><published>2013-05-17T16:44:00.000-04:00</published><updated>2013-05-17T16:44:08.162-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-17T16:44:08.162-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>500-Word Indies: Of Light &amp; Shadow</title><content type="html">&lt;p align=center&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-03.htm#oflightandshadow"&gt;&lt;img src="http://www.hardcoregaming101.net/500wordindies/oflightandshadow-05a.jpg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p align=justify&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-03.htm#oflightandshadow"&gt;Of Light &amp; Shadow&lt;/a&gt; is a short but free puzzle platformer where you have to make use of the abilities of two quite polar opposite characters.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/gmiOt8f_kJU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/8001057707684291912/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/500-word-indies-of-light-shadow.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8001057707684291912?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8001057707684291912?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/gmiOt8f_kJU/500-word-indies-of-light-shadow.html" title="500-Word Indies: Of Light &amp; Shadow" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/500-word-indies-of-light-shadow.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcFRn87fip7ImA9WhBbFkw.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-5017395494015571794</id><published>2013-05-15T06:00:00.000-04:00</published><updated>2013-05-15T06:00:17.106-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-15T06:00:17.106-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="sunsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="dragon slayer" /><category scheme="http://www.blogger.com/atom/ns#" term="Vic Tokai" /><category scheme="http://www.blogger.com/atom/ns#" term="capcom" /><category scheme="http://www.blogger.com/atom/ns#" term="Addams Family" /><category scheme="http://www.blogger.com/atom/ns#" term="Clash at Demon Head" /><category scheme="http://www.blogger.com/atom/ns#" term="mega man" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="falcom" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo Power" /><title>The Nintendo Power Retrospectives - Part 12</title><content type="html">This week I've come to the end of Nintendo Power's first year, and boy is this issue weak on games to review, with only four titles. On the bright side, one of those is a classic from Capcom. We also have the results of the first annual Nintendo Power Awards.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/IcZ8rROVh1s/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IcZ8rROVh1s?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/IcZ8rROVh1s?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
The official HG101 write-up of Xanadu (and with it Faxanadu) &lt;a href="http://www.hardcoregaming101.net/xanadu/xanadu.htm" target="_blank"&gt;can be found here&lt;/a&gt;.&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/3Sdc96cn3MU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/5017395494015571794/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/the-nintendo-power-retrospectives-part_15.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/5017395494015571794?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/5017395494015571794?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/3Sdc96cn3MU/the-nintendo-power-retrospectives-part_15.html" title="The Nintendo Power Retrospectives - Part 12" /><author><name>Alexander Case</name><uri>https://plus.google.com/105741975005962917919</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-lrj0vIqwiIw/AAAAAAAAAAI/AAAAAAAAAAA/-RDqkh42Vjk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/the-nintendo-power-retrospectives-part_15.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkICSXgyfCp7ImA9WhBbFUU.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-3141390292375865566</id><published>2013-05-14T21:16:00.000-04:00</published><updated>2013-05-14T21:16:08.694-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-14T21:16:08.694-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="interviews" /><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><category scheme="http://www.blogger.com/atom/ns#" term="horror" /><title>Interview with Digital Happiness, creators of DreadOut</title><content type="html">&lt;p&gt;&lt;img src="http://www.hardcoregaming101.net/blog/dreadouta.jpg"&gt;&lt;/p&gt;

&lt;p align=justify&gt;Remember that cool Indonesian survival horror game we plugged a few days ago? We actually liked it so much we sent a bunch of questions to its developer, which was so kind to answer them for us.&lt;/p&gt;

&lt;p align=justify&gt;They could still use some support for their &lt;a href="http://www.indiegogo.com/projects/dreadout/x/2567372" target="_blank"&gt;Indiegogo campaign&lt;/a&gt;, which only runs for a few more days, so if you like survival horror and especially &lt;i&gt;Fatal Frame&lt;/i&gt;, do consider backing it!&lt;/p&gt;

&lt;p align=center&gt;&lt;a href="http://www.hardcoregaming101.net/dreadout/dreadout-interview.htm"&gt;To the interview!&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/2YvkJSny2FI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/3141390292375865566/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/interview-with-digital-happiness.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/3141390292375865566?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/3141390292375865566?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/2YvkJSny2FI/interview-with-digital-happiness.html" title="Interview with Digital Happiness, creators of DreadOut" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/interview-with-digital-happiness.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQCQ3s-fip7ImA9WhBbFEg.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-6048214463663927269</id><published>2013-05-13T09:56:00.000-04:00</published><updated>2013-05-13T09:56:02.556-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-13T09:56:02.556-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="JRPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="history" /><title>Dark Age of JRPGs (5): Dungeon ダンジョン - PC-80, PC-88, FM-7 (1983)</title><content type="html">&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon.jpg"&gt;&lt;/p&gt;

&lt;p align=justify&gt;Koei's final RPG for 1983 follows the classic &lt;i&gt;Ultima&lt;/i&gt; formula closer than any of the other games shown thus far. It's also one of the more accessible games of its period, as both the PC-80 and PC-88 versions are well-preserved. The title screen opens with a wizard who majicks open a door, from which then a swarm of bats comes flying out.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon-00.png" width=500&gt;&lt;/p&gt;

&lt;span class="fullpost"&gt;
&lt;p align=justify&gt;Character creation is simple: Chose between five classes - Soldier, Cleric, Magic User, Thief and Ninja (bit of a Wizardry influence there?) - then roll your stats. The flipping numbers for those stop by pressing escape, you can try as often as you'd like, and the process is really fast. After that you get five additional points to distribute at leisure, but with a decent roll, those don't really make much of a difference.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon-02.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;The stats are, from left to right: Stamina (HP), Attack Strength, Speed, Skillfulness and Charisma.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon-18.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;Each game starts at a random location on an island that constitutes the entire overworld. You can only hope to be spawned near a city - while it's possible to survive one enemy attack, another one is very likely fatal. The stats shown at the lower righthand side are stamina, experience, food (which is reduced with every step) and money.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon-09.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;Like in &lt;i&gt;Ultima&lt;/i&gt;, you enter a city or a dungeon by stepping on its field and pressing "E". The towns themselves are once again played in text adventure mode, like in &lt;i&gt;Dragon &amp; Princess&lt;/i&gt;. And even though the game is called &lt;i&gt;Dungeon&lt;/i&gt;, I found the cities to be the true impenetrable labyrinths. I even found a &lt;a href="http://www.geocities.co.jp/SilkRoad-Oasis/1081/dungeon/hajime.htm" target="_blank"&gt;guide in Japanese&lt;/a&gt; for the game, which explains that one can get healed and buy equipment by using (T)ransact at the right locations. But I can never seem to find the armory or the temple where this is supposed to happen. Whenever I try to (T)ransact with people, they just seem to take my money and do nothing else, or start to swear at me.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon-11.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;It seems the people actually have their daily schedules and walk around the city, and when no one's there, you can (S)teal stuff. If someone catches you, though, you get thrown in the titular dungeon. The catacombs are truly massive and seem to span the entire island underground. It has a few lower levels that are smaller, but the base level is &lt;a href="http://www.geocities.co.jp/SilkRoad-Oasis/1081/dungeon/b1f.htm" target="_blank"&gt;ridiculously huge&lt;/a&gt;.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon-08.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;Enemies also walk around the dungeon in semi-real time, like in the first two &lt;i&gt;Ultima&lt;/i&gt; games, before that series adopted &lt;i&gt;Wizardry&lt;/i&gt;'s party approach. Like in &lt;i&gt;&lt;a href="http://blog.hardcoregaming101.net/2013/05/dark-age-of-jrpgs-4-ken-to-mahou-sword.html"&gt;Ken to Mahou&lt;/a&gt;&lt;/i&gt;, there are several options for attack and defense, but their actual effects are just as dubious. Since I've never managed to buy any equipment or get myself healed, the same "2 enemies to die" rule from the field applies here as well, unfortunately. The monster designs are once again pretty cool as far as the typical D&amp;D monsters go (That Japanese guide has images of them all, albeit in scaled-down form. Ours appear a bit downsized on the blog, but when you save them or open them in a new tab, they're actually in the original resolution):&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon-15.png" width=500&gt;&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon-16.png" width=500&gt;&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon-17.png" width=500&gt;&lt;/p&gt;

