<?xml version="1.0" encoding="UTF-8"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>IGN Articles</title><link>https://www.ign.com/articles</link><description>This feed contains the latest 20 articles from IGN about ps4</description><copyright>Copyright (c) IGN Entertainment Inc., a Ziff Davis company</copyright><atom:link href="https://www.ign.com/rss/articles/feed?tags=ps4" rel="self" type="application/rss+xml"/><atom:link href="https://www.ign.com/rss/articles/feed?tags=ps4&amp;start=20&amp;count=20" rel="next" type="application/rss+xml"/><image><url>https://s3.amazonaws.com/o.assets.images.ign.com/kraken/IGN-Logo-RSS.png</url><title>IGN Logo</title><link>https://www.ign.com</link><width>142</width><height>44</height></image><item><title><![CDATA[Nintendo Switch 2 Games Are Hitting All-Time Low Prices in Amazon's Prime Big Deal Days Sale]]></title><link>https://www.ign.com/articles/nintendo-switch-2-game-deals-amazon-october-prime-day-sale-2026</link><description><![CDATA[]]></description><pubDate>Tue, 6 Oct 2026 17:24:49 +0000</pubDate><guid isPermaLink="false">f51c90d9-9294-45b6-b132-752163b085ef</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/10/06/switch2gamesoctprime-1-1791307015508.jpg"/><section data-transform="mobile-ad-break"></section><p>Amazon’s <a href="https://www.ign.com/articles/amazon-prime-big-deal-days-sale-2026">Prime Big Deal Day sale</a>, which is essentially just an October version of Prime Day, is now live. I’m happy to report there are plenty of <a href="https://www.ign.com/articles/the-10-best-nintendo-prime-day-deals-including-switch-2-games-consoles-and-more">Nintendo deals</a> in the bunch. Well, sort of. </p><p>We aren’t seeing too many discounts on first-party Nintendo games, which makes sense coming out of Nintendo’s surprisingly generous <a href="https://www.ign.com/articles/nintendo-switch-customer-appreciation-sale-tariff-refunds">“Customer Appreciation” sale</a>. Still, there are some sneaky Pokemon discounts in the mix, alongside plenty of new Switch 2 editions getting their first price drops of the year.</p><p>If you want to bulk up your physical Switch 2 library (who doesn’t love that <a href="https://www.ign.com/articles/heres-a-first-look-at-the-nintendo-switch-2-game-boxes">box art</a>?), here&#39;s what we&#39;d recommend grabbing in the sale. </p><h2><strong>Nintendo Switch 2 Games on Sale for Prime Big Deal Day </strong></h2><aside><p><strong>Note: </strong>Most of these deals are exclusive to Prime members. You can sign up for that <a href="https://zdcs.link/aBo2kv">here</a>. </p></aside><section data-transform="catalog-carousel" data-catalogid="d0002f70-b25e-40db-a59c-756475044c8f" data-items="[243315,243306,243307,243311,243308,243309,243310]" data-show-pricing="true" data-highlighted-item="null"></section><p></p><p>Starting from the top, we do in fact have a couple of first-party Nintendo games. The main one is <a href="https://zdcs.link/Q43VWy">$20 off the latest Pokemon release</a>, Legends Z-A, which might not have the most expansive world, but still has plenty of “exciting Pokemon encounters, well-written characters, and amusing side quests” according to <a href="https://www.ign.com/articles/pokemon-legends-z-a-review"><u>our review</u></a>. We’re also seeing a hefty price cut on Nintendo’s latest sports release, <a href="https://zdcs.link/a0MVRe">Mario Tennis Fever</a>. </p><p>Otherwise, the real winners of October Prime Day are JRPG fans. </p><p>Octopath Traveler, which popularized the HD-2D style, is seeing a <a href="https://zdcs.link/9w018q">$20 discount</a> on its most recent release, <a href="https://www.ign.com/articles/octopath-traveler-0-review">Octopath Traveler 0</a>. <a href="https://www.ign.com/articles/the-adventures-of-elliot-the-millennium-tales-review">The Adventures of Elliot: The Millennium Tales</a>, a new Square Enix IP in a similar style, has also dropped to its <a href="https://zdcs.link/QGjnEq">lowest price yet</a>. Dragon Quest fans can secure discounts on recent remakes of the first, second, and seventh games. </p><section data-transform="catalog-carousel" data-catalogid="d0002f70-b25e-40db-a59c-756475044c8f" data-items="[243313,243312,243314,243316]" data-show-pricing="true" data-highlighted-item="null"></section><p></p><p>You can’t talk about JRPGs without mentioning Final Fantasy VII. If you haven’t gotten the chance to check out the remake trilogy yet, now’s a great time to pick up the Switch 2 editions of both <a href="https://www.ign.com/articles/final-fantasy-7-remake-intergrade-nintendo-switch-2-review-update">Remake Intergrade</a> and <a href="https://www.ign.com/articles/final-fantasy-7-rebirth-on-nintendo-switch-2-goes-minimalist-by-removing-most-of-the-interior-decor-and-background-props">Rebirth</a> on the cheap. I guarantee you even the six-month wait until <a href="https://www.ign.com/articles/final-fantasy-7-revelation-our-big-interview-with-director-naoki-hamaguchi-and-battle-director-teruki-endo">Revelation</a> isn’t enough time to work through those beasts.</p><p>If you’re looking for a more real-time action, you can once again <a href="https://zdcs.link/QVJ3l3">save $20</a> on Capcom’s newest IP, <a href="https://www.ign.com/articles/pragmata-review">Pragmata</a>. </p><p>Also on the Capcom front, Resident Evil Requiem has dropped to its <a href="https://www.ign.com/articles/resident-evil-requiem-hits-new-low-of-50-at-amazon-beating-its-june-prime-day-price">lowest price since launch</a>. The latest Resident Evil game brings back none other than Leon, pairing him alongside Grace Ashcroft <a href="https://www.ign.com/articles/resident-evil-requiem-review">to offer</a> “two separate strains of survival horror.”</p><section data-transform="ignvideo" data-slug="how-resident-evil-requiem-looks-on-switch-2" data-loop=""></section><aside><p>While Amazon Prime deals are your best chance to save on physical Switch 2 games, even more discounts are available digitally <a href="https://www.nintendo.com/us/store/sales-and-deals/">through the Nintendo Store</a>. </p></aside><h3><strong>ICYMI: New Switch 2 Bundles and Editions Launching This Month  </strong></h3><p>If you still haven’t gotten your hands on the new Nintendo console, you officially have a couple of options. You have the standalone console, which very recently went up in price <a href="https://www.ign.com/articles/nintendo-switch-2-50-price-increase-2026">by $50</a>. Or you can check out some <a href="https://www.ign.com/wikis/nintendo-switch-2/All_Switch_2_Bundles">special editions and bundles</a>.</p><section data-transform="catalog-item-wrapper" data-catalogid="e42842cc-ccda-4c4c-bc0d-2956e464eb6d" data-id="242533"><section data-transform="catalog-item" data-catalogid="e42842cc-ccda-4c4c-bc0d-2956e464eb6d" data-id="242533" data-show-pricing="true" data-highlighted="false"></section><p>If you don’t mind waiting a couple of weeks, the <a href="https://www.ign.com/articles/the-legend-of-zelda-switch-2-special-edition-console-and-pro-controller-confirmed">Zelda edition Switch 2</a> is launching alongside the Ocarina of Time remake (still full-price, I’m sorry) on October 29. Or, if you’re incredibly passionate about Nintendo boxing, you can check out the <a href="https://www.ign.com/articles/the-new-nintendo-switch-2-nintendo-switch-sports-resort-bundle-where-to-buy">new bundle with Switch Sports Resort</a> launching on October 22. </p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="184bdaa8-f135-4be9-8d73-870063f0545c"></section><p></p></section></section>]]></content:encoded><media:content height="1446" width="2570" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/10/06/switch2gamesoctprime-1-1791307015508.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/10/06/switch2gamesoctprime-1-1791307015508.jpg</media:thumbnail><dc:creator>Blythe Dujardin</dc:creator></item><item><title><![CDATA[Nolan North Is Staying in Shape Just in Case Sony Calls About Uncharted 5]]></title><link>https://www.ign.com/articles/nolan-north-is-staying-in-shape-just-in-case-sony-calls-about-uncharted-5</link><description><![CDATA[Uncharted star Nolan North is keen to return for Uncharted 5, amid reports that a fresh entry in the franchise is in production.]]></description><pubDate>Tue, 6 Oct 2026 17:10:48 +0000</pubDate><guid isPermaLink="false">3bba7954-1cf6-471f-9b4f-ad68e07a8f55</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/10/06/gettyimages-1162869055-1791306580444.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/uncharted-4">Uncharted</a> star Nolan North is keen to return for Uncharted 5, amid <a href="https://www.ign.com/articles/new-uncharted-game-featuring-nathan-drake-reportedly-in-the-works-at-naughty-dog">reports that a fresh entry in the franchise is in production</a>. </p><p>While Sony is yet to officially announce any new Uncharted project, Naughty Dog has confirmed it has multiple games in the works right now. Aside from the upcoming Intergalactic: Heretic Prophet, <a href="https://www.ign.com/articles/naughty-dog-creative-director-is-in-trinidad-for-research-and-a-lot-of-fans-think-its-for-uncharted-5">it is believed</a> that Uncharted: The Lost Legacy director Shaun Escayg is leading a team building a fresh entry in the company&#39;s beloved adventure series. </p><p>North, who portrays Uncharted hero Nathan Drake, has now said he would happily return to the role if asked — and has even tried to stay in shape for whenever the call comes. Perhaps unsurprisingly, North is also bullish on Uncharted 5&#39;s likelihood of success if it is indeed released — while also acknowledging that Naughty Dog needed to avoid launching something as unpopular as the fourth Indiana Jones movie, Kingdom of the Crystal Skull.</p><section data-transform="slideshow" data-slug="uncharted-games-in-chronological-order" data-value="uncharted-games-in-chronological-order" data-type="slug" data-caption=""></section><p>&quot;I think it would be one of the biggest games ever if they decided to do it,&quot; North said, speaking during the Gamergy show in Puerto Rico (thanks, <a href="https://x.com/DomTheBomb/status/2107143160124396026">DomTheBomb</a>/<a href="https://www.videogameschronicle.com/news/nolan-north-says-hes-110-up-for-playing-nathan-drake-in-a-new-uncharted-game-if-sony-wants-to-make-money/">VGC</a>). &quot;It just depends if Sony wants to make money. </p><p>&quot;I haven&#39;t heard anything, but you know, it is a business and my God, can you imagine if they if they did? I mean, it would be the biggest announcement in gaming. And I don’t think that’s hyperbole, I think that&#39;s true. I think that would be... to bring back a storied franchise like that? You just don&#39;t want to make a Kingdom of the Crystal Skull.&quot;</p><p>While Intergalactic is believed to be the next project to launch from Naughty Dog, the studio still has a legion of fans keen for new entries in its other franchises: The Last of Us and Uncharted. It&#39;s now been a decade since Uncharted 4 released and put a nice bow on Nathan Drake&#39;s adventures, but this gap in time also opens up the possibility of a fresh adventure that featured his daughter, Cassie.</p><p>&quot;You know, I try to stay in shape, just in case,&quot; Nolan concluded. &quot;It was 10 years of work with good friends, good people, a great developer. I can&#39;t see a scenario that I would say no.&quot;</p><p><em>Photo by Albert L. Ortega/Getty Images.</em></p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="7bdc25e3-b432-4a53-b4c0-47985080b1c7"></section><p></p></section>]]></content:encoded><media:content height="2255" width="4000" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/10/06/gettyimages-1162869055-1791306580444.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/10/06/gettyimages-1162869055-1791306580444.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Score 50% off Select Final Fantasy Games at Amazon During Prime Big Deal Days]]></title><link>https://www.ign.com/articles/final-fantasy-prime-big-deal-days-discount-rebirth</link><description><![CDATA[Select Final Fantasy games - including Final Fantasy 7 Remake Intergrade, Final Fantasy 7 Rebirth, and more - are up to 50% off as part of Amazon's Prime Big Deal Days sale. ]]></description><pubDate>Tue, 6 Oct 2026 15:59:29 +0000</pubDate><guid isPermaLink="false">fe5e37bd-378c-40a4-ac5e-65b6a530ed38</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/10/06/final-fantasy-prime-day-deals-1791298275483.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/articles/amazon-prime-big-deal-days-sale-2026">Amazon&#39;s Prime Big Deal Days sale</a> is off and running (through tomorrow, October 7), and there are already quite a few <a href="https://www.ign.com/articles/best-video-game-deals-october-prime-day-2026">video game deals</a> we&#39;ve found that are worth looking into. </p><p>That&#39;s especially true for Final Fantasy fans, as a selection of games have received some mighty impressive discounts as part of the sale for Prime members, with some titles up to 50% off, no less.</p><section data-transform="catalog-carousel" data-catalogid="c43bf62a-fb7d-4650-ad21-e3c1f6b35d31" data-items="[243296,243297,243298,243299,243300,243301]" data-show-pricing="true" data-highlighted-item="null"></section><aside><h3>PSA: You&#39;ll Need an Amazon Prime Membership!</h3><p>If you don&#39;t have an annual Prime membership, you can sign up for a <a href="https://zdcs.link/QdJePx?object_uuid=32e03b7d-a5ef-483e-9135-bb287c1ecf49&t=article">30-day free trial if you&#39;re new</a>, or <a href="https://zdcs.link/QdJePx?object_uuid=32e03b7d-a5ef-483e-9135-bb287c1ecf49&t=article">$15 for one month if you&#39;ve been a past member</a>. </p><p>If you&#39;re a student, Amazon is giving you a break as well, as <a href="https://zdcs.link/aMO5jL?object_uuid=32e03b7d-a5ef-483e-9135-bb287c1ecf49&t=article">students and anyone under the age of 24 can get a 6-month trial</a> at zero cost, and then 50% off the annual membership.</p></aside><p>For starters, <a href="https://zdcs.link/QmGBYy" data-aps-asin="B0CGXZQ4CD">Final Fantasy 7 Rebirth on PS5</a> has dropped to just $16.99 as part of the sale, hitting a <a href="https://camelcamelcamel.com/product/B0CGXZQ4CD">brand new low</a> at the retailer. That&#39;s a fantastic deal price to take advantage of if you don&#39;t have the game in your library yet. Its <a href="https://zdcs.link/9lxdYR" data-aps-asin="B0GQ6K2Z48">Switch 2</a> version is also at its <a href="https://camelcamelcamel.com/product/B0GQ6K2Z48">lowest price</a> right now, marked down to $34.99.