<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8238631747248374574</atom:id><lastBuildDate>Fri, 10 Oct 2025 18:54:57 +0000</lastBuildDate><category>DMC4</category><category>Devil May Cry</category><category>Lost Planet</category><title>Inside the Game</title><description>PC Games, Games extractors, Games reviews.</description><link>http://int0thegame.blogspot.com/</link><managingEditor>noreply@blogger.com (Termite)</managingEditor><generator>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-105392909254150771</guid><pubDate>Sun, 15 Feb 2009 17:14:00 +0000</pubDate><atom:updated>2009-02-15T06:36:41.941-11:00</atom:updated><title>Memento Mori .RES Upacker</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis7wMQGyFChgRf3Pj8Jy_InHgtoSuGlV48B26q0syMG-HmvupUnGAq-84CBBwlBi1Gx5tobqS5z3VK-ae6xrj13s2cfTZLW3gL3a0O2WOCKTv8VFfjytxazDMQEBZkZvGrBssnWmFvPsI/s1600-h/obal_mm.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 160px; height: 225px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis7wMQGyFChgRf3Pj8Jy_InHgtoSuGlV48B26q0syMG-HmvupUnGAq-84CBBwlBi1Gx5tobqS5z3VK-ae6xrj13s2cfTZLW3gL3a0O2WOCKTv8VFfjytxazDMQEBZkZvGrBssnWmFvPsI/s400/obal_mm.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5303075421199264914&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Here is another update for one of my tools &lt;a href=&quot;http://www.centauri.cz/&quot;&gt;Centauri production&lt;/a&gt; updated their file format to v3.10 so I had to update my tool too, for now it&#39;s only possible to unpack .RES files &quot;Make&quot; button works for v3.00.&lt;br /&gt;PS: I updated my tool on basis of German DEMO version so I hope they used same file format on retail version and other languages.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Official game site&lt;/span&gt;: &lt;a href=&quot;http://www.mementomori-game.com/&quot;&gt;http://www.mementomori-game.com/&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Download&lt;/span&gt;: &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/CenResTool101.zip&quot;&gt;Centauri Production Resource Tool v1.01&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2009/02/memento-mori-res-upacker.html</link><author>noreply@blogger.com (Termite)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis7wMQGyFChgRf3Pj8Jy_InHgtoSuGlV48B26q0syMG-HmvupUnGAq-84CBBwlBi1Gx5tobqS5z3VK-ae6xrj13s2cfTZLW3gL3a0O2WOCKTv8VFfjytxazDMQEBZkZvGrBssnWmFvPsI/s72-c/obal_mm.jpg" height="72" width="72"/><thr:total>7</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-1044909392657588270</guid><pubDate>Sun, 15 Feb 2009 15:54:00 +0000</pubDate><atom:updated>2009-02-15T05:12:19.038-11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Devil May Cry</category><category domain="http://www.blogger.com/atom/ns#">DMC4</category><category domain="http://www.blogger.com/atom/ns#">Lost Planet</category><title>Lost Planet Extreme Condition .ARC Extractor  sources go public</title><description>I got many &lt;a href=&quot;http://int0thegame.blogspot.com/2007/06/lost-planet-extreme-condition-arc.html&quot;&gt;requests&lt;/a&gt; by email and comments to have a look on Devil May Cry 4 but since I don&#39;t have this game and won&#39;t have it soon probably I decided to publish source code so you can improve it on your own and find out what is wrong. PS: You guys also didn&#39;t supply me with .ARC files from DMC4 so.... ;)&lt;br /&gt;Download source here: &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/lparc_src.zip&quot;&gt;Lost Planet Extreme Condition .ARC Extractor  sources&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2009/02/lost-planet-extreme-condition-arc.html</link><author>noreply@blogger.com (Termite)</author><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-1117888087571758442</guid><pubDate>Sun, 15 Feb 2009 15:41:00 +0000</pubDate><atom:updated>2009-02-15T04:47:38.329-11:00</atom:updated><title>Update ...</title><description>Since blogpost added CAPTCHA protection against spam I enabled anonymous comments so feel free to write feedback in comments ;) Also  if you want to support me click &lt;a href=&quot;https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=3265665&quot;&gt;Donate&lt;/a&gt; PayPal button.</description><link>http://int0thegame.blogspot.com/2009/02/update.html</link><author>noreply@blogger.com (Termite)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-3319687044696746397</guid><pubDate>Sun, 15 Feb 2009 15:06:00 +0000</pubDate><atom:updated>2009-02-15T04:27:21.494-11:00</atom:updated><title>Life ...</title><description>After long break I finally found some time to update my blog, I found new job in Europe so will try to keep my blog updated without long delays ;)&lt;br /&gt;&lt;br /&gt;So back to business here is update for &lt;span style=&quot;font-style: italic;&quot;&gt;Burut Creative Team Engine .PAK Extractor&lt;/span&gt; added game support for Specnaz 2 game.&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Download&lt;/span&gt;: &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/BurutPAKExtractorV135.zip&quot;&gt;Burut Creative Team Engine .PAK Extractor v1.35&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PS: New updates cumming soon...</description><link>http://int0thegame.blogspot.com/2009/02/life.html</link><author>noreply@blogger.com (Termite)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-4636578106343737982</guid><pubDate>Tue, 18 Nov 2008 22:55:00 +0000</pubDate><atom:updated>2008-11-18T12:15:25.001-11:00</atom:updated><title>Death to Spies Extractor 1.01</title><description>Small update for death to spies extractor fixed bug that appears with Russian addon D2S Moment of Truth ( thnx to Igor L.)&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements: &lt;/span&gt;Microsoft .NET Framework 2.0&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/SmerchVfs101.rar&quot;&gt;Death to Spies Extractor 1.01&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2008/11/death-to-spies-extractor-101.html</link><author>noreply@blogger.com (Termite)</author><thr:total>9</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-1889715683281629838</guid><pubDate>Tue, 22 Apr 2008 20:20:00 +0000</pubDate><atom:updated>2008-04-22T11:19:38.996-11:00</atom:updated><title>Burut Creative Team Engine .PAK Extractor v1.32</title><description>&lt;div style=&quot;text-align: left; font-weight: bold;&quot;&gt;&lt;blockquote&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Crimes of War a.k.a Ubersoldier 2&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Developer:&lt;/span&gt; &lt;a href=&quot;http://www.burut.ru/eng/&quot;&gt;Burut CT&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Publisher:&lt;/span&gt; City Interactive&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Official site:&lt;/span&gt; &lt;a href=&quot;http://www.city-interactive.com/en/opisy-pelne-en/cracking-the-nazi-relocation-conspiracy.html&quot;&gt;City Interactive&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Russian site:&lt;/span&gt; &lt;a href=&quot;http://eastfront.ru/crash_of_annenerbe/&quot;&gt;East Front crash annenerbe&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Yet another game from Russian developers, this game was released last year in Russia and Germany and now it&#39;s out in English, game graphics looks out dated but game play looks really decent, check the game trailer at &lt;a href=&quot;http://www.youtube.com/watch?v=F0jlzl6b0Ow&quot;&gt;YouTube&lt;/a&gt;&lt;br /&gt;&lt;a style=&quot;left: 0px ! important; top: 15px ! important;&quot; title=&quot;Click here to block this object with Adblock Plus&quot; class=&quot;abp-objtab-04004516309183298 visible ontop&quot; href=&quot;http://www.youtube.com/v/F0jlzl6b0Ow&amp;amp;hl=en&quot;&gt;&lt;/a&gt;&lt;object height=&quot;355&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/F0jlzl6b0Ow&amp;amp;hl=en&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/F0jlzl6b0Ow&amp;amp;hl=en&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; height=&quot;355&quot; width=&quot;425&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;blockquote style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Hard to be a God&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Developer:&lt;/span&gt; &lt;a href=&quot;http://www.burut.ru/eng/&quot;&gt;Burut CT&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Publisher:&lt;/span&gt; &lt;a href=&quot;http://www.group-nobilis.com/&quot;&gt;Nobilis&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Official site:&lt;/span&gt; &lt;a href=&quot;http://www.hardtobeagod.com/&quot;&gt;Hard to be a God&lt;/a&gt;&lt;br /&gt;Those guys from Burut did lots of games lately such as &lt;a href=&quot;http://www.hardtobeagod.com/&quot;&gt;Hard to be a God&lt;/a&gt;, game is based on book with same title you can find out more about game and book at &lt;a href=&quot;http://en.wikipedia.org/wiki/Hard_to_Be_a_God&quot;&gt;Wiki&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both those games use the same file format just a bit modified and it&#39;s matches with Sparta .PAK format since the Sparta was developed by Butur Entertainment too and that&#39;s explains everything why file format is similar, so I decided to give my Sparta PAK tool new name here it is available for download.