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		<title>Komponist Marcin Przybyłowicz über Witcher 3 und slawische Rohheit</title>
		<link>https://www.ico-radio.de/2026/05/komponist-marcin-przybyowicz-ueber-witcher-3-und-slawische-rohheit/</link>
					<comments>https://www.ico-radio.de/2026/05/komponist-marcin-przybyowicz-ueber-witcher-3-und-slawische-rohheit/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Mon, 11 May 2026 11:52:59 +0000</pubDate>
				<category><![CDATA[Artikel]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Marcin Przybyłowicz]]></category>
		<category><![CDATA[the witcher]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<guid isPermaLink="false">https://www.ico-radio.de/?p=18487</guid>

					<description><![CDATA[<p>Nicole hat mit Komponist Marcin Przybyłowicz &#252;ber seine Arbeit in The Witcher 3 gesprochen. und was den Soundtrack so einzigartig macht.</p>
<p>The post <a href="https://www.ico-radio.de/2026/05/komponist-marcin-przybyowicz-ueber-witcher-3-und-slawische-rohheit/">Komponist Marcin Przybyłowicz &#252;ber Witcher 3 und slawische Rohheit</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-large"><img fetchpriority="high" decoding="async" width="450" height="600" src="https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz-450x600.jpg" alt="Marcin Przybyłowicz" class="wp-image-18558" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz-450x600.jpg 450w, https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz-225x300.jpg 225w, https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz-768x1024.jpg 768w, https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz.jpg 900w" sizes="(max-width: 450px) 100vw, 450px" /><figcaption class="wp-element-caption">Copyright: Marcin Przybyłowicz</figcaption></figure>
</div>


<p class="kt-adv-heading18487_75001c-1e wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_75001c-1e">Nicole hat mit Komponist Marcin Przybyłowicz über seine Arbeit in The Witcher 3 gesprochen und warum dieser Soundtrack so einzigartig ist.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-18487_566840-fc"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading18487_c62004-5d_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_c62004-5d_0">In unserem Interview erklärt <a href="https://www.ico-radio.de/tag/the-witcher/" title="the witcher">The Witcher 3</a>-Music-Director Marcin Przybyłowicz, warum die Musik eng an Story und Figuren gekoppelt sein musste, wie Slavic-Folk und Orchester zusammenkommen und wieso ein Spiel-Soundtrack ganz andere Regeln hat als Film. Dazu gibt’s Einblicke in regionale Klangfarben (Novigrad, Velen, Skellige) und die Idee hinter einem adaptiven System, das die Musik dynamisch auf das Spielgeschehen reagieren lässt.</p>



<h2 class="kt-adv-heading18487_0e1b5c-03 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_0e1b5c-03"><em>“One thing we knew &#8211; the music had to have deep connection to the story and key characters.”</em></h2>



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<h4 class="kt-adv-heading18487_87e3ae-ac_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_87e3ae-ac_0"><strong>ICO-Radio: </strong>How did you prepare for that project? Where do you get your inspiration?</h4>



<p class="has--font-size wp-block-paragraph"><strong>Marcin Przybyłowicz, Music Director</strong>: When we started working on Witcher 3: Wild Hunt, we had to do the preproduction first. That is the first phase of production cycle &#8211; I started to listen to lots of music, I was sketching some musical ideas and reading the script. One thing we knew &#8211; the music had to have deep connection to the story and key characters. That means we had to come up with the idea how the music would be handled in-game from technical standpoint. That&#8217;s why I designed our own adaptive music system we later used in Wild Hunt. Then, we started to look for game&#8217;s musical identity. We wanted to refine our approach to musical style of The Witcher franchise, especially since we knew this time we gonna tell more intimate and personal story, as opposed to Witcher 2 for example. </p>



<p class="kt-adv-heading18487_85c434-16 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_85c434-16">Also, Witcher 3&#8217;s lore is heavily grounded in Slavic mythology; it was very important to me we highlight this element as well. And there&#8217;s no better way to do this than reaching out to musicians playing this kind of music professionally. I invited Percival folk band and folk virtuoso Robert Jaworski to do some stuff together. We started to getting to know each other, exchange ideas, started to work on The Witcher sound. We were inspiring each other. Later, at some point I invited second composer to the project, Mikolai Stroinski to help me write the music. The music team was formed and complete.</p>



<h4 class="kt-adv-heading18487_87e3ae-ac_1 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_87e3ae-ac_1"><strong>ICO-Radio</strong>: What characterizes the soundtrack for you the most?</h4>



<p class="has--font-size wp-block-paragraph"><strong>Marcin Przybyłowicz</strong>: Slavic raw, gritty sound combined with both epic and lyrical tones of symphonic orchestra. Also, selection of solo instruments &#8211; in Witcher 3: Wild Hunt you gonna hear lots of weird and cool sounds &#8211; hurdy-gurdy, renaissance fiddle, bowed gusli, long-necked lute, kemenche&#8230; And I could go on for quite a while. And finally, let&#8217;s not forget about the vocals &#8211; we have plenty of those, with &#8222;white singing&#8220; technique, an authentic old slavic thing.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-text-align-left wp-block-paragraph"><strong>“That&#8217;s why I designed our own adaptive music system we later used in Wild Hunt.”</strong></p>
</blockquote>



<h4 class="kt-adv-heading18487_87e3ae-ac_2 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_87e3ae-ac_2"><strong>ICO-Radio:</strong> You worked on the The Witcher 2 soundtrack before. What are the differences for you at this soundtrack?</h4>



<p class="has--font-size wp-block-paragraph"><strong>Marcin Przybyłowicz</strong>: I would say Witcher 2 and Witcher 3 are completely different projects in many ways &#8211; different scope, open world in Witcher 3 and much bigger and longer storyline&#8230; All of that influenced my work and my music. Besides, our approach to the story and narration was quite different compared to previous games. It demanded more cinematic feeling in the music, which had us compose new main themes for the game and also reuse and reshape legacy themes, from our previous games.</p>


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<h4 class="kt-adv-heading18487_fedcbd-3a_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_fedcbd-3a_0"><strong>ICO-Radio:</strong> Soundtracks are very important to bring the gamers in the right mood. What was the biggest challenge to transport these great Settings from the The Witcher Universe into a perfect soundscape?</h4>



<p class="kt-adv-heading18487_fedcbd-3a_1 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_fedcbd-3a_1"><strong>Marcin Przybyłowicz:</strong> I think the biggest challenge was to have our three main locations sound unique and distinct to each other and yet have the whole soundtrack sound coherent, in other words &#8211; keep the musical integrity. Also, I believe music has its own narration to carry, can tell the story on its own. That was another challenge, to keep those two areas working together, but I think we were clever about it. First, I formed some ground rules how each main location should sound. </p>
</div></div>
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<div class="wp-block-kadence-column kadence-column18487_9c2d16-63"><div class="kt-inside-inner-col">
<h4 class="kt-adv-heading18487_948d8d-d9_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_948d8d-d9_0"><strong>Die offiziellen The Witcher Alben</strong></h4>



<ul style="border-color:var(--global-palette1);border-width:2px;border-top-left-radius:15px;border-top-right-radius:15px;border-bottom-left-radius:15px;border-bottom-right-radius:15px" class="wp-block-list has-border-color has-theme-palette-8-background-color has-background">
<li style="font-size:15px"><a href="https://amzn.to/4v7WVR5" target="_blank" rel="noopener" title="">The Witcher OST</a></li>



<li style="font-size:15px"><a href="https://amzn.to/4sRgsUE" target="_blank" rel="noopener" title="">The Witcher 3: Wild Hunt OST</a></li>



<li style="font-size:15px"><a href="https://amzn.to/4bNH1nA" target="_blank" rel="noopener" title="">The Witcher 3: Wild Hunt &#8211; Hearts Of Stone OST</a></li>



<li style="font-size:15px"><a href="https://amzn.to/4m6K9yt" target="_blank" rel="noopener" title="">The Witcher 3: Wild Hunt &#8211; Blood and Wine OST</a></li>
</ul>
</div></div>

</div></div>


<p class="has--font-size wp-block-paragraph">No Mans Land is a war ravaged land, torn apart by wars. It&#8217;s also full of slavic references, pagan beliefs etc. Music in this location is usually dark, raw and brutal. Then, there&#8217;s Novigrad &#8211; the biggest city in northern kingdoms. It&#8217;s full of people, dwarves and elves, usually busy and crowded. I decided music in Novigrad should be more civilized &#8211; that&#8217;s why there are lots of string instruments playing there (dulcimer, bouzouki, guitars, lutes, cimbalom etc.), and overall tone of the music is lighter, reminds a bit music of renaissance.</p>



<p class="kt-adv-heading18487_b139d1-93 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_b139d1-93">Finally, Skellige Isles &#8211; region with celtic, scottish and norse references, that had to be reflected in music as well. Use of bagpipes, flutes and scandinavian folk instruments corresponds with that setting. On top of that, I had to think how it would all work together. That&#8217;s where our themes come in &#8211; we have Geralt&#8217;s/main theme, Ciri&#8217;s theme, Wild Hunt&#8217;s theme and a handful of supporting themes as well &#8211; special melodies for Nilfgaard, Lodge of Sorceressess, Novigrad mafia&#8217;s theme and others. We use those themes in every major location and depending on wether it&#8217;s Skellige, Novigrad or No Mans Land, we reorchestrate them with instruments corresponding to a particular region.</p>



<h4 class="kt-adv-heading18487_87e3ae-ac_4 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_87e3ae-ac_4"><strong>ICO-Radio</strong>: Are there big differences in the work between film and video game soundtracks?</h4>



<p class="has--font-size wp-block-paragraph"><strong>Marcin Przybyłowicz</strong>: Major. Film is a closed, linear piece of art, it will always remain the same, no matter how many times you watch it. Games are completely different though &#8211; everything depended on player&#8217;s actions. Even the most linear games give you freedom, it&#8217;s up to you to decide if you go left or right, engage into combat or not, wait or go etc. Now take The Witcher &#8211; truly non-linear RPG with branching storylines that change because of your actions and decisions&#8230; Games are much more complicated in their structure than movies.</p>



<h4 class="kt-adv-heading18487_87e3ae-ac_5 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_87e3ae-ac_5"><strong>ICO-Radio</strong>: Are you listening privately to video games music and is there a favorite one?</h4>



<p class="has--font-size wp-block-paragraph"><strong>Marcin Przybyłowicz</strong>: Sure, if I have time. Unfortunately, my job doesn&#8217;t let me listen to music while I&#8217;m at work. Writers, designers, 3D artists, programmers &#8211; they all can listen to music at work. I work ON the music almost all the time, so you know&#8230; I have a few favourites though &#8211; Lair soundtrack is a true masterpiece for me, John Debney did an outstanding job. I also like Jesper Kyd&#8217;s work &#8211; his scores to first three Assassin&#8217;s Creed games are on my top game soundtracks list as well.</p>



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<h3 class="kt-adv-heading18487_5dbd98-29 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading18487_5dbd98-29">Verwandte Beiträge</h3>


<ul class="wp-block-kadence-posts kb-posts kadence-posts-list kb-posts-id-18487_77457d-3f content-wrap grid-cols kb-posts-style-boxed grid-sm-col-2 grid-lg-col-3 item-image-style-above"><li class="kb-post-list-item">
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				<a aria-hidden="true" tabindex="-1" role="presentation" class="post-thumbnail kadence-thumbnail-ratio-3-4" href="https://www.ico-radio.de/2026/05/komponist-marcin-przybyowicz-ueber-witcher-3-und-slawische-rohheit/" aria-label="Komponist Marcin Przybyłowicz über Witcher 3 und slawische Rohheit">
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				<img decoding="async" width="225" height="300" src="https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz-225x300.jpg" class="attachment-medium size-medium wp-post-image" alt="Marcin Przybyłowicz" srcset="https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz-225x300.jpg 225w, https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz-450x600.jpg 450w, https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz-768x1024.jpg 768w, https://www.ico-radio.de/wp-content/uploads/2026/02/Marcin-Przybylowicz.jpg 900w" sizes="(max-width: 225px) 100vw, 225px" />			</div>
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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2026/05/komponist-marcin-przybyowicz-ueber-witcher-3-und-slawische-rohheit/" rel="bookmark">Komponist Marcin Przybyłowicz über Witcher 3 und slawische Rohheit</a></h2>	<div class="entry-meta entry-meta-divider-dot">
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				<time class="entry-date published" datetime="2026-05-11T12:52:59+01:00">11. Mai 2026</time><time class="updated" datetime="2026-05-21T10:25:12+01:00">21. Mai 2026</time>			</span>
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</ul><p>The post <a href="https://www.ico-radio.de/2026/05/komponist-marcin-przybyowicz-ueber-witcher-3-und-slawische-rohheit/">Komponist Marcin Przybyłowicz über Witcher 3 und slawische Rohheit</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">18487</post-id>	</item>
		<item>
		<title>The Last of Us Part II: Das Finale bleibt im Kopf</title>
		<link>https://www.ico-radio.de/2020/08/test/</link>
					<comments>https://www.ico-radio.de/2020/08/test/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sat, 15 Aug 2020 13:47:26 +0000</pubDate>
				<category><![CDATA[Angespielt]]></category>
		<category><![CDATA[Artikel]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[The Last of Us II]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=5849</guid>

					<description><![CDATA[<p>Ein Podcast &#252;ber Ellies Abw&#228;rtsspirale, erwachsenen Content ohne Albernheit – und ein Finale, das mehr nimmt als es gibt.</p>
<p>The post <a href="https://www.ico-radio.de/2020/08/test/">The Last of Us Part II: Das Finale bleibt im Kopf</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="2560" height="1441" src="https://www.ico-radio.de/wp-content/uploads/2026/02/Folge98-edited.jpg" alt="Last of Us II Soundtrack" class="wp-image-18545" style="width:687px" srcset="https://www.ico-radio.de/wp-content/uploads/2026/02/Folge98-edited.jpg 2560w, https://www.ico-radio.de/wp-content/uploads/2026/02/Folge98-edited-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2026/02/Folge98-edited-800x450.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2026/02/Folge98-edited-768x432.jpg 768w, https://www.ico-radio.de/wp-content/uploads/2026/02/Folge98-edited-1536x865.jpg 1536w, https://www.ico-radio.de/wp-content/uploads/2026/02/Folge98-edited-2048x1153.jpg 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /><figcaption class="wp-element-caption">Copyright: Naughty Dog</figcaption></figure>
</div>


<p class="kt-adv-heading5849_3b9c19-1b wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5849_3b9c19-1b">In dieser Podcast-Episode geht’s um The Last of Us Part 2 – und um das, was nach dem Abspann noch im Kopf hängen bleibt. Warum ich das Spiel oft nur in Etappen spielen konnte, wieso Ellies Entscheidungen für mich (trotz allem) nachvollziehbar sind, und weshalb das Ende wie ein Knoten im Hals sitzt: darüber rede ich frei raus – mit Spoilern.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-5849_8ec0e4-41"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading5849_1d8a2d-b3_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5849_1d8a2d-b3_0"><strong>Hinweis:</strong> In der Episode spreche ich spoilerlastig über zentrale Story-Themen und das Ende – also nur reinhören, wenn ihr Part 2 durch habt (oder euch Spoiler egal sind).</p>



<p class="wp-block-paragraph">Ich hab The Last of Us Part 2 durch – aber nicht „mal eben so“. Dafür ist das Spiel zu aufreibend: diese Stimmung, die Brutalität, die leichten Horrorelemente, dazu das Drama, das nicht geschniegelt wirkt, sondern unangenehm nah. Es war eines dieser Spiele, bei denen man zwischendurch Pause macht, nicht weil die Motivation fehlt, sondern weil der Kopf sagt: <em>Reicht für heute.</em></p>



<p class="kt-adv-heading5849_a82917-12 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5849_a82917-12">Trotz aller Debatten drumherum: Für mich bleibt <a href="https://www.ico-radio.de/2020/06/folge-98-tlou2-ost-und-ff7/" title="Folge 98: Düster und nostalgisch">Naughty Dog</a> in einer Sache ziemlich konsequent stark – Figuren fühlen sich wie Menschen an. Dialoge haben Rhythmus, Beziehungen haben Reibung, und „Erwachsenen-Content“ wirkt nicht wie ein albernes Augenzwinkern, sondern wie ein Teil der Welt. Gerade deshalb fand ich die Empörung mancher Kritikpunkte seltsam: Ellies Verhalten wird teils als „unverhältnismäßig“ abgetan – dabei ist genau das die Tragik. Ellie ist eben keine abgeklärte Erwachsene, sondern jemand, der in eine Rolle gepresst wurde, für die man eigentlich Schutz bräuchte: Kindheit, Halt, Verarbeitung. Fehlanzeige.</p>



<h2 class="kt-adv-heading5849_d6b945-51_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5849_d6b945-51_0">Trauma ist kein Questlog, das man abhakt</h2>



<p class="kt-adv-heading5849_758422-0d wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5849_758422-0d">Und dann ist da diese Phase auf der Farm – der Moment, wo man als Spieler*in innerlich ruft: <em>Bitte, lass es gut sein.</em> Dass Ellie trotzdem wieder loszieht, wirkt rational betrachtet absurd. Emotional betrachtet ist es bitter logisch: Trauma ist kein Questlog, das man abhakt. Für mich kippt das Ganze aber nochmal stärker, weil ausgerechnet Tommy als erwachsene Figur den letzten Schubser liefert – und damit Schuldgefühle triggert, statt Stabilität zu geben. Das fühlt sich nicht wie „Motivation“ an, sondern wie ein Brandbeschleuniger.</p>



<p class="kt-adv-heading5849_6edbba-9b wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5849_6edbba-9b">Das Finale am Strand hat mich dann endgültig erwischt – auch, weil das Spiel einem gnadenlos klarmacht: Du bist hier nicht Autor*in, du bist ausführende Hand. Ich hab mehr als einmal ausprobiert, einfach nichts zu drücken – in der Hoffnung, dass die Geschichte kurz innehält. Tut sie nicht. Sie zwingt dich durch die Konsequenz. Und wenn am Ende Dinge „weg“ sind, ist das nicht nur Story, sondern Symbol: Was Rache kostet, wird nicht in Punkten abgerechnet, sondern in dem, was bleibt – oder eben nicht mehr geht. Selbst so etwas Intimes wie die Gitarre wird plötzlich zur Erinnerung daran, dass manche Entscheidungen irreversibel sind.</p>



