<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9150457955312620683</id><updated>2024-10-05T07:54:09.886+05:30</updated><title type='text'>All Informations About latest Gadgets</title><subtitle type='html'>All The News About Gadgets</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://historyofgadgets.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://historyofgadgets.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rohan Dayanand</name><uri>http://www.blogger.com/profile/12293121987618295204</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWlwLYPapm-AF8Mx53DOn-PBXQgl5e_rp84Xszzv3yyeUoiBU3dfjDz-1A0z0yyO0Bxp-Rzlh22POB8qaBJ_Mk9We87DFly2F8qZ7axJPEv4bm01jHr11BcWs2oXtr1A0/s220/487247_394536810587622_2106876918_n.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9150457955312620683.post-2822598777870257639</id><published>2011-05-07T18:48:00.000+05:30</published><updated>2011-05-07T18:48:21.281+05:30</updated><title type='text'>3D TELEVISION</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;History&quot;&gt;History&lt;/span&gt;&lt;/h2&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4uXBqPiHUTFHJ3LYkkDEMw7b8QKaTsw2gwARQ-Zlke3UzmPXhukmdjs2PuzeWNUMbWrMck8nyiK6CgRev8mgm__GdD3mNhxz77v6AIdmF0TTuIjSa5mO0hlmg5Qw9ol3zIkvhnIWysWG0/s1600/3D_01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;313&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4uXBqPiHUTFHJ3LYkkDEMw7b8QKaTsw2gwARQ-Zlke3UzmPXhukmdjs2PuzeWNUMbWrMck8nyiK6CgRev8mgm__GdD3mNhxz77v6AIdmF0TTuIjSa5mO0hlmg5Qw9ol3zIkvhnIWysWG0/s320/3D_01.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;In the late-1890&#39;s, a British film pioneer named &lt;a href=&quot;http://en.wikipedia.org/wiki/William_Friese-Greene&quot; title=&quot;William Friese-Greene&quot;&gt;William Friese-Greene&lt;/a&gt;  filed a patent for a 3-D movie process. When viewed stereoscopically,  it showed that the two images are combined by the brain to produce 3-D  depth perception. On June 10, 1915, Edwin S. Porter and William E.  Waddell presented tests to an audience at the Astor Theater in New York  City. In red-green anaglyph, the audience was presented three reels of  tests, which included rural scenes, test shots of Marie Doro, a segment  of John Mason playing a number of passages from Jim the Penman (a film  released by Famous Players-Lasky that year, but not in 3-D), Oriental  dancers, and a reel of footage of Niagara Falls. However, according  to Adolph Zukor in his 1953 autobiography The Public Is Never Wrong: My  50 Years in the Motion Picture Industry, nothing was produced in this  process after these tests.&lt;br /&gt;
The stereoscope was improved by Louis Jules Duboscq, and a famous picture of &lt;a href=&quot;http://en.wikipedia.org/wiki/Queen_Victoria&quot; title=&quot;Queen Victoria&quot;&gt;Queen Victoria&lt;/a&gt; was displayed at &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Great_Exhibition&quot; title=&quot;The Great Exhibition&quot;&gt;The Great Exhibition&lt;/a&gt; in 1851. In 1855 the &lt;a href=&quot;http://en.wikipedia.org/wiki/Kinematoscope&quot; title=&quot;Kinematoscope&quot;&gt;Kinematoscope&lt;/a&gt; was invented, i.e., the stereo animation camera. The first &lt;a href=&quot;http://en.wikipedia.org/wiki/Anaglyph_image&quot; title=&quot;Anaglyph image&quot;&gt;anaglyph&lt;/a&gt;  (use of red-and-blue glasses,invented by L.D. DuHaron) movie was  produced in 1915 and in 1922 the first public 3D movie was displayed.  Stereoscopic 3D television was demonstrated for the first time on August  10, 1928, by &lt;a href=&quot;http://en.wikipedia.org/wiki/John_Logie_Baird&quot; title=&quot;John Logie Baird&quot;&gt;John Logie Baird&lt;/a&gt; in his company&#39;s premises at 133 Long Acre, London.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/3D_TV#cite_note-0&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;  Baird pioneered a variety of 3D television systems using  electro-mechanical and cathode-ray tube techniques. In 1935 the first 3D  color movie was produced. By the &lt;a href=&quot;http://en.wikipedia.org/wiki/World_War_II&quot; title=&quot;World War II&quot;&gt;Second World War&lt;/a&gt;, stereoscopic 3D still &lt;a href=&quot;http://en.wikipedia.org/wiki/Camera&quot; title=&quot;Camera&quot;&gt;cameras&lt;/a&gt; for personal use were already fairly common.&lt;br /&gt;
In the 1950s, when TV became popular in the United States, many 3D movies were produced. The first such movie was &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Bwana_Devil&quot; title=&quot;Bwana Devil&quot;&gt;Bwana Devil&lt;/a&gt;&lt;/i&gt; from &lt;a href=&quot;http://en.wikipedia.org/wiki/United_Artists&quot; title=&quot;United Artists&quot;&gt;United Artists&lt;/a&gt; that could be seen all across the US in 1952. One year later, in 1953, came the 3D movie &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/House_of_Wax_%281953_film%29&quot; title=&quot;House of Wax (1953 film)&quot;&gt;House of Wax&lt;/a&gt;&lt;/i&gt; which also featured stereophonic sound. &lt;a href=&quot;http://en.wikipedia.org/wiki/Alfred_Hitchcock&quot; title=&quot;Alfred Hitchcock&quot;&gt;Alfred Hitchcock&lt;/a&gt; produced his film &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dial_M_for_Murder&quot; title=&quot;Dial M for Murder&quot;&gt;Dial M for Murder&lt;/a&gt;&lt;/i&gt;  in 3D, but for the purpose of maximizing profits the movie was released  in 2D because not all cinemas were able to display 3D films. The &lt;a href=&quot;http://en.wikipedia.org/wiki/Soviet_Union&quot; title=&quot;Soviet Union&quot;&gt;Soviet Union&lt;/a&gt; also developed 3D films, with &lt;i&gt;Robinzon Kruzo&lt;/i&gt; being its first full-length 3D movie, in 1946.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/3D_TV#cite_note-1&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Subsequently, television stations started airing 3D serials in 2009 based on the same technology as 3D movies&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dx-9JbGTeec_YyjunzV-1bfzgFBR8pupoa-lyZZJ52XVCyWlc6qhziB28Qczs5T4R-ZDV32AIQNE6n6PUwk_g&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Technologies&quot;&gt;&amp;nbsp;Technologies&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;
There are several techniques to produce and display 3D moving  pictures. The basic requirement is to display offset images that are  filtered separately to the left and right eye. Two strategies have been  used to accomplish this: have the viewer wear eyeglasses to filter the  separate offset images to each eye, or have the lightsource split the  images directionally into the viewer&#39;s eyes (no glasses required).  Common &lt;a href=&quot;http://en.wikipedia.org/wiki/3D_display&quot; title=&quot;3D display&quot;&gt;3D display&lt;/a&gt; technology for projecting stereoscopic image pairs to the viewer include:&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/3D_TV#cite_note-2&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&#39;&lt;i&gt;With lenses&lt;/i&gt; &lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Anaglyph_image&quot; title=&quot;Anaglyph image&quot;&gt;Anaglyphic&lt;/a&gt; 3D (with passive red-cyan lenses)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Polarization_%28waves%29&quot; title=&quot;Polarization (waves)&quot;&gt;Polarization&lt;/a&gt; 3D (with passive polarized lenses)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Alternate-frame_sequencing&quot; title=&quot;Alternate-frame sequencing&quot;&gt;Alternate-frame sequencing&lt;/a&gt; (with &lt;a href=&quot;http://en.wikipedia.org/wiki/Liquid_crystal_shutter_glasses&quot; title=&quot;Liquid crystal shutter glasses&quot;&gt;active shutter lenses&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Head-mounted_display&quot; title=&quot;Head-mounted display&quot;&gt;Head-mounted display&lt;/a&gt; (with a separate display positioned in front of each eye, and lenses used primarily to relax eye focus)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Without lenses&lt;/b&gt;: &lt;a href=&quot;http://en.wikipedia.org/wiki/Autostereoscopy&quot; title=&quot;Autostereoscopy&quot;&gt;Autostereoscopic&lt;/a&gt; displays, sometimes referred to commercially as &lt;b&gt;Auto 3D&lt;/b&gt;.&lt;/li&gt;
&lt;/ul&gt;Single-view displays project only one stereo pair at a time.  Multi-view displays either use head tracking to change the view  depending of the viewing angle, or simultaneously project multiple  independent views of a scene for multiple viewers (automultiscopic);  such multiple views can be created on the fly using the &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/2D_plus_depth&quot; title=&quot;2D plus depth&quot;&gt;2D plus depth&lt;/a&gt; format.&lt;br /&gt;
Various other display techniques have been described, such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Holography&quot; title=&quot;Holography&quot;&gt;holography&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Volumetric_display&quot; title=&quot;Volumetric display&quot;&gt;volumetric display&lt;/a&gt; and the &lt;a href=&quot;http://en.wikipedia.org/wiki/Pulfrich_effect&quot; title=&quot;Pulfrich effect&quot;&gt;Pulfrich effect&lt;/a&gt;, which was used by &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Doctor_Who&quot; title=&quot;Doctor Who&quot;&gt;Doctor Who&lt;/a&gt;&lt;/i&gt; for &lt;a href=&quot;http://en.wikipedia.org/wiki/Dimensions_in_Time&quot; title=&quot;Dimensions in Time&quot;&gt;Dimensions in Time&lt;/a&gt; in 1993, by &lt;i&gt;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/3rd_Rock_From_The_Sun&quot; title=&quot;3rd Rock From The Sun&quot;&gt;3rd Rock From The Sun&lt;/a&gt;&lt;/i&gt; in 1997, and by the &lt;a href=&quot;http://en.wikipedia.org/wiki/Discovery_Channel&quot; title=&quot;Discovery Channel&quot;&gt;Discovery Channel&lt;/a&gt;&#39;s &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Shark_Week&quot; title=&quot;Shark Week&quot;&gt;Shark Week&lt;/a&gt;&lt;/i&gt; in 2000, among others. &lt;b&gt;Real-Time 3D TV&lt;/b&gt; &lt;a class=&quot;external text&quot; href=&quot;http://www.youtube.com/watch?v=Dvn1e343Clo&quot; rel=&quot;nofollow&quot;&gt;(Youtube video)&lt;/a&gt; is essentially a form of autostereoscopic display.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDCsSEKaFbuePCM6MAuxM6HS-e-m8I37Kd7_7oAVfoGviQj_pyer2thNgIttG0SubyBjp9YJv0ipn1vgu9Z6wz6mUoxHZWSQMo3WALHsgU3JOZSuMPYAcyx97o8VZJ7PBG8BJZGpOfYygW/s1600/hd-3d-tv.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;279&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDCsSEKaFbuePCM6MAuxM6HS-e-m8I37Kd7_7oAVfoGviQj_pyer2thNgIttG0SubyBjp9YJv0ipn1vgu9Z6wz6mUoxHZWSQMo3WALHsgU3JOZSuMPYAcyx97o8VZJ7PBG8BJZGpOfYygW/s320/hd-3d-tv.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Stereoscopy is the most widely accepted method for capturing and  delivering 3D video. It involves capturing stereo pairs in a two-view  setup, with cameras mounted side by side, separated by the same distance  as between a person&#39;s pupils. If we imagine projecting an object point  in a scene along the line-of-sight (for each eye, in turn) to a flat  background screen, we may describe the location of this point  mathematically using simple algebra. In rectangular coordinates with the  screen lying in the Y-Z plane (the Z axis upward and the Y axis to the  right) and the viewer centered along the X axis, we find that the screen  coordinates are simply the sum of two terms, one accounting for  perspective and the other for binocular shift. Perspective modifies the Z  and Y coordinates of the object point by a factor of D/(D-x), while  binocular shift contributes an additional term (to the Y coordinate  only) of s*x/(2*(D-x)), where D is the distance from the selected system  origin to the viewer (right between the eyes), s is the eye separation  (about 7 centimeters), and x is the true x coordinate of the object  point. The binocular shift is positive for the left-eye-view and  negative for the right-eye-view. For very distant object points, it is  obvious that the eyes will be looking along the same line of sight. For  very near objects, the eyes may become excessively &quot;cross-eyed&quot;.  However, for scenes in the greater portion of the field of view, a  realistic image is readily achieved by superposition of the left and  right images (using the polarization method or synchronized shutter-lens  method) provided the viewer is not too near the screen and the left and  right images are correctly positioned on the screen. Digital technology  has largely eliminated inaccurate superposition that was a common  problem during the era of traditional stereoscopic films.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-3&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/3D_TV#cite_note-3&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-siggraph_4-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/3D_TV#cite_note-siggraph-4&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;a href=&quot;http://en.wikipedia.org/wiki/Free_viewpoint_television&quot; title=&quot;Free viewpoint television&quot;&gt;Multi-view&lt;/a&gt; capture uses arrays of many cameras to capture a 3D scene through multiple independent video streams. &lt;a href=&quot;http://en.wikipedia.org/wiki/Plenoptic_camera&quot; title=&quot;Plenoptic camera&quot;&gt;Plenoptic cameras&lt;/a&gt;, which capture the &lt;a href=&quot;http://en.wikipedia.org/wiki/Light_field&quot; title=&quot;Light field&quot;&gt;light field&lt;/a&gt; of a scene, can also be used to capture multiple views with a single main lens.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-5&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/3D_TV#cite_note-5&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;  Depending on the camera setup, the resulting views can either be  displayed on multi-view displays, or passed for further image  processing.&lt;br /&gt;
