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	<title>Stories on Screen » Impossible Podcasts </title>
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	<description>Film, television and video games science fiction and fantasy reviews and discussions.</description>
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	<itunes:summary>Lively Doctor Who podcast commentaries, plus reviews and discussions of science fiction and fantasy in books, TV, films and more!</itunes:summary>
	<itunes:author>Impossible Podcasts</itunes:author>
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		<itunes:name>Impossible Podcasts</itunes:name>
		<itunes:email>impossiblepodcast@gmail.com</itunes:email>
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	<managingEditor>impossiblepodcast@gmail.com (Impossible Podcasts)</managingEditor>
	<itunes:subtitle>Lively Doctor Who podcast commentaries, plus reviews and discussions of science fiction and fantasy in books, TV, films and more!</itunes:subtitle>
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		<title>Stories on Screen » Impossible Podcasts </title>
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<site xmlns="com-wordpress:feed-additions:1">33042020</site>	<item>
		<title>Visual Memory #8 – ‘The House of the Dead’</title>
		<link>https://www.impossiblepodcasts.com/2013/04/visual-memory-8-the-house-of-the-dead.html</link>
		
		<dc:creator><![CDATA[Christopher Bell]]></dc:creator>
		<pubDate>Tue, 02 Apr 2013 15:10:10 +0000</pubDate>
				<category><![CDATA[Stories on Screen]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The House of the Dead]]></category>
		<category><![CDATA[Visual Memory]]></category>
		<category><![CDATA[Zombies]]></category>
		<guid isPermaLink="false">http://www.impossiblepodcasts.com/?p=3320</guid>

					<description><![CDATA[<p>After an extended hiatus, Christopher Bell is back with our gaming retrospective column, proving that rumours of his demise have been greatly exaggerated. The same can&#8217;t be said for the residents of the Curien Mansion, however. It&#8217;s time to take &#8230; <a href="https://www.impossiblepodcasts.com/2013/04/visual-memory-8-the-house-of-the-dead.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2013/04/visual-memory-8-the-house-of-the-dead.html">Visual Memory #8 – ‘The House of the Dead’</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><em><a href="http://www.impossiblepodcasts.com/wp-content/uploads/2013/04/House-of-the-Dead-titlebig.png"><img loading="lazy" decoding="async" data-attachment-id="3321" data-permalink="https://www.impossiblepodcasts.com/2013/04/visual-memory-8-the-house-of-the-dead.html/house-of-the-dead-titlebig" data-orig-file="https://www.impossiblepodcasts.com/wp-content/uploads/2013/04/House-of-the-Dead-titlebig.png" data-orig-size="496,384" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="The House of the Dead title card" data-image-description="&lt;p&gt;The House of the Dead title card&lt;/p&gt;
" data-image-caption="" data-medium-file="https://www.impossiblepodcasts.com/wp-content/uploads/2013/04/House-of-the-Dead-titlebig-300x232.png" data-large-file="https://www.impossiblepodcasts.com/wp-content/uploads/2013/04/House-of-the-Dead-titlebig.png" tabindex="0" role="button" class="alignright  wp-image-3321" alt="The House of the Dead title card" src="http://www.impossiblepodcasts.com/wp-content/uploads/2013/04/House-of-the-Dead-titlebig.png" width="397" height="307" srcset="https://www.impossiblepodcasts.com/wp-content/uploads/2013/04/House-of-the-Dead-titlebig.png 496w, https://www.impossiblepodcasts.com/wp-content/uploads/2013/04/House-of-the-Dead-titlebig-300x232.png 300w, https://www.impossiblepodcasts.com/wp-content/uploads/2013/04/House-of-the-Dead-titlebig-387x300.png 387w" sizes="auto, (max-width: 397px) 100vw, 397px" /></a>After an extended hiatus, <a href="http://www.impossiblepodcasts.com/author/christopher-bell">Christopher Bell</a> is back with our gaming retrospective column, proving that rumours of his demise have been greatly exaggerated. The same can&#8217;t be said for the residents of the Curien Mansion, however. It&#8217;s time to take a look around </em>The House of the Dead<em>&#8230;</em></p>
<p>On the night of December 18th 1998, Agent Thomas Rogan receives a frenzied telephone call from his fiancée Sophie, a researcher working for the infamous geneticist Dr. Curien. She’s at  Curien&#8217;s mansion but the call ominously cuts off before she can fully explain her situation. Rogan hurries to the scene with his partner &#8211; a mysterious man by the name of ‘G&#8217; &#8211; to find and rescue her. The agents have no choice but to explore the mansion and face with the horrors within&#8230;<br />
 <a href="https://www.impossiblepodcasts.com/2013/04/visual-memory-8-the-house-of-the-dead.html#more-3320" class="more-link"><span aria-label="Continue reading Visual Memory #8 – ‘The House of the Dead’">(more&hellip;)</span></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3320</post-id>	</item>
		<item>
		<title>Random Encounter #6 &#8211; The Betrayal of Gaming’s Most Iconic Character?</title>
		<link>https://www.impossiblepodcasts.com/2013/03/random-encounter-6-the-betrayal-of-gamings-most-iconic-character.html</link>
		
		<dc:creator><![CDATA[Kieran Mathers]]></dc:creator>
		<pubDate>Sun, 24 Mar 2013 10:00:15 +0000</pubDate>
				<category><![CDATA[Stories on Screen]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Lara Croft]]></category>
		<category><![CDATA[Rhianna Pratchett]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<guid isPermaLink="false">http://www.impossiblepodcasts.com/?p=3301</guid>

					<description><![CDATA[<p>After an extended break, our look at the world of video game culture is back! Kieran Mathers takes the new look Lara for a spin&#8230; This month saw the return of the venerable old lady of computer gaming. No, I &#8230; <a href="https://www.impossiblepodcasts.com/2013/03/random-encounter-6-the-betrayal-of-gamings-most-iconic-character.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2013/03/random-encounter-6-the-betrayal-of-gamings-most-iconic-character.html">Random Encounter #6 – The Betrayal of Gaming’s Most Iconic Character?</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><em><a href="http://www.impossiblepodcasts.com/wp-content/uploads/2013/03/newlara03.jpeg"><img loading="lazy" decoding="async" data-attachment-id="3313" data-permalink="https://www.impossiblepodcasts.com/2013/03/random-encounter-6-the-betrayal-of-gamings-most-iconic-character.html/newlara03" data-orig-file="https://www.impossiblepodcasts.com/wp-content/uploads/2013/03/newlara03.jpeg" data-orig-size="800,450" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="The new Lara Croft" data-image-description="" data-image-caption="" data-medium-file="https://www.impossiblepodcasts.com/wp-content/uploads/2013/03/newlara03-300x168.jpeg" data-large-file="https://www.impossiblepodcasts.com/wp-content/uploads/2013/03/newlara03.jpeg" tabindex="0" role="button" class="alignright  wp-image-3313" alt="The new look Lara Croft. Because 'The Hunger Games'' was REALLY big last year" src="http://www.impossiblepodcasts.com/wp-content/uploads/2013/03/newlara03.jpeg" width="512" height="288" srcset="https://www.impossiblepodcasts.com/wp-content/uploads/2013/03/newlara03.jpeg 800w, https://www.impossiblepodcasts.com/wp-content/uploads/2013/03/newlara03-300x168.jpeg 300w, https://www.impossiblepodcasts.com/wp-content/uploads/2013/03/newlara03-500x281.jpeg 500w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a>After an extended break, our look at the world of video game culture is back! Kieran Mathers takes the new look Lara for a spin&#8230;</em></p>
<p>This month saw the return of the venerable old lady of computer gaming. No, I don’t mean Samus from <em>Metroid Prime</em>. Crystal Dynamics have released the much anticipated <em>Tomb Raider</em> reboot, starring one Ms Lara Croft.</p>
<p>A lot of virtual ink has been spilled over this gritty story of Lara’s origins, mostly relating to its occasional gameplay flaws and restricted camera control. The bold re-casting of Lara has firmly split online opinion, with some believing it to be the boost the series needed, while other say that this new approach has ruined a character from the early years of 3D gaming.</p>
<p>I’m not going to engage with the gameplay debates, or the arguable over-use of Quick Time Events. Reviewers better than me <a href="http://uk.ign.com/articles/2013/02/25/tomb-raider-review-2">have tackled those at great length</a>, and I’ll only mention them when relevant. I’m going to look at <em>Tomb Raider</em> 2013 for what it espouses to be: a re-invention of Lara Croft, the icon and the woman. Have these radical changes ruined or saved her?</p>
<p> <a href="https://www.impossiblepodcasts.com/2013/03/random-encounter-6-the-betrayal-of-gamings-most-iconic-character.html#more-3301" class="more-link"><span aria-label="Continue reading Random Encounter #6 &#8211; The Betrayal of Gaming’s Most Iconic Character?">(more&hellip;)</span></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3301</post-id>	</item>
		<item>
		<title>Visual Memory #7 &#8211; &#8216;Spy vs Spy&#8217;</title>
		<link>https://www.impossiblepodcasts.com/2012/09/visual-memory-7-spy-vs-spy.html</link>
					<comments>https://www.impossiblepodcasts.com/2012/09/visual-memory-7-spy-vs-spy.html#comments</comments>
		