<p class="kt-adv-heading5849_36fdf6-40 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5849_36fdf6-40">Die komplette Ausführung zum Spiel und meine Gedanken dazu, könnt ihr euch hier jetzt im Player anhören. Gerne Feedback, wie ihr das Spiele empfunden habt. Mit der Serie bekommt The Last of Us auch nochmal einen neue Aufmerksamkeit und manche Dinge sind in der Serie auch anders, was haltet ihr davon?</p>



<p class="kt-adv-heading5849_f0f18a-8d wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5849_f0f18a-8d">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2020/08/TLOU2.mp3"></audio></figure>





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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2020/06/folge-98-tlou2-ost-und-ff7/" rel="bookmark">#98: Düster und nostalgisch</a></h2>	<div class="entry-meta entry-meta-divider-dot">
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				<time class="entry-date published" datetime="2020-06-21T13:55:17+01:00">21. Juni 2020</time><time class="updated" datetime="2026-05-06T21:25:07+01:00">6. Mai 2026</time>			</span>
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					Weiterlesen<span class="screen-reader-text"> #98: Düster und nostalgisch</span><span class="kadence-svg-iconset svg-baseline"><svg aria-hidden="true" class="kadence-svg-icon kadence-arrow-right-alt-svg" fill="currentColor" version="1.1" xmlns="http://www.w3.org/2000/svg" width="27" height="28" viewBox="0 0 27 28"><title>Fortfahren</title><path d="M27 13.953c0 0.141-0.063 0.281-0.156 0.375l-6 5.531c-0.156 0.141-0.359 0.172-0.547 0.094-0.172-0.078-0.297-0.25-0.297-0.453v-3.5h-19.5c-0.281 0-0.5-0.219-0.5-0.5v-3c0-0.281 0.219-0.5 0.5-0.5h19.5v-3.5c0-0.203 0.109-0.375 0.297-0.453s0.391-0.047 0.547 0.078l6 5.469c0.094 0.094 0.156 0.219 0.156 0.359v0z"></path>
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				<time class="entry-date published" datetime="2013-12-30T16:45:40+01:00">30. Dezember 2013</time><time class="updated" datetime="2026-05-06T21:17:37+01:00">6. Mai 2026</time>			</span>
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</ul><p>The post <a href="https://www.ico-radio.de/2020/08/test/">The Last of Us Part II: Das Finale bleibt im Kopf</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<title>#99: Assassin’s Creed Valhalla OST und mehr</title>
		<link>https://www.ico-radio.de/2020/07/folge-99-assassins-creed-valhalla-ost-und-mehr/</link>
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		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Wed, 22 Jul 2020 11:05:00 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Assassins Creed Valhalla]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Cris Velasco]]></category>
		<category><![CDATA[Einar Selvik]]></category>
		<category><![CDATA[Inon Zur]]></category>
		<category><![CDATA[Jesper Kyd]]></category>
		<category><![CDATA[Outriders]]></category>
		<category><![CDATA[Sarah Schachner]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=5792</guid>

					<description><![CDATA[<p>In dieser Folge schauen wir auf Inon Zur und den Outriders OST. Sprechen &#252;ber Cris Velasco und h&#246;ren in den Soundtrack von Assassin's Creed Valhalla.</p>
<p>The post <a href="https://www.ico-radio.de/2020/07/folge-99-assassins-creed-valhalla-ost-und-mehr/">#99: Assassin’s Creed Valhalla OST und mehr</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large is-style-default"><img decoding="async" width="642" height="362" src="https://www.ico-radio.de/wp-content/uploads/2020/07/ICO_Radio_Folge_99.jpg" alt="" class="wp-image-5795" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2020/07/ICO_Radio_Folge_99.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2020/07/ICO_Radio_Folge_99-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2020/07/ICO_Radio_Folge_99-128x72.jpg 128w" sizes="(max-width: 642px) 100vw, 642px" /></figure>



<p class="wp-block-paragraph"><em>In dieser Folge haben wir eine ganze Reihe bekannter Komponisten, die sich mit neuen Projekten für die kommenden Wochen angekündigt haben. Allen voran Inon Zur, der für das Spiel Outriders die Musik komponiert</em> und Assassin&#8217;s Creed Valhalla.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-5792_d0a68a-de"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading5792_a42c0c-e3 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5792_a42c0c-e3">Wie bombastisch die Produktion aufgezogen wird, kann man an der kleinen <a href="https://www.youtube.com/watch?v=z-e86hJ8YGw" target="_blank" rel="noopener" title="">Dokumentation zur Entstehung des Outriders-Soundtracks</a> sehen. Zusammen mit dem Budapester Orchester wurde der OST erstellt. Wir hören rein.</p>



<p class="wp-block-paragraph">Cris Velasco stellte ebenfalls erst vor Kurzem sein neues Projekt vor, denn er hat den <a href="https://materia.to/carrion" target="_blank" rel="noreferrer noopener">Soundtrack zu CARRION</a> komponiert. Das Horror-Spiel erweckte bereits bei der Präsentation durch Devolver Digital einige Aufmerksamkeit und Velasco sagt über diesen Soundtrack, dass er anders sei als alles, was er bisher gemacht hat.</p>



<p class="wp-block-paragraph">Doch im Mittelpunkt der Folge steht diesmal der Soundtrack zu Assassin&#8217;s Creed Valhalla. Das Album &#8222;<a href="https://www.amazon.de/Assassins-Creed-Valhalla-Original-Soundtrack/dp/B08CQLVGT8/ref=as_li_ss_tl?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&amp;dchild=1&amp;keywords=Assassin's+Creed+Valhalla:+Out+of+the+North&amp;qid=1595251327&amp;sr=8-2&amp;linkCode=ll1&amp;tag=icra-21&amp;linkId=a3fe23a4d525bcc7c8ac359e7221c182&amp;language=de_DE" target="_blank" rel="noreferrer noopener">Out of the North</a>&#8220; zeigt wieder einmal, wie viel Arbeit man bei Ubisoft in die Erstellung der Soundtracks steckt. Jesper Kyd, Sarah Schachner und Einar Selvik sind für dieses kurze, aber dennoch sehr gelungene Album verantwortlich. Wir haben es uns angehört.</p>



<ul class="wp-block-list">
<li>Zum <a href="https://www.ico-radio.de/2015/10/show-81-inon-zur-special/">Interview mit Inon Zur</a></li>



<li><a href="https://www.ico-radio.de/2011/10/space-marine-soundtrack-gemini-rue/">Interview mit Cris Velasco</a></li>
</ul>



<p class="kt-adv-heading5792_7545d6-4f wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5792_7545d6-4f">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



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<h3 class="kt-adv-heading5792_867e4d-1d wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5792_867e4d-1d">Verwandte Beiträge</h3>


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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2020/07/folge-99-assassins-creed-valhalla-ost-und-mehr/" rel="bookmark">#99: Assassin&#8217;s Creed Valhalla OST und mehr</a></h2>	<div class="entry-meta entry-meta-divider-dot">
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				<time class="entry-date published" datetime="2020-07-22T12:05:00+01:00">22. Juli 2020</time><time class="updated" datetime="2026-05-08T15:05:10+01:00">8. Mai 2026</time>			</span>
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	<article class="entry content-bg loop-entry post-3079 post type-post status-publish format-standard has-post-thumbnail hentry category-podcast tag-age-of-sirens tag-blood-and-wine tag-chris-adams tag-dr-mario tag-grzegorz-mazur tag-inon-zur tag-marcin-przybylowicz tag-neil-biggin tag-normality tag-patrick-phelan tag-piotr-musial tag-the-witcher tag-this-war-of-mine tag-world-of-warplanes">
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				<img decoding="async" width="300" height="188" src="https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-300x188.jpg" class="attachment-medium size-medium wp-post-image" alt="The Witcher 3 „Blood and Wine“-Soundtrack" srcset="https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-300x188.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-768x480.jpg 768w, https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-800x500.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine.jpg 1024w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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				<time class="entry-date published" datetime="2016-06-30T22:09:33+01:00">30. Juni 2016</time><time class="updated" datetime="2026-04-28T14:16:11+01:00">28. April 2026</time>			</span>
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					Weiterlesen<span class="screen-reader-text"> #88: Alles Normality mit Blood and Wine</span><span class="kadence-svg-iconset svg-baseline"><svg aria-hidden="true" class="kadence-svg-icon kadence-arrow-right-alt-svg" fill="currentColor" version="1.1" xmlns="http://www.w3.org/2000/svg" width="27" height="28" viewBox="0 0 27 28"><title>Fortfahren</title><path d="M27 13.953c0 0.141-0.063 0.281-0.156 0.375l-6 5.531c-0.156 0.141-0.359 0.172-0.547 0.094-0.172-0.078-0.297-0.25-0.297-0.453v-3.5h-19.5c-0.281 0-0.5-0.219-0.5-0.5v-3c0-0.281 0.219-0.5 0.5-0.5h19.5v-3.5c0-0.203 0.109-0.375 0.297-0.453s0.391-0.047 0.547 0.078l6 5.469c0.094 0.094 0.156 0.219 0.156 0.359v0z"></path>
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				<a aria-hidden="true" tabindex="-1" role="presentation" class="post-thumbnail kadence-thumbnail-ratio-3-4" href="https://www.ico-radio.de/2016/04/folge-87-villagers-komponist-michael-cherdchupan-im-interview/" aria-label="#87: Komponist Michael Cherdchupan im Interview">
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				<img decoding="async" width="300" height="169" src="https://www.ico-radio.de/wp-content/uploads/2016/04/Villagers-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Michael Cherdchupan - Soundtrack-Vorstellung Villagers" srcset="https://www.ico-radio.de/wp-content/uploads/2016/04/Villagers-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2016/04/Villagers-128x72.jpg 128w, https://www.ico-radio.de/wp-content/uploads/2016/04/Villagers.jpg 642w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2016/04/folge-87-villagers-komponist-michael-cherdchupan-im-interview/" rel="bookmark">#87: Komponist Michael Cherdchupan im Interview</a></h2>	<div class="entry-meta entry-meta-divider-dot">
				<span class="posted-on">
				<time class="entry-date published" datetime="2016-04-30T18:08:56+01:00">30. April 2016</time><time class="updated" datetime="2026-04-28T14:12:03+01:00">28. April 2026</time>			</span>
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					Weiterlesen<span class="screen-reader-text"> #87: Komponist Michael Cherdchupan im Interview</span><span class="kadence-svg-iconset svg-baseline"><svg aria-hidden="true" class="kadence-svg-icon kadence-arrow-right-alt-svg" fill="currentColor" version="1.1" xmlns="http://www.w3.org/2000/svg" width="27" height="28" viewBox="0 0 27 28"><title>Fortfahren</title><path d="M27 13.953c0 0.141-0.063 0.281-0.156 0.375l-6 5.531c-0.156 0.141-0.359 0.172-0.547 0.094-0.172-0.078-0.297-0.25-0.297-0.453v-3.5h-19.5c-0.281 0-0.5-0.219-0.5-0.5v-3c0-0.281 0.219-0.5 0.5-0.5h19.5v-3.5c0-0.203 0.109-0.375 0.297-0.453s0.391-0.047 0.547 0.078l6 5.469c0.094 0.094 0.156 0.219 0.156 0.359v0z"></path>
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</ul><p>The post <a href="https://www.ico-radio.de/2020/07/folge-99-assassins-creed-valhalla-ost-und-mehr/">#99: Assassin’s Creed Valhalla OST und mehr</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">5792</post-id>	</item>
		<item>
		<title>#98: Düster und nostalgisch</title>
		<link>https://www.ico-radio.de/2020/06/folge-98-tlou2-ost-und-ff7/</link>
					<comments>https://www.ico-radio.de/2020/06/folge-98-tlou2-ost-und-ff7/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sun, 21 Jun 2020 12:55:17 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Alexey Omelchuk]]></category>
		<category><![CDATA[Gustavo Santaolalla]]></category>
		<category><![CDATA[Hiroki Kikuta]]></category>
		<category><![CDATA[Metro]]></category>
		<category><![CDATA[Metro: Last Light]]></category>
		<category><![CDATA[Nobuo Uematsu]]></category>
		<category><![CDATA[Secret of Mana]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=5642</guid>

					<description><![CDATA[<p>F&#252;nf Soundtracks werden in dieser Folge abgehandelt. Final Fantasy 7 Remake, Trials of Mana, Metro und The Last of Us - also einiges im Gep&#228;ck!</p>
<p>The post <a href="https://www.ico-radio.de/2020/06/folge-98-tlou2-ost-und-ff7/">#98: D&#252;ster und nostalgisch</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" width="800" height="450" src="https://www.ico-radio.de/wp-content/uploads/2020/06/The-Last-of-Us-800x450.jpg" alt="" class="wp-image-18550" style="aspect-ratio:16/9;object-fit:contain" srcset="https://www.ico-radio.de/wp-content/uploads/2020/06/The-Last-of-Us-800x450.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2020/06/The-Last-of-Us-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2020/06/The-Last-of-Us-768x432.jpg 768w, https://www.ico-radio.de/wp-content/uploads/2020/06/The-Last-of-Us-1536x864.jpg 1536w, https://www.ico-radio.de/wp-content/uploads/2020/06/The-Last-of-Us.jpg 1920w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption class="wp-element-caption">Copyright: Naughty Dog</figcaption></figure>
</div>


<p class="wp-block-paragraph">Euer Podcast über Videospielmusik ist zurück! Wie immer haben wir einige schöne Alben im Programm. Fünf Soundtracks werden in dieser Folge abgehandelt. Darunter der <a href="https://amzn.to/2AM82sY" target="_blank" rel="noreferrer noopener">Final Fantasy 7 Remake Soundtrack</a>, welcher am 27. Mai erschienen ist. Komponist Nobuo Uematsu lässt den Klassiker noch einmal neu aufblühen.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-5642_f7be2b-30"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="wp-block-paragraph">Mit Hiroki Kikuta und dem <a href="https://amzn.to/2YTy5q6" target="_blank" rel="noreferrer noopener">Trials of Mana OST</a> schwelgen wir dann weiter in Erinnerungen an die guten Secret of Mana-Zeiten. Zum 3D Remake ist der Soundtrack ebenfalls erschienen und durchaus ein paar Worte wert.</p>



<p class="wp-block-paragraph">Düster wird es dann mit Alexey Omelchuk und den Soundtracks zu <a href="https://amzn.to/3enuNBJ" target="_blank" rel="noreferrer noopener">Metro 2033 Redux</a> und <a href="https://amzn.to/3fHr4zk" target="_blank" rel="noreferrer noopener">Metro: The Last Light</a>. Die dunklen Klänge und der schwere Sound des Untergrunds sind jedes Mal eine Klasse für sich. </p>



<p class="wp-block-paragraph">Da die Gaming-Welt gerade von kaum etwas anderem spricht, war es natürlich auch bei uns ein Thema: <a href="https://amzn.to/3df4JYk" target="_blank" rel="noreferrer noopener">Der neue Soundtrack zu The Last of Us II</a>. Komponist Gustavo Santaolalla macht qualitativ genau da weiter, wo er mit dem ersten Teil aufgehört hat. In der neuen ICO-Radio stellen wir daher auch dieses Album vor. </p>



<p class="wp-block-paragraph">Viel Spaß bei der 98. Folge und wenn sie euch gefällt, lasst gerne einen Kommentar hier und vergesst nicht ICO-Radio auf den unterschiedlichen Kanälen zu supporten. Wir danken euch schon mal im Vorfeld! </p>



<p class="kt-adv-heading5642_f3254a-02 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5642_f3254a-02">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2020/06/ICO_Folge_98_FINAL-1.mp3"></audio></figure>





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<h3 class="kt-adv-heading5642_0adf49-8f wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading5642_0adf49-8f">Verwandte Beiträge</h3>


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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2020/06/folge-98-tlou2-ost-und-ff7/" rel="bookmark">#98: Düster und nostalgisch</a></h2>	<div class="entry-meta entry-meta-divider-dot">
				<span class="posted-on">
				<time class="entry-date published" datetime="2020-06-21T13:55:17+01:00">21. Juni 2020</time><time class="updated" datetime="2026-05-06T21:25:07+01:00">6. Mai 2026</time>			</span>
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				<time class="entry-date published" datetime="2015-01-31T22:34:35+01:00">31. Januar 2015</time><time class="updated" datetime="2026-04-28T13:38:10+01:00">28. April 2026</time>			</span>
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</ul><p>The post <a href="https://www.ico-radio.de/2020/06/folge-98-tlou2-ost-und-ff7/">#98: Düster und nostalgisch</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<title>#97: Musikalische Vielfalt im Far Cry 5 Soundtrack</title>
		<link>https://www.ico-radio.de/2018/07/folge-97-musikalische-vielfalt-im-far-cry-5-soundtrack/</link>
					<comments>https://www.ico-radio.de/2018/07/folge-97-musikalische-vielfalt-im-far-cry-5-soundtrack/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sun, 08 Jul 2018 16:29:41 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Dan Romer]]></category>
		<category><![CDATA[Far Cry]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Far Cry 5]]></category>
		<category><![CDATA[Far Cry 5 Soundtrack]]></category>
		<category><![CDATA[Michael Mando]]></category>
		<category><![CDATA[OST]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3231</guid>

					<description><![CDATA[<p>Wir besprechen den Far Cry 5 Soundtrack von Komponist Dan Romer. Wie sich die Reihe musikalisch entwickelt hat und wie umfangreich der OST des neuen Teils ist.</p>
<p>The post <a href="https://www.ico-radio.de/2018/07/folge-97-musikalische-vielfalt-im-far-cry-5-soundtrack/">#97: Musikalische Vielfalt im Far Cry 5 Soundtrack</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-full"><img decoding="async" width="642" height="362" src="https://www.ico-radio.de/wp-content/uploads/2018/07/FC5.jpg" alt="Far Cry 5 Soundtrack" class="wp-image-3235" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2018/07/FC5.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2018/07/FC5-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2018/07/FC5-128x72.jpg 128w" sizes="(max-width: 642px) 100vw, 642px" /></figure>



<p class="wp-block-paragraph">Wir befassen uns in der 97.&nbsp; ICO-Radio-Folge mit Far Cry. Schwerpunkt dabei ist der Far Cry 5 Soundtrack von Komponist Dan Romer. Wie sich die Reihe musikalisch entwickelt hat über die Jahre und wie umfangreich der OST des neuen Teils ist.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3231_d6672d-63"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading3231_bb3232-cf wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3231_bb3232-cf">Far Cry war musikalisch schon immer ein Chamäleon: mal staubig-realistisch, mal neon-synthig, mal cineastisch breit. Und genau deshalb lohnt sich ein genauer Blick darauf, wie die Serie ihren Ton findet – von den früheren Teilen bis zum heutigen, sehr klaren Identitäts-Sound in Far Cry 5. </p>