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/BurutPAKExtractorV132.rar&quot;&gt;Burut Creative Team Engine .PAK Extractor v1.32&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements: &lt;/span&gt;Microsoft .NET Framework 2.0&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Complete list of supported games:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ancient Wars Sparta English&lt;br /&gt;Ancient Wars Sparta Italian/Spanish&lt;br /&gt;Ancient Wars Sparta Russian&lt;br /&gt;Hard to be a God&lt;br /&gt;The Fate Of Hellas&lt;br /&gt;Crimes of War (aka UberSoilder 2)&lt;br /&gt;&lt;br /&gt;PS: Some of my readers send me executable files and different files from games, but you know I can&#39;t handle everything, unfortunately I&#39;m busy with my real stuff now, so I&#39;m trying to keep my current tools up to date.</description><link>http://int0thegame.blogspot.com/2008/04/burut-creative-team-engine-pak.html</link><author>noreply@blogger.com (Termite)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-5145066540987518338</guid><pubDate>Sun, 06 Apr 2008 13:26:00 +0000</pubDate><atom:updated>2008-04-06T02:32:36.301-11:00</atom:updated><title>The Fate of Hellas</title><description>Game based on Sparta engine so here is updated version of Sparta PAK extractor!&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/SpartaPAK1.31.rar&quot;&gt;Sparta PAK Extractor v1.31&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2008/04/fate-of-hellas.html</link><author>noreply@blogger.com (Termite)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-5396687299741376895</guid><pubDate>Sun, 06 Apr 2008 13:01:00 +0000</pubDate><atom:updated>2008-04-06T02:33:01.326-11:00</atom:updated><title>AntiVirus programs detect Loki XMD Tool as &quot;Backdoor.Win32.Agent.fhu&quot;</title><description>Lately I mentioned that my Loki XMD Tool detects as malware, that&#39;s weird because it&#39;s only packed with UPX compressor. You can be sure that I &lt;span style=&quot;font-weight:bold;&quot;&gt;DON&#39;T&lt;/span&gt; distribute any viruses.&lt;br /&gt;Here is FALSE positive report about my tool:&lt;br /&gt;&lt;a href=&quot;http://www.virustotal.com/analisis/964bc8df68e52b54a21fd039d862d0af&quot;&gt;http://www.virustotal.com/analisis/964bc8df68e52b54a21fd039d862d0af&lt;/a&gt;&lt;br /&gt;I uploaded plain version of my tool: &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/loki.xmd.rar&quot;&gt;Loki XMD Decoder&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2008/04/antivirus-programs-detect-loki-xmd-tool.html</link><author>noreply@blogger.com (Termite)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-6187111722214457737</guid><pubDate>Sat, 22 Dec 2007 11:34:00 +0000</pubDate><atom:updated>2007-12-22T01:49:46.691-11:00</atom:updated><title>Richard Garriott’s Tabula Rasa and NCSoft .GLM Tool v1.0</title><description>&lt;a&gt;&lt;img style=&quot;margin:0px auto 0px;text-align:center;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirpYIzJ1VYVfiocOOO_CHS_GWCikWmGRtJWRwvMxH4XovyNv-ZetsHimVNX1CdkZdCzGKDAiEjkOzwnqHiix8oTKNCCbSplV2OeBmJte6_RYsojsAKko26GagDaNgfISLmUh8kKru5UlE/s400/tr.png&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Site:&lt;/span&gt; &lt;a href=&quot;http://www.playtr.com&quot;&gt;http://www.playtr.com&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Developers:&lt;/span&gt; &lt;a href=&quot;http://www.ncsoft.net/&quot;&gt;http://www.ncsoft.net/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Today we have deal with this great MMORPG from NCSoft, I played beta approximately one month and it&#39;s really great MMORPG comparing to WoW or other boring MMO&#39;s. So game have  some kind of own file system &quot;gloomy files&quot;, and I made tool which can handle those files from NCSoft, don&#39;t know if other games from NCSoft has same format( if some will test it let me know ). Tool can extract files from .GLM files &lt;span style=&quot;font-weight:bold;&quot;&gt;ONLY&lt;/span&gt;, packing option not available yet. Anyway, now you can get those nice in game sound tracks, maps images, background images, level meshes etc., even this nice TR logo I got from gloomy files :) Thanks NCSoft.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/ncsoft.glm.tool.v1.0.rar&quot;&gt;NCSoft .GLM Tool v1.0&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2007/12/tabula-rasa-ncsoft-glm-tool-v10.html</link><author>noreply@blogger.com (Termite)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirpYIzJ1VYVfiocOOO_CHS_GWCikWmGRtJWRwvMxH4XovyNv-ZetsHimVNX1CdkZdCzGKDAiEjkOzwnqHiix8oTKNCCbSplV2OeBmJte6_RYsojsAKko26GagDaNgfISLmUh8kKru5UlE/s72-c/tr.png" height="72" width="72"/><thr:total>9</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-5090241368967895652</guid><pubDate>Thu, 13 Dec 2007 13:13:00 +0000</pubDate><atom:updated>2007-12-13T02:26:11.868-11:00</atom:updated><title>Ancient Wars - Sparta .PAK Extractor v1.3</title><description>- Added support for Russian PAK files.( Also works with Russian addon &quot;The Fate of Hellas&quot; )&lt;br /&gt;- Added license agreement splash screen.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/SpartaPAKv1.3.rar&quot;&gt;Sparta .PAK Extractor v1.3&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2007/12/ancient-wars-sparta-pak-extractor-v13.html</link><author>noreply@blogger.com (Termite)</author><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-6282409988395082806</guid><pubDate>Thu, 22 Nov 2007 12:56:00 +0000</pubDate><atom:updated>2007-11-22T02:13:59.062-11:00</atom:updated><title>Ancient Wars - Sparta .PAK Extractor v1.2</title><description>Whats new? Now it works with Italian and Spanish version of the game, thanks to that guy who gave me .pak samples and executable files. Enjoy.&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/SpartaPAKv1.2.rar&quot;&gt;Sparta .PAK Extractor v1.2&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2007/11/ancient-wars-sparta-pak-extractor-v12.html</link><author>noreply@blogger.com (Termite)</author><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-6327877970883891668</guid><pubDate>Tue, 30 Oct 2007 12:36:00 +0000</pubDate><atom:updated>2007-10-30T02:14:23.592-11:00</atom:updated><title>Intel Turbo Memory Drivers BUG!</title><description>&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5cm; text-align: left;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;Few weeks ago I bought two modules of Intel Turbo Memory (ITM) for my laptop Asus G2S-A1, installed it without any problems, then downloaded latest version(1.1.0.1010) of ITM drivers. And&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;&gt; tried to install for a few minutes everything was looking ok, driver was successfully installed for first&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;&gt; 1Gb ITM module and then Windows tried to install drivers for second ITM module(also 1Gb) . I was very angry when figured out that drivers was &lt;b style=&quot;&quot;&gt;NOT&lt;/b&gt; designed for simultaneous work with two installed ITM modules. So how I figured it out. I started analization from crash dump( it can be found at c:\Windows\Minidump\Mini%DATE%-%CrashDumpNumber%.dmp, in my case it was Mini101807-01.dmp ), so I opened my dump with WinDbg( can be downloaded from microsoft web site, it’s free :)&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5cm;&quot;&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwDjdgFuu4K6dgFh8dOvjKyfclOk-JH-W1EpZh6tgHtmnhNnf-Ue9Wrj19LovstjyHK9bbAjwI8uzO83MYMyQL1mfACVE9V6-vwtqF90Yd49gNepyCREzQvUvXMD3lUTshrkUZL7hnwgA/s1600-h/windbg.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwDjdgFuu4K6dgFh8dOvjKyfclOk-JH-W1EpZh6tgHtmnhNnf-Ue9Wrj19LovstjyHK9bbAjwI8uzO83MYMyQL1mfACVE9V6-vwtqF90Yd49gNepyCREzQvUvXMD3lUTshrkUZL7hnwgA/s320/windbg.