After capture, stereo or multi-view image data can be processed to extract &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/2D_plus_depth&quot; title=&quot;2D plus depth&quot;&gt;2D plus depth&lt;/a&gt;  information for each view, effectively creating a device-independent  representation of the original 3D scene. This data can be used to aid  inter-view image compression or to generate stereoscopic pairs for  multiple different view angles and screen sizes.&lt;br /&gt;
2D plus depth processing can be used to recreate 3D scenes even from a  single view and convert legacy film and video material to a 3D look,  though a convincing effect is harder to achieve and the resulting image  will likely look like a cardboard miniature.&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://historyofgadgets.blogspot.com/feeds/2822598777870257639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/3d-television.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/2822598777870257639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/2822598777870257639'/><link rel='alternate' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/3d-television.html' title='3D TELEVISION'/><author><name>Rohan Dayanand</name><uri>http://www.blogger.com/profile/12293121987618295204</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWlwLYPapm-AF8Mx53DOn-PBXQgl5e_rp84Xszzv3yyeUoiBU3dfjDz-1A0z0yyO0Bxp-Rzlh22POB8qaBJ_Mk9We87DFly2F8qZ7axJPEv4bm01jHr11BcWs2oXtr1A0/s220/487247_394536810587622_2106876918_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4uXBqPiHUTFHJ3LYkkDEMw7b8QKaTsw2gwARQ-Zlke3UzmPXhukmdjs2PuzeWNUMbWrMck8nyiK6CgRev8mgm__GdD3mNhxz77v6AIdmF0TTuIjSa5mO0hlmg5Qw9ol3zIkvhnIWysWG0/s72-c/3D_01.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9150457955312620683.post-9105372548391114321</id><published>2011-05-07T16:42:00.000+05:30</published><updated>2011-05-07T16:42:21.659+05:30</updated><title type='text'>Smart TV</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDQdYdryDGhfIdkc6YFB1RQwcbJKUg91gvSjF4OrVLoZNWOL1j0MvfXXqU8nf70To4Kxaszqhx0P5OVzXzCb5aP569G1LogxgLfzs4_hxtcy-xskCmbq40Zh62vgidmnr3yMwnmnVNAR_v/s1600/Google-TV.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;260&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDQdYdryDGhfIdkc6YFB1RQwcbJKUg91gvSjF4OrVLoZNWOL1j0MvfXXqU8nf70To4Kxaszqhx0P5OVzXzCb5aP569G1LogxgLfzs4_hxtcy-xskCmbq40Zh62vgidmnr3yMwnmnVNAR_v/s320/Google-TV.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&lt;b&gt;Smart TV&lt;/b&gt;, which is also sometimes referred to as &quot;&lt;i&gt;&lt;b&gt;Connected TV&lt;/b&gt;&lt;/i&gt;&quot;, (not to be confused with &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Internet_TV&quot; title=&quot;Internet TV&quot;&gt;Internet TV&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Web_television&quot; title=&quot;Web television&quot;&gt;Web TV&lt;/a&gt; or &lt;a href=&quot;http://en.wikipedia.org/wiki/LG_Electronics&quot; title=&quot;LG Electronics&quot;&gt;LG Electronics&lt;/a&gt;&#39;s upcoming &quot;SMART TV&quot; branded &lt;a class=&quot;new&quot; href=&quot;http://en.wikipedia.org/w/index.php?title=NetCast_Entertainment_Access&amp;amp;action=edit&amp;amp;redlink=1&quot; title=&quot;NetCast Entertainment Access (page does not exist)&quot;&gt;NetCast Entertainment Access&lt;/a&gt; devices),&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-0&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; is the phrase used to describe the current &lt;a href=&quot;http://en.wikipedia.org/wiki/Trend&quot; title=&quot;Trend&quot;&gt;trend&lt;/a&gt; of integration of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Internet&quot; title=&quot;Internet&quot;&gt;internet&lt;/a&gt; into modern &lt;a href=&quot;http://en.wikipedia.org/wiki/Television_set&quot; title=&quot;Television set&quot;&gt;television sets&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Set-top_box&quot; title=&quot;Set-top box&quot;&gt;set-top boxes&lt;/a&gt;, as well as the &lt;a href=&quot;http://en.wikipedia.org/wiki/Technological_convergence&quot; title=&quot;Technological convergence&quot;&gt;technological convergence&lt;/a&gt; between &lt;a href=&quot;http://en.wikipedia.org/wiki/Computer&quot; title=&quot;Computer&quot;&gt;computers&lt;/a&gt; and these television sets / set-top boxes. These new &lt;a href=&quot;http://en.wikipedia.org/wiki/Information_appliance&quot; title=&quot;Information appliance&quot;&gt;devices&lt;/a&gt; most often also have a much higher focus on &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Online&quot; title=&quot;Online&quot;&gt;online&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Interactive_media&quot; title=&quot;Interactive media&quot;&gt;interactive media&lt;/a&gt;, &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Internet_TV&quot; title=&quot;Internet TV&quot;&gt;Internet TV&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Over-the-top_content&quot; title=&quot;Over-the-top content&quot;&gt;over-the-top content&lt;/a&gt;, as well as &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_on_demand&quot; title=&quot;Video on demand&quot;&gt;on-demand&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Streaming_media&quot; title=&quot;Streaming media&quot;&gt;streaming media&lt;/a&gt;, and less focus on traditional &lt;a href=&quot;http://en.wikipedia.org/wiki/Broadcasting&quot; title=&quot;Broadcasting&quot;&gt;broadcast&lt;/a&gt; media like previous generations of &lt;a href=&quot;http://en.wikipedia.org/wiki/Television_set&quot; title=&quot;Television set&quot;&gt;television sets&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Set-top_box&quot; title=&quot;Set-top box&quot;&gt;set-top boxes&lt;/a&gt; always have had.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-1&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-2&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-3&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-3&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-4&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-4&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-5&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-5&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-6&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-6&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-7&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-7&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Similar to how the internet, &lt;a href=&quot;http://en.wikipedia.org/wiki/Web_widget&quot; title=&quot;Web widget&quot;&gt;web widgets&lt;/a&gt;, and &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Software_application&quot; title=&quot;Software application&quot;&gt;software applications&lt;/a&gt; are integrated in modern &lt;a href=&quot;http://en.wikipedia.org/wiki/Smartphone&quot; title=&quot;Smartphone&quot;&gt;smartphones&lt;/a&gt;, hence also the name (&quot;&lt;i&gt;Smart TV&lt;/i&gt;&quot; versus &quot;&lt;i&gt;Smart Phone&lt;/i&gt;&quot;).&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-8&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-8&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-9&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-9&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-10&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-10&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-11&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-11&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-12&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-12&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-intelconsumerelectronics1_13-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-intelconsumerelectronics1-13&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-autogenerated1_14-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-autogenerated1-14&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-autogenerated2_15-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-autogenerated2-15&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-16&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-16&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-17&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-17&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-18&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-18&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-19&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-19&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-20&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-20&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-21&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-21&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
The technology that enables Smart TVs is incorporated into devices such as television sets, set-top boxes, &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Blu-ray&quot; title=&quot;Blu-ray&quot;&gt;Blu-ray&lt;/a&gt; players, game consoles, and companion devices.These devices allow viewers to search and find videos, movies, photos  and other content on the web, on a local cable TV channel, on a  satellite TV channel, or stored on a local &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Hard_drive&quot; title=&quot;Hard drive&quot;&gt;hard drive&lt;/a&gt;.&lt;br /&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Definition&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Definition&lt;/span&gt;&lt;/h2&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZfPItrLTZQEk7HfMIsCpp8CVIBpDaPtLJhG56PhCi9f-cyUrIqRhfIH6kzCh1TqM9CwVmj4eVyMlNTWuh-1GsIefYKsmJldO9Q5rYOd-rWKx6aNxAt3J_tisKto-vQia4z1PCgfoCd7XQ/s1600/smart-tv-2_650.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZfPItrLTZQEk7HfMIsCpp8CVIBpDaPtLJhG56PhCi9f-cyUrIqRhfIH6kzCh1TqM9CwVmj4eVyMlNTWuh-1GsIefYKsmJldO9Q5rYOd-rWKx6aNxAt3J_tisKto-vQia4z1PCgfoCd7XQ/s320/smart-tv-2_650.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;A &lt;i&gt;Smart TV&lt;/i&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Information_appliance&quot; title=&quot;Information appliance&quot;&gt;device&lt;/a&gt; is either a &lt;a href=&quot;http://en.wikipedia.org/wiki/Television_set&quot; title=&quot;Television set&quot;&gt;television set&lt;/a&gt; with integrated internet capabilities or a &lt;a href=&quot;http://en.wikipedia.org/wiki/Set-top_box&quot; title=&quot;Set-top box&quot;&gt;set-top box&lt;/a&gt; for &lt;a href=&quot;http://en.wikipedia.org/wiki/Television&quot; title=&quot;Television&quot;&gt;television&lt;/a&gt; that offers more advanced computing ability and connectivity than a contemporary basic &lt;a href=&quot;http://en.wikipedia.org/wiki/Television_set&quot; title=&quot;Television set&quot;&gt;television set&lt;/a&gt;. Smart TVs may be thought of as a &lt;a href=&quot;http://en.wikipedia.org/wiki/Information_appliance&quot; title=&quot;Information appliance&quot;&gt;information appliance&lt;/a&gt; or the &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Computer_system&quot; title=&quot;Computer system&quot;&gt;computer system&lt;/a&gt; from a &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Handheld_computer&quot; title=&quot;Handheld computer&quot;&gt;handheld computer&lt;/a&gt;  integrated within a television set unit, a such Smart TV often allows  the user to install and run more advanced applications or &lt;a href=&quot;http://en.wikipedia.org/wiki/Plug-in_%28computing%29&quot; title=&quot;Plug-in (computing)&quot;&gt;plugins/addons&lt;/a&gt; based on a specific platform. Smart TVs run complete &lt;a href=&quot;http://en.wikipedia.org/wiki/Operating_system&quot; title=&quot;Operating system&quot;&gt;operating system&lt;/a&gt; or &lt;a href=&quot;http://en.wikipedia.org/wiki/Mobile_operating_system&quot; title=&quot;Mobile operating system&quot;&gt;mobile operating system&lt;/a&gt; software providing a platform for application developers.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-23&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-23&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-intel1_22-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-intel1-22&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-wired1_24-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-wired1-24&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-wired2_25-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-wired2-25&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-androidguys1_26-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-androidguys1-26&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-autogenerated3_27-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-autogenerated3-27&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-28&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-28&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-intelconsumerelectronics1_13-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-intelconsumerelectronics1-13&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-29&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-29&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-30&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-30&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;h2&gt;&lt;span class=&quot;editsection&quot;&gt;&lt;/span&gt; &lt;span class=&quot;mw-headline&quot; id=&quot;Technology&quot;&gt;Technology&lt;/span&gt;&lt;/h2&gt;While the concept of Smart TVs is still in its incipient stages, with up and coming &lt;a href=&quot;http://en.wikipedia.org/wiki/Software_framework&quot; title=&quot;Software framework&quot;&gt;software frameworks&lt;/a&gt; such as the &lt;a href=&quot;http://en.wikipedia.org/wiki/Proprietary_software&quot; title=&quot;Proprietary software&quot;&gt;proprietary&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Google_TV&quot; title=&quot;Google TV&quot;&gt;Google TV&lt;/a&gt; and the &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_source&quot; title=&quot;Open source&quot;&gt;open source&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/XBMC&quot; title=&quot;XBMC&quot;&gt;XBMC&lt;/a&gt; platforms getting a lot of public attention in the &lt;a href=&quot;http://en.wikipedia.org/wiki/News_media&quot; title=&quot;News media&quot;&gt;news media&lt;/a&gt; within the &lt;a href=&quot;http://en.wikipedia.org/wiki/Consumer_electronics&quot; title=&quot;Consumer electronics&quot;&gt;consumer electronics&lt;/a&gt; market area, and commercial offerings from companies such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Logitech&quot; title=&quot;Logitech&quot;&gt;Logitech&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Sony&quot; title=&quot;Sony&quot;&gt;Sony&lt;/a&gt;, &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/LG&quot; title=&quot;LG&quot;&gt;LG&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Boxee&quot; title=&quot;Boxee&quot;&gt;Boxee&lt;/a&gt;, &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Samsung&quot; title=&quot;Samsung&quot;&gt;Samsung&lt;/a&gt; and &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Intel&quot; title=&quot;Intel&quot;&gt;Intel&lt;/a&gt;  have indicated products in the area that will give television users  search capabilities, ability to run apps (sometimes availabe via an &#39;app  store&#39; &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Digital_distribution&quot; title=&quot;Digital distribution&quot;&gt;digital distribution&lt;/a&gt; &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Platform_%28computing%29&quot; title=&quot;Platform (computing)&quot;&gt;platform&lt;/a&gt;), interactive on-demand media, personalized communications, and &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Social_networking&quot; title=&quot;Social networking&quot;&gt;social networking&lt;/a&gt; features.