<p class="wp-block-paragraph">Der Schwerpunkt der Folge ist aber eindeutig Dan Romer: Sein Far Cry 5 (Original Game Soundtrack) ist als Album mit 31 Songs veröffentlicht und bringt je nach Plattform rund 1:15–1:24 Stunden Laufzeit mit – also kein „paar Themes“, sondern ein ziemlich vollständiges Paket.</p>



<div class="wp-block-kadence-infobox kt-info-box3231_65b58f-dd"><span class="kt-blocks-info-box-link-wrap info-box-link kt-blocks-info-box-media-align-left kt-info-halign-left"><div class="kt-blocks-info-box-media-container"><div class="kt-blocks-info-box-media kt-info-media-animate-none"><div class="kadence-info-box-icon-container kt-info-icon-animate-none"><div class="kadence-info-box-icon-inner-container"><span class="kb-svg-icon-wrap kb-svg-icon-fe_alertCircle kt-info-svg-icon"><svg viewBox="0 0 24 24"  fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"  aria-hidden="true"><circle cx="12" cy="12" r="10"/><line x1="12" y1="8" x2="12" y2="12"/><line x1="12" y1="16" x2="12" y2="16"/></svg></span></div></div></div></div><div class="kt-infobox-textcontent"><h2 class="kt-blocks-info-box-title">nice to know</h2><p class="kt-blocks-info-box-text">Der FC5-Score ist nicht die einzige „offizielle“ Veröffentlichung zum Spiel: Ubisoft hat den Release 2018 gleich als Album-Dreiklang gefahren (Score + Choir + Hammock) – ein ziemlich klares Statement, wie wichtig Musik für die Identität dieses Teils ist.</p></div></span></div>



<p class="kt-adv-heading3231_6b6201-5e wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3231_6b6201-5e">Spannend ist dabei, dass Far Cry 5 musikalisch nicht nur Action abliefert, sondern auch dieses „Hope County“-Gefühl trägt: Americana-Anklänge, hymnische Flächen, religiös angehauchte Motive – der Score erzählt viel über Ort und Ideologie, bevor überhaupt jemand spricht.</p>



<p class="kt-adv-heading3231_4c3be0-f5 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3231_4c3be0-f5">Und dann ist da noch die zweite FC5-Ebene, die man nicht unterschätzen sollte: Neben Romers Score existieren zusätzliche offizielle Alben rund um die Ingame-Songs/Chorästhetik (u. a. The Hope County Choir und Hammock), die am selben Tag wie der Score veröffentlicht wurden. Das ist genau die Art „Worldbuilding per Musik“, die Far Cry in den letzten Jahren stärker geworden ist.</p>



<p class="kt-adv-heading3231_448da2-47 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3231_448da2-47">Zum Schluss machen wir den kleinen Sprung zurück: Far Cry 3 und Vaas. Wir greifen in der Folge noch einmal die wichtigsten Punkte aus unserem <a href="https://www.ico-radio.de/2012/10/michael-mando-im-interview-dishonored-ost/" target="_blank" rel="noopener">Interview mit Michael Mando &#8211; Mr. Vaas aus Far Cry 3</a> auf – weil diese Figur (und Mandos Performance) nicht nur Meme-Material war, sondern ein Moment, der die Reihe tonaler gemacht hat: weniger „Inselballern“, mehr Charakter und Wahnsinn mit Gesicht.</p>



<p class="kt-adv-heading3231_2fb905-ba_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3231_2fb905-ba_0"><strong>Zur Info:</strong> Sämtliche Far Cry 5 Soundtracks könnt Ihr auch auf Spotify hören.</p>



<p class="kt-adv-heading3231_9f54cd-f3 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3231_9f54cd-f3">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/Folge_97_reup.mp3"></audio></figure>





<h2 class="kt-adv-heading3231_2d685f-7c wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3231_2d685f-7c">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li>Far Cry OST</li>



<li><a href="https://amzn.to/2zjJCFo" target="_blank" rel="noopener">Far Cry 3 OS</a>T</li>



<li><a href="https://amzn.to/2u2B9RV" target="_blank" rel="noopener">Far Cry 5 OST</a></li>
</ul>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3231_3eec39-8d"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading3231_02db45-6e wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3231_02db45-6e">Verwandte Beiträge</h3>


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	<article class="entry content-bg loop-entry post-3231 post type-post status-publish format-standard has-post-thumbnail hentry category-podcast tag-dan-romer tag-far-cry tag-far-cry-3 tag-far-cry-5 tag-far-cry-5-soundtrack tag-michael-mando tag-ost">
				<a aria-hidden="true" tabindex="-1" role="presentation" class="post-thumbnail kadence-thumbnail-ratio-3-4" href="https://www.ico-radio.de/2018/07/folge-97-musikalische-vielfalt-im-far-cry-5-soundtrack/" aria-label="#97: Musikalische Vielfalt im Far Cry 5 Soundtrack">
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				<img decoding="async" width="300" height="169" src="https://www.ico-radio.de/wp-content/uploads/2018/07/FC5-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Far Cry 5 Soundtrack" srcset="https://www.ico-radio.de/wp-content/uploads/2018/07/FC5-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2018/07/FC5-128x72.jpg 128w, https://www.ico-radio.de/wp-content/uploads/2018/07/FC5.jpg 642w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2018/07/folge-97-musikalische-vielfalt-im-far-cry-5-soundtrack/" rel="bookmark">#97: Musikalische Vielfalt im Far Cry 5 Soundtrack</a></h2>	<div class="entry-meta entry-meta-divider-dot">
				<span class="posted-on">
				<time class="entry-date published" datetime="2018-07-08T17:29:41+01:00">8. Juli 2018</time><time class="updated" datetime="2026-04-28T14:47:31+01:00">28. April 2026</time>			</span>
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					Weiterlesen<span class="screen-reader-text"> #97: Musikalische Vielfalt im Far Cry 5 Soundtrack</span><span class="kadence-svg-iconset svg-baseline"><svg aria-hidden="true" class="kadence-svg-icon kadence-arrow-right-alt-svg" fill="currentColor" version="1.1" xmlns="http://www.w3.org/2000/svg" width="27" height="28" viewBox="0 0 27 28"><title>Fortfahren</title><path d="M27 13.953c0 0.141-0.063 0.281-0.156 0.375l-6 5.531c-0.156 0.141-0.359 0.172-0.547 0.094-0.172-0.078-0.297-0.25-0.297-0.453v-3.5h-19.5c-0.281 0-0.5-0.219-0.5-0.5v-3c0-0.281 0.219-0.5 0.5-0.5h19.5v-3.5c0-0.203 0.109-0.375 0.297-0.453s0.391-0.047 0.547 0.078l6 5.469c0.094 0.094 0.156 0.219 0.156 0.359v0z"></path>
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				<a aria-hidden="true" tabindex="-1" role="presentation" class="post-thumbnail kadence-thumbnail-ratio-3-4" href="https://www.ico-radio.de/2012/10/michael-mando-im-interview-dishonored-ost/" aria-label="#63: Far Crys Vaas im Interview und Giana Sisters">
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				<img decoding="async" width="300" height="163" src="https://www.ico-radio.de/wp-content/uploads/2012/10/vaas-300x163.jpg" class="attachment-medium size-medium wp-post-image" alt="Michael Mando als Vaas aus Far Cry 3 im Interview" srcset="https://www.ico-radio.de/wp-content/uploads/2012/10/vaas-300x163.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2012/10/vaas.jpg 655w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2012/10/michael-mando-im-interview-dishonored-ost/" rel="bookmark">#63: Far Crys Vaas im Interview und Giana Sisters</a></h2>	<div class="entry-meta entry-meta-divider-dot">
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				<time class="entry-date published" datetime="2012-10-04T19:14:47+01:00">4. Oktober 2012</time><time class="updated" datetime="2026-04-28T11:33:22+01:00">28. April 2026</time>			</span>
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<p class="kt-adv-heading3231_cf14b9-ad wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3231_cf14b9-ad"></p><p>The post <a href="https://www.ico-radio.de/2018/07/folge-97-musikalische-vielfalt-im-far-cry-5-soundtrack/">#97: Musikalische Vielfalt im Far Cry 5 Soundtrack</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<item>
		<title>SOTY 2017 und Doug „Geralt“ Cockle im Interview</title>
		<link>https://www.ico-radio.de/2018/03/ico-radio-soty-2017-und-geralt-im-interview/</link>
					<comments>https://www.ico-radio.de/2018/03/ico-radio-soty-2017-und-geralt-im-interview/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sat, 31 Mar 2018 18:23:50 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Cris Velasco]]></category>
		<category><![CDATA[Desperados]]></category>
		<category><![CDATA[Doug Cockle]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[Sascha Dikiciyan]]></category>
		<category><![CDATA[Soundtrack des Jahres]]></category>
		<category><![CDATA[the witcher]]></category>
		<category><![CDATA[The Witcher 3]]></category>
		<category><![CDATA[Videospielmusik]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3201</guid>

					<description><![CDATA[<p>Wir liefern das, was wir im Dezember versprochen haben. Ein Interview mit Doug Cockle, der Geralt in The Witcher spricht und den Soundtrack des Jares 2017!</p>
<p>The post <a href="https://www.ico-radio.de/2018/03/ico-radio-soty-2017-und-geralt-im-interview/">SOTY 2017 und Doug „Geralt“ Cockle im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img decoding="async" width="1290" height="725" src="https://www.ico-radio.de/wp-content/uploads/2026/03/Doug-Cockle-edited.jpg" alt="Doug Cockle - ICO-Radio-Interview" class="wp-image-18585" style="aspect-ratio:16/9;object-fit:cover;width:800px;height:auto" srcset="https://www.ico-radio.de/wp-content/uploads/2026/03/Doug-Cockle-edited.jpg 1290w, https://www.ico-radio.de/wp-content/uploads/2026/03/Doug-Cockle-edited-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2026/03/Doug-Cockle-edited-800x450.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2026/03/Doug-Cockle-edited-768x432.jpg 768w" sizes="(max-width: 1290px) 100vw, 1290px" /><figcaption class="wp-element-caption">Copyright: Doug Cockle</figcaption></figure>
</div>


<p class="kt-adv-heading3201_62ebd9-39 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3201_62ebd9-39">In der neuen Folge haben wir die englische Synchronstimme von Geralt von Riva am Mikro: Doug Cockle spricht mit uns über seine jahrelange Verbundenheit mit dem Charakter – und wie die Arbeit mit CD Projekt RED läuft. Außerdem verleihen wir The Long Dark den Award für den OST des Jahres.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3201_f4d576-ba"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="wp-block-paragraph">Geralt ist so eine Figur, die man nicht nur am Schwert erkennt, sondern an der Stimme – trocken, müde, präzise. Und genau deshalb freuen wir uns riesig, dass wir in dieser Folge mit Doug Cockle sprechen konnten: dem englischen Voice Actor von Geralt in der The Witcher-Spielreihe.</p>



<p class="kt-adv-heading3201_23f0b2-eb wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3201_23f0b2-eb">Außerdem vergeben wir in dieser Folge auch unseren OST-des-Jahres-Award an The Long Dark. Der Score (Music for The Long Dark) stammt von Cris Velasco und Sascha Dikiciyan und trifft diese besondere Mischung aus Weite, Kälte und „leiser Panik“, die das Spiel so stark macht. Volume One allein bringt rund 100 Minuten Musik mit – also nicht „Bonus“, sondern echtes Album-Gewicht.</p>



<p class="wp-block-paragraph"><a href="https://www.ico-radio.de/2011/10/space-marine-soundtrack-gemini-rue/" target="_blank" rel="noopener">Interview mit Cris Velasco und Sascha Dikiciyan.</a></p>



<p class="kt-adv-heading3201_4614e8-5d wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3201_4614e8-5d">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/Folge_96_reup.mp3"></audio></figure>





<h2 class="kt-adv-heading3201_2202da-07 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3201_2202da-07">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li>Interview mit <span class="st">Doug Cockle</span></li>



<li><a href="http://store.steampowered.com/app/690180/Music_for_The_Long_Dark__Volume_One/" target="_blank" rel="noopener">The Long Dark OST</a></li>
</ul>



<p class="wp-block-paragraph"><strong>Wir bedanken uns noch einmal bei CD Projekt Red und Doug Cockle für das Interview!</strong></p>



<div class="wp-block-kadence-infobox kt-info-box3201_0df6ca-40"><span class="kt-blocks-info-box-link-wrap info-box-link kt-blocks-info-box-media-align-top kt-info-halign-center"><div class="kt-infobox-textcontent"><h2 class="kt-blocks-info-box-title">Soundtrack of the Year 2017</h2><p class="kt-blocks-info-box-text">The Long Dark &#8211; Cris Velasco und Sascha Dikiciyan</p></div></span></div>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3201_238693-fc"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading3201_05ad3d-be wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3201_05ad3d-be">Verwandte Beiträge</h3>


<ul class="wp-block-kadence-posts kb-posts kadence-posts-list kb-posts-id-3201_089cb0-95 content-wrap grid-cols kb-posts-style-boxed grid-sm-col-2 grid-lg-col-3 item-image-style-above"><li class="kb-post-list-item">
	<article class="entry content-bg loop-entry post-3201 post type-post status-publish format-standard has-post-thumbnail hentry category-podcast tag-cris-velasco tag-desperados tag-doug-cockle tag-interview tag-neverwinter-nights tag-sascha-dikiciyan tag-soundtrack-des-jahres tag-the-witcher tag-the-witcher-3 tag-videospielmusik">
				<a aria-hidden="true" tabindex="-1" role="presentation" class="post-thumbnail kadence-thumbnail-ratio-3-4" href="https://www.ico-radio.de/2018/03/ico-radio-soty-2017-und-geralt-im-interview/" aria-label="SOTY 2017 und Doug &#8222;Geralt&#8220; Cockle im Interview">
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				<img decoding="async" width="300" height="169" src="https://www.ico-radio.de/wp-content/uploads/2018/03/The-Long-Dark-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="The Long Dark Soundtrack" srcset="https://www.ico-radio.de/wp-content/uploads/2018/03/The-Long-Dark-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2018/03/The-Long-Dark-768x432.jpg 768w, https://www.ico-radio.de/wp-content/uploads/2018/03/The-Long-Dark-800x450.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2018/03/The-Long-Dark-642x362.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2018/03/The-Long-Dark-128x72.jpg 128w, https://www.ico-radio.de/wp-content/uploads/2018/03/The-Long-Dark.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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			<header class="entry-header">
	<h2 class="entry-title"><a href="https://www.ico-radio.de/2018/03/ico-radio-soty-2017-und-geralt-im-interview/" rel="bookmark">SOTY 2017 und Doug &#8222;Geralt&#8220; Cockle im Interview</a></h2>	<div class="entry-meta entry-meta-divider-dot">
				<span class="posted-on">
				<time class="entry-date published" datetime="2018-03-31T19:23:50+01:00">31. März 2018</time><time class="updated" datetime="2026-04-28T14:43:28+01:00">28. April 2026</time>			</span>
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					Weiterlesen<span class="screen-reader-text"> SOTY 2017 und Doug &#8222;Geralt&#8220; Cockle im Interview</span><span class="kadence-svg-iconset svg-baseline"><svg aria-hidden="true" class="kadence-svg-icon kadence-arrow-right-alt-svg" fill="currentColor" version="1.1" xmlns="http://www.w3.org/2000/svg" width="27" height="28" viewBox="0 0 27 28"><title>Fortfahren</title><path d="M27 13.953c0 0.141-0.063 0.281-0.156 0.375l-6 5.531c-0.156 0.141-0.359 0.172-0.547 0.094-0.172-0.078-0.297-0.25-0.297-0.453v-3.5h-19.5c-0.281 0-0.5-0.219-0.5-0.5v-3c0-0.281 0.219-0.5 0.5-0.5h19.5v-3.5c0-0.203 0.109-0.375 0.297-0.453s0.391-0.047 0.547 0.078l6 5.469c0.094 0.094 0.156 0.219 0.156 0.359v0z"></path>
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	<article class="entry content-bg loop-entry post-3079 post type-post status-publish format-standard has-post-thumbnail hentry category-podcast tag-age-of-sirens tag-blood-and-wine tag-chris-adams tag-dr-mario tag-grzegorz-mazur tag-inon-zur tag-marcin-przybylowicz tag-neil-biggin tag-normality tag-patrick-phelan tag-piotr-musial tag-the-witcher tag-this-war-of-mine tag-world-of-warplanes">
				<a aria-hidden="true" tabindex="-1" role="presentation" class="post-thumbnail kadence-thumbnail-ratio-3-4" href="https://www.ico-radio.de/2016/06/folge-88-alles-normality-mit-blood-and-wine/" aria-label="#88: Alles Normality mit Blood and Wine">
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				<img decoding="async" width="300" height="188" src="https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-300x188.jpg" class="attachment-medium size-medium wp-post-image" alt="The Witcher 3 „Blood and Wine“-Soundtrack" srcset="https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-300x188.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-768x480.jpg 768w, https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-800x500.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine.jpg 1024w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2016/06/folge-88-alles-normality-mit-blood-and-wine/" rel="bookmark">#88: Alles Normality mit Blood and Wine</a></h2>	<div class="entry-meta entry-meta-divider-dot">
				<span class="posted-on">
				<time class="entry-date published" datetime="2016-06-30T22:09:33+01:00">30. Juni 2016</time><time class="updated" datetime="2026-04-28T14:16:11+01:00">28. April 2026</time>			</span>
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					Weiterlesen<span class="screen-reader-text"> #88: Alles Normality mit Blood and Wine</span><span class="kadence-svg-iconset svg-baseline"><svg aria-hidden="true" class="kadence-svg-icon kadence-arrow-right-alt-svg" fill="currentColor" version="1.1" xmlns="http://www.w3.org/2000/svg" width="27" height="28" viewBox="0 0 27 28"><title>Fortfahren</title><path d="M27 13.953c0 0.141-0.063 0.281-0.156 0.375l-6 5.531c-0.156 0.141-0.359 0.172-0.547 0.094-0.172-0.078-0.297-0.25-0.297-0.453v-3.5h-19.5c-0.281 0-0.5-0.219-0.5-0.5v-3c0-0.281 0.219-0.5 0.5-0.5h19.5v-3.5c0-0.203 0.109-0.375 0.297-0.453s0.391-0.047 0.547 0.078l6 5.469c0.094 0.094 0.156 0.219 0.156 0.359v0z"></path>
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	<article class="entry content-bg loop-entry post-2923 post type-post status-publish format-standard has-post-thumbnail hentry category-podcast tag-brad-derrick tag-c64 tag-chris-huelsbeck tag-interview tag-jeremy-soule tag-marcin-przybyowicz tag-soundtrack tag-teso tag-the-elder-scrolls tag-the-great-giana-sisters tag-the-witcher tag-the-witcher-3">
				<a aria-hidden="true" tabindex="-1" role="presentation" class="post-thumbnail kadence-thumbnail-ratio-3-4" href="https://www.ico-radio.de/2015/06/show-79-the-witcher-3-komponist-im-interview/" aria-label="#78: The Witcher 3 Komponist im Interview">
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				<img decoding="async" width="300" height="188" src="https://www.ico-radio.de/wp-content/uploads/2015/06/The-Witcher-3-300x188.jpg" class="attachment-medium size-medium wp-post-image" alt="#78: The Witcher 3 Komponist im Interview" srcset="https://www.ico-radio.de/wp-content/uploads/2015/06/The-Witcher-3-300x188.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2015/06/The-Witcher-3-800x500.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2015/06/The-Witcher-3.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2015/06/show-79-the-witcher-3-komponist-im-interview/" rel="bookmark">#78: The Witcher 3 Komponist im Interview</a></h2>	<div class="entry-meta entry-meta-divider-dot">
				<span class="posted-on">
				<time class="entry-date published" datetime="2015-06-21T18:44:58+01:00">21. Juni 2015</time><time class="updated" datetime="2026-04-28T13:44:45+01:00">28. April 2026</time>			</span>
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					Weiterlesen<span class="screen-reader-text"> #78: The Witcher 3 Komponist im Interview</span><span class="kadence-svg-iconset svg-baseline"><svg aria-hidden="true" class="kadence-svg-icon kadence-arrow-right-alt-svg" fill="currentColor" version="1.1" xmlns="http://www.w3.org/2000/svg" width="27" height="28" viewBox="0 0 27 28"><title>Fortfahren</title><path d="M27 13.953c0 0.141-0.063 0.281-0.156 0.375l-6 5.531c-0.156 0.141-0.359 0.172-0.547 0.094-0.172-0.078-0.297-0.25-0.297-0.453v-3.5h-19.5c-0.281 0-0.5-0.219-0.5-0.5v-3c0-0.281 0.219-0.5 0.5-0.5h19.5v-3.5c0-0.203 0.109-0.375 0.297-0.453s0.391-0.047 0.547 0.078l6 5.469c0.094 0.094 0.156 0.219 0.156 0.359v0z"></path>
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</ul><p>The post <a href="https://www.ico-radio.de/2018/03/ico-radio-soty-2017-und-geralt-im-interview/">SOTY 2017 und Doug „Geralt“ Cockle im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<enclosure length="18702291" type="audio/mpeg" url="https://www.ico-radio.de/wp-content/uploads/2026/02/Folge_96_reup.mp3"/>

