<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4900636904018952360</id><updated>2025-05-26T01:30:49.165-03:00</updated><category term="casual"/><category term="flash"/><category term="math"/><category term="ResourceBundle"/><category term="bundle"/><category term="distribution"/><category term="flashdevelop"/><category term="flex"/><category term="games"/><category term="localization"/><category term="balls"/><category term="developer"/><category term="gameart gallery"/><category term="gameart.org"/><category term="gameschart"/><category term="internationalization"/><category term="kongregate"/><category term="mathix"/><category term="minijuegos"/><category term="mochiads"/><category term="monetization"/><category term="mxmlc"/><category term="nicubunu"/><category term="physics"/><category term="runtime"/><category term="season"/><category term="start up"/><category term="swf encrypt"/><category term="zumballz"/><title type='text'>Indie Game Development</title><subtitle type='html'>Just another casual game developer&#39;s blog</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-2317441017185136231</id><published>2010-06-30T16:38:00.005-03:00</published><updated>2010-06-30T16:47:32.243-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bundle"/><category scheme="http://www.blogger.com/atom/ns#" term="flashdevelop"/><category scheme="http://www.blogger.com/atom/ns#" term="flex"/><category scheme="http://www.blogger.com/atom/ns#" term="internationalization"/><category scheme="http://www.blogger.com/atom/ns#" term="localization"/><category scheme="http://www.blogger.com/atom/ns#" term="ResourceBundle"/><title type='text'>Localization in FlashDevelop</title><content type='html'>I explained how to internationalize a flex application on &lt;a href=&quot;http://onedaygamer.blogspot.com/2009/10/mathix-successions-internationalization.html&quot;&gt;this early post&lt;/a&gt;.&lt;br /&gt;
Now I want to show you a simpler way of localization within the IDE which I am applying to my new game: &lt;a href=&quot;http://onedaygamer.blogspot.com/2010/06/zummballs-teaser.html&quot;&gt;ZummBallz&lt;/a&gt;.&lt;br /&gt;
It is really simple and consits on declaring &quot;Additional Compiler Options&quot; in &quot;Project -&amp;gt; Properties... -&amp;gt; Compiler Options&quot;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgws-H_l_WHimpA1iySzDw4H7CxVI-vAN4cR8JP5S-rHh8KloZoAKmvJ9r_47ut3hsWO1KOGE5aLeuby9_ErYHLKZY946BibiOY7dqdYUEhFcjjTbkUJuUOLOA864apg_t-h7biG4z4Bf2-/s1600/zummballzLocalization.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgws-H_l_WHimpA1iySzDw4H7CxVI-vAN4cR8JP5S-rHh8KloZoAKmvJ9r_47ut3hsWO1KOGE5aLeuby9_ErYHLKZY946BibiOY7dqdYUEhFcjjTbkUJuUOLOA864apg_t-h7biG4z4Bf2-/s320/zummballzLocalization.PNG&quot; width=&quot;276&quot; /&gt;&lt;/a&gt;&lt;/div&gt;I created the folder locale with to subfolders, en_US and es_AR (you can add any other locales, it is just an example), which contain my resource bundles. Then I added the new options: &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;-source-path+= locale/{locale}&lt;/li&gt;
&lt;li&gt;-locale=en_US,es_AR &lt;/li&gt;