		<dc:creator><![CDATA[Christopher Bell]]></dc:creator>
		<pubDate>Mon, 17 Sep 2012 08:30:48 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Antonio Prohias]]></category>
		<category><![CDATA[MAD Magazine]]></category>
		<category><![CDATA[Spy vs Spy]]></category>
		<category><![CDATA[Visual Memory]]></category>
		<guid isPermaLink="false">http://www.impossiblepodcasts.com/?p=2941</guid>

					<description><![CDATA[<p>Christopher Bell digs another gaming classic out of the archives&#8230; This month’s article looks at the cat-and-mouse espionage game inspired by a slapstick classic that originated in the pages of MAD Magazine.  Welcome to the MAD-cap (see what I did &#8230; <a href="https://www.impossiblepodcasts.com/2012/09/visual-memory-7-spy-vs-spy.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/09/visual-memory-7-spy-vs-spy.html">Visual Memory #7 – ‘Spy vs Spy’</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a title="Spy vs Spy box art" href="http://www.impossiblepodcasts.com/wp-content/uploads/2012/09/spyvspyboxart.jpg"><img loading="lazy" decoding="async" data-attachment-id="2942" data-permalink="https://www.impossiblepodcasts.com/2012/09/visual-memory-7-spy-vs-spy.html/spyvspyboxart" data-orig-file="https://www.impossiblepodcasts.com/wp-content/uploads/2012/09/spyvspyboxart.jpg" data-orig-size="189,266" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="spyvspyboxart" data-image-description="" data-image-caption="" data-medium-file="https://www.impossiblepodcasts.com/wp-content/uploads/2012/09/spyvspyboxart.jpg" data-large-file="https://www.impossiblepodcasts.com/wp-content/uploads/2012/09/spyvspyboxart.jpg" tabindex="0" role="button" class="alignright size-full wp-image-2942" title="spyvspyboxart" src="http://www.impossiblepodcasts.com/wp-content/uploads/2012/09/spyvspyboxart.jpg" alt="Box art for 'Spy vs Spy'" width="189" height="266" /></a></p>
<p><em>Christopher Bell digs another gaming classic out of the archives&#8230;</em></p>
<p>This month’s article looks at the cat-and-mouse espionage game inspired by a slapstick classic that originated in the pages of <a title="MAD Magazine" href="http://www.madmagazine.com/"><em>MAD</em></a> Magazine.  Welcome to the MAD-cap (see what I did there?) world of <em>Spy vs. Spy</em>!</p>
<p>The game has the player take control of either the white spy or black spy in their quest to smuggle a set of blueprints to the level&#8217;s extraction point, and to do each other in, given the chance.  There are no differences or advantages in their playing styles, but one or the other may have an advantage in a particular level due to starting points, position of blueprints, etc.<br />
 <a href="https://www.impossiblepodcasts.com/2012/09/visual-memory-7-spy-vs-spy.html#more-2941" class="more-link"><span aria-label="Continue reading Visual Memory #7 &#8211; &#8216;Spy vs Spy&#8217;">(more&hellip;)</span></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.impossiblepodcasts.com/2012/09/visual-memory-7-spy-vs-spy.html/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2941</post-id>	</item>
		<item>
		<title>Visual Memory #6 &#8211; &#8216;The Black Mirror&#8217;</title>
		<link>https://www.impossiblepodcasts.com/2012/07/visual-memory-6-the-black-mirror.html</link>
		
		<dc:creator><![CDATA[Christopher Bell]]></dc:creator>
		<pubDate>Thu, 26 Jul 2012 09:00:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Visual Memory]]></category>
		<guid isPermaLink="false">http://www.impossiblepodcasts.com/import/visual-memory-6-the-black-mirror</guid>

					<description><![CDATA[<p>Creepy, kooky, mysterious and spooky&#8230; Our resident games expert Christopher Bell salvages another classic title from the scrap heap. After the comic fantasy of Monkey Island and Discworld, it’s time to look at the darker side of point-and-click adventures. The &#8230; <a href="https://www.impossiblepodcasts.com/2012/07/visual-memory-6-the-black-mirror.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/07/visual-memory-6-the-black-mirror.html">Visual Memory #6 – ‘The Black Mirror’</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://1.bp.blogspot.com/-RSfvqcqbE8M/UA7v2cjVNGI/AAAAAAAAAvQ/_w8CLDaEwvQ/s1600/blackmirrorcover.jpg"><img loading="lazy" decoding="async" title="'The Black Mirror' box art" src="http://1.bp.blogspot.com/-RSfvqcqbE8M/UA7v2cjVNGI/AAAAAAAAAvQ/_w8CLDaEwvQ/s320/blackmirrorcover.jpg" alt="" width="225" height="320" border="0" /></a></div>
<p><em>Creepy, kooky, mysterious and spooky&#8230; Our resident games expert Christopher Bell salvages another classic title from the scrap heap.</em></p>
<p>After the comic fantasy of <a href="http://www.impossiblepodcasts.com/2012/05/visual-memory-4-secret-of-monkey-island.html"><em>Monkey Island</em></a> and <a href="http://www.impossiblepodcasts.com/2012/06/visual-memory-5-discworld.html"><em>Discworld</em></a>, it’s time to look at the darker side of point-and-click adventures. <em>The Black Mirror</em> involves murder, a family curse and creepy English (and Welsh) manor houses. Those of you of a fragile disposition, turn back now&#8230;</p>
<p><em>The Black Mirror</em> was developed in 2003 by Czech developer Future Games, under the title Posel Smrti (Death&#8217;s Messenger). You play a nobleman by the name of Samuel Gordon, who returns to his ancestral home of Black Mirror Manor, in the ominous-sounding Willow Creek, near Norfolk, after an absence of 12 years.  Samuel&#8217;s grandfather, William, has been found dead, impaled on an iron fence.  Most people believe that he went mad and threw himself from the manor&#8217;s tower, but Samuel suspects a more sinister cause. Then the visions, nightmares and unexplained headaches begin. Samuel&#8217;s sanity will be stretched to its limits over the game&#8217;s six chapters&#8230;</p>
<p> <a href="https://www.impossiblepodcasts.com/2012/07/visual-memory-6-the-black-mirror.html#more-2689" class="more-link"><span aria-label="Continue reading Visual Memory #6 &#8211; &#8216;The Black Mirror&#8217;">(more&hellip;)</span></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2689</post-id>	</item>
		<item>
		<title>Random Encounter #5 &#8211; Tropes Vs Me</title>
		<link>https://www.impossiblepodcasts.com/2012/07/random-encounter-5-tropes-vs-me.html</link>
					<comments>https://www.impossiblepodcasts.com/2012/07/random-encounter-5-tropes-vs-me.html#comments</comments>
		
		<dc:creator><![CDATA[Olivia Cottrell]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 12:02:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Anita Sarkeesian]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Random Encounter]]></category>
		<guid isPermaLink="false">http://www.impossiblepodcasts.com/import/random-encounter-5-tropes-vs-me</guid>