Here are some screenshots of the low-res PC-80 version:

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon80-00.png" width=500&gt;&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon80-01.png" width=500&gt;&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dungeon80-03.png" width=500&gt;&lt;/p&gt;
&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/vRY_KzbH1Mk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/6048214463663927269/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/dark-age-of-jrpgs-5-dungeon-pc-80-pc-88.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/6048214463663927269?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/6048214463663927269?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/vRY_KzbH1Mk/dark-age-of-jrpgs-5-dungeon-pc-80-pc-88.html" title="Dark Age of JRPGs (5): Dungeon &amp;#12480;&amp;#12531;&amp;#12472;&amp;#12519;&amp;#12531; - PC-80, PC-88, FM-7 (1983)" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/dark-age-of-jrpgs-5-dungeon-pc-80-pc-88.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQMR3szfSp7ImA9WhBbEk8.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-7776400654675516434</id><published>2013-05-10T18:19:00.000-04:00</published><updated>2013-05-10T18:19:46.585-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-10T18:19:46.585-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>500-Word Indies: Dear Esther</title><content type="html">&lt;p align=center&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-03.htm#dearesther"&gt;&lt;img src="http://www.hardcoregaming101.net/500wordindies/dearesther-01a.jpg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p align=justify&gt;For this week I decided to go outside my own comfort zone, and maybe that of most of HG101's core readership as well, by reviewing &lt;i&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-03.htm#dearesther"&gt;Dear Esther&lt;/a&gt;&lt;/i&gt;. It's not a particularly favourable review, but I avoided delving too much into "LOL it's not a real game" territory, although I think that's still a question with a justification to be asked, which I hope the final paragraph can make a decent case for.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/OSwjRYHymgk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/7776400654675516434/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/500-word-indies-dear-esther.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/7776400654675516434?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/7776400654675516434?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/OSwjRYHymgk/500-word-indies-dear-esther.html" title="500-Word Indies: Dear Esther" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/500-word-indies-dear-esther.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMESHw9fip7ImA9WhBbEEw.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-1682171324593262396</id><published>2013-05-08T08:00:00.000-04:00</published><updated>2013-05-08T08:00:09.266-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-08T08:00:09.266-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="strider" /><category scheme="http://www.blogger.com/atom/ns#" term="ninja gaiden" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="Bayou Billy" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo Power" /><title>The Nintendo Power Retrospectives - Part 11</title><content type="html">I'm coming to the second to last issue of Nintendo Power's first year, with a look at Strider, The Adventures of Bayou Billy, Ninja Gaiden, and Cobra Triangle.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/vHLbNg93hhU/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vHLbNg93hhU?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/vHLbNg93hhU?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/_r8QSC-de8Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/1682171324593262396/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/the-nintendo-power-retrospectives-part_8.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/1682171324593262396?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/1682171324593262396?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/_r8QSC-de8Q/the-nintendo-power-retrospectives-part_8.html" title="The Nintendo Power Retrospectives - Part 11" /><author><name>Alexander Case</name><uri>https://plus.google.com/105741975005962917919</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-lrj0vIqwiIw/AAAAAAAAAAI/AAAAAAAAAAA/-RDqkh42Vjk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><georss:featurename>Wilsonville, OR 97070, USA</georss:featurename><georss:point>45.3018169 -122.7751561</georss:point><georss:box>45.2124789 -122.9365176 45.3911549 -122.6137946</georss:box><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/the-nintendo-power-retrospectives-part_8.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YBSHg5fyp7ImA9WhBbEko.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-2857811781466388660</id><published>2013-05-08T06:06:00.001-04:00</published><updated>2013-05-11T07:19:19.627-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-11T07:19:19.627-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Steve Wozniak" /><category scheme="http://www.blogger.com/atom/ns#" term="BASIC" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple II" /><category scheme="http://www.blogger.com/atom/ns#" term="unreleased" /><category scheme="http://www.blogger.com/atom/ns#" term="history" /><title>Steve Wozniak interview, history of Apple</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-He6Q5vNA6aw/UYojKye-eCI/AAAAAAAAEYE/fCKrhZJ4Pis/s1600/Little+Brick+Out2.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="219" src="http://3.bp.blogspot.com/-He6Q5vNA6aw/UYojKye-eCI/AAAAAAAAEYE/fCKrhZJ4Pis/s320/Little+Brick+Out2.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Some leftover interview material of mine, with Steve Wozniak, has been published on &lt;a href="http://www.gamasutra.com/blogs/JohnSzczepaniak/20130507/191813/Steven_Wozniak_discusses_early_Apple_years_and_BASIC.php" target="_blank"&gt;Gamasutra&lt;/a&gt;. It's a little outside what HG101 usually covers, but if you have an interest in the work of Steve Wozniak, early years of Apple, or the creation of BASIC, you should really enjoy the article. It even documents some unreleased Apple II hardware! Check it out &lt;a href="http://www.gamasutra.com/blogs/JohnSzczepaniak/20130507/191813/Steven_Wozniak_discusses_early_Apple_years_and_BASIC.php" target="_blank"&gt;HERE&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;span class="fullpost"&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/-HIWGv_BJaw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/2857811781466388660/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/steven-wozniak-interview-history-of.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/2857811781466388660?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/2857811781466388660?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/-HIWGv_BJaw/steven-wozniak-interview-history-of.html" title="Steve Wozniak interview, history of Apple" /><author><name>Sketcz</name><uri>http://www.blogger.com/profile/02333200178515493705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_kGAOBLrWIr4/Sx95phk7_BI/AAAAAAAAAVM/0P96BuNIqJY/S220/face.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-He6Q5vNA6aw/UYojKye-eCI/AAAAAAAAEYE/fCKrhZJ4Pis/s72-c/Little+Brick+Out2.gif" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/steven-wozniak-interview-history-of.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIGSXs9eip7ImA9WhBUGEs.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-8141329011631783726</id><published>2013-05-06T15:12:00.000-04:00</published><updated>2013-05-06T15:12:08.562-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-06T15:12:08.562-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="JRPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="history" /><title>Dark Age of JRPGs (4): Ken to Mahou 剣と魔法 / Sword &amp; Sorcery - PC-80, PC-88, FM-7 (1983)</title><content type="html">&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou.jpg"&gt;&lt;/p&gt;

&lt;p align=justify&gt;Last week I didn't get to do another entry unfortunately (although I technically didn't announce this as a weekly column anyway), and this one is rather brief as well, as we have another rather impenetrable game at hand. The Japanese title for Koei's next contribution to the genre is literally translated from the term "Sword &amp; Sorcery," and that's what it also says on the title screen of some versions.&lt;/p&gt;

&lt;span class="fullpost"&gt;&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-01.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;Once again the player controls only a single character, but this time one gets to chose from a range of predefined archetypes. Pictured is the PC-80 version, which builds its graphics entirely with the computer's text character set. The PC-88 and FM-7 versions have more or less defined sprite graphics. Below a screenshot of the PC-88 version from a Japanese site, notice how the Elf got changed into a "Fairly":&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-pc88-01.png"&gt;&lt;/p&gt;