</p><section data-transform="ignvideo" data-slug="final-fantasy-7-rebirth-everything-major-added-since-launch" data-loop=""></section><p>Both the <a href="https://camelcamelcamel.com/product/B08XNRM6QN">PS5</a> and <a href="https://camelcamelcamel.com/product/B0FR6937TP">Nintendo Switch 2</a> copies of Final Fantasy 7 Remake Intergrade are also at their lowest price points right now, with the former costing just $19.99 for Prime members and the latter available for $24.99. </p><p>No matter the platform you&#39;re picking it up for, these are some amazing deals to jump on for two games that are worth every penny. Plus, with <a href="https://www.ign.com/articles/final-fantasy-vii-revelation-where-to-buy">Final Fantasy 7 Revelation</a> on the horizon, the timing couldn&#39;t be better to grab them and catch yourself up on the story.</p><section data-transform="ignvideo" data-slug="final-fantasy-tactics-the-ivalice-chronicles-video-review" data-loop=""></section><p>Outside of Final Fantasy 7 territory, there&#39;s also Final Fantasy Tactics: The Ivalice Chronicles on sale right now as part of Prime Big Deal Days. Both its <a href="https://zdcs.link/9YJG2l" data-aps-asin="B0FBZLRLLV">PS5</a> and <a href="https://zdcs.link/zJ7obn" data-aps-asin="B0FBZYSJXM">Nintendo Switch</a> copies are marked down to just $29.99 at the retailer, and this even marks a <a href="https://camelcamelcamel.com/product/B0FBZYSJXM">brand new low price for the latter</a>. </p><section data-transform="poll" data-id="567df142-4920-4008-ac10-c19b0acadd8f"></section><p>These game deals are just the start of what Amazon&#39;s Prime Big Deal Days sale has to offer, though. Check out our rundown of the <a href="https://www.ign.com/articles/best-video-game-deals-october-prime-day-2026">18 best Prime Big Deal Days gaming deals</a> to see even more of our favorites available right now. And if you&#39;re curious about discounts outside of video games, our <a href="https://www.ign.com/articles/amazon-prime-big-deal-days-sale-2026">Prime Big Deal Days mega-post</a> can help you out with highlights of our top deals so far.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="9f307b26-b4b1-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/10/06/final-fantasy-prime-day-deals-1791298275483.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/10/06/final-fantasy-prime-day-deals-1791298275483.jpg</media:thumbnail><dc:creator>Hannah Hoolihan</dc:creator></item><item><title><![CDATA[GTA 5 Made Playable in Browser as AI-Generated Game Chaos Continues]]></title><link>https://www.ign.com/articles/gta-5-made-playable-in-browser-as-ai-generated-game-chaos-continues</link><description><![CDATA[Grand Theft Auto 5 was made playable in a browser before it was pulled offline, amid an explosion of AI-fueled games across the internet.]]></description><pubDate>Tue, 6 Oct 2026 11:55:10 +0000</pubDate><guid isPermaLink="false">e1e588f1-81ca-4e38-83cc-24ef7411801e</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/30/gta-5-michael-gta-6-1788126987774.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/grand-theft-auto-v">Grand Theft Auto 5</a> was made playable in a browser before it was pulled offline, amid an explosion of AI-fueled games across the internet.</p><p>Footage of GTA 5 running in a browser spread via social media yesterday, though the game&#39;s website is now offline — with reports that hosting service Cloudflare stepped in to intervene. </p><p>This latest development follows last week&#39;s <a href="https://www.ign.com/articles/person-behind-viral-ai-generated-fallout-new-york-game-hauls-it-offline-says-bethesda-issued-cease-and-desist">cease and desist sent by Bethesda to block the AI-generated Fallout: New York fan project</a>, which was also made playable via a PC browser. That game had been built by Claude Opus 5.5, and it seems likely that the PC build of GTA 5 was compiled similarly.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">GTA 5 is now playable on web browser <br /><br />Here I am playing GTA 5 on chrome https://t.co/W7L7qfuI2Z</p>&mdash; Pixel Gamer 4k (@4k_isn) <a href="https://x.com/4k_isn/status/2107314678347239665?ref_src=twsrc%5Etfw">October 6, 2026</a></blockquote><br />
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">The owner of the GTA 5 browser website is now asking &quot;Who wants the source code?&quot; https://t.co/pEs6lLSXhP</p>&mdash; Pixel Gamer 4k (@4k_isn) <a href="https://x.com/4k_isn/status/2107394317149208694?ref_src=twsrc%5Etfw">October 6, 2026</a></blockquote><br />
<p>Last week, IGN reported on <a href="https://www.ign.com/articles/original-xbox-version-of-halo-combat-evolved-made-available-to-play-in-a-browser">the original Xbox version of Halo: Combat Evolved, which was made available to play in a web browser</a>. This is not a port of Bungie’s seminal 2001 first-person shooter, rather the original Xbox game running in your browser.</p><p>There&#39;s no doubting the popularity of these AI-built clones or derivative games, with images and gameplay videos being shared widely on social media alongside impressed responses from fans. But the owners of these franchises such as Rockstar and Bethesda will inevitably take a dim view of what they will likely see as piracy — particularly in the case of GTA 5&#39;s port.</p><p>Still, it remains to be seen exactly how the rapid progress of AI will be checked — or how AI-generated versions of popular games will be policed in future, beyond publishers simply playing whack-a-mole as popular examples pop up.</p><section data-transform="slideshow" data-slug="in-pictures-how-gta-6s-jason-and-lucia-have-evolved-since-2023" data-value="in-pictures-how-gta-6s-jason-and-lucia-have-evolved-since-2023" data-type="slug" data-caption=""></section><p>AI is making what was traditionally a painstaking process of reverse-engineering and recompilation significantly faster, which has prompted some to wonder about the future of commercial video game development. Why buy a Switch 2 if you can have AI generate a clone of one of Nintendo&#39;s exclusives for free in your browser?</p><p>Others, though, have pointed out that none of the &quot;game-merging&quot; mods or clones display any creativity or present any new ideas, rather take existing popular video games and either mash them together or simply replicate what is already playable better elsewhere.</p><p>The question for Rockstar and parent company Take-Two now is, how long will it take for GTA 6 to be made playable in a browser, and what can it do to stop it?</p><section data-transform="poll" data-id="062b37f3-82f6-4084-9a2b-b57d5cfee30d"></section><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="7bdc25e3-b432-4a53-b4c0-47985080b1c7"></section><p></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/png" url="https://assets-prd.ignimgs.com/2026/08/30/gta-5-michael-gta-6-1788126987774.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/08/30/gta-5-michael-gta-6-1788126987774.png</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Ubisoft Will Reportedly Try Relaunching Watch Dogs: Legion With a Director's Cut]]></title><link>https://www.ign.com/articles/ubisoft-will-reportedly-try-relaunching-watch-dogs-legion-with-a-directors-cut</link><description><![CDATA[Ubisoft will attempt to relaunch Watch Dogs: Legion next year via a revamped Director's Cut, it's been reported. ]]></description><pubDate>Tue, 6 Oct 2026 11:15:17 +0000</pubDate><guid isPermaLink="false">3b41a45b-cbdf-4e42-ae30-249e0ac8da58</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/10/06/screenshot-2026-10-06-114710-1791283685725.png"/><section data-transform="mobile-ad-break"></section><p>Ubisoft will attempt to relaunch <a href="https://www.ign.com/games/watch-dogs-legion">Watch Dogs: Legion</a> next year via a revamped Director&#39;s Cut, it&#39;s been reported. </p><p>Legion launched back in 2020 to a somewhat tepid reaction, and the once-promising franchise has subsequently been rested, with no all-new game  believed to be in development. But there is a push to do more with Legion early next year, <a href="https://insider-gaming.com/watch-dogs-legion-directors-cut-planned-first-half/">Insider Gaming</a> has reported — something that IGN has also heard through its own sources. </p><p>Watch Dogs: Legion divided fans by ditching the series&#39; single-protagonist focus, and instead allowing you to play as any NPC from its virtual recreation of post-Brexit London. In practice, though, that meant playing as one of various archetypes (builder, hooligan, spy) who could be killed off if you failed missions. </p><p>Later DLC added Watch Dogs 1&#39;s Aiden Pearce and Watch Dogs 2&#39;s Wrench as playable characters, before an Assassin&#39;s Creed expansion attempted to reignite interest with a fun but non-canonical crossover featuring a descendant of Assassin&#39;s Creed Syndicate&#39;s Jacob and Evie Fry.</p><section data-transform="slideshow" data-slug="every-ign-watch-dogs-game-review" data-value="every-ign-watch-dogs-game-review" data-type="slug" data-caption=""></section><p>What could Watch Dogs: Legion Director&#39;s Cut contain? It seems likely to expect the above content to be included from the off, and perhaps more of a focus on the series&#39; more recognizable faces, rather than that ability to play as anyone — but time will tell.</p><p>Watch Dogs: Legion creative director Clint Hocking abruptly parted ways with Ubisoft earlier this year, despite being in the middle of leading development on Assassin&#39;s Creed Hexe. Subsequently, Hocking said the experience of leading a large team within Ubisoft had been <a href="https://www.ign.com/articles/former-assassins-creed-watch-dogs-director-likens-large-scale-game-development-to-working-with-flaming-barrels-falling-down-from-a-construction-site-months-after-parting-ways-with-ubisoft">like working while &quot;flaming barrels [are] falling down from a construction site,&quot; akin to a scene from the arcade game Donkey Kong</a>.</p><p>This month, Ubisoft boss Yves Guillemot acknowledged the fact that Watch Dogs hadn&#39;t been named alongside its other major franchises as a focus for the company following its recent restructure, but <a href="https://www.ign.com/articles/ubisoft-boss-says-watch-dogs-is-important-to-companys-future-but-dont-expect-any-new-entries-anytime-soon">said it was still considered &quot;an important brand for the future.&quot;</a> In the meantime, it remains unclear what is happening with the long-planned <a href="https://www.ign.com/articles/watch-dogs-movie-officially-begins-filming-more-than-a-decade-after-being-announced">Watch Dogs movie project</a> that wrapped production two years ago and had reshoots last year, but still lacks a release date.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="7bdc25e3-b432-4a53-b4c0-47985080b1c7"></section><p></p></section>]]></content:encoded><media:content height="759" width="1349" type="image/png" url="https://assets-prd.ignimgs.com/2026/10/06/screenshot-2026-10-06-114710-1791283685725.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/10/06/screenshot-2026-10-06-114710-1791283685725.png</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Ubisoft Boss Says Watch Dogs Is 'Important' to Company's Future, But Don't Expect Any New Entries Anytime Soon]]></title><link>https://www.ign.com/articles/ubisoft-boss-says-watch-dogs-is-important-to-companys-future-but-dont-expect-any-new-entries-anytime-soon</link><description><![CDATA[Don't hold your breath for a new Watch Dogs game anytime soon.]]></description><pubDate>Mon, 5 Oct 2026 22:10:50 +0000</pubDate><guid isPermaLink="false">05fb06a1-6934-4d73-8ae0-f526c21b5b90</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/03/08/watchdogs1-hero-desktop-v2-1709924119274.jpg"/><section data-transform="mobile-ad-break"></section><p>Don&#39;t hold your breath for a new <a href="https://www.ign.com/games/watch-dogs">Watch Dogs</a> game anytime soon.</p><p>As reported by <a href="https://open.substack.com/pub/stephentotilo/p/review-ghost-of-yotei-echoes-of-sekigahara?r=1mkafp&utm_campaign=post-expanded-share&utm_medium=web">Game File</a>, Ubisoft CEO Yves Guillemot was asked by an investor about the future of the Watch Dogs franchise. The CEO noted that Ubisoft considers the IP &quot;to be an important brand for the future&quot; but neglected to explain how. Game File&#39;s Stephen Totilo stated that Guillemot suggested that there are no Watch Dogs games in active development at the moment, which suggests Ubisoft may still be figuring out where to take the series from here.</p><p>There is <a href="https://www.ign.com/articles/watch-dogs-movie-officially-begins-filming-more-than-a-decade-after-being-announced">a Watch Dogs movie on the horizon</a>, but there&#39;s no word on when it will be released. The film wrapped production two years ago and had reshoots last year, but there hasn&#39;t been any sort of meaningful promotion for the film to date. As of right now, it doesn&#39;t even have a release date, which makes it even more of a mystery.</p><section data-transform="ignvideo" data-slug="watch-dogs-legion-bloodline-announce-trailer" data-loop=""></section><p>Watch Dogs made its debut back in 2014, though it was initially meant to launch simultaneously with the PS4 in November 2013. Ubisoft hyped it up as a direct competitor to Grand Theft Auto 5, which released in September 2013. Unfortunately, many felt it was unable to reach some of its ambitions, but it still managed to make a dent in the open-world crime genre. Two years later, Ubisoft launched a <a href="https://www.ign.com/games/watch-dogs-2">much more impressive sequel</a> set in San Francisco, but failed to keep the momentum going with its third installment.</p><p><a href="https://www.ign.com/games/watch-dogs-legion">Watch Dogs: Legion</a> was released in 2020, also boasting ambitious ideas, such as the ability to control any NPC in the world. Unfortunately, the game received generally mixed reception from fans. Since then, there have been a lot of question marks around the future of the franchise. It seems Ubisoft wants to do more with Watch Dogs, but it may be trying to figure out how it can separate itself from a game like <a href="https://www.ign.com/games/grand-theft-auto-vi">Grand Theft Auto 6</a>, which is set to shake up the genre in November.</p><p>There may be more Watch Dogs games one day, but don&#39;t expect them within the next few years.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="f9370e57-262a-4d42-bfc4-f8f5bbc033a8"></section><p></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/jpeg" url="https://assets-prd.ignimgs.com/2024/03/08/watchdogs1-hero-desktop-v2-1709924119274.jpg"><media:description type="html">&lt;strong&gt;Watch Dogs&lt;/strong&gt;
&lt;br&gt;&lt;br&gt;
Ubisoft's Watch Dogs film began filming in 2024, more than a decade after it was first announced. We haven't heard much more since then...
