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<channel>
	<title>Heyzap Blog</title>
	
	<link>http://blog.heyzap.com</link>
	<description />
	<lastBuildDate>Sat, 27 Feb 2010 01:41:14 +0000</lastBuildDate>
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			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/HeyzapBlog" /><feedburner:info uri="heyzapblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>Turn Each Gameplay Into Revenue With Heyzap Ads</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/kJc-uHnwC0Q/</link>
		<comments>http://blog.heyzap.com/general/turn-each-gameplay-into-revenue-with-heyzap-ads/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 00:56:20 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=515</guid>
		<description><![CDATA[Heyzap has added a great new way to supplement your in-game microtransactions: Heyzap Ads.
Flash developers can now choose to show a preroll ad while their game is loading.
As always, Heyzap make their tools as easy as possible to use. You can add Heyzap Ads to your game right now with just a single line of [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fturn-each-gameplay-into-revenue-with-heyzap-ads%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fturn-each-gameplay-into-revenue-with-heyzap-ads%2F" height="61" width="51" /></a></div><p>Heyzap has added a great new way to supplement your in-game microtransactions: <a href="http://www.heyzap.com/developers/ads">Heyzap Ads</a>.</p>
<p style="text-align: left;">Flash developers can now choose to show a preroll ad while their game is loading.</p>
<div id="attachment_531" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.heyzap.com/games/baby-vs-spiders"><img class="size-medium wp-image-531 " title="Heyzap Ads on Baby Vs. Spiders!" src="http://blog.heyzap.com/wp-content/uploads/2010/02/Untitled-300x236.jpg" alt="Heyzap Ads on Baby Vs. Spiders!" width="300" height="236" /></a><p class="wp-caption-text">Heyzap Ads on Baby Vs. Spiders!</p></div>
<p>As always, Heyzap make their tools as easy as possible to use. You can add Heyzap Ads to your game right now with just a <a href="http://www.heyzap.com/developers/tutorial-ads">single line of code</a>!</p>
<p><a href="http://www.heyzap.com/developers/ads">Heyzap Ads</a> enables Flash game developers to:</p>
<ul>
<li>Make Money From Each And Every Game Play</li>
<li>Maximise Revenue From Target Audience</li>
<li>Easily Track Revenue With Advanced Analytics</li>
</ul>
<p>Heyzap always strive to get the best deal for our partners, and our revenue share on Heyzap Ads is no different. Game developers receive a 60% revenue share, and publishers receive 15%. Therefore, if you self-publish, you can claim a massive 75% of the revenue for each click!</p>
<div id="attachment_517" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-517 " title="bucketball-2" src="http://blog.heyzap.com/wp-content/uploads/2010/02/bucketball-2-300x225.jpg" alt="bucketball-2" width="300" height="225" /><p class="wp-caption-text">Heyzap Ads on BucketBall 2</p></div>
<p>Heyzap&#8217;s generous revenue share with <a href="http://www.heyzap.com/publishers/overview">Publishers</a> ensures that games get the proper distribution that they deserve.</p>
<h3>Featured Game: <a href="http://www.heyzap.com/games/baby-vs-spiders">Baby Vs. Spiders!</a></h3>
<p><strong>Checkout the <a href="http://www.heyzap.com/developers/tutorial-ads">Heyzap Ads Integration Tutorial</a> to get started today!</strong></p>
<p class="facebook"><a href="http://www.facebook.com/share.php?u=http://blog.heyzap.com/general/turn-each-gameplay-into-revenue-with-heyzap-ads/" target="_blank" title="Share on Facebook">Share on Facebook</a></p><img src="http://feeds.feedburner.com/~r/HeyzapBlog/~4/kJc-uHnwC0Q" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Allow Users to Sign-in to Your Game Instantly</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/-uGoxuVuPms/</link>
		<comments>http://blog.heyzap.com/general/allow-users-to-sign-in-to-your-game-instantly/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 00:37:02 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=509</guid>
		<description><![CDATA[Today Heyzap is pleased to release a new feature of Heyzap Profile: Login Prompt.
Login Prompt makes it super easy for any user to get started playing a game that requires a login.
Users can:

Signup in one-click (With Facebook Connect and Twitter)
Never have to deal with confirmation emails
Keep track of their in-game achievements


Login Prompt is great for [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fallow-users-to-sign-in-to-your-game-instantly%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fallow-users-to-sign-in-to-your-game-instantly%2F" height="61" width="51" /></a></div><p>Today Heyzap is pleased to release a new feature of Heyzap Profile: Login Prompt.</p>
<p>Login Prompt makes it super easy for any user to get started playing a game that requires a login.</p>
<p>Users can:</p>
<ul>
<li>Signup in one-click (With Facebook Connect and Twitter)</li>
<li>Never have to deal with confirmation emails</li>
<li>Keep track of their in-game achievements</li>
</ul>
<p><img class="aligncenter size-full wp-image-510" title="playNow" src="http://blog.heyzap.com/wp-content/uploads/2010/02/playNow.png" alt="playNow" width="422" height="350" /></p>
<p>Login Prompt is great for developers because it:</p>
<ul>
<li>decreases bounce rate</li>
<li>lowers the barriers of entry for user acquisition</li>
<li>gives you access to more of the player&#8217;s data.</li>
</ul>
<p>Publishers will now also be able to incorporate a SSO (single sign on) with your games.</p>
<h3>For more information on how to get started, checkout our tutorial <a href="http://www.heyzap.com/developers/tutorial-profiles#prompt-login">here</a>.</h3>
<p class="facebook"><a href="http://www.facebook.com/share.php?u=http://blog.heyzap.com/general/allow-users-to-sign-in-to-your-game-instantly/" target="_blank" title="Share on Facebook">Share on Facebook</a></p><img src="http://feeds.feedburner.com/~r/HeyzapBlog/~4/-uGoxuVuPms" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Heyzap Leaderboard</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/koPQ59f-8YM/</link>
		<comments>http://blog.heyzap.com/feature-releases/heyzap-full-leaderboard/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 02:10:32 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[feature releases]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=492</guid>
		<description><![CDATA[Continuing development of Heyzap Social, we&#8217;re pleased to release in-game Leaderboards.