					<description><![CDATA[<p>Is there a sexual sickness at the heart of geek culture? Olivia squares up against the latest controversy, and the gloves are coming off&#8230; Recently I’ve been trying to write something on this Tropes vs Women in video games debate that’s &#8230; <a href="https://www.impossiblepodcasts.com/2012/07/random-encounter-5-tropes-vs-me.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/07/random-encounter-5-tropes-vs-me.html">Random Encounter #5 – Tropes Vs Me</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://4.bp.blogspot.com/-0nq6oNRzKYc/T_WBXJNeTDI/AAAAAAAAAts/D6KD_d5ToK0/s1600/Tropes-vs-videogames.jpg"><img loading="lazy" decoding="async" title="The logo for Sarkeesian's 'Tropes vs Women' Kickstarter" src="http://4.bp.blogspot.com/-0nq6oNRzKYc/T_WBXJNeTDI/AAAAAAAAAts/D6KD_d5ToK0/s400/Tropes-vs-videogames.jpg" alt="" width="400" height="225" border="0" /></a></div>
<p><em>Is there a sexual sickness at the heart of geek culture? Olivia squares up against the latest controversy, and the gloves are coming off&#8230; </em></p>
<p>Recently I’ve been trying to write something on this <em>Tropes vs Women</em> in video games debate that’s being raging on the Internet. For those not in the know, Anita Sarkeesian, who runs a popular YouTube series called <a href="http://www.youtube.com/user/feministfrequency"><em>Tropes Versus Women</em></a>, recently asked for funding to produce a series that looked specifically at video games. While Sarkeesian received the funding she needed (and then some), she also provoked a backlash of the most poisonous kind. Every aspect of her online presence &#8211; her <a href="http://www.youtube.com/user/feministfrequency">YouTube channel</a>, <a href="http://www.facebook.com/femfreq">Facebook profile</a>, <a href="https://twitter.com/#%21/femfreq">Twitter account</a> and <a href="http://www.feministfrequency.com/">her own website</a>, to name but a few &#8211; was flooded with misogynistic comments, threats of death, sexual assault and violence. There were event attempts to have her YouTube channel shut down by flagging her videos as ‘terrorism’.</p>
<p><a name="more"></a><br />
 <a href="https://www.impossiblepodcasts.com/2012/07/random-encounter-5-tropes-vs-me.html#more-2683" class="more-link"><span aria-label="Continue reading Random Encounter #5 &#8211; Tropes Vs Me">(more&hellip;)</span></a></p>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2683</post-id>	</item>
		<item>
		<title>Visual Memory #5 &#8211; &#8216;Discworld&#8217;</title>
		<link>https://www.impossiblepodcasts.com/2012/06/visual-memory-5-discworld.html</link>
		
		<dc:creator><![CDATA[Christopher Bell]]></dc:creator>
		<pubDate>Thu, 21 Jun 2012 09:00:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Terry Pratchett]]></category>
		<category><![CDATA[Visual Memory]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/06/visual-memory-5-discworld.html</guid>

					<description><![CDATA[<p>In this month&#8217;s column, Christopher Bell revisits another comedy classic&#8230; I&#8217;ll start with a quick question: What do Doctor Who, Monty Python&#8217;s Flying Circus and Gavin &#38; Stacy have in common (apart from the fact that they’re all well-known British &#8230; <a href="https://www.impossiblepodcasts.com/2012/06/visual-memory-5-discworld.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/06/visual-memory-5-discworld.html">Visual Memory #5 – ‘Discworld’</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://4.bp.blogspot.com/-7i0gya9dDNY/T-IFKkAqZAI/AAAAAAAAAsQ/E-lW-XK69CY/s1600/discworldps1boxart.jpg"><img loading="lazy" decoding="async" src="http://4.bp.blogspot.com/-7i0gya9dDNY/T-IFKkAqZAI/AAAAAAAAAsQ/E-lW-XK69CY/s400/discworldps1boxart.jpg" alt="" width="255" height="400" border="0" /></a></div>
<p><em>In this month&#8217;s column, <a href="http://www.impossiblepodcasts.com/author/christopher-bell">Christopher Bell</a> revisits another comedy classic&#8230;</em></p>
<p>I&#8217;ll start with a quick question: What do <em>Doctor Who</em>, <em>Monty Python&#8217;s Flying Circus</em> and <em>Gavin &amp; Stacy</em> have in common (apart from the fact that they’re all well-known British TV shows)? The answer is that some of their stars (Jon Pertwee, Eric Idle and Rob Brydon) lent their voices to this point-and-click adventure based upon Terry Pratchett&#8217;s best-selling series of comic fantasy novels.</p>
<p>The game’s story is loosely based on two of the most popular books, <em>Guards! Guards!</em> and <em>Moving Pictures</em>, requiring players to fill the billowing robes of Unseen University&#8217;s most inept wizard (or should that be wizzard?), Rincewind, voiced by Eric Idle. A shady sect of hooded villains has managed to summon a dragon into the streets of Ankh-Morpork, and it&#8217;s running amok. The fate of the city now rests upon Rincewind&#8217;s shaky shoulders (because no-one else wanted to fry), forcing him to rely on his wits and sarcasm. Oh, and a piece of luggage with feet.</p>
<p> <a href="https://www.impossiblepodcasts.com/2012/06/visual-memory-5-discworld.html#more-1205" class="more-link"><span aria-label="Continue reading Visual Memory #5 &#8211; &#8216;Discworld&#8217;">(more&hellip;)</span></a></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1205</post-id>	</item>
		<item>
		<title>Random Encounter #4 &#8211; Why Video Game Movies Are a Stupid Idea</title>
		<link>https://www.impossiblepodcasts.com/2012/06/random-encounter-4-why-video-game.html</link>
					<comments>https://www.impossiblepodcasts.com/2012/06/random-encounter-4-why-video-game.html#comments</comments>
		
		<dc:creator><![CDATA[Olivia Cottrell]]></dc:creator>
		<pubDate>Thu, 07 Jun 2012 09:00:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Random Encounter]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/06/random-encounter-4-why-video-game-movies-are-a-stupid-idea.html</guid>

					<description><![CDATA[<p>Cap&#8217;n Tightpants IS Nathan Drake. Almost. Video game movies have a terrible track record but, as the games get more cinematic, the movies should get better, right? Olivia Cottrell doesn&#8217;t think so&#8230; As a fan of video games, I’m often &#8230; <a href="https://www.impossiblepodcasts.com/2012/06/random-encounter-4-why-video-game.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/06/random-encounter-4-why-video-game.html">Random Encounter #4 – Why Video Game Movies Are a Stupid Idea</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<table style="float: right; margin-left: 1em; text-align: right;" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="text-align: center;"><a style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;" href="http://2.bp.blogspot.com/-l70sP5AfnqQ/T8_kMuTLOMI/AAAAAAAAArc/bHROcTLe54E/s1600/unchartedfillion.jpg"><img loading="lazy" decoding="async" title="Olivia might not be a fan, but the other Impossible Podsters would gladly fork up cash to see Nathan Fillion running around the jungle." src="http://2.bp.blogspot.com/-l70sP5AfnqQ/T8_kMuTLOMI/AAAAAAAAArc/bHROcTLe54E/s400/unchartedfillion.jpg" alt="" width="276" height="400" border="0" /></a></td>
</tr>
<tr>
<td style="text-align: center;">Cap&#8217;n Tightpants IS Nathan Drake. Almost.</td>
</tr>
</tbody>
</table>
<p><em>Video game movies have a terrible track record but, as the games get more cinematic, the movies should get better, right? <a href="http://www.impossiblepodcasts.com/author/olivia-cottrell">Olivia Cottrell</a> doesn&#8217;t think so&#8230;</em></p>
<p>As a fan of video games, I’m often asked if I’ve seen any of their big screen adaptations &#8211; the <em>Tekken</em> or <em>Street Fighter</em> movies, for example, or the truly, truly awful <em>Doom</em> movie (I did watch it but, for my own protection, my brain has blanked most of the memories out). People also tend to assume I’m excited by the prospect of a <em>Mass Effect</em> movie, or disappointed that the film based on the <em>Uncharted</em> franchise floundered and died.</p>
<p>The truth is, I’m glad when these movies never see the light of day. Not just because the adaptations seem to be universally bad, but because they play to the assumption that film is a higher form of entertainment. True, films are more mainstream than video games (but not, I’d argue, for much longer, thanks to Facebook-based casual gaming and the rise of the Wii as a family console) but there’s no reason why a film should perceived to be a more valuable or significant cultural property than a video game.</p>
<p> <a href="https://www.impossiblepodcasts.com/2012/06/random-encounter-4-why-video-game.html#more-1211" class="more-link"><span aria-label="Continue reading Random Encounter #4 &#8211; Why Video Game Movies Are a Stupid Idea">(more&hellip;)</span></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.impossiblepodcasts.com/2012/06/random-encounter-4-why-video-game.html/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1211</post-id>	</item>
		<item>
		<title>Harry Potter &#8211; From Page to Screen and Beyond</title>
		<link>https://www.impossiblepodcasts.com/2012/05/harry-potter-from-page-to-screen-and.html</link>
					<comments>https://www.impossiblepodcasts.com/2012/05/harry-potter-from-page-to-screen-and.html#comments</comments>
		