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-31&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-31&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-autogenerated1_14-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-autogenerated1-14&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-32&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-32&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-33&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-33&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-autogenerated2_15-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-autogenerated2-15&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-34&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-34&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-35&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-35&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-36&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-36&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-37&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-37&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-38&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-38&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-39&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-39&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-40&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-40&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-41&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-41&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-42&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-42&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-43&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-43&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-44&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-44&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;h3&gt;&lt;span class=&quot;editsection&quot;&gt;&lt;/span&gt;&amp;nbsp;&lt;span class=&quot;mw-headline&quot; id=&quot;Operating_system&quot;&gt;Operating system&lt;/span&gt;&lt;/h3&gt;There are a multiple array of &lt;a href=&quot;http://en.wikipedia.org/wiki/Mobile_operating_system&quot; title=&quot;Mobile operating system&quot;&gt;mobile operating systems&lt;/a&gt; currently available, and while most are targeting &lt;a href=&quot;http://en.wikipedia.org/wiki/Smartphone&quot; title=&quot;Smartphone&quot;&gt;smartphones&lt;/a&gt;, &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Nettops&quot; title=&quot;Nettops&quot;&gt;nettops&lt;/a&gt; or &lt;a href=&quot;http://en.wikipedia.org/wiki/Tablet_computer&quot; title=&quot;Tablet computer&quot;&gt;tablet computers&lt;/a&gt;, some also run on Smart TVs or were even designed specifically for Smart TV usage.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-45&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-45&quot;&gt;&lt;span&gt;[&lt;/span&gt;46&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Most often the &lt;a href=&quot;http://en.wikipedia.org/wiki/Operating_system&quot; title=&quot;Operating system&quot;&gt;operating system&lt;/a&gt; of Smart TVs are originally based &lt;a href=&quot;http://en.wikipedia.org/wiki/Linux&quot; title=&quot;Linux&quot;&gt;Linux&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Unix&quot; title=&quot;Unix&quot;&gt;Unix&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29&quot; title=&quot;Android (operating system)&quot;&gt;Android&lt;/a&gt;, or another &lt;a href=&quot;http://en.wikipedia.org/wiki/Open-source_software&quot; title=&quot;Open-source software&quot;&gt;open-source software&lt;/a&gt; platforms.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-wired1_24-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-wired1-24&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-46&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-46&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;h3&gt;&lt;span class=&quot;editsection&quot;&gt;&lt;/span&gt;&amp;nbsp;&lt;span class=&quot;mw-headline&quot; id=&quot;Social_networking&quot;&gt;Social networking&lt;/span&gt;&lt;/h3&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg-dKhIjQUhKAupgAQj60XQGElcEW_quCTx3_DAH3doqidUMr79phuQMKo1oMDCs8bF-Q5Z7Khjth0gHO2AXyBhKf-1uZvSzAMffKAsKaJXHwBEKoVEv1U_VI3lp-P7gYnCITrN1tyH_I1/s1600/Samsung_Smart_TV_price.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg-dKhIjQUhKAupgAQj60XQGElcEW_quCTx3_DAH3doqidUMr79phuQMKo1oMDCs8bF-Q5Z7Khjth0gHO2AXyBhKf-1uZvSzAMffKAsKaJXHwBEKoVEv1U_VI3lp-P7gYnCITrN1tyH_I1/s320/Samsung_Smart_TV_price.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;A number of Smart TV platforms come prepackaged, or can be optionally extended, with &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Social_networking&quot; title=&quot;Social networking&quot;&gt;social networking&lt;/a&gt;  capabilities, with which users can both glean updates from, and post  their own updates to, existing social networking services (i.e., &lt;a href=&quot;http://en.wikipedia.org/wiki/Boxee&quot; title=&quot;Boxee&quot;&gt;Boxee&lt;/a&gt;&#39;s  &quot;social networking layer&quot; - libboxee -, which interfaces with Facebook  and Twitter, among other services), including posts related to the  content currently being played. As social network and social news posts  by users are already a growing means of web &lt;a href=&quot;http://en.wikipedia.org/wiki/Audience_measurement&quot; title=&quot;Audience measurement&quot;&gt;audience measurement&lt;/a&gt;,  the addition of social networking synchronization to Smart TV and HTPC  platforms may provide a similarly-greater affording of interaction with  both on-screen content and other viewers than is currently available to  most televisions, while simultaneously providing a much more &lt;a href=&quot;http://en.wikipedia.org/wiki/Film&quot; title=&quot;Film&quot;&gt;cinematic&lt;/a&gt; experience of the content than is currently available with most computers.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-47&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Smart_TV#cite_note-47&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://historyofgadgets.blogspot.com/feeds/9105372548391114321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/smart-tv.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/9105372548391114321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/9105372548391114321'/><link rel='alternate' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/smart-tv.html' title='Smart TV'/><author><name>Rohan Dayanand</name><uri>http://www.blogger.com/profile/12293121987618295204</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWlwLYPapm-AF8Mx53DOn-PBXQgl5e_rp84Xszzv3yyeUoiBU3dfjDz-1A0z0yyO0Bxp-Rzlh22POB8qaBJ_Mk9We87DFly2F8qZ7axJPEv4bm01jHr11BcWs2oXtr1A0/s220/487247_394536810587622_2106876918_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDQdYdryDGhfIdkc6YFB1RQwcbJKUg91gvSjF4OrVLoZNWOL1j0MvfXXqU8nf70To4Kxaszqhx0P5OVzXzCb5aP569G1LogxgLfzs4_hxtcy-xskCmbq40Zh62vgidmnr3yMwnmnVNAR_v/s72-c/Google-TV.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9150457955312620683.post-1134648729126248761</id><published>2011-05-07T14:55:00.001+05:30</published><updated>2011-05-07T16:27:19.416+05:30</updated><title type='text'>Playstation Move by Sony</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwnVl2GlGcjeXwqJJg3v1SNvOp5gXeMPN3o_F35EwBXfZu2k6YIXzpmdTsiuSmH9-RIJiJPIV5Cuz1DLPW8ZiScDaiwMmgnZXqsuabl4sMiDp-Ey_gVDzIhun3laD-8yXJFKptXnGqhKiE/s1600/sony-playstation-move-india-photo.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;308&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwnVl2GlGcjeXwqJJg3v1SNvOp5gXeMPN3o_F35EwBXfZu2k6YIXzpmdTsiuSmH9-RIJiJPIV5Cuz1DLPW8ZiScDaiwMmgnZXqsuabl4sMiDp-Ey_gVDzIhun3laD-8yXJFKptXnGqhKiE/s320/sony-playstation-move-india-photo.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;PlayStation Move&lt;/b&gt; is a motion-sensing &lt;a href=&quot;http://en.wikipedia.org/wiki/Game_controller&quot; title=&quot;Game controller&quot;&gt;game controller&lt;/a&gt; platform for the &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_3&quot; title=&quot;PlayStation 3&quot;&gt;PlayStation 3&lt;/a&gt; (PS3) video game console by &lt;a href=&quot;http://en.wikipedia.org/wiki/Sony_Computer_Entertainment&quot; title=&quot;Sony Computer Entertainment&quot;&gt;Sony Computer Entertainment&lt;/a&gt; (SCE). Based on a handheld motion controller wand, PlayStation Move uses the &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_Eye&quot; title=&quot;PlayStation Eye&quot;&gt;PlayStation Eye&lt;/a&gt; camera to track the wand&#39;s position, and inertial sensors in the wand to detect its motion. First revealed on June 2, 2009,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-E3_PR_4-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-E3_PR-4&quot;&gt;&lt;/a&gt;&lt;/sup&gt; PlayStation Move launched in mainland Europe and most Asian markets on 15 September 2010,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-AUSUKDate_1-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-AUSUKDate-1&quot;&gt;&lt;/a&gt;&lt;/sup&gt; in Australasia on 16 September 2010,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-AUSUKDate_1-3&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-AUSUKDate-1&quot;&gt;&lt;/a&gt;&lt;/sup&gt; in North America and the UK on 17 September 2010,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-USreleasedate_2-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-USreleasedate-2&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-AUSUKDate_1-4&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-AUSUKDate-1&quot;&gt;&lt;/a&gt;&lt;/sup&gt; in Japan on 21 October 2010.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-E3_2010_PR_0-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-E3_2010_PR-0&quot;&gt;&lt;/a&gt;&lt;/sup&gt;  Hardware available at launch included the main PlayStation Move motion  controller, a supplementary PlayStation Move navigation controller, and  an optional PlayStation Move charging station.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-GDC_2010_PR_5-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-GDC_2010_PR-5&quot;&gt;&lt;/a&gt;&lt;/sup&gt; It competes with the &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_Remote&quot; title=&quot;Wii Remote&quot;&gt;Wii Remote&lt;/a&gt;/&lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_MotionPlus&quot; title=&quot;Wii MotionPlus&quot;&gt;Wii MotionPlus&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Kinect&quot; title=&quot;Kinect&quot;&gt;Kinect&lt;/a&gt; motion control systems for the &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii&quot; title=&quot;Wii&quot;&gt;Wii&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360&quot; title=&quot;Xbox 360&quot;&gt;Xbox 360&lt;/a&gt; home consoles, respectively.&lt;br /&gt;
Although PlayStation Move is implemented on the existing PlayStation 3  console, Sony stated that it treated Move&#39;s debut as its own major  &quot;platform launch&quot;, planning an aggressive marketing campaign to support  it.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-bundling_6-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-bundling-6&quot;&gt;&lt;/a&gt;&lt;/sup&gt; The tagline for PlayStation Move from &lt;a href=&quot;http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo&quot; title=&quot;Electronic Entertainment Expo&quot;&gt;E3 2010&lt;/a&gt; was &quot;This Changes Everything&quot;,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Blog.US_E3_2010_7-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Blog.US_E3_2010-7&quot;&gt;&lt;/a&gt;&lt;/sup&gt; including partnerships with &lt;a href=&quot;http://en.wikipedia.org/wiki/Coca-Cola&quot; title=&quot;Coca-Cola&quot;&gt;Coca-Cola&lt;/a&gt;, as part of the &quot;It Only Does Everything&quot; marketing campaign which debuted with the redesigned &quot;Slim&quot; PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Hardware&quot;&gt;Hardware&lt;/span&gt;&lt;/h2&gt;As with the PlayStation Wireless Controllers (&lt;a href=&quot;http://en.wikipedia.org/wiki/Sixaxis&quot; title=&quot;Sixaxis&quot;&gt;Sixaxis&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/DualShock#DualShock_3&quot; title=&quot;DualShock&quot;&gt;DualShock 3&lt;/a&gt;),  both the main PlayStation Move motion controller and the PlayStation  Move navigation controller use Bluetooth 2.0 wireless radio  communication, and an internal &lt;a href=&quot;http://en.wikipedia.org/wiki/Lithium-ion_battery&quot; title=&quot;Lithium-ion battery&quot;&gt;lithium-ion battery&lt;/a&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-GDC_2010_PR_5-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-GDC_2010_PR-5&quot;&gt;&lt;/a&gt;&lt;/sup&gt; which is charged via a &lt;a href=&quot;http://en.wikipedia.org/wiki/Universal_Serial_Bus&quot; title=&quot;Universal Serial Bus&quot;&gt;USB&lt;/a&gt; Mini-B port on the controller.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Move_fact_sheet_8-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Move_fact_sheet-8&quot;&gt;&lt;/a&gt;&lt;/sup&gt; Up to four Move controllers can be used at once&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-4_total_9-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-4_total-9&quot;&gt;&lt;/a&gt;&lt;/sup&gt; (four Move motion controllers,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-4_motion_10-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-4_motion-10&quot;&gt;&lt;/a&gt;&lt;/sup&gt; or two Move motion controllers and two Move navigation controllers&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-2.2B2_nav_11-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-2.2B2_nav-11&quot;&gt;&lt;/a&gt;&lt;/sup&gt;).&lt;br /&gt;