Heyzap Leaderboard enables users to:

View their friend&#8217;s scores
View Today&#8217;s, This Month&#8217;s, and All-Time Global Scores
Share their scores on Twitter &#38; Facebook
View users nationalities
Invite their friends


Implementing the Heyzap Leaderboard will increase the replay value, virality, competitiveness, user retention, &#38; eCPM rates of your games.
Heyzap Leaderboard supports reverse [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Ffeature-releases%2Fheyzap-full-leaderboard%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Ffeature-releases%2Fheyzap-full-leaderboard%2F" height="61" width="51" /></a></div><p>Continuing development of <a href="http://heyzap.com">Heyzap</a> Social, we&#8217;re pleased to release in-game <a href="http://www.heyzap.com/developers/social/leaderboards">Leaderboards</a>.</p>
<p><img class="aligncenter size-full wp-image-493" title="full-leaderboard-marketing" src="http://blog.heyzap.com/wp-content/uploads/2010/02/full-leaderboard-marketing.png" alt="full-leaderboard-marketing" width="337" height="238" /></p>
<p>Heyzap Leaderboard enables users to:</p>
<ul>
<li>View their friend&#8217;s scores</li>
<li>View Today&#8217;s, This Month&#8217;s, and All-Time Global Scores</li>
<li>Share their scores on Twitter &amp; Facebook</li>
<li>View users nationalities</li>
<li>Invite their friends</li>
</ul>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-494" title="full-leaderboard-screenshot" src="http://blog.heyzap.com/wp-content/uploads/2010/02/full-leaderboard-screenshot.jpg" alt="full-leaderboard-screenshot" width="360" height="360" /></p>
<p>Implementing the Heyzap <a href="http://www.heyzap.com/developers/social/leaderboards">Leaderboard</a> will increase the replay value, virality, competitiveness, user retention, &amp; eCPM rates of your games.</p>
<p>Heyzap Leaderboard supports reverse ordering, as well as, custom units.</p>
<p>This is a great and easy way to add another viral loop into your games as users love competing with their friends to get the <span style="white-space: pre;">highest score! </span></p>
<p><strong>Checkout how easy it is to add Heyzap&#8217;s Full Leaderboard with our </strong><a href="http://www.heyzap.com/developers/tutorial-social#show-social-leaderboard-in-game"><strong>Developer Tutorials</strong></a><strong>! </strong></p>
<p class="facebook"><a href="http://www.facebook.com/share.php?u=http://blog.heyzap.com/feature-releases/heyzap-full-leaderboard/" target="_blank" title="Share on Facebook">Share on Facebook</a></p><img src="http://feeds.feedburner.com/~r/HeyzapBlog/~4/koPQ59f-8YM" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Heyzap Launches Social Bar</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/VtjsSRJ5_BY/</link>
		<comments>http://blog.heyzap.com/general/heyzap-launches-social-bar/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 00:03:31 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[feature releases]]></category>
		<category><![CDATA[new features]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=462</guid>
		<description><![CDATA[The Heyzap Team has been working hard on developing products that innovate the ways users are engaged in social/ casual/ MMO games.


With the release of the Heyzap Social Bar, users can now: 


