<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5564990416757468116</id><updated>2020-06-05T06:29:28.265-05:00</updated><category term="tutorials"/><category term="videotutorials"/><category term="human model"/><category term="composite nodes"/><category term="news"/><category term="linux related"/><category term="nodes"/><category term="quick tip"/><category term="Ubuntu"/><category term="tools in depth"/><category term="user interface"/><title type='text'>Hinting blender</title><subtitle type='html'>Blender´s new, unedited and different tutorials.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>36</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-3696425175595609477</id><published>2017-03-07T13:55:00.003-06:00</published><updated>2017-03-07T14:01:32.160-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="composite nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorials"/><title type='text'>How to separate/mix alphas to control shadows in the Node Editor in Blender 2.78c</title><content type='html'>&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Made in blender 2.78c&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;By Salvador García Luque&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Click on the images to enlarge them. &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Welcome back!&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now  I present you a solution to a tiny problem that has been happening to  me since Blender has composite nodes. That problem is separate the&amp;nbsp;  shadow that a character casts through composite nodes to later render  everything in an image.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;The  problem comes from the fact that the shadow is a product of the lights  when they are obstructed by an object, ending this obstruction on  another object and not an object itself. When is spoken of separate an object with alpha this  problem never shows up. But, when is wanted to work with the shadow...  ¡Ooooh boy!¡We have a situation! &lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;To  be able to work with the shadow separately and later add it to the rest  of the image, you have to follow a certain process. Process by which  I&#39;ll guide you through in this tutorial.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;First,  prepare the layer 1 with your character and all the lights, including  one that cast shadows, that commonly is the main lamp. These lamps should have the This Layer Option Active. In the Properties  window, in the Render block, under the Layers tab, add a new Render  Layer and under the Layer section activate only the layer 1, like in the  image. I named it monkey, Also, in the Passes section assure that the following options  are activated: &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Combined&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Color&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Diffuse&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Specular&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Shadow&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Ambient Occlusion (AO)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://3.bp.blogspot.com/-_9rm4_v6aL4/WL7yK9vXf3I/AAAAAAAAEt8/4xpsaVgosggYRoRfagpsZBqX1AHNMjyRACLcB/s1600/01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://3.bp.blogspot.com/-_9rm4_v6aL4/WL7yK9vXf3I/AAAAAAAAEt8/4xpsaVgosggYRoRfagpsZBqX1AHNMjyRACLcB/s320/01.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://3.bp.blogspot.com/-caXYirTkih8/WL7yM0ojZoI/AAAAAAAAEuA/iQZIXRXf3b0dcyDx466oU5sX5j9F6l4wwCLcB/s1600/02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://3.bp.blogspot.com/-caXYirTkih8/WL7yM0ojZoI/AAAAAAAAEuA/iQZIXRXf3b0dcyDx466oU5sX5j9F6l4wwCLcB/s320/02.jpg&quot; width=&quot;149&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;In  the 3D view&#39;s layer 2, create a plane under the monkey. To this plane add a material  which I have called shadowMat. Activate the Z tranparency and set the  Alpha slider to whatever you prefer, I left it in 0.500. In the Shadow  tab of the material, activate Shadows Only and deactivate Cast Buffer  Shadows.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;This way the clarity and transparency are controlled by the material&#39;s alpha slider.&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://3.bp.blogspot.com/--XvwN5qcFk0/WL7zFsdAMiI/AAAAAAAAEuI/EYy5SNzDr8IY8xrVoNH9VBj8bUJJ9gGYACLcB/s1600/03.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://3.bp.blogspot.com/--XvwN5qcFk0/WL7zFsdAMiI/AAAAAAAAEuI/EYy5SNzDr8IY8xrVoNH9VBj8bUJJ9gGYACLcB/s320/03.jpg&quot; width=&quot;139&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Put the plane in the 3D view&#39;s second layer. Also,  select the lamp that has the shadow options active and put it in the  layer 2 as well. To do it press M and select the layer 1 and then press and hold shift and select the layer 2 in the pop out menu. Is&amp;nbsp; important that this lamp, in the lamp options, have  deactivated This  Layer Only.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;In the Render layers, create another layer for the shadow. And leave in the layer section the second layer active only.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Also, in the Passes section, assure that the following options are activated:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Combined&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Ambient Occlusion (AO)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://2.bp.blogspot.com/-A6oxaV7KSW8/WL7zY3-GvpI/AAAAAAAAEuM/cC0-6wnAQC8h3qQfzdtaAZknLt7DrjfAQCLcB/s1600/04.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://2.bp.blogspot.com/-A6oxaV7KSW8/WL7zY3-GvpI/AAAAAAAAEuM/cC0-6wnAQC8h3qQfzdtaAZknLt7DrjfAQCLcB/s320/04.jpg&quot; width=&quot;141&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Create  a third Render Layer targeted for the image&#39;s background and floor  that, in this case, is in the same scene. The background consist of a  plane the same size of the other plane, tough they don&#39;t really have to match.. In the case that the background are images, the  background is added until we are working in the Node Editor. To this  Render layer set the layer section to the third one, where my background  and floor are.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Also, in the Passes section, assure that the following options are activated:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Combined&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Mist&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Color&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Diffuse&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Ambient Occlusion (AO)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://4.bp.blogspot.com/-xBKuDRaEavc/WL7ztNRKqII/AAAAAAAAEuQ/uYgYOSClAKYG3TK6gnrzSwCGMOwtX2ubACLcB/s1600/05.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://4.bp.blogspot.com/-xBKuDRaEavc/WL7ztNRKqII/AAAAAAAAEuQ/uYgYOSClAKYG3TK6gnrzSwCGMOwtX2ubACLcB/s320/05.jpg&quot; width=&quot;144&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Remember to have all 3 layers active in the 3D view before going to the Nodes&amp;nbsp; Editor.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Now we go to the &lt;/span&gt;Nodes  Editor window. Add 3 Render Layers. One for the character, another for  the shadow and the last one for the background and floor.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;To add glares to the character put a ColorRamp, which you should adjust as you please.  Connect its input to the Render Layers&#39; Specular Output of the character. After that, add a Glare connected to the &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt; ColorRamp&#39;s Output&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Configure the Glare like this:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Fog Glow&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Medium&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Mix: 0.500&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Theshold: 0.0&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Size: 8&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Duplicate the Glare and &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;also &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;connect it to the Specular Output of the character&#39;s Render Layers. Configure it this way:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Streaks&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Medium&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Iterations: 3&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Color Modulation: 0.322&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Mix: 0.700&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Threshold: 0.030&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Streaks: 2&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Angle Offset: 90°&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Fade: 0.900&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Add a Mix node. And set it to Add with the first Glare  connected to the upper Image input, and the second Glare to the lower. the factor is set to 1.500.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Connected  to the Mix&#39;s output is a RGB Curves. Only modify C  (the color) to brighten the glares, like is shown in the image.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-7Fm3j4_WN8g/WL71Op0_KhI/AAAAAAAAEuY/E00SbP5OnzMMEPWknQuJP3FR2x-Z8K5vwCLcB/s1600/06.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;159&quot; src=&quot;https://1.bp.blogspot.com/-7Fm3j4_WN8g/WL71Op0_KhI/AAAAAAAAEuY/E00SbP5OnzMMEPWknQuJP3FR2x-Z8K5vwCLcB/s320/06.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://4.bp.blogspot.com/-4Uh7EQm7PQQ/WL71QcG1lvI/AAAAAAAAEuc/TZr9BEMXkWs9iF_Cibp_4rqy874lyts3gCLcB/s1600/07.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://4.bp.blogspot.com/-4Uh7EQm7PQQ/WL71QcG1lvI/AAAAAAAAEuc/TZr9BEMXkWs9iF_Cibp_4rqy874lyts3gCLcB/s320/07.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;For  the shadow I have added a Mix set in Multiply with the factor in  0.800 and the upper Image input connected to the shadow&#39;s Render layers&#39;  Image Output and the second image input links with AO (Ambient  Occlusionl).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;From there Mix connects through its Image Output with the blur&#39;s Image Input which is configured like this:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Gaussian&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Bokeh active&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;x: 5&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;y: 5&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Size: 1.000&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-QXelF46AS-A/WL72FQg1otI/AAAAAAAAEuk/KP3gqr-ENqUwNnhuxzMYT3i6cQEbbliOQCLcB/s1600/08.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;176&quot; src=&quot;https://1.bp.blogspot.com/-QXelF46AS-A/WL72FQg1otI/AAAAAAAAEuk/KP3gqr-ENqUwNnhuxzMYT3i6cQEbbliOQCLcB/s320/08.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://3.bp.blogspot.com/-Y24WHwM3D3w/WL72eVOa5tI/AAAAAAAAEus/nrsECa-Vz3wmmF-H8b_mzYyujdZrq31iwCLcB/s1600/09.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://3.bp.blogspot.com/-Y24WHwM3D3w/WL72eVOa5tI/AAAAAAAAEus/nrsECa-Vz3wmmF-H8b_mzYyujdZrq31iwCLcB/s320/09.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;The way the character Render Layers were worked is out of the scope of this tutorial so after you work it out add an AlphaOver.In the image its connected directly to the Render Layers&#39; Image output.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;From  the Shadow&#39;s Blur&#39;s Image Output make a link with the AlphaOver&#39;s upper  Image Input. To the Output of what you worked of the character connect  it to the other Image Input. Configure the rest of options of the  AlphaOver like this:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Convert Premul active &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Premul: 1.000&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Fac: 1.000 (factor)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;a href=&quot;https://4.bp.blogspot.com/-9WIqa8Vqufs/WL79CPiJCpI/AAAAAAAAEu8/MXAKN_whEQQwFafD2LWwaOw1XqbaNpqgQCLcB/s1600/10.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;190&quot; src=&quot;https://4.bp.blogspot.com/-9WIqa8Vqufs/WL79CPiJCpI/AAAAAAAAEu8/MXAKN_whEQQwFafD2LWwaOw1XqbaNpqgQCLcB/s320/10.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;a href=&quot;https://3.bp.blogspot.com/-6c78ki9eZmg/WL79DLL9iFI/AAAAAAAAEvA/0h01T9A3W60huLMUd91A-BkGuq3CPTtogCLcB/s1600/11.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://3.bp.blogspot.com/-6c78ki9eZmg/WL79DLL9iFI/AAAAAAAAEvA/0h01T9A3W60huLMUd91A-BkGuq3CPTtogCLcB/s320/11.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;From there, add a Separate  HSVA connected to the AlphaOver&#39;s Image Output.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-cdQ54kfjyCA/WL79sroW4oI/AAAAAAAAEvE/0oosRw19wVgy1VJqb9tze6Kbb-GsNZ3gACLcB/s1600/12.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;199&quot; src=&quot;https://1.bp.blogspot.com/-cdQ54kfjyCA/WL79sroW4oI/AAAAAAAAEvE/0oosRw19wVgy1VJqb9tze6Kbb-GsNZ3gACLcB/s320/12.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-L9CkxLwv8JM/WL79uF72elI/AAAAAAAAEvI/4zMeLsWvgg4UMEnYaxbkoHvFBnW_q1_IQCLcB/s1600/13.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://1.bp.blogspot.com/-L9CkxLwv8JM/WL79uF72elI/AAAAAAAAEvI/4zMeLsWvgg4UMEnYaxbkoHvFBnW_q1_IQCLcB/s320/13.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Well,  now prepare the link with the glares, to be in the image as part of the  alpha, in the given case that is wanted that the image only shows the  character with out the background and floor, but with his shadows and  glares present. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;From  the RGB Curves that we have linked to the glare connect its Image  Output to a RGB to BW to reduce the glares to its equivalent scale on gray  tones. The value output is going to be linked with a new Add in the  inferior Image Input. the superior input connect with the &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Separate  HSVA from the A Output&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;. The factor is in 5.000.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://4.bp.blogspot.com/-yXB7q2phAZA/WL7-8WNABAI/AAAAAAAAEvY/sAhCv983Uy03el_KGMVjQh2g3w5Xdd_0QCLcB/s1600/14.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;262&quot; src=&quot;https://4.bp.blogspot.com/-yXB7q2phAZA/WL7-8WNABAI/AAAAAAAAEvY/sAhCv983Uy03el_KGMVjQh2g3w5Xdd_0QCLcB/s320/14.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://2.bp.blogspot.com/-LAJEFZmIzHc/WL7-8d3EBBI/AAAAAAAAEvU/Mb-V3gNUETABWgx3QVDM6nfft-Ubk5xmgCLcB/s1600/15.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;186&quot; src=&quot;https://2.bp.blogspot.com/-LAJEFZmIzHc/WL7-8d3EBBI/AAAAAAAAEvU/Mb-V3gNUETABWgx3QVDM6nfft-Ubk5xmgCLcB/s320/15.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://4.bp.blogspot.com/-MG7ZLJkrYE8/WL7-8cK8k8I/AAAAAAAAEvQ/FUSE3OsE3qITwOCpXYimbCaRuXP53B7VwCLcB/s1600/16.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://4.bp.blogspot.com/-MG7ZLJkrYE8/WL7-8cK8k8I/AAAAAAAAEvQ/FUSE3OsE3qITwOCpXYimbCaRuXP53B7VwCLcB/s320/16.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;And  is ready, we have a gammut of integrated alphas, which we can link from  any point of the process to show whatever we want of the image. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;But this only works if we want to separate the shadow, character, glares  or a mix of these elements in an image with transparency.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now add a Set Alpha node.&amp;nbsp; From the RGB Curves&#39; output connect to the Set alpha&#39;s image input.&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://2.bp.blogspot.com/-S-XTy8cs9hU/WL8CEgTQ52I/AAAAAAAAEvk/jMzPMmkAzyk_XWPgyghRwq8k6q7Ch6R2ACLcB/s1600/17.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://2.bp.blogspot.com/-S-XTy8cs9hU/WL8CEgTQ52I/AAAAAAAAEvk/jMzPMmkAzyk_XWPgyghRwq8k6q7Ch6R2ACLcB/s320/17.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://3.bp.blogspot.com/-3WPcnK6Jgdo/WL8CF1kZ4pI/AAAAAAAAEvo/i0sLjetG76I3Ul89uToOU8Kz1B1v1uJGgCLcB/s1600/18.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://3.bp.blogspot.com/-3WPcnK6Jgdo/WL8CF1kZ4pI/AAAAAAAAEvo/i0sLjetG76I3Ul89uToOU8Kz1B1v1uJGgCLcB/s320/18.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&amp;nbsp;Now add a Render Layers node with the floor&amp;amp;background layer on. Connect its image output to a new Alpha Over node&#39;s upper image input. Set the alpha over to Convert Premul deactivated, Premul to 0.00 and factor to 1.0. Also connect the last alpha over&#39;s image output to the newest one&#39;s lower image output.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;That way the image will have the monkey, its shadow and the background, but not the glares.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;To add the glares we&#39;ll add a Mix node set to add. Then, link the Set Alpha node&#39;s Image output with the upper image input of the mix node and the Alpha Over node connected to the floor Render Layers&#39; output to the lower Mix node input.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;a href=&quot;https://2.bp.blogspot.com/-wAiuKGuDS9k/WL8EtXJp5dI/AAAAAAAAEv0/yyh4AavzelAbRLYJqdp0L7B53118ANzWgCLcB/s1600/19.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://2.bp.blogspot.com/-wAiuKGuDS9k/WL8EtXJp5dI/AAAAAAAAEv0/yyh4AavzelAbRLYJqdp0L7B53118ANzWgCLcB/s320/19.jpg&quot; width=&quot;294&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;a href=&quot;https://4.bp.blogspot.com/-PqT2JxtHq5E/WL8EtXhgPKI/AAAAAAAAEvw/ZRGIFXWWAzMfLq316pg07BVm5Joq1AblACLcB/s1600/20.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://4.bp.blogspot.com/-PqT2JxtHq5E/WL8EtXhgPKI/AAAAAAAAEvw/ZRGIFXWWAzMfLq316pg07BVm5Joq1AblACLcB/s320/20.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Normally the process would be done here. We have the effects, the character, the shadow and the background separeted in layers. We can even render them separetedly if we want to. But we can add and extra layer to split the background a little more, since in certain occassions you&#39;ll matte paint to the far backdrop and add 3D models in front of them to optimize the rendering time. Thus we&#39;ll add a random texture image as an example of a wall right before the floor&#39;s layer.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Add an Image node from the input section of the add menu. Then add an Alpha Over node Set exactly as the last one you added. Link its lower image input to the last Mix node&#39;s output we worked on. Then, link the Image node&#39;s output to the remaining image input in the last Alpha Over node.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-TOxYlQ-KTV0/WL8HBLxwfYI/AAAAAAAAEv8/KlZeBP_L1q4hb3PJLHFkMQ91GxL1V9vJgCLcB/s1600/21.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;222&quot; src=&quot;https://1.bp.blogspot.com/-TOxYlQ-KTV0/WL8HBLxwfYI/AAAAAAAAEv8/KlZeBP_L1q4hb3PJLHFkMQ91GxL1V9vJgCLcB/s320/21.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://2.bp.blogspot.com/-3MA7GvVFBLo/WL8HBU-OZLI/AAAAAAAAEwA/q4Kae74QLAo9uOc2gnJZGGgHfKXokRj-QCLcB/s1600/22.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://2.bp.blogspot.com/-3MA7GvVFBLo/WL8HBU-OZLI/AAAAAAAAEwA/q4Kae74QLAo9uOc2gnJZGGgHfKXokRj-QCLcB/s320/22.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;With that the image is ready!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;But, wait! We left a mix node floating around. You are right. That node is not integrated in the main node network. But it can be used as an extra to separete again the character and its shadow, but this time its tinted with the floor&#39;s color. This can be useful since the color shadow option in the lamp&#39;s options doesn&#39;t work (at least for me) with this method. Just a little extra in case that you want some more control over your render.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;To do this add another Set Alpha node. Link the alpha input to the Mix Curve output that is still not connected. Then make the connection&amp;nbsp; between the Set Alpha&#39;s image input and the output of the Mix node that has the monkey, the background and the glares.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;With that you&#39;ll get something like this:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://2.bp.blogspot.com/-bXmIMyfOadE/WL8KMSXTjrI/AAAAAAAAEwM/cdL8J9ccHPIKqSlSrC_6KYU4xol-V1WRgCLcB/s1600/23.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;306&quot; src=&quot;https://2.bp.blogspot.com/-bXmIMyfOadE/WL8KMSXTjrI/AAAAAAAAEwM/cdL8J9ccHPIKqSlSrC_6KYU4xol-V1WRgCLcB/s320/23.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://4.bp.blogspot.com/-mEHj5B1_oS8/WL8KMT630pI/AAAAAAAAEwQ/m7CkgFg1egUSARUApiqnfosvXMs8w7jOwCLcB/s1600/24.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://4.bp.blogspot.com/-mEHj5B1_oS8/WL8KMT630pI/AAAAAAAAEwQ/m7CkgFg1egUSARUApiqnfosvXMs8w7jOwCLcB/s320/24.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;This last image shows al the connexions in case that the explanation I delivered was confusing.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://4.bp.blogspot.com/-cYJi6nX5aZI/WL8LKalmdSI/AAAAAAAAEwY/chqln6tlmAYKeEgoVZw3agnWZtJzeQ8GACLcB/s1600/25.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;156&quot; src=&quot;https://4.bp.blogspot.com/-cYJi6nX5aZI/WL8LKalmdSI/AAAAAAAAEwY/chqln6tlmAYKeEgoVZw3agnWZtJzeQ8GACLcB/s320/25.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;See ya.&lt;br /&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/3696425175595609477/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2017/03/how-to-separatemix-alphas-to-control.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/3696425175595609477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/3696425175595609477'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2017/03/how-to-separatemix-alphas-to-control.html' title='How to separate/mix alphas to control shadows in the Node Editor in Blender 2.78c'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://3.bp.blogspot.com/-_9rm4_v6aL4/WL7yK9vXf3I/AAAAAAAAEt8/4xpsaVgosggYRoRfagpsZBqX1AHNMjyRACLcB/s72-c/01.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-6467636402159181424</id><published>2013-12-04T18:12:00.000-06:00</published><updated>2013-12-04T18:12:00.033-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="human model"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorials"/><title type='text'>Modeling a realistic human body complete - reference images and model</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: #666666;&quot;&gt;This tutorial wasn&#39;t made by me. It´s been lost for quite a while. Hence I decided to put it back on the net. The author of these tutorials and the modeler is Kaushik Pal. subsurfguru@yahoo.com&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;You can use all the reference images anywhere you want without any restrictions. The two ear reference images are cutted out from a couple of head reference pics I found at &lt;a href=&quot;http://www.fineart.sk/&quot;&gt;www.fineart.sk&lt;/a&gt;. Scroll down to see all the images and save them to use.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;To download the model go to this link:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;http://www.mediafire.com/download/nuz74lias311egz/human%20model.rar&quot;&gt;http://www.mediafire.com/download/nuz74lias311egz/human%20model.rar&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Remember that the model is for educational porpouses only, if you want to use it in any commercial way (included stills and animations) you need to ask for express permisson to&amp;nbsp;&lt;/span&gt;Kaushik Pal (&lt;a href=&quot;mailto:subsurfguru@yahoo.com&quot;&gt;subsurfguru@yahoo.com&lt;/a&gt;) to use it commercially.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Here you can see the model finished. Move the view down with Shift+middle mouse boton and scroll to zoom in. For some reason the model appears outside the frame and too far away. &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;background-color: whitesmoke; color: #333333; font-family: monospace; font-size: 13px; line-height: 14px; text-align: -webkit-auto; white-space: nowrap;&quot;&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;480&quot; mozallowfullscreen=&quot;true&quot; src=&quot;http://sketchfab.com/n5lkjigdb?autostart=0&amp;amp;transparent=0&amp;amp;autospin=0&amp;amp;controls=1&quot; webkitallowfullscreen=&quot;true&quot; width=&quot;854&quot;&gt;&lt;/iframe&gt; &lt;div style=&quot;color: #4a4a4a; font-size: 13px; font-weight: normal; margin: 5px;&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://sketchfab.com/show/c4fb94876c214ccebaa400432c823153&quot; style=&quot;color: #1caad9;&quot;&gt;human model sketchfab&lt;/a&gt; from &lt;a href=&quot;http://sketchfab.com/portfolio/1315&quot; style=&quot;color: #1caad9;&quot;&gt;SalvadorGarcíaLuque&lt;/a&gt; on &lt;a href=&quot;https://sketchfab.com/&quot; style=&quot;color: #1caad9;&quot;&gt;Sketchfab&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-k81Zj_TClw8/Up-05issuTI/AAAAAAAABXA/7dYyaO_wGfE/s1600/ARM_TOP.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-k81Zj_TClw8/Up-05issuTI/AAAAAAAABXA/7dYyaO_wGfE/s1600/ARM_TOP.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-6jscCBnlDCw/Up-06MDRpAI/AAAAAAAABXE/bfvu_98l8ag/s1600/BODY_BAC.JPG&quot; 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src=&quot;http://4.bp.blogspot.com/-djbo0sBzyJs/Up-08xglZgI/AAAAAAAABX8/VfGfcn0NF88/s1600/BODY_SID.