		<dc:creator><![CDATA[Sarah Burrow]]></dc:creator>
		<pubDate>Sat, 19 May 2012 09:00:00 +0000</pubDate>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Guest Contributor]]></category>
		<category><![CDATA[Harry Potter]]></category>
		<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/05/harry-potter-from-page-to-screen-and-beyond.html</guid>

					<description><![CDATA[<p>We&#8217;ve been promising you this for ages, and here it is at last &#8211; an in-depth discussion of the boy wizard. Our resident expert Sarah Burrow is joined by special guest Suzie Nockles (last heard in our Hunger Games episode) &#8230; <a href="https://www.impossiblepodcasts.com/2012/05/harry-potter-from-page-to-screen-and.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/05/harry-potter-from-page-to-screen-and.html">Harry Potter – From Page to Screen and Beyond</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://4.bp.blogspot.com/-kNW1j2lupCI/T7Opfwpr9ZI/AAAAAAAAAp4/zYuxwnXpOMU/s1600/HarryPotterPt2C.jpeg"><img loading="lazy" decoding="async" title="The Sheriff of Nottingham was the worst substitute teacher of all time." src="http://4.bp.blogspot.com/-kNW1j2lupCI/T7Opfwpr9ZI/AAAAAAAAAp4/zYuxwnXpOMU/s400/HarryPotterPt2C.jpeg" alt="" width="400" height="300" border="0" /></a></div>
<p><em>We&#8217;ve been promising you this for ages, and here it is at last &#8211; an in-depth discussion of the boy wizard.</em></p>
<p>Our resident expert <a href="http://www.impossiblepodcasts.com/author/sarah-burrow">Sarah Burrow</a> is joined by special guest <a href="http://www.impossiblepodcasts.com/author/suzie-nockles" target="_blank">Suzie Nockles</a> (last heard in our <a href="http://www.impossiblepodcasts.com/2012/03/hunger-games-review-and-discussion.html">Hunger Games episode</a>) to assess the sprawling universe that is the Harry Potter phenomenon.</p>
<p>Just what made J.K. Rowling&#8217;s books so successful and did their big screen adaptations actually improve on them?  Could the <a title="Pottermore" href="http://www.pottermore.com" target="_blank">Pottermore</a> website have yet more surprises in store for fans? Hogwarts may have conquered Florida&#8217;s theme parks but <a href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2012/05/harry-potter-heads-to-universal-studios-japan.html">will it fare as well in Japan</a>? And was Dumbledore gay just because J.K. Rowling says he was?</p>
<p>All this and more, in the latest Impossible Podcast!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.impossiblepodcasts.com/2012/05/harry-potter-from-page-to-screen-and.html/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		<enclosure url="http://media.blubrry.com/impossiblepodcasts/www.impossiblepodcasts.com/episodes/IP65-HarryPotter.mp3" length="53193470" type="audio/mpeg" />

			<itunes:subtitle>We’ve been promising you this for ages, and here it is at last – an in-depth discussion of the boy wizard. Our resident expert Sarah Burrow is joined by special guest Suzie Nockles (last heard in our Hunger Games episode) … Continue reading →</itunes:subtitle>
		<itunes:summary>We’ve been promising you this for ages, and here it is at last – an in-depth discussion of the boy wizard. Our resident expert Sarah Burrow is joined by special guest Suzie Nockles (last heard in our Hunger Games episode) … Continue reading →</itunes:summary>
		<itunes:author>Impossible Podcasts</itunes:author>
		<itunes:duration>55:24</itunes:duration>
<post-id xmlns="com-wordpress:feed-additions:1">1217</post-id>	</item>
		<item>
		<title>Visual Memory #4 &#8211; &#8216;The Secret of Monkey Island&#8217;</title>
		<link>https://www.impossiblepodcasts.com/2012/05/visual-memory-4-secret-of-monkey-island.html</link>
		
		<dc:creator><![CDATA[Christopher Bell]]></dc:creator>
		<pubDate>Thu, 17 May 2012 09:00:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Pirates]]></category>
		<category><![CDATA[Visual Memory]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/05/visual-memory-4-the-secret-of-monkey-island.html</guid>

					<description><![CDATA[<p>Welcome, ye scurvy landlubbers, to a rum-fuelled edition of Visual Memory!  The grog isn’t strictly necessary, but it’s rather fitting for the game Christopher Bell has loaded into the cannons this month.  Prepare to set sail for The Secret of &#8230; <a href="https://www.impossiblepodcasts.com/2012/05/visual-memory-4-secret-of-monkey-island.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/05/visual-memory-4-secret-of-monkey-island.html">Visual Memory #4 – ‘The Secret of Monkey Island’</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://2.bp.blogspot.com/-w_h8bTzj1cc/T7Q1sJJREFI/AAAAAAAAAqE/KWtbt75CvVw/s1600/monkeycover2.jpg"><img loading="lazy" decoding="async" title="'The Secret of Monkey Island' box artwork" src="http://2.bp.blogspot.com/-w_h8bTzj1cc/T7Q1sJJREFI/AAAAAAAAAqE/KWtbt75CvVw/s320/monkeycover2.jpg" alt="" width="253" height="320" border="0" /></a></div>
<p><em>Welcome, ye scurvy landlubbers, to a rum-fuelled edition of <strong>Visual Memory</strong>!  The grog isn’t strictly necessary, but it’s rather fitting for the game <a href="http://www.impossiblepodcasts.com/author/christopher-bell">Christopher Bell</a> has loaded into the cannons this month.  Prepare to set sail for </em>The Secret of Monkey Island<em>!</em></p>
<p>This classic point-and-click adventure was created by a triumvirate of designers and writers, Ron Gilbert, Dave Grossman and Tim Schaffer, as an alternative to heavy-handed adventure games where one slip meant instant death or inability to complete the game.  This was meant to be a more forgiving (there&#8217;s only one place you can die, and that&#8217;s by drowning), and thus more enjoyable experience.</p>
<p>Players take on the mantle of Guybrush Threepwood, a young scallywag out to prove himself as a mighty pirate on Mêlée Island. To do this he needs to complete three tasks to impress a trio of pirate lords. Along the way, he will meet the love of his life (the governess of Mêlée Island, Elaine Marley), as well as battling the ghost of LeChuck, an infamous pirate out to marry Elaine by any means necessary.</p>
<p> <a href="https://www.impossiblepodcasts.com/2012/05/visual-memory-4-secret-of-monkey-island.html#more-1219" class="more-link"><span aria-label="Continue reading Visual Memory #4 &#8211; &#8216;The Secret of Monkey Island&#8217;">(more&hellip;)</span></a></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1219</post-id>	</item>
		<item>
		<title>Random Encounter #3 &#8211; Don’t Stop Believing</title>
		<link>https://www.impossiblepodcasts.com/2012/05/random-encounter-3-dont-stop-believing.html</link>
		
		<dc:creator><![CDATA[Olivia Cottrell]]></dc:creator>
		<pubDate>Thu, 03 May 2012 09:00:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Random Encounter]]></category>
		<category><![CDATA[Religion]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/05/random-encounter-3-dont-stop-believing.html</guid>