Retain their login information across all of Heyzap Social Bar integrated games
Quickly share the game with their Facebook and Twitter friends
Have a quick [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-launches-social-bar%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-launches-social-bar%2F" height="61" width="51" /></a></div><div style="text-align: left;"><span style="font-size: small;">The Heyzap Team has been working hard on developing products that innovate the ways users are engaged in social/ casual/ MMO games.</span></div>
<div style="text-align: left;"><span style="font-size: small;"><br />
</span></div>
<div style="text-align: left;"><span style="font-size: small;">With the release of the Heyzap <a href="http://heyzap.com/developers/social/social_bar">Social Bar</a>, users can now<span style="font-size: 13px;">: </span></span></div>
<div style="text-align: left;">
<ul>
<li>Retain their login information across all of Heyzap Social Bar integrated games</li>
<li>Quickly share the game with their Facebook and Twitter friends</li>
<li>Have a quick view of their Heyzap Coins and In-Game Points balances</li>
<li>Access the Virtual Goods store</li>
<li>Access their in-game activity stream and profile with one click</li>
</ul>
</div>
<div style="text-align: left;">This is great for developers, because it will:</div>
<div style="text-align: left;">
<ul>
<li>Reduce Bounce Rate by Reducing Registration Friction</li>
<li>Increase User Retention and Engagement</li>
<li>Optimize User Acquisition</li>
<li>Increase Virality</li>
<li>Be Easy to Integrate. Just Copy+ Paste 1 line of Code</li>
<li>Not Detract From Your Game Design</li>
</ul>
</div>
<p><img class="aligncenter size-full wp-image-474" title="bucketball" src="http://blog.heyzap.com/wp-content/uploads/2010/01/bucketball.jpg" alt="bucketball" width="448" height="354" /></p>
<h1><span style="font-size: small;"></p>
<p style="text-align: center;">
<p style="text-align: center;"><img class="aligncenter size-full wp-image-465" title="deeds-of-war" src="http://blog.heyzap.com/wp-content/uploads/2010/01/deeds-of-war.jpg" alt="deeds-of-war" width="417" height="412" /></p>
<p></span></h1>
<h3>Checkout Heyzap&#8217;s <a href="http://www.heyzap.com/developers/tutorial-social#show-social-bar-on-game">tutorials</a> for integrating Heyzap products and follow us on twitter <a href="http://twitter.com/heyzap">here</a>.</h3>
<p class="facebook"><a href="http://www.facebook.com/share.php?u=http://blog.heyzap.com/general/heyzap-launches-social-bar/" target="_blank" title="Share on Facebook">Share on Facebook</a></p><img src="http://feeds.feedburner.com/~r/HeyzapBlog/~4/VtjsSRJ5_BY" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Heyzap Developer Tutorials</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/50MTQhgqhD0/</link>
		<comments>http://blog.heyzap.com/general/heyzap-developer-tutorials/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 00:27:42 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=450</guid>
		<description><![CDATA[Integration of Heyzap&#8217;s API is now even easier with our new tutorials.
We walk you step-by-step through the process of installing our various features, like Hezap Payments, Heyzap Achievements, Heyzap Social, Heyzap Analytics, Heyzap Profiles, and Heyzap Distribution.

Tutorial Contents

Installation &#38; Customization

Installing The Heyzap Tools
Customizing In Game Heyzap Screens

Heyzap Payments

Create Virtual Goods To Sell From Your Game
Show [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-developer-tutorials%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-developer-tutorials%2F" height="61" width="51" /></a></div><p>Integration of Heyzap&#8217;s API is now even easier with our new tutorials.</p>
<p>We walk you step-by-step through the process of installing our various features, like Hezap Payments, Heyzap Achievements, Heyzap Social, Heyzap Analytics, Heyzap Profiles, and Heyzap Distribution.</p>
<p><img class="aligncenter size-full wp-image-459" title="tutorials screenshot" src="http://blog.heyzap.com/wp-content/uploads/2010/01/Screen-shot-2010-01-12-at-4.42.02-PM.png" alt="tutorials screenshot" width="616" height="436" /></p>
<h3>Tutorial Contents</h3>
<div style="margin-bottom: 20px;">
<h4><a href="http://www.heyzap.com/developers/tutorial-general">Installation &amp; Customization</a></h4>
<ul>
<li><a href="http://www.heyzap.com/developers/tutorial-general#installation">Installing The Heyzap Tools</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-general#customization">Customizing In Game Heyzap Screens</a></li>
</ul>
<h4><a href="http://www.heyzap.com/developers/tutorial-payments">Heyzap Payments</a></h4>
<ul>
<li><a href="http://www.heyzap.com/developers/tutorial-payments#create-virtual-goods">Create Virtual Goods To Sell From Your Game</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-payments#show-in-game-store">Show An In Game Store To Sell Goods</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-payments#show-in-game-item">Display A Single Item To Sell</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-payments#customizing-your-game-currency">Customizing Your In Game Currency</a></li>
</ul>
<h4><a href="http://www.heyzap.com/developers/tutorial-achievements">Heyzap Achievements</a></h4>
<ul>
<li><a href="http://www.heyzap.com/developers/tutorial-achievements#create-achievements">Create Achievements To Give From Your Game</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-achievements#unlock-achievements-in-your-game">Give Players Achievements Inside Your Game</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-achievements#show-player-achievements">Show Your Player A List Of Possible Achievements</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-achievements#give-points-to-players">Give Player In Game Points Without Achievements</a></li>
</ul>
<h4><a href="http://www.heyzap.com/developers/tutorial-social">Heyzap Social</a></h4>
<ul>
<li><a href="http://www.heyzap.com/developers/tutorial-social#share-game-scores-on-facebook">Share Game Scores On Social Networks</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-social#share-game-progress-on-facebook">Share Game Progress On Social Networks</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-social#show-share-panel-in-game">Show A Sharing Panel On Your Game</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-social#show-invite-friends-panel-in-game">Show An Invite Friends Panel On Your Game</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-social#show-social-leaderboard-in-game">Show A Social Leaderboard Panel On Your Game</a></li>
</ul>
<h4><a href="http://www.heyzap.com/developers/tutorial-analytics">Heyzap Analytics</a></h4>
<ul>
<li><a href="http://www.heyzap.com/developers/tutorial-analytics#install-analytics">Install Heyzap Analytics</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-analytics#track-custom-game-events">Track Custom Game Events With Heyzap Analytics</a></li>
</ul>
<h4><a href="http://www.heyzap.com/developers/tutorial-profiles">Heyzap Profiles</a></h4>
<ul>
<li><a href="http://www.heyzap.com/developers/tutorial-profiles#get-player-information">Get Information About The Player</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-profiles#save-player-game-progress">Save And Load A Player&#8217;s Game Progress</a></li>
<li><a href="http://www.heyzap.com/developers/tutorial-profiles#show-player-identity-panel">Show An In Game Player Identity Panel</a></li>
</ul>
<h4><a href="http://www.heyzap.com/developers/tutorial-distribution">Heyzap Distribution</a></h4>
<ul>
<li><a href="http://www.heyzap.com/developers/tutorial-distribution#upload-game-to-heyzap">Upload Your Game To Heyzap&#8217;s Network Of Publishers</a></li>
</ul>
</div>
<h3>Download the latest Heyzap Developer Tools API <a href="http://www.heyzap.com/developers/api">here</a>.</h3>
<p class="facebook"><a href="http://www.facebook.com/share.php?u=http://blog.heyzap.com/general/heyzap-developer-tutorials/" target="_blank" title="Share on Facebook">Share on Facebook</a></p><img src="http://feeds.feedburner.com/~r/HeyzapBlog/~4/50MTQhgqhD0" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Heyzap Launches Social Leaderboard</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/bRS1WogCumI/</link>
		<comments>http://blog.heyzap.com/feature-releases/heyzap-launches-social-leaderboard/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 23:08:21 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[feature releases]]></category>
		<category><![CDATA[new features]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=415</guid>
		<description><![CDATA[Heyzap has released a new feature that allows game developers to integrate a leaderboard into their games, making them more addictive, as users can now see how they fare amongst their friends and challenge their friends to beat their scores.