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-K0PStYyyRMs/Up-06gJxprI/AAAAAAAABXM/SZsNWLae_CM/s1600/EAR_FRON.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;http://1.bp.blogspot.com/-K0PStYyyRMs/Up-06gJxprI/AAAAAAAABXM/SZsNWLae_CM/s640/EAR_FRON.JPG&quot; width=&quot;370&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-pjg6Ulg6-Uo/Up-07IopD2I/AAAAAAAABXk/kEM9GQLXz9M/s1600/EAR_SIDE.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; 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padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: left;&quot;&gt;Happy Blending!&lt;/div&gt;&lt;br style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px; text-align: justify;&quot; /&gt;&lt;div style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;&quot;&gt;See ya!&lt;br /&gt;-Wild Fx&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/6467636402159181424/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-referencesandmodel.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/6467636402159181424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/6467636402159181424'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-referencesandmodel.html' title='Modeling a realistic human body complete - reference images and model'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-k81Zj_TClw8/Up-05issuTI/AAAAAAAABXA/7dYyaO_wGfE/s72-c/ARM_TOP.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-7304113847649160491</id><published>2013-12-04T16:56:00.003-06:00</published><updated>2013-12-04T18:12:52.024-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="human model"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorials"/><title type='text'>Modeling a realistic human body complete - the feet</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span&gt;&lt;span&gt;Made in blender 2.3x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;/span&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;This tutorial wasn&#39;t made by me. It´s been lost for quite a while. Hence I decided to put it back on the net. The author of these tutorials and the modeler is Kaushik Pal. subsurfguru@yahoo.com&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;h3&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;MODELING              REALISTIC FEET&lt;/b&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h4&gt;&lt;b&gt;1.BASIC SETUP:&lt;/b&gt;&lt;/h4&gt;&lt;h4&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/h4&gt;As in the previous tutorials, load the four                images of the foot like the image below:&lt;br /&gt;&lt;h4&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-CROE0P1rsoM/Up-qc02FSyI/AAAAAAAABSs/bRcm9fpX8eg/s1600/1.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-CROE0P1rsoM/Up-qc02FSyI/AAAAAAAABSs/bRcm9fpX8eg/s1600/1.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In top view add a mesh plane like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-e6G-FtiGQ2Q/Up-qdnugYQI/AAAAAAAABS8/2AuphLy4Ir0/s1600/2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-e6G-FtiGQ2Q/Up-qdnugYQI/AAAAAAAABS8/2AuphLy4Ir0/s1600/2.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In top view, extrude and subdivide the plane to get the following                profile.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-emuye-4VMpM/Up-qqnNW1oI/AAAAAAAABUI/JDI4I7KM0p8/s1600/3.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-emuye-4VMpM/Up-qqnNW1oI/AAAAAAAABUI/JDI4I7KM0p8/s1600/3.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In side view extrude all the vertices upwards once.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-t-1S1383xJ8/Up-qvbh-n5I/AAAAAAAABVo/_HsbEUnGKnM/s1600/4.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-t-1S1383xJ8/Up-qvbh-n5I/AAAAAAAABVo/_HsbEUnGKnM/s1600/4.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In bottom view change the topology like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-RhPIB3Kv8F0/Up-qv0exMkI/AAAAAAAABV4/l1cHNDKNHqc/s1600/5.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-RhPIB3Kv8F0/Up-qv0exMkI/AAAAAAAABV4/l1cHNDKNHqc/s1600/5.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Now start moving vertices to get a nice(!!) 3D profile of the foot.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-Dubcj2G24eI/Up-qw4OGiWI/AAAAAAAABWA/Gq16JMAXhK4/s1600/6.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-Dubcj2G24eI/Up-qw4OGiWI/AAAAAAAABWA/Gq16JMAXhK4/s1600/6.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Delete the selected vertex.&lt;br /&gt;&lt;br /&gt;Select&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-WV1AGwq-7iY/Up-qw65DsOI/AAAAAAAABWM/gG811dLi4Ss/s1600/7.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-WV1AGwq-7iY/Up-qw65DsOI/AAAAAAAABWM/gG811dLi4Ss/s1600/7.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Delete&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-J14cld1qWa8/Up-qxVbOiYI/AAAAAAAABWU/s2lR_iTCAss/s1600/8.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-J14cld1qWa8/Up-qxVbOiYI/AAAAAAAABWU/s2lR_iTCAss/s1600/8.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Extrude the open vertices upwards once. &lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-s0Hg4Ns8KZ4/Up-qxloLcII/AAAAAAAABWY/ZNg0R-lAZYw/s1600/9.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-s0Hg4Ns8KZ4/Up-qxloLcII/AAAAAAAABWY/ZNg0R-lAZYw/s1600/9.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Move the new vertices around and merge to get something like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-6UCWd5cWg8w/Up-qaai94EI/AAAAAAAABR0/M6Qja2N7FaI/s1600/10.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-6UCWd5cWg8w/Up-qaai94EI/AAAAAAAABR0/M6Qja2N7FaI/s1600/10.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Shape the fingers properly.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-H3jgObg-acA/Up-qaZZpLqI/AAAAAAAABRw/UctVfdzufoo/s1600/11.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-H3jgObg-acA/Up-qaZZpLqI/AAAAAAAABRw/UctVfdzufoo/s1600/11.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-_UafACRaOug/Up-qa2ycSvI/AAAAAAAABR8/a_rs4jDL4Eo/s1600/12.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-_UafACRaOug/Up-qa2ycSvI/AAAAAAAABR8/a_rs4jDL4Eo/s1600/12.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;From the front&amp;nbsp; view.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-TtdV0P-GdVM/Up-qa5MIeZI/AAAAAAAABSA/uekUfwweOw0/s1600/13.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-TtdV0P-GdVM/Up-qa5MIeZI/AAAAAAAABSA/uekUfwweOw0/s1600/13.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-N10XkYfsAhU/Up-qbObJ88I/AAAAAAAABSI/gR_L5RxQ30k/s1600/14.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-N10XkYfsAhU/Up-qbObJ88I/AAAAAAAABSI/gR_L5RxQ30k/s1600/14.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;When you are satisfied with the mesh make it a subsurf in level                1 and tweak its vertices&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-J07Loo-O_oE/Up-qbScguuI/AAAAAAAABSc/IkkelYW-uXE/s1600/15.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-J07Loo-O_oE/Up-qbScguuI/AAAAAAAABSc/IkkelYW-uXE/s1600/15.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now before we convert the subsurf to a mesh, let us do some tweaking                in the little finger. Because if you look at the little finger you                will notice that, unlike the other fingers, it is slightly tilted                towards the left. To achieve this rotate or move the vertices of                the upper region.&lt;br /&gt;&lt;br /&gt;Before &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&amp;nbsp;&lt;a href=&quot;http://1.bp.blogspot.com/-_So7npE6kP8/Up-qb9kFvXI/AAAAAAAABSY/c63MLTIOAKg/s1600/16.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-_So7npE6kP8/Up-qb9kFvXI/AAAAAAAABSY/c63MLTIOAKg/s1600/16.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-t-8YiTYOpTY/Up-q0Yqq7NI/AAAAAAAABWw/2X52jjusMrg/s1600/17.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-t-8YiTYOpTY/Up-q0Yqq7NI/AAAAAAAABWw/2X52jjusMrg/s1600/17.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h4&gt;&lt;b&gt;2.SUBDIVIDING THE MESH:&lt;/b&gt;&lt;/h4&gt;&lt;br /&gt;&lt;br /&gt;When you are satisfied with your foot mesh convert the subsurf                to a mesh. Keep the original in a separate layer. Now we have enough                vertices to get the shape of a realistic foot. I tweaked the vertices                to get a more accurate profile of the foot, like this:&lt;br /&gt;&lt;br /&gt;Before &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-FekF53NoTIg/Up-qcuWaspI/AAAAAAAABSk/zJSeUxoWuGI/s1600/18.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-FekF53NoTIg/Up-qcuWaspI/AAAAAAAABSk/zJSeUxoWuGI/s1600/18.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-wMo4umt6heI/Up-qdMD43jI/AAAAAAAABS0/qPyRvT0sEDY/s1600/19.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-wMo4umt6heI/Up-qdMD43jI/AAAAAAAABS0/qPyRvT0sEDY/s1600/19.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now a boring job yet again! Shape all the fingers properly by moving                the vertices, be careful that every finger touches the ground                and not hovers in space.&lt;br /&gt;&lt;br /&gt;Before &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-JZ26sV--NiE/Up-qeHRpTyI/AAAAAAAABTE/Yy0ERIRkP00/s1600/20.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-JZ26sV--NiE/Up-qeHRpTyI/AAAAAAAABTE/Yy0ERIRkP00/s1600/20.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-wO2TLDyOxq0/Up-qnJHYpaI/AAAAAAAABTI/ch0uKtMkJOQ/s1600/21.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-wO2TLDyOxq0/Up-qnJHYpaI/AAAAAAAABTI/ch0uKtMkJOQ/s1600/21.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;When you are satisfied with the fingers make the nails the same                way we did in our hand tutorial. It should look like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-0azCrALBgYU/Up-qnRXfaqI/AAAAAAAABTM/WRs5_mHSt4E/s1600/22.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-0azCrALBgYU/Up-qnRXfaqI/AAAAAAAABTM/WRs5_mHSt4E/s1600/22.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Shape the bones by moving vertices up and down.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/--OMApu0x5OE/Up-qntAVVPI/AAAAAAAABTU/KvIZQr2q6NI/s1600/23.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/--OMApu0x5OE/Up-qntAVVPI/AAAAAAAABTU/KvIZQr2q6NI/s1600/23.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-GJpGB-shaew/Up-qnnyyvFI/AAAAAAAABTc/xbARBmh-Or4/s1600/24.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-GJpGB-shaew/Up-qnnyyvFI/AAAAAAAABTc/xbARBmh-Or4/s1600/24.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now, let us work on the bones above the ankle from both sides. In                left view (CTRL+NUMPAD 3) currently our foot looks like this (vertices                of other side are hidden):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-OjoDxn4GQTo/Up-qoLtIf_I/AAAAAAAABTg/JYhpEgWWvOQ/s1600/25.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-OjoDxn4GQTo/Up-qoLtIf_I/AAAAAAAABTg/JYhpEgWWvOQ/s1600/25.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Change the topology to this:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-d4KbNwwXcks/Up-qorsTdbI/AAAAAAAABT0/toPOXZiakBE/s1600/26.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-d4KbNwwXcks/Up-qorsTdbI/AAAAAAAABT0/toPOXZiakBE/s1600/26.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Shape the vertices around the bone to get a profile like in the image                below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-CEImWI5C7T4/Up-qowyLR7I/AAAAAAAABTs/FJ2gtJ8oET8/s1600/27.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-CEImWI5C7T4/Up-qowyLR7I/AAAAAAAABTs/FJ2gtJ8oET8/s1600/27.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Update the topology of the opposite side too.&lt;br /&gt;&lt;br /&gt;Before &lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-cyDcgPTuHk0/Up-qpRxQ49I/AAAAAAAABUE/0fnRGLXy2eM/s1600/28.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-cyDcgPTuHk0/Up-qpRxQ49I/AAAAAAAABUE/0fnRGLXy2eM/s1600/28.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-5y8tQqbwDfo/Up-qp3fEqoI/AAAAAAAABUA/m5xZt0lqlr4/s1600/29.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-5y8tQqbwDfo/Up-qp3fEqoI/AAAAAAAABUA/m5xZt0lqlr4/s1600/29.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Move vertices to get the following              profile. &lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-tf3UXO8w11U/Up-qq9ljhsI/AAAAAAAABUk/ailjv5kj6eU/s1600/30.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-tf3UXO8w11U/Up-qq9ljhsI/AAAAAAAABUk/ailjv5kj6eU/s1600/30.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Move the open vertices upwards a bit and collapse some vertices                as we have a lot less open vertices in the leg to connect to.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-F2T3ql3xKlo/Up-qrJB2PyI/AAAAAAAABUU/WpzKEzL_BWM/s1600/31.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-F2T3ql3xKlo/Up-qrJB2PyI/AAAAAAAABUU/WpzKEzL_BWM/s1600/31.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In back view, tweak the ankle and the heel bones.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-psI7rizq9Ck/Up-qrmVVGzI/AAAAAAAABUg/uwoZWuOM4iI/s1600/32.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-psI7rizq9Ck/Up-qrmVVGzI/AAAAAAAABUg/uwoZWuOM4iI/s1600/32.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-ehV2tORSW0c/Up-qscQ6WFI/AAAAAAAABUo/ITyT14oyjOI/s1600/33.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-ehV2tORSW0c/Up-qscQ6WFI/AAAAAAAABUo/ITyT14oyjOI/s1600/33.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Tweak vertices around in the bottom of the foot.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-5f1e-Ij6nM4/Up-qssV_nCI/AAAAAAAABU0/JG-q0kubbNg/s1600/34.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-5f1e-Ij6nM4/Up-qssV_nCI/AAAAAAAABU0/JG-q0kubbNg/s1600/34.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-irn2Nqlpwno/Up-qs6B9I4I/AAAAAAAABU8/h0_dYs0TTUI/s1600/35.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-irn2Nqlpwno/Up-qs6B9I4I/AAAAAAAABU8/h0_dYs0TTUI/s1600/35.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Finally, resize the foot and move it to the right position below                the leg.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-71irNVy3zLM/Up-qtSQQ36I/AAAAAAAABVM/Lzo4FN5O3yY/s1600/36.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-71irNVy3zLM/Up-qtSQQ36I/AAAAAAAABVM/Lzo4FN5O3yY/s1600/36.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;HALT!! Before you join the foot to the leg one last yet neccessary                step is required! Rotate the foot roughly 10 degrees counter-clockwise.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-uttjzgm9tuQ/Up-qtsJrwFI/AAAAAAAABVE/mrz-gQ9-iVQ/s1600/37.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-uttjzgm9tuQ/Up-qtsJrwFI/AAAAAAAABVE/mrz-gQ9-iVQ/s1600/37.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Because if you stand neutral you will notice that your feet are                not perfectly straight, they stay at some rotated direction. You have to                put some effort to make them straight. So, I thought turning the                foot and then joining it to the leg would be more scientific.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The images below show how the model looked before and after stitching                the foot to the leg (one row of vertices has been added above the                open vertices of the leg after stitching):&lt;br /&gt;&lt;br /&gt;Before &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-urnbWiu68QE/Up-quDNLgMI/AAAAAAAABVk/vn47MskdMSA/s1600/38.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-urnbWiu68QE/Up-quDNLgMI/AAAAAAAABVk/vn47MskdMSA/s1600/38.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-5COGKhepPO4/Up-quhNKw_I/AAAAAAAABVc/5W7f3wvM-3w/s1600/39.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-5COGKhepPO4/Up-quhNKw_I/AAAAAAAABVc/5W7f3wvM-3w/s1600/39.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;And here is how my final feet              looked like:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-AjweDAuFh6E/Up-qvrfEibI/AAAAAAAABV8/tP2AhXgMRXg/s1600/40.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-AjweDAuFh6E/Up-qvrfEibI/AAAAAAAABV8/tP2AhXgMRXg/s1600/40.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Happy Blending!&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;See ya!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/7304113847649160491/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-5-feet.html#comment-form' title='6 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7304113847649160491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7304113847649160491'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-5-feet.html' title='Modeling a realistic human body complete - the feet'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-CROE0P1rsoM/Up-qc02FSyI/AAAAAAAABSs/bRcm9fpX8eg/s72-c/1.JPG" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-2246320809390999483</id><published>2013-12-04T16:11:00.001-06:00</published><updated>2013-12-04T18:12:52.017-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="human model"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorials"/><title type='text'>Modeling a realistic human body complete - the hands</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span&gt;&lt;span&gt;Made in blender 2.3x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;This tutorial wasn&#39;t made by me. It´s been lost for quite a while. Hence I decided to put it back on the net. The author of these tutorials and the modeler is Kaushik Pal. subsurfguru@yahoo.com&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;h3&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;MODELING              THE HANDS&lt;/b&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h4&gt;&lt;b&gt;1.PRIMARY SETUP:&lt;/b&gt;&lt;/h4&gt;&lt;h4&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/h4&gt;Let us first setup our interface to model                the hands. Generally I prefer a 4-way view for this. Here is my setup                after loading all the reference images in the background:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-V56eys4mxQA/Up-fEoQLKvI/AAAAAAAABMo/X5JQDGBkvz4/s1600/1.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-V56eys4mxQA/Up-fEoQLKvI/AAAAAAAABMo/X5JQDGBkvz4/s1600/1.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Note, you may have to tweak around the background&#39;s offset buttons              to place the images correctly.&lt;br /&gt;&lt;br /&gt;Now start with a mesh plane in top view.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-tBfzJEGlpx8/Up-fHr4JSMI/AAAAAAAABNk/cL7fGv-K3Ds/s1600/2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-tBfzJEGlpx8/Up-fHr4JSMI/AAAAAAAABNk/cL7fGv-K3Ds/s1600/2.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In top view, make the plane bigger and, using the                knife cut tool, add rows of vertices like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-uCWzavtJ418/Up-fMd2wnoI/AAAAAAAABPI/yi6Nz6L972c/s1600/3.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-uCWzavtJ418/Up-fMd2wnoI/AAAAAAAABPI/yi6Nz6L972c/s1600/3.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Make faces quads and move all the vertices                to proper positions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-LED0ALPFLWI/Up-fT5eVgII/AAAAAAAABRc/7SVLtXmC97A/s1600/4.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-LED0ALPFLWI/Up-fT5eVgII/AAAAAAAABRc/7SVLtXmC97A/s1600/4.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Extrude vertices again to get the following                profile.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-kUBTJp2Xp4Y/Up-fRhR5pYI/AAAAAAAABQo/5FcNFxwaZqQ/s1600/5.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-kUBTJp2Xp4Y/Up-fRhR5pYI/AAAAAAAABQo/5FcNFxwaZqQ/s1600/5.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Extrude vertices to get the profile of the                fingers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-kvCs5OSw-80/Up-fR08NKBI/AAAAAAAABQ8/VdYlBhZ2mR8/s1600/6.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-kvCs5OSw-80/Up-fR08NKBI/AAAAAAAABQ8/VdYlBhZ2mR8/s1600/6.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In side view, extrude the vertices upwards.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-qPFF-6ppGxA/Up-fSMJRXNI/AAAAAAAABQ4/nD3DL7e3lQc/s1600/7.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-qPFF-6ppGxA/Up-fSMJRXNI/AAAAAAAABQ4/nD3DL7e3lQc/s1600/7.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now hide the vertices of the upper side and                change the topology of the vertices of the bottom of the hand.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-EzmLDJiaS9I/Up-fS9i3-wI/AAAAAAAABRA/RtJ2hm0eDSs/s1600/8.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-EzmLDJiaS9I/Up-fS9i3-wI/AAAAAAAABRA/RtJ2hm0eDSs/s1600/8.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-fijccA2KhhQ/Up-fTJCVkXI/AAAAAAAABRU/ywK1EKpZCEs/s1600/9.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-fijccA2KhhQ/Up-fTJCVkXI/AAAAAAAABRU/ywK1EKpZCEs/s1600/9.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now, a bit of editing! Place all the vertices                into proper positions to get the profile of a 3d hand.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-JIBssIIWPi8/Up-fErD9AyI/AAAAAAAABMk/IhCWhfIAxB0/s1600/10.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-JIBssIIWPi8/Up-fErD9AyI/AAAAAAAABMk/IhCWhfIAxB0/s1600/10.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-E3Sf9WiLgJc/Up-fEpdn7qI/AAAAAAAABMg/R__SJ70pz-8/s1600/11.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-E3Sf9WiLgJc/Up-fEpdn7qI/AAAAAAAABMg/R__SJ70pz-8/s1600/11.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Delete the selected faces.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Select&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-mSY5o6DzrGM/Up-fFI8Jb2I/AAAAAAAABNA/XTKFUKSqMxY/s1600/12.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-mSY5o6DzrGM/Up-fFI8Jb2I/AAAAAAAABNA/XTKFUKSqMxY/s1600/12.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Delete&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-JwLxU-wapK0/Up-fFadb1-I/AAAAAAAABM8/gjPY2CpxZ1k/s1600/13.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-JwLxU-wapK0/Up-fFadb1-I/AAAAAAAABM8/gjPY2CpxZ1k/s1600/13.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt; Make              the mesh a subsurf in level 1 and fine tweak the vertices to match              the background images. My hand looked like this after a bit of tweaking:&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-P9eCamf0NSY/Up-fFkZZl7I/AAAAAAAABM4/1Tsa2IT74I4/s1600/14.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-P9eCamf0NSY/Up-fFkZZl7I/AAAAAAAABM4/1Tsa2IT74I4/s1600/14.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h4&gt;&lt;b&gt;2.SUBDIVIDING THE MESH:&lt;/b&gt;&lt;/h4&gt;When you are satisfied, convert the subsurf                to a mesh (ALT+C) and keep the original mesh in some other layer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-o1cYqQ3N0K8/Up-fIhHxbVI/AAAAAAAABN4/C0ZMEZvoxD8/s1600/15.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-o1cYqQ3N0K8/Up-fIhHxbVI/AAAAAAAABN4/C0ZMEZvoxD8/s1600/15.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now we have enough vertices to add detail. Move               vertices around until you get the correct profile of the hand.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Before &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-DDu4im3tAF8/Up-fGbQLqQI/AAAAAAAABNU/wybo9sfg3to/s1600/16.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-DDu4im3tAF8/Up-fGbQLqQI/AAAAAAAABNU/wybo9sfg3to/s1600/16.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-5hJ-06LyMRM/Up-fGmsQD4I/AAAAAAAABNM/Kcpo9cFeHOY/s1600/17.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-5hJ-06LyMRM/Up-fGmsQD4I/AAAAAAAABNM/Kcpo9cFeHOY/s1600/17.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h4&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;3.MAKING THE FINGERS RIGHT:&lt;/b&gt;&lt;/span&gt;&lt;/h4&gt;Now it&#39;s time to work on the fingers. Let&#39;s see how the index finger looked like before and after tweaking                vertices. Notice the areas around the finger joints and nails.&lt;br /&gt;&lt;br /&gt;Before &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-ul76mJLDUH0/Up-fHCRByQI/AAAAAAAABNY/UMZqHPv9sXQ/s1600/18.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-ul76mJLDUH0/Up-fHCRByQI/AAAAAAAABNY/UMZqHPv9sXQ/s1600/18.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-uyi42piP2ws/Up-fHRTQn0I/AAAAAAAABNs/2bhcgtGbC9g/s1600/19.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-uyi42piP2ws/Up-fHRTQn0I/AAAAAAAABNs/2bhcgtGbC9g/s1600/19.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Repeat              the previous step for all the fingers. When I completed this              task my hand looked like the image below.&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-zc-UL25rrB4/Up-fK2GTmuI/AAAAAAAABOg/Ipr-KeWzgxo/s1600/20.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-zc-UL25rrB4/Up-fK2GTmuI/AAAAAAAABOg/Ipr-KeWzgxo/s1600/20.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h4&gt;&lt;b&gt;4.WORKING WITH NAILS:&lt;/b&gt;&lt;/h4&gt;Delete the selected vertex of the forefinger (or index finger).&lt;br /&gt;&lt;br /&gt;Select&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-QUuTGDTjMnw/Up-fIsBwMPI/AAAAAAAABN8/NWW8L6f39_0/s1600/21.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-QUuTGDTjMnw/Up-fIsBwMPI/AAAAAAAABN8/NWW8L6f39_0/s1600/21.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Delete&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-WOCD1gm2sa8/Up-fJXaGe8I/AAAAAAAABOA/oxMIeZ4FrqA/s1600/22.