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<channel>
	<title>House Rules</title>
	
	<link>http://gfbrobot.com/category/houserules/</link>
	<description>Geeks, games, and gamma rays</description>
	<lastBuildDate>Fri, 25 May 2012 18:00:30 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<generator>http://wordpress.org/?v=House Rules</generator>
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	<itunes:summary>House Rules hits all things board games. Join the discussion as we talk about games in general and in particular, why we play them, our impressions of the latest and greatest, and the foibles unique to the hobby.  We don't discuss the horrible unfun games (Monopoly, Risk), but instead explore the exciting and expanding world of designer games.</itunes:summary>
	<itunes:author>Giant Fire Breathing Robot</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gfbrobot.com/media/images/cover144.png" />
	<itunes:owner>
		<itunes:name>Giant Fire Breathing Robot</itunes:name>
		<itunes:email>robot@gfbrobot.com</itunes:email>
	</itunes:owner>
	<managingEditor>robot@gfbrobot.com (Giant Fire Breathing Robot)</managingEditor>
	<copyright>Copyright 2011 Giant Fire Breathing Robot</copyright>
	<itunes:subtitle>House Rules hits all things board games. Join the discussion as we talk about games in general and in particular, why we play them, our impressions of the latest and greatest, and the foibles unique to the hobby.  We don't discuss the horrible unfun games</itunes:subtitle>
	<itunes:keywords>House,rules,board,Giant,Fire,Breathing,Robot,GeekInsight,boardgames,eurogame,Ameritrash,podcast,cards,dice,strategy,player,Catan,Dominion,Ticket,to,Ride,Carcassonne,Geek,Insight,roll,designer,luck</itunes:keywords>
	<image>
		<title>House Rules</title>
		<url>http://gfbrobot.com/media/images/cover144.png</url>
		<link>http://gfbrobot.com/category/houserules/</link>
	</image>
	
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/HouseRules" /><feedburner:info uri="houserules" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>Copyright 2011 Giant Fire Breathing Robot</media:copyright><media:thumbnail url="http://gfbrobot.com/media/images/cover144.png" /><media:keywords>House,rules,board,Giant,Fire,Breathing,Robot,GeekInsight,boardgames,eurogame,Ameritrash,podcast,cards,dice,strategy,player,Catan,Dominion,Ticket,to,Ride,Carcassonne,Geek,Insight,roll,designer,luck</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Other Games</media:category><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games" /></itunes:category><item>
		<title>House Rules 35: Interview with the Creator of Road to Enlightenment</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/kwVtQixIblc/</link>
		<comments>http://gfbrobot.com/2012/05/23/house-rules-35-interview-with-the-creator-of-road-to-enlightenment/#comments</comments>
		<pubDate>Wed, 23 May 2012 07:01:46 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[road to enlightenment]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=66360</guid>
		<description><![CDATA[This week, we interview Dirk Knemeyer, the creator of Road to Enlightenment. Is this civ builder for you? Take a listen and then check out the Kickstarter.]]></description>
			<content:encoded><![CDATA[<p>This week, we had the wonderful opportunity to interview designer Dirk Knemeyer, the creator of Road to Enlightenment. RtE is a civilization building game that focuses on &#8220;Luminaries&#8221;. The Luminaries are individuals of historical importance such as Isaac Newton or Rembrandt. Using them, up to seven players vie to create the most culture in Europe.</p>
<p>Take a listen and see if RtE is for you.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/kwVtQixIblc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2012/05/23/house-rules-35-interview-with-the-creator-of-road-to-enlightenment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>interview,kickstarter,road to enlightenment</itunes:keywords>
		<itunes:subtitle>This week, we interview Dirk Knemeyer, the creator of Road to Enlightenment. Is this civ builder for you? Take a listen and then check out the Kickstarter.</itunes:subtitle>
		<itunes:summary>This week, we had the wonderful opportunity to interview designer Dirk Knemeyer, the creator of Road to Enlightenment. RtE is a civilization building game that focuses on "Luminaries". The Luminaries are individuals of historical importance such as Isaac Newton or Rembrandt. Using them, up to seven players vie to create the most culture in Europe.

Take a listen and see if RtE is for you.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/G5nKJm5AeF8/HouseRules35.mp3" fileSize="34486763" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2012/05/23/house-rules-35-interview-with-the-creator-of-road-to-enlightenment/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/G5nKJm5AeF8/HouseRules35.mp3" length="34486763" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules35.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 34: Talking Thunderstone with AEG’s Jeff Quick</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/3cpF7LTJjGc/</link>
		<comments>http://gfbrobot.com/2012/05/09/house-rules-34-talking-thunderstone-with-aegs-jeff-quick/#comments</comments>
		<pubDate>Wed, 09 May 2012 07:01:43 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[jeff quick]]></category>
		<category><![CDATA[thunderstone advance]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=65945</guid>
		<description><![CDATA[This time, we have the wonderful opportunity to interview Jeff Quick at AEG, the project lead for Thunderstone Advance. Check it out!]]></description>
			<content:encoded><![CDATA[<p>This week, we get to talk to Jeff Quick, the project lead for Thunderstone Advance. He lets us know some of the design process, the modularity of Thunderstone, new expansions, and some of the variants that have been created.</p>
<p>In fact, he introduces us to the idea of modules soon to be available on the Thunderstone website at www.alderac.com/thunderstone. The first, Bhoidwood Blaze, will be out shortly.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/3cpF7LTJjGc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2012/05/09/house-rules-34-talking-thunderstone-with-aegs-jeff-quick/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>jeff quick,thunderstone advance</itunes:keywords>
		<itunes:subtitle>This time, we have the wonderful opportunity to interview Jeff Quick at AEG, the project lead for Thunderstone Advance. Check it out!</itunes:subtitle>
		<itunes:summary>This week, we get to talk to Jeff Quick, the project lead for Thunderstone Advance. He lets us know some of the design process, the modularity of Thunderstone, new expansions, and some of the variants that have been created.

