<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CUANQHc9eip7ImA9WhVTFEs.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047</id><updated>2012-02-28T13:16:31.962-08:00</updated><category term="pixel art" /><category term="Twitter" /><category term="Monster Puzzle RPG" /><category term="Starting up" /><category term="Reward" /><category term="Game" /><category term="Review" /><category term="ActionScript" /><category term="Ludum Dare" /><category term="Air Push" /><category term="IDE" /><category term="Programming" /><category term="motivation" /><category term="Scope" /><category term="AndEngine" /><category term="Mass Effect" /><category term="Legend of Heroes" /><category term="Chrome APP Store" /><category term="Indie" /><category term="libGDX" /><category term="TapJoy" /><category term="Framework" /><category term="sound effects" /><category term="Battle System" /><category term="niche market" /><category term="Unity" /><category term="Android" /><category term="Make a Game" /><category term="Facebook" /><category term="Kongregate" /><category term="Desura" /><category term="Making Money" /><category term="Publishing" /><category term="Android Market" /><category term="Dialog" /><category term="AdMob" /><category term="graphics" /><category term="music" /><category term="Design" /><category term="Theme" /><category term="Java" /><category term="Beginner" /><category term="SDK" /><category term="SlideME" /><category term="Turn Based" /><category term="Concept" /><category term="Eclipse" /><category term="LeadBolt" /><category term="GameMaker" /><category term="Steam" /><category term="Analysis" /><title>Stories of Game Design</title><subtitle type="html">Thoughts, tips and experience from a young game designer and programmer!</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>22</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/HowToBeAGameProgrammer" /><feedburner:info uri="howtobeagameprogrammer" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>HowToBeAGameProgrammer</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;Dk8DRns6eyp7ImA9WhRbFUU.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-6336603500357624816</id><published>2012-02-06T19:21:00.000-08:00</published><updated>2012-02-06T19:21:17.513-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-06T19:21:17.513-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Java" /><category scheme="http://www.blogger.com/atom/ns#" term="Indie" /><category scheme="http://www.blogger.com/atom/ns#" term="Monster Puzzle RPG" /><category scheme="http://www.blogger.com/atom/ns#" term="Concept" /><category scheme="http://www.blogger.com/atom/ns#" term="music" /><category scheme="http://www.blogger.com/atom/ns#" term="Android Market" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle System" /><category scheme="http://www.blogger.com/atom/ns#" term="Design" /><title>Monster Puzzle RPG - My Game</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/6336603500357624816/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2012/02/monster-puzzle-rpg-my-game.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/6336603500357624816?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/6336603500357624816?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/hW14Ksl9vVE/monster-puzzle-rpg-my-game.html" title="Monster Puzzle RPG - My Game" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">So I released in the last few days a game called Monster Puzzle RPG. It's my third game in the Android Market. It's not successful so far, though. I made it together with my cousin, he told me about an interesting mechanic he wanted to pursue and, after some convincing, I went along with it.

Download Monster Puzzle RPG on Android Market!

Monster Puzzle RPG on ModDB!

Let's analyze the game(our 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZZxTU-tnCSTQl_wJySWaExc6S04/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZZxTU-tnCSTQl_wJySWaExc6S04/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZZxTU-tnCSTQl_wJySWaExc6S04/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZZxTU-tnCSTQl_wJySWaExc6S04/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/hW14Ksl9vVE" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2012/02/monster-puzzle-rpg-my-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cNR3k4eyp7ImA9WhRbFEs.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-4566097916191537209</id><published>2012-02-04T17:02:00.000-08:00</published><updated>2012-02-05T11:11:36.733-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-05T11:11:36.733-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect" /><category scheme="http://www.blogger.com/atom/ns#" term="Analysis" /><category scheme="http://www.blogger.com/atom/ns#" term="Reward" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle System" /><category scheme="http://www.blogger.com/atom/ns#" term="Dialog" /><title>Mass Effect - Review and Analysis</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/4566097916191537209/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2012/02/mass-effect-review-and-analysis.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/4566097916191537209?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/4566097916191537209?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/ygzreY_IYsw/mass-effect-review-and-analysis.html" title="Mass Effect - Review and Analysis" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-dAeAsP4lw64/TkGnL_URPTI/AAAAAAAAAIY/ptpWTAmz87k/s72-c/mass%252520effect.jpg" height="72" width="72" /><thr:total>0</thr:total><content type="html">So last time I did an analysis was quite a long time ago and I haven't posted in a while, I've been busy with some game projects.