					<description><![CDATA[<p>Can video games be good for the soul? In her ongoing examination of the state of gaming, Olivia Cottrell wonders if we couldn&#8217;t all do with a bit more soul&#8230; Video games and religion are not what you might call &#8230; <a href="https://www.impossiblepodcasts.com/2012/05/random-encounter-3-dont-stop-believing.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/05/random-encounter-3-dont-stop-believing.html">Random Encounter #3 – Don’t Stop Believing</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://4.bp.blogspot.com/-KNaVWz00RcQ/T6FoPl4WW6I/AAAAAAAAAoM/6JtLgKFCTbA/s1600/JourneyTitle.jpg"><img loading="lazy" decoding="async" title="Journey" src="http://4.bp.blogspot.com/-KNaVWz00RcQ/T6FoPl4WW6I/AAAAAAAAAoM/6JtLgKFCTbA/s1600/JourneyTitle.jpg" alt="Journey video game title card" width="400" height="225" border="0" /></a></div>
<p><em>Can video games be good for the soul? In her ongoing examination of the state of gaming, <a href="http://www.impossiblepodcasts.com/author/olivia-cottrell">Olivia Cottrell</a> wonders if we couldn&#8217;t all do with a bit more soul&#8230;</em></p>
<p>Video games and religion are not what you might call natural bedfellows. Even as games have grown up in the last few years and started to explore questions of race, sexuality and the more basic issues of morality (good vs evil, the needs of the many or the needs of the few and so on) religion has been a topic that most games try to avoid. As a gamer with a vested interest in religion (being a Christian), I find it frustrating that so many titles still shy away from a frank look at this fundamental aspect of the human condition. And that, when they do attempt it, they often fall very short of the mark.</p>
<p> <a href="https://www.impossiblepodcasts.com/2012/05/random-encounter-3-dont-stop-believing.html#more-1227" class="more-link"><span aria-label="Continue reading Random Encounter #3 &#8211; Don’t Stop Believing">(more&hellip;)</span></a></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1227</post-id>	</item>
		<item>
		<title>Game of Thrones &#8211; From Page to Screen</title>
		<link>https://www.impossiblepodcasts.com/2012/04/game-of-thrones-from-page-to-screen.html</link>
		
		<dc:creator><![CDATA[Caleb Woodbridge]]></dc:creator>
		<pubDate>Sun, 22 Apr 2012 09:11:00 +0000</pubDate>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[George R. R. Martin]]></category>
		<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/04/game-of-thrones-from-page-to-screen.html</guid>

					<description><![CDATA[<p>Join Caleb Woodbridge, Sarah Burrow and &#8211; making his debut on the podcast &#8211; Kieran Mathers as they tackle George RR Martin&#8217;s epic fantasy sequence. After an in-depth discussion of the books, including their use of history and magic, the &#8230; <a href="https://www.impossiblepodcasts.com/2012/04/game-of-thrones-from-page-to-screen.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/04/game-of-thrones-from-page-to-screen.html">Game of Thrones – From Page to Screen</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://3.bp.blogspot.com/-KMIn_fHupD0/T5PKyzzbtbI/AAAAAAAAAnY/kOUXAavbh6A/s1600/Game-Of-Thrones-007.jpg"><img loading="lazy" decoding="async" title="The first person to open a cushion emporium in Westeros is going to make a fortune." src="http://3.bp.blogspot.com/-KMIn_fHupD0/T5PKyzzbtbI/AAAAAAAAAnY/kOUXAavbh6A/s400/Game-Of-Thrones-007.jpg" alt="" width="400" height="240" border="0" /></a></div>
<p><em>Join <a href="http://www.impossiblepodcasts.com/author/caleb-woodbridge">Caleb Woodbridge</a>, <a href="http://www.impossiblepodcasts.com/author/sarah-burrow">Sarah Burrow</a> and &#8211; making his debut on the podcast &#8211; <a href="http://www.impossiblepodcasts.com/author/kieran-mathers">Kieran Mathers</a> as they tackle George RR Martin&#8217;s epic fantasy sequence.</em></p>
<p>After an in-depth discussion of the books, including their use of history and magic, the team turns a ciritcal eye on the <a href="http://www.impossiblepodcasts.com/tag/game-of-thrones">smash hit HBO series</a>. Where did it succeed? Where did it fail? And how should Season 2 (and Season 3) move forward? All this, plus the burning question: do too many lesbian prostitutes spoil the broth?</p>
<p>PLEASE NOTE: The first 30 minutes of the podcast are spoiler free, but there are significant spoilers for the rest of the running time. You have been warned!</p>
]]></content:encoded>
					
		
		<enclosure url="http://media.blubrry.com/impossiblepodcasts/www.impossiblepodcasts.com/episodes/IP61-GameOfThrones.mp3" length="47793895" type="audio/mpeg" />

			<itunes:subtitle>Join Caleb Woodbridge, Sarah Burrow and – making his debut on the podcast – Kieran Mathers as they tackle George RR Martin’s epic fantasy sequence. After an in-depth discussion of the books, including their use of history and magic,</itunes:subtitle>
		<itunes:summary>Join Caleb Woodbridge, Sarah Burrow and – making his debut on the podcast – Kieran Mathers as they tackle George RR Martin’s epic fantasy sequence. After an in-depth discussion of the books, including their use of history and magic, the … Continue reading →</itunes:summary>
		<itunes:author>Impossible Podcasts</itunes:author>
		<itunes:duration>49:47</itunes:duration>
<post-id xmlns="com-wordpress:feed-additions:1">1231</post-id>	</item>
		<item>
		<title>Visual Memory #3 &#8211; &#8216;Darkstalkers: The Night Warriors&#8217;</title>
		<link>https://www.impossiblepodcasts.com/2012/04/visual-memory-3-darkstalkers-night.html</link>
		
		<dc:creator><![CDATA[Christopher Bell]]></dc:creator>
		<pubDate>Thu, 19 Apr 2012 08:30:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Cosplay]]></category>
		<category><![CDATA[Darkstalkers]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Visual Memory]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/04/visual-memory-3-darkstalkers-the-night-warriors.html</guid>

					<description><![CDATA[<p>Its cult following may be more famous than the game that spawned it but, as evidence of a Darkstalkers reboot continues to mount, Christopher Bell looks back to 1994 and the birth of Capcom&#8217;s original monster mash. As franchises go, &#8230; <a href="https://www.impossiblepodcasts.com/2012/04/visual-memory-3-darkstalkers-night.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/04/visual-memory-3-darkstalkers-night.html">Visual Memory #3 – ‘Darkstalkers: The Night Warriors’</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div style="clear: both; text-align: center;"></div>
<div style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://2.bp.blogspot.com/-ZwvqyxbdP0M/T4-9kVpZVNI/AAAAAAAAAnQ/haWrfu-esGE/s1600/copyofmorrigancosplay.jpg"><img loading="lazy" decoding="async" title="Morrigan is by far Darkstalkers' most popular character. We can't think why." src="http://2.bp.blogspot.com/-ZwvqyxbdP0M/T4-9kVpZVNI/AAAAAAAAAnQ/haWrfu-esGE/s1600/copyofmorrigancosplay.jpg" alt="" width="266" height="400" border="0" /></a></div>
<p><em>Its cult following may be more famous than the game that spawned it but, as evidence of a <strong>Darkstalkers</strong> reboot continues to mount, <a href="http://www.impossiblepodcasts.com/author/christopher-bell">Christopher Bell</a> looks back to 1994 and the birth of Capcom&#8217;s original monster mash.</em></p>
<p>As franchises go, <em>Darkstalkers</em> is one of the few to have flourished beyond its video game origins. It’s been turned into a popular manga comic, a couple of animated series (avoid <a href="http://youtu.be/wHq_O5FFTec">the Saturday morning American TV version</a> at all costs!) and a 15th anniversary coffee-table tribute book, packed with gorgeous artwork. Its most popular characters, meanwhile, have gone on to star in a host of other high-profile titles including the <em>Marvel vs Capcom</em> series and a <em>Magic: The Gathering</em>-style card game. Most noticeably, they’ve become a mainstay of the cosplay circuit, with (mostly female) characters drawing eyes and camera lenses at conventions across the globe.</p>
<p>Not bad for a series that hasn’t seen a new release since 1998.<br />
 <a href="https://www.impossiblepodcasts.com/2012/04/visual-memory-3-darkstalkers-night.html#more-1233" class="more-link"><span aria-label="Continue reading Visual Memory #3 &#8211; &#8216;Darkstalkers: The Night Warriors&#8217;">(more&hellip;)</span></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1233</post-id>	</item>
		<item>
		<title>Random Encounter #2 &#8211; Tell Me a Story</title>
		<link>https://www.impossiblepodcasts.com/2012/03/random-encounter-2-tell-me-story.html</link>
		
		<dc:creator><![CDATA[Olivia Cottrell]]></dc:creator>
		<pubDate>Thu, 29 Mar 2012 09:00:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Dragon Age 2]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Random Encounter]]></category>
		<category><![CDATA[Uncharted]]></category>
		<category><![CDATA[Writing]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/03/random-encounter-2-tell-me-a-story.html</guid>