In fact, he introduces us to the idea of modules soon to be available on the Thunderstone website at www.alderac.com/thunderstone. The first, Bhoidwood Blaze, will be out shortly.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/4cArFMedCfI/HouseRules34.mp3" fileSize="28394172" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2012/05/09/house-rules-34-talking-thunderstone-with-aegs-jeff-quick/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/4cArFMedCfI/HouseRules34.mp3" length="28394172" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules34.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 33 – Interview with Richard Launius</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/Pm_bn-akFcI/</link>
		<comments>http://gfbrobot.com/2012/04/25/house-rules-33-interview-with-richard-launius/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 07:01:09 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[arkham horror]]></category>
		<category><![CDATA[defenders of the relam battlefields]]></category>
		<category><![CDATA[elder sign]]></category>
		<category><![CDATA[infernal relics]]></category>
		<category><![CDATA[richard launius]]></category>
		<category><![CDATA[sentinels of the multiverse]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=65214</guid>
		<description><![CDATA[This week, we get the chance to sit down with Richard Launius - designer of Defenders of the Realm and Arkham Horror - to talk about his upcoming creation, Defenders of the Realm: Battlefields]]></description>
			<content:encoded><![CDATA[<p>Richard Launius is well known for his designs in boardgaming. They include Defenders of the Realm, Arkham Horror, and Elder Sign among many others. Well, Eagle and Gryphon Games have announced the production of Richard&#8217;s newest game, Defenders of the Realm: Battlefields.</p>
<p>We sit down and talk Battlefields as well as touch on some of Richard&#8217;s other designs including Elder Sign, Arkham Horror, and the new Sentinels of the Multiverse expansion.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/Pm_bn-akFcI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2012/04/25/house-rules-33-interview-with-richard-launius/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>arkham horror,defenders of the relam battlefields,elder sign,infernal relics,richard launius,sentinels of the multiverse</itunes:keywords>
		<itunes:subtitle>This week, we get the chance to sit down with Richard Launius - designer of Defenders of the Realm and Arkham Horror - to talk about his upcoming creation, Defenders of the Realm: Battlefields</itunes:subtitle>
		<itunes:summary>Richard Launius is well known for his designs in boardgaming. They include Defenders of the Realm, Arkham Horror, and Elder Sign among many others. Well, Eagle and Gryphon Games have announced the production of Richard's newest game, Defenders of the Realm: Battlefields.

We sit down and talk Battlefields as well as touch on some of Richard's other designs including Elder Sign, Arkham Horror, and the new Sentinels of the Multiverse expansion.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
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		<item>
		<title>HR 32 – Special Edition: Interview on the Newest Sentinels Expansion</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/bmnhxig1VNE/</link>
		<comments>http://gfbrobot.com/2012/04/18/hr-32-special-edition-interview-on-the-newest-sentinels-expansion/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 07:01:58 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[infernal relics]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[sentinels of the multiverse]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=64785</guid>
		<description><![CDATA[The newest expansion for Sentinels of the Multiverse launched on April 17th. And with it, a fully upgraded base game. Take a listen as we get the details on both. ]]></description>
			<content:encoded><![CDATA[<p>We take a break from our usual bi-weekly schedule to bring you this special report. Sentinels of the Multiverse is again on Kickstarter, this time bringing not only an expansion, but also a fully upgraded base game.</p>
<p>Listen in as we talk about the new heroes, get some hints at their mechanics, discuss collaboration with Richard Launius, and learn about two core set heroes which are getting Nemeses in Infernal Relics.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/bmnhxig1VNE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2012/04/18/hr-32-special-edition-interview-on-the-newest-sentinels-expansion/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>

			<itunes:keywords>infernal relics,interview,sentinels of the multiverse</itunes:keywords>
		<itunes:subtitle>The newest expansion for Sentinels of the Multiverse launched on April 17th. And with it, a fully upgraded base game. Take a listen as we get the details on both.</itunes:subtitle>
		<itunes:summary>We take a break from our usual bi-weekly schedule to bring you this special report. Sentinels of the Multiverse is again on Kickstarter, this time bringing not only an expansion, but also a fully upgraded base game.

Listen in as we talk about the new heroes, get some hints at their mechanics, discuss collaboration with Richard Launius, and learn about two core set heroes which are getting Nemeses in Infernal Relics.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/1BriqbXaetg/HouseRules32.mp3" fileSize="52481160" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2012/04/18/hr-32-special-edition-interview-on-the-newest-sentinels-expansion/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/1BriqbXaetg/HouseRules32.mp3" length="52481160" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules32.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 31: A discussion of game mechanics, Part One</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/BFw2dKjqdvo/</link>
		<comments>http://gfbrobot.com/2012/04/11/house-rules-31-a-discussion-of-game-mechanics-part-one/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 07:30:07 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[hidden loyalty]]></category>
		<category><![CDATA[macao]]></category>
		<category><![CDATA[ora et labora]]></category>
		<category><![CDATA[panic station]]></category>
		<category><![CDATA[the resistance]]></category>
		<category><![CDATA[troyes]]></category>
		<category><![CDATA[worker placement]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=64009</guid>
		<description><![CDATA[The first in a two part series on our favorite mechanics. Which games do they work well, and which do they fall flat? ]]></description>
			<content:encoded><![CDATA[<p>This week, we take a look at some of the favored mechanics in my regular gaming group. Hidden Loyalties and Worker Placement are beloved, while the more interesting use of dice in games like Troyes and Macao are starting to find favor as well.</p>
<p>This particular installment is Part One of a Two Part discussion.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/BFw2dKjqdvo" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2012/04/11/house-rules-31-a-discussion-of-game-mechanics-part-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>dice,hidden loyalty,macao,ora et labora,panic station,the resistance,troyes,worker placement</itunes:keywords>
		<itunes:subtitle>The first in a two part series on our favorite mechanics. Which games do they work well, and which do they fall flat?</itunes:subtitle>
		<itunes:summary>This week, we take a look at some of the favored mechanics in my regular gaming group. Hidden Loyalties and Worker Placement are beloved, while the more interesting use of dice in games like Troyes and Macao are starting to find favor as well.