So Mass Effect is an western RPG released in 2008. Here is a trailer if you never heard of it: http://www.youtube.com/watch?v=yqJuJTIus7U

I'm normally not a fan of western RPGs, because I rarely get immersed since the choice making system hardly interests me because 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/HJMWMKfMoEp1r_yOSoJSQAi_o8g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HJMWMKfMoEp1r_yOSoJSQAi_o8g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/HJMWMKfMoEp1r_yOSoJSQAi_o8g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HJMWMKfMoEp1r_yOSoJSQAi_o8g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/ygzreY_IYsw" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2012/02/mass-effect-review-and-analysis.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8DQHk-eSp7ImA9WhRXFk0.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-7266657178768839435</id><published>2011-12-22T18:52:00.000-08:00</published><updated>2011-12-22T18:54:31.751-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-22T18:54:31.751-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Air Push" /><category scheme="http://www.blogger.com/atom/ns#" term="TapJoy" /><category scheme="http://www.blogger.com/atom/ns#" term="Android Market" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="LeadBolt" /><category scheme="http://www.blogger.com/atom/ns#" term="AdMob" /><title>LeadBolt - Android Games Monetizing</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/7266657178768839435/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/12/leadbolt-android-games-monetizing.html#comment-form" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/7266657178768839435?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/7266657178768839435?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/9sIqZGqENis/leadbolt-android-games-monetizing.html" title="LeadBolt - Android Games Monetizing" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>1</thr:total><content type="html">So as of late I've started trying to monetize some games and applications.

I like to keep two things at heart when monetizing a game:
Avoid damage to the game experience
Avoid making people angry

Banner advertising - I don't like it 

Google has a service called AdMob, as you probably have heard if you read anything about the subject. I like to stay away from AdMob. They are basically little 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OztEWet1Z4r3ZDNlRCRjoK1UTdY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OztEWet1Z4r3ZDNlRCRjoK1UTdY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OztEWet1Z4r3ZDNlRCRjoK1UTdY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OztEWet1Z4r3ZDNlRCRjoK1UTdY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/9sIqZGqENis" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/12/leadbolt-android-games-monetizing.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4ERXY8cCp7ImA9WhRXFE4.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-1678671680278682294</id><published>2011-12-20T17:21:00.000-08:00</published><updated>2011-12-20T17:28:24.878-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-20T17:28:24.878-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Publishing" /><category scheme="http://www.blogger.com/atom/ns#" term="SlideME" /><category scheme="http://www.blogger.com/atom/ns#" term="Android Market" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><title>Publishing an Android Game: Android Market and SlideME</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/1678671680278682294/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/12/android-market-and-slideme.html#comment-form" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/1678671680278682294?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/1678671680278682294?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/8CnAer54IGI/android-market-and-slideme.html" title="Publishing an Android Game: Android Market and SlideME" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>1</thr:total><content type="html">Where dreams get made and dreams get destroyed. 

Let's first talk about the big fish: 

Google's Android Market

So, if you've been following my guide and made a libGDX game, you could put it on the Android Market. If you're willing to pay 25 dollars.  Yes, there's a fee involved, that can be a big turnoff for many people.  I paid the fee .Sometimes I wish I didn't, because there are some  
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/owG4B-R5DSgRb4t1YtvinQk-9kA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/owG4B-R5DSgRb4t1YtvinQk-9kA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/owG4B-R5DSgRb4t1YtvinQk-9kA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/owG4B-R5DSgRb4t1YtvinQk-9kA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/8CnAer54IGI" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/12/android-market-and-slideme.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4NQ3g_cCp7ImA9WhRXFE4.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-5596302912853817316</id><published>2011-12-19T13:08:00.000-08:00</published><updated>2011-12-20T17:29:52.648-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-20T17:29:52.648-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Making Money" /><category scheme="http://www.blogger.com/atom/ns#" term="Publishing" /><category scheme="http://www.blogger.com/atom/ns#" term="Desura" /><category scheme="http://www.blogger.com/atom/ns#" term="Chrome APP Store" /><category scheme="http://www.blogger.com/atom/ns#" term="Steam" /><category scheme="http://www.blogger.com/atom/ns#" term="SlideME" /><category scheme="http://www.blogger.com/atom/ns#" term="Make a Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Android Market" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Kongregate" /><title>Make a Game - Publishing</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/5596302912853817316/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/12/make-game-publishing.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/5596302912853817316?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/5596302912853817316?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/aWiadHB5mD0/make-game-publishing.html" title="Make a Game - Publishing" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">Make a Game Series!
Continuing the Make a Game series!
So your game is made, what are the publishing options? 