					<description><![CDATA[<p>Welcome back to Random Encounter, the monthly digest of gaming&#8217;s hot topics. This month, Olivia Cottrell wants to know where all the good scripts have gone. Last week, I had a very strange moment. I was sitting in my living &#8230; <a href="https://www.impossiblepodcasts.com/2012/03/random-encounter-2-tell-me-story.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/03/random-encounter-2-tell-me-story.html">Random Encounter #2 – Tell Me a Story</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-ndkn4cBUqeg/T3GK4TF67bI/AAAAAAAAAmI/laLd52q6j70/s1600/monkey-island.jpg"><img loading="lazy" decoding="async" title="One of the all time classics - Monkey Island 2" src="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-ndkn4cBUqeg/T3GK4TF67bI/AAAAAAAAAmI/laLd52q6j70/s1600/monkey-island.jpg" alt="Monkey Island" width="320" height="240" border="0" /></a></div>
<p><em>Welcome back to <a href="http://www.impossiblepodcasts.com/tag/random-encounter"><strong>Random Encounter</strong></a>, the monthly digest of gaming&#8217;s hot topics. This month, <a href="http://www.impossiblepodcasts.com/author/olivia-cottrell">Olivia Cottrell</a> wants to know where all the good scripts have gone.</em></p>
<p>Last week, I had a very strange moment. I was sitting in my living room, controller in hand, and I cried. Not big, dramatic sobs, just a sudden overflow of emotion that left me scrabbling around for a tissue. This was not prompted by anything melodramatic. All the game had done was build a character up through interactions and dialogue, then scripted something for them to say that touched me in a way that only a few things ever have. This had never happened to me in a video game before &#8211; but perhaps I should have seen it coming. <a href="https://www.impossiblepodcasts.com/2012/03/random-encounter-2-tell-me-story.html#more-902" class="more-link"><span aria-label="Continue reading Random Encounter #2 &#8211; Tell Me a Story">(more&hellip;)</span></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">902</post-id>	</item>
		<item>
		<title>The Hunger Games &#8211; From Page to Screen</title>
		<link>https://www.impossiblepodcasts.com/2012/03/hunger-games-review-and-discussion.html</link>
		
		<dc:creator><![CDATA[Sarah Burrow]]></dc:creator>
		<pubDate>Sun, 25 Mar 2012 21:37:00 +0000</pubDate>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Dystopia]]></category>
		<category><![CDATA[Guest Contributor]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Suzanne Collins]]></category>
		<category><![CDATA[The Hunger Games]]></category>
		<category><![CDATA[YA Literature]]></category>
		<category><![CDATA[Young Adult]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/03/the-hunger-games-review-and-discussion.html</guid>

					<description><![CDATA[<p>Sarah Burrow and special guests Suzie Nockles, Charlotte Marchant-Jones and Alex Gatherer discuss the new film adaptation of Suzanne Collins’ book The Hunger Games! Join us as we compare the book and the film, and give you our thoughts on the casting &#8230; <a href="https://www.impossiblepodcasts.com/2012/03/hunger-games-review-and-discussion.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/03/hunger-games-review-and-discussion.html">The Hunger Games – From Page to Screen</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-E47MYxlZk7o/T2-FRla4G0I/AAAAAAAAAlQ/x4Z8MqxW1fI/s1600/the-hunger-games-movie-poster.jpg"><img loading="lazy" decoding="async" src="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-E47MYxlZk7o/T2-FRla4G0I/AAAAAAAAAlQ/x4Z8MqxW1fI/s400/the-hunger-games-movie-poster.jpg" alt="" width="268" height="400" border="0" /></a></div>
<p><em><a href="http://www.impossiblepodcasts.com/author/sarah-burrow">Sarah Burrow</a> and special guests <a href="http://www.impossiblepodcasts.com/author/suzie-nockles" target="_blank">Suzie Nockles</a>, <a href="http://www.impossiblepodcasts.com/author/charlotte-marchant-jones" target="_blank">Charlotte Marchant-Jones</a> and <a href="http://www.impossiblepodcasts.com/author/alex-gatherer" target="_blank">Alex Gatherer</a> discuss the new film adaptation of Suzanne Collins’ book </em>The Hunger Games!</p>
<p>Join us as we compare the book and the film, and give you our thoughts on the casting choices and how the film was shot. We also discuss our favourite characters and how they’ve translated to the big screen. And interestingly we see what differences arise when you put two Team Peeta and two Team Gale supporters together in front of a microphone!</p>
<p>The first three minutes contain a quick spoiler free review while the rest of the podcast contains spoilers for the film and first book (with very minimal spoilers for the two other books in the series).</p>

<p><em>What did you think of the film? Are you happy with what they did with the book and the characters? Has seeing the film made you want the read the book? And are you Team Peeta or Team Gale or are you more TeamWhatAreAllTheseTeamsAbout? Head over to <a href="http://www.facebook.com/ImpossiblePodcasts">Facebook</a> or <a href="https://twitter.com/#%21/ImpossiblePod">Twitter</a> and let us know what you think.</em></p>
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		<enclosure url="http://media.blubrry.com/impossiblepodcasts/www.impossiblepodcasts.com/episodes/IP57-HungerGames.mp3" length="55350233" type="audio/mpeg" />

			<itunes:subtitle>Sarah Burrow and special guests Suzie Nockles, Charlotte Marchant-Jones and Alex Gatherer discuss the new film adaptation of Suzanne Collins’ book The Hunger Games! Join us as we compare the book and the film,</itunes:subtitle>
		<itunes:summary>Sarah Burrow and special guests Suzie Nockles, Charlotte Marchant-Jones and Alex Gatherer discuss the new film adaptation of Suzanne Collins’ book The Hunger Games! Join us as we compare the book and the film, and give you our thoughts on the casting … Continue reading →</itunes:summary>
		<itunes:author>Impossible Podcasts</itunes:author>
		<itunes:duration>57:39</itunes:duration>
<post-id xmlns="com-wordpress:feed-additions:1">900</post-id>	</item>
		<item>
		<title>Visual Memory #2 &#8211; &#8216;God Hand&#8217;</title>
		<link>https://www.impossiblepodcasts.com/2012/03/visual-memory-2-god-hand.html</link>
					<comments>https://www.impossiblepodcasts.com/2012/03/visual-memory-2-god-hand.html#comments</comments>
		
		<dc:creator><![CDATA[Christopher Bell]]></dc:creator>
		<pubDate>Thu, 15 Mar 2012 10:00:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Visual Memory]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/03/visual-memory-2-god-hand.html</guid>

					<description><![CDATA[<p>Welcome to the latest Visual Memory, the monthly column exploring classic video games on extinct systems. This month, Christopher Bell thinks it&#8217;s time to re-assess a stone cold turkey&#8230; In a market saturated by cookie-cutter first person shooters and awful &#8230; <a href="https://www.impossiblepodcasts.com/2012/03/visual-memory-2-god-hand.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/03/visual-memory-2-god-hand.html">Visual Memory #2 – ‘God Hand’</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-3ABh8ALf0NI/T1_i6OmFOwI/AAAAAAAAAks/h_5MYWgqcCk/s1600/godhandcover.jpg"><img loading="lazy" decoding="async" title="NHS dentistry, in about 10 years' time" src="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-3ABh8ALf0NI/T1_i6OmFOwI/AAAAAAAAAks/h_5MYWgqcCk/s400/godhandcover.jpg" alt="" width="400" height="300" border="0" /></a></div>
<p><em>Welcome to the latest <strong>Visual Memory</strong>, the monthly column exploring classic video games on extinct systems. This month, <a href="http://www.impossiblepodcasts.com/author/christopher-bell">Christopher Bell</a> thinks it&#8217;s time to re-assess a stone cold turkey&#8230; </em></p>
<p>In a market saturated by cookie-cutter first person shooters and awful movie tie-ins, it&#8217;s great to see a games company try something different. And while <em>God Hand</em> is remembered as the game that killed Clover Studios (the people behind the rather beautiful <em>Okami</em>), it did at least turn heads. Poisonous chihuahuas, a demonic Elvis, the ability to spank your female opponents&#8230;  I couldn&#8217;t make any of this up if I tried!</p>
<p> <a href="https://www.impossiblepodcasts.com/2012/03/visual-memory-2-god-hand.html#more-896" class="more-link"><span aria-label="Continue reading Visual Memory #2 &#8211; &#8216;God Hand&#8217;">(more&hellip;)</span></a></p>
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">896</post-id>	</item>
		<item>
		<title>Random Encounter #1 &#8211; Girls, Guns &#8216;n&#8217; Games</title>
		<link>https://www.impossiblepodcasts.com/2012/03/random-encounter-1-girls-guns-n-games.html</link>
					<comments>https://www.impossiblepodcasts.com/2012/03/random-encounter-1-girls-guns-n-games.html#comments</comments>
		