&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/2317441017185136231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2010/06/localization-in-flashdevelop.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/2317441017185136231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/2317441017185136231'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2010/06/localization-in-flashdevelop.html' title='Localization in FlashDevelop'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgws-H_l_WHimpA1iySzDw4H7CxVI-vAN4cR8JP5S-rHh8KloZoAKmvJ9r_47ut3hsWO1KOGE5aLeuby9_ErYHLKZY946BibiOY7dqdYUEhFcjjTbkUJuUOLOA864apg_t-h7biG4z4Bf2-/s72-c/zummballzLocalization.PNG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-7743491744565402942</id><published>2010-06-14T12:20:00.002-03:00</published><updated>2010-06-30T16:43:01.555-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="balls"/><category scheme="http://www.blogger.com/atom/ns#" term="casual"/><category scheme="http://www.blogger.com/atom/ns#" term="games"/><category scheme="http://www.blogger.com/atom/ns#" term="math"/><category scheme="http://www.blogger.com/atom/ns#" term="physics"/><category scheme="http://www.blogger.com/atom/ns#" term="zumballz"/><title type='text'>Zummballz Teaser</title><content type='html'>I am working on a new physics/math game called Zummballs. The game is based on &lt;a href=&quot;http://www.oyunlar1.com/juegos.php?flash=6251&quot;&gt;PhysBallz&lt;/a&gt; adding some basic math operations to make it more interesting.&lt;br /&gt;
My idea is to finish the game and try to find a sponsor.&lt;br /&gt;
This is my first game since my previous experience developing a &lt;a href=&quot;http://onedaygamer.blogspot.com/2010/06/seasonal-games-my-experiencie-with.html&quot;&gt;seasonal game&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Watch the &lt;a target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=a28NoSBAAqw&quot;&gt;teaser&lt;/a&gt;.</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/7743491744565402942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2010/06/zummballs-teaser.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/7743491744565402942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/7743491744565402942'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2010/06/zummballs-teaser.html' title='Zummballz Teaser'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-3474354675339026400</id><published>2010-06-09T16:13:00.002-03:00</published><updated>2010-06-09T16:21:42.925-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="distribution"/><category scheme="http://www.blogger.com/atom/ns#" term="monetization"/><category scheme="http://www.blogger.com/atom/ns#" term="season"/><title type='text'>Seasonal Games: My experiencie with Valentine&#39;s Day</title><content type='html'>I developed a &lt;a href=&quot;http://www.mochimedia.com/games/stickmen-hate-valentines-day/&quot; target=&quot;_blank&quot;&gt;one day game&lt;/a&gt; (which I&#39;m going to write as a tutorial in future entries) for testing how effective it is to create seasonal games. Here it goes my experience: &lt;br /&gt;
&lt;h4&gt;Game Development&lt;/h4&gt;I developed a &lt;a href=&quot;http://www.ragdollsoft.com/ragdollavalanche/&quot;&gt;&lt;i&gt;Ragdoll Avalanche&lt;/i&gt;&lt;/a&gt; Clone. Where you have to dodge hearts and have a time limitation of two minutes to succeed. No music, no sound. I finished it in one day. &lt;br /&gt;
&lt;h4&gt;Game Distribution&lt;/h4&gt;&lt;h5&gt;&lt;a href=&quot;http://www.mochiads.com/&quot;&gt;Mochiads&lt;/a&gt;&lt;/h5&gt;I submitted it on 2/4. But they approved it for distribution on 2/10. &lt;br /&gt;