Want to dramatically increase gameplays overnight? Check out our API here to see how easy it is make [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Ffeature-releases%2Fheyzap-launches-social-leaderboard%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Ffeature-releases%2Fheyzap-launches-social-leaderboard%2F" height="61" width="51" /></a></div><p>Heyzap has released a new <a href="http://www.heyzap.com/developers/social">feature</a> that allows <a href="http://www.heyzap.com/developers">game developers</a> to integrate a leaderboard into their games, making them more addictive, as users can now see how they fare amongst their friends and challenge their friends to beat their scores.</p>
<div id="attachment_416" class="wp-caption aligncenter" style="width: 535px"><img class="size-full wp-image-416" title="socialize-matchblox" src="http://blog.heyzap.com/wp-content/uploads/2009/12/socialize-matchblox.jpg" alt="socialize-matchblox" width="525" height="495" /><p class="wp-caption-text">The leaderboard is a 100px panel at the bottom of your game where users can see their friends&#39; scores and invite friends. </p></div>
<p><strong><span style="font-weight: normal;"><span style="font-size: small;"><img class="aligncenter size-full wp-image-424" title="Screen shot 2009-12-24 at 3.22.27 PM" src="http://blog.heyzap.com/wp-content/uploads/2009/12/Screen-shot-2009-12-24-at-3.22.27-PM.png" alt="Screen shot 2009-12-24 at 3.22.27 PM" width="743" height="725" /><img class="aligncenter size-full wp-image-425" title="Screen shot 2009-12-24 at 3.23.56 PM" src="http://blog.heyzap.com/wp-content/uploads/2009/12/Screen-shot-2009-12-24-at-3.23.56-PM.png" alt="Screen shot 2009-12-24 at 3.23.56 PM" width="763" height="455" /><br />
</span></span></strong></p>
<h3><strong><span style="font-weight: normal;">Want to dramatically increase gameplays overnight? Check out our API </span><a href="http://www.heyzap.com/developers/api#messages-show-lb-panel"><span style="font-weight: normal;">here</span></a><span style="font-weight: normal;"> to see how easy it is make your game </span><a href="http://www.heyzap.com/developers/social"><span style="font-weight: normal;">social</span></a><span style="font-weight: normal;">!</span></strong></h3>
<p class="facebook"><a href="http://www.facebook.com/share.php?u=http://blog.heyzap.com/feature-releases/heyzap-launches-social-leaderboard/" target="_blank" title="Share on Facebook">Share on Facebook</a></p><img src="http://feeds.feedburner.com/~r/HeyzapBlog/~4/bRS1WogCumI" height="1" width="1"/>]]></content:encoded>
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		<title>Heyzap Now Supports PayByCash &amp; Ultimate Game Card</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/kGq1M1dksOo/</link>
		<comments>http://blog.heyzap.com/general/heyzap-now-supports-paybycash-ultimate-game-card/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 01:15:31 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[feature releases]]></category>
		<category><![CDATA[new features]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=404</guid>
		<description><![CDATA[Heyzap has expanded our accepted payments offerings through PayByCash and the Ultimate Game Card, which will increase your eCPM and allow teenagers to play your games.


Users can buy the Ultimate Game Card at the following retailers:

Users will now be able to purchase in-game virtual goods using:

Cash (through the mail)
eCheck/ Check by Fax/ Check by mail
JCB
Money Order/ [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-now-supports-paybycash-ultimate-game-card%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-now-supports-paybycash-ultimate-game-card%2F" height="61" width="51" /></a></div><p>Heyzap has expanded our accepted <a href="http://www.heyzap.com/payments">payments</a> offerings through <a href="http://www.paybycash.com">PayByCash</a> and the <a href="http://www.ultimategamecard.com/">Ultimate Game Card</a>, which will increase your eCPM and allow teenagers to play your games.</p>
<p style="text-align: center;"><img class="size-full wp-image-408    aligncenter" title="ugc_logo_3" src="http://blog.heyzap.com/wp-content/uploads/2009/12/ugc_logo_3.jpg" alt="ugc_logo_3" width="271" height="70" /></p>
<p style="text-align: center;"><img class="size-full wp-image-407    aligncenter" title="paybycash_logo" src="http://blog.heyzap.com/wp-content/uploads/2009/12/paybycash_logo.gif" alt="paybycash_logo" width="300" height="60" /></p>
<p>Users can buy the Ultimate Game Card at the following retailers:</p>
<p><img class="aligncenter size-full wp-image-405" title="Screen shot 2009-12-23 at 4.54.07 PM" src="http://blog.heyzap.com/wp-content/uploads/2009/12/Screen-shot-2009-12-23-at-4.54.07-PM.png" alt="Screen shot 2009-12-23 at 4.54.07 PM" width="583" height="347" /></p>
<p>Users will now be able to purchase in-game virtual goods using:</p>
<ul>
<li>Cash (through the mail)</li>
<li>eCheck/ Check by Fax/ Check by mail</li>
<li><a href="https://www.jcbinternational.com/">JCB</a></li>
<li>Money Order/ Cashiers Check</li>
<li><a href="http://www.moneybookers.com">Moneybookers</a></li>
<li><a href="http://www.moneygram.com">TravelersExpress MoneyGram</a></li>
<li><a href="http://www.wmtransfer.com/">WebMoney Transfer</a></li>
<li><a href="http://www.westernunion.com">Western Union</a></li>
</ul>
<h3>Checkout how easy it is to integrate Heyzap Payments <a href="http://www.heyzap.com/developers/overview">here</a>.</h3>
<h3>Stay tuned as we finish 2009 with a bang!</h3>
<p class="facebook"><a href="http://www.facebook.com/share.php?u=http://blog.heyzap.com/general/heyzap-now-supports-paybycash-ultimate-game-card/" target="_blank" title="Share on Facebook">Share on Facebook</a></p><img src="http://feeds.feedburner.com/~r/HeyzapBlog/~4/kGq1M1dksOo" height="1" width="1"/>]]></content:encoded>
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		<title>Heyzap Launches In-Game Customizable Colors</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/jcO50gZloWQ/</link>
		<comments>http://blog.heyzap.com/general/heyzap-launches-in-game-customizable-colors/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 22:49:57 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[feature releases]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=392</guid>
		<description><![CDATA[In the past, game developers only had the choice of using the trendy Heyzap Default yellow widget for in-game achievements, payments, etc.