&lt;br&gt;&lt;br&gt;
&lt;strong&gt;Release Date:&lt;/strong&gt; TBA</media:description></media:content><media:thumbnail>https://assets-prd.ignimgs.com/2024/03/08/watchdogs1-hero-desktop-v2-1709924119274.jpg</media:thumbnail><dc:creator>Cade Onder</dc:creator></item><item><title><![CDATA[Kingdom Come: Deliverance Dev Calls Out RPGs 'for Teenagers' That Just Focus on 'Power Fantasy']]></title><link>https://www.ign.com/articles/kingdom-come-deliverance-dev-calls-out-rpgs-for-teenagers-that-just-focus-on-power-fantasy</link><description><![CDATA[Kingdom Come: Deliverance studio co-founder Martin Klima is "bored and tired" of RPGs that are just "power fantasy" trips "for teenagers."]]></description><pubDate>Mon, 5 Oct 2026 17:32:16 +0000</pubDate><guid isPermaLink="false">c17217dd-272c-4348-bfcd-87103e0fe43a</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/11/royaleditionthumbono-1762877837846.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/kingdom-come-deliverance"><u>Kingdom Come: Deliverance</u></a> studio co-founder Martin Klima is &quot;bored and tired&quot; of RPGs that are just &quot;power fantasy&quot; trips &quot;for teenagers.&quot;</p><p>The Warhorse Studios developer shared his thoughts about his least favorite kind of RPG during an interview with <a href="https://www.pcgamer.com/games/rpg/kingdom-come-deliverance-studio-co-founder-says-a-lot-of-rpgs-are-still-games-for-teenagers-and-that-hes-tired-of-all-the-rpgs-where-you-are-this-chosen-one/"><u>PC Gamer</u></a>. Kingdom Come: Deliverance has received praise for straying from the beaten path in the past, and Klima&#39;s comments suggest that&#39;s no accident.</p><p>He admitted that the role-playing genre is one he enjoys. What he doesn&#39;t enjoy are the RPGs that set the player up to be &quot;the chosen one&quot; with a &quot;grand task of saving the universe.&quot; It&#39;s a straightforward set-up that he&#39;s &quot;bored and tired&quot; of seeing, calling these kinds of experiences &quot;repetitive.&quot;</p><section data-transform="ignvideo" data-slug="kingdom-come-deliverance-official-next-gen-update-launch-trailer" data-loop=""></section><p>&quot;It&#39;s really a distillation of what the common RPG is,&quot; Klima said. &quot;So, I found that there must be many, many people who are really tired of this formula and who want something new and different.&quot;</p><p>He continued: &quot;The games that were and sort of are being made are still the games for teenagers. If you are 16, 17, you love playing these power fantasy games because it&#39;s something that you need. But the audience is much older today … everybody&#39;s going to think that I am hating on Expedition 33 right now, but that&#39;s definitely not the case.&quot;</p><p>There is no doubt a section of RPG fans who would agree with Klima&#39;s assessment. The question, though, remains: Why? He believes a reliance on strategies and designs that have worked in the past is to blame, saying major publishers are &quot;best at recycling the same formula over and over.&quot;</p><section data-transform="slideshow" data-slug="the-best-rpg-of-2025" data-value="the-best-rpg-of-2025" data-type="slug" data-caption=""></section><p>Ubisoft is one of the more specific examples that came to mind. He called the &quot;craftsmanship&quot; of the publisher&#39;s games &quot;excellent,&quot; pointing out that its games are mostly free of bugs and feature standout animations and character models. He&#39;d prefer if that same level of craftsmanship was used on more innovative ideas, even if he doesn&#39;t have &quot;any easy answers&quot; for a company that could be taking financial risks when experimenting at that level.</p><p>&quot;I played the original Assassin&#39;s Creed, and the original Far Cry, and the original Watch Dogs, and most of these games in the first iterations, and it was fun,&quot; he added. &quot;But once you play the same game for the 10th time, it sort of becomes stale.&quot;</p><section data-transform="poll" data-id="503f0c42-f19d-48c7-ac23-9b1069bf797b"></section><p>Klima recently commented on how he <a href="https://www.ign.com/articles/kingdom-come-deliverance-co-founder-gta-6-price"><u>hopes GTA 6 will be able to &quot;blaze a trail&quot; for increased game prices</u></a>. IGN reviewed <a href="https://www.ign.com/games/kingdom-come-deliverance-ii"><u>Kingdom Come: Deliverance 2</u></a> when it came out last year and gave it a <a href="https://www.ign.com/articles/kingdom-come-deliverance-2-review"><u>9/10</u></a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="e989121d-b4b0-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/png" url="https://assets-prd.ignimgs.com/2025/11/11/royaleditionthumbono-1762877837846.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2025/11/11/royaleditionthumbono-1762877837846.png</media:thumbnail><dc:creator>Michael Cripe</dc:creator></item><item><title><![CDATA[NBA 2K25 Is Getting Delisted After Just 2 Years, and Single Player Story Mode Will Become Unplayable]]></title><link>https://www.ign.com/articles/nba-2k25-is-getting-delisted-after-just-2-years-and-single-player-story-mode-will-become-unplayable</link><description><![CDATA[NBA 2K25 is being delisted after just two years, and players will soon no longer be able to play the game's single player story mode.]]></description><pubDate>Mon, 5 Oct 2026 15:46:54 +0000</pubDate><guid isPermaLink="false">c5fd3705-3660-46e4-af0c-8ec964ab0246</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/09/05/ste-1725550592675.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/nba-2k25">NBA 2K25</a> is being delisted after just two years, and players will soon no longer be able to play the game&#39;s single player story mode.</p><p>Launched back in September 2024, NBA 2K25 is the latest NBA game that is being pulled from digital stores. 2K will be pulling the game from purchase starting on October 30, 2026. Additionally, online servers will be shut down on January 1, 2027. As a result, the game&#39;s multiplayer modes and MyCareer, the game&#39;s single-player story mode, will become unplayable. MyCareer is linked to the game&#39;s online capabilities, as progression and the game&#39;s virtual currency are all dependent on a connection to the servers. If there are no servers, the mode becomes unplayable.</p><p>Those who purchase NBA 2K25 before October 30 will be able to freely download the game and play offline modes whenever they want. You can read 2K&#39;s statement on the matter below.</p><section data-transform="ignvideo" data-slug="nba-2k25-official-gameplay-trailer" data-loop=""></section><p>&quot;As of January 1, 2027, you&#39;ll no longer be able to play multiplayer games or access any online game modes. MyCAREER and MyTEAM will no longer be available, and it will no longer be possible to earn Virtual Currency (VC). While you will still be able to enjoy Play Now, MyNBA, The W, and MyWNBA, any features that require a connection to 2K servers will be unavailable. This includes multiplayer, Online Leagues, and community sharing.&quot;</p><p>Although it&#39;s not uncommon for much older games to have their servers shut down, 2K has been delisting and killing recent NBA games in the last few years. While there&#39;s likely a very small percentage of players playing these titles anyway since the player base often moves to the current game, it is a disappointing move. It forces players to move to the new games, regardless if they want to or not. Although most sports games have modest iterations with each new entry, some titles remove features and modes, meaning some legacy content is outright non-existent anymore.</p><p>If you were a fan of NBA 2K&#39;s standalone All-Star Team-Up mode, that is no longer accessible because previous versions of the game were delisted and taken offline. It also means a lot of your effort in MyCareer is rendered somewhat useless since it has an expiration date. However, given fans keep buying the series, it doesn&#39;t seem to be hurting the franchise.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="f9370e57-262a-4d42-bfc4-f8f5bbc033a8"></section><p></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2024/09/05/ste-1725550592675.jpg"><media:description type="html">6th Equal - Steph Curry (95)</media:description></media:content><media:thumbnail>https://assets-prd.ignimgs.com/2024/09/05/ste-1725550592675.jpg</media:thumbnail><dc:creator>Cade Onder</dc:creator></item><item><title><![CDATA[Fortnite Has Updated In-Game Art After Fans Discovered a Google Gemini AI Image Watermark]]></title><link>https://www.ign.com/articles/fortnite-has-updated-in-game-art-after-fans-discovered-a-google-gemini-ai-image-watermark</link><description><![CDATA[Fortnite has quietly replaced a piece of in-game artwork after fans spotted its original version contained a Google Gemini AI watermark.]]></description><pubDate>Mon, 5 Oct 2026 15:43:55 +0000</pubDate><guid isPermaLink="false">f7f41a15-919e-4529-9ee0-53c1f83cb33d</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/10/05/untitled-1-1791213472462.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/fortnite">Fortnite</a> has quietly replaced a piece of in-game artwork after fans spotted its original version contained a Google Gemini AI watermark.</p><p>Epic Games added the music track &quot;Meow&quot; by Ironmouse, Sleeping Forest &amp; HalaCG to Fortnite last month, with the telltale Gemini watermark in the track artwork&#39;s bottom right corner. This lay mostly unnoticed until last weekend, when its wider discovery prompted something of a minor kerfuffle on social media and <a href="https://www.reddit.com/r/FortniteFestival/comments/1wvspjj/unfun_fact_apparently_ironmouses_meow_jam_track/">Reddit</a>.</p><p>As of this morning, however, this artwork has been replaced with an alternate version (with no Gemini watermark). But after closer inspection, it&#39;s worth pointing out that the Gemini usage was present in the track list&#39;s <em>original </em>art that Epic Games simply incorporated in-game. Go check the track on Spotify, and the Gemini mark is there, too. In other words, the Gemini usage here is the fault of whoever made the track art initially — not Epic Games.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/10/05/untitled-1-1791213501987.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/10/05/untitled-1-1791213501987.jpg" data-caption="The%20original%20%26quot%3BMeow%26quot%3B%20track%20art%20(left)%20as%20seen%20in%20Fortnite%2C%20and%20its%20replacement%20(right).%20Image%20credit%3A%20Ironmouse%2FEpic%20Games." /></section><p>So, why the switcheroo? AI-generated artwork in Fortnite is a contentious subject for fans who have pointed to <a href="https://www.ign.com/articles/fortnite-artist-responds-as-fans-claim-game-now-includes-examples-of-blatant-ai-artwork-including-a-nine-toed-character-in-a-hammock">previous dubious examples such as an in-game poster featuring a nine-toed character in a hammock</a> to suggest that Epic Games was resorting to poor-quality AI work rather than using human designers. A more recent, official developer video then pulled back the curtain on Epic Games&#39; AI use, <a href="https://www.ign.com/articles/fortnite-maker-confirms-how-it-uses-generative-ai-to-help-create-concept-art-and-designs-for-new-skins">showcasing how the company experiments with AI in the conceptual phase when creating characters and in-game locations</a>. </p><p>All of that said, Epic Games has always shied away from strictly confirming any particular in-game art is AI generated, and has maintained at least a veneer of quality over the evergreen battle royale it continually toils to keep popular. To date, there hasn&#39;t been anything quite as egregious as <a href="https://www.ign.com/articles/call-of-duty-fans-give-black-ops-6s-zombie-santa-loading-screen-the-finger-amid-ai-slop-backlash">Call of Duty&#39;s embarrassing and grotesque six-fingered Santa</a>. </p><p>The fact that Epic Games has made the switch here is, if anything, a positive sign that it does not want to openly show artwork featuring obvious AI elements, such as that Gemini watermark, in Fortnite. </p><p>Meanwhile, over the weekend, <a href="https://www.ign.com/articles/disney-says-conversations-about-buying-epic-games-are-not-happening-right-now">Disney stated that its rumored desire to buy Epic Games was not something it was planning to act on</a> — at least right now.</p><section data-transform="slideshow" data-slug="we-build-the-lego-fortnite-mecha-team-leader" data-value="we-build-the-lego-fortnite-mecha-team-leader" data-type="slug" data-caption=""></section><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="7bdc25e3-b432-4a53-b4c0-47985080b1c7"></section><p></p></section>]]></content:encoded><media:content height="900" width="1600" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/10/05/untitled-1-1791213472462.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/10/05/untitled-1-1791213472462.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Modder Turns Diablo 2 Resurrected Into a VR Game, But You Probably Can't Play It]]></title><link>https://www.ign.com/articles/modder-turns-diablo-2-resurrected-into-a-vr-game</link><description><![CDATA[Diablo 2 is already a game you could lose thousands of hours to, but what if you could truly lose yourself in the world via VR? Well, a modder found a way to translate the isometric ARPG to a first-person VR game. 