		<post-id xmlns="com-wordpress:feed-additions:1">3201</post-id>	</item>
		<item>
		<title>ICO-Radio: Das war 2017</title>
		<link>https://www.ico-radio.de/2017/12/ico-radio-das-war-2017/</link>
					<comments>https://www.ico-radio.de/2017/12/ico-radio-das-war-2017/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sun, 31 Dec 2017 16:14:47 +0000</pubDate>
				<category><![CDATA[In eigener Sache]]></category>
		<category><![CDATA[2017]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3188</guid>

					<description><![CDATA[<p>2017, es war nett. Wir blicken kurz zur&#252;ck, wie das Jahr so lief und was unsere Highlights waren. Mit Interviews und sehr sch&#246;nen Videospiel-Soundtracks.</p>
<p>The post <a href="https://www.ico-radio.de/2017/12/ico-radio-das-war-2017/">ICO-Radio: Das war 2017</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-kadence-image kb-image3188_a79c01-48 size-full kb-filter-vintage"><img decoding="async" width="642" height="361" src="https://www.ico-radio.de/wp-content/uploads/2026/04/ICO_Eigene_Sache-edited.jpg" alt="" class="kb-img wp-image-18895" srcset="https://www.ico-radio.de/wp-content/uploads/2026/04/ICO_Eigene_Sache-edited.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2026/04/ICO_Eigene_Sache-edited-300x169.jpg 300w" sizes="(max-width: 642px) 100vw, 642px" /></figure>



<p class="wp-block-paragraph"><em>2017, es war nett mit dir. Wir blicken kurz zurück, wie das Jahr so lief und was unsere Highlights waren. </em></p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3188_ae8d9b-53"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading3188_9a205e-23 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3188_9a205e-23">Für Freunde von Videospielmusik war es auch ein tolles Jahr. Es gab einige gute Soundtracks, die wir auch hier vorgestellt haben. In diesem Jahr haben wir uns wieder etwas mehr auf Interviews konzentiert. Leider gab es nicht so viele Folgen, aber wir werden im nächsten Jahr wieder Gas geben. Da ICO-Radio immer noch ein privates Projekt ist, ist es auch immer eine Zeitfrage. Mittlerweile mache ich das Projekt auch alleine und da kommt 2018 eine menge Arbeit auf mich zu.</p>



<p class="wp-block-paragraph">Dennoch hoffe ich, dass ihr auch im nächsten Jahr am Start seid. Aber 2017 war dennoch krass. Ich konnte mit <a href="https://www.ico-radio.de/2017/09/94-tommy-tallarico-interview-blizzard/" target="_blank" rel="noopener">Tommy Tallarico</a> über seine neuen Projekte sprechen, hatte den überaus netten&nbsp;<a href="https://www.ico-radio.de/2017/02/ico-radio-special-jonah-senzel-im-interview/" target="_blank" rel="noopener">Jonah Senzel</a> im schriftlichen Interview und bekam <a href="https://www.ico-radio.de/2017/12/ico-radio-folge-95-mit-joker-im-interview/" target="_blank" rel="noopener">Anthony Ingruber</a> vor das Mirko &#8211; es waren schon coole Leute und tolle Monate, die ich danke ICO-Radio erleben konnte! Im nächsten Jahr steht aber auch einiges an. Ich möchte aber nichts versprechen, dennoch lohnt es sich dabei zu bleiben <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p class="wp-block-paragraph">Im Januar wird der Soundtrack des Jahres 2017 bei ICO-Radio gekröhnt und ich plane wieder jeden Monat eine Folge zu machen. Freue mich wie immer über Feedback und Support, damit das Projekt auch weiterhin (wenn auch im kleinen Rahmen) weiter bestehen kann.</p>



<p class="wp-block-paragraph">Also, guten Rutsch und auf ein tolles Jahr 2018!!!</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3188_340c68-68"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div><p>The post <a href="https://www.ico-radio.de/2017/12/ico-radio-das-war-2017/">ICO-Radio: Das war 2017</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3188</post-id>	</item>
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		<title>#95: „Joker“ Anthony Ingruber im Interview</title>
		<link>https://www.ico-radio.de/2017/12/ico-radio-folge-95-mit-joker-im-interview/</link>
					<comments>https://www.ico-radio.de/2017/12/ico-radio-folge-95-mit-joker-im-interview/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sat, 02 Dec 2017 13:41:27 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Specials]]></category>
		<category><![CDATA[Alone in the Dark]]></category>
		<category><![CDATA[Anthony Ingruber]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Black Mirror]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Jeremy Soule]]></category>
		<category><![CDATA[Jonah Senzel]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[Philippe Vachey]]></category>
		<category><![CDATA[Pony Island]]></category>
		<category><![CDATA[Telltale]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3179</guid>

					<description><![CDATA[<p>Wir haben ein Interview mit Anthony Ingruber, der in Telltales Batman-Adventure-Serie Joker spricht. Er erz&#228;hlt, warum seine erste Synchronrolle eine B&#252;rde war.</p>
<p>The post <a href="https://www.ico-radio.de/2017/12/ico-radio-folge-95-mit-joker-im-interview/">#95: „Joker“ Anthony Ingruber im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="800" height="450" src="https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-800x450.png" alt="Anthony Inguber Interview" class="wp-image-3182" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-800x450.png 800w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-300x169.png 300w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-768x432.png 768w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-642x362.png 642w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-128x72.png 128w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO.png 1920w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption class="wp-element-caption">Copyright: ICO-Radio</figcaption></figure>



<p class="wp-block-paragraph">In dieser ICO-Radio-Folge haben wir wieder ein Interview für euch im Programm: <a href="https://mobile.twitter.com/anthonyingruber" target="_blank" rel="noopener">Anthony Ingruber</a>, der Mann, der in Telltales Batman Adventure-Serie die Rolle von Joker spricht.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3179_2ec22d-12"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="wp-block-paragraph">Wenn jemand gleichzeitig aussieht <em>und</em> klingt, als wäre er aus einem Castingraum für „junger Harrison Ford“ gestolpert, bleibt das Internet nicht lange ruhig: Anthony Ingruber hat genau darüber früh Aufmerksamkeit bekommen – und genau dieser „Stimmen-/Impressions“-Background macht ihn als Interviewgast so spannend.</p>



<p class="kt-adv-heading3179_73177a-39 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3179_73177a-39">In der Folge sprechen wir mit ihm über seine Rolle als John Doe / Joker in Batman: The Telltale Series (und dem Nachfolger Batman: The Enemy Within).</p>



<p class="kt-adv-heading3179_22db37-0f wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3179_22db37-0f">Ingruber beschreibt das als echte Bürde – nicht nur, weil Joker eine der ikonischsten Figuren überhaupt ist, sondern auch, weil es für ihn damals die erste große Voice-Acting-Rolle war. Zwischen Erwartungsdruck („Joker geht nie ohne Vergleich“) und der eigenen Interpretation entsteht genau die Reibung, die wir im Gespräch aufdröseln: Wie viel Respekt ist nötig – und ab wann wird er zur Bremse?</p>



<p class="kt-adv-heading3179_16fe94-e6 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3179_16fe94-e6">Als zweites Thema bleibt es düster: Wir besprechen den Black Mirror-Soundtrack. Wer diese Musik kennt, weiß: Weniger „Schockeffekt“, dafür mehr schleichende Spannung. Offiziell ist das Album als Black Mirror (Original Soundtrack) gelistet, inklusive Tracks wie „Indian Summer Nights“ und „Esperance“.</p>



<p class="wp-block-paragraph">And thanks again @<a href="https://mobile.twitter.com/anthonyingruber" target="_blank" rel="noopener">Anthony</a> for the Interview!</p>



<p class="kt-adv-heading3179_b003cd-ef wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3179_b003cd-ef">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/95_reup.mp3"></audio></figure>





<h2 class="kt-adv-heading3179_cef837-39 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3179_cef837-39">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li>Interview mit Anthony Ingruber</li>



<li><a href="http://amzn.to/2nSAwbx">Pony Island OST:</a> Jonah Senzel</li>



<li>Black Mirror OST</li>
</ul>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3179_d48ea1-10"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading3179_8bc33f-b9 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3179_8bc33f-b9">Verwandte Beiträge</h3>


<ul class="wp-block-kadence-posts kb-posts kadence-posts-list kb-posts-id-3179_96016c-52 content-wrap grid-cols kb-posts-style-boxed grid-sm-col-2 grid-lg-col-3 item-image-style-above"><li class="kb-post-list-item">
	<article class="entry content-bg loop-entry post-3179 post type-post status-publish format-standard has-post-thumbnail hentry category-podcast category-specials tag-alone-in-the-dark tag-anthony-ingruber tag-batman tag-black-mirror tag-interview tag-jeremy-soule tag-jonah-senzel tag-neverwinter-nights tag-philippe-vachey tag-pony-island tag-telltale">
				<a aria-hidden="true" tabindex="-1" role="presentation" class="post-thumbnail kadence-thumbnail-ratio-3-4" href="https://www.ico-radio.de/2017/12/ico-radio-folge-95-mit-joker-im-interview/" aria-label="#95: &#8222;Joker&#8220; Anthony Ingruber im Interview">
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				<img decoding="async" width="300" height="169" src="https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-300x169.png" class="attachment-medium size-medium wp-post-image" alt="Anthony Inguber Interview" srcset="https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-300x169.png 300w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-768x432.png 768w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-800x450.png 800w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-642x362.png 642w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO-128x72.png 128w, https://www.ico-radio.de/wp-content/uploads/2017/12/Anthony_Inguber_ICO_RADIO.png 1920w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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			<header class="entry-header">
	<h2 class="entry-title"><a href="https://www.ico-radio.de/2017/12/ico-radio-folge-95-mit-joker-im-interview/" rel="bookmark">#95: &#8222;Joker&#8220; Anthony Ingruber im Interview</a></h2>	<div class="entry-meta entry-meta-divider-dot">
				<span class="posted-on">
				<time class="entry-date published" datetime="2017-12-02T14:41:27+01:00">2. Dezember 2017</time><time class="updated" datetime="2026-04-28T14:41:55+01:00">28. April 2026</time>			</span>
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	<article class="entry content-bg loop-entry post-3143 post type-post status-publish format-standard has-post-thumbnail hentry category-podcast tag-black-screen-records tag-interview tag-jonah-senzel tag-pony-island">
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</ul><p>The post <a href="https://www.ico-radio.de/2017/12/ico-radio-folge-95-mit-joker-im-interview/">#95: „Joker“ Anthony Ingruber im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<enclosure length="24372579" type="audio/mpeg" url="https://www.ico-radio.de/wp-content/uploads/2026/02/95_reup.mp3"/>

		<post-id xmlns="com-wordpress:feed-additions:1">3179</post-id>	</item>
		<item>
		<title>#94: Tommy Tallarico im Interview</title>
		<link>https://www.ico-radio.de/2017/09/94-tommy-tallarico-interview-blizzard/</link>
					<comments>https://www.ico-radio.de/2017/09/94-tommy-tallarico-interview-blizzard/#comments</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Wed, 20 Sep 2017 10:58:34 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[For Honor]]></category>
		<category><![CDATA[gamescom 2017]]></category>
		<category><![CDATA[Gwent]]></category>
		<category><![CDATA[Hearthstone]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Michael Cherdchupan]]></category>
		<category><![CDATA[Oh my Gore!]]></category>
		<category><![CDATA[Peter McConnell]]></category>
		<category><![CDATA[Tommy Tallarico]]></category>
		<category><![CDATA[Video Games Live]]></category>
		<category><![CDATA[Video Games Music]]></category>
		<category><![CDATA[Videospielmusik]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3164</guid>

					<description><![CDATA[<p>In der 94. ICO-Radio-Folge haben wir neben dem neuen "Oh my Gore!" Soundtrack auch ein exklusives Interview mit Tommy Tallarico.</p>
<p>The post <a href="https://www.ico-radio.de/2017/09/94-tommy-tallarico-interview-blizzard/">#94: Tommy Tallarico im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="1000" height="563" src="https://www.ico-radio.de/wp-content/uploads/2026/02/vgl-edited.jpg" alt="Video Games Live" class="wp-image-18527" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2026/02/vgl-edited.jpg 1000w, https://www.ico-radio.de/wp-content/uploads/2026/02/vgl-edited-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2026/02/vgl-edited-800x450.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2026/02/vgl-edited-768x432.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">Copyright: ICO-Radio</figcaption></figure>



<p class="wp-block-paragraph">Wir sind zurück aus der Sommerpause! In der 94. ICO-Radio-Folge haben wir ein exklusives Interview mit&nbsp;<a href="https://twitter.com/tommytallarico?lang=de" target="_blank" rel="noopener noreferrer">Tommy Tallarico</a>. Der Mann hinter &#8222;Video Games Live&#8220; veranstaltete auf der gamescom ein Konzert auf der Blizzard-Bühne. Wir haben nach der Veranstaltung&nbsp;mit ihm gesprochen.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3164_f2dc58-aa"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading3164_8afb7a-a0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3164_8afb7a-a0">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/94_reup.mp3"></audio></figure>





<p class="wp-block-paragraph"><strong>Einen dicken Dank nochmal an Tommy für das Interview!</strong></p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3164_348c7f-7c"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading3164_64936d-96 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3164_64936d-96">Verwandte Beiträge</h3>


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					Weiterlesen<span class="screen-reader-text"> #94: Tommy Tallarico im Interview</span><span class="kadence-svg-iconset svg-baseline"><svg aria-hidden="true" class="kadence-svg-icon kadence-arrow-right-alt-svg" fill="currentColor" version="1.1" xmlns="http://www.w3.org/2000/svg" width="27" height="28" viewBox="0 0 27 28"><title>Fortfahren</title><path d="M27 13.953c0 0.141-0.063 0.281-0.156 0.375l-6 5.531c-0.156 0.141-0.359 0.172-0.547 0.094-0.172-0.078-0.297-0.25-0.297-0.453v-3.5h-19.5c-0.281 0-0.5-0.219-0.5-0.5v-3c0-0.281 0.219-0.5 0.5-0.5h19.5v-3.5c0-0.203 0.109-0.375 0.297-0.453s0.391-0.047 0.547 0.078l6 5.469c0.094 0.094 0.156 0.219 0.156 0.359v0z"></path>
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</ul><p>The post <a href="https://www.ico-radio.de/2017/09/94-tommy-tallarico-interview-blizzard/">#94: Tommy Tallarico im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3164</post-id>	</item>
		<item>
		<title>#93: Pony Island &amp; New ’n‘ Tasty</title>
		<link>https://www.ico-radio.de/2017/03/folge-93-pony-island-new-n-tasty/</link>
					<comments>https://www.ico-radio.de/2017/03/folge-93-pony-island-new-n-tasty/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Fri, 31 Mar 2017 15:10:08 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Chris Christodoulou]]></category>
		<category><![CDATA[Hearthstone]]></category>
		<category><![CDATA[Jonah Senzel]]></category>
		<category><![CDATA[Michael Bross]]></category>
		<category><![CDATA[Oddworld New 'n' Tasty]]></category>
		<category><![CDATA[Peter McConnell]]></category>
		<category><![CDATA[Pony Island]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3152</guid>