My favorite Publishing spot

I think the best place to try and publish is Desura:





The Desura Logo

They kinda like Steam, but more Indie oriented. That doesn't mean it's easy to get in, though. I got turned down on my first attempt to get published there. It's still easier than 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6DXSW9aU6Ir-TFlrsw5xkNVl1F8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6DXSW9aU6Ir-TFlrsw5xkNVl1F8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6DXSW9aU6Ir-TFlrsw5xkNVl1F8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6DXSW9aU6Ir-TFlrsw5xkNVl1F8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/aWiadHB5mD0" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/12/make-game-publishing.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUNSHY8eCp7ImA9WhRXGEg.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-6508299672069685336</id><published>2011-12-19T11:35:00.000-08:00</published><updated>2011-12-25T15:54:59.870-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-25T15:54:59.870-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Indie" /><category scheme="http://www.blogger.com/atom/ns#" term="Ludum Dare" /><title>Ludum Dare - Report 3</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/6508299672069685336/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/12/ludum-dare-report-3.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/6508299672069685336?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/6508299672069685336?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/w8JUfBgcMB8/ludum-dare-report-3.html" title="Ludum Dare - Report 3" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">So the competition itself ended. It was a new experience, it was pretty cool to make a game in a day(I didn't use the 48 hours), I implemented everything I wanted(although not as much as my first ideas).

The game isn't all that pretty, but I guess it fits in to Ludum Dare!

Here is my entry, in case you wanna check it out:

My Ludum Dare entry!

One of the things that made me sad is the lack of 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Zu6wbzplnENak-pzU8FAhYkoDas/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Zu6wbzplnENak-pzU8FAhYkoDas/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Zu6wbzplnENak-pzU8FAhYkoDas/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Zu6wbzplnENak-pzU8FAhYkoDas/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/w8JUfBgcMB8" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/12/ludum-dare-report-3.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYNSHsyfSp7ImA9WhRXEUU.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-7705681877687321739</id><published>2011-12-17T17:00:00.000-08:00</published><updated>2011-12-17T19:49:59.595-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-17T19:49:59.595-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ludum Dare" /><title>Ludum Dare - Report 2</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/7705681877687321739/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/12/ludum-dare-report-2.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/7705681877687321739?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/7705681877687321739?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/dTxIH1C8Ric/ludum-dare-report-2.html" title="Ludum Dare - Report 2" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-vHiMJ6J4Hio/Tu07qUucdrI/AAAAAAAAADc/70YVVH31zss/s72-c/lonely+thought.png" height="72" width="72" /><thr:total>0</thr:total><content type="html">So I've advanced in the main gameplay of things. My game is still quite simple.

So I was looking for some songs to use in the game... Then I found out I couldn't actually use any of those, I had to make my own. Make my own songs, damn. I tried the mic, tried programs... But I guess my game'll have no songs. Oh well.



Looks weird? I think so too.


So I decided to make a game where the lonely 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/opZBdIxUwsysCb6lNKAS0VsqYxU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/opZBdIxUwsysCb6lNKAS0VsqYxU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/opZBdIxUwsysCb6lNKAS0VsqYxU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/opZBdIxUwsysCb6lNKAS0VsqYxU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/dTxIH1C8Ric" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/12/ludum-dare-report-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QDQXs5fCp7ImA9WhRXEEQ.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-6582946831992852369</id><published>2011-12-16T20:15:00.000-08:00</published><updated>2011-12-16T20:16:10.524-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-16T20:16:10.524-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ludum Dare" /><category scheme="http://www.blogger.com/atom/ns#" term="pixel art" /><title>Ludum Dare - Report 1</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/6582946831992852369/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/12/ludum-dare-report-1.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/6582946831992852369?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/6582946831992852369?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/3WjKI7oZrjI/ludum-dare-report-1.html" title="Ludum Dare - Report 1" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-fsSBAASokFg/TuwWhtFWhJI/AAAAAAAAADU/C3Zq84cxFEg/s72-c/hero.png" height="72" width="72" /><thr:total>0</thr:total><content type="html">Ok, two hours have passed since Ludum Dare began. I have now finished setting up my Eclipse project for the game, with some basic classes (yes, I chose to do that after the competition began... Rookie's mistake? We'll see).