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5127111256883172370&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5cm; text-align: left;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;And what I have found there, driver &lt;b style=&quot;&quot;&gt;“&lt;i style=&quot;&quot;&gt;Probably caused by : iaNvStor.sys ( iaNvStor+44e7 )&lt;/i&gt;”&lt;/b&gt; tried to access to unavailable memory, and memory access violation exception was occured at address &lt;i style=&quot;&quot;&gt;iaNvStor+44e7&lt;b style=&quot;&quot;&gt; &lt;/b&gt;&lt;/i&gt;&lt;b style=&quot;&quot;&gt;“&lt;i style=&quot;&quot;&gt;BugCheck 1000007E, {c0000005, a6b494e7, 830e3830, 830e352c}&lt;/i&gt;”&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt; text-align: left;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt; text-align: left;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5cm; text-align: left;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5cm; text-align: left;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;Here is the detailed crash dump log:&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: center;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;FAULTING_MODULE: 81c00000&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; nt&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;DEBUG_FLR_IMAGE_TIMESTAMP:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;46929a5f&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; memory at 0x%08lx. The memory could not be %s.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;FAULTING_IP:&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;iaNvStor+44e7&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;a6b494e7 8b8664010000&lt;span style=&quot;&quot;&gt;    &lt;/span&gt;mov&lt;span style=&quot;&quot;&gt;     &lt;/span&gt;eax,dword ptr [esi+164h]&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;EXCEPTION_RECORD:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;830e3830 -- (.exr 0xffffffff830e3830)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;ExceptionAddress: a6b494e7&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; (iaNvStor+0x000044e7)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;span style=&quot;&quot;&gt;   &lt;/span&gt;ExceptionCode: c0000005 (Access&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; violation)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;ExceptionFlags: 00000000&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;NumberParameters: 2&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;span style=&quot;&quot;&gt;   &lt;/span&gt;Parameter[0]: 00000000&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;span style=&quot;&quot;&gt;   &lt;/span&gt;Parameter[1]: 00000164&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;Attempt to read from address&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; 00000164&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;CONTEXT:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;830e352c -- (.cxr 0xffffffff830e352c)&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;eax=&lt;/span&gt;&lt;b style=&quot;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;c0000035&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; ebx=00000000 ecx=0000bb40 edx=85065d00&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; esi=&lt;/span&gt;&lt;b style=&quot;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;00000000&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; edi=&lt;/span&gt;&lt;b style=&quot;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;c0000035&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;eip=a6b494e7 esp=830e38f8&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; ebp=000026b8 iopl=0&lt;span style=&quot;&quot;&gt;         &lt;/span&gt;nv up ei ng nz na pe nc&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;cs=0008&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;ss=0010&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;ds=0023&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;es=0023&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;fs=0030&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;gs=0000&lt;span style=&quot;&quot;&gt;             &lt;/span&gt;efl=00010286&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;iaNvStor+0x44e7:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;b style=&quot;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;a6b494e7 8b8664010000&lt;span style=&quot;&quot;&gt;    &lt;/span&gt;mov&lt;span style=&quot;&quot;&gt;     &lt;/span&gt;eax,dword ptr [esi+164h]&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; ds:0023:00000164=????????&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;Resetting default scope&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;CUSTOMER_CRASH_COUNT:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;DEFAULT_BUCKET_ID:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;WRONG_SYMBOLS&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;BUGCHECK_STR:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;0x7E&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;LAST_CONTROL_TRANSFER:&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;from 81c849f3 to a6b494e7&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;STACK_TEXT:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;WARNING: Stack unwind&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; information not available. Following frames may be wrong.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;830e38f4 81c849f3 af7ef008&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; 854705a8 8579d001 iaNvStor+0x44e7&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;830e38f8 af7ef008 854705a8&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; 8579d001 00000000 nt+0x849f3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;830e38fc 854705a8 8579d001&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; 00000000 00000f98 0xaf7ef008&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;830e3900 8579d001 00000000 00000f98 af7ef008 0x854705a8&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;830e3904 00000000 00000f98&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; af7ef008 830e39b8 0x8579d001&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;FOLLOWUP_IP: &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;iaNvStor+44e7&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;a6b494e7 8b8664010000&lt;span style=&quot;&quot;&gt;    &lt;/span&gt;mov&lt;span style=&quot;&quot;&gt;     &lt;/span&gt;eax,dword ptr [esi+164h]&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;SYMBOL_STACK_INDEX:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;0&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;SYMBOL_NAME:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;iaNvStor+44e7&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;FOLLOWUP_NAME:&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;MachineOwner&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;MODULE_NAME: iaNvStor&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;IMAGE_NAME:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;iaNvStor.sys&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;STACK_COMMAND:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;.cxr&lt;/span&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt; 0xffffffff830e352c ; kb&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;BUCKET_ID:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;WRONG_SYMBOLS&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;div style=&quot;border-style: none none solid; padding: 0cm 0cm 1pt; margin-left: 0.5cm; margin-right: 0cm; text-align: left;&quot;&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;border: medium none ; padding: 0cm; margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;Followup: MachineOwner&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span style=&quot;&quot; lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt 0.5cm; line-height: normal; text-align: left;&quot;&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt;So two registers (EAX and EDI)&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt; contains some &lt;b style=&quot;&quot;&gt;0xC0000035&lt;/b&gt; Kernel status code, such codes returned by Native APIs, so I&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt; searched the WDK( Windows Driver Kit ), this code means&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt; “&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt;STATUS_OBJECT_NAME_COLLISION&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt;”, then I understood that driver&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt; trying to create or register the device with the same same and looks like Intel developers didn’t&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt; handle this in driver. But it was only my theory, so I disassembled the driver and&lt;/span&gt;&lt;span lang=&quot;EN-US&quot;  style=&quot;font-size:10;&quot;&gt; checked my theory.