&lt;h5&gt;&lt;a href=&quot;http://flashgamedistribution.com/&quot;&gt;Flash Game Distribution&lt;/a&gt;&lt;/h5&gt;I submitted it on 2/9. I forgot to check it for distribution, I did it on Friday 2/12. Big mistake... &lt;br /&gt;
They approved it just February 15th. Yes, one day after Valentine&#39;s.&lt;br /&gt;
&lt;h5&gt;Massive email submission&lt;/h5&gt;I sent emails to a list of about 90 portals based on &lt;a href=&quot;http://onedaygamer.blogspot.com/2010/02/game-distribution-90-email-addresses.html&quot;&gt;this early post&lt;/a&gt;. &lt;br /&gt;
&lt;h5&gt;&lt;a href=&quot;http://www.kongregate.com/&quot;&gt;Kongregate&lt;/a&gt;&lt;/h5&gt;According to my &lt;a href=&quot;http://mochibot.com/&quot;&gt;Mochibot&lt;/a&gt;&#39;s log, the best moment for submitting games is on Friday&#39;s from 10AM to 2PM. So, I decided to submit my game on Friday 2/12 at 10 o&#39; clock =P. &lt;br /&gt;
&lt;h5&gt;&lt;a href=&quot;http://www.newgrounds.com/&quot;&gt;Newgrounds&lt;/a&gt;&lt;/h5&gt;Same as Kong. &lt;br /&gt;
&lt;h5&gt;&lt;a href=&quot;http://www.nonoba.com/&quot;&gt;Nonoba&lt;/a&gt;&lt;/h5&gt;Same as Kong and Newgrounds  &lt;br /&gt;
&lt;h4&gt;Monetization&lt;/h4&gt;&lt;h5&gt;Until Friday 19th:&lt;/h5&gt;&lt;table style=&quot;font-size: 15px; font-weight: bold; width: 200px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td&gt;Mochiads: &lt;/td&gt; &lt;td align=&quot;right&quot;&gt;$6.78  &lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;Kongregate: &lt;/td&gt; &lt;td align=&quot;right&quot;&gt;$0.34  &lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;Newgrounds: &lt;/td&gt; &lt;td align=&quot;right&quot;&gt;$0.01  &lt;/td&gt; &lt;/tr&gt;
&lt;tr style=&quot;background-color: grey; color: white;&quot;&gt; &lt;td&gt;&lt;b&gt;Total:&lt;/b&gt; &lt;/td&gt; &lt;td align=&quot;right&quot;&gt;&lt;b&gt;$7.13&lt;/b&gt; &lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;So, after a week in the wild, I earned &lt;b&gt;$7.13&lt;/b&gt;.&lt;br /&gt;
Well, as you can see, the money earned wasn&#39;t the most important thing on this process. I learned a few lessons which I want to share with you...&lt;br /&gt;
&lt;h4&gt;Lessons Learned on...&lt;/h4&gt;&lt;h5&gt;...game development&lt;/h5&gt;For next seasonal game, I will work more than one day, let&#39;s say a week for the entire development. I will probably hire an artist and put some music on the game. The advantage of creating a seasonal game is that it can be skinned for another important day or easily turned into a classic game. &lt;br /&gt;
&lt;h5&gt;...game distribution&lt;/h5&gt;Due to the simplicity of the game- again, I made it in ONE DAY-, I didn&#39;t take the risk of submitting it to the major sites, where the most of the visitis/ad impressions come. Submitting it to &lt;a href=&quot;http://www.emanueleferonato.com/2009/12/23/35-game-portals-that-can-give-your-game-at-least-100k-views/&quot;&gt;the top game portals&lt;/a&gt; would have increased my visits.&lt;br /&gt;
&lt;h5&gt;...monetization&lt;/h5&gt;I shoud have released the game about a month or fifteen days before Valentine&#39;s. I think it would have performed better. &lt;br /&gt;