]]></description><pubDate>Mon, 5 Oct 2026 14:25:41 +0000</pubDate><guid isPermaLink="false">ac0af2f5-f9b0-4155-908f-1c7bbedf3588</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/11/warlock-cinematic-shot-1770801200989.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/articles/diablo-2-resurrected-review">Diablo 2</a> is already a game you could lose thousands of hours to, but what if you could truly lose yourself in the world via VR? Well, a modder found a way to translate the isometric ARPG to a first-person VR game. </p><p>Reddit user <a href="https://www.reddit.com/r/virtualreality/s/LploG5HAEz">fantasticauthor2736 created the mod</a>, using an existing 3D conversion mod, FlatVR and BodyWalk. While the mod itself hasn&#39;t been published quite yet, there are a few videos of it in action, and while it doesn&#39;t look like a fully polished VR game yet, it does seem like a cool way to play the game. </p><p>All of the videos posted so far, though, have been in the first couple zones of Diablo 2, and while they haven&#39;t shown any particularly intense combat so far, it&#39;s easy to see how it works in theory. You just point your motion controller at an enemy and shoot fireballs at them. Easy enough. </p><p>The <a href="https://www.reddit.com/r/virtualreality/comments/1wxmyat/diablo_ii_in_vr_sorceress_in_first_person/">modder was also able to redesign the UI a bit</a>, too. They moved the inventory to the belt, but the rest of the UI has been moved to the left wrist, where you can see health, mana and the toolbar. And, if you want to pull up the map, it looks like you just summon it as an orb that you hold in your hand. That&#39;s less ideal than the overlay map in the standard game, but I can imagine that&#39;d make it hard to actually play in VR. </p><section data-transform="poll" data-id="edfabd66-46bf-4bc5-9401-8f6d711b6083"></section><p>On the surface, it&#39;s hard to imagine how this even works, but it builds on the mod <a href="https://github.com/emmericp/D2R-3D">D2R-3D by emmericp</a>, which just gives Diablo 2 some more robust camera controls. You see, while most people will see Diablo 2 as a 2D isometric game, it&#39;s actually all 3D. As emmericp explains in a <a href="https://www.youtube.com/watch?v=X3mvQlomapg">YouTube video</a>, all the assets necessary for a 3D view of Diablo 2 Resurrected are already in the game, it&#39;s just a matter of rendering it from the right point of view. Just keep in mind, that in the process of doing this, you won&#39;t be able to play the game without it crashing after about a minute. </p><p>To do that, he had to change the way projectiles were calculated, along with lighting and shadow effects to work properly when you&#39;re zoomed in. But once all the math is out of the way, there are still some bugs, like item names floating high in the sky, and targeting simply not working with mouse and keyboard. </p><p>The biggest problem, though, is that the D2R-3D mod will flag Blizzard&#39;s file integrity checker, which will crash the game after about a minute of playing it. He does explain that there is a workaround, but it involves using programs that could theoretically allow players to cheat, so he doesn&#39;t detail those. </p><section data-transform="slideshow" data-slug="diablo-2-resurrected-comparison-screenshots" data-value="diablo-2-resurrected-comparison-screenshots" data-type="slug" data-caption=""></section><p>Fantasticauthor2736&#39;s mod, then, takes the D2R-3D mod and then further converts it to a VR game, using FlatVR, and then uses BodyWalk to let you use your body&#39;s movement to control your character&#39;s movement. But, even when the mod is released, it will likely have the same restrictions as D2R-3D, in that it&#39;ll likely crash the game after about a minute. After all, Diablo 2: Resurrected does require an online connection, and because these mods change the code in the game, there&#39;s no way to get around a crash without downloading sketchy software. </p><p>Still, it&#39;s one of the coolest Diablo 2 mods I&#39;ve seen, and just makes me want a Diablo game that I can play on the <a href="https://www.ign.com/articles/steam-frame-review">Steam Frame</a>. Diablo 2 has also been on the top of people&#39;s minds as we move towards Diablo 5. Game Director <a href="https://www.ign.com/articles/diablo-5-game-director-promises-a-return-to-methodical-character-builds-but-players-dont-believe-him">Joe Shely has promised a return</a> to more methodical gameplay made famous by Diablo 2, and Path of Exile&#39;s <a href="https://www.ign.com/articles/as-far-as-im-concerned-thats-a-step-in-the-right-direction-path-of-exile-dev-optimistic-about-diablo-5">Chris Wilson is hopeful</a> that Blizzard&#39;s next ARPG will take more inspiration from the second game, as well. </p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="6dbafbc3-9760-45a5-9134-8a1765cb26b0"></section><p></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/png" url="https://assets-prd.ignimgs.com/2026/02/11/warlock-cinematic-shot-1770801200989.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/11/warlock-cinematic-shot-1770801200989.png</media:thumbnail><dc:creator>Jacqueline Thomas</dc:creator></item><item><title><![CDATA[Mighty Mike Plays Dad Says He Owns 'Like 12 Companies,' Promises Refunds for AI Shirts]]></title><link>https://www.ign.com/articles/mighty-mike-plays-dad-says-he-owns-like-12-companies-promises-refunds-for-ai-shirts</link><description><![CDATA[Mighty Mike Plays dad Dave has promised refunds and issued a lengthy explanation after the internet demanded more information about the YouTube ads allegedly purchased by his son and the drama that followed.]]></description><pubDate>Sun, 4 Oct 2026 23:48:07 +0000</pubDate><guid isPermaLink="false">ee9163d8-af0c-4ca6-b9b9-5e945efb56b1</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/10/04/mighty-mike-plays-dad-1791154371431.png"/><section data-transform="mobile-ad-break"></section><p>Mighty Mike Plays dad Dave has promised refunds and issued a lengthy explanation after the internet demanded more information about the YouTube ads allegedly purchased by his son and the drama that followed.</p><p>The saga began when a father took to his son&#39;s YouTube channel, Mighty Mike Plays, to announce that his child had allegedly used a company credit card to purchase $118,000 in video ads. It was a painful and highly relatable story that snowballed into a full-fledged internet spectacle when pricey AI-generated T-shirts and questionable details led many online to look for concrete answers.</p><p>The controversial father figure came clean in a new video titled &quot;<a href="https://www.youtube.com/watch?v=tH7h99UeEvg"><u>Allow me to Explain</u></a>&quot; that was uploaded to the Mighty Mike Plays channel last week (via <a href="https://www.dexerto.com/youtube/mighty-mike-plays-dad-refunds-viewers-for-ai-merch-retracts-claim-he-was-fired-3415052/"><u>Dexerto</u></a>). Dave started the hour-long explainer – which has since been deleted and re-uploaded on a new YouTube channel called Coffee Time with Dave – promising that everyone who purchased one of those T-shirts would receive a refund.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">“this might be the end of Mighty Mike Plays…” is the funniest thing you could say in front of your dad after putting him 118k in debt and getting him fired</p>&mdash; Mako Fukasame 🦈👩‍🏫 | Vershion AU (@MakoFukasame) <a href="https://x.com/MakoFukasame/status/2099914186734387549?ref_src=twsrc%5Etfw">September 15, 2026</a></blockquote><br />
<p>&quot;Dave here. A.k.a. Devoted Dave. A.k.a. Dazzling Dave. A.k.a. Dependable Dave, and the list goes on,&quot; Dave said. &quot;I want to give you guys an update: First off, I&#39;m going to say that everyone that got a shirt got refunded whether they asked for it or not. So, whether you wanted a refund or not, you got it.&quot;</p><p>The full video covers allegations related to the Mighty Mike Plays drama and also covers a lot that has nothing to do with it at all. Dave&#39;s headline he wants to share, though, is that this all blew up so much faster and so much bigger than he ever expected it to be.</p><p>He explained that he thought he was simply &quot;venting&quot; about his son&#39;s spending with a story that sounds like the kind of thing you&#39;d tell a friend at a bar. Millions of views and a sea of video responses later, and it&#39;s clear it didn&#39;t pan out the way he ever imagined it would.</p><p>&quot;I remember thinking, like, you know, I wonder if this video will hit 10,000 views,&quot; he said. &quot;That&#39;s kind of where I thought it would cap. I didn&#39;t think it would go so viral. Everything happened real-time, organically, and I obviously didn&#39;t handle everything the right way, essentially, but just to make it clear: I didn&#39;t come to YouTube to ask for help. I wasn&#39;t looking for any sort of help.&quot;</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/10/04/screenshot-2026-09-21-022840-1791157271401.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/10/04/screenshot-2026-09-21-022840-1791157271401.png" data-caption="An%20image%20featured%20on%20the%20Mighty%20Mike%20Plays%20website.%20Image%20courtesy%20of%20Mighty%20Mike%20Plays." /></section><p>Part of the reason why the internet gathered with Minecraft fans to help out is because Dave said the $118,000 hole his son put in his company card resulted in him being fired. He also stated he had just 30 days to make up for the missing money, but in the new video, Dave has clarified some of those details.</p><p>Instead of losing his job, Dave suggested he technically was not fired in a traditional sense, with that part of the story being a &quot;simplified version&quot; of what actually happened. The reality, he said, is that &quot;the contract between company A and company B just got terminated,&quot; adding, &quot;isn&#39;t that the same thing?&quot; As many had suspected, he doesn&#39;t just own his own company – he owns 12.</p><p>&quot;Yeah, I own my own company. So what?&quot; Dave clarified. &quot;In fact, you guys didn&#39;t even see – I have like 12 companies. Not all of them are productive, as we speak. Some of them are just collecting dust, and just because someone has a company or is a CEO doesn&#39;t mean that, &#39;Oh, OK. Just by having those titles you&#39;re actually conducting a profitable business.&#39;&quot;</p><p>He continued: &quot;But just to clarify, I consider that being fired. If my company lost a contract with this important company, then, I mean, how is that not being fired? Fine. I&#39;ll be more specific next time.&quot;</p><p>As for those controversial T-shirts and why he&#39;s issuing refunds, Dave said he &quot;didn&#39;t want to sit around and let these actual scammers sell people who wanted to be involved in this story.&quot; His plan for an official merch page, which allegedly put him &quot;another $10K in the hole,&quot; still drew much ire from the internet, at least partially due to its prolific use of AI-generated designs. He explained why he&#39;s issued refunds – even if not all that many people found something to buy.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/10/04/screenshot-2026-09-21-022908-1791157202888.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/10/04/screenshot-2026-09-21-022908-1791157202888.png" data-caption="Mighty%20Mike%20Plays%20T-Shirts%20With%20AI-Generated%20Designs.%20Image%20courtesy%20of%20Mighty%20Mike%20Plays." /></section><p>&quot;In retrospect, was AI and the merch the way to go? Was the price the way to go? No,&quot; he said. &quot;Look, I&#39;m going to admit when I was wrong: That was not the move. I shouldn&#39;t have used AI. Although, at the time, I know I defended it. There is a now-infamous deleted post, which I crashed out.&quot;</p><p>He later added: &quot;I do agree now, and if I could go back, I&#39;d do it differently, but again, I didn&#39;t have the luxury of time. Time was running out. We had to figure something out, so yeah, I had AI create some designs. I still feel like those designs were flawless, gorgeous, beautiful, superb, and there is about 100 people who got free shirts.&quot;</p><p>It&#39;s unclear if Dave&#39;s explanation video will be enough to satisfy the many online who looked into the Minecraft YouTube channel after the events surrounding it kicked off last month. If this is the first time you&#39;re hearing of Mighty Mike Plays and the drama surrounding AI-generated T-shirt designs, there&#39;s no need to fear. We <a href="https://www.ign.com/articles/heres-everything-you-need-to-know-about-mighty-mike-plays-and-the-118000-he-allegedly-cost-his-dad"><u>broke down everything you could ever want to know about the story right here</u></a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="e989121d-b4b0-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/png" url="https://assets-prd.ignimgs.com/2026/10/04/mighty-mike-plays-dad-1791154371431.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/10/04/mighty-mike-plays-dad-1791154371431.png</media:thumbnail><dc:creator>Michael Cripe</dc:creator></item><item><title><![CDATA[Former NFL Coach Mike Tomlin Is a Hardcore Minecraft Player, Reveals City He Took 12 Years to Build]]></title><link>https://www.ign.com/articles/former-nfl-coach-mike-tomlin-is-a-hardcore-minecraft-player-reveals-city-he-took-12-years-to-build</link><description><![CDATA[Former NFL coach Mike Tomlin spent 19 seasons with the Pittsburgh Steelers and won Super Bowl LXIII, and now he's added another major accomplishment to his resume: becoming a Minecraft YouTuber.]]></description><pubDate>Fri, 2 Oct 2026 22:46:50 +0000</pubDate><guid isPermaLink="false">859295d6-4b3a-4560-9aa3-b5ed283ba486</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/10/02/mike-tomlin-1790980579414.png"/><section data-transform="mobile-ad-break"></section><p>Former NFL coach Mike Tomlin spent 19 seasons with the Pittsburgh Steelers and won Super Bowl LXIII, and now he&#39;s added another major accomplishment to his resume: becoming a <a href="https://www.ign.com/games/minecraft">Minecraft</a> YouTuber.</p><p>The former coach gave football fans a little something different when he launched his new YouTube channel earlier this week. With a profile picture taken in front of NBC&#39;s Football Night in America logo, watchers probably weren&#39;t expecting Tomlin&#39;s <a href="https://youtu.be/_h_pQ1-5iQg?si=PrWs37aWCMXHgCjB">first upload</a> to see him confess how his love for architecture and family led him to work on a Minecraft city he spent 12 years building.