&lt;h3&gt;&lt;span class=&quot;editsection&quot;&gt;&lt;/span&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Motion_controller&quot;&gt;Motion controller&lt;/span&gt;&lt;/h3&gt;The primary component of PlayStation Move, the &lt;b&gt;PlayStation Move motion controller&lt;/b&gt; is a wand controller which allows the user to interact with the PlayStation 3 through motion and position in front of the &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_Eye&quot; title=&quot;PlayStation Eye&quot;&gt;PlayStation Eye&lt;/a&gt; camera.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-E3_2010_PR_0-3&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-E3_2010_PR_0-3&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-E3_2010_PR_0-3&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-E3_2010_PR-0&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Technology&quot;&gt;Technology&lt;/span&gt;&lt;/h4&gt;The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using &lt;a href=&quot;http://en.wikipedia.org/wiki/RGB_color_model&quot; title=&quot;RGB color model&quot;&gt;RGB&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Light-emitting_diode&quot; title=&quot;Light-emitting diode&quot;&gt;light-emitting diodes&lt;/a&gt; (LEDs).&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Coombes-Bender_12-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Coombes-Bender-12&quot;&gt;&lt;/a&gt;&lt;/sup&gt;  Based on the colors in the user environment captured by the PlayStation  Eye camera, the system dynamically selects an orb color that can be  distinguished from the rest of the scene. The colored light serves as an  active marker, the position of which can be tracked along the &lt;a href=&quot;http://en.wikipedia.org/wiki/Image_plane&quot; title=&quot;Image plane&quot;&gt;image plane&lt;/a&gt; by the PlayStation Eye.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-interview_2_13-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-interview_2-13&quot;&gt;&lt;/a&gt;&lt;/sup&gt;  The uniform spherical shape and known size of the light also allows the  system to simply determine the controller&#39;s distance from the  PlayStation Eye through the light&#39;s image size, thus enabling the  controller&#39;s position to be tracked in three dimensions&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-spheres_14-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-spheres-14&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-SIGGRAPH_2001_15-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-SIGGRAPH_2001-15&quot;&gt;&lt;/a&gt;&lt;/sup&gt; with high precision and accuracy.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-accuracy_18-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-accuracy-18&quot;&gt;&lt;/a&gt;&lt;/sup&gt; The sphere-based distance calculation allows the controller to operate with minimal processing &lt;a href=&quot;http://en.wikipedia.org/wiki/Latency&quot; title=&quot;Latency&quot;&gt;latency&lt;/a&gt;,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-memory_overhead_19-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-memory_overhead-19&quot;&gt;&lt;/a&gt;&lt;/sup&gt; as opposed to other camera-based control techniques on the PlayStation 3.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-no_lag_20-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-no_lag-20&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-speed_21-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-speed-21&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dwYaR9AoNsGqgWUhHpmwfJGPEkni0aW9jTqMqetgQvizTqpQLHDTDaJT816iGnzJ8Orr9mnNVyj76r-vSY5&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;br /&gt;
A pair of inertial sensors inside the controller, a three-axis linear &lt;a href=&quot;http://en.wikipedia.org/wiki/Accelerometer&quot; title=&quot;Accelerometer&quot;&gt;accelerometer&lt;/a&gt; and a three-axis angular &lt;a href=&quot;http://en.wikipedia.org/wiki/Rate_sensor&quot; title=&quot;Rate sensor&quot;&gt;rate sensor&lt;/a&gt;, are used to track &lt;a href=&quot;http://en.wikipedia.org/wiki/Rotation&quot; title=&quot;Rotation&quot;&gt;rotation&lt;/a&gt; as well as overall motion. An internal &lt;a href=&quot;http://en.wikipedia.org/wiki/Magnetometer&quot; title=&quot;Magnetometer&quot;&gt;magnetometer&lt;/a&gt; is also used for calibrating the controller&#39;s &lt;a href=&quot;http://en.wikipedia.org/wiki/Orientation&quot; title=&quot;Orientation&quot;&gt;orientation&lt;/a&gt; against the Earth&#39;s magnetic field to help correct against cumulative error (drift) by the inertial sensors.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-GDC_2010_PR_5-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-GDC_2010_PR-5&quot;&gt;&lt;/a&gt;&lt;/sup&gt; The inertial sensors can be used for &lt;a href=&quot;http://en.wikipedia.org/wiki/Dead_reckoning&quot; title=&quot;Dead reckoning&quot;&gt;dead reckoning&lt;/a&gt; in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player&#39;s back.&lt;br /&gt;
&amp;nbsp;The controller face features a large ovoid primary button (Move),&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Move_button_22-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Move_button-22&quot;&gt;&lt;/a&gt;&lt;/sup&gt; small action buttons (&lt;a class=&quot;image&quot; href=&quot;http://en.wikipedia.org/wiki/File:PlayStationTriangle.svg&quot; title=&quot;Triangle&quot;&gt;&lt;img alt=&quot;Triangle&quot; height=&quot;15&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/7/7b/PlayStationTriangle.svg/18px-PlayStationTriangle.svg.png&quot; width=&quot;18&quot; /&gt;&lt;/a&gt;, &lt;a class=&quot;image&quot; href=&quot;http://en.wikipedia.org/wiki/File:PlayStationCircle.svg&quot; title=&quot;Circle&quot;&gt;&lt;img alt=&quot;Circle&quot; height=&quot;15&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/58/PlayStationCircle.svg/18px-PlayStationCircle.svg.png&quot; width=&quot;18&quot; /&gt;&lt;/a&gt;, &lt;a class=&quot;image&quot; href=&quot;http://en.wikipedia.org/wiki/File:PlayStationX.svg&quot; title=&quot;Cross&quot;&gt;&lt;img alt=&quot;Cross&quot; height=&quot;15&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/c/c2/PlayStationX.svg/18px-PlayStationX.svg.png&quot; width=&quot;18&quot; /&gt;&lt;/a&gt;, &lt;a class=&quot;image&quot; href=&quot;http://en.wikipedia.org/wiki/File:PlayStationSquare.svg&quot; title=&quot;Square&quot;&gt;&lt;img alt=&quot;Square&quot; height=&quot;15&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/4/42/PlayStationSquare.svg/18px-PlayStationSquare.svg.png&quot; width=&quot;18&quot; /&gt;&lt;/a&gt;), and a regular-sized PS button, arranged in a similar configuration as on the &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_3_accessories#Official_PS3_Bluetooth_Blu-ray_remote&quot; title=&quot;PlayStation 3 accessories&quot;&gt;Blu-ray Disc Remote Control&lt;/a&gt;.  On the left and right side of the controller is a Select and Start  button, respectively. On the underside is an analog trigger (T).&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Coombes-Bender_12-4&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Coombes-Bender-12&quot;&gt;&lt;/a&gt;&lt;/sup&gt; On the tail end of the controller is the wrist strap, USB port, and extension port.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Joystiq_GDC_photos_23-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Joystiq_GDC_photos-23&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
The motion controller features &lt;a href=&quot;http://en.wikipedia.org/wiki/Vibration&quot; title=&quot;Vibration&quot;&gt;vibration&lt;/a&gt;-based &lt;a href=&quot;http://en.wikipedia.org/wiki/Haptic_technology&quot; title=&quot;Haptic technology&quot;&gt;haptic technology&lt;/a&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Coombes-Bender_12-5&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Coombes-Bender-12&quot;&gt;&lt;/a&gt;&lt;/sup&gt;. In addition to providing a tracking reference, the controller&#39;s orb light can be used to provide visual feedback,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Coombes-Bender_12-6&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Coombes-Bender-12&quot;&gt;&lt;/a&gt;&lt;/sup&gt; simulating aesthetic effects such as the &lt;a href=&quot;http://en.wikipedia.org/wiki/Muzzle_flash&quot; title=&quot;Muzzle flash&quot;&gt;muzzle flash&lt;/a&gt; of a gun, or the paint on a &lt;a href=&quot;http://en.wikipedia.org/wiki/Brush&quot; title=&quot;Brush&quot;&gt;brush&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Eurogamer_E3_24-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Eurogamer_E3-24&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Using different orb colors for each controller,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Coombes-Bender_12-7&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Coombes-Bender-12&quot;&gt;&lt;/a&gt;&lt;/sup&gt; up to four motion controllers can be tracked at once with the PlayStation Eye.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Eurogamer_E3_24-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Eurogamer_E3-24&quot;&gt;&lt;/a&gt;&lt;/sup&gt;  Demonstrations for the controller have featured activities using a  single motion controller, as well as those in which the user wields two  motion controllers, with one in each hand.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-interview_2_13-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-interview_2-13&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-press_conference_25-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-press_conference-25&quot;&gt;&lt;/a&gt;&lt;/sup&gt;  To minimize the cost of entry, Sony has stated that all launch titles  for PlayStation Move will be playable with one motion controller, with  enhanced options available for multiple motion controllers.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Eurogamer_gamescom_26-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Eurogamer_gamescom-26&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
All image processing for PlayStation Move is performed in the PlayStation 3&#39;s &lt;a href=&quot;http://en.wikipedia.org/wiki/Cell_%28microprocessor%29&quot; title=&quot;Cell (microprocessor)&quot;&gt;Cell&lt;/a&gt; microprocessor. According to Sony, use of the motion-tracking &lt;a href=&quot;http://en.wikipedia.org/wiki/Library_%28computing%29&quot; title=&quot;Library (computing)&quot;&gt;library&lt;/a&gt; entails some &lt;a href=&quot;http://en.wikipedia.org/wiki/Cell_%28microprocessor%29#Synergistic_Processing_Elements_.28SPE.29&quot; title=&quot;Cell (microprocessor)&quot;&gt;Synergistic Processing Unit&lt;/a&gt; (SPU) overhead as well an impact on &lt;a href=&quot;http://en.wikipedia.org/wiki/Random-access_memory&quot; title=&quot;Random-access memory&quot;&gt;memory&lt;/a&gt;, though the company states that the effects will be minimized.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-details_27-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-details-27&quot;&gt;&lt;/a&gt;&lt;/sup&gt; According to Move motion controller co-designer Anton Mikhailov, the library uses 1-2 &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Megabytes&quot; title=&quot;Megabytes&quot;&gt;megabytes&lt;/a&gt; of system memory.&lt;span class=&quot;mw-headline&quot; id=&quot;Navigation_controller&quot;&gt; &lt;/span&gt;&lt;br /&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Navigation_controller&quot;&gt;Navigation controller&lt;/span&gt;&lt;/h3&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNGZN-E_H-odSsUcyXjGfVhRPeRZZ857keMZwKbDrBRyW6xCzY8Den5ewU2lvMgQ6y83tbt3ncVkuGgwbBqqjvDYDbYhRYD4Ajf0CPiQuIATYlkJwVoeZfvlNsXBvpMgy5OKPytrdi2htM/s1600/PlayStation-Move-charging-station.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNGZN-E_H-odSsUcyXjGfVhRPeRZZ857keMZwKbDrBRyW6xCzY8Den5ewU2lvMgQ6y83tbt3ncVkuGgwbBqqjvDYDbYhRYD4Ajf0CPiQuIATYlkJwVoeZfvlNsXBvpMgy5OKPytrdi2htM/s200/PlayStation-Move-charging-station.jpg&quot; width=&quot;156&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The &lt;b&gt;PlayStation Move navigation controller&lt;/b&gt; (originally referred to as the PlayStation Move sub-controller&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-FCC_28-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-FCC-28&quot;&gt;&lt;/a&gt;&lt;/sup&gt;  and also known as the navi-controller) is a one-handed supplementary  controller designed for use in conjunction with the PlayStation Move  motion controller for certain types of gameplay. Replicating the major  functionality of the left side of a standard PlayStation Wireless  Controller, the PlayStation Move navigation controller features a left  analog stick (with L3 button function), a D-pad, and L1 and L2 analog  triggers.The navigation controller also features &lt;a class=&quot;image&quot; href=&quot;http://en.wikipedia.org/wiki/File:PlayStationX.svg&quot; title=&quot;Cross&quot;&gt;&lt;img alt=&quot;Cross&quot; height=&quot;15&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/c/c2/PlayStationX.svg/18px-PlayStationX.svg.png&quot; width=&quot;18&quot; /&gt;&lt;/a&gt; and &lt;a class=&quot;image&quot; href=&quot;http://en.wikipedia.org/wiki/File:PlayStationCircle.svg&quot; title=&quot;Circle&quot;&gt;&lt;img alt=&quot;Circle&quot; height=&quot;15&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/5/58/PlayStationCircle.svg/18px-PlayStationCircle.svg.png&quot; width=&quot;18&quot; /&gt;&lt;/a&gt;  action buttons, as well as a PS button. Since all controls correspond  to those of a standard Wireless Controller, a Sixaxis or DualShock 3  controller can be used in place of the navigation controller in  PlayStation Move applications.&lt;br /&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Accessories&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Accessories&quot;&gt;Accessories&lt;/span&gt;&lt;/h3&gt;Announced at E3 2010, the &lt;b&gt;PlayStation Move charging station&lt;/b&gt; is a charging base unit designed to charge two PlayStation Move controllers (e.g. motion controllers, navigation controllers).&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Blog.US_E3_2010_7-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Blog.US_E3_2010-7&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