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0.0001pt -14.2pt;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt; text-align: center;&quot; align=&quot;center&quot;&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG2Nacec_0wRxNGRDKQFAsL4p593k63Ei4Wc1Ze_4KuS9XtmurzK_t_7BcCt2hnJk-Vl0l0jrbv8g-GonCJH_-hsVRMNDOJ5A42q76AK5pCgSBjne21s_tyl4KvGdToN4vR12UxoROwFA/s1600-h/ida1.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG2Nacec_0wRxNGRDKQFAsL4p593k63Ei4Wc1Ze_4KuS9XtmurzK_t_7BcCt2hnJk-Vl0l0jrbv8g-GonCJH_-hsVRMNDOJ5A42q76AK5pCgSBjne21s_tyl4KvGdToN4vR12UxoROwFA/s320/ida1.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5127111896833299490&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;As we can see on screenshot, driver trying to register the device in system and set some device state, and moves the result code to EDI register thats explains why we got that error code in EAX and EDI registers. &lt;/span&gt;&lt;/p&gt; &lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1K303P_pWVNvt6INrhCXJyvKK5rxGPpVfJ9DRn_sPZq6ILGMV-yy76MB4Vzy3Bv-mflmx2XJKQQfv_IL3KTdMsJY5whHR-g0Eh1UBwjHU1f0jIcC-2iIugTG6tvwJS8vbONPWkJ5DPCM/s1600-h/ida2.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1K303P_pWVNvt6INrhCXJyvKK5rxGPpVfJ9DRn_sPZq6ILGMV-yy76MB4Vzy3Bv-mflmx2XJKQQfv_IL3KTdMsJY5whHR-g0Eh1UBwjHU1f0jIcC-2iIugTG6tvwJS8vbONPWkJ5DPCM/s320/ida2.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5127112575438132274&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;Weird thing why the ESI register is zero when we got that error, since ESI was not used anywhere in driver code,&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;and there is the rule that EBX, EDI, ESI and EBP registers shouldn’t be changed if we calling some API.&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt; &lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZA51i7OcJUxZHeGWdbhc03IGm4KSo74_0J7kb6lxAxVm1zb7ZFPBCtYUodIjAB4RV6fy_m-QwG2nKmcN9rrwhSZPDwP8zLCEhcNuitLTJYnw5CZnl7I5frQykrfk9cyLDKwUvN-RPTbM/s1600-h/ida3.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZA51i7OcJUxZHeGWdbhc03IGm4KSo74_0J7kb6lxAxVm1zb7ZFPBCtYUodIjAB4RV6fy_m-QwG2nKmcN9rrwhSZPDwP8zLCEhcNuitLTJYnw5CZnl7I5frQykrfk9cyLDKwUvN-RPTbM/s320/ida3.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5127113314172507202&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;I already reported about this bug, so let’s hope Intel will fix this issue, and will release the driver update for it. Otherwise at least they should mention about that at their site, that you can’t install more than one ITM module.&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;I hope you liked my post, sorry if something is unclear english isn’t my native language &lt;/span&gt;&lt;span  lang=&quot;EN-US&quot; style=&quot;font-family:Wingdings;&quot;&gt;&lt;span style=&quot;&quot;&gt;J&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;With best regards, &lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: -14.2pt;&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;int0.&lt;/span&gt;&lt;/p&gt;</description><link>http://int0thegame.blogspot.com/2007/10/intel-turbo-memory-drivers-bug.html</link><author>noreply@blogger.com (Termite)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwDjdgFuu4K6dgFh8dOvjKyfclOk-JH-W1EpZh6tgHtmnhNnf-Ue9Wrj19LovstjyHK9bbAjwI8uzO83MYMyQL1mfACVE9V6-vwtqF90Yd49gNepyCREzQvUvXMD3lUTshrkUZL7hnwgA/s72-c/windbg.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-5055064398051382597</guid><pubDate>Thu, 20 Sep 2007 07:26:00 +0000</pubDate><atom:updated>2007-09-19T21:16:30.790-11:00</atom:updated><title>Loki .XMD Decryptor / Encryptor</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-Gdyd4U8vQIXhkxb7elW6UpySgDAlsMj77GGhrXKWBzVms-qSkWZUHD4XZG1pjPHZCOhHDqC8ovz5Gj4Z1zFXqd6h8Pi8mUDqflfJ8upV-Z292UUd8J0-oGY1SMwfG_ZUleY3AJSH5wU/s1600-h/222.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-Gdyd4U8vQIXhkxb7elW6UpySgDAlsMj77GGhrXKWBzVms-qSkWZUHD4XZG1pjPHZCOhHDqC8ovz5Gj4Z1zFXqd6h8Pi8mUDqflfJ8upV-Z292UUd8J0-oGY1SMwfG_ZUleY3AJSH5wU/s320/222.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5112197191039039778&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Finally I have found some couple of hours to update my blog :) So here it is, new tool for Loki MODers or cheaters ;) Now you can decrypt edit and encrypt back .XMD files, .XMD its simple but encrypted XML file. Such files as strings.xmd and  FormatedStrings.xmd ( maybe some other too) can be edited in Microsoft(R) Excel, so you can translate game texts to your native language ;)&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Loki: &lt;/span&gt;&lt;a href=&quot;http://www.loki-game.com&quot;&gt;Home page&lt;/a&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Download: &lt;/span&gt;&lt;a href=&quot;http://www.xentax.com/uploads/author/itg/loki.xmd.rar&quot;&gt;Loki .XMD Decryptor / Encryptor&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2007/09/loki-xmd-decryptor-encryptor.html</link><author>noreply@blogger.com (Termite)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-Gdyd4U8vQIXhkxb7elW6UpySgDAlsMj77GGhrXKWBzVms-qSkWZUHD4XZG1pjPHZCOhHDqC8ovz5Gj4Z1zFXqd6h8Pi8mUDqflfJ8upV-Z292UUd8J0-oGY1SMwfG_ZUleY3AJSH5wU/s72-c/222.jpg" height="72" width="72"/><thr:total>79</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-8145135470707948075</guid><pubDate>Sun, 29 Jul 2007 21:52:00 +0000</pubDate><atom:updated>2007-07-29T11:47:02.032-11:00</atom:updated><title>Centauri Production Resource Tool v1.0</title><description>I&#39;ve managed another file format, now its from &lt;a href=&quot;http://www.centauri.cz/&quot;&gt;Centauri Production&lt;/a&gt;, file format has header &lt;span style=&quot;font-weight: bold;&quot;&gt;&quot;Centauri Production Resource File 3.00&quot;&lt;/span&gt; and tool is able to handle files only with this header. The game &lt;span style=&quot;font-weight: bold;&quot;&gt;&quot;Evil Days of Luckless John&quot;&lt;/span&gt; has this file format and I have tested my tool on it. Tool is able to read and create .res files, but I not guarantee that creation feature will work on 100%.&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;File Format:&lt;/span&gt;&lt;br /&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-weight: bold;&quot;&gt;Header&lt;/span&gt;&lt;br /&gt;string &lt;/span&gt;Header; &lt;span style=&quot;color: rgb(0, 153, 0);&quot;&gt;// &quot;Centauri Production Resource File 3.00\n\n\0&quot;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;int&lt;/span&gt; FilesCount;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;int&lt;/span&gt; TOCOffset;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(0, 0, 0);&quot;&gt;ToC&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;string &lt;/span&gt;FileName;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;long &lt;/span&gt;FileTime;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;int &lt;/span&gt;isPacked; &lt;span style=&quot;color: rgb(0, 153, 0);&quot;&gt;                // 0 - false; 2 - true&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;int &lt;/span&gt;Offset;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;int &lt;/span&gt;UnpackedSize;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;int &lt;/span&gt;PackedSize;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 51, 255);&quot;&gt;int &lt;/span&gt;unk1;                     &lt;span style=&quot;color: rgb(0, 153, 0);&quot;&gt;// Could be crc or something else.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements:&lt;/span&gt; Microsoft .NET Framework 2.0&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/CenResTool.rar&quot;&gt;Centauri Production Resource Tool v1.0&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2007/07/centauri-production-resource-tool-v10.html</link><author>noreply@blogger.com (Termite)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-1199603618092187030</guid><pubDate>Thu, 26 Jul 2007 13:56:00 +0000</pubDate><atom:updated>2007-07-26T03:18:21.854-11:00</atom:updated><title>Cypron studios .file Tool v1.0</title><description>Here is new tool .file format which i found in two games &quot;State of War 2&quot; and &quot;Gods Lands of Infinity&quot; both using Cypron engine by &lt;a href=&quot;http://www.cypron-studios.com/&quot;&gt;Cypron studios&lt;/a&gt;. I have spend almost two days to investigate format and implement packing feature to create own Cypron .files, so I hope you will enjoy it ;)&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Requirements:&lt;/span&gt; Microsoft .NET Framework 2.0&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/CypronFileTool.rar&quot;&gt;Cypron studios .file Tool v1.0&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2007/07/cypron-studios-file-tool-v10.html</link><author>noreply@blogger.com (Termite)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-4334138892656203187</guid><pubDate>Mon, 23 Jul 2007 09:51:00 +0000</pubDate><atom:updated>2007-07-22T23:55:30.491-11:00</atom:updated><title>Ghost Recon Advanced Warfighter 2 .bundle Tool 1.0</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDMYSepIu4TYR1iebg6Q2gCwxc84_M6X_hRYDsMhbBu4592LreWK2bpKgmbY2c3zmSTc08wtOJGt42L_fdR65zPyGEG7-1CFluDe5p7PG0-k3g9npuuxS-lvtj2UaIR5D0tmQgAIzKtsU/s1600-h/GRAW2box.