&lt;h4&gt;Curious Facts&lt;/h4&gt;Looking at my Mochibot&#39;s statistics, I noticed that the game was being served on Kongregate before I submitted it. The guy leave exactly the same game and submitted it with another name. Thanks God I am using Mochiads Version Control: I added a Copyright notice on it, and a few seconds later, the game was showing a &quot;Developed by Nicolás Cavallo...&quot; legend. I talked to the guy, he told me that he didn&#39;t know the game was mine. He was collaborating with another &lt;i&gt;kong&lt;/i&gt; user who probably stole my game. Uff...&lt;br /&gt;
&lt;br /&gt;
Well, that&#39;s all right now. I see you on Easter for more Seasonal Game experiencies.</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/3474354675339026400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2010/06/seasonal-games-my-experiencie-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/3474354675339026400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/3474354675339026400'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2010/06/seasonal-games-my-experiencie-with.html' title='Seasonal Games: My experiencie with Valentine&#39;s Day'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-4566626254047556000</id><published>2010-02-16T11:44:00.001-03:00</published><updated>2010-06-21T02:47:48.035-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="distribution"/><title type='text'>Game Distribution: 90+ email addresses for distributing your games</title><content type='html'>There are a lot of email lists around the web. This is the one I most recently used for distributing my games. It is updated -I used it last week-. I removed those emails that no longer exist or that told me to go to their submissions page instead of sending them emails to that address.&lt;br /&gt;
Well, here it is:&lt;br /&gt;
&lt;br /&gt;
&lt;h1&gt;Email Addresses&lt;/h1&gt;&lt;br /&gt;
3cr [ at ] buzzedgames.com&lt;br /&gt;
3cr [ at ] dabontv.com&lt;br /&gt;
abcarcade [ at ] gmail.com&lt;br /&gt;
actionflash1 [ at ] yahoo.com&lt;br /&gt;
admin [ at ] arcadehog.com&lt;br /&gt;
admin [ at ] box10.com&lt;br /&gt;
admin [ at ] oyunalani.com&lt;br /&gt;
albinoblacksheep [ at ] gmail.com&lt;br /&gt;
alex [ at ] mygame.com&lt;br /&gt;
Benson [ at ] geegame.com.tw&lt;br /&gt;
carlo [ at ] halohalo.ph&lt;br /&gt;
chrs1335 [ at ] hotmail.com&lt;br /&gt;
contact [ at ] digyourowngrave.com&lt;br /&gt;
contact [ at ] gamefudge.com&lt;br /&gt;
contact [ at ] tomatogames.com&lt;br /&gt;
dabontv [ at ] gmail.com&lt;br /&gt;
devang [ at ] doof.com&lt;br /&gt;
donovan [ at ] kidzworld.com&lt;br /&gt;
email [ at ] gameshot.org&lt;br /&gt;
ernie [ at ] reflexive.net&lt;br /&gt;
flashgame.net [ at ] gmail.com&lt;br /&gt;
flashgameyes [ at ] gmail.com&lt;br /&gt;
forcontact [ at ] playgamesclub.com&lt;br /&gt;
form [ at ] blifaloo.com&lt;br /&gt;
freegamesnews [ at ] gmail.com&lt;br /&gt;
fun [ at ] funnytowers.com&lt;br /&gt;
fungamelinks [ at ] gmail.com&lt;br /&gt;
game [ at ] spillgroupasia.com&lt;br /&gt;
gamedev [ at ] miniclip.com&lt;br /&gt;
gamefalls [ at ] yahoo.com&lt;br /&gt;
gamegod [ at ] freearcade.com&lt;br /&gt;
gamepressure [ at ] pro.gry-online.pl&lt;br /&gt;
gameprison [ at ] gmail.com&lt;br /&gt;
gamesolo [ at ] gmail.com&lt;br /&gt;
gamesreloaded [ at ] gmail.com&lt;br /&gt;
gamesubmissions [ at ] bigfishgames.com&lt;br /&gt;
greengamer [ at ] gmail.com&lt;br /&gt;
info [ at ] aspellen.nl&lt;br /&gt;
info [ at ] bigwigmedia.com&lt;br /&gt;
info [ at ] clip-monster.de&lt;br /&gt;
info [ at ] coolespiele.com&lt;br /&gt;
info [ at ] dragongamez.com&lt;br /&gt;