The &lt;b&gt;PlayStation Move shooting attachment&lt;/b&gt; is an accessory for the PlayStation Move motion controller that adapts the motion controller into a &lt;a href=&quot;http://en.wikipedia.org/wiki/Handgun&quot; title=&quot;Handgun&quot;&gt;handgun&lt;/a&gt;  form. The motion controller is fitted into the gun barrel so that the  motion controller&#39;s T trigger is interlocked with the trigger on the gun  attachment,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Blog.US_E3_2010_7-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Playstation_Move#cite_note-Blog.US_E3_2010-7&quot;&gt;&lt;/a&gt;&lt;/sup&gt; while leaving all the topmost buttons accessible through a hole in the top, similar to the Wii Zapper.&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2897EujsUoKCF84JOrGNnRMjd3HdNySW-1S4gEh-u1UQNmJVu2UwBPJmXh0wpIZpAmeZKaLfmFPFc_Oiw0NxbHaVJvZsIbz6ad3paar2pY-1P3pMGlRZCoqkOaQidi2oWbtrk9hvxBev7/s1600/sony-playstation-move-controllers-review.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;209&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2897EujsUoKCF84JOrGNnRMjd3HdNySW-1S4gEh-u1UQNmJVu2UwBPJmXh0wpIZpAmeZKaLfmFPFc_Oiw0NxbHaVJvZsIbz6ad3paar2pY-1P3pMGlRZCoqkOaQidi2oWbtrk9hvxBev7/s320/sony-playstation-move-controllers-review.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;The &lt;b&gt;PlayStation Move Sharp Shooter Attachment&lt;/b&gt; is an accessory  for the PlayStation Move motion controller that adapts both the motion  controller and navigation controller into a &lt;a href=&quot;http://en.wikipedia.org/wiki/Submachine_gun&quot; title=&quot;Submachine gun&quot;&gt;submachine gun&lt;/a&gt; form, which features an adjustable shoulder support.  The motion controller is fitted into the gun barrel so that the motion  controller&#39;s T trigger is interlocked with the trigger, and the  navigation controller is clipped into a holder below this gun barrel.  However, the accessory goes far deeper by adding several extra buttons  and controls (via the EXT connector on the base of the Move Motion  Controller). These extra buttons include &lt;a class=&quot;image&quot; href=&quot;http://en.wikipedia.org/wiki/File:PlayStationTriangle.svg&quot; title=&quot;Triangle&quot;&gt;&lt;img alt=&quot;Triangle&quot; height=&quot;15&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/7/7b/PlayStationTriangle.svg/18px-PlayStationTriangle.svg.png&quot; width=&quot;18&quot; /&gt;&lt;/a&gt; and &lt;a class=&quot;image&quot; href=&quot;http://en.wikipedia.org/wiki/File:PlayStationSquare.svg&quot; title=&quot;Square&quot;&gt;&lt;img alt=&quot;Square&quot; height=&quot;15&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/4/42/PlayStationSquare.svg/18px-PlayStationSquare.svg.png&quot; width=&quot;18&quot; /&gt;&lt;/a&gt;  buttons (on both sides, located near the T and M buttons), RL button  (located under the gun&#39;s clip) and pump-action mechanism (located under  the barrel) which both can be used to reload (or alternately may serve  another function depending on future game design), 3-setting Firing Rate  control, M-button lock, and secondary M button (located below the  Trigger) for easy access. It has been announced that this peripheral is  officially supported by the following &quot;hardcore&quot; shooter games, &lt;a href=&quot;http://en.wikipedia.org/wiki/Killzone_3&quot; title=&quot;Killzone 3&quot;&gt;Killzone 3&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/SOCOM_4&quot; title=&quot;SOCOM 4&quot;&gt;SOCOM 4&lt;/a&gt;.  Due to overwhelming community demand and the massive amount of positive  feedback from sharp shooter users, it has been announced that &lt;a href=&quot;http://en.wikipedia.org/wiki/Resistance_3&quot; title=&quot;Resistance 3&quot;&gt;Resistance 3&lt;/a&gt; will also be supported.[ source : wikipedia ]&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://historyofgadgets.blogspot.com/feeds/1134648729126248761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/playstation-move-by-sony.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/1134648729126248761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/1134648729126248761'/><link rel='alternate' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/playstation-move-by-sony.html' title='Playstation Move by Sony'/><author><name>Rohan Dayanand</name><uri>http://www.blogger.com/profile/12293121987618295204</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWlwLYPapm-AF8Mx53DOn-PBXQgl5e_rp84Xszzv3yyeUoiBU3dfjDz-1A0z0yyO0Bxp-Rzlh22POB8qaBJ_Mk9We87DFly2F8qZ7axJPEv4bm01jHr11BcWs2oXtr1A0/s220/487247_394536810587622_2106876918_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwnVl2GlGcjeXwqJJg3v1SNvOp5gXeMPN3o_F35EwBXfZu2k6YIXzpmdTsiuSmH9-RIJiJPIV5Cuz1DLPW8ZiScDaiwMmgnZXqsuabl4sMiDp-Ey_gVDzIhun3laD-8yXJFKptXnGqhKiE/s72-c/sony-playstation-move-india-photo.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9150457955312620683.post-4022975938090577993</id><published>2011-05-07T14:27:00.001+05:30</published><updated>2011-05-07T16:28:42.214+05:30</updated><title type='text'>Microsoft Kinect ( A New Era In Gaming )</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAZRQbM43V8B4k3xYSiEiMlAwg75BiIBbbHK62IwgOEVWf2tJo5hxevjndO4m9S6s-KGjw6n8-yf9EagjABhepOK7KPjGQY4jM1eXHn7f57aXOKLcg0O2VCpQWtb4Vo17lRomZIlDmfh_g/s1600/microsoft-kinect.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;290&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAZRQbM43V8B4k3xYSiEiMlAwg75BiIBbbHK62IwgOEVWf2tJo5hxevjndO4m9S6s-KGjw6n8-yf9EagjABhepOK7KPjGQY4jM1eXHn7f57aXOKLcg0O2VCpQWtb4Vo17lRomZIlDmfh_g/s320/microsoft-kinect.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;b&gt;Kinect for Xbox 360&lt;/b&gt;, or simply &lt;b&gt;Kinect&lt;/b&gt; (originally known by the &lt;a href=&quot;http://en.wikipedia.org/wiki/Code_name&quot;&gt;code name&lt;/a&gt; &lt;i&gt;Project Natal&lt;/i&gt;),&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Kinect_confirmed_7-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Kinect_confirmed-7&quot;&gt;&lt;/a&gt;&lt;/sup&gt; is a &quot;controller-free gaming and entertainment experience&quot; by &lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft&quot;&gt;Microsoft&lt;/a&gt; for the &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360&quot;&gt;Xbox 360&lt;/a&gt; video game platform. Based around a &lt;a href=&quot;http://en.wikipedia.org/wiki/Webcam&quot;&gt;webcam&lt;/a&gt;-style add-on &lt;a href=&quot;http://en.wikipedia.org/wiki/Peripheral&quot;&gt;peripheral&lt;/a&gt; for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a &lt;a href=&quot;http://en.wikipedia.org/wiki/Game_controller&quot;&gt;game controller&lt;/a&gt;, through a &lt;a href=&quot;http://en.wikipedia.org/wiki/Natural_user_interface&quot;&gt;natural user interface&lt;/a&gt; using gestures and &lt;a href=&quot;http://en.wikipedia.org/wiki/Speech_recognition&quot; title=&quot;Speech recognition&quot;&gt;spoken commands&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Natal_101_8-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Natal_101-8&quot;&gt;&lt;/a&gt;&lt;/sup&gt; The project is aimed at broadening the Xbox 360&#39;s audience beyond its typical gamer base.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-LA_Times_9-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-LA_Times-9&quot;&gt;&lt;/a&gt;&lt;/sup&gt; Kinect competes with the &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Wii_Remote_Plus&quot; title=&quot;Wii Remote Plus&quot;&gt;Wii Remote Plus&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_Move&quot;&gt;PlayStation Move&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_Eye&quot;&gt;PlayStation Eye&lt;/a&gt; motion control systems for the &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii&quot;&gt;Wii&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_3&quot;&gt;PlayStation 3&lt;/a&gt; home consoles, respectively.&lt;br /&gt;
Kinect was launched in North America on November 4, 2010,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-releasedate_1-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-releasedate-1&quot;&gt;&lt;/a&gt;&lt;/sup&gt; in Europe on November 10, 2010,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-EU_launch_date_2-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-EU_launch_date-2&quot;&gt;&lt;/a&gt;&lt;/sup&gt; in Australia, New Zealand and Singapore on November 18, 2010&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Xbox_Kinect_Australian_launch_date_4-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Xbox_Kinect_Australian_launch_date-4&quot;&gt; &lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Xbox_Kinect_Singapore_launch_date_10-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Xbox_Kinect_Singapore_launch_date-10&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Xbox_Kinect_New_Zealand_launch_date_11-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Xbox_Kinect_New_Zealand_launch_date-11&quot;&gt;&lt;/a&gt;&lt;/sup&gt;and in Japan on November 20, 2010.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Xbox_Kinect_Japanese_launch_date_12-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Xbox_Kinect_Japanese_launch_date-12&quot;&gt;&lt;/a&gt;&lt;/sup&gt; Purchase options for the sensor peripheral include a bundle with the game &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Kinect_Adventures&quot;&gt;Kinect Adventures&lt;/a&gt;&lt;/i&gt; and console bundles with either a 4&amp;nbsp;GB&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-US_pricing_13-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-US_pricing-13&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-UK_pricing_14-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-UK_pricing-14&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Euro_pricing_15-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Euro_pricing-15&quot;&gt;&lt;/a&gt;&lt;/sup&gt; or 250&amp;nbsp;GB&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-250GB_bundle_16-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-250GB_bundle-16&quot;&gt; &lt;/a&gt;&lt;/sup&gt; Xbox 360 console and &lt;i&gt;Kinect Adventures&lt;/i&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-US_pricing_13-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-US_pricing-13&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-250GB_bundle_16-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-250GB_bundle-16&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Kinect holds the &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Guinness_World_Record&quot; title=&quot;Guinness World Record&quot;&gt;Guinness World Record&lt;/a&gt;  of being the &quot;fastest selling consumer electronics device&quot;. It sold an  average of 133,333 units per day with a total of 8 million units in its  first 60 days.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Gamasutra-record_17-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Gamasutra-record-17&quot;&gt;&lt;/a&gt;&lt;/sup&gt;10 million units of the Kinect sensor have been shipped as of March 9, 2011.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-10-million_0-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-10-million-0&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Microsoft has announced the release of a non-commercial Kinect &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/SDK&quot; title=&quot;SDK&quot;&gt;software development kit&lt;/a&gt; for Windows in spring 2011, with a commercial version following at a later date. &lt;br /&gt;
&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-SDK1_20-0&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-SDK1_20-0&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-SDK1_20-0&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-SDK1_20-0&quot;&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dwAsF2KiH8TlQI9YvwtDCCwTw9nqIWuLoEvrpgtPrJsAm3x8c8C3WU6IqVSShTbx4EHtHMMvv2-FAdaQsoOOQ&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;Kinect is based on software technology developed internally by &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Rare_%28company%29&quot; title=&quot;Rare (company)&quot;&gt;Rare&lt;/a&gt;, a subsidiary of &lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft_Game_Studios&quot;&gt;Microsoft Game Studios&lt;/a&gt; owned by Microsoft, and on &lt;a href=&quot;http://en.wikipedia.org/wiki/Range_imaging&quot; title=&quot;Range imaging&quot;&gt;range camera&lt;/a&gt; technology by Israeli developer &lt;a href=&quot;http://en.wikipedia.org/wiki/PrimeSense&quot;&gt;PrimeSense&lt;/a&gt;, which interprets 3D scene information from a continuously-projected &lt;a href=&quot;http://en.wikipedia.org/wiki/Infrared&quot;&gt;infrared&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Structured_light&quot;&gt;structured light&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-MsPress_24-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-MsPress-24&quot;&gt;&lt;/a&gt;&lt;/sup&gt; This &lt;a href=&quot;http://en.wikipedia.org/wiki/3D_scanner&quot;&gt;3D scanner&lt;/a&gt; system called &lt;i&gt;Light Coding&lt;/i&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-PrimeSense_25-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-PrimeSense-25&quot;&gt;&lt;/a&gt;&lt;/sup&gt; employs a variant of image-based 3D reconstruction.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-26&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-26&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Structured_pattern_27-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Structured_pattern-27&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