Because we know that not all games are alike, we&#8217;ve now added the option of setting the color of the widget as Blue, Purple, Pink, Green, and Dark Grey, in addition to, our Default [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-launches-in-game-customizable-colors%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-launches-in-game-customizable-colors%2F" height="61" width="51" /></a></div><p>In the past, game developers only had the choice of using the trendy Heyzap Default yellow widget for in-game achievements, payments, etc.</p>
<p style="text-align: center;"><img class="aligncenter" style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="custom-colors" src="http://blog.heyzap.com/wp-content/uploads/2009/12/custom-colors.png" alt="custom-colors" width="194" height="131" /></p>
<p>Because we know that not all games are alike, we&#8217;ve now added the option of setting the color of the widget as Blue, Purple, Pink, Green, and Dark Grey, in addition to, our Default yellow.</p>
<p><img class="aligncenter size-full wp-image-393" title="Screen shot 2009-12-23 at 2.34.39 PM" src="http://blog.heyzap.com/wp-content/uploads/2009/12/Screen-shot-2009-12-23-at-2.34.39-PM.png" alt="Screen shot 2009-12-23 at 2.34.39 PM" width="487" height="328" /></p>
<p>To customize the color, go to your developer dashboard and select the game you&#8217;d like to customize. Then click the &#8220;Edit Game Details&#8221; button. After clicking the advanced options button at the bottom of the page, you can choose from any of the options.</p>
<h3 style="text-align: center;"><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="Screen shot 2009-12-23 at 3.17.09 PM" src="http://blog.heyzap.com/wp-content/uploads/2009/12/Screen-shot-2009-12-23-at-3.17.09-PM.png" alt="Screen shot 2009-12-23 at 3.17.09 PM" width="683" height="110" /></h3>
<h3>You should follow us on Twitter <a href="http://www.twitter.com/heyzap">here</a> to keep updated on new Heyzap features &amp; contests.</h3>
<p class="facebook"><a href="http://www.facebook.com/share.php?u=http://blog.heyzap.com/general/heyzap-launches-in-game-customizable-colors/" target="_blank" title="Share on Facebook">Share on Facebook</a></p><img src="http://feeds.feedburner.com/~r/HeyzapBlog/~4/jcO50gZloWQ" height="1" width="1"/>]]></content:encoded>
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		<title>Heyzap Developer Interview with OneExtraGames</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/yVN3SbG1y6Y/</link>
		<comments>http://blog.heyzap.com/general/heyzap-developer-interview-with-oneextragames/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 22:00:16 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[partners]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=231</guid>
		<description><![CDATA[Intro
Agony: the portal is a single player RPG/action game that recently integrated to the Heyzap Payments, Heyzap Viral and Heyzap Analytics.  Since launch it has hit the front page of Kongregate, Newgrounds, ArmorGames, EbaumsWorld and many other great sites;  receiving millions of game plays and making good money for the developers of the game. This [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-developer-interview-with-oneextragames%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Fheyzap-developer-interview-with-oneextragames%2F" height="61" width="51" /></a></div><p><strong>Intro</strong></p>
<p><a href="http://www.heyzap.com/games/agony-the-portal">Agony: the portal</a> is a single player RPG/action game that recently integrated to the <a href="http://www.heyzap.com/developers/overview">Heyzap Payments</a>, <a href="http://www.heyzap.com/developers/viral">Heyzap Viral</a> and <a href="http://www.heyzap.com/developers/analytics">Heyzap Analytics</a>.  Since launch it has hit the front page of Kongregate, Newgrounds, ArmorGames, EbaumsWorld and many other great sites;  receiving millions of game plays and making good money for the developers of the game. This article sets out to analyze the early results that have come through in this groundbreaking implementation of microtransactions and virtual goods into a simple, single player flash game. We have a Q&amp;A session with the developers, <a href="www.one-extra-games.com">OneExtraGames</a>, about how easy it was to <a href="http://www.heyzap.com/developers/get_started">get started</a>.</p>
<h1><span style="font-weight: normal;">Summary Figures</span></h1>
<h3><span style="font-weight: normal;">Game Name: Agony the Portal</span></h3>
<h3><span style="font-weight: normal;">Launch Date: August 9th</span></h3>
<h3><span style="font-weight: normal;">Featured: Front page of Newgrounds, Kongregate, Ebaumsworld and many other portals.</span></h3>
<h3><span style="font-weight: normal;">Integration: Heyzap Payments</span></h3>
<h3><span style="font-weight: normal;">Net eCPM for developer: $5 eCPM</span></h3>
<h3><span style="font-weight: normal;">Number of Virtual goods used: 39 items</span></h3>
<p><span style="font-size: xx-large;"><span><span style="font-size: small;"><span><br />
</span></span></span></span></p>
<p><strong>Integrating to the API</strong></p>
<p>Heyzap: <em>How difficult was it to integrate to the API?</em></p>
<p><em><br />
</em></p>
<p>OneExtraGames:</p>
<blockquote>
<h2><span style="line-height: 125%;"><em>&#8220;Even though we had never used Heyzap&#8217;s API before, it was quite simple!&#8221;</em></span></h2>
<p><span style="line-height: 150%;"> </span></p></blockquote>
<p>Heyzap: <em>How did Heyzap respond to your feedback?</em></p>
<p>OneExtraGames: At the beginning there were a lot of questions and small glitches, which were fixed very quickly by <a href="http://www.loopj.com">James</a>! We updated the API three times one night! So the cooperation was very tight, since both sides were eager to try out the new API (; .</p>
<p>Heyzap: <em>How many virtual goods did you use?</em></p>
<p>OneExtraGames: We have 39 items (you can buy each at a normal price or if you like with a 50% extra donation). Also there is an all-inclusive pack that allows users to buy a complete pack of all the virtual goods.</p>
<div id="attachment_239" class="wp-caption aligncenter" style="width: 406px"><img class="size-full wp-image-239   " title="agony-vg" src="http://blog.heyzap.com/wp-content/uploads/2009/10/agony-vg.png" alt="Examples of the virtual goods sold in Agony" width="396" height="437" /><p class="wp-caption-text">Examples of the virtual goods sold in Agony</p></div>
<p>Heyzap: <em>Users really enjoyed the creative virtual goods you added, how did you make them so original?</em></p>
<p>OneExtraGames: There&#8217;s 2 important points to be considered when selling items: First, they give you some ingame advantage. In our case, most of them cast spells. Second, they are visually more appealing. Some weapons are also animated (rotating, burning). We&#8217;ve called this type of item &#8211; a &#8220;Mythical Item&#8221;. To make sure users understand that Mythical Items are desireable, it was important to let them play with some for free. We implemented this idea by introducing a Mythical Item after each boss level. Additionally, we incorporated this idea into the Free-First-Item strategy which should be used in every game. The Free-First-Item strategy is to give the user an item for free if he signs up. This way, the user gets one step closer to buying a real item. For example, in Ninjakiwi&#8217;s SAS Zombie Assault 2 users get grenades for signing up. But in our opinion, it&#8217;s better to let the user chose the first free item. There&#8217;s an advantages with that: Each user will chose the free item that he would enjoy the most. If the user enjoys the free item, he&#8217;ll buy more. If he does not really enjoy the free item he&#8217;d maybe think that other items are not desirable as well. Besides, in our case we let the user choose one free item for each new character he creates. This way, users get some additional replayability value.</p>
<p>OneExtraGames Key points: <em>Make users clearly recognize something very special in those extra items in comparison to free items given in the game.</em> Don&#8217;t neglect the visual part. And never sell core features, i.e. the continue-feature as seen in SAS Zombie Assault 2. That&#8217;s terribly annoying and a rating-killer. So if you&#8217;re just a developer without a big portal in your hands where you could feature your game permanently(or don&#8217;t have ratings), that&#8217;s not the way to go.</p>
<p>Heyzap: <em>How did you make the virtual goods compliment the game play and not wreck the balance of the game?</em></p>
<p>OneExtraGames: That was quite easy, we finished the game long before planning to integrate the virtual goods. Afterwards we added new items to the finished game, instead of ripping out existing features. Because of that it always sounds a bit harsh when players start to complain about &#8216;not having the full game&#8217;. However, you should plan to use microtransactions in your game from the beginning. We&#8217;re just saying that you&#8217;ll have to add extra features to the game rather than selling core features.</p>