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-WOCD1gm2sa8/Up-fJXaGe8I/AAAAAAAABOA/oxMIeZ4FrqA/s1600/22.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In top view,              reshape the open vertices to match the nail of the background image (or              your own!!):&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-a47iaCo4kew/Up-fJRBrhFI/AAAAAAAABOI/xbjfO8v1HBo/s1600/23.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-a47iaCo4kew/Up-fJRBrhFI/AAAAAAAABOI/xbjfO8v1HBo/s1600/23.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now extrude the open vertices downwards                      once, again upwards once (just a little bit higher than the original                      open vertices). Again extrude them and resize the new vertices. Finally,                      fill the faces and tweak the vertices. The images below define                      the whole process.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Extrude downwards&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-ZiALYx1RTxQ/Up-fJtbk4XI/AAAAAAAABOc/5ch5OPnbDw0/s1600/24.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-ZiALYx1RTxQ/Up-fJtbk4XI/AAAAAAAABOc/5ch5OPnbDw0/s1600/24.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Extrude upwards and resize&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-iuX2agUg2jg/Up-fKOJLT2I/AAAAAAAABOY/XCwOQ6uiI_k/s1600/25.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-iuX2agUg2jg/Up-fKOJLT2I/AAAAAAAABOY/XCwOQ6uiI_k/s1600/25.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Extrude and resize&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-cIX-N10deX8/Up-fN3MFB-I/AAAAAAAABPg/2I6yuP7IvVk/s1600/26.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-cIX-N10deX8/Up-fN3MFB-I/AAAAAAAABPg/2I6yuP7IvVk/s1600/26.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Fill faces with one additional vertex in the middle.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-illlbOcxDec/Up-fLEXMN_I/AAAAAAAABO0/jIg-IZvUgkI/s1600/27.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-illlbOcxDec/Up-fLEXMN_I/AAAAAAAABO0/jIg-IZvUgkI/s1600/27.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Tweak vertices to get the correct profile.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-KWuwuBNjmOI/Up-fLdquCBI/AAAAAAAABOs/PEVvzqkVS44/s1600/28.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-KWuwuBNjmOI/Up-fLdquCBI/AAAAAAAABOs/PEVvzqkVS44/s1600/28.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Repeat the previous technique for all the                fingers (soooo boring and tiring!!) and you will get something like                the image below:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-aoXl83BK1MM/Up-fL70vkrI/AAAAAAAABO8/XA8k8-RQzNU/s1600/29.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-aoXl83BK1MM/Up-fL70vkrI/AAAAAAAABO8/XA8k8-RQzNU/s1600/29.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h4&gt;&lt;b&gt;FINAL TWEAKING WITH ADDED DETAILS:&lt;/b&gt;&lt;/h4&gt;We are almost at the end of our tutorial                      here. Only rest a bit of fine tweaking to the hands with some more                      details.&lt;br /&gt;&lt;br /&gt;                   Change the topology of the following                      areas:&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-aEMHPGQDNsY/Up-fMqdL3II/AAAAAAAABPE/kWbUSU44ohU/s1600/30.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-aEMHPGQDNsY/Up-fMqdL3II/AAAAAAAABPE/kWbUSU44ohU/s1600/30.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-GUlZrj776Hc/Up-fPu2bZsI/AAAAAAAABQA/RpQ4K8umNMg/s1600/31.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-GUlZrj776Hc/Up-fPu2bZsI/AAAAAAAABQA/RpQ4K8umNMg/s1600/31.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now, add more rows of vertices and move                      them to make the bones of the back of the hand area more pronounced.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-o-fZcd7a9sA/Up-fNQjYHyI/AAAAAAAABPU/qtQe5tXFmYY/s1600/32.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-o-fZcd7a9sA/Up-fNQjYHyI/AAAAAAAABPU/qtQe5tXFmYY/s1600/32.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-hWQZMTzTFIw/Up-fN879irI/AAAAAAAABPk/6_VP63A_qbY/s1600/33.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-hWQZMTzTFIw/Up-fN879irI/AAAAAAAABPk/6_VP63A_qbY/s1600/33.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Add one more row for the thumb bone.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Before &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-2h42tfmv0ig/Up-fOfOJaEI/AAAAAAAABPo/BH8usdbiQig/s1600/34.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-2h42tfmv0ig/Up-fOfOJaEI/AAAAAAAABPo/BH8usdbiQig/s1600/34.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-rmc5HCpbBTk/Up-fRetfYnI/AAAAAAAABQk/fVBgP4JV_Vc/s1600/35.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-rmc5HCpbBTk/Up-fRetfYnI/AAAAAAAABQk/fVBgP4JV_Vc/s1600/35.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now, merge some vertices and make the                      triangle faces quads as we are going to have a lot less open                      vertices in the arm.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Before &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-YQCJm7_JWxU/Up-fO8rcStI/AAAAAAAABP0/SppZgxS5puA/s1600/36.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-YQCJm7_JWxU/Up-fO8rcStI/AAAAAAAABP0/SppZgxS5puA/s1600/36.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-lQ1_PbqXXhI/Up-fPXjUx9I/AAAAAAAABQE/Q7tBkVR4Brg/s1600/37.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-lQ1_PbqXXhI/Up-fPXjUx9I/AAAAAAAABQE/Q7tBkVR4Brg/s1600/37.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now we have a complete hand in our arsenal                which has to be stitched with the arms. Let&#39;s see how our hand looks                like so far.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-jP6x0GkbwHs/Up-fQG_MgZI/AAAAAAAABQI/HNavjqu2Z9Y/s1600/38.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-jP6x0GkbwHs/Up-fQG_MgZI/AAAAAAAABQI/HNavjqu2Z9Y/s1600/38.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;As a final step, let us join the hand with                the rest of the body.&lt;br /&gt;&lt;br /&gt;Resize, rotate                    and move the hand to fit the arm.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-OTZXyaPAtSE/Up-fQYGcMoI/AAAAAAAABQU/2tQubal7BBU/s1600/39.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-OTZXyaPAtSE/Up-fQYGcMoI/AAAAAAAABQU/2tQubal7BBU/s1600/39.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Stitch to the arm with                    additional vertices in the lower arm to fit the stitching.&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&amp;nbsp;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-kD_-8vkN3XY/Up-fRJIMq5I/AAAAAAAABQc/5RYbr3lQdJM/s1600/40.JPG&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Happy Blending!&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;See ya!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/2246320809390999483/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-4-hands.html#comment-form' title='3 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/2246320809390999483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/2246320809390999483'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-4-hands.html' title='Modeling a realistic human body complete - the hands'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-V56eys4mxQA/Up-fEoQLKvI/AAAAAAAABMo/X5JQDGBkvz4/s72-c/1.JPG" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-9136871559880706840</id><published>2013-12-04T14:39:00.002-06:00</published><updated>2013-12-04T18:12:52.026-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="human model"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorials"/><title type='text'>Modeling a realistic human body complete - the body</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Made in blender 2.3x&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;This tutorial wasn&#39;t made by me. It´s been lost for quite a while. Hence I decided to put it back on the net. The author of these tutorials and the modeler is Kaushik Pal. subsurfguru@yahoo.com&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;h3 class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;MODELING A REALISTIC HUMAN BODY&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/h3&gt;&lt;span style=&quot;font-size: small;&quot;&gt;As I said earlier, the future of your model is decided in the very first subdivision          level where you setup the topology of the basic mesh. Once you have the          topology of the vertices right in the final subdivision level, the job          of adding detail becomes mechanical.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;1.BASIC SETUP:&lt;/b&gt;&lt;/span&gt;&lt;/h4&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now, let us setup the reference images          into blender&#39;s interface. Note that unlike other modelings like the head          and the ear, we will be using multiple references for particular parts          of the body. Because very few images contain the overall body detail (specially          in cases of the male body).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;My drawing skills are very limited. Yet, I could manage to sketch the human body from front, side and back view. Let us load the first pair of reference images in a screen namely &quot;front+side&quot;.&lt;/span&gt;&lt;br /&gt;&lt;h3 class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/h3&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;221&quot; src=&quot;http://3.bp.blogspot.com/-nEOXRo30dGY/Up-BPgKEOcI/AAAAAAAABDw/yrKfT_0bxyI/s320/1.JPG&quot; width=&quot;320&quot; /&gt;&lt;/div&gt;&lt;br /&gt;Add the side and back images in another screen          namely &quot;back+side&quot;.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-FfYEFx-nOAw/Up-BTHj3TYI/AAAAAAAABFE/cfcqVRqKODs/s1600/2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-FfYEFx-nOAw/Up-BTHj3TYI/AAAAAAAABFE/cfcqVRqKODs/s1600/2.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;In front view, add a plane and move all the vertices          to the right.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-fjdAgTWoVIQ/Up-BX7_geuI/AAAAAAAABGU/nfMBbjfiaS0/s1600/3.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-fjdAgTWoVIQ/Up-BX7_geuI/AAAAAAAABGU/nfMBbjfiaS0/s1600/3.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Now make the mesh a subsurf and extrude vertices          in front view to make it like the image below:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-yvmUrQc7zWI/Up-BcQzM1II/AAAAAAAABHo/kuBF-88pPQE/s1600/4.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-yvmUrQc7zWI/Up-BcQzM1II/AAAAAAAABHo/kuBF-88pPQE/s1600/4.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In side view, extrude all the vertices. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-nsjnuH_SVV0/Up-BhRNJEzI/AAAAAAAABJA/ZBVJloz1mIw/s1600/5.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-nsjnuH_SVV0/Up-BhRNJEzI/AAAAAAAABJA/ZBVJloz1mIw/s1600/5.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;Delete selected faces.&lt;/div&gt;Select&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-C0uorw2Ae1g/Up-Blz4ImDI/AAAAAAAABKc/ozH76zfzioI/s1600/6.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-C0uorw2Ae1g/Up-Blz4ImDI/AAAAAAAABKc/ozH76zfzioI/s1600/6.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Delete&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-UfMfTC5ezSM/Up-BpVQOhcI/AAAAAAAABL0/AL6I6Bpm7Yk/s1600/7.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-UfMfTC5ezSM/Up-BpVQOhcI/AAAAAAAABL0/AL6I6Bpm7Yk/s1600/7.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In side view, shape the mesh according to the reference          image.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-mWyXDC2GGdA/Up-Bppq_h0I/AAAAAAAABLs/ijCX10TDmNg/s1600/8.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-mWyXDC2GGdA/Up-Bppq_h0I/AAAAAAAABLs/ijCX10TDmNg/s1600/8.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Don&#39;t worry about the hips right now. We will deal          with it later.&lt;br /&gt;&lt;br /&gt;Now, in another screen, load the image of the arm          from top view and shape the arm.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Before &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-Ue957HW0U-E/Up-BqFkRMGI/AAAAAAAABMQ/kOUynMmELhQ/s1600/9.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-Ue957HW0U-E/Up-BqFkRMGI/AAAAAAAABMQ/kOUynMmELhQ/s1600/9.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-hWcsCFb97Uo/Up-BPgd7MsI/AAAAAAAABEQ/PJkaDnWpxFQ/s1600/10.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-hWcsCFb97Uo/Up-BPgd7MsI/AAAAAAAABEQ/PJkaDnWpxFQ/s1600/10.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In the back view,        move vertices (you may need to move the reference image a bit):&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;Before&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-POoR7AJfAK8/Up-BPod6tnI/AAAAAAAABD0/h9e3Lrw5I6s/s1600/11.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-POoR7AJfAK8/Up-BPod6tnI/AAAAAAAABD0/h9e3Lrw5I6s/s1600/11.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-IwC6a9PnesQ/Up-BQI8FKmI/AAAAAAAABD4/WEu5O9mFND8/s1600/12.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-IwC6a9PnesQ/Up-BQI8FKmI/AAAAAAAABD4/WEu5O9mFND8/s1600/12.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;Move              vertices of the frontal part of the leg.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Before &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-ynVCjrDb6YE/Up-BQTSI3ZI/AAAAAAAABEM/5APB7QmfZf4/s1600/13.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-ynVCjrDb6YE/Up-BQTSI3ZI/AAAAAAAABEM/5APB7QmfZf4/s1600/13.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-HdnxTl7ZZvY/Up-BQvrXvsI/AAAAAAAABEI/Og7TvYeoMgk/s1600/14.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-HdnxTl7ZZvY/Up-BQvrXvsI/AAAAAAAABEI/Og7TvYeoMgk/s1600/14.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Do the same for the back of the leg.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Before &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-xSqUTErXyBQ/Up-BRQzHRBI/AAAAAAAABEw/gSDl0TeN8AQ/s1600/15.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-xSqUTErXyBQ/Up-BRQzHRBI/AAAAAAAABEw/gSDl0TeN8AQ/s1600/15.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After &lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-zWlqe2MljfE/Up-BRq-DemI/AAAAAAAABEs/O3HEzGv0zd8/s1600/16.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-zWlqe2MljfE/Up-BRq-DemI/AAAAAAAABEs/O3HEzGv0zd8/s1600/16.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In the wrist        region, make the triangles quads like this:&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-_xaPmITp668/Up-BR_CMPsI/AAAAAAAABEc/teu5qkMyMQk/s1600/17.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-_xaPmITp668/Up-BR_CMPsI/AAAAAAAABEc/teu5qkMyMQk/s1600/17.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-FU3FzVeFrBc/Up-BSPfWYxI/AAAAAAAABEo/Lg9T6g1g5-4/s1600/18.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-FU3FzVeFrBc/Up-BSPfWYxI/AAAAAAAABEo/Lg9T6g1g5-4/s1600/18.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Do the              same for the other faces in the region too to make the region look              like the image below:&lt;br /&gt;&lt;br /&gt;The result              should look like a 90 degrees twisted region.&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-Iv1IaKT-HW8/Up-BXv42Y6I/AAAAAAAABGM/zZTT7nP2LPk/s1600/19.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-Iv1IaKT-HW8/Up-BXv42Y6I/AAAAAAAABGM/zZTT7nP2LPk/s1600/19.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In side-view, update the topology of the frontal hip                region.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-Ywkijqmku_w/Up-BTdcMZVI/AAAAAAAABFA/vOOnjUVvRWg/s1600/20.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-Ywkijqmku_w/Up-BTdcMZVI/AAAAAAAABFA/vOOnjUVvRWg/s1600/20.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-4HADulZYRwo/Up-BUD-z8eI/AAAAAAAABFM/JERrWBKG6XI/s1600/21.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-4HADulZYRwo/Up-BUD-z8eI/AAAAAAAABFM/JERrWBKG6XI/s1600/21.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h4&gt;&lt;span style=&quot;font-size: small;&quot;&gt;3.SUBDIVIDING THE MESH:&lt;/span&gt;&lt;/h4&gt;&lt;br /&gt;When you are satisfied with the topology and shape          of the model, convert the subsurf to a mesh by pressing &quot;ALT+C&quot;.          Keep the original mesh in a separate layer, incase you need to go back          to the previous level of subdivision.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-uSQFnP3m3bQ/Up-BUgAOYMI/AAAAAAAABFU/r6-g2C-sVM8/s1600/22.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-uSQFnP3m3bQ/Up-BUgAOYMI/AAAAAAAABFU/r6-g2C-sVM8/s1600/22.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h4&gt;(I)THE BODY&lt;/h4&gt;Now, we have enough vertices to add detail. But before          we do that, let us shape the body precisely according to the reference          images:&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-xpC_30ZJRsQ/Up-BUwp5W4I/AAAAAAAABFY/R2WqBvQGlqk/s1600/23.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-xpC_30ZJRsQ/Up-BUwp5W4I/AAAAAAAABFY/R2WqBvQGlqk/s1600/23.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-VrHdf9VDtnA/Up-BVaS5xNI/AAAAAAAABFs/ryzQPi9G-Vs/s1600/24.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-VrHdf9VDtnA/Up-BVaS5xNI/AAAAAAAABFs/ryzQPi9G-Vs/s1600/24.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now let us        add detail to the frontal body part. Hide any vertex that you don&#39;t need.&lt;br /&gt;&lt;br /&gt;Before &lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-J-lb_pTy4XM/Up-BVknC3FI/AAAAAAAABFk/yvJXIyXwveI/s1600/25.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-J-lb_pTy4XM/Up-BVknC3FI/AAAAAAAABFk/yvJXIyXwveI/s1600/25.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After adding more rows of vertices              and moving them.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-QOmyTlP0hJ0/Up-BWR6qM0I/AAAAAAAABF0/BEUFwjpiMp8/s1600/26.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-QOmyTlP0hJ0/Up-BWR6qM0I/AAAAAAAABF0/BEUFwjpiMp8/s1600/26.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Repeat the previous step for the rib cage.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-reHtV0Lww2k/Up-BWsVsQbI/AAAAAAAABF8/gWOZBBuDjQo/s1600/27.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-reHtV0Lww2k/Up-BWsVsQbI/AAAAAAAABF8/gWOZBBuDjQo/s1600/27.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-Tb35PGsWQCU/Up-BW8B7GZI/AAAAAAAABGE/RaRDJlFVGN0/s1600/28.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-Tb35PGsWQCU/Up-BW8B7GZI/AAAAAAAABGE/RaRDJlFVGN0/s1600/28.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;In solid mode.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Front &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-otRF-OtXFsA/Up-BazRfLrI/AAAAAAAABHI/qRsM7tJwPTQ/s1600/29.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-otRF-OtXFsA/Up-BazRfLrI/AAAAAAAABHI/qRsM7tJwPTQ/s1600/29.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Side&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-HRjbGlr5Eh8/Up-BYOxcTQI/AAAAAAAABGc/EGRl2b9hmYk/s1600/30.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-HRjbGlr5Eh8/Up-BYOxcTQI/AAAAAAAABGc/EGRl2b9hmYk/s1600/30.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;When you are satisfied with the front section of the body,                shape the back of the body.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-WwNFgcvrgMg/Up-BYgX6wfI/AAAAAAAABGk/ro7RtLfcMYg/s1600/31.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-WwNFgcvrgMg/Up-BYgX6wfI/AAAAAAAABGk/ro7RtLfcMYg/s1600/31.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-6kYA_Wfeg50/Up-BZBIhxDI/AAAAAAAABGs/m41DBYUmzN8/s1600/32.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-6kYA_Wfeg50/Up-BZBIhxDI/AAAAAAAABGs/m41DBYUmzN8/s1600/32.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I added some more detail in the back.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-RjGJ-BAiQns/Up-BZS9rR2I/AAAAAAAABGw/SOau4JBm8zQ/s1600/33.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-RjGJ-BAiQns/Up-BZS9rR2I/AAAAAAAABGw/SOau4JBm8zQ/s1600/33.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Unhide the vertices of the lower hip portion and          shape the hip.&lt;br /&gt;&lt;br /&gt;Unhide&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-yflPxeutbZo/Up-BZhTKDCI/AAAAAAAABHE/M8zg-fmRerc/s1600/34.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-yflPxeutbZo/Up-BZhTKDCI/AAAAAAAABHE/M8zg-fmRerc/s1600/34.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Shape&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-KjCqbVYxcIw/Up-BaWZLhiI/AAAAAAAABHM/TuZ5Lm5fEcQ/s1600/35.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;310&quot; src=&quot;http://1.bp.blogspot.com/-KjCqbVYxcIw/Up-BaWZLhiI/AAAAAAAABHM/TuZ5Lm5fEcQ/s640/35.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h4&gt;(II)The legs:&lt;/h4&gt;&lt;br /&gt;When you are satisfied with the shape of                the body it&#39;s time to shape the legs. Hide all the vertices except                the ones in the front part of the legs. Our mesh looks like the image below now:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-FQcZv-Wg0Mw/Up-BdgP78TI/AAAAAAAABH4/LIR0xIe8IXY/s1600/36.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-FQcZv-Wg0Mw/Up-BdgP78TI/AAAAAAAABH4/LIR0xIe8IXY/s1600/36.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Follow              the guidelines below to shape the leg.&lt;br /&gt;&lt;br /&gt;Shape&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-93mmPlnG9ks/Up-Bbe8mqMI/AAAAAAAABHc/YPc4aHbXS0w/s1600/37.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-93mmPlnG9ks/Up-Bbe8mqMI/AAAAAAAABHc/YPc4aHbXS0w/s1600/37.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Add rows and shape.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-mX652OQsYOI/Up-BbnyQqqI/AAAAAAAABHU/04y4HEKJfZk/s1600/38.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-mX652OQsYOI/Up-BbnyQqqI/AAAAAAAABHU/04y4HEKJfZk/s1600/38.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Add rows and move vertices in the knee region.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-tYpJZEuE1iQ/Up-BcJKqDqI/AAAAAAAABHs/w7QK8Iuqd6I/s1600/39.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-tYpJZEuE1iQ/Up-BcJKqDqI/AAAAAAAABHs/w7QK8Iuqd6I/s1600/39.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Repeat the previous step&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-u-emZdX3Yis/Up-Bf8AeSiI/AAAAAAAABIk/eS4vQK9pSJk/s1600/40.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-u-emZdX3Yis/Up-Bf8AeSiI/AAAAAAAABIk/eS4vQK9pSJk/s1600/40.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Move vertices to get the correct profile.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-l2PpxVGuyEA/Up-BdWgRRwI/AAAAAAAABH8/fExVkCWki-0/s1600/41.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-l2PpxVGuyEA/Up-BdWgRRwI/AAAAAAAABH8/fExVkCWki-0/s1600/41.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Shape the lower leg according to the reference                with added rows.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Before &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-_9csHKnrwnw/Up-BeCgDpdI/AAAAAAAABIE/xvuZUFqEFoc/s1600/42.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-_9csHKnrwnw/Up-BeCgDpdI/AAAAAAAABIE/xvuZUFqEFoc/s1600/42.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-VZvw41MfiLI/Up-BeW3e_aI/AAAAAAAABII/jVTCoYelfsg/s1600/43.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-VZvw41MfiLI/Up-BeW3e_aI/AAAAAAAABII/jVTCoYelfsg/s1600/43.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In side-view, make triangles quad and shape                the leg with added rows if neccessary.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-KveNOrTCAEg/Up-BerLvpoI/AAAAAAAABIc/2h4a8n6XkB4/s1600/44.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-KveNOrTCAEg/Up-BerLvpoI/AAAAAAAABIc/2h4a8n6XkB4/s1600/44.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-x8Sv7wSav3g/Up-BfFJR3II/AAAAAAAABIY/kRW5-j4RI80/s1600/45.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-x8Sv7wSav3g/Up-BfFJR3II/AAAAAAAABIY/kRW5-j4RI80/s1600/45.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Do the same for the opposite side.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-ekYkQg8XLHs/Up-BiUufuUI/AAAAAAAABJ4/b9foqKkCk-M/s1600/46.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-ekYkQg8XLHs/Up-BiUufuUI/AAAAAAAABJ4/b9foqKkCk-M/s1600/46.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/--mlYzN1iXaM/Up-BgEi4iQI/AAAAAAAABIo/fxKA2nMrELE/s1600/47.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/--mlYzN1iXaM/Up-BgEi4iQI/AAAAAAAABIo/fxKA2nMrELE/s1600/47.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In back              view, shape the leg.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-Nm9ZNbGqvbs/Up-BgvOy1BI/AAAAAAAABI8/EUt8PfuGopY/s1600/48.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-Nm9ZNbGqvbs/Up-BgvOy1BI/AAAAAAAABI8/EUt8PfuGopY/s1600/48.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After (with one added row                    in the lower heap)&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-C0sZnuXdOEk/Up-Bgz9cMTI/AAAAAAAABI4/dlbqpbEJV_I/s1600/49.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-C0sZnuXdOEk/Up-Bgz9cMTI/AAAAAAAABI4/dlbqpbEJV_I/s1600/49.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now we can say that we are finished (almost!!)                with the modeling of the body. Minor tweakings can be done at the                time of finishing. So let us proceed to the next section, which is                modeling the arm.