&lt;p align=justify&gt;After chosing the character, the game shows a list of all the different enemies. In the character-only version, the most impressive are the "Demon C" (row 1 column 3), giant spider (row 2 column 2) and dragon (row 3 column 1). I also like how the torso of the princess that's supposedly to be rescued (lower right) is made up of a heart shape.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-02.png" width=500&gt;&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-04.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;The game always starts out with the hero in between a town and a castle, although their colors and positioning slightly varies each time. It's hard to tell whether the complete world is randomized, or just the starting point within it.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-09.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;They wouldn't let me into the castle, but the town has the usual RPG mainstays that can be visited by typing numbers from a menu: a church, an inn, a smithy, a marketplace, private homes, a mansion and the slums. The slums are rather interesting: You can let your character search for magic items, but it consumes time and health. In the above screenshot you can also see how the status screen to the right gets all messed up when you make a false input.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-10.png" width=500&gt;&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-11.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;If you wander off from the first screen, you can only guess what kind of terrain the colored characters are supposed to represent. I figured the red triangles were mountains and the blue strucutre a lake, but I could still walk through them. I still never got very far though, because:&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-05.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;Every few seconds a random encounter is triggered, which brings us to this combat screen. This one is closer to Wizardry than Ultima, but since there's only one hero, the options to chose from have been expanded a bit. The first three are all different kinds of physical attacks, followed by the movements "charge," "avoid" and "stoop." The final two are "magic" and "escape." All this makes the combat sound more deep than it actually is, though: In each round simply both the hero and the monster lose some amount of health, and it goes on like this until one of them drops dead. For some reason the "attack" and "defense" values in Japanese to the left differ from the English ones to the right. I can usually win one or two battles (but not when it's a dragon) before succumbing to the ever attacking random monsters.&lt;/p&gt;

&lt;p class=justify&gt;Some FM-7 version screenshots from &lt;a href="http://www.retropc.net/fm-7/museum/softhouse/index.html" target="_blank"&gt;Oh!FM-7&lt;/a&gt;:&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-fm7-01.png"&gt;&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-fm7-02.png"&gt;&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/kentomahou-fm7-03.png"&gt;&lt;/p&gt;
&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/Eyz8vS_Rsjo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/8141329011631783726/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/dark-age-of-jrpgs-4-ken-to-mahou-sword.html#comment-form" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8141329011631783726?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8141329011631783726?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/Eyz8vS_Rsjo/dark-age-of-jrpgs-4-ken-to-mahou-sword.html" title="Dark Age of JRPGs (4): Ken to Mahou &amp;#21091;&amp;#12392;&amp;#39764;&amp;#27861; / Sword &amp; Sorcery - PC-80, PC-88, FM-7 (1983)" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>6</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/dark-age-of-jrpgs-4-ken-to-mahou-sword.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcCRXk8cSp7ImA9WhBUF0o.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-5520254456412501462</id><published>2013-05-05T12:07:00.000-04:00</published><updated>2013-05-05T12:07:44.779-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-05T12:07:44.779-04:00</app:edited><title>Update 5/5 - Hang On, AB Corp, Buck Rogers: Planet of Zoom / Zoom 909, Comix Zone, Holosseum, Double Switch, Satan's Hollow</title><content type="html">&lt;p&gt;&lt;center&gt;&lt;img src="http://www.hardcoregaming101.net/hangon/superhangon-02.png"&gt;&lt;/center&gt;&lt;/p&gt;

&lt;p&gt;We've been covering a lot of Sega games recently, mostly to prepare for the upcoming Sega Arcade Classics Volume 2 (release date: totally unknown, because I have to finish the Castlevania book one first). First up is &lt;a href="http://www.hardcoregaming101.net/hangon/hangon.htm"&gt;Hang-On&lt;/a&gt;, Yu Suzuki's motorcycle racing game, which spawned a handful of spinoffs that are basically part of the same series despite having different names. (I heavily suggest checking out the sadly overlooked/unported Racing Hero as a good follow-up to the series.) As an accompaniment piece, we're also featured &lt;a href="http://www.hardcoregaming101.net/abcop/abcop.htm"&gt;AB Cop&lt;/a&gt;, a more futuristic, combat-oriented take on the sprite-based 3D motorcycle racing formula. And &lt;a href="http://www.hardcoregaming101.net/zoom909/zoom909.htm"&gt;Buck Rogers: Planet of Zoom (AKA Zoom 909&lt;/a&gt; is essentially the first in Sega's super scaler series, with remarkable sprite graphics that demolish practically every other arcade game out in 1982, even though from a gameplay perspective, it's easy to see why a better game like Space Harrier is far more widely recognized.&lt;/p&gt;

&lt;p&gt;We're also finishing up coverage of some more beat-em-ups and fighting games. &lt;a href="http://www.hardcoregaming101.net/comixzone/comixzone.htm"&gt;Comix Zone&lt;/a&gt; was developed for the Genesis by the US-based Sega Technical Institute, where an artist is sucked inside his comic book and has to pummel his creations. It's an incredibly creative game, though short, and incredibly difficult. There's also &lt;a href="http://www.hardcoregaming101.net/"holosseum/holosseum.htm"&gt;Holosseum&lt;/a&gt;, a rather awful fighting game that exists solely for Sega to do something with the hologram arcade cabinets the company had developed for the FMV game Time Traveler. The whole thing loses its purpose when played on MAME, but the game's kinda bad anyway.&lt;/p&gt;

&lt;p&gt;Onto other things: &lt;a href="http://www.hardcoregaming101.net/doubleswitch/doubleswitch.htm"&gt;Double Switch&lt;/a&gt; is essentially the follow-up to &lt;a href="http://www.hardcoregaming101.net/nighttrap/nighttrap.htm"&gt;Night Trap&lt;/a&gt;, the infamous FMV vampire-trapping/voyeur game. The cast of characters and story is totally different, starring Corey Haim and the lead singer from 80 band Blondie, but the gameplay is practically identical. And &lt;a href="http://www.hardcoregaming101.net/satanshollow/satanshollow.htm"&gt;Satan's Hollow&lt;/a&gt; is Bally/Midway's attempt at a Space Invaders clone, though with a more demonic theme. The two 500-Word Indies features include &lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-03.htm#shuggy"&gt;The Adventures of Shuggy&lt;/a&gt;, an unfortunately overlooked puzzle platformer from the same guys that brought you &lt;a href="http://www.hardcoregaming101.net/gateways/gateways.htm"&gt;Gateways&lt;/a&gt;, and &lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-02.htm#ataleoftwokingdoms"&gt;A Tale of Two Kingdoms&lt;/a&gt;, a rather stunning looking adventure game that works as an ode to Kings Quest.&lt;/p&gt;

&lt;p&gt;Finally, the &lt;a href="http://www.amazon.com/gp/product/1479309753/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1479309753&amp;linkCode=as2&amp;tag=hardcorblog-20"&gt;Hardcore Gaming 101 Presents: Sega Arcade Classics Vol. 1&lt;/a&gt; book is on sale at Amazon for less than $18. I don't set when/where these sales happen, and I don't see the price dipping much further, so if you've been waiting to pick it up, now's the best time to do it before the price goes back up! &lt;a href="http://www.amazon.com/gp/product/1480295892/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1480295892&amp;linkCode=as2&amp;tag=hardcorblog-20"&gt;B&amp;W edition&lt;/a&gt; is also on sale for $9, which is a dollar off the normal price.