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDMYSepIu4TYR1iebg6Q2gCwxc84_M6X_hRYDsMhbBu4592LreWK2bpKgmbY2c3zmSTc08wtOJGt42L_fdR65zPyGEG7-1CFluDe5p7PG0-k3g9npuuxS-lvtj2UaIR5D0tmQgAIzKtsU/s400/GRAW2box.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5090334750511882338&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Official site:&lt;/span&gt; &lt;a href=&quot;http://ghostrecon.us.ubi.com/graw2/&quot;&gt;graw2&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Review:&lt;/span&gt; &lt;a href=&quot;http://www.extremegamer.ca/xbox360/reviews/graw2.php&quot;&gt;1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ghost Recon Advanced Warfighter 2 (GRAW2) is hot. Ubisoft has wasted new time firing another round of Ghost Recon action at gamers. The first Ghost Recon next-generation game was more than a success and helped push the series forward, and moved the franchise up on par with Ubisofts other hit Tom Clancy games like Rainbow Six, and Splinter Cell. It could be argued that Ghost Recon is now Ubisofts #1. I guess that depends on the sales because from a gaming standpoint, GRAW2 is an improvement on an already awesome foundation of a game.&lt;br /&gt;&lt;br /&gt;The plot line revisits Mexico and its continued rebellious state against the United States. As Ghost solders the American government has placed you in behind enemy lines to siphon the madness. There is no time for a shot of tequila, as caption Scott Mitchell you suit up and become an invisible killing machine, a ghost. Along with your teammates and any additional support you gain during your mission, you traversing the hostile enemy territory you search out enemy camps, hidden missiles, and rescue downed solders, amongst other impossible feats. The ghost team faces a number of grave settings in this war torn theme that post more of a challenge then before. From urban streets, to the close quarters of building debris, to desolated desert locations, the ghost have no option for failure and you have to be relentless against the hostile forces. The theme is similar to the first edition of a hostile nation fighting within and against its borders. Advanced Warfighter 2 becomes another dark and gritty setting that keeps the death count rising, with blood on your hands and job to do.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1iwQcI7DYgZcSHNb_jd4OwsCsA5G44FUZXwtZEblkKWgQanGVGEo2ZMd5SZ5OZ82Mbw2wy-KBUYFR2jBYUvLwd1pdtvmuDRIlGuuekE1PjuUBOUpTvOhV05-TOQyKnEr_VoukWXqaioM/s1600-h/tom-clancys-ghost-recon-advanced-warfighter-2-20070417004552371.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1iwQcI7DYgZcSHNb_jd4OwsCsA5G44FUZXwtZEblkKWgQanGVGEo2ZMd5SZ5OZ82Mbw2wy-KBUYFR2jBYUvLwd1pdtvmuDRIlGuuekE1PjuUBOUpTvOhV05-TOQyKnEr_VoukWXqaioM/s320/tom-clancys-ghost-recon-advanced-warfighter-2-20070417004552371.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5090336210800762994&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;GRAW2 is more intense then ever with a slightly (not greatly) improved A.I., a number of tricky situations, better enemy placement and a more diverse and tactical resistance. Even with GRAW2 amped up, it strange that I never felt a huge challenge while playing the game in normal, so that had to be rectified. After defeating the first level in normal, I decided to go back and start the game over in hard which made the experience more balanced. The enemy is basically the same assorted rebels that you had in the first Ghost Recon except this time their numbers are more, their eyes are a little sharper and they have access to more heavy armor. For gamers who have played through the first Advanced Warfighter game, I suggest you give the hard mode a try right off the get go, and then move down if it’s too challenging.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy_QUCBclhnDjrW9l48pvoMt29kSv418VIqhuLvcdXQDoUWOPh6zZQiXQTzrzmVoRwRretgbGjhH10J2neSOPSCCOl14Z1UYQ7NwmpdjbL3jVPoNhYmMerCxFUCU3cBYAwtvh8JZggleE/s1600-h/tom-clancys-ghost-recon-advanced-warfighter-2-20070417004557949.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy_QUCBclhnDjrW9l48pvoMt29kSv418VIqhuLvcdXQDoUWOPh6zZQiXQTzrzmVoRwRretgbGjhH10J2neSOPSCCOl14Z1UYQ7NwmpdjbL3jVPoNhYmMerCxFUCU3cBYAwtvh8JZggleE/s320/tom-clancys-ghost-recon-advanced-warfighter-2-20070417004557949.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5090336408369258626&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Like the original Advanced Warfighter you will have solo and team missions set along with a few vehicle based sequences that are actively spaced between each other. Each aspect of the action is appealing, although controlling a team seems to be more explosive and endearing. I felt the vehicle missions where approved upon, but they still feel a little out of place along side the urban based squad combat. I wouldn’t take them out because they are oddly satisfying, but it is a little much for the series. I don’t want to see GRAW turn into a modern version of Call of Duty.&lt;br /&gt;&lt;br /&gt;Controlling extra vehicles and your teammates is still a hassle that turns into a small bit of micro management frustration. This really can’t be avoided and Ubisoft made on necessary adjustment that improves this situation greatly. By pressing the [rb] right bumper you can now get a full screen video feed of any asset on that battlefield. This means you can send a team of Ghosts to another section of the map and control them in first person. It doesn’t grant you full control, but it gives more options along with a better sit rep on your team. This follows through will all the vehicles in the game including friendly tanks. Until they can somehow lessen the burden of control on the gamer, this is a huge step forward for the Ghost Recon series.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMk2zSUB7xStTeY_V1Uq_VW6E4wpx-lq6_EFX5rhnFYhr4RBn8dTobmZNO6HyzV5tB_soBxMkuFG2lLUouDPR0fmJuPSYZZDFEp8s5U7B95G9QZAKxz7EWKYW_A5giDX4X-GRdat5gaT8/s1600-h/tom-clancys-ghost-recon-advanced-warfighter-2-20070705015252651.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMk2zSUB7xStTeY_V1Uq_VW6E4wpx-lq6_EFX5rhnFYhr4RBn8dTobmZNO6HyzV5tB_soBxMkuFG2lLUouDPR0fmJuPSYZZDFEp8s5U7B95G9QZAKxz7EWKYW_A5giDX4X-GRdat5gaT8/s320/tom-clancys-ghost-recon-advanced-warfighter-2-20070705015252651.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5090336631707558034&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What the new perspective and control also does is make the Cypher actually useable, and fun to navigate in a top down view. GRAW2 also hosts the new inclusion of a remote controlled scout vehicle called a Mule. The mule is mainly used to re-supply ground troops along with providing medical services. The Mule looks like a compact lunar rover with armor. The Mule controls the same as a solder in the game, so it’s easy to point the drone around and keep track of this little guy. Even though the Mule is useful, it seems like an unnecessary addition to the player’s bag of tricks. I hardly used the Mule, only for its required use of grabbing a specific weapon. This could be directly related to the difficulty level as well, it’s not the Mules fault I have a full gun of ammo and a spotless health bar.&lt;br /&gt;&lt;br /&gt;If I had to make a complaint about GRAW2 it would be that the game feels like it’s over once you get the ball rolling. The single player campaign is packed full of action over a number of settings, but its over all too fast. I would have liked them to expand some of the areas over a few more minutes of action to get more life out of the game, and some areas the cemetery in level 2 was so eerie and impressive that I didn’t want it to end, and two minutes later, it was over. What saves GRAW2 from its short average six hour single player section is the bountiful multiplayer game that is still jacked up, along with some co-op action that can keep you busy.