I've got my idea set for the game, I came up with those pretty fast, I guess. I won't reveal it yet, though!




This is the main character of the game


This is all I have 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/PrbGL_b6UM9MXaKfT2FU8zqpJe0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PrbGL_b6UM9MXaKfT2FU8zqpJe0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/PrbGL_b6UM9MXaKfT2FU8zqpJe0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PrbGL_b6UM9MXaKfT2FU8zqpJe0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/3WjKI7oZrjI" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/12/ludum-dare-report-1.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4AQn0yfSp7ImA9WhRQGUs.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-8647257235464188135</id><published>2011-12-15T06:55:00.000-08:00</published><updated>2011-12-15T06:55:43.395-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-15T06:55:43.395-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ludum Dare" /><title>Ludum Dare is in two days...</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/8647257235464188135/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/12/ludum-dare-is-in-two-days.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/8647257235464188135?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/8647257235464188135?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/xOYY0tecXvE/ludum-dare-is-in-two-days.html" title="Ludum Dare is in two days..." /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">This marks a halt to my Make a Game series.

As far as Ludum Dare goes, theme voting is going on right now. Over the last few months I've been messing quite a lot with libGDX and I think I'm ready for the competition. Or not. It IS my first Ludum Dare, so, who knows what might happen?

I'll basically be using the stuff I've went through in the Make a Game series :)

Anyways, some of the voting is
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&lt;a href="http://feedads.g.doubleclick.net/~a/Uf4mB5HKIZAA8BaoxRt6O_HX-RQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Uf4mB5HKIZAA8BaoxRt6O_HX-RQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/xOYY0tecXvE" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/12/ludum-dare-is-in-two-days.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4BSH4zeSp7ImA9WhRQF0U.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-8359987927118943555</id><published>2011-12-07T16:56:00.000-08:00</published><updated>2011-12-13T06:02:39.081-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-13T06:02:39.081-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="sound effects" /><category scheme="http://www.blogger.com/atom/ns#" term="libGDX" /><category scheme="http://www.blogger.com/atom/ns#" term="music" /><category scheme="http://www.blogger.com/atom/ns#" term="Make a Game" /><title>Make a Game - Sound Effects and Music</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/8359987927118943555/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/12/make-game-sound-effects-and-music.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/8359987927118943555?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/8359987927118943555?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/LaeglWf4F3g/make-game-sound-effects-and-music.html" title="Make a Game - Sound Effects and Music" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">Make a Game Series! 
First off, sorry for the delay between posts, but I the college semester was ending and I had no time. I'll still write everything I want before the day of the Ludum Dare, I think.

So I'm going to write about sound effects and music for games, trying to display some links and solutions for people who aren't really sound oriented but need to get a quick sound for a game. I'll
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ggPdgnoU4DdC-iP65NczqPvGBnw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ggPdgnoU4DdC-iP65NczqPvGBnw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ggPdgnoU4DdC-iP65NczqPvGBnw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ggPdgnoU4DdC-iP65NczqPvGBnw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/LaeglWf4F3g" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/12/make-game-sound-effects-and-music.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEUCRnw8eyp7ImA9WhRQE00.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-1986542509593995444</id><published>2011-11-14T09:02:00.000-08:00</published><updated>2011-12-07T17:04:27.273-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-07T17:04:27.273-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Programming" /><category scheme="http://www.blogger.com/atom/ns#" term="libGDX" /><category scheme="http://www.blogger.com/atom/ns#" term="Framework" /><category scheme="http://www.blogger.com/atom/ns#" term="Make a Game" /><title>Make a Game - "Avoiding Game"</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/1986542509593995444/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-game-architecture.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/1986542509593995444?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/1986542509593995444?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/el9-NcOMb9M/make-game-game-architecture.html" title="Make a Game - &quot;Avoiding Game&quot;" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-G9zr6j8_t5Q/TsFNR21q02I/AAAAAAAAAC8/Pz0GnxI9MmA/s72-c/libGDX+screen.png" height="72" width="72" /><thr:total>0</thr:total><content type="html">Make a Game Series!
So let's talk about our game.