</p><p>&quot;You know, 12 or 13 years ago, when my kids were in middle school, they&#39;d be in their room all weekend and have friends over. They were obsessed with playing this game, Minecraft, that I knew nothing about,&quot; he explained as his son and channel operator, Dino, sat in the background. &quot;I got interested because I just was mesmerized by what could occupy their attention for such large periods of time.&quot;</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/10/02/mike-tomlin-1790980262676.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/10/02/mike-tomlin-1790980262676.png" data-caption="Mike%20Tomlin.%20Photo%20by%20Rich%20von%20Biberstein%2FIcon%20Sportswire%20via%20Getty%20Images." /></section><p>He admitted he lacked the &quot;stick control&quot; to handle something like Minecraft&#39;s Survival mode but still managed to find enjoyment in Creative Mode. That&#39;s where Mojang&#39;s systems really started to click.</p><p>&quot;I like to build,&quot; he said. &quot;I&#39;ve always had an interest in architecture, and so forth, so I started doing this creative city. It was a means of spending time with them. They participated all over this city. All my kids have buildings.&quot;</p><p>However, as his kids went off to high school and college, their interest in Minecraft waned. For Tomlin, it was just beginning. In 2026, after 12 years of building, the sandbox phenomenon has become therapeutic for the former NFL coach, and what he&#39;s built has the internet in disbelief.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/10/02/screenshot-2026-10-02-173220-1790980357050.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/10/02/screenshot-2026-10-02-173220-1790980357050.png" data-caption="Mike%20Tomlin%20shows%20off%20his%20Minecraft%20city.%20Image%20courtesy%20of%20%40miketomlin%20on%20YouTube." /></section><p>&quot;This is where it all started for me,&quot; Tomlin said as a blocky blue pond surrounded by detailed city buildings faded into view. His tour then begins with a closer look at a hotel. This one building features a fully fleshed-out interior with labeled rooms, a lobby, a ballroom, a pool, bathrooms, and more. Tomlin even factored in how lighting might affect the views in some of these rooms – and that&#39;s just one of many locations he&#39;s made.</p><p>&quot;I was always inspired,&quot; he added. &quot;I&#39;d go places, and I&#39;d see things and buildings, and I get inspired, I go home, and I work on it.&quot;</p><p>Tomlin then referenced the off-campus housing around universities that he recreated after dropping Dino off at college. The color, floor plans, and other memorable elements all came from these memories, with much of his creation also built around different bodies of water.</p><p>Tomlin <a href="https://www.espn.com/nfl/story/_/id/47600644/sources-mike-tomlin-step-steelers-head-coach">stepped down as the Steelers&#39; coach</a> in January 2026, with today&#39;s video showing how he&#39;s spent at least some of the downtime since. He spent years in the NFL, but it&#39;s his work as a Minecraft YouTuber that has everyone talking today.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">Mike Tomlin has been working on his Minecraft world for over a decade <br><br>It’s UNREAL <a href="https://t.co/XWxu9zMinY">pic.twitter.com/XWxu9zMinY</a></p>&mdash; Barstool Sports (@barstoolsports) <a href="https://x.com/barstoolsports/status/2105458512113565921?ref_src=twsrc%5Etfw">October 1, 2026</a></blockquote> <blockquote class="twitter-tweet"><p lang="en" dir="ltr">Aaron Rodgers: “CALL THE F*CKING PLAY!”<br><br>Mike McCarthy: “F*cking asshole”<br><br>*Loses to the Cleveland Browns*<br><br>Meanwhile, Mike Tomlin: <a href="https://t.co/axnE3655rT">pic.twitter.com/axnE3655rT</a></p>&mdash; NFL Memes (@NFLMemes) <a href="https://x.com/NFLMemes/status/2105870601185624555?ref_src=twsrc%5Etfw">October 2, 2026</a></blockquote> <blockquote class="twitter-tweet"><p lang="en" dir="ltr">Steelers down 20 in a playoff game.<br><br>Mike Tomlin: <a href="https://t.co/J4u56digNW">pic.twitter.com/J4u56digNW</a></p>&mdash; Donny Football (@DonChed54) <a href="https://x.com/DonChed54/status/2105699281680138609?ref_src=twsrc%5Etfw">October 1, 2026</a></blockquote> <blockquote class="twitter-tweet"><p lang="en" dir="ltr">Mike Tomlin leaving the presser early to go finish building the Executive Spa in his Minecraft world <a href="https://t.co/yHF2FOzeiZ">pic.twitter.com/yHF2FOzeiZ</a></p>&mdash; ant ☘️ (@anthshiesty) <a href="https://x.com/anthshiesty/status/2105463178293555437?ref_src=twsrc%5Etfw">October 1, 2026</a></blockquote> <p>&quot;I&#39;m obsessed why is he genuinely a better builder than me,&quot; content creator @Krtzyy <a href="https://x.com/Krtzyy/status/2105796055333781687?s=20">said</a>.</p><p>&quot;Mike Tomlin becoming a Minecraft YouTuber was not on my bingo card for 2026,&quot; one X/Twitter user <a href="https://x.com/hiro603tv/status/2105340697843040725?s=20">said</a>.</p><p>Tomlin signed off, promising to take a closer look at his city in future videos. He also teased plans to show off something that &quot;I think you&#39;re going to find interesting.&quot; Despite being maybe the most creative celebrity gamer to come out of 2026, the ex-NFL coach isn&#39;t the only notable name to share their love for gaming in the last year. Obsession breakout <a href="https://www.ign.com/articles/obsession-breakout-star-inde-navarrette-goes-viral-for-old-streams-of-the-last-of-us-playstation-responds">Inde Navarrette garnered attention for her The Last of Us and Call of Duty streams a few months ago</a>. Newly announced X-Men star, Samara Weaving, is <a href="https://www.ign.com/articles/x-men-fans-are-rediscovering-that-samara-weaving-is-a-huge-gamer-after-emma-frost-casting">also a big gamer</a>.</p><p><em>Photo by Rich von Biberstein/Icon Sportswire via Getty Images.</em></p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="e989121d-b4b0-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/png" url="https://assets-prd.ignimgs.com/2026/10/02/mike-tomlin-1790980579414.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/10/02/mike-tomlin-1790980579414.png</media:thumbnail><dc:creator>Michael Cripe</dc:creator></item><item><title><![CDATA[Disney Says Conversations About Buying Epic Games Are Not Happening 'Right Now']]></title><link>https://www.ign.com/articles/disney-says-conversations-about-buying-epic-games-are-not-happening-right-now</link><description><![CDATA[Disney has responded after rumors suggested it was interested in buying Fortnite developer Epic Games.]]></description><pubDate>Fri, 2 Oct 2026 21:02:00 +0000</pubDate><guid isPermaLink="false">9e61a2a8-9f54-48d7-956d-bb54b9806665</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/30/1-1777571355989.jpg"/><section data-transform="mobile-ad-break"></section><p>Disney has responded after rumors suggested it was interested in buying <a href="https://www.ign.com/games/fortnite">Fortnite</a> developer Epic Games.</p><p>Disney president and chief creative officer Dana Walden touched on the company&#39;s relationship with Epic during an interview with <a href="https://youtu.be/SnhymooI830?si=UQodKgjJmWNlHb_o"><u>Bloomberg Live</u></a>. When asked if there have been talks about expanding their previously established relationship with a full-on acquisition, she said that strategy isn&#39;t something Disney is entertaining, at least right now.</p><p>&quot;Well, I think that it was pretty obvious that we had very serious conversations about an investment and an equity stake,&quot; Walden responded. &quot;Those are not the conversations we&#39;re having right now, but we have a great partnership and a number of launches coming up over the next two years that are going to demonstrate the value of this partnership.&quot;</p><section data-transform="ignvideo" data-slug="disney-x-epic-games-official-collaboration-announcement-trailer" data-loop=""></section><p>The relationship referenced here was solidified when Disney <a href="https://www.ign.com/articles/disney-buys-15-billion-stake-in-epic-games-to-create-expansive-universe-within-fortnite"><u>announced</u></a> it acquired a $1.5 billion stake in Epic back in early 2024. It was a massive play that it promised would result in collaborations across Fortnite and more in the future.</p><p>&quot;Our exciting new relationship with Epic Games will bring together Disney’s beloved brands and franchises with the hugely popular Fortnite in a transformational new games and entertainment universe,&quot; <a href="https://www.ign.com/articles/josh-damaro-officially-named-the-walt-disney-companys-next-ceo-will-replace-bob-iger-in-march-2026"><u>then-CEO</u></a> Bob Iger said. &quot;This marks Disney’s biggest entry ever into the world of games and offers significant opportunities for growth and expansion. We can’t wait for fans to experience the Disney stories and worlds they love in groundbreaking new ways.&quot;</p><p>We&#39;re still feeling the shockwaves of that deal, but some suspected it could evolve into more than a simple partnership. Tech reporter <a href="https://www.youtube.com/watch?v=K5yRAF5MWf4"><u>Alex Heath</u></a> said in March 2026 that some <a href="https://www.ign.com/articles/disney-reportedly-keen-on-buying-fortnite-developer-epic-games-but-waiting-for-right-moment"><u>Disney executives were &quot;waiting for that moment&quot; to go all in on an acquisition</u></a>. Then, in April, <a href="https://www.bloomberg.com/news/articles/2026-04-10/epic-games-pins-fortnite-comeback-on-disney-partnership?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3NTg0NjcwOSwiZXhwIjoxNzc2NDUxNTA5LCJhcnRpY2xlSWQiOiJUREFKUDFLSVVQU1cwMCIsImJjb25uZWN0SWQiOiJGRUIzODlCNUI2ODI0RTY0QjY5MENEODE1RTBDREZGRCJ9.h6cBDcEh8Tu5LgBFeDz9XXDvKXrwqtOWNoYlxwJvx18&leadSource=uverify%20wall"><u>Bloomberg</u></a> reported that Epic was working on an <a href="https://www.ign.com/articles/disney-extraction-shooter-reportedly-in-development-at-epic-games"><u>extraction shooter featuring Disney characters</u></a> with plans to launch in November 2026.</p><section data-transform="slideshow" data-slug="fortnite-x-star-wars-new-games-and-rewards" data-value="fortnite-x-star-wars-new-games-and-rewards" data-type="slug" data-caption=""></section><p>We&#39;re now kicking off October with no official mention of that unannounced project, but that doesn&#39;t mean Disney x Epic is going anywhere any time soon. While an acquisition isn&#39;t in the cards, Walden&#39;s promise regarding &quot;a number of launches&quot; set to arrive in the next few years suggests there is plenty more to talk about.</p><p>We&#39;ll have to wait and see how the two entertainment giants work together moving forward. In the meantime, you can read some of the other ways Disney and Epic have bolstered their relationship, including a <a href="https://www.ign.com/articles/theres-now-a-fortnite-star-wars-skin-you-need-to-visit-disneyland-to-unlock"><u>Disneyland-exclusive Fortnite skin</u></a> and <a href="https://www.ign.com/articles/fortnite-adding-ability-to-create-your-own-star-wars-games-this-week"><u>officially licensed Star Wars minigames</u></a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="e989121d-b4b0-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/04/30/1-1777571355989.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/04/30/1-1777571355989.jpg</media:thumbnail><dc:creator>Michael Cripe</dc:creator></item><item><title><![CDATA[Vibe-Coded Mashup Mods Have Taken Over X This Week]]></title><link>https://www.ign.com/articles/vibe-coded-mashup-mods-have-taken-over-x-this-week</link><description><![CDATA[I have spent the last three days scrolling through some of the most insane mod videos I've ever seen. Modders are taking games that have been decompiled with Claude, and mashing them up with other games. As the week has gone on, there have only been more clips of these mods pouring out on X/Twitter. ]]></description><pubDate>Fri, 2 Oct 2026 20:17:52 +0000</pubDate><guid isPermaLink="false">1de74eb7-415b-4b55-9a9e-84514585e186</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/10/02/vibecodedmods-explainer-blogroll-1790975025611.jpg"/><section data-transform="mobile-ad-break"></section><p>I have spent the last three days scrolling through some of the most insane mod videos I&#39;ve ever seen. Modders are taking games that have been decompiled with Claude, and mashing them up with other games. As the week has gone on, there have only been more clips of these mods pouring out on X/Twitter. </p><p>One person created a<a href="https://x.com/p_e_cooper/status/2105397229725032625?s=46"> <u>mashup of World of Warcraft and Call of Duty: World at War</u></a>; another combined<a href="https://x.com/cydonix/status/2105177318968955044?s=20"> <u>Escape From Tarkov with Skyrim</u></a>. There’s even one that takes Insomniac’s <a href="https://x.com/xLuki1_/status/2105832052360966289"><u>Spider-Man and combines it with Batman Arkham City</u></a>, where the player is able to swing around Batman’s turf. </p><p>These mods are everywhere online right now, though they thankfully haven’t filtered into modding websites like Nexus Mods yet. But, with the sheer volume of these mods and with how accessible Opus 5.5 is, it feels like it’s only a matter of time before the gates are fully torn down. And if that happens, it could change the face of the modding scene entirely.</p><section data-transform="poll" data-id="96f99b14-001b-4961-8709-49dbc18c8375"></section><h2>Why Now?</h2><p>Claude Opus 5.5 launched last week, promising cheaper tokens and more efficient code work. I&#39;m sure that Anthropic meant for it to be used by professionals, but gamers have used it to create some of the weirdest mods I have ever seen.