info [ at ] gamelog.nl&lt;br /&gt;
info [ at ] gamesheep.com&lt;br /&gt;
info [ at ] gamezhero.com&lt;br /&gt;
info [ at ] gamie.nl&lt;br /&gt;
info [ at ] gotoandplay.it&lt;br /&gt;
info [ at ] hatekonyan.hu&lt;br /&gt;
info [ at ] juegos.com&lt;br /&gt;
info [ at ] love4game.com&lt;br /&gt;
info [ at ] online-game.tv&lt;br /&gt;
info [ at ] oyunlar1.com&lt;br /&gt;
info [ at ] supergames.ch&lt;br /&gt;
info [ at ] supergiochi.com&lt;br /&gt;
info [ at ] xpogames.com&lt;br /&gt;
info2008 [ at ] coffeebreakarcade.com&lt;br /&gt;
submissions [ at ] gprime.net&lt;br /&gt;
jarkey_games [ at ] yahoo.com&lt;br /&gt;
juggernart [ at ] juggernart.com&lt;br /&gt;
mikemaxgames [ at ] gmail.com&lt;br /&gt;
mikep [ at ] ebaumsworld.com&lt;br /&gt;
minijuegos [ at ] gmail.com&lt;br /&gt;
mo [ at ] mofunzone.com&lt;br /&gt;
newgames [ at ] dailyfreegames.com&lt;br /&gt;
notdoppler [ at ] gmail.com&lt;br /&gt;
onlineflashgamez [ at ] gmail.com&lt;br /&gt;
onlinegameshq [ at ] gmail.com&lt;br /&gt;
selfdefiant [ at ] melting-mindz.com&lt;br /&gt;
support [ at ] gamefalls.com&lt;br /&gt;
support [ at ] onlinegames.com&lt;br /&gt;
vorarg [ at ] comcast.net&lt;br /&gt;
webmaster [ at ] 123games.dk&lt;br /&gt;
webmaster [ at ] 24hour.dk&lt;br /&gt;
webmaster [ at ] 4flashgames.net&lt;br /&gt;
webmaster [ at ] ajkul.com&lt;br /&gt;
webmaster [ at ] bootyarcade.com&lt;br /&gt;
webmaster [ at ] crazygames.dk&lt;br /&gt;
webmaster [ at ] dudelire.com&lt;br /&gt;
webmaster [ at ] famousarcade.com&lt;br /&gt;
webmaster [ at ] flashninjaclan.com&lt;br /&gt;
webmaster [ at ] gamershood.com&lt;br /&gt;
webmaster [ at ] gamesportal.org&lt;br /&gt;
webmaster [ at ] gamesquared.com&lt;br /&gt;
webmaster [ at ] gameweb.com&lt;br /&gt;
webmaster [ at ] hispajuegos.net&lt;br /&gt;
webmaster [ at ] parchis.com&lt;br /&gt;
webmaster [ at ] play.vg&lt;br /&gt;
webmaster [ at ] smashingames.com&lt;br /&gt;
webmaster [ at ] ugotgames.com&lt;br /&gt;
webmaster [ at ] yogames.net</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/4566626254047556000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2010/02/game-distribution-90-email-addresses.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/4566626254047556000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/4566626254047556000'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2010/02/game-distribution-90-email-addresses.html' title='Game Distribution: 90+ email addresses for distributing your games'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-1535187052640625628</id><published>2010-01-28T11:36:00.000-03:00</published><updated>2010-01-28T11:36:57.725-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="casual"/><category scheme="http://www.blogger.com/atom/ns#" term="developer"/><category scheme="http://www.blogger.com/atom/ns#" term="games"/><category scheme="http://www.blogger.com/atom/ns#" term="gameschart"/><title type='text'>New Games Network: Gameschart</title><content type='html'>My LinkedIn Flash Game Developer&#39;s Group colleague, Barry White, started a new venture called &lt;a href=&quot;http://www.gameschart.com&quot;&gt;Gameschart&lt;/a&gt;. Where by &lt;a href=&quot;http://wiki.gameschart.com/index.php/Getting_Started&quot;&gt;implementing a ver simple API&lt;/a&gt;, you can share revenue with other game developers by displaying a chart with the most popular games of the site.