&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;(III)MODELING THE ARM:&lt;/h4&gt;&lt;br /&gt;Shape the arm according to the reference                image.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-m4lgyu1iRvQ/Up-Bhv1tBgI/AAAAAAAABJQ/OtQdPMjcnps/s1600/50.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-m4lgyu1iRvQ/Up-Bhv1tBgI/AAAAAAAABJQ/OtQdPMjcnps/s1600/50.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Now start adding detail to the biceps from                top (vertices of the opposite side are hidden).&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Before &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-o_ehz2GQtuA/Up-Bh3eosCI/AAAAAAAABJM/XYbK5v4-CBw/s1600/51.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-o_ehz2GQtuA/Up-Bh3eosCI/AAAAAAAABJM/XYbK5v4-CBw/s1600/51.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-JdHxGmCw4rM/Up-BihHVVLI/AAAAAAAABJk/kDcChBpp6zM/s1600/52.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-JdHxGmCw4rM/Up-BihHVVLI/AAAAAAAABJk/kDcChBpp6zM/s1600/52.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;From              closeup&lt;/span&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-Yxo_wk5cpcE/Up-Bi-hBoOI/AAAAAAAABJc/p__BBeX6TGU/s1600/53.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-Yxo_wk5cpcE/Up-Bi-hBoOI/AAAAAAAABJc/p__BBeX6TGU/s1600/53.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In front-view, shape the arm.&lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-W4pw0gjGVKI/Up-BjaOlgSI/AAAAAAAABJ0/KHDG76tojyM/s1600/54.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-W4pw0gjGVKI/Up-BjaOlgSI/AAAAAAAABJ0/KHDG76tojyM/s1600/54.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-f2K8HtVtG4g/Up-BjiDeApI/AAAAAAAABJw/Nl9rBhq5hqs/s1600/55.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-f2K8HtVtG4g/Up-BjiDeApI/AAAAAAAABJw/Nl9rBhq5hqs/s1600/55.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In bottom              view, shape the arm. &lt;br /&gt;&lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-9o412mdnjnM/Up-BnqSrZzI/AAAAAAAABK8/_JZGiRVM_OI/s1600/56.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-9o412mdnjnM/Up-BnqSrZzI/AAAAAAAABK8/_JZGiRVM_OI/s1600/56.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After (with added rows)&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-cuc8EIWT8MI/Up-BksAZEKI/AAAAAAAABKM/1ctyUMwQ5aE/s1600/57.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-cuc8EIWT8MI/Up-BksAZEKI/AAAAAAAABKM/1ctyUMwQ5aE/s1600/57.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Work              around to get the right profile of the back.&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;Before&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-9pKb9SGLMjU/Up-Bk5nt6_I/AAAAAAAABKE/WZC6pCNrdaA/s1600/58.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-9pKb9SGLMjU/Up-Bk5nt6_I/AAAAAAAABKE/WZC6pCNrdaA/s1600/58.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After (with added rows)&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-FKs7gSbC9Cw/Up-BlZpQM2I/AAAAAAAABKU/S5oliLNUXYA/s1600/59.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-FKs7gSbC9Cw/Up-BlZpQM2I/AAAAAAAABKU/S5oliLNUXYA/s1600/59.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;h4&gt;(IV) MODELING              THE NECK:&amp;nbsp;&lt;/h4&gt;&lt;br /&gt;Now we are in the final part of this lengthy                tutorial. Modeling the neck! Modeling the neck is not just extruding                some rows of vertices upwards. Like other parts of the body, you should                follow the muscle structure of the neck too.&lt;br /&gt;&lt;br /&gt;I will start with a simple mesh box. Position                the vertices to match the outline of the open vertices of the body and                delete three faces to make it look like the image below (with subsurf                level of one):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-ZUIZCPtnde0/Up-BmAa32cI/AAAAAAAABKk/XksoMRBPFk8/s1600/60.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;340&quot; src=&quot;http://4.bp.blogspot.com/-ZUIZCPtnde0/Up-BmAa32cI/AAAAAAAABKk/XksoMRBPFk8/s640/60.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now convert the subsurf to a mesh by pressing                &quot;ALT+C&quot; and tweak vertices to get the following profile:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-oXrcM3zvDqk/Up-BmhK7saI/AAAAAAAABKs/JZgx7veiiU0/s1600/61.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;356&quot; src=&quot;http://4.bp.blogspot.com/-oXrcM3zvDqk/Up-BmhK7saI/AAAAAAAABKs/JZgx7veiiU0/s640/61.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Keep adding rows of vertices until you have                something like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-LfzD3DRdPV0/Up-Bm25ThfI/AAAAAAAABK4/YZGbuhfA5KE/s1600/62.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-LfzD3DRdPV0/Up-Bm25ThfI/AAAAAAAABK4/YZGbuhfA5KE/s1600/62.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Add more rows around the Adam&#39;s apple.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-rsaCdTIHTGc/Up-Bn6tywwI/AAAAAAAABLA/MBwxtRzWN8g/s1600/63.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-rsaCdTIHTGc/Up-Bn6tywwI/AAAAAAAABLA/MBwxtRzWN8g/s1600/63.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Work around the back of the neck to get this                profile (add more rows if neccessary):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-yBVgoRb6qYQ/Up-BoY4ZbBI/AAAAAAAABLM/hc5TA_0PyzU/s1600/64.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-yBVgoRb6qYQ/Up-BoY4ZbBI/AAAAAAAABLM/hc5TA_0PyzU/s1600/64.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Join the neck with the body and stitch the                open vertices. You may need additional vertices to match the stiching                area.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Before              stitching&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-lcWiS0zJxT8/Up-BocY2ssI/AAAAAAAABLU/yAQhIpcYMnY/s1600/65.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-lcWiS0zJxT8/Up-BocY2ssI/AAAAAAAABLU/yAQhIpcYMnY/s1600/65.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After stitching&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-Q-DR-RxPh9g/Up-BodKjHNI/AAAAAAAABL4/oRgaP2Aa0XU/s1600/66.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-Q-DR-RxPh9g/Up-BodKjHNI/AAAAAAAABL4/oRgaP2Aa0XU/s1600/66.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Finally,              resize the body to fit to the head in proportions and join them. Stitch              the open vertices of the head and the neck:&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;Before stitching&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-H1IDD76mSL8/Up-Bo5N82CI/AAAAAAAABLc/jNBav6aggxA/s1600/67.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-H1IDD76mSL8/Up-Bo5N82CI/AAAAAAAABLc/jNBav6aggxA/s1600/67.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After stitching&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-LCwLI6836To/Up-BpHjZqtI/AAAAAAAABLg/naFMpv39oXg/s1600/68.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-LCwLI6836To/Up-BpHjZqtI/AAAAAAAABLg/naFMpv39oXg/s1600/68.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Happy Blending!&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;See ya!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/9136871559880706840/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-3-body.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/9136871559880706840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/9136871559880706840'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-3-body.html' title='Modeling a realistic human body complete - the body'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-nEOXRo30dGY/Up-BPgKEOcI/AAAAAAAABDw/yrKfT_0bxyI/s72-c/1.JPG" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-6538908998022774754</id><published>2013-12-04T13:01:00.000-06:00</published><updated>2013-12-04T18:12:52.020-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="human model"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorials"/><title type='text'>Modeling a realistic human body complete - the ear</title><content type='html'>&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Made in blender 2.3x&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;This tutorial wasn&#39;t made by me. It´s been lost for quite a while. Hence I decided to put it back on the net. The author of these tutorials and the modeler is Kaushik Pal. subsurfguru@yahoo.com&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;h4&gt;&lt;/h4&gt;&lt;h4&gt;         &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;/h4&gt;&lt;h3&gt;&lt;span style=&quot;font-size: small;&quot;&gt;MODELING REALISTIC EARS&lt;/span&gt;&lt;/h3&gt;&lt;h4&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;         &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;/h4&gt;Modeling realistic ears is sometimes overlooked by many artists. My approch towards modeling an ear is very straight-forward and yet gives good results and saves a lot of time and effort.&lt;br /&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;margin-bottom: 0.2in;&quot;&gt;1.BASIC SETUP:&lt;/h4&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;First you need to have the reference images of an ear from front and side views. The references I am using here are downloaded from &lt;a href=&quot;http://fineart.sk/&quot;&gt;fineart.sk&lt;/a&gt;. Load the images into blender&#39;s interface:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-3tJSbV9GdUc/Up9sMatxUNI/AAAAAAAAA8I/bcAgVy0sUEE/s1600/1.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;442&quot; src=&quot;http://2.bp.blogspot.com/-3tJSbV9GdUc/Up9sMatxUNI/AAAAAAAAA8I/bcAgVy0sUEE/s640/1.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;In side view add a mesh plane:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-bL4EhZKNUcI/Up9sQ1g7shI/AAAAAAAAA9s/L8v9P8_SNfg/s1600/2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;390&quot; src=&quot;http://1.bp.blogspot.com/-bL4EhZKNUcI/Up9sQ1g7shI/AAAAAAAAA9s/L8v9P8_SNfg/s640/2.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;In side-view, extrude the mesh tracing the folds like the image below:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-WykzWQ7Shbs/Up9sVW1qamI/AAAAAAAAA-8/6Qw48qDTGTA/s1600/3.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-WykzWQ7Shbs/Up9sVW1qamI/AAAAAAAAA-8/6Qw48qDTGTA/s1600/3.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;In front view extrude the selected vertices to the left:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;Select &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-ULr-dqle0uk/Up9sZnEF8kI/AAAAAAAABAM/4INH-oWCKhs/s1600/4.JPG&quot; /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Extrude&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-hVBgv9ydT2A/Up9sd6n2PVI/AAAAAAAABBk/fj7PbE2ko38/s1600/5.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-hVBgv9ydT2A/Up9sd6n2PVI/AAAAAAAABBk/fj7PbE2ko38/s1600/5.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Repeat the process for the following areas:&lt;br /&gt;&lt;br /&gt;Select&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/--LmSnAUA548/Up9skOKR9PI/AAAAAAAABDg/zAegqfqyErI/s1600/6.JPG&quot; /&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;Extrude&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-K5xwfTCYDS4/Up9sh_0wU4I/AAAAAAAABC8/kzb2IkUj6aE/s1600/7.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-K5xwfTCYDS4/Up9sh_0wU4I/AAAAAAAABC8/kzb2IkUj6aE/s1600/7.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Select&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-lRpoIurtoiw/Up9siYepFlI/AAAAAAAABDE/otZj12u7WFk/s1600/8.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-lRpoIurtoiw/Up9siYepFlI/AAAAAAAABDE/otZj12u7WFk/s1600/8.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Extrude&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-7huuMoXpyWU/Up9si-0pE4I/AAAAAAAABDM/yQFjgoGIzE0/s1600/9.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-7huuMoXpyWU/Up9si-0pE4I/AAAAAAAABDM/yQFjgoGIzE0/s1600/9.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;br /&gt;Press the &#39;subsurf&#39; button ando see how the mesh looks like:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-4I8aOGL2PiI/Up9sMaoWaBI/AAAAAAAAA8Q/3Ez4f7kCD7o/s1600/10.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-4I8aOGL2PiI/Up9sMaoWaBI/AAAAAAAAA8Q/3Ez4f7kCD7o/s1600/10.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;br /&gt;Now let us give the ear shape in front view. Carefully follow the reference image while doing this. Select the vertices in side/perspective view and move them according to the back-image:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-z-qYn8UjP3g/Up9sMSGLtBI/AAAAAAAAA8M/wnJ7-piFzJE/s1600/11.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;392&quot; src=&quot;http://4.bp.blogspot.com/-z-qYn8UjP3g/Up9sMSGLtBI/AAAAAAAAA8M/wnJ7-piFzJE/s640/11.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-J6sIGdx9InU/Up9sPtnkrhI/AAAAAAAAA9U/B3gsTThyR7U/s1600/12.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;384&quot; src=&quot;http://3.bp.blogspot.com/-J6sIGdx9InU/Up9sPtnkrhI/AAAAAAAAA9U/B3gsTThyR7U/s640/12.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-J_MPp1276ck/Up9sNNDal1I/AAAAAAAAA8k/F-61m5EUS5M/s1600/13.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;376&quot; src=&quot;http://1.bp.blogspot.com/-J_MPp1276ck/Up9sNNDal1I/AAAAAAAAA8k/F-61m5EUS5M/s640/13.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Also, delete these two vertices.&lt;br /&gt;&lt;br /&gt;&lt;style type=&quot;text/css&quot;&gt; &lt;/style&gt;&lt;br /&gt;&lt;style type=&quot;text/css&quot;&gt; &lt;/style&gt;&lt;br /&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-6e2Idn_TfAY/Up9sNfxr4hI/AAAAAAAAA8g/D1HF6A-f9vk/s1600/14.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-6e2Idn_TfAY/Up9sNfxr4hI/AAAAAAAAA8g/D1HF6A-f9vk/s1600/14.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-OVgorFekdSw/Up9sOF6BD4I/AAAAAAAAA8o/VSlUE5JPPSw/s1600/15.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-OVgorFekdSw/Up9sOF6BD4I/AAAAAAAAA8o/VSlUE5JPPSw/s1600/15.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-Qo32ES0-UVc/Up9sOfxbdBI/AAAAAAAAA88/oT-Ysi_7z0g/s1600/16.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;396&quot; src=&quot;http://3.bp.blogspot.com/-Qo32ES0-UVc/Up9sOfxbdBI/AAAAAAAAA88/oT-Ysi_7z0g/s640/16.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;When you are satisfied with the mesh its time to add detail to the model. Delete the following face:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-zRfrMTD42IM/Up9sOjU22EI/AAAAAAAAA84/ZXq3z2tp1u0/s1600/17.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-zRfrMTD42IM/Up9sOjU22EI/AAAAAAAAA84/ZXq3z2tp1u0/s1600/17.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;Join the open vertices in this fashion:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-UX7R2NHSLIw/Up9sPWTmCYI/AAAAAAAAA9A/Le8aE5_EQcc/s1600/18.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-UX7R2NHSLIw/Up9sPWTmCYI/AAAAAAAAA9A/Le8aE5_EQcc/s1600/18.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-jLLsb1fA-Wg/Up9sSCyF00I/AAAAAAAAA-M/ilujc2IyVGI/s1600/19.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-jLLsb1fA-Wg/Up9sSCyF00I/AAAAAAAAA-M/ilujc2IyVGI/s1600/19.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;Delete Faces.&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-J4hBBVfGol0/Up9sP7y5g4I/AAAAAAAAA9Q/a7q9njUhveg/s1600/19B.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-J4hBBVfGol0/Up9sP7y5g4I/AAAAAAAAA9Q/a7q9njUhveg/s1600/19B.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;Make new faces with one added vertex.&lt;br /&gt;&amp;nbsp;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-MSxvLJLJnC0/Up9sQsLIl_I/AAAAAAAAA9Y/Dm_rA-xMlSk/s1600/19C.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-MSxvLJLJnC0/Up9sQsLIl_I/AAAAAAAAA9Y/Dm_rA-xMlSk/s1600/19C.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Repeat the process in the following area with a little varation:&lt;br /&gt;&lt;br /&gt;Delete Face.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-MJnY_OXFTHM/Up9sRECkqBI/AAAAAAAAA9o/bwa5S-oFQsE/s1600/20.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-MJnY_OXFTHM/Up9sRECkqBI/AAAAAAAAA9o/bwa5S-oFQsE/s1600/20.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Cut with Knife or subdivide here:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-6_1iJ7zGnbA/Up9sRzd6yLI/AAAAAAAAA9w/c_CpA_R3vEg/s1600/21.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-6_1iJ7zGnbA/Up9sRzd6yLI/AAAAAAAAA9w/c_CpA_R3vEg/s1600/21.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Make Face. &lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-OWcjTmqGNRU/Up9sUmS64PI/AAAAAAAAA-s/5gmsD4IBzVU/s1600/22.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-OWcjTmqGNRU/Up9sUmS64PI/AAAAAAAAA-s/5gmsD4IBzVU/s1600/22.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;h4&gt;2.ADDING DETAIL:&lt;span style=&quot;font-weight: normal;&quot;&gt; &lt;/span&gt;&lt;/h4&gt;&lt;br /&gt;Make triangles quads.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-RVGSJXVCuYU/Up9sSeX-LYI/AAAAAAAAA98/L7HaDKjWtsM/s1600/23.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-RVGSJXVCuYU/Up9sSeX-LYI/AAAAAAAAA98/L7HaDKjWtsM/s1600/23.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;Now add more rows of vertices here:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-AlvN4mJAU9I/Up9sS5Rg0bI/AAAAAAAAA-E/Sc8JyTGYLig/s1600/24.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-AlvN4mJAU9I/Up9sS5Rg0bI/AAAAAAAAA-E/Sc8JyTGYLig/s1600/24.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-Rlgb5mZod3Q/Up9sTcpFS1I/AAAAAAAAA-U/i5yd9_HjaUA/s1600/25.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-Rlgb5mZod3Q/Up9sTcpFS1I/AAAAAAAAA-U/i5yd9_HjaUA/s1600/25.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-0lWA2yzo9hc/Up9sXP_R-0I/AAAAAAAAA_c/hxBj0lvFVcM/s1600/26.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-0lWA2yzo9hc/Up9sXP_R-0I/AAAAAAAAA_c/hxBj0lvFVcM/s1600/26.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Make triangles quads.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-TSo3Wg5IZg4/Up9sUOyS3oI/AAAAAAAAA-c/jx5AO8TtNv4/s1600/27.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-TSo3Wg5IZg4/Up9sUOyS3oI/AAAAAAAAA-c/jx5AO8TtNv4/s1600/27.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;Add more rows.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-XwZVYc1amB0/Up9sUrzTJmI/AAAAAAAAA-k/U7OHjrkC61Q/s1600/28.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-XwZVYc1amB0/Up9sUrzTJmI/AAAAAAAAA-k/U7OHjrkC61Q/s1600/28.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;Make triangles quads.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-tfHSBRJBfFQ/Up9sVFwNY2I/AAAAAAAAA-0/VHe08qBU43I/s1600/29.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-tfHSBRJBfFQ/Up9sVFwNY2I/AAAAAAAAA-0/VHe08qBU43I/s1600/29.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;Collapse              vertices and make the triangles quads.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-t1q5LTa6ik4/Up9sVzrmSgI/AAAAAAAAA_A/-63Bz4lpsgg/s1600/30.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-t1q5LTa6ik4/Up9sVzrmSgI/AAAAAAAAA_A/-63Bz4lpsgg/s1600/30.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;Lets see what do we have so far:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-CNhd7tKzRL0/Up9sWB-N8HI/AAAAAAAAA_U/fAafEB5kvPE/s1600/31.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-CNhd7tKzRL0/Up9sWB-N8HI/AAAAAAAAA_U/fAafEB5kvPE/s1600/31.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;br /&gt;We have all the vertices. That&#39;s all right, but it is time to place them into their proper positions. I felt satisfied with this form:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-YEZDcrt6i2k/Up9sWchSwlI/AAAAAAAAA_Q/pTjlk3yZTnM/s1600/32.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-YEZDcrt6i2k/Up9sWchSwlI/AAAAAAAAA_Q/pTjlk3yZTnM/s1600/32.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-uFUJWLZoSCY/Up9sZ90aowI/AAAAAAAABAU/4yg91VqtQE4/s1600/33.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-uFUJWLZoSCY/Up9sZ90aowI/AAAAAAAABAU/4yg91VqtQE4/s1600/33.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Update the        following area like the image below:&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Delete the edge.&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-HU4KagwqgRA/Up9sXsK3ChI/AAAAAAAAA_k/0xBMH3y59o4/s1600/34.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-HU4KagwqgRA/Up9sXsK3ChI/AAAAAAAAA_k/0xBMH3y59o4/s1600/34.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Make Face.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-RwKHHACkKDY/Up9sX3P2vwI/AAAAAAAAA_0/UYQbyqvBC9I/s1600/35.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-RwKHHACkKDY/Up9sX3P2vwI/AAAAAAAAA_0/UYQbyqvBC9I/s1600/35.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Extrude the open vertices and position them:&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Extrude.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-0Dzc4xWKeSA/Up9sYKJFf2I/AAAAAAAAA_s/6a0ANx2lF10/s1600/36.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-0Dzc4xWKeSA/Up9sYKJFf2I/AAAAAAAAA_s/6a0ANx2lF10/s1600/36.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Position.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-90H9S_Ycx80/Up9sYtahYpI/AAAAAAAAA_8/uNjA4Xq_91I/s1600/37.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-90H9S_Ycx80/Up9sYtahYpI/AAAAAAAAA_8/uNjA4Xq_91I/s1600/37.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Extrude the selected vertices like this:&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Select.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-2kDzOyrFAtQ/Up9shyme9FI/AAAAAAAABC0/rpxkVrE7RHs/s1600/38.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-2kDzOyrFAtQ/Up9shyme9FI/AAAAAAAABC0/rpxkVrE7RHs/s1600/38.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Extrude.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-6oqZWp5Iku8/Up9sZdqw-uI/AAAAAAAABAE/wsOfDrIsmbo/s1600/39.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-6oqZWp5Iku8/Up9sZdqw-uI/AAAAAAAABAE/wsOfDrIsmbo/s1600/39.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Make Face.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-cTc87QNnDVY/Up9saN9J3GI/AAAAAAAABAk/j4GUGN0x28U/s1600/40.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-cTc87QNnDVY/Up9saN9J3GI/AAAAAAAABAk/j4GUGN0x28U/s1600/40.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Move towards the back.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-mT4jM23p5Eo/Up9sanGGsjI/AAAAAAAABAg/UOfMFVHmITQ/s1600/41.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-mT4jM23p5Eo/Up9sanGGsjI/AAAAAAAABAg/UOfMFVHmITQ/s1600/41.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now add rows of vertices and move them:&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Add row.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-l1YmmhRK2UI/Up9sbbfed7I/AAAAAAAABAs/o53oIZnS2NM/s1600/42.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-l1YmmhRK2UI/Up9sbbfed7I/AAAAAAAABAs/o53oIZnS2NM/s1600/42.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Move vertices.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-z8PiE43zmRc/Up9sbR4gmAI/AAAAAAAABA0/Aok0fOy8S9Q/s1600/43.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-z8PiE43zmRc/Up9sbR4gmAI/AAAAAAAABA0/Aok0fOy8S9Q/s1600/43.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Add row.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-ptaR6MGjxGI/Up9sbxh5n_I/AAAAAAAABA8/I6MwFgcFQtI/s1600/44.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-ptaR6MGjxGI/Up9sbxh5n_I/AAAAAAAABA8/I6MwFgcFQtI/s1600/44.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Move vertices.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-NlUKt8fBMkI/Up9scOHKcpI/AAAAAAAABBE/cZXo9IBXnZA/s1600/45.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-NlUKt8fBMkI/Up9scOHKcpI/AAAAAAAABBE/cZXo9IBXnZA/s1600/45.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Collapse a few vertices and make the faces                quad, because we have to join it to the original head mesh which                will have a lot less open vertices.&lt;br /&gt;&lt;br /&gt;Collapse&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/--DsQqKUneaw/Up9scmKGgYI/AAAAAAAABBM/lGaVqxhFsjY/s1600/46.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/--DsQqKUneaw/Up9scmKGgYI/AAAAAAAABBM/lGaVqxhFsjY/s1600/46.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Make quad.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-3z3qblkOrPU/Up9sc6P9tUI/AAAAAAAABBU/4CtvwF_tyx8/s1600/47.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-3z3qblkOrPU/Up9sc6P9tUI/AAAAAAAABBU/4CtvwF_tyx8/s1600/47.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;We have successfully finished modeling the                ear. Track the whole model to see if there is any scope for making                triangles to quads or to add extra detail. Lets see what we have in                our hands:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-bbNQM4KCE3Q/Up9sdUINkOI/AAAAAAAABBY/B8CSxzqzcFk/s1600/48.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-bbNQM4KCE3Q/Up9sdUINkOI/AAAAAAAABBY/B8CSxzqzcFk/s1600/48.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }A:link {  }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;margin-bottom: 0.2in;&quot;&gt;3.ADDING THE EAR TO THE HEAD:&lt;/h4&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;So far so good! But now the important thing, joining the ear to the head. We have to make the ear look like a part of the head and not something that is blended with the head. It is more difficult than it seems.