					<description><![CDATA[<p>Wir h&#246;ren den Pony Island Soundtrack von Jonah Senzel und tauchen in Oddworld: New ’n’ Tasty (Michael Bross) ein.</p>
<p>The post <a href="https://www.ico-radio.de/2017/03/folge-93-pony-island-new-n-tasty/">#93: Pony Island & New ’n‘ Tasty</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="794" height="447" src="https://www.ico-radio.de/wp-content/uploads/2026/02/Artwork-edited.jpg" alt="Oddworld: New ’n’ Tasty Soundtrack" class="wp-image-18522" style="aspect-ratio:1.7777777777777777;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2026/02/Artwork-edited.jpg 794w, https://www.ico-radio.de/wp-content/uploads/2026/02/Artwork-edited-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2026/02/Artwork-edited-768x432.jpg 768w" sizes="(max-width: 794px) 100vw, 794px" /></figure>



<p class="wp-block-paragraph">Wir hören den Pony Island Soundtrack von Jonah Senzel und tauchen in den Oddworld: New ’n’ Tasty Soundtrack von Michael Bross ein. Viel Spaß!</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3152_649e36-f1"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="wp-block-paragraph">Die neue ICO-Radio-Folge ist am Start – diesmal wird’s musikalisch… sagen wir: freundlich gestartet, aber nicht zwingend freundlich zu Ende gedacht. Denn wir stellen euch unter anderem den Soundtrack aus Pony Island vor – einem Spiel, das schon im Titel so tut, als wäre alles Zuckerwatte, während es im Hintergrund leise den Stecker zieht.</p>



<p class="kt-adv-heading3152_686e66-51 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3152_686e66-51">Die Musik stammt von <a href="https://www.ico-radio.de/2017/02/ico-radio-special-jonah-senzel-im-interview/" title=""><strong>Jonah Senzel</strong> – und den hatten wir bereits im <strong>Interview</strong></a>. Jetzt bekommt ihr sein Werk im Kontext: Wir hören rein, sprechen darüber, wie der Soundtrack Stimmung, Irritation und „da stimmt was nicht“-Gefühl zusammenbringt, und warum gerade bei so einem Meta-Spiel der Ton oft mehr erzählt als das Bild.</p>



<p class="kt-adv-heading3152_87a846-3b_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3152_87a846-3b_0">Als zweites großes Thema geht’s in eine ganz andere Richtung: Wir hören in das Oddworld: New ’n’ Tasty-Album rein – mit Musik von Michael Bross. Oddworld trägt seine Atmosphäre seit jeher wie ein Markenzeichen: eigen, dreckig, manchmal schräg – und musikalisch genau so, dass man sofort wieder in dieser Welt landet, selbst wenn man nur kurz „mal eben“ reinhören wollte.</p>



<p class="kt-adv-heading3152_2608ec-af wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3152_2608ec-af">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/93_reup.mp3"></audio></figure>





<h2 class="kt-adv-heading3152_8da662-77 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3152_8da662-77">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li><a href="http://amzn.to/2nSAwbx" target="_blank" rel="noopener">P</a><a href="http://amzn.to/2nSAwbx" target="_blank" rel="noopener">ony Island OST</a>: Jonah Senzel</li>



<li><a href="http://amzn.to/2nDT64T" target="_blank" rel="noopener">Oddworld: New &#8217;n&#8216; Tasty OST</a>: Michael Bross</li>
</ul>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3152_80fbae-2d"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading3152_024785-2c wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3152_024785-2c">Verwandte Beiträge</h3>


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				<time class="entry-date published" datetime="2017-12-02T14:41:27+01:00">2. Dezember 2017</time><time class="updated" datetime="2026-04-28T14:41:55+01:00">28. April 2026</time>			</span>
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</ul><p>The post <a href="https://www.ico-radio.de/2017/03/folge-93-pony-island-new-n-tasty/">#93: Pony Island & New ’n‘ Tasty</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3152</post-id>	</item>
		<item>
		<title>Special: Jonah Senzel im Interview</title>
		<link>https://www.ico-radio.de/2017/02/ico-radio-special-jonah-senzel-im-interview/</link>
					<comments>https://www.ico-radio.de/2017/02/ico-radio-special-jonah-senzel-im-interview/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sat, 04 Feb 2017 14:13:49 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Black Screen Records]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Jonah Senzel]]></category>
		<category><![CDATA[Pony Island]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3143</guid>

					<description><![CDATA[<p>Wir haben Jonah Senzel im Interview. Der Pony Island-Komponist spricht mit uns &#252;ber seine Arbeit und welche Kollegen ihn beeindrucken.</p>
<p>The post <a href="https://www.ico-radio.de/2017/02/ico-radio-special-jonah-senzel-im-interview/">Special: Jonah Senzel im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-kadence-image kb-image3143_66c8b1-75 size-full"><img decoding="async" width="800" height="450" src="https://www.ico-radio.de/wp-content/uploads/2026/04/0006596262_10-edited-1.jpg" alt="Jonah Senzel" class="kb-img wp-image-18881" srcset="https://www.ico-radio.de/wp-content/uploads/2026/04/0006596262_10-edited-1.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2026/04/0006596262_10-edited-1-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2026/04/0006596262_10-edited-1-768x432.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>Jonah Senzel</figcaption></figure>



<p class="wp-block-paragraph">Mit unserem ersten Beitrag im Jahr 2017 melden wir uns gleich mit einem kleinen Special zurück! Wir haben <a href="https://jonahsenzel.bandcamp.com" target="_blank" rel="noopener">Jonah Senzel</a> im Interview. Der Komponist von <a href="https://www.ico-radio.de/tag/pony-island/" title="Pony Island">Pony Island</a> hat uns einige Fragen beantwortet.</p>



<p class="kt-adv-heading3143_bb101c-cf wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3143_bb101c-cf">Das Interview haben wir nicht extra übersetzt, damit nichts verloren geht. Vielen Dank auch nochmal an Black Screen Records, die das Interview möglich gemacht haben!</p>



<p class="wp-block-paragraph"><strong>ICO-Radio:</strong> Hi Jonah, thanks for your time. So lets start.</p>



<p class="wp-block-paragraph"><strong>ICO-Radio</strong>: Why did you decide to make music for Video games? What was the motivation?<br /><strong>Jonah Senzel</strong>: I’ve been a gamer for as long as I can remember (even before I was a musician) so when I<br />started getting interested in playing music and music production the next logical step for me was to write music for games. A lot of my interest in game music also stemmed from just wanting to be part of the game development community and the game making process. I’ve always looked up to independant game developers, and contributing music is a way to make my mark on indie games.</p>



<p class="kt-adv-heading3143_9eb5e8-cc wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3143_9eb5e8-cc">Q: You say that you work differently than other composers. How does this show up in your work?<br />Jonah Senzel: For the Pony Island Soundtrack specifically I wrote a lot of the tracks in a very short concentrated amount of time. There are a bunch of tracks on there that I wrote entirely in a 24 hour period which isn’t how most people do it. I think writing that way makes the music feel more spontaneous. On the other hand Lately I’ve been writing across longer periods of time which I’ve found makes music that feels more coherent and thought out, so there seem to be pros and cons of both methods.</p>



<p class="wp-block-paragraph">Q: The Pony Island Soundtrack is really cool. How would you describe the Pony Island soundtrack?<br /><strong>Jonah Senzel</strong>: It’s really a soundtrack in two parts: the cheerful outer layer of retro chiptunes, and the darker glitch inspired sound lurking under the surface. The tone and structure of the soundtrack is really meant to match that of the world of Pony Island that Daniel Mullins has created.</p>



<p class="wp-block-paragraph">Q: What was the biggest challenge with this soundtrack?<br /><strong>Jonah Senzel</strong>: I would say the very beginning and very of the whole process were the hardest parts. At the<br />beginning finding the right overall sound for the project was difficult. I was sort of fumbling around trying to figure out the identity of the soundtrack and what sound would really fit the game which involved a fair amount of experimentation. The very end was also a little stressful because of all the technical aspects of getting everything organized and tying up the loose ends that you don’t think about until the very end like naming each track, file conversions, finding the right version of a save file etc. The very end of the development cycle is also where you start to feel that real time pressure to get everything out at the same time as the developer.</p>



<p class="wp-block-paragraph">Q: Are you listening privately to video games music and is there a favorite one?<br /><strong>Jonah Senzel</strong>:&nbsp;I don’t generally listen to game soundtracks outside of playing games, but I do greatly appreciate the work of fellow game composers. I would say my favorites are the soundtracks to Bastion And Transistor by Darren Korb. He’s really a master of creating genres. Chris Christodoulou is also one of my favorite game composers. He’s famous for the risk of rain soundtrack which is amazing (also being released by Black Screen Records on Vinyl alongside the Pony Island OST), but I also absolutely love his Soundtrack for Deadbolt . Chris also has a knack for making genre crossovers in really interesting ways. To me these two composers perfectly exemplify the modern Indie game composer, and how Indie games allow composers to create music for media in a truly unique fashion.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><strong>The best soundtracks, whether for film, tv, or games, will always be those that are doing something new and unique. &#8211; Jonah Senzel</strong></p>
</blockquote>



<p class="wp-block-paragraph">Q: What characterizes a good composer for you?<br /><strong>Jonah Senzel</strong>: What makes a good composer really varies depending on the style, but overall the most important thing in my eyes is being unique. If you take a look at composer demo reels, a lot of them will have music that’s trying to copy some mainstream commercial music trends like having huge Hans Zimmer style brass and percussion, john williams style themes, or for game composers music that tries to emulate old chiptunes or final fantasy soundtracks. This kind of promotion really goes against what it is to be a composer. The best soundtracks, whether for film, tv, or games, will always be those that are doing something new and unique. When you put yourself in the box of recreating someone else’s style you limit yourself in terms of adaptability to whatever you’re writing for. </p>



<p class="kt-adv-heading3143_7f9321-23 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3143_7f9321-23">Being unique is important not just because you want to stand out as a composer, but also because you want your music to be as customized as possible to the project you’re working on. Darren Korb demonstrates this beautifully as he starts by essentially creating a genre of music for the world that the game is set in, and then sprinkles bits of music in that style all around the game. He even takes it a step further and includes songs with lyrics that emulate what people in that world would listen to. That dedication to crafting a custom made genre is what makes a great soundtrack. The music should be a living part of the game world that’s unique enough to be immediately recognizable and associated with that fictional place.</p>



<p class="wp-block-paragraph">Q: Do you have a favorite musician (a Band for example) you would love to work with? And who is it?<br /><strong>Jonah Senzel</strong>: I would absolutely love to work with Darren or Chris at some point since they’re both big inspirations. In terms of bands I think radiohead or tame impala would be really cool to work with, just to see what their creative process is like.</p>



<p class="wp-block-paragraph">Q: What are your next projects – could you tell us something about that?<br /><strong>Jonah Senzel</strong>: Right now I’m working on another project with Daniel Mullins, the creator of Pony Island, it’s called the Hex. <a href="http://www.the-hex.com" target="_blank" rel="noopener">The trailer here</a>&nbsp; explains the basic premise. I’m super excited to be working with Daniel again! This project will include a lot of different musical styles since there are a variety of characters to write for, each with their own unique personalities. And as far as the game itself goes, everything I’ve played has been amazing and I’m looking forward to playing the finished product as much as anyone!</p>



<p class="wp-block-paragraph">Thank you for the interview!</p><p>The post <a href="https://www.ico-radio.de/2017/02/ico-radio-special-jonah-senzel-im-interview/">Special: Jonah Senzel im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<title>#92: X-mas Special – Videospielmusik zum schenken</title>
		<link>https://www.ico-radio.de/2016/12/folge-92-x-mas-special-videospielmusik-zu-weihnachten/</link>
					<comments>https://www.ico-radio.de/2016/12/folge-92-x-mas-special-videospielmusik-zu-weihnachten/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sun, 18 Dec 2016 13:26:34 +0000</pubDate>
				<category><![CDATA[Musik-Tipps]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Abuze]]></category>
		<category><![CDATA[Austin Wintory]]></category>
		<category><![CDATA[Geschenke]]></category>
		<category><![CDATA[Musiktipps]]></category>
		<category><![CDATA[The Banner Saga]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[Weihnachten]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3123</guid>

					<description><![CDATA[<p>Das Jahr neigt sich mal wieder dem Ende zu und wer noch nicht das passende Geschenk f&#252;r seine Liebsten hat, dem hilft vielleicht unsere heutige Weihnachtsfolge.</p>
<p>The post <a href="https://www.ico-radio.de/2016/12/folge-92-x-mas-special-videospielmusik-zu-weihnachten/">#92: X-mas Special – Videospielmusik zum schenken</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="573" height="322" src="https://www.ico-radio.de/wp-content/uploads/2026/02/lg-edited.jpg" alt="The Last Guardian Soundtrack" class="wp-image-18515" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2026/02/lg-edited.jpg 573w, https://www.ico-radio.de/wp-content/uploads/2026/02/lg-edited-300x169.jpg 300w" sizes="(max-width: 573px) 100vw, 573px" /></figure>



<p class="kt-adv-heading3123_d61ebd-12_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3123_d61ebd-12_0">Das Jahr neigt sich mal wieder dem Ende zu und wer noch nicht das passende Geschenk für seine Liebsten hat, dem hilft vielleicht unsere heutige Weihnachtsfolge.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3123_84abe7-10"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="wp-block-paragraph"> Wir stellen euch einige schöne Alben vor, die man problemlos unter den Weihnachtsbaum legen kann. Videospielmusik zu Weihnachten &#8211; für diese Special-Folge hat sich Nicole Verstärkung geholt. <span style="color: #000080;"><span lang="zxx"><u><a href="https://cherdchupan.bandcamp.com/" target="_blank" rel="noopener">Michael Cherdchupan </a></u></span></span>und Nicole stellen ihre Videospiel-OST Highlights des Jahres vor und geben einige Tipps, was man in diesem Zusammenhang verschenken kann.</p>



<p class="wp-block-paragraph">Natürlich gibt es noch so viel mehr gute Videospielmusik, was war euer Highlight? Hitman, Final Fantasy oder ein Indie OST? Wir freuen uns auf Feedback! Leider ist die Tonspur von Michael etwas buggy an einigen Stellen, was wir erst nach der Aufnahme festgestellt haben. SORRY! Aber man versteht ihn dennoch. Trotzdem, Michael hört sich normal nicht so an, wie einige von euch vermutlich schon von <a href="http://insertmoin.de/">Insert Moin</a> wissen <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p class="wp-block-paragraph">Ende Januar geht es mit neuen ICO-Radio-Folgen weiter. Bis dahin sind wir im Weihnachtsurlaub. ICO-Radio wünscht euch besinnliche Feiertag und einen guten Rutsch. Viel Spaß!!!</p>



<p class="wp-block-paragraph">Die Vinyl-Version des Firewatch Soundtracks könnt ihr <a href="https://store.camposanto.com/products/firewatch-vinyl-sountrack" target="_blank" rel="noopener">hier</a> bestellen. Und wer bei Black Screen Records stöbern möchte, <a href="http://blackscreenrecords.limitedrun.com/" target="_blank" rel="noopener">klickt hier</a>.</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/92_reup.mp3"></audio></figure>



<p class="kt-adv-heading3123_15c2d2-ee wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3123_15c2d2-ee">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>





<h2 class="kt-adv-heading3123_c65944-68 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3123_c65944-68">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li><span style="color: #000080;"><span lang="zxx"><u><a href="https://camposantogames.bandcamp.com/album/firewatch-original-score" target="_blank" rel="noopener">Firewatch OST</a></u></span></span>: Chris Remo &#8211; <a href="https://www.ico-radio.de/2016/03/folge-86-firewatch-ost-und-chris-remo-im-interview/" target="_blank" rel="noopener" title="">Interview mit Chris Remo</a></li>



<li><span style="color: #000080;"><span lang="zxx"><u><a href="https://austinwintory.bandcamp.com/album/abz" target="_blank" rel="noopener" title="">ABZÛ OST</a></u></span></span>: Austin Wintory</li>



<li><span style="color: #000080;"><span lang="zxx"><u><a href="https://austinwintory.bandcamp.com/album/the-banner-saga-2" target="_blank" rel="noopener" title="">The Banner Saga 2 OST</a></u></span></span>: Austin Wintory</li>



<li><span style="color: #000080;"><span lang="zxx"><u><a href="https://concernedape.bandcamp.com/album/stardew-valley-ost" target="_blank" rel="noopener" title="">Stardew Valley OST</a></u></span></span>: Eric Barone</li>



<li>Secret of Mana OST</li>



<li>The Witcher 3 OST: Blood and Wine: Marcin Przybylowicz &#8211; <span style="color: #000080;"><span lang="zxx"><u><a href="https://geo.itunes.apple.com/de/album/witcher-3-wild-hunt-blood/id1117538060?at=11l32zd&amp;mt=1&amp;app=music" target="_blank" rel="noopener">iTunes</a></u></span></span>/<span style="color: #000080;"><span lang="zxx"><u><a href="https://play.spotify.com/album/1C1wp0FcQRAU74VfkDWwSV?play=true&amp;utm_source=open.spotify.com&amp;utm_medium=open" target="_blank" rel="noopener">Spotify</a></u></span></span></li>



<li><span style="color: #000080;"><span lang="zxx"><u><a href="https://furi.bandcamp.com/" target="_blank" rel="noopener" title="">Furi OST</a></u></span></span>: Danger</li>



<li>The Last Guardian OST: Takeshi Furukawa</li>



<li><a href="https://www.amazon.co.jp/%E5%B9%BB%E5%BD%B1%E7%95%B0%E8%81%9E%E9%8C%B2-%E3%83%9C%E3%83%BC%E3%82%AB%E3%83%AB%E3%82%B3%E3%83%AC%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3-FORTUNA-STARS-%E5%B0%8F%E6%B8%85%E6%B0%B4%E4%BA%9C%E7%BE%8E/dp/B01A80E1SI/ref=sr_1_fkmr0_1?ie=UTF8&amp;qid=1481985857&amp;sr=8-1-fkmr0&amp;keywords=Genei+Ibun+Roku+%E2%99%AFFE+Vocal+Collection+CD" target="_blank" rel="noopener" title="">Tokyo Mirage Sessions OST</a>: Kurono Kiria</li>
</ul>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3123_dd83f3-4f"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading3123_c36fe3-61 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3123_c36fe3-61">Verwandte Beiträge</h3>