You can see an example &lt;a href=&quot;http://onedaygamer.blogspot.com/2009/10/my-very-first-serious-casual-game.html&quot;&gt;here&lt;/a&gt;.</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/1535187052640625628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2010/01/new-games-network-gameschart.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/1535187052640625628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/1535187052640625628'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2010/01/new-games-network-gameschart.html' title='New Games Network: Gameschart'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-507860151525416349</id><published>2010-01-18T10:13:00.004-03:00</published><updated>2010-01-20T17:16:12.338-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="casual"/><category scheme="http://www.blogger.com/atom/ns#" term="flash"/><category scheme="http://www.blogger.com/atom/ns#" term="kongregate"/><category scheme="http://www.blogger.com/atom/ns#" term="mochiads"/><category scheme="http://www.blogger.com/atom/ns#" term="swf encrypt"/><title type='text'>Let&#39;s start the campaign for equiping my Game Development Team (myself)</title><content type='html'>Well, here&#39;s the thing: I decided to start developing casual flash games independently. For such a venture, I need to get some software to start producing really quality games. I always liked Open Source solutions and, in fact, I used &lt;a href=&quot;http://www.flashdevelop.org&quot;&gt;&lt;i&gt;Flashdevelop&lt;/i&gt;&lt;/a&gt; for my first two games (&lt;a href=&quot;http://fungames24.net/action/tiki-taka/&quot;&gt;&lt;i&gt;Tiki Taka&lt;/i&gt;&lt;/a&gt; and &lt;a href=&quot;http://onedaygamer.blogspot.com/2009/10/my-very-first-serious-casual-game.html&quot;&gt;&lt;i&gt;Mathix - Successions&lt;/i&gt;&lt;/a&gt;).&lt;br/&gt;
So... for starting seriously I will need a SWF Encryptor and Flash CS4.&lt;br/&gt;
In terms of money, I am talking about:&lt;br/&gt;
&lt;br/&gt;
- &lt;i&gt;Adobe Flash CS4 Professional: US$699&lt;/i&gt;&lt;br/&gt;
- &lt;i&gt;Amayeta SWF Encrypt(tm): US$145&lt;/i&gt;&lt;br/&gt;
&lt;br/&gt;
What&#39;s giving me a total of US$844&lt;br/&gt;
&lt;br/&gt;
So, the goal for my next casual game is to cover the costs of this two pieces of software.&lt;br/&gt;
After that, I will be able to create and distribute even better games! So, imagine how far I can go!
And the way of doing that would be through:&lt;br/&gt;
&lt;br/&gt;
- Sponsorships (Probably a &lt;a href=&quot;http://www.flashgamelicense.com/view_library.php?page=license-terms&quot;&gt;primary license and some secondary licenses&lt;/a&gt;.&lt;br/&gt;
- Some &lt;a href=&quot;https://www.mochimedia.com/r/c09ed8e31f102bc1&quot;&gt;Mochiads&lt;/a&gt; Ad Impressions.&lt;br/&gt;
- Creating a page for the game and putting some &lt;i&gt;Google Ads&lt;/i&gt; there.&lt;br/&gt;
- Put some &lt;a href=&quot;http://www.kongregate.com/?referrer=ncavallo&quot;&gt;Kongregate&lt;/a&gt;&#39;s Statistics to create some badges&lt;br/&gt;
&lt;br/&gt;
Please stay tuned to watch how the story continues =P.</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/507860151525416349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2010/01/lets-start-campaign-for-equiping-my.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/507860151525416349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/507860151525416349'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2010/01/lets-start-campaign-for-equiping-my.html' title='Let&#39;s start the campaign for equiping my Game Development Team (myself)'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-5456910160699153493</id><published>2010-01-07T10:37:00.000-03:00</published><updated>2010-01-07T10:37:50.425-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gameart gallery"/><category scheme="http://www.blogger.com/atom/ns#" term="gameart.org"/><category scheme="http://www.blogger.com/atom/ns#" term="nicubunu"/><title type='text'>Cool stuff for developing games in OpenGameArt.org</title><content type='html'>While I was looking for some material for developing a new game, I found &lt;a href=&quot;http://opengameart.org/&quot;&gt;OpenGameArt.org&lt;/a&gt; thru &lt;a href=&quot;http://nicubunu.blogspot.com/2010/01/opengameartorg.html&quot;&gt;Nicu&#39;s Blog&lt;/a&gt;.
It&#39;s a free online image gallery with cool stuff to develop games.
I am very excited about starting a new RPG or platform game using some of the material that is in there.