The Kinect sensor&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Natal_101_8-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Natal_101-8&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/a&gt;&lt;/sup&gt;is a horizontal bar connected to a small base with a motorized pivot  and is designed to be positioned lengthwise above or below the video  display. The device features an &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/RGB_color_space&quot; title=&quot;RGB color space&quot;&gt;RGB&lt;/a&gt; camera, depth sensor and &lt;a href=&quot;http://en.wikipedia.org/wiki/Microphone_array&quot; title=&quot;Microphone array&quot;&gt;multi-array microphone&lt;/a&gt; running proprietary software&quot;,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-28&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-28&quot;&gt;&lt;/a&gt;&lt;/sup&gt; which provide full-body 3D &lt;a href=&quot;http://en.wikipedia.org/wiki/Motion_capture&quot;&gt;motion capture&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Three-dimensional_face_recognition&quot; title=&quot;Three-dimensional face recognition&quot;&gt;facial recognition&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Speaker_recognition&quot; title=&quot;Speaker recognition&quot;&gt;voice recognition&lt;/a&gt;  capabilities. At launch, voice recognition was only made available in  Japan, the United Kingdom, Canada and the United States. Mainland Europe  will receive the feature in spring 2011.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-29&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-29&quot;&gt;&lt;/a&gt;&lt;/sup&gt; The Kinect sensor&#39;s microphone array enables the Xbox 360 to conduct &lt;a href=&quot;http://en.wikipedia.org/wiki/Acoustic_source_localization&quot;&gt;acoustic source localization&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Active_noise_control&quot; title=&quot;Active noise control&quot;&gt;ambient noise suppression&lt;/a&gt;, allowing for things such as headset-free party chat over &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Live&quot;&gt;Xbox Live&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Natal_101_8-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Natal_101-8&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxiz3BnESDTSGKT7_jvQD3BAVXkuip5LyJd-2dDUHZ95rMpPefpzlbaojUJ7PWo3tj8G1ffB4OefgZ6yFueU23NB4AB9HYsqCL9i_WJAPc8uynBH_micllF69lQ_uso0ojfnDhnTqofq8O/s1600/microsoft_kinect_camera.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;164&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxiz3BnESDTSGKT7_jvQD3BAVXkuip5LyJd-2dDUHZ95rMpPefpzlbaojUJ7PWo3tj8G1ffB4OefgZ6yFueU23NB4AB9HYsqCL9i_WJAPc8uynBH_micllF69lQ_uso0ojfnDhnTqofq8O/s320/microsoft_kinect_camera.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;The depth sensor consists of an &lt;a href=&quot;http://en.wikipedia.org/wiki/Infrared&quot;&gt;infrared&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Laser&quot;&gt;laser&lt;/a&gt; projector combined with a monochrome &lt;a href=&quot;http://en.wikipedia.org/wiki/Active_pixel_sensor&quot; title=&quot;Active pixel sensor&quot;&gt;CMOS sensor&lt;/a&gt;, which captures video data in 3D under any &lt;a href=&quot;http://en.wikipedia.org/wiki/Available_light&quot; title=&quot;Available light&quot;&gt;ambient light&lt;/a&gt; conditions.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Natal_101_8-3&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Natal_101-8&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Totilo_30-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Totilo-30&quot;&gt;&lt;/a&gt;&lt;/sup&gt;  The sensing range of the depth sensor is adjustable, and the Kinect  software is capable of automatically calibrating the sensor based on  gameplay and the player&#39;s physical environment, accommodating for the  presence of furniture or other obstacles.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Gizmodo_E3_2009_31-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Gizmodo_E3_2009-31&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Described by Microsoft personnel as the primary innovation of Kinect,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Shane_Kim_VB_32-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Shane_Kim_VB-32&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Eurogamer_quotes_33-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Eurogamer_quotes-33&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Johnny_Lee_34-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Johnny_Lee-34&quot;&gt;&lt;/a&gt;&lt;/sup&gt; the software technology enables advanced &lt;a href=&quot;http://en.wikipedia.org/wiki/Gesture_recognition&quot;&gt;gesture recognition&lt;/a&gt;, facial recognition and voice recognition.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Phil_Spencer_ST_35-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Phil_Spencer_ST-35&quot;&gt;&lt;/a&gt;&lt;/sup&gt;  According to information supplied to retailers, Kinect is capable of  simultaneously tracking up to six people, including two active players  for &lt;a href=&quot;http://en.wikipedia.org/wiki/Motion_analysis&quot;&gt;motion analysis&lt;/a&gt; with a &lt;a href=&quot;http://en.wikipedia.org/wiki/Feature_extraction&quot;&gt;feature extraction&lt;/a&gt; of 20 joints per player.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Play.com_page_36-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Play.com_page-36&quot;&gt;&lt;/a&gt;&lt;/sup&gt;  However, PrimeSense has stated that the number of people the device can  &quot;see&quot; (but not process as players) is only limited by how many will fit  in the field-of-view of the camera.&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNX-UVOnL32ZMUnb7w46nl_zMZXGCgyVI0vrdSjTPhI2sbHPIPHbabcqMP0qNrX-CyPZFpAkjclAQMAC2a5-Huow9b6r0i3U_7kt1LoWY3fsTAMbcFbY-NeLq6j8qiKUW2U8VdEjAPuQsx/s1600/Kinect_specs_610x405.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;/a&gt;Through reverse engineering efforts,&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-libfreenect_38-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-libfreenect-38&quot;&gt;&lt;/a&gt;&lt;/sup&gt; it has been determined that the Kinect sensor outputs video at a &lt;a href=&quot;http://en.wikipedia.org/wiki/Frame_rate&quot;&gt;frame rate&lt;/a&gt; of 30&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hertz&quot; title=&quot;Hertz&quot;&gt;Hz&lt;/a&gt;. The RGB video stream uses&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNX-UVOnL32ZMUnb7w46nl_zMZXGCgyVI0vrdSjTPhI2sbHPIPHbabcqMP0qNrX-CyPZFpAkjclAQMAC2a5-Huow9b6r0i3U_7kt1LoWY3fsTAMbcFbY-NeLq6j8qiKUW2U8VdEjAPuQsx/s1600/Kinect_specs_610x405.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;211&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNX-UVOnL32ZMUnb7w46nl_zMZXGCgyVI0vrdSjTPhI2sbHPIPHbabcqMP0qNrX-CyPZFpAkjclAQMAC2a5-Huow9b6r0i3U_7kt1LoWY3fsTAMbcFbY-NeLq6j8qiKUW2U8VdEjAPuQsx/s320/Kinect_specs_610x405.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;8-bit VGA resolution (640&amp;nbsp;×&amp;nbsp;480 &lt;a href=&quot;http://en.wikipedia.org/wiki/Pixel&quot; title=&quot;Pixel&quot;&gt;pixels&lt;/a&gt;) with a &lt;a href=&quot;http://en.wikipedia.org/wiki/Bayer_filter&quot; title=&quot;Bayer filter&quot;&gt;Bayer color filter&lt;/a&gt;, while the monochrome depth sensing video stream is in VGA resolution (640&amp;nbsp;×&amp;nbsp;480 pixels) with &lt;a href=&quot;http://en.wikipedia.org/wiki/Color_depth&quot; title=&quot;Color depth&quot;&gt;11-bit depth&lt;/a&gt;, which provides 2,048 levels of sensitivity. The Kinect sensor has a practical &lt;a href=&quot;http://en.wikipedia.org/wiki/Ranging&quot;&gt;ranging&lt;/a&gt;  limit of 1.2–3.5 m (3.9–11 ft) distance when used with the Xbox  software. The area required to play Kinect is roughly 6m², although the  sensor can maintain tracking through an extended range of approximately  0.7–6 m (2.3–20 ft). The sensor has an &lt;a href=&quot;http://en.wikipedia.org/wiki/Angle_of_view&quot; title=&quot;Angle of view&quot;&gt;angular field of view&lt;/a&gt; of 57&lt;a href=&quot;http://en.wikipedia.org/wiki/Degree_%28angle%29&quot; title=&quot;Degree (angle)&quot;&gt;°&lt;/a&gt; horizontally and 43° vertically, while the motorized pivot is capable of &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Tilt_%28camera%29&quot; title=&quot;Tilt (camera)&quot;&gt;tilting&lt;/a&gt;  the sensor up to 27° either up or down. The horizontal field of the  Kinect sensor at the minimum viewing distance of ~0.8&amp;nbsp;m (2.6&amp;nbsp;ft) is  therefore ~87&amp;nbsp;cm (34&amp;nbsp;in), and the vertical field is ~63&amp;nbsp;cm (25&amp;nbsp;in),  resulting in a resolution of just over 1.3&amp;nbsp;mm (0.051&amp;nbsp;in) per pixel. The  microphone array features four microphone capsules&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Microsoft_store_39-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Microsoft_store-39&quot;&gt;&lt;/a&gt;&lt;/sup&gt; and operates with each channel processing 16-&lt;a href=&quot;http://en.wikipedia.org/wiki/Audio_bit_depth&quot; title=&quot;Audio bit depth&quot;&gt;bit&lt;/a&gt; audio at a &lt;a href=&quot;http://en.wikipedia.org/wiki/Sampling_rate&quot;&gt;sampling rate&lt;/a&gt; of 16&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Kilohertz&quot; title=&quot;Kilohertz&quot;&gt;kHz&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Play.com_page_36-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-Play.com_page-36&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Because the Kinect sensor&#39;s motorized tilt mechanism requires more power than can be supplied via the Xbox 360&#39;s &lt;a href=&quot;http://en.wikipedia.org/wiki/Universal_Serial_Bus&quot; title=&quot;Universal Serial Bus&quot;&gt;USB&lt;/a&gt; ports, the device makes use of a proprietary connector combining USB communication with additional power. Redesigned &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Xbox_360_S&quot; title=&quot;Xbox 360 S&quot;&gt;Xbox 360 S&lt;/a&gt; models include a special AUX port for accommodating the connector, while older models require a special power supply cable (included with the sensor) that splits the connection into separate USB and power connections; power is supplied from the &lt;a href=&quot;http://en.wikipedia.org/wiki/Mains_electricity&quot; title=&quot;Mains electricity&quot;&gt;mains&lt;/a&gt; by way of an AC adapter.[ source : wikipedia ]&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-37&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-37&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-SDK2_21-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-SDK2-21&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-SDK3_22-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Kinect#cite_note-SDK3-22&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://historyofgadgets.blogspot.com/feeds/4022975938090577993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/microsoft-kinect-new-era-in-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/4022975938090577993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/4022975938090577993'/><link rel='alternate' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/microsoft-kinect-new-era-in-gaming.html' title='Microsoft Kinect ( A New Era In Gaming )'/><author><name>Rohan Dayanand</name><uri>http://www.blogger.com/profile/12293121987618295204</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWlwLYPapm-AF8Mx53DOn-PBXQgl5e_rp84Xszzv3yyeUoiBU3dfjDz-1A0z0yyO0Bxp-Rzlh22POB8qaBJ_Mk9We87DFly2F8qZ7axJPEv4bm01jHr11BcWs2oXtr1A0/s220/487247_394536810587622_2106876918_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAZRQbM43V8B4k3xYSiEiMlAwg75BiIBbbHK62IwgOEVWf2tJo5hxevjndO4m9S6s-KGjw6n8-yf9EagjABhepOK7KPjGQY4jM1eXHn7f57aXOKLcg0O2VCpQWtb4Vo17lRomZIlDmfh_g/s72-c/microsoft-kinect.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9150457955312620683.post-4177046445943222167</id><published>2011-05-07T12:31:00.000+05:30</published><updated>2011-05-07T12:31:00.602+05:30</updated><title type='text'>Android (operating system)</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3dQ_rwxc582xYG8QAqumvPfE2Ta8TUz1-yBZrengUPwtjj7JHXQ03kvOKFbnoZ63whJwuFUEW3TOtYTLFjp0pd67tjI1UVThxjdDHkKbg8tmPQo0kJ3GNcNtf5rU_Flr8S2p-9KOmXx_z/s1600/header_1_android.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;164&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3dQ_rwxc582xYG8QAqumvPfE2Ta8TUz1-yBZrengUPwtjj7JHXQ03kvOKFbnoZ63whJwuFUEW3TOtYTLFjp0pd67tjI1UVThxjdDHkKbg8tmPQo0kJ3GNcNtf5rU_Flr8S2p-9KOmXx_z/s200/header_1_android.