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/WVelLfZuiMY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/5520254456412501462/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/weve-been-covering-lot-of-sega-games.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/5520254456412501462?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/5520254456412501462?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/WVelLfZuiMY/weve-been-covering-lot-of-sega-games.html" title="Update 5/5 - Hang On, AB Corp, Buck Rogers: Planet of Zoom / Zoom 909, Comix Zone, Holosseum, Double Switch, Satan's Hollow" /><author><name>Discoalucard</name><uri>http://www.blogger.com/profile/04206257399887664488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/weve-been-covering-lot-of-sega-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EMQXk7fCp7ImA9WhBUFk0.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-1585636393535373716</id><published>2013-05-03T15:34:00.000-04:00</published><updated>2013-05-03T15:34:40.704-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-03T15:34:40.704-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>500-Word Indies: The Adventures of Shuggy</title><content type="html">&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/500wordindies/shuggy-02a.jpg"&gt;&lt;/p&gt;
&lt;p align=justify&gt;So far this series has been mostly PC-centric, but this week it's getting the first Xbox Live Arcade title (although a Windows version is available as well): The neat platformer &lt;i&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-03.htm#shuggy"&gt;The Adventures of Shuggy&lt;/a&gt;&lt;/i&gt;, done by the same team as &lt;i&gt;&lt;a href="http://www.hardcoregaming101.net/gateways/gateways.htm"&gt;Gateways&lt;/a&gt;&lt;/i&gt;, which we've covered in detail before.&lt;/p&gt;
&lt;p align=justify&gt;I would have done an overnight review of &lt;i&gt;Sturmwind&lt;/i&gt;, since Redspot Games finally managed to deliver it about two years after I placed my preorder... but I don't have my Dreamcast available at the time being, the disc refuses to let itself get dumped, and the Dreamcast emulators all don't seem to take games on actual CD-ROMs (ignoring the question whether they can even run the game). So I guess it's still more waiting for me... what a bummer!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/pRbVFmdbq14" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/1585636393535373716/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/500-word-indies-adventures-of-shuggy.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/1585636393535373716?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/1585636393535373716?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/pRbVFmdbq14/500-word-indies-adventures-of-shuggy.html" title="500-Word Indies: The Adventures of Shuggy" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/500-word-indies-adventures-of-shuggy.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQERHw5eip7ImA9WhBUFU8.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-6460045895619304489</id><published>2013-05-02T14:45:00.000-04:00</published><updated>2013-05-02T14:45:05.222-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-02T14:45:05.222-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="norway" /><category scheme="http://www.blogger.com/atom/ns#" term="crowdfunding" /><category scheme="http://www.blogger.com/atom/ns#" term="games of the world" /><category scheme="http://www.blogger.com/atom/ns#" term="indonesia" /><category scheme="http://www.blogger.com/atom/ns#" term="indiegogo" /><category scheme="http://www.blogger.com/atom/ns#" term="kickstarter" /><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><category scheme="http://www.blogger.com/atom/ns#" term="horror" /><title>Two interesting horror games you can help funding right now</title><content type="html">&lt;p align=justify&gt;At Hardcore Gaming 101, we're all for &lt;a href="http://www.hardcoregaming101.net/GOTW/GOTWindex.html"&gt;promoting&lt;/a&gt; cultural diversity in video gaming, and right now there are two opportunities for everyone to help making our gaming world more interesting through the funding of game development from outside the typical regions:&lt;/p&gt;

&lt;p align=center&gt;&lt;a href="http://www.hardcoregaming101.net/blog/dreadout.jpg"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/dreadouta.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=justify&gt;&lt;i&gt;&lt;a href="http://www.indiegogo.com/projects/dreadout" target="_blank"&gt;Dreadout&lt;/a&gt;&lt;/i&gt; is survival horror very much in the style of Tecmo's &lt;i&gt;Fatal Frame&lt;/i&gt; series (which the developers openly compare their game to), but transferred into a more contemporary setting where the heroine uses her smartphone camera to deal with the ghosts on an high school trip that went awry. Developed by &lt;a href="http://dreadout.com/" target="_blank"&gt;Digital Happiness&lt;/a&gt; in Indonesia, the game also channels Southeast Asian horror flick aesthetics. There's a demo available for download, which is already incredibly creepy.&lt;/p&gt;
&lt;p align=justify&gt;The funding campaign runs on the niche platform &lt;a href="http://www.indiegogo.com/projects/dreadout" target="_blank"&gt;Indiegogo&lt;/a&gt;, which explains why the project appears to have a hard time to even reach its basic goal. The way it is set up, Digital Happiness will get the support even if the goal is missed, but Indiegogo's share would be much bigger that way.&lt;/p&gt;
&lt;br&gt;
&lt;p align=center&gt;&lt;a href="http://www.hardcoregaming101.net/blog/amongthesleep.jpg"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/amongthesleepa.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=justify&gt;&lt;i&gt;&lt;a href="http://www.kickstarter.com/projects/krillbite/among-the-sleep" target="_blank"&gt;Among the Sleep&lt;/a&gt;&lt;/i&gt; by the Norwegian &lt;a href="http://www.krillbite.com/ats/" target="_blank"&gt;Krillbite Studio&lt;/a&gt; doesn't have that problem as it's on Kickstarter. It started out as a thesis project of a bunch of digital arts students, and is now being polished into a full game. The game seeks to explore the experiences in the nigtmares of a toddler, who still hasn't fully developed a sense of reality, which should hopefully make for some thoroughly surreal events and environments. Getting access to the early alpha build seems to require a rather high tier contribution, but Jim Sterling has recorded a run trough it at &lt;a href="http://www.escapistmagazine.com/videos/view/jimquisition/7174-Bonus-Jimquisition-Among-the-Sleep-Preview" target="_blank"&gt;The Escapist&lt;/a&gt;.&lt;/p&gt;
&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/CMrmIGX_F28" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/6460045895619304489/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/two-interesting-horror-games-you-can.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/6460045895619304489?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/6460045895619304489?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/CMrmIGX_F28/two-interesting-horror-games-you-can.html" title="Two interesting horror games you can help funding right now" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/two-interesting-horror-games-you-can.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EEQ388fSp7ImA9WhBUFE0.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-6679282683947781941</id><published>2013-05-01T08:00:00.000-04:00</published><updated>2013-05-01T08:00:02.175-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T08:00:02.175-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Zelda" /><category scheme="http://www.blogger.com/atom/ns#" term="Legend of Zelda" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="metal gear" /><category scheme="http://www.blogger.com/atom/ns#" term="Skate or die" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo Power" /><title>The Nintendo Power Retrospectives - Part 10</title><content type="html">This time I'm taking a look at a whole boatload of football games, as well as Zelda II and Metal Gear.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/DKqCcj6VdTE/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DKqCcj6VdTE?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/DKqCcj6VdTE?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/RTLo87ZOV5g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/6679282683947781941/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/05/the-nintendo-power-retrospectives-part.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/6679282683947781941?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/6679282683947781941?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/RTLo87ZOV5g/the-nintendo-power-retrospectives-part.html" title="The Nintendo Power Retrospectives - Part 10" /><author><name>Alexander Case</name><uri>https://plus.google.com/105741975005962917919</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-lrj0vIqwiIw/AAAAAAAAAAI/AAAAAAAAAAA/-RDqkh42Vjk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><georss:featurename>Wilsonville, OR 97070, USA</georss:featurename><georss:point>45.3018169 -122.7751561</georss:point><georss:box>45.2124789 -122.9365176 45.3911549 -122.6137946</georss:box><feedburner:origLink>http://blog.hardcoregaming101.net/2013/05/the-nintendo-power-retrospectives-part.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEGQXYyeyp7ImA9WhBUF0s.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-1205481494301193286</id><published>2013-04-26T14:14:00.003-04:00</published><updated>2013-05-05T11:27:00.893-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-05T11:27:00.893-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="indie gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>500-Word Indies: A Tale of Two Kingdoms</title><content type="html">&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/500wordindies/ataleoftwokingdoms-01.png" width=500&gt;&lt;/p&gt;