&lt;br /&gt;&lt;br /&gt;It’s understandable once you boot up live and share in the multiplayer experience why Ghost Recon is still one of the most played games on Xbox Live. GRAW is simply well put together and fun. Like Sony’s Socom series, Ghost Recon has everything from clan based team games, to single player frag fests with up to 16 players in a room. The co-op game is equally a lot of fun and challenging. Getting a group to work as a team can be a drawn out experience on Xbox Live, but once you get a good team going the joy starts. You really can’t dispute the quality of the multiplayer and now the visuals have even leaked over online, GRAW2 should be unstoppable for the majority of 2007.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Requirements:&lt;/span&gt; Microsoft .NET Framework 2.0&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/GRAW2Tool.rar&quot;&gt;Ghost Recon Advanced Warfighter 2 .bundle Tool 1.0&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Info:&lt;/span&gt; Tool is able to extract and create bundle files. Enjoy ;) Some people can ask: &quot;Repacked .bundle files gets smaller, why?&quot; thats because I have optimized saving algorithm and after repack there are no empty space between files in .bundle container.</description><link>http://int0thegame.blogspot.com/2007/07/ghost-recon-advanced-warfighter-2.html</link><author>noreply@blogger.com (Termite)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDMYSepIu4TYR1iebg6Q2gCwxc84_M6X_hRYDsMhbBu4592LreWK2bpKgmbY2c3zmSTc08wtOJGt42L_fdR65zPyGEG7-1CFluDe5p7PG0-k3g9npuuxS-lvtj2UaIR5D0tmQgAIzKtsU/s72-c/GRAW2box.jpg" height="72" width="72"/><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-1831868803537573619</guid><pubDate>Mon, 16 Jul 2007 06:28:00 +0000</pubDate><atom:updated>2007-07-15T19:41:25.694-11:00</atom:updated><title>Infernal .ZAP unpacker console version</title><description>I had many requests to write console version so here you go. Seems some people CAN&#39;T understand that I can&#39;t and won&#39;t to do .zap packer, because I don&#39;t know full file format, even after my reply to them, they still annoying me to write zap packer.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/zaptoolc.rar&quot;&gt;Infernal .ZAP unpacker console version&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2007/07/infernal-zap-unpacker-console-version.html</link><author>noreply@blogger.com (Termite)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-3361933601246622466</guid><pubDate>Sat, 14 Jul 2007 07:56:00 +0000</pubDate><atom:updated>2007-07-13T21:16:15.210-11:00</atom:updated><title>Enemy Territory - QUAKE Wars Beta .PK4 Encryptor / Decryptor</title><description>I&#39;ve downloaded from the net leaked ETQW beta version, and found that id software encrypted their pk4 files. pk4 format its just renamed .zip files :)&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Tool:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/etqwpk4.rar&quot;&gt;Enemy Territory - QUAKE Wars Beta .PK4 Tool&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2007/07/enemy-territory-quake-wars-beta-pk4.html</link><author>noreply@blogger.com (Termite)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-2992317116223847023</guid><pubDate>Sat, 07 Jul 2007 17:04:00 +0000</pubDate><atom:updated>2007-07-07T06:08:34.620-11:00</atom:updated><title>Tools hosting</title><description>Thanks to Mr.Mouse from &lt;a href=&quot;http://www.xentax.com/&quot;&gt;XeNTaX&lt;/a&gt;, tools was moved from free file sharing to xentax&#39;s hosting. See you soon... ;)</description><link>http://int0thegame.blogspot.com/2007/07/tools-hosting.html</link><author>noreply@blogger.com (Termite)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-9112932816011201982</guid><pubDate>Sun, 01 Jul 2007 09:02:00 +0000</pubDate><atom:updated>2007-07-07T05:46:43.824-11:00</atom:updated><title>Lost Planet Extreme Condition  .ARC Extractor v1.1</title><description>&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements:&lt;/span&gt; Microsoft® .NET Framework 2.0&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/lparcext.rar&quot;&gt;Lost Planet Extreme Condition  .ARC Extractor v1.1&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Info:&lt;/span&gt; This version can handle more than ~70% file extensions of .arc files. Problem is file extensions are hashed with some algorithm which is not implemented in executable module, that is why tool will create some files with hash extensions like: &lt;span style=&quot;font-style: italic;&quot;&gt;&quot;tool\Havok\Vertex\om4012_1.1AEB54D1&quot;. &lt;/span&gt;Game music was recorded and encoded with high quality and compressed in Ogg format.</description><link>http://int0thegame.blogspot.com/2007/06/lost-planet-extreme-condition-arc.html</link><author>noreply@blogger.com (Termite)</author><thr:total>11</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-6641100117315730132</guid><pubDate>Wed, 13 Jun 2007 07:02:00 +0000</pubDate><atom:updated>2007-07-07T05:48:38.697-11:00</atom:updated><title>Hospital Tycoon</title><description>&lt;span style=&quot;font-weight: bold;&quot;&gt;Developer&lt;/span&gt;: &lt;a href=&quot;http://www.codemasters.com/&quot;&gt;Codemasters&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Publisher&lt;/span&gt;: &lt;a href=&quot;http://www.deepred.co.uk/&quot;&gt;Deep Red Games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Minimum system configuration&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;- Windows XP&lt;br /&gt;- DirectX 9.0c&lt;br /&gt;- Pentium 4 @ 1.6 GHz or Athlon 1600+&lt;br /&gt;- 512 MB RAM&lt;br /&gt;- Graphics Card: GeForce 3 / Radeon 8500 or above&lt;br /&gt;- DirectX Compatable Sound Card&lt;br /&gt;- 2x DVD-ROM Drive&lt;br /&gt;- 750 MB Hard Drive Space&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Recommended system configuration&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;- Windows XP/Vista.&lt;br /&gt;- DirectX 9.0c&lt;br /&gt;- Pentium 4 2.8Ghz or Athlon 2800+ or better&lt;br /&gt;- 1GB RAM&lt;br /&gt;- Graphics Card: GeForce 6600 / Radeon X1300 or above&lt;br /&gt;- DirectX Compatable Sound Card&lt;br /&gt;- 2x DVD-ROM Drive&lt;br /&gt;- 1.5 GB Hard Drive Space&lt;br /&gt;&lt;br /&gt;That Bullfrog’s (Syndicate, Theme Park) original Theme Hospital was released way back in the same year that Duke Nukem Forever was first announced – 1997 -- should provide some consolation for those of you who feel they have waited far too long for an update to this classic sim game.&lt;br /&gt;&lt;br /&gt;As a successor to one of the few games that remain playable today, despite the obviously dated graphics, CodeMasters have quite high expectations to live up to. But is Hospital Tycoon the miracle recovery after a 10-year coma? Or do we turn off the machine that goes “ping!”, call a code and order in a re-supply of body bags?&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9v3UE3hvdbSkUSG-7PHQ_M8e2BHUutmjDP-mvfr1V2PDDnBu4Y7_oiyVwB7jFKcQSVj6sDSgVVAxLuZEZ8nSa9yYq0-q6ROdT6Tt1uRXUKwvjLcPVDwEayC0keIX5gAIxgfgsexC4EtM/s1600-h/HospTyc4-Xray.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9v3UE3hvdbSkUSG-7PHQ_M8e2BHUutmjDP-mvfr1V2PDDnBu4Y7_oiyVwB7jFKcQSVj6sDSgVVAxLuZEZ8nSa9yYq0-q6ROdT6Tt1uRXUKwvjLcPVDwEayC0keIX5gAIxgfgsexC4EtM/s400/HospTyc4-Xray.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5075447241443035394&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;In Hospital Tycoon, much like its predecessor, you have to set up and run a hospital, making sure all the patients who walk in your front door leave the same way. You build rooms, buy a variety of crazy medical devices, hire doctors and nurses, janitors and receptionists, and generally try to keep things running smoothly so that patients don’t die on you. Equipment and salaries cost you money, while curing patients brings it in. Simple. So what’s changed in this new, updated version?&lt;br /&gt;&lt;br /&gt;As far as graphics go, Hospital Tycoon’s visuals are a clear improvement on the decade-old original. As expected, this iteration sees a move from sprites to polygons. While it won’t be winning the “Polygon Pusher of the year” award for 2007, the graphics fit very well with the mood of the game. Big heads and exaggerated animations add to the humour, and sparkly animated effects on patients and machinery make the suffering of your sims thoroughly enjoyable.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha3qF5NDvRz3eYJFyE9ROm1MzxiQqulsyj7a-yKcn5MQ_ggqXmua3LRvPb3mNvlvAgjiRRNzNkac3anlyNy66j2Y7Too8a56rQgG8Nenmbh_rPWYkVG2_lRQWFRJGHnatJeXyqxdydYAo/s1600-h/HospTyc2-Sneezeeffect.