This particular installment is Part One of a Two Part discussion.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/W5LFcUNzV-Q/HouseRules31.mp3" fileSize="21581857" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2012/04/11/house-rules-31-a-discussion-of-game-mechanics-part-one/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/W5LFcUNzV-Q/HouseRules31.mp3" length="21581857" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules31.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 30: Die Macher, Die!</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/6a1zYfjyQbQ/</link>
		<comments>http://gfbrobot.com/2012/03/28/house-rules-30-die-macher-die/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 07:01:06 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[die macher]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=62765</guid>
		<description><![CDATA[A few weeks back, I had the opportunity to play that classic game of German politicing, Die Macher. Is this a classic worth playing, or a bygone product that has been surpassed?]]></description>
			<content:encoded><![CDATA[<p>Several weeks ago, I was able to play Die Macher. Die Macher is a classic game from the 80s (ah, the 80s) about German provincial political elections. It&#8217;s a grand-daddy euro and predates Settlers of Catan by nearly a decade. It has always had a high ranking on BGG and has an excellent reputation on the geek. But is it worth playing?</p>
<p>Check out this episode of House Rules and I&#8217;ll tell you just what I think about that question.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/6a1zYfjyQbQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2012/03/28/house-rules-30-die-macher-die/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>die macher</itunes:keywords>
		<itunes:subtitle>A few weeks back, I had the opportunity to play that classic game of German politicing, Die Macher. Is this a classic worth playing, or a bygone product that has been surpassed?</itunes:subtitle>
		<itunes:summary>Several weeks ago, I was able to play Die Macher. Die Macher is a classic game from the 80s (ah, the 80s) about German provincial political elections. It's a grand-daddy euro and predates Settlers of Catan by nearly a decade. It has always had a high ranking on BGG and has an excellent reputation on the geek. But is it worth playing?

Check out this episode of House Rules and I'll tell you just what I think about that question.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/yDRPc4U7KEc/HouseRules28.mp3" fileSize="26616592" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2012/03/28/house-rules-30-die-macher-die/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/yDRPc4U7KEc/HouseRules28.mp3" length="26616592" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules28.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 29: Interviewing Nathan McNair, Designer of Roller Coaster Rush</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/SYdvzFyaez4/</link>
		<comments>http://gfbrobot.com/2012/03/14/house-rules-29-interviewing-nathan-mcnair-designer-of-roller-coaster-rush/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 07:30:11 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[pandasaurus]]></category>
		<category><![CDATA[roller coaster rush]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=61430</guid>
		<description><![CDATA[This week, I had the wonderful privilege to interview Nathan McNair, the founder of Pandasaurus Games and the designer of Roller Coaster Rush.]]></description>
			<content:encoded><![CDATA[<p>This week, I had the wonderful privilege to interview Nathan McNair, the founder of Pandasaurus Games and the designer of Roller Coaster Rush. RCR will be going up on Kickstarter on April 1. Find out if this is one that you&#8217;ll want to back.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/SYdvzFyaez4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2012/03/14/house-rules-29-interviewing-nathan-mcnair-designer-of-roller-coaster-rush/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>

			<itunes:keywords>pandasaurus,roller coaster rush</itunes:keywords>
		<itunes:subtitle>This week, I had the wonderful privilege to interview Nathan McNair, the founder of Pandasaurus Games and the designer of Roller Coaster Rush.</itunes:subtitle>
		<itunes:summary>This week, I had the wonderful privilege to interview Nathan McNair, the founder of Pandasaurus Games and the designer of Roller Coaster Rush.  RCR will be going up on Kickstarter on April 1. Find out if this is one that you'll want to back.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/5CLQKU6CbjM/HouseRules30.mp3" fileSize="67834032" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2012/03/14/house-rules-29-interviewing-nathan-mcnair-designer-of-roller-coaster-rush/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/5CLQKU6CbjM/HouseRules30.mp3" length="67834032" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules30.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 28: Interviewing Ben and Matt, Designers of Fleet</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/QIC8nOVI1_c/</link>
		<comments>http://gfbrobot.com/2012/02/29/house-rules-28-interviewing-ben-and-matt-designers-of-fleet/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 08:30:44 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[fleet]]></category>
		<category><![CDATA[kickstarter]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=60307</guid>
		<description><![CDATA[This week we interview Ben and Matt, makers of Fleet, soon to be launched on Kickstarter. Learn a little bit more about Fleet.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re back! After the hiatus from podcasting that occurred due to the new addition to my family, it&#8217;s time to get back on track and talk about games. This week, we sit down with the designers of Fleet, the new Kickstarter project launching March 1.</p>
<p>Fleet promises strong strategic play with cards that have multiple uses. Take a listen and see if it&#8217;s something that might tickle your fancy.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/QIC8nOVI1_c" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2012/02/29/house-rules-28-interviewing-ben-and-matt-designers-of-fleet/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>

			<itunes:keywords>fleet,kickstarter</itunes:keywords>
		<itunes:subtitle>This week we interview Ben and Matt, makers of Fleet, soon to be launched on Kickstarter. Learn a little bit more about Fleet.</itunes:subtitle>
		<itunes:summary>We're back! After the hiatus from podcasting that occurred due to the new addition to my family, it's time to get back on track and talk about games. This week, we sit down with the designers of Fleet, the new Kickstarter project launching March 1.