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;But before we join the head and the ear, let us give the head and the ear two separate materials namely &#39;head&#39; and &#39;ear&#39;. We are doing this because if we feel that the ear needs some modification we can simply select all the vertices of the ear by selecting the vertices that have the &#39;ear&#39; material.&lt;/div&gt;After you have added materials to the head and the ear let us delete the selected vertex of the head:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-UcHmEPYhk_o/Up9sdpziySI/AAAAAAAABBs/1OB6lihwCfo/s1600/49.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-UcHmEPYhk_o/Up9sdpziySI/AAAAAAAABBs/1OB6lihwCfo/s1600/49.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-k37-5YY8LEA/Up9seXuSyUI/AAAAAAAABB0/JFsUTf5Hlx4/s1600/50.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-k37-5YY8LEA/Up9seXuSyUI/AAAAAAAABB0/JFsUTf5Hlx4/s1600/50.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Move the open vertices of the ear properly                to match the head.Select the open vertices of the ear and separate                them by pressing &#39;p&#39; and join the separated vertices to the head.&lt;br /&gt;&lt;br /&gt;Place vertices properly.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-FEVSLvsaU34/Up9sekY13KI/AAAAAAAABB8/ufYQN-znWOI/s1600/51.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-FEVSLvsaU34/Up9sekY13KI/AAAAAAAABB8/ufYQN-znWOI/s1600/51.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Separate the selected vertices.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-2H3F4OHKi2k/Up9sfHDxczI/AAAAAAAABCE/Lfp0JsdBWwA/s1600/52.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-2H3F4OHKi2k/Up9sfHDxczI/AAAAAAAABCE/Lfp0JsdBWwA/s1600/52.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Tweak the open vertices of the head guided                by the open vertices of the ear and fill the faces. Don&#39;t even touch                a single vertex of the ear.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Move              vertices of the head.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-OJDhvrdu6VQ/Up9sfoXus9I/AAAAAAAABCM/foiQWjO_3yg/s1600/53.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-OJDhvrdu6VQ/Up9sfoXus9I/AAAAAAAABCM/foiQWjO_3yg/s1600/53.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Fill faces.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-_XCjgnT9GiU/Up9sf5qurPI/AAAAAAAABCc/UhIKu2d4_nw/s1600/54.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-_XCjgnT9GiU/Up9sf5qurPI/AAAAAAAABCc/UhIKu2d4_nw/s1600/54.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now join the ear with the head and &#39;remove doubles&#39;          the vertices:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-oKXoayslPtY/Up9sgZceyyI/AAAAAAAABCU/BjuvlMZ4ULI/s1600/55.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-oKXoayslPtY/Up9sgZceyyI/AAAAAAAABCU/BjuvlMZ4ULI/s1600/55.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I tweaked the stitched region of the head and the          ear with some added vertices:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-l6eMWW4yP8c/Up9sg_AhYlI/AAAAAAAABCk/5d-786LXNj4/s1600/56.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-l6eMWW4yP8c/Up9sg_AhYlI/AAAAAAAABCk/5d-786LXNj4/s1600/56.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;And finally, I could not resist to see          the head rendered! And, before you render, one last tip. Keep the camera lens          70mm or more while taking close-ups of the head. I rendered the following          image from a 140mm camera:&lt;br /&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-Oij2tl5fMmw/Up9shM92iLI/AAAAAAAABCs/3R5RmAn2qt0/s1600/57.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-Oij2tl5fMmw/Up9shM92iLI/AAAAAAAABCs/3R5RmAn2qt0/s1600/57.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Happy Blending!&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;See ya!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/6538908998022774754/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-2-ear.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/6538908998022774754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/6538908998022774754'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-2-ear.html' title='Modeling a realistic human body complete - the ear'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-3tJSbV9GdUc/Up9sMatxUNI/AAAAAAAAA8I/bcAgVy0sUEE/s72-c/1.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-7226890244333517949</id><published>2013-12-04T01:15:00.000-06:00</published><updated>2013-12-04T18:12:52.022-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="human model"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorials"/><title type='text'>Modeling a realistic human body complete - the head</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Made in blender 2.3x&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;This tutorial wasn&#39;t made by me. It´s been lost for quite a while hence I decided to put it back on the net. The author of these tutorials and the modeler is Kaushik Pal. subsurfguru@yahoo.com&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;h3 class=&quot;western&quot;&gt;Modeling a realistic human head&lt;/h3&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;For modeling the head I will loosely follow the topology below:&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-MaPOkqiILrU/Up7JQE7dJnI/AAAAAAAAA74/6WAO-Dvx5zo/s1600/HEAD_WIR.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-MaPOkqiILrU/Up7JQE7dJnI/AAAAAAAAA74/6WAO-Dvx5zo/s1600/HEAD_WIR.JPG&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-0m0GmEHCZV4/Up7IeB9TqWI/AAAAAAAAAzM/_MdfMYAWYD4/s1600/1.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;         &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;I believe that while modeling organic objects the future of your model is always decided in the primary subdivision level.          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;So, how you setup the topology of your mesh in this subdivision level is the key to a clean and nice model.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-0m0GmEHCZV4/Up7IeB9TqWI/AAAAAAAAAzM/_MdfMYAWYD4/s1600/1.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;         &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/a&gt;&lt;/div&gt;&lt;h4 style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;1.PRIMARY SETUP:&lt;/b&gt;&lt;/span&gt;&lt;/h4&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Ok...now let us start modeling the head. First of all load the reference images into blender after dividing your interface into 2 views. This should look like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-0m0GmEHCZV4/Up7IeB9TqWI/AAAAAAAAAzM/_MdfMYAWYD4/s1600/1.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-0m0GmEHCZV4/Up7IeB9TqWI/AAAAAAAAAzM/_MdfMYAWYD4/s1600/1.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;br /&gt;&lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Add a mesh plane in side view and in the front view move all the vertices to the right 2 units like the image below:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-xfhlNef9KiU/Up7IgtAcCYI/AAAAAAAAAzU/M7SyR0sWvS0/s1600/2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-xfhlNef9KiU/Up7IgtAcCYI/AAAAAAAAAzU/M7SyR0sWvS0/s1600/2.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Extrude and subdivide (using knife tool) the plane in side view and convert to subsurf of level one to make it look like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-nfzgK3zliGw/Up7I-CGtuSI/AAAAAAAAA1s/3Q3GnLxRqL0/s1600/3.JPG&quot; /&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;In front view extrude all the vertices 2 units to the left like the image below:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-Mk6sUk6zlmI/Up7JB8-ds6I/AAAAAAAAA3A/KvUrYVqARCI/s1600/4.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-Mk6sUk6zlmI/Up7JB8-ds6I/AAAAAAAAA3A/KvUrYVqARCI/s1600/4.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Delete all the faces of the selected vertices like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-ED_UaB5oTqg/Up7JGSEe2fI/AAAAAAAAA4c/7VhbQWTqp80/s1600/5.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-ED_UaB5oTqg/Up7JGSEe2fI/AAAAAAAAA4c/7VhbQWTqp80/s1600/5.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;h4 style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;2.SHAPING THE MESH:&lt;/b&gt;&lt;/span&gt;&lt;/h4&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-_gWSP60hAlk/Up7JKu0TkeI/AAAAAAAAA5w/xdNkHgvSWZ0/s1600/6.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;         &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now let us give the mesh a bit shape. While shaping the front part hide the back vertices when neccessary. Follow the images below:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-_gWSP60hAlk/Up7JKu0TkeI/AAAAAAAAA5w/xdNkHgvSWZ0/s1600/6.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-_gWSP60hAlk/Up7JKu0TkeI/AAAAAAAAA5w/xdNkHgvSWZ0/s1600/6.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-SlhE5uiy-2M/Up7JOzKuxKI/AAAAAAAAA7Y/_7f-dDghM4s/s1600/7.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-SlhE5uiy-2M/Up7JOzKuxKI/AAAAAAAAA7Y/_7f-dDghM4s/s1600/7.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-sHp2RelkF9Y/Up7JPzxz71I/AAAAAAAAA70/Ux98PFB3gzE/s1600/8.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-sHp2RelkF9Y/Up7JPzxz71I/AAAAAAAAA70/Ux98PFB3gzE/s1600/8.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-size: small;&quot;&gt;It&#39;s always a good idea to make the draw type of the mesh &#39;wire&#39; and keep a mirrored duplicate which will be &#39;solid&#39; or &#39;shaded&#39; on the other side like this:&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-yYvja82qJh0/Up7JQK3iMyI/AAAAAAAAA7g/EiCB166zE74/s1600/9.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-yYvja82qJh0/Up7JQK3iMyI/AAAAAAAAA7g/EiCB166zE74/s1600/9.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;In top view shape the back of the head:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-EAnAIKXGkhA/Up7I1_G2zFI/AAAAAAAAAzY/njtC-WsSckA/s1600/10.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-EAnAIKXGkhA/Up7I1_G2zFI/AAAAAAAAAzY/njtC-WsSckA/s1600/10.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;h4 style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;3.SUBDIVIDING THE MESH:&lt;/b&gt;&lt;/span&gt;&lt;/h4&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-0PscqDMnvmE/Up7I4h1hHvI/AAAAAAAAA0U/v9_4XTCdEMM/s1600/11.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;         &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;When you are satisfied with the shape of the head convert the subsurf to a mesh by pressing &quot;ALT+C&quot; and keep the original mesh in a separate layer, incase you want to go to the previous subdivison level later. Note that i have pressed the &#39;optimal&#39; button below the &#39;subsurf&#39; buttons.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-0PscqDMnvmE/Up7I4h1hHvI/AAAAAAAAA0U/v9_4XTCdEMM/s1600/11.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-0PscqDMnvmE/Up7I4h1hHvI/AAAAAAAAA0U/v9_4XTCdEMM/s1600/11.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now we have a full fledged mesh which has to be given the shape of a photoreal head. The images below might help you to shape the mesh (unneccessary vertices are hidden):&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-7HoK1PcArJQ/Up7I1986j2I/AAAAAAAAAzc/W0L1l_ksFNI/s1600/12.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-7HoK1PcArJQ/Up7I1986j2I/AAAAAAAAAzc/W0L1l_ksFNI/s1600/12.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-Ka5Cm0YduLk/Up7I2NKcqYI/AAAAAAAAAzg/1tDp4QgXnng/s1600/13.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-Ka5Cm0YduLk/Up7I2NKcqYI/AAAAAAAAAzg/1tDp4QgXnng/s1600/13.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-6tOm3FgvULE/Up7I2TN-EjI/AAAAAAAAAzo/w7zKa-7-i0Q/s1600/14.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-6tOm3FgvULE/Up7I2TN-EjI/AAAAAAAAAzo/w7zKa-7-i0Q/s1600/14.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-B_HI5E400Zo/Up7I2qcbypI/AAAAAAAAAz8/3o2wFfNaYBg/s1600/15.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-B_HI5E400Zo/Up7I2qcbypI/AAAAAAAAAz8/3o2wFfNaYBg/s1600/15.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;When you are done tweaking the vertices lets look at it if it looks like the image below or not!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-qE6SGzo9OQQ/Up7I3E4YpYI/AAAAAAAAAz0/_Rjy5IazTjM/s1600/16.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-qE6SGzo9OQQ/Up7I3E4YpYI/AAAAAAAAAz0/_Rjy5IazTjM/s1600/16.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-_WXtsqW_PFk/Up7I3owzApI/AAAAAAAAA0E/gSnAwwXxpDE/s1600/17.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-_WXtsqW_PFk/Up7I3owzApI/AAAAAAAAA0E/gSnAwwXxpDE/s1600/17.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;It&#39;s clear that we are going to need more rows of vertices around the lower portion of the eye area and the forehead. Let us add some more rows in the lower portion of the eye using the knife cut tool&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-cSs6FyZhK68/Up7I4FyIF_I/AAAAAAAAA0Q/Ds4-dNk4JlU/s1600/18.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-cSs6FyZhK68/Up7I4FyIF_I/AAAAAAAAA0Q/Ds4-dNk4JlU/s1600/18.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;After making the triangle faces quad and tweaking the new vertices my mesh looked like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-b3vvLJD-YWg/Up7I7QoKkZI/AAAAAAAAA08/EVaxSn2lswM/s1600/19.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-b3vvLJD-YWg/Up7I7QoKkZI/AAAAAAAAA08/EVaxSn2lswM/s1600/19.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Let us add another row in the following area:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-0T4c24HDxRc/Up7I5Po9_bI/AAAAAAAAA0c/Hyei941x16c/s1600/20.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-0T4c24HDxRc/Up7I5Po9_bI/AAAAAAAAA0c/Hyei941x16c/s1600/20.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;After adding the row and tweaking the new vertices (and the old ones!) the mesh looks like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-4aDrnVmnQ2A/Up7I6NqCIeI/AAAAAAAAA0k/VEGSIcYm5Ho/s1600/21.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-4aDrnVmnQ2A/Up7I6NqCIeI/AAAAAAAAA0k/VEGSIcYm5Ho/s1600/21.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Add another row of vertices on the forehead area and tweak them:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-rVDdi2y6IwI/Up7I6TRcyWI/AAAAAAAAA0s/v4KwDvGxzxQ/s1600/22.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-rVDdi2y6IwI/Up7I6TRcyWI/AAAAAAAAA0s/v4KwDvGxzxQ/s1600/22.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;h4 style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;4.MODELING THE EYES:&lt;/b&gt;&lt;/span&gt;         &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/h4&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;When you are satisfied with your mesh it&#39;s time to make the eyes. Before we start making the eye hole we need to have enough vertices to give the eyes shape. Let us add more vertices around the eye area like the images below:&lt;/span&gt;&lt;/div&gt;&lt;h4&gt; &lt;/h4&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-LNKFvf3-LjA/Up7I9YE-WuI/AAAAAAAAA1g/sfcfxXkL5qg/s1600/23.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-LNKFvf3-LjA/Up7I9YE-WuI/AAAAAAAAA1g/sfcfxXkL5qg/s1600/23.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-zKgZB-j1eq4/Up7I7WqbI4I/AAAAAAAAA00/qnnSat2qSaE/s1600/24.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-zKgZB-j1eq4/Up7I7WqbI4I/AAAAAAAAA00/qnnSat2qSaE/s1600/24.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-GOTIXpcLXSs/Up7I7_kKVmI/AAAAAAAAA1E/Gtdi2n8-J0g/s1600/25.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-GOTIXpcLXSs/Up7I7_kKVmI/AAAAAAAAA1E/Gtdi2n8-J0g/s1600/25.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-MW3nUvy-Lfs/Up7I8DLIa7I/AAAAAAAAA1M/KfZ43t8bMhU/s1600/26.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-MW3nUvy-Lfs/Up7I8DLIa7I/AAAAAAAAA1M/KfZ43t8bMhU/s1600/26.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/--jKKFMu-Bic/Up7I8VA0AgI/AAAAAAAAA1U/hNyVuXfE4eQ/s1600/27.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/--jKKFMu-Bic/Up7I8VA0AgI/AAAAAAAAA1U/hNyVuXfE4eQ/s1600/27.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-o4_sYE2m-q8/Up7I_uqCWRI/AAAAAAAAA2I/IZf6yqEVgZY/s1600/28.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-o4_sYE2m-q8/Up7I_uqCWRI/AAAAAAAAA2I/IZf6yqEVgZY/s1600/28.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Move vertices and delete the face like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-x-fX_Um7Hac/Up7I9ZntNDI/AAAAAAAAA1k/v3Q9HdCrrYE/s1600/29.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-x-fX_Um7Hac/Up7I9ZntNDI/AAAAAAAAA1k/v3Q9HdCrrYE/s1600/29.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Keep adding vertices:&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-TpyUOb09p5I/Up7I-UGIH0I/AAAAAAAAA10/YDDtDPGUW4E/s1600/30.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-TpyUOb09p5I/Up7I-UGIH0I/AAAAAAAAA10/YDDtDPGUW4E/s1600/30.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-RH91xU3Nbpg/Up7I-4el4hI/AAAAAAAAA18/2UnRy0zH9Bo/s1600/31.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-RH91xU3Nbpg/Up7I-4el4hI/AAAAAAAAA18/2UnRy0zH9Bo/s1600/31.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-Z5QdPdEheQc/Up7I_OQy65I/AAAAAAAAA2Q/pqtyQMkswvg/s1600/32.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-Z5QdPdEheQc/Up7I_OQy65I/AAAAAAAAA2Q/pqtyQMkswvg/s1600/32.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-QZidNkNCAeI/Up7I_n7GlmI/AAAAAAAAA2M/nX8jzECDwTg/s1600/33.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-QZidNkNCAeI/Up7I_n7GlmI/AAAAAAAAA2M/nX8jzECDwTg/s1600/33.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-llLR3MWKH9g/Up7JJb0GhZI/AAAAAAAAA5U/bEZ6kGHfY1s/s1600/34.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-llLR3MWKH9g/Up7JJb0GhZI/AAAAAAAAA5U/bEZ6kGHfY1s/s1600/34.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-87Tgiypc3H8/Up7JAZvxOhI/AAAAAAAAA2k/-Y3JA-fPLt0/s1600/35.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-87Tgiypc3H8/Up7JAZvxOhI/AAAAAAAAA2k/-Y3JA-fPLt0/s1600/35.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-dq5OjX_ECuY/Up7JAnSrHAI/AAAAAAAAA2c/mbfucUlRBT4/s1600/36.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-dq5OjX_ECuY/Up7JAnSrHAI/AAAAAAAAA2c/mbfucUlRBT4/s1600/36.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now we have enough vertices. But things look messy around the corner of the eye:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-DZ0zeacycbM/Up7JBFtseTI/AAAAAAAAA2s/H0vvmBf_sQU/s1600/37.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-DZ0zeacycbM/Up7JBFtseTI/AAAAAAAAA2s/H0vvmBf_sQU/s1600/37.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Add, delete vertices and/or faces, do whatever it takes to make things look a bit better like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-ipdviMGr6BQ/Up7JBUmleFI/AAAAAAAAA2w/36S5x4E3w-c/s1600/38.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-ipdviMGr6BQ/Up7JBUmleFI/AAAAAAAAA2w/36S5x4E3w-c/s1600/38.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now move vertices to proper positions and extrude:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-hO4ZEVV39_k/Up7JBkI0GmI/AAAAAAAAA3E/ysZV91tj3gU/s1600/39.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-hO4ZEVV39_k/Up7JBkI0GmI/AAAAAAAAA3E/ysZV91tj3gU/s1600/39.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Keep tweaking vertices&#39; positions and extruding untill you get something like the following image:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/--mVV6sSldZM/Up7JChRSKfI/AAAAAAAAA3M/M4qF2EmoY3Q/s1600/40.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/--mVV6sSldZM/Up7JChRSKfI/AAAAAAAAA3M/M4qF2EmoY3Q/s1600/40.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;The eye does not look realistic at all. Don&#39;t worry, we will deal with it later.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now add a sphere (mesh or nurbs) in front view. Rotate, move and resize it to fit as an eyeball:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-eiwGSHywT8Y/Up7JCw0fQGI/AAAAAAAAA3U/K6iXDAbvK78/s1600/41.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-eiwGSHywT8Y/Up7JCw0fQGI/AAAAAAAAA3U/K6iXDAbvK78/s1600/41.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;But in perspective view what do we see? There is a hollow area around the corner of the eye!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-R9qdmTx-Rw4/Up7JDJVl6YI/AAAAAAAAA3Y/xnwkZnqPvlY/s1600/42.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-R9qdmTx-Rw4/Up7JDJVl6YI/AAAAAAAAA3Y/xnwkZnqPvlY/s1600/42.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;To make the hollow places disapear move the vertices of the eye accordingly:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-_0EcVVxgef8/Up7JDaT8cnI/AAAAAAAAA3s/-0o9SeE0ieg/s1600/43.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-_0EcVVxgef8/Up7JDaT8cnI/AAAAAAAAA3s/-0o9SeE0ieg/s1600/43.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;When you are done add more rows of vertices in the eye area to make it look more prominant and realistic.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-0MGS0p3w-Rs/Up7JD0oQ7mI/AAAAAAAAA3o/9bZXn0o1DdU/s1600/44.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-0MGS0p3w-Rs/Up7JD0oQ7mI/AAAAAAAAA3o/9bZXn0o1DdU/s1600/44.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Note that I have added a couple of rows of vertices around the following areas to have more control over that region:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-5j4IBMIi_fs/Up7JE27NZBI/AAAAAAAAA3w/YTCeVgK6ukw/s1600/45.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;328&quot; src=&quot;http://1.bp.blogspot.com/-5j4IBMIi_fs/Up7JE27NZBI/AAAAAAAAA3w/YTCeVgK6ukw/s640/45.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;h4 style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;5.MODELING THE NOSE:&lt;/b&gt;&lt;/span&gt;         &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/h4&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now the nose. In side view move the vertices around the nose like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-50fTN_jbigs/Up7JE0lR5tI/AAAAAAAAA34/7QDEpVULXH8/s1600/46.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-50fTN_jbigs/Up7JE0lR5tI/AAAAAAAAA34/7QDEpVULXH8/s1600/46.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Add rows of vertices like the image below:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-IxZdO4jnK2A/Up7JFI0d08I/AAAAAAAAA4E/sncrFji_4y8/s1600/47.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-IxZdO4jnK2A/Up7JFI0d08I/AAAAAAAAA4E/sncrFji_4y8/s1600/47.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Add more rows, tweak the vertices, add and delete faces to make the nose area:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-qOpJoWGAakk/Up7JFrQ5v1I/AAAAAAAAA4M/3KliqjBBAmc/s1600/48.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;346&quot; src=&quot;http://4.bp.blogspot.com/-qOpJoWGAakk/Up7JFrQ5v1I/AAAAAAAAA4M/3KliqjBBAmc/s640/48.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now delete the selected edge:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-sGYXQuv3LKQ/Up7JF9RaKnI/AAAAAAAAA4U/KXxhdEATfGw/s1600/49.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;348&quot; src=&quot;http://2.bp.blogspot.com/-sGYXQuv3LKQ/Up7JF9RaKnI/AAAAAAAAA4U/KXxhdEATfGw/s640/49.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now extrude the open vertices like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-WLRvdaxIWkM/Up7JGgPrg_I/AAAAAAAAA4g/rDl1gxygY7U/s1600/50.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-WLRvdaxIWkM/Up7JGgPrg_I/AAAAAAAAA4g/rDl1gxygY7U/s1600/50.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;In side-view add more vertices around the lower nose area and tweak them:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-a7_rR_UeLIg/Up7JHEcvBvI/AAAAAAAAA48/rbHDjjM_VFc/s1600/51.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-a7_rR_UeLIg/Up7JHEcvBvI/AAAAAAAAA48/rbHDjjM_VFc/s1600/51.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Extrude the vertices around the nostril upwards 2 times and tweak them:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-8DdbfYu6Ty4/Up7JHQsEpHI/AAAAAAAAA4w/bdgZJ6TvJWI/s1600/52.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-8DdbfYu6Ty4/Up7JHQsEpHI/AAAAAAAAA4w/bdgZJ6TvJWI/s1600/52.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Finally, the nose of my model looked like this:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-5374MxLH6uA/Up7JH4ECqdI/AAAAAAAAA40/dVTyDvctP1Y/s1600/53.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-5374MxLH6uA/Up7JH4ECqdI/AAAAAAAAA40/dVTyDvctP1Y/s1600/53.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-TWyAXS92zzQ/Up7JISeUgJI/AAAAAAAAA5E/aCqLw6OnrA0/s1600/54.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-TWyAXS92zzQ/Up7JISeUgJI/AAAAAAAAA5E/aCqLw6OnrA0/s1600/54.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;h4 style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;6.MODELING THE MOUTH:&lt;/b&gt;&lt;/span&gt;         &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;/h4&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;The eyes and nose are done. Now, the mouth. Add rows of vertices around the mouth region like this:&lt;/span&gt;&lt;/div&gt;&lt;h4&gt; &lt;/h4&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-puu9hKn9irU/Up7JI_3plaI/AAAAAAAAA5M/jt7u94O8aEk/s1600/55.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-puu9hKn9irU/Up7JI_3plaI/AAAAAAAAA5M/jt7u94O8aEk/s1600/55.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Delete the faces:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-pkS2JUqivL4/Up7JMLmVwaI/AAAAAAAAA6I/xKRHjOF5KnA/s1600/56.