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;b&gt;Android&lt;/b&gt; is a &lt;a href=&quot;http://en.wikipedia.org/wiki/Solution_stack&quot; title=&quot;Solution stack&quot;&gt;software stack&lt;/a&gt; for &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Mobile_devices&quot; title=&quot;Mobile devices&quot;&gt;mobile devices&lt;/a&gt; that includes an &lt;a href=&quot;http://en.wikipedia.org/wiki/Operating_system&quot; title=&quot;Operating system&quot;&gt;operating system&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Middleware&quot; title=&quot;Middleware&quot;&gt;middleware&lt;/a&gt; and key &lt;a href=&quot;http://en.wikipedia.org/wiki/Application_software&quot; title=&quot;Application software&quot;&gt;applications&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-google_code_6-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-google_code-6&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-philosophy_7-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-philosophy-7&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Google&quot; title=&quot;Google&quot;&gt;Google Inc.&lt;/a&gt; purchased the initial developer of the software, Android Inc., in 2005. Android&#39;s &lt;a href=&quot;http://en.wikipedia.org/wiki/Mobile_operating_system&quot; title=&quot;Mobile operating system&quot;&gt;mobile operating system&lt;/a&gt; is based on the &lt;a href=&quot;http://en.wikipedia.org/wiki/Linux_kernel&quot; title=&quot;Linux kernel&quot;&gt;Linux kernel&lt;/a&gt;. Google and other members of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_Handset_Alliance&quot; title=&quot;Open Handset Alliance&quot;&gt;Open Handset Alliance&lt;/a&gt; collaborated on Android&#39;s development and release.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Open_Handset_Alliance_-_FAQ_10-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-Open_Handset_Alliance_-_FAQ-10&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-source.android.com_11-0&quot;&gt;.&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-source.android.com-11&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The Android operating system is the world&#39;s best-selling &lt;a href=&quot;http://en.wikipedia.org/wiki/Smartphone&quot; title=&quot;Smartphone&quot;&gt;Smartphone&lt;/a&gt; platform.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-canalysQ42010_12-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-canalysQ42010-12&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-13&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-13&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUV5X3BMOKWivnLlef1QWQV7C84V4RNnP_g5cLus8Apx730PYIZJTnn0bv2AmMcUCCxgUO1Zs3h5xHIMaQ7C6AyBEw29vrDD5__ROzGZymTL5KIvZoNuPSVPbXmwKdWH1bBl5x_MmKZcxT/s1600/android-market.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;113&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUV5X3BMOKWivnLlef1QWQV7C84V4RNnP_g5cLus8Apx730PYIZJTnn0bv2AmMcUCCxgUO1Zs3h5xHIMaQ7C6AyBEw29vrDD5__ROzGZymTL5KIvZoNuPSVPbXmwKdWH1bBl5x_MmKZcxT/s200/android-market.jpeg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;Android has a large community of developers writing &lt;a href=&quot;http://en.wikipedia.org/wiki/Application_software&quot; title=&quot;Application software&quot;&gt;applications&lt;/a&gt; (&quot;&lt;i&gt;apps&lt;/i&gt;&quot;) that extend the functionality of the devices. There are currently over 250,000 apps available for Android. &lt;a href=&quot;http://en.wikipedia.org/wiki/Android_Market&quot; title=&quot;Android Market&quot;&gt;Android Market&lt;/a&gt; is the online app store run by Google, though apps can also be downloaded from &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_digital_distribution_platforms_for_mobile_devices#Third-party_platforms&quot; title=&quot;List of digital distribution platforms for mobile devices&quot;&gt;third-party sites&lt;/a&gt;. Developers write primarily in the &lt;a href=&quot;http://en.wikipedia.org/wiki/Java_%28programming_language%29&quot; title=&quot;Java (programming language)&quot;&gt;Java language&lt;/a&gt;, controlling the device via Google-developed Java libraries.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-16&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-16&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
The unveiling of the Android distribution on 5 November 2007 was announced with the founding of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_Handset_Alliance&quot; title=&quot;Open Handset Alliance&quot;&gt;Open Handset Alliance&lt;/a&gt;, a consortium of 80 &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Computer_hardware&quot; title=&quot;Computer hardware&quot;&gt;hardware&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Computer_software&quot; title=&quot;Computer software&quot;&gt;software&lt;/a&gt;, and &lt;a href=&quot;http://en.wikipedia.org/wiki/Telecommunication&quot; title=&quot;Telecommunication&quot;&gt;telecom&lt;/a&gt; companies devoted to advancing &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_standard&quot; title=&quot;Open standard&quot;&gt;open standards&lt;/a&gt; for mobile devices.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-OHAhome_17-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-OHAhome-17&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Google released most of the Android code under the &lt;a href=&quot;http://en.wikipedia.org/wiki/Apache_License&quot; title=&quot;Apache License&quot;&gt;Apache License&lt;/a&gt;, a &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Free_software_license&quot; title=&quot;Free software license&quot;&gt;free software&lt;/a&gt; and &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Open_source_license&quot; title=&quot;Open source license&quot;&gt;open source license&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-AndroidOverview_19-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-AndroidOverview-19&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dzHxnicouiwx2TC5vsg791ATF1ZGM7aJiCIR_iEAkyQUf6heEbtIu6UxqOlHOc4Cj_N9ShAaUrjljBIyodODQ&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;br /&gt;
The Android open-source &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Software_stack&quot; title=&quot;Software stack&quot;&gt;software stack&lt;/a&gt; consists of &lt;a href=&quot;http://en.wikipedia.org/wiki/Java_%28programming_language%29&quot; title=&quot;Java (programming language)&quot;&gt;Java applications&lt;/a&gt; running on a Java-based, &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Object-oriented&quot; title=&quot;Object-oriented&quot;&gt;object-oriented&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Application_framework&quot; title=&quot;Application framework&quot;&gt;application framework&lt;/a&gt; on top of &lt;a href=&quot;http://en.wikipedia.org/wiki/Java_Class_Library&quot; title=&quot;Java Class Library&quot;&gt;Java core libraries&lt;/a&gt; running on a &lt;a href=&quot;http://en.wikipedia.org/wiki/Dalvik_%28software%29&quot; title=&quot;Dalvik (software)&quot;&gt;Dalvik virtual machine&lt;/a&gt; featuring &lt;a href=&quot;http://en.wikipedia.org/wiki/Just-in-time_compilation&quot; title=&quot;Just-in-time compilation&quot;&gt;JIT compilation&lt;/a&gt;. Libraries written in C include the surface manager, OpenCore&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-20&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-20&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Multimedia_framework&quot; title=&quot;Multimedia framework&quot;&gt;media framework&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/SQLite&quot; title=&quot;SQLite&quot;&gt;SQLite&lt;/a&gt; relational &lt;a href=&quot;http://en.wikipedia.org/wiki/Relational_database_management_system&quot; title=&quot;Relational database management system&quot;&gt;database management system&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/OpenGL_ES&quot; title=&quot;OpenGL ES&quot;&gt;OpenGL ES 2.0&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/3D_computer_graphics&quot; title=&quot;3D computer graphics&quot;&gt;3D graphics&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Application_programming_interface&quot; title=&quot;Application programming interface&quot;&gt;API&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/WebKit&quot; title=&quot;WebKit&quot;&gt;WebKit layout engine&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Skia_Graphics_Engine&quot; title=&quot;Skia Graphics Engine&quot;&gt;SGL&lt;/a&gt; graphics engine, &lt;a href=&quot;http://en.wikipedia.org/wiki/Transport_Layer_Security&quot; title=&quot;Transport Layer Security&quot;&gt;SSL&lt;/a&gt;, and &lt;a href=&quot;http://en.wikipedia.org/wiki/Bionic_%28software%29&quot; title=&quot;Bionic (software)&quot;&gt;Bionic libc&lt;/a&gt;. The Android operating system, including the Linux kernel, consists of roughly 12&amp;nbsp;million &lt;a href=&quot;http://en.wikipedia.org/wiki/Source_lines_of_code&quot; title=&quot;Source lines of code&quot;&gt;lines of code&lt;/a&gt; including 3&amp;nbsp;million lines of &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Xml&quot; title=&quot;Xml&quot;&gt;XML&lt;/a&gt;, 2.8&amp;nbsp;million lines of &lt;a href=&quot;http://en.wikipedia.org/wiki/C_%28programming_language%29&quot; title=&quot;C (programming language)&quot;&gt;C&lt;/a&gt;, 2.1&amp;nbsp;million lines of &lt;a href=&quot;http://en.wikipedia.org/wiki/Java_%28programming_language%29&quot; title=&quot;Java (programming language)&quot;&gt;Java&lt;/a&gt;, and 1.75&amp;nbsp;million lines of &lt;a href=&quot;http://en.wikipedia.org/wiki/C%2B%2B&quot; title=&quot;C++&quot;&gt;C++&lt;/a&gt;.[source : wikipedia]&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-21&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Android_%28operating_system%29#cite_note-21&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://historyofgadgets.blogspot.com/feeds/4177046445943222167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/android-operating-system.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/4177046445943222167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/4177046445943222167'/><link rel='alternate' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/android-operating-system.html' title='Android (operating system)'/><author><name>Rohan Dayanand</name><uri>http://www.blogger.com/profile/12293121987618295204</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWlwLYPapm-AF8Mx53DOn-PBXQgl5e_rp84Xszzv3yyeUoiBU3dfjDz-1A0z0yyO0Bxp-Rzlh22POB8qaBJ_Mk9We87DFly2F8qZ7axJPEv4bm01jHr11BcWs2oXtr1A0/s220/487247_394536810587622_2106876918_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3dQ_rwxc582xYG8QAqumvPfE2Ta8TUz1-yBZrengUPwtjj7JHXQ03kvOKFbnoZ63whJwuFUEW3TOtYTLFjp0pd67tjI1UVThxjdDHkKbg8tmPQo0kJ3GNcNtf5rU_Flr8S2p-9KOmXx_z/s72-c/header_1_android.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9150457955312620683.post-4876897189727524079</id><published>2011-05-06T18:26:00.002+05:30</published><updated>2011-05-07T11:06:22.812+05:30</updated><title type='text'>TABLETS</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif; font-size: 13px; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;line-height: 1.5em; margin: 0.4em 0px 0.5em; text-align: left;&quot;&gt;A&amp;nbsp;&lt;b&gt;tablet computer&lt;/b&gt;, or simply&amp;nbsp;&lt;b&gt;tablet&lt;/b&gt;, is a complete&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mobile_computing&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot; title=&quot;Mobile computing&quot;&gt;mobile computer&lt;/a&gt;, larger than a&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mobile_phone&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot; title=&quot;Mobile phone&quot;&gt;mobile phone&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_digital_assistant&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot; title=&quot;Personal digital assistant&quot;&gt;personal digital assistant&lt;/a&gt;, integrated into a flat&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Touch_screen&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot; title=&quot;Touch screen&quot;&gt;touch screen&lt;/a&gt;&amp;nbsp;and primarily operated by touching the screen. It often uses an onscreen&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Virtual_keyboard&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot; title=&quot;Virtual keyboard&quot;&gt;virtual keyboard&lt;/a&gt;&amp;nbsp;or a&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Digital_pen&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot; title=&quot;Digital pen&quot;&gt;digital pen&lt;/a&gt;&amp;nbsp;rather than a physical keyboard.&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;&quot;&gt;The term may also apply to a &quot;convertible&quot;&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Notebook_computer&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot; title=&quot;Notebook computer&quot;&gt;notebook computer&lt;/a&gt;&amp;nbsp;whose keyboard is attached to the touchscreen by a swivel joint or slide joint so that the screen may lie with its back upon the keyboard, covering it and exposing only the screen for touch operation.&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin: 0.4em 0px 0.5em; text-align: left;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dzPm0x5IJJjN_EoZVGSlkeJeyluiAVYmApKUyR59xW8flP_3JzcgiGWlrLj6J_2iDIaFf0ufnMQmec56pVytQ&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;br /&gt;