Fleet promises strong strategic play with cards that have multiple uses. Take a listen and see if it's something that might tickle your fancy.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/CpqYJVim5No/HouseRules29.mp3" fileSize="40172262" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2012/02/29/house-rules-28-interviewing-ben-and-matt-designers-of-fleet/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/CpqYJVim5No/HouseRules29.mp3" length="40172262" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules29.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 27: Interview with Gunship Creator</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/6i4sul0-uj0/</link>
		<comments>http://gfbrobot.com/2012/01/11/house-rules-27-interview-with-gunship-creator/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 08:30:20 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[escape pod games]]></category>
		<category><![CDATA[gunship]]></category>
		<category><![CDATA[kickstarter]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=55867</guid>
		<description><![CDATA[This week, we are delighted to interview Steve Wood, the owner of the up-and-coming Escape Pod Games.]]></description>
			<content:encoded><![CDATA[<p>This week, we are delighted to interview Steve Wood, the owner of the up-and-coming Escape Pod Games. EPG will be launching its very first title—Gunship: First Strike—via Kickstarter next month. Give a listen and see what Gunship is all about and how it&#8217;s been rattling in Steve&#8217;s mind for the better part of 20 years.</p>
<p>Hear tales of space combat, settings to come, and a two-player game that is worth looking in to.</p>
<p>You can see the Gunship artwork that we discuss at escapepodgames.com.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/6i4sul0-uj0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2012/01/11/house-rules-27-interview-with-gunship-creator/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>

			<itunes:keywords>escape pod games,gunship,kickstarter</itunes:keywords>
		<itunes:subtitle>This week, we are delighted to interview Steve Wood, the owner of the up-and-coming Escape Pod Games.</itunes:subtitle>
		<itunes:summary>This week, we are delighted to interview Steve Wood, the owner of the up-and-coming Escape Pod Games. EPG will be launching its very first title—Gunship: First Strike—via Kickstarter next month. Give a listen and see what Gunship is all about and how it's been rattling in Steve's mind for the better part of 20 years.

Hear tales of space combat, settings to come, and a two-player game that is worth looking in to.

You can see the Gunship artwork that we discuss at escapepodgames.com.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/RO_u09zpyMg/HouseRules27.mp3" fileSize="27651041" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2012/01/11/house-rules-27-interview-with-gunship-creator/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/RO_u09zpyMg/HouseRules27.mp3" length="27651041" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules27.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 26: Creating and Joining Gaming Groups</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/jR1ZCBUnBNI/</link>
		<comments>http://gfbrobot.com/2011/12/14/house-rules-26-creating-and-joining-gaming-groups/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 03:08:02 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[chaos in the old world]]></category>
		<category><![CDATA[conventions]]></category>
		<category><![CDATA[gaming groups]]></category>
		<category><![CDATA[Killer Bunnies]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=53582</guid>
		<description><![CDATA[Want to set up or join a gaming group? Need to get that gaming itch scratched? Hectarion and I join forces to discuss the best ways to do so.]]></description>
			<content:encoded><![CDATA[<p>Hectarion and I join forces on this week&#8217;s podcast to discuss gaming groups. Learn how Hectarion started his own, and how I molded one and joined on to another. Getting your game on is only as easy as finding players to play with. But in this week&#8217;s podcast, we talk about the best way to find those players.</p>
<p>Plus, we both spend some time hating on Killer Bunnies.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/jR1ZCBUnBNI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/12/14/house-rules-26-creating-and-joining-gaming-groups/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>

			<itunes:keywords>chaos in the old world,conventions,gaming groups,Killer Bunnies</itunes:keywords>
		<itunes:subtitle>Want to set up or join a gaming group? Need to get that gaming itch scratched? Hectarion and I join forces to discuss the best ways to do so.</itunes:subtitle>
		<itunes:summary>Hectarion and I join forces on this week's podcast to discuss gaming groups. Learn how Hectarion started his own, and how I molded one and joined on to another. Getting your game on is only as easy as finding players to play with. But in this week's podcast, we talk about the best way to find those players.