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha3qF5NDvRz3eYJFyE9ROm1MzxiQqulsyj7a-yKcn5MQ_ggqXmua3LRvPb3mNvlvAgjiRRNzNkac3anlyNy66j2Y7Too8a56rQgG8Nenmbh_rPWYkVG2_lRQWFRJGHnatJeXyqxdydYAo/s400/HospTyc2-Sneezeeffect.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5075446266485459170&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;It’s the gameplay, however, where Hospital Tycoon differs most significantly from what you might expect. While the basic functionality remains the same, you now have far less control over the hospital-running aspects of the game. Doctors essentially do their own thing, and while you can tell them to walk somewhere, you cannot tell them to treat a specific patient who’s near death at the end of the queue, or work in a certain room. Instead, the control focus is on having staff interact with other staff – you can make them fight, tell jokes, fall in love, etc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl8TJOpHv4tmkAO_DLh3o4_WhGX2EuqSeGoBvi1q4WNveWG20nTPsFpc36mepnF-Qq9qeSxXzSHMDggkLQIJaOqQvWqSQ2mKCUO5V1qtKQP7LJNwo3dlumnm_RjB1mqC32Hu4_EEl3ECo/s1600-h/HospTyc7-BloodTest.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl8TJOpHv4tmkAO_DLh3o4_WhGX2EuqSeGoBvi1q4WNveWG20nTPsFpc36mepnF-Qq9qeSxXzSHMDggkLQIJaOqQvWqSQ2mKCUO5V1qtKQP7LJNwo3dlumnm_RjB1mqC32Hu4_EEl3ECo/s400/HospTyc7-BloodTest.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5075446661622450418&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;While this is a neat idea to a degree, it adds nothing whatsoever to the gameplay. Your staff will still do all this without you telling them to, and you can play through the entire game without ever using this feature except where specifically directed to do so by the level objectives. There are no options that allow you to manage the economy of your hospital, nor to set the direction of your research: all research is now conducted automatically by one researcher when a patient with an unknown illness comes in. In fact, about the only aspect of this game where you have more control is in the decorating – you can now buy a variety of posters, plants and decorative features to improve the “beauty” rating of your hospital.&lt;br /&gt;&lt;br /&gt;All in all, this game was a fun disappointment. The &#39;story&#39; for the level-based part of the game is weak, uninteresting, and does not impact on the gameplay. For all the effort put into making staff with individual personalities and customisable hospital rooms, you lose any changes you made to these characters and rooms after each level, with the next starting with a default set-up. Despite this, the underlying gameplay is still solid and enjoyable.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Tool:&lt;/span&gt;&lt;br /&gt;For all Hospital fans I&#39;ve coded another fine tool.&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFy0scggbCiHcdDzql0yaoe-zhazsm95YLmeHEcbfnteXGGmiH5hQVGmxIjrgqba8rHv0C0gt1oYm8ZrVwCEZckVkaShe073-qCMAS9AdFM6uboOnwckkNpk7HQKtz3-A7_j8C0dIfg88/s1600-h/httool.gif&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFy0scggbCiHcdDzql0yaoe-zhazsm95YLmeHEcbfnteXGGmiH5hQVGmxIjrgqba8rHv0C0gt1oYm8ZrVwCEZckVkaShe073-qCMAS9AdFM6uboOnwckkNpk7HQKtz3-A7_j8C0dIfg88/s400/httool.gif&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5075448933660150034&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements: &lt;/span&gt;.NET Framework 2.0&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/HTTool.rar&quot;&gt;Hospital Tycoon .PAK Extractor v1.0&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;File Format:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;4 - unk 1 &lt;span style=&quot;color: rgb(0, 153, 0);&quot;&gt;// const 0x34FDF66A&lt;/span&gt;&lt;br /&gt;4 - files count&lt;br /&gt;4 - offset to &lt;span style=&quot;font-weight: bold;&quot;&gt;FIT&lt;/span&gt;&lt;br /&gt;4 - &lt;span style=&quot;font-weight: bold;&quot;&gt;FIT &lt;/span&gt;size&lt;br /&gt;4 - offset to &lt;span style=&quot;font-weight: bold;&quot;&gt;FNT&lt;/span&gt;&lt;br /&gt;4 - size of &lt;span style=&quot;font-weight: bold;&quot;&gt;FNT&lt;/span&gt;&lt;br /&gt;4 - offset to &lt;span style=&quot;font-weight: bold;&quot;&gt;FDT&lt;/span&gt;&lt;br /&gt;4 - size of &lt;span style=&quot;font-weight: bold;&quot;&gt;FDT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;FIT&lt;/span&gt;&lt;br /&gt;4 - offset in &lt;span style=&quot;font-weight: bold;&quot;&gt;FDT&lt;/span&gt;&lt;br /&gt;4 - offset in &lt;span style=&quot;font-weight: bold;&quot;&gt;FNT&lt;/span&gt;&lt;br /&gt;4 - file size&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Definition:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;FDT &lt;/span&gt;- File data table&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;FNT &lt;/span&gt;- File names table&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;FIT &lt;/span&gt;- File info table&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Types:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;FDT &lt;/span&gt;- array of bytes;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;FNT &lt;/span&gt;- array of null terminated string;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;FIT &lt;/span&gt;- array of DWORDs&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://int0thegame.blogspot.com/2007/06/hospital-tycoon.html</link><author>noreply@blogger.com (Termite)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9v3UE3hvdbSkUSG-7PHQ_M8e2BHUutmjDP-mvfr1V2PDDnBu4Y7_oiyVwB7jFKcQSVj6sDSgVVAxLuZEZ8nSa9yYq0-q6ROdT6Tt1uRXUKwvjLcPVDwEayC0keIX5gAIxgfgsexC4EtM/s72-c/HospTyc4-Xray.jpg" height="72" width="72"/><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-7019752020797560448</guid><pubDate>Tue, 05 Jun 2007 16:45:00 +0000</pubDate><atom:updated>2007-07-07T05:50:37.850-11:00</atom:updated><title>Broken Sword 4: The Angel of Death</title><description>&lt;span style=&quot;font-weight: bold;&quot;&gt;Developer:&lt;/span&gt; &lt;a href=&quot;http://www.revolution.co.uk/&quot;&gt;Revolution&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Publisher:&lt;/span&gt; &lt;a href=&quot;http://www.thq.com/&quot;&gt;THQ&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Review:&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Broken Sword is one of the few adventure series to still enjoy success across the world. In fact, it has been so successful that creator Charles Cecil has now had to go back on his original promise that it would be a trilogy, and the fourth game in the series is set for release in September. The game is published by THQ and developed by Revolution and Sumo Digital, and we managed to get a first play of it at Leipzig this year to see how protagonist George Stobart has been getting on.&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.revolution.co.uk/bs4_g/bs4_5.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;&quot; src=&quot;http://www.revolution.co.uk/bs4_g/bs4_5.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The bad news is that George doesn&#39;t look to be doing too well at the start of The Angel of Death. Back in New York but unable to find legal work anymore, he&#39;s at a bit of a low point until a mysterious woman called Anna Maria enters his life. At this point, fans of the series may be wondering what happened to previous love interest Nico, but other than the news that she will appear as a playable character in the game, we have no details on that front.&lt;br /&gt;&lt;br /&gt;Because it&#39;s an adventure game famed for its scripting, we pressed Cecil on the area of scriptwriting as he demonstrated the game. While he was incredibly cautious about revealing any potential spoilers, he was eager to talk about the scriptwriting process for the new game, which he believes is the strongest yet. The mechanics for each Broken Sword game has been forgotten knowledge, which resurfaces in the modern day. Thanks to George&#39;s inquisitive nature, this knowledge leads to a conspiracy and drives George through the adventure as he uncovers more clues. The fact that Cecil has visited both Egypt and New York to research the game might give an indication of where it&#39;s heading.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.revolution.co.uk/bs4_g/bs4_3.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;&quot; src=&quot;http://www.revolution.co.uk/bs4_g/bs4_3.