</p><p>Opus is a model that can power AI agents, which can be deployed to create entire games from the engine, to the art and enemy behavior. Brendan Jowett has a <a href="https://discord.com/channels/@me/1367291515725942807/1555653886734245988"><u>great video on YouTube</u></a> of the model in action: He develops little slices of video games and compares them directly with the same tasks from OpenAI’s Astra 6 model. While the results of both are far from what you’d expect from a fully featured game, Claude’s new model has clearly come a long way. </p><p>The problem with the examples in Jowett’s video is that while the models are good at piecing together disparate parts of a game, enemy AI (lol) and art assets are lackluster to say the least. In one of the slices, a space combat sim, the space fighter flys at a diagonal angle, while moving in a straight line ahead, and shooting. In another slice enemies completely ignore the player character. </p><p>As good as Claude Opus 5.5 seems to be, it’s still lightyears away from developing something like a true mashup of <a href="https://www.ign.com/games/minecraft">Minecraft</a> and <a href="https://www.ign.com/games/elden-ring">Elden Ring</a> from scratch. But the model doesn’t have to start from scratch. </p><p>The big, driving force behind a lot of these mods is decompilation, where people are pointing Opus at a game and letting the agent break it down to its source code (here’s a <a href="https://blog.chrislewis.au/the-unexpected-effectiveness-of-one-shot-decompilation-with-claude/"><u>handy blog</u></a> if you want to really get in the weeds). Just earlier today, we covered <a href="https://www.ign.com/articles/original-xbox-version-of-halo-combat-evolved-made-available-to-play-in-a-browser"><u>Halo: Combat Evolved being decompiled and ported to run natively in a browser</u></a>. Once that step is complete, it takes little effort to take that source code and work huge swaths of games into other games as mods, and with very little input from the user. </p><p>Couple that with the relatively affordable tokens, and it shouldn’t be surprising that X/Twitter’s generally pro-AI users went wild with it, creating hundreds of mashups. And it doesn’t seem like it’s slowing down any time soon; what started off as a weird video that my boss sent me on Tuesday has now evolved to the point where I can’t even open X/Twitter without seeing a deluge of these mods. </p><a href="https://assets-prd.ignimgs.com/2025/02/18/likeadragonhawaii-blogroll-1739839417413.jpg"><img src="https://assets-prd.ignimgs.com/2025/02/18/likeadragonhawaii-blogroll-1739839417413.jpg" class="article-image-full-size" title="null"/></a><h2>Piracy?</h2><p>The obvious problem with all of this is that these models are breaking open games developed by real people, getting the source code and then just mashing stuff together without consideration or permission from the original developers. That’s nothing particularly new – the modding scene is definitely no stranger to mashups, all the Thomas the Tank Engine mods are proof of that. However, this trend might be breaking into new territory, thanks to decompilation. </p><p>This could be another reason none of these mods have made their way onto any distribution platforms. Nexus Mods doesn’t outright ban AI-generated content, but it doesn’t let people use AI tools to upload content that they don’t have the rights to. </p><p>In a blog post from 2023, Nexus laid out its rules around AI generated content. <a href="https://www.nexusmods.com/news/14850">The policy states that</a>, “In order to prevent any issues with your mods, we encourage you to avoid using these tools unless you have explicit permission to use all the assets. This is particularly true for AI-generated voice acting but also covers images, models, code and anything else that you can use this technology to create.”</p><p>Every single one of these passthrough mods are using images, models, and code that the people generating them don’t have the rights to. But it’s only a matter of time until some platform holder allows these mods to be hosted, and I’m sure a massive legal battle will happen immediately afterwards.</p><a href="https://assets-prd.ignimgs.com/2026/07/17/ss-5d19c69d33abca6f6271d75f371d4241c0d6b2d1-1920x1080-1784300121203.jpg"><img src="https://assets-prd.ignimgs.com/2026/07/17/ss-5d19c69d33abca6f6271d75f371d4241c0d6b2d1-1920x1080-1784300121203.jpg" class="article-image-full-size" title="null"/></a><h2>The Modding Community Hates This</h2><p>Way before all of these Claude-authored mod videos started cropping up online, people had been creating mods by hand for years, typically out of pure love for the game. It shouldn’t be surprising, then, that a lot of mod authors aren’t fans of this phenomenon. </p><p>Mod authors have been expressing their frustration on X/Twitter as this has been happening. “I mod games and I&#39;m not shy about the fact that I use AI to do it. I hate this bullshit ‘trend’. Pure slop, there&#39;s nothing creative about this at all,” <a href="https://x.com/kran27_/status/2106030377055957166"><u>kran27_</u></a> posted. “AI has a lot of potential in the modding scene, but the shit that&#39;s getting the clicks is this jingling keys bullshit.”</p><p>Kran wasn’t alone, with <a href="https://x.com/discountmods/status/2105411055145103822?s=46"><u>discountmodder</u></a> ready to just leave the scene, saying, “Dude I&#39;m really disappointed. If this becomes the permanent state of modding, this may be my last project. I don&#39;t wanna be involved in an AI slop-factory.”</p><p>I can’t escape the feeling that most of these mashups are born from people just playing with a new AI model and seeing what will happen, and I hope that this weird trend will die off soon. Modding is one of the best parts of PC gaming, and there is a lot of incredible content that people make just because they love a game. Some of the best games started off as mods, after all, and without them we never would have got the likes of Half-Life or League of Legends. </p><p>I hope that this is just a trend, rather than a sign of where the modding scene is heading. Fortunately, because these mods seemingly only exist to farm engagement on Twitter (at least so far), you don’t have to worry too much about them if you just want to start a new modded run of The Witcher 3 Remastered. If anything, it just means that if you want to avoid AI content, you need to pay even more attention to who you’re getting your mods from. </p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="6dbafbc3-9760-45a5-9134-8a1765cb26b0"></section><p></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/10/02/vibecodedmods-explainer-blogroll-1790975025611.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/10/02/vibecodedmods-explainer-blogroll-1790975025611.jpg</media:thumbnail><dc:creator>Jacqueline Thomas</dc:creator></item><item><title><![CDATA[Person Behind Viral AI-Generated Fallout: New York Game Hauls It Offline, Says Bethesda Issued Cease and Desist]]></title><link>https://www.ign.com/articles/person-behind-viral-ai-generated-fallout-new-york-game-hauls-it-offline-says-bethesda-issued-cease-and-desist</link><description><![CDATA[The person behind a viral AI-generated Fallout: New York game has pulled it offline after receiving a cease and desist from Bethesda.]]></description><pubDate>Fri, 2 Oct 2026 08:29:46 +0000</pubDate><guid isPermaLink="false">14dd2f37-e5ab-4b9b-ac90-52f94b62a880</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/04/08/vault-boy-1444741684893-1712594384409.jpg"/><section data-transform="mobile-ad-break"></section><p>The person behind a viral AI-generated Fallout: New York game has pulled it offline after receiving a cease and desist from Bethesda.</p><p>Earlier this week, a self-styled “AI creative” known as “CHRIS FIRST” on X / Twitter published a video of Fallout: New York, a game built by Claude Opus 5.5 and made playable in a browser. It included quests, companions, dialogue trees, Fallout’s iconic V.A.T.S. combat and even a working Pip-Boy.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">Fallout: New York, a full Fallout game you play in your browser, built with Claude Opus 5.5.<br><br>Quests. Dialogue trees. V.A.T.S. A working Pip-Boy.<br><br>Zero texture files. Zero sound files. Every building, weapon, face and sound is generated by code. <a href="https://t.co/58Vls0mOYx">pic.twitter.com/58Vls0mOYx</a></p>&mdash; CHRIS FIRST (@chrisfirst) <a href="https://x.com/chrisfirst/status/2104644598626934858?ref_src=twsrc%5Etfw">September 28, 2026</a></blockquote> <p>The initial video, viewed 3.5 million times on X / Twitter, sparked a debate about the rights and wrongs of CHRIS FIRST’s use of AI, with some calling the game AI slop, and others impressed by the gameplay. As you’d expect, many responded to the video to predict that Bethesda would eventually step in, although CHRIS FIRST seemed somewhat naive to the situation.</p><p>“It’s all free and I make 0 money on it,” he tweeted. “I hope they don’t ask me to take it down. I really love Fallout and this was just a fun tech demo. But I should add a quest where you have to serve someone papers, but they keep running away.”</p><p>The inevitable now appears to have happened. CHRIS FIRST <a href="https://x.com/chrisfirst/status/2105728947724157229">published an image</a> of what looks like an official cease and desist from Bethesda parent company, ZeniMax Media Inc, which points to trademark infringement for the use of the &#39;fallout.nyc&#39; domain name, as well as its use of copyrighted material. IGN has asked Microsoft for comment.</p><section data-transform="slideshow" data-slug="10-shows-to-watch-if-you-liked-fallout" data-value="10-shows-to-watch-if-you-liked-fallout" data-type="slug" data-caption=""></section><p>CHRIS FIRST, meanwhile, remained defiant in his post even as he confirmed the removal of the game. “Hey, @BethesdaStudios,” they said, “how about you make a Fallout game instead so I don’t have to? Sorry to everyone who enjoyed the game! But the suits got involved and the fun is over.”</p><p>No-one is particularly surprised by Bethesda’s action here. “Dude this game was ass and didn’t even look like Fallout,” one person said. “I don’t know why you tried to cash in on their IP lmao. They had every right to C and D you.”</p><p>“How about you make some original game instead of copying existing one?” another person suggested. “Like no one saw this coming from a mile away. Ppl can&#39;t expect to rip off an IP and not get dmca&#39;d,” another said. One person commented: “Everything ur AI game did was already done before In Fallout   just mixed around. No new mechanics or innovation.”</p><p>“Wow it’s almost like stealing is bad,” another said. “Not sure what you expected with your AI trash,” one person declared. &quot;I would genuinely rather play Fallout Tactics than this AI generated garbage,&quot; another said. &quot;Everyone liked that,&quot; Karl Schecht, aka professional 3D and technical artist and YouTuber Kommander Karl, <a href="https://x.com/kommanderkarl/status/2105834444536066240">said</a>.</p><p>This week has seen a number of viral clips of AI-generated “game-merging mods” in which Minecraft is fused with other famous games in what is a growing and controversial trend. One such video, which shows Minecraft copied into Elden Ring, was viewed 22 million times on X / Twitter.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">I put the entire of game minecraft into elden ring as mod. its runs on Mac. <a href="https://t.co/CojefjxtLn">pic.twitter.com/CojefjxtLn</a></p>&mdash; Anime Girl Worshiper (@TobynJacobs) <a href="https://x.com/TobynJacobs/status/2104884843297599594?ref_src=twsrc%5Etfw">September 29, 2026</a></blockquote> <p>This in turn has sparked a significant debate about the legality around AI-generated clones and these “game-merging mods,” with some wondering if publishers will step in to take action or push for guardrails that prevent their creation within the AI models themselves. One person has released an AI-generated Splatoon clone, which some believe Nintendo will take a look at sooner rather than later. Another person merged Mario with Elden Ring.</p><blockquote class="twitter-tweet"><p lang="tl" dir="ltr">so long, gay margit <a href="https://t.co/W96dFvpjYI">https://t.co/W96dFvpjYI</a> <a href="https://t.co/pTTodFIq9v">pic.twitter.com/pTTodFIq9v</a></p>&mdash; Deltaroo Δ (@Deltaroo3D) <a href="https://x.com/Deltaroo3D/status/2105345162771648883?ref_src=twsrc%5Etfw">September 30, 2026</a></blockquote> <p>As the debate over AI-generated games rages on, video game publishers will be desperate to keep a tight leash on their franchises. AI is making what was traditionally a painstaking process of reverse-engineering and recompilation significantly faster, which has prompted some to wonder about the future of commercial video game development. Why buy a Switch 2 if you can have AI generate a clone of one of Nintendo&#39;s exclusives? Others, though, have pointed out that none of these game-merging mods or clones display any creativity or present any new ideas, rather take existing popular video games and either mash them together or simply replicate what is already playable better elsewhere.</p><p>Bethesda is of course working on a number of official Fallout games, including Fallout 5, Fallout 3 and New Vegas remasters, and a spinoff from Fallout: New Vegas developer Obsidian Entertainment. None has a release window, although new Xbox boss Asha Sharma has talked about wanting to double down on the company&#39;s biggest franchises, including Fallout.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="ad651d6b-b2ae-4500-bed9-cb7b5247c0b6"></section><p></p></section>]]></content:encoded><media:content height="1083" width="1920" type="image/jpeg" url="https://assets-prd.ignimgs.com/2024/04/08/vault-boy-1444741684893-1712594384409.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2024/04/08/vault-boy-1444741684893-1712594384409.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Ahead of Metro 2039, Metro 2033 and Metro Last Light Are Getting Next-Gen Updates]]></title><link>https://www.ign.com/articles/ahead-of-metro-2039-metro-2033-and-metro-last-light-are-getting-next-gen-updates</link><description><![CDATA[Metro 2039 is not too far away, launching on February 4, 2027. While that game will truly bring the franchise into the current generation, developer 4A Games is launching next-gen updates for the first two games. ]]></description><pubDate>Thu, 1 Oct 2026 19:01:55 +0000</pubDate><guid isPermaLink="false">3abaca51-ba90-4581-be3e-8983d4a2c3db</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets2.ignimgs.com/2009/12/01/metro-2033-20091201041454008-3070401.