Plus, we both spend some time hating on Killer Bunnies.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/jOKIYgfHq-o/HouseRules26.mp3" fileSize="44203896" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/12/14/house-rules-26-creating-and-joining-gaming-groups/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/jOKIYgfHq-o/HouseRules26.mp3" length="44203896" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules26.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 25: Play-By-Forum Werewolf</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/s7HBlWu_auk/</link>
		<comments>http://gfbrobot.com/2011/11/30/house-rules-25-play-by-forum-werewolf/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 08:30:08 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[bluelise]]></category>
		<category><![CDATA[play by forum]]></category>
		<category><![CDATA[werewolf]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=51536</guid>
		<description><![CDATA[Our string of great interviews continues, this time with fellow podcaster Bluelise. Blue's podcast focuses on play-by-forum werewolf and we talk about the differences and advantages of playing werewolf online.]]></description>
			<content:encoded><![CDATA[<p>This 25th podcast features a discussion of play-by-forum werewolf. While most people know werewolf as a social game of bluffing and body language, others play the same game completely online. How does that work? Is it even possible? Yes, yes it is.</p>
<p>And who better to discuss that with us than Bluelise, host of the Werewolf Podcast that focuses solely on play-by-forum werewolf. Listen as we discuss some of the great opportunities the online format makes available, and the new skills involved.</p>
<p>You can find the Werewolf Podcast at http://www.boardgamegeek.com/thread/661277/werewolf-podcast-episode-twenty-four-11132011</p>
<p>You can find play-by-forum Werewolf at http://www.boardgamegeek.com/forum/58/boardgamegeek/werewolf</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/s7HBlWu_auk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/11/30/house-rules-25-play-by-forum-werewolf/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>bluelise,play by forum,werewolf</itunes:keywords>
		<itunes:subtitle>Our string of great interviews continues, this time with fellow podcaster Bluelise. Blue's podcast focuses on play-by-forum werewolf and we talk about the differences and advantages of playing werewolf online.</itunes:subtitle>
		<itunes:summary>This 25th podcast features a discussion of play-by-forum werewolf. While most people know werewolf as a social game of bluffing and body language, others play the same game completely online. How does that work? Is it even possible? Yes, yes it is.

And who better to discuss that with us than Bluelise, host of the Werewolf Podcast that focuses solely on play-by-forum werewolf. Listen as we discuss some of the great opportunities the online format makes available, and the new skills involved.

You can find the Werewolf Podcast at http://www.boardgamegeek.com/thread/661277/werewolf-podcast-episode-twenty-four-11132011

You can find play-by-forum Werewolf at http://www.boardgamegeek.com/forum/58/boardgamegeek/werewolf</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/gUa5o0-iSws/HouseRules25.mp3" fileSize="33448134" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/11/30/house-rules-25-play-by-forum-werewolf/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/gUa5o0-iSws/HouseRules25.mp3" length="33448134" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules25.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 24: Interview with Belfort Creators Jay and Sen</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/oDgscbZqVRw/</link>
		<comments>http://gfbrobot.com/2011/11/09/house-rules-24-interview-with-belfore-creators-jay-and-sen/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 08:30:53 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[akrotiri]]></category>
		<category><![CDATA[belfort]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[train of thought]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=50172</guid>
		<description><![CDATA[The great interviews continue with House Rules 24 in which we interview Jay Cormier and Sen-Foong Lim about their newly published design, Belfort.]]></description>
			<content:encoded><![CDATA[<p>In this week&#8217;s podcast, we continue to get fantastic interviews from game designers. Jay Cormier and Sen-Foong Lim agreed to sit down with me and talk about their newest creation, Belfort. Take a listen as we go over its humble beginnings and on to its great success. We also talk about Train of Thought, and the potentially published Akrotiri.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/oDgscbZqVRw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/11/09/house-rules-24-interview-with-belfore-creators-jay-and-sen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>akrotiri,belfort,interview,train of thought</itunes:keywords>
		<itunes:subtitle>The great interviews continue with House Rules 24 in which we interview Jay Cormier and Sen-Foong Lim about their newly published design, Belfort.</itunes:subtitle>
		<itunes:summary>In this week's podcast, we continue to get fantastic interviews from game designers. Jay Cormier and Sen-Foong Lim agreed to sit down with me and talk about their newest creation, Belfort. Take a listen as we go over its humble beginnings and on to its great success. We also talk about Train of Thought, and the potentially published Akrotiri.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/gyPuR-eSwVg/HouseRules24.mp3" fileSize="29788066" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/11/09/house-rules-24-interview-with-belfore-creators-jay-and-sen/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/gyPuR-eSwVg/HouseRules24.mp3" length="29788066" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules24.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 23: Interview with Christopher Badell, Co-Creator of Sentinels</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/9QJFoa5aDfg/</link>
		<comments>http://gfbrobot.com/2011/10/26/house-rules-23-interview-with-christopher-badell-co-creator-of-sentinels/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 07:30:48 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[greater than games]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[project tungsten]]></category>
		<category><![CDATA[rook city]]></category>
		<category><![CDATA[sentinels of the multiverse]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=47981</guid>
		<description><![CDATA[This time, we had the good fortune to sit down with the co-creator of Sentinels of the Multiverse. We talk about how the game came to be, discuss the expansion (including exclusive spoilers!), and what's next for Greater than Games.]]></description>
			<content:encoded><![CDATA[<p>Oh man, do we have an epic podcast this week! Christopher Badell, the Design Director for Greater than Games and co-creator of Sentinels of the Multiverse agreed to sit down with us and talk a little bit about Sentinels. We talk about Sentinels, how it came to be, and we even get some fantastic spoilers for the first expansion, Rook City.</p>
<p>Rook City is up on Kickstarter. Go fund it. Now, while you listen to the podcast. Although Rook City quickly met its funding goal, overfunding goodies will be available.</p>
<p>Spoilers include: (1) fuller back-stories for the new characters and villains (especially, Spite); (2) some specific cards for Expatriette; (3) the new Wraith card (debuting in today&#8217;s News post); and (4) the mysterious Project Tungsten.</p>
<p>Check it out!</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/9QJFoa5aDfg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/10/26/house-rules-23-interview-with-christopher-badell-co-creator-of-sentinels/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>

			<itunes:keywords>greater than games,interview,kickstarter,project tungsten,rook city,sentinels of the multiverse</itunes:keywords>
		<itunes:subtitle>This time, we had the good fortune to sit down with the co-creator of Sentinels of the Multiverse. We talk about how the game came to be, discuss the expansion (including exclusive spoilers!), and what's next for Greater than Games.</itunes:subtitle>
		<itunes:summary>Oh man, do we have an epic podcast this week! Christopher Badell, the Design Director for Greater than Games and co-creator of Sentinels of the Multiverse agreed to sit down with us and talk a little bit about Sentinels. We talk about Sentinels, how it came to be, and we even get some fantastic spoilers for the first expansion, Rook City.