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;With the last game tying the story in to a nice, neat trilogy, many fans have been asking what direction the fourth game will be taking. Cecil talked about taking the game back to its roots, especially since the first game is his favourite, and the desire to create the feel of a 2D adventure game in 3D. In Broken Sword 3, the move from 2D to 3D was an incredibly controversial choice, and Cecil was open about the mistakes he had made. His biggest regrets are the number of crate puzzles in the game and the omission of a point-and-click interface. The second Broken Sword game in 3D, The Angel of Death has fewer crate puzzles and focusses more on adventuring, while complementing the keyboard interface with the restored mouse control for traditionalists.&lt;br /&gt;&lt;br /&gt;Whereas Broken Sword 3 was released on the PC, Xbox and PlayStation 2, the fourth game in the series will be PC only. Despite overwhelmingly positive reviews, a massive proportion of the game&#39;s sales were on the PC, so console versions are off the menu this time around. However, the project features a controversial new development technique whereby Cecil remains creative control while development is outsourced to Sumo Digital. Since Cecil is still employing Neil Richards as scriptwriter and the people behind Outrun 2 to program the game, we&#39;re excited that this method will yield positive results.&lt;br /&gt;&lt;br /&gt;During our demonstration, Cecil let slip that Anna Maria might not be all she&#39;s cracked up to be but that this will be revealed to the player. He went on to explain that this technique, which he has applied from cinema, is used to increase the attachment to George in the game. Just like in a horror movie where the audience knows when the murderer is going to jump out at someone, players should care more for George because of the danger presented by this girl. If they have been through previous adventures, it&#39;s likely that they&#39;ll also want to see him fall in love and live a normal life for a change.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.revolution.co.uk/bs4_g/bs4_4.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;&quot; src=&quot;http://www.revolution.co.uk/bs4_g/bs4_4.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;When the game is launched in September, a soundtrack will be released to accompany it and dynamic game hints can be found in the menu system, in case you get stuck. We&#39;re hugely excited about continuing George&#39;s adventures, and we&#39;ll see if Cecil&#39;s ambitious storytelling and development methods have yielded another classic adventure in a couple of weeks&#39; time.&lt;br /&gt;______________________&lt;br /&gt;Finally I found few minutes to post this tool, and I want to say I&#39;m happy that more and more people like my tools, unfortunately for all I have no time because I have my job and need to do it :)&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements: &lt;/span&gt;.NET Framework 2.0&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Download: &lt;/span&gt;&lt;a href=&quot;http://www.xentax.com/uploads/author/itg/BS4AOD.rar&quot;&gt;Broken Sword 4: The Angel of Death .PAK Extractor v1.0&lt;/a&gt;</description><link>http://int0thegame.blogspot.com/2007/06/broken-sword-4-angel-of-death.html</link><author>noreply@blogger.com (Termite)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-8411296571673724218</guid><pubDate>Tue, 05 Jun 2007 08:37:00 +0000</pubDate><atom:updated>2007-06-04T22:31:25.867-11:00</atom:updated><title>Blog Update</title><description>Unfortunately, at this moment I totally have no time to make new unpackers and update my tools :( but I prepared one gift for today. I will try to update blog every week, so be patient ;) also I received many emails with requests to help or write tools, but I cant help everyone, you should understand me, I doing my best.</description><link>http://int0thegame.blogspot.com/2007/06/blog-update.html</link><author>noreply@blogger.com (Termite)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-4392296830913380183</guid><pubDate>Wed, 23 May 2007 20:27:00 +0000</pubDate><atom:updated>2007-07-07T05:51:34.205-11:00</atom:updated><title>Infernal .zap unpacker UPDATED</title><description>Seems I was in hurry and uploaded not stable version of Infernal .zap unpacker, thanks to people who reported me about problems here is new version of zap tool.&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.xentax.com/uploads/author/itg/zap.tool.rar&quot;&gt;Infernal .zap unpacker&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirments:&lt;/span&gt; .NET Framework 2.0</description><link>http://int0thegame.blogspot.com/2007/05/infernal-zap-unpacker-updated.html</link><author>noreply@blogger.com (Termite)</author><thr:total>8</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8238631747248374574.post-3419258175950570601</guid><pubDate>Wed, 23 May 2007 12:13:00 +0000</pubDate><atom:updated>2007-05-23T01:32:02.137-11:00</atom:updated><title>Lost Planet Extreme Condition</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5IG-07c6NDeMIjJ3CcbQRjzGnVbLFbs79KCHfk3QWxGD_VuRxWShyphenhyphenvhsDfuLXUi2QYaVQ5yR-mCYwGQxFrWppMXUrBxakP74hRWcIZTVkHQK6yzuxFnqlpLtULOZtRGWSN0mabQZC5g/s1600-h/cover.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5IG-07c6NDeMIjJ3CcbQRjzGnVbLFbs79KCHfk3QWxGD_VuRxWShyphenhyphenvhsDfuLXUi2QYaVQ5yR-mCYwGQxFrWppMXUrBxakP74hRWcIZTVkHQK6yzuxFnqlpLtULOZtRGWSN0mabQZC5g/s400/cover.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5067729547734333426&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Developer:&lt;/span&gt; &lt;a href=&quot;http://www.capcom.com/&quot;&gt;Capcom&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Publisher:&lt;/span&gt; &lt;a href=&quot;http://www.capcom.com/&quot;&gt;Capcom&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Official site:&lt;/span&gt; &lt;a href=&quot;http://www.lostplanet-thegame.com/&quot;&gt;http://www.lostplanet-thegame.com&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Info:&lt;/span&gt; Earlier this year Capcom scored a hit with the release of  Lost Planet: Extreme Condition on the Xbox 360. Looking to expand on that success, Capcom is now bringing the game to the PC. The PC version of Lost Planet is a direct port of the Xbox 360 version with new multiplayer maps and optimized graphics and special effects. We played the game to see how it holds up on the PC.&lt;br /&gt;&lt;br /&gt;In terms of content, you won&#39;t find anything new in the Lost Planet single-player game. The multiplayer game is mostly unchanged as well and still supports up to 16 players online with four different game modes. The PC version of the game does come with some new maps and an updated server lobby, but that&#39;s the extent of the new content. Lost Planet is branded as a Games for Windows product, but it isn&#39;t a part of the Games for Windows - Live program. That means there won&#39;t be any achievements or cross-platform multiplayer built into the game.&lt;br /&gt;&lt;br /&gt;Instead of having new missions, enemies, or weapons, the PC version of Lost Planet has been enhanced and adapted for high-end gaming machines. The game supports both DirectX9 and DirectX10, so it&#39;s compatible with both Windows XP and Vista. Most notably, Lost Planet supports resolutions up to 2560x1600, so if you have a capable video card and monitor you can expect to see crisp, detailed effects on the PC that aren&#39;t possible on the Xbox 360. Lighting, shadows, and particle effects all show fairly significant improvement over the Xbox 360 version of the game, which already looked great to begin with. The team at Capcom has been working with graphics gurus at Nvidia to optimize Lost Planet for the PC. As a result, Lost Planet is part of Nvidia&#39;s &quot;The Way It&#39;s Meant To Be Played&quot; lineup of games.&lt;br /&gt;______________&lt;br /&gt;Textures and some other resources are packed as .ARC archive you can extract it with no problems by my tool. I used Lost Planet DX9 DEMO to create this tool so no any promises it will work with any other version, or wait release date June 2007 ;)&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Download:&lt;/span&gt; &lt;a href=&quot;http://www.ftp.nu/files/7312/&quot;&gt;Lost Planet .ARC Extractor v1.0&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements:&lt;/span&gt;  .NET Framework 2.0</description><link>http://int0thegame.blogspot.com/2007/05/lost-planet-extreme-condition.html</link><author>noreply@blogger.com (Termite)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5IG-07c6NDeMIjJ3CcbQRjzGnVbLFbs79KCHfk3QWxGD_VuRxWShyphenhyphenvhsDfuLXUi2QYaVQ5yR-mCYwGQxFrWppMXUrBxakP74hRWcIZTVkHQK6yzuxFnqlpLtULOZtRGWSN0mabQZC5g/s72-c/cover.jpg" height="72" width="72"/><thr:total>3</thr:total></item></channel></rss>