I've put it up on Google Code. You're gonna need a subversion client like Tortoise to download the files. But you can browse the sources code in the web.
If you wanna run the project, you're gonna to import them on Eclipse and fix up some folder problems that will. It's basically properties =&amp;gt; Java Build and changing the folders of some Jar files
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LGezFl8elnKpxky5qYuMwTYppT4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LGezFl8elnKpxky5qYuMwTYppT4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LGezFl8elnKpxky5qYuMwTYppT4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LGezFl8elnKpxky5qYuMwTYppT4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/el9-NcOMb9M" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-game-architecture.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8FQ3Y7fip7ImA9WhRSEkU.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-5743405106977776103</id><published>2011-11-14T08:21:00.000-08:00</published><updated>2011-11-14T08:23:32.806-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-14T08:23:32.806-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="libGDX" /><category scheme="http://www.blogger.com/atom/ns#" term="Starting up" /><category scheme="http://www.blogger.com/atom/ns#" term="Make a Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><title>Make a Game - libGDX architecture</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/5743405106977776103/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-libgdx-architecture.html#comment-form" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/5743405106977776103?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/5743405106977776103?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/RMv1aDhYCCs/make-game-libgdx-architecture.html" title="Make a Game - libGDX architecture" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>1</thr:total><content type="html">Make a game Series

I'm gonna start talking about the basic of libGDX architecture, so you can understand how to program in it better. The tutorials and explanations are a little bit fragmented, so I'll try to unite what you need to know here.

First off, if you don't know Java or Object Orientation, you should at least read something about objects and classes:
About abstraction, classes and 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AlxGm2mVZ99qUmdvhENb_19_4Ts/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AlxGm2mVZ99qUmdvhENb_19_4Ts/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AlxGm2mVZ99qUmdvhENb_19_4Ts/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AlxGm2mVZ99qUmdvhENb_19_4Ts/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/RMv1aDhYCCs" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-libgdx-architecture.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYFR3kzeyp7ImA9WhRSFEo.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-3263646404263971817</id><published>2011-11-13T09:45:00.000-08:00</published><updated>2011-11-16T11:01:56.783-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-16T11:01:56.783-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="graphics" /><category scheme="http://www.blogger.com/atom/ns#" term="Make a Game" /><category scheme="http://www.blogger.com/atom/ns#" term="pixel art" /><title>Make A Game - Graphics</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/3263646404263971817/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-graphics.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/3263646404263971817?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/3263646404263971817?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/WZSIG--YNIQ/make-game-graphics.html" title="Make A Game - Graphics" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-lkc8YlnFq-I/Tr_u3N_icUI/AAAAAAAAACE/_fLxRZlvOEk/s72-c/printscreenpixlr.png" height="72" width="72" /><thr:total>0</thr:total><content type="html">Make a Game Series!

So, we're going to focus on 2D graphics now, with a special focus on sprites.
I'm going to throw in some really basic tips, now.

Choosing your program
Which program should I use to sprite? Well, I'm the kind of guy that likes free solutions and doesn't like installing software all that much. So I my solution is basically:
Use microsoft paint
Add transparency with pixlr
Or if
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/o7l3WIpgLaSIit0Lzh4f2-C07EA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/o7l3WIpgLaSIit0Lzh4f2-C07EA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/o7l3WIpgLaSIit0Lzh4f2-C07EA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/o7l3WIpgLaSIit0Lzh4f2-C07EA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/WZSIG--YNIQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-graphics.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAGQ389eCp7ImA9WhRSEk0.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-456187710255289967</id><published>2011-11-13T05:40:00.000-08:00</published><updated>2011-11-13T09:52:02.160-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-13T09:52:02.160-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Concept" /><category scheme="http://www.blogger.com/atom/ns#" term="Make a Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Theme" /><category scheme="http://www.blogger.com/atom/ns#" term="Scope" /><title>Make a Game - Concept and Scope</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/456187710255289967/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-concept-and-scope.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/456187710255289967?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/456187710255289967?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/L53T08k4dmk/make-game-concept-and-scope.html" title="Make a Game - Concept and Scope" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">Make a Game Series!
First up, we have to choose which kind of game you want to make.