		<dc:creator><![CDATA[Olivia Cottrell]]></dc:creator>
		<pubDate>Thu, 01 Mar 2012 10:00:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Random Encounter]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/03/random-encounter-1-girls-guns-n-games.html</guid>

					<description><![CDATA[<p>Welcome to the very first edition of Random Encounter. Running as a counterpoint to our retro games column Visual Memory, this new monthly feature tackles the issues facing gamers in the here-and-now. Podcaster, reviewer and hardcore gamer Olivia Cottrell kicks &#8230; <a href="https://www.impossiblepodcasts.com/2012/03/random-encounter-1-girls-guns-n-games.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/03/random-encounter-1-girls-guns-n-games.html">Random Encounter #1 – Girls, Guns ‘n’ Games</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"></div>
<div class="separator" style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-qJITELWc8Uk/T0a8FfIxh-I/AAAAAAAAAjg/3zQyWwRW4bs/s1600/ME3_FemShep-Wallpaper.jpg"><img loading="lazy" decoding="async" title="Insert PMT joke at your peril" src="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-qJITELWc8Uk/T0a8FfIxh-I/AAAAAAAAAjg/3zQyWwRW4bs/s400/ME3_FemShep-Wallpaper.jpg" alt="" width="400" height="225" border="0" /></a></div>
<p><em>Welcome to the very first edition of <strong>Random Encounter</strong>. Running as a counterpoint to our retro games column <a href="http://www.impossiblepodcasts.com/tag/visual-memory">Visual Memory</a>, this new monthly feature tackles the issues facing gamers in the here-and-now. Podcaster, reviewer and hardcore gamer <a href="http://www.impossiblepodcasts.com/author/olivia-cottrell">Olivia Cottrell</a> kicks things off with a matter very close to her heart&#8230;</em></p>
<p>All the <em>Mass Effect</em> news lately &#8211; especially the trailer featuring the female version of Commander Shepard &#8211; has gotten me thinking about the first game in the series. <em>Mass Effect</em> introduced me to gaming as a hobby (some might say an obsession), but why did I latch on to that particular game when I had played others before it and have enjoyed others since? What made Bioware’s space opera so special? Which buttons did it press that others didn’t?</p>
<p> <a href="https://www.impossiblepodcasts.com/2012/03/random-encounter-1-girls-guns-n-games.html#more-890" class="more-link"><span aria-label="Continue reading Random Encounter #1 &#8211; Girls, Guns &#8216;n&#8217; Games">(more&hellip;)</span></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.impossiblepodcasts.com/2012/03/random-encounter-1-girls-guns-n-games.html/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">890</post-id>	</item>
		<item>
		<title>Merlin &#8211; Review and Discussion</title>
		<link>https://www.impossiblepodcasts.com/2012/02/merlin-discussion.html</link>
		
		<dc:creator><![CDATA[Caleb Woodbridge]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 12:30:00 +0000</pubDate>
				<category><![CDATA[Television]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[King Arthur]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Review]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/02/merlin-discussion.html</guid>

					<description><![CDATA[<p>It&#8217;s time to ride to Camelot in our second podcast of the day&#8230; Caleb Woodbridge, Sarah Burrow and Olivia Cottrell discuss the fourth series of the BBC&#8217;s other big telefantasy success &#8211; Merlin. Does it pay to play fast and &#8230; <a href="https://www.impossiblepodcasts.com/2012/02/merlin-discussion.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/02/merlin-discussion.html">Merlin – Review and Discussion</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://4.bp.blogspot.com/-BeeHxaAQEqg/TzgfZSIJIiI/AAAAAAAAAhU/Ql4vS4pD8ig/s1600/Morgana-Merlin-Uther-Arthur-merlin-on-bbc-15596454-1600-1200.jpg"><img loading="lazy" decoding="async" src="http://4.bp.blogspot.com/-BeeHxaAQEqg/TzgfZSIJIiI/AAAAAAAAAhU/Ql4vS4pD8ig/s400/Morgana-Merlin-Uther-Arthur-merlin-on-bbc-15596454-1600-1200.jpg" alt="" width="400" height="278" border="0" /></a></div>
<p><em>It&#8217;s time to ride to Camelot in our second podcast of the day&#8230;</em></p>
<p><a href="http://www.impossiblepodcasts.com/author/caleb-woodbridge">Caleb Woodbridge</a>, <a href="http://www.impossiblepodcasts.com/author/sarah-burrow">Sarah Burrow</a> and <a href="http://www.impossiblepodcasts.com/author/olivia-cottrell">Olivia Cottrell</a> discuss the fourth series of the BBC&#8217;s other big telefantasy success &#8211; <em>Merlin</em>. Does it pay to play fast and loose with Arthurian myth? What direction could the show take next? These and other searching questions are answered in our latest podcast. Click below and listen!NB: This podcast was recorded via Skype so the audio quality does vary in places.</p>
]]></content:encoded>
					
		
		<enclosure url="http://media.blubrry.com/impossiblepodcasts/www.impossiblepodcasts.com/episodes/IP52-MerlinDiscussion.mp3" length="28698515" type="audio/mpeg" />

			<itunes:subtitle>It’s time to ride to Camelot in our second podcast of the day… Caleb Woodbridge, Sarah Burrow and Olivia Cottrell discuss the fourth series of the BBC’s other big telefantasy success – Merlin. Does it pay to play fast and … Continue reading →</itunes:subtitle>
		<itunes:summary>It’s time to ride to Camelot in our second podcast of the day… Caleb Woodbridge, Sarah Burrow and Olivia Cottrell discuss the fourth series of the BBC’s other big telefantasy success – Merlin. Does it pay to play fast and … Continue reading →</itunes:summary>
		<itunes:author>Impossible Podcasts</itunes:author>
		<itunes:duration>29:53</itunes:duration>
<post-id xmlns="com-wordpress:feed-additions:1">1257</post-id>	</item>
		<item>
		<title>Visual Memory #1 &#8211; &#8216;The Legend of Zelda: The Minish Cap&#8217;</title>
		<link>https://www.impossiblepodcasts.com/2012/02/visual-memory-1-legend-of-zelda-minish.html</link>
		
		<dc:creator><![CDATA[Christopher Bell]]></dc:creator>
		<pubDate>Thu, 16 Feb 2012 23:45:00 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Visual Memory]]></category>
		<category><![CDATA[Zelda]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/02/visual-memory-1-the-legend-of-zelda-the-minish-cap-2.html</guid>

					<description><![CDATA[<p>The Legend of Zelda celebrates its 26th anniversary next week but Christopher Bell is looking back, not forward, in the first edition of Visual Memory &#8211; a brand new monthly column exploring classic games on extinct systems&#8230; Legend has it &#8230; <a href="https://www.impossiblepodcasts.com/2012/02/visual-memory-1-legend-of-zelda-minish.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/02/visual-memory-1-legend-of-zelda-minish.html">Visual Memory #1 – ‘The Legend of Zelda: The Minish Cap’</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"></div>
<div class="separator" style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-F2KaBWcsseo/Tz2RTlzqbQI/AAAAAAAAAi4/Ht6AEmNpKZY/s1600/Zelda%2BThe%2BMinish%2BCap.jpg"><img loading="lazy" decoding="async" title="'The Minish Cap' box artwork" src="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-F2KaBWcsseo/Tz2RTlzqbQI/AAAAAAAAAi4/Ht6AEmNpKZY/s320/Zelda%2BThe%2BMinish%2BCap.jpg" alt="" width="314" height="320" border="0" /></a></div>
<p>The Legend of Zelda<em> celebrates its 26th anniversary next week but <a href="http://www.impossiblepodcasts.com/author/christopher-bell">Christopher Bell</a> is looking back, not forward, in the first edition of <strong>Visual Memory</strong></em><em> &#8211; a brand new monthly column exploring classic games on extinct systems&#8230;</em></p>
<p>Legend has it that the kingdom of Hyrule is protected from an ancient darkness by the Picori Blade, a sacred sword entrusted to the royal family by the Minish &#8211; a race of Borrower-sized folk who can only be seen by children. Every century, the people of Hyrule celebrate their victory over the forces of evil by holding a royal tournament, at which the winner is allowed to touch the sacred blade. It just so happens that this year’s winner is an evil sorcerer by the name of Vaati, who shatters the sword, unleashing a tide of monsters on the land. To make matters worse, he turns the young princess Zelda to stone. It’s up to her young friend Link to track down the mysterious Minish, re-forge the Picori Blade and restore the princess&#8230;</p>
<p>&nbsp;</p>
<p> <a href="https://www.impossiblepodcasts.com/2012/02/visual-memory-1-legend-of-zelda-minish.html#more-886" class="more-link"><span aria-label="Continue reading Visual Memory #1 &#8211; &#8216;The Legend of Zelda: The Minish Cap&#8217;">(more&hellip;)</span></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">886</post-id>	</item>
		<item>
		<title>Trials &#038; Triumphs &#8211; A Review of the SFX Weekender 3 Event</title>
		<link>https://www.impossiblepodcasts.com/2012/02/trials-triumphs-review-of-sfx-weekender.html</link>
		