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-pkS2JUqivL4/Up7JMLmVwaI/AAAAAAAAA6I/xKRHjOF5KnA/s1600/56.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Move the vertices in front and side view:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-I7Y1L4LKY-M/Up7JJlMw75I/AAAAAAAAA5Y/EmSrBfUGMYg/s1600/57.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-I7Y1L4LKY-M/Up7JJlMw75I/AAAAAAAAA5Y/EmSrBfUGMYg/s1600/57.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Add rows of vertices, move, add and delete faces:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-Fon7wT3cI_s/Up7JJ4gGnPI/AAAAAAAAA5g/LOcUlGCsbSU/s1600/58.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;259&quot; src=&quot;http://3.bp.blogspot.com/-Fon7wT3cI_s/Up7JJ4gGnPI/AAAAAAAAA5g/LOcUlGCsbSU/s640/58.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Add a row in this fashion:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-GJX9AN_Ccz0/Up7JKIiqKCI/AAAAAAAAA50/uTU4KYQ9Pjc/s1600/59.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;276&quot; src=&quot;http://3.bp.blogspot.com/-GJX9AN_Ccz0/Up7JKIiqKCI/AAAAAAAAA50/uTU4KYQ9Pjc/s640/59.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now extrude the open vertices like the image below:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-DWfgAZMrj4k/Up7JLLCkQ_I/AAAAAAAAA54/xO08xIcNDNI/s1600/60.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;313&quot; src=&quot;http://1.bp.blogspot.com/-DWfgAZMrj4k/Up7JLLCkQ_I/AAAAAAAAA54/xO08xIcNDNI/s640/60.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;          &lt;style type=&quot;text/css&quot;&gt;TD P { margin-bottom: 0in; }P { margin-bottom: 0.08in; }&lt;/style&gt;  &lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.2in;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Keep extruding and moving vertices until you have something like this:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-Rr4B7DOO3XM/Up7JLaONFdI/AAAAAAAAA6Q/Php3gh4zM6g/s1600/61.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://2.bp.blogspot.com/-Rr4B7DOO3XM/Up7JLaONFdI/AAAAAAAAA6Q/Php3gh4zM6g/s640/61.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-30bozljgcGc/Up7JLvV_XQI/AAAAAAAAA6M/Vb_wEcWx1UU/s1600/62.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-30bozljgcGc/Up7JLvV_XQI/AAAAAAAAA6M/Vb_wEcWx1UU/s1600/62.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-cJt4jxW5URE/Up7JPKm-BEI/AAAAAAAAA7Q/k8PMHiuaHNI/s1600/63.JPG&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-cJt4jxW5URE/Up7JPKm-BEI/AAAAAAAAA7Q/k8PMHiuaHNI/s1600/63.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-rJciSRnTsG4/Up7JMl2FQCI/AAAAAAAAA6Y/r5e25Q79Ac8/s1600/64.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-rJciSRnTsG4/Up7JMl2FQCI/AAAAAAAAA6Y/r5e25Q79Ac8/s1600/64.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-NEf5sbNeBYU/Up7JNIRRuiI/AAAAAAAAA6k/6wrZpukAk5Y/s1600/65.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-NEf5sbNeBYU/Up7JNIRRuiI/AAAAAAAAA6k/6wrZpukAk5Y/s1600/65.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-HOvy_6eii0Q/Up7JNU3d4kI/AAAAAAAAA6s/21eH77N_xHc/s1600/66.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-HOvy_6eii0Q/Up7JNU3d4kI/AAAAAAAAA6s/21eH77N_xHc/s1600/66.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-TvH87OTa_FU/Up7JNnQiV1I/AAAAAAAAA60/S9vRWgLAUok/s1600/67.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-TvH87OTa_FU/Up7JNnQiV1I/AAAAAAAAA60/S9vRWgLAUok/s1600/67.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-Zr-Hlf71WOo/Up7JOHGbezI/AAAAAAAAA68/6eANrSuz89I/s1600/68.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-Zr-Hlf71WOo/Up7JOHGbezI/AAAAAAAAA68/6eANrSuz89I/s1600/68.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-oPTDEDAaYBU/Up7JOZfnJ-I/AAAAAAAAA7A/rXxiqNV5SE0/s1600/69.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://3.bp.blogspot.com/-oPTDEDAaYBU/Up7JOZfnJ-I/AAAAAAAAA7A/rXxiqNV5SE0/s1600/69.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-zJDzQF4XVxQ/Up7JPC-g98I/AAAAAAAAA7U/vJRBWCO1-RM/s1600/70.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-zJDzQF4XVxQ/Up7JPC-g98I/AAAAAAAAA7U/vJRBWCO1-RM/s1600/70.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-RRrUudmLyXI/Up7IYNh2tVI/AAAAAAAAAzA/F9_dVIFt7Oc/s1600/71.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://1.bp.blogspot.com/-RRrUudmLyXI/Up7IYNh2tVI/AAAAAAAAAzA/F9_dVIFt7Oc/s1600/71.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Happy Blending!&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;See ya!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin-bottom: 0.5cm;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0.5cm;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/7226890244333517949/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-head.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7226890244333517949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7226890244333517949'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2013/12/modeling-body-head.html' title='Modeling a realistic human body complete - the head'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-MaPOkqiILrU/Up7JQE7dJnI/AAAAAAAAA74/6WAO-Dvx5zo/s72-c/HEAD_WIR.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-4464111980237025299</id><published>2013-03-26T11:35:00.004-06:00</published><updated>2013-03-26T11:40:25.685-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>Tools in depth - Dynamic topology sculpting</title><content type='html'>Coming in blender 2.66 we find this new tool called Dynamic topology sculpting. This tool has as function to generate new geometry while painting with the sculpt brushes to make more organic the sculpting process in general.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this video I show the capabilities of the tool as well as some of the deficiencies and conflicts it can has with modifieres.&lt;br /&gt;&lt;a href=&quot;http://www.blogger.com/goog_800397310&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.blogger.com/goog_800397310&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href=&quot;http://youtu.be/uXqGibww69E&quot;&gt;http://youtu.be/uXqGibww69E&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;See ya!&lt;br /&gt;-Wild Fx&lt;br /&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/uXqGibww69E&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt; </content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/4464111980237025299/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2013/03/tools-in-depth-dynamic-topology.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/4464111980237025299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/4464111980237025299'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2013/03/tools-in-depth-dynamic-topology.html' title='Tools in depth - Dynamic topology sculpting'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/uXqGibww69E/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-8598403286433191002</id><published>2013-01-02T14:27:00.001-06:00</published><updated>2013-03-26T11:40:38.144-06:00</updated><title type='text'>Advanced Mega Rig - Leg - 06 - Rocking the foot</title><content type='html'>After finishing the curvy and stretchy legs, is time to focus in the controls of the foot, with which it will be a lot easier to animate the walking of teh character you work on. To start, in this tutorial will make the character able to rock his/her feet back and forth. Also we&#39;ll give him/her a more natural rotation to the character&#39;s knee. For this stage I took inspiration from red nelb made&amp;nbsp; by Daniel Martinez Lara &quot;pepeland&quot;.&lt;br /&gt;&lt;br /&gt;Here you can see the demo of the leg&#39;s rig:&lt;br /&gt;&lt;a href=&quot;http://www.daniel3d.com/pepeland/misc/3dstuff/blender/rig/plender_leg_v0-1.MPG&quot;&gt;http://www.daniel3d.com/pepeland/misc/3dstuff/blender/rig/plender_leg_v0-1.MPG&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here you can download the rig file made with blender 2.49:&lt;br /&gt;&lt;a href=&quot;http://www.daniel3d.com/pepeland/misc/3dstuff/blender/rig/blender_leg_v0-1.zip&quot;&gt;www.daniel3d.com/pepeland/misc/3dstuff/blender/rig/blender_leg_v0-1.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See ya!&lt;br /&gt;-Wild Fx&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=tV5cs2nRyXw&amp;amp;feature=share&amp;amp;list=PLEF591775D68BD657&quot;&gt;http://www.youtube.com/watch?v=tV5cs2nRyXw&amp;amp;feature=share&amp;amp;list=PLEF591775D68BD657&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/tV5cs2nRyXw?list=PLEF591775D68BD657&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/8598403286433191002/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2013/01/advanced-mega-rig-leg-06-rock-foot.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/8598403286433191002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/8598403286433191002'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2013/01/advanced-mega-rig-leg-06-rock-foot.html' title='Advanced Mega Rig - Leg - 06 - Rocking the foot'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/tV5cs2nRyXw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-8810723241377551686</id><published>2013-01-02T14:23:00.001-06:00</published><updated>2013-03-26T11:40:48.153-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>Advanced Mega Rig - Leg - 05 - Curvy limbs - Quick fix</title><content type='html'>Surely you noticed that the way the upper part of the leg curves differently to how the inferior part does it. In this mini-tutorial you&#39;ll see why this happens and how to solve this kind of mistakes with which we can meet when we make a rig.&lt;br /&gt;&lt;br /&gt;See ya!&lt;br /&gt;-Wild Fx&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=1TNtgkyJiG8&amp;amp;feature=share&amp;amp;list=PLEF591775D68BD657&quot;&gt;http://www.youtube.com/watch?v=1TNtgkyJiG8&amp;amp;feature=share&amp;amp;list=PLEF591775D68BD657&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/1TNtgkyJiG8?list=PLEF591775D68BD657&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/8810723241377551686/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2013/01/advanced-mega-rig-leg-05-quick-fix.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/8810723241377551686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/8810723241377551686'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2013/01/advanced-mega-rig-leg-05-quick-fix.html' title='Advanced Mega Rig - Leg - 05 - Curvy limbs - Quick fix'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/1TNtgkyJiG8/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-1474710564795152979</id><published>2012-12-30T18:28:00.001-06:00</published><updated>2013-03-26T11:41:28.820-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="linux related"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorials"/><title type='text'>What to do if a Hard Disk Drive can&#39;t be mounted neither in linux nor windows</title><content type='html'>&lt;br /&gt;&lt;br /&gt;&lt;h1 class=&quot;title entry-title&quot; itemprop=&quot;name&quot; style=&quot;background-color: white; display: table-cell; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-weight: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 40px; padding-top: 0px; position: relative; text-align: center; vertical-align: middle; width: 510px;&quot;&gt;&lt;span style=&quot;background-color: transparent;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;br /&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;Well, that&#39;s the question. What to do if your Hard Disk Drive is left inexplicably blocked in Linux?&amp;nbsp;&lt;/span&gt;Simple,&amp;nbsp;go to Windows and let it do a complete scan of the disk with chkdsk /f. But... oh oh. Windows doesn&#39;t let you in either! In fact it suggest to format before it can uses the disk! Oops, it seems that now we are utterly beaten, isn&#39;t it? Well,... really, no. There are some options.&lt;/div&gt;&lt;br /&gt;In my case ubuntu 12.10 threw me this message:&lt;br /&gt;&lt;br /&gt;&lt;blockquote class=&quot;tr_bq&quot;&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;Error mounting /dev/sdf1 at /media/salvador/2A0CF26A0CF23105: Command-line `mount -t &quot;ntfs&quot; -o &quot;uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dm ask=0077,fmask=0177&quot; &quot;/dev/sdf1&quot; &quot;/media/salvador/2A0CF26A0CF23105&quot;&#39; exited with non-zero exit status 13: Failed to load runlist for $MFT/$DATA.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;highest_vcn = 0x1b12f, last_vcn - 1 = 0x1b123&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;Failed to load $MFT: Input/output error&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;Failed to mount &#39;/dev/sdf1&#39;: Input/output error&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;NTFS is either inconsistent, or there is a hardware fault, or it&#39;s a&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;then reboot into Windows twice. The usage of the /f parameter is very&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;important! If the device is a SoftRAID/FakeRAID then first activate&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;it and mount a different device under the /dev/mapper/ directory, (e.g.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;/dev/mapper/nvidia_eahaabcc1). Please see the &#39;dmraid&#39; documentation&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: #2e3134; color: #ccc8c9; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;for more details.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;Which indicates a blockage of the disk for some irrgularity and doens&#39;t let enter the disk. This disk I had it plugged-in &amp;nbsp;a dockstation, one similar to these.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-U5iWQayPYdE/UODPqRTRHUI/AAAAAAAAAp4/WxROp85iNLE/s1600/b_move_dual_dock_station___card_reader.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-CJZeJUTqfZk/UODPo-LPKVI/AAAAAAAAApw/XH-ca9xU_38/s1600/102607a.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;141&quot; src=&quot;http://4.bp.blogspot.com/-CJZeJUTqfZk/UODPo-LPKVI/AAAAAAAAApw/XH-ca9xU_38/s200/102607a.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;img border=&quot;0&quot; height=&quot;171&quot; src=&quot;http://2.bp.blogspot.com/-U5iWQayPYdE/UODPqRTRHUI/AAAAAAAAAp4/WxROp85iNLE/s200/b_move_dual_dock_station___card_reader.jpg&quot; width=&quot;200&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You know, to let it as an external HDD. The first I did was to follow the suggestions of the message itself, start windows and do a disk check. What happened was what I already told you, Windows suggested me to perform a formatting of the HDD before it could do the disk check. That beats the purpouse, doesn&#39;t it?&lt;br /&gt;&lt;br /&gt;Then the next thing I did was to try to create an ISO image of the disk in ubuntu using Gparted and, even though it did it, the graphic mode of ubuntu turned off, leaving to the imagination the advance of the creation of the image. And, because hte disk is of 1Tb, well, you can imagine that the image was going to last something around 24 hrs. and if I mistakenly turned it off before, the disk would simply not work. Anyway, I never took this until the end so I never knew if it would work or not.&lt;br /&gt;&lt;br /&gt;the next thing I tried was to use testdisk in ubuntu, which I couldn&#39;t. Then I thought that, if by only rewiring the conections of the Disk drives, the grub got back to normal (I had a problem with the grub in which it didn&#39;t detect the boot disk) well, maybe the same would happen if I reconnected the disk internally. So i did, I plugged in the disk as an internal one. I opened the computer, unplugged one of the Hard disks and replced it with the disk with the problem. Then I turned on the computer,&amp;nbsp;opened Windows (7 for me, but I don&#39;t believe that makes any difference) and immideately Windows started to work by opening automatically the disk check (chkdsk) and fixing the disk, all by itself.&lt;br /&gt;&lt;br /&gt;My friend gave me some other suggestions which I hope you won&#39;t need them but anyway I&#39;ll mention them (some are in spanish though):&lt;br /&gt;&lt;br /&gt;-Make a check with testdisk and a partiotion board or table fix.&lt;br /&gt;&lt;a href=&quot;http://www.cgsecurity.org/wiki/TestDisk_Paso_A_Paso&quot; rel=&quot;external&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: #2e3134; background-image: none; background-origin: initial; color: #b3c2d5; font-family: &#39;Trebuchet MS&#39;, Arial, Helvetica, sans-serif; font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify; text-decoration: none;&quot; target=&quot;_blank&quot; title=&quot;http://www.cgsecurity.org/wiki/TestDisk_Paso_A_Paso&quot;&gt;http://www.cgsecurity.org/wiki/TestDisk_Paso_A_Paso&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-Use palimptest , in ubuntu 12.10 its called disks and is installed by default:&lt;br /&gt;&lt;a href=&quot;http://www.noticiasubuntu.com/comprueba-la-salud-de-tus-discos-duros-en-ubuntu-con-palimpsest/&quot;&gt;http://www.noticiasubuntu.com/comprueba-la-salud-de-tus-discos-duros-en-ubuntu-con-palimpsest/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-efore formatting, make a data recovery with&lt;br /&gt;http://www.howtoforge.com/ntfs-disk-recovery&lt;br /&gt;&lt;br /&gt;-And the last and most dangerous, format and recover with photorec, or any other program of data recovery, like&amp;nbsp;getdataback:&lt;br /&gt;&lt;a href=&quot;http://www.runtime.org/data-recovery-software.htm&quot;&gt;http://www.runtime.org/data-recovery-software.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;See ya!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/1474710564795152979/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/12/how--to-mount-a-disk-ubuntu.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/1474710564795152979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/1474710564795152979'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/12/how--to-mount-a-disk-ubuntu.html' title='What to do if a Hard Disk Drive can&#39;t be mounted neither in linux nor windows'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-CJZeJUTqfZk/UODPo-LPKVI/AAAAAAAAApw/XH-ca9xU_38/s72-c/102607a.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-5185161793148720633</id><published>2012-11-11T16:42:00.000-06:00</published><updated>2012-11-11T16:42:57.501-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>Advanced Mega Rig - Leg - 05 addendum - Curvy limbs - 2 extra ways</title><content type='html'>Now we got to the second section of the fifth part of the Advanced Mega Rig!&lt;br /&gt;&lt;br /&gt;From the last section surely you noticed that, if the general control of the kneeStr coul curve the leg, it&#39;s not possible to control independently each bone. Through these ways it is possible to achieve that freedom to leave it to the animator, but keep in mind the necesities of the animator and premeditate if is better to leave them at sight or not. For me is better to leave the possibility to be able to control the efects as accurate as possible, and leave the controls in some hidden layer to not overwhelm to the animator who. you know, is straight watching the rig for the very 1st time and is trying to get use to it. Also is always necessary to keep in mind the time and the usefulness of the rig to decide which method to use. As I said before, for me, if there&#39;s the time, is better to leave the possibility open.&lt;br /&gt;&lt;br /&gt;Thes 2 new options have thier pros and their cons, but really they are almost indestinguishable, in reality they are narrowed down to that the tranformations constraint method is obligatory to give a limit to the controller bone in scale with a Limit Scale Constriant, because through these way it can be extrapolated unlimitedly.And through the Action Constraint version it will move what is animated in the action which is being used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=sRRrQuFbRYg&amp;amp;feature=share&amp;amp;list=PLEF591775D68BD657&quot;&gt;http://www.youtube.com/watch?v=sRRrQuFbRYg&amp;amp;feature=share&amp;amp;list=PLEF591775D68BD657&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See ya!&lt;br /&gt;-Wild Fx&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/sRRrQuFbRYg?list=PLEF591775D68BD657&amp;amp;hl=es_MX&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt; </content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/5185161793148720633/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/11/AdvancedMegaRigLeg05addendum.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/5185161793148720633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/5185161793148720633'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/11/AdvancedMegaRigLeg05addendum.html' title='Advanced Mega Rig - Leg - 05 addendum - Curvy limbs - 2 extra ways'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/sRRrQuFbRYg/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-7315879732061208783</id><published>2012-10-18T22:25:00.000-05:00</published><updated>2012-10-18T22:30:10.061-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="tools in depth"/><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>Tools in depth - skin modifier</title><content type='html'>Some time ago I was asked if I could make a video overviewing the new features and changes in blender 2.64a. I decided to make a series of tutorials explainning the new tools that Blender will have and the ones that have been spoken of too little, eventhough they are already in previous versions.&lt;br /&gt;&lt;br /&gt;I start with the skin modifier, more than anything because this tool has been already explained in other pages like (http://www.blendtuts.com/skin_modifier_04_09_2012) and blender cookie, but only in spansih (http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/) and I want to leave behind the stuff others have already covered to go deep into the parts less explored of the program. Despite that, I bring you some new stuff to the topic.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://youtu.be/tF1ShjCaotk&quot;&gt;http://youtu.be/tF1ShjCaotk&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See ya!&lt;br /&gt;-Wild Fx&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/tF1ShjCaotk&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/7315879732061208783/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/10/tools-in-depth-skin-modifier.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7315879732061208783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7315879732061208783'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/10/tools-in-depth-skin-modifier.html' title='Tools in depth - skin modifier'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/tF1ShjCaotk/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-7475758084419665226</id><published>2012-10-07T15:24:00.001-05:00</published><updated>2012-10-07T15:24:10.011-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>Advanced Mega Rig - Leg - 05 - Curvy limbs</title><content type='html'>The 5th appeared!&lt;br /&gt;&lt;br /&gt;After adding the stretch effect for the character, we pass to the curveable limbs effect to leave the cartoonish effect for the character more complete. For thi tutorial We will see lattices, bezier curves, the lattice and curve modifiers end how to set the single driver to simplify the rig controls for animators.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For the first part you&#39;ll see how I placed the lattices and curves of the character to later connect them through modifiers, vertex groups and constraints. When I&#39;m connecting the curve&#39;s handles to the bones, I take the time to explain a very common error when it comes to use the hook modifier with armatures and target it to a specific bone. In the second part I show you how to do to configure the single driver to control it with the Y scale of the KneeStr bone.&lt;br /&gt;&lt;br /&gt;In this tutorial, I decided to leave the entire video to show you the most common errors you could find when you are placing the lattice and curves linked with lattice and hook modifiers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://youtu.be/JMe0nJWwN6g&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px; text-align: justify;&quot;&gt;See ya!&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px; text-align: justify;&quot; /&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px; text-align: justify;&quot;&gt;-Wild Fx&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/JMe0nJWwN6g&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/7475758084419665226/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/10/advanced-mega-rig-leg-05-curvy-limbs.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7475758084419665226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7475758084419665226'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/10/advanced-mega-rig-leg-05-curvy-limbs.html' title='Advanced Mega Rig - Leg - 05 - Curvy limbs'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/JMe0nJWwN6g/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-7470025981667942955</id><published>2012-10-04T03:04:00.001-05:00</published><updated>2012-10-04T03:24:56.018-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><title type='text'>Blender 2.64 arrives!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-37PVIr4-UKo/UG09nciGoqI/AAAAAAAAAow/NTwBQEp41eQ/s1600/splash3_01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;http://2.bp.blogspot.com/-37PVIr4-UKo/UG09nciGoqI/AAAAAAAAAow/NTwBQEp41eQ/s320/splash3_01.