Rook City is up on Kickstarter. Go fund it. Now, while you listen to the podcast. Although Rook City quickly met its funding goal, overfunding goodies will be available.

Spoilers include: (1) fuller back-stories for the new characters and villains (especially, Spite); (2) some specific cards for Expatriette; (3) the new Wraith card (debuting in today's News post); and (4) the mysterious Project Tungsten.

Check it out!</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/9uWl0XGvPuA/HouseRules23.mp3" fileSize="44431266" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/10/26/house-rules-23-interview-with-christopher-badell-co-creator-of-sentinels/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/9uWl0XGvPuA/HouseRules23.mp3" length="44431266" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules23.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 22: Quarriors Discussion and Why Dice Are Awesome</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/EhlsPl_MHBk/</link>
		<comments>http://gfbrobot.com/2011/10/12/house-rules-22-quarriors-discussion-and-why-dice-are-awesome/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 07:30:51 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[quarriors]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=46639</guid>
		<description><![CDATA[This week, Hectarion joins the show to discuss Quarriors, address some complaints, and talk about why dice are cubes of goodness. ]]></description>
			<content:encoded><![CDATA[<p>This week, we have the full GFBR boardgame crew as Hectarion joins us to discuss Quarriors! The game that&#8217;s been described as &#8220;Dominion Dice&#8221; is on the chopping block. We hit its strengths, its weaknesses, and whether it would be a good game for you.</p>
<p>Then, we start discussing dice in board games. And why the randomness they create also leads to some of the most memorable moments in gaming.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/EhlsPl_MHBk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/10/12/house-rules-22-quarriors-discussion-and-why-dice-are-awesome/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>

			<itunes:keywords>dice,quarriors</itunes:keywords>
		<itunes:subtitle>This week, Hectarion joins the show to discuss Quarriors, address some complaints, and talk about why dice are cubes of goodness.</itunes:subtitle>
		<itunes:summary>This week, we have the full GFBR boardgame crew as Hectarion joins us to discuss Quarriors! The game that's been described as "Dominion Dice" is on the chopping block. We hit its strengths, its weaknesses, and whether it would be a good game for you.

Then, we start discussing dice in board games. And why the randomness they create also leads to some of the most memorable moments in gaming.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/1TjQFnI9y7E/HouseRules22.mp3" fileSize="32663625" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/10/12/house-rules-22-quarriors-discussion-and-why-dice-are-awesome/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/1TjQFnI9y7E/HouseRules22.mp3" length="32663625" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules22.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 21: Operation GamerWife Tackles Nuns on the Run</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/Tr_BhzWFaO4/</link>
		<comments>http://gfbrobot.com/2011/09/28/house-rules-21-operation-gamerwife-tackles-nuns-on-the-run/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 07:30:22 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[House Rules]]></category>
		<category><![CDATA[letters from whitechapel]]></category>
		<category><![CDATA[Mr. Jack]]></category>
		<category><![CDATA[Nuns on the Run]]></category>
		<category><![CDATA[operation gamerwife]]></category>
		<category><![CDATA[saint petersburg]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=44949</guid>
		<description><![CDATA[This week, we check in with the Wife to test the progress of Operation GamerWife. Things are moving along nicely and we talk about Nuns on the Run and compare it to other deduction games. ]]></description>
			<content:encoded><![CDATA[<p>This week, we take another look into the progress of Operation GamerWife. And, I&#8217;m pleased to say, substantial progress is being made on all fronts. We take a look at Nuns on the Run, Mr. Jack, and Saint Petersburg. In our discussion, theme remains of paramount importance, leading to an enjoyable Nuns on the Run session.</p>
<p>Check it out, and learn more about converting your own significant other to the gamer collective.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/Tr_BhzWFaO4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/09/28/house-rules-21-operation-gamerwife-tackles-nuns-on-the-run/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>letters from whitechapel,Mr. Jack,Nuns on the Run,operation gamerwife,saint petersburg</itunes:keywords>
		<itunes:subtitle>This week, we check in with the Wife to test the progress of Operation GamerWife. Things are moving along nicely and we talk about Nuns on the Run and compare it to other deduction games.</itunes:subtitle>
		<itunes:summary>This week, we take another look into the progress of Operation GamerWife. And, I'm pleased to say, substantial progress is being made on all fronts. We take a look at Nuns on the Run, Mr. Jack, and Saint Petersburg. In our discussion, theme remains of paramount importance, leading to an enjoyable Nuns on the Run session.