I hope you enjoy it</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/5456910160699153493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2010/01/coll-stuff-for-developing-games-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/5456910160699153493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/5456910160699153493'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2010/01/coll-stuff-for-developing-games-in.html' title='Cool stuff for developing games in OpenGameArt.org'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-7278571897694694376</id><published>2009-10-09T23:14:00.007-03:00</published><updated>2010-06-30T16:49:53.496-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bundle"/><category scheme="http://www.blogger.com/atom/ns#" term="casual"/><category scheme="http://www.blogger.com/atom/ns#" term="flashdevelop"/><category scheme="http://www.blogger.com/atom/ns#" term="flex"/><category scheme="http://www.blogger.com/atom/ns#" term="localization"/><category scheme="http://www.blogger.com/atom/ns#" term="math"/><category scheme="http://www.blogger.com/atom/ns#" term="mathix"/><category scheme="http://www.blogger.com/atom/ns#" term="minijuegos"/><category scheme="http://www.blogger.com/atom/ns#" term="mxmlc"/><category scheme="http://www.blogger.com/atom/ns#" term="ResourceBundle"/><category scheme="http://www.blogger.com/atom/ns#" term="runtime"/><title type='text'>Mathix - Successions: Internationalization</title><content type='html'>As I told you before, I sent my game to &lt;i&gt;minijuegos.&lt;/i&gt;&amp;nbsp;Pablo (from the Games Sumissions Team) liked the game and told me to translate it and to add some &lt;a href=&quot;http://minijuegos.com/&quot;&gt;minijuegos.com&lt;/a&gt;&amp;nbsp;logos.&lt;br /&gt;
So I decided to &quot;internationalize&quot; Mathix. Which means to allow the players to choose between both English and Spanish.&lt;br /&gt;
So this is the way I was able to do that:&lt;br /&gt;
I added a folder called &lt;i&gt;locale&lt;/i&gt; in the root directory of my project.&lt;br /&gt;
There I created two folders: en_US and es_AR (just because I am from Argentina, that&#39;s all).&lt;br /&gt;
I put the resource bundle in my application&#39;s mxml:&lt;br /&gt;
&lt;pre class=&quot;brush: xml;&quot;&gt;&lt;mx:Metadata&gt;
        [ResourceBundle(&quot;messages&quot;)]
    &lt;/mx:Metadata&gt;
&lt;/pre&gt;Then I tried to compile the code with FlashDevelop getting the following error:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Error: Unable to resolve resource bundle &quot;messages&quot; for locale &quot;en_US&quot;.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Build halted with errors (fcsh).&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;=S&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;I looked at several blogs and forums and the only thing I found was that I could not add parameters to &lt;i&gt;fdbuild, &lt;/i&gt;but I could use the &lt;i&gt;&lt;a href=&quot;http://www.flashdevelop.org/community/viewtopic.php?t=1070&quot;&gt;@mxmlc tag&lt;/a&gt;&lt;/i&gt; instead.&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;So I added this line to my application&#39;s mxml:&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;pre class=&quot;brush: xml&quot;&gt;&lt;!-- @mxmlc -use-network=true -debug -source-path+=src -source-path+=locale/{locale} -library-path+=lib -output=bin/mathix.swf -creator=Nicolas%20Cavallo -actionscript-file-encoding=UTF-8 -locale=en_US,es_AR --&gt;
&lt;/pre&gt;&lt;/div&gt;&lt;br /&gt;
Using the &lt;i&gt;QuickBuild &lt;/i&gt;option (&lt;i&gt;Ctrl + F8&lt;/i&gt;) I was able to compile my code with localization.&lt;br /&gt;
So, once I had my code compiling and running, I changed every hardcoded label for the proper key:&lt;br /&gt;
&lt;pre class=&quot;brush: xml;&quot;&gt;&lt;mx:Button label=&quot;{resourceManager.getString(&#39;messages&#39;,&#39;Play&#39;)}&quot;... /&gt;
&lt;/pre&gt;Now, lets give the users the options to change the language:&lt;br /&gt;
&lt;pre class=&quot;brush: xml;&quot;&gt;&lt;mx:HBox&gt;
    &lt;mx:Image source=&quot;@Embed(source=&#39;../../../assets/uk.png&#39;)&quot; useHandCursor=&quot;true&quot; buttonMode=&quot;true&quot; click=&quot;{resourceManager.localeChain = [&#39;en_US&#39;]}&quot; /&gt;