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;userContent&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class=&quot;userContent&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class=&quot;userContent&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class=&quot;userContent&quot;&gt;At last, after&amp;nbsp; finishing the mango project, now known has tears of steel, is that the Blender Foundation releases the version 2.64 of Blender. Now with more tools, and improved motion tracker. As always the recent project is the reason for Blender to have major improvements in its source code. This time the project was focused entirely in compositing and matte painting, giving us a new section for Blender, the motion tracker. But along with that excellent addition, there are a bunch of other stuff developers from the foundation and everywhere has granted to us. Like the skin modifier, which is Blender the first app to appear in, new nodes for the node compositor, and new game engine features, among other stuff.&lt;br /&gt; &lt;br /&gt; Take your copy right here, while is still hot:&lt;br /&gt; &lt;a href=&quot;http://www.blender.org/download/get-blender/&quot; rel=&quot;nofollow nofollow&quot; target=&quot;_blank&quot;&gt;http://www.blender.org/download/get-blender/&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; Here is a quick list of what has been improved, added or change in the new version.&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;text_exposed_show&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;-A mask editor for compositing&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;-The node compositor got improved and new tools&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://wiki.blender.org/uploads/thumb/7/7f/Release264-compositor-tiles.png/640px-Release264-compositor-tiles.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;132&quot; src=&quot;http://wiki.blender.org/uploads/thumb/7/7f/Release264-compositor-tiles.png/640px-Release264-compositor-tiles.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;-Tile base node compositor&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;-OpenCL&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;-New nodes&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -bokeh image&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -bokeh blur&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -box mask&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -ellipse mask&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-psffGFFkoaQ/UG1CIoZ0L7I/AAAAAAAAApQ/AI2qugABncQ/s1600/800px-Blender2.64_TrackingDopesheetView.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;http://3.bp.blogspot.com/-psffGFFkoaQ/UG1CIoZ0L7I/AAAAAAAAApQ/AI2qugABncQ/s320/800px-Blender2.64_TrackingDopesheetView.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -reroute&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -switch&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -Color management&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-Motion tracker&lt;/b&gt;&lt;br /&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-TAEuGtfSeZQ/UG1BO0Ny3tI/AAAAAAAAApA/7-sT-0OCGe8/s1600/800px-WIP_Keying_CompositeImage.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;http://3.bp.blogspot.com/-TAEuGtfSeZQ/UG1BO0Ny3tI/AAAAAAAAApA/7-sT-0OCGe8/s320/800px-WIP_Keying_CompositeImage.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;-Cycles&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-Green screen keying&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&lt;span style=&quot;font-size: x-small;&quot;&gt; -keying node&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -keying screen node&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-Sequencer improvements&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-New mesh tools for Bmesh&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&lt;span style=&quot;font-size: x-small;&quot;&gt; -Wireframe tool&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/--opnsHISIqs/UG1BTxwwe0I/AAAAAAAAApI/H4RwYChrF8M/s1600/800px-WIP_Keying_GreenScreenImage.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;http://4.bp.blogspot.com/--opnsHISIqs/UG1BTxwwe0I/AAAAAAAAApI/H4RwYChrF8M/s320/800px-WIP_Keying_GreenScreenImage.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&amp;nbsp; -convex hull&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-Sculpting improvements&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&lt;span style=&quot;font-size: x-small;&quot;&gt; -Sculpt masking&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -mask brush&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -brush map mode&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -input stroke averaging&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -new hotkeys&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -center on last stroke&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -cancel stroke in progress&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-Collada exporter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-Skin modifier&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-Game engine&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&lt;span style=&quot;font-size: x-small;&quot;&gt; &lt;u&gt;-Lamps &amp;amp; shadows&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; -colored shadows&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; -simplified shadow panel&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -variance shadow buffer&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -sun lamps shadows&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -lamp video textures&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; &lt;u&gt;-image textures&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; &lt;u&gt;-Physics&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -Deactivation&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -Character physics type&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-More features&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&lt;span style=&quot;font-size: x-small;&quot;&gt; -curves&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -nodes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -physics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -python&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -user interface&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp; -pose mode&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-And more...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For more detail go here&lt;br /&gt;&lt;a href=&quot;http://www.blender.org/development/release-logs/blender-264/&quot; rel=&quot;nofollow nofollow&quot; target=&quot;_blank&quot;&gt;http://www.blender.org/development/release-logs/blender-264/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/5FBqpE4XO_s&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt; &lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/xPV19XSzcfE&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt; &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/7470025981667942955/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/10/blender-264-arrives.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7470025981667942955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/7470025981667942955'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/10/blender-264-arrives.html' title='Blender 2.64 arrives!'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-37PVIr4-UKo/UG09nciGoqI/AAAAAAAAAow/NTwBQEp41eQ/s72-c/splash3_01.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-8655084732703956573</id><published>2012-09-28T19:47:00.001-05:00</published><updated>2012-10-07T14:53:48.008-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>Advanced Mega Rig - Leg - 04 - Interchangeable stretchiness</title><content type='html'>&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 19px; text-align: justify;&quot;&gt;The fourth one is here!&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 19px; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 19px; text-align: justify;&quot;&gt;Now is in this tutorial where we include the stretch effect for the characters. the method, eventhiugh is not new, is a very good method to achieve the stretchiness. Thie method is based upon the one used by Bassam Kurdali in the &lt;a href=&quot;http://youtu.be/JEiJJ1nMI4k&quot;&gt;mancandy f.a.q. dvd&lt;/a&gt; which you can find in the youtube channel of the BlenderFoundation. but, in difference to that method, in this one the leg is configured to change among the fk and the ik modes, And for that reason the stretchiness should work between both modes, which is covered in this tutorial in the second half.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 19px; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 19px; text-align: justify;&quot;&gt;In this link you can find the introduction video of mancandy f.a.q.:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;&quot;&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 1.4; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;a href=&quot;http://youtu.be/JEiJJ1nMI4k&quot;&gt;http://youtu.be/JEiJJ1nMI4k&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 1.4; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 1.4; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;And from there you can go to the other tutorials of that dvd, which, sadly, is no longer in sale at the blender e-store.&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 1.4; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 1.4; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Link to the tutorial:&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=DS6UlXdWAq0&amp;amp;feature=share&amp;amp;list=PLEF591775D68BD657&quot;&gt;http://www.youtube.com/watch?v=DS6UlXdWAq0&amp;amp;feature=share&amp;amp;list=PLEF591775D68BD657&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;div style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;See ya!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; line-height: 1.4;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: x-small; line-height: 18px;&quot;&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/DS6UlXdWAq0?list=PLEF591775D68BD657&amp;amp;hl=en_US&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/8655084732703956573/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/09/advanced-mega-rig-leg-04.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/8655084732703956573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/8655084732703956573'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/09/advanced-mega-rig-leg-04.html' title='Advanced Mega Rig - Leg - 04 - Interchangeable stretchiness'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/DS6UlXdWAq0/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-8724630518010048727</id><published>2012-09-13T02:33:00.000-05:00</published><updated>2012-09-13T02:35:27.250-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>Advanced Mega Rig - Leg - 03 - Special configurations</title><content type='html'>&lt;br /&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 1.4; text-align: justify;&quot;&gt;And we are in the third one!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 1.4; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;&quot;&gt;In this tutorial we&#39;ll trait the special configurations with which Blender comes since some versions behind. In this tutorial we&#39;ll cover three topics. First, the custom shape bones, second, the bone groups with custom colors, and, at last, custom properties.&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 1.4;&quot;&gt;This pack of tools are made to make easier to identify that what the bone does and in what part of the character is each bone&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;located&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 1.4;&quot;&gt;. Remember that for the animators is far better to leave all the mechanisms hidden and the control bones at plain sight. And, if they have to control a mechanism or a bone that has to be hidden, is better to add a custom property to control that bone or bone&#39;s property. The best rigs are the ones that appear to be the most simple.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;span style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 19px;&quot;&gt;http://youtu.be/zH0NPifU_kE&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;See ya!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 1.4;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;article-content entry-content&quot; itemprop=&quot;articleBody&quot; style=&quot;background-color: white; clear: both; margin-bottom: 5px; margin-left: auto; margin-right: auto; margin-top: 10px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: white; font-size: 14px; line-height: 19px;&quot;&gt;&lt;span style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif;&quot;&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/zH0NPifU_kE&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/8724630518010048727/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/09/rig-avanzado-mega-pierna-03.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/8724630518010048727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/8724630518010048727'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/09/rig-avanzado-mega-pierna-03.html' title='Advanced Mega Rig - Leg - 03 - Special configurations'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/zH0NPifU_kE/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-3258607379763332850</id><published>2012-08-15T13:40:00.003-05:00</published><updated>2012-08-15T13:40:40.572-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>Advanced Mega Rig - Leg - 02 - IK Rig</title><content type='html'>At last the second tutorial has arrived! &lt;br /&gt;&lt;br /&gt;That&#39;s right, after a while, the second tutorial is ready. In this part we&#39;ll go into a not entirely conventional IK rigg. Some of the stuff shown is how to make the standard knee control through the IK contraint. But also it&#39;s added a mechanism to achieve that the knee control is more mechanized, based from Nathan Veghdal&#39;s method, whio shows us this in his Humanne rigging dvd (&lt;a href=&quot;http://www.blender3d.org/e-shop/product_info_n.php?products_id=146&quot;&gt;http://www.blender3d.org/e-shop/product_info_n.php?products_id=146&lt;/a&gt;). Which I totally recommend.&lt;br /&gt;&lt;br /&gt;And to finish, my apport to this part of the rig, that at this point is small, but helps to be able to set the next steps for the new stuff this rig has.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=aWQ3vO1uHnQ&quot;&gt;http://www.youtube.com/watch?v=aWQ3vO1uHnQ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See ya! &lt;br /&gt;-Wild Fx&lt;br /&gt;&lt;br /&gt;&lt;object height=&quot;315&quot; width=&quot;420&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/aWQ3vO1uHnQ?version=3&amp;amp;hl=en_US&amp;amp;rel=0&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/aWQ3vO1uHnQ?version=3&amp;amp;hl=en_US&amp;amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;420&quot; height=&quot;315&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt; </content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/3258607379763332850/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/08/advanced-mega-rig-leg-02-ik-rig.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/3258607379763332850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/3258607379763332850'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/08/advanced-mega-rig-leg-02-ik-rig.html' title='Advanced Mega Rig - Leg - 02 - IK Rig'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-1567361455933265087</id><published>2012-08-03T14:55:00.003-05:00</published><updated>2012-08-06T22:46:49.157-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><title type='text'>venom´s lab 2 is already here... in my house.</title><content type='html'>&amp;nbsp;As some may already know, Pablo Vasquez, an apreciated element of the  blender comunity,&amp;nbsp; has put to sale and ship his last workshop dvd  entitled venom´s lab 2. I haven´t said anything until now, because I wanted to  watch it before commenting anything about this dvd. It turns out that  Pablo is argentinian, like so he speaks spanish, so he has always taken  the effort of give us his videotutorials in spanish as well as in  english. And for that we are grateful. The tutorials by themselves are  very interesting. To those who had already seen venom´s lab 1, you will  recognize his methodology, but in this ocasion is spiced up with new  tools that blender has been implemented with since not many versions  before and that we may not even know they existed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;An excelent dvd to add to the collection, absolutely.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here, the link to buy the dvd at the blender store:&lt;br /&gt;&lt;a href=&quot;http://www.blender3d.org/e-shop/product_info_n.php?products_id=149&quot;&gt;http://www.blender3d.org/e-shop/product_info_n.php?products_id=149&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See ya!&lt;br /&gt;&lt;br /&gt;-Wild Fx&lt;br /&gt;&lt;div id=&quot;divLookup&quot; style=&quot;-moz-border-radius: 3px; background-color: #ffff77; color: black; left: 27px; padding: 3px; position: absolute; top: 288px; z-index: 10000;&quot;&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/1567361455933265087/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/08/venoms-lab-2-is-already-here-in-my-house.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/1567361455933265087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/1567361455933265087'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/08/venoms-lab-2-is-already-here-in-my-house.html' title='venom´s lab 2 is already here... in my house.'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-875239643406926501</id><published>2012-08-02T20:04:00.001-05:00</published><updated>2012-08-02T20:04:11.673-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>Advanced Mega Rig - Leg - 01 - FK Rig</title><content type='html'>Yep, here is the first videotutorial of the Advanced Mega Rig tutorial.&lt;br /&gt;&lt;br /&gt;Since this one I get to show you something new in blender, the mantain  volume constraint. It&#39;s a relatively short tutorial, I mean I just talk  about how to set a Forward Kinematics Rig with stretchiness, there is  not much to make it longer than this. Eventhough I get to explain all I  wanted about the constraint and the inherit scale option, so enjoy the  video. &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://youtu.be/ETszWuHpjEs&quot;&gt;http://youtu.be/ETszWuHpjEs&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See ya!&lt;br /&gt;-Wild Fx&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/ETszWuHpjEs&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt; &lt;br /&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/875239643406926501/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/08/advanced-mega-rig-leg-01-fk-rig_2.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/875239643406926501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/875239643406926501'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/08/advanced-mega-rig-leg-01-fk-rig_2.html' title='Advanced Mega Rig - Leg - 01 - FK Rig'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/ETszWuHpjEs/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-3518515951927311430</id><published>2012-07-27T19:13:00.000-05:00</published><updated>2012-07-27T20:13:24.794-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="videotutorials"/><title type='text'>New youtube channel for Hinting Blender</title><content type='html'>Yes, we have a channel!&lt;br /&gt;&lt;br /&gt;The channel&#39;s name is Hinting Blender. There are going to be lots of tutorials in spanish, french, and,evidently, english too.&lt;br /&gt;&lt;br /&gt;There, Iḿ going to put several videotutorials, strating with the advanced mega rig. Which shows new ways to rig a character with blender. Being that the first part is already made and that Iḿ going to upload it soon. I&#39;ll keep you inform through this media. But still, donpt forget to subcribe to the channel and visit us here too.&lt;br /&gt;&lt;br /&gt;What does this rig have that makes it soo mega advanced? &lt;br /&gt;&lt;br /&gt;Haaaa, excelent question! This rig is a compendium of the study of rig through years of evolution that blender has had. Starting by the likeable and estimated mancandy, that show us different creative ways to replace need that blender had then. Passing by the rigs that Nathan Vegdahl have been consistently improving like being the &lt;a href=&quot;http://www.blender3d.org/e-shop/product_info_n.php?products_id=97&quot;&gt;big buck bunny&#39;s&lt;/a&gt; and &lt;a href=&quot;http://www.blender3d.org/e-shop/product_info_n.php?products_id=120&quot;&gt;sintel&#39;s&lt;/a&gt;. Until rigs like the cg master&#39;s ninja rigand the eleven rig, very interesting and advanced en their own style.&lt;br /&gt;&lt;br /&gt;And sure this pack of tutorials show a new and refreching way to rig a character in blender by its own too.&lt;br /&gt;&lt;br /&gt;Some stuff I left them floating in the air, like how the quaternion bones work, that is shown in Nathan&#39;s dvd &lt;a href=&quot;http://www.blender3d.org/e-shop/product_info_n.php?products_id=146&quot;&gt;humanne riggin&lt;/a&gt;g, which I invite you to get. Is fascinating and very technical but serves its porpous; the &lt;a href=&quot;http://www.cgmasters.net/training-dvds/character-creation-rigging/&quot;&gt;master&#39;s ninja rig&lt;/a&gt;,that comes with rig adds that are very good. Besidem I invite you all to analyze the eleven rig, that can be downloaded from here: &lt;a href=&quot;http://elevenrig.blogspot.mx/&quot;&gt;http://elevenrig.blogspot.mx/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is the link to the animated logo&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=5IBts-UHALA&quot;&gt;http://www.youtube.com/watch?v=5IBts-UHALA&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here is the link to the youtube channel&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/channel/UC6TkV1KT1sNNVJYJX_1GOGQ?feature=mhee%20&quot;&gt;http://www.youtube.com/channel/UC6TkV1KT1sNNVJYJX_1GOGQ?feature=mhee &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;See ya!&lt;br /&gt;-Wild Fx&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height=&quot;315&quot; width=&quot;420&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/5IBts-UHALA?version=3&amp;amp;hl=en_US&amp;amp;rel=0&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/5IBts-UHALA?version=3&amp;amp;hl=en_US&amp;amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;420&quot; height=&quot;315&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/3518515951927311430/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/07/new-youtube-channel-for-hinting-blender.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/3518515951927311430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/3518515951927311430'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/07/new-youtube-channel-for-hinting-blender.html' title='New youtube channel for Hinting Blender'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-1367127203210636509</id><published>2012-07-14T21:26:00.000-05:00</published><updated>2012-08-06T22:58:43.195-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="composite nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="quick tip"/><title type='text'>Spot in the render caused by the blender´s node compositor and how to vanish it</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: #666666; font-size: x-small;&quot;&gt;Made with blender 2.63a&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;While  I was working in the animated logotype, I came across with a new render  error. After hours of working in the nodes compositor, I took back the  dimensions to its full size with the anti-alias set to 8...&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-yDf8VQ0XFv4/UAIPAvo97vI/AAAAAAAAAnI/zq9aM2nHeiA/s1600/anti-alias.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;72&quot; src=&quot;http://4.bp.blogspot.com/-yDf8VQ0XFv4/UAIPAvo97vI/AAAAAAAAAnI/zq9aM2nHeiA/s320/anti-alias.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;...and this is what I got.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-4cXVH4fCkis/UAIPCkHx56I/AAAAAAAAAnY/YXNgdvNi5Vs/s1600/image.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;43&quot; src=&quot;http://2.bp.blogspot.com/-4cXVH4fCkis/UAIPCkHx56I/AAAAAAAAAnY/YXNgdvNi5Vs/s320/image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=2qYoqdHoWcA&quot;&gt;http://www.youtube.com/watch?v=2qYoqdHoWcA&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;But  this only appears in 2 frames. The reason, I don´t know it. What I know  is how I solved this problem. Obviously is located in the render phase,  so the first thing I checked up were the composition nodes. I could  locate the point in which the error is produced, the second blur node&amp;nbsp;  that is essential for the glow effect of the logo. So, no matter what I  did, I couldn´t take it off from there. I tried replacing it for  another blur node set as the one before and, for some time it worked,  but it came back to square one. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-8MrfK84ITBc/UAIPCF8S-4I/AAAAAAAAAnQ/tVIcAbTldsc/s1600/blur.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-8MrfK84ITBc/UAIPCF8S-4I/AAAAAAAAAnQ/tVIcAbTldsc/s1600/blur.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Like Sherlok Holmes would say, if the answer isn´t where the logic  dictates, the answer must lay in somewhere else. So I went to  explore in other render areas of blender until I found that when I  changed the anti-alias from 8 to any of the other options (5, 11 or 16),  the render vanished the spot.