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</ul><p>The post <a href="https://www.ico-radio.de/2016/12/folge-92-x-mas-special-videospielmusik-zu-weihnachten/">#92: X-mas Special – Videospielmusik zum schenken</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3123</post-id>	</item>
		<item>
		<title>#89: Chillen mit dem Stardew Valley Soundtrack</title>
		<link>https://www.ico-radio.de/2016/07/folge-89-chillen-mit-dem-stardew-valley-soundtrack/</link>
					<comments>https://www.ico-radio.de/2016/07/folge-89-chillen-mit-dem-stardew-valley-soundtrack/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sun, 31 Jul 2016 10:00:41 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Harveys neue Augen]]></category>
		<category><![CDATA[Jesper Kyd]]></category>
		<category><![CDATA[Jet Set Radio]]></category>
		<category><![CDATA[Poki]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[Stardew Valley]]></category>
		<category><![CDATA[Unreal Tournament 3]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3088</guid>

					<description><![CDATA[<p>Knuffig, ruhig, genau richtig gegen Alltagsstress: Wir sprechen &#252;ber den Stardew Valley Soundtrack – danach geht’s f&#252;r uns in die Sommerpause.</p>
<p>The post <a href="https://www.ico-radio.de/2016/07/folge-89-chillen-mit-dem-stardew-valley-soundtrack/">#89: Chillen mit dem Stardew Valley Soundtrack</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="800" height="450" src="https://www.ico-radio.de/wp-content/uploads/2016/07/stardew_valley_OST-800x450.jpg" alt="Stardew Valley OST" class="wp-image-3091" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2016/07/stardew_valley_OST-800x450.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2016/07/stardew_valley_OST-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2016/07/stardew_valley_OST-768x432.jpg 768w, https://www.ico-radio.de/wp-content/uploads/2016/07/stardew_valley_OST-642x362.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2016/07/stardew_valley_OST-128x72.jpg 128w, https://www.ico-radio.de/wp-content/uploads/2016/07/stardew_valley_OST.jpg 1920w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p class="kt-adv-heading3088_246fc7-02_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3088_246fc7-02_0">Knuffig, ruhig, genau richtig gegen Alltagsstress: Wir sprechen über den Stardew Valley Soundtrack – danach geht’s für uns in die Sommerpause.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3088_c34448-79"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading3088_f4bf33-ef wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3088_f4bf33-ef">Verantwortlich dafür ist ConcernedApe, also Eric Barone, der nicht nur das Spiel entwickelt hat, sondern auch den Soundtrack selbst komponierte. Und genau das hört man: Die Musik wirkt wie aus einem Guss, weil sie nicht „draufgelegt“ ist, sondern direkt aus der Spielwelt heraus gedacht.</p>



<p class="kt-adv-heading3088_bee97d-3c_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3088_bee97d-3c_0">Stardew Valley schafft dieses seltene Kunststück, gleichzeitig warm, verspielt und fokussierend zu sein – Musik, die nicht ablenkt, sondern Platz macht. Immer schön, immer passend, immer wholesome.</p>



<p class="kt-adv-heading3088_87fd21-cc wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3088_87fd21-cc">Gleichzeigt läuten wir auch die Sommerpause ein, denn wir werden im August auf der gamescom sein und von da einige interessante Sachen für die 90. Folge mitbringen, welche Ende September dann online geht.</p>



<p class="wp-block-paragraph">Karten für das Konzert mit dem „singenden Game-Designer“ Jan Müller-Michaelis aka Poki bekommt ihr <a href="https://www.eventbrite.de/e/baumann-bergmann-pokinsson-live-in-concert-tickets-25994009783" target="_blank" rel="noopener">hier</a>.</p>



<p class="kt-adv-heading3088_4fcfc9-5a wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3088_4fcfc9-5a">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/folge_89_reup.mp3"></audio></figure>





<h2 class="kt-adv-heading3088_fa5a4b-56 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3088_fa5a4b-56">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li><a href="http://store.steampowered.com/app/440820/?l=german" target="_blank" rel="noopener">Stardew Valley OST</a>: Eric Barone</li>



<li><a href="http://amzn.to/2aoooWD" target="_blank" rel="noopener">Harveys Neue Augen OST</a>: Nadel und Faden &#8211; <span class="st">Jan &#8222;Poki&#8220; Müller-Michaelis</span></li>
</ul>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3088_5c01ac-77"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading3088_6320ec-aa wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3088_6320ec-aa">Verwandte Beiträge</h3>


<ul class="wp-block-kadence-posts kb-posts kadence-posts-list kb-posts-id-3088_de0035-5d content-wrap grid-cols kb-posts-style-boxed grid-sm-col-2 grid-lg-col-3 item-image-style-above"><li class="kb-post-list-item">
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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2016/07/folge-89-chillen-mit-dem-stardew-valley-soundtrack/" rel="bookmark">#89: Chillen mit dem Stardew Valley Soundtrack</a></h2>	<div class="entry-meta entry-meta-divider-dot">
				<span class="posted-on">
				<time class="entry-date published" datetime="2016-07-31T11:00:41+01:00">31. Juli 2016</time><time class="updated" datetime="2026-04-28T14:19:53+01:00">28. April 2026</time>			</span>
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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2012/06/ico-radio-show-56-satinavs-ketten-ost-lemmings-2/" rel="bookmark">#56: Satinavs Ketten &amp; Nadel und Faden</a></h2>	<div class="entry-meta entry-meta-divider-dot">
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				<time class="entry-date published" datetime="2012-06-22T20:49:36+01:00">22. Juni 2012</time><time class="updated" datetime="2026-04-28T11:13:11+01:00">28. April 2026</time>			</span>
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	<article class="entry content-bg loop-entry post-2181 post type-post status-publish format-standard has-post-thumbnail hentry category-podcast tag-3typen tag-alone-in-the-dark tag-chris-huelsbeck tag-deponia tag-soundtrack">
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				<img decoding="async" width="300" height="168" src="https://www.ico-radio.de/wp-content/uploads/2012/02/deponia-300x168.jpg" class="attachment-medium size-medium wp-post-image" alt="Deponia" srcset="https://www.ico-radio.de/wp-content/uploads/2012/02/deponia-300x168.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2012/02/deponia.jpg 620w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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	<h2 class="entry-title"><a href="https://www.ico-radio.de/2012/02/deponia-soundtrack-alone-in-the-dark-ost-chris-huelsbeck/" rel="bookmark">#41: Deponia, Poki &amp; der &#8222;90-Mann-Chor&#8220;</a></h2>	<div class="entry-meta entry-meta-divider-dot">
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				<time class="entry-date published" datetime="2012-02-08T19:49:25+01:00">8. Februar 2012</time><time class="updated" datetime="2026-04-28T10:59:23+01:00">28. April 2026</time>			</span>
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</ul><p>The post <a href="https://www.ico-radio.de/2016/07/folge-89-chillen-mit-dem-stardew-valley-soundtrack/">#89: Chillen mit dem Stardew Valley Soundtrack</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3088</post-id>	</item>
		<item>
		<title>#88: Alles Normality mit Blood and Wine</title>
		<link>https://www.ico-radio.de/2016/06/folge-88-alles-normality-mit-blood-and-wine/</link>
					<comments>https://www.ico-radio.de/2016/06/folge-88-alles-normality-mit-blood-and-wine/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 21:09:33 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Age of Sirens]]></category>
		<category><![CDATA[Blood and Wine]]></category>
		<category><![CDATA[Chris Adams]]></category>
		<category><![CDATA[Dr. Mario]]></category>
		<category><![CDATA[Grzegorz Mazur]]></category>
		<category><![CDATA[Inon Zur]]></category>
		<category><![CDATA[Marcin Przybylowicz]]></category>
		<category><![CDATA[Neil Biggin]]></category>
		<category><![CDATA[Normality]]></category>
		<category><![CDATA[Patrick Phelan]]></category>
		<category><![CDATA[Piotr Musial]]></category>
		<category><![CDATA[the witcher]]></category>
		<category><![CDATA[This War of Mine]]></category>
		<category><![CDATA[World of Warplanes]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3079</guid>

					<description><![CDATA[<p>Wir h&#246;ren in den The Witcher 3 „Blood and Wine“-Soundtrack rein – und reisen zur&#252;ck zum Point-&#038;-Click-Kultalbum „Normality“.</p>
<p>The post <a href="https://www.ico-radio.de/2016/06/folge-88-alles-normality-mit-blood-and-wine/">#88: Alles Normality mit Blood and Wine</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="800" height="500" src="https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-800x500.jpg" alt="The Witcher 3 „Blood and Wine“-Soundtrack" class="wp-image-3082" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-800x500.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-300x188.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine-768x480.jpg 768w, https://www.ico-radio.de/wp-content/uploads/2016/06/Blood_and_Wine.jpg 1024w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p class="kt-adv-heading3079_01a343-1b_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3079_01a343-1b_0">Zurück aus der Pause: Das The Witcher 3 Add-On &#8222;Blood and Wine&#8220; liefert neues Soundtrack-Futter – und mit Normality gibt’s eine Point-&amp;-Click-Zeitreise ins Adventure-Regal.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3079_b94ee1-30"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="wp-block-paragraph">Diesmal stellen wir euch den Soundtrack aus dem neuen The Witcher 3 Update &#8222;Blood and Wine&#8220; von Marcin Przybylowicz, Piotr Musial und Mikolai Stroinski vor. Zudem machen wir eine kleine Zeitreise und hören in das Album des Point &amp; Click Adventures Normality!</p>



<p class="kt-adv-heading3079_b4f434-da wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3079_b4f434-da">Ein Soundtrack, der anders tickt als moderne AAA-Produktionen – direkter, eigenwilliger, oft näher am „Album“-Gefühl als am reinen Hintergrundscore. Wer damals Adventures gespielt hat, bekommt hier nicht nur Nostalgie, sondern auch ein schönes Beispiel dafür, wie sehr Musik die Identität eines Spiels prägen kann, selbst wenn die Technik von gestern ist.</p>



<p class="kt-adv-heading3079_5130f3-1f wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3079_5130f3-1f">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/Folge_88_reup.mp3"></audio></figure>





<h2 class="kt-adv-heading3079_b8d861-32 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3079_b8d861-32">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li>The Witcher 3 OST: Blood and Wine &#8211; Marcin Przybylowicz &#8211; <a href="https://geo.itunes.apple.com/de/album/witcher-3-wild-hunt-blood/id1117538060?at=11l32zd&amp;mt=1&amp;app=music" target="_blank" rel="noopener">iTunes</a>/<a href="https://play.spotify.com/album/1C1wp0FcQRAU74VfkDWwSV?play=true&amp;utm_source=open.spotify.com&amp;utm_medium=open" target="_blank" rel="noopener">Spotify</a></li>



<li>The Witcher 3 OST: Blood and Wine &#8211; Piotr Musial &#8211; <a href="https://geo.itunes.apple.com/de/album/witcher-3-wild-hunt-blood/id1117538060?at=11l32zd&amp;mt=1&amp;app=music" target="_blank" rel="noopener">iTunes</a>/<a href="https://play.spotify.com/album/1C1wp0FcQRAU74VfkDWwSV?play=true&amp;utm_source=open.spotify.com&amp;utm_medium=open" target="_blank" rel="noopener">Spotify</a></li>



<li>Normality OST &#8211; Chris Adams, Neil Biggin, Patrick Phelan</li>
</ul>



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</ul><p>The post <a href="https://www.ico-radio.de/2016/06/folge-88-alles-normality-mit-blood-and-wine/">#88: Alles Normality mit Blood and Wine</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<title>#87: Komponist Michael Cherdchupan im Interview</title>
		<link>https://www.ico-radio.de/2016/04/folge-87-villagers-komponist-michael-cherdchupan-im-interview/</link>
					<comments>https://www.ico-radio.de/2016/04/folge-87-villagers-komponist-michael-cherdchupan-im-interview/#comments</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sat, 30 Apr 2016 17:08:56 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
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		<category><![CDATA[Villagers]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3065</guid>

					<description><![CDATA[<p>Folge 87 steht ganz im Zeichen von Villagers: Interview mit Komponist Michael Cherdchupan und ein Soundtrack-Deep-Dive zum City-Builder.</p>
<p>The post <a href="https://www.ico-radio.de/2016/04/folge-87-villagers-komponist-michael-cherdchupan-im-interview/">#87: Komponist Michael Cherdchupan im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-full"><img decoding="async" width="642" height="362" src="https://www.ico-radio.de/wp-content/uploads/2016/04/Villagers.jpg" alt="Michael Cherdchupan - Soundtrack-Vorstellung Villagers" class="wp-image-3069" style="aspect-ratio:1.7777777777777777;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2016/04/Villagers.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2016/04/Villagers-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2016/04/Villagers-128x72.jpg 128w" sizes="(max-width: 642px) 100vw, 642px" /></figure>



<p class="wp-block-paragraph">Die 87. ICO-Radio-Folge ist ganz im Zeichen von Villagers, dem neuen Spiel von Entwickler Bumblebee. Wir haben Michael Cherdchupan, den Komponisten des City-Builders Villagers im Interview und stellen den Soundtrack dementsprechend vor.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3065_53845c-1d"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading3065_143bcd-2d_1 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3065_143bcd-2d_1">Wir sprechen darüber, wie er an die Klangwelt des Spiels herangegangen ist, was beim Komponieren für ein Aufbauspiel anders tickt als bei Action oder Drama – und wie man Musik schreibt, die einerseits Atmosphäre schafft, andererseits aber nicht ständig „hier, ich!“ ruft, wenn man gerade noch ein Dorf, eine Lieferkette oder die eigene Geduld zusammenhalten muss.</p>



<div class="wp-block-kadence-infobox kt-info-box3065_480da1-c0"><span class="kt-blocks-info-box-link-wrap info-box-link kt-blocks-info-box-media-align-left kt-info-halign-left"><div class="kt-blocks-info-box-media-container"><div class="kt-blocks-info-box-media kt-info-media-animate-none"><div class="kadence-info-box-icon-container kt-info-icon-animate-none"><div class="kadence-info-box-icon-inner-container"><span class="kb-svg-icon-wrap kb-svg-icon-fe_alertCircle kt-info-svg-icon"><svg viewBox="0 0 24 24"  fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"  aria-hidden="true"><circle cx="12" cy="12" r="10"/><line x1="12" y1="8" x2="12" y2="12"/><line x1="12" y1="16" x2="12" y2="16"/></svg></span></div></div></div></div><div class="kt-infobox-textcontent"><h2 class="kt-blocks-info-box-title">nice to know</h2><p class="kt-blocks-info-box-text">Gerade bei Aufbauspielen ist Musik oft bewusst „loop-freundlich“ komponiert: Stücke müssen auch nach 20 Minuten noch funktionieren, ohne nervig zu werden – das ist mehr Handwerk, als man denkt.</p></div></span></div>



<p class="kt-adv-heading3065_143bcd-2d_2 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3065_143bcd-2d_2">Im zweiten Teil der Folge stellen wir den Villagers-Soundtrack entsprechend ausführlich vor: Welche Stimmung trägt er, wie unterstützt er das Spielgefühl – und warum funktioniert so ein Score oft dann am besten, wenn er nicht nach Aufmerksamkeit greift, sondern sie klug lenkt.</p>



<p class="kt-adv-heading3065_b716c0-a3 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3065_b716c0-a3">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/Folge_87reup.mp3"></audio></figure>





<h2 class="kt-adv-heading3065_db6746-78 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3065_db6746-78">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li><a href="https://cherdchupan.bandcamp.com/album/villagers-original-soundtrack" target="_blank" rel="noopener">Villagers OST</a> &#8211; Michael Cherdchupan</li>



<li>Interview mit Michael Cherdchupan</li>
</ul>



<p class="wp-block-paragraph">An dieser Stelle noch einmal einen dicken Dank an Michael Cherdchupan!&nbsp;<a href="http://www.amazon.de/gp/product/B01C3WAKAC/ref=as_li_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B01C3WAKAC&amp;linkCode=as2&amp;tag=icra-21" target="_blank" rel="noopener">Wer sich die Limited Day One Edition von Villagers gönnen möchte, kann sich das gute Teil hier kaufen. </a></p>



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<p class="kt-adv-heading3065_dab7ca-32 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3065_dab7ca-32"></p><p>The post <a href="https://www.ico-radio.de/2016/04/folge-87-villagers-komponist-michael-cherdchupan-im-interview/">#87: Komponist Michael Cherdchupan im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
		<enclosure length="28575083" type="audio/mpeg" url="https://www.ico-radio.de/wp-content/uploads/2026/02/Folge_87reup.mp3"/>

		<post-id xmlns="com-wordpress:feed-additions:1">3065</post-id>	</item>
		<item>
		<title>#86: Firewatch OST und Chris Remo im Interview</title>
		<link>https://www.ico-radio.de/2016/03/folge-86-firewatch-ost-und-chris-remo-im-interview/</link>
					<comments>https://www.ico-radio.de/2016/03/folge-86-firewatch-ost-und-chris-remo-im-interview/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Mon, 28 Mar 2016 15:20:21 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Chris Remo]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Michael Cherdchupan]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[Villagers]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3052</guid>

					<description><![CDATA[<p>Nach einem Monat Pause sind wir zur&#252;ck – mit Chris-Remo-Interview, ausf&#252;hrlichem Firewatch-Soundtrack-Deep-Dive und einem Villagers OST-Preview.</p>
<p>The post <a href="https://www.ico-radio.de/2016/03/folge-86-firewatch-ost-und-chris-remo-im-interview/">#86: Firewatch OST und Chris Remo im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="600" height="600" src="https://www.ico-radio.de/wp-content/uploads/2016/03/Firewatch-600x600.jpg" alt="Firewatch Soundtrack" class="wp-image-3058" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2016/03/Firewatch-600x600.jpg 600w, https://www.ico-radio.de/wp-content/uploads/2016/03/Firewatch-150x150.jpg 150w, https://www.ico-radio.de/wp-content/uploads/2016/03/Firewatch-300x300.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2016/03/Firewatch-80x80.jpg 80w, https://www.ico-radio.de/wp-content/uploads/2016/03/Firewatch-200x200.jpg 200w, https://www.ico-radio.de/wp-content/uploads/2016/03/Firewatch.jpg 750w" sizes="(max-width: 600px) 100vw, 600px" /></figure>