&lt;p align=justify&gt;This week we're featuring an indie game classic in a classic genre: &lt;i&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-02.htm#ataleoftwokingdoms"&gt;A Tale of Two Kingdoms&lt;/a&gt;&lt;/i&gt; is a faithful loveletter to the &lt;i&gt;King's Quest&lt;/i&gt; series, which has a lot of effort put into assets that look and feel authentic to the VGA era, while being entirely free to download. Check it out!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/tG1kuP_QGQ8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/1205481494301193286/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/500-word-indies-tale-of-two-kingdoms.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/1205481494301193286?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/1205481494301193286?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/tG1kuP_QGQ8/500-word-indies-tale-of-two-kingdoms.html" title="500-Word Indies: A Tale of Two Kingdoms" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/500-word-indies-tale-of-two-kingdoms.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8FRHY-fip7ImA9WhBVGE0.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-4583218422456411592</id><published>2013-04-24T08:00:00.000-04:00</published><updated>2013-04-24T08:00:15.856-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-24T08:00:15.856-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ultima" /><category scheme="http://www.blogger.com/atom/ns#" term="blades of steel" /><category scheme="http://www.blogger.com/atom/ns#" term="dragon slayer" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo Power" /><title>The Nintendo Power Retrospectives - Part 9</title><content type="html">The Nintendo Power Retrospectives roll on with Nintendo Power #3, and our first PC port, and our first Falcom game.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/e-qQmjG7fWo/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/e-qQmjG7fWo?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/e-qQmjG7fWo?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;
Rather than link you to Spoony's review of Ultima: Exodus like I say in the video, since this is going up on Hardcore Gaming 101, how about I link you to the &lt;a href="http://hardcoregaming101.net/ultima/ultima4.htm" target="_blank"&gt;HG 101 review&lt;/a&gt; instead.&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/W4NiZtlzkZE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/4583218422456411592/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/the-nintendo-power-retrospectives-part-9.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/4583218422456411592?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/4583218422456411592?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/W4NiZtlzkZE/the-nintendo-power-retrospectives-part-9.html" title="The Nintendo Power Retrospectives - Part 9" /><author><name>Alexander Case</name><uri>https://plus.google.com/105741975005962917919</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-lrj0vIqwiIw/AAAAAAAAAAI/AAAAAAAAAAA/-RDqkh42Vjk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><georss:featurename>Wilsonville, OR 97070, USA</georss:featurename><georss:point>45.3018169 -122.7751561</georss:point><georss:box>45.2124789 -122.9365176 45.3911549 -122.6137946</georss:box><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/the-nintendo-power-retrospectives-part-9.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYNQHczfSp7ImA9WhBVF0o.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-3419593255396160285</id><published>2013-04-23T22:55:00.000-04:00</published><updated>2013-04-23T22:56:31.985-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-23T22:56:31.985-04:00</app:edited><title>Update - 4/23 - Virtua Fighter, Grim Fandango, Time Gal, Franko: The Crazy Revenge, Game Club 199X: Blue Stinger</title><content type="html">&lt;p&gt;&lt;center&gt;&lt;a href="http://www.hardcoregaming101.net/virtuafighter/virtuafighter.htm"&gt;&lt;img src="http://www.hardcoregaming101.net/virtuafighter/virtuafighter1pc-02.png" width=320 height=240 border=0&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;4/23/13&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;So that malware warning from last weekend - sorry about that! Our site was hacked, unfortunately, but while we got it cleaned almost immediately, Google likes to keep sites blacklisted for an extra few days for good measure. But everything is up and back in order, so hooray!&lt;/p&gt;
&lt;p&gt;As a follow-up to our massive &lt;a href="http://www.hardcoregaming101.net/mortalkombat/mortalkombat.htm"&gt;Mortal Kombat&lt;/a&gt; feature, we have another massive look at another incredibly important early 90s fighting game - Sega's &lt;a href="http://www.hardcoregaming101.net/virtuafighter/virtuafighter.htm"&gt;Virtua Fighter&lt;/a&gt;, the progenitor of Tekken, &lt;a href="http://www.hardcoregaming101.net/doa/doa.htm"&gt;Dead or Alive&lt;/a&gt;, Soul Calibur, and so very, very many others. It's one of those series that was always more popular in Japan than elsewhere, and it's easy to forgot how prolific it was back in the early Saturn days, where it was not only considered the killer app, but also spawned a number of "CG" art discs that were nothing more that pictures of the game's characters. Yet the game has maintained a faithful following, mostly for the incredibly skill that is required to truly master its mechanics. &lt;/p&gt;
&lt;p&gt;Anyway, we're never quite timely around here (which is mostly my fault), but LucasArts was closed down by the Disney overlords a few weeks back. To commemorate their passing, I've published the review of &lt;a href="http://www.hardcoregaming101.net/grimfandango/grimfandango.htm"&gt;Grim Fandango&lt;/a&gt;, their last original adventure game title (Escape of Monkey Island was technically their last, though it was a sequel, and honestly not the best of their titles.) This was previously only in the &lt;a href="book.html"&gt;Guide to Classic Graphic Adventures book&lt;/a&gt;, but I hope to post some more of these in the future. The game really is quite brilliant, despite its interface issues, and some recent developments with the program ResidualVM make it easily playable on modern machines.&lt;/p&gt;
&lt;p&gt;Unrelated to much of anything else is an article on &lt;a href="http://www.hardcoregaming101.net/timegal/timegal.htm"&gt;Time Gal&lt;/a&gt;, the laserdisc game that's basically Dragon's Lair with a time-hopping green haired anime lass. It's mostly known for its Sega CD conversion, which actually isn't too bad compared to the system's port of Dragon's Lair, but like many it originated in the arcades, where it looks much, much better. &lt;/p&gt;
&lt;p&gt;Of the regular features, the (finally) updated weekly kusoge is &lt;a href="http://www.hardcoregaming101.net/kusoge/kusoge16.htm#franko"&gt;Franko: The Crazy Revenge&lt;/a&gt;, the dreadful/hilarious beat-em-up from Poland that's about as juvenile as they come. The &lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-02.htm#home"&gt;500 Word Indies&lt;/a&gt; article has several new entries, including the pixel artwork survival horror game Home, the puzzle game Little Inferno, and the Abuse-like side-scroller/action game Rework the Dead: Evil. &lt;a href="http://www.hardcoregaming101.net/gameclub199x/gc199x.htm#ep17"&gt;Episode 17 of the Game Club 199X podcast&lt;/a&gt; discusses Blue Stinger, the Dreamcast launch title, a survival horror game developed by a partnership between the East and the West. And the latest &lt;a href="http://www.hardcoregaming101.net/iosshooters/iosshooters201.htm"&gt;iOS Shooters&lt;/a&gt; page covers twin stick shooters Pew Pew, Isotope, Critical Wave, Particle Wars, and Last Line of Defense, many of which are (of course) inspired by Geometry Wars. Also take a look at the &lt;a href="http://blog.hardcoregaming101.net/search/label/history"&gt;Dark History of JRPGs&lt;/a&gt; series over on the blog, an ongoing examination of some of the early Japanese role-playing games on home computers, which haven't really been covered anywhere before in English.&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/ReYHyKS3uUY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/3419593255396160285/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/42313-so-that-malware-warning-from-last.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/3419593255396160285?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/3419593255396160285?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/ReYHyKS3uUY/42313-so-that-malware-warning-from-last.html" title="Update - 4/23 - Virtua Fighter, Grim Fandango, Time Gal, Franko: The Crazy Revenge, Game Club 199X: Blue Stinger" /><author><name>Discoalucard</name><uri>http://www.blogger.com/profile/04206257399887664488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/42313-so-that-malware-warning-from-last.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEHRH4yeCp7ImA9WhBVFkk.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-8462304360120273866</id><published>2013-04-22T12:35:00.000-04:00</published><updated>2013-04-22T12:37:15.090-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-22T12:37:15.090-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="JRPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="history" /><title>Dark Age of JRPGs (3): Danchizuma no Yuuwaku 団地妻の誘惑 - PC-88, PC-98, FM-7 (1983)</title><content type="html">&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi.jpg"&gt;&lt;/p&gt;
&lt;p align=justify&gt;Japan being Japan, you knew it was only a matter of time until the first "erotic" game would show up in this column. Koei's third entry in the genre, after &lt;i&gt;The Dragon &amp; Princess&lt;/i&gt; and &lt;i&gt;Khufu-Ou no Himitsu&lt;/i&gt;, roughly translates to "Housewife Temptation" and proudly proclaims the "Strawberry Porno Game Series." Despite the label, it's actually not much of a porn game, though, no more than the first &lt;i&gt;&lt;a href="http://www.hardcoregaming101.net/lsl/lsl.htm"&gt;Leisure Suit Larry&lt;/a&gt;&lt;/i&gt; was. The player assumes the role of a door-to-door salesman who set himself the noble goal to not only sell his goods to all female inhabitants of a huge appartment complex, but apparently also to have sex with them while he's there.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-00.png" width=500&gt;&lt;/p&gt;
&lt;span class="fullpost"&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-01.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;At the beginning the player gets to roll the protagonist's stats. The first two are health and intelligence, which get reduced for pretty much every action taken in the game, but can be recharged slightly with some random items found on the floor. Then follows the amount of money one start the game with, virility needed to engage in the sex scenes, and oddly the difficulty of fights. There's also a stat I cannot decipher, but in the game it changes to "skin," which is another name for condom in Japanese.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-02.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Walking around the appartment floor, the would-be Casanova is randomly attacked by ghosts or gangsters, all there is to do here is keep pressing (A)ttack and waiting for the results. Victory earns a pityful amount of money, but it is never worth the damage taken. The random healing items the "hero" can (T)ake from the floor are equally impotent, so keeping health and intelligence in check is a constant uphill struggle.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-03.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Really all you got to do is pick a door, (K)nock for a random number of times that is not indicated anywhere, then say (H)ello and (O)pen the door after the woman inside has asked you in.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-04.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Facing the lady of the house, the righ part of the screen gives a description of her like "Hostess," "Housewife," "Women's College Student," "OL" or "Turkish Woman" - I'm sure the latter two are some indecent Japanese 80s slang words. Below that is a value for her looks, followed by her age. All these values, including the visual representation in the middle, are randomized each time the game is played.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-07.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;The ways to interact with the ladies are unfortunately very limited; you can (P)ay them a set amount of money, try to (S)ell something or try to commence (F)ucking - yep, that's what the command is called, no pretense here. When you type one of the latter, chances are you just get thrown out, but it may also result in a sex scene. (S)ell is actually pretty weird, cause it either prompts to type in an amount - which almost always results in getting shown the door, too - or answer yes or no, where yes means sex.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-05.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;So this is all the glorious eroticism of &lt;i&gt;Danchizuma no Yuuaku&lt;/i&gt; - all you see are two pairs of legs that shiver occasionally, and you're told to "Hit RETURN to flash !!!" It's not quite clear whether the key has to be pressed rapidly or rhythmically, but it seems that if one makes the blue graph rise too quickly, it just starts plummeting down. The "Your Angle" stat in the lower right corner might have to do something with it, cause it changes for every scene.&lt;/p&gt;
&lt;p align=justify&gt;After the pitiful scene the player is awarded a score, which is negative most of the time. The act also consumes virility and money, even when the game claims one has just earned some ten thousand-something yen. Getting in debt actually isn't much of an issue, though. The (P)ay command is not available anymore, but otherwise the game just goes on. The "skin" value also decreases when there is no sex scene. Are condoms what the guy is actually selling?&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-06.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;There is a staircase that seems to lead to the second floor, but it is unaccessible, supposedly until one has sold enough crap to the women in all seven appartements on the first. Given the rapid pace with which the stats go down, however, the task seems pretty much impossible, bare any hidden strategies that might be lost to us. Below are a few of the women you can meet in the appartment complex. There's a &lt;a href="http://park8.wakwak.com/~teiou_tuushin/rpg/danchi.html" target="_blank"&gt;Japanese page&lt;/a&gt; that also shows some bikini girls and a bearded crossdresser(?), but I never met those.&lt;/p&gt;