&lt;br /&gt;&lt;br /&gt;But another thing came out.  Like you can see in the images below, the viewer shows the render being  ok, but the final result (the one in the composite node) has in the DER  letters some little green dots. Funny, but this errors appear only in  the image shown by the blender´s render window.The saved image doesn´t  has these errors.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-d7hGMAe9rzU/UAIPLUmrCaI/AAAAAAAAAng/PINiS9vAEC0/s1600/from+the+end.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;80&quot; src=&quot;http://3.bp.blogspot.com/-d7hGMAe9rzU/UAIPLUmrCaI/AAAAAAAAAng/PINiS9vAEC0/s320/from+the+end.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But  thanks to that I realized that the set alpha node changes a little bit  what goes through it, because it clamps images. Which changes a little  the hue, luminosity and saturation of the resulting image when the set  alpha processes it with a new alpha. And because the image in some point  is divided in 2 and, also, a glow effect is added to it, the color´s  maximum level is exceded&amp;nbsp; and the compositor can´t handle it in the  visualization, eventhough it does can process the image with out these  errors.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;See ya!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Wild Fx &lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/1367127203210636509/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/07/mancha-en-el-render-provocada-por-el.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/1367127203210636509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/1367127203210636509'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/07/mancha-en-el-render-provocada-por-el.html' title='Spot in the render caused by the blender´s node compositor and how to vanish it'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-yDf8VQ0XFv4/UAIPAvo97vI/AAAAAAAAAnI/zq9aM2nHeiA/s72-c/anti-alias.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-980384617458840979</id><published>2012-07-04T03:06:00.000-05:00</published><updated>2012-07-04T03:16:43.449-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="quick tip"/><title type='text'>Quick tip - inverted render and how to fix it in blender 2.63</title><content type='html'>&lt;span style=&quot;color: #666666; font-size: x-small;&quot;&gt;Made with blender 2.63&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;This just happended to me. All I rendered was inverted. I had nothing activated (at least nothing logical that could be causing this). Then I noticed I had Save Buffers activated. This never was a problem before so at first I ignored it, but turned out to be it. Deactivated it and the render came back to normal.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;The Save Buffers check button is in the render window under the tab Performance underneath the Memory section.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;See ya!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Wild Fx &lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/980384617458840979/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/07/quick-tip-inverted-render-in-blender.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/980384617458840979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/980384617458840979'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/07/quick-tip-inverted-render-in-blender.html' title='Quick tip - inverted render and how to fix it in blender 2.63'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-794138009810033794</id><published>2012-06-28T14:16:00.000-05:00</published><updated>2017-03-07T14:00:10.644-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="composite nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="nodes"/><title type='text'>How to separate/mix alphas to control shadows in the node editor in Blender 2.63</title><content type='html'>&lt;div style=&quot;color: #666666;&quot;&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Made in blender 2.63&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Welcome back!&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Now I present you a solution to a tiny problem that has been happening to me since Blender has composite nodes. That problem is separate the&amp;nbsp; shadow that a character casts through composite nodes to later render everything in an image.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;The problem comes from the fact that the shadow is a product of the lights when they are obstructed by an object, ending this obstruction on another object. When is spoken of separate a object with alpha this problem never shows up. But, when is wanted to work with the shadow... ¡Ooooh boy!¡We have a situation! &lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;To be able to work with the shadow separately and later add it to the rest of the image, you have to follow a certain process. Process by which I&#39;ll guide you through in this tutorial.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;First, prepare the layer 1 with your character and all the lights, except the one that cast shadows, that commonly is the main lamp. In the Properties window, in the Render block, under the Layers tab, add a new Render Layer and under the Layer section activate only the layer 1, like in the image. Also, in the Passes section assure that the following options are activated: &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Combined&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Color&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Diffuse&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Specular&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Shadow&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Ambient Occlusion (AO)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-gWtqZYQDkjM/T-umGjMJLAI/AAAAAAAAAkI/wpX-R1kTTAs/s1600/01a-character+image&amp;amp;lights.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;185&quot; src=&quot;https://1.bp.blogspot.com/-gWtqZYQDkjM/T-umGjMJLAI/AAAAAAAAAkI/wpX-R1kTTAs/s320/01a-character+image&amp;amp;lights.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-hcg0NMAx6m0/T-umNx_cq4I/AAAAAAAAAkY/5d2gnstV3-4/s1600/03a-monster+Rlayer.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://2.bp.blogspot.com/-hcg0NMAx6m0/T-umNx_cq4I/AAAAAAAAAkY/5d2gnstV3-4/s320/03a-monster+Rlayer.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;In the 3D view&#39;s layer 2, create a plane. To this plane add a material which I have called shadowMat. Activate the Z tranparency and set the Alpha slider to whatever you prefer, I left it in 0.500. In the Shadow tab of the material, activate Shadows Only and deactivate Cast Buffer Shadows.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;This way the clarity and transparency are controlled by the material&#39;s alpha slider.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-MC9yt4dBxUw/T-umKO1YhGI/AAAAAAAAAkQ/2bgwmsbkWHA/s1600/02a-shadow+plane.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://4.bp.blogspot.com/-MC9yt4dBxUw/T-umKO1YhGI/AAAAAAAAAkQ/2bgwmsbkWHA/s320/02a-shadow+plane.jpg&quot; width=&quot;176&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Put the plane in the 3D view&#39;s second layer. Also,  select tha lamp that has the shadow options active and put it in the layer 2 as well. Is&amp;nbsp; important that this lamp, in the lamp options, have deactivated This  Layer Only.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;In the Render layers, create another layer for the shadow. And leave in the layer section the second layer active only.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Also, in the Passes section, assure that the following options are activated:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Combined&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Ambient Occlusion (AO)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-DTkyMn5YOuk/T-umRMTr7oI/AAAAAAAAAkg/t4NRC0sBTFs/s1600/04-shadow+Rlayer.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://1.bp.blogspot.com/-DTkyMn5YOuk/T-umRMTr7oI/AAAAAAAAAkg/t4NRC0sBTFs/s320/04-shadow+Rlayer.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Create a third Render Layer targeted for the image&#39;s background and floor that, in this case, is in the same scene. The background consist of a plane with a sphere. In the case that the background are images, the background is added until we are working in the Node Editor. To this Render layer set the layer section to the third one, where my background and floor are.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Also, in the Passes section, assure that the following options are activated:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Combined&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Mist&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Color&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Diffuse&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Ambient Occlusion (AO)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-1Qz_UR6Lg7M/T-umU0ndD5I/AAAAAAAAAko/6aoWJFhul9w/s1600/05-background+Rlayer.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://2.bp.blogspot.com/-1Qz_UR6Lg7M/T-umU0ndD5I/AAAAAAAAAko/6aoWJFhul9w/s320/05-background+Rlayer.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Remember to have all 3 layers active in the 3D view before going to the Nodes&amp;nbsp; Editor.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Now we go to the &lt;/span&gt;Nodes  Editor window. Add 3 Render Layers. One for the character, another for the shadow and the last one for the background and floor.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;To add glares to the character put a ColorRamp, which you should adjust as you please.  Connect its input to the Render Layers&#39; Specular Output of the character. After that, add a Glare connected to the &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt; ColorRamp&#39;s Output&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Configure the Glare like this:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Fog Glow&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Medium&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Mix: 0.500&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Theshold: 0.0&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Size: 8&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Duplicate the Glare and &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;also &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;connect it to the Specular Output of the character&#39;s Render Layers. Configure it this way:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Streaks&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Medium&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Iterations: 3&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Color Modulation: 0.322&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Mix: 0.700&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Threshold: 0.030&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Streaks: 2&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Angle Offset: 90°&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Fade: 0.900&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Add an Add. And set it to Add with the first Glare  connected to the upper Image input, and the second Glare to the lower. the factor is set to 1.500.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Connected to the Add&#39;s output is a RGB Curves. Only modify CSolo modifiquen C (the color) to brighten the glares, like is shown in the image.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-klL0uHpWYI8/T-umaMYZ1AI/AAAAAAAAAk4/UqiyQMbSaJ4/s1600/07b-glares+com.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;111&quot; src=&quot;https://1.bp.blogspot.com/-klL0uHpWYI8/T-umaMYZ1AI/AAAAAAAAAk4/UqiyQMbSaJ4/s320/07b-glares+com.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-Bq6Ve7bhyz4/T-umXalES6I/AAAAAAAAAkw/GOZM0Ur1Bxk/s1600/07a-glares+comp+image.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;188&quot; src=&quot;https://4.bp.blogspot.com/-Bq6Ve7bhyz4/T-umXalES6I/AAAAAAAAAkw/GOZM0Ur1Bxk/s320/07a-glares+comp+image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;For the shadow I have added and Add set in Multiply with the factor in 0.800 and the upper Image input connected to the shadow&#39;s Render layers&#39; Image Output and the second image input links with AO (Ambient Occlusionl).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;From there Add connects through its Image Output with the blur&#39;s Image Input which is configured like this:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Gaussian&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Bokeh activo&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;x: 5&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;y: 5&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Size: 1.000&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-sf7LQUn7Ygg/T-umdgI3zwI/AAAAAAAAAlI/VItBlZDyias/s1600/08b-shadow+comp.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;127&quot; src=&quot;https://1.bp.blogspot.com/-sf7LQUn7Ygg/T-umdgI3zwI/AAAAAAAAAlI/VItBlZDyias/s320/08b-shadow+comp.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-nWs4RGxxg6E/T-umczLfOQI/AAAAAAAAAlA/By20iBhORz8/s1600/08a-shadow+comp+image.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://1.bp.blogspot.com/-nWs4RGxxg6E/T-umczLfOQI/AAAAAAAAAlA/By20iBhORz8/s320/08a-shadow+comp+image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;The way teh chacter Render Layers were worked is out of the scope of this tutorial so after you work it out add an AlphaOver. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;From the Shadow&#39;s Blur&#39;s Image Output make a link with the AlphaOver&#39;s upper Image Input. To the Output of what you worked of the character connect it to the othe Image Input. Configure the rest of options of the AlphaOver like this:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Convert Premul active &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Premul: 1.000&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Fac: 1.000 (factor)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/--mBxGd5ilD0/T-umwKmLOKI/AAAAAAAAAlY/IEq_2gGPXZ4/s1600/09b-mix+monster+w+shadows.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;247&quot; src=&quot;https://2.bp.blogspot.com/--mBxGd5ilD0/T-umwKmLOKI/AAAAAAAAAlY/IEq_2gGPXZ4/s320/09b-mix+monster+w+shadows.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-JwC_se9HpMA/T-umufGAH0I/AAAAAAAAAlQ/ljwNIhr1VJI/s1600/09a-mix+monster+w+shadowsimage.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://3.bp.blogspot.com/-JwC_se9HpMA/T-umufGAH0I/AAAAAAAAAlQ/ljwNIhr1VJI/s320/09a-mix+monster+w+shadowsimage.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;From there, add a Separate  HSVA connected to the AlphaOver&#39;s Image Output.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-rEal6Y5MEZs/T-umxsHtJII/AAAAAAAAAlo/g5f5VcNGHfg/s1600/10b-alpha+prep+comp.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://4.bp.blogspot.com/-rEal6Y5MEZs/T-umxsHtJII/AAAAAAAAAlo/g5f5VcNGHfg/s320/10b-alpha+prep+comp.jpg&quot; width=&quot;241&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-C4e6c4dWtmc/T-umw54TShI/AAAAAAAAAlg/RN5_2QLYmdY/s1600/10a-alpha+prep+comp+image.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://4.bp.blogspot.com/-C4e6c4dWtmc/T-umw54TShI/AAAAAAAAAlg/RN5_2QLYmdY/s320/10a-alpha+prep+comp+image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Well, now prepare the link with the glares, to be in the as part of the alpha, in the given case that is wanted that the image only shows the character with out the background and floor, but with his shadows and glares present. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;From the RGBCurves that we have linked to the glare, connect its Image Output to a RGB to BW to reduce the glares to equivalent scale on gray tones. The value output is going to be linked with a new Add in the inferior Image Input. the superior input connect with the &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Separate  HSVA from the A Output&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;. The factor is in 5.000.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-sQBmo7IBUvU/T-umz45a4DI/AAAAAAAAAmA/Lnzj1a9XDpE/s1600/11c-alpha+w+glares+comp+piece.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;246&quot; src=&quot;https://2.bp.blogspot.com/-sQBmo7IBUvU/T-umz45a4DI/AAAAAAAAAmA/Lnzj1a9XDpE/s320/11c-alpha+w+glares+comp+piece.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-32ipuIHBWbc/T-umzME-HlI/AAAAAAAAAl4/loOh_5URn3s/s1600/11b-alpha+w+glares+comp.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;204&quot; src=&quot;https://1.bp.blogspot.com/-32ipuIHBWbc/T-umzME-HlI/AAAAAAAAAl4/loOh_5URn3s/s320/11b-alpha+w+glares+comp.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-1ZR06szF1xI/T-umyT8zHII/AAAAAAAAAlw/oSx3Kz_aq9U/s1600/11a-alpha+w+glares+comp+image.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://2.bp.blogspot.com/-1ZR06szF1xI/T-umyT8zHII/AAAAAAAAAlw/oSx3Kz_aq9U/s320/11a-alpha+w+glares+comp+image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;And is ready, we have a gammut of integrated alphas, which we can link from any point of the process to show whatever we want of the image. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; color: black; text-align: left;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;But this only works if we want to separate the shadow, character, glares or a mix of these elements in an image with transparency.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Well, make a connection from the same A of Alpha Output of the &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Separate  HSVA towards an&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt; Add to link as factor. In the Add&#39;s inferior Image Input tunrs to be connected with the AlphaOver&#39;s Image Output that mixes character with shadow. And the superior Image Input links with the background and floor&#39;s render Layers or whatever output of what was worked for the background and floor.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-Gi9K70NyV1E/T-um1Jx-9BI/AAAAAAAAAmQ/txaDWhR61ag/s1600/12b-add+background+2+mix.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;267&quot; src=&quot;https://3.bp.blogspot.com/-Gi9K70NyV1E/T-um1Jx-9BI/AAAAAAAAAmQ/txaDWhR61ag/s320/12b-add+background+2+mix.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-OKQymU3JNJg/T-um0Znob7I/AAAAAAAAAmI/ciz324udtaw/s1600/12a-add+background+2+mix+image.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://3.bp.blogspot.com/-OKQymU3JNJg/T-um0Znob7I/AAAAAAAAAmI/ciz324udtaw/s320/12a-add+background+2+mix+image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Now the only thing that lacks is to add the glares. From the RGB curve&#39;s Image Output, connect with the inferior Image input of the new Add. The superior input connects with the Image output of the Add that puts together the background with the character with shadow. The Add should be set to Add with a factor of 2.000.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-tci3zOCxnAw/T-um2oO__ZI/AAAAAAAAAmg/I_AOrCmnCus/s1600/13b-adding+glares+at+the+end.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;252&quot; src=&quot;https://1.bp.blogspot.com/-tci3zOCxnAw/T-um2oO__ZI/AAAAAAAAAmg/I_AOrCmnCus/s320/13b-adding+glares+at+the+end.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-rQy04Xz17ps/T-um14gmQTI/AAAAAAAAAmY/E9F389CKIyw/s1600/13a-adding+glares+at+the+end+image.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://2.bp.blogspot.com/-rQy04Xz17ps/T-um14gmQTI/AAAAAAAAAmY/E9F389CKIyw/s320/13a-adding+glares+at+the+end+image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;In the case of being necesary separate the character with his shadow and glares from the background; simply, conect the output of the Add we left behind conected to the glares in black and white and the separated Alpha with Separate HSVA (Hue/Saturation/Value/Alpha) which had the character&amp;nbsp; and his shadow together, To the Alpha Input of the Composite window, I have conected it with the Viewer only to show the image. The last thing needed to do is save in the Properties window, in the Render section, under the Output tab with a image format which supports transparencies like png, targa or tiff. Select RGBA, thus Blender knows that you want the alpha channel saved for the image. After rendering the image with F12 or going to the Render tab into the section ofwith the same name, in the Poperties window and pushing the Image button. Push F3 to open up the window to save images and save wherever. The image should appear with just the character, his shadow and effects. If you want the background to appear, leave unconnected the Composite&#39;s alpha input and save.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-o6P-_iDVftU/T-um4WJuJPI/AAAAAAAAAmw/Z2teJcb2UGc/s1600/14b-add+alpha+if+wanted+image.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;259&quot; src=&quot;https://2.bp.blogspot.com/-o6P-_iDVftU/T-um4WJuJPI/AAAAAAAAAmw/Z2teJcb2UGc/s320/14b-add+alpha+if+wanted+image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-Pk50s7HpZnI/T-um3j1jMiI/AAAAAAAAAmo/1IlBt3J_lCM/s1600/14a-add+alpha+if+wanted+image.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://4.bp.blogspot.com/-Pk50s7HpZnI/T-um3j1jMiI/AAAAAAAAAmo/1IlBt3J_lCM/s320/14a-add+alpha+if+wanted+image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;This last image shows al the connexions in case that the explanation I delivered was confusing.&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-oEnUIPSF6MM/T-vAalQfK1I/AAAAAAAAAm8/2ddQ6omYMk0/s1600/15a-todas+las+conecciones.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;190&quot; src=&quot;https://1.bp.blogspot.com/-oEnUIPSF6MM/T-vAalQfK1I/AAAAAAAAAm8/2ddQ6omYMk0/s320/15a-todas+las+conecciones.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;See ya.&lt;br /&gt;-Wild Fx&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/794138009810033794/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/06/how-to-separatemix-alphas-to-control.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/794138009810033794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/794138009810033794'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/06/how-to-separatemix-alphas-to-control.html' title='How to separate/mix alphas to control shadows in the node editor in Blender 2.63'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://1.bp.blogspot.com/-gWtqZYQDkjM/T-umGjMJLAI/AAAAAAAAAkI/wpX-R1kTTAs/s72-c/01a-character+image&amp;lights.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5564990416757468116.post-2416184236103095355</id><published>2012-06-22T12:38:00.000-05:00</published><updated>2012-06-22T13:35:27.104-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="linux related"/><category scheme="http://www.blogger.com/atom/ns#" term="Ubuntu"/><title type='text'>Change the default application to open with fails in Ubuntu 12.04</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-WJkbDDPc6Bk/T-SqHSKyfcI/AAAAAAAAAj8/8FP1QtzeyYA/s1600/lugar+de+porque+no+cambia+preddeterminados.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;Hello to everyone,&lt;br /&gt;&lt;br /&gt;Around a month ago I installed Ubuntu 12.04 in my laptop. Some time later I noticed that, eventhough I had changed the application to open with by default for some files, Ubuntu kept opening them with the same application as before. Actually Ubuntu put a message telling me that it couldn&#39;t cahnge the app because the folder wasn&#39;t there.&lt;br /&gt;&lt;br /&gt;Well, it was true. For some unexplained reason, Ubuntu didn&#39;t create the corresponding folder but a file, a text file.&lt;br /&gt;&lt;br /&gt;The file was called applications. How did I solved this weird thing? www, I just erased this file and created the folder applications.&lt;br /&gt;&lt;br /&gt;The file was in this path:&lt;br /&gt;/home/your_name(Home folder)/.local/share&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-WJkbDDPc6Bk/T-SqHSKyfcI/AAAAAAAAAj8/8FP1QtzeyYA/s1600/lugar+de+porque+no+cambia+preddeterminados.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;95&quot; src=&quot;http://2.bp.blogspot.com/-WJkbDDPc6Bk/T-SqHSKyfcI/AAAAAAAAAj8/8FP1QtzeyYA/s320/lugar+de+porque+no+cambia+preddeterminados.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And right there I put the folder of the same name, applications.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;See ya.&lt;br /&gt;-Wild Fx</content><link rel='replies' type='application/atom+xml' href='http://hintingblender.blogspot.com/feeds/2416184236103095355/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://hintingblender.blogspot.com/2012/06/hello-to-everyone-around-month-ago-i.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/2416184236103095355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5564990416757468116/posts/default/2416184236103095355'/><link rel='alternate' type='text/html' href='http://hintingblender.blogspot.com/2012/06/hello-to-everyone-around-month-ago-i.html' title='Change the default application to open with fails in Ubuntu 12.04'/><author><name>Salvador García Luque</name><uri>http://www.blogger.com/profile/14935800046767473841</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-WJkbDDPc6Bk/T-SqHSKyfcI/AAAAAAAAAj8/8FP1QtzeyYA/s72-c/lugar+de+porque+no+cambia+preddeterminados.png" height="72" width="72"/><thr:total>0</thr:total></entry></feed>