		<dc:creator><![CDATA[P G Bell]]></dc:creator>
		<pubDate>Sun, 12 Feb 2012 13:04:00 +0000</pubDate>
				<category><![CDATA[Doctor Who Universe]]></category>
		<category><![CDATA[Stories in Print]]></category>
		<category><![CDATA[Stories on Screen]]></category>
		<category><![CDATA[Doctor Who]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[SFX Weekender]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/02/trials-triumphs-a-review-of-the-sfx-weekender-3-event-2.html</guid>

					<description><![CDATA[<p>The dust has settled, the hangovers faded and the cosplay has been packed away for another year. But was this year&#8217;s SFX Weekender &#8211; one of Britain&#8217;s biggest sci-fi and fantasy conventions &#8211; worth the trip? It&#8217;s safe to say &#8230; <a href="https://www.impossiblepodcasts.com/2012/02/trials-triumphs-review-of-sfx-weekender.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/02/trials-triumphs-review-of-sfx-weekender.html">Trials & Triumphs – A Review of the SFX Weekender 3 Event</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-pbUvMbKkfls/TzewIniUzlI/AAAAAAAAAgs/CN1YkIGg33U/s1600/01.%2BLogo.JPG"><img loading="lazy" decoding="async" src="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-pbUvMbKkfls/TzewIniUzlI/AAAAAAAAAgs/CN1YkIGg33U/s400/01.%2BLogo.JPG" alt="" width="400" height="292" border="0" /></a></div>
<p><em>The dust has settled, the hangovers faded and the cosplay has been packed away for another year. But was this year&#8217;s SFX Weekender &#8211; one of Britain&#8217;s biggest sci-fi and fantasy conventions &#8211; worth the trip?</em></p>
<p>It&#8217;s safe to say that not everything went according to plan, but did the stellar guest list make up for the freezing temperatures and interminable queues? <a href="http://www.impossiblepodcasts.com/p/meet-team.html#peter">P.G. Bell</a> shares the high and low points with <a href="http://www.impossiblepodcasts.com/author/caleb-woodbridge">Caleb Woodbridge</a> and <a href="http://www.impossiblepodcasts.com/author/sarah-burrow">Sarah Burrow</a>. PLUS! a report on the inaugural cosplay competition and interviews with a few of the participants. Click on the jump below to find photos of some of the people we spoke to, but head on over to our <a href="http://www.facebook.com/ImpossiblePodcasts">Facebook page</a> to see a complete gallery of the weekend&#8217;s events! (right click and &#8220;Save Target/Link As&#8230;&#8221;)</p>
<p>P.S. The excellent &#8216;Transdimensional Mix&#8217; of the <em>Doctor Who</em> theme music comes courtesy of <a href="http://soundcloud.com/hardwiremusic/doctor-who-transdimensional">HardWire</a>.</p>
<p> <a href="https://www.impossiblepodcasts.com/2012/02/trials-triumphs-review-of-sfx-weekender.html#more-882" class="more-link"><span aria-label="Continue reading Trials &amp; Triumphs &#8211; A Review of the SFX Weekender 3 Event">(more&hellip;)</span></a></p>
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			<itunes:subtitle>The dust has settled, the hangovers faded and the cosplay has been packed away for another year. But was this year’s SFX Weekender – one of Britain’s biggest sci-fi and fantasy conventions – worth the trip? It’s safe to say … Continue reading →</itunes:subtitle>
		<itunes:summary>The dust has settled, the hangovers faded and the cosplay has been packed away for another year. But was this year’s SFX Weekender – one of Britain’s biggest sci-fi and fantasy conventions – worth the trip? It’s safe to say … Continue reading →</itunes:summary>
		<itunes:author>Impossible Podcasts</itunes:author>
		<itunes:duration>45:15</itunes:duration>
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		<title>Brian Blessed Q&#038;A &#8211; SFX Weekender 2012</title>
		<link>https://www.impossiblepodcasts.com/2012/02/brian-blessed-q-sfx-weekender-2012.html</link>
		
		<dc:creator><![CDATA[P G Bell]]></dc:creator>
		<pubDate>Wed, 08 Feb 2012 01:18:00 +0000</pubDate>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Brian Blessed]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[SFX Weekender]]></category>
		<guid isPermaLink="false">http://beta.impossiblepodcasts.com/2012/02/brian-blessed-qa-sfx-weekender-2012-2.html</guid>

					<description><![CDATA[<p>&#8220;The greatest danger in life is not taking the adventure&#8230;&#8221; The loudest man in sci-fi (or any other genre, for that matter) was guest of honour at last week&#8217;s SFX Weekender in North Wales. P.G. Bell was there to record &#8230; <a href="https://www.impossiblepodcasts.com/2012/02/brian-blessed-q-sfx-weekender-2012.html">Continue reading <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a href="https://www.impossiblepodcasts.com/2012/02/brian-blessed-q-sfx-weekender-2012.html">Brian Blessed Q&A – SFX Weekender 2012</a> first appeared on <a href="https://www.impossiblepodcasts.com">Impossible Podcasts</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><a style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" href="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-Ad83Lug3_Xg/TzHDmJdgOUI/AAAAAAAAAgk/RvlCFLYhrvA/s1600/Brian%2BBlessed.JPG"><img loading="lazy" decoding="async" title="He really didn't need that microphone." src="http://www.impossiblepodcasts.com/wp-content/uploads/blogger/-Ad83Lug3_Xg/TzHDmJdgOUI/AAAAAAAAAgk/RvlCFLYhrvA/s400/Brian%2BBlessed.JPG" alt="" width="300" height="400" border="0" /></a></div>
<p><em>&#8220;The greatest danger in life is not taking the adventure&#8230;&#8221; </em></p>
<p>The loudest man in sci-fi (or any other genre, for that matter) was guest of honour at last week&#8217;s SFX Weekender in North Wales. <a href="http://www.impossiblepodcasts.com/p/meet-team.html#peter">P.G. Bell</a> was there to record the action and we&#8217;re very pleased to bring you Brian&#8217;s complete Q&amp;A session, conducted on Saturday 4th February, in front of a capacity crowd.</p>
<p>Brian explained his passion for science fiction, outlined his plans to bump off old friend Patrick Stewart and revealed why he calls Her Majesty the Queen &#8220;Knuckles&#8221;.</p>
<p>Most importantly, he publicly announced two very important projects for the first time &#8211; one in the realm of science fiction, the other based firmly in science fact. Seriously, this is pretty big.</p>
<p>He also uses some <strong>rather salty language</strong> at times, so be prepared!If that&#8217;s not enough for you, stay tuned for our full review of the SFX Weekender experience, including a gallery of this year&#8217;s cosplay event and interviews with the participants. PLUS! Full Q&amp;As with Sylvester McCoy, Eve Myles and Colin Baker! Coming soon to <strong>Impossible Podcasts</strong>!</p>
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			<itunes:subtitle>“The greatest danger in life is not taking the adventure…” The loudest man in sci-fi (or any other genre, for that matter) was guest of honour at last week’s SFX Weekender in North Wales. P.G. Bell was there to record … Continue reading →</itunes:subtitle>
		<itunes:summary>“The greatest danger in life is not taking the adventure…” The loudest man in sci-fi (or any other genre, for that matter) was guest of honour at last week’s SFX Weekender in North Wales. P.G. Bell was there to record … Continue reading →</itunes:summary>
		<itunes:author>Impossible Podcasts</itunes:author>
		<itunes:duration>44:24</itunes:duration>
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