    &lt;mx:Image source=&quot;@Embed(source=&#39;../../../assets/spain.png&#39;)&quot; useHandCursor=&quot;true&quot;  buttonMode=&quot;true&quot; click=&quot;{resourceManager.localeChain = [&#39;es_AR&#39;]}&quot; /&gt;
&lt;/mx:HBox&gt;
&lt;/pre&gt;&lt;br /&gt;
For more information about this, please refer to the Adobe documentation at&amp;nbsp;&lt;a href=&quot;http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Runtime_Localization&quot;&gt;http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Runtime_Localization&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
And &lt;a href=&quot;http://www.minijuegos.com/juegos/jugar.php?id=8546&quot; target=&quot;_blank&quot;&gt;this is the result&lt;/a&gt;.&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
&lt;b&gt;Update: you can also use &lt;a href=&quot;http://onedaygamer.blogspot.com/2010/06/localization-in-flashdevelop.html&quot;&gt;this way&lt;/a&gt; of localizing a flex application.&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/7278571897694694376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2009/10/mathix-successions-internationalization.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/7278571897694694376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/7278571897694694376'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2009/10/mathix-successions-internationalization.html' title='Mathix - Successions: Internationalization'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-1807198744607881298</id><published>2009-10-08T13:39:00.001-03:00</published><updated>2010-01-17T18:03:06.634-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="casual"/><category scheme="http://www.blogger.com/atom/ns#" term="flash"/><category scheme="http://www.blogger.com/atom/ns#" term="math"/><title type='text'>My very first serious casual game: Mathix - Successions</title><content type='html'>Hi, I&#39;m here to introduce Mathix - Successions.&lt;br /&gt;
This is a game where you have to find the missing number in mathematic succession.&lt;br /&gt;
&lt;span style=&quot;color: #323439; font-family: sans-serif; font-size: small;&quot;&gt;&lt;span style=&quot;font-size: 13px; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;embed src=&quot;http://games.mochiads.com/c/g/mathix-successions/mathix.swf&quot; width=&quot;600&quot; height=&quot;500&quot;&gt;
&lt;/embed&gt;&lt;br /&gt;
I am currently working on a few things to be able to publish it on &lt;a href=&quot;http://minijuegos.com/&quot;&gt;minijuegos.com&lt;/a&gt;&lt;br /&gt;
I hope you like it!</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/1807198744607881298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2009/10/my-very-first-serious-casual-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/1807198744607881298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/1807198744607881298'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2009/10/my-very-first-serious-casual-game.html' title='My very first serious casual game: Mathix - Successions'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4900636904018952360.post-7295181814870693427</id><published>2009-10-08T13:32:00.000-03:00</published><updated>2009-10-08T13:32:12.011-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="casual"/><category scheme="http://www.blogger.com/atom/ns#" term="flash"/><category scheme="http://www.blogger.com/atom/ns#" term="start up"/><title type='text'>Start up</title><content type='html'>As everytime someone&#39;s starts something new, I&#39;m very excited about this blog.&lt;br /&gt;
here I will try to tell people about my experience developing, promoting and monetizing flash casual games.&lt;br /&gt;
I hope you enjoy the reading.&lt;br /&gt;
Please leave me your comments!</content><link rel='replies' type='application/atom+xml' href='http://onedaygamer.blogspot.com/feeds/7295181814870693427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://onedaygamer.blogspot.com/2009/10/start-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/7295181814870693427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4900636904018952360/posts/default/7295181814870693427'/><link rel='alternate' type='text/html' href='http://onedaygamer.blogspot.com/2009/10/start-up.html' title='Start up'/><author><name>Nicolás Cavallo</name><uri>http://www.blogger.com/profile/12319897350199300341</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>