Check it out, and learn more about converting your own significant other to the gamer collective.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/XJAUpo8cQ_w/HouseRules21.mp3" fileSize="10134339" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/09/28/house-rules-21-operation-gamerwife-tackles-nuns-on-the-run/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/XJAUpo8cQ_w/HouseRules21.mp3" length="10134339" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules21.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 20: A Chat About Elder Sign with Co-Designer Kevin Wilson</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/rgkCmna_54k/</link>
		<comments>http://gfbrobot.com/2011/09/14/house-rules-20-a-chat-about-elder-sign-with-co-designer-kevin-wilson/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 07:30:26 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[elder sign]]></category>
		<category><![CDATA[gateway 2011]]></category>
		<category><![CDATA[kevin wilson]]></category>
		<category><![CDATA[strategicon]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=43577</guid>
		<description><![CDATA[This week, I had the great pleasure to interview Kevin Wilson, co-designer of Elder Sign, about none other than Elder Sign. It was my favorite game played at Gateway 2011 and you'll find out why in this week's podcast. ]]></description>
			<content:encoded><![CDATA[<p>While at Gateway 2011, part of the Strategicon convention series, I was able to meet up with Kevin Wilson, co-designer of Elder Sign—my favorite new game played at the con. We discuss the design process, what distinguishes it from Arkham Horror, and whether or not you should get it.</p>
<p>Hint: you should get it.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/rgkCmna_54k" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/09/14/house-rules-20-a-chat-about-elder-sign-with-co-designer-kevin-wilson/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>elder sign,gateway 2011,kevin wilson,strategicon</itunes:keywords>
		<itunes:subtitle>This week, I had the great pleasure to interview Kevin Wilson, co-designer of Elder Sign, about none other than Elder Sign. It was my favorite game played at Gateway 2011 and you'll find out why in this week's podcast.</itunes:subtitle>
		<itunes:summary>While at Gateway 2011, part of the Strategicon convention series, I was able to meet up with Kevin Wilson, co-designer of Elder Sign—my favorite new game played at the con. We discuss the design process, what distinguishes it from Arkham Horror, and whether or not you should get it.

Hint: you should get it.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/lNZJh9K1Hmw/HouseRules20.mp3" fileSize="16899067" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/09/14/house-rules-20-a-chat-about-elder-sign-with-co-designer-kevin-wilson/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/lNZJh9K1Hmw/HouseRules20.mp3" length="16899067" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules20.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 19: Introducing Games to Non-Gamers; or Learn From My Fail</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/8bRtjBNQ81M/</link>
		<comments>http://gfbrobot.com/2011/08/31/house-rules-19-introducing-games-to-non-gamers-or-learn-from-my-fail/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 07:30:09 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[house rules]]></category>
		<category><![CDATA[nongamers]]></category>
		<category><![CDATA[sentinels of the multiverse]]></category>
		<category><![CDATA[shadows over camelot]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=41606</guid>
		<description><![CDATA[Introducing games to non-gamers can be fun and rewarding. But it's important to approach it with the right attitude. Otherwise…well otherwise you can have an experience like I discuss in this week's podcast.]]></description>
			<content:encoded><![CDATA[<p>We talk a lot about getting more people into the hobby. And, of course, like most pyramid schemes, we begin by converting friends and family. In this week, I talk about my general level of success in finding games that my extended family enjoys. But also one brutal setback which I knew better than to attempt, and yet I foolishly plunged ahead anyway. Give us a listen and learn from my fail.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/8bRtjBNQ81M" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/08/31/house-rules-19-introducing-games-to-non-gamers-or-learn-from-my-fail/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>house rules,nongamers,sentinels of the multiverse,shadows over camelot</itunes:keywords>
		<itunes:subtitle>Introducing games to non-gamers can be fun and rewarding. But it's important to approach it with the right attitude. Otherwise…well otherwise you can have an experience like I discuss in this week's podcast.</itunes:subtitle>
		<itunes:summary>We talk a lot about getting more people into the hobby. And, of course, like most pyramid schemes, we begin by converting friends and family. In this week, I talk about my general level of success in finding games that my extended family enjoys. But also one brutal setback which I knew better than to attempt, and yet I foolishly plunged ahead anyway. Give us a listen and learn from my fail.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/sKV6Oj77Vkg/HouseRules19.mp3" fileSize="25121552" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/08/31/house-rules-19-introducing-games-to-non-gamers-or-learn-from-my-fail/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/sKV6Oj77Vkg/HouseRules19.mp3" length="25121552" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules19.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 18: Storytelling Meets Strategy with Force of Fiction</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/7RMnb74l1vg/</link>
		<comments>http://gfbrobot.com/2011/08/17/house-rules-18-storytelling-meets-strategy-with-force-of-fiction/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 07:30:06 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[force of fiction]]></category>
		<category><![CDATA[Pentology]]></category>
		<category><![CDATA[Trevor Cram]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=39860</guid>
		<description><![CDATA[House Rules 18. Wherein we learn all there is to know about upcoming, sure to be a mega hit, Force of Fiction. ]]></description>
			<content:encoded><![CDATA[<p>This week, I had the opportunity to sit down with Trevor Cram who will soon be using Kickstarter to publish Force of Fiction. FoF combines storytelling with euro-style strategy. By the end of the interview, I was quite eager to get my hands on the as-yet-unpublished game.</p>
<p>Take a listen and then visit his Facebook page at facebook.com/pentology to view the card artwork.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/7RMnb74l1vg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/08/17/house-rules-18-storytelling-meets-strategy-with-force-of-fiction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>force of fiction,Pentology,Trevor Cram</itunes:keywords>
		<itunes:subtitle>House Rules 18. Wherein we learn all there is to know about upcoming, sure to be a mega hit, Force of Fiction.</itunes:subtitle>
		<itunes:summary>This week, I had the opportunity to sit down with Trevor Cram who will soon be using Kickstarter to publish Force of Fiction. FoF combines storytelling with euro-style strategy. By the end of the interview, I was quite eager to get my hands on the as-yet-unpublished game.