<div id="attachment_241" class="wp-caption aligncenter" style="width: 509px"><img class="size-full wp-image-241  " title="agony-shop" src="http://blog.heyzap.com/wp-content/uploads/2009/10/agony-shop1.png" alt="A virtual good becomes unlocked" width="499" height="312" /><p class="wp-caption-text">A virtual good becomes unlocked</p></div>
<p><strong> Lessons Learnt</strong></p>
<p>Heyzap: <em>We&#8217;ve learnt that using free items was a great way of getting users used to the payment system. Also, offering additional complete packs for bundled virtual goods was a good way of maximizing profit. What was the biggest lesson learnt during the making and launching of this game?</em></p>
<p>OneExtraGames: One of the main lessons is: <strong>Don&#8217;t show the shop to players who don&#8217;t like the game.</strong> There are always people who don&#8217;t like the game &#8211; they play it for 5 minutes and then leave. By adding a shop right on the first level these people will downrate your game, regardless of the fact that they haven&#8217;t played it.</p>
<p><span style="line-height: 125%;">Waiting a few levels before offering the shop increased our ratings significantly.&#8221;</span></p>
<p><strong> </strong> A second lesson is to offer a taste of the acquirable features beforehand. Some people won&#8217;t buy because of their principles &#8211; so we offered a free item for every new character in the game. That way, these people weren&#8217;t turned off and kept playing! One more important lesson learnt: Some people will love your game and want to support you. Give them the opportunity to do so! In our game about 5%-10% of the items were bought with a donation (50% more expensive). However, it&#8217;s up to the the player to donate or not to donate. Also don&#8217;t hesitate to set a high price for certain items (like the all-items-pack), they are bought by people who want to support you in making a sequel or other games! Thanks to all our supporters!</p>
<p><strong>eCPM rates</strong></p>
<p>Heyzap: <em>What was the eCPM rate that you received as a developer for Heyzap Payments?</em></p>
<p>OneExtraGames: eCPM rates really depend on your traffic. Traffic from USA/UK is far more valuable than from Asia. We had days with way over 10$ ecpm and days with much less. Yet the mean eCPM for the last 2 months is nearly 5$. The eCPM rate we&#8217;ve reported here is referring to our net income. But if you&#8217;re reading about eCPM rates, always be sure you&#8217;re understanding these numbers correctly: First, there&#8217;s some fees involved (Paypal, Mobile etc.) and the cut with your payment provider (30% with Heyzap, even 40% with Mochicoins). You should make sure the developer is talking about his net income. Second, eCPM is your revenue with respect to the number of impressions, not gameplays. There&#8217;s a lot more impressions than gameplays because people land accidentally on your site and close the window immediately. And there&#8217;s gameplays from people who just play the game for a minute and close the window again for some other reasons. It&#8217;s the same with MochiAds eCPM. You can not just multiply this number by the number of gameplays to get the revenue. Just keep this difference in mind when reading eCPM rates</p>
<p>Heyzap: <em>Which has made more money for you, advertising or virtual goods? Note: both were used.</em></p>
<p>OneExtraGames:</p>
<blockquote>
<h2><span style="line-height: 125%;"><em>&#8220;The Heyzap payments made nearly 6 times the advertising money!&#8221;</em></span></h2>
</blockquote>
<p><strong>Optimizing the game</strong></p>
<p>Heyzap: <em>What did you do to optimize your game hits and revenues?</em></p>
<p>OneExtraGames: For game hits, we constantly grazed all game related sites with alexa ranks over 100,000 and kept submitting the game wherever possible. Of course, some of them also had a general problem with MTX in games but that&#8217;s going to change in the near future. If your items are not selling, consider lowering the price. If your items are selling well, consider raising the price. We&#8217;ve adjusted the price for our complete pack several times, which made a lot of difference! There&#8217;s much room for optimization left and we did not optimize our prices well. We think that our single item prices were generally too low. We&#8217;ll definitely do better next time.</p>
<p><strong> Game life cycle</strong></p>
<p>Heyzap: <em>What could be done to improve your game lifecycle?</em></p>
<p>OneExtraGames: Achievements, medals and contests would be great. Also a game should allow different styles of playing it. Make as many possible &#8216;branches&#8217; in the gameplay as possible. Agony: The Portal could be played with a magic or a melee character but this didn&#8217;t matter since you would get all skills if you play for long. We think that by separating these two playing styles we could have improved replayability. Also there are some other game specific improvements planned for the sequel to decrease repetitiveness. However, the game needed to be long so buying items would make more sense compared to a game where you beat the campaign in 20 minutes.</p>
<div id="attachment_243" class="wp-caption aligncenter" style="width: 449px"><img class="size-full wp-image-243   " title="agony-shop2" src="http://blog.heyzap.com/wp-content/uploads/2009/10/agony-shop21.png" alt="Heyzap Payments Popup" width="439" height="275" /><p class="wp-caption-text">Heyzap Payments Popup</p></div>
<p><strong>Virtual goods</strong></p>
<p>Heyzap: <em>What was your best selling virtual good (most grossing) and why?</em></p>
<p>OneExtraGames: The best selling item was clearly the all-items pack. It&#8217;s cheaper than all items together and sold way less frequently but from the monetary point of view it was clearly the best. There&#8217;s also some understanding of supporting the developers involved when users buy the pack. Of course, users are also more comfortable with having to pay only once instead of bothering to pay over and over again.</p>
<p>So it&#8217;s not just about saving a bit money. Besides, the &#8220;Eye of the Dragon&#8221; for 300 coins was one of the best selling items in the game. Not only the spells make this item special &#8211; it&#8217;s also the fact that it&#8217;s animated and thus visually more appealing.</p>
<p>Heyzap: <em>How did you set the price for the virtual goods?</em></p>
<p>OneExtraGames: We just carpet-bombed the whole price range and had items for 60 coins reaching to items for 900 coins (;. However, we think our prices were too low. We&#8217;ll consider a more sophisticated approach for our next game.</p>
<p>Heyzap: <em>What could be done to increase your revenue for virtual goods?</em></p>
<p>OneExtraGames: There are quite a few things we noted in the Heyzap forums. The payment process could be integrated deeper into the game. The prices could be adjusted dynamically based on demand. We&#8217;ll do some of this stuff in our next game.</p>
<p><strong>Working With Heyzap</strong></p>
<p>Heyzap: <em>How did you find working with Heyzap?</em></p>
<p>OneExtraGames:</p>
<blockquote>
<h2><span style="line-height: 125%;"><em>&#8220;Working with Heyzap was very uncomplicated and direct &#8211; a nice contrast to the ever-silent portal owners in the internet! You are doing a great job, keep it up!&#8221;</em></span></h2>
</blockquote>
<p>Heyzap: <em>What kind of advice and support did they give you?</em></p>
<p>OneExtraGames: Heyzap helped us distribute the game. For example, we&#8217;d never be featured on EbaumsWorld without that help! The first day as a featured game on Ebaum&#8217;s was so far the day with the highest payout!</p>
<p><strong> Conclusion</strong></p>
<p><a href="http://www.heyzap.com/games/agony-the-portal">Agony: The Portal</a> has demonstrated that even relatively simple single player flash games can make money from virtual goods and microtransactions. There is still a lot to learn in this space and techniques to be used to increase eCPM for all.</p>
<h4><a href="http://www.heyzap.com/developers/get_started">Get started</a> on integrating Heyzap&#8217;s features into your games today.</h4>
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		<title>Fully Customizable Dual Currency</title>
		<link>http://feedproxy.google.com/~r/HeyzapBlog/~3/I6Hfb6irHFQ/</link>
		<comments>http://blog.heyzap.com/general/fully-customizable-dual-currency/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 22:00:08 +0000</pubDate>
		<dc:creator>Dru Wynings</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[feature releases]]></category>
		<category><![CDATA[new features]]></category>