Well, I'm going to make an avoiding game. We have a screen where enemies keeping popping up and moving around and you use the mouse to move yourself and escape the enemies while trying to collect prizes.

The basic engine could be written in less than a day, easily. Afterwards, you would only need to draw some 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/h0dY5dVGb50hqAwcswMsWe1I92o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/h0dY5dVGb50hqAwcswMsWe1I92o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/h0dY5dVGb50hqAwcswMsWe1I92o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/h0dY5dVGb50hqAwcswMsWe1I92o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/L53T08k4dmk" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-concept-and-scope.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cER3kzfSp7ImA9WhRXE08.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-3663345466622695339</id><published>2011-11-11T17:00:00.000-08:00</published><updated>2011-12-19T13:10:06.785-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-19T13:10:06.785-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="libGDX" /><category scheme="http://www.blogger.com/atom/ns#" term="Starting up" /><category scheme="http://www.blogger.com/atom/ns#" term="Make a Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Ludum Dare" /><title>Make a Game - Beginning!</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/3663345466622695339/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-beginning.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/3663345466622695339?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/3663345466622695339?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/A9oP5uiUMq8/make-game-beginning.html" title="Make a Game - Beginning!" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">
The other articles of Make a Game:
Concept and Scope
2D Graphics - Pixel Art
libGDX Architecture, Drawing and Input
Our Avoiding Game Architecture
Sound Effects and Music 
Publishing 
________________________________________________________
This is the Make a Game series, in which I'll go through the entire process of making a game. My engine of choice will be the libGDX. This is me preparing 
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&lt;a href="http://feedads.g.doubleclick.net/~a/AUMNVspfUZB60eVU3HcLRMxZSCI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AUMNVspfUZB60eVU3HcLRMxZSCI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/A9oP5uiUMq8" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/make-game-beginning.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4NR3o6cCp7ImA9WhRSEEQ.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-9035320753734225411</id><published>2011-11-10T17:26:00.000-08:00</published><updated>2011-11-12T03:23:16.418-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-12T03:23:16.418-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="libGDX" /><category scheme="http://www.blogger.com/atom/ns#" term="Make a Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Ludum Dare" /><category scheme="http://www.blogger.com/atom/ns#" term="Design" /><title>Ludum Dare and Make A Game series!</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/9035320753734225411/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/ludum-dare-and-make-game-series.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/9035320753734225411?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/9035320753734225411?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/ouSa_RTqjq0/ludum-dare-and-make-game-series.html" title="Ludum Dare and Make A Game series!" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">What is Ludum Dare?
Ludum Dare is an indie game competition. The rules are simple: make a game, by yourself, within 48 hours, with a given theme!
The prize: a great experience!

Well, yes, there are no cash or other types of prizes, except for your own game. And the knowledge that comes with making it.



Ludum Dare: rapid indeed!
You can read more about the rules and Ludum Dare heere:
The Rules 
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&lt;a href="http://feedads.g.doubleclick.net/~a/jkuPkNiz_617BuawQBTZlmKBnQo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jkuPkNiz_617BuawQBTZlmKBnQo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/ouSa_RTqjq0" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/ludum-dare-and-make-game-series.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4ERX05fip7ImA9WhRSF00.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-4025506716397959518</id><published>2011-11-07T05:34:00.000-08:00</published><updated>2011-11-19T04:48:24.326-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-19T04:48:24.326-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Java" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="Eclipse" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Twitter" /><category scheme="http://www.blogger.com/atom/ns#" term="SDK" /><title>Integrating Facebook and Twitter in to your Android app</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/4025506716397959518/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/integrating-facebook-and-twitter-in-to.html#comment-form" title="3 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/4025506716397959518?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/4025506716397959518?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/6VMFZjMyTn4/integrating-facebook-and-twitter-in-to.html" title="Integrating Facebook and Twitter in to your Android app" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-NSon1RZdoXc/TrfSh_AMfEI/AAAAAAAAAB8/Xxiuvdt0lBs/s72-c/Workspace+facebook+tuto.png" height="72" width="72" /><thr:total>3</thr:total><content type="html">Today I'll show the way to integrate Facebook and Twitter in to your Android app!