Take a listen and then visit his Facebook page at facebook.com/pentology to view the card artwork.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/b-Zpqbvv68o/HouseRules18.mp3" fileSize="20816990" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/08/17/house-rules-18-storytelling-meets-strategy-with-force-of-fiction/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/b-Zpqbvv68o/HouseRules18.mp3" length="20816990" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules18.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 17: Meditations On Theme</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/nErI1xymDNc/</link>
		<comments>http://gfbrobot.com/2011/08/03/house-rules-17-meditations-on-theme/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 02:02:01 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[House Rules]]></category>
		<category><![CDATA[dominion]]></category>
		<category><![CDATA[Hansa Teutonica]]></category>
		<category><![CDATA[last night on earth]]></category>
		<category><![CDATA[letters from whitechapel]]></category>
		<category><![CDATA[theme]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=37845</guid>
		<description><![CDATA[Join me as I meander around theme in board games, about the appropriateness or inappropriateness of themes, and how even "pasted on" themes can contribute to a game. ]]></description>
			<content:encoded><![CDATA[<p>Previously, I&#8217;ve said that theme is unimportant. What really matters is the mechanics, the gameplay, and the fun of the game. A great theme isn&#8217;t going to save a bad game.</p>
<p>But, I&#8217;ve reflected on that some and I think maybe I&#8217;m selling theme short. Maybe it is a little more important than I realized at first. Join me as I meander around theme, about the appropriateness or inappropriateness of themes, and how even &#8220;pasted on&#8221; themes can contribute to a game.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/nErI1xymDNc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/08/03/house-rules-17-meditations-on-theme/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>

			<itunes:keywords>dominion,Hansa Teutonica,last night on earth,letters from whitechapel,theme</itunes:keywords>
		<itunes:subtitle>Join me as I meander around theme in board games, about the appropriateness or inappropriateness of themes, and how even "pasted on" themes can contribute to a game.</itunes:subtitle>
		<itunes:summary>Previously, I've said that theme is unimportant. What really matters is the mechanics, the gameplay, and the fun of the game. A great theme isn't going to save a bad game.

But, I've reflected on that some and I think maybe I'm selling theme short. Maybe it is a little more important than I realized at first. Join me as I meander around theme, about the appropriateness or inappropriateness of themes, and how even "pasted on" themes can contribute to a game.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/SVVusHKRjK8/HouseRules17.mp3" fileSize="20856696" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/08/03/house-rules-17-meditations-on-theme/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/SVVusHKRjK8/HouseRules17.mp3" length="20856696" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules17.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>House Rules 16: Can a Game Be Too Long?</title>
		<link>http://feedproxy.google.com/~r/HouseRules/~3/Bm8QUODXFFI/</link>
		<comments>http://gfbrobot.com/2011/07/20/house-rules-16-can-a-game-be-too-long/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 07:30:51 +0000</pubDate>
		<dc:creator>GeekInsight</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[die macher]]></category>
		<category><![CDATA[dominant species]]></category>
		<category><![CDATA[Through the Ages]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://gfbrobot.com/?p=35172</guid>
		<description><![CDATA[&#8220;How long is it?&#8221; That&#8217;s the question I get the most when I try to introduce a new game to non-gamers. Non-gamers are justifiably skittish about being roped in to a boring game based on past experience with (non-fun) excursions like Risk and Monopoly. But, does that same rule apply to we gamers and me [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;How long is it?&#8221; That&#8217;s the question I get the most when I try to introduce a new game to non-gamers. Non-gamers are justifiably skittish about being roped in to a boring game based on past experience with (non-fun) excursions like Risk and Monopoly.</p>
<p>But, does that same rule apply to we gamers and me in particular? Listen in as I contemplate board game length in general.</p>
<img src="http://feeds.feedburner.com/~r/HouseRules/~4/Bm8QUODXFFI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://gfbrobot.com/2011/07/20/house-rules-16-can-a-game-be-too-long/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

			<itunes:keywords>die macher,dominant species,Through the Ages,world of warcraft</itunes:keywords>
		<itunes:subtitle>"How long is it?" That's the question I get the most when I try to introduce a new game to non-gamers. Non-gamers are justifiably skittish about being roped in to a boring game based on past experience with (non-fun) excursions like Risk and Monopoly. </itunes:subtitle>
		<itunes:summary>"How long is it?" That's the question I get the most when I try to introduce a new game to non-gamers. Non-gamers are justifiably skittish about being roped in to a boring game based on past experience with (non-fun) excursions like Risk and Monopoly.

But, does that same rule apply to we gamers and me in particular? Listen in as I contemplate board game length in general.</itunes:summary>
		<itunes:author>Giant Fire Breathing Robot</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<media:content url="http://feedproxy.google.com/~r/HouseRules/~5/-GGZ-iXG-aM/HouseRules16.mp3" fileSize="20313655" type="audio/mpeg" /><feedburner:origLink>http://gfbrobot.com/2011/07/20/house-rules-16-can-a-game-be-too-long/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/HouseRules/~5/-GGZ-iXG-aM/HouseRules16.mp3" length="20313655" type="audio/mpeg" /><feedburner:origEnclosureLink>http://gfbrobot.com/media/podcasts/HouseRules16.mp3</feedburner:origEnclosureLink></item>
	<media:credit role="author">Giant Fire Breathing Robot</media:credit><media:rating>nonadult</media:rating><media:description type="plain">House Rules hits all things board games. Join the discussion as we talk about games in general and in particular, why we play them, our impressions of the latest and greatest, and the foibles unique to the hobby.  We don't discuss the horrible unfun games</media:description></channel>
</rss>