&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-01.png"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-02.png"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-03.png"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-04.png"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-05.png"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-06.png"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-07.png"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-08.png"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-09.png"&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-woman-10.png"&gt;&lt;/p&gt;

&lt;p align=justify&gt;FM-7 version cover:&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/danchi-fm7.png" width=500&gt;&lt;/p&gt;
&lt;/span&gt;
&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/u54xLAzMcoQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/8462304360120273866/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-3-danchizuma-no.html#comment-form" title="20 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8462304360120273866?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8462304360120273866?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/u54xLAzMcoQ/dark-age-of-jrpgs-3-danchizuma-no.html" title="Dark Age of JRPGs (3): Danchizuma no Yuuwaku 団地妻の誘惑 - PC-88, PC-98, FM-7 (1983)" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>20</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-3-danchizuma-no.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YCRnY8eCp7ImA9WhBVE0U.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-5267033072910495614</id><published>2013-04-19T12:32:00.002-04:00</published><updated>2013-04-19T12:32:47.870-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-19T12:32:47.870-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="indie gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>500-Word Indies: Rework the Dead: Evil</title><content type="html">&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/500wordindies/reworkthedead-08.png"&gt;&lt;/p&gt;
&lt;p align=justify&gt;It's indies time again! This week, we're discussing another free game, the &lt;i&gt;Abuse&lt;/i&gt;-inspired run-'n-gun &lt;i&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-02.htm#rtde"&gt;Rework the Dead: Evil&lt;/a&gt;&lt;/i&gt;. In this rather morbid title, you delve into a dark underground complex to get behind the origins of a zombie apocalypse - as an anthropomorphic dog.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/UeQX6VeNC7g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/5267033072910495614/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/500-word-indies-rework-dead-evil.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/5267033072910495614?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/5267033072910495614?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/UeQX6VeNC7g/500-word-indies-rework-dead-evil.html" title="500-Word Indies: Rework the Dead: Evil" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/500-word-indies-rework-dead-evil.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcESHk5fSp7ImA9WhBVEk0.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-2988614679400513043</id><published>2013-04-17T08:00:00.000-04:00</published><updated>2013-04-17T08:00:09.725-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-17T08:00:09.725-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="kunio" /><category scheme="http://www.blogger.com/atom/ns#" term="castlevania" /><category scheme="http://www.blogger.com/atom/ns#" term="bionic commando" /><category scheme="http://www.blogger.com/atom/ns#" term="Blaster Master" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="Golgo 13" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo Power" /><title>The Nintendo Power Retrospectives - Part 8</title><content type="html">This time I'm taking a look at Nintendo Power #2, with the magazine's most&amp;nbsp;controversial&amp;nbsp;cover, and a few of the NES's&amp;nbsp;controversial&amp;nbsp;titles.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/QgCrfPwVPzY/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QgCrfPwVPzY?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/QgCrfPwVPzY?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/8X5_fs338to" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/2988614679400513043/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/the-nintendo-power-retrospectives-part-8.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/2988614679400513043?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/2988614679400513043?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/8X5_fs338to/the-nintendo-power-retrospectives-part-8.html" title="The Nintendo Power Retrospectives - Part 8" /><author><name>Alexander Case</name><uri>https://plus.google.com/105741975005962917919</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-lrj0vIqwiIw/AAAAAAAAAAI/AAAAAAAAAAA/-RDqkh42Vjk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><georss:featurename>Wilsonville, OR 97070, USA</georss:featurename><georss:point>45.3018169 -122.7751561</georss:point><georss:box>45.2124784 -122.9365176 45.391155399999995 -122.6137946</georss:box><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/the-nintendo-power-retrospectives-part-8.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYGSHs7fip7ImA9WhBVEEs.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-7547715947136171333</id><published>2013-04-15T17:56:00.000-04:00</published><updated>2013-04-15T17:58:49.506-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-15T17:58:49.506-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="JRPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="history" /><title>Dark Age of JRPGs (2): Some games we cannot play</title><content type="html">&lt;p align=justify&gt;Alright, before we can go on with the regular program, here is one issue that we need to deal with first, cause it more or less affects already the next three releases following after &lt;i&gt;The Dragon &amp; Princess&lt;/i&gt;: The obscure nature of the subject brings with it that some games still left we simply can't access at all yet, and this is just a quick look at what they are from the information we could gather:&lt;/p&gt;
&lt;p align=justify&gt;&lt;b&gt;Spy Daisakusen (&amp;#12473;&amp;#12497;&amp;#12452;&amp;#22823;&amp;#20316;&amp;#25126;)&lt;/b&gt; - PC-80 (1982)&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/spy.jpg" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Different to the other games in this post, an image for Spy Daisakusen was actually findable, but for the life of me I can't figure out how to properly play this game, not even with a Japanese guide from the web. It's by the license masters PonyCa(nyon), so it doesn't surprise that &lt;i&gt;Spy Daisakusen&lt;/i&gt; is actually the Japanese title for &lt;i&gt;Mission: Impossible&lt;/i&gt;.&lt;/p&gt;
&lt;span class="fullpost"&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/spy-00.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;While &lt;i&gt;The Dragon &amp; Princess&lt;/i&gt; still is presented as part of the "KOEI adventure game series," this one is proudly proclaimed as a "Role Playing Adventure Game." It starts with this nice scene of the tape player, playing the typical kind of message for the series. "Good morning Mister Phelbs..."&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/spy-01.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;The stats are actually completely random with no means to take influence, other than restarting the computer. After that you can chose the loadout for the mission, including weapons like a pistol, grenades or a submachine gun, and some miscellaneous items like a bag, the famous disguide kit from the series, and so on.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/spy-02.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;The game is played in this 3d view, but for some reason the scene is only visible for like a second after walking a step or turning around.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/spy-04.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Trying to access the elevator at the end of the hall gets me killed at once, so I can only try to open the doors to both sides, which opens up this screen:&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/spy-05.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;I guess the white spots are supposed to be enemies. One can chose an equipment item, and when I chose a gun the game asks whether I want to fire blindly or take aim. I always lose. I think. Next!&lt;/p&gt;
&lt;br&gt;
&lt;p align=justify&gt;&lt;b&gt;Genma Taisen (&amp;#24187;&amp;#39764;&amp;#22823;&amp;#25126;)&lt;/b&gt; - PC-88, FM-7 (1983)&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/genmataisen.jpg" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Based on a manga series with the same name, &lt;i&gt;Genma Taisen&lt;/i&gt; is also by PonyCanyon. There has got to be a disk image floating around somewhere, as the Japanese retro gamers got perfect emulator screenshots for it, but we couldn't find it in English-speaking circles.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/genmataisen-01.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Like &lt;i&gt;Dragon &amp; Princess&lt;/i&gt;, it is mostly played in a text adventure-like mode, although this time there are some graphics in the upper right window. The monster designs are hilarious:&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/genmataisen-02.png" width=500&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p align=justify&gt;&lt;b&gt;Khufu-ou no Himitsu (&amp;#12463;&amp;#12501;&amp;#29579;&amp;#12398;&amp;#31192;&amp;#23494;)&lt;/b&gt; - PC-80, FM-7 (1983)&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/khufuou.jpg" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Published once again by Koei, the title translates to "King Khufu's Treasure," and finding that is the goal of the game, which is a dungeon crawler through an Egyptian pyramid. Once again, the disk image has got to be somewhere out there, but it couldn't be found...&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/khufuou-00.png" width=500&gt;&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/khufuou-01.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;This seems to be what the FM-7 version looks like:&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/khufuou-02.png" width=500&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p align=justify&gt;The (unfortunately marked) cover scans are from the &lt;a href="http://refugee2005.sakura.ne.jp/" target="_blank"&gt;PC88 Game Libary&lt;/a&gt;.&lt;/p&gt;
&lt;p align=justify&gt;&lt;a href="http://blogs.yahoo.co.jp/hongkong_densiyuugi/1348985.html" target="_blank"&gt;More screenshots of &lt;i&gt;Khufu-ou no Himitsu&lt;/i&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/E9BVt-Yt9Cw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/7547715947136171333/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-2-some-games-we.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/7547715947136171333?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/7547715947136171333?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/E9BVt-Yt9Cw/dark-age-of-jrpgs-2-some-games-we.html" title="Dark Age of JRPGs (2): Some games we cannot play" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>8</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-2-some-games-we.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkAAQ3o7fSp7ImA9WhBWF0s.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-3594196503494316193</id><published>2013-04-12T08:11:00.000-04:00</published><updated>2013-04-12T08:12:22.405-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-12T08:12:22.405-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="indie gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>500-Word Indies: Little Inferno and Home</title><content type="html">&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/500wordindies/littleinferno-03a.jpg"&gt;&lt;/p&gt;