Don't know what Android is? Wanna get started? Follow this link:
Getting started on Android!

So you have a game and you have that one great idea to integrate in to the social networks that will really launch it up and it'll be great for marketing? Or maybe a new gameplay mechanic that uses those? Tell me about 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6UZCquRJ3Q48eNCGY1Gly88zMs4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6UZCquRJ3Q48eNCGY1Gly88zMs4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6UZCquRJ3Q48eNCGY1Gly88zMs4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6UZCquRJ3Q48eNCGY1Gly88zMs4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/6VMFZjMyTn4" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/integrating-facebook-and-twitter-in-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4FQ3g-eip7ImA9WhRTFUw.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-2682070528550704294</id><published>2011-11-05T11:48:00.000-07:00</published><updated>2011-11-05T11:48:32.652-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-05T11:48:32.652-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="IDE" /><category scheme="http://www.blogger.com/atom/ns#" term="Java" /><category scheme="http://www.blogger.com/atom/ns#" term="Beginner" /><category scheme="http://www.blogger.com/atom/ns#" term="libGDX" /><category scheme="http://www.blogger.com/atom/ns#" term="Eclipse" /><category scheme="http://www.blogger.com/atom/ns#" term="Starting up" /><category scheme="http://www.blogger.com/atom/ns#" term="Framework" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="SDK" /><category scheme="http://www.blogger.com/atom/ns#" term="AndEngine" /><title>Getting started developing for Android</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/2682070528550704294/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/getting-started-developing-for-android.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/2682070528550704294?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/2682070528550704294?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/cZk9BgqnF4w/getting-started-developing-for-android.html" title="Getting started developing for Android" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">So, one day you woke up and decided "I wanna program for Android!", that's actually pretty smart. The mobile market is growing and although some people state the android market in particular is bad (that's an subject for later, though ), I still believe it's a good idea.

Don't know what Android is? http://en.wikipedia.org/wiki/Android_(operating_system) Wikipedia is your best friend!

I have 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OkaZvXx3yFHkdoZ3TtwgCz90xy0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OkaZvXx3yFHkdoZ3TtwgCz90xy0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OkaZvXx3yFHkdoZ3TtwgCz90xy0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OkaZvXx3yFHkdoZ3TtwgCz90xy0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/cZk9BgqnF4w" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/getting-started-developing-for-android.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMFSX88fyp7ImA9WhRTEkU.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-1587307936705491202</id><published>2011-11-02T15:36:00.000-07:00</published><updated>2011-11-02T19:13:38.177-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-02T19:13:38.177-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Turn Based" /><category scheme="http://www.blogger.com/atom/ns#" term="Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Analysis" /><category scheme="http://www.blogger.com/atom/ns#" term="Legend of Heroes" /><category scheme="http://www.blogger.com/atom/ns#" term="Reward" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle System" /><category scheme="http://www.blogger.com/atom/ns#" term="Dialog" /><title>Legend of Heroes Trails in the Sky Review &amp; Analysis</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/1587307936705491202/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/legend-of-heroes-trails-in-sky-review.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/1587307936705491202?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/1587307936705491202?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/6TulBIhLElk/legend-of-heroes-trails-in-sky-review.html" title="Legend of Heroes Trails in the Sky Review &amp; Analysis" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">So I'm going to review and analyze the game, trying to point out relevant points about the design of the game.

Legend of Heroes is an JRPG(Japanese RPG) series, that has been growing lately in it's home country. So this one game(Legend of Heroes Trails in the Sky, for the PSP) got a great translation from Xseed and got a small presence in the west. I'm around 20 hours in to the game, and I have 
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&lt;a href="http://feedads.g.doubleclick.net/~a/ZBHx_BBEzeqHijHov7aHwI1tQHc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZBHx_BBEzeqHijHov7aHwI1tQHc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/6TulBIhLElk" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/legend-of-heroes-trails-in-sky-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUCSXY9cCp7ImA9WhRTEk0.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-4302887627772847818</id><published>2011-11-01T20:07:00.000-07:00</published><updated>2011-11-01T20:07:48.868-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-01T20:07:48.868-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Analysis" /><category scheme="http://www.blogger.com/atom/ns#" term="Reward" /><category scheme="http://www.blogger.com/atom/ns#" term="Design" /><title>Analyzing Games</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/4302887627772847818/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/11/analyzing-games.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/4302887627772847818?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/4302887627772847818?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/lKb5hh7TFUE/analyzing-games.html" title="Analyzing Games" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">One thing a game designer/programmer should always do is analyze other games. This should probably be obvious to you already, but I`ll write some stuff about it. 