<p class="kt-adv-heading3052_e405c9-ab_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3052_e405c9-ab_0">Nach einem Monat Pause sind wir zurück – mit Chris-Remo-Interview, ausführlichem Firewatch-Soundtrack-Deep-Dive und einem Villagers OST-Preview.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3052_537465-1a"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="wp-block-paragraph">Nach einem Monat Pause melden wir uns zurück: ICO-Radio, der Podcast über Videospielmusik. Die Warterei hat sich aber hoffentlich gelohnt, denn wir haben ein Interview mit Chris Remo im Gepäck. Der Komponist des Firewatch Soundtracks spricht mit uns u.a. über seine Arbeit bei Entwickler Campo Santo und wie er sich für seine Arbeit vorbereitet. Hinzu stellen wir euch den OST in der Folge&nbsp;natürlich auch ausführlich vor. Das Interview lest ihr hier unter dem Player im Original.</p>



<p class="kt-adv-heading3052_96ff21-79 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3052_96ff21-79">Des Weiteren haben wir ein exklusives Sample zum Soundtrack von Villagers, dessen Komponist <a href="https://cherdchupan.bandcamp.com">Michael Cherdchupan</a> in der nächsten Folge zu Gast sein wird! </p>



<p class="kt-adv-heading3052_51c0fd-3d wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3052_51c0fd-3d">Viel Spaß also bei der ICO-Radio Folge 86. Hinterlast gerne Feedback zur Sendung in unseren Kommentaren und folgt und auf Facebook und Twitter. <a href="https://cherdchupan.bandcamp.com"><br /></a></p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/Folge_86_reup.mp3"></audio></figure>





<h2 class="wp-block-heading">Interview mit Chris Remo zum Firewatch Soundtrack:</h2>



<p class="wp-block-paragraph"><strong>ICO-Radio: </strong>How did you prepare for that project? Where do you get your inspiration?<br /><strong>Chris Remo:</strong> I was also a designer on Firewatch, and was on the story team, so I suppose my main preparation was simply being involved in the creation of the game.</p>



<p class="wp-block-paragraph"><strong>ICO-Radio:</strong>What characterizes the soundtrack for you the most?<br /><strong>Chris Remo:</strong> I wanted the soundtrack to be simple, approachable, human, and also a little unsettling. The world of Firewatch is beautiful and overwhelming, thanks to the work of our artists, so I thought most of the time the music should be fairly subtle, and complement the environments rather than try to overpower them. I am not an amazing performer, and while I&#8217;m not particularly proud of that, I think in this case it lends the guitar and piano performances a somewhat flawed and human-scale sensibility that works for this soundtrack.</p>



<p class="wp-block-paragraph"><strong>ICO-Radio:</strong> How long it takes until a Track is finished?<br /><strong>Chris Remo:</strong> Most of this music was written fairly quickly. I had several other roles on the game, including game design and working on the story, as well as the rest of the sound design, so music made up a minority of my total time spent on Firewatch. Usually I would perform a track, then show it to someone else like Jake to get a reaction. If the track seemed appropriate, it generally only got a few revisions before going in the game—or I would put it in the game immediately, then revise based on how it feels in the game. </p>



<p class="kt-adv-heading3052_6ce480-ab wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3052_6ce480-ab">But usually the first take was at least relatively close to the final version, and if a track didn&#8217;t work I would just throw it away entirely rather than try and bang it into something that worked. Sometimes I would go back and grab pieces of discarded attempts, months later.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">“If a track didn&#8217;t work I would just throw it away entirely rather than try and bang it into something that worked.” &#8211; Chris Remo</p>
</blockquote>



<p class="wp-block-paragraph"><strong>ICO-Radio:</strong>What characteristics must have your soundtracks, so they will not be repetitive and boring?<br /><strong>Chris Remo:</strong> I don&#8217;t know if I have any specific principles that carry from soundtrack to soundtrack. Some people have compared this soundtrack to my music for Gone Home, which I totally understand, because they both use a lot of quiet guitar and electric piano, but the creation process was about as different as can possibly be—especially since on Gone Home I was a contract composer and on Firewatch I was a full-time developer. </p>



<p class="kt-adv-heading3052_a4cfba-20 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3052_a4cfba-20">But if you look at other soundtracks I&#8217;ve done, like Thirty Flights of Loving and Spacebase DF-9, I think they sound very different, and I don&#8217;t think I had very similar thought processes in mind. In terms of repetition, it really depends. Spacebase DF-9 has a fully looping soundtrack, so I just tried to listen to the music a lot and make sure it didn&#8217;t get annoying—that&#8217;s a game where the music is truly &#8222;background music.&#8220; Whereas Thirty Flights of Loving has looping music as well, but much of it is intentionally very in-your-face, because the whole vibe of the game is bombastic and fast and surprising. </p>



<p class="kt-adv-heading3052_01884b-a8 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3052_01884b-a8">So in that case I just had totally different concerns in terms of how the repetition should work. On Gone Home, there&#8217;s not a single looping track—every piece was scored to a specific purpose—so I just had to do my best to make sure that each track fit the circumstances of the material it was accompanying. Firewatch was different to all of these, because some music was looping, some was scored to a specific scene, and some was non-looping but could play at different points for different players. </p>



<p class="kt-adv-heading3052_9be5cd-f6 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3052_9be5cd-f6">Since I was also responsible for implementing all the music, not just composing and performing it, I was able to try out a lot of different approaches throughout the game. In the case of Firewatch I think I also kept the music from being boring by simply being very restrained in how much I use it. There&#8217;s never a case where the same music track plays twice in any given playthrough. Hopefully that meant people were glad when the music did appear, instead of being tired of it.</p>



<h2 class="wp-block-heading has--font-size">Die kleinen Fehler machen’s menschlich</h2>



<p class="wp-block-paragraph"><strong>ICO-Radio:</strong> Are you listening privately to video games music and is there a favorite one?<br /><strong>Chris Remo:</strong> I don&#8217;t listen to a lot of video game music in my spare time—not because there isn&#8217;t a lot of good video game music, I just find that most of it works better in context rather than alone. But I&#8217;ve been listening to Jessica Curry&#8217;s score to Everybody&#8217;s Gone to the Rapture recently. She is probably the most impressive video game composer currently working, I think. She makes me feel like a total idiot fool by comparison, like I shouldn&#8217;t be allowed to make video game music.</p>



<p class="wp-block-paragraph"><strong>ICO-Radio:</strong> Have you rituals that you do before you start your work on a soundtrack?<br /><strong>Chris Remo:</strong> Nope!</p>



<p class="wp-block-paragraph"><strong>ICO-Radio:</strong> Are there composers who inspired you when writing soundtracks or have made you to take this job?<br /><strong>Chris Remo:</strong> When I was growing up, I was absolutely obsessed with the three in-house LucasArts composers: Peter McConnell, Michael Land, and Clint Bajakian. I listened to their music all the time, it was ridiculous. I never had any ambition to actually go into video game composition or development myself, I just thought their music was great. In particular, Peter McConnell&#8217;s Grim Fandango score is I think one of the truly great video game soundtracks. </p>



<p class="kt-adv-heading3052_8ee0a5-14 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3052_8ee0a5-14">Also, Matt Uelman, the former Blizzard North composer who created the Diablo and Diablo II soundtracks, is criminally under-discussed. I guarantee that anyone who ever played Diablo has a tiny part of their brain that will always activate powerfully whenever they hear Uelman&#8217;s impossibly atmospheric guitar work from that game. The thing I love about composers like Uelman, McConnell, and Curry is that they all operate far outside of the typical video game idiom, bringing in ideas and techniques and sounds from the classical tradition, the rock and pop and jazz traditions, and so on.</p>



<p class="wp-block-paragraph"><strong>ICO-Radio:</strong> Can you say something about other new projects from you?<br /><strong>Chris Remo:</strong> No, because there aren&#8217;t any yet! We&#8217;re still figuring out what&#8217;s next. I have absolutely no idea at this point.</p>



<p class="wp-block-paragraph"><strong>ICO-Radio:</strong> Thank you Chris for your time!</p>



<h2 class="kt-adv-heading3052_02d92a-b3 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3052_02d92a-b3">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li><a href="https://camposantogames.bandcamp.com/album/firewatch-original-score" target="_blank" rel="noopener">Firewatch OST</a>: Camp Approach &#8211; Chris Remo</li>



<li><a href="https://cherdchupan.bandcamp.com/album/villagers-original-soundtrack" target="_blank" rel="noopener">Villagers OST</a>: Keep Looking Ahead &#8211; Michael Cherdchupan</li>
</ul>



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				<time class="entry-date published" datetime="2018-03-31T19:23:50+01:00">31. März 2018</time><time class="updated" datetime="2026-04-28T14:43:28+01:00">28. April 2026</time>			</span>
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</ul><p>The post <a href="https://www.ico-radio.de/2016/03/folge-86-firewatch-ost-und-chris-remo-im-interview/">#86: Firewatch OST und Chris Remo im Interview</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<title>#85: Unravel, Doomsday und der Ira Soundtrack</title>
		<link>https://www.ico-radio.de/2016/01/folge-85-unravel-doomsday-und-der-ira-soundtrack/</link>
					<comments>https://www.ico-radio.de/2016/01/folge-85-unravel-doomsday-und-der-ira-soundtrack/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sun, 31 Jan 2016 14:50:57 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[8 Bit]]></category>
		<category><![CDATA[8 Bit Weapon]]></category>
		<category><![CDATA[Chipmusic]]></category>
		<category><![CDATA[Doomsday]]></category>
		<category><![CDATA[Ira]]></category>
		<category><![CDATA[Sascha Dikiciyan]]></category>
		<category><![CDATA[Sonic Mayham]]></category>
		<category><![CDATA[Unravel]]></category>
		<category><![CDATA[Videospielmusik]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3039</guid>

					<description><![CDATA[<p>Entwickler Coldwood Interactive spricht &#252;ber die Musik im Spiel Unravel, dazu „Doomsday“ von Sonic Mayhem und neues von 8 Bit Weapon.</p>
<p>The post <a href="https://www.ico-radio.de/2016/01/folge-85-unravel-doomsday-und-der-ira-soundtrack/">#85: Unravel, Doomsday und der Ira Soundtrack</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="600" height="600" src="https://www.ico-radio.de/wp-content/uploads/2016/01/a4244256704_16-600x600.jpg" alt="Sonic Mayhem " class="wp-image-3042" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2016/01/a4244256704_16-600x600.jpg 600w, https://www.ico-radio.de/wp-content/uploads/2016/01/a4244256704_16-150x150.jpg 150w, https://www.ico-radio.de/wp-content/uploads/2016/01/a4244256704_16-300x300.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2016/01/a4244256704_16-80x80.jpg 80w, https://www.ico-radio.de/wp-content/uploads/2016/01/a4244256704_16-200x200.jpg 200w, https://www.ico-radio.de/wp-content/uploads/2016/01/a4244256704_16.jpg 700w" sizes="(max-width: 600px) 100vw, 600px" /></figure>



<p class="kt-adv-heading3039_7a3159-dc wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3039_7a3159-dc">Wir starten 2016 mit frischem Stoff: Unravel-Entwickler Coldwood Interactive erklärt seinen Soundtrack-Ansatz, dazu ballert Sonic Mayhem „Doomsday“ – und 8 Bit Weapon wird herrlich ruhig.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3039_5ead5a-e7"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="wp-block-paragraph">Neues Jahr, neue Runde – und ja: Das ist die erste ICO-Radio-Folge 2016. Diesmal gibt’s ein kleines Highlight aus Entwicklerhand: Die Macher von Unravel melden sich zu Wort und erzählen, warum Musik im Spiel nicht bloß Tapete ist, sondern tragende Rolle spielt. Genau das sind die Momente, in denen man merkt: Wenn ein Studio sein Audio ernst nimmt, klingt das nicht nach „passt schon“, sondern nach Konzept.</p>



<p class="kt-adv-heading3039_dfab8a-06 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3039_dfab8a-06">Die Musik aus dem Hause Coldwood Interactive hat uns in der Vorstellung jedenfalls schon ziemlich gut abgeholt – weil sie offensichtlich nicht nur Stimmung macht, sondern das Erlebnis mitträgt. Und weil wir sowas natürlich sehr gern hören, sprechen wir darüber, wie Soundtrack und Spielgefühl hier ineinandergreifen.</p>



<div class="wp-block-kadence-infobox kt-info-box3039_5379bf-52"><span class="kt-blocks-info-box-link-wrap info-box-link kt-blocks-info-box-media-align-left kt-info-halign-left"><div class="kt-blocks-info-box-media-container"><div class="kt-blocks-info-box-media kt-info-media-animate-none"><div class="kadence-info-box-icon-container kt-info-icon-animate-none"><div class="kadence-info-box-icon-inner-container"><span class="kb-svg-icon-wrap kb-svg-icon-fe_alertCircle kt-info-svg-icon"><svg viewBox="0 0 24 24"  fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"  aria-hidden="true"><circle cx="12" cy="12" r="10"/><line x1="12" y1="8" x2="12" y2="12"/><line x1="12" y1="16" x2="12" y2="16"/></svg></span></div></div></div></div><div class="kt-infobox-textcontent"><h2 class="kt-blocks-info-box-title">nice to know</h2><p class="kt-blocks-info-box-text">&#8222;Disassembly Language&#8220; ist auch ein Begriff aus der Computerwelt: Assembler/Disassembly beschreibt sehr maschinennahe Code-Ebenen – als Albumtitel passt das erstaunlich gut zu „Deprogramming“, also dem Gefühl, den Kopf einmal „neu zu starten“.</p></div></span></div>



<p class="kt-adv-heading3039_baa63c-c5_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3039_baa63c-c5_0">Dazu gibt’s Album-Nachschub: Sonic Mayhem liefert mit „Doomsday“ wieder ordentlich Electronic Punk – kantig, treibend, und genau richtig, wenn man den Januar nicht nur mit Tee und guten Vorsätzen bekämpfen will. Kontrastprogramm? Kommt sofort: 8 Bit Weapon hat ebenfalls ein neues Album am Start – „Disassembly Language: Ambient Music for Deprogramming Vol. 1“ (ja, der Titel ist länger als manche Patchnotes). Das Team um Seth und Michelle Sternberger fährt dabei eine deutlich ruhigere, ambient-lastige Schiene.</p>



<p class="kt-adv-heading3039_c9b5f6-c8 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3039_c9b5f6-c8">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/02/F_85_reup.mp3"></audio></figure>





<h2 class="kt-adv-heading3039_cd477c-00 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3039_cd477c-00">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li>Unravel Soundtrack Entwicklertagebuch</li>



<li>Ira OST Sample:&nbsp;Ore Creative &#8211; <a href="https://www.kickstarter.com/projects/825838374/ira-act-1-pilgrimage?lang=de" target="_blank" rel="noopener">kickstarter</a></li>



<li>Doomsday: Sonic Mayham &#8211; <a href="http://www.amazon.de/gp/product/B013XC5AEC/ref=as_li_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B013XC5AEC&amp;linkCode=as2&amp;tag=icra-21" target="_blank" rel="noopener">Amazon</a> / <a href="https://doomsday.sonicmayhem.com/store/" target="_blank" rel="noopener">Sonic Mayham Shop</a></li>



<li><a href="https://8bitweapon.bandcamp.com/album/disassembly-language-ambient-music-for-deprogramming-vol-1" target="_blank" rel="noopener">Disassembly Language: Ambient Music for Deprogramming Vol. 1</a>: 8 Bit Weapon </li>
</ul>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3039_0b237d-64"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



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				<img decoding="async" width="300" height="168" src="https://www.ico-radio.de/wp-content/uploads/2014/04/goat-sim-300x168.jpg" class="attachment-medium size-medium wp-post-image" alt="Goat Simulator Soundtrack - Gustav Tivander" srcset="https://www.ico-radio.de/wp-content/uploads/2014/04/goat-sim-300x168.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2014/04/goat-sim-800x450.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2014/04/goat-sim-284x158.jpg 284w, https://www.ico-radio.de/wp-content/uploads/2014/04/goat-sim-642x362.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2014/04/goat-sim-128x72.jpg 128w, https://www.ico-radio.de/wp-content/uploads/2014/04/goat-sim.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" />			</div>
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				<time class="entry-date published" datetime="2014-04-13T18:48:38+01:00">13. April 2014</time><time class="updated" datetime="2026-04-28T12:06:43+01:00">28. April 2026</time>			</span>
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					Weiterlesen<span class="screen-reader-text"> #70: Goat Simulator &amp; Long-Dark-OST-News</span><span class="kadence-svg-iconset svg-baseline"><svg aria-hidden="true" class="kadence-svg-icon kadence-arrow-right-alt-svg" fill="currentColor" version="1.1" xmlns="http://www.w3.org/2000/svg" width="27" height="28" viewBox="0 0 27 28"><title>Fortfahren</title><path d="M27 13.953c0 0.141-0.063 0.281-0.156 0.375l-6 5.531c-0.156 0.141-0.359 0.172-0.547 0.094-0.172-0.078-0.297-0.25-0.297-0.453v-3.5h-19.5c-0.281 0-0.5-0.219-0.5-0.5v-3c0-0.281 0.219-0.5 0.5-0.5h19.5v-3.5c0-0.203 0.109-0.375 0.297-0.453s0.391-0.047 0.547 0.078l6 5.469c0.094 0.094 0.156 0.219 0.156 0.359v0z"></path>
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</ul><p>The post <a href="https://www.ico-radio.de/2016/01/folge-85-unravel-doomsday-und-der-ira-soundtrack/">#85: Unravel, Doomsday und der Ira Soundtrack</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3039</post-id>	</item>
		<item>
		<title>Star Wars Synchro-Cast Interview &amp; OST des Jahres</title>
		<link>https://www.ico-radio.de/2015/12/star-wars-synchro-cast-interview-und-der-ost-des-jahres/</link>
					<comments>https://www.ico-radio.de/2015/12/star-wars-synchro-cast-interview-und-der-ost-des-jahres/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 16:17:01 +0000</pubDate>
				<category><![CDATA[Musik-Tipps]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[3Typen]]></category>
		<category><![CDATA[Geschenke]]></category>
		<category><![CDATA[Hans-Georg Panczak]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Lucas Pope]]></category>
		<category><![CDATA[Marcin Przybyłowicz]]></category>
		<category><![CDATA[Musiktipps]]></category>
		<category><![CDATA[OST of the Year]]></category>
		<category><![CDATA[Papers Please]]></category>
		<category><![CDATA[Soundtrack des Jahres]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Battlefront]]></category>
		<category><![CDATA[Susanna Bonasewicz]]></category>
		<category><![CDATA[The Witcher 3]]></category>
		<category><![CDATA[Wolfgang Pampel]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3018</guid>