As of 2010, two distinctly different types of tablet computing devices exist, whose&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Operating_system&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Operating system&quot;&gt;operating systems&lt;/a&gt;&amp;nbsp;are of different origin.&amp;nbsp;Older&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Tablet_personal_computer&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Tablet personal computer&quot;&gt;tablet personal computers&lt;/a&gt;&amp;nbsp;are mainly&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/X86&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;X86&quot;&gt;x86&lt;/a&gt;&amp;nbsp;based&amp;nbsp;and are fully functional&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Personal computer&quot;&gt;personal computers&lt;/a&gt;&amp;nbsp;employing a slightly modified&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Operating_system#Examples_of_operating_systems&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Operating system&quot;&gt;personal computer OS&lt;/a&gt;&amp;nbsp;(such as&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft_Windows&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Microsoft Windows&quot;&gt;Windows&lt;/a&gt;&amp;nbsp;or&amp;nbsp;Android) supporting their touch-screen, instead of a traditional display, mouse and keyboard. A typical tablet personal computer needs to be&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Stylus_%28computing%29&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Stylus (computing)&quot;&gt;stylus&lt;/a&gt;&amp;nbsp;driven, because operating the typical desktop based OS requires a high precision to select&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/GUI_widget&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;GUI widget&quot;&gt;GUI widgets&lt;/a&gt;, such as a the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Button_%28computing%29#Buttons_in_Microsoft_Windows&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Button (computing)&quot;&gt;close window button&lt;/a&gt;.&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIjspRir2TWoz7Kz50vIvDcT2ww05WEKieEyzGWgIp2v_-sJnVUDkwceHLHmuvPxq_bOlpeq7IWilp4WWu37EYdsRtTZFNAtKu2TqWoGOFkveVBotGzqnOlm95gu07bwjJ96rOtMFujVFQ/s1600/2-12-11-samsung-galaxy-tab-10.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;172&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIjspRir2TWoz7Kz50vIvDcT2ww05WEKieEyzGWgIp2v_-sJnVUDkwceHLHmuvPxq_bOlpeq7IWilp4WWu37EYdsRtTZFNAtKu2TqWoGOFkveVBotGzqnOlm95gu07bwjJ96rOtMFujVFQ/s320/2-12-11-samsung-galaxy-tab-10.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;Since mid-2010, new tablet computers with&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mobile_operating_system&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Mobile operating system&quot;&gt;mobile operating systems&lt;/a&gt;&amp;nbsp;forgo the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Wintel&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Wintel&quot;&gt;Wintel&lt;/a&gt;&amp;nbsp;paradigm, have a different interface and have created a new type of computing device.&amp;nbsp;These&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mobile_operating_system&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Mobile operating system&quot;&gt;mobile OS tablet computer&lt;/a&gt;&amp;nbsp;devices are normally finger driven and use&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Multi-touch&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Multi-touch&quot;&gt;multi-touch&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Capacitive_sensing&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Capacitive sensing&quot;&gt;capacitive&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Touch_screen&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Touch screen&quot;&gt;touch screens&lt;/a&gt;, instead of the simple&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Resistive_touchscreen&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Resistive touchscreen&quot;&gt;resistive touchscreens&lt;/a&gt;&amp;nbsp;of typical stylus driven systems (also a standard external&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/USB_Keyboard&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;USB Keyboard&quot;&gt;USB keyboard&lt;/a&gt;&amp;nbsp;can be used). First of these was the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/IPad&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;IPad&quot;&gt;iPad&lt;/a&gt;, with&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Samsung_Galaxy_Tab&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Samsung Galaxy Tab&quot;&gt;Samsung Galaxy Tab&lt;/a&gt;&amp;nbsp;and others following. In forgoing the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/X86&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;X86&quot;&gt;x86&lt;/a&gt;&amp;nbsp;precondition (a requisite of Windows compatibility), the new class of tablet computers use a version of an&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/ARM_architecture&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;ARM architecture&quot;&gt;ARM architecture&lt;/a&gt;&amp;nbsp;processor heretofore used in portable equipment (e.g.,&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Digital_audio_player&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Digital audio player&quot;&gt;MP3 players&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Cell_phone&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Cell phone&quot;&gt;cell phones&lt;/a&gt;) now powerful enough (especially with the introduction of the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/ARM_Cortex-A9_MPCore&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;ARM Cortex-A9 MPCore&quot;&gt;ARM Cortex family&lt;/a&gt;) for tasks such as&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mobile_browser&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;&quot; title=&quot;Mobile browser&quot;&gt;internet browsing&lt;/a&gt;, light production work and gaming.[source : wikipedia ]&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://historyofgadgets.blogspot.com/feeds/4876897189727524079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/tablets.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/4876897189727524079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/4876897189727524079'/><link rel='alternate' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/tablets.html' title='TABLETS'/><author><name>Rohan Dayanand</name><uri>http://www.blogger.com/profile/12293121987618295204</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWlwLYPapm-AF8Mx53DOn-PBXQgl5e_rp84Xszzv3yyeUoiBU3dfjDz-1A0z0yyO0Bxp-Rzlh22POB8qaBJ_Mk9We87DFly2F8qZ7axJPEv4bm01jHr11BcWs2oXtr1A0/s220/487247_394536810587622_2106876918_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIjspRir2TWoz7Kz50vIvDcT2ww05WEKieEyzGWgIp2v_-sJnVUDkwceHLHmuvPxq_bOlpeq7IWilp4WWu37EYdsRtTZFNAtKu2TqWoGOFkveVBotGzqnOlm95gu07bwjJ96rOtMFujVFQ/s72-c/2-12-11-samsung-galaxy-tab-10.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9150457955312620683.post-3958463146174668056</id><published>2011-05-06T17:43:00.010+05:30</published><updated>2011-05-06T19:29:11.727+05:30</updated><title type='text'>SMARTPHONES</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;h1 class=&quot;articlePageTitle&quot;&gt;The Future of Smartphones&lt;/h1&gt;&lt;table class=&quot;sideBoxRight&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisrL1v7_mRiLSaDggWz4GAmbNj4zm68Poj70w7dKYwuci24UW0uH5BqrKuBfxe7lGf-9cChUXsGqInyCz7M4xRnJuY01I7qEX_oieeegFNlCKDuzIJ5lIruBdlgsijYpZIbSgHxj4MEwpY/s1600/iphone3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;221&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisrL1v7_mRiLSaDggWz4GAmbNj4zm68Poj70w7dKYwuci24UW0uH5BqrKuBfxe7lGf-9cChUXsGqInyCz7M4xRnJuY01I7qEX_oieeegFNlCKDuzIJ5lIruBdlgsijYpZIbSgHxj4MEwpY/s320/iphone3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt; Smartphones are getting thinner and cheaper, and as a result  are entering the consumer market.  For the past few years smartphones  have been aimed at prosumers, or “professional consumers” (prosumers can  also refer to “production consumers”, or consumers who drive the  design, production and alteration of a product).  Prosumers are  generally early adopters of products.  They have disposable income and  great enthusiasm for particular products or technologies.  Smartphone  developers find prosumers very useful when designing applications and  hardware.  As prosumers pick and choose the &lt;a href=&quot;http://electronics.howstuffworks.com/cell-phone.htm&quot;&gt;phones&lt;/a&gt;  that offer the applications they want, developers can tweak designs and  move towards mass production.  Analysts predict that one billion  smartphone handsets will be sold by 2011 [Source: &lt;a href=&quot;http://communication.howstuffworks.com/framed.htm?parent=smartphone.htm&amp;amp;url=http://www.ecommercetimes.com/story/55689.html&quot;&gt;eCommerce Times&lt;/a&gt;]. &lt;br /&gt;
While input methods will vary, the research firm, ARCchart, forecasts that 38 percent of all mobile phones will use &lt;a href=&quot;http://electronics.howstuffworks.com/question716.htm&quot;&gt;touchscreens&lt;/a&gt; or touchpanels by 2012 [Source: &lt;a href=&quot;http://communication.howstuffworks.com/framed.htm?parent=smartphone.htm&amp;amp;url=http://www.linuxdevices.com/news/NS4280865412.html&quot;&gt;LinuxDevices.com&lt;/a&gt;].  The &lt;a href=&quot;http://electronics.howstuffworks.com/iphone.htm&quot;&gt;iPhone&lt;/a&gt; uses an advanced touchscreen, for example, and can even detect multiple points of contact simultaneously.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Security&lt;/b&gt;&lt;br /&gt;
Perhaps the most challenging consideration for the future is security.  Smartphones and &lt;a href=&quot;http://communication.howstuffworks.com/pda.htm&quot;&gt;PDAs&lt;/a&gt;  are already popular among many corporate executives, who often use  their phones to transmit confidential information.  Smartphones may be  vulnerable to security breaches such as an Evil Twin attack.  In an evil  twin attack, a hacker sets a server’s service identifier to that of a  legitimate hotspot or network while simultaneously blocking traffic to  the real server.  When a user connects with the hacker’s server,  information can be intercepted and security is compromised. &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dxlIYUULxLOC2JiLUJkCpNo5xShyqU4ZXGUCq6Z6SfOyyEqgfqMwjDdZL9UbArBNihsMtdozFuM0tc9TmHbpg&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
One downside to the openness and configurability of smartphones is that it also makes them susceptible to viruses.  Hackers have written viruses that attack SymbianOS phones.  The viruses  can do things like turning off anti-virus software, locking the phone  completely or deleting all applications stored on the phone. &lt;br /&gt;
On the other side, some critics argue that anti-virus software  manufacturers greatly exaggerate the risks, harms and scope of phone  viruses in order to help sell their software.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;3&quot; cellspacing=&quot;0&quot; style=&quot;width: 400px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;font-family: arial, helvetica;&quot;&gt; &lt;/span&gt;&lt;br /&gt;
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&lt;center&gt;&lt;span style=&quot;font-family: arial, helvetica;&quot;&gt;&lt;img src=&quot;http://static.howstuffworks.com/gif/smartphone-900b.jpg&quot; /&gt;&lt;br /&gt;
Photo courtesy of &lt;a href=&quot;http://communication.howstuffworks.com/framed.htm?parent=smartphone.htm&amp;amp;url=http://www.smobilesystems.com/homepage/virus_desc/skulls.jsp&quot;&gt;© 2006 SMobile Systems&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Symbian Skull Virus: Skulls will continuously  display a flashing skull animation in the background regardless of what  application the user is using.&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;center&gt;&lt;span style=&quot;font-family: arial, helvetica;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/center&gt;&lt;span style=&quot;font-family: arial, helvetica;&quot;&gt; &lt;/span&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk4hEiMG5vUXorTlJJ2yZSMafP98sA-qpPMgekTnLmmiJPGPJFdcUUh7xCezyRLpVUMsOUmh56d2_AiYdLIrzPCrWL-m5-FPJpDz4piXR6vZydojDYye15QLwU1e37aMcsZa5mcy_wqBkZ/s1600/Motorola+FlipOut+%25E2%2580%2593+The+Rotating+Smartphone.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk4hEiMG5vUXorTlJJ2yZSMafP98sA-qpPMgekTnLmmiJPGPJFdcUUh7xCezyRLpVUMsOUmh56d2_AiYdLIrzPCrWL-m5-FPJpDz4piXR6vZydojDYye15QLwU1e37aMcsZa5mcy_wqBkZ/s320/Motorola+FlipOut+%25E2%2580%2593+The+Rotating+Smartphone.jpg&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;The incredible diversity in smartphone &lt;a href=&quot;http://computer.howstuffworks.com/hardware-channel.htm&quot;&gt;hardware&lt;/a&gt;, &lt;a href=&quot;http://computer.howstuffworks.com/software-channel.htm&quot;&gt;software&lt;/a&gt;  and network protocols inhibit practical, broad security measures.  Most  security considerations either focus on particular operating systems or  have more to do with user behavior than network security.&lt;br /&gt;
&lt;br /&gt;
With data transmission rates reaching blistering speeds and the incorporation of &lt;a href=&quot;http://electronics.howstuffworks.com/wifi-phone.htm&quot;&gt;WiFi technology&lt;/a&gt;,  the sky is the limit on what smartphones can do.  Possibly the most  exciting thing about smartphone technology is that the field is still  wide open. It&#39;s an idea that probably hasn&#39;t found its perfect,  real-world implementation yet. Every crop of phones brings new designs  and new interface ideas. No one developer or manufacturer has come up  with the perfect shape, size or input method yet. The next &quot;killer app&quot;  smartphone could look like a flip phone, a tablet PC, a candy bar or  something no one has conceived of yet.[source:communication.howstuffworks.com]&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://historyofgadgets.blogspot.com/feeds/3958463146174668056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/smartphones.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/3958463146174668056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9150457955312620683/posts/default/3958463146174668056'/><link rel='alternate' type='text/html' href='http://historyofgadgets.blogspot.com/2011/05/smartphones.html' title='SMARTPHONES'/><author><name>Rohan Dayanand</name><uri>http://www.blogger.com/profile/12293121987618295204</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWlwLYPapm-AF8Mx53DOn-PBXQgl5e_rp84Xszzv3yyeUoiBU3dfjDz-1A0z0yyO0Bxp-Rzlh22POB8qaBJ_Mk9We87DFly2F8qZ7axJPEv4bm01jHr11BcWs2oXtr1A0/s220/487247_394536810587622_2106876918_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisrL1v7_mRiLSaDggWz4GAmbNj4zm68Poj70w7dKYwuci24UW0uH5BqrKuBfxe7lGf-9cChUXsGqInyCz7M4xRnJuY01I7qEX_oieeegFNlCKDuzIJ5lIruBdlgsijYpZIbSgHxj4MEwpY/s72-c/iphone3.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>