&lt;p align=justify&gt;I've already reviewed &lt;i&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-02.htm#home"&gt;Home&lt;/a&gt;&lt;/i&gt; on the blog back when it came out. Back then it was held back by a few interface and QA issues. These have been fixed in patches by now, allowing me to streamline the review to what really matters and fit it into this column.&lt;/p&gt;

&lt;p align=justify&gt;Since that is a mere rehash from an old review, we also feature some new content with a look at &lt;i&gt;&lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-02.htm#littleinferno"&gt;Little Inferno&lt;/a&gt;&lt;/i&gt;, a flaming physics sandbox by the creators of &lt;i&gt;World of Goo&lt;/i&gt; and &lt;i&gt;Henry Hatsworth&lt;/i&gt;. Is it a meaningful experience or just a mindless catalyst for pyromaniac desires? Find out in our review!&lt;/p&gt;

Also, sorry about the initially broken links last week. This time they should work.&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/d-_FQqJYGW4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/3594196503494316193/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/500-word-indies-little-inferno-and-home.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/3594196503494316193?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/3594196503494316193?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/d-_FQqJYGW4/500-word-indies-little-inferno-and-home.html" title="500-Word Indies: &lt;i&gt;Little Inferno&lt;/i&gt; and &lt;i&gt;Home&lt;/i&gt;" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/500-word-indies-little-inferno-and-home.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UEQH8yfip7ImA9WhBWFUQ.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-7336459669817049636</id><published>2013-04-10T08:00:00.000-04:00</published><updated>2013-04-10T08:00:01.196-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-10T08:00:01.196-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MLB from LJN" /><category scheme="http://www.blogger.com/atom/ns#" term="Bases Loaded" /><category scheme="http://www.blogger.com/atom/ns#" term="RBI Baseball" /><category scheme="http://www.blogger.com/atom/ns#" term="contra" /><category scheme="http://www.blogger.com/atom/ns#" term="Gauntlet" /><category scheme="http://www.blogger.com/atom/ns#" term="Legend of Zelda" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="Super Mario Bros 2" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo Power" /><title>The Nintendo Power Retrospectives - Part 7</title><content type="html">This week I'm getting into Nintendo Power proper, with the magazine's first issue.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/I7HqLus4Tw8/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/I7HqLus4Tw8?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/I7HqLus4Tw8?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/VBHKzj0WRnk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/7336459669817049636/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/the-nintendo-power-retrospectives-part-7.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/7336459669817049636?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/7336459669817049636?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/VBHKzj0WRnk/the-nintendo-power-retrospectives-part-7.html" title="The Nintendo Power Retrospectives - Part 7" /><author><name>Alexander Case</name><uri>https://plus.google.com/105741975005962917919</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-lrj0vIqwiIw/AAAAAAAAAAI/AAAAAAAAAAA/-RDqkh42Vjk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><georss:featurename>Wilsonville, OR 97070, USA</georss:featurename><georss:point>45.3018169 -122.7751561</georss:point><georss:box>45.2124789 -122.9365176 45.3911549 -122.6137946</georss:box><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/the-nintendo-power-retrospectives-part-7.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcFR3s_cCp7ImA9WhBWFEs.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-8112866034450194027</id><published>2013-04-08T20:40:00.000-04:00</published><updated>2013-04-08T20:40:16.548-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-08T20:40:16.548-04:00</app:edited><title>4/8 - MORTAL KOMBAT!</title><content type="html">&lt;p&gt;&lt;center&gt;&lt;a href="http://www.hardcoregaming101.net/mortalkombat/mortalkombat.htm"&gt;&lt;img src="http://www.hardcoregaming101.net/mortalkombat/mk1/mortalkombat-02.png" border=0&gt;&lt;/a&gt;&lt;/center&gt;

&lt;p&gt;Just a single article this week, but this one's gigantic - an eight page review of the &lt;a href="http://www.hardcoregaming101.net/mortalkombat/mortalkombat.htm"&gt;Mortal Kombat&lt;/a&gt; series, encompassing nine main fighting games, three spinoffs, several movies, comics and TV shows, and numerous version comparisons as you'd expect from HG101. While often looked down upon by more serious fighting game fans, Mortal Kombat has always been great for a goofy bit of fun, and the fact that such cartoonishness was ever controversial heralds back to the quainter times of the Clinton administration.  &lt;/p&gt;