					<description><![CDATA[<p>Interview mit den Synchronsprecher-Legenden Hans-Georg Panczak (Luke Skywalker), Susanna Bonasewicz (Leia Organa) und Wolfgang Pampel (Han Solo).</p>
<p>The post <a href="https://www.ico-radio.de/2015/12/star-wars-synchro-cast-interview-und-der-ost-des-jahres/">Star Wars Synchro-Cast Interview & OST des Jahres</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="800" height="450" src="https://www.ico-radio.de/wp-content/uploads/2015/12/sw-800x450.jpg" alt="Star Wars Interview" class="wp-image-3023" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2015/12/sw-800x450.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2015/12/sw-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2015/12/sw-642x362.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2015/12/sw-128x72.jpg 128w, https://www.ico-radio.de/wp-content/uploads/2015/12/sw.jpg 1280w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">Mit der letzten Folge in diesem Jahr lassen wir es noch einmal richtig krachen. Zum Filmstart von Star Wars: Das Erwachen der Macht hatten wir die Möglichkeit, mit den Synchronsprechern Hans-Georg Panczak (Luke Skywalker), Susanna Bonasewicz (Leia Organa) und Wolfgang Pampel (Han Solo) zu sprechen. </p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3018_e35879-c7"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading3018_203e9b-d8 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3018_203e9b-d8">Die drei legendären Stimmen sprechen auch die Rollen im neuen Star Wars: Battlefront und so konnte ich mich in einer Ecke mit den Dreien unterhalten. Natürlich spielte auch etwas Aufregung mit, denn wenn man diesen drei Synchronsprechern gegenübersitzt, schlägt der Nerd in mir Purzelbäume. </p>



<p class="kt-adv-heading3018_866c4e-9d wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3018_866c4e-9d">Ich bedanke mich an dieser Stelle auch noch einmal für das nette Interview. Sehr sympathische Leute!</p>



<p class="wp-block-paragraph">Wie in jedem Jahr küren wir aber natürlich auch noch den Soundtrack des Jahres. Wir haben einige tolle Alben in diesem Jahr vorstellen dürfen, aber keiner hat uns so gut gefallen, wie der Soundtrack aus The Witcher 3: Wild Hunt. Die Musik von Komponist M<span class="st">arcin Przybyłowicz,&nbsp;Mikolai Stroinski und Percival</span> ist nicht nur unheimlich atmosphärisch, sondern bietet auch in seiner Varianz eine willkommene Abwechslung zu den bisherigen Soundtracks in diesem Jahr. </p>



<p class="kt-adv-heading3018_751881-99 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3018_751881-99">Orchestrale und folklore Klänge, gemischt mit Einflüssen der slavischen Musikultur, machen den Soundtrack von The Witcher 3: Wild Hunt zu einem unvergesslichen Musikerlebnis! <a href="https://www.ico-radio.de/2015/06/show-79-the-witcher-3-komponist-im-interview/" target="_blank" rel="noopener">Unser Interview mit M<span class="st">arcin Przybyłowicz</span> findet Ihr hier.</a></p>



<p class="wp-block-paragraph">Ansonsten sprechen wir noch einen dicken Dank an unsere Community aus. V<strong>ielen Dank für Eure Treue und das Ihr immer regelmäßig bei uns reinschaut!</strong> Wir freuen uns über jede Art der Unterstützung. In diesem Sinne wünscht das ICO-Radio-Team schöne Feiertage und einen guten Rutsch! Die nächste Folge erscheint Ende Januar.</p>



<p class="wp-block-paragraph">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/01/Folge_84_Weihnachten_reup.mp3"></audio></figure>





<div class="wp-block-kadence-infobox kt-info-box3018_c81e71-0e"><span class="kt-blocks-info-box-link-wrap info-box-link kt-blocks-info-box-media-align-top kt-info-halign-center"><div class="kt-blocks-info-box-media-container"><div class="kt-blocks-info-box-media kt-info-media-animate-none"><div class="kadence-info-box-image-inner-intrisic-container"><div class="kadence-info-box-image-intrisic kt-info-animate-none"><div class="kadence-info-box-image-inner-intrisic"><img decoding="async" src="https://www.ico-radio.de/wp-content/uploads/2015/12/ICO-Radio_OST_of_the_year1.png" alt="ICO-Radio - Soundtrack of the Year" width="700" height="395" class="kt-info-box-image wp-image-3032" srcset="https://www.ico-radio.de/wp-content/uploads/2015/12/ICO-Radio_OST_of_the_year1.png 700w, https://www.ico-radio.de/wp-content/uploads/2015/12/ICO-Radio_OST_of_the_year1-300x169.png 300w, https://www.ico-radio.de/wp-content/uploads/2015/12/ICO-Radio_OST_of_the_year1-642x362.png 642w, https://www.ico-radio.de/wp-content/uploads/2015/12/ICO-Radio_OST_of_the_year1-128x72.png 128w" sizes="(max-width: 700px) 100vw, 700px" /></div></div></div></div></div><div class="kt-infobox-textcontent"><h2 class="kt-blocks-info-box-title">Soundtrack des Jahres</h2><p class="kt-blocks-info-box-text">The Witcher 3: Wild Hunt &#8211; Soundtrack of the Year</p></div></span></div>



<h2 class="kt-adv-heading3018_255d9f-95 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3018_255d9f-95">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li>Star Wars Synchro-Cast Interview</li>



<li>Super Star Wars OST</li>



<li>Papers, Please OST: <a href="http://dukope.com/" target="_blank" rel="noopener">Lucas Pope</a></li>



<li>The Witcher 3: Hearts of Stone OST:&nbsp;Marcin Przybyłowicz &#8211; Dead Mans Party <a href="https://geo.itunes.apple.com/de/album/witcher-3-wild-hunt-hearts/id1047333250?at=11l32zd&amp;mt=1&amp;app=music" target="_blank" rel="noopener">iTunes</a></li>
</ul>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3018_8a026f-da"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading3018_d385e4-75 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3018_d385e4-75">Verwandte Beiträge</h3>


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</ul><p>The post <a href="https://www.ico-radio.de/2015/12/star-wars-synchro-cast-interview-und-der-ost-des-jahres/">Star Wars Synchro-Cast Interview & OST des Jahres</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3018</post-id>	</item>
		<item>
		<title>#83: Geschenke und This War of Mine</title>
		<link>https://www.ico-radio.de/2015/11/folge-83-geschenke-und-this-war-of-mine/</link>
					<comments>https://www.ico-radio.de/2015/11/folge-83-geschenke-und-this-war-of-mine/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sun, 29 Nov 2015 09:49:18 +0000</pubDate>
				<category><![CDATA[Musik-Tipps]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Specials]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Frank Klepacki]]></category>
		<category><![CDATA[Geschenke]]></category>
		<category><![CDATA[Geschenktipps]]></category>
		<category><![CDATA[Inon Zur]]></category>
		<category><![CDATA[Life is Strange]]></category>
		<category><![CDATA[Robin Hood: The Legend of Sherwood]]></category>
		<category><![CDATA[Smackdown]]></category>
		<category><![CDATA[Syd Matters]]></category>
		<category><![CDATA[This War of Mine]]></category>
		<category><![CDATA[Weihnachten]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=3006</guid>

					<description><![CDATA[<p>This War of Mine als Soundtrack-Tipp plus Geschenkideen: Vinyl, Limited Editions und Game-Musik f&#252;r Weihnachten – in einer Folge.</p>
<p>The post <a href="https://www.ico-radio.de/2015/11/folge-83-geschenke-und-this-war-of-mine/">#83: Geschenke und This War of Mine</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img decoding="async" width="800" height="450" src="https://www.ico-radio.de/wp-content/uploads/2015/11/war-800x450.jpg" alt="This War of Mine OST" class="wp-image-3014" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2015/11/war-800x450.jpg 800w, https://www.ico-radio.de/wp-content/uploads/2015/11/war-300x169.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2015/11/war-642x362.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2015/11/war-128x72.jpg 128w, https://www.ico-radio.de/wp-content/uploads/2015/11/war.jpg 1920w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">In der vorletzten Folge in diesem Jahr stellen wir Euch den Soundtrack aus This War of Mine von&nbsp;Grzegorz Mazur und&nbsp;Piotr Musial vor. Hinzu sprechen wir über Videospielmusik, die sich als Geschenk zu Weihnachten eignet. Wir können natürlich nicht alles aufzählen, aber vielleicht findet Ihr dennoch einige Ideen zum Verschenken.</p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3006_7c7680-a3"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="kt-adv-heading3006_e171bb-f6_0 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3006_e171bb-f6_0">Den Auftakt macht This War of Mine (Genre: Survival/Drama, Anti-Kriegs-Perspektive) – ein Spiel, das schon ohne Musik schwer im Magen liegt. Mit Soundtrack trifft es dann genau die Ecke, die man sonst eher aus Arthouse-Filmen kennt: reduziert, kalt, menschlich. Die Musik stammt primär von Piotr Musiał, ergänzt durch zusätzliche Tracks von Grzegorz Mazur – und genau diese Mischung aus Flächen, kleinen Motiven und „leerer Luft“ sorgt dafür, dass selbst stille Passagen Spannung haben.</p>



<h2 class="wp-block-heading">Videospielmusik zu Weihnachten</h2>



<p class="wp-block-paragraph">Jetzt wird’s weihnachtlicher &#8211; wer Freunden (oder der Familie, die „sowas sonst nicht hört“) ein etwas ausgefalleneres Geschenk machen möchte, kann mit Game-Soundtracks ziemlich gut landen. Vinyl, Limited Editions oder einfach „dieses eine Album, das du immer erwähnst“ – funktioniert erstaunlich oft. Wir haben einige coole Geschenkideen zu Weihnachten aufgestellt:</p>



<ul class="wp-block-list">
<li>Fallout 3: SPECIAL Edition Vinyl Soundtrack-<a href="http://store.bethsoft.com/fallout-3-special-edition-vinyl-soundtrack.html" target="_blank" rel="noopener"> Bethesda Store</a></li>



<li><a href="http://www.amazon.de/gp/product/B017L66MSY/ref=as_li_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B017L66MSY&amp;linkCode=as2&amp;tag=icra-21" target="_blank" rel="noopener"><span id="productTitle" class="a-size-large">Life is Strange &#8211; Limited Edition</span></a></li>



<li><a href="http://www.rockstargames.com/de/newswire/article/52340/the-music-of-grand-theft-auto-v-limited-edition-soundtrack" target="_blank" rel="noopener">GTA V Vinyl-Edition</a></li>



<li><a href="http://www.amazon.de/gp/product/B005IHV3ZQ/ref=as_li_ss_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B005IHV3ZQ&amp;linkCode=as2&amp;tag=icra-21" title="Bastion OST kaufen">Bastion OST</a></li>



<li><a href="http://www.amazon.de/gp/product/B00KNZNYU0/ref=as_li_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B00KNZNYU0&amp;linkCode=as2&amp;tag=icra-21&amp;linkId=VNI5VRMXCLZWDQBA" target="_blank" rel="noopener">The Witcher 3: Wild Hunt</a></li>



<li><a href="http://www.amazon.de/gp/product/B015YQP84C/ref=as_li_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B015YQP84C&amp;linkCode=as2&amp;tag=icra-21" rel="nofollow">Assassin&#8217;s Creed IV Black Flag-Sea Shanty Edition</a></li>



<li><a href="http://www.amazon.de/gp/product/B00JL9LQL8/ref=as_li_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B00JL9LQL8&amp;linkCode=as2&amp;tag=icra-21" rel="nofollow">Black Flag Vinyl LP</a></li>



<li><a href="http://www.amazon.de/gp/product/B00007FPGE/ref=as_li_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B00007FPGE&amp;linkCode=as2&amp;tag=icra-21" rel="nofollow">Kingdom Hearts OST</a></li>



<li><a href="http://www.amazon.de/gp/product/B008DCOVP2/ref=as_li_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B008DCOVP2&amp;linkCode=as2&amp;tag=icra-21" rel="nofollow">Journey OST</a></li>
</ul>



<p class="wp-block-paragraph"><a href="https://www.ico-radio.de/2013/12/folge-68-geschenktipps-musik-last-of-us-gta-v/" target="_blank" rel="noopener">Weitere Tipps findet ihr in unserer letzten ICO-Radio-Weihnachtsfolge.</a> Und wie immer: Feedback gern in die Kommentare oder auf Facebook – gerade bei Geschenkideen lernen wir alle am schnellsten voneinander.</p>



<p class="kt-adv-heading3006_96d06c-58 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3006_96d06c-58">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/01/Folge_83_reup.mp3"></audio></figure>





<h2 class="kt-adv-heading3006_30ce81-c9 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3006_30ce81-c9">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li><a href="http://store.steampowered.com/app/282070/?l=german" target="_blank" rel="noopener">This War of Mine OST</a>: Piotr Musial</li>



<li><a href="http://store.steampowered.com/app/282070/?l=german" target="_blank" rel="noopener">This War of Mine OST</a>: Grzegorz Mazur &#8211; Monday Cigarette</li>
</ul>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-3006_fe58bc-c8"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading3006_a0ea14-63 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading3006_a0ea14-63">Verwandte Beiträge</h3>


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</ul><p>The post <a href="https://www.ico-radio.de/2015/11/folge-83-geschenke-und-this-war-of-mine/">#83: Geschenke und This War of Mine</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3006</post-id>	</item>
		<item>
		<title>#81: Inon Zur Special</title>
		<link>https://www.ico-radio.de/2015/10/show-81-inon-zur-special/</link>
					<comments>https://www.ico-radio.de/2015/10/show-81-inon-zur-special/#respond</comments>
		
		<dc:creator><![CDATA[Nicole]]></dc:creator>
		<pubDate>Sat, 10 Oct 2015 17:00:39 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Specials]]></category>
		<category><![CDATA[Age of Sirens]]></category>
		<category><![CDATA[Dragon Age: Origins Soundtrack]]></category>
		<category><![CDATA[Fallout 4 Soundtrack]]></category>
		<category><![CDATA[Inon Zur]]></category>
		<category><![CDATA[Inon Zur Interview]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Syberia 3 Soundtrack]]></category>
		<guid isPermaLink="false">http://www.ico-radio.de/?p=2978</guid>

					<description><![CDATA[<p>Inon Zur im Interview. Wir konnten mit ihm bei Video Games Live &#252;ber neue Projekte (u.a. Syberia 3) und Dragon Age: Inquisition sprechen.</p>
<p>The post <a href="https://www.ico-radio.de/2015/10/show-81-inon-zur-special/">#81: Inon Zur Special</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter"><img decoding="async" width="646" height="365" src="https://www.ico-radio.de/wp-content/uploads/2015/10/Inon_Zur_Special.jpg" alt="ICO-Radio: Show 81 - Inon Zur Interview" class="wp-image-2984" style="aspect-ratio:16/9;object-fit:cover" srcset="https://www.ico-radio.de/wp-content/uploads/2015/10/Inon_Zur_Special.jpg 646w, https://www.ico-radio.de/wp-content/uploads/2015/10/Inon_Zur_Special-300x170.jpg 300w, https://www.ico-radio.de/wp-content/uploads/2015/10/Inon_Zur_Special-642x362.jpg 642w, https://www.ico-radio.de/wp-content/uploads/2015/10/Inon_Zur_Special-128x72.jpg 128w" sizes="(max-width: 646px) 100vw, 646px" /></figure>
</div>


<p class="wp-block-paragraph">Inon Zur ist einer der renommiertesten Komponisten der Games-Branche. Aus seiner Feder stammen Soundtracks wie Icewind Dale 2, Crysis, Fallout 3 oder Dragon Age: Origins. Wir haben den Hollywood Music Award-Gewinner diese Folge gewidmet und mit ihm über seine neuen Projekte gesprochen. </p>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-2978_5e815d-54"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<p class="wp-block-paragraph">Wer Zurs Musik kennt, weiß: Das ist selten „nur episch“, sondern fast immer emotional geführt – mit diesen klaren Themen, die sich nicht schämen, melodisch zu sein, aber trotzdem modern klingen. Im Interview sprechen wir darüber, wie sich seine Arbeit über die Jahre verändert hat und welche neuen Projekte er plant. Und ja – auch Dragon Age kommt zur Sprache: Warum er bei Inquisition nicht mehr beteiligt war, erklärt er bei uns im Gespräch aus seiner Perspektive.</p>



<p class="kt-adv-heading2978_ac0343-e7 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading2978_ac0343-e7">An dieser Stelle möchten wir uns noch einmal bei Inon Zur für das Interview im Rahmen der Video Games Live Vorstellung bedanken!</p>



<p class="kt-adv-heading2978_e49774-0c wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading2978_e49774-0c">Jetzt reinhören auf Spotify, Apple Podcasts oder direkt hier im Player!</p>



<figure class="wp-block-audio"><audio controls src="https://www.ico-radio.de/wp-content/uploads/2026/01/Folge_81_reup.mp3"></audio></figure>





<h2 class="kt-adv-heading2978_cf1523-9a wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading2978_cf1523-9a">Das habt ihr in der Folge gehört:</h2>



<ul class="wp-block-list">
<li>Age of Sirens: Inon Zur &#8211; True Life &#8211; <a href="http://www.amazon.de/gp/product/B013EV4N22/ref=as_li_tl?ie=UTF8&amp;camp=1638&amp;creative=19454&amp;creativeASIN=B013EV4N22&amp;linkCode=as2&amp;tag=icra-21" target="_blank" rel="noopener">Amazon</a>/<a href="https://geo.itunes.apple.com/de/album/age-of-sirens/id1017585812?at=11l32zd&amp;mt=1&amp;app=music" target="_blank" rel="noopener">iTunes</a></li>



<li>Fallout 4 OST: Inon Zur &#8211; Main Theme (Piano Version)</li>



<li>Dragon Age: Origins OST: Inon Zur</li>
</ul>



<div class="wp-block-kadence-spacer aligncenter kt-block-spacer-2978_2ae2a2-c4"><div class="kt-block-spacer kt-block-spacer-halign-center"><hr class="kt-divider"/></div></div>



<h3 class="kt-adv-heading2978_18cb5d-36 wp-block-kadence-advancedheading" data-kb-block="kb-adv-heading2978_18cb5d-36">Verwandte Beiträge</h3>


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</ul><p>The post <a href="https://www.ico-radio.de/2015/10/show-81-inon-zur-special/">#81: Inon Zur Special</a> first appeared on <a href="https://www.ico-radio.de">ICO-Radio</a>.</p>]]></content:encoded>
					
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