		<guid isPermaLink="false">http://blog.heyzap.com/?p=320</guid>
		<description><![CDATA[* New API call for developers to arbitrarily give users points in-game, without having to go through achievements.  Ex: experience, or small amounts of points.  (We also limit this every day so a player can&#8217;t abuse it.)
* Developers can set goods to be buyable with just coins, just points, or both coins and points.  Previously [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Ffully-customizable-dual-currency%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.heyzap.com%2Fgeneral%2Ffully-customizable-dual-currency%2F" height="61" width="51" /></a></div><div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">* New API call for developers to arbitrarily give users points in-game, without having to go through achievements.  Ex: experience, or small amounts of points.  (We also limit this every day so a player can&#8217;t abuse it.)</div>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">* Developers can set goods to be buyable with just coins, just points, or both coins and points.  Previously all goods were buyable with both coins and points.</div>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">* Developers can name in-game points.  Ex: silver, ore.</div>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">* Developers can upload a custom icon for in-game points</div>
<p>With our previous API, the only way users could get points was by completing achievements. Now, developers can integrate giving users points any way they wish, whether it be for playing a certain amount of time or for playing a certain number of levels continuously. Eg. The typical XP system that people set up in their games can be used with this API call. You can get started <a href="http://www.heyzap.com/developers/overview">here</a>.</p>
<p><img class="aligncenter size-full wp-image-364" title="Screen shot 2009-12-15 at 4.34.23 PM" src="http://blog.heyzap.com/wp-content/uploads/2009/12/Screen-shot-2009-12-15-at-4.34.23-PM.png" alt="Screen shot 2009-12-15 at 4.34.23 PM" width="548" height="499" /></p>
<p>With the new <a href="http://www.heyzap.com/developers/api">API</a> call, developers will be able to:</p>
<ul>
<li><strong>Set whether certain virtual goods can be bought with solely coins, solely points, or a combination of the two. <span style="font-weight: normal;">Previously, all goods could be bought with either coins and points. Now our developers can specify whether a certain item needs to be paid for solely with coins, solely with points, or a combination of the two. This allows the developer more freedom in integrating built-in incentives for their users, allowing the developer to maximize purchases and virality. </span></strong></li>
</ul>
<ul>
<li><strong>Name in-game points to match the style of their game.</strong> Are gold coins really relevant if you developed a Platypus game? Not so much. Now you can name your points with more relevant terms.</li>
</ul>
<ul>
<li><strong>Upload a custom icon to represent in-game points. </strong>Now that game developers have the opportunity to change the in-game points to literally anything, like Platypus Points, it&#8217;d be silly not to let them use their own icon!</li>
</ul>
<p><img class="size-full wp-image-324 aligncenter" title="Screen shot 2009-12-10 at 2.32.20 PM" src="http://blog.heyzap.com/wp-content/uploads/2009/12/Screen-shot-2009-12-10-at-2.32.20-PM.png" alt="Screen shot 2009-12-10 at 2.32.20 PM" width="126" height="110" /></p>
<p>Haven&#8217;t signed up to take advantage of the leading Virtual Goods dual currency? Why not <a href="http://www.heyzap.com/developers/overview">get started</a> today?</p>
<p>You should follow Heyzap on Twitter: <a href="http://twitter.com/heyzap">here</a>.</p>
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