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/metro-2039">Metro 2039</a> is not terribly far away now, launching on February 4, 2027. While that game will truly bring the franchise to current generation consoles, developer 4A Games is launching next-gen updates for the first two games. </p><p>Both <a href="https://www.ign.com/games/metro-2033">Metro 2033</a> and <a href="https://www.ign.com/games/metro-last-light">Metro Last Light</a> were incredible tech showcases for their time, but they haven&#39;t exactly aged gracefully. Despite getting an intial remaster all the way back in 2014, Metro 2033 doesn&#39;t play super well with modern hardware, and I&#39;ve needed to tweak it every time I&#39;ve gone back to play it. Luckily, these next-gen updates should bring some long-needed bug fixes to the game. </p><section data-transform="ignvideo" data-slug="metro-2039-the-first-preview" data-loop=""></section><p>The update will look different on console and on PC. For <a href="https://www.ign.com/tech/playstation-5">PS5</a> and <a href="https://www.ign.com/tech/xbox-series-x">Xbox Series X</a>, the Metro games will run at either native 4K at 60 fps or an upscaled 4K at 120 fps, with <a href="https://www.ign.com/articles/sony-confirms-playstation-5-pro-pssr-upgrades-for-cyberpunk-2077-final-fantasy-7-rebirth-and-even-former-xbox-console-exclusive-hellblade-2">PSSR</a> on <a href="https://www.ign.com/tech/playstation-5-pro">PS5 Pro</a> and traditional temporal upscaling on the Xbox consoles. Over on PC, though, the game will finally have DLSS support, along with some unnamed quality-of-life improvements. </p><p>4A Games hasn&#39;t shared a lot of details on the updates coming to Metro 2033 and Metro Last Light, but it does promise to share full patch notes ahead of its October 22 release on PC and October 29 release on consoles. Either way, as long as the games are more stable, I&#39;m all in. </p><section data-transform="poll" data-id="e47a5767-d196-40a0-9908-3d89bb414ea9"></section><p>As a lifelong PC gamer, all three of the Metro games hold a special place in my heart, for all the torture they&#39;ve put my <a href="https://www.ign.com/articles/best-graphics-card">graphics cards</a> through in the past. Luckily, if you don&#39;t like putting your hardware through the wringer, it doesn&#39;t sound like 4A is going to add ray tracing or anything crazy to 2033 or Last Light, so they should be significantly easier to run at high settings than they were when they launched in 2010 and 2013. </p><p>We&#39;ve <a href="https://www.ign.com/articles/metro-2039-the-first-hands-on-preview">already gone hands-on with Metro 2039</a>, and it seems like an incredible and brutal post-apocalyptic shooter — just like I&#39;d want out of the franchise. The visuals we&#39;ve seen so far look incredible too, so I can only imagine that it&#39;s going to stay true to its roots of pushing PC hardware to its limits. Although, it is launching in the middle of an ongoing RAM crisis, which is going to limit its already niche appeal a bit when the benchmarks start rolling out. Here&#39;s to hoping 4A Games finds a way to make a Metro game scalable at launch for once. </p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="6dbafbc3-9760-45a5-9134-8a1765cb26b0"></section><p></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/jpeg" url="http://assets2.ignimgs.com/2009/12/01/metro-2033-20091201041454008-3070401.jpg"/><media:thumbnail>http://assets2.ignimgs.com/2009/12/01/metro-2033-20091201041454008-3070401.jpg</media:thumbnail><dc:creator>Jacqueline Thomas</dc:creator></item><item><title><![CDATA[The Art of Metaphor: ReFantazio Book Is Now Available To Preorder, Out Next March]]></title><link>https://www.ign.com/articles/art-of-metaphor-refantazio-book-where-to-buy</link><description><![CDATA[The Art of Metaphor: ReFantazio art book is now available to preorder from select retailers for $50. Here's where you can preorder a copy ahead of its March 9 release date next year.]]></description><pubDate>Thu, 1 Oct 2026 16:23:45 +0000</pubDate><guid isPermaLink="false">82f92bf7-fdcc-473b-9a68-5159e3985068</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/06/28/metaphor-re-fantazio-key-art-1719595744252.png"/><section data-transform="mobile-ad-break"></section><p>IGN&#39;s <a href="https://www.ign.com/articles/the-best-game-of-2024">favorite game of 2024</a>, <a href="https://www.ign.com/games/metaphor-refantazio">Metaphor: ReFantazio</a>, is getting a hardcover art book next year titled The Art of Metaphor: ReFantazio by Kelly Knox. If the game has a special place in your heart and you&#39;re eager to add this beautiful release to your bookshelf, preorders are now live for it at select retailers with a price tag of $50 (<a href="https://zdcs.link/zJ75Bp" data-aps-asin="B0HKZY449V">see it here at Amazon</a>). You&#39;ll have to wait a little while to get your hands on it, though, as it&#39;s not set to be released until March 9.</p><h2>Preorder The Art of Metaphor: ReFantazio</h2><section data-transform="catalog-item-wrapper" data-catalogid="d5103ada-25d3-4c6a-87f9-4c5c22031995" data-id="242986"><section data-transform="catalog-item" data-catalogid="d5103ada-25d3-4c6a-87f9-4c5c22031995" data-id="242986" data-show-pricing="true" data-highlighted="false"></section><ul><li><a href="https://zdcs.link/zJ75Bp" data-aps-asin="B0HKZY449V">See at Amazon</a> - $50</li><li><a href="https://zdcs.link/zn7vmD">See at Walmart</a> - $50 (OUT OF STOCK)</li></ul><p>While that&#39;s still quite a ways away from now, don&#39;t let that stop you from putting an order in for it early. This new art book could very well sell out (it already has at <a href="https://zdcs.link/zn7vmD">Walmart</a>), so it&#39;s better to secure a copy now than wait too long and miss out. If you&#39;re a big fan of the game, it certainly seems worth every penny, too.</p><a href="https://assets-prd.ignimgs.com/2026/10/01/the-art-of-metaphor-refantazio-1790862915057.jpg"><img src="https://assets-prd.ignimgs.com/2026/10/01/the-art-of-metaphor-refantazio-1790862915057.jpg" class="article-image-full-size" title="undefined"/></a><p>For starters, the cover art for this book looks stunning, with a dark red background and gold designs. You can get a closer look at it in the image above. And as for what&#39;s inside, it&#39;s packed with information including behind-the-scenes details about the making of the game; concept art; character sketches; insights into its development, like breaking down its narrative and gameplay system; and much more.</p><section data-transform="ignvideo" data-slug="metaphor-refantazio-video-review" data-loop=""></section><p>That&#39;s an exciting amount of detail to dig into, plus a lovely hardcover casing surrounding it all. If you think it&#39;d be the perfect pick-up for your shelf, or maybe know someone with a big love of Metaphor: ReFantazio who would adore it, don&#39;t miss out on this chance to get a preorder in. Again, it could sell out early, so make sure to secure your copy before that happens.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="9f307b26-b4b1-11ea-b2e3-0e7c1d759882"></section><p></p></section></section>]]></content:encoded><media:content height="720" width="1280" type="image/png" url="https://assets-prd.ignimgs.com/2024/06/28/metaphor-re-fantazio-key-art-1719595744252.png"><media:description type="html">&lt;b&gt;Winner: Metaphor: ReFantazio&lt;/b&gt;
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For years, Atlus’ cult-RPG Persona went from being a cool underground RPG series from Japan to one of the biggest franchises in modern gaming. But with Metaphor: ReFantazio, it’s clear the developers behind Persona were seeking to push themselves to new heights. Trading in the modern-day Japanese high school setting for a pure fantasy world full of long-eared knights and bat-like ninjas, Atlus’ Studio Zero has created an incredible and timely meditation on political strife and demagoguery. 
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After the death of the King, the United Kingdom of Euchronia, divided by racial prejudice among its citizens, begins the process of holding its very first popular election that kickstarts a grand, cross-continental adventure. For anyone familiar with the Persona series, you’ll find familiar hallmarks here. Players split their time crawling through difficult dungeons full of horrifying monsters, while spending free moments building up relationships with various party members and inhabitants around the country.
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But while the Persona games took these quiet moments to reaffirm the virtues of youthful friendships, Metaphor uses these times to tackle headier questions. What defines a knight’s duty, or the responsibilities of those born into wealth? Can one ever heal from the pains of racism, and is religious tolerance a foolhardy endeavor? These aren’t easy questions to address but are asked plainly throughout Metaphor’s 70-hour playtime.
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While Studio Zero refrains from giving clear-cut answers to these questions, it instead acknowledges the virtues of empathy, kindness, and strength in the face of overwhelming fear and hatred that can take root in an uncertain world where leaders promise salvation in exchange for unwavering loyalty. Wrap these philosophical musings in a stylish, turn-based RPG that looks and feels stupendous — complete with beautiful character designs from artist Shigenori Soejima and music from Shoji Meguro – and you’ll quickly understand why Metaphor: ReFantazio is IGN’s pick for Best Game of 2024.
</media:description></media:content><media:thumbnail>https://assets-prd.ignimgs.com/2024/06/28/metaphor-re-fantazio-key-art-1719595744252.png</media:thumbnail><dc:creator>Hannah Hoolihan</dc:creator></item><item><title><![CDATA[Mega Man: Dual Override Developers Dish on Designing for New and Old Players Alike]]></title><link>https://www.ign.com/articles/mega-man-dual-override-developers-dish-on-designing-for-new-and-old-players-alike</link><description><![CDATA[The 40th anniversary of Mega Man is just around the corner, celebrating four decades of one of gaming’s most enduring icons. After going hands-on with both Mega Man and Proto Man in the upcoming mainline game Mega Man: Dual Override, IGN had the chance to sit down and chat with the design team.]]></description><pubDate>Thu, 1 Oct 2026 16:15:00 +0000</pubDate><guid isPermaLink="false">76b89d50-3ba7-403d-92ab-7f06fd213470</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/10/01/mm-1790815584714.jpg"/><section data-transform="mobile-ad-break"></section><p>The 40th anniversary of Mega Man is just around the corner, celebrating four decades of one of gaming’s most enduring icons. After going hands-on with both <a href="https://www.ign.com/articles/mega-man-dual-override-preview"><u>Mega Man</u></a> and <a href="https://www.ign.com/articles/mega-man-dual-override-preview-we-played-as-proto-man-this-time"><u>Proto Man</u></a> in the upcoming mainline game Mega Man: Dual Override, IGN had the chance to sit down and chat with the design team.  </p><p>With the help of an interpreter, I was able to ask Director Shinya Ikuta, Producer Hiroyuki Minamitani, Art Director Yuji Ishihara, and Art Director Shinsuke Komaki, a wide range of questions, from design inspirations for Twinkle Girl, what makes Proto Man and Mega Man different, whether or not we will ever get a Mega Man dating sim, and more. Read on to find the answer to that and other burning questions. </p><section data-transform="ignvideo" data-slug="mega-man-dual-override-official-proto-man-gameplay-trailer-nintendo-direct-september-2026" data-loop=""></section><p><em>Note that as this was a group interview through a single interpreter, with multiple people contributing, answers will be attributed to the full group, as Capcom.</em></p><p><strong>IGN: This is a big anniversary for Mega Man, and you’ve said the design of this game is meant to celebrate this. Can you tell me a bit about how that anniversary impacts the development goals of this game?</strong></p><p><strong>Capcom:</strong> Yes, next year is the big 40th anniversary of the Mega Man series. We had decided early on we would be releasing a new game to celebrate this. It’s a celebration of the entire series. There was a lot of discussion across the team about what are elements and things that people would enjoy seeing in a new Mega Man game. It’s safe to say it influenced and inspired the development of Mega Man: Dual Override. </p><section data-transform="ignvideo" data-slug="fortnite-official-mega-man-reveal-trailer" data-loop=""></section><p><strong>IGN: You said recently that even though this is a mainline game, the number was dropped from the title so as not to intimate newcomers. From a game development standpoint, how do you balance creating a game that is welcoming to newcomers, with creating a game that has the difficulty that experienced players are accustomed to and expect?</strong></p><p><strong>Capcom: </strong>It’s important for us to be welcoming to players who have never played a Mega Man game. That’s why we’ve incorporated new elements like the custom chip system, and the fact that each stage is broken into three areas. You may have noticed the areas get more difficult over time. That is very much intentional. We wanted to make the earlier areas a little more friendly so that it gradually gets more difficult, but also so that players can collect chips by completing the areas. </p><section data-transform="quoteBox">&quot;It’s important for us to be welcoming to players who have never played a Mega Man game.&quot;</section><p>In the final version of the game, completing areas gets you chips, which you can use to customize your characters, and that will hopefully help elevate your gameplay, and enable you to overcome challenges that you might normally have a difficult time with. You can also go to a completely different robot masters stage, complete the first [easier] area, collect chips, then go back to an area that you are having trouble with. </p><p>At the same time, Twinkle Girl was made to be challenging, but rewarding. That is very much important for any Mega Man game, including Dual Override. Maintaining the expectations that veteran players and longtime fans have is very important. </p><section data-transform="ignvideo" data-slug="9-minutes-of-mega-man-dual-override-gameplay" data-loop=""></section><p><strong>IGN: In terms of the chips, you mentioned that you get those as you advance through various stages. Do we have a rough idea for how many chips or combinations are available?</strong></p><p><strong>Capcom: </strong>As you play through the different areas you collect the screws, and then with those screws you can trade in for different chips in the game. We have mentioned that there are going to be over 50 chips that the game will have to offer. These chips vary in different effects, whether it be active moves that you can perform, or them being passive effects. There’s going to be a good amount, and different combinations to use them in.</p><p><strong>IGN: The override mechanic itself features a power boost followed by the period of weakness afterwards. What was the inspiration for that?</strong></p><p><strong>Capcom: </strong>The team wanted to experiment and try out something where Mega Man would transform for a brief period of time, look cool, and he becomes stronger, but also come with a risk, where he loses certain abilities for a brief time. This was an idea that we wanted to execute for quite a while and we were finally able to do it with this. </p><p>Although there is some risk involved with executing the override system, the period of time where you are weakened isn’t too strenuous. We hope that people will give it a try, and feel comfortable utilizing it. Even his look in override form looks cool and powerful, but there’s a danger element to it as well. Like maybe there is some sort of risk involved in it too. Hopefully that came through in the design.  </p><section data-transform="ignvideo" data-slug="mega-man-dual-override-feels-like-a-perfect-entry-point-into-the-series-gamescom-2026" data-loop=""></section><p><strong>IGN: Will you play through the entire game as one character, or can you switch between Mega Man and Proto Man?</strong></p><p><strong>Capcom: </strong>Within the same progression, once you start a character you will play with them until the completion of the game. Otherwise you can start a playthrough with the other character. </p><p><strong>IGN: Does the story vary between the two playthroughs?</strong></p><p><strong>Capcom: </strong>The overarching story is the same, but as you progress, you’ll get to see their personalities in different ways, depending on which character you play with, and you’ll get to hear different speaking lines.</p><p><strong>IGN: When it comes time to come up with the concept for new robot masters, by this point there have been over 100 of them, how does that work? Do people pitch in ideas? Are they informed by the levels? Is there a top secret book that no one knows about that has a list that has been gathered over the years?</strong></p><p><strong>Capcom: </strong>Actually a lot of people pitch in ideas, saying, “What about this robot, or this idea?”  And then other staff will say they want to illustrate certain robots. They are all very enthusiastic about suggestions, and coming up with ideas. It’s also been a while since the last Mega Man game, and everyone has had a long time to brainstorm and come up with different ideas for Mega Man: Dual Override. We’ve had a lot of different Robot Masters, and it’s important to not overlap with the other ones, but more importantly, it’s important to come up with a concept that’s easy to understand, easy to grasp from a player perspective, and make something appealing. It’s challenging, but rewarding at the same time. </p><section data-transform="ignvideo" data-slug="mega-man-dual-override-gameplay-trailer-gamescom-2026" data-loop=""></section><p><strong>IGN: What was the origin of the design and concept for Twinkle Girl?</strong></p><p><strong>Capcom: </strong>We started out with the motif, or the theme of the boss. For Twinkle Girl it’s fireworks. Her stage is at the Robot Exhibit, she’s supposed to be an entertainer robot at the exhibit. And we wanted to make a female character. She’s also the first Robot Master we designed [for this game], and influenced a lot of the design of the other designs moving forward. </p><p>We tried different things, like what if she looked like a big firework, but that didn’t really pan out. Eventually we decided to make her more of a humanoid robot. We had a lot of fun making her. </p><p><strong>IGN: This is a modern version of the classic Mega Man format, but over the years, we’ve seen various genre mash-ups, like kart racing, fighting games, RPGs. Are there genres in the future you are interested in exploring? Will we get a Mega Man survival horror game, or the Mega Man dating sim?</strong></p><p><strong>Capcom: </strong>(laughs) Obviously we can’t really comment on what’s going to happen in the future, but there are a lot of different ideas about how Mega Man can be incorporated into different genres. </p><section data-transform="ignvideo" data-slug="mega-man-dual-override-official-reveal-trailer-the-game-awards-2025" data-loop=""></section><p><strong>IGN: With how cheery and bubbly Twinkle Girl is, do you have any fear that some people won’t want to fight her?</strong></p><p><strong>Capcom: </strong>Yes! We focused on making Twinkle Girl as appealing and attractive as possible. We would understand if people may have some hesitancy about defeating her. But this is Mega Man’s fate, it’s his heroic duty to defeat the Robot Masters, so that’s something that has to happen. </p><section data-transform="poll" data-id="91ac3168-53ae-4d54-af92-da48a918e0f4"></section><p>Obviously the Robot Masters are considered enemies in the world of Mega Man, but they are also the cast within the game. In terms of Twinkle Girl, she runs rampant and goes out of control, but doesn’t have any deadly intentions, which makes it a little more palatable. </p><section data-transform="slideshow" data-slug="mega-man-dual-override-tgs-2026-proto-man-screenshots" data-value="mega-man-dual-override-tgs-2026-proto-man-screenshots" data-type="slug" data-caption=""></section><p><strong>IGN: So many video games take inspiration from the 40 years of Mega Man. Do you pay attention to those at all? Or do you focus solely on creating Mega Man in a unique, isolated space, for others to follow?</strong></p><p><strong>Capcom: </strong>We definitely can’t neglect the Mega Man-like aspects. There are things that make Mega Man, Mega Man, and those are things that we need to continue valuing and cherishing, and making an important aspect for future games and Dual Override. At the same time, it’s not like the team can just make whatever they think is right for a Mega Man game. The team does understand the market, trends, sees player behavior, and sees what is going on around them when making a game.</p><p>So the answer is both. It’s a healthy balance of maintaining those two things and doing what is right for our audience. </p><p><strong>IGN: Thank you all so much for your time. </strong></p><p><strong>Capcom: </strong>Thank you.</p><p><em>Parts of this interview were edited for clarity.</em></p><section data-transform="divider"></section><p><em>Justin Koreis is a regular contributor to IGN. Check him out on </em><a href="https://bsky.app/profile/koreis.bsky.social"><em>BlueSky</em></a><em>.</em></p></section>]]></content:encoded><media:content height="405" width="690" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/10/01/mm-1790815584714.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/10/01/mm-1790815584714.jpg</media:thumbnail><dc:creator>Ryan McCaffrey</dc:creator></item><item><title><![CDATA[Jason Jones, Co-Creator of Halo and Destiny and Co-Founder of Bungie, Announces New Studio]]></title><link>https://www.ign.com/articles/jason-jones-co-creator-of-halo-and-destiny-and-co-founder-of-bungie-announces-new-studio</link><description><![CDATA[Jason Jones, one of the co-founders of Bungie and a co-creator of Halo and Destiny, has announced his new studio, Stone Kite, which will work on projects across various entertainment mediums. The studio's first release is One Zero One, a limited-series comic book based on a manuscript written by Jones.]]></description><pubDate>Thu, 1 Oct 2026 14:42:37 +0000</pubDate><guid isPermaLink="false">96d4f88d-292f-492e-b115-406b875979fc</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/29/ono-thumb-2-1790707706703.jpg"/><section data-transform="mobile-ad-break"></section><p>Jason Jones, one of the co-founders of Bungie and a co-creator of Halo and Destiny, has announced his new studio, Stone Kite, which will work on projects across various entertainment mediums. The studio&#39;s first release is One Zero One, a limited-series comic book based on a manuscript written by Jones. Check out some page selects in the gallery below.</p><p>The Los Angeles-based studio is a partnership with Margaret Stohl, a Bungie veteran who has written 14 books as well as numerous games and Marvel Comics in her career. She serves as Stone Kite&#39;s CEO. “I&#39;ve spent my career creating books, games, comics, film and television, and I&#39;ve seen how often the medium that tells the first story ends up defining everything that comes after it,” she said. “Stone Kite is about breaking down those old media silos. Instead of starting in one medium and adapting outward, we bring the best global creators from different disciplines into the room from day one to shape the world together. We change the conversation. We never say that’s how it’s traditionally done. We build communities, and we listen to them. That’s how we’re creating worlds that people can explore for decades, in whatever ways they want.”</p><section data-transform="slideshow" data-slug="one-zero-one-page-selects" data-value="one-zero-one-page-selects" data-type="slug" data-caption=""></section><p>“I’ve spent my whole life making games, but I’ve always wanted to write,” Jones said. “I used to bike fifteen miles along Lake Michigan to the used bookstores in North Chicago, and bike home again with a backpack full of sci-fi paperbacks. Margie was the first person to believe I could write a book of my own, the first person to read it, and the one person I trusted to help me develop it into epic entertainment that leaves the world a better place.” </p><p>One Zero One is a four-part limited comic series about an impending face-off between humans and a rogue army of AI-driven robots. Part 1 is available now in digital form on the <a href="https://ozo.stonekite.com/">Stone Kite website</a>, which is also where you can preorder a physical copy. </p><section data-transform="ignvideo" data-slug="bungie-is-absolutely-not-done-with-destiny-teases-more-content-ign-daily-fix" data-loop=""></section><p>Jones co-founded Bungie in 1991 and stayed with it until his position as Chief Vision Officer was reportedly part of the <a href="https://www.ign.com/articles/true-scale-of-bungie-layoffs-revealed-with-nearly-300-cut-from-its-bellevue-washington-headquarters-alone">widespread studio layoffs</a> enacted by Sony earlier this year, which today&#39;s Stone Kite announcement would certainly seem to confirm. Jones is regarded as a visionary game designer and rarely gives interviews. In fact, his <a href="https://www.ign.com/articles/2013/07/07/bungie-co-founder-halo-and-destiny-creator-jason-jones-breaks-11-year-silence">career-spanning interview with IGN in 2013</a> was his first interview in over a decade at the time, and he&#39;s rarely spoken publicly since.</p><p>Bungie, meanwhile, which had officially <a href="https://www.ign.com/articles/bungie-walks-away-from-destiny-2-final-content-update-coming-in-june">ended support</a> for Destiny 2 earlier this year, <a href="https://www.ign.com/articles/bungie-says-more-destiny-is-coming-months-after-ending-support-for-destiny-2">announced last week</a> that it is in fact not finished yet.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="b812498e-b4b0-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="620" width="1165" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/29/ono-thumb-2-1790707706703.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/29/ono-thumb-2-1790707706703.jpg</media:thumbnail><dc:creator>Ryan McCaffrey</dc:creator></item><item><title><![CDATA[GTA 5 Modder Taunts Rockstar With Unofficial Nintendo Switch Port, Gets Cease and Desist from Take-Two]]></title><link>https://www.ign.com/articles/gta-5-modder-taunts-rockstar-with-unofficial-nintendo-switch-port-gets-cease-and-desist-from-take-two</link><description><![CDATA[A modder who was porting GTA 5 to Nintendo Switch taunted Rockstar Games and was immediately hit with a cease and desist.]]></description><pubDate>Wed, 30 Sep 2026 20:27:04 +0000</pubDate><guid isPermaLink="false">f95c6533-6034-4e1c-8490-32599c9a17cc</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/28/gta-world-blog-1790596404442.jpg"/><section data-transform="mobile-ad-break"></section><p>A modder who was porting <a href="https://www.ign.com/games/grand-theft-auto-v">GTA 5</a> to Nintendo Switch taunted Rockstar Games and was immediately hit with a cease and desist.</p><p>The modder, known as Mojso, was planning to bring GTA 5 and GTA Online to Nintendo Switch for modded versions of the console and got a bit cocky. After <a href="https://www.ign.com/articles/rockstar-games-new-modding-policy-crushes-influencers-dreams-for-monetized-gta-6-rp-servers">Rockstar Games recently posted its guidelines for modding</a> (which forbids unofficial ports), the <a href="https://x.com/M0jso/status/2101803583742128311">modder posted</a>: &quot;Try me Rockstar, [I don&#39;t give a f**k.]&quot; </p><p>Three days later, the modder&#39;s Discord server was taken down for copyright infringement, but it didn&#39;t seem to deter them. After many warned them about how litigous Rockstar Games and parent company Take-Two are, the modder suggested they aren&#39;t worried about it: &quot;Copyright infringement is anything but enforced in Serbia.&quot;</p><section data-transform="ignvideo" data-slug="gta-6-hurricane-heist-and-the-perfect-gameplay-loop-gtfm" data-loop=""></section><p>Less than a week later, the <a href="https://x.com/M0jso/status/2104610351358820703?s=20">modder confirmed</a> they had received a cease and desist from Take-Two Interactive and thanked the company for its &quot;mercy.&quot; As a result, the port will never see the light of day, as Mojso has stated that they don&#39;t want to risk any legal issues.</p><p>&quot;Paralympics Productions is shutting down on October 3rd. Thank you everyone who supported us through tough times and lenghty development. I am sorry for not fulfilling your expectations and leaving you high and dry. I am thankful for Take-Two&#39;s mercy so this is the definitive end,&quot; they wrote.</p><p>When people pointed back to the modder&#39;s post about taunting Rockstar, Mojso noted that they didn&#39;t actually expect Rockstar to do anything.</p><section data-transform="slideshow" data-slug="even-more-gta-6-screenshots-from-rockstar-games" data-value="even-more-gta-6-screenshots-from-rockstar-games" data-type="slug" data-caption=""></section><p>&quot;They tried me,&quot; <a href="https://x.com/M0jso/status/2104612546204586151?s=20">Mojso said</a>. &quot;[What the] f**k [do] you want me to do? Fight with them in court? I wasn&#39;t expecting them to hit back hard.&quot;</p><p>The modder had been working on this port using leaked GTA 5 source code, which has resulted in <a href="https://www.ign.com/articles/new-gta-5-leak-suggests-rockstar-had-ambitious-city-sized-dlc-plans-that-were-ultimately-scrapped">a bevy of other leaks and issues.</a> Ultimately, it&#39;s probably in your best interest to not taunt massive corporations that are known for hunting down people that mess with their IP.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="f9370e57-262a-4d42-bfc4-f8f5bbc033a8"></section><p></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/28/gta-world-blog-1790596404442.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/28/gta-world-blog-1790596404442.jpg</media:thumbnail><dc:creator>Cade Onder</dc:creator></item></channel></rss>