&lt;p&gt;Our Spotlight Article highlights the many, many games that &lt;a href="http://www.hardcoregaming101.net/jackiechan/jackie.htm"&gt;Jackie Chan&lt;/a&gt; has taken a part in over the years, including but not limited to, the classic beat-em-up Kung Fu Master (which originally tied in with the flick Spartan X in Japan), sidescroller NES/TG-16 title Jackie Chan's Action Kung Fu, the silly digitized fighting games The Kung Fu Master and Fists of Fire, and the PSOne action game Stuntmaster. And the 500 Word Indies feature, which is going to be update every Friday going forward, is &lt;a href="http://www.hardcoregaming101.net/500wordindies/500wordindies-01.htm#perspective"&gt;Perspective&lt;/a&gt;, a free experimental puzzle platformer by students at DigiPen.&lt;/p&gt;
&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/f0ejmHuM2dU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/8112866034450194027/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/just-single-article-this-week-but-this.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8112866034450194027?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/8112866034450194027?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/f0ejmHuM2dU/just-single-article-this-week-but-this.html" title="4/8 - MORTAL KOMBAT!" /><author><name>Discoalucard</name><uri>http://www.blogger.com/profile/04206257399887664488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>3</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/just-single-article-this-week-but-this.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8MRn85eip7ImA9WhBWFE8.&quot;"><id>tag:blogger.com,1999:blog-1135815543912646655.post-4729599703215061054</id><published>2013-04-08T08:19:00.000-04:00</published><updated>2013-04-08T08:24:47.122-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-08T08:24:47.122-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="JRPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="history" /><title>Dark Age of JRPGs (1): The Dragon &amp; Princess (1982)</title><content type="html">&lt;p align=justify&gt;Most traditional histories of role-playing games in Japan open somewhere along these lines: "In the beginning when Enix created the JRPG, they called it &lt;i&gt;Dragon Quest&lt;/i&gt;. And Enix saw that it was good." More elaborate investigations might point out that there was a Westerner named Henk Rogers who brought the &lt;s&gt;gospel&lt;/s&gt; genre to the Land of the Rising Sun. Well, &lt;a href="http://www.hardcoregaming101.net/history/history2.htm"&gt;we've already shown&lt;/a&gt; that this is not a full account either, as there has been about a dozen games that more or less apply to the "RPG" label before that.&lt;/p&gt;

&lt;p align=justify&gt;But even when knowing about the games' existence, it's not easy to actually experience them. Aside from the language barrier, actually obtaining a &lt;a href="http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers.htm"&gt;Japanese home computer&lt;/a&gt; game from the early 1980s may well feel like a quest for the holy grail, leaving emulation as the only option. But even tape and disk images are by far not as easy to come by as your average NES or SNES ROM, the emulators aren't well documented in English and as we will see, some titles just don't seem to be accessible to non-Japanese retro gamers, or even not at all.&lt;/p&gt;

&lt;p align=justify&gt;So here we're going to try a number of these lost games to let you know what they are, what's interesting about them, and whether it may be worthwile to track them down. Since many of them are borderline unintelligible without the proper documentation, among the most punishing of their kind and often frankly terrible games, don't expect any in-depth analysis or Let's Play-degree coverage; we'll just be playing them long enough to be able to tell what they're all about and how they work. Without further ado, behold the very first computer role-playing game ever developed in Japan:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;The Dragon &amp; Princess ドラゴンアンドプリンセス&lt;/b&gt; - PC-88, FM-7 (December 1982)&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dragonandprincess-01.png" width=500&gt;&lt;/p&gt;
&lt;span class="fullpost"&gt;&lt;p align=justify&gt;Today it may surprise gamers that the game was published by Koei, but back then, they were &lt;b&gt;the&lt;/b&gt; RPG company in Japan, accounting for half of all the titles released by the end of 1983.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dragonandprincess-02.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;The player has control over a party of five characters, although their stats are fixed, and all one gets to customize are their names. The two main stats appear to be Power (Pw) and Spellcasting (Sp) - at least Sp is not speed, cause the turn order is always fixed. However, there is no command to actually cast a spell during combat, so the weaker characters are at a severe disadvantage.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dragonandprincess-03.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Other than most of its immediate successors, &lt;i&gt;The Dragon and Princess&lt;/i&gt; is actually so kind as to spell out the keyboard shortcuts for you at the beginning, which are similar to what you'd know from the likes of &lt;i&gt;Ultima&lt;/i&gt;. During the test play run, (S)earch, (G)et or (R)ead never brought any results, and the only human beings encountered were the king and princess in the starting castle.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dragonandprincess-04.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;The party is sent out by the king to kill bandits and bring back the treasure they stole, plain and simple. The eponymous dragon might factor in after the required amount of gold is delivered, but so far there's been no sight of him.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dragonandprincess-11.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;The main adventuring mode is entirely text-based and works like any other text adventure: (L)ook gives a brief description of the surroundings, while the numeric keys are used to move to each of the four cardinal directions. If you've learned some Japanese, you'll notice that all text is in katakana, which due to its simple layout was basically the standard computer font, until higher resolutions became the norm and allowed for proper kanji and hiragana display. Unfortunately, katakana, being usually used for foreign loanwords only, is likely not the script most learners are best used to reading. The party might be randomly attacked by some animals, bandits or monsters, upon which the game creates an overhead tactical view.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dragonandprincess-07.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;The version that could be retrieved actually appears to be an upgraded version, since some Japanese sites have a screenshot of a much more simplistic combat screen:&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dragonandprincess-old.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;The tactical options are severely limited and the game suffers from &lt;i&gt;Final Fantasy I&lt;/i&gt; syndrome, with characters and enemies alike fumbling most of their attacks, drawing out even the most small-scale battles. The fact that these mode exists in the first place is pretty damn interesting, though: Japanese sources date the game's release at late 1982, which means it was published before &lt;i&gt;Ultima&lt;/i&gt; adopted the tactical party combat in &lt;i&gt;Exodus&lt;/i&gt;. This leaves only two explanations: Either Mr. Hayase and Locke got this idea on their own, or they've played the obscure &lt;i&gt;Tunnels of Doom&lt;/i&gt; (1982) on a Texas Instruments computer, the first RPG to ever use this kind of combat.&lt;/p&gt;
&lt;p align=center&gt;&lt;img src="http://www.hardcoregaming101.net/blog/jrpg/dragonandprincess-09.png" width=500&gt;&lt;/p&gt;
&lt;p align=justify&gt;Unfortunately, there is no balancing whatsoever to the fights: During my run, I encountered a single snake, then two spiders, all of which were completely helpless. On the way back through the same territory, my party was ambushed by a brigand and a monster. The latter alone completely obliterated the heroes, ending my futile attempt at getting anywhere in this game.&lt;/p&gt;

&lt;p align=justify&gt;In case anyone wants to try out the game themselves, the only available version of the game is hidden within a &lt;a href="http://www.hardcoregaming101.net/blog/jrpg/Oldmix2.d88"&gt;compilation disk&lt;/a&gt;. Thanks go to the community over at &lt;a href="http://fullmotionvideo.free.fr/phpBB3/index.php?sid=160cc113aec1b1ed87fa4aa981f5c5c2" target="_blank"&gt;Tokugawa Corp.&lt;/a&gt; for their relentless efforts to unearth and share old Japanese computer software.&lt;/p&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/HardcoreGaming101-Blog/~4/Ij8J55-Ohi8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hardcoregaming101.net/feeds/4729599703215061054/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-dragon-princess-1982.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/4729599703215061054?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1135815543912646655/posts/default/4729599703215061054?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HardcoreGaming101-Blog/~3/Ij8J55-Ohi8/dark-age-of-jrpgs-dragon-princess-1982.html" title="Dark Age of JRPGs (1): The Dragon &amp; Princess (1982)" /><author><name>derboo</name><uri>http://www.blogger.com/profile/01288535824552284145</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-5HzB71s-zEM/TWknx5bXQKI/AAAAAAAAAn0/gWrIUi5h-g0/s220/shootme1.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-dragon-princess-1982.html</feedburner:origLink></entry></feed>