Most of the time we only analyze a game after playing it, through memory. That is all good and nice when you're comparing your favorite games to see which you find best, but a game designer needs to take a different approach: he must 
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&lt;a href="http://feedads.g.doubleclick.net/~a/xV2Li8KpH-QYFKmha36V2Of4OfA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xV2Li8KpH-QYFKmha36V2Of4OfA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/lKb5hh7TFUE" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/11/analyzing-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cMRH05fCp7ImA9WhRTGEU.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-252677578225825003</id><published>2011-10-31T19:28:00.000-07:00</published><updated>2011-11-09T15:24:45.324-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-09T15:24:45.324-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Programming" /><category scheme="http://www.blogger.com/atom/ns#" term="Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Beginner" /><category scheme="http://www.blogger.com/atom/ns#" term="niche market" /><category scheme="http://www.blogger.com/atom/ns#" term="motivation" /><category scheme="http://www.blogger.com/atom/ns#" term="Design" /><title>The game you wanna play is the game you should make!</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/252677578225825003/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/10/your-favorite-style-of-game-is-best.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/252677578225825003?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/252677578225825003?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/aQ0zrr006YM/your-favorite-style-of-game-is-best.html" title="The game you wanna play is the game you should make!" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">What I mean to say is, if you're an indie game designer, you should design the game experience you enjoy!
Design games in your favorite style or games you really wish you could play!
Does that mean it'll be extremely popular? Maybe. If you like something really mainstream, like first person shooters or something, then yes!
But if you like rabbit political fighting games you probably won't get a 
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&lt;a href="http://feedads.g.doubleclick.net/~a/8GnAHH_OB_YcDr-kKbgT2qKtf9A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8GnAHH_OB_YcDr-kKbgT2qKtf9A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/HowToBeAGameProgrammer/~4/aQ0zrr006YM" height="1" width="1"/&gt;</content><feedburner:origLink>http://gameprogrammerdesigner.blogspot.com/2011/10/your-favorite-style-of-game-is-best.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4HSX07cSp7ImA9WhRTFEk.&quot;"><id>tag:blogger.com,1999:blog-3127735530101867047.post-7979457437106610442</id><published>2011-10-31T09:05:00.000-07:00</published><updated>2011-11-04T15:48:58.309-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-04T15:48:58.309-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Unity" /><category scheme="http://www.blogger.com/atom/ns#" term="Programming" /><category scheme="http://www.blogger.com/atom/ns#" term="ActionScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Beginner" /><category scheme="http://www.blogger.com/atom/ns#" term="GameMaker" /><title>HOW to be a Game Programmer?</title><link rel="replies" type="application/atom+xml" href="http://gameprogrammerdesigner.blogspot.com/feeds/7979457437106610442/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://gameprogrammerdesigner.blogspot.com/2011/10/how-to-be-game-programmer.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/7979457437106610442?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3127735530101867047/posts/default/7979457437106610442?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/HowToBeAGameProgrammer/~3/mmsXRbkHbbk/how-to-be-game-programmer.html" title="HOW to be a Game Programmer?" /><author><name>Pidroh</name><uri>http://www.blogger.com/profile/05477280295100016315</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://3.bp.blogspot.com/-BsdVDkXnrLg/Tq6X0fspa8I/AAAAAAAAABM/LDCEoDFVlrM/s220/P%2Btwitter.png" /></author><thr:total>0</thr:total><content type="html">I'm gonna start with something pretty beginner-oriented and not too specific.
So you wanna be a game programmer? Do you already program? Have you ever programmed for games?
The main advice is to not be concerned about what you get and what you don't get, even if you're a total beginner, you just have to keep on